Name: ___________________________________ Player: _________________________________ Campaign: _____________ DOB: ___/___/___ Appearance: _________________________________________________________________________ Reaction +/- ____________________________ _____________________________________________________________________________________ Unspent Points: ______ Point Total: ____ ___________________________________________ _____________ROLEPLAYING SHEET_____________ ___________________________________________ ATTRIBUTES _______________| POSSESSIONS | SKILLS Pts. | | FATIGUE | Starting Wealth $ | Name Dif. Pts. Level | ST | | Items wt. $ | ______________________ ____ ____ _____ ______|____________________|_______________| _________________________________________ | ______________________ ____ ____ _____ | | BASIC DAMAGE | _________________________________________ | ______________________ ____ ____ _____ | DX | | _________________________________________ | ______________________ ____ ____ _____ ______|____________________| Thrust _____ | _________________________________________ | ______________________ ____ ____ _____ | | | _________________________________________ | ______________________ ____ ____ _____ | IQ | Swing _____ | _________________________________________ | ______________________ ____ ____ _____ ______|____________________|_______________| _________________________________________ | ______________________ ____ ____ _____ | | HITS TAKEN | _________________________________________ | ______________________ ____ ____ _____ | HT | | _________________________________________ | ______________________ ____ ____ _____ ______|____________________|_______________| _________________________________________ | ______________________ ____ ____ _____ Basic Speed | MOVE | _________________________________________ | ______________________ ____ ____ _____ | | _________________________________________ | ______________________ ____ ____ _____ | | _________________________________________ | ______________________ ____ ____ _____ = (HT+DX)/4 | BasSp+(1/8)Run-Enc | _________________________________________ | ______________________ ____ ____ _____ -------------------------------------------| _________________________________________ | ______________________ ____ ____ _____ ENCUMBRANCE | _________________________________________ | ______________________ ____ ____ _____ Level Penalty Move | _________________________________________ | ______________________ ____ ____ _____ None = 2 x ST = _____ 0 ____ | _________________________________________ | ______________________ ____ ____ _____ Light = 4 x ST = _____ -1 ____ | _________________________________________ | ______________________ ____ ____ _____ Medium = 6 x ST = _____ -2 ____ | _________________________________________ | ______________________ ____ ____ _____ Heavy = 12 x ST = _____ -3 ____ | Totals _____ lbs. $______ | ______________________ ____ ____ _____ X-heavy = 20 x ST = _____ -4 ____ | Remaining Funds $ _________ carry $______ | ______________________ ____ ____ _____ -------------------------------------------|-------------------------------------------| ______________________ ____ ____ _____ ADVANTAGES, DISADVANTAGES, & QUIRKS | CHARACTER STORY | ______________________ ____ ____ _____ Pts. Type | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | Beliefs & Goals: | ______________________ ____ ____ _____ _____ ___________________________________ | ________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | ________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | ________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | ________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | Status & Reputation: | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | Special Reaction Modifiers: | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ _____ ___________________________________ | _________________________________________ | ______________________ ____ ____ _____ -------------------------------------------|-------------------------------------------|------------------------------------------- SUMMARY | EMPLOYMENT INFORMATION | PROBABILITY OF SUCCESS Point Total | | 3-abysmal .5% 11- 62.5% Attributes _________ | Job Title - _____________________________ | 4- 1.9% 12-skilled 74.1% Advantages _________ | Job Wealth Level - ______________________ | 5- 4.6% 13- 83.8% Disadvantages _________ | Employer - ____________________________ | 6-inept 9.3% 14-trained 90.7% Quirks _________ | Success Roll ___________ | 7- 16.2% 15- 95.4% Skills + Spells _________ | Critical Failure ___________ | 8-mediocre 25.9% 16-expert 98.1% | Monthly Income $___________ | 9- 37.5% 17- 99.5% TOTAL _________ | Monthly Cost of Living $___________ | 10-average 50.0% 18- 100.0% Name: ___________________________________ Player: _________________________________ Campaign: ____________ Sequence: _______ ___________________________________________ _______________COMBAT SHEET________________ ___________________________________________ ST | Fatigue | Passive | Active Defenses | SPEED/RANGE TABLE (excerpt from B201) | | Defense |-------------------------------------------| | | Total | DODGE | PARRY | BLOCK | Modifiers Measurement ----------|----------| shield _____ | | | | Speed/ Size Size or DX | Move | ______ _____ | | | | Range Range/Speed | | ______ _____ | BasSp-Enc | Weapon/2 | Shield/2 | +5 -5 1' __________|__________|_____________________|______________|_____________|______________| +4 -4 1.5' 1 mph IQ | Hits | Damage | Major Weapon Offences | +3 -3 2' | Taken | Resistance |-------------------------------------------| +2 -2 1 yd 2 mph | | Total | Name | Skill Level | Amt of Dmg | +1 -1 1.5 yd 3 mph ----------| | ______ _____ | | | | 0 0 2 yd 4 mph HT | | ______ _____ | | | | -1 +1 3 yd 6 mph | | ______ _____ | | | | -2 +2 4.5 yd 9 mph __________|__________|_____________________|______________|_____________|______________| -3 +3 7 yd 14 mph | -4 +4 10 yd 20 mph Head Body Arms Hands Legs Feet | -5 +5 15 yd 30 mph ---------------------|----------|----------|----------|----------|----------|----------| -6 +6 20 yd 40 mph Passive Defense | | | | | | | -7 +7 30 yd 60 mph ---------------------|----------|----------|----------|----------|----------|----------| -8 +8 45 yd 90 mph Damage Resistance | / | | | | | | -9 +9 70 yd 140 mph ---------------------|----------|----------|----------|----------|----------|----------| -10 +10 100 yd 200 mph Hits Taken | / | | / | / | / | / | -11 +11 150 yd 300 mph ---------------------------------------------------------------------------------------|------------------------------------------- MANUEVERS (B 203) | RANGED ATTACK MODIFIERS (B 118, B 201) | TABLE OF POSITIONS (taken from B203) Aim Step and Feint | Aiming time | Position Attack Ranged Active Movement Change Position Step and Concentrate | Snap shot ......................... -4* | Weapon Defense Step and Ready Step and Wait | One turn of aiming .............. +ACC | standing 0 0 0 normal Step and Attack All-Out Defense | Two turns of aiming ............... +1 | crouch -2 -2 0 +.5 cost/hex All-Out Attack Move | Three turns of aiming ............. +2 | kneeling -2 -2 -2 +2 cost/hex -------------------------------------------| Four or more ...................... +3 | crawling C -4 -3 +2 cost/hex Number of Hits in a Burst | Bracing a crossbow, pistol, rifle ... +1 | sitting -2 -2 -2 cannot move # Rounds Roll made by | Pop-up attack (includes snap-shot) .. -6 | lying -4* -4 -3 1 hex/turn in Group -1 0 1 2 3 4 5+ | Shooting blind .............. -10, max 9 | * - except with crossbow or gun, then +1 --- --- --- --- --- --- --- | Target's Position |------------------------------------------- 1 0 1 1 1 1 1 1 | Any position, only head exposed ... -5 | PARTS OF THE BODY (See B203 for notes) 2 0 1 1 1 1 1 2 | Head and shoulders exposed ........ -4 | Rand # Hit Location Minus Major Dmg 3 1 1 1 1 2 2 3 | Body half exposed ................. -3 | 4- Brain -7 Dmg x4 4 1 2 2 3 3 3 4 | Behind light cover ................ -2 | 5 Head -5 * -------------------------------------------| Behind someone else ........ -4/person | - Eyes -9 no DR Standing broad jump: ST-ENC-3 ______ ft | Prone or crawling without cover ... -4 | - Eyeslits -10 no DR Running jump: +1 ft/yd of run, max 2xSBJ | Prone behind min. cover, head up . -5 | - Neck -5 BY89 sidebar One-Hand Lift: Max 6xST ______ lbs | Prone behind min. cover, head down -7 | 6 Shield arm -4 Max Dmg HT/2 Two-Hand Lift: Max 25xST ______ lbs | Crouching/sitting/kneeling no cover -2 | 7 Hand (l or r) -4 Max Dmg HT/3 Carry on Back: Max 30xST ______ lbs | Autofiring .... -RCL/per group after 1st | - Shield hand -8 Max Dmg HT/3 Knock over: 25xST, 50xST w/run ______ lbs | *Unless adj. skill >= Weapon's Snap Shot | 8 Weapon arm -2 Max Dmg HT/2 ---------------------------------------------------------------------------------------| 9-11 Torso 0 - HAND WEAPON SKILLS Damage | 12 Far leg -2 Max Dmg HT/2 Weapon Type Amt Reach ST Notes Parry Cost Level | 13,14 Near leg -2 Max Dmg HT/2 _____________________________________________________________________________________ | 15,16 Foot (l or r) -4 Max Dmg HT/3 _____________________________________________________________________________________ | 17+ Vitals -3 Imp Dmg x3 _____________________________________________________________________________________ | - Weapon B110 B110 sidebar _____________________________________________________________________________________ |*crits go to Critical Head Blow Table, B202 -------------------------------------------- RANGED WEAPON SKILLS Damage Weapon Malf Type Amt SS Acc 1/2Dmg MaxDmg RoF Shots ST Rcl Notes Level _________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________ See also: Combat, B95/ Injuries, Illness, & Fatigue, B126/ and Charts & Tables, B201