This file contains vehicle designs I have not mailed as part of the 'vehicle(s) of the week'. They tend to be older and I'd do many things in a different way today ... A little legalese first: GURPS and GURPS Vehicles are trademarks of Steve Jackson Games Inc. This posting is not connected to SJG. The vehicles below are copyrighted by their author. All non-commercial electronic distribution of my work is permitted. I ordered the vehicles by land/water/aerospace[next file], then by TL and then by name. Onno Meyer, 5/1996 "Executive" Office Van (TL 8) Copyright (C) 1994 by Onno Meyer The "Executive" from Taira Cubed was designed for those zeks on the fast lane who can't afford to leave their job for a minute. (Most are purchased by businessmen who want to look busy ...). It has two state-of-the-art PCs, scanner & printer and two cellular phones (and the space to use them), plus a luxury interior. Of course, the van is bulletproof - competition in the one-and-twenty is fierce. The van uses early TL8 technology [Dec. 93 errata sheet] similar to GURPS Cyberworld and computers from Cyberworld. Structure: 300 cf standard light body (HT 300), max. load 3.75 tons, sealed body. Motive system are four puncture-resistant wheels with improved brakes and suspension (DR 4, HT 19/37). Propulsion: 200 KW drivetrain. Power: 200 KW ceramic turbo engine (DR 5, HT 30) with 30 gallons diesel (DR 5, HT 20, fire on 7) for 10 hours. Accomodation: Two standard seats (front) and three roomy seats (two in the rear, one in the center facing the rear seats) with many armored windows. Crew Requirements: Driver. Armor: 200 points expensive armor, F5/40 B5/40 R5/40 L5/40 T4/20 U4/20. Accessories: Crashwebs, high-security alarm (skill 20), environmental controls, compact fire extinguisher, midget computer (C2, DR 3, HT 2, electronics), luxury fittings, two cellular phones. Programs: Computer navigation, database (1.3 GB maps). From Cyberworld: Two EGM Roi 30 PCs, large color printer and desktop scanner, accounting software, desktop publisher software. Cargo: 20 cf (and 39.7 cf access space). Statistics: Cost $100,000, design mass 2.25 tons, max. payload 1.5 tons, max. cargo 0.25 tons, current load 0.5 tons, loaded mass 2.75 tons, size modifier +3, radar signature +3, IR signature +4, acoustic signature +4. Ground Performance: Speed factor 32, top speed 128 mph, acceleration 6 mph/s, deceleration 15 mph/s, MR 1.25, SR 4. Water and Air Performance: none. Hoverscout "Wildcat" (TL 8) Copyright (C) 1994 by Onno Meyer The Legion Defense "Wildcat" hovercraft is intended as recon vehicle. It is not as fast as an aircraft, but much more stealthy. With the possibility of spacemobile operations in mind, it can operate on roughly earthlike worlds up to 1.5 G. The endurance of 12 hours is much greater than that of comparable aircraft, at 200 mph it gets 2400 miles and 16 mpg. The cerametal protects the front against light AFV guns and the sides against infantry weapons. The railgun (it is ver|cr|6d*10(3)|11|16|3 mi.|5 mi|4|100|1 KWh) and the laser (it is ver|imp|3d|8|20|1 mi.|2 mi|8|0.2 KWh) are used against lightly armored vehicles and infantry. A thermograph (4 miles), LLTV and a ladar (3 miles) are integrated into the virtual panorama. The Hoverscout was designed with late TL8 technology [Dec. 93 errata sheet] similar to GURPS Terradyne. Structure: 250 cf advanced heavy body (HT 500), max. load 7.5 tons, 60 degree front slope, good streamlining, sealed body, hovercraft lift system (DR 55, HT 250) with stabilizers, advanced control, 20 cf full- traverse miniturret (DR 55). Propulsion: 825 KW ducted fan. Power: 850 KW MHD turbine (DR 5, HT 25) with 204 gallons hydrox (self- sealing, DR 5, HT 60, fire on 10) for 12h and 260 KWh rechargeable cell (DR 5, HT 4). Accomodation: Three cramped seats. Vision: Slits. Armor: 820 points advanced laminate armor, F6/540L (with slope) B6/110L R6/110L L6/110L T6/110L U6/110L. Weaponry: One autostabilized 7.5mm railgun (DR 5, HT 30) with 100 APSSDU darts and one autostabilized infantry support laser (DR 5, HT 10), both in the turret. Accessories: In body - Crashwebs, liquid crystal skin, compact fire extinguisher, basic IR cloaking, laser sensors, 3*12h limited life- support, NBC kit, radar locator, basic sound baffling, partial stealth, medium thermograph (scan 18, DR 3, HT 4, electronics), LLTV (+4), virtual panorama, HUDWAC with pupil scanner, minicomp (C3, DR 3, HT 4, electronics), two secure tactical radios, two IFF, two laser communicators. In the miniturret - two dischargers with four reloads, mini-ladar with rangefinder (scan 16, DR 3, HT 2, electronics), genius midget TC (C3, DR 3, HT 2, electronics), IR spotlight (DR 5, HT 2, exposed equipment). Programs: Computer navigation, database (78.29 GB recognition files), datalink, sensor operation (skill 13 or +2), tactical vehicle operation (skill 13), targeting (C3, +4, laser), targeting (C3, +4, railgun). Cargo: 10 cf (and 0.842 cf (body) & 3.8 cf (turret) waste space). Crew Requirements: Driver with driving (hovercraft), commander, gunner with gunner (railgun). Statistics: Cost $1,000,000, design mass 4.6 tons, max. payload 2.9 tons, max. cargo 0.3 tons, current load 0.4 tons, loaded mass 5 tons, size modifier +3, radar signature 0, IR signature +1, acuostic signature +1. Ground and Water Performance: N/A. Air Performance: Speed factor 40, top speed 200 mph, acceleration 10 mph/s, deceleration 11 mph/s, MR 1, SR 4, ceiling 5 feet. Hovertank "Grizzly" (TL 8) Copyright (C) 1994 by Onno Meyer The Legion Defense "Grizzly" hovercraft fills the role of a medium tank. Since spacemobile operations become more and more likely as the technology approaches TL9, it was designed for 1.5 G. Quite a lot of cerametal with reactive armor protects the front against tank guns and the sides against infantry weapons, but stealth was even more important. The weaponry, a railgun (it is ver|cr|6d*40(3)|18|16|3 mi.|10 mi|1|50|10 KWh), a laser (it is ver|imp|3d|8|20|1 mi.|2 mi|8|0.2 KWh) and missiles (they are OHp|18|cr|6d*30(3)|40|4,500|5 sec.|0|1/4|1), allows fire against tanks, infantry and aircraft. With a full day endurance, it gets 1920 miles and 1.53 mpg at 80 mph, but it needs 11 man-hours of maintenance each day. The tank carries a lot of sensors - a thermograph (4 miles) and ALLTV for the driver, another thermograph (9 miles) and a ladar (15 miles) for the gunner and the commander, all integrated in the virtual panorama. The Hovertank was designed with late TL8 technology [Dec. 93 errata sheet] similar to GURPS Terradyne. Structure: 1000 cf advanced XH body (HT 1,800), max. load 45 tons, 60 degree front and 30 degree rear slopes, sealed body, hoverlift system (DR 100, HT 900) with stabilizers, advanced controls, 350 cf full-traverse turret with 60 degree front and 30 degree side and rear slopes. Propulsion: 2500 KW ducted fan. Power: 2600 KW MHD Turbine (DR 5, HT 60) with 1248 gallons hydrox (self- sealing, DR 5, HT 200, fire on 10) for 24h, 3105 KWh rechargeable power cell (DR 5, HT 24). Accomodation: Three standard seats, two of them half in the turret. Vision: Slits. Body Armor: 1720 points advanced laminate armor, F6/2000L (sloped) B6/150L (sloped) R6/150L L6/150L T6/120L U6/200L plus RAPs on F, B, R and L. Turret Armor: 1000 points advanced laminate armor, F6/400L (sloped) B6/300L (sloped) R6/300L (sloped) L6/300L (sloped) T6/200L plus RAPs on F, B, R, and L. Weaponry: Autostabilized 20mm railgun (DR 5, HT 150) with 100 APSSDU darts, autostabilized infantry support laser (DR 5, HT 10), both in turret, fixed HVKK launcher with 4 missiles (DR 5, HT 15). Accessories: In body - Crashwebs, liquid crystal skin, automatic fire suppression, improved IR cloaking, laser sensors, 72 man-hours limited lifesystem, NBC kit, radiation shielding, improved sound baffling, partial stealth, medium thermograph (scan 18, DR 3, HT 4, electronics), ALLTV (+5), virtual panorama, HUDWAC with pupil scanner, microframe (C4, DR 3, HT 12, electronics), two secure tactical radios. In turret - three dischargers