Since 1994 I have mailed at least one GURPS vehicle per week to the GURPSnet mailing list. This file contains the vehicles from Week 1 (October 27th, 1994) to Week 100 (September 23th, 1998). The copyright of each vehicle is reserved by the author of that vehicle. They were written by T. Ratcliff, L. Kelly, J. Glenn, J. Lowry, A. Winsor and me. This file was compiled on June 17th, 2003. Onno Meyer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Advanced First-In Scoutship v1.0 (TL 12) This ship is similar in concept to the Runabout from Star Trek DSN, but definitely no clone of that craft. The Advanced First-In Scoutship carries a team of 4-5 scouts toward worlds no human has visited before. Sensors are a 40-mile gravscanner, a 144-mile thermograph, a 480-mile xadar, a 20-mile multiscanner, a sound detector, an ALLTV and a reconcam. The ship carries a xaser (ver|imp|6d*10(2)|8|20|6 mi.|15 mi.|4|20 KWh). The bay was added for probes, but the option to add medium HVGM is attractive. The armor is no serious protection, but the scoutship can outrun many potential threats. The payload assumes five scouts, their equipment and a few one-person subcraft in the hold (scout suits or grav cycles). The ship is build at TL12 [Dec. 93 errata sheet] with the warpdrive from Space. Structure: 4,000 cf standard heavy body (HT 4,000), max. load 120 tons, very good streamlining, sealed body, flotation hull (flotation 100 tons), three contragrav units (DR 5, HT 40 each). Propulsion: Two 2.5t reactionless engines (DR 5, HT 40 each) and two 200- WTF warpdrives (DR 5, HT 300 each). Power: Two 25 MW antimatter plants (DR 5, HT 75 each) and a 5 MWh rechargeable power cell (DR 5, HT 16). Excess power 8,703-75 KW. Accomodations: Five cramped quarters, no windows. Crew Requirements: Pilot, copilot, mechanic and two scientists or rangers. Accessoires: Compact fire extinguisher, grav compensators, basic IR cloaking, laser sensors, two 8-person full lifesystems, radiation shielding, partial stealth, long-range gravscanner (scan 28, DR 3, HT 40, electronics), long-range thermograph (scan 28, DR 3, HT 10, electronics), long-range xadar with rangefinder (scan 30, DR 3, HT 20, electronics), long-range multiscanner (scan 24, DR 3, HT 30, electronics), long-range sond detector (scan 28, DR 3, HT 30, electronics), ALLTV (+9), virtual panorama, two HUDWACs with pupil scanner, two forcelocks, automed (DR 5, HT 50, equipment), recon camera (DR 3, HT 7, electronics), cargo ramp, three optical microframes (C8, DR 3, HT 12, electronics), dual controls, two INS (DR 3, HT 6, electronics), two neural interface fields, provisions (20 units), two secure long-distance gravity-ripple communicators (DR 3, HT 4, electronics), long-distance radio (DR 3, HT 4, electronics), two IFF, terrain-following radar, two neutrino communicators, EM com, light tractor beam (DR 5, HT 25, equipment). Programs: Autonomous operation (C6, IQ 11), computer navigation, database (6.8 GB maps), datalink, sensor operation (C8, skill 23 or +12), gunner (C6, skill 18 or +8), tactical vehicle operation (C6, skill 20), targeting (C6, +11). Cargo: 1,000 cf (and 28.55 cf waste space). Armor: 1,000 points expensive armor, F6/200 B6/150 R6/150 L6/150 T6/150 U6/200. Weaponry: Autostabilized heavy gatling xaser (DR 5, HT 30) in a front cyberslave and a 20 cf weapon bay with 4 medium HVGM. Statistics: Cost $5,000,000, design mass 32 tons, max. payload 88 tons, max. cargo 30 tons, current load 8 tons, loaded mass 40 tons, size modifier +6, radar signature -2, IR signature +2, acoustic signature +3. Ground Performance: None. Water Performance: Speed factor 8, top speed 40 mph, acceleration 2.5 mph, deceleration 12.5 mph, MR 1.5, SR 6, draft 7 feet. Air Performance: Speed factor 120, top speed 600 mph, acceleration 10 mph/s, deceleration 30 mph/s, MR 11.75, SR 7, ceiling unlimited. Space Performance: Top speed 10 pc/day. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Advanced Scout Suit v1.0 (TL 12) The Advanced Scout Suit is the civilian variant of the battlesuit. Even if the suit is unarmed, it has considerable strenght. The hyperdense armor can resist depths of 1,000 yard (or most handheld guns). The scout suit can operate in a variety of environments on worlds up to 3 G (and fly into LEO). It has air for 24h, but power lasts for 20 years. The sensor suite contains a 32-mile thermograph, a 48-mile xadar, a 5,000-yard multiscanner and an ALLTV. The "retractable" legs do not really retract - they fold into a better hydrodynamic position. In the air, I used the backpack vehicle airspeed modifier. The suit was designed as a "subcraft" of the Advanced Survey Scoutship or the Advanced First-In Scoutship, but other uses are possible. The suit uses TL12 technology [Dec. 93 errata sheet]. Structure: 30 cf expensive XH body (HT 180), max. load 2,700 lbs., sealed body, two retractable legs with improved suspension (DR 300, HT 90), submersible hull with average hydrodynamics (flotation 1,500 lbs.), two contragrav units (DR 5, HT 4 each) and advanced controls. Propulsion: 30 KW drivetrain and 600 lbs. reactionless engine (DR 5, HT 8). Power: 40 KW cold fusion plant (DR 5, HT 3) and a 1 KWh rechargeable power cell (DR 5, HT 4). Excess power 6.7 KW. Accomodations: One battlesuit seat, only vision slits. Crew Requirements: One operator. Armor: 1,800 points advanced armor, F6/300 B6/200 R6/400 L6/400 T6/200 U6/300. Cargo: None, but 3.2298 cf waste space. Accessoires: Ghost surface, laser sensors, 24h limited lifesystem, NBC kit, radiation shielding, short-range thermograph (scan 24, DR 3, HT 2, electronics), human-spectrum sensor array (+2), mini-xadar with rangefinder (scan 24, DR 3, HT 2, electronics), short-range multiscanner (scan 20, DR 3, HT 2, electronics), ALLTV, virtual panorama, midget comp (C6, DR 3, HT 2, electronics), two heavy mecha arms (ST 108, DR 200, HT 90, exposed equipment), GPS, interface jack, secure tactical gravity-ripple com, IFF, neutrino communicator. Programs: Autonomous operation (IQ 10), database (own tech readout), datalink, sensor operation (skill 17 or +6), 3*tactical vehicle operation (land, water and air, skill 17). Statistics: Cost $240,000, design mass 700 lbs., max. payload 1 ton, current load 200 lbs., loaded mass 0.45 tons, size modifier +2 (-4/-7 to spot), radar signature +2, IR signature +3, acoustic signature 0. Ground Performance: Speed factor 12, top speed 48 mph, acceleration 6 mph/s, deceleration 25 mph/s, MR 5.5, SR 4. Water Performance (submerged): Speed factor 4, top speed 34 mph, acceleration 4.25 mph/s, deceleration 12.125 mph/s, MR 2, SR 4, max. submerged depth 1,000 yards, diving at 2.125 yard/s. Air Performance: Speed factor 65, top speed 552.5 mph, acceleration 17 mph/s, deceleration 27 mph/s, MR 12.5, SR 6, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Advanced Grav Cycle v1.0 (TL 12) The grav cycle on V56 might be sufficient for a commuter, but a scout needs more. The Advanced Grav Cycle is rated for 3 G, and most systems are doubled. As a result, the cycle performance exceeds the design limits of most humanoid operators. Under earthlike conditions, the grav cycle can carry two scouts and supplies for several weeks. The cycle was designed as a subcraft of the Advanced First-In Scoutship, but other uses are possible. The cycle uses TL12 technology [Dec. 93 errata sheet]. Structure: 20 cf (AF 50) XH body (HT 150), max. load 1,800 lbs., fair streamlining, sealed body, two contragrav units (DR 5, HT 4, electronics). Propulsion: Twin 300 lbs. reactionless engines (DR 5, HT 6 each). Power: Two 20 KW cold fusion plants (DR 5, HT 2 each) and a 24 KWh rechargeable power cell (DR 5, HT 4). Excess power 7.7 KW. Accomodations: Two external seats. Crew Requirements: None (autopilot). Accessoires: Burglar alarm, cheap mini-ladar (scan 23, DR 3, HT 2, electronics), two dumb optical midget comps (C5, DR 3, HT 2, electronics), dual controls, GPS, neural interface jack, two secure tactical gravity-ripple communicators, two IFF, two IR searchlighs (DR 5, HT 2, exposed equipment). Programs: Database (0.27 GB maps), datalink, sensor operation (skill 17 or +6), routine vehicle operation (skill 16). Cargo: 5 cf (and 3.1152 cf waste space). Armor: 380 points cheap armor, F6/70 B6/60 R6/60 L6/60 T6/60 U6/70. Statistics: Cost 32,000, design mass 400 lbs., max. payload 1,400 lbs., max. cargo 450 lbs., current load 200 lbs., loaded mass 0.3 tons, size modifier +1, radar signature +1, IR signature +2, acoustic signature 0. Ground and Water Performance: None. Air Performance: Speed factor 75, top speed 750 mph, acceleration 20 mph/s, deceleration 40 mph/s, MR 12, SR 6, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Advanced Survey Scoutship v1.0 (TL 12) A vehicle like this Advanced Survey Scoutship is used if a first-in team detected something worth a closer look. The ship carries most sensor types (usually quite big ones) and high- quality interpretation software. It is armed with a xaser for self-defense (ver|imp|6d*15(3)|10|20|10 mi.|25 mi.|4|50 KWh) and it is moderately stealthy. The primary subcraft are two completely different 10-ton vehicles. While the Advanced Scoutshuttle holds the entire crew and little more, the Advanced Scout Flyer is fit for the toughest job - at the expense of some endurance. Half a dozen Advanced Scout Suits allow "hands-on" research under most conditions. The ship uses TL12 technology [Dec. 93 errata sheet] with the warpdrive and the grav unit from Space and a self-defined lab (use sickbay data). Structure: 30,000 cf standard medium body (HT 9,750), max. load 600 tons, good streamlining, sealed body, flotation hull (flotation 500 tons), three contragrav units (DR 5, HT 100 each). Propulsion: Two 22t reactionless engines (DR 5, HT 150 each) and two 800- WTF warpdrives (DR 5, HT 800 each). Power: Two 90 MW AM plants (DR 5, HT 125 each), one 5 MW cold fusion plant (DR 5, HT 40) and a 5 MWh rechargeable power cell (DR 5, HT 12). Excess power is 16,612 KW. Accomodations: 24 standard quarters, no windows, with artificial gravity unit (DR 5, HT 60). Crew Requirements: Pilot, co-pilot, com operator, sensor operator, three engineers and one medic (plus up to 16 scientists/subcraft crew). Armor: 2,400 points advanced armor, F6/500 B6/300 R6/400 L6/400 T6/300 U6/500. Cargo: 3,000 cf (and 137.6 cf waste space). Accessoires: Two bilge pumps, heavy compartmentalization, compact fire extinguisher (3 units), grav compensators, basic IR cloaking, laser sensors, three 24-person full lifesystems, radiation shielding, partial stealth, medium sonar (scan 24, DR 3, HT 10, electronics), long-range geophone (scan 26, DR 3, HT 75, electronics), extreme-range gravscanner (scan 32, DR 3, HT 125, electronics), medium hydrophone (scan 26, DR 3, HT 10, electronics), long-range thermograph (scan 28, DR 3, HT 10, electronics), extreme-range xadar with rangefinder (scan 34, DR 3, HT 60, electronics), long-range multiscanner (scan 24, DR 3, HT 30, electronics), medium sound detector (scan 26, DR 3, HT 10, electronics), ALLTV (+9), four HUDWAC with virtual panorama, two forcelocks, four automeds, (DR 5, HT 50 each, equipment), recon camera (DR 3, HT 7, electronics), cargo ramp, three optical microframes (C8, DR 3, HT 12 each), dual controls, hangar (1,200 cf of vehicles), three INS (DR 3, HT 6, electronics), three GPS, four neural induction fields (DR 3, HT 10, electronics), 96 units of provisions, three secure long- distance gravity-ripple communicators (DR 3, HT 4 each, electronics), three secure long-distance radios (DR 3, HT 4 each, electronics), three IFF, two labs (DR 5, HT 200, equipment), three terrain-following radars, three EM communicators, three neutrino coms, heavy tractor beam (DR 5, HT 75, equipment), two vehicle bays (1,000 and 2,000 cf), workshop (engineer, DR 5, HT 200, equipment). Programs: Autonomous operation (C8, IQ 13), database (1,382.65 GB detailed starmaps), datalink, sensor operation (C8, skill 23 or +12), gunner (C8, skill 20 or +10), tactical vehicle operation (C8, skill 22), targeting (C8, +13). Weaponry: Autostabilized light xasercan (DR 5, HT 60) in a front cyberslave and a 120-cf weapon bay. Statistics: Cost $20,000,000, design mass 160 tons, max. payload 44o tons, max. cargo 60 tons, current load 40 tons (incl. 22.1 tons subcraft), loaded mass 200 tons, size modifier +8, radar signature 0, IR signature +4, acoustic signature +3. Ground Performance: None. Water Performance: Speed factor 10, top speed 60 mph, acceleration 3 mph/s, deceleration 11.5 mph/s, MR 1.25, SR 7, draft 11.7 feet. Air Performance: Speed factor 100, top speed 600 mph, acceleration 12 mph/s, deceleration 32 mph/s, MR 11.5, SR 8. Space Performance: Warpspeed 8 parsec/day. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Advanced Scout Flyer v1.0 (TL 12) A mixture between a supersonic jet and a DSV, the Advanced Scout Flyer can enter almost any environment. On the other hand, it lacks the endurance (or the warpdrive) for space travel beyond orbit. The sensor suite contains a sonar (48k yards), a gravscanner (4 miles), a thermograph (64 miles), a xadar (480 miles), a multiscanner (10 miles), a sound detector and two ALLTVs (one in a periscope). The flyer is unarmed but extremely tough - it can dive nearly three miles. The flyer was designed as a subcraft of the Advanced Survey Scoutship, but other uses are possible. The flyer uses TL12 technology [Dec. 93 errata sheet]. Structure: 1,000 cf standard XH body (HT 1,800), max. load 45 tons, good streamlining, sealed body, albacore submersible hull (flotation 27.5 tons), two contragrav units (DR 5, HT 20 each). Propulsion: Twin 8t reactionless engines (DR 5, HT 75 each). Power: Two 1 MW cold fusion plants (DR 5, HT 12 each) and a 2 MWh rechargeable power cell (DR 5, HT 6). Excess power 282 KW. Accomodations: Six seats, no windows. Crew Requirements: Pilot and copilot. Armor: 6,600 points advanced armor, F6/1,200 B6/1,000 R6/1,000 L6/1,000 T6/1,000 U6/1,400. Cargo: None, but 99.3 cf access space. Accessories: Bilge pump, ghost surface, heavy compartmentalization, compact fire extinguisher, grav compensators, basic IR cloaking, laser sensors, 6*4d limited lifesystem, radiation shielding, partial stealth, short- range sonar (scan 22, DR 3, HT 4, electronics), short-range gravscanner (scan 20, DR 3, HT 4, electronics), short-range hydrophone (scan 24, DR 3, HT 4, electronics), medium thermograph (scan 26, DR 3, HT 4, electronics), long-range xadar with rangefinder (scan 30, DR 3, HT 20, electronics), medium multiscanner (scan 22, DR 3, HT 8, electronics), periscope with ALLTV (+9, 8 ft., HT 16), medium sound detector (scan 26, DR 3, HT 10, electronics), ALLTV (+9), virtual panorama, forcelock, three optical minicomps (C7, DR 3, HT 4, electronics), dual controls, galley, INS (DR 3, HT 6, electronics), two GPS, two neural induction fields (DR 3, HT 10, electronics), CB radio, two secure long-distance gravity-ripple communicators, two IFF, terrain-following radar, EM communicator, two neutrino communicators. Programs: Autonomous operation (C7, IQ 12), database (227.7 GB recognition guides), datalink, sensor operation (C7, skill 22 or +11), 2*tactical vehicle operation (water and air, C7, skill 21). Statistics: Cost $4,000,000 design mass 10 tons, max. payload 35 tons, current load 2 tons, loaded mass 12 tons, size modifier +4 (-2/-5 to spot), radar signature -4, IR signature -2, acoustic signature +1. Ground Performance: None. Water Performance (submerged): Speed factor 11, top speed 121 mph, acceleration 5.5 mph/s, deceleration 12.75 mph/s, MR 1.5, SR 5, draft 4.6 feet, max. submerged depth 5,000 yards, diving at 2.75 yd./s. Air Performance: Speed factor 100, top speed 1,100 mph, acceleration 22 mph/s, deceleration 42 mp - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Advanced Scoutshuttle v1.0 (TL 12) The Advanced Scoutshuttle is a light shuttlecraft and lifeboat. The primary purpose is to bring 24 crewmen home if something goes wrong. Passenger capacity was the main design goal, and defense/weaponry or other fancy systems are left out. The sensor suite (4-mile gravscanner, 64-mile thermograph, 120-mile xadar, 10-mile multiscanner and an ALLTV) allows use as a secondary sensor platform. Some basic detection countermeasures and the warpdrive are the only protection. The shuttlecraft was designed as a subcraft of the Advanced Survey Scoutship, but other uses are possible. The shuttle uses TL12 technology [Dec. 93 errata sheet] with the warpdrive from Space. Structure: 2,000 cf standard medium body (HT 1,500), max. load 40 tons, very good streamlining, sealed body, two contragrav units (DR 5, HT 20 each). Propulsion: Twin 8-ton reactionless engines (DR 5, HT 75 each) and a 40-WTF warpdrive (DR 5, HT 150). Power: Two 3 MW cold fusion plants (DR 5, HT 25) and a 1 MWh rechargeable power cell (DR 5, HT 4). Excess power is 63 KW. Accomodations: 24 light seats, vision slits. Crew Requirements: Pilot, mechanic. Armor: 1,200 points advanced armor, F6/240 B6/160 R6/200 L6/200 T6/160 U6/240. Cargo: 200 cf (and 277.8 cf access space). Accessoires: Two dischargers, compact fire extinguisher, grav compensator, basic IR cloaking, laser sensors, 24-person full lifesystem, radiation shielding, partial stealth, short-range gravscanner (scan 20, DR 3, HT 4, electronics), medium thermograph (scan 26, DR 3, HT 4, electronics), medium xadar with rangefinder (scan 28, DR 3, HT 10, electronics), medium multiscanner (scan 22, DR 3, HT 6, electronics), ALLTV (+9), forcelock, cargo ramp, five optical midget comps (C6, DR 3, HT 2 each, electronics), dual controls, galley, INS (DR 3, HT 6, electronics), GPS, two neural interface jacks, two secure long-distance gravity- ripple communicators (DR 3, HT 4, electronics), two IFF, two neutrino communicators. Programs: Database (4.7 GB maps), datalink, sensor operation (C6, skill 21 or +10), tactical vehicle operation (C6, skill 20). Statistics: Cost $2,250,000, design mass 10 tons, max. payload 30 tons, max. cargo 4 tons, current load 6 tons, loaded mass 16 tons, size modfier +5, radar signature -3, IR signature 0, acoustic signature +2. Ground and Water Performance: None. Air Performance: Speed factor 120, top speed 1,200 mph, acceleration 20 mph/s, deceleration 40 mph/s, MR 11.75, SR 7, ceiling unlimited. Space Performance: Warpspeed 2.5 parsec/day. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Large Cargo Aircraft v1.0 (TL 08) I've made this vehicle to compare it with the cargo airship in the next edition of the net.book. Guess who is cleaner, cheaper and a sitting duck - if (and only if) the cargo is urgent or critical, this design is used. Sensors are a radar (40 miles) and a LLTV. The armor is little better than that of a car. With an endurance of 10h it gets 4,800 miles and 1.09 mpg. It can operate from makeshift airfields ("firm" ground). After each flight, a team of 2-3 mechanics has to do a checkup. The aircraft uses TL8 technology [Dec. 93 errata sheet]. It could be a state-of-the-art design in Cyberworld or a generic, slightly aging vehicle in Terradyne. Structure: 8,000 cf expensive light body (HT 2,500), max. load 100 tons, very good streamlining, sealed body, ten retractable wheels (DR 2, HT 42/84 each) with improved and off-road suspension, STOL wings (HT 1,250 each). Propulsion: Four 11,000 lbs. variable-bypass turbojets (HT 100 each) with 2D-vectored thrust in standard engine pods (DR 10) with two 1,000- gallon wing tanks (self-sealing, DR 5, HT 175, fire on 10) and one 2,400-gallon body tank (self-sealing, DR 5, HT 400, fire on 10) for 10 hours. Power: 440 KW from the engines, excess power 430 KW. Accomodations: Five roomy seats, few windows. Crew Requirements: Pilot, co-pilot, navigator, mechanic, cargo handler. Armor: 160 points expensive armor, F4/20 B4/20 R4/20 L4/20 T4/15 U5/25 RW4/20 LW4/20. Cargo: 4,000 cf (and 999.15 cf access space). Accessoires: Crashwebs, compact fire extinguisher, 5*12h limited lifesystem, medium radar (scan 22, DR 3, HT 10, electronics), LLTV (+4), cargo ramp (rear), two optical midget comps (C2, DR 3, HT 2, electronics), dual controls, galley, two GPS, three long-distance radios (DR 3, HT 4, electronics), four transponders, four spotlights (DR 5, HT 2, exposed equipment). Programs: Database (own tech readout), database (141 GB maps), sensor operation (skill 13 or +2), routine vehicle operation (skill 12). Weaponry: Four hardpoints (for fuel pods). Statistics: Cost $15,000,000, design mass 48.5 tons, max. payload 51.5 tons, max. cargo 50 tons, current load 51.5 tons, loaded mass 100 tons, size modifier +7, radar signature +8, IR signature +12, acoustic signature +10 (ground)/+6 (air). Ground Performance: Speed factor 28, top speed 168 mph (reduced to stall speed), acceleration 6 mph/s, deceleration 10 mph/s, MR 0.25, SR 7. Water Performance: None. Air Performance: Speed factor 80, stall speed 73.75 mph, top speed 480 mph, acceleration 12 mph/s, deceleration 15 mph/s, MR 4.5, SR 7, ceiling 12,720 yards. Military Upgrade Kit: Add two dischargers and 16 reloads, add laser sensors, repace the radar by a variant with rangefinder, replace the midget comps by genius midgets, remove the galley, add secure links to the radios, replace the transponders by IFF, add two lasercoms and replace the routine operation software by tactical vehicle operation. These new parts cost $714,500, used parts once worth $119,200 are removed, stats are unchanged. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Multirole Starfighter v1.0 (TL 11) The Multirole Starfighter combines a hard-hitting weapons pack with considerable endurance, at the cost of a rather low acceleration. This large craft allows the crew to move around and repair things and can carry a small boarding party. Weapons are a railgun (ver|exp|6d*500|20|16|n/a|10 mi.|1|190|5 KWh), xasers (ver|imp|6d*15(3)|8|20|10 mi.|25 mi.