GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer (IBM). * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". In general if you * captalize the first letter of everything you'll be OK. * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title Yrth - GURPS Fantasy: Steffan's world * type advantage category Race Advantages Dwarf (FF); 30/0; ; +2 ST Bonus, +2 Fatigue Points Bonus, +1 DR Bonus, +3 Metal Craft Bonus, +3 Non-Metal Craft Bonus, -1 MoveOnly Bonus, -2 Missile Weapon Bonus; Extended Lifespan, Longevity, Extra Encumbrance, Greed, Miserliness, Axe/Mace@1, Suspicious of Elves and Goblins, Never Shave Beards, Petty Intolerance for Orcs, Dwarvish@0 Dwarf (SO'S); 30/0; ; +2 ST Bonus, +2 Fatigue Points Bonus, +1 DR Bonus, +3 Metal Craft Bonus, +3 Non-Metal Craft Bonus, -1 MoveOnly Bonus, -2 Missile Weapon Bonus, +3 Mining Bonus; Code of Honor: Business Ethics, Extended Lifespan, Longevity, Extra Encumbrance, Greed, Miserliness, Axe/Mace@1, Suspicious of Elves and Goblins, Never Shave Beards, Full Intolerance for Orcs, Dwarvish@0 Gnome; 20/0; ; -1 MoveOnly Bonus, +4 Non-Metal Craft Bonus, +1 DR Bonus, +1 Fatigue Points Bonus; Never Forget a Favor or an Injury, Extra Encumbrance, Longevity, Gnomish@0 Elf; 40/0; ; -1 ST Bonus, +1 IQ Bonus, +1 DX Bonus, +1 Artistic Bonus; Appearance: Attractive, Combat Reflexes, Magical Aptitude@1, Unaging, Elvish@0, Musical Ability@2, Code of Honor: Elegance, Sense of Duty: Nature, Mildly Aloof from Other Races Half-Elf; 32/0; ; +1 IQ Bonus; Magical Aptitude@1, Longevity, Anglish@0, Elvish@0 Halfling; 5/0; ; +1 Cooking Bonus, -3 ST Bonus, +1 DX Bonus, +1 HT Bonus, +1 Reaction Bonus, -1 MoveOnly Bonus, +1 Stealth Bonus, +2 Halfling Ranged Wpn Bonus; Reputation: Good Neighbor, Code of Honor: Hospitality, Gluttony, Stealth@1, Dislikes Travel by Water, Silence Adv Halfling (Pipe Smoker); 0/0; ; +1 Cooking Bonus, -3 ST Bonus, +1 DX Bonus, +1 HT Bonus, +1 Stealth Bonus, +1 Reaction Bonus, -1 MoveOnly Bonus, +2 Halfling Ranged Wpn Bonus; Reputation: Good Neighbor, Code of Honor: Hospitality, Gluttony, Stealth@1, Dislikes Travel by Water, Addiction to Pipe Weed, Silence Adv Halfling (FF); 10/0; ; -3 ST Bonus, +1 DX Bonus, +1 HT Bonus, +1 Reaction Bonus, -1 MoveOnly Bonus, +1 Stealth Bonus, +1 Halfling Ranged Wpn Bonus; Gluttony, Stealth@1, Dislikes Travel by Water, Reputation: Good Neighbor, Code of Honor: Hospitality, Silence Adv Ellyl; 15/0; ; -5 ST Bonus, +3 DX Bonus, -4 Hit Points Bonus, +3 Stealth Bonus, +1 PD Bonus; Acute Hearing@2, Acute Vision@3, Winged Flight, Appearance: Handsome, Night Vision, Code of Honor (minor), Fragile, Impulsiveness, Inconvenient Small Size, Flying@1, Savoir-Faire@0, Ellylon@0 Leprechaun; 10/0; ; -4 ST Bonus, +2 DX Bonus, -2 Hit Points Bonus, -1 MoveOnly Bonus; Acute Hearing@1, Longevity, Luck 1/hour, Magical Aptitude@1, Musical Ability@1, Night Vision, Miserliness, Inconvenient Small