and nine reloads, radar locator, long-range thermograph (scan 20, DR 3, HT 10, electronics), medium ladar with rangefinder (scan 20, DR 3, HT 10, electronics), genius microTC (C5, DR 3, HT 10, electronics), IR spotlight (DR 5, HT 2, exposed equipment), laser communicator. Programs: Computer navigation, database (149.18 GB recognition files), datalink, sensor operation (C3, skill 14 or +4), gunner (skill 12 or +2), tactical vehicle operation (skill 13), targeting (C5, +6, railgun), targeting (C5, +6, laser). Cargo: 20 cf (and 9.216 cf (body) & 21.5 cf (turret) access space). Crew Requirements: Driver with driving (hovercraft), commander, gunner with gunner (railgun). Statistics: Cost $5,000,000, design mass 29 tons, max. payload 16 tons, max. cargo 0.9 tons, current load 1 ton, loaded mass 30 tons, size modifier +5 (turret +3), radar signature +2 (turret -1), IR signature +2 (turret -3), acoustic signature 0. Ground and Water Performance: N/A. Air Performance: Speed factor 24, top speed 84 mph, acceleration 7 mph/s, deceleration 7 mph/s, MR 0.75, SR 4, ceiling 3.5 feet. Light Armored Personnel Carrier "Ranger" (TL 8) Copyright (C) 1994 by Onno Meyer The NorthAm Motors "Ranger" is a disappointing APC, but it is a great jeep - compare it with the HMMWV half a TL earlier in the catalog. The steel armor won't help against LAWs, but it is useful against military handguns. A machine gun (it is crit|cr|15d|20|16|1,500|5,000|8|100) and a grenade launcher (it is crit|sxp|4d*2(10)|20|15|800|1,600|4|20) are used to fight infantry and other light vehicles - just the situation that will pop up in low-intensity-conflicts all over the world. The long endurance allows extended patrols (the fuel lasts for 50 hours). At 60 mph, that gives 3,000 miles and 20 mpg. Maintenance is required in 64-hour intervals. The sensors (thermograph (2 miles), LLTV and radar (10 miles)) are not great, but they will help if the opposition has no countermeasures. The APC was build with early TL8 technology [Dec. 93 errata sheet] similar to GURPS Cyberworld. Structure: 300 cf standard heavy body (HT 600), max. load 9 tons, sealed body, six powered puncture-resistant wheels (DR 4, HT 25/50) with off- road suspension, flotation hull, 24 cf full-traverse miniturret (DR 30). Propulsion: 200 KW all-wheel drivetrain. Power: 200 KW ceramic engine (DR 5, HT 40) with 150 gallons diesel (self- sealing, DR 5, HT 50, fire on 6), 2.5 KWh rechargeable power slug (DR 5, HT 4). Accomodation: Ten cramped seats. Vision: Slits. Armor: 360 points standard armor, F6/60 B6/60 R6/60 L6/60 T6/60 U6/60. Weaponry: 15mm HMG (DR 5, HT 20) with 1000 rounds and light auto-GL (DR 5, HT 15) with 52 HEAT rounds in the turret. Accessories: In body - tow hook, crashwebs, environmental control, compact fire extinguisher, NBC kit, radar locator, short-range thermograph (scan 16, DR 3, HT 2, electronics), LLTV (+4), cargo ramp, midget comp (C2, DR 3, HT 2, electronics), GPS, secure tactical radio, IFF, microwave com, winch (DR 5, HT 15, equipment). In turret - two dischargers with eight reloads, mini-radar with rangefinder (scan 18, DR 3, HT 2, electronics), midget TC (C2, DR 3, HT 2, electronics), IR spotlight (DR 5, HT 2, exposed equipment). Programs: Database (0.97 GB recognition files), datalink, targeting (C2, grenade launcher, +3). Cargo: none (and 2.875 cf + 2.02 cf waste space). Crew Requirements: Driver (with driving (all-terrain vehicle)), commander/gunner (with gunner (machine gun) and gunner (grenade launcher)), eight troopers. Statistics: Cost $100,000, design mass 6 tons, max. payload 3 tons, current load 1 ton, loaded mass 7 tons, size modifier +3, radar signature +3, IR signature +4, acoustic signature +4. Ground Performance: Speed factor 30, top speed 90 mph, acceleration 4.5 mph/s, deceleration 10 mph/s, MR 1, SR 4. Water and Air Performance: None. Medium Tank "Charlemagne" (TL 8) Copyright (C) 1994 by Onno Meyer The Fabrique Europa "Charlemagne" medium tank is comparable to a TL7 MBT, for half the mass/cost. With an endurance of 16h, it gets 800 miles and 3.3 mpg (assumed speed is 50 mph). The chobham composite with DU resists tank guns from the front and military handguns from the sides. A hypercannon (it is crit|cr|6d*30(2)|no|16|2 mi.|4.5 mi.|1|5) and a HMG (it is crit|cr|15d|18|16|1,500|5,000|8|100) allow fire against tanks and soft targets. The sensor suite consists of a LLTV for the driver and a thermograph (4 miles) and a radar (10 miles) in the turret. The tank was designed with early TL8 technology [Dec. 93 errata sheet] similar to GURPS Cyberworld. Structure: 750 cf standard XH body (HT 1,500), max. load 33.75 tons, front 60 degree slope, sealed body, tracks (DR 20, HT 750) with improved suspension, 280 cf full-traverse turret with 60 degree front slope and 30 degree side slopes. Propulsion: 1,000 KW tracked drivetrain. Power: 1000 KW ceramic engine (DR 5, HT 100) with 240 gallons diesel (self- sealing, DR 5, HT 75, fire on 6) and 25 KWh rechargeable power slug (DR 5, HT 24). Accomodation: Three standard seats, two of them half in the turret. Vision: Slits. Body Armor: 1,200 points expensive laminate armor, F6/1400L (sloped) B6/100L R6/100L L6/100L T6/100L U6/100L plus DR 100 treadskirts. Turret Armor: 700 points expensive laminate armor, TF6/600L (sloped) B6/100L R6/150L (sloped) L6/150L (sloped) T6/100L. Weaponry: Autostabilized 105mm hypercannon (DR 5, HT 130) with 50 APFSDS and autostabilized 15mm HMG (DR 5, HT 20) with 1000 shots, both in the turret. Accessories: In the body - Environmental controls, compact fire extinguisher, NBC kit, radar locator, LLTV (+4), minicomputer (C3, DR 3, HT 4, electronics), GPS, two secure tactical radios, IFF, microwave communicator. In the turret - two dischargers with four reloads, medium thermograph (scan 18, DR 3, HT 4, electronics), mini-ladar with rangefinder (scan 16, DR 3, HT 2, electronics), HUDWAC, microframe TC (C4, DR 3, HT 10, electronics). Program: Database (5.05 GB recognition guide), targeting (C4, +5). Cargo: 20 cf (and 26.9 + 9.8 cf access space). Crew Requirements: Driver with driving (tank), commander, gunner with gunner (tank cannon). Statistics: Cost $840,000, design mass 26.5 tons, max. payload 7.25 tons, max. cargo 0.9 tons, current load 0.5 tons, loaded mass 27 tons, size modifier +4 (turret +3), radar signature +4 (turret +3), IR signature +6 (turret +3), acoustic signature +7. Ground Performance: Speed factor 20, top speed 65 mph, acceleration 4.875 mph/s, deceleration 20 mph/s, MR 0.25, SR 8. Water and Air Performance: None. NERCC Communications & Command Truck Mk. II (TL 8) Copyright (C) 1994 by Onno Meyer The NorthAm Motors "C&C68/4b Communications and Command Vehicle" was designed to coordinate the operations of large NERCC units. Even if the truck is intended to manage from the rear areas, it carries a lot of steel and two gyrocs (they are ver|cr|8d(2)|18|9|1,800|2,500|10|60) since such a vehicle is a tempting target for those who are fighting the ProGov. Sensors are a thermograph (4.5 miles), a radar (40 miles), a sound detector and an ALLTV, tied into a virtual panorama system. Every district HQ will have at least one of these trucks on standby to make sure the commander won't get lost if political pressure forces him to join a major op. With fuel for 50 hours (that gives 3000 miles and 6.67 mpg), it has a wide area of operations. The truck uses early TL8 technology [Dec. 93 errata sheet] similar to GURPS Cyberworld with computers from Cyberworld and the spare tire from John Freiler. Structure: 1,600 cf heavy body (HT 2,000), max. load 48 tons, sealed body. Wheeled motive system with ten powered, puncture-resistant smartwheels with off-road suspension (DR 4, HT 50/100). (Two wheels in front, 4*2 wheels in the back). 