Rocket performance Copyright (c) 1995 by Tracy Ratcliff Detailing rocket performance means introducing some physics. Fuel use -- the fuel use in pounds per second is given by: wf = F / ISP where wf is weight flow, F is the thrust in pounds, and ISP is specific impulse in seconds. ISP is defined as ve/g, exhaust velocity divided by one earth gravity. ISP is an artifact of the foot/pounds/second system of measurement. As you can see here, it simplifies fuel-use calculations in English measures; people in the civilized world would use the following to get _mass_ flow in kilograms: mf = F / ve The ISP is a characteristic of the fuel used and to lesser extent the design of the engine. While it can be calculated, it's usually easier to look it up in a table of ISPs and rocket fuels. Space performance -- performance for space-based reaction drives is "delta vee", the change in velocity caused by the drive. Delta vee is given by: dv = c * ln(m0/m1) where c is the exhaust velocity of the reaction drive, ln() is the natural logarithm, m0 is the mass of the vehicle before the drive is started, and m1 is m0 minus the mass of the fuel used. Since it's a ratio either true mass in kilograms or Vehicles "mass" in pounds will work for m0 and m1. This is the "free-space" delta vee, with losses due to gravitational fields ignored. In free space, the delta vee depends only on the fuel burned, not how it was burned. It is the same whether the fuel is quickly all at once, or slowly over a long period, or in several off and on cycles. However, in most cases you'd find in an RPG, gravitational effects would be significant (in planetary orbit, within a few AU of a sun), and this is a simplification for game play.