Size, Leatherworking@1, Leprechaunish@0 Cercop; 25/0; ; -2 ST Bonus, +1 DX Bonus, +1 IQ Bonus, -1 Hit Points Bonus, +1 Stealth Bonus, +1 Fast-Talk Bonus; Prehensile Tail, Catfall, Silence Adv, Perfect Balance, Impulsiveness, Compulsive Joker, Appearance: Unattractive, Reputation -3: Thief & Trickster, Stealth@1, Climbing@1, Cercopish@0 Talking Cat; 5/0; ; -8 ST Bonus, +4 DX Bonus, +3 HT Bonus, -10 Hit Points Bonus; Alertness@3, Appearance: Attractive, Catfall, Claws, Combat Reflexes, Double Jointed, 4 Legs, Night Vision, Laziness, No Fine Manipulators, Wealth: Dead Broke, Stubbornness, Acrobatics@0, Jumping@0, Survival: Woodlands@0, Stealth@2, Climbing@0, Doesn't Like to Get Wet, Sleepy 50%, Perfect Balance, Vain Faun; 25/0; ; -2 ST Bonus, +3 DX Bonus, +1 HT Bonus; Lecherousness, Animal Empathy, Alertness@2, Musical Ability@2, Carousing@0, Scrounging@0, Reputation -1: Crude & Unreliable Centaur; 65/0; ; +3 ST Bonus, +2 HT Bonus, -1 IQ Bonus, +1 DR Bonus; Alertness@1, Enhanced Move@1, 4 Legs, Inconvenient Large Size, Overconfidence, Claustrophobia (Enclosed Places), Stubbornness, Animal Handling@0, Running@0, Survival: Plains@0 Onocentaur; 50/0; ; +1 ST Bonus, +2 HT Bonus; Alertness@1, Acute Hearing@2, Enhanced Move@1, Appearance: Unattractive, Claustrophobia (Enclosed Places), Social Stigma: Part Jackass, Stubbornness, Teamster@-1 Half-Orc; 0/0; ; -1 IQ Bonus, +1 HT Bonus Reptile Man; 75/0; ; +4 ST Bonus, +2 HT Bonus, -1 IQ Bonus, +1 DR Bonus; Peripheral Vision Goblin; 5/0; ; -2 ST Bonus, +1 DX Bonus, +1 IQ Bonus; Impulsiveness, Night Vision Minotaur; 75/0; ; +3 ST Bonus, +1 DX Bonus, +3 HT Bonus, -2 IQ Bonus; Peripheral Vision, Acute Hearing@3, Berserk, Appearance: Hideous Bales; 100/0; ; +3 IQ Bonus, +2 HT Bonus, +2 DR Bonus; Doesn't Eat or Drink, Immunity to Disease, Immunity to Poison, Magical Aptitude@1, Metabolism Control x5, Regular Regeneration, Unaging, Bloodlust, Dependency: Human Blood, Fanaticism, Intolerance: Racial (general), Megalomania, Odious Racial Habit: Blood-Drinkers, Paranoia, Sadism Giant; 175/0; ; +3 ST Bonus, *2 ST Bonus, +4 HT Bonus, +3 Hit Points Bonus, -1 DX Bonus, +1 PD Bonus, +2 DR Bonus category Lycanthropy Advantages Werebear; 15/0; ; ; Berserk Wereboar; 25/0 Werebull; 30/0 Werecow; 30/0 Weredoe; 15/0 Were-Eagle; 20/0 Werehorse; 25/0 Wereleopard; 30/0 Were-Lion; 40/0 Werepanther; 30/0 Werepard; 30/0 Were-Snake; 10/0 Were-snowcat; 30/0 Weresow; 25/0 Werestag; 20/0 Weretiger; 40/0 Werewolf; 15/0 category Physical Advantages Appearance: Handsome Elf; 10/0; ; +2 Reaction Bonus Appearance: Very Handsome Elf; 20/0; ; +2 Reaction Bonus category Priestly Magic Advantages Priestly Powers: 1 College; 10/0; ; +1 Reaction Bonus Priestly Powers: 2 Colleges; 12/0; ; +1 Reaction Bonus Priestly Powers: 3 Colleges; 15/0; ; +1 Reaction Bonus Priestly Bonus Powers; 5/5; 3 levels; +1 Spell Bonus, +1 Magery Patron: Christian God: <=6; 30/0 Patron: Christian God: <=7; 40/0 