|4|50 KWh) and missiles (usually five Xh HVGM). Sensors are a 6.75-mile gravscanner, a 108-mile thermograph, a 840-mile xadar, a 15-mile multiscanner and an ALLTV. The listed payload allows safe operations on worlds up to 2.5 G. In space, the starfighter accelerates with six G. The fighter is build at TL11 [Dec. 93 errata sheet] with the hyperdrive from Space. Structure: 3,000 cf advanced heavy body (HT 3,000), max. load 90 tons, 30 degree front slope, sealed body, superior streamlining, vertol lift with advanced controls. Propulsion: Twin 108t reactionless engines (DR 5, HT 400 each) and a hyperdrive generator (DR 5, HT 75). Power: Two "large" 25 MW fusion plants (DR 5, HT 125 each) and a 12 MWh rechargeable power cell (DR 5, HT 30). Excess power is 28,244 KW. Accomodations: Four roomy and four light cramped seats, no windows. Crew Requirements: Pilot, copilot, gunner, mechanic. Armor: 1,200 points advanced laminate armor, F6/300L (sloped) B6/200L R6/200L L6/200L T6/200L U6/200L. Cargo: None, but 238.6 cf access space. Accessoires: Crashwebs, compact fire extinguisher, G-seats, improved IR cloaking, laser sensors, 8-person full lifesystem, rad shielding, radical stealth, advanced medium gravscanner (scan 23, DR 3, HT 20, electronics), advanced long-range thermograph (scan 27, DR 3, HT 10, electronics), advanced very-long-range xadar with rangefinder (scan 31, DR 3, HT 40, electronics), advanced medium multiscanner (scan 21, DR 3, HT 6, electronics), ALLTV (+9), four HUDWAC with pupil scanner and virtual panorama, forcelock, three optical genius microframes (C8, DR 3, HT 12, electronics), dual controls, galley, two INS (DR 3, HT 6, electronics), two GPS, four neural interface jacks, two secure long- distance radios (DR 3, HT 4, electronics), two IFF, two terrain- following radars, two neutrino communicators. Programs: Database (118.5 GB maps), datalink, sensor operation (C7, skill 22 or +11), 3*gunner (C8, skill 19 or +9), tactical vehicle operation (C8, skill 22), 3*targeting (C7, +11). Weaponry: Autostabilized, fixed 25mm railgun (DR 5, HT 60) with 190 micronuke darts, two autostabilized light xaser cannons (DR 5, HT 60) in front cyberslave mounts, a 100 cf weapon bay and two hardpoints. Statistics: Cost $22,500,000, design mass 32 tons, max. payload 58 tons, max. hardpoint load 36 tons, current load 4 tons, loaded mass 36 tons, size modifier +6, radar siganture -8, IR signature +1, acoustic signature +3. Ground and Water Performance: None. Air Performance: Speed factor 90, top speed 1,530 mph, acceleration 34 mph/s, deceleration 5 mph/s, MR 4.75, SR 3, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aerospace Superiority Starfighter v1.0 (TL 11) This design goes for air combat performance. The Aerospace Superiority Starfighter is intended to secure the airspace of a contested planet prior to drop operations. The weaponry are (probably) five hv. HVGM and a pair of linked xasers (each ver|imp|6d*10(2)|20|20|6 mi.|15 mi.|4|20 KWh/shot), the hardpoint was included for special recon pods. Sensors are a 240-mile thermograph, a 360- mile xadar and an ALLTV. The fighter accelerates at 8 G and can visit worlds up to 2.5 G (a bug in the system :-). The agility is less than theoretically possible since smashed pilots are useless. The starfighter uses TL11 technology [Dec. 93 errata sheet]. Structure: 1,000 cf advanced heavy body (HT 1,200), max. load 30 tons, radical streamlining, sealed body, combat-stressed wings (HT 600 each), vertol lift system, responsive hull and advanced controls. Propulsion: Twin 48t reactionless engines (DR 5, HT 250 each). Power: Ten MW small fusion plant (DR 5, HT 75) and a 5 MWh rechargeable power cell (DR 5, HT 16). Excess power is 371.5 KW. Accomodations: One seat with vision slits. Crew Requirements: Pilot. Armor: 1,200 points advanced laminate armor, F6/200A B6/100A R6/150A L6/150A T6/100A U6/200A RW6/150A LW6/150A. Cargo: 20 cf (and 3 cf waste space). Accessoires: Ghost surface, two dischargers, ejection seat, compact fire extinguisher, improved IR cloaking, laser sensors, two-day limited lifesystem, radiation shielding, radical stealth, womb seat, advanced extreme-range thermograph (scan 29, DR 3, HT 25, electronics), advanced long-range xadar with rangefinder (scan 29, DR 3, HT 25, electronics), ALLTV (+8), virtual panorama, HUDWAC with pupil scanner, automatic laser designator (DR 3, HT 3, electronics), optical genius microframe TC (C8, DR 3, HT 10, electronics), two optical genius minicomps (C7, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), GPS, neural induction field (DR 3, HT 10, electronics), three secure tactical radios, three IFF, three terrain-following radars, three neutrino communicators. Program: Autonomous operation (C7, IQ 12), database (1,148 GB recognition guide), datalink, sensor operation (C7, skill 21 or +10), gunner (C8, skill 19 or +9), tactical vehicle operation (C7, skill 20), targeting (C8, +12). Weaponry: Two linked heavy gatling xasers in autostabilized wing mounts, 45 cf weapon bay and one hardpoint. Statistics: Cost $70,000,000, design mass 11 tons, max. payload 19 tons, max. cargo 0.6 tons, max. hardpoint load 6 tons, current load 1 ton, loaded mass 12 tons, size modifier +5 (-1/-4 to spot), radar signature -8, IR signature -1, acoustic signature +2. Ground and Water Performance: None. Air Performance (vertol/wing): Speed factor 156/208, stall speed 0/200 mph, top speed 2,964/4,160 mph, acceleration 38/40 mph/s, deceleration 10/5 mph/s, MR 5.75/21.5, SR 3/6, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Economy Aerospace Fighter v1.0 (TL 11) The other two designs try to optimize agility and firepower. While both are clearly desireable for a combat spacecraft, much less is required to keep armed merchanters in line or to devastate 'primitive' worlds. The Economy Aerospace Fighter is a capable spacecraft within a slim budget. The engine gives 6 G acceleration. The weaponry consists of a fixed xaser (ver|imp|6d*7(2)|15|20|4 mi.|10 mi.|4|10 KWh), a bunch of medium HVGM (prog|20|pxp|6d*50[20d]400|3,200|15 sec.|-2|1/6|20) and (usually) two heavy HVGM. Sensors are a 72-mile thermograph, a 120-mile xadar and an ALLTV. The starfighter uses TL11 technology [Dec. 93 errata sheet]. Structure: 500 cf expensive heavy body (HT 800), max. load 15 tons, superior streamlining, sealed body, two combat-stressed waverider wings (HT 400 each), vertol lift system and advanced controls. Propulsion: 36t reactionless engine (DR 5, HT 200). Power: 4 MW small fusion plant (DR 5, HT 50) and a 4 MWh rechargeable power cell (DR 5, HT 16). Excess power is 390 KW. Accomodations: One standard seat with vision slits. Crew Requirements: Pilot. Armor: 900 points advanced armor, F6/150 B6/100 R6/100 L6/100 T6/100 U6/150 RW6/100 LW6/100. Cargo: None, but 8.7 sc waste space. Accessoires: Crashweb, two dischargers, instant chameleon surface, ejection seat, compact fire extinguisher, G-seat, improved IR cloaking, laser sensors, 24h limited lifesystem, radiation shielding, radical stealth, long-range thermograph (scan 26, DR 3, HT 10, electronics), medium xadar with rangefinder (scan 26, DR 3, HT 10, electronics), ALLTV (+8), virtual panorama, HUDWAC with pupil scanner, optical miniTC (C6, DR 3, HT 3, electronics), two optical minicomps (C6, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), neural interface jack, two secure tactical radios, two IFF, two terrain-following radars, neutrino communicator. Programs: Database (130 GB recognition guides), datalink, sensor operation (C6, skill 20 or +9), gunner (C6, skill 17 or +7), tactical vehicle operation (C6, skill 19), targeting (C6, +10). Weaponry: Autostabilized medium gatling xaser (DR 5, HT 20) in the nose, fixed medium missile launcher (DR 5, HT 20) with 20 HVGM and five hardpoints. Statistics: Cost $6,000,000, design mass 5.5 tons, max. payload 9.5 tons, max. hardpoint load 9.5 tons, current load 0.5 tons, loaded mass 6 tons, size modifier +4 (+1/-2 to spot), radar signature -9, IR signature -2, acoustic signature +2. Ground and Water Performance: None. Air Performance (vertol/wing): Speed factor 93/124, stall speed 0/300 mph, top speed 1,581/2,232 mph, acceleration 34/36 mph, deceleration 5/10 mph, MR 5/18, SR 3/5, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Medium Tiltrotor Transport v1.0 (TL 08) Again, this is the conventional counterpart of an airship from the net.book. The aircraft is five times more expensive than the airship, but it is five times faster, too. The range is 1,440 miles, that gives 5.14 mpg. The tiltrotor would be used where speed and VTOL capability count, for example as rescue/medevac aircraft or for police duties. Military variants of this thin-skinned flyer are unlikely unless the area of operations is completely AA-free. The aircraft uses TL8 technology [Dec. 93 errata sheet]. It could be a state-of-the-art design in Cyberworld or a generic, slightly aging vehicle in Terradyne. Structure: 1,200 cf expensive light body (HT 800), max. load 15 tons, good streamlining, three retractable wheels (DR 2, HT 44/89), tiltrotor assembly (conventional and rotary wings, HT 2*400+200). Propulsion: 3.5 MW tiltrotor powertrain (DR 5, HT 75). Power: A pair of 1.75 MW MHD turbines (DR 5, HT 50 each) with 280 gallons hydrox in two wing tanks (self-sealing, DR 5, HT 50, fire on 10) for 4h. 5 KW power slug (DR 5, HT 4) for ground power. Accomodations: Eight standard seats, few windows. Crew Requirements: Pilot, perhaps a co-pilot. Armor: 115 points expensive armor, F4/15 B4/10 R4/10 L4/10 T4/10 U4/15 RW4/15 LW4/15 RO4/15. Cargo: 480 cf (and 21.95 cf waste space). Accessoires: Crashwebs, environmental controls, compact fire extinguisher, LLTV (+4), optical midget comp (C2, DR 3, HT 2, electronics), dual controls, two tactical radios, two transponders, winch (DR 5, HT 15, equipment). Programs: Computer navigation, datalink, database (0.5 GB maps). Statistics: Cost $1,300,000, design mass 7.5 tons, max. payload 7.5 tons, max. cargo 6 tons, current load 7.5 tons, loaded mass 15 tons, size modifier +5, radar signature +6, IR signature +8, acoustic signature +7. Ground Performance: N/A. Water Performance: None. Air Performance (helicopter/plane): Speed factor 50/60, stall speed 100 mph, top speed 300/360 mph, acceleration 12 mph/s, deceleration 10/15 mph/s, MR 1.75/4.25, SR 4/5, ceiling 9,000/12,240 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scout All-Terrain-Vehicle v1.0 (TL 09) An ATV like this would be used on quite earthlike planets. Once a place is seriously considered for a settlement, a lot of survey teams in ATVs like this will swarm over the planet to make sure there are no surprises. The sensors are mostly scientific: a 12-mile geophone, a 5-mile multiscanner, a 20-mile radar and a LLTV. The titanium hull and the sheer mass protect the ATV against many hazards. A sealed environment can be provided for a limited time. The ATV is unarmed, but a top hatch and pintle are provided to mount a small weapon (a light gauss gun or a 5.5mm MG are possible options). With a nuclear powerplant, the range on good roads exceeds a million miles (a mere theoretical statistic). The ATV uses TL9 technology [Dec. 93 errata sheet]. Structure: 3,000 cf standard medium body (HT 2,250), max. load 60 tons, sealed body, four tracks (DR 20, HT 563 each) with improved suspension, flotation hull, 200 sf top deck. Propulsion: 3,000 KW tracked drivetrain and 1,200 KW screw (DR 5, HT 225). Power: 3 MW fission plant (DR 5, HT 75) and a 600 KWh rechargeable power cell (DR 5, HT 6). At full speed, 2.5 KW are drained from the cell. Accomodations: Six cramped quarters with many armored windows (full DR). Crew Requirements: Driver, perhaps a mechanic. Armor: 600 points standard armor, F6/120 B6/100 R6/100 L6/100 T6/80 U6/100. Cargo: 500 cf (and 212.7 cf access space). Accessoires: Compact fire extinguisher, 4*6 man-days life support, NBC kit with 10 spare filters, radiation shielding, advanced medium geophone (scan 19, DR 3, HT 20, electronics), medium multiscanner (scan 16, DR 3, HT 6, electronics), mini-radar (scan 20, DR 3, HT 2, electronics), LLTV (+4), mini-airlock, opt. minicomp (C4, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), two long-distance radios (DR 3, HT 4, electronics), two transponders, seachlight (DR 5, HT 8, exposed equipment), heavy winch (DR 5, HT 50, equipment). Programs: Computer navigation, database (35.8 GB survey manuals), datalink, sensor operation (C4, skill 16 or +5), routine vehicle operation (C3, skill 14). Weaponry: 2 cf pintle mount (weapon not included). Statistics: Cost $1,000,000, design mass 30 tons, max. payload 30 tons, max. cargo 10 tons, max. deck load 4 tons, current load 10 tons, loaded mass 40 tons, size modifier +6, radar signature +6, IR signature +9, acoustic signature +7 (land) +4 (water). Ground Performance: Speed factor 20, top speed 80 mph, acceleration 6 mph/s, deceleration 20 mph/s, MR 0.25, SR 9. Water Performance: Speed factor 4, top speed 12 mph, acceleration 1.5 mph/s, deceleration 10.75 mph/s, MR 0.5, SR 5, draft 7 feet. Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HoverVan v1.0 (TL 09) The noise level and the fuel consumption make a hovercraft a bad choice in urban areas, but uncivilzed, mostly flat places with lots of lakes or rivers generate a niche market. Colonists or scout teams could use vehicles like this as a fast amphibious transport. The range is 2,688 mi. (8.3 mpg). The hovercraft uses TL9 technology [Dec. 93 errata sheet]. Structure: 600 cf standard medium body (HT 750), max. load 12 tons, sealed body, hovercraft lift system (DR 6, HT 375) with vertical stabilizers, 50 sf top deck. Propulsion: 900 KW airscrew with hovercraft modification. Power: 900 KW MHD turbine (DR 5, HT 30) with 324 gallons hydrox (DR 5, HT 100, fire on 11) for 24 hours. Accomodations: Two standard seats, few windows. Crew Requirements: One driver. Armor: 72 points cheap armor, F4/12 B4/12 R4/12 L4/12 T4/12 U4/12. Cargo: 300 cf (and 16.8 cf access space). Accessoires: Crashwebs, environmental controls, automatic fire suppression, light amplification, cargo ramp, two dumb optical midgets (C2, DR 3, HT 2, electronics), two multi-band radios, two spotlights (DR 5, HT 2, exposed equipment), winch (DR 5, HT 15, equipment). Programs: Computer navigation, database (own tech readout), datalink. Statistics: Cost $100,000, design mass 4 tons, max. payload 8 tons, max. cargo 6 tons, max. deck load 1 ton, current load 4 tons, loaded mass 8 tons, size modifier +4, radar signature +5, IR signature +6, acoustic signature +6. Ground and Water Performance: N/A. Air Performance: Speed factor 28, top speed 112 mph, accleration 8 mph/s, deceleration 10 mph/s, MR 0.75, SR 4, ceiling 4 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grav Tank v1.0 (TL 12) A vehicle like this is the core of a TL12 mechanized force. Except for the cost, it would be the perfect combat vehicle. It carries a xaser (ver|imp|6d*30(3)|15|20|40 mi.|80 mi.|4|200 KWh), two N-PAWS (crit|imp|6d*20(2)|0|20|1.5 mi.|3 mi.|3|20 KWh) and missiles, the AM plant recharges 10 KWh/sec. The composite hyperdense/bioplas front armor should resist anything below the main gun from another tank. The tank carries a 40-mile gravscanner, a 320-mile thermograph, a 960-mile xadar, a 10-mile multiscanner and an ALLTV. It is rated for worlds with 1.5 G. The tank uses TL12 technology [Dec. 93 errata sheet]. Structure: 1,200 cf expensive XH body (HT 2,400), max. load 54 tons, 60 degree front slope, 30 degree rear & side slopes, sealed body, three contragrav units (DR 5, HT 20 each). 400 cf full-traverse turret with 60 degree front slope, 30 degree rear & side slopes. Propulsion: Triple 12-ton reactionless engines (DR 5, HT 100 each). Power: 40 MW antimatter plant (DR 5, HT 100) and a 16 MWh rechargeable power cell (DR 5, HT 30). Excess power 36,195.25 KW. Accomodations: Three seats (two of them half in the turret), no windows. Crew Requirements: Driver, commander and gunner. Armor on Body: 15,000 points advanced laminate armor, F6/16,000L (sloped) B6/1,500L (sloped) R6/1,500L (sloped) L6/1,500L (sloped) T6/1,500L U6/2,500L. Armor on Turret: 10,000 points advanced laminate armor, TF6/11,000L (sloped) TB6/1,500L (sloped) TR6/1,500L (sloped) TL6/1,500L (sloped) TT6/1,500L. Cargo: None, but 20.9 + 1 cf waste space. Accessoires: In body - two dischargers, crashwebs, ghost surface, automatic fire suppression, grav compensators, improved IR cloaking, laser sensors, 3-person full lifesystem, radiation shielding, radical stealth, long-range gravscanner with rangefinder (scan 28, DR 3, HT 50, electronics), medium multiscanner (scan 22, DR 3, HT 6, electronics), virtual panorama, three HUDWAC with pupil scanners, two optical microframes (C8, DR 3, HT 12, electronics), dual controls, two INS (DR 3, HT 6, electronics), GPS, three interface jacks, three secure tactical gravity-ripple communicators, three IFF, two terrain-following radars. In turret - extreme-range thermograph (scan 30, DR 3, HT 20, electronics), long-range xadar with rangefinder (scan 30, DR 3, HT 20, electronics), ALLTV (+9), optical microframe TC (C8, DR 3, HT 10, electronics), forcelock, galley, two neutrino communicators. Programs: Autonomous operation (C8, IQ 13), database (80.04 GB recognition guides), datalink, sensor operation (C8, skill 23 or +12), 2*gunner (C8, skill 20 or +10), tactical vehicle operation (C8, skill 22), 2*targeting (C7, +12). Weaponry: Autostabilized heavy xaser cannon (DR 5, HT 150) in turret mount, twin autostabilized gatling N-PAWS (DR 5, HT 20) in linked front cyberslaves and a 16-cf weapon bay with four medium HVGM. Statistics: Cost $15,000,000, design mass 35.25 tons, max. payload 18.75 tons, current load 0.75 tons, loaded mass 36 tons, size modifier +5 (- 1/-4 to spot), radar signature -11, IR signature -1, acoustic signature +3. Ground and Water Performance: None. Air Performance: Speed factor 60, top speed 600 mph, acceleration 20 mph/s, deceleration 40 mph/s, MR 11.75, SR 7, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grav APC v1.0 (TL 12) This fast grav flyer carries cybersuited infantry to accompany grav armor units during their combat drops. The APC has a xaser (ver|imp|6d*7(2)|10|20|4 mi.|10 mi.|4|10 KWh), an EMGL (crit|exp|6d*3[4d]|10|15|n/a|4,800|4|450|0.1 KWh) and four hardpoints. The armor (a hyperdense/bioplas composite) has a good chance to resist battlesuit weapons. Sensors are a 144-mile thermograph, a 240-mile xadar, a 10-mile multiscanner and an ALLTV. The APC is rated for 1.5 G. The APC uses TL12 technology [Dec. 93 errata sheet]. Structure: 1,200 cf expensive heavy body (HT 1,600), max. load 36 tons, superior streamlining, sealed body, two contragrav units (DR 5, HT 20 each), stub wings (HT 400 each), 20 cf limited-traverse chin turret (DR 1,000). Propulsion: Triple 30t reactionless engines (DR 5, HT 175 each). Power: Two 6 MW cold fusion plants (DR 5, HT 40) and a 10 MWh rechargeable power cell (DR 5, HT 20). Excess power 2,908.9 KW. Accomodations: 10 cramped seats, no windows. Crew Requirements: Pilot, commander/gunner. Armor: 8,000 points advanced laminate armor, F6/2,000L B6/1,000L R6/1,000L L6/1,000L T6/1,000L U6/2,000L. Cargo: None, but 171.3 cf access space. Accessoires: Ghost surface, four dischargers, compact fire extinguisher, grav compensators, improved IR cloaking, laser sensors, 40 man-day limited lifesystem, radiation shielding, radical stealth, long-range thermograph (scan 28, DR 3, HT 10, electronics), medium xadar with rangefinder (scan 28, DR 3, HT 10, electronics), medium multiscanner (scan 22, DR 3, HT 6, electronics), ALLTV (+9), virtual panorama, two HUDWAC with pupil scanner, automatic laser designator (DR 3, HT 3, electronics), two forcelocks, five optical midgets (C6, DR 3, HT 2, electronics), dual controls, INS (DR 3, HT 6, electronics), GPS, two interface jacks, two secure tactical gravity-ripple communicators, two IFF, terrain-following radar, neutrino communicator, winch (DR 5, HT 15, exposed equipment). Programs: Database (448.1 GB recognition guide), datalink, sensor operation (C6, skill 21 or +10), 2*gunner (C6, skill 18 or +8), tactical vehicle operation (C6, skill 20), 2*targeting (C6, +11). Weaponry: Autostabilized 40mm autoEMGL (DR 5, HT 12) with 450 HE rounds and autostabilized medium gatling xaser (DR 5, HT 20) in the turret, four hardpoints on the stub wings. Statistics: Cost $8,000,000, design mass 19 tons, max. payload 17 tons, max. hardpoint load 17 tons, current load 5 tons, loaded mass 24 tons, size modifier +5 (-1/-4 to spot), radar signature -11, IR signature -2, acoustic signature +2. Ground and Water Performance: None. Air Performance: Speed factor 150 (without hardpoint load), top speed 2,325 mph, acceleration 31 mph/s, deceleration 46 mph/s, MR 11.75, SR 7, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spaceplane v1.0 (TL 9) This spaceplane combines a nice surface-to-orbit performance with interplanetary range. It carries five passengers and some 50 tons of cargo directly from the surface of one world to the surface of the next planet. The sensor suite contains 8-mile thermographs, 14-mile ladars, 400-mile radars and ALLTVs. There is no question a network of shuttles, OTVs and interplanetary ships has a better performance, but they need a better infrastructure. In the FTL VARIANT, hyperdrives are put into prepared cavities. This turns the spaceplane into a courier/tramp freighter - scouts don't get the runways and service facilities this ship needs. The MILITARY UPGRADE adds sensor countermeasures and lasers (ver|imp|20d|10|20|4,000|12,000|4|1 KWh), but most changes are cosmetic: once hidden access panels are now clearly marked, spacesuits hang next to each seat, etc. The spaceplane is TL9 [Dec. 93 errata sheet] with the reactionless drive from Space. Structure: 16,000 cf standard light body (HT 4,000), max. load 200 tons, excellent streamlining, sealed body, six unpowered, retractable wheels (DR 2, HT 112/223 each) and waverider wings (HT 2,000 each). Propulsion: Twin 100t fusion rockets (DR 5, HT 250) with 5,100 gal. water (DR 5, HT 600) for 45 min. and a 5t reactionless drive (DR 5, HT 400). Power: 6 MW fission plant (DR 5, HT 75) and a 2.4 MWh rechargeable cell (DR 5, HT 16). Excess power 545 KW, cell powers life support for 24h. Accomodations: Ten cramped quarters with few armored windows. Crew Requirements: Pilot, co-pilot, engineer and two mechanics. Armor: 500 points advanced armor, F6/70 B6/50 R6/60 L6/60 T6/50 U6/70 RW6/70 LW6/70. Cargo: 6000 cf (and 174.4 cf waste space). Accessoires: Compact fire extinguisher (2 units), G-seats, laser sensors, three 10-person full lifesystems, radiation shielding, two medium thermographs (scan 20, DR 3, HT 4, electronics), two short-range ladars (scan 20, DR 3, HT 4, electronics), two very-long-range radars with rangefinder (scan 28, DR 3, HT 40, electronics), two ALLTV (+5), two airlocks, ramp, four optical minicomps (C4, DR 3, HT 4, electronics), dual controls, two INS (DR 3, HT 6, electronics), two GPS, four secure long-distance radios (DR 3, HT 4, electronics), four transponders, two spotlights (DR 5, HT 2, exposed equipment), two microwave coms, two laser communicators. Programs: Database (19 GB starmaps), datalink, sensor operation (C4, skill 16 or +5), routine vehicle operation (C4, skill 15). Statistics: Cost $64,000,000, design mass 90 tons, max. payload 110 tons, max. cargo 75 tons, current load 10/60 tons, loaded mass 100/150 tons, size modifier +8, radar signature +8, IR signature +19, acoustic signature +12/+8. Ground Performance (light/heavy, fusion rocket): Speed factor 26, top speed 325/286 mph (reduced to stall speed), acceleration 12.5/11 mph/s, deceleration 10 mph/s, MR 0.25, SR 6. Water Performance: None. Air Performance (light/heavy, fusion rocket): Speed factor 160, stall speed 35/117 mph, top speed 2,000/1,760 mph, acceleration 25/22 mph/s, deceleration 5 mph/s, MR 3.5, SR 6, ceiling unlimited. Space Performance (reactionless): Acceleration 0.05/0.033 G. FTL Variant: Add a pair of hyperdrive generators (DR 5, HT 125), a 20-MWh rechargeable cell (DR 5, HT 60), tactical vehicle operation software (C4, skill 15) and 340 GB starmaps. This takes $1,000,000, nearly all waste space and 9,000 lbs. out of the payload. Military Variant: Add five dischargers, basic IR cloaking, heavy deceptive and area jammers (jam 18, DR 3, HT 25, electronics), partial stealth, two light gatling lasers in wing mounts, 2*targeting software (+3) and a 158.5 GB recognition guide. This takes $3,000,000, the remaining waste space, 16 cf out of the cargo hold and 1,000 lbs. of payload. The radar signature is +3 (-15/-33 if jamming), the IR is signature +14. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jump Freighter v1.0 (TL 10) This freighter is a (comparatively) affordable design for use on the fringes of civilization. It was build to carry 10,000 tons of cargo and 400 passengers with their baggage from one planet to the other. The ship has a shuttle (not included in price and mass). This shuttle is insufficient for complete loading/unloading, but it can augment local facilities. Sensors are three radars (800 miles), three thermographs (80 miles) and six ALLTV. Except for a few chaff and flare dischargers the ship is unarmed, but the space-only design can easily be modified. The ship uses Vehicles tech [Dec. 93 errata] with parts from Space and a reactionless drive ten times weaker than the V33 system (different volume than a G:Space engine). I decided to put a waverider shuttle into a bay for 150% of the true size, even without folding wings. Structure: 750,000 cf standard medium body (HT 75,000), max. load 15,000 tons, sealed body. Propulsion: Five 300-ton reactionless engines (DR 5, HT 4,000 each) and 30 jumpdrive generators (DR 5, HT 250 each). Power: Four 500-MW fusion plants (DR 5, HT 800 each) and fifteen 1 GWh rechargeable cells (DR 5, HT 800 each). Excess power 458,275 KW. Accomodations: 50 standard quarters and 400 cramped quarters. Crew Requirements: Three bridge shifts of four (helm, com, scan, nav), a dozen techs, shuttle crew and passenger service for a crew of 40, not counting robots. Armor: 4,000 points standard armor, F6/2,000 B6/400 R6/400 L6/400 T6/400 U6/400. Cargo: 500,000 cf (and 1,044.4 cf access space). Accessoires: Four dischargers, compact fire extinguisher (75 units), laser sensors, three 450-person full lifesystems, radiation shielding, three extreme-range thermographs (scan 26, DR 3, HT 20, electronics), three very-long-range radars (scan 30, DR 3, HT 40, electronics), six ALLTV (+7), 15 automeds (DR 5, HT 62, equipment), four optical mainframes (C7, DR 5, HT 60, electronics) and five microframes (C6, DR 3, HT 12, electronics), two INS (DR 3, HT 6, electronics), two GPS, ten interface jacks, four secure long-distance radios (DR 3, HT 4, electronics), four IFF, thwo sickbays (DR 5, HT 200, equipment), four neutrino coms (DR 3, HT 3, electronics), vehicle bay (30,000 cf), six workshops (two each except armoury, DR 5, HT 200 each, equipment). Programs: Autonomous operation (C7, IQ 12), database (0.5 GB starmaps), datalink, sensor operation (C7, skill 20 or +9), tactical vehicle operation (C7, skill 19). From Space: Three large airlocks, 28 grav units (DR 5, HT 250 each). Shuttle Tanks: Three 13,600 gallon water tanks (DR 5, HT 1,000) and three 1,600-gallon hydrogen tanks (DR 5, HT 250, fire on 10). Statistics: Cost $390,000,000, design mass 4,350 tons, max. payload 10,650 tons, max. cargo 10,000 tons, current load 650/10,650 tons, loaded mass 5,000/15,000 tons, size modifier +11, radar signature +11, IR signature +19, acoustic signature N/A Ground, Water and Air Performance: None. Space Performance: Acceleration 0.3/0.1 G, jumpdrive recharge time 11/33 h. TL 05 Ship of the Line that is almost, but not quite, entirely unlike the "Victory" used by Admiral Nelson at Trafalgar. Structure: 160,000 cf wooden cheap medium body (HT 30,000), maximum load 3,200 tons, flotation hull with mediocre hydrodynamics (flotation 3,200 tons), 3,000 square feet top deck. Propulsion: Three masts (avg. height 200 ft.) with 60,000 square feet of sail, HT 1,000 each. Power: 180 KW per mph of wind speed, e.g. 3,600 KW with a strong 20 mph wind or 1800 KW with a 10 mph wind. Accomodations: 400 cramped quarters (hot bunking), 40 standard quarters and 10 roomy quarters. Few windows. Crew Requirements: A broadside requires 425 men, plus 80 sailors, 18 men operating the pumps, lookouts, officers, marines, ... for a total of 850 men (only one broadside is crewed). Armor: 240 points std. armor, F5/40F B5/40F R6/50F L6/50F T5/30F U5/30F. Cargo: 9,395 cf, plus 6,800 cf filled with food and 3,725 cf ammo. Accessoires: 19 bilge pumps, ten sets of nav instruments (DR 3, HT 6, electronics), 1,700 units of provisions, two workshops (DR 5, HT 200, equipment). Weaponry: 30 42-lbs. cannon (DR 5, HT 400), 28 24-lbs. cannon (DR 5, HT 250), 30 16-lbs. cannon (DR 5, HT 175) and 12 6-lbs. cannon (DR 5, HT 75), each with 50 rounds, on carriage mounts in two equal broadsides. Statistics: Cost $5,392,100 (adjusted for inflation to $269,605), design mass 2,080 tons, max. payload 1,120 tons, max. cargo 187.9 tons, max. deck load 60 tons, current load 220 tons, loaded mass 2,300 tons, size modifier +9, radar signature +1, IR signature +9, acoustic signature 0, Ground and Air Performance: None. Water Performance (with 20/10 mph winds): Speed factor 10, top speed 10/7.5 mph, acceleration 0.5/0.375 mph/s, deceleration 10.25/10.1875 mph/s, MR 0.25, SR 6, draft 27 ft. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colonizer and Combat Shuttle v1.0 (TL 10) This pair of shuttles is build around the same airframe and engine pack. They are no variants of each other, and a conversion from one design to the other would be about as difficult as building a new one. They'll fit into the same vehicle bays. The COLONIZER SHUTTLE takes people and supplies onto a new world. The amphibious craft needs nothing but a spot of open water to touch down, but a cleared field helps to unload heavy equipment - most of it couldn't swim to shore. Sensors are a 16-mile thermograph, a 800-mile radar and ALLTVs. The COMBAT SHUTTLE is no high-end dropship, but the ruggedness and off- road abilities of the airframe lend themselves to a militarized design. A bunch of countermeasures (both active and passive) and point-defense xasers (ver|imp|6d*5(2)|0|20|4,500|13,500|4|2 KWh) enable the shuttle to survive while the massdriver (ver|*|150-yd.|no|14|n/a|5 mi.|1|500|5 KWh) gives some punch. The sensors are a thermograph (80 miles), a xadar (280 miles), a multiscanner (15 miles) and several ALLTVs. The shuttles uses TL10 technology [Dec. 93 errata sheet] and the large airlock from Space. COLONIZER SHUTTLE Structure: 20,000 cf standard heavy body (HT 10,000), max. load 600 tons, radical streamlining, sealed body, flotation hull (flotation 500 tons), waverider wings (HT 5,000), vertol lift system and advanced controls. Propulsion: Two 300-ton fusion rockets (DR 5, HT 500) with 13,600 gallons water (self-sealing, DR 5, HT 1,200) for 40 minutes and a 600-ton fusion air-ram (DR 5, HT 800) with 1,600 gallons hydrogen for 800 minutes (self-sealing, DR 5, HT 250, fire on 10). Power: 1 MW small fusion plant (DR 5, HT 20) and 5 MWh rechargeable power cell (DR 5, HT 20). Excess power 925/12,925 KW. Accomodations: Four standard and 100 cramped seats, no windows. Crew Requirements: Pilot, co-pilot, mechanic and cargo officer. Armor: 1,600 points expensive armor, F6/250 B6/200 R6/200 L6/200 T6/200 U6/250 RW6/150 LW6/150. Cargo: 5,000 cf (and 208.2 cf access space). Accessories: Crashwebs, two compact fire extinguishers, laser sensors, 104 man-days limited lifesystem, radiation shielding, medium thermograph (scan 22, DR 3, HT 4, electronics), very-long-range radar (scan 30, DR 3, HT 40, electronics), 6 ALLTV (+7), two HUDWAC with virtual panorama, cargo ramp, three optical minicomps (C5, DR 3, HT 4, electronics), dual controls, INS (DR 3, HT 6, electronics), two GPS, two interface jacks, two secure long-distance radios (DR 3, HT 4, electronics), two transponders, three heavy winches (DR 5, HT 50, equipment). Programs: Database (469.6 GB maps), datalink, sensor operation (C5, skill 18 or +7), tactical vehicle operation (C5, skill 17). From Space: Two large airlocks. Statistics: Cost $403,000,000, design mass 225 tons, max. payload 375 tons, max. cargo 150 tons, current load 75 tons, loaded mass 300 tons, size modifier +8, radar signature +8, IR signature +19, acoustic signature +8. Ground and Water Performance: Draft 13.4 feet, otherwise N/A. Air Performance (wings/vertol lift): Speed factor 208/150, stall speed 400/0 mph, top speed 2,600/1,500 mph, acceleration 25/20 mph/s, deceleration 10/5 mph/s, MR 7.75/3.5, SR 6/4, ceiling unlimited. Space Performance: Acceleration between 2 G and 2.5 G. Delta-V 53 km/s. The statistics assume the use of one engine mode at a time, air-ram and rockets could be combined for an emergency boost. COMBAT SHUTTLE Structure and Propulsion: As above. Power: 50 MWh rechargeable power cell (DR 5, HT 100), excess power 915/12,915 KW. Otherwise as above. Accomodations: Four standard and 200 cramped seats, no windows. Crew Requirements: Pilot, co-pilot and two gunners. Armor: 2,800 points advanced laminate armor, F6/400L B6/350L R6/350L L6/350L T6/350L U6/400L RW6/300L LW6/300L. Cargo: 1,000 cf (and 1,983.1 cf access space). Accessories: Crashwebs, instant chameleon surface, ten dischargers, two compact fire extinguishers, improved IR cloaking, laser sensors, 204 man-days limited lifesystem, heavy deceptive jammer (jam 14, DR 3, HT 25, electronics), radiation shielding, partial stealth, extreme-range thermograph (scan 26, DR 3, HT 20, electronics), very-long-range xadar with rangefinder (scan 30, DR 3, HT 40, electronics), long-range multiscanner (scan 20, DR 3, HT 30, electronics), 6 ALLTV (+7), four HUDWAC with pupil scanner and virtual panorama, three optical miniTC (C 5, DR 3, HT 3, electronics), cargo ramp, three genius optical minicomps (C6, DR 3, HT 4, electronics), dual controls, three INS (DR 3, HT 6, electronics), three GPS, four interface jacks, three secure long- distance radios (DR 3, HT 4, electronics), three IFF, four spotlights (DR 5, HT 2, exposed equipment), three terrain-following radars, three neutrino coms (DR 3, HT 3, electronics). Programs: Database (391.1 GB recognition guide), datalink, sensor operation (C6, skill 19 or +8), 5*gunner (C5, skill 15 or +5), tactical vehicle operation (C6, skill 18), 5*targeting (+4). From Space: Two large airlocks. Weaponry: Four autostabilized light gatling xasers (DR 5, HT 15) in cyberslave mounts and a fixed 100mm massdriver (DR 5, HT 60) with 65 SICM rounds. Statistics: Cost $421,000,000, design mass 250 tons, max. payload 350 tons, max. cargo 30 tons, current load 50 tons, loaded mass 300 tons, size modifier +8 (+5/+2 to spot), radar signature +2 (-12 if jamming), IR signature +11, acoustic signature +8. Performance: As above. TL 04 Exploration Craft v0.1 This small ship follows the description on HT55. I have no idea wether it has anything to do with reality. It is armed with two broadsides of two cannon (each 14|cr|6d*5!|20|3|400|2,000|1/20|25) and has a quite thin hull (the hard wood stops nine-pounder balls about half the time). The ship is a TL 04 design [Dec. 93 errata sheet]. Structure: 8,000 cf standard light body (wood, HT 2,000), maximum load 75 tons, flotation hull with mediocre hydrodynamics (flotation 75 tons), 400 sf top deck, 800 cf superstructure (HT 600) with 100 sf top deck. Propulsion: Two 50-ft. masts (DR 5, HT 250 each) with 2,500 sf of sails. Power: 7.5 KW for each mph of wind. Accomodations: 23 cramped quarters (in the body) and two roomy quarters (in the superstructure). Crew Requirements: Helmsman, four sailors, 16 gunners and pump operator. Body Armor: 60 points std. armor, F4/10F B4/8F R4/12F L4/12F T4/8F U4/10F. Superstructure Armor: 40 pts. std., SF4/8F SB4/8F SR4/8F SL4/8F ST4/8F. Cargo: 344 cf. Accessories: Bilge pump, 100 sf covered deck, two kits of nav instruments (DR 3, HT 6, electronics) and 105 man-months of provisions. Weaponry: Four 9-lbs. cannon (DR 5, HT 125) with 25 rounds each. Statistics: Cost $172,450 (adjusted for inflation to $11,497), design mass 50 tons, max. payload 25 tons, max. cargo 4.3 tons, max. deck load 5 tons, current load 10 tons, loaded mass 35 tons, size modifier +6, radar signature +6, IR signature +6, acoustic signature 0. Ground and Air Performance: None. Water Performance (with 20/10 mph winds): Speed factor 10, top speed 15/12.5 mph, acceleration 0.75/0.625 mph/s, deceleration 10.375/10.3125 mph/s, MR 0.25, SR 4, draft 6.6 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tramp Freighter v1.0 (TL 10) A tramp freighter like this fills the gap between small couriers and bulk carriers on regular schedules. With the combination of a hyperdrive and atmospheric capabilities, the ship can bypass orbital transfer stations and go directly to the surface. The payload of 150 tons/7,500 cf allows the transport of a small factory or a few trucks. The reactionless engine gives 0.075G with the listed load and 0.1 G flying light. The ship is unarmed and carries no sensor countermeasures. Sensors are 36-mile thermographs, 360-mile radars and ALLTVs. The ship uses Vehicles tech [Dec. 93 errata] with parts from Space and a reactionless drive ten times weaker than the V33 system (different volume than a G:Space engine). Structure: 24,000 cf cheap medium body (HT 7,500), max. load 480 tons, excellent streamlining, sealed body, ten retractable unpowered wheels (DR 2, HT 125/250) and waverider wings (HT 3,750 each). Propulsion: Two 240t fusion rockets (DR 5, HT 400 each) with 16,320 gallons water (DR 5, HT 1,200) for 1h and 24t reactionless drive (DR 5, HT 800) with 2D-vectored thrust, 5 hyperdrive generators (DR 5, HT 125 each). Power: Two 20 MW large fusion plants (DR 5, HT 100 each) and a 50 MWh rechargeable power cell (DR 5, HT 100). Excess power 14,725 KW. Accomodations: Ten cramped quarters, no windows. Crew Requirements: Pilot, navigator, scan operator, com operator, one engineer and three mechanics, medic and cargo officer. Armor: 880 points expensive armor, F6/140 B6/100 R6/110 L6/110 T6/100 U6/120 RW6/100 LW6/100. Accessories: Compact fire extinguisher, laser sensors, two 10-person full lifesystems, radiation shielding, three long-range thermographs (scan 24, DR 3, HT 10 each, electronics), three long-range radars (scan 28, DR 3, HT 20 each, electronics), three ALLTV (+7), cargo ramp, six optical minicomps (C5, DR 3, HT 4 each, electronics), two INS (DR 3, HT 6 each, electronics), two GPS, four secure long-distance radios (DR 3, HT 4 each, electronics), two IFF, two EM communicators, two winches (DR 5, HT 15 each, equipment). Programs: Database (861 GB starmaps), datalink, sensor operation (C5, skill 18 or +7), tactical vehicle operation (C5, skill 17). From Space: Large airlock and grav unit. Cargo: 7,500 cf (and 4.2 cf waste space). Statistics: Cost $75,000,000, design mass 230 tons, max. payload 250 tons, max. cargo 150 tons, current load 90 tons, loaded mass 320 tons, size modifier +8, radar signature +8, IR signature +18 (fusion) / +14 (reactionless), acoustic signature +13 (ground) / +8 (air). Ground Performance: Speed factor 26, top speed 292.5 mph (reduced to stall speed), acceleration 11.25 mph/s, deceleration 10 mph/s, MR 0.25, SR 7. Water Performance: None. Air Performance: Speed factor 160, stall speed 100 mph, top speed 1,800 mph, acceleration 22.5 mph/s, deceleration 10 mph/s, MR 5.25, SR 6, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lifeboat v1.0 (TL 11) This craft is designed to resuce ten persons from a doomed starship. Since the lifeboat is a 'backup system', it lacks the number of gadgets found on a regular spacecraft. In a civilized system, the computer looks for spaceports and approaches them unless told otherwise. In deep space, the computer stays close to the wreck and waits for rescue efforts. The lifeboat should contain ten survival cocoons (UT82) for hibernation. The boat is build at TL11 [Dec. 93 errata sheet]. Structure: 500 cf standard medium body (HT 600), maximum load 10 tons, superior streamlining, sealed body, vertol lift. Propulsion: 10t reactionless engine (DR 5, HT 100). Power: 1,200 KW small fusion plant (DR 5, HT 25) and a 300 KWh rechargeable power cell (DR 5, HT 4). Excess power is 95 KWh. Accomodations: Ten cramped seats, few armored windows. Crew Requirements: None (computer control, with manual overrides). Armor: 400 points standard armor, F6/80 B6/60 R6/60 L6/60 T6/60 U6/80. Cargo: 20 cf (and 13.11 cf access space). Accessories: Crashwebs, compact fire extinguisher, laser sensors, 10-person full lifesystem, radar locator, rad shielding, two cheap short-range radars (scan 25, DR 3, HT 4, electronics), two ALLTV (+8), forcelock, two dumb optical minicomps (C5, DR 3, HT 4, electronics), galley, two GPS, two long-distance radios (DR 3, HT 4, electronics), two commercial transponders, winch (DR 5, HT 15, equipment). Programs: Datalink, sensor operation (skill 16 or +6), routine vehicle operation (C3, skill 16). Statistics: Cost $400,000, design mass 4 tons, max. payload 6 tons, max. cargo 0.4 tons, current load 1 ton, loaded mass 5 tons, size modifier +4, radar signature +4, IR signature +6, acoustic signature +1. Ground and Water Performance: None. Air Performance: Speed factor 90, top speed 900 mph, acceleration 20 mph/s, deceleration 5 mph/s, MR 2.5, SR 3, ceiling unlimited. Space Performance: Acceleration 2 G. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Tug v1.0 (TL 11) The Space Tug helps big starships to handle containers or similar cargo if the build-in tractors can't get a convenient grip. In an airless zero-G environment, the tug could accelerate a 1,000 ton load at nearly 0.01 G, enough to get it into or out of the cargo hold. In theory, the tug could operate on a planetary surface, but it can't make the reentry to get there. The tug is build at TL11 [Dec. 93 errata sheet]. Structure: 200 cf standard heavy body (HT 500), max. load 6 tons, sealed body, vertol lift system. Propulsion: Twin 5t reactionless engines (DR 5, HT 60 each). Power: 2 MW fusion plant (DR 5, HT 30) and a 100 KWh rechargeable power cell (DR 5, HT 4). Excess power 100 KW. Accomodations: Two light seats with few armored windows. Crew Requirements: Pilot or computer control. Armor: 240 points expensive armor, F5/40 B5/40 R5/40 L5/40 T5/40 U5/40. Cargo: None, but 33.92 cf access space. Accessories: Laser sensors, 2*18h limited lifesystem, radiation shielding, ALLTV (+8), five dumb optical midgets (C4, DR 3, HT 2, electronics), two GPS, two interface jacks, two tactical radios, cellular phone, transponder, heavy tractor beam (DR 5, HT 75, equipment). Programs: Datalink, sensor operation (C3, skill 17 or +6), routine vehicle operation (C4, skill 17). Statistics: Cost $140,000, design mass 2.5 tons, max. payload 3.5 tons, current load 0.5 tons, loaded mass 3 tons, size modifier +3, radar signature +3, IR signature +5, acoustic signature +1. Ground, Water and Air Performance: None. Space Performance: Acceleration 3.34 G (without tractor load). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hyperdrive Courier with Smuggler Upgrade Kit v1.0 (TL 11) The economics of interstellar trade seem to favor huge bulk carriers, but the transport of small loads to unlikely destinations provides jobs for couriers like this. The ship has neither active nor passive defenses, but the high speed might allow a quick getaway. Sensors are thermographs (72 miles), a multiscanner (10 miles), radars (720 miles) and ALLTVs. Flying light, the ship can pull 6 G, just right for a blockade runner. The upgrade kit contains many nice things that should be either invisible (like the gun) or innocent (like the automed). New in the sensor suite are a gravscanner (20 miles) and a ladar (120 miles). A jammer and dischargers protect the ship. A minigun (ver|cr|8d(3)|4|15|1,000|3 mi.|100|20,000|0.1) is used for point-defense or ground attacks. Something like stealth would be useful during chases, but it can't be disguised. The courier uses TL11 [Dec. 93 errata sheet] and the hyperdrive from Space. Structure: 9,000 cf standard medium body (HT 4,500), max. load 180 tons, superior streamlining, sealed body, four retractable wheels (DR 2, HT 188/375 each) and vertol lift. Propulsion: Four 90t reactionless engines (DR 5, HT 400 each) and two hyperdrive generators (DR 5, HT 75 each). Power: Two 20 MW large fusion plants (DR 5, HT 100 each) and a 20 MWh rechargeable power cell (DR 5, HT 40). Excess power 3,429 KW. Accomodations: Five standard quarters, few armored windows. Crew Requirements: Pilot, co-pilot, mechanic (and two passengers). Armor: 1,100 points adv. armor, F6/200 B6/180 R6/180 L6/180 T6/180 U6/180. Cargo: 2,400 cf (and 14.2 cf waste space). Accessories: Automatic fire suppression, laser sensors, two 8-person full life systems, radiation shielding, two long-range thermographs (scan 26, DR 3, HT 10, electronics), medium multiscanner (scan 20, DR 3, HT 6, electronics), two long-range radars with rangefinder (scan 30, DR 3, HT 20, electronics), two ALLTV (+8), two forcelocks, cargo ramp, four potical minicomps (C6, DR 3, HT 4, electronics), dual controls, two INS (DR 3, HT 6, electronics), two GPS, two jacks, two secure long-distance radios (DR 3, HT 4, electronics), two transponders, six spotlights (DR 5, HT 2, exposed equipment), two EM coms, light tractor beam (DR 5, HT 25, equipment). Programs: Database (581.7 GB starmaps), datalink, sensor operation (C5, skill 19 or +8), tactical vehicle operation (C5, skill 18). Statistics: Cost $10,000,000, design mass 50 tons, max. payload 130 tons, max. cargo 48 tons, current load 40 tons, loaded mass 90 tons, size modifier +7, radar signature +7, IR signature +11, acoustic signature +3. Ground and Water Performance: None. Air Performance: Speed factor 90, top speed 1,282.5 mph, acceleration 28.5 mph/s, deceleration 5 mph/s, MR 2, SR 4, ceiling unlimited. Space Performance: Acceleration 4 G, hyperdrive recharge time 158 minutes. Smuggler Upgrade: 330 cf of the cargo hold become a scan-shielded area. They contain a 20 cf full-traverse pop turret, 14 dischargers (turret), a medium ladar with rangefinder (scan 26, DR 3, HT 10, turret) and an autostabilized lt. gauss minigun (DR 5, HT 15) with 20,000 darts in an universal turret mount. Unshielded upgrades are a high-sec alarm, G-seats, a medium deceptive jammer (jam 14, DR 3, HT 10), a med. gravscanner with rangefinder (scan 22, DR 3, HT 20, electronics), two HUDWAC with pupil scanners, an automed (DR 5, HT 50, equipment), one set of brig doors, a mutable "license plate", two terrain-following radars, two transponders, C6 gunner and C6 targeting software and a pair of hardpoints. The hold is reduced to 2,020 + 304 cf, the kit adds $481,500 and one ton. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compact Hydrogen Car v1.0 (TL 09) It is slow, it is small and it can't even drive itself, but that means it is cheap. The car gets 300 miles out of each gallon of hydrogen and the exhaust is pure vaporized water. It has the basic necessities for teenagers (a phone and a holo-TV), too. The car is a TL09 Vehicle [Dec. 93 errata sheet]. Structure: 100 cf cheap medium body (HT 225), max. load 2 tons, sealed body, four powered wheels (DR 2, HT 15/29). Propulsion: 20 KW wheeled drivetrain. Power: 20 KW fuel cell (DR 5, HT 6) with 12 gal. hydrogen (self-sealing, DR 5, HT 10, fire on 10) for 60h with 300 mpg. Accomodations: Two standard seats with many windows. Crew Requirements: Driver. Armor: 30 points expensive armor, F3/5 B3/5 R3/5 L3/5 T3/5 U3/5. Cargo: 20 cf (and 1.6 cf waste space). Accessories: Crashwebs, alarm, environmental controls, compact fire extinguisher, dumb midget comp (C2, DR 3, HT 2, electronics), GPS, anti-collision radar, cellular phone, TV (DR 3, HT 4, electronics). Programs: Computer navigation. Statistics: Cost $7,680, design mass 0.5 tons, max. payload 1.5 tons, max. cargo 0.4 tons, current load 0.5 tons, loaded mass 1 ton, size modifier +2, radar signature +2, IR signature +2, acoustic signature +1. Ground Performance: Speed factor 30, top speed 75 mph, acceleration 3.75 mph/s, deceleration 10 mph/s, MR 1.25, SR 4. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Family Hydrogen Car v1.0 (TL 09) This car can carry four adults (five with some discomfort) and half a ton of luggage. Notable are the crashwebs for the rear seats, something not common in the 20th century. No burglar alarm was included - drivers should pick a system of their own choice. The combination of comp and LLTV allows the car to drive itself. The car is a TL09 Vehicle [Dec. 93 errata sheet]. Structure: 200 cf cheap medium body (HT 375), maximum load 4 tons, sealed body, four powered wheels (DR 2, HT 24/47) with improved brakes. Propulsion: 46 KW wheeled drivetrain. Power: 46 KW fuel cell (DR 5, HT 12) with 20 gal. hydrogen (self-sealing, DR 5, HT 12, fire on 10) for 43h with 130 mpg. Accomodations: Two roomy and two standard seats, many windows. Crew Requirements: None or a driver. Armor: 30 points standard armor, F3/5 B3/5 R3/5 L3/5 T3/5 U3/5. Cargo: 25 cf (and 1.64 cf waste space). Accessories: Crashwebs, environmental controls, compact fire extinguisher, LLTV (+4), dumb midget (C2, DR 3, HT 2, electronics), cellular phone, TV set (DR 3, HT 4, electronics), two hook. Programs: Computer nav and routine vehicle operation (skill 13). Statistics: Cost $14,960, design mass 1 ton, max. payload 3 tons, max. cargo 0.5 tons, current load 0.5 tons, loaded mass 1.5 tons, size modifier +3, radar signature +3, IR signature +3, acoustic signature +2. Ground Performance: Speed factor 30, top speed 90 mph, acceleration 4.5 mph/s, deceleration 15 mph/s, MR 1.25, SR 4. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hydrogen Van v1.0 (TL 09) Have you ever wondered who carries the spares to the gleaming starport? It might be this completely un-glamorous delivery van. It is cheap, it is efficient (the range is 6,280 miles, it gets about 70 mpg) and it can drive itself - you don't even need a driver. The passenger variant adds four more seats for use as a kind of mini-bus. The van is a TL09 Vehicle [Dec. 93 errata sheet]. Structure: 300 cf cheap medium body (HT 450), max. load 6 tons, sealed body and four powered wheels (DR 2, HT 29/57) with improved brakes. Propulsion: 86 KW wheeled drivetrain. Power: 86 KW fuel cell (DR 5, HT 20) with 90 gal. hydrogen (self-sealing, DR 5, HT 40, fire on 10) for 104h. Accomodations: Two roomy seats, few windows. Crew Requirements: None. Armor: 30 points cheap armor, F3/5 B3/5 R3/5 L3/5 T3/5 U3/5. Cargo: 150 cf (and 10.94 cf access space between the front seats). Accessories: Crashwebs, environmental controls, automatic fire suppression, LLTV (+4), dumb midgetcomp (C2, DR 3, HT 2, electronics) and a cellular phone. Programs: Computer navigation and routine vehicle operation (skill 13). Statistics: Cost $15,860, design mass 1.5 tons, max. payload 4.5 tons, max. cargo 3 tons, current load 1.5 tons, loaded mass 3 tons, size mod. +3, radar signature +3, IR signature +3, acoustic signature +2. Ground Performance: Speed factor 30, top speed 90 mph, acceleration 4.5 mph/s, deceleration 15 mph/s, MR 1.25, SR 4. Water and Air Performance: None. Passenger Variant: Add four standard seats with the crashwebs and environmental controls for them. This adds $1,600, 0.15 tons and reduces the cargo hold to 30 cf (the access space is reduced, too). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STL Patroler v1.0 (TL 10) This craft is build as the workhorse of the system defense force. It is small enough to mass-produce and big enough to influence a battle. The main weapons are a xaser (ver|imp|6d*50(3)|8|20|100 mi.|200 mi.|4|500 KWh) and XH missiles (HVGM to cripple, LRGM to kill). The point defense is handled by miniguns (ver|cr|8d(3)|4|15|1,000|3 mi.|2*100|2*30,000|0.1 KWh) under computer control. Sensors are thermographs (120 miles), xadars (420 miles), a MAD (24 miles), multiscanners (7.5 miles) and ALLTVs. The patrol craft is build with TL10 technology [Dec. 93 errata sheet] and the reactionless engine from Space. Note that the IR modifier for TL10 reactionless drives can be found on V171. Structure: 20,000 cf expensive medium body (HT 7,500), maximum load 400 tons, sealed body and advanced controls. Two 20 cf full-traverse miniturrets (DR 500AR, top and belly). Propulsion: Four 60t reactionless engines (DR 5, HT 1,500 each). Power: Two 150 MW large fusion plants (DR 5, HT 400 each) and a 100 MWh rechargeable power cell (DR 5, HT 150). Excess power 59,564 KW. Accomodations: Ten cramped quarters, no windows. Crew Requirements: Pilot, gunner, two scan operators, four mechanics and two marines/customs agents/passengers/.... Armor: 15,000 points advanced ablative armor, F6/10,000AR B6/1,000AR R6/1,000AR L6/1,000AR T6/1,000AR U6/1,000AR, regenerates 1%/h. Cargo: 500 cf (and 46.9 cf waste space). Accessories: Heavy compartmentalization, 44 dischargers, automatic fire suppression, improved IR cloaking, two IR jammers (universal turret mounts, DR 3, HT 8), laser sensors, two 12-person full lifesystems, heavy deceptive and area jammers (jam 14, DR 3, HT 25, electronics), rad shielding, radical stealth, two advanced XR thermographs (scan 27, DR 3, HT 2, electronics), two advanced VLR xadars with rangefinder (scan 29, DR 3, HT 40, electronics), advanced LR MAD (scan 21, DR 3, HT 50, electronics), two medium multiscanners (scan 18, DR 3, HT 6, electronics), six ALLTVs (+7), virtual panorama, four HUDWAC with pupil scanners, two optical genius miniTCs (C6, DR 3, HT 3, turret), two membrane airlocks, three optical genius mainframes (C8, DR 3, HT 60, electronics), dual controls, hangar (100 cf of vehicles), three INS (DR 3, HT 6, electronics), three GPS, four interface jacks, three secure long-distance radios (DR 3, HT 4, electronics), three IFF, three EM coms, three neutrino coms (DR 3, HT 3, electronics). Programs: Autonomous operation (C6, IQ 11), database (229.8 GB maps and reconition guides), datalink, sensor operation (C8, skill 21 or +10), 3*gunner (C6, skill 16 or +6), tactical vehicle operation (C8, skill 20), 3*targeting (C6, +9). Weaponry: Two autostabilized light gauss miniguns (DR 5, HT 15) with 30,000 rounds each in universal turret mounts, an autostabilized XH xaser cannon (DR 5, HT 500) in a front cyberslave and two fixed XH missile launchers (DR 5, HT 75 each) with 20 micronuke HVGM and 10 tacnuke LRGM each. Statistics: Cost $141,000,000, design mass 290 tons, max. payload 110 tons, max. cargo 10 tons, current load 10 tons, loaded mass 300 tons, size modifier +7, radar signature -5 (-19/-33 if jamming), IR signature +7, acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.8 G. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stargate v1.0 (TL 10) This station was build as a stargate for 10,000-ton ships. The actual capacity is 10% higher to take generators off-line for maintenance. Since this is only sufficient for small colony worlds, the station doubles as a trade post, medical center and repair facility. For traffic control, the station has 80-mile thermographs, a 16-mile MAD, 15-mile multiscanners and 3,600-mile radars. It has neither weapons nor defensive systems. The durasteel might help against a botched docking, but not against attacks. The engines give 0.001 G - more than many TL08 ships have. The stargate uses TL10 tech [Dec. 93 errata sheet] with parts from Space. Structure: 1,000,000 cf cheap medium body (HT 90,000), max. load 20,000 tons, sealed body. Propulsion: Twenty 1t reactionless engines (DR 5, HT 100). Special FTL System: 22 jumpdrive generators (DR 5, HT 250). Power: 11 2 GW fusion plants (DR 5, HT 2,000) and 11 2 GWh capacitors (from Space, DR 5, HT 4,000 each). Excess power 21,910,360 KW. Accomodations: 500 standard and 200 roomy quarters. Armor: 1,800 points std. armor, F6/300 B6/300 R6/300 L6/300 T6/300 U6/300. Cargo: 300,000 cf (and 47,815.5 cf access space). Accessories: Automatic fire suppression, laser sensors, three 1,000-person full lifesystems, rad shielding, four XR thermographs (scan 26, DR 3, HT 20, electronics), LR MAD (scan 20, DR 3, HT 50, electronics), four LR multiscanner (scan 20, DR 3, HT 30, electronics), four cheap early- warning air-search radars (scan 34/28, DR 3, HT 125, electronics), 20 automeds (DR 5, HT 62, equipment), 23 microframes (C6, DR 3, HT 12, electronics), five optical mainframes (C7, DR 3, HT 60, electronics), two entertainment complexes, hangar (75,000 cf of vehicles), four INS (DR 3, HT 6, electronics), four GPS, twenty secure long-distance radios (DR 3, HT 4, electronics), four IFF, five sickbays (DR 5, HT 200, equipment), 20 EM coms, 20 neutrino coms (DR 3, HT 3, electronics), 14 workshops (DR 5, HT 200, equipment). Programs: Database (250 GB recognition guides), datalink, sensor operation (C7, skill 20 or +9), tactical vehicle operation (C7, skill 19). From Space: Ten large airlocks and 38 grav units. Statistics: Cost $380,000,000, design mass 17,500 tons, max. payload 2,500 tons, max. cargo 2,500 tons, current load 2,500 tons, loaded mass 20,000 tons, size modifier +11, radar signature +11, IR signature +16, acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.001 G. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cyberworld Main Battle Tank v1.0 (TL 8) In the one-and-twenty, few nations have - or need - main battle tanks, but a SOTA (state of the art) design beats the 20th-century predecessors or everything else by a fair margin. The primary weapon of this monster is a 140mm hypercannon with APFSDSDU ammo (crit|cr|6d*50(3)|no|16|3 mi.|7 mi|1/4|40), the coaxial 15mm machine gun (crit|cr|15d|20|16|1,500|5,000|8|2,000) will penetrate combat infantry dress even without APS and the point defense is handled by a 5.5mm minigun (ver|cr|6d|10|15|1,000|4,500|100|23,200). The durasteel might be expensive, but it takes a 140mm cannon (or 120mm with DU) to pierce the front armor. The tank has IR and sonic camouflage, but no radar countermeasures. Sensors are a 9-mile thermograph, a 40-mile radar and ALLTVs. An endurance of 12 hours gives 720 miles and 1.8 mpg. The tank uses early TL8 technology [Dec. 93 errata sheet] comparable to GURPS Cyberworld. Structure: 1,500 cf standard XH body (HT 2,400), max. load 67.5 tons, 60 degree front and 30 degree top slope, sealed body, two tracks (DR 60, HT 1,200 each) with improved suspension and advanced controls. 500 cf full-traverse turret (HT 400) with 60 degree front slope and 30 degree side slopes. 20 cf full-traverse miniturret (DR 125) on top of the main turret. Propulsion: 2,150 KW tracked drivetrain. Power: 2,200 KW ceramic turbo engine (DR 5, HT 150) burning 33 gallons/h with 400 gallons diesel (self-sealing, DR 5, HT 100, fire on 6). 50 KWh rechargeable power slug (DR 5, HT 8). Accomodations: Four seats, three of them half in the turret. Vision: Slits. Crew Requirements: Driver, commander, gunner, loader. Armor on Body: 3,000 points advanced armor, F6/3,000 (sloped), B6/300 R6/350 L6/350 T6/300 (sloped) U6/300, DR150 tread skirts and RAPs on all sides. Armor on Turret: 2,000 points advanced armor, TF6/2,000 (sloped) TB6/250 TR6/375 (sloped) TL6/375 (sloped) TT6/250, again with RAPs. Cargo: None, but 10.1 cf waste space. Accessories: In body - crashwebs, five dischargers, environmental control, automatic fire suppression, basic IR cloaking, laser sensors, NBC kit, basic sound baffling, ALLTV (+5, DR 3, HT 4, electronics), opt. minicomp (C3, DR 3, HT 4, electronics), GPS, two secure tactical radios, IFF, winch (DR 5, HT 15, equipment). In turret - long-range thermograph (scan 20, DR 3, HT 10, electronics), medium radar with rangefinder (scan 22, DR 3, HT 10, electronics), ALLTV (+5, DR 3, HT 4, electronics), microframe TC (C4, DR 3, HT 10, electronics), laser communicator. Programs: Database (191.7 GB recognition guide), datalink, sensor operation (C3, skill 14 or +3), CIWS (C3, skill 10), routine vehicle operation (skill 12), 2*targeting (C4, +5). Weaponry: The main turret holds an autostabilized 140mm hypercannon (DR 5, HT 200) with 40 APFSDSDU rounds (35 shots stored in the body) and a coaxial 15mm HMG (DR 5, HT 15) with 2,000 rounds. The miniturret holds an autostabilized 5.5mm minigun (DR 5, HT 15) with 23,200 shots in an universal mount. Statistics: Cost $4,000,000, design mass 60 tons, max. payload 7.5 tons, current load 0.5 tons, loaded mass 60.5 tons, size modifier +5 (turret +4), radar signature +5 (+4), IR signature +3 (0), acoustic signature +4. Ground Performance: Speed factor 20, top speed 65 mph, acceleration 4.875 mph/s, deceleration 20 mph/s, MR 0.5, SR 10. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Terradyne Main Battle Tank v1.0 (TL 8) This MBT is not made _by_ Terradyne, it is for the Terradyne worldbook. In the early 22th century, the market for tanks has slowed down, but those is use by wealthy nations are excellent designs. The 20mm railgun (ver|cr|6d*40(3)|18|16|3 mi.|10 mi.|1|200|10 KWh) has less raw punch than the old 140mm ETCs, but it is lighter and faster. Secondary guns are a laser (ver|imp|20d|13|20|2 mi.|4.5 mi.|4|2 KWh) and a gauss minigun (ver|imp|5d|5|14|1,000|2 mi.|100|40,000|0.1 KWh). Sensors are a 9-mile thermograph, a 30-mile ladar and a pair of ALLTVs. The cerametal is not covered by RAPs since they would have to go under the various hull coatings. The endurance of 12h gives 720 miles (2 mpg) and the tank can run on worlds up to 1.28 G as long as oxygen for the engine is present (after all, the hypermass conversion drive might actually work ...). The tank uses late TL8 technology [Dec. 93 errata sheet] comparable to GURPS Terradyne. Structure: 1,000 cf expensive XH body (HT 1,800), maximum load 45 tons, 60 degree front and 30 degree rear slopes, sealed body, tracks (DR 60L, HT 900 each) with improved suspension and advanced controls. 300 cf full- traverse turret (HT 300) with 60 degree front slope and 30 degree side slopes with a 10 cf full-traverse miniturret (DR 100L) on top. Propulsion: 1.8 MW tracked drivetrain. Power: 2 MW fuel cell (DR 5, HT 150) with 360 gal. hydrogen (self-sealing, DR 5, HT 100, fire on 10) for 12h. 2 MWh rechargeable power cell (DR 5, HT 16). Excess power 144 KW. Accomodations: Three seats, two of them half in the turret, no windows. Crew Requirements: Driver, commander, gunner. Armor on Body: 2,400 points advanced laminate armor, F6/2,000L (sloped), B6/300L (sloped) R6/300L L6/300L T6/300L U6/300L, DR160L tread skirts. Armor on Turret: 1,600 points advanced laminate armor, TF6/1,600L (sloped) TB6/200L TR6/300L (sloped) TL6/300L (sloped) TT6/200L. Cargo: None, but 5.7 + 1.5 cf waste space. Accessories: In body: crashwebs, chameleon surface, automatic fire suppression, improved IR cloaking, laser sensors, three man-days life support, rad shielding, improved sound baffling, partial stealth, ALLTV (+5, DR 3, HT 4, electronics), virtual panorama, two optical minicomps (C3, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), GPS. In turret: 13 dischargers, long-range thermograph (scan 20, DR 3, HT 10, electronics), long-range ladar with rangefinder (scan 22, DR 3, HT 20, electronics), ALLTV (+5, DR 3, HT 4, electronics), two HUDWAC with pupil scanner, two opt. microframe TCs (C4, DR 3, HT 10, electronics), two secure tactical radios, two IFF, two lasercoms. Programs: Database (272.15 GB recognition guide), datalink, sensor operation (C3, skill 14 or +3), 2*gunner (skill 12 or +2), tactical vehicle operation (skill 13), 2*targeting (C4, +5). Weaponry: Autostabilized gauss minigun (DR 5, HT 15) with 40,000 darts in the universal miniturret, autostabilized 20mm railgun (DR 5, HT 150) with 200 APSSDU darts linked to the coaxial autostabilized medium strike laser (DR 5, HT 25) in the main turret. Statistics: Cost $6,000,000, design mass 34.5 tons, max. payload 10.5 tons, current load 0.5 tons, loaded mass 35 tons, size modifier +5 (+4/+2 to spot, turret size +3, +2/0 to spot), radar signature +1 (-1), IR signature +0 (-3), acoustic signature +5. Ground Performance: Speed factor 20, top speed 70 mph, acceleration 5.25 mph/s, deceleration 20 mph/s, MR 0.5, SR 9. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cyberworld Recon Tank v1.0 (TL 8) In the one-and-twenty, the use of light armored vehicles by the army, metro militias and even certain NERCC units increased. Few of the forces fighting against the ProGov warrant the use of MBTs, but a real gun might come handy. The specifications called for a tank that would resist frontal hits by all handheld anti-tank weapons. It is armed with a pintle-mounted MG (crit|cr|15d|20|16|1,500|5,000|8|300), a small hypercannon (with APFSDS crit|cr|6d*10(2)|no|15|1.5 mi.|3 mi.|1|210) and a coaxial caseless minigun (crit|cr|6d+6(2)|13|15|1,500|6,750|100|3,000). Contermeasures are limited to laser sensors and a few dischargers. Sensors are a 4-mile thermograph and a LLTV. The range is 3,000 miles (with 14.3 mpg). The tank uses early TL08 technology [Dec. 93 errata sheet] similar to GURPS Cyberworld. Structure: 300 cf standard XH body (HT 900), max. load 13.5 tons, 60 degree front slope, sealed body, two tracks (DR 20, HT 450 each) with improved suspension, 60 cf full-traverse turret. Propulsion: 270 KW tracked drivetrain. Power: 280 KW fuel cell (DR 5, HT 40) with 210 gallons of hydrogen (self- sealing, DR 5, HT 60, fire on 10) for 50 hours. Excess power 4 KW. Accomodations: Three cramped seats, two half in the turret. Vision: Slits. Crew Requirements: Driver, commander and gunner. Armor on Body: 700 points expensive armor, F6/200 (slope) B6/100 R6/150 B6/150 T6/100 U6/100 and RAPs everywhere but on the underside. Armor on Turret: 600 points expensive armor, TF6/200 TB6/100 TR6/100 TL6/100 TT6/100 and RAPs on all sides. Cargo: 20 cf (and 5.1 + 2.2 cf waste space). Accessories: In the body - crashwebs, high-security alarm, environmental controls, compact fire extinguisher, laser sensors, NBC kit, LLTV (+4), minicomp (C3, DR 3, HT 4, electronics), GPS, winch (DR 5, HT 15, equipment), tow hook. In the turret - four dischargers, medium thermograph (scan 18, DR 3, HT 4, electronics), HUDWAC with pupil scanner, two secure tactical radios, two IFF. Programs: Database (0.1 GB maps), datalink, targeting (C3, hypercannon, +4). Weaponry: 15mm caseless MG (DR 5, HT 20) with 300 rounds on a pintle mount, autostabilized 5.5mm minigun (DR 5, HT 12) with 3,000 rounds APS and autostabilized 35mm hypercannon (DR 5, HT 25) with 25 APFSDS, 80 HE, 80 WP and 25 HESH in the turret. Statistics: Cost $300,000, design mass 8.5 tons, max. payload 5 tons, max. cargo .9 tons, current load .5 tons, loaded mass 9 tons, size modifier +3, radar signature +3, IR signature +4, acoustic signature +4. Ground Performance: Speed factor 20, top speed 60 mph, acceleration 4.5 mph/s, deceleration 20 mph/s, MR 0.5, SR 8. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Midget Lander v1.0 (TL 10) This small craft (about as big as a generic car) is a no-frills lander for those who don't usually need atmospheric craft or can't afford anything better (no space-only starship should be completely without landing craft). The lander is build for simple touchdown/takeoff missions on worlds up to 1.5 G. The orbital endurance is about 15h (depending on crew size and radar use). Sensors are a 8-mile thermograph, a 80-mile radar and an ALLTV. The lander is a TL10 vehicle [Dec. 93 errata sheet]. Structure: 200 cf cheap heavy body (HT 500), max. load 6 tons, very good streamining, sealed body, three skids (DR 20, HT 56), vertol lift. Propulsion: 12t fusion rocket (DR 5, HT 50) with 204 gallons water (DR 5, HT 60) for 30 minutes. Power: 25 KWh rechargeable power cell (DR 5, HT 4). Accomodations: Four cramped seats, no windows. Crew Requirements: None (pilot optional). Armor: 500 points expensive armor, F6/80 B6/80 R6/80 L6/80 T6/100 U6/80. Cargo: None, but 16.64 cf access space. Accessories: Compact fire extinguisher, laser sensors, 4*15h limited life system, radiation shielding, short-range thermograph (scan 20, DR 3, HT 2, electronics), short-range radar with rangefinder (scan 24, DR 3, HT 4, electronics), ALLTV (+7), five midget computers (C4, DR 3, HT 2, electronics), two GPS, two tactical radios, two transponders, EM com. Programs: Database (1.46 GB maps), datalink, sensor operation (skill 15 or +4), routine vehicle operation (skill 14). Statistics: Cost $750,000, design mass 3 tons, max. payload 3 tons, current load 1 ton, loaded mass 4 tons, size modifier +3, radar signature +3, IR signature +11, acoustic signature +6. Ground and Water Performance: None. Air Performance: Speed factor 60, top speed 750 mph, acceleration 25 mph/s, deceleration 10 mph/s, MR 2, SR 2, ceiling unlimited. Space Performance: Acceleration between 3 and 3.95 G, delta-V 60 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small Electric Car v1.0 (TL 10) This car is intended as a 'subcraft' for small commercial starships. On the tarmac or in the startown, cabs might be late and/or too expensive, but this subcompact car fits into nearly every hold, can be recharged from the internal power grid and can be man-handled by a few spacers. The car is a TL10 vehicle [Dec. 93 errata sheet]. Structure: 80 cf cheap light body (HT 125), max. load 1 ton, four powered wheels (DR 2, HT 8/16). Propulsion: 5 KW wheeled drivetrain. Power: 150 KWh rechargeable power cell (DR 5, HT 4) for 30h. Accomodations: Two light seats, many windows. Crew Requirements: One driver. Armor: 18 points cheap armor, F2/3 B2/3 R2/3 L2/3 T2/3 U2/3. Cargo: 10 cf (and 1.74 cf waste space). Accessories: Environmental controls, convertible hardtop, anti-collision radar. Statistics: Cost $4,402.5, design mass 0.2 tons, max. payload 0.8 tons, max. cargo 0.125 tons, current load 0.3 tons, loaded mass 0.5 tons, size modifier +2, radar signature +2, IR signature +2, acoustic signature +1. Ground Performance: Speed factor 30, top speed 60 mph, acceleration 3 mph/s, deceleration 10 mph/s, MR 1.5, SR 4. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Transatmospheric Fighter v0.1 (TL 10) The transatmospheric fighter was designed to supplement fighter wings without atmospheric capabilities. For this reason, the orbital performance is seriously limited. Since warships are heavily armored, the main gun is a fixed xaser (ver|imp|6d*20(3)|20|20|20 mi.|50 mi.|4|100 KWh) in spite of the obvious drawbacks of this mount. To compensate, a high number of HVGM (prog|20|pxp|6d*1,000|400|3,200|15 sec.|-2|1/6|20) are used against more agile aircraft. Two N-PAWS (crit|imp|6d*15(2)|5|18|1 mi.|2 mi.|1|10 KWh) are the computer-controlled point defense guns. Sensors are only a 80-mile thermograph, a 280-mile xadar and ALLTVs, but neutrino coms give a secure link to ground operators or a carrier spacecraft. The fighter is a generic TL10 vehicle [Dec. 93 errata sheet]. Structure: 1,000 cf advanced XH body (HT 1,800), maximum load 45 tons, radical streamlining, sealed body, three retractable wheels (DR 2, HT 100/200), waverider wings with canards (HT 900), 2D vectored thrust, advanced controls and responsive hull. Propulsion: 60t fusion-air-ram/fusion rocket (combined as reconfigurable equipment, DR 5, HT 150) with 1,360 gallons water (self-sealing, DR 5, HT 250) for 40 minutes and 120 gallons hydrogen (self-sealing, DR 5, HT 50, fire on 10) for 10h. Power: 5 MWh rechargeable power cell (DR 5, HT 20) and 1,200 KW from the engine. Excess power 1,125 KWh. Accomodations: Two seats, no windows. Crew Requirements: Pilot and navigator. Armor: 2,000 points advanced armor, F6/300 B6/200 R6/200 L6/200 T6/200 U6/200 RW6/300 LW6/300. Cargo: None, but 2.5 cf waste space. Accessories: Ghost surface, 14 dischargers, ejection seats, automatic fire suppression, improved IR cloaking, laser sensors, 2*12h lifesystem, rad shielding, radical stealth, womb seats, XR thermograph (scan 26, DR 3, HT 20, electronics), VLR xadar with rangefinder (scan 28, DR 3, HT 40, electronics), two ALLTVs (+7), virtual panorama, two HUDWAC with pupil scanner, optical genius microframe TC (C7, DR 3, HT 10, electronics), two opt. gen. minicomps (C6, DR 3, HT 4, electronics), dual controls, two INS (DR 3, HT 6, electronics), two interface jacks, two secure long-distance radios (DR 3, HT 4, electronics), two IFF, two terrain- following radars, two EM communicators, two neutrino coms (DR 3, HT 3, electronics). Programs: Database (584 GB recognition files), datalink, sensor operation (C6, skill 19 or +8), 3*gunner (C6, skill 16 or +6), tactical vehicle operation (C6, skill 18), 2*targeting/N-PAWS (C6, +9), targeting/xaser (C7, +10). Weaponry: Autostabilized medium xasercan (DR 5, HT 100) in a fixed front mount, two autostabilized assault N-PAWS (DR 5, HT 10) in front/rear cyberslaves, medium missile launcher (DR 5, HT 20) with 20 micronuke HVGM. Statistics: Cost $110,000,000, design mass 19.8 tons, max. payload 25.2 tons, current load 0.2 tons, loaded mass 20 tons, size modifier +5, radar signature -7, IR signature +6, acoustic signature +7/+10. Ground Performance: Speed factor 28, top speed 399 mph, acceleration 14.25 mph/s, deceleration 10 mph/s, MR 0.5, SR 4. Water Performance: None. Air Performance: Speed factor 216, stall speed 32, top speed 3,078 mph, acceleration 28.5 mph/s, deceleration 10 mph/s, MR 9, SR 5, ceiling 13.2 miles/unlimited. Space Performance: Acceleration between 3 and 4.4 G, delta-V 85 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Motorbike v1.0 (TL 08) If you need a fast, clean and quiet vehicle for the clogged roads of a megacity, you might consider this motorbike. The cost is just over $1k and the exhaust is pure water. You can even pick it up and bring it indoors for the night if you have no safe parking area. The 'bike is a TL08 vehicle [Dec. 93 errata sheet]. Structure: 5 cf standard XH body (HT 60), max. load 450 lbs., two powered wheels (DR 2, HT 8/15) with improved suspension. Propulsion: 8 KW wheeled drivetrain. Power: 8 KW fuel cell (DR 5, HT 6) with three gallons of hydrogen (DR 5, HT 3, fire on 10) for 25h. Accomodations: One external seat. Crew Requirements: Driver. Armor: 10 points advanced armor, F2/2 B1/1 R2/2 L2/2 T1/1 U2/2. Cargo: 1 cf under the seat (and 0.29 cf waste space). Accessories: Headlights. Statistics: Cost $1,015, design mass 100 lbs., maximum payload 350 lbs., max. cargo 90 lbs., current load 200 lbs., loaded mass 300 lbs., size modifier 0, radar signature 0, IR signature 0, acoustic signature +1. Ground Performance: Speed factor 32, top speed 120 mph, acceleration 5.625 mph/s, deceleration 10 mph/s, MR 1.5, SR 2. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Galactic Patrol Ship v1.0 (TL 11) This Patrol ship is build for the criminal investigation division. It can't deal with serious pirates or rescue an entire cruise liner, but the modified medium scoutship is just right for a few special agents. The ship has a stun beamer (ver|stun|HT-5|5|13|1,000|2,000|1|1 KWh) for riots and a N-PAWS (crit|imp|6d*20(2)|5|20|1.5 mi.|3 mi.|3|20 KWh) plus two gauss miniguns (ver|cr|8d(3)|4|15|1,000|3 mi.|100|40,000|0.1 KWh) as point defense. These weapons and a little stealth are typical scout gear and are carried openly. Sensors are 4.5-mile gravscanners, 32-mile thermographs, 240-mile xadars, a 20-mile multiscanner, a sond detector and ALLTVs. Notes: Security systems (UT9-13) should be individually installed since any standard configuration would risk being compromized. I assumed that the frame comes from a popular scoutship type (you can't tell them apart). The ship uses TL11 tech [Dec. 93 errata sheet] with the hyperdrive from Space. Structure: 8,000 cf standard medium body (HT 3,750), max. load 160 tons, very good streamlining, sealed body, four retractable skids (DR 60, HT 313), vertol lift system and advanced controls. Two 25 cf full-traverse miniturrets (DR 150). Propulsion: Four 80t reactionless thrusters (DR 5, HT 400) and two hyperdrive generators (DR 5, HT 75). Power: Two 18 MW fusion plants (DR 5, HT 100) and 20 MWh rechargeable power cells (DR 5, HT 40). Excess power 3,735 KW. Accomodations: Five standard quarters and two cramped cells, no windows. Crew Requirements: Pilot, copilot/gunner and engineer or computer control. Armor: 2,000 points exp. armor, F6/500 B6/300 R6/300 L6/300 T6/300 U6/300. Cargo: 1,200 cf (plus 20 cf shielded compartment and 99 cf waste space). Accessories: 20 dischargers, electrified body, automatic fire suppression, basic IR cloaking, laser sensors, two 10-person lifesystems, radiation shielding, part. stealth, two med. gravscanners (scan 22, DR 3, HT 20, electronics), two med. thermographs (scan 24, DR 3, HT 4, electronics), two LR xadars with rangefinder (scan 28, DR 3, HT 20), LR multiscanner (scan 22, DR 3, HT 30, electronics), LR sound detector (scan 26, DR 3, HT 30, electronics), two ALLTVs, two HUDWAC with pupil scanner/virtual panorama, two forcelocks, two automeds (DR 5, HT 50, equipment), ramp, four optical minicomps (C6, DR 3, HT 4, electronics), dual controls, mutable 'license plates', two INS (DR 3, HT 6, electronics), two neural jacks, two secure long-distance radios (DR 3, HT 4, electronics), two cellular phones, two IFF, 20 cf scan-shielded compartment, terrain- following radar, two EM coms, two neutrino coms, two light tractors (DR 5, HT 25, equipment). Programs: Computer navigation, database (226.2 GB maps & recognition files), datalink, sensor operation (C6, skill 20 or +9), 4*gunner (C5, skill 16 or +6), tactical vehicle operation (C6, skill 19), 4*targeting (C5, +9). Weaponry: Two light gauss miniguns (DR 5, HT 15) with 40,000 darts each, a gatling N-PAWS (DR 5, HT 20) and a heavy sonic stunner (DR 5, HT 15), all in autostabilized universal turret mounts. Statistics: Cost $10,000,000, design mass 60 tons, max. payload 100 tons, max. cargo 24 tons, current load 20 tons, loaded mass 80 tons, size mod. +6, radar signature -1, IR signature +3, acoustic signature +3. Ground and Water Performance: None. Air Performance: Speed factor 72, top speed 1,026 mph, acceleration 28.5 mph/s, deceleration 10 mph/s, MR 4.5, SR 4, ceiling unlimited. Space Performance: Acceleration 4 G, hyperdrive recharge time 128 minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Armored Stretch Limousine v1.0 (TL 08) The armored stretch limo was build to provide a secure and luxurious vehicle for up to four passengers. The outer aluminium hull is reinforced with durasteel and resists all military small arms. The windows are less solid, but even they will stop an average shot. The car has a sealed environment for six hours, automatic firefighting gear and even rad shielding. The ladar has a nominal range of 3 miles and allows full computer control, the LLTV assists the driver. The range is 600 miles for 20 mpg. The car uses generic TL08 technology [Dec. 93 errata sheet]. Structure: 400 cf standard medium body (HT 600), max. load 8 tons, sealed body, four powered, puncture-resistant smartwheels (DR 4, HT 38/75) with improved brakes and suspension. Propulsion: 200 KW wheeled drivetrain. Power: 200 KW fuel cell (DR 5, HT 30) with 30 gal. hydrox (self-sealing, DR 5, HT 20, fire on 10) for 10h and a 50 KWh (rE) rechargeable power cell (DR 5, HT 4). Cell drain 0.5 KW for the ladar. Accomodations: Two normal seats in front and four roomy seats in the rear, many armored windows (DR 64). Crew Requirements: One driver or computer control. Armor: 570 points advanced armor under 30 points standard armor, F6/110 B6/100 R6/100 L6/100 T6/80 U6/110 and DR100 retractable wheelguards. Cargo: 20 cf (and 74.71 cf access space). Accessories: Crashwebs, high-security alarm, automatic fire suppression, 6*6h limited lifesystem, rad shielding, mini-ladar with rangefinder (scan 16, DR 3, HT 2, electronics), LLTV (+4), two midgetcomps (C2, DR 3, HT 2, electronics), luxury fittings (rear seats), GPS, cellular phone. Programs: Database (19.18 GB maps & travel guides), sensor operation (skill 13 or +2), routine vehicle operation (skill 12). Statistics: Cost $200,000, design mass 5 tons, max. payload 3 tons, max. cargo 0.4 tons, current load 1 ton, loaded mass 6 tons, size modifier +4, radar signature +4, IR signature +4, acoustic signature +2. Ground Performance: Speed factor 32, top speed 96 mph, acceleration 4.5 mph/s, deceleration 15 mph/s, MR 1.25 (1 with wheelguards), SR 6. Water and Air Performance: None. Performance at 0.38 G (i.e. Mars): Top speed 136 mph, acceleration 6.375 mph/s, deceleration 15 mph/s, MR 1.25 (1 with wheelguards), SR 5. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hovercraft Limousine v1.0 (TL 08) If you want to show off your money, one of these completely impractical hover-limos might be what you 'need'. The hovercraft carries 3.6 tons of titanium armor since the typical customer has made many enemies on the way up - this is a cleaner solution than a refit. It has a pair of 3-mile ladars and two comps for autonomous operation, a nominal range of 600 miles (7.1 mpg) and a luxurious sealed environment - smog stays outside. The hovercraft uses generic TL08 technology [Dec. 93 errata sheet]. Structure: 500 cf standard medium body (HT 400), max. load 10 tons, sealed body, hovercraft lift with vertical stabilizers (DR 60, HT 300). Propulsion: 550 KW ducted fan. Power: 560 KW fuel cell (DR 5, HT 60) with 84 gal. hydrogen (self-sealing, DR 5, HT 40, fire on 10) for 10h. Excess power 9 KW. Accomodations: Two standard and four roomy seats. Crew Requirements: Driver or computer control. Armor: 600 points exp. armor, F6/120 B6/80 R6/100 L6/100 T6/80 U6/120. Cargo: 20 cf (and 76.3 cf access space). Accessories: Crashwebs, high-security alarm, compact fire extinguisher, 6*20h limited lifesupport, basic sound baffling, two mini-ladars with rangefinder (scan 16, DR 3, HT 2, electronics), two midget computers (C2, DR 3, HT 2, electronics), luxury fittings (rear seats), GPS, cellular phone. Programs: Database (9.39 GB maps and travel guides), sensor operation (skill 13 or +2), routine vehicle operation (skill 12). Statistics: Cost $200,000, design mass 7 tons, max. payload 3 tons, max. cargo 0.4 tons, current load 1 ton, loaded mass 8 tons, size modifier +4 (+6 to spot), radar signature +5, IR signature +5, acoustic sig. +1. Ground and Water Performance: N/A. Air Performance: Speed factor 32, top speed 96 mph, acceleration 6 mph/s, deceleration 9 mph/s, MR 0.75, SR 4, ceiling 1 yard. Performance at 0.38 G (i.e. Mars): Top speed 160 mph, acceleration 10 mph/s, deceleration 11 mph/s, MR 0.75, SR 3, ceiling 5 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small SSTO Shuttle v1.0 (TL 08) Some loads (e.g. people) won't survive a massdriver boost, and for them vehicles like this single-stage-to-orbit shuttle are required. The shuttle is designed for 4 tons of cargo and ten people (@ 400 lbs. with luggage) on flights into LEO. From some launch sites it might be able to make GEO, but it couldn't come back again. The endurance is a mere 6h, just for a trip to the transfer station and back. Sensors are radars (with 40 miles nominal range) and LLTVs. Note that most of the listed delta-V is spend for the start. The shuttle uses TL08 tech [Dec. 93 errata sheet] with the chemical rocket from Robots. Structure: 6,400 cf advanced light body (HT 2,500), maximum load 80 tons, excellent streamlining, sealed body, three retractable wheels (DR 2, HT 139/278) with improved suspension and waverider wings (HT 1,250). Propulsion: Twin 80t chemical rockets (DR 5, HT 100), 2D vectored thrust and 19,200 gallons rocket fuel (DR 5, HT 1500, fire on 11) for 7.2 min. Power: 25 KWh rechargeable power cell (DR 5, HT 4) for 5h radar use. Accomodations: Ten seats, no windows. Crew Requirements: Pilot and copilot. Armor: 400 points advanced armor, F6/70 B5/40 R5/40 L5/40 T6/40 U6/70 RW6/50 LW6/50. Cargo: 400 cf (and 380.73 cf access space). Accessories: Compact fire extinguisher, G-seats, 10*6h limited lifesystem, radar locator, two SR radars with rangefinder (scan 20, DR 3, HT 4, electronics), two LLTV (+4), airlock, four optical minicomps (C3, DR 3, HT 4, electronics), dual controls, INS (DR 3, HT 6, electronics), two GPS, braking chute, two long-distance radios (DR 3, HT 4, electronics), two transponders, laser communicator. Programs: Database (479.25 GB maps and manuals), datalink, sensor operation (C3, skill 14 or +3), tactical vehicle operation (skill 13). Statistics: Cost $80,000,000, design mass 74 tons, max. payload 6 tons, maximum cargo 5 tons, current load 6 tons, loaded mass 80 tons, size modifier +6, radar signature +6, IR signature +15, acoustic signature +11 (ground) or +7 (air). Ground Performance: Speed factor 28, top speed 350 mph (reduced to stall speed), acceleration 12.5 mph/s, deceleration 10 mph/s, MR 0.25, SR 5. Water Performance: None. Air Performance: Speed factor 160, stall speed 35 mph, top speed 2,000 mph, acceleration 25 mph/s, deceleration 10 mph/s, MR 1.75, SR 6, ceiling unlimited. Space Performance: Acceleration 2 G to 5 G, delta-V 13 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heavy Lift Shuttle v1.0 (TL 08) The Heavy Lift Shuttle is an engineering and budget nightmare, but it has an unique advantage - a 10,000 cf cargo bay and a 100t payload. Some things are easier assembled and tested on the ground, and this shuttle can lift e.g. the ion engine for the a mars explorer or the fission plant for the new 'Star Wars' station in one piece. The delta-V of 13 km/s allows it to comfortably reach low earth orbits. With an endurance of ten days and berths for a few mission specialists, the shuttle can stay on station for a final check of the payload. In theory the shuttle is unarmed, but the payload bay can hold an awful lot of missiles. Sensors are two radars (nominal range 40 miles) and two ALLTVs. The shuttle uses TL08 tech [Dec. 93 errata sheet] with chemical rockets from Robots and the large airlock and tube from Space. I realize the drives break the laws of current science, but this is SF :-) Structure: 80,000 cf advanced light body (HT 12,000), max. load 1,000t, excellent streamlining, sealed body, 12 retractable wheels (DR 2, HT 167/334) with improved suspension/brakes, waverider wings (HT 6,000). Propulsion: Six 500t chemical rockets (DR 5, HT 400 each) with 2D vectored thrust and six 40,000-gallon fuel tanks (DR 5, HT 2,000 each, fire on 11) for 288 seconds on full power. Power: Two 100 KW fuel cells (DR 5, HT 20 each) with two 360-gallon hydrox tanks (DR 5, HT 100 each, fire on 11) for 10d. Excess power 20 KW. Accomodations: Eight cramped quarters, no windows (slits in cockpit). Crew Requirements: Two pilots, two mechanics and four mission specialists. Armor: 600 points advanced armor, F6/100 B6/60 R6/60 L6/60 T6/60 U6/100 RW6/80 LW6/80. Cargo: The 'weapon' bay and 766 cf access space. Accessories: Compact fire extinguisher (8 units), G-seats, sixteen-person full lifesystem, two radar locators, two long-range thermographs (scan 20, DR 3, HT 10, electronics), two medium radars with rangefinder (scan 22, DR 3, HT 10, electronics), two ALLTV (+5, DR 3, HT 4, electronics), large airlock and mil-spec tube, five opt. minicomps (C3, DR 3, HT 4, electronics), dual controls, four INS (DR 3, HT 6, electronics), two GPS, four long-distance radios (DR 3, HT 4, electronics), two CB radios, four transponders, twelve spotlights (DR 5, HT 2, exposed equipment), four lasercoms. Programs: Database (1,688 GB maps and manuals), datalink, sensor operation (C3, skill 14 or +3), tactical vehicle operation (skill 13). Weaponry: 10,000 cf 'weapon' bay. Statistics: Cost $990,000,000, design mass 895 tons, max. payload 105 tons, max. cargo 105 tons, current load 105 tons, loaded mass 1,000 tons, size modifier +9, radar signature +9, IR signature +19 (+9 if coasting), acoustic signature +13 (+8 in the air). Ground Performance: Speed factor 28, top speed 399 mph (reduced to stall speed), acceleration 14.25 mph/s, deceleration 15 mph/s, MR 0.25, SR 8. Water Performance: None. Air Performance: Speed factor 160, stall speed 35 mph, top speed 2,280 mph, acceleration 28.5 mph/s, deceleration 10 mph/s, MR 1.5, SR 6, ceiling unlimited. Space Performance: Acceleration between 3 and 7.5 G, delta-V 13 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orbital Transfer Vehicle v1.0 (TL 08) Orbital Transfer Vehicles (or OTVs) operate in the earth/moon system, carrying loads from transfer stations in LEO (low earth orbit) to stations in GEO (geostationary earth orbit) or at the Lagrange points. This OTV has a delta-V of 9.8 km/s with a 30-ton load - enough to reach GEO and get back with the same payload. It could even go to mars, but not with a living crew. The endurance is limited by the power system (25 days in this configuration) and the food. Sensors are two radars (nominal range 20 miles) and a LLTV. The OTV uses TL08 technology [Dec. 93 errata sheet] with the chemical rocket from Robots. I realize the drives break the laws of current science, but this is SF :-) Structure: 8,000 cf expensive XL body (HT 1,250), max. load N/A, sealed. Propulsion: Two 5t chemical rockets (DR 5, HT 15 each) with 20,000 gallons rocket fuel (DR 5, HT 1,500, fire on 11) for 2h. Power: 120 KW fuel cell (DR 5, HT 20) with 1,080 gallons hydrox (DR 5, HT 200, fire on 11) for 25d. Excess power 65 KW. Accomodations: Four standard quarters, no windows. Crew Requirements: Pilot or computer control. Armor: 100 points advanced armor, F6/50 B4/10 R4/10 L4/10 T4/10 U4/10. Cargo: 3,000 cf cargo hold and 16.2 cf waste space. Accessories: Compact fire extinguisher, 5-person full lifesystem, radar locator, radiation shielding, two short-range radars with rangefinder (scan 20, DR 3, HT 4, electronics), LLTV (+4), airlock, three optical minicomps (C3, DR 3, HT 4, electronics), two INS (DR 3, HT 6, electronics), GPS, two tactical radios, two commercial transponders, two spotlights (DR 5, HT 2, exposed equipment), laser communicator. Programs: Database (3.1 GB flight lanes), datalink, sensor operation (skill 13 or +2), routine vehicle operation (skill 12). Statistics: Cost $900,000, design mass 70 tons, max. payload N/A, current load 30 tons, loaded mass 100 tons, size modifier +6, radar signature +6, IR signature +14 (+6 if coasting), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration between 0.1 and 0.2 G, delta-V 9.8 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Copyright 1995 Tracy Ratcliff. Permission to place in FTP or web archives granted if this copyright notice is included. TL5 Torpedo Ram In the last decades of the 19th century, the science of naval armor advanced much more rapidly than the science of naval artillery. By 1880, some theorists held that soon guns would be useless, and that the only effective offense would be ramming. This ship is inspired by the HMS Polyphemus, the first ram ship in the British Navy, which entered service in 1880. She was much copied by all the naval Great Powers, but her most lasting legacy was her literary descendent, the Thunder Child, which served gallantly against the Martian war machines in The War of the Worlds. The main hull of the ship resembles a surfaced submarine, having an elliptical cross section with the long axis horizontal and the bottom stretched into a shallow "V" for the keel. The top of the hull was about 5 feet above water. The whale-backed hull is plated with 3 inches of armor plate on top and sides, and the curve of the top and the slant of the bow help deflect incoming shells. The main hull supports, from the bow, a two-decked superstructure holding the bridge, the funnel, the ventilator stack, and a two decked aft superstructure holding the chartroom. The two superstructures are connected by a deck 15 feet above the waterline which also give access to the six small turrets (3 each side) holding Hotchkiss rotary cannon. The ship is a short-range craft most useful in defending narrow passages like the Straits of Gibraltar or the English Channel. The ship has a minor "lemon factor": because of the nearly circular cross section of the main hull, it has an odd behavior in rolling. The ship does not roll excessively in magnitude, but she will heel over and stay rolled for a several seconds. In addition, the ship can get exceptionally hot in warm weather, reaching 140 degrees Fahrenheit in the boiler room when the ship is in the Mediterranean. The ship's current payload is the five small boats carried, two 75-man Lifeboats, two Light Longboats, and a Captain's Gig. (All three will be detailed next week.) The ship has five underwater torpedo tubes. Two fire port, two starboard, and the last fires through a retractable cap at the end of the ram. I've treated the last as having twice the cost and weight of a normal tube, and ignored the Vehicles restrictions on torpedo tube facing. HMS Polyphemus had an interesting rudder arrangement. She had a retractable rudder at the bow to aid in last second agility which was connected by a shaft to the main rudder at the stern. There were rudder stations aft inside the main hull, on the bridge, and in the bow inside the main hull. The two rudders could be steered connected or independantly. I haven't tried to simulate this, since under Vehicles 1st all ships larger than 50,000 cf have the same MR .25. Structure TL5 156600 cf advanced heavy body, max load 9396000 lbs, (Body HT40,000), flotation hull with average hydrodynamics (6264000 lbs), heavy compartmentalization, front slope 60 degrees, top slope 30 degrees, superstructure (bridge) TL5 3000 cf expensive, superstructure (sterncastle) TL5 3500 cf expensive, six limited traverse turrets, each TL5 expensive 60 cf, top deck 2000 sf body, 500 sf bridge, 500 sf sterncastle Propulsion TL5 screws (DR5 HT4000), 5500 KW forced draft steam engine (DR5 HT2500), consuming 11000 lbs/hr coal. Power Steam engine. 