GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
*  (MAKECHAR) written by Bill Seurer.  The material herein is Copyrighted by
*  Steve Jackson Games and is only to be used within the limits of the original
*  copyright on it.  Commercial use of this file or the MAKECHAR program is
*  prohibited by Bill's intellectual property agreement with his employer.
*
* Note that the MAKECHAR program is case sensitive.  That means that "Resist
*  Fire" is different than "Resist fire" and "resist fire".
*
* The next line is the "title" of this GURPS data file.  It is printed out
*  as the file is read in.
*
title GURPS Basic rules (3rd edition) for Tech Level 3

type advantage
 category Social Advantages
  Literacy; 10/0
  Semi-Literacy; 5/0

type disadvantage
 category Age Disadvantages
  Age Over 50 Years; -3/-3; 200 levels
 category Social Disadvantages
  Illiteracy; -0/0

type skill
 category Artistic Skills
  Illumination; P/A; Artist-2, DX-5; ; +Artistic Bonus
 category Scientific Skills
  Engineer: Primitive Machines; M/H, TL; Mechanic: Primitive Machines-6; Mechanic: Primitive Machines@12
  Engineer: Mining; M/H, TL; ; Geology@12; +Mining Bonus
  Engineer: Traps; M/H, TL; Mechanic: Small Gadgets-6; Traps@12
  Engineer: Combat Engineering, TL; M/H; Architecture-6; Architecture@12
  Geology; M/H, TL; IQ-6; ; +Mining Bonus
  Meteorology (Weather Sense); M/A, TL; IQ-4
 category Craft Skills
  Armoury; M/A, TL; IQ-5, Tanning-3, Needlecraft-4; ; +Non-Metal Craft Bonus
  Distilling; M/A; IQ-4; ; +Non-Metal Craft Bonus
  Dyeing; M/A; IQ-4; ; +Non-Metal Craft Bonus
  Glassblowing; P/H; DX-6; ; +Non-Metal Craft Bonus
  Masonry; P/E; IQ-3; ; +Non-Metal Craft Bonus
  Needlecraft; P/A; DX-4; ; +Non-Metal Craft Bonus
  Netmaking; P/E; DX-6; ; +Non-Metal Craft Bonus
  Tanning; P/A; IQ-4; ; +Non-Metal Craft Bonus
  Weaving; P/E; DX-2; ; +Non-Metal Craft Bonus
  Shipbuilding; M/H, TL; IQ-6; ; +Shipwright Bonus, +Non-Metal Craft Bonus