GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer (IBM). * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". In general if you * captalize the first letter of everything you'll be OK. * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS Basic rules for High Tech (TL > 6) * type advantage category Social Advantages Gadgeteer; 25/5; 5 levels Literacy; 0/0; * type disadvantage category Social Disadvantages Semi-Literacy; -5/0 Illiteracy; -10/0 type skill category Martial Arts Skills * Karate adds +1/5 of skill to Punching and Kicking damage bonus Karate; P/H; ; ; ; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Judo; P/H category Artistic Skills Photography; M/A; IQ-5 category Athletic Skills Free Fall; P/A; DX-5, HT-5 Parachuting; P/E; DX-4, IQ-6 Scuba; M/A; IQ-5, Swimming-5 category Modern Weapons Skills Guns: Pistol; P/E; DX-4, Guns: Rifle-4, Guns: Assault Rifle-2, Guns: Shotgun-4, Guns: Submachine Gun-4; ; +High IQ Guns Bonus Guns: Assault Rifle; P/E; DX-4, Guns: Pistol-2, Guns: Rifle-2, Guns: Shotgun-4, Guns: Submachine Gun-4; ; + High IQ Gun Bonus Guns: Rifle; P/E; DX-4, Guns: Pistol-2, Guns: Assault Rifle-2, Guns: Shotgun-4, Guns: Submachine Gun-4; ; +High IQ Guns Bonus Guns: Shotgun; P/E; DX-4, Guns: Pistol-2, Guns: Assault Rifle-2, Guns: Rifle-4, Guns: Submachine Gun-4; ; +High IQ Guns Bonus Guns: Submachine Gun; P/E; DX-4, Guns: Pistol-2, Guns: Assault Rifle-2, Guns: Shotgun-4, Guns: Rifle-4; ; +High IQ Guns Bonus Guns; P/E; DX-4; ; +High IQ Guns Bonus Fast Draw: Pistol; P/E; ; ; +Fast Draw Bonus Fast Draw: Rifle; P/E; ; ; +Fast Draw Bonus Fast Draw: Magazine; P/E; ; ; +Fast Draw Bonus Fast Draw: Speedloader; P/E; ; ; +Fast Draw Bonus Speed Load: Revolver; P/E Speed Load: Bolt Action Rifle; P/E Speed Load: Auto Rifle; P/E Speed Load: Magazine; P/E category Craft Skills Armoury: Hand Weapons; M/A; IQ-5 Armoury: Body Armor; M/A; IQ-5 Armoury: Vehicle Armor; M/A; IQ-5 Armoury: Bows/Arrows/Crossbows; M/A; IQ-5 Armoury: Rifles and Handguns; M/A; IQ-5, Guns-6 Armoury: Vehicular weaponry; M/A; IQ-5, Gunner: Tank Cannon-6 Armoury: Artillery; M/A; IQ-5, Gunner: Naval Cannon-6 Mechanic; M/A; IQ-5 Mechanic: Small Gadgets; M/A; IQ-5, Engineer: Bombs and Traps-4 Mechanic: Steam engines; M/A; IQ-5 Mechanic: Small Electric Motors; M/A; IQ-5, Engineer: Electrical-4 Mechanic: Gasoline engines; M/A; IQ-5, Engineer: Gasoline Powered Vehicles-4 Mechanic: Jet engines; M/A; IQ-5, Engineer: Jet planes-4 Mechanic: Propellor plane engines; M/A; IQ-5, Engineer: Prop. driven planes-4 Mechanic: Hovercraft; M/A; IQ-5, Engineer: Hovercraft-4 Mechanic: Fuel Cell/Electric Motor; M/A; IQ-5, Engineer: Electrically Powered Vehicles-4 Mechanic: Ocean going vessels; M/A; IQ-5, Engineer: Ocean going vessels-4 category Language Skills Sign Language; M/A Telegraphy; M/E category Medical Skills Hypnotism; M/H category Outdoors Skills Survival: Radioactive; M/A category Professional Skills Computer Operation; M/E; IQ-4 Electronics Operation: Communications; M/A; IQ-5, Electronics: Communications-3 Electronics Operation: Computers; M/A; IQ-5, Electronics: Computers-3 Electronics Operation: Medical; M/A; IQ-5, Electronics: Medical-3 Electronics Operation: Security Systems; M/A; IQ-5, Electronics: Security Systems-3 Electronics Operation: Sensors; M/A; IQ-5, Electronics: Sensors-3 category Scientific Skills Biochemistry; M/VH; Chemistry-5; Chemistry@12 Computer Programming; M/H; IQ-6; Computer Operation@12; +Engineering Bonus Ecology; M/H; IQ-6, Naturalist-3 Electronics: Communications; M/H; ; Mathematics@12 Electronics: Computers; M/H; ; Mathematics@12 Electronics: Medical; M/H; ; Mathematics@12 Electronics: Security Systems; M/H; IQ-6; Mathematics@12 Electronics: Sensors; M/H; ; Mathematics@12 Engineer: Mining; M/H; ; Geology@12; +Engineering Bonus Engineer: Gasoline Powered Vehicles; M/H; Mechanic: Gasoline engines-6; Mechanic: Gasoline engines@12; +Engineering Bonus Engineer: Jet planes; M/H; Mechanic: Jet engines-6; Mechanic: Jet engines@12; +Engineering Bonus Engineer: Hovercraft; M/H; Mechanic: Hovercraft-6; Mechanic: Hovercraft@12; +Engineering Bonus Engineer: Electrically Powered Vehicles; M/H; Mechanic: Fuel Cell/Electric Motor-6; Mechanic: Fuel Cell/Electric Motor@12; +Engineering Bonus Engineer: Prop. driven planes; M/H; Mechanic: Propellor plane engines-6; ; +Engineering Bonus Engineer: Ocean going vessels; M/H; Mechanic: Ocean going vessels-6; Mechanic: Ocean going vessels@12; +Engineering Bonus Engineer: Bombs and Traps; M/H; Mechanic: Small Gadgets-6; Traps@12; +Engineering Bonus Engineer: Plumbing; M/H; ; ; +Engineering Bonus Engineer: Clockwork/Small Gadgets; M/H; Mechanic: Small Gadgets-6; Mechanic: Small Gadgets@12; +Engineering Bonus Engineer: Combat Engineering; M/H; Architecture-6; Architecture@12; +Engineering Bonus Engineer: Electrical; M/H; ; ; +Engineering Bonus Engineer: Guns; M/H; ; ; +Engineering Bonus Forensics; M/H; Criminology-4 Genetics; M/VH; Biochemistry-5, Physiology-5 Geology; M/H; IQ-6, Prospecting-4 Metallurgy; M/H; IQ-6, Blacksmith-8, Chemistry-5, Jeweler-8 Meteorology; M/A; IQ-5 Nuclear Physics; M/VH; ; Physics@15, Mathematics@15 Physics; M/H; IQ-6 Prospecting; M/A; IQ-5, Geology-4 category Thief/Spy Skills Demolition; M/A; IQ-5, Engineer: Mining-3, Engineer: Bombs and Traps-3, Engineer: Combat Engineering-GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer (IBM). * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". In general if you * captalize the first letter of everything you'll be OK. * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS stuff current languages * type skill category Language Skills Albanian; M/A; ; ; +Language Bonus English; M/A; Germany-7, Swedish-7, Latin-5; ; +Language Bonus Latin; M/H; ; ; +Language Bonus Spanish; M/A; Latin-3, FrMeteorology@12, Navigation@12, Seamanship@12 Vacc Suit; M/A; IQ-6; Free Fall@12