GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
*  (MAKECHAR) written by Bill Seurer.  The material herein is Copyrighted by
*  Steve Jackson Games and is only to be used within the limits of the original
*  copyright on it.  Commercial use of this file or the MAKECHAR program is
*  prohibited by Bill's intellectual property agreement with his employer.
*
* Note that the MAKECHAR program is case sensitive.  That means that "Resist
*  Fire" is different than "Resist fire" and "resist fire".
*
* The next line is the "title" of this GURPS data file.  It is printed out
*  as the file is read in.
*
title Equipment for Twilight 2000: Southern Ontario
*
* Data item format:
*   name;description;cost;weight*10;PD;DR;Armor coverage;
*
type modifier
 category Knife Quality
  Cheap; *4 $ Cost, /10 $ Cost, -1 Damage Add Bonus
  Good; *1 $ Cost
  Fine; *4 $ Cost, +1 Damage Add Bonus
 category Bow Strength
  (ST 7); *9 $ Cost, /10 $ Cost, -1 Damage Add Bonus
  (ST 9); *1 $ Cost
  (ST 11); *12 $ Cost, /10 $ Cost, +1 Damage Add Bonus
  (ST 13); *14 $ Cost, /10 $ Cost, +2 Damage Add Bonus
 category Item
  Own; /2 $ Cost
 category Ammo Type
  Armor-piercing; *3 $ Cost
  Hollow point; *1.5 $ Cost

type equipment
 category Weapons: Grenades
  Grenade/Fragmentation (TL7); Cr/5d6+Imp/3d6, 30 yard burst; 200, 1.0;;;Item
  Grenade/Concussion (TL7); Cr/6d6+Imp/1d6-4, 30 yard burst; 150, 1.5;;;Item
  Grenade/Smoke (TL7); ; 100, 1.5;;;Item

 category Weapon Accessories
  Laser Sighting; +2 Accuracy/decrease snap shot penalty; 800, 0.2;;;Item
  Telescopic Rifle Sight (x4); +2 Accuracy; 400, 1.0;;;Item
  Silencer; -5 to Hearing roll; 50, 1.0;;;Item
  Starlight Scope; +5 in darkness; 500, 1.0;;;Item
  Bow Sights; +1 Accuracy; 20, 0.2;;;Item
  Bow Sights (magnifying); +2 Accuracy; 300, 1.0;;;Item

 category Clothing
  Normal Clothing; ; 25, 3.0;;;Item
  Rain Poncho (Light); ; 10, 1.0;;;Item
  Rain Poncho (Heavy); ; 25, 2.0;;;Item
  Camouflage Fatigues; ; 50, 3.0;;;Item
  Parka; Adds +1 to Torso DR; 60, 5.0;;;Item

 category Camping/Travelling Gear
  Sleeping Bag; ; 50, 7.0;;;Item
  Blanket; ; 20, 3.0;;;Item
  Mess Kit and Personal Gear; ; 10, 1.0;;;Item
  Canteen; 1 litre; 1, 0.1;;;Item
  Waterskin; 1 litre; 10, 0.3;;;Item
  Backpack; Holds 40 lbs.; 30, 3.0;;;Item
  Tent (1 person); ; 30, 3.0;;;Item
  Tent (2 person); ; 50, 5.0;;;Item
  Tent (4 person); ; 80, 9.0;;;Item
  Cord (10 m); ; 1, 0.5;;;Item
  Rope (10m); ; 4, 1.5;;;Item

 category Personal Accesories
  Flashlight; ; 20, 1.0;;;Item
  Penlight; ; 12, 1.0;;;Item
  Watch; ; 25, 0.0;;;Item
  Glasses; ; 50, 0.0;;;Item
  Contact Lenses; ; 100, 0.0;;;Item
  Lighter; ; 4, 0.0;;;Item
  Matches; book of 20; 1, 0.0;;;Item
  Beltpack; Holds 2 lbs.; 5, 0.0;;;Item
  Battery; ;10, 0.1;;;Item
  Battery Charger; ;40, 1.0;;;Item
  Handcuffs; ; 60, 1.0;;;Item
  Magnetic Compass; ; 25, 0.1;;;Item
  Geiger Counter; ; 500, 1.0;;;Item