10 cf full-traverse miniturret (DR 67). Propulsion: 600 KW wheeled drivetrain. Power: 600 KW fuel cell (DR 5, HT 60) with 450 gallons hydrox in a self- sealing tank (DR 5, HT 100, fire on 10) and a 1,875 KWh rechargeable power slug (DR 5, HT 100). Accomodation: Ten standard seats and two cramped luxury quarters, no windows. Crew Requirements: Driver, gunner, six techs, four officers. Armor: 908 points standard armor, F6/160 B6/160 R6/160 L6/160 T6/134 U6/134. Retractable wheelguards (DR 100 each). Weaponry: Twin linked gyroc machine guns (DR 5, HT 10 each) with autostabilizer and 600 APX plus 300 HEAT in the turret. Accessories: Two crashwebs (front seats), electrified body (1 KWh/s), environmental controls, compact fire extinguisher, laser sensors, NBC kit, radar locator, long-range thermograph (scan 20, DR 3, HT 10, electronics), medium radar (scan 20, DR 3, HT 10, electronics), long- range sound detector (scan 22, DR 3, HT 30), virtual panorama, airlock, cargo ramp, genius microframe (C5, DR 3, HT 12, electronics), emergency lights and siren, galley, GPS, two secure long-distance radios with RDF (DR 3, HT 4, electronics), two secure cellular phones, two IFF, four RPV control consoles (5t vehicles), eight spotlights (DR 5, HT 2, exposed equipment), eight TV sets (DR 3, HT 4, electronics), two microwave communicators, two laser communicators, winch (DR 5, HT 15, equipment). In the turret - ALLTV (+5, DR 3, HT 4, electronics), six IR spotlights (DR 5, HT 2, exposed equipment). Programs: Database (3.7 GB maps and other useful stuff), datalink, sensor operation (C5, skill 16 or +5), tactical vehicle operation (C4, skill 14), targeting (C4, +6). Two external spare tires are mounted below the body. From Cyberworld: Two NATCom UltraCom 2050, each with neural controller (speed index 10), megamodem, large color laserprinter, desktop scanner and three more CD drives. Cargo: 100 cf (plus 300 cf access space and 1.55 cf waste space). Statistics: Cost $2,800,000, design mass 35 tons, max. payload 13 tons, max. cargo 3 tons, current load 2 tons, loaded mass 37 tons, size modifier +5, radar signature +5, IR signature +6, acoustic signature +4. Ground Performance: Speed factor 30, top speed 75 mph, acceleration 3.75 mph/s, deceleration 10 mph/s, MR 0.75 (0.5 with wheelguards), SR 6. Water and Air Performance: none. NERCC Heavy Response Unit v1.1 (TL 8) Copyright (C) 1994 by Onno Meyer "Today, NorthAm Motors presented a new vehicle for the NERCC Emergency Response Squads. ... The Heavy Response Unit (HRU) is a powerful law- enforcement tool. It carries a tear gas launcher and a watercannon to allow the dispersion of illegal demonstrations without bloodshed. For situations where a riot endangers the life of law-abiding citizens, a machine gun serves as last resort. ... The advanced sensor package allows the crew to discriminate between outlaws and innocent bystanders." From the NERCC press release. "Only one step below an army tank, a HRU should be able to resist any weapon found in the streets. ... It carries a minigun, a mortar (HE or gas) and a watercannon (using HE could endanger valuable assets) to fight anyone opposing the ProGov. ... The sensor suite, tied into a virtual panorama for all enforcers, allows pin-point destruction of potential troublemakers." From an internal memo. The HRU uses early TL8 technology [Dec. 93 errata sheet] similar to GURPS Cyberworld. Structure: 800 cf standard XH body (HT 1,800), max. load 36 tons, 30 degree front slope, sealed body. Motive system are eight puncture-resistant wheels (DR 4, HT 65/112 each) with off-road suspension and improved brakes. A 50 cf full-traverse universal turret sits on top. Propulsion: 500 KW all-wheel drivetrain. Power: 500 KW ceramic turbo engine (DR 5, HT 60) with 300 gallons diesel (self-sealing, DR 5, HT 100) for 40 hours and a 50 KWh power slug (DR 5, HT 8). Accomodation: Three standard seats and ten cramped seats, no windows. Crew Requirements: Driver, gunner, squad leader and ten enforcers. Armor: 1,500 points expensive laminate armor, F6/375 (sloped) B6/250 R6/250 L6/250 T6/250 U6/250, 1,200 points expensive laminate turret armor, F6/240 B6/240 R6/240 L6/240 T6/240 and DR 250 expensive laminate & retractable wheelguards. Weaponry: 15mm minigun (DR 5, HT 25) with autostabilizer in the turret (2,000 shots), 80mm automatic mortar (DR 5, HT 20) with autostabilizer in the turret (30 tear gas rounds & 20 HE rounds) and a heavy watercannon (DR 5, HT 25) in a front casemate. Accessories: In the body - crashwebs, high-security alarm (skill 20), 15 dischargers (usually smoke), electrified body (0.7 KWh/sec), environmental controls, compact fire extinguisher, laser sensors, NBC kit, radar locator, basic sound baffling, medium thermograph (scan 18, DR 3, HT 4, electronics), 12-feet periscope with LLTV (+4, HT 24), medium sound detector (scan 18, DR 3, HT 10, electronics), ALLTV (+5, DR 3, HT 4, electronics), virtual panorama, HUDWAC with pupil scanner, automatic laser designator (DR 3, HT 8, electronics), microframe TC (C4, DR 3, HT 10, electronics), cargo ramp, microframe (C4, DR 3, HT 12, electronics), emergency light & siren, GPS, two secure tactical radios, two IFF, microwave communicator, heavy winch (DR 5, HT 50, equipment). In the turret - short-range radar with rangefinder (scan 20, DR 3, HT 4, electronics), IR searchlight (DR 5, HT 8, exposed equipment), laser commuincator. Programs: Database (10.7 GB maps), datalink, sensor operation (C4, skill 15 or +4), tactical vehicle operation (skill 13), targeting (C4, minigun, +5), targeting (C4, mortar, +5). Cargo: 100 cf hold (plus 65,8 cf access space). Statistics: Cost $1,000,000, design mass 25 tons, max. payload 11 tons, max. cargo 4.5 tons, current load 4 tons, loaded mass 29 tons, size modifier +4, radar signature +4, IR signature +6, acoustic signature +2. Ground Performance: Speed factor 30, top speed 75 mph, acceleration 3.75 mph/s, deceleration 15 mph/s, MR 0.5 (0.75 with retracted wheelguards), SR 5. Water and Air Performance: None. NERCC Patrol Vehicle (enhanced) (TL 8) Copyright (C) 1994 by Onno Meyer When the NERCC command decided to replace the hodgepodge of 'borrowed' national guard and gouvernment vehicles of the initial days by a custom- build car, the field commanders asked for an urban tank. The HQ decided that a more traditional police car would enhance the public acceptance of the NERCC, and NorthAm Motors offered to build a custom variant of their successful Fireball mini-van. The design was big enough to include a few extra accessories, and NorthAm Motors re-designed the vehicle from scratch changing everything but the exterior design. The resulting Patrol Vehicle (enhanced) is much tougher than it seems to be. The gun is supposed to be carried inside (to quote the user manual: "Never aim the gyroc at law- abiding citizens. The population has to be convinced that we use it against criminals, not against them."). The PV(e) uses early TL8 technology [Dec. 93 errata sheet] similar to GURPS Cyberworld. Structure: 220 cf expensive heavy body (HT 500), max. load 6.6 tons. Motive system are four powered puncture-resistant wheels (DR 4, HT 31/62) with improved off-road suspension and improved brakes. Propulsion: 300 KW all-wheel drivetrain. Power: 300 KW ceramic engine (DR 5, HT 50) burning 4.5 gallons of diesel per hour with a 55-gallon self-sealing tank (DR 5, HT 25, fire on 6) for 12h. Accomodation: Two standard seats (front) and three cramped seats (rear) with many armored windows (DR 64) . Crew Requirements: One driver, a commander/gunner would be useful. Armor: 412 points standard armor, F6/70 B6/70 R6/70 L6/70 T6/66 U6/66 and four retractable DR 40 wheelguards. Weaponry: One gyroc (DR 5, HT 10) with 300 rounds APX on a pintle mount. The space for gun and ammo is reserved inside the vehicle. Accessories: Tow hook, crashwebs, high-security alarm (skill 20), environmental controls, compact fire extinguisher, mini sound detector (scan 16, DR 3, HT 2, electronics), LLTV (+4), optical midgetcomp (C2, DR 3, HT 2, electronics), emergency lights and siren, two secure tactical radios, IFF, two IR spotlights (DR 5, HT 2, exposed equipment). Programs: Computer navigation, database (2.82 GB detailed maps), datalink (to HQ), routine vehicle operation (skill 12). Cargo: 20 cf (and 5.15 