GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
*  (MAKECHAR) written by Bill Seurer.  The material herein is Copyrighted by
*  Steve Jackson Games and is only to be used within the limits of the original
*  copyright on it.  Commercial use of this file or the MAKECHAR program is
*  prohibited by Bill's intellectual property agreement with his employer (IBM).
*
* Note that the MAKECHAR program is case sensitive.  That means that "Resist
*  Fire" is different than "Resist fire" and "resist fire".  In general if you
*  captalize the first letter of everything you'll be OK.
*
* The next line is the "title" of this GURPS data file.  It is printed out
*  as the file is read in.
*
title GURPS Basic rules for High Tech (TL > 6)
*
type advantage
 category Social Advantages
  Gadgeteer; 25/5; 5 levels
  Literacy; 0/0;
*
type disadvantage
 category Social Disadvantages
  Semi-Literacy; -5/0
  Illiteracy; -10/0
type skill
 category Martial Arts Skills
* Karate adds +1/5 of skill to Punching and Kicking damage bonus
  Karate; P/H; ; ; ; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus
  Judo; P/H
 category Artistic Skills
  Photography; M/A; IQ-5
 category Athletic Skills
  Free Fall; P/A; DX-5, HT-5
  Parachuting; P/E; DX-4, IQ-6
  Scuba; M/A; IQ-5, Swimming-5
 category Modern Weapons Skills
  Guns: Pistol; P/E; DX-4, Guns: Rifle-4, Guns: Assault Rifle-2, Guns: Shotgun-4, Guns: Submachine Gun-4; ; +High IQ Guns Bonus
  Guns: Assault Rifle; P/E; DX-4, Guns: Pistol-2, Guns: Rifle-2, Guns: Shotgun-4, Guns: Submachine Gun-4; ; + High IQ Gun Bonus
  Guns: Rifle; P/E; DX-4, Guns: Pistol-2, Guns: Assault Rifle-2, Guns: Shotgun-4, Guns: Submachine Gun-4; ; +High IQ Guns Bonus
  Guns: Shotgun; P/E; DX-4, Guns: Pistol-2, Guns: Assault Rifle-2, Guns: Rifle-4, Guns: Submachine Gun-4; ; +High IQ Guns Bonus
  Guns: Submachine Gun; P/E; DX-4, Guns: Pistol-2, Guns: Assault Rifle-2, Guns: Shotgun-4, Guns: Rifle-4; ; +High IQ Guns Bonus
  Guns; P/E; DX-4; ; +High IQ Guns Bonus
  Fast Draw: Pistol; P/E; ; ; +Fast Draw Bonus
  Fast Draw: Rifle; P/E; ; ; +Fast Draw Bonus
  Fast Draw: Magazine; P/E; ; ; +Fast Draw Bonus
  Fast Draw: Speedloader; P/E; ; ; +Fast Draw Bonus
  Speed Load: Revolver; P/E
  Speed Load: Bolt Action Rifle; P/E
  Speed Load: Auto Rifle; P/E
  Speed Load: Magazine; P/E
 category Craft Skills
  Armoury: Hand Weapons; M/A; IQ-5
  Armoury: Body Armor; M/A; IQ-5
  Armoury: Vehicle Armor; M/A; IQ-5
  Armoury: Bows/Arrows/Crossbows; M/A; IQ-5
  Armoury: Rifles and Handguns; M/A; IQ-5, Guns-6
  Armoury: Vehicular weaponry; M/A; IQ-5, Gunner: Tank Cannon-6
  Armoury: Artillery; M/A; IQ-5, Gunner: Naval Cannon-6
  Mechanic; M/A; IQ-5
  Mechanic: Small Gadgets; M/A; IQ-5, Engineer: Bombs and Traps-4
  Mechanic: Steam engines; M/A; IQ-5
  Mechanic: Small Electric Motors; M/A; IQ-5, Engineer: Electrical-4
  Mechanic: Gasoline engines; M/A; IQ-5, Engineer: Gasoline Powered Vehicles-4
  Mechanic: Jet engines; M/A; IQ-5, Engineer: Jet planes-4
  Mechanic: Propellor plane engines; M/A; IQ-5, Engineer: Prop. driven planes-4
  Mechanic: Hovercraft; M/A; IQ-5, Engineer: Hovercraft-4
  Mechanic: Fuel Cell/Electric Motor; M/A; IQ-5, Engineer: Electrically Powered Vehicles-4
  Mechanic: Ocean going vessels; M/A; IQ-5, Engineer: Ocean going vessels-4
 category Language Skills
  Sign Language; M/A
  Telegraphy; M/E
 category Medical Skills
  Hypnotism; M/H
 category Outdoors Skills
  Survival: Radioactive; M/A
 category Professional Skills