 category Radios
  2 km hand radio; ; 250, 1.0;;;Item
  5/25 km pack/vehicle radio; ; 500, 10.0;;;Item
  5/25 km pack/vehicle secure radio; ; 2000, 20.0;;;Item
  50 km vehicle radio; ; 1500, 30.0;;;Item
  50 km vehicle secure radio; ; 6000, 40.0;;;Item

 category Armor
  Flak Jacket; PD2,DR4,Covers:9-10,17-18; 600, 12.0;;;Item
  Kevlar Vest; PD2,DR15,Covers:9-11,17-18; 1000, 6.0;;;Item
  Steel Helmet; PD4,DR10,Covers:3-5; 100, 4.0;;;Item
  Kevlar Helmet; PD4,DR15,Covers:3-5; 250, 3.0;;;Item
  Steel/Ceramic Inserts; PD4,DR20,Covers:9-10,17-18; 1000, 19.0;;;Item
  Sport/Motorcycle Helmet; PD4,DR8, Covers:3-5, Face protection; 70, 4.0;;;Item
  Police Riot Helmet; PD4,DR12, Covers:3-5, Face protection; 100, 4.0;;;Item
  Leather Jacket; PD1,DR1, Covers:6, 8-10, 17-18; 60, 4.0;;;Item

 category Thief/Spy Tools
  Lockpicks (TL7); +1 to skill; 200, 0;;;Item
  Thermal Lockpick; Burns off locks; 500, 1.0;;;Item
  Contact Mike Set; +2 to pick mech. locks; 300, 0;;;Item
  Disguise Kit; +2 disguise skill; 100, 10.0;;;Item

 category Vision Devices
  Binoculars (4x); ; 200, 1.0;;;Item
  Light-intensifier Goggles (TL7); ; 200, 1.0;;;Item
  Infared Goggles; Internal batteries; 1200, 1.0;;;Item
  Anti-glare Goggles; ; 150, 0.5;;;Item

 category Life Support Equipment
  Gas Mask; ; 300, 2.0;;;Item
  Air Tank; 1 hour; 100, 30.0;;;Item
  Scrubber; 2x tank life; 200, 1.0;;;Item
  Chemical Defense suit; PD0,DR1,Covers:3-18; 1200, 12.0;;;Item
  NBC suit PF2 anti-radiation; ; 200, 0;;;Item
  NBC suit PF5 anti-radiation; ; 1000, 0;;;Item
  Scuba Gear; PD0,DR1,Covers:3-18; 500, 20.0;;;Item

 category Fuel
  Litre of Methanol; ; 8,2.0;;;Item
  Litre of Ethanol; ; 16,2.0;;;Item
  Litre of Diesel; ; 80,2.0;;;Item
  Litre of Gasoline; ; 100,2.0;;;Item
  Litre of Aviation Fuel; ; 200,2.0;;;Item
  Litre of Oil; ; 80,2.0;;;Item
  Kilogram of Wood; ; 4,2.0;;;Item
  20 Litre Jerrycan; ; 10,2.0;;;Item

 category Food
  Wild Food; per day; 6,6.0;;;Item
  Domestic Food; per day; 8,4.0;;;Item
  Military Rations/Camp Food; per day; 12,2.0;;;Item
  Water; per litre; 0,2.0
  Wine; per litre; 40,2.0
  Flavoured Diluted Alcohol; per litre; 7,2.0