cf waste space). Statistics: Cost $100,000, design mass 4.5 tons, max. payload 2.1 tons, max. cargo 0.6 tons, current load 0.5 tons, loaded mass 5 tons, size modifier +3, radar signature +3, IR signature +5, acoustic signature +5. Ground Performance: Speed factor 32, top speed 120 mph, acceleration 5.625 mph/s, deceleration 15 mph/s, MR 1 (1.25 with retracted wheelguards), SR 5. Water and Air Performance: None. Off-Road Car "Pathfinder" (TL 9) Copyright (C) 1994 by Onno Meyer The WoodCo "Pathfinder" was designed for the use on developing colony worlds. It burns hydrogen that can be produced from solar power and water and it contains almost no complicated electronics. One tank gives 5,040 miles and 120 mpg on roads or 4,410 miles and 105 mpg on firm ground. Even if no variants are for sale, every possible (and some impossible) modification has been tried, somewhen and somewhere. The car was designed with TL9 technology [Dec. 93 errata sheet] with the spare tire from John Freiler. Structure: 100 cf cheap light body (HT 150), max. load 2,500 lbs., sealed body. Motive system are four powered, puncture-resistant wheels (DR 5, HT 9/19) with off-road suspension. Propulsion: 50 KW all-wheel drivetrain. Power: 50 KW fuel cell (DR 5, HT 12) with 42 gallons hydrogen (DR 5, HT 20, fire on 11) for 110 hours and a 5 KWh rechargeable cell (DR 5, HT 4). Accomodation: Four open seats. Crew Requirements: Driver (skill: driving (automobile)). Accessories: Convertible ragtop, multiband radio, transponder, spotlight (DR 5, HT 2, exposed equipment), tow hook, external spare tire. Cargo: 20 cf (plus 0.0475 cf waste space). Armor: 12 points cheap armor, F2/3 B2/2 R2/2 L2/2 T0/0 U2/3. Statistics: Cost $6,292, design mass 1,000 lbs., max. payload 1,500 lbs., max. cargo 500 lbs., current load 1,000 lbs., loaded mass 1 ton, size modifier +2, radar signature +2, IR signature +2, acoustic signature +1. Ground Performance: Speed factor 30, top speed 105 mph, acceleration 5.25 mph/s, deceleration 10 mph/s, MR 1.25, SR 4. Water and Air Performance: None. Off-Road Truck "Packhorse" (TL 9) Copyright (C) 1994 by Onno Meyer The "Packhorse" is yet another WoodCo product for developing colony worlds. The six powered wheels might seem strange, but this is an all- terrain vehicle. At 60 mph it gets 24 mpg and 3,240 miles. A common variant would fill the cargo hold with ten roomy or twenty light cramped seats and their access space. Military variants are unlikely since the truck, impressive by 20th century standards, is primitive if compared to TL9 military transports. The truck was designed with TL9 technology [Dec. 93 errata sheet] with the spare tire from John Freiler. Structure: 1,000 cf cheap medium body (HT 900), max. load 20 tons, sealed body. Six powered, puncture-resistant wheels with off-road suspension (DR 5, HT 37/75). Propulsion: 250 KW all-wheel drivetrain). Power: 250 KW fuel cell (DR 5, HT 40) with 135 gallons hydrogen (DR 5, HT 50, fire on 11) for 54 hours. Accomodation: Two standard seats. Few windows. Crew Requirements: Driver (skill: driving (all-terrain vehicle)) and a cargo handler. Accessories: Environmental control, GPS, CB radio & cellular phone, transponder, tow hook, two external spare tires. Cargo: 800 cf (and 3.2 cf waste space). Armor: 35 points cheap armor, F4/7 B4/7 R4/7 L4/7 T3/6 U4/7. Statistics: Cost $36,000, design mass 4.5 tons, max. payload 15.5 tons, max. cargo 15.5 tons, current load 10.5 tons, loaded mass 15 tons, size modifier +4, radar signature +4, IR signature +4, acoustic signature +3. Ground Performance: Speed factor 30, top speed 75 mph, acceleration 3.75 mph/s, deceleration 10 mph/s, MR 1, SR 5. Water and Air Performance: None. Spacemobile AFV "Devastator" (TL 9) Copyright (C) 1994 by Onno Meyer The Rio Largo "Devastator" Armored Fighting Vehicle is designed for spacemobile operations on terrestrial worlds up to 2 G. It carries fuel, air and food for two days. On the assumption that interstellar logistics will be a headache no matter how simple they seem, the AFV is designed to operate without the support by different vehicle types. It carries a C-PAWS (it is crit|imp|6d*30|15|20|3 mi.|6 mi.|3|20 KWh) and a mortar (it is crit|var|var|15|15|n/a|4 mi.|1|20|0.2 KWh). The C-PAWS has 166 shots and the fuel cell recharges one shot every six minutes. Even if the armor is BPC, it helps only against infantry weapons. The impressive sensor suite consists of a thermograph (8 miles), a ladar (14 miles), a multiscanner (5 miles), a sound detector and an ALLTV, all integrated in the virtual panorama. The AFV was designed with TL9 technology [Dec. 93 errata sheet]. Structure: 650 cf expensive XH body (HT 1,500), max. load 29.25 tons, sealed body, six powered wheels (DR5, HT 62/125) with improved brakes, improved suspension, off-road suspension, smart wheels and puncture-resistant wheels, flotation hull (flotation 16.25 tons), 25 cf full-traverse miniturret (DR 100). Propulsion: 1000 KW all-wheel drivetrain and 150 KW screw (DR 5, HT 150). Power: 1200 KW fuel cell (DR 5, HT 100) with 576 gallons hydrox (self- sealing, DR 5, HT 125, fire on 10) and 3,331 KW rechargeable power cell (DR 5, HT 20). Accomodation: 12 cramped seats. Vision: Slits. Armor: 1300 points advanced laminate, F6/300L B6/200L R6/200L L6/200L T6/200L U6/200L. Weaponry: Autostabilized very light C-PAWS (DR 5, HT 20) and autostabilized 80mm electromag mortar (DR 5, HT 20) with 20 OH HE, 20 OH HEAT, 40 SICM and 20 SATNUC bombs. Accessories: In the body - crashwebs, compact fire extinguisher, basic IR cloaking, laser sensors, 2*12 man-days life support, NBC kit, radiation shielding, basic sound baffling, medium thermograph (scan 20, DR 3, HT 4, electronics), medium multiscanner (scan 16, DR 3, HT 6, electronics), short-range sound detector (scan 18, DR 3, HT 4, electronics), virtual panorama, HUDWAC with pupil scanner, microframe TC (C5, DR 3, HT 10, electronics), cargo ramp, microframe (C5, DR 3, HT 12, electronics), galley, two secure long-distance radios (DR 3, HT 4, electronics), two IFF, two laser communicators, winch (DR 5, HT 15, equipment). In the turret - two dischargers with 10 reloads, short-range ladar with rangefinder, (scan 20, DR 3, HT 4, electronics), ALLTV (+6), two IR spotlights (DR 5, HT 2, exposed equipment). Programs: Computer navigation, database (own tech readout), database (18.4 GB recognition guide), datalink, sensor operation (C4, skill 16 or +5), gunner (skill 13 or +3), tactical vehicle operation (C4, skill 15), targeting (C5, +7, C-PAWS), targeting (C5, +7, mortar). Cargo: 100 cf (and 1.6345 cf + 0.6 cf waste space). Crew Requirements: Driver with driving (all-terrain vehicle), commander/gunner with gunner (particle beam) and gunner (mortar), ten troopers. Statistics: Cost $1,200,000, design mass 12 tons, max. payload 17.25 tons, max. cargo 4.5 tons, current load 3 tons, loaded mass 15 tons, size modifier +4, radar signature +4, IR signature 0, acoustic signature 0 (ground) -2 (water). Ground Performance: Speed factor 32, top speed 128 mph, acceleration 6 mph/s, deceleration 15 mph/s, MR 1.25, SR 7. Water Performance: Speed factor 5, top speed 10 mph, acceleration 1 mph/s, deceleration 10.5 mph/s, MR 0.5, SR 5, draft 7 feet. Air Performance: None. Hades Inc. "Mars" Mecha-buster (TL 10) Copyright (C) 1994 by Onno Meyer Hades Incorporated build their "Mars" tank to show that these flashy mecha are no match for a traditional tank. Due to the recent supply problems, it carries only 10.5 tons of nanocrystal (and 17 tons CATS), a little bit less than the Ares (despite other claims from Olympian battlesystems - remember 'truth in advertising', gentlemen). The 75mm railgun (it is ver|cr|6d*150(3)|25|16|3 mi.|10 mi.|1|100|50 KWh) can rip right through any funny walker and the medium xaser (it is ver|imp|6d*20(3)|25|20|20 mi.|50 mi.|4|100 KWh) provides long-range firepower. The minigun (ver|cr|6d*3(3)|14|16|1 mi.|4.5 mi.