Copyright (c) 1996 by S.D. Anderson <102250.1425@compuserve.com> Trezantals template: 309 points. ST: 0/30 [0] DX 11 [10] IQ: 14 [45] HT: 10 [0] 55 pts Racial Advantages: 360 degree vision [20] Doesn't Sleep [20] Insubstantial (always on) [40] Invisibility (always on) [40] Spectrum Vision [40] unaging [15] Vaccuum Support [40] 215 pts Racial Disadvantages: No Manipulators [-50] Dependency Solar Radiation Daily [-15] Vulnerability: Charged plasma 2d [-10]* Vulnerability: Intense magnetic flux 3d [-9] Racial Quirk: Always talk in mysterious manner [-1] -85 pts *yes a blaster can _hit_ them, but unless the blaster can affect insubstantial, it will take 2d only. Telepathy Power 12 [60] Psi Sense, Telerecieve, Telesend at IQ [12] TK single skill Power 15 {-20% costs 4 fatigue} [48] TK skill at IQ [4] total 124 pts Any telepathic skill can be learned by a Trezantal if allowed in the game. However, other PK based skills seem incompatible with Trezantal "biology". A Trezantal who can master other PK skills should be treated as a Super.