 category Medicine
  Bandages; 1 use; 1,0.3;;;Item
  First Aid Kit; 1 use (with antibiotic), +2 to skill; 10, 0.5;;;Item
  Doctor's Medkit; 1 use of each drug; 100, 1.0;;;Item
  Surgical Instruments; ; 2500, 10.0;;;Item
  Anesthetic: general; 1 use; 10, 0.1;;;Item
  Anesthetic: local; 1 use; 10, 0.01;;;Item
  Antibiotic (+); 1 use, pill form; 7, 0.01;;;Item
  Antibiotic (-); 1 use, pill form; 7, 0.01;;;Item
  Antibiotic (+/-); 1 use, pill form; 7, 0.01;;;Item
  Antifever; 1 use; 5, 0.01;;;Item
  Atropine; 1 use; 5, 0.01;;;Item
  Pain-reliever: mild; 1 use; 5, 0.01;;;Item
  Sedative: mild; 1 use; 5, 0.01;;;Item
  Sedative: strong; 1 use; 5, 0.01;;;Item
  Blood: whole; 1 unit; 25, 1.0;;;Item
  Plasma; 1 unit; 10, 1.0;;;Item

 category Vehicle Repair Equipment
  Mechanical Repair Kit; ; 500, 20.0;;;Item
  Tire; car/truck; 100, 10.0;;;Item
  Battery; ; 100, 6.0;;;Item
  Car parts (assorted); ; 50, 4.0;;;Item
  Headlight; ; 50, 1.0;;;Item
  Air Compressor; ; 200, 90.0;;;Item

 category Stills
  5 L Still; 30 kg input; 500, 1400.0;;;Item
  35 L Still; 80 kg input; 2500, 4000.0;;;Item
  250 L Still; 500 kg input; 30000, 24000.0;;;Item
  2400L Still; 3000 kg input; 200000, 166000.0;;;Item

 category Generators
  1.5 KW Generator; 0.5 L/hr; 200, 100.0;;;Item
  5 KW Generator; 1.25 L/hr; 700, 300.0;;;Item
  10 KW Generator; 1.75 L/hr; 1200, 500.0;;;Item
  60 KW Generator; 7.5 L/hr; 8000, 1200.0;;;Item
  100 KW Generator; 11.25L/hr; 15000, 2000.0;;;Item
  500 KW Generator; 42.5L/hr; 50000, 5000.0;;;Item

 category Heaters and Coolers
  Freezer (14 cu. ft.); 1.4 KW; 600, 350.0;;;Item
  Small Fridge (1.5 cu. ft.); 0.1 KW; 100, 40.0;;;Item
  Large Fridge (14 cu. ft.); 1.3 KW; 400, 300.0;;;Item
  Room Heater; 4.75 KW; 200, 6.0;;;Item
  Field Cooker; 8 Litre; 200, 15.0;;;Item

 category Weapons: Automatic pistols
  AMT Backup 9mmS; Cr/2+0, Acc+0; 700,1.0;;;Item
  Beretta 92 9mmP; Cr/2+2, Acc+3; 900,2.5;;;Item
  Glock 17 9mmP; Cr/2+2, Acc+3; 1000,2.0;;;Item
  M9 9mmP; Cr/2+2, Acc+3; 1000,2.0;;;Item
  IMI Eagle .44M; Cr/3+0, Acc+3; 750,4.5;;;Item

 category Weapons: Zip Guns
  Zip Gun .22; Cr/1+1, Acc+3, com; 150, 1.0;;;Item

 category Weapons: Revolvers (pistols)
  Colt Python .357M; Cr/3-1, Acc+3, unc; 600,3.0;;;Item
  S&W M29 .44M; Cr/3+0, Acc+2, sc; 800,3.25;;;Item
  Charter Arms Undercover .38Sp; Cr/2-1, Acc+1, unc; 500,1.5;;;Item
  S&W Police .38Sp; Cr/2-1, Acc+2, unc; 600,1.5;;;Item

 category Weapons: Shotguns
  Double Barrel Shotgun; Cr/4+0, Acc+5, unc; 900, 8.0;;;Item
  Pump Shotgun; Cr/4+0, Acc+5, unc; 1100, 10.0;;;Item
  Semi-Auto Shotgun; Cr/4+0, Acc+5, sc; 1200, 10.0;;;Item
  H&K Assault Shotgun; Cr/5+0, Acc+7, sc; 3000, 10.0;;;Item