|50|5000|0.2 KWh) will handle infantry. With 12,412 KW excess power at full speed, it takes half a minute to recharge a xaser shot. The elaborate sealed environment allows missions up to six days. Sensors are a geophone (80 miles), a thermograph (36 miles), a xadar (120 miles), a multiscanner (7.5 miles), a sound detector and two ALLTV, all tied into a virtual panorama. The "Mars" was build using TL10 technology [Dec. 93 errata sheet] within the limits described with the Olympian Battlesystems Ares. Structure: 1,800 cf expensive XH body (HT 3,000), max. load 81 tons, 60 degree front slope and 30 degree rear slope, sealed body. Motive system are two tracks (DR 360, HT 1500 each) with improved suspension. A 600 cf full-traverse turret with 60 degree front slope has a 20 cf full- traverse miniturret (DR 900) on top. Propulsion: 7,500 KW tracked drivetrain. Power: 20,000 KW large fusion power plant (DR 5, HT 100) and 8,000 KWh rechargeable power cell (DR 5, HT 30). Accomodation: Five roomy seats, three of them half in the turret, without windows. Armor on body: 2,000 points advanced laminate armor covered with 1,2000 points expensive ablative laminate armor, F10,000AL/1,200L (sloped) B1,500AL/300L (sloped) R1,500AL/300L L1,500AL/300L T1,500AL/300L U1,500AL/300L and DR1,500 expensive tread skirts. Armor on turret: 1,600 points advanced lainate armor covered with 10,000 points expensive ablative armor, TF8,000AL/800L (sloped) TB1,500AL/300L TR1,500AL/300L TL1,500AL/300L TT1,500AL/300L. Weaponry: An autostabilized 75mm railgun (DR 5, HT 250) with 100 OH APSSDU darts, 50 OH micronukes and 50 satnucs, autostabilized medium xaser (DR 5, HT 100), both in the turret, and a heavy gauss minigun (DR 5, HT 25) with 25,000 shots in an universal miniturret. Accessories: In body - Crashwebs, chameleon surface, automatic fire suppression, improved IR cloaking, laser sensors, two independent five- person full lifesystems, medium deceptive jammer (DR 3, HT 10, electronics), radiation shielding, basic sound baffling, partial stealth, long-range geophone (scan 22, DR 3, HT 75, electronics), long- range thermograph (scan 24, DR 3, HT 10, electronics), long-range sound detector (scan 24, DR 3, HT 30, electronics), virtual panorama, mini- airlock, two optical microframes (C6, DR 3, HT 12, electronics), dual controls, INS (DR 3, HT 6, electronics), two secure long-distance radios (DR 3, HT 4, electronics), winch (DR 5, HT 15, equipment). In turret - ten dischargers with 23 reloads, long-range xadar with rangefinder (scan 26, DR 3, HT 20, electronics), medium multiscanner (scan 18, DR 3, HT 6, electronics), 10-ft periscope with ALLTV (DR 3, HT 20, electronics), two HUDWAC with pupil scanners, two optical microframe TCs (C6, DR 3, HT 10, electronics), galley, five neural interface helmets and jacks, two IR searchlights (DR 5, HT 8, exposed equipment), EM communicator, neutrino communicator. In miniturret - ALLTV (+7), mini-TC (C5, DR 3, HT 3, electronics). Programs: Autonomous operation (C6, IQ 11), computer navigation, database (139.4 GB usefull stuff), datalink, sensor operation (C6, skill 19 or +8), two gunner (C6, skill 16 or +6, railgun and xaser), gunner (C5, skill 15 or +5, minigun), tactical vehicle operation (C6, skill 18), two targeting (C6, +9, railgun and xaser), targeting (C5, +8, minigun). Cargo: 9+1 cf (and 1.9 cf waste space in the turret). Crew Requirements: Driver with driving (tank), commander with gunner (gauss gun), gunner with gunner (railgun), 2nd gunner with gunner (laser), mechanic. Statistics: Cost $10,000,000, design mass 55 tons, max. payload 26 tons, max. cargo 900 lbs., current load 2 tons, loaded mass 57 tons, size modifier +5 (turret +4), radar signature -1 (turret -2), IR siganture 0 (turret -4), acoustic signature +2. Ground Performance: Speed factor 20, top speed 100 mph, acceleration 7.5 mph/s, deceleration 20 mph/s, MR 0.25, SR 10. Water and Air Performance: None. Hovercraft Mk. II "Deep Space HoverScout" (TL 10) Copyright (C) 1994 by Onno Meyer The "Deep Space HoverScout" is a marvel from the drawing boards of Shinowara Inc. Like the other parts of the "Deep Space" series it offers scouting power for a surprisingly low price. It is a lightweight vehicle for transportation over land and sea on earthlike worlds up to 2 G. Since no sealed environment is provided, the users have to use their own suits. The fuel lasts for 20h, at 100 mph that gives 2000 miles and 100 mpg. The HoverScout uses TL 10 technology [Dec. 93 errata sheet]. Structure: 75 cf standard heavy body (HT 250), max. load 2.25 tons. Hovercraft lift system (DR 5, HT 125) with vertical stabilizers and a flotation hull. Propulsion: 100 KW ducted fan. Power: 100 KW monopolar turbine (DR 5, HT 10) with 20 gallons hydrox in a self-sealing tank (DR 5, HT 12, fire on 10). Accomodation: Two open seats. Crew Requirements: Driver with driving (hovercraft). Accessories: Light amplification, modular design (four units), secure tactical radio, two commercial transponders. Cargo: 20 cf. Waste space: 1.25 cf. Armor: 56 points standard armor, F4/10 B4/10 R4/10 L4/10 T3/6 U4/10. Statistics: Cost $20,000, design mass 0.4 tons, max. payload 1.85 tons, max. cargo 0.6 tons, current load 0.6 tons, loaded mass 1 ton, size modifier +2, radar signature +3, IR signature +2, acoustic signature +2. Ground/Water Performance: N/A. Air Performance: Speed factor 28, top speed 105 mph, acceleration 7.5 mph/s, deceleration 9.75 mph/s, MR 1.25, SR 3, ceiling 45 inches. Goliath Weaponry "Paladin" Powered Armor v1.1 (TL 10) Copyright (C) 1994 by Onno Meyer The newest product from Goliath GmbH is intended for our fearless galactic patrolmen. Whenever the law enforcement community had to use military hardware, you could hear complaints about oversized guns ill suited for starship access tubes or mil-spec connectors that won't fit into patrol- issue equipment. The answer is the "Paladin". It has nanocrystal armor because it is only 123.75 lbs. There are no build-in weapons, but the suit can hold human-scale guns. Power and life support last for 12h. The battlesuit movement rule on V140 applies for all possible speeds. In space, the suit accelerates at 0.042 G. Sensors are a thermograph (8 miles), a xadar (12 miles), a multiscanner (3,750 yards) and an ALLTV, tied into the virtual panorama, plus mini-cam. The suit uses TL10 technology [Dec. 93 errata sheet] with TL10 reactionless engines described below and XXH body strength defined below. Structure: 8 cf advanced extra-extra-heavy body (HT 100), max. load 960 lbs., sealed body. Walker motive system with two legs (DR 55, HT 50 each) and improved suspension, advanced controls. Propulsion: 10 KW leg drivetrain and 20 lbs. reactionless engine (DR 5, HT 4). Power: 122.5 KWh rechargeable power cell (DR 5, HT 4). Accomodation: Battlesuit seat, no windows. Crew Requirements: Operator with battlesuit skill. Armor: 660 points advanced armor, F6/120 B6/100 R6/110 L6/110 T6/110 U6/110. Accessories: Chameleon surface, basic IR cloaking, laser sensors, 12 hours limited lifesystem, radiation shielding, partial stealth, short-range thermograph (scan 20, DR 3, HT 2, electronics), mini-xadar with rangefinder (scan 20, DR 3, HT 2, electronics), short-range multiscanner (scan 16, DR 3, HT 2, electronics), ALLTV (+7), virtual panorama, HUDWAC with pupil scanner, mini-cam, midget comp (C4, DR 3, HT 2, electronics), two heavy arms (ST 38, DR 55, HT 50), interface jack, two secure tactical radios, two IFF, EM communicator. Programs: Computer navigation, database (8.55 GB laws & regulations), datalink, sensor operation (skill 15 or +4), tactical vehicle operation (skill 15). Waste space: 0.141 cf. Statistics: Cost $100,000, design mass 300 lbs., max. payload 660 lbs., current load 180 lbs., loaded mass 0.24 tons, size modifer 0, radar signature -6, IR signature -6, acoustic signature 0. Ground Performance: Speed factor 12, top speed 39 mph, acceleration 4.875 mph/s, deceleration 25 mph/s, MR 3.5, SR 3. Water and Air Performance: None. Scout Suit Mk. II "Type 103" (TL 10) Copyright (C) 1994 by Onno Meyer The "Type 103" suit was designed for the use by Trans-Sol scouts, but the corp