1) Base-Damage >= 8, 16, 24, ... points? -> Knockback! Actual HP: 2) Hit Locations: ---------------------------------------------------------------------------------------------------------------------------------------------------------------- BRAIN: -7 to hit (or on 3-4), DR2, swing: miss by 1 hits torso BRAIN Damage*4 (regardless weapon type!) even exactly 0 -> HT-roll -> knockout? > 1/3 HT -> stunned!, > 1/2 HT -> knockout! ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right EYE: -9, -10 to hit left EYE: -9, -10 to hit r.EYE l.EYE > 2 blinds the eye > 2 blinds the eye impale or missile hits brain impale or missile hits brain Helm: only impale or missile! Helm: only impale or missile! ---------------------------------------------------------------------------------------------------------------------------------------------------------------- HEAD: -5 to hit (or on 5), swing: miss by 1 hits torso HEAD Criticals go to Critical Head Blow Table, B202 ---------------------------------------------------------------------------------------------------------------------------------------------------------------- NOSE: -6 to hit, miss by 1 hits head NOSE (HT - 1)-roll -> stunned? High-Pain-Treshold: (HT + 4)-roll -> stunned? Low-Pain-Treshold: (HT - 1-per-damage)-roll -> stunned? ---------------------------------------------------------------------------------------------------------------------------------------------------------------- JAW: -5 to hit, miss by 1 hits head JAW (HT - max(2, damage))-roll -> stunned? ---------------------------------------------------------------------------------------------------------------------------------------------------------------- THROAT (Neck): -5 to hit, miss by 1 hits torso THROAT crush: Damage*1.5 cut, impale: Damage*2 > 1/3 HT -> stunned! >= HT -> HT-roll -> Decapitation! (bleed 1 per turn ?!) only if not helpless, otherwise no HT-roll ... ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right (weapon, near) ARM: -2 to hit (or on 8) left (shield, far) ARM: -4, -2 to hit (or on 8) r.ARM l.ARM > 1/2 HT -> crippled! > 1/2 HT -> crippled! ---------------------------------------------------------------------------------------------------------------------------------------------------------------- TORSO: nothing special (or on 9-11) TORSO ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Torso-VITALS: -3 to hit (or on 17-18), miss from impale or bullet by 1 hits torso VITALS impale: Damage*3 (instead! of *2) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- KIDNEYS: -4 to hit, only from behind, miss by 1 hits torso KIDNEYS crush: Damage*1.5 impale: Damage*3 ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right (weapon) HAND: -4 to hit (or on 7) left (shield) HAND: -8, -4 to hit (or on 8) r.HAND l.HAND > 1/3 HT -> crippled! > 1/3 HT -> crippled! ---------------------------------------------------------------------------------------------------------------------------------------------------------------- GROIN: -3 to hit, miss by 1 hits torso or leg (50%, 50%) GROIN (HT - 1-per-damage)-roll -> stunned? if even the normal HT-roll is failed -> knockout! High-Pain-Treshold: roll at +5 High-Pain-Treshold: double penality from damage ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right (near) LEG: -2 to hit (or on 13-14) left (far) LEG: -2 to hit (or on 12) r.LEG l.LEG > 1/2 HT -> crippled! > 1/2 HT -> crippled! ---------------------------------------------------------------------------------------------------------------------------------------------------------------- right FOOT: -4 to hit (or on 15-16) left FOOT: -4 to hit (or on 15-16) r.FOOT l.FOOT > 1/3 HT -> crippled! > 1/3 HT -> crippled!