HT: _______; 1/2 HT: _______; 1/3 HT: _______ 1) Base-Damage: bullet, crushing, cutting >= 8, 16, 24, ... points? -> Knockback! 2) Hit Locations: (if nothing special, cutting: Damage*1.5, impaling: Damage*2) ------------------------------------------------------------------------------------- BRAIN: -7 to hit, DR2, swing: miss by 1 hits torso 3-4 Damage*4 (regardless weapon type!) even exactly 0 -> HT-roll -> Knockout? > 1/3 HT -> Stunned!; > 1/2 HT -> Knockout! ------------------------------------------------------------------------------------- EYE: -9 to hit - > 2 blinds the Eye and impaling or missile damage over 2 hits Brain. Stunned! with Helm: -10 to hit and only impaling or bullet attacks can hit the eye! ------------------------------------------------------------------------------------- HEAD: -5 to hit, swing: miss by 1 hits torso 5 even exactly 0 -> HT-roll -> Knockout? > 3*HT -> Blowthrough at 3*HT! (double this for Beam, Fireball or Lightning!) Criticals go to Critical Head Blow Table, B202 ------------------------------------------------------------------------------------- NOSE: -6 to hit, miss by 1 hits head - (HT-1)-roll -> Stunned? High-Pain-Treshold: (HT+4)-roll; Low-Pain-Treshold: (HT-1-per-damage)-roll if even the normal HT-roll is failed -> Knockout! > 3*HT -> Blowthrough at 3*HT! (double this for Beam, Fireball or Lightning!) Criticals go to Critical Head Blow Table, B202 ------------------------------------------------------------------------------------- JAW: -5 to hit, miss by 1 hits head - (HT - max(2, damage))-roll -> Stunned? if even the normal HT-roll is failed -> Knockout! > 3*HT -> Blowthrough at 3*HT! (double this for Beam, Fireball or Lightning!) Criticals go to Critical Head Blow Table, B202 ------------------------------------------------------------------------------------- THROAT (Neck): -5 to hit, miss by 1 hits torso - crushing: Damage*1.5; cutting, impaling: Damage*2 > 1/3 HT -> Stunned! cutting: >= HT -> HT-roll -> Decapitation...!; (helpless: no HT-roll?!) TGM: *no Knockout?* TGM: *no Blowthrough?, esp. impaling?* ------------------------------------------------------------------------------------- r.ARM: -2 to hit left (shield, far) ARM: -4 or -2 to hit 8 impaling: Damage*1 (not *2!) 6:left > 1/2 HT -> Crippled! Stunned! Blowthrough at 1/2 HT! ------------------------------------------------------------------------------------- TORSO: impaling, bullet: > 1*HT -> Blowthrough at 1*HT! 9-11 (double this for Beam, Fireball or Lightning!) TGM: *no cutting-Blowthrough!?* ------------------------------------------------------------------------------------- VITALS (Torso): -3 to hit, miss from impaling or bullet by 1 hits torso 17-18 Vitals may only be attacked by impal. or bullet attacks, or Punch, Kick (cr) crushing: even exactly 0 -> HT-roll -> Knockout? (Punch or Kick) impaling, bullet: Damage*3 (instead of *2); > 3*HT -> Blowthrough! (double for Beam, Fireball or Lightning!), cr: 1*HT? ------------------------------------------------------------------------------------- KIDNEYS: -4 to hit, only from behind, miss by 1 hits torso - Kidneys may only be attacked by impal. or bullet attacks, or Punch, Kick (cr) crushing: Damage*1.5 impaling, bullet: Damage*3 crushing: even exactly 0 -> HT-roll -> Knockout? TGM: > 3*HT -> Blowthrough! (double for Beam, Fireball or Lightning!), cr: 1*HT? ------------------------------------------------------------------------------------- HAND: -4 to hit left (shield) HAND: -8 or -4 to hit 7 impaling: Damage*1 (not *2!) 50%-50% > 1/3 HT -> Crippled! Stunned! Blowthrough at 1/3 HT! ------------------------------------------------------------------------------------- GROIN: -3 to hit, miss by 1 hits torso or leg (50%, 50%) - (HT - 1-per-damage)-roll -> Stunned? if even the normal HT-roll is failed -> Knockout! High-Pain-Treshold: roll at +5; Low-Pain-Treshold: double penality from damage impaling, bullet: > 1*HT -> Blowthrough at 1*HT! (double this for Beam, Fireball or Lightning!) TGM: *no cutting-Blowthrough!?* ------------------------------------------------------------------------------------- r. LEG: -2 to hit left (far) LEG: -2 to hit 13-14 impaling: Damage*1 (not *2!) 12:left > 1/2 HT -> Crippled! Stunned! Blowthrough at 1/2 HT! ------------------------------------------------------------------------------------- FOOT: -4 to hit (50%-50%) 15-16 impaling: Damage*1 (not *2!) 50%-50% > 1/3 HT -> Crippled! Stunned! Blowthrough at 1/3 HT! ------------------------------------------------------------------------------------- 3) single wound > 1/2 HT -> Stunned! + HT-roll -> Knockdown? (when applied?) 4) HP <= 3: 1/2 Move and Dodge