later sold suits to cover the development costs. It provides the protection against nasty environments and pesky natives that allows a dedicated scientist to do his/her job. With improved durasteel and 33.3h endurance, it can make long and deep dives and walks on terrestrial worlds up to 1.5 G. The sensor suite consists of a hydrophone (16 miles), a thermograph (8 miles), a xadar (12 miles), a multiscanner (3,750 yards) and ALLTV, all integrated into the virtual panorama. The Scout Suit uses TL 10 technology [Dec. 93 errata sheet]. Structure: 20 cf advanced extra-heavy body (HT 150), max. load 0.9 tons, sealed body. Walker motive system with two legs (DR 140, HT 75) and improved suspension, submersible hull with mediocre lines. Propulsion: 20 KW leg drivetrain and 20 KW screw (DR 5, HT 15). Power: 21 KW closed fuel cell (DR 5, HT 6) with 7 gallons hydrox in a self- sealing tank (DR 5, HT 6, fire on 10). Accomodation: Battlesuit seat, no windows. Crew Requirements: One operator with battlesuit skill. Accessories: 36 hours limited lifesystem, radiation shielding, short-range hydrophone (scan 20, DR 3, HT 4, electronics), short-range thermograph (scan 20, DR 3, HT 2, electronics), mini-xadar (scan 20, DR 3, HT 2, electronics), short-range multiscanner (scan 16, DR 3, HT 2, electronics), ALLTV (+7), virtual panorama, midget comp (C4, DR 3, HT 2, electronics), two heavy arms (ST 72, DR 140, HT 75), secure tactical radio, commercial transponder, spotlight (DR 5, HT 2, exposed equipment). Programs: Computer navigation, database (own tech readout), database (2.25 GB manuals and regulations), sensor operation (skill 15 or +4), routine vehicle operation (skill 14). Cargo: None . Waste space: 0.05 cf. Armor: 1156 points expensive armor, F6/176 B6/140 R6/280 L6/280 T6/140 U6/140. Statistics: Cost $100,000, design mass 0.5 tons, max. payload 0.4 tons, current load 0.1 tons, loaded mass 0.6 tons, size modifier +1, radar signature +1, IR signature +1, acoustic siganture 0 (+1 if using the screw). Ground Performance: Speed factor 12, top speed 36 mph, acceleration 4.5 mph/s, deceleration 25 mph/s, MR 3.25, SR 3. Water Performance (Submerged): Speed factor 2, top speed 6 mph, acceleration 1.5 mph/s, deceleration 10.75 mph/s, MR 0.75, SR 4, max. depth 700 yards, diving at 1.5 yards/second. Air Performance: None. Scout Walker Mk. II "Type 102" (TL 10) Copyright (C) 1994 by Onno Meyer The "Type 102" walker was designed by Trans-Sol for their own scouts, and it was later sold to cover the development costs. It is an all-terrain vehicle for terrestrial worlds up to 2 G. With a endurance of two days, it has a range of 1440 miles. The improved durasteel makes it tough, but the walker is unarmed (unless you count the ST 375 arms). The sensor suite are a hydrophone (16 miles), a xadar (12 miles) and ALLTV. The walker is designed with TL 10 technology [Dec. 93 errata sheet]. Structure: 250 cf cheap heavy body (HT 500), max. load 7.5 tons, sealed body. Walker motive system with six retractable legs (DR 17, HT 83 each) and improved suspension, submersible hull (flotation 6.875 tons). Propulsion: 400 KW leg drivetrain and 400 KW screw (DR 5, HT 50). Power: 400 KW small fusion plant (DR 5, HT 15). Accomodation: Two cramped and two light cramped seats, no windows. Crew Requirements: One operator with driving (mecha). Accessories: Two crashwebs (front seats), 8 man-days limited lifesupport, NBC kit, radiation shielding, short-range hydrophone (scan 20, DR 3, HT 4, electronics), mini-xadar (scan 20, DR 3, HT 2, electronics), ALLTV (+7), midget comp (C4, DR 3, HT 2, electronics), two light mecha arms (ST 375, DR 50, HT 167), neural interface helmet and jack, secure tactical radio, two commercial transponders, two IR spotlights (DR 5, HT 2, exposed equipment), winch (DR 5, HT 15, equipment). Programs: Computer navigation, database (0.575 GB survey manuals), datalink, sensor operation (skill 15 or +4), routine operation (skill 14). Cargo: 30 cf . Access space: 8.7 cf. Armor: 400 points expensive armor, F6/50 B6/50 R6/100 L6/100 T6/50 U6/50. Statistics: Cost $150,000, design mass 3 tons, max. payload 4.5 tons, max. cargo 0.9 tons, current load 1 ton, loaded mass 4 tons, size modifier +4, radar signature +4, IR signature +6, acoustic signature +2. Ground Performance: Speed factor 18, top speed 81 mph, acceleration 6.75 mph/s, deceleration 25 mph/s, MR 1.75, SR 5. Water Performance (Surfaced/Submerged): Speed factor 9/5, top speed 40.5/22.5 mph, acceleration 2.25 mph/s, deceleration 11.125 mph/s, MR 0.75, SR 4, max. depth 250 yards. Air Performance: None Scout Suit v2.0 "Calypso" (TL 11) Copyright (C) 1994 by Onno Meyer The K-Star "Calypso" powered armor is part one of the TL11 scout kit (look for the other K-Star products). The suit is designed only for scientific purposes and it should be painted in a nice, friendly high- visibility orange. Of course, the nanocrystal allow dives to down to 900 yards, that makes the suit useful if there is trouble. Power and air last for a day. The suit is rated for 1.5 G. The sensor kit contains a hydrophone (32 miles), a thermograph (16 miles), a xadar (24 miles), a multiscanner (5,000 yards), an ALLTV and a mini-cam, all tied into the virtual panorama. The suit uses TL11 technology [Dec. 93 errata sheet]. Structure: 20 cf expensive XH body (body HT 150), max. load 0.9 tons, sealed body, two legs (DR 180, HT 75), submersible hull (flotation 0.55 tons), vertol lift system. Propulsion: 20 KW leg drivetrain and 0.6 ton reactionless drive (DR 5, HT 12). Power: 565 KWh rechargeable cell (DR 5, HT 4) for 27.5 hours (the reactionless engine drains three times as fast). Accomodation: Battlesuit seat, no windows. Crew Requirements: One operator with battlesuit skill. Accessories: 24 hours limited lifesystem, radiation shielding (PF 10,000), short-range hydrophone (scan 22, DR 3, HT 4, electronics), short-range thermograph (scan 22, DR 3, HT 2, electronics), mini-xadar (scan 22, DR 3, HT 2, electronics), short-range multiscanner (scan 18, DR 3, HT 2, electronics), ALLTV (+8), virtual panorama, mini-cam, optical midget computer (C5, DR 3, HT 2, electronics), two heavy arms (ST 72, DR 180, HT 75, exposed equipment), secure multi-band radio (range 1000 miles), commercial transponder, spotlight (DR 5, HT 2, exposed equipment). Programs: Computer navigation, database (own tech readout), datalink, sensor operation (skill 16), ground routine operation (skill 15), water routine operation (skill 15), air routine operation (skill 15). Armor: 1500 points expensive armor, F6/240 B6/180 R6/360 L6/360 T6/180 U6/180. Waste space: 0.0305 cf. Statistics: Cost $84,985, design mass 0.5 tons, max. payload 800 lbs., current load 150 lbs., loaded mass 1,150 lbs., size modifier +1, radar signature +1, IR signature +1, acoustic signature 0. Ground Performance: Speed factor 10, top speed 3.25 mph, acceleration 4.875 mph/s, deceleration 24 mph/s, MR 3.5, SR 2. Water Performance (Surface/Submerged): Speed factor 1/1, top speed 10/10 mph, acceleration 5/5 mph/s, deceleration 12.5/12.5 mph/s, MR 0.75, SR 4, draft 1.7 feet, maximum submerged depth 900 yards, diving at 2.5 yards/s. Air Performance: Speed factor 36, top speed 126, acceleration 7 mph/s, deceleration 10 mph/s, MR 2.5, SR 2, ceiling 3,780 yards. "Kleiner Kreuzer NYMPHE" and others (TL 5) Copyright (C) 1994 by Onno Meyer This is a zeroth approximation of a german small cruiser. All I had was "Zu den hoffnunglos veralteten Kleinen Kreuzern der Anfangsjahre gehoerten NYMPHE, THETIS, AMAZONE, MEDUSA und die sehr aehnliche NIOBE. Diese 1898 bis 1901 gebauten Schiffe von rund 3000 t Wasserverdraengung hatten Kolben- dampfmaschinen, 9000 PS, 21 kn, 10- 10,5 cm-Geschuetze und zwei Torpedo- rohre 50 cm, Besatzung 257 Mann." and a picture. That translates "Among the hopelessly outdated Small Cruisers of the initial years were NYMPHE, THETIS, AMAZONE, MEDUSA and the very similar NIOBE. These ships with 3000 t displacement, build between 1898 and 1901, had steam engines, 9000 PS, 21 kn, ten 10.5 cm guns and two 50 cm torpedo tubes, the crew was 257." The source is Koehlers Flottenkalender 1983, p. 204. The main guns (with APX crit|cr|6d*16|no|9|1.5 mi.