Patron: Christian God: <=8; 50/0 Patron: Christian God: <=9; 60/0 Patron: Christian God: <=10; 80/0 Patron: Christian God: <=11; 100/0 Patron: Christian God: <=12; 120/0 Patron: Christian God: <=13; 140/0 Patron: Christian God: <=14; 160/0 Patron: Christian God: <=15; 180/0 Patron: Christian God: <=16; 200/0 category Nationality Advantages Megalan; 0/0; ; ; Anglish@0 Caithness; 0/0; ; ; Anglish@0 Sahud; 0/0; ; ; Sahudese@0 Al-Haz; 0/0; ; ; Arabic@0 Al-Wazif; 0/0; ; ; Arabic@0 Cardiel: European; 0/0; ; ; Anglish@0 Cardiel: Arabic; 0/0; ; ; Arabic@0 Nomad: Border; 0/0; ; ; Northland@0 Nomad: Outlands; 0/0; ; ; Pawnee@0 Araterre; 0/0; ; ; Shona@0 category Martial Arts Styles Advantages City Guard Schooling; 0/0 Mercenaries' Guild Training; 0/0 Pancratium; 0/0; ; ; Familiarity with Pancratium; 1/0 Rangers' Guild Craft; 0/0 Ratsass; 0/0; ; ; Familiarity with Ratsass; 1/0 Sylvan War Lore; 0/0; ; ; Familiarity with Sylvan War Lore; 1/0 Tyrlinga; 0/0; ; ; Familiarity with Tyrlinga Way of Aletheia; 0/0; ; ; Familiarity with Way of Aletheia Familiarity with Pancratium; 1/0 Familiarity with Ratsass; 1/0 Familiarity with Sylvan War Lore; 1/0 Familiarity with Tyrlinga; 1/0 Familiarity with Way of Aletheia; 1/0 category GM/Racial Special Advantages Reputation: Good Neighbor; 5/0 Doesn't Eat or Drink; 30/0; Enhanced Move; 10/10; 10 levels Extended Lifespan;5/0; Extra Encumbrance; 5/0; ; +1 Light Encumbrance Bonus, +4 Medium Encumbrance Bonus, +8 Heavy Encumbrance Bonus, +10 Extra Heavy Encumbrance Bonus 4 Legs; 5/0; Winged Flight; 30/0 Perfect Balance; 25/0 Prehensile Tail; 10/0 Catfall; 15/0 Immunity to Poison; 25/0 Metabolism Control x5; 25/0; Regular Regeneration; 25/0 Unaging; 15/0 Silence Adv; 5/0 Claws; 15/0 Universal Digestion; 15/0 type disadvantage category Race Disadvantages Prootwaddle; -55/0; ; -4 IQ Bonus, /2 Skill Point Bonus, -1 ST Bonus; Universal Digestion, Stubbornness, Compulsive Arguing, Reputation -4: Idiot, Running@0, Survival: Woodlands@1, Yells `Proot!' when Excited, Proot@0 Flightless Ellyl; -25/0; ; -2 MoveOnlyBonus, -5 ST Bonus, +3 DX Bonus, -4 Hit Points Bonus, +3 Stealth Bonus, +1 PD Bonus; Acute Hearing@2, Acute Vision@3, Appearance: Handsome, Night Vision, Code of Honor (minor), Fragile, Impulsiveness, Inconvenient Small Size, Savoir-Faire@0, Ellylon@0 Orc; -10/0; ; -2 IQ Bonus, +1 HT Bonus; Orcish@0 Hobgoblin; -25/0; ; -2 IQ Bonus, +1 DX Bonus, +1 ST Bonus; Night Vision, Stubbornness, Wealth: Dead Broke Kobold; -30/0; ; -2 IQ Bonus, -2 ST Bonus, +1 DX Bonus Ghoul; -20/0; ; +2 ST Bonus, -2 IQ Bonus; Night Vision, Wealth: Poor category Priestly Powers Disadvantages Reduced Priest Cost -2; -2/0 Reduced Priest Cost -3; -3/0 Reduced Priest Cost -4; -4/0 Reduced Priest Cost -5; -5/0 category GM/Racial Special Disadvantages Addiction to Pipe Weed; -5/0 Code of Honor: Hospitality; -5/0 Doesn't Like to Get Wet; -1/0 Sleepy 50%; -10/0 No Fine Manipulators; -30/0 