GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer (IBM). * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". In general if you * captalize the first letter of everything you'll be OK. * * Data item format: * name;description;cost;weight*10;associated skill * For armor, the first thing in the description *MUST* be "PD#,DR#,Covers:#" * For shields, the first thing in the description *MUST* be "PD#" * For weapons, the first thing in the description *MUST* be a comma-separated * list of the damages, e.g., "Cut/Sw+3, Imp/Thr-2, Cr/4+4" * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS equipment for Lankhmar * type modifier category Sword Quality Cheap; *4 $ Cost, /10 $ Cost Good; *1 $ Cost Fine; *4 $ Cost, +1 Damage Add Bonus Very Fine; *20 $ Cost, +2 Damage Add Bonus category Cut/Impale Quality cheap; /2 $ Cost good; *1 $ Cost fine; *10 $ Cost, +1 Damage Add Bonus very fine; *50 $ Cost, +2 Damage Add Bonus category Crush Quality Cheap weapon; /2 $ Cost Good weapon; *1 $ Cost Fine weapon; *3 $ Cost category Missile Quality Cheap Weapon; /2 $ Cost Good Weapon; *1 $ Cost Fine Weapon; *4 $ Cost * The following are placeholders for magic enchantments (if they are used) category Weapon category Melee Weapon category Missile Weapon category Missile category Armor category Armor: Head category Armor: Torso category Armor: Jacket category Armor: Clothing category Armor: Arms/Legs/Hands/Feet category Shield type equipment category Money * Copper Coins;Generic $1 piece;1,0.01; * Silver Coins;Generic $10 piece; 10,0.01; * Gold Coins;Generic $100 piece; 100,0.01; category Weapon: Axe/Mace (B.206) Hatchet;Cut/Sw,Acc+1; 80, 2.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon Axe;Cut/Sw+2; 100, 4.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon Throwing Axe;Cut/Sw+2,Acc+2; 120, 4.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon Small mace;Cr/Sw+2; 70, 3.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon Mace;Cr/Sw+3; 100, 5.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon Pick;Imp/Sw+1; 140, 3.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon Small Throwing Hammer;Cr/Sw+2,Acc+1; 90, 3.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon Large Throwing Hammer;Cr/Sw+3,Acc+2; 120, 5.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon category Weapon: Blackjack Blackjack;Cr/Thr; 20, 1.0;Blackjack; ; Weapon, Melee Weapon category Weapon: Broadsword Broadsword;Cut/Sw+1, Cr/Thr+1;1000,3.0;Broadsword; ; Sword Quality, Weapon, Melee Weapon Thrusting broadsword;Cut/Sw+1, Imp/Thr+2;1200,3.0;Broadsword; ; Sword Quality, Weapon, Melee Weapon Light club;Cr/Sw+1;10,3.0;Broadsword; ; Crush Quality, Weapon, Melee Weapon category Weapon: Flail Morningstar;Cr/Sw+3;160,6.0;Flail; ; Crush Quality, Weapon, Melee Weapon Flail;Cr/Sw+4;200,8.0;Flail; ; Crush Quality, Weapon, Melee Weapon category Weapon: Knife Large knife;Cut/Sw-2, Imp/Thr,Acc+0;80,1.0;Knife; ; Sword Quality, Weapon, Melee Weapon Small knife;Cut/Sw-3, Imp/Thr-1,Acc+0;60,0.5;Knife; ; Sword Quality, Weapon, Melee Weapon Dagger;Imp/Thr-1,Acc+0;40,0.25;Knife; ; Sword Quality, Weapon, Melee Weapon category Weapon: Lance Lance;Imp/Thr+3;120,60;Lance; ; Cut/Impale Quality, Weapon, Melee Weapon category Weapon: Polearm Glaive;Cut/Sw+3, Imp/Thr+3;200,8.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon Poleaxe;Cut/Sw+4, Cr/Sw+4;240,10.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon Halberd;Cut/Sw+5, Imp/Sw+4, Imp/Thr+3;300,12.