GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer. * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS basic rules to tech level 4 * type advantage category Social Advantages Literacy; 10/0 Semi-Literacy; 5/0 type disadvantage category Age Disadvantages Age Over 50 Years; -3/-3; 200 levels category Social Disadvantages Illiteracy; -0/0 type skill category Scientific Skills Engineer: Bombs and Traps; M/H, TL; Mechanic: Small Gadgets-6; Traps@12; +Engineering Bonus Engineer: Primitive Machines; M/H, TL; Mechanic: Primitive Machines-6; Mechanic: Primitive Machines@12 Engineer: Mining; M/H, TL; ; Geology@12 Engineer: Vehicles; M/H, TL; Mechanic: Vehicles-6; Mechanic: Vehicles@12 Engineer: Traps; M/H, TL; Mechanic: Small Gadgets-6; Traps@12 Engineer: Combat Engineering; M/H, TL; Architecture-6; Architecture@12 Geology; M/H, TL; IQ-6 Metallurgy; M/H, TL; IQ-6, Blacksmith-8, Armoury-8, Chemistry-5, Jeweler-8 Meteorology (Weather Sense); M/A, TL; IQ-4 category Thief/Spy Skills Demolition; M/A, TL; IQ-5, Engineer: Mining-3, Engineer: Bombs and Traps-3, Engineer: Combat Engineering-3 category Craft Skills Armoury; M/A, TL; IQ-5, Blacksmith-3; ; +Metal Craft Bonus Mechanic: Primitive Machines; M/A, TL; IQ-5, Engineer: Primitive Machines-4 Mechanic: Vehicles; M/A, TL; IQ-5, Engineer: Vehicles-4 Mechanic: Small Gadgets; M/A, TL; IQ-5, Engineer: Traps-4 Shipbuilding; M/H, TL; IQ-6; ; +Shipwright Bonus, +Non-Metal Craft Bonus