Yells `Proot!' when Excited; -1/0 Compulsive Arguing; -10/0 Reputation -4: Idiot; -20/0 Dependency: Human Blood; -20/0 Inconvenient Large Size; -10/0 Inconvenient Small Size; -15/0 Odious Racial Habit: Blood-Drinkers; -15/0 Social Stigma: Part Jackass; -5/0 Fragile; -20/0 Vain; -10/0 Code of Honor: Elegance; -10/0 Code of Honor: Business Ethics; -5/0 Sense of Duty: Nature; -15/0 Full Intolerance for Orcs; -5/0 Suspicious of Elves and Goblins; -1/0 Reputation -1: Crude & Unreliable; -5/0 Reputation -3: Thief & Trickster; -15/0 Compulsive Joker; -10/0 Never Shave Beards; -1/0 Never Forget a Favor or an Injury; -1/0 Petty Intolerance for Orcs; -1/0 Dislikes Travel by Water; -1/0 Mildly Aloof from Other Races; -1/0 type skill category Artistic Skills Appreciate Beauty; M/VH; IQ-5, Savoir-Faire-5; ; +Artistic Bonus Small harp; M/H; Full harp-2; ; +Music Bonus Full harp; M/H; Small harp-2; ; +Music Bonus Lyre; M/H; Small harp-2, Full harp-3, Zither-3; ; +Music Bonus Zither; M/H; Lyre-3; ; +Music Bonus Lute; M/H; ; ; +Music Bonus Bowed Psalter; M/H; ; ; +Music Bonus Drum; M/H; ; ; +Music Bonus Flute; M/H; ; ; +Music Bonus Pan pipes; M/H; ; ; +Music Bonus Horn; M/H; ; ; +Music Bonus Bagpipes; M/VH; ; ; +Music Bonus Reed Instrument; M/H; Bagpipes-4; ; +Music Bonus category Athletic Skills Flying; P/A; DX-4 category Combat/Weapon Skills Throw 2-Handed Hammer; P/E; ; ; +Ranged Weapon Bonus, +D-Missile Bonus category Martial Arts Skills * Boxing adds +1/5 of skill to Punching damage bonus Boxing; P/A; ; Pancratium; ; ; +5 Punching Damage Bonus Wrestling; P/A; DX-5; City Guard Schooling,| Sylvan War Lore,| Way of Aletheia category Martial Arts Maneuvers Arm/Wrist Locks; MA/A; Wrestling-2; City Guard Schooling,| Sylvan War Lore,| Way of Aletheia Disarming; MA/H; DX-0; Mercenaries' Guild Training,| Rangers' Guild Craft,| Ratsass,| Sylvan War Lore,| Way of Aletheia Disarming w/Short Staff; MA/H; Short Staff-2; Sylvan War Lore,| Way of Aletheia Disarming w/Staff; MA/H; Staff-2; Sylvan War Lore,| Way of Aletheia Drop Kick; MA/H; Wrestling-3; Sylvan War Lore Head Butt; MA/A; Brawling-6; Ratsass,| Tyrlinga Knee Strike; MA/A; Brawling-1; Ratsass,| Tyrlinga Leg Grapple; MA/S; Brawling-0 Staff Vault; MA/H; Drop Kick-4; Sylvan War Lore category Acrobatics Maneuvers Roll with Blow; MA/H; DX-6, Acrobatics-2; Pancratium,| Rangers' Guild Craft,| Way of Aletheia category Martial Arts Feints Axe/Mace Feint; MA/H; Axe/Mace-0; Axe/Mace@12 Broadsword Feint; MA/H; Broadsword-0; Broadsword@12 Knife Feint; MA/H; Knife-0; Knife@12 Short Staff Feint; MA/H; Short Staff-0; Short Staff@12 Shortsword Feint; MA/H; Shortsword-0; Shortsword@12 Spear Feint; MA/H; Spear-0; Spear@12 Staff Feint; MA/H; Staff-0; Staff@12 Two-handed Sword Feint; MA/H; Two-handed Sword-0; Two-handed Sword@12 category Martial Arts Ground Fighting Axe/Mace Ground Fighting; MA/H; Axe/Mace-4; Axe/Mace@12, Tyrlinga Brawling Ground