 category Weapons: Rifles
  Bolt-Action .22 Rifle; Cr/2+2, Acc+8, unc; 700, 4.0;;;Item
  Semi-Auto .22 Rifle; Cr/2+2, Acc+8, unc; 800, 4.0;;;Item
  Bolt-Action .30-06 Rifle; Cr/7+1, Acc+11, unc; 1500, 9.0;;;Item
  Lever-Action .30-30 Rifle; Cr/5+0, Acc+8, unc; 1200, 7.0;;;Item
  M40 Sniper Rifle; Cr/7+0, Acc+11, sc; 2100, 6.0;;;Item
  M21 Sniper Rifle; Cr/7+1, Acc+10, sc; 1800, 10.0;;;Item
  C3 Parker-Hale Sniper Rifle; Cr/7-1, Acc+11, sc; 1500, 8.0;;;Item

 category Weapons: Submachine Guns
  Uzi 9mmP; Cr/3-1, Acc+7, unc; 2000, 8.0;;;Item
  L2A3 Sterling; Cr/3-1, Acc+8, unc; 2400, 6.0;;;Item

 category Weapons: Light Assault Rifles
  M16 Rifle; Cr/5+0, Acc+11, unc; 2000, 8.0;;;Item
  FN Rifle; Cr/7+1, Acc+11, unc; 2400, 11.0;;;Item
  AK-47; Cr/5+1, Acc+7, sc; 2000, 10.0;;;Item

 category Weapons: Machine Guns
  M60 GPMG; Cr/7+0, Acc+10, rare; 8000, 23.0;;;Item
  M249 SAW; Cr/5+1, Acc+10, rare; 8000, 16.0;;;Item
  M214 Gatling; Cr/5+1, Acc+13, rare; 40000, 45.0;;;Item

 category Weapons: Grenade Launchers
  M203 Grenade Launcher; Cr/2+2, Imp/2+0, Acc+6, sc; 1500, 4.0;;;Item
  Mk-19 Grenade Launcher; Cr/3+0, Imp/3+0, Acc+15, rare; 20000, 76.0;;;Item

 category Weapons: Mortars
  Combination Mortar; Cr/6*2, Imp/6+0, Acc+3, sc; 12000, 124.0;;;Item
  60mm Light Mortar; Cr/6+0, Imp/4+0, Acc+3, rare; 20000, 40.0;;;Item
  81mm Medium Mortar; Cr/6*2, Imp/6+0, Acc+6, rare; 40000, 94.0;;;Item
  4.2" Heavy Mortar; Cr/6*15, Imp/10+0, Acc+9, rare; 50000, 785.0;;;Item

 category Weapons: Rocket Launchers
  RPG-16 Rocket Launcher; Cr/6*8, Imp/10+0, Acc+14, sc; 6000, 26.0;;;Item
  M72 LAW; Cr/6*4, Imp/10+0, Acc+9, rare; 4000, 5.0;;;Item
  Carl Gustav Rocket Launcher; Cr/6*6, Imp/10+0, Acc+10, rare; 4000, 31.0;;;Item

