KZINTI - based on Larry Niven's "Known Space" stories 100 points by Rex Stardust I'll assume you know the background. If not, look them up in Chaosium's Ringworld (Explorer book); or read Niven's Ringworld, Ringworld Engineers, and The Man-Kzin Wars (recently released) for background et. al... Ads, Disads: Kzin characters get tripled ST, +2 to DX, and a base HT of 10/18. Their thick pelt protects for PD 1/DR 1. They have the advantages of Night Vision, Acute Hearing (+2) and Combat Reflexes (those that don't won't make it past adolescense). They have the disadvantages of Bloodlust, Gigantism and Bad Temper (no, kzinti don't often have Berzerk. It only *seems* that way to other races...). Optional and common (dis)ads include Megalomania (''Now I can conquer the universe, as is my right!''), Bully, Impulsiveness, Overconfidence, missing arm/leg/etc. (few kzinti, however, are too proud to wear prosthetics), Strong Will, and Danger Sense. Addictions are looked on as a supreme shame, and the addict will often avoid other kzinti, and reside in human space. Kzinti claws are treated as daggers, and they can bite a grappled foe (P/E skill) for cutting damage appropriate to their ST (see page B136). All Kzinti have the Hero's Tongue as their natural language, and must pay to speak human languages (M/H, since their mouths are not really built for it). In addition, they will all have numerous battle-related skills, both personal and shipboard. There are only four Kzinti social levels, and each level above the first costs 10 points. Status affects reaction rolls much like Reputation, at least among other kzinti. Level 1 (default, no bonus): The Kzin's name is styled to his profession: Speaker to Animals, Alien Technologies Officer, Engineer. Usually of non-noble birth; probably hasn't done anything particularly heroic... Level 2 (10 pts, +1 reaction): The kzin, either through noble parentage or notable deeds, has earned a partial name: Chuft-Captain, Tzak-Navigator, Chjarrl-Interrogator, Kdapt-Preacher. Usually of comfortable wealth. Level 3 (20 pts, +3 reaction): The kzin has earned a Name through heroic actions. : Chmee, Hraoulr, Kfreeou, Ftanss, or anything else resembling a cat's sneeze. May be Filthy Rich. In wartime, he may even own his own battlecruiser. Level 4 (30 pts, +5 reaction): Royalty; a member in good standing of the Kzin Patriarchy. Usually will have the suffix -Rrit attached to their name. Usually unavailable to PCs. Lower status than 0 is possible; criminals, fallen nobility (if they survived...), telepaths and so on will be of negative status; paid for at -5 points per level, with the resulting -1 modifier per level. It is strongly advised that no kzin PC start with better than a partial-name. Names should be earned in play by heroic deeds.