470,000 lbs coal, 42.7 hrs duration. Accomodation Quarters: 1 comfortable (captain); 10 standard (officers); 35 cramped (crew), hot bunked. Vision Body: none. Bridge: many. Chartroom: many. Turrets: Few. Crew requirements 43 minimum, 116 nominal. Accessories TL5 bilge pumps (20, DR5 HT30 each), TL5 fire extinguisher (DR5 HT500), telescopes (2, DR2 HT5 each, one each in fore and aft superstructures), heliograph (DR2 HT20, aft superstructure), navigation instruments (DR2 HT6, in bridge), TL5 searchlights (6, HT10 each, 3 each on fore and aft superstructures). Weapons Ram 5 TL5 torpedo tubes (2 starboard, 2 port, one forward), 20 torpedoes. 6 37 mm rotary cannon (HT30) in turrets, 60,000 rounds ammo. Armor Body: TL5 advanced 950 pts, front slope 60, top slope 30, F 6/600, L6/150, R6/150, B6/150, T6/225, U6/50. Forecastle: TL5 advanced 175 points, F 5/35, L5/35, R5/35, B5/35, T5/35, U0/0. Sterncastle: TL5 advanced 175 points, F 5/35, L5/35, R5/35, B5/35, T5/35, U0/0. Turrets (each): TL5 advanced 175 points, F 5/35, L5/35, R5/35, B5/35, T5/35, U0/0. Cargo 712 cf body waste, Forecastle 2985 waste, Sterncastle 3481 waste, Turrets (each) 50 cf access. Statistics $32,864,150 (TL5$1,643,208), design mass 5,543,450 lbs, max payload 720,550 lbs, max cargo payload 0 lbs, max deck cargo 180,000 lbs, current payload 49,579 lbs, loaded mass 5,593,029 lbs (2797 tons). Size +9, radar +9, IR +12, acoustic +5 Water performance Water Speed Factor 16 mph, Top Speed 20 mph, Acceleration .625 mph/s, Deceleration 10 mph/s, MR .25, SR 6, draft 28 ft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This week's vehicles are the small craft carried by last week's TL5 steam ram. The first is a 20-man longboat, in four variations, which can be used in any TL from 0 to 5 or even later. The second is a large lifeboat which assumes TL5. The following vehicle designs are copyright 1995 by Tracy Ratcliff. Permission to place in ftp/www archives granted if this copyright notice is attaced. TL5- Longboat A general purpose small craft, but one that can carry a sustantial cargo or raiding party. Strictly following the rules would change performance with Tech Level, but small craft were mostly identical from TL0 to TL5; the performance figures are based on TL3. There are four variants: * Cheap Longboat * Light Longboat * Small Fishing Boat * Captain's Gig Cheap Longboat Structure TL5- 268 cf cheap light wood body, max load 6700 lbs, (Body HT 250), flotation hull with average hydrodynamics (6700 lbs) Propulsion 12 one-man oars, 2.4 KW with average ST10. Accomodation 16 open light normal seats. Vision Open/Many Crew requirements 3 minimum Accessories None [You might consider an anchor ($100, 50lbs, 2cf)] Armor 24 pts TL5- cheap: F f3/4, L f3/4, R f3/4, B f4/8, T 0/0, U f 3/4. Cargo 1.2 cf waste with 16 crew (196.2 with 3 crew) Statistics $3420 (TL4- $228, TL5 $171), design mass 3928 lbs, max payload 2772 lbs, max cargo payload 0 lbs (2772 lbs), current payload 2772 lbs, loaded mass 6799 lbs (3.35 tons). Size +3, radar +3, IR +3, acoustic +1 Water performance Water Speed Factor 16 mph, Top Speed 12 mph, Acceleration .375 mph/s, Deceleration 10 mph/s, MR .5, SR 2, draft 3 ft Light Longboat Description the same as Cheap Longboat except: Structure TL5- 268 cf standard light wood body. Armor 24 pts TL5- standard: F f3/4, L f3/4, R f3/4, B f4/8, T 0/0, U f 3/4. Statistics $5328 (TL4- $355, TL5 266), design mass 3100 lbs, max payload 3600 lbs, max cargo payload 0 lbs (3600 lbs), current payload 3600 lbs, loaded mass 6700 lbs (3.35 tons). Captain's Gig Description the same as Light Longboat except: Accomodation 12 open light normal seats, 3 open light roomy seats. Accessories 2 seats luxury fittings [You might consider an anchor ($100, 50lbs, 2cf)] Statistics $15228 (TL4- $1015, Tl5 $761), design mass 3125 lbs, max payload 3575 lbs, max cargo payload 0 lbs (3575 lbs), current payload 3575 lbs, loaded mass 6700 lbs (3.35tons). Small Fishing Boat The Fishing Boat has a small deck forward covering a 30 cf cubby hole. Description the same as Cheap Longboat except: Structure 10 sf top deck. Propulsion 6 one-man oars, 1.2 KW with average ST10, one mast (13 ft, HT65) with 85 sf sail, 5.1 KW with 20 mph wind. Accomodation 6 open light normal seats. Accessories None [You might consider an anchor ($100, 50lbs, 2cf)] Armor 25 pts TL5- cheap: F f3/4, L f3/4, R f3/4, B f4/8, T f1/1, U f 3/4. Cargo 30 cf cubbyhole, 121.2 open. Statistics $4143 (TL4- $276, TL5 $207), design mass 3839 lbs, max payload 2861 lbs, max cargo payload 2861 lbs, current payload 2861 lbs, loaded mass 6700 lbs (3.35 tons). Size +3, radar +4/+3, IR +3, acoustic +0/+1 [with/without sail] Water performance [oars] Water Speed Factor 16 mph, Top Speed 12 mph, Acceleration .375 mph/s, Deceleration 10 mph/s, MR .5, SR 2, draft 3 ft [sail] Water Speed Factor 6 mph, Top Speed 6 mph, Acceleration .5 mph/s, Deceleration 10 mph/s, MR .5, SR 1, draft 3 ft TL5 Lifeboat This is a large lifeboat, equipped with both oars and a mast, and carrying enough provisions and space to carry 75 people for a month, or up to 124 cramped people for two weeks. Structure TL5 1600 cf standard light wood body, max load 40000 lbs, (Body HT1000), flotation hull with poor hydrodynamics (40000 lbs) Propulsion 30 one man oars, 6 KW with averge ST10, one mast (20 ft, HT100) with 200 sf sail, 12 KW with 20 mph wind. Accomodation 75 light normal open seats. Vision Open/Many Crew requirements 3 minimum. Accessories Navigation intstruments (HT6), 25 units provisions (75 man-months). Armor TL5 standard flammable 24 points F f3/4, Lf3/4, Rf3/4, Bf3/4, Tf3/4, Uf4/8. Cargo 359 cf waste or access. Statistics $33200 (TL5$1660), design mass 20145 lbs, max payload 19855 lbs, max cargo payload 0 lbs, current payload (75*200) 15000 lbs, loaded mass 35145 lbs (17.6 tons). Size +5, radar +6, IR +5, acoustic +1. Water performance [oars] Water Speed Factor 13 mph, Top Speed 6.5 mph, Acceleration .5 mph/s, Deceleration 10 mph/s, MR .5, SR 5, draft 5.2 ft Water Speed Factor 5 mph, Top Speed 3.75 mph, Acceleration .375 mph/s, Deceleration 10 mph/s, MR .5, SR 4, draft 5.2 ft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Suborbital Fighter v1.0 (TL 08) It is much easier to reach an orbital altitude than to get into a real orbit. The Suborbital Fighter uses this fact to loft missiles right into the flightpath of whatever it wants to hit. The fighter uses a 13.5-mile thermograph, a 135-mile radar and ALLTVs to aquire targets. It has HVKK (var|18|cr|6d*30(3)|40|4,500|5 sec.|0|1/4|6) to make the kill. Chaff, flares and jammers increase the survival rate. The fighter uses TL08 tech [Dec. 93 errata sheet] and chemical rockets from GURPS Robots. I realize the drives break the laws of current science, but this is SF :-) Structure: 500 cf advanced medium body (HT 600), maximum load 10 tons, radical streamlining, sealed body, three retractable wheels (DR 2, HT 34/67), variable-sweep waverider wings (HT 300) and advanced controls. Propulsion: 10t turboramjet (DR 5, HT 75) with 2D vectored thrust and 250 gallons jet fuel (DR 5, HT 75, fire on 11) for 30 min. and a refueling probe, two 15t chemical rockets (DR 5, HT 40) with two 120 gallon wing tanks and a 760 gallon tank (DR 5, HT 50/125, fire on 11) for 2 min. Power: 50 KWh rechargeable power cell (DR 5, HT 4) for 85 minutes. Accomodations: One normal seat, no windows. Crew Requirements: One pilot. Armor: 1,600 points advanced ablative armor, F6/250A B6/150A R6/150A L6/150A T6/150A U6/250A RW6/250A LW6/250A. Cargo: None, but 3.985 cf waste space. Accessories: 14 dischargers, compact fire extinguisher, G-seat, improved IR cloaking, laser sensors, 6h limited lifesystem, medium deceptive and area jammers (both jam 8, DR 3, HT 10, electronics), radical stealth, advanced LR thermograph (scan 21, DR 3, HT 10, electronics), advanced LR air-search radar with missile designator and rangefinder (scan 25, DR 3, HT 20, electronics), ALLTV (+5, DR 3, HT 4, electronics), HUDWAC, optical genius microframe TC (C5, DR 3, HT 10, electronics), opt. gen. minicomp (C4, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), GPS, secure long-distance radio (DR 3, HT 6, electronics), two IFF, lasercom. Programs: Database (156.975 GB maps and recognition guides), datalink, sensor operation (C4, skill 15 or +4), gunner (C5, skill 13 or +3), tactical vehicle operation (skill 13), targeting (C5, +6). Weaponry: Medium HVKK launcher (DR 5, HT 15) with two OH missiles, two ARH/ARM missiles and two ALH missiles. Statistics: Cost $41,000,000, design mass 8.35 tons, maximum payload 1.65 tons, current load 0.15 tons, loaded mass 8.5 tons, size modifier +4, radar signature -4 (-12/-20 if jamming), IR signature +3 (turboramjet) or +7 (rocket), acoustic signature +8 (ground) or +6 (air). Ground Performance: Speed factor 26, top speed 273 mph/s (reduced to stall speed), acceleration 10.5 mph/s, deceleration 10 mph/s, MR 0.5, SR 4. Water Performance: None. Air Performance (jet): Speed factor 216, stall speed 115 mph, top speed 2,268 mph, acceleration 21 mph/s, deceleration 10 mph/s, MR 3.75, SR 5, ceiling 11.3 miles. Space Performance (rocket): Acceleration between 3.82 G and 5.6 G (with 20% of the jet fuel left), delta-V 5.5 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assault Dropship v1.0 (TL 08) As early as TL08, spacemobile assaults might have their justification. One point in their favor is the quick response time, another is the ability to 'step over' intervening obstacles (wether those are SAM belts or entire neutral nations whose borders you can't violate). This ship has miniguns (ver|imp|5d|5|14|1,000|2 mi.|100|5,000|0.1 KWh), missile launchers (var|18|cr|6d*30(3)|40|4,500|5 sec.|0|1/4|2*9), chaff and flare dischargers and a jammer for self-defense. Sensors are thermographs (20 miles nominal range), radars (40 miles) and ALLTVs. Note that the fuel is only sufficient to go _either_ up or down - better take the fuel dump intact or plan for a long stay. The dropship uses TL08 technology [Dec. 93 errata sheet] with the TL08 chemical rocket from GURPS Robots. I realize the drives break the laws of current science, but this is SF :-) Structure: 8,000 cf advanced light body (HT 2,500), maximum load 100 tons, excellent streamlining, seal, four retractable skids (DR 20L, HT 209), waverider wings (HT 1,250), vertol lift and advanced controls. Propulsion: Triple 100t chemical rocket (DR 5, HT 125) with 20,000 gallons fuel (DR 5, HT 1,500, fire on 11) for 240 seconds at full power. Power: 1,250 KWh rechargeable power cell (DR 5, HT 12), radar uses 20 KW. Accomodations: Two normal and 30 cramped seats, no windows. Crew Requirements: Pilot and copilot/gunner, 30 troopers. Armor: 600 points advanced laminate armor, F6/110L B6/60L R6/60L L6/60L T6/60L U6/100L RW6/75L LW6/75L. Cargo: 400 cf (and 265.8 cf access space). Accessories: Ten dischargers, compact fire extinguisher, G-seats, improved IR cloaking, laser sensors, 32*12h limited lifesystem, radar locator, heavy deceptive jammer (jam 10, DR 3, HT 25, electronics), radical stealth, two XR thermographs (scan 22, DR 3, HT 20, electronics), two medium radars with rangefinder (scan 22, DR 3, HT 10, electronics), two ALLTVs (+5, DR 3, HT 4, electronics), two HUDWAC with pupil scanner and virtual panorama, three airlocks, four optical minicomps (C3, DR 3, HT 4, electronics), dual controls, two INS (DR 3, HT 6, electronics), two GPS, four secure long-distance radios (DR 3, HT 4, electronics), four IFF, two terrain-following radars, four lasercoms. Programs: Database (3,501.5 GB maps & recognition guides), datalink, sensor operation (C3, skill 14 or +3), 2*CIWS (skill 9), tactical vehicle operation (skill 13), 4*targeting (C3, +4). Weaponry: Two autostabilized gauss miniguns (DR 5, HT 15) with 5,000 darts each in front and rear cyberslaves and two fixed HVKK lanchers (DR 5, HT 15) with 9 ARH/ARM and 9 OH missiles each. Statistics: Cost $110,000,000, design mass 92 tons, max. payload 8 tons, max. cargo 5 tons, current load 8 tons, loaded mass 100 tons, size modifier +6, radar signature -2 (-12 if jamming), IR signature +10 (0 if coasting), acoustic signature +8. Ground and Water Performance: None. Air Performance: Speed factor 160, top speed 2,280 mph, acceleration 28.5 mph/s, deceleration 10 mph/s, MR 3.25, SR 6, ceiling unlimited. Space Performance: Acceleration between 3 and 6 G, delta-V 9.8 km/s - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mars Clipper v1.0 (TL 09) While robots and supplies take low-energy transfer orbits, your people should travel with style, with our "Mars Clipper" - the travel time is some eight months, a full month saved off the standard run! The ship consists of a rotating crew section with all the quarters and a big fuel/cargo/support section with everything else. It has radars (with 180 miles nominal range, much better in space) and ALLTVs to aid with the navigation. Using 750 tons of advanced rocket fuel, it carries 40 people (including four crewmembers) and about 40 tons of cargo. The ship uses TL09 tech [Dec. 93 errata sheet] with the chemical rocket from Robots and an airlock from Space. Structure: 60,000 cf expensive XL body (HT 5,000), sealed, with a 8,000 cf full-traverse turret (HT 2,500). Propulsion: Three 10t chemical rockets (DR 5, HT 20) with 2D vectored thrust and 300,000 gallons rocket fuel (DR 5, HT 8,000, fire on 11) for 20 hours at full power. Power: Two 1.5 MW fission plants (DR 5, HT 60), excess power 600 KW. Accomodations: 40 cramped quarters (in the turret), only vision slits. Crew Requirements: Pilot, navigator, radio operator and engineer. Armor: 120 points advanced armor on the body, F4/20 B4/20 R4/20 L4/20 T4/20 U4/20 and 100 points advanced armor on the turret, TF4/20 TB4/20 TR4/20 TL4/20 TT4/20. Cargo: 6,000 cf cargo hold and 2,212.5 cf access space in the body. Accessories: Three fifty-person full lifesystems, rad shielding, four long-range radars with rangefinder (scan 26, DR 3, HT 20, electronics), four ALLTVs (+5), two four-person airlocks, three automeds (DR 5, HT 75, equipment), four optical microframes (C5, DR 3, HT 12, electronics), four INS (DR 3, HT 6, electronics), 100 man-years of provisions, eight long-distance radios (DR 3, HT 4, electronics), four transponders, eight lasercoms, electronics workshop (DR 5, HT 200, equipment). Programs: Database (54.6 GB maps & books), datalink, sensor operation (C5, skill 17 or +6), routine vehicle operation (C5, skill 16). Statistics: Cost $11,000,000, design mass 950 tons, current load 50 tons, loaded mass 1,000 tons, size modifier +8, radar signature +8, IR signature +11 (+17 with engines), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration from 0.03 to 0.12 G, delta-V 39.1 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Asteroid Miner v1.0 (TL 09) This ship is more properly a prospector. Despite certain SF movies, the asteroid belt contains only marginally more mass than the remainder of our system, and it makes no sense to move a mobile mining station on a guess. The miner has thermographs (nominal range 4 miles), radars (80 miles) and ALLTVs to find interesting rocks. An unusual feature is the internal spinwheel containing the bunks to delay the zero-G adaption. For long hauls it uses a solar sail, perhaps boosted by laser stations. The miner uses early TL09 tech [Dec. 93 errata sheet] with the chemical rocket and nuclear power unit from Robots and a solar sail from Terradyne. Structure: 2,400 cf expensive XL body (HT 600), maximum load N/A, seal and a 100 cf full-traverse "turret" within the body. Propulsion: 2t chemical rocket (DR 5, HT 8) with 2D vectored thrust, two 6,000 gallon tanks (DR 5, HT 600, fire on 11) for 12h at full power and a 0.2t solar sail. Power: 70 KW cheap nuclear power unit (DR 5, HT 12). Endurance one year. Accomodations: Two cramped quarters, no windows except for vision slits. Crew Requirements: Pilot and navigator. Armor: 60 points advanced armor, F4/10 B4/10 R4/10 L4/10 T4/10 U4/10. Cargo: 37.85 cf. Accessories: Four-person full lifesystem, radar locator, rad shielding, two short-range thermographs (scan 18, DR 3, HT 2, electronics), two short-range radars with rangefinder (scan 22, DR 3, HT 4, electronics), two ALLTVs (+6), airlock, four optical mini-computers (C4, DR 3, HT 4, electronics), light mecha arm (ST 900, DR 5, HT 200, exp. equipment), INS (DR 3, HT 6, electronics), 2*6 man-months of provisions, two long- distance radios (DR 3, HT 4, electronics), two transponders, six spotlights (DR 5, HT 2, exp. equipment), lasercom. Programs: Computer navigation, database (47.3 GB maps), datalink, sensor operation (C4, skill 16 or +5), routine vehicle operation (C4, skill 15). Statistics: Cost $1,250,000, design mass 39.6 tons, current load 0.4 tons, loaded mass 40 tons, size modifier +5 (much more with the solar sail), radar signature +5, IR signature +6 (+13 with the rocket). Ground, Water and Air Performance: None. Space Performance: Rocket acceleration 0.05 to 0.2 G, delta-V 39.1 km/s. solar sail acceleration 0.005 to 0.02 G at 1 AU. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small Merchanter v1.0 (TL 09) In an evolved interstellar economy even tramp freighters like this may be non-landing - they dock and trade at orbital stations. Given the 'fixed costs' of any FTL ship, this 1,000-ton ship is at the lower margin for an economic design. The sensor suite contains thermographs (18 miles nominal range), a MAD (8 miles), radars (120 miles) and cameras. The ship has a single railgun (ver|cr|6d*20(3)|10|16|3 mi.|10 mi.|3|200|2 KWh), mostly for psychological reasons - it won't help much against nasty aliens or pirates. Notable is the rotating superstructure - a 'ring' with gravity where most activity and all off-duty time takes place. The ship carries some 150 tons of cargo. While the ship is a TL09 vehicle [Dec. 93 errata sheet] with parts from Space, many TL9 technologies are assumed to be unavailable. Structure: 50,000 cf expensive medium body (HT 15,000), seal, vertol lift system and a 30,000 cf full-traverse "turret" (HT 6,500). Propulsion: Twin 100t fusion rockets (DR 5, HT 250) with 100,000 gallons water (DR 5, HT 4,000) for 882 minutes at full power and ten hyperdrive generators (DR 5, HT 125 each). Power: Two 12 MW fusion plants (DR 5, HT 300) and a 100 MWh rechargeable power cell array (DR 5, HT 200). Excess power 19,096 KW. Accomodations: Four roomy and 56 standard quarters, no windows. Crew Requirements: About ten bridge stations and ten service/maintenance positions in each shift. Armor: 240 points advanced armor, F5/40 B5/40 R5/40 L5/40 T5/40 U5/40 and 200 points advanced turret armor, TF5/40 TB5/40 TR5/40 TL5/40 TT5/40. Cargo: 20,000 cf cargo holds and 2,233 cf waste space in the body, 773 cf access space in the "turret". Accessories: In the body - compact fire extinguisher, four radar locators, rad shielding, four long-range thermographs (scan 22, DR 3, HT 10, electronics), LR MAD (scan 18, DR 3, HT 50, electronics), four cheap LR radars with rangefinder (scan 25, DR 3, HT 20, electronics), four ALLTV (+6), 4-person and 12-person airlocks, four searchlights (DR 5, HT 8, exposed equipment). In the turret - compact fire extinguisher, triple 60-person full lifesystems, rad shielding, four optical microframes (C5, DR 3, HT 12, electronics), four INS (DR 3, HT 6, electronics), four GPS, 60 man-years of provisions, ten secure long-distance radios (DR 3, HT 4, electronics), four transponders, two workshops (DR 5, HT 200, equipment). Programs: Database (400 GB maps & recognition guides), datalink, sensor operation (C5, skill 17 or +6), gunner (skill 13 or +3), tactical vehicle operation (C5, skill 16), targeting (C4, +6). Weaponry: Autostabilized 15mm railgun (DR 5, HT 40) with 200 APSSDU rounds in a front cyberslave. Statistics: Cost $31,000,000, design mass 800 tons, maximum payload 200 tons, maximum cargo 200 tons, current load 200 tons, loaded mass 1,000 tons, size modifier +9, radar signature +9, IR signature +18 (+12 if coasting). Ground, Water and Air Performance: None. Space Performance: Acceleration from 0.2 G to 0.38 G, delta-V 140 km/s. Hyperdrive recharge time 314 minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Large Merchanter v1.0 (TL 10) There is no reason to keep deep space merchanters small if the traffic on a route fills the enormous holds - why use two ships with two captains, two full crews and two docking berths instead? That favours flying cities like this merchanter for 2,000 people and 5,000 tons of cargo. It is a cylinder with a rotating front end for gravity and four giant engines in the rear. The sensor suite holds thermographs (nominal range 80 miles), MADs (16 miles), radars (800 miles) and cameras. To defend itself, the ship has railguns (ver|cr|6d*70(3)|12|16|3 mi.|10 mi.|1|1,000|10 KWh), missiles (ig(prog)|22|exp|6d*4,000,000|2 mi.|1,600|5 min.