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon category Weapon: Shortsword Shortsword;Cut/Sw, Imp/Thr;800,2.0;Shortsword; ; Sword Quality, Weapon, Melee Weapon Baton;Cr/Sw, Cr/Thr;20,1.0;Shortsword; ; Crush Quality, Weapon, Melee Weapon Shillelagh;Cr/Sw, Cr/Thr;0,1.0;Shortsword; ; Crush Quality, Weapon, Melee Weapon category Weapon: Spear Javelin;Imp/Thr+1,Acc+3;60,2.0;Spear; ; Cut/Impale Quality, Weapon, Melee Weapon Spear;Imp/Thr+2, Imp/Thr+3, Imp/Thr+3,Acc+2;80,4.0;Spear; ; Cut/Impale Quality, Weapon, Melee Weapon category Weapon: Staff Quarterstaff;Cr/Sw+2, Cr/Thr+2;10,4.0;Staff; ; Crush Quality, Weapon, Melee Weapon category Weapon: Two-handed Axe/Mace Great Axe;Cut/Sw+3;200,8.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon Warhammer;Imp/Sw+3;200,7.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon Maul;Cr/Sw+4;160,12.0;Two-handed Axe/Mace; ; Crush Quality, Weapon, Melee Weapon Scythe;Cut/Sw+2, Imp/Sw;30,1.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon Two-Handed Throwing Hammer;Cr/Sw+4,Acc+2;200,11.0;Two-handed Axe/Mace; ; Crush Quality, Weapon, Melee Weapon category Weapon: Two-handed Sword Bastard sword;Cut/Sw+2, Cr/Thr+2;1300,5.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon Thrusting Bastard Sword;Cut/Sw+2, Imp/Thr+3;1500,5.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon Greatsword;Cut/Sw+3, Cr/Thr+2;1600,7.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon Thrusting greatsword;Cut/Sw+3, Imp/Thr+3;1800,7.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon category Weapon: Whip Whip;Cr/Sw-2;20,2.0;Whip; ; Crush Quality, Weapon, Melee Weapon category Weapon: Blowpipe Blowpipe;p.B49,Acc+1;30,1.0;Blowpipe; category Weapon: Bolas Bolas;p.B49;50,1.0;Bolas; ; Weapon, Missile Weapon category Weapon: Bow Short bow;Imp/Thr,Acc+1;50,2.0;Bow; ; Missile Quality, Weapon, Missile Weapon Regular bow;Imp/Thr+1,Acc+2;100,2.0;Bow; ; Missile Quality, Weapon, Missile Weapon Longbow;Imp/Thr+2,Acc+3;200,3.0;Bow; ; Missile Quality, Weapon, Missile Weapon Composite bow;Imp/Thr+3,Acc+3;900,4.0;Bow; ; Missile Quality, Weapon, Missile Weapon category Weapon: Crossbow, Prodd Crossbow;Imp/Thr+4,Acc+4;300,6.0;Crossbow; ; Missile Quality, Weapon, Missile Weapon Prodd;Cr/Thr+4,Acc+2;300,6.0;Crossbow; ; Missile Quality, Weapon, Missile Weapon category Weapon: Arrows, bolts, misc Arrow;;4,0.0625; ; ; Weapon, Missile Quarrel;;4,0.0625; ; ; Weapon, Missile Sling stone;;0,0.0625; ; ; Weapon, Missile Quiver;Holds 10;10,0.5; Goat's-foot;+5 ST for loading crossbow;100,2.0; category Weapon: Lasso Lasso;p.B51,Acc+0;40,3.0;Lasso; ; Weapon, Missile Weapon category Weapon: Net Large net;p.B51,Acc+1;40,20.0;Net; ; Weapon, Missile Weapon Melee net;p.B51,Acc+1;20,5.0;Net; ; Weapon, Missile Weapon category Weapon: Sling Sling;Cr/Sw,Acc+0;10,0.5;Sling; ; Missile Quality, Weapon, Missile Weapon Staff sling;Cr/Sw+1,Acc+1;20,2.0;Sling; ; Missile Quality, Weapon, Missile Weapon category Weapon: Spear Thrower Spear Thrower;+5 ST when throwing spear/javelin;20,2.0;Spear Thrower; category Weapon: Thrown objects Rock;Cr/Thr-1,Acc+0;0,1.0;Throwing; Oil flask;p.B121,Acc+0;50,1.0;Throwing; category Shields Buckler;PD1;50,2.0;Buckler;;Shield, Armor Small shield;PD2;80,8.0;Shield;;Shield, Armor Medium shield;PD3;120,15.0;Shield;;Shield, Armor Large shield;PD4, -2 weapon skill, -1 parry;180,25.0;Shield;;Shield, Armor category Armor: Normal Clothing Peasant Rags;PD0,DR0,Covers:6,8-14,17-18;2,1.0;;;Armor: Clothing Lower-class Clothing;PD0,DR0,Covers:6,8-14,17-18;10,1.0;;;Armor: Clothing Lower-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;10,2.0;;;Armor: Clothing Middle-class Clothing;PD0,DR0,Covers:6,8-14,17-18;40,1.0;;;Armor: Clothing Middle-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;40,2.0;;;Armor: Clothing Upper-class Clothing;PD0,DR0,Covers:6,8-14,17-18;200,1.0;;;Armor: Clothing Upper-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;200,2.0;;;Armor: Clothing Noble Dress;PD0,DR0,Covers:6,8-14,17-18;1000,1.0;;;Armor: Clothing Noble-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;1000,2.0;;;Armor: Clothing category Armor: Winter Clothing Peasant winter rags;PD0,DR1,Covers:6,8-14,17-18;4,3.0;;;Armor: Clothing Low-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;20,3.0;;;Armor: Clothing Lower-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;20,4.0;;;Armor: Clothing Mid-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;80,3.0;;;Armor: Clothing Middle-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;80,5.0;;;Armor: Clothing Upper-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;400,3.0;;;Armor: Clothing Upper-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;400,5.0;;;Armor: Clothing Noble winter dress;PD0,DR1,Covers:6,8-14,17-18;2000,3.0;;;Armor: Clothing Noble-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;2000,5.0;;;Armor: Clothing category Armor: Headgear and Helmets Cloth cap;PD1,DR1,Covers:3-4;5,0;;;Armor: Head Leather helm;PD2,DR2,Covers:3-5;20,0;;;Armor: Head Chain coif;PD3,DR4,Covers:3-5;110,4.0;;;Armor: Head Pot-helm;PD3,DR4,Covers:3-4;200,5.0;;;Armor: Head Greathelm;PD4,DR7,Covers:3-5;680,10.0;;;Armor: Head category Armor: Torso and Jackets Cloth shirt;PD1,DR1,Covers:9-11,17-18;30,6.0;;;Armor: Torso Leather shirt;PD2,DR2,Covers:9-11,17-18;100,10.0;;;Armor: Torso Leather jacket;PD1,DR1,Covers:6,8-11,17-18;50,4.0;;;Armor: Jacket Chainmail shirt;PD3,DR4,Covers:9-11,17-18;460,25.0;;;Armor: Torso Scale jacket;PD3,DR4,Covers:9-11,17-18;840,35.0;;;Armor: Jacket Breastplate (bronze);PD4,DR4,Covers:9-11,17-18;400,20.0;;;Armor: Torso Breastplate (steel);PD4,DR5,Covers:9-11,17-18;1000,18.0;;;Armor: Torso Corselet;PD4,DR6,Covers:9-11,17-18;2600,35.0;;;Armor: Torso Heavy Corselet;PD4,DR7,Covers:9-11,17-18;4600,45.0;;;Armor: Torso category Armor: Arm and Leg Cloth arm armor;PD1,DR1,Covers:6,8;20,2.0;;;Armor: Arms/Legs/Hands/Feet Cloth leg armor;PD1,DR1,Covers:12-14;20,2.0;;;Armor: Arms/Legs/Hands/Feet Leather arm armor;PD2,DR2,Covers:6,8;50,2.0;;;Armor: Arms/Legs/Hands/Feet Leather leg armor;PD2,DR2,Covers:12-14;60,4.0;;;Armor: Arms/Legs/Hands/Feet Chainmail arm armor;PD3,DR4,Covers:6,8;140,9.0;;;Armor: Arms/Legs/Hands/Feet Chainmail leg armor;PD3,DR4,Covers:12-14;220,15.0;;;Armor: Arms/Legs/Hands/Feet Scale arm armor;PD3,DR4,Covers:6,8;420,14.0;;;Armor: Arms/Legs/Hands/Feet Scale leg armor;PD3,DR4,Covers:12-14;500,21.0;;;Armor: Arms/Legs/Hands/Feet Plate arm armor;PD4,DR6,Covers:6,8;2000,15.0;;;Armor: Arms/Legs/Hands/Feet Plate leg armor;PD4,DR6,Covers:12-14;2200,20.0;;;Armor: Arms/Legs/Hands/Feet Heavy plate arm armor;PD4,DR7,Covers:6,8;3000,20.0;;;Armor: Arms/Legs/Hands/Feet Heavy plate leg armor;PD4,DR7,Covers:12-14;3200,25.0;;;Armor: Arms/Legs/Hands/Feet category Armor: Gloves Cloth gloves;PD1,DR1,Covers:7;15,0;;;Armor: Arms/Legs/Hands/Feet Leather gloves;PD2,DR2,Covers:7;30,0;;;Armor: Arms/Legs/Hands/Feet Gauntlets;PD3,DR4,Covers:7;200,2.0;;;Armor: Arms/Legs/Hands/Feet category Armor: Shoes and boots Sandals;PD0,DR0,Covers:15-16;10,1.0;;;Armor: Arms/Legs/Hands/Feet Slippers;PD0,DR0,Covers:15-16;10,1.0;;;Armor: Arms/Legs/Hands/Feet Lower class shoes;PD1,DR1,Covers:15-16;10,2.5;;;Armor: Arms/Legs/Hands/Feet Shoes;PD1,DR1,Covers:15-16;40,2.0;;;Armor: Arms/Legs/Hands/Feet Boots;PD2,DR2,Covers:15-16;80,3.0;;;Armor: Arms/Legs/Hands/Feet Reinforced Boots;PD2,DR3,Covers:15-16;320,5.0;;;Armor: Arms/Legs/Hands/Feet Sollerets;PD3,DR4,Covers:15-16;300,7.0;;;Armor: Arms/Legs/Hands/Feet category Armor (Basic rules) Padded cloth; PD1,DR1,Covers:3-18;180,14.0;;;Armor Light leather; PD1,DR1,Covers:3-18;210,10.0;;;Armor Heavy leather; PD2,DR2,Covers:3-18;350,20.0;;;Armor Chainmail suit; PD3,DR4,Covers:3-18;1100,45.0;;;Armor Scale suit; PD3,DR4,Covers:3-18;1500,50.0;;;Armor Half plate; PD4,DR5,Covers:3-18;4000,70.0;;;Armor Light plate; PD4,DR6,Covers:3-18;8000,90.0;;;Armor Full plate; PD4,DR7,Covers:3-18;12000,110.0;;;Armor category Food Traveller's rations;1 meal;2,0.5 Water (quart);;0,2.0; Water (gallon);;0,8.0; Wine (quart);;2,2.0; Brandy (quart);;150,2.0; category Medical Equipment Simple first aid kit;+1 to First Aid;30,2.0; Crash kit;+2 to First Aid;100,10.0; Doctor's black bag;+2 to First Aid;300,15.0; category Rope, Spikes and Grapnels Cord;10 yards;1,0.5; Rope;10 yards;5,1.5; Heavy rope;10 yards;25,5.0; Iron spike;;2,0.5; Grapnel hook;;40,2.0; category Thieving Equipment Lockpicks;;60,0; Lockpicks (good);+1 to skill;400,0; category Basics Personal basics;cup,spoon,towel,etc.;5,0; Group basics;pots,pans,etc.;50,20.0; category Camping gear Whetstone;;5,1.0; Torch;1 hour;3,1.0; Lantern;;20,2.0; Oil;1 pint, 24 hours;2,1.0; One-man tent;;50,5.0; Two-man tent;;80,12.0; Four-man tent;;150,30.0; Pavillion (20);;300,100.0; Blanket (hvy wool);;20,5.0; Sleeping bag;for freezing weather;100,15.0; Fishing net;;30,10.0; category Containers Quart ceramic bottle;;3,1.0; Gallon ceramic bottle;;5,4.0; Gallon wineskin;;10,0.25; Five gallon wineskin;;30,1.0; category Packs and Bags Small pouch;Holds 3 lbs.;10,0; Large pouch;Holds 10 lbs.;30,1.0; Small pack;Holds 40 lbs.;60,3.0; Large pack;Holds 100 lbs.;100,10.0; category Animal accessories Saddle (w. bit & bridle);For a riding horse;150,0; War saddle (w. bit & bridle);For a warhorse;400,0; Saddlebags;40 lbs;60,0; Pack saddle;Not for riding - carries 250lbs;250,0; category Animals (B. 144) Donkey;;1000,0; Small Mule;;1000,0; Large Mule;;2000,0; Pony;;1500,0; Racehorse;;4000,0; Saddle Horse;;1200,0; Cavalry Horse;;4000,0; Heavy Warhorse;;5000,0; Draft Horse;;2000,0; Ox;;1500,0; Camel;;1500,0; Elephant;;10000,0; Trained Falcon;;1000,0; Dog;;25,0; Trained Companion Dog;;250,0 Trained War-Dog;;700,0; * Trained Riding Dog;;500,0 Trained Performing Dog;;1000,0 Cat (ordinary);;0,0; Cat (special);;50,0; category Musical Instruments Lute;;150,8.0; Lap Harp;;200,8.0; Mandolin;;150,5.0 Bodhr n (drum);;100,2.0; Flute;;50,2.0; Lyre;;150,4.0; Zither;;100,4.0; Bowed Psalter;;250,5.0; Pan Pipes;;30,1.0; Horn;;200,2.0; Bagpipes;;120,8.0; Reed Horn;;100,2.0; category Poisons Caustic Tar (p. B132);;30,0.2 Wolfsbane (p. B132);;40,0.2 Cobra Venom (p. B132);;100,0.2 type package category Equipment kits * name; point-cost/$-cost; bonuses; gives; equipment gives One person camping kit; 0/0; ; ; Large pouch, Gallon wineskin, One-man tent, Blanket (hvy wool) One person winter camping kit; 0/0; ; ; Small pack, Gallon wineskin, One-man tent, Sleeping bag