1) Base-Damage >= 8, 16, 24, ... points? -> Knockback! 1/2 HT: ________ Actual HP: 2) Hit Locations: (if nothing special, cutting: Damage*1.5, impaling: Damage*2) 1/3 HT: ________ ----------------------------------------------------------------------------------------------------------------------------------------------------------------- BRAIN: -7 to hit, DR2, swing: miss by 1 hits torso BRAIN 3-4 Damage*4 (regardless weapon type!) even exactly 0 -> HT-roll -> Knockout? > 1/3 HT -> Stunned!, > 1/2 HT -> Knockout! ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right EYE: -9, -10 to hit left EYE: -9, -10 to hit r.EYE l.EYE - > 2 blinds the eye > 2 blinds the eye impaling or missile hits brain impaling or missile hits brain Helm: only impaling or missile! Helm: only impaling or missile! ---------------------------------------------------------------------------------------------------------------------------------------------------------------- HEAD: -5 to hit, swing: miss by 1 hits torso HEAD 5 even exactly 0 -> HT-roll -> Knockout? Criticals go to Critical Head Blow Table, B202 > 3 * HT -> Blowthrough! (double this for Beam, Fireball or Lightning!) (max. 3*HT) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- NOSE: -6 to hit, miss by 1 hits head NOSE - (HT-1)-roll -> Stunned? High-Pain-Treshold: (HT+4)-roll, Low-Pain-Treshold: (HT-1-per-damage)-roll Blowthrough? (like Vitals?, Head?!) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- JAW: -5 to hit, miss by 1 hits head JAW - (HT - max(2, damage))-roll -> Stunned? Blowthrough? (like Vitals?, Head?!) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- THROAT (Neck): -5 to hit, miss by 1 hits torso THROAT - crushing: Damage*1.5; cutting, impaling: Damage*2 > 1/3 HT -> Stunned! >= HT -> HT-roll -> Decapitation! (if >= 2*HT, or bleed 1 per turn ?!); helpless: no HT-roll?! Blowthrough? (like Vitals?, Head?) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right (weapon, near) ARM: -2 to hit left (shield, far) ARM: -4, -2 to hit r.ARM l.ARM 8 impaling: Damage*1 (not *2!) impaling: Damage*1 (not *2!) 6:left > 1/2 HT -> Crippled! Blowthr.! Stunned! > 1/2 HT -> Crippled! Blowthr.! Stunned! (max. 1/2 HT each!) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- TORSO: nothing special TORSO 9-11 > HT -> Blowthrough! (double for Beam, Fireball or Lightning!) --------Vitals:-Vital-Organs-may-only-be-attacked-by-impaling-or-bullet-attacks!-------------------------------------------------------------------------------- VITALS (Torso): -3 to hit, miss from impaling or bullet by 1 hits torso VITALS 17-18 impaling: Damage*3 (instead of *2); crushing: even exactly 0 -> HT-roll -> Knockout? > 3 * HT -> Blowthrough! (double for Beam, Fireball or Lightning!) (max. 3*HT!) --------Vitals:-A-Punch-or-Kick-to-the-Solar-Plexus-or-the-Groin-may-be-played-as-a-crushing-attack-to-the-vitals ...------------------------------------------- KIDNEYS: -4 to hit, only from behind, miss by 1 hits torso KIDNEYS - crushing: Damage*1.5, impaling: Damage*3 (like Vitals!) > 3 * HT -> Blowthrough! (like Vitals!?) max. 3*HT! ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right (weapon) HAND: -4 to hit left (shield) HAND: -8, -4 to hit (or on 8) r.HAND l.HAND 7 impaling: Damage*1 (not *2!) impaling: Damage*1 (not *2!) > 1/3 HT -> Crippled! Blowthr.! Stunned! > 1/3 HT -> Crippled! Blowthr.! Stunned! (max. 1/3 HT each!) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- GROIN: -3 to hit, miss by 1 hits torso or leg (50%, 50%) GROIN - (HT - 1-per-damage)-roll -> Stunned? if even the normal HT-roll is failed -> Knockout! High-Pain-Treshold: roll at +5; Low-Pain-Treshold: double penality from damage Blowthrough? (like Vitals?) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right (near) LEG: -2 to hit left (far) LEG: -2 to hit r.LEG l.LEG 13-14 impaling: Damage*1 (not *2!) impaling: Damage*1 (not *2!) 12:left > 1/2 HT -> Crippled! Blowthr.! Stunned! > 1/2 HT -> Crippled! Blowthr.! Stunned! (max. 1/2 HT each!) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right FOOT: -4 to hit left FOOT: -4 to hit r.FOOT l.FOOT 15-16 impaling: Damage*1 (not *2!) impaling: Damage*1 (not *2!) > 1/3 HT -> Crippled! Blowthr.! Stunned! > 1/3 HT -> Crippled! Blowthr.! Stunned! (max. 1/3 HT each!) 3) if Damage (after hit location modifier, but without blowthrough rules) is > 1/2 HT -> Stunned! and HT-roll -> Knockdown?: you fall down!