Fighting; MA/H; Brawling-4; Brawling@12, Ratsass Broadsword Ground Fighting; MA/H; Broadsword-4; Rangers' Guild Craft,| Tyrlinga Knife Ground Fighting; MA/H; Knife-4; Knife@12, Ratsass Short Staff Ground Fighting; MA/H; Short Staff-4; Short Staff@12, Way of Aletheia Shortsword Ground Fighting; MA/H; Shortsword-4; Shortsword@12, Rangers' Guild Craft Spear Ground Fighting; MA/H; Spear-4; Spear@12, Rangers' Guild Craft Staff Ground Fighting; MA/H; Staff-4; Rangers' Guild Craft,| Way of Aletheia Two-handed Axe/Mace Ground Fighting; MA/H; Two-handed Axe/Mace-4; Two-handed Axe/Mace@12, Tyrlinga Two-handed Sword Ground Fighting; MA/H; Two-handed Sword-4; Two-handed Sword@12, Tyrlinga category Language Skills Anglish; M/A; Northland-3; ; +Language Bonus Arabic; M/A; ; ; +Language Bonus Latin; M/A; ; ; +Language Bonus Sahudese; M/H; ; ; +Language Bonus Northland; M/A; Anglish-3; ; +Language Bonus Pawnee; M/H; ; ; +Language Bonus Shona; M/H; ; ; +Language Bonus Elvish; M/A; ; ; +Language Bonus Dwarvish; M/A; Gnomish-2; ; +Language Bonus Gnomish; M/A; Dwarvish-2; ; +Language Bonus Orcish; M/A; ; ; +Language Bonus Leprechaunish; M/A; Ellylon-4; ; +Language Bonus Ellylon; M/A; Leprechaunish-4; ; +Language Bonus Cercopish; M/A; ; ; +Language Bonus Proot; M/E; ; ; +Language Bonus category Outdoors Skills Light Walk; M/H; ; Acrobatics@15, Stealth@15, Elf category Scientific Skills Thaumatology; M/A * type equipment category Weapon: Ellylon Lance (Ellyl);Imp/Thr;60,3.0;Lance; ; Cut/Impale Quality, Weapon, Melee Weapon Spear (Ellyl);Imp/Thr-1,Acc+2;40,2.0;Spear; ; Cut/Impale Quality, Weapon, Melee Weapon Broadsword (Ellyl);Cut/Sw-3,Imp/Thr-1;600,1.5;Broadsword; ; Sword Quality, Weapon, Melee Weapon Ellyl bow;Special (like Blowpipe, p. B49),Acc+1;50,1.0;Bow; ; Missile Quality, Weapon, Missile Weapon Spear Thrower (Ellyl);+5 ST when throwing Spear;20,1.0;Spear Thrower; Ellyl Buckler;PD1;25,1.0;Buckler;;Shield, Armor category Armor: Wee Folks Wee Peasant rags;PD0,DR0,Covers:6,8-14,17-18;2,0.5;;;Armor: Clothing Wee Lower-class clothing;PD0,DR0,Covers:6,8-14,17-18;10,0.5;;;Armor: Clothing Wee Middle-class clothing;PD0,DR0,Covers:6,8-14,17-18;40,0.5;;;Armor: Clothing Wee Upper-class clothing;PD0,DR0,Covers:6,8-14,17-18;200,0.5;;;Armor: Clothing Wee Noble dress;PD0,DR0,Covers:6,8-14,17-18;1000,0.5;;;Armor: Clothing Wee Leather Torso Armor;PD1,DR1,Covers 9-11,17-18;100,5.0;;;Armor: Clothing Full Leprechaun Leather Armor;PD1,DR1,Covers:1-14,17-18;175,10.0;;;Armor: Clothing Full Ellyl Leather Armor;PD1,DR1,Covers:1-14,17-18;350,10.0;;;Armor: Clothing Ellyl Boots; PD1,DR1,Covers:15-16;80,1.5;;;Armor: Clothing Leprechaun Shoes;PD1,DR1, Covers:15-16;10,1.0;;;Armor: Clothing category Animals (B. 144) Trained Riding Dog (for Wee Folk);;500,0 category Poisons Ellyl Anaesthetic Venom;;30,0.1; Ellyl Paralytic Venom;;75,0.1; Ellyl Level I Venom;;20,0.1; Ellyl Level II Venom;;50,0.1; Ellyl Level III Venom;;100,0.1;