Date: Fri, 2 Jun 1995 11:30:49 -0400 (EDT) From: "Todd L. Montgomery" Subject: Robots Below is a few robots that I have worked up for my Time Travel/Parallel Worlds campaign. These guys are the grunt troops and infiltration models. The primary goal of the RGP (RoboGeonisys Project) was to maintain military strength in parts of the galaxy. However, they broke loose of their human creators and have been trying to exterminate them. They now have some parachronic technology (thanks to a discovery of a lost civilization) and are trying to expand into other worlds and times. RGP units can be as large as Star Wars type capital ships (large multi-brained space transports/large scale attack craft). As I need them in the campaign, I will post them. These units have no built-in weaponry, instead they use human weapons and stealth to their advantage. Enjoy! -- Todd RGP-GU-L2H units Infantry Variant (TL 10): RGP-GU-L2H-GC ------------------------- This model is very skeletal in appearence. The head, legs, and arms have intentionally been designed to play on most humans worst fear. That being death and decay. These units frequently use dead victims as fuel for their bioconvertor. Brain: standard with DX +2 Reflex Booster, neural-net, and high-capacity options (10 lbs, 0.2 cf, $22,500, LR 6, Complexity 5, neg. Power, 70 pts) Sensors: basic with Thermograph, Night Vision, Parabolic Hearing 3, Laser Randgefinder, No sense of smell/taste, Bioscanner, and Radscanner (2.05 lbs, 0.041 cf, $4,400, LR 4, 67 pts) Communicators: basic with IFF (0.25 lbs, 0.005 cf, 15 pts) Arm Motors: 2 ST 20 motors. (each is 2 lbs, 0.04 cf, $4,000, 0.1 KW) Leg Drivetrain: 0.36 KW, $2,160, 10.8 lbs, 2 legs (each is 0.108 cf) Weaponry: none built-in Accessories: gyrobalance ($5,000, 15 pts) Power System: Routine Power Requirement: 0.56 KW Omnivore Bioconvertor (0.56 KW, 14 lbs, 0.28 cf, $2,000) Energy Bank: 2 TL 10 rE cells (total: 40 lbs, 0.4 cf, $4,000, 720,000 KWS, 20 pts) Endurance: 48 hrs (bioconvertor) + 357.1 hrs (energy bank), Total: (405.1 hrs = 16 days, 21.1 hrs) Subassemblies: 2 arms, 2 legs, head Body Design: body continas brian, bioconvertor, 2 rE cells, waste space for head rotation, 0.685 cf empty space (total: 1.6 cf) Head Design: head contains sensors, communicators, and 0.304 cf empty space (total: 0.35 cf) Arm Design: ST 20 motor and 0.11 cf empty space (total: 0.15 cf) Leg Design: leg motor and 0.372 cf empty space (total: 0.48 cf) Surface Area: body 9, left arm 2, right arm 2, left leg 4, right leg 4, head 3, total surface area: 24 Structure: heavy, cheap (108 lbs, $2,400) Hit Points: body 27, each arm 12, head 9, each leg 12 Armor: DR 7 metal armor (10.08 lbs, $1008, LR 4, 40 pts) sealed ($240, 20 pts) Biomorphics: hideous ($40, -20 pts) Statistics: 199.18 lbs (0.0996 tons), 3.21 cf (6'4"), $47,998.0, Body ST 21, arm ST 20 (120 pts), DX 12 (20 pts), IQ 9 (-10 pts), HT 12/27 (95 pts), Speed 7.6 (5 pts), Cannot float (-5 pts), LR 4, Point Cost: 92 Common Programming: Advantages: Combat Reflexes Personality: usually none Skills: combat oriented skills Utility: Targeting, Gunner, Damage Control Common Attributes: Advantages: usually none Disadvantages: Sadism, Bloodlust Infiltration/Doppleganger Variant (TL 10): RGP-GU-L2H-ID ------------------------------------------ This variant appears incredibly human. Although most models are male, some females have been made. Nothing short of actual cutting into the robot will detect that it is not human. Most bioscanners are fooled. Some good tactics have been to try and stimulate the IFF system to emit its coded pulse, thus showing the robotic nature. However, this is difficult, since the unit can turn it off at will. Personality simulations are used to let the robot fit into its role better. same as above with following modifications: Sensors: basic with Thermograph, Night Vision, Parabolic Hearing 3, Laser Randgefinder, No sense of smell/taste, Bioscanner, Radscanner, and Retinaprinter (2.05 lbs, 0.041 cf, $6,900, LR 4, 72 pts) Biomorphics: Living Flesh (12 lbs, $12,000), Biomorphic Shielding (2.4 lbs, $12,000, LR 5), Male Sex Implant ($2,000), Surface Sensors ($4,750), Elastic Skin ($24,000, 20 pts) Statistics: 213.58 lbs (0.107 tons), 3.21 cf (6'4"), $105,208.0, Body ST 21, arm ST 20 (120 pts), DX 12 (20 pts), IQ 9 (-10 pts), HT 12/27 (95 pts), Speed 7.6 (5 pts), Cannot float (-5 pts), LR 4, Point Cost: 505 Common Programming: Advantages: Combat Reflexes Personality: varies depending on mission Skills: combat oriented skills, Acting, espionage skills, etc. Utility: Targeting, Gunner, Damage Control, Datalink Common Attributes: Advantages: usually none Disadvantages: usually none Cyborg Variants: ---------------- Most of the living/unconscious victims of the RGP are giving new lives as cybornetic versions of different RGP models. The most numerous of which is the RGP-GU series. Upon implantation, the cyborg brain undergoes intensive brainwiping activity to clean out "cumbersome" past feelings. After that a slave implant is used to control the cyborgs "rehabilitation" into the RGP power structure. The slave implant is only turned off once system levels of conformance are optimal. However, _any_ RGP unit may turn it back on at will. same as corresponding model above with following modifications: Brain: varies, usually standard with DX +3 booster and high capacity options, Cyborg Brain at TL 10. Slave Implant. Statistics: as corresponding model + Common Programming: Advantages: Combat Reflexes Personality: none Skills: combat oriented skills, Acting, etc. Utility: Targeting, Gunner, Damage Control, Datalink Common Attributes: Advantages: usually none Disadvantages: always has Sadism, Bloodlust Other options: -------------- "Goliath" Versions: usually infantry types Huge and menacing skeletal constructs. Structure: extra heavy, cheap (giving it HT 12/54) Armor: DR 50 metal armor