  Computer Operation; M/E; IQ-4
  Electronics Operation: Communications; M/A; IQ-5, Electronics: Communications-3
  Electronics Operation: Computers; M/A; IQ-5, Electronics: Computers-3
  Electronics Operation: Medical; M/A; IQ-5, Electronics: Medical-3
  Electronics Operation: Security Systems; M/A; IQ-5, Electronics: Security Systems-3
  Electronics Operation: Sensors; M/A; IQ-5, Electronics: Sensors-3
 category Scientific Skills
  Biochemistry; M/VH; Chemistry-5; Chemistry@12
  Computer Programming; M/H; IQ-6; Computer Operation@12; +Engineering Bonus
  Ecology; M/H; IQ-6, Naturalist-3
  Electronics: Communications; M/H; ; Mathematics@12
  Electronics: Computers; M/H; ; Mathematics@12
  Electronics: Medical; M/H; ; Mathematics@12
  Electronics: Security Systems; M/H; IQ-6; Mathematics@12
  Electronics: Sensors; M/H; ; Mathematics@12
  Engineer: Mining; M/H; ; Geology@12; +Engineering Bonus
  Engineer: Gasoline Powered Vehicles; M/H; Mechanic: Gasoline engines-6; Mechanic: Gasoline engines@12; +Engineering Bonus
  Engineer: Jet planes; M/H; Mechanic: Jet engines-6; Mechanic: Jet engines@12; +Engineering Bonus
  Engineer: Hovercraft; M/H; Mechanic: Hovercraft-6; Mechanic: Hovercraft@12; +Engineering Bonus
  Engineer: Electrically Powered Vehicles; M/H; Mechanic: Fuel Cell/Electric Motor-6; Mechanic: Fuel Cell/Electric Motor@12; +Engineering Bonus
  Engineer: Prop. driven planes; M/H; Mechanic: Propellor plane engines-6; ; +Engineering Bonus
  Engineer: Ocean going vessels; M/H; Mechanic: Ocean going vessels-6; Mechanic: Ocean going vessels@12; +Engineering Bonus
  Engineer: Bombs and Traps; M/H; Mechanic: Small Gadgets-6; Traps@12; +Engineering Bonus
  Engineer: Plumbing; M/H; ; ; +Engineering Bonus
  Engineer: Clockwork/Small Gadgets; M/H; Mechanic: Small Gadgets-6; Mechanic: Small Gadgets@12; +Engineering Bonus
  Engineer: Combat Engineering; M/H; Architecture-6; Architecture@12; +Engineering Bonus
  Engineer: Electrical; M/H; ; ; +Engineering Bonus
  Engineer: Guns; M/H; ; ; +Engineering Bonus
  Forensics; M/H; Criminology-4
  Genetics; M/VH; Biochemistry-5, Physiology-5
  Geology; M/H; IQ-6, Prospecting-4
  Metallurgy; M/H; IQ-6, Blacksmith-8, Chemistry-5, Jeweler-8
  Meteorology; M/A; IQ-5
  Nuclear Physics; M/VH; ; Physics@15, Mathematics@15
  Physics; M/H; IQ-6
  Prospecting; M/A; IQ-5, Geology-4
 category Thief/Spy Skills
  Demolition; M/A; IQ-5, Engineer: Mining-3, Engineer: Bombs and Traps-3, Engineer: Combat Engineering-GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
*  (MAKECHAR) written by Bill Seurer.  The material herein is Copyrighted by
*  Steve Jackson Games and is only to be used within the limits of the original
*  copyright on it.  Commercial use of this file or the MAKECHAR program is
*  prohibited by Bill's intellectual property agreement with his employer (IBM).
*
* Note that the MAKECHAR program is case sensitive.  That means that "Resist
*  Fire" is different than "Resist fire" and "resist fire".  In general if you
*  captalize the first letter of everything you'll be OK.
*
* The next line is the "title" of this GURPS data file.  It is printed out
*  as the file is read in.
*
title GURPS stuff current languages
*
type skill
 category Language Skills
  Albanian; M/A; ; ; +Language Bonus
  English; M/A; Germany-7, Swedish-7, Latin-5; ; +Language Bonus
  Latin; M/H; ; ; +Language Bonus
  Spanish; M/A; Latin-3, FrMeteorology@12, Navigation@12, Seamanship@12
  Vacc Suit; M/A; IQ-6; Free Fall@12