Herglic Herglics are huge bipeds who seem to have evolved from water- dwelling mammals. They are tall, extremely wide, and fairly strong, with smooth hairless skin that ranges in color from light blue to nearly black. Most evidence of a water origin has been bred out of the species. Fin and flukes, for example, have been replaced by arms and legs. They have three thick fingers on each hand and still breath through a blowhole. Advantages and Disadvantages Herglic have ST +2 [20 points] and have the Advantage Damage Resistance +3 (limitation: vs physical attacks only -10%) [8 points]. Herglic have the Disadvantages Inconvenient Size [-10 points], Gambling Frenzy [-5 points], Social Stigma (Alien - 2nd Class Citizen) [-5points], and Racial Quirk "sensitive about size" [-1 point]. * Gambling Frenzy -5 points: Heglics when exposed to games of chance, find themselves irresistably drawn to them. A Herglic who passes a game of chance must make a Will Roll to resist the powerful urge to play. This is different from Compulsive Gamling in that the Herglic do not have to look for a game of chance. In some cases the Player may want to take a higher level of Compulsive Gambling to simulate a Herglic who is addicted to many forms of gambling or several levels of Weak Will to simulate he is more prone to play a game of chance. It costs 2 points to play a herglic. Psychology Herglics have a strong work ethic and family ties. Generally, most Herglic come from trading families and trading guilds. Herglics also have a natural curiousity concerning games of chance. In fact once introduced to some type of game of chance, a fever seems to come over a Gerglic. He spends his free time - and his credits - trying to develop a "system" which will make him rich. The herglics are also somewhat sensitive about their size. Living in a galaxy with beings which are smaller than they are has made Herglics somewhat self-conscious of their size. As most galactic facilities are built to accommodate human dimensions, the Herglics feel uncomfortable, crowded, or out of place when away from their homeworld or out of their ships. They must take up two seats in restraunts and transports because of their bulk. Most doorways take a bit of maneuvering to get through. Ecology None as of yet. Culture Herglics became traders and explorers early in their history, reaching the stars of their neighboring systems about the same time as the Corellians were reaching theirs. There is evidence that an early Herglic trading empire achieved a level of technology unheard of today - ruins found on ancient Heglic colony worlds contain non-functioning machines which seem to harness gravity to perform some unknown function. Alas, this emoire collapsed in on itself a millenium before the Herglic species made contact with the humans species - along with most records of its existence. The angular freighters of teh Herglics became common throughout the galaxy once they were admitted into the Old Republic. Their inquisitive and practical natures made them welcome members of the galactic community, and their even tempershelped them get along with other species. The worlds of the Herglic were hard hit by the Empire, for its manufacturing centers were among the first to be commandeered by the Emperor's New Order. The otherwise docile species tried to fight back, but the endless slaughter which followed convinced them that to be pragmatic about the situation. It was not practical to die fighting a superior enemy, the Herglics decided. When the smoke cleared and the dead were buried, they submitted completely to the Empire's will. Fortunately, they ceased resistance while their infrastructure was still intact. Herglics can be encountered throughout the galaxy, though they are more likely to be seen on technologically advancedworlds or in spaceports or recreation centers. Theer are Herglictowns in just about every metropolis in Tapani sector, and Herglic owned businesses are not unusual in the Freeworlds Region, even in the face of Imperial anti-alien sentiments. Herglics are in the majority on Lamuir, and dominate the political agenda. As a part of fashion the Herglics have adopted several types of facial body piercings, usually along the bottom of their square jaws, chin, lips or the bulbous protuberances found above their eyes and along the corners of their mouths. Politics None as of yet. ===================================================================== This work is Copyrighted 4-4-98 by D.G. Diestler II. The race is a conversion to GURPS by Steve Jackson Games from the Star Wars Sourcebook "Player's Guide to Tapani" by West End Games. This work is in no way authorized and is not intended to contest either patent holders rights. This work may distibuted freely as long as this portion is kept with it, no part is altered, and no money can exchange hands. kritter@sbt.net =====================================================================