 category Weapons: Melee Weapons
  Hatchet;Cut/Sw,Acc+1;60,2.0;Axe/Mace; ; Knife Quality, Item
  Axe;Cut/Sw+2;80,4.0;Axe/Mace; ; Knife Quality, Item
  Blackjack;Cr/Thr;1,1.0;Blackjack; ; Item
  Sword;Cut/Sw+2, Imp/Thr+3;600,3.0;Sword; ; Knife Quality, Item
  Bat;Cr/Sw+1;25,3.0;Club; ; Item
  Spiked Bat;Imp/Sw;40,4.0;Club; ; Item
  Chain (2m);Cr/Sw+2;4,4.0;Chain; ; Item
  Nunchakus;Cr/Sw+1;60,6.0;Nunchaku; ; Item
  Garrote;Cr/Thr;1,0.1;Garrote; ; Item
  Wire Garrote;Cut/Thr;10,0.1;Garrote; ; Item
  Balisong Knife;Cut/Sw-2, Imp/Thr, Holdout bonus +1;60,0.5;Knife;;Knife Quality, Item
  Large Knife;Cut/Sw-1, Imp/Thr+1,Acc+0;20,1.0;Knife; ; Knife Quality, Item
  Medium Knife;Cut/Sw-2, Imp/Thr,Acc+0;10,0.5;Knife; ; Knife Quality, Item
  Small Knife;Imp/Thr,Acc+0;5,0.25;Knife; ; Knife Quality, Item
  Swiss Army Knife;Imp/Thr;50,0.4;Knife; ; Knife Quality, Item
  Tonfa;Cr/Sw,Cr/Thr;40,1.0;Tonfa;;Item
  Heavy Flashlight; Cr/Sw,Cr/Thr; 50, 3.0;Billy Club;;Item
  Billy Club;Cr/Sw,Cr/Thr;10,1.0;Billy Club;;Item
  Golf Club;Cr/Sw+1;40,3.0;Axe/Mace;;Item
  Lead Pipe;Cr/Sw+2;1,4.0;AxeMace;;Item
  Cattle Prod;Cr/1d-3;100,2.0;Billy Club;;Item
  Hand Stunner;HT-3 or stunned;400,0.2;Knife;;Item
  Whip (4m); Cr/Sw-2, Entangles; 80, 2.0; Whip;;Item
  Machete; Cut/Sw+1; 200, 2.0; Short Sword; ; Knife Quality, Item
  Wakizashi; Cut/Sw+1, Imp/Thr+1; 400, 2.0; Short Sword; ; Knife Quality, Item
  Katana; Cut/Sw+3, Imp/Thr+3; 800, 5.0; Katana; ; Knife Quality, Item
  Brass Knuckles; Cr/Thr; 80, 1.0; Brawling; ; Item

 category Weapons: Missile Weapons
  Dart;Imp/Thr-1,Acc+1;10,0.25;Knife Throwing; ; Item
  Javelin; Imp/Thr+2,Acc+3; 120, 2.0;Spear;;Item
  Rotary Saw Blade; Cut/Thr+1,Acc+1; 20,1.0;Shuriken;;Item
  Molotov Cocktail (gasoline); Fire/1d-1,Acc+0;50,1.0;;;Item
  Molotov Cocktail (methanol); Ignites,Acc+0;10,1.0;;;Item
  Slingshot; Cr/Thr,Acc+2; 80,0.5; Slingshot;;Item
  CO 2 Rifle; Cr/1d-4,Acc+6; 100,3.0; CO 2 Rifle;;Item
  CO 2 Pistol; Cr/1d-4,Acc+2; 80,1.0; CO 2 Rifle;;Item

 category Weapons: Bows and Crossbows
  Compound Bow; Imp/1d,Acc+2;600,3.0;Bow; ; Bow Strength, Item
  Bow;Imp/1d-1,Acc+2;400,2.0;Bow; ; Bow Strength, Item
  Mini-Crossbow (ST 7); Imp/1d+1, Acc+3; 450, 3.0;Crossbow;;Item
  Crossbow; Imp/1d+2, Acc+4; 500, 4.0;Crossbow; ; Bow Strength, Item
  Compound Crossbow; Imp/1d+3, Acc+4; 500, 5.0;Crossbow; ; Bow Strength, Item
  Homemade Bow; Imp/1d-3, Acc+1; 100, 2.0; Bow; ; Bow Strength, Item
  Truck-spring Crossbow; Imp/1d+1, Acc+2; 200, 8.0;Bow; ; Bow Strength, Item