|5 mi.|1/10|1) are slightly too large, the rotary cannons (16|cr|10d|20|4|.5 mi.|1.5 mi|*|100) are a wild guess from tiny details in the picture and the speed is a little too low. The pair of ship's boats are completely made up. Build in 1898-1901, the ships have seen ww1 and the following revolution. While the Treaty of Versailles was obeyed, these cruisers and six old battleships were the core of the german navy. Between 1925 and 1935 they were replaced by new light cruisers. From the roleplaying point of view, such ships have the advantage that they are out of communication with HQ. Such a ship might pop up in the colonies, with wide powers for the captain. The cruiser uses TL5 technology [Dec. 93 errara sheet] with selected TL6 items. Due to the number of turrets, I decided to violate the data format. The volume for 4.7" ammo is probably a typo, I used 1 cf. Structure: 300,000 cf advanced light body (HT 30,000), max. load 3,750 tons, flotation hull with fine hydrodynamics (flotation 5,250 tons reduced to max. load 3,750 tons). 5,000 sf top deck and 30,000 cf expensive superstructure with 1,000 sf top deck. Propulsion: 6,700 KW screw (DR 5, HT 3,000). Power: 2,000 KW triple-expansion steam engine (DR 5, HT 1,000) and two 2,500 KW triple-expansion steam engines (DR 5, HT 1,200 each) consuming 3,000 + 3,750 + 3,750 lbs. of coal per hour. 1,008,000 lbs of coal (DR 5, HT 15,000) for four days and 1,920 miles on "full ahead" or two weeks and 5,040 miles at cruise mode (2,000 KW only). Accomodation: 27 roomy quarters in the superstructure, 230 cramped quarters in the body. Crew Requirements: The sidebar on V41 gives one helmsman, 4 mechanics, ten stokers, several navigators, lookouts, 46 gunners, loaders and FDC crew, 66 fire-fighters and 12 officers or petty officers. The fact that this is a warship will add many more crew positions. Weaponry: Two double turrets (defined below) on bow and stern. The superstructure stops them from firing directly aft/forward, but the arc of fire is well over 180 degrees. Three single turrets (defined below) on each side. 1,000 rounds of 4.7-inch EX and 1,000 rounds of 4.7-inch APX in the body. Four 37mm rotary cannons (DR 5, HT 30) each with 500 shots APX and 500 shots SCHE in casemate mounts. Two fixed torpedo tubes (DR 5, HT 125), each with 10 torpedoes. Armor: 600 points advanced body armor, F6/110 B6/90 R6/100 L6/100 T6/110 U6/90 and 500 points advanced superstructure armor, F6/110 B6/90 R6/100 L6/100 T6/100. Accessories: On the deck - two boats (defined separately). In the body - 25 bilge pumps, early fire extinguisher (30 units), 1,500 man-months of provisions, six sickbays (DR 5, HT 200, equipment), heavy winch (DR 5, HT 50, equipment), six workshops (2*mechanic, 2*engineer, 2*armoury, DR 5, HT 200, equipment). In the superstructure - early fire extinguisher (3 units), five TL6 fire direction centers (DR 5, HT 250, equipment), crane (DR 10, HT 150, exposed equipment) six kits of navigation instruments (DR 3, HT 6, electronics), two TL6 long-distance radios (DR 3, HT 4, electronics), two searchlights (DR 5, HT 10, exposed equipment). Cargo: 20,000 cf (and 36,288 + 7253 cf access space). Statistics: Cost $30,160,450 (adjusted for inflation to $1,508,022.5), design mass 3,500 tons, max. payload 250 tons, max. cargo 250 tons, current load 100 tons, loaded mass 3,600 tons, size modifer +10, radar signature +10, IR signature +13, acoustic signature +5. Ground Performance: None. Water Performance (full/cruise): Speed factor 20, top speed 20/15, acceleration 0.5/0.375, deceleration 10.25/10.1875, MR 0.25, SR 6, draft 30 feet. Air Performance: None. MODULE Double Turret Structure: 500 cf expensive full-traverse turret. Armor: 500 points advanced armor, F6/150 B6/50 R6/100 L6/100 T6/100. Accomodations: Six cramped seats. Accessories: Two telescopes (DR 5, HT 5, equipment). Weaponry: Two 4.7-inch quick-firing guns (DR 5, HT 175) with ten rounds EX and ten rounds APX. MODULE Single Turret Structure: 300 cf expensive limited-traverse turret. Armor: 500 points advanced armor, F6/100 B6/100 R6/100 L6/100 T6/100. Accomodations: Four cramped seats. Accessories: Two telescopes (DR 5, HT 5, equipment). Weaponry: One 4.7-inch quick-firing gun (DR 5, HT 175) with five rounds EX and five rounds APX. Ship's boat for a Small Cruiser (TL 5) Copyright (C) 1994 by Onno Meyer This is the ship's boat for the NYMPHE and similar small cruisers, but it is quite generic. Structure: 500 cf light standard body (HT 400), max. load 12,500 lbs., flotation hull with mediocre lines (flotation 22,500 lbs. reduced to max. load). Propulsion: 25 KW screw (DR 5, HT 40). Power: 25 KW triple-expansion steam engine (DR 5, HT 40) consuming 37.5 lbs. of coal per hour, 375 lbs. coal (DR 5, HT 75) last for 10 hours. Accomodation: Twenty open seats. Crew Requirements: A helmsman is required, a stoker/mechanic would be useful. Accessories: None. Cargo: 100 cf (and 8 cf waste space) Armor: 20 points advanced armor, F3/5 B3/5 R3/5 L3/5 T0/0 U3/5. Statistics: Cost $15,025 (adjusted for inflation to $751.25), design mass 7,000 lbs., max. payload 5,500 lbs., max. cargo 2,500 lbs., current load 3000 lbs., loaded mass 5 tons, size modifier +4, radar signature +4, IR signature +5, acoustic signature +3. Ground Performance: None. Water Performance: Speed factor 11, top speed 13.75 mph, acceleration 0.625 mph/s, deceleration 10.3125 mph/s, MR 0.75, SR 5, draft 4.3 feet. Air Performance: None. Torpedoboat v3.0 (TL5) Copyright (C) 1994 by Onno Meyer This is the adaption of a german torpedo boat from 1887, but I had only displacement, engine power, speed, length, crew and the picture of a boat from that generation. The remainder is "made up". The lack of a superstructure and a gun is intentional - the picture showed none. The fact that the boat comes from a pre-radio era generates some adventure possibilities that vanish if you can ask HQ for every move. My source was the Brockhaus' Konversations-Lexikon, 14th ed., 1896. The design uses TL5 [Dec. 93 errata sheet]. Structure: 6,000 cf medium advanced body (HT 4,000), max. load 120 tons, flotation hull with poor lines (flotation 120 tons), 320 sf top deck. Propulsion: 750 KW screw (DR 5, HT 400). Power: 750 KW triple-expansion engine (DR 5, HT 500) consuming 1,125 lbs. coal per hour. 27,000 lbs coal (DR 5, HT 1200) give 24h endurance with 480 miles range. Accomodation: Seven cramped quarters (for 14 crew in two shifts). Crew Requirements: Yet another similar craft had one Seeoffizier (naval officer), one Maschinisten (mechanic), two Bootsmannsmaaten (boatswains mates), three Maschinistenmaaten (mechanics mates), four Matrosen (able seamen) and four Heizer (stokers) - cancel one stoker to get to the 14 on this design. Accessories: Three bilge pumps, two sets of navigation instruments (DR 3, HT 6, "electronics"), 15 man-months of provisins, mechanic workshop (DR 5, HT 200, equipment). Weaponry: Two fixed torpedo tubes (front) and one tube in an open mount (back), each DR 5, HT 125). Eight torpedos. Cargo: 50 cf (and 29 cf waste space). Armor: 60 points expensive armor, F4/12 B4/8 R4/10 L4/10 T4/12 U4/8. Statistics: Cost $649,070 (adjusted for inflation to $32,453.5), design mass 88 tons, max. payload 32 tons, max. cargo 1 ton, max. deck load 6.4 tons, current load 4 tons, loaded mass 92 tons, size modifier +6, radar signature +6, IR signature +8, acoustic signature +4. Ground Performance: None. Water Performance: Speed factor 10 mph, top speed 20 mph, acceleration 1 mph/s, deceleration 10.5 mph/s, MR 0.25, SR 6, draft 9 feet. Air Performance: None. "Flugkoerper-Schnellboot Klasse 148" (TL7) Copyright (C) 1994 by Onno Meyer The "Missile-Speedboat Type 148" is a german design for use in the north sea and the baltic sea. The boats, S 41 to S 60, were build between 1972 and 1975. My source listed engines, crew, speed and weaponry, everyting else is made up. The calculated top speed is a little to high and should be reserved for perfect weather conditions. The ship has little gaming possibilities on its own, but it could be used in support roles, doing SAR (search-and-rescue) or transporting SEALs in a moonless night. In cruise mode (the 2,000 KW engine delivers 1,950 KW to the screw and 50 KW to misc. systems) the fuel lasts for 250 hours (5000 miles at 20 mph with 0.5 mpg). In sprint mode (the full 8,950 KW on the screw) the fuel lasts for 55 hours (2,200 miles at 40 mph with 0.22 mpg). One 76mm dual-purpose gun (with APX crit|cr|6d*12|no|13|1.5 mi.