PROOTWADDLES (-55 points) Translated from TFT to GURPS Copyright (c) by Steffan O'Sullivan In TFT, Prootwaddles are called diminutive, yet have a much higher ST than Halflings. Therefore, I reduced ST by only 1, but reduced height for their ST by 1 foot. The stats are as follows: -1 ST (-10 pts) -4 IQ (-30 pts) Stubbornness (-5 pts) All mental skills cost double (-5 pts.) -1 reaction from everybody, just because. (-5 pts) TOTAL: -55 pts. A Prootwaddle is allowed one more Disadvantage if desired: an Odious Personal Habit. An average prootwaddle is built on -30 points, and hero material starts at 0 points, which is where a PC Proot could begin. Here is the PC I played (who has earned 7 experience points in two sessions since then!) Duffle (Prootwaddle) - Total 0 points ST 11, DX 13, IQ 6, HT 10 (50 points) Basic Speed: 7, Move: 5, PD/DR 2/2 (w/shield: 5/2) Dodge: 5, Parry: 7, Block: 3 Ads, Disads, Quirks: Prootwaddle, Stubborn*, -1 reaction*, Odious Personal Habit: Repeats whatever other party members say in a high, squeaky voice, Nyah! Acute Hearing +1. Quirks: Yells "Proot" in battle. Likes to disguise himself. Likes to sing and jump. Likes Money and thinks being a mercenary is wonderful. Wants to see everything in the whole, wide world! (-73 points) Skills: Polearms (15), Axe/Mace (14), Climbing (12), Stealth (12), Running (10), Disguise (5), Singing (9), Swimming (12), Jumping (14) (23 points) He carries a Glaive, Fine Hatchet, Medium Shield, Leather armor, Cloak, Small pack, Personal Basics (somebody gave it to him, honest!), Rope, food, torches, water. He is a stout fighter, though easily distracted. His main solution to any problem is to disguise himself as one of the enemy (orcs, ogres, wolves - he'll try it all!) and gather information. If the party doesn't restrain him, he'll do it on his own. One of the most common lines he says is: "Psst! Fellas! Don't shoot! It's really me, Duffle, in disguise! I'm going to check out the orc camp!" Once he actually did make his Disguise roll and the party let him go spy on the hobgoblins. Lack of the correct language prevented any useful information gathering, alas! For those that wonder how to roleplay a Prootwaddle, I offer more of the story of Duffle: When Duffle couldn't get any useful information out of the hobgoblins, he decided he didn't want to appear a failure in the eyes of the party. So he came back and told them the hobgoblins were afraid of the party and were running away. Since the GM had told me the truth (Duffle had no idea what they were planning) in secret, the party chose to believe me, even though they KNEW that I like to roleplay accurately. I mean, c'mon, the guy's DUMB! Well, we walked into a horrible trap (Duffle had come to believe his own story - he likes to think that enemies are afraid of him), but somehow we managed to survive. Next, the party put him on rear guard duty, for some reason, when the GM slipped me a note saying Duffle spotted a hobgoblin to our rear. Of course the party chose not to believe him (they thought the rear was swept of enemies - I guess they never heard of secret passages. Maybe his low IQ roll to spot anything also had something to do with it). They tried to convince Duffle he was wrong, but of course he's stubborn, so they had to tell him about all the MONEY that was waiting ahead, and to forget the rear, so he did. Totally. So we were ambushed from the rear. I think most of us survived, but we didn't get the treasure we were after, and they have the NERVE to blame Duffle! Now, I think it's unfair that they won't let me play Duffle anymore - what do you think? Anybody out there want an adventuring companion? He's a stout fighter, and is putting all his points into Disguise . . .