 category Ammunition: Arrows, Bolts, Pellets
  Arrow; ; 40, 0.2;;;Item
  Bolt; ; 50, 0.1;;;Item
  Homemade Arrow; Skill-2, Damage -2; 5, 0.2;;;Item
  Homemade Bolt; Skill-2, Damage -1; 5, 0.1;;;Item
  Pack of 10 .22 Pellets; ; 1, 0.01;;;Item
  CO 2 Cartridge; ; 10, 0.3;;;Item
  Slingshot Pellet; ; 1, 0.05;;;Item

 category Ammunition
  .22 LR rounds; ; 7,0.01;;;Ammo Type, Item
  9mm P rounds; ; 15,0.02;;;Ammo Type, Item
  .44 Magnum rounds; ; 25,0.11;;;Ammo Type, Item
  .38 Special rounds; ; 12,0.03;;;Ammo Type, Item
  .357 Magnum rounds; ; 15,0.035;;;Ammo Type, Item
  12 Gauge Slug rounds; ; 10,0.125;;;Item
  12 Gauge Buckshot rounds; ; 10,0.125;;;Item
  12 Gauge Birdshot rounds; ; 10,0.125;;;Item
  12 Gauge Smallshot rounds; ; 15,0.125;;;Item
  .30-06 rounds; ; 16,0.06;;;Ammo Type, Item
  .30-30 rounds; ; 17,0.04;;;Ammo Type, Item
  5.56 mm NAmmo TypeO rounds; ; 10,0.02;;;Ammo Type, Item
  7.62 mm NAmmo TypeO rounds; ; 10,0.05;;;Ammo Type, Item
  5.45 mm Bloc rounds; ; 15,0.02;;;Ammo Type, Item

 category Ammunition: Artillery
  40 mm HE grenade round; High explosive; 200,0.6;;;Item
  40 mm HEDP grenade round; Enhanced Armor Penetration; 250,0.6;;;Item
  40 mm CHEM grenade round (Smoke); ; 200,0.6;;;Item
  40 mm CHEM grenade round (Tear Gas); ; 400,0.6;;;Item
  40 mm ILLUM grenade round; One minute parachute flare illumination; 200,0.4;;;Item
  40 mm HVHE grenade round; High velocity High explosive; 200,0.8;;;Item
  40 mm HVHEDP grenade round; High velocity Enhanced Armor Penetration; 250,0.8;;;Item
  60 mm HE mortar round; ; 1250,4.0;;;Item
  60 mm WP mortar round; ; 2500,4.0;;;Item
  60 mm ILLUM mortar round; ; 1250,4.0;;;Item
  81 mm HE mortar round; ; 2500,16.0;;;Item
  81 mm WP mortar round; ; 5000,16.0;;;Item
  81 mm ILLUM mortar round; ; 2500,14.0;;;Item
  4.2" HE mortar round; ; 5000,35.0;;;Item
  4.2" WP mortar round; ; 10000,35.0;;;Item
  4.2" ILLUM mortar round; ; 5000,35.0;;;Item
  4.2" CHEM mortar round (Smoke); ; 5000,35.0;;;Item
  4.2" CHEM mortar round (Tear Gas); ; 10000,35.0;;;Item
  4.2" CHEM mortar round (Poisonous Gas); ; 15000,35.0;;;Item
  4.2" CHEM mortar round (Nerve Gas); ; 20000,35.0;;;Item
  4.2" ICM-DP mortar round; Scatters grenades over large area; 50000,35.0;;;Item
  58.3 mm HEAT rockets; ; 2500,6.0;;;Item
  84 mm HEAT rockets; ; 6000, 6.0;;;Item

 category Vehicles
  Bicycle; ; 160, 33.0;;;Item
  Motorcycle; ; 650, 0.0;;;Item
  Car; ; 950, 0.0;;;Item

 category Animals
  Saddle Horse; Grain $20/day; 700, 0.0;;;Item
  Dog; Food $4/day; 50, 0.0;;;Item
  Trained Attack Dog; Food $4/day; 100, 0.0;;;Item