GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer. * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS Basic rules (3rd edition) for Tech Level 3 type advantage category Social Advantages Literacy; 10/0 Semi-Literacy; 5/0 type disadvantage category Age Disadvantages Age Over 50 Years; -3/-3; 200 levels category Social Disadvantages Illiteracy; -0/0 type skill category Artistic Skills Illumination; P/A; Artist-2, DX-5; ; +Artistic Bonus category Scientific Skills Engineer: Primitive Machines; M/H, TL; Mechanic: Primitive Machines-6; Mechanic: Primitive Machines@12 Engineer: Mining; M/H, TL; ; Geology@12; +Mining Bonus Engineer: Traps; M/H, TL; Mechanic: Small Gadgets-6; Traps@12 Engineer: Combat Engineering, TL; M/H; Architecture-6; Architecture@12 Geology; M/H, TL; IQ-6; ; +Mining Bonus Meteorology (Weather Sense); M/A, TL; IQ-4 category Craft Skills Armoury; M/A, TL; IQ-5, Tanning-3, Needlecraft-4; ; +Non-Metal Craft Bonus Distilling; M/A; IQ-4; ; +Non-Metal Craft Bonus Dyeing; M/A; IQ-4; ; +Non-Metal Craft Bonus Glassblowing; P/H; DX-6; ; +Non-Metal Craft Bonus Masonry; P/E; IQ-3; ; +Non-Metal Craft Bonus Needlecraft; P/A; DX-4; ; +Non-Metal Craft Bonus Netmaking; P/E; DX-6; ; +Non-Metal Craft Bonus Tanning; P/A; IQ-4; ; +Non-Metal Craft Bonus Weaving; P/E; DX-2; ; +Non-Metal Craft Bonus Shipbuilding; M/H, TL; IQ-6; ; +Shipwright Bonus, +Non-Metal Craft Bonus