CATS AND LIZARDS: A SYMBIOTIC RACE-PAIR 2-25-89 by Caradon Approximately 750 light years closer to galactic center, circling a yellow- white star, is the planet Tkiff. This planet is unusual, because it is the native world to not just one sapient race, but two: the Halzden and the Tyborians. Since before recorded history, these two races have been living in symbiotic harmony. The Tyborians (Tybors for short) are the powerhouses of the pair, having great strength and amazing constitution. Yet they are slow, both mantally and physically. They resemble huge humanoid lizards, covered with thick scales. As a contrast, the Halzden are extremely intelligent and quick, but their very small size (about as big as a Terran housecat) makes them weak and fragile. In fact they highly resemble their Terran counterparts, with the obvious difference that they have six legs. ----------------- HALZDEN: 15 pts. TYBORS: 20 pts. -4 ST -30 +3 ST 30 -2 HT -15 +2 HT 20 +3 IQ 30 -4 IQ -30 +3 DX 30 -2 DX -15 Chemical Dependency* -10 Chemical Stimulation* 30 Move +1 5 Scales (PD 1, DR 1) 20 Telepathy** 25 Berserk -15 Prehensile Tail 5 Honesty -10 Mute -25 Peripheral Vision 15 Overconfidence -10 1/2 Carrying Capacity -5 * - The Tybors' attributes can be increased temporarily when a Halzden injects certain chemicals from its body to the Tybor's (+1 ST, +1 HT, +2 DX, +2 IQ). This increase diminishes at a rate of +1/attribute/hour (after the first hour, there will only be a bonus of +1 to DX and IQ) unless the Tybor remains with a Halzden (not necessarily the same one), who can give him another injection. For their part, the Halzden require certain chemicals in order to remain healthy. When the stimulating chemicals enhance a Tybor, they change into the chemicals vital to the Halzden. Without these chemicals, the Halzden lose HT at a rate of 1 pt./24 hours. This damage cannot be healed by normal means. Cheap replacement chemicals are available ($5/dose), but they only slow the loss down to 1 pt./48 hours. Only about an ounce of chemical-laced Tybor blood is required. A Halzden will normally ride about on a Tybor's shoulder, near the base of the neck which is the optimum place for chemical injection/removal (the area, naturally, has no pain sensors). The injection and removal is performed with a hollow, sharpened tube, located under a Halzden tongue. ** - The Halzden are Telepathic (see GURPS Horror or Horseclans for more info), but this ability is limited; they have a Power of TP7 when communicating with other Halzden, but a Power of only TP3 when communicating with other races. As against this, a Halzden can temporarily "take over" another being's vocal chords in order to be heard over a distance. This takes no skill roll if the subject is willing; otherwise it requires a Telesend roll at -6. Normally, Halzden and Tybor children are "bonded" shortly after birth. A bonded pair normally remain together for all their lives, but may go separate ways if they so choose. Due to their relatively low intelligence and speaker/steed double function to the Halzden, Tybors are usually referred to as "mounts" by persons of all races (i.e. "that Halzden and his mount..."). They are, however, capable of individual thought, although they sometimes prefer their Halzden rider to do the thinking for them. Halzden are not able to carry much equipment; their Encumbrance ratings are reduced to one-half normal (No encumbrance=ST pounds, Light=2*ST, etc.) A Halzden's prehensile tail is able to lift objects up to ST pounds, and is easily able to manipulate such objects (a laser pistol, for instance...). Halzden normally remain on all sixes, though they can stand upright for short periods of time. Their front paws are capable of fine manipulation of objects (+2 to Surgery and Lockpicking skills). Also, their long necessity of climbing up to a Tybor's shoulder (among other things) has given them a +2 to Climbing skill.