|10 mi.|1/6|1) is used against ships and aircraft, four Exocet missiles are anti-ship weapons and one 40mm gun (with SCHE crit|cr|6d*5 and fragments|20|14|1 mi.|3 mi.|4|50) is intended as anti-air gun. Sensors are a sonar (5 miles) and hydrophones (10 miles) since no warship should be without them and air- and surface- search radars (67.5 miles each). I think the boats are S41 TIGER, S42 ILTIS, S43 LUCHS, S44 MARDER, S45 LEOPARD, S46 FUCHS, S47 JAGUAR, S48 LOEWE, S49 WOLF, S50 PANTHER in the 3rd squadron and S51 HAEHER, S52 STORCH, S53 PELIKAN, S54 ELSTER, S55 ALK, S56 DOMMEL, S57 WEIHE, S58 PINGUIN, S59 REIHER, S60 KRANICH in the 5th squadron, but that information is a few years old (prior to the breakup of the WP). The Schnellboot uses TL7 technology [Dec. 93 errata sheet] with a new SSM. Structure: 15,000 cf standard medium body (HT 6,000), max. load 300 tons, sealed body, flotation hull with average lines (flotation 300 tons) and roll stabilizer, 1000 cf superstructure, 160 cf limited-traverse turret, 40 cf limited-traverse turret, 600 sf top deck. Propulsion: 8,950 KW screw (DR 5, HT 600). Power: 2,000 KW diesel engine (DR 5, HT 300) using 40 gallons/h, two 3,500 KW diesel engines (DR 5, HT 400) each using 70 gallons/h, 10000 gallon self-sealing tank (DR 5, HT 800, fire on 8) and 100 KWh lead-acid battery (DR 5, HT 100). Accomodations: 20 cramped and 10 standard quarters. The seats that come with the quarters are scattered all over the ship, most bunks are in the body, but some are in the superstructure. The front turret contains three seats, the stern turret contains two open seats. Vision: Few windows. Crew Requirements: 30 crew. I have no idea about the jobs. Accessories: In the body - bilge pumps (5 units), total compartmentalisation, environmental controls, automatic fire suppression (2 units), improved sound baffling, long-range sonar (scan 16, DR 3, HT 30, electronics), long-range hydrophone (scan 18, DR 3, HT 30, electronics), mechanic and engineer workshops (DR 5, HT 200, equipment). In the superstructure - six dischargers with 22 reloads, radar locator, long-range air-search radar (scan 23/17, DR 3, HT 20, electronics), long-range surface-search radar (scan 23/17, DR 3, HT 20, electronics), microframe TC (C3, DR 3, HT 10, electronics), microframe (C3, DR 3, HT 10, electronics), navigation instruments (DR 3, HT 6, electronics), two secure long-distance radios with RDF (DR 3, HT 4, electronics), searchlight (DR 5, HT 8, exposed equipment). Programs: Sensor operation (C3, skill 13 or +2), targeting (C3, +3, missile), targeting (C3, +3, gun). Weaponry: Autostabilized 76mm naval gun (DR 5, HT 75) in universal turret mount (front). 200 rounds pxHE and 200 rounds APX are stored in the body below the turret. 40mm autocannon (DR 5, HT 30) in universal turret mount (rear). 1,475 rounds SCHE are stored in the body below the turret. Four medium SSM launchers (DR 5, HT 50) with exocet missiles in fixed deck mounts. Cargo: 800 cf in the body, plus 63.7+70.1+16 cf waste space. Armor: 480 points expensive armor on the body, F6/90 B6/70 R6/80 L6/80 T6/80 U6/80, 400 cf expensive armor on the superstructure, SF6/90 SB6/70 SR6/80 SL6/80 ST6/80, 400 points expensive armor on the front turret, T1F6/80 T1B6/80 T1R6/80 T1L6/80 T1T6/80, 160 points expensive armor on the rear turret, T2F5/40 T2B5/40 T2R5/40 T2L5/40 T2T0/0. Statistics: Cost $15,486,050, design mass 250 tons, max. payload 50 tons, max. cargo 16 tons, current load 30 tons, loaded mass 280 tons, size modifier +7, radar signature +7, IR signature +9 (cruise) or +10 (sprint), acoustic signature +0 (cruise) or +1 (sprint). Ground Performance: None. Water Performance (Cruise/Sprint): Speed factor 14, top speed 24.5/45.5 mph, acceleration 0.875/1.625 mph/s, deceleration 10.4375/10.8125 mph/s, MR 0.25, SR 7, draft 13 feet. Air Performance: None TAASF Sea-Sled v1.0 (TL 9 and higher) Copyright (C) 1994 by Onno Meyer This is a subcraft of the _Streaker_, a modified Snarkhunter class exploration vessel. If you don't read that entry, the numbers make little sense. The Sea-Sled has one open seat (the same sled can be used by humans and fin {66}). The user is expected to wear diving gear {10}, but the sled can provide air. The hardpoints might carry robots {118} or a pair of light torpedoes {313}. In addition to the generic exploration sled described here, the ship had cargo and ambulance sleds. Structure: 50 cf expensive XH body (HT 300), max. load 4,500 lbs., sealed body, submersible hull (flotation 2,750 lbs.) with fine hydrodynamics. Propulsion: 75 KW screw (DR 5, HT 30). Power: 75 KW fuel cell (DR 5, HT 15) with 45 gallons hydrox (self-sealing, DR 5, HT 25, fire on 10) for 60 hours. Accomodation: One open seat. Crew Requirements: One operator with Piloting (sea-sled). Armor: 600 points advanced armor, F6/100 B6/100 R6/100 L6/100 T6/100 U6/100. The top armor protects only the sled, not the user. Accessories: Laser sensors, radar locator, short-range sonar (scan 16, DR 3, HT 4, electronics) {8}, short-range hydrophone (scan 18, DR 3, HT 4, electronics) {9}, short-range MAD (scan 10, DR 3, HT 4, electronics) {14}, mini-cam, optical midget computer (C3, DR 3, HT 2, electronics), GPS, TL10 interface jack, secure tactical radio with ELF receiver {23}, IFF, two spotlights (DR 5, HT 2, exposed equipment) {115}. Programs: Database (2.42 GB recognition guide), datalink, sensor operation (skill 14 or +3), routine vehicle operation (skill 13). The sled contains three artificial gill units (S50) linked to external seats in a standard superstructure serving as airdomes {43}, I assumed the gills are 1.2 cf. Weaponry: Two hardpoints. Cargo: 2 cf (and 0.648 cf waste space). Among the standard payload will be several breathers {48} and handlers {11} from GURPS Uplift. Statistics: Cost $90,000, design mass 1,620 lbs., max payload 1,130 lbs., max. cargo 180 lbs., max. hardpoint load 1,130 lbs., current load 380 lbs., loaded mass 1 ton, size modifier +2, radar signature +2, IR signature +2, acoustic signature +1. Ground Performance: None. Water Performance (surface/submerged): Speed factor 14/10, top speed 56/40 mph, acceleration 2 mph/s, deceleration 1 mph/s, MR 0.75, SR 3, draft 2 feet, max. submerged depth 500 yards, diving at 1 yard/s. Air Performance: None. Exocet Missile, TL7 The MM 38 Exocet missile is a french SSM. MM stands for "Mer-Mer" ("sea- sea"). GURPS Vehicles calls it a medium SSM, and that is a close fit, but not perfect. Cost $1,000,000 Mass 1600 lbs. Volume 20 cf Name Exocet MM 38 Guidance IG(ARH) Skill 18 Type exp or pxp Damage 6d*1000[12d] Min 2 miles Mph 650 Flight 125 seconds Size +1 ROF 1 Shots single shot XXH and stronger bodies, TL8 While cost and mass for this TL8+ development are obvious, maximum load and HT modification are not: I decided to continue 15, 25, 40, 60, 90 with 120, 150, ... and *0.5, *1, *1.5, *2, *3 with *4, *5, ... . Note: Under earthlike conditions, 90 lbs. per cf are the highest safe mass. If the user of a XXXH battlesuit enters a building, he could crash all the way down into the basement. On high-gravity worlds, great mass is expected, and generic family cars might have XXH bodies without any problems. Reactionless Thrusters, TL10 $10, 0.5 lbs., 0.025 cf and 0.5 KW per lbs. of thrust. This thruster gives 10% of the performance of TL11 thruster from Vehicles. With the exception of a 7.4% reduction in volume, it is like the GURPS Space thruster for TL10.