|0|1/8|2*15) and a jammer (the most cost-effective ECM). While the ship is a TL10 vehicle [Dec. 93 errata sheet] with parts from Space, many TL9+ technologies are assumed to be unavailable. Structure: 1,500,000 cf standard medium body (HT 150,000), sealed, vertol lift and a 500,000 cf full-traverse "turret" (HT 40,000). Propulsion: Four 7,500t fusion rockets (DR 5, HT 4,000) with 3,300,000 gallons water (DR 5, HT 40,000) for 194 minutes and 300 hyperdrive generators (DR 5, HT 125 each). Power: Three 200 MW large fusion plants (DR 5, HT 400) and a rechargeable 3 GWh power cell array (DR 5, HT 1,600). Excess power 489,700 KW. Accomodations: 1,800 cramped, 180 standard and 20 roomy quarters, no winodws. Armor: 600 points expensive armor, F6/100 B6/100 R6/100 L6/100 T6/100 U6/100 and 625 points expensive turret armor TF6/125 TB6/125 TR6/125 UL6/125 TT6/125. Cargo: 600,000 cf cargo hold, 97,675.3 cf access space in the body, 14,213 cf access space in the turret. Accessories: In the body - compact fire extinguisher, four radar locators, heavy deceptive jammer (jam 14, DR 3, HT 25, electronics), radiation shielding, four XR thermographs (scan 26, DR 3, HT 20, electronics), two LR MAD (scan 20, DR 3, HT 50, electronics), four VLR radars (scan 30, DR 3, HT 40, electronics), 4-person and 12-person airlocks, 2,400 man-years of provisions, 12 spotlights (DR 5, HT 2, exposed equipment). In the turret - compact fire extinguisher, triple 2,000-person full lifesystems, radiation shielding, 4-person airlock, two recon cameras (DR 3, HT 7, electronics), four optical mainframes (C7, DR 3, HT 30, electronics), six INS (DR 3, HT 6, electronics), two GPS, ten secure long-distance radios (DR 3, HT 4, electronics), four transponders, four sickbays (DR 5, HT 200, equipment), 12 EM coms, ten workshops (DR 5, HT 200, equipment). Programs: Database (2,548 GB maps and recognition guides), datalink, sensor operation (C7, skill 20 or +9), 4*gunner (C5, skill 15 or +5), tactical vehicle operation (C7, skill 19), 4*targeting (C5, +8). Weaponry: Two autostabilized 35mm railguns (DR 5, HT 100) with 1,000 APSSDU darts each in front cyberslave mounts and two heavy missile launchers (DR 5, HT 40) with 15 tacnuke LRGM each. Statistics: Cost $1,825,000,000, design mass 24,000 tons, max. payload 6,000 tons, max. cargo 6,000 tons, current load 6,000 tons, loaded mass 30,000 tons, size modifier +12, radar signature +12 (-2 if jamming), IR signature +22 (+17 if coasting). Ground, Water and Air Performance: None. Space Performance: Acceleration from 1 G to 2.09 G, delta-V 161 km/s. Hyperdrive recharge time 367 minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FTL Fighter v1.0 (TL 10) Bristling with sensors and weapons, the frame filled with engines and fuel, this warship was build to kill - other warships, merchant shipping, stations or worlds. That is much easier than taking and holding "ground". It has 40 missiles (prog|24|exp|6d*4,000|400|4,000|1 min.|+2|1/8|40), a rainbow laser (ver|imp|6d*30|10|20|15 mi.|30 mi.|4|100 KWh), a 50mm railgun (ver|cr|6d*100(3)|10|16|3 mi.|10 mi.|1|500|20 KWh) and four missile defense guns (ver|cr|6d*3(3)|4|16|1 mi.|4.5 mi.|60|11,500|0.2 KWh). The sensors are 120-mile thermographs, 600-mile ladars, 24-mile MADs, 5,400-mile radars and recon cameras (all ranges nominal, MAD and thermograph have the best range in deep space). The ship has the full collection of sensor countermeasures, but even that has limited uses if cruising at max accel. While the ship is a TL10 vehicle [Dec. 93 errata sheet] with parts from Space, many TL9+ technologies are assumed to be unavailable. Structure: 30,000 cf advanced heavy body (HT 13,000), max. load N/A, seal, vertol lift, four 25 cf full-traverse miniturrets (DR 250A). Propulsion: Three 900t fusion rockets (DR 5, HT 1,000) with 120,000 gal. water (self-sealing, DR 5, HT 5,000) for 78 minutes and ten hyperdrive generators (DR 5, HT 125). Power: Two 30 MW large fusion plants (DR 5, HT 125) and a rechargeable 100 MWh power cell array (DR 5, HT 150). Excess power 58,700 KW. Accomodations: Five cramped quarters, no winodws. Armor: 5,000 points advanced ablative armor, F6/2,500A B6/500A R6/500A L6/500A T6/500A U6/500A. Cargo: None, but 71.6 cf access space could be used. Accessories: Heavy compartmentalization, 98 dischargers, compact fire extinguisher, G-seats, improved IR cloaking, four IR jammers (DR 3, HT 10, turret), laser sensors, three 5-person full lifesystems, four radar locators, heavy deceptive and heavy area jammers (jam 14, DR 3, HT 25, electronics), radiation shielding, radical stealth, two advanced XR thermographs (scan 27, DR 3, HT 20, electronics), two XR ladars with rangefinder (scan 30, DR 3, HT 60, electronics), two adv. LR MAD (scan 21, DR 3, HT 50, electronics), four air-search early-warning radars with rangefinder (scan 35/29, DR 3, HT 125, electronics), five HUDWAC, three optical genius microframe TCs (C7, DR 3, HT 10, electronics), airlock, four recon cameras (DR 3, HT 7, electronics), three optical mainframes (C7, DR 3, HT 30, electronics), six INS (DR 3, HT 6, electronics), 45 man-months of provisions, ten secure long-distance radios (DR 3, HT 4, electronics), four IFF, ten EM coms. Programs: Autonomous operation (C7, IQ 12), computer navigation, database (172.3 GB maps and recognition guides), datalink, sensor operation (C7, skill 20 or +9), 4*gunner (C6, skill 16 or +6), 2*gunner (C7, skill 17 or +7), tactical vehicle operation (C7, skill 19), 4*targeting (C6, +9), 2*targeting (C7, +10). Weaponry: Four autostabilized heavy gauss miniguns (DR 5, HT 25) with 11,500 darts each in universal turret mounts, an autostabilized 50mm railgun (DR 5, HT 150) with 500 APSSDU darts and an autostabilized heavy rainbow laser (DR 5, HT 150) in front cyberslave mounts, a XH missile launcher (DR 5, HT 75) with 40 micronuke HVGM. Statistics: Cost $240,000,000, design mass 895 tons, current load 5 tons, loaded mass 900 tons, size modifier +8, radar signature -4 (-18/-32 if jamming), IR signature +10 (+4 if coasting). Ground, Water and Air Performance: None. Space Performance: Acceleration 3 to 8.18 G, delta-V 219 km/s. Hyperdrive recharge time 92 minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STL Fighter v1.0 (TL 10) This fighter spacecraft has no quarters or long endurance - the mass is better used for weaponry. As a secondary role, it is used to carry boarding parties once a ship has surrendered (nobody would take a carrier in close). The main weapon of the fighter are twenty nuclear ship-killer missiles (prog|24|pxp|6d*4,000|400|4,000|1 min.|+2|20|20), the backup is a railgun (ver|cr|6d*50(3)|3|16|3 mi.|10 mi.|1|500|5 KWh), point defense are miniguns (ver|cr|6d*3(3)|4|16|1 mi.|4.5 mi.|60|11,500|0.2 KWh). Sensors are 120-mile thermographs, 90-mile ladars, 24-mile MAD, 720-mile radars and cameras. The armor is concentrated on the sloped front, mostly to deflect highspeed dust or chaff (it wouldn't help against big inertial penetrators). While the ship is a TL10 vehicle [Dec. 93 errata sheet] with parts from Space, many TL9+ technologies are assumed to be unavailable. Structure: 10,000 cf advanced medium body (HT 4,500), max. load N/A, 60 degree front slope, sealed body, vertol lift and advanced controls. Two 25 cf full-traverse miniturrets (DR 500A). Propulsion: Twin 400t fusion rockets (DR 5, HT 600) with 20,000 gallons water (self-sealing, DR 5, HT 1,500) for 44 minutes. Power: 1 MW fusion plant (DR 5, HT 20) and a 8 MWh rechargeable power cell (DR 5, HT 30). Excess power 925 KW. Accomodations: 30 seats, no windows. Crew Requirements: Pilot, co-pilot, gunner, sensor operator and either 26 more techs or 26 troopers. Armor: 10,000 points advanced ablative armor, F6/10,000A (sloped) B6/1,000A R6/1,000A L6/1,000A T6/1,000A U6/1,000A. Cargo: None, but 923.1 cf access space. Accessories: Heavy compartmentalization, 36 decoy dischargers, compact fire extinguisher, G-seats, improved IR cloaking, two IR jammers (DR 3, HT 10, univ. turret), laser sensors, 2*30 man-days limited lifesystem, four radar locators, heavy deceptive jammer (jam 14, DR 3, HT 25, electronics), radiation shielding, radical stealth, two advanced XR thermographs (scan 27, DR 3, HT 20, electronics), two advanced medium ladars with rangefinder (scan 25, DR 3, HT 10, electronics), advanced LR MAD (scan 21, DR 3, HT 50, electronics), two advanced LR air-search radars with rangefinder (scan 30/24, DR 3, HT 20, electronics), four HUDWAC with pupil scanner and virtual panorama, three optical genius microframe TCs (C7, DR 3, HT 10, electronics), four mini-airlocks, two recon cameras (DR 3, HT 7, electronics), two optical genius microframes (C7, DR 3, HT 12, electronics), dual controls, four INS (DR 3, HT 6, electronics), GPS, four secure long-distance radios (DR 3, HT 4, electronics), four IFF, 8 EM coms. Programs: Computer navigation, database (6,790.5 GB recognition guides and maps), datalink, sensor operation (C7, skill 20 or +9), 3*gunner (C7, skill 17 or +7), tactical vehicle operation (C7, skill 19), 3*targeting (C7, +9). Weaponry: Two heavy gauss miniguns (DR 5, HT 25) with 11,500 darts each in autostabilized universal turret mounts, 25mm railgun (DR 5, HT 60) with 500 APSSDU darts in an autostabilized front cyberslave and a 400 cf weapon bay filled with 20 XH micronuke HVGM. Statistics: Cost $100,000,000, design mass 195 tons, current load 5 tons, loaded mass 200 tons, size modifier +7, radar signature -5 (-19 if jamming), IR signature +9 (+1 if coasting). Ground, Water and Air Performance: None. Space Performance: Acceleration 4 G to 7.6 G, delta-V 140 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Carrier v1.0 (TL 10) This ship tries to be everything in one - troop transport, fighter base craft and combat unit. The result is an incredibly expensive ship, but you don't have to worry about helpless auxiliaries while the warships are busy. For space combat, the carrier is armed with four cyberslaved railguns (ver|cr|6d*50(3)|3|16|3 mi.|10 mi.|1|15,000|5 KWh), two cyberslaved lasers (ver|imp|6d*50|3|20|25 mi.|50 mi.|4|200 KWh) and two micronuclear missile launchers (prog|24|pxp|6d*4,000|400|4,000|1 min.|+2|1/8|500), with eight miniguns (ver|cr|6d*3(3)|4|16|1 mi.|4.5 mi.|60|11,500|0.2 KWh) for missile defense. Sensors are 120-mile thermographs, 900-mile ladars, 24-mile MADs, 7,200-mile radars and cameras. The flight of four fighters docks with matching sets of four airlocks each, but one at a time can be taken into a hangar for maintenance/repairs. The 2,000 marines are not trained or equipped for planetary operations, instead concentrating on boarding actions and zero-G combat. While the ship is a TL10 vehicle [Dec. 93 errata sheet] with parts from Space, many TL9+ technologies are assumed to be unavailable. Structure: 1,600,000 cf advanced heavy body (HT 200,000), max. load N/A, seal, vertol lift and advanced controls. 1,000,000 cf full-traverse "turret" (HT 60,000) and eight 25 cf full-traverse miniturrets (DR 1,000A). Propulsion: Four 48,000t fusion rockets (DR 5, HT 15,000) with 4,800,000 gallons water (self-sealing, DR 5, HT 50,000) for 44 minutes and 480 hyperdrive generators (DR 5, HT 125). Power: Four 1 GW fusion plants (DR 5, HT 1,200) and a 5 GWh rechargeable power cell array (DR 5, HT 2,000). Excess power 3,777,700 KW. Accomodations: 3,600 cramped and 100 standard quarters, no windows. Crew Requirements: 900 crew, 700 fighter crew/support and 2,000 marines. Armor: 12,000 points adv. ablative armor, F6/2,000A B6/2,000A R6/2,000A L6/2,000A T6/2,000A U6/2,000A and 10,000 points adv. ablative turret armor, TF6/2,000A TB6/2,000A TR6/2,000A TL6/2,000A TT6/2,000A. Cargo: 100,000 cf holds in the turret, 15,033.2 cf access space in the body and 7,911 cf access space in the turret. Accessories: In the body - 848 dischargers, compact fire extinguisher, improved IR cloaking, eight IR jammers (DR 3, HT 10, universal turret), laser sensors, four radar locators, two heavy deceptive jammers (jam 14, DR 3, HT 25, electronics), two heavy area jammers (jam 14, DR 3, HT 25, electronics), radiation shielding, radical stealth, four advanced XR thermographs (scan 27, DR 3, HT 20, electronics), four advanced XR ladars with rangefinder (scan 31, DR 3, HT 60, electronics), two advanced LR MADs (scan 21, DR 3, HT 50, electronics), four advanced early-warning air-search radars with rangefinder (scan 36/30, DR 3, HT 125, electronics), 12-person airlock, 16 mini-airlocks, 8 recon cameras (DR 3, HT 7, electronics), eight INS (DR 3, HT 6, electronics), GPS, 24 secure long-distance radios (DR 3, HT 4, electronics), four IFF, 32 EM coms. In the turret - compact fire extinguisher, triple 4,000-person full lifesupport, 16 optical genius microframe TCs (C7, DR 3, HT 10, electronics), four optical megacomps (C8, DR 3, HT 250, electronics), entertainment complex, hangar (for a 10,000 cf craft), 1,800 man-years of provisions, eight sickbays (DR 5, HT 200, equipment), 16 workshops (four each, DR 5, HT 200, equipment). Programs: Database (839 GB maps and recognition guides), datalink, sensor operation (C8, skill 21 or +10), 16*gunner (C7, skill 17 or +7), tactical vehicle operation (C8, skill 20), 16*targeting (C7, +10). Weaponry: Eight heavy gauss miniguns (DR 5, HT 25) with 11,500 darts each in autostabilized universal turret mounts, four 25mm railguns (DR 5, HT 60) with 15,000 APSSDU darts each in autostabilized cyberslaves, two XH rainbow lasers (DR 5, HT 250) in autostabilized cyberslaves and two XH missile launchers (DR 5, HT 75) 500 XH micronuke HVGM each. Included Subcraft: Four fully loaded 200-ton fighters (described earlier) with five ammo/fuel reloads (i.e. 20,000 gallons water, 20 missiles, 23,000 gauss darts and 500 railgun darts) each. Statistics: Cost $13,378,000,000, design mass 47,000 tons, current load 1,000 tons, loaded mass 48,000 tons, size modifier +12, radar signature 0 (-14/-28 if jamming), IR signature +14 (+9 if coasting). Ground, Water and Air Performance: None. Space Performance: Acceleration 4 G to 7.6 G, delta-V 140 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Exploration Cruiser v1.0 (TL 10) This research vessel does more than a cursory survey. With specialists of most academic disciplines and many specialized subcraft it can at least start to solve all mysteries of a world - a precondition for colonization. The cruiser has 80-mile thermographs, 600-mile xadars, 16-mile MADs, 15-mile multiscanners, 800-mile radars, ALLTVs and cameras. It has a pair of 25,000 cf hangars with access to even bigger cargo bays. In the spirit of preaceful exploration, the ship is completely unarmed and without ECM, but the durasteel armor can resist non-military weaponry. The ship uses TL10 tech [Dec. 93 errata sheet] with parts from Space. Structure: 1,000,000 cf cheap medium body (HT 90,000), sealed. Propulsion: Ten 100t reactionless thrusters (DR 5, HT 2,000 each) and four 10,000 WTF warpdrives (DR 5, HT 6,500 each). Power: Five 1 GW fusion plants (DR 5, HT 1,200 each) and a 150 MWh rechargeable power cell array (DR 5, HT 200). Excess power 938,530 KW. Accomodations: 500 roomy quarters, no significant windows. Crew Requirements: About 200 crew, 300 scientists. Armor: 10,000 points standard armor, F6/5,000 B6/1,000 R6/1,000 L6/1,000 T6/1,000 U6/1,000. Cargo: 150,000 cf cargo holds and 32,291.5 cf access space. Accessories: Compact fire extinguisher, laser sensors, four 600-person full lifesystems, radiation shielding, four extreme-range thermographs (scan 26, DR 3, HT 20, electronics), two extreme-range xadars with rangefinder (scan 30, DR 3, HT 60, electronics), two long-range MADs (scan 20, DR 3, HT 50, electronics), two LR multiscanners (scan 20, DR 3, HT 30, electronics), four very-long-range radars (scan 30, DR 3, HT 40, electronics), four ALLTVs (+7), four 12-person airlocks, 12 automeds (DR 5, HT 62, equipment), four recon cameras (DR 3, HT 7, electronics), four optical mainframes (C7, DR 3, HT 60, electronics), four entertainment complexes, two 25,000 cf hangars, four INS (DR 3, HT 6, electronics), four GPS, 20 interface jacks, 2,500 man-years of provisions, 12 secure long-distance radios (DR 3, HT 4, electronics), four IFF, four sickbays (DR 5, HT 200, equipment), 10 EM coms, 10 neutrino coms (DR 3, HT 3, electronics), eight workshops (two each, DR 5, HT 200, equipment), 37 grav units, 400,000 gallons of water reaction mass (self-sealing, DR 5, HT 10,000). Programs: Database (2,061 GB maps and recognition guides), datalink, sensor operation (C7, skill 20 or +19), tactical vehicle operation (C7, skill 19). Statistics: Cost $170,000,000, design mass 15,000 tons, current load 5,000 tons, loaded mass 20,000 tons, size modifier +11, radar signature +11, IR signature +16. Ground, Water and Air Performance: None. Space Performance: Reactionless acceleration 0.05 G, warpspeed 2 pc/day = 2,379 c. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colonizer Engineering Vehicle v1.0 (TL 10) This vehicle is designed for startup colonies. A few of them might be dropped on a beach to pave an airstrip. The C.E.V. runs on an obsolete but rugged fuel cell (it is easier to repair than a fancy fusion plant). Two computers, a 8-mile thermograph, an ALLTV and inertial navigation allow fully automatic operation. The vehicle has a seal and full air rececling in case the ads were 'overly optimistic'. For heavy work it has a bulldozer blade, a crane and a winch. Last but not least, the C.E.V. is amphibic. The vehicle is a TL10 design [GURPS Vehicles, Dec. 93 errata sheet]. Structure: 600 cf standard heavy body (HT 1,000), maximum load 18 tons, sealed body, four tracks (DR 20, HT 250), flotation hull (flotation 15 tons) and a 20 cf full-traverse miniturret (DR 50). Propulsion: 450 KW tracked drivetrain and 120 KW aquajet (DR 5, HT 40). Power: 500 KW fuel cell (DR 5, HT 60) with 50 gal. hydrox (self-sealing, DR 5, HT 25, fire on 10) for 10h and a 500 KWh rechargeable power cell (DR 5, HT 4). Max. cell drain 2 KW per hour. Accomodations: Four seats, few armored windows (DR 100). Crew Requirements: One driver or computer control. Armor: 600 points std. armor, F6/100 B6/100 R6/100 L6/100 T6/100 U6/100. Cargo: 100 cf (and 21.6 cf access space). Accessories: Compact fire extinguisher, four-person full lifesupport, short-range thermograph (scan 20, DR 3, HT 2, electronics), ALLTV (+7), mini-airlock, bulldozer blade (DR 100, HT 50, exposed equipment), two minicomps (C5, DR 3, HT 4, electronics), 5-ton crane (DR 10, HT 50, in the turret), dual controls, galley, INS (DR 3, HT 6, electronics), GPS, two secure tactical radios, two transponders, EM com, heavy winch (DR 5, HT 50, equipment), two hook. Programs: Database (10.8 GB maps and survey reports), datalink, sensor operation (skill 15 or +4), routine vehicle operation (skill 14). Statistics: Cost $300,000, design mass 10 tons, max. payload 8 tons, max. cargo 3 tons, current load 2 tons, loaded mass 12 tons, size modifier +4, radar signature +4, IR signature +5, acoustic signature +5 (land) or +1 (water). Ground Performance: Speed factor 18, top speed 58.5 mph, acceleration 4.875 mph, deceleration 20 mph/s, MR 0.25, SR 8. Water Performance: Speed factor 5, top speed 10 mph, acceleration 1 mph/s, deceleration 10.5 mph/s, MR 0.5, SR 5, draft 4.6 feet. Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GURPS and GURPS VEHICLES are trademarks of Steve Jackson Games. All original work is copyright 1995 by Tracy Ratcliff (tratclif@oucsace.cs.ohiou.edu). Permission granted to reproduce this work for non-commercial purposes (including placement on FTP or WWW archives) A couple of notes: Vehicles 1st ed. can give unrealistically high speeds for small oared craft; you may want to reality-check the speeds given. I guessed at the sail areas for this design, and later found that I had guessed 33% too large **sigh**. Longship This is an average-sized longship, used as a combat ship from Viking to early medieval times. The longship had no installed seats. The oarsmen sat on their seachests, which were lashed to the deck. I've allowed 300 lbs per crewman for man, chest, and equipment. This design is a well-built oak ship, which could serve a wealthy owner for generations. A cheaper and lighter version would have much of the hull made of pine or fir, and thus as few as 20 points total of armor. Structure TL2 3700 cf standard light wood body, max load 92500 lbs, (Body HT2000), flotation hull with fine hydrodynamics (92500 lbs). Propulsion 40 one-man oars (8 KW), one 51 ft mast (PD2 DR2 HT255), 1300 sf sail (78 KW with 20 mph wind). Accomodation none Vision Open/many Crew requirements Nominally 60 Armor TL2 standard flammable 32 pts F f3/5, Lf3/5, Rf3/5, Bf3/5, T0/0, Uf4/12. Cargo 3015 cf max Statistics $81100 (TL4$ 5407), design mass 33000lbs, max payload 59500 lbs, max cargo payload 75375 lbs, current payload 39500 lbs, loaded mass 72500 lbs (36.25 tons). Size +6, radar +7, IR +6, acoustic +1 Water performance [oars] Water Speed Factor 20 mph, Top Speed 10 mph, Acceleration .25 mph/s, Deceleration 10 mph/s, MR .25, SR 1, draft 6.6 ft [sails] Water Speed Factor 8 mph, Top Speed 10 mph, Acceleration .625 mph/s, Deceleration 10 mph/s, MR .25, SR 1, draft 6.6 ft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colonizer Flyer v1.0 (TL 10) This vehicle was build as a fast aircraft for frontier worlds. It can be used as air ambulance, police craft or VIP transport. The flyer has a radar (nominal range 40 miles) and an ALLTV, but like all electronics they are not vital for the safe operation of the aircraft. With a load of hydrox (produced in solar water-splitting facilities) it can fly 2,052 miles, that gives 2.28 mpg. The flyer is a TL10 vehicle [Dec. 93 errata sheet]. Structure: 600 cf standard medium body (HT 750), max. load 12 tons, very good streamlining, three retractable skids (DR 10, HT 84) and a vertol lift system. Propulsion: Three 5t hyperfans (DR 5, HT 50) with 900 gallons hydrox (DR 5, HT 175, fire on 11) for 3 hours. Power: 300 KW from the hyperfans, 299.5 KW excess power. Accomodations: Two normal and four cramped seats, many windows. Crew Requirements: Pilot (or computer control). Armor: 300 points expensive armor, F6/50 B6/50 R6/50 L6/50 T6/50 U6/50. Cargo: None, but 79.3 cf access space could be used for personal gear. Accessories: Ejection seats, environmental controls, compact fire extinguisher, mini-radar (scan 22, DR 3, HT 2, electronics), ALLTV (+7), rear ramp, dumb optical minicomp (C4, DR 3, HT 4, electronics), dual controls, GPS, two tactical radios, two commercial transponders. Programs: Database (154 GB repair manuals and maps), datalink, sensor operation (C3, skill 16 or +5), tactical vehicle operation (skill 15). Statistics: Cost $2,000,000, design mass 6 tons, maximum payload 6 tons, current load 2 tons, loaded mass 8 tons, size modifier +4, radar signature +4, IR signature +9, acoustic signature +6. Ground and Water Performance: None. Air Performance: Speed factor 72, top speed 684 mph, acceleration 19 mph/s, deceleration 10 mph/s, MR 1.75, SR 3, ceiling 20,520 yards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Courier v1.0 (TL 11) The light courier is one of the smallest non-military FTL craft. The cost/payload ratio isn't good, but the low total operating costs make it the ship of choice if a parcel or a passenger requires direct delivery. It is armed with N-PAWS (crit|imp|6d*15(2)|15|18|1 mi.|2 mi.|1|10 KWh) for missile defense, but no other systems are mil-spec. Sensors are 2-mile gravscanners, 32-mile thermographs, a 10-mile multiscanner, 320-mile radars and ALLTVs. The ship is rated for worlds up to 2 G. The endurance depends on food supplies, typically a few weeks. The courier is build at TL11 [Dec. 93 errata sheet] with the hyperdrive from Space. Structure: 2,000 cf standard medium body (HT 1,500), maximum load 40 tons, very good streamlining, four retractable skids (DR 44, HT 125), vertol lift system. 10 cf pop chin turret (DR 120). Propulsion: Two 40t reactionless engines (DR 5, HT 250) and a hyperdrive generator (DR 5, HT 75). Power: Two 5 MW fusion plants (DR 5, HT 50) and a 4 MWh rechargeable power cell (DR 5, HT 16). Excess power 1,858 KW. Accomodations: Two standard seats and two cramped quarters, no windows. Crew Requirements: Pilot, perhaps a mechanic. Armor: 1,200 points exp. armor, F6/240 B6/160 R6/200 L6/200 T6/180 U6/220. Cargo: 400 cf (and 8.8 cf waste space). Accessories: Crashwebs, compact fire extinguisher, laser sensors, two six- person full lifesystems, rad shielding, two SR gravscanners (scan 18, DR 3, HT 4, electronics), two medium thermographs (scan 24, DR 3, HT 4, electronics), medium multiscanner (scan 20, DR 3, HT 6, turret), two medium radars with rangefinder (scan 28, DR 3, HT 10, electronics), two ALLTVs (+8), forcelock, five optical midgetcomps (C5, DR 3, HT 2, electronics), INS (DR 3, HT 6, electronics), GPS, neural jack, two secure long-distance radios, two IFF, two spotlights (DR 5, HT 2, turret), EM com, neutrino com, winch (DR 5, HT 15, equipment). Programs: Computer navigation, database (141 GB maps & recognition guides), datalink, sensor operation (C4, skill 18 or +7), gunner (skill 15 or +5), tactical vehicle operation (C4, skill 17), targeting (C4, +8). Weaponry: Two autostabilized, linked assault N-PAWS (DR 5, HT 10) in an universal turret mount and four hardpoints. Statistics: Cost $2,000,000, design mass 16t, max. payload 24t, max. cargo 8t, current load 4t, loaded mass 20t, size modifier +5, radar signature +5, IR signature +8, acoustic signature +2. Ground and Water Performance: None. Air Performance: Speed factor 72, top speed 1,026 mph, acceleration 28.5 mph/s, deceleration 10 mph/s, MR 2.25, SR 3, ceiling unlimited. Space Performance: Acceleration 4 G, hyperdrive recharge time 65 minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spacemobile Armored Car v1.0 (TL 9) This armored car is intended as the prime AFV of a spacemobile force. It has sensors and nav systems usually reserved for real tanks and a number of 'endurance over performance' design tradeoffs. The car has a C-PAWS (crit|imp|6d*50|15|20|4 mi.|8 mi.|3|50 KWh) and a gauss minigun (ver|cr|6d*3(2)|4|16|1 mi.|4.5 mi.|60|10,000|0.2 KWh) in two separate turrets. The power cell with 60 shots is recharged from an isotope battery at 6 KWh/min. Sensors are a 18-mile thermograph, a 30-mile ladar, a 5-mile multiscanner, a sound detector and two ALLTVs. The cargo hold can be used for spares or infantry gear. The car is a TL09 vehicle [Dec. 93 errata sheet] with a nuclear power unit from Robots. Structure: 320 cf advanced XH body (HT 900), maximum load 14.4t, 60 degree front and 30 degree top slope, seal, six puncture-resistant wheels with improved and off-road suspension (DR 5, HT 38/75), advanced controls, a 50 cf full-traverse turret (HT 100) with 30 degree front & side slopes and a 10 cf full-traverse miniturret on top (DR 200L). Propulsion: 300 KW all-wheel drivetrain. Power: 680 KW nuclear power unit (DR 5, HT 40) and a 3 MWh rechargeable power cell (DR 5, HT 16), excess power 363 KW. Accomodations: Three seats, only vision slits. Crew Requirements: Driver, gunner and commander. Armor: 2,800 points advanced laminate armor, F6/1,000L (slope) B6/500L R6/500L L6/500L T6/450L (slope) U6/500L, 2,000 points advanced laminate turret armor, TF6/600L (slope) TB6/400L TR6/600L (slope) TL6/600L (slope) TT6/400L, advanced laminate DR 200L wheelguards and RAPs on all faces but U (note: replacement RAPs are $20,100 due to hull coatings). Cargo: 30 cf (and 4.1 + 2.5 cf waste space). Accessories: Crashwebs, instant chameleon, fifteen dischargers, compact fire extinguisher, improved IR cloaking, laser sensors, 3*40h limited lifesupport, NBC kit, basic sound baffling, partial stealth, long-range thermograph (scan 22, DR 3, HT 10, electronics), medium ladar with rangefinder (scan 22, DR 3, HT 10, turret), medium multiscanner (scan 16, DR 3, HT 6, electronics), medium sound detector (scan 20, DR 3, HT 10, electronics), two ALLTVs (+6), virtual panorama, three HUDWAC with pupil scanners, optical microframe TC (C5, DR 3, HT 10, electronics), two optical minicomps (C4, DR 3, HT 4, electronics), dual controls, INS (DR 3, HT 6, electronics), two secure tactical radios, two IFF, IR spotlight (DR 5, HT 2, miniturret), four lasercoms, tow hook. Programs: Computer navigation, database (17.3 GB recognition guides and maps), datalink, sensor operation (C4, skill 16 or +5), gunner (C5, skill 14 or +4), tactical vehicle operation (C4, skill 15), 2*targeting (C4, +6). Weaponry: Autostabilized heavy gauss minigun (DR 5, HT 25) with 10,000 darts in the miniturret and autostabilized light C-PAWS (DR 5, 60) in the main turret. Statistics: Cost $3,000,000, design mass 9t, max. payload 5.4t, max. cargo 1.35t, current load 0.6t, loaded mass 9.6t, size modifier +4 (+1/-2 to spot), radar signature -1, IR signature -1, acoustic signature -1. Ground Performance: Speed factor 32, top speed 96 mph, acceleration 4.5 mph/s, deceleration 10 mph/s, MR 1.5, SR 6. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spacemobile Self-Propelled Gun v1.0 (TL 9) This vehicle carries 100mm massdiver gun, even if it is only as big as a jeep. It was build to replace big mortars with something more precise. The only weapon is a massdriver (ver|*|*|no|15|n/a|20 mi.|1|125|5 KWh), mounted in a full-traverse turret. For firing, the four wheels are partly retracted to set the vehicle onto the baseplate. Typical ammo are optical- homing HEAT rounds (6d*10(10)) against tanks, IR-homing WP (30 yd.) against light vehicles and SICM (150 yd.) against armored troopers. Sensors are a 18-mile thermograph, a 14-mile ladar, a 5-mile multiscanner and an ALLTV. The SP gun is a TL09 vehicle [Dec. 93 errata sheet] with a nuclear power unit from Robots. Structure: 160 cf advanced XH body (HT 600), maximum load 7.2 tons, sealed body, four retractable and puncture-resistant wheels with off-road suspension (DR 5, HT 38/75) and a 30 cf full-traverse turret (HT 60). Propulsion: 140 KW all-wheel drivetrain. Power: 225 KW cheap nuclear power unit (DR 5, HT 25) and a 1 MWh rechargeable power cell (DR 5, HT 8). Excess power 78.5 KW. Accomodations: Two cramped seats, only vision slits. Crew Requirements: Driver and gunner. Armor: 900 points advanced lamimate armor, F6/150L B6/150L R6/150L L6/150L T6/150L U6/150L and 750 points advanced laminate turret armor, TF6/150L TB6/150L TR6/150L TL6/150L TT6/150L. Cargo: 10 cf. Accessories: Instant chameleon, three dischargers, improved IR cloaking, laser sensors, 2*36h limited lifesystem, NBC kit, basic sound baffling, partial stealth, long-range thermograph (scan 22, DR 3, HT 10, turret), short-range ladar with rangefinder (scan 20, DR 3, HT 4, turret), med. multiscanner (scan 16, DR 3, HT 6, electronics), ALLTV (+6), comp. FDC (DR 3, HT 30, electronics), opt. miniTC (C4, DR 3, HT 3, electronics), two optical midgetcomps (C3, DR 3, HT 2, electronics), INS (DR 3, HT 6, electronics), GPS, two secure tactical radios, two IFF, two lasercoms, tow hook. Programs: Database (7.1 GB maps and recognition guides), datalink, sensor operation (C3, skill 15 or +4), gunner (skill 13 or +3), tactical vehicle operation (skill 14), targeting (C4, +6). Weaponry: 100mm light massdriver (DR 5, HT 60) in an autostabilized turret mount with 25 OH HEAT, 25 IRH WP and 75 SICM. Statistics: Cost $1,300,000, design mass 4.5t, maximum payload 2.7t, max. cargo 0.45t, current load 0.3t, loaded mass 4.8t, size modifier +3 (0/- 3 to spot), radar signature -2, IR signature -3, acoustic signature -2. Ground Performance: Speed factor 30, top speed 90 mph, acceleration 4.5 mph/s, deceleration 10 mph/s, MR 1.25, SR 4. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spacemobile Attack Helicopter v1.0 (TL 9) This helicopter is a nuclear-powered jack of all trades. It was build to serve as the sole aircraft type of a small spacemobile task force. The helicopter has stub wings with four hardpoints and a turret with a 10mm railgun (ver|cr|6d*15(3)|10|16|3 mi.|10 mi.|3|500|1 KWh) and a minigun (ver|cr|6d*3(2)|4|16|1 mi.|4.5 mi.|60|5,000|0.2 KWh). The BPC armor should resist rifles and small handheld SAMs. Sensors are 18-mile thermographs, a 14-mile ladar, a 5-mile multiscanner and an ALLTV. The helicopter has five troop seats that could be removed for cargo space. The helicopter is a TL09 vehicle [Dec. 93 errata sheet]. Structure: 320 cf advanced XH body (HT 900), maximum load 14.4 tons, good streamlining, sealed body, three retractable wheels (DR 2, HT 50/100), folding combat-stressed rotor (HT 450), advanced controls, a 20 cf chin turret (DR 200L) and two stub wings (HT 225). Propulsion: 5 MW NOTAR helicopter drivetrain (DR 5, HT 50). Power: 5 MW fission power plant (DR 5, HT 75) and 2 MWh rechargeable power cells (DR 5, HT 12), power cell drain 5.5 KW. Accomodations: One normal and five cramped seats, only vision slits. Crew Requirements: One pilot and up to five troopers. Armor: 2,400 points advanced lamimate armor, F6/400L B6/300L R6/300L L6/300L T6/300L U6/400L RO6/400L. Cargo: None, but 15.1 cf access space. Accessories: Chameleon surface, 17 dischargers, compact fire extinguisher, environmental controls, improved IR cloaking, laser sensors, NBC kit, improved sound baffling, radical stealth, two long-range thermographs (scan 22, DR 3, HT 10, electronics), short-range ladar with rangefinder (scan 20, DR 3, HT 4, in the turret), medium multiscanner (scan 16, DR 3, HT 6, turret), two ALLTVs (+6), virtual panorama, HUDWAC and pupil scanner, two optical genius midget TCs (C4, DR 3, HT 2, electronics), optical minicomp (C4, DR 3, HT 4, electronics), modular design (breaks into three units), two INS (DR 3, HT 6, electronics), two GPS, two secure long-distance radios (DR 3, HT 4, electronics), two IFF, two terrain-following radars, four lasercoms. Programs: Database (106.9 GB recognition guides and maps), datalink, sensor operation (C3, skill 15 or +4), 2*gunner (skill 13 or +3), tactical vehicle operation (skill 14), 2*targeting (C4, +6). Weaponry: Heavy gauss minigun (DR 5, HT 25) with 5,000 darts and 10mm railgun (DR 5, HT 25) with 500 APSSDU darts in autostabilized turret mounts, four hardpoints on the stub wings. Statistics: Cost $3,000,000, design mass 9t, max. payload 5.4t, current load 0.6t, loaded mass 9.6t, size modifier +3 (0/-3 to spot), radar signature -7, IR signature -1, acoustic signature +1. Ground and Water Performance: None. Air Performance: Speed factor 40, top speed 320 mph, acceleration 16 mph/s, deceleration 10 mph/s, MR 6.25, SR 5, ceiling 9,600 yards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spacemobile Assault Lander v1.0 (TL 9) This is an assault craft for interstellar marines. A reinforced rifle platoon can march/drive right off the lander onto a planet. The rear of the delta-winged craft holds a big troop bay. Usually it is filled with 30 troopers, five battlesuits, one SP gun and either an armored car or a helicopter. That leaves nearly four tons and 280 cf for supplies. The lander is armed with SICM rockets (crit|*|50-yd.|no|5|n/a|4.5 mi.|8|8), two gauss miniguns (ver|cr|8d(2)|4|15|1,000|3 mi.|100|16,000|0.1 KWh) and a six-shot missile launcher (prog|22|sxp|6d*100(10)|120|1,000|15 sec.|0|1/8|3 or prog|22|pxp|6d*400[20d]|400|4,000|15 sec.|0|1/8|3). Sensors are 40-mile thermographs, 60-mile ladars, 5-mile multiscanners, 120-mile radars, ALLTVs and a recon camera. The lander is a TL09 vehicle [Dec. 93 errata sheet]. Structure: 6,000 cf advanced heavy body (HT 4,000), maximum load 180 tons, superior streamlining, sealed body, four retractable skids (DR 60, HT 334), wings (HT 2,000), vertol lift and advanced controls. Two 20 cf full-traverse miniturrets (DR 100/150). Propulsion: Four 60t fusion rockets (DR 5, HT 150) with two 1,200 gallon wing tanks and one 5,760 gallon tank (self-sealing, DR 5, HT 600) for 60 minutes. Power: 4 MWh rechargeable power cells (DR 5, HT 20). Average drain 76 KW. Accomodations: Two normal and 30 cramped seats, no significant windows. Crew Requirements: Pilot, co-pilot, 30 troopers plus the vehicle crews. Armor: 2,000 points advanced armor, F6/300 B6/200 R6/200 L6/200 T6/200 U6/300 RW6/300 LW6/300. Cargo: 1,500 cf (and 142.2 cf access space). Accessories: Instant chameleon, 38 dischargers, compact fire extinguisher, improved IR cloaking, two IR jammers (DR 3, HT 10, universal turrets), laser sensors, 40 man-days limited lifesupport, heavy deceptive jammer (jam 12, DR 3, HT 25, electronics), rad shielding, radical stealth, two extreme-range thermographs (scan 24, DR 3, HT 20, electronics), two LR ladars with rangefinder (scan 24, DR 3, HT 20, electronics), two med. multiscanners (scan 16, DR 3, HT 6, electronics), two medium air-search radars with rangefinder (scan 25/19, DR 3, HT 10, turret), two ALLTVs (+6), two HUDWAC with pupil scanner and virtual panorama, four optical microframe TCs (C5, DR 3, HT 10, electronics), two mini-airlocks, recon camera (DR 3, HT 7, electronics), ramp, four opt. minicomps (C4, DR 3, HT 4, electronics), dual controls, two INS (DR 3, HT 6, electronics), three GPS, four secure long-distance radios (DR 3, HT 4, electronics), two IFF, two terrain-following radars, five lasercoms. Programs: Database (338 GB recognition guides and maps), datalink, sensor operation (C4, skill 16 or +5), 4*gunner (C5, skill 14 or +4), tactical vehicle operation (C4, skill 15), 4*targeting (C5, +7). Weaponry: Eight forward-fixed 160mm rocket tubes (DR 5, HT 15) with SICM rockets, two light gauss miniguns (DR 5, HT 15) with 16,000 darts each in autostabilized universal turret mounts and a heavy missile launcher (DR 5, HT 40) with 3 SRGM and 3 HVGM. Statistics: Cost $99,000,000, design mass 95 tons, max. payload 85 tons, max. cargo 45 tons, current load 25 tons, loaded mass 120 tons, size modifier +7 (+4/+1 to spot), radar signature -2 (-14/-26 if jamming), IR signature +9 (0 if coasting), acoustic signature +7. Ground and Water Performance: None. Air Performance: Speed factor 120, top speed 1,500 mph, acceleration 25 mph/s, deceleration 10 mph/s, MR 8.25, SR 7, ceiling unlimited. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Company Transport v1.0 (TL 09) Copyright 1996 by Onno Meyer With this technology level spacemobile invasions are nearly impossible, and the designers didn't even pretend they could do it. The resulting ship is a valuable ressource to local governments in trouble, but nothing more. The transport carries two dropships, a company of partly mechanized troops and the fuel for four flights (enough to deploy and recover all 160 troops). Sensors are 40-mile thermographs, 60-mile ladars, a 8-mile MAD, 10-mile multiscanners, a 1,200-mile radar, ALLTVs and recon cameras. The ship lacks space combat weaponry, but it has four point-defense miniguns (ver|cr|6d*3(2)|14|16|1 mi.|4.5 mi.|60|51,500|0.2 KWh) and a battery of ground attack missiles (*|18|cr|6d*30(3)|40|4,500|5 sec.|0|10*1/4|10*80). The ship uses TL09 tech [Dec. 93 errata sheet] with the reactionless engine, the hyperdrive and the large airlock from Space. Structure: 160,000 cf standard light body (HT 20,000), maximum load 2,000 tons, sealed body. Four 25 cf full-traverse miniturrets (DR 400A). Propulsion: Four 75t reactionless engines (DR 5, HT 2,500) and 2D-vectored thrust, 20 hyperdrive generators (DR 5, HT 125) and six 8,160 gallon tanks for the dropships (self-sealing, DR 5, HT 800). Power: Four 80 MW fusion plants (DR 5, HT 800) and 200 MWh rechargeable power cells (DR 5, HT 300). Excess power 15,760 KW. Accomodations: 180 cramped and 20 standard quarters, no windows. Crew Requirements: 20 crew, 20 subcraft crew/maintenance and 160 troops. Armor: 5,000 points advanced ablative armor, F6/1,000A B6/800A R6/800A L6/800A T6/800A U6/800A. Cargo: 18,000 cf (and a 24,000 cf hangar and 488.8 cf waste space). Accessories: 68 dischargers, compact fire extinguisher, basic IR cloaking, laser sensors, two 200-person full lifesystems, medium deceptive and area jammers (jam 10, DR 3, HT 10, electronics), radiation shielding, partial stealth, four extreme-range thermographs (scan 24, DR 3, HT 20, electronics), two LR ladars with rangefinder (scan 24, DR 3, HT 20, electronics), long-range MAD (scan 18, DR 3, HT 50, electronics), two LR multiscanners (scan 18, DR 3, HT 30, electronics), XR ground-search radar (scan 31/25, DR 3, HT 60, electronics), two ALLTVs (+6), four large airlocks, five automeds (DR 5, HT 75, equipment), four recon caneras (DR 3, HT 7, electronics), three optical mainframes (C6, DR 3, HT 60, electronics), hangar (24,000 cf of subcraft), four INS (DR 3, HT 6, electronics), four GPS, 200 man-years of provisions, eight secure long-distance radios (DR 3, HT 4, electronics), four IFF, sickbay (DR 5, HT 200, equipment), 16 lasercoms, two microwave coms, four workshops (one each, DR 5, HT 200, equipment). Programs: Database (1,246.8 GB maps and recognition guides), datalink, sensor operation (C6, skill 18 or +7), 5*gunner (C5, skill 14 or +4), tactical vehicle operation (C5, skill 16), 5*targeting (C5, +7). Weaponry: Four autostabilized heavy gauss miniguns (DR 5, HT 25) with 51,500 darts each in universal turret mounts and ten HVKK launchers (DR 5, HT 15) with 80 missiles each (mix of IRH, SALH and ARM). Statistics: Cost $108,000,000, design mass 1,500 tons, maximum cargo 225 tons, current load 500 tons, loaded mass 2,000 tons, size modifier +9, radar signature +4 (-6/-16 if jamming), IR signature +13 (+8 if coasting), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.15 G, hyperdrive recharge time 762 min. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jeep v1.0 (TL 10) Copyright 1996 by Onno Meyer As long as flying cars remain science-fiction, the basic off-road car won't change very much. This jeep runs on an efficient fuel cell - a tank lasts for nearly two days (2,500 miles/100 mpg on decent roads). A basic camera/computer system allows hands-free driving. The jeep has some gadgets for off-road use like a winch or a spotlight, but it lacks the advanced nav gear for new worlds. The jeep is a TL10 vehicle [Dec. 93 errata sheet]. Structure: 300 cf cheap light body (HT 300), max. load 3.75 tons, sealed body, four puncture-resistant wheels (DR 6, HT 19/38) with off-road suspension and improved brakes. Propulsion: 60 KW all-wheel drivetrain. Power: 60 KW fuel cell (DR 5, HT 15) with 25 gal. hydrogen (self-sealing, DR 5, HT 15, fire on 10) for 41h 40 min. Accomodations: Four normal seats, many windows. Crew Requirements: Driver optional. Armor: 48 points standard armor, F4/8 B4/8 R4/8 L4/8 T4/8 U4/8. Cargo: 100 cf (and 31.45 cf access space). Accessories: Crashwebs, burglar alarm, environmental controls, compact fire extinguisher, LLTV (+4), dumb midget computer (C3, DR 3, HT 2, electronics), convertible hardtop, cellular phone, spotlight (DR 5, HT 2, exposed equipment), winch (DR 5, HT 15, equipment). Programs: Computer navigation, datalink, routine vehicle operation (skill 14). Statistics: Cost $19,115, design mass 1 ton, max. payload 2.75 tons, max. cargo 1.25 tons, current load 1 ton, loaded mass 2 tons, size modifier +3, radar signature +3, IR signature +3, acoustic signature +2. Ground Performance: Speed factor 30, top speed 90 mph, acceleration 4.5 mph/s, deceleration 15 mph/s, MR 1.5, SR 4. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Halftrack All-Terrain Vehicle v1.0 (TL 9) Copyright 1996 by Onno Meyer Halftracks are no longer viable military concepts, but the combination of off-road performance and smaller bulk than pure tracks has commercial applications. Build with an obsolete ceramic engine (for 3,000 miles/5.6 mpg) and the minimum of electronic driving aids, this vehicle was build for earthlike worlds. The kevlar skin resists small stones or branches, but not weapons. The ATV is a TL09 vehicle [Dec. 93 errata sheet]. Structure: 800 cf cheap medium body (HT 900), maximum load 16 tons, two halftracks (DR 3, HT 300) with puncture-resistant front wheels (DR 5, HT 75/150). Propulsion: 240 KW tracked drivetrain. Power: 240 KW ceramic engine (DR 5, HT 40) with 540 gallons alcohol (DR 5, HT 125, fire on 8) for 50h. Accomodations: Six seats, many windows. Crew Requirements: Driver. Armor: 60 points standard armor, F4/10 B4/10 R4/10 L4/10 T4/10 U4/10. Cargo: 300 cf (and 14.7 cf access space). Accessories: Environmental controls, light amplification (2 units), cargo ramp, GPS, CB radio, spotlight (DR 5, HT 2, exposed equipment), winch (DR 5, HT 15, equipment). Statistics: Cost $42,000, design mass 6 tons, max. payload 10 tons, max. cargo 6 tons, current load 2 tons, loaded mass 8 tons, size modifier +4, radar signature +4, IR signature +5, acoustic signature +5. Ground Performance: Speed factor 20, top speed 60 mph, acceleration 4.5 mph/s, deceleration 20 mph/s, MR 0.25, SR 7. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Harley-BMW S-5000 "Custom Lightning" (TL 10) Version 1.0 This is copyright (c) 1996 by Lan Kelly. All non-commercial electronic distribution is allowed (this includes FTP files and WWW sites). This bike was custom built for an wealthy freelance Netrunner. Its primary use is to escape a hot "investigation". The concealed rear mounted Lt Gauss Gun [ver | cr | 8d(3) | 12 | 16 | 1000 | 3 mi | 20 | 1000 | .1 kW/shot] with Targeting, Gunner or CIWS software is to discourage guards and shoot down any errant missile. The concealed forward firing Gauss Razergun [ver | imp | 10d(10)* | 10 | 14 | 450 | 1000 | 4 | 3000 | .25 kW/shot] is an anti-vehicle weapon and is also very effective against people. It uses Targeting software and is controlled by the driver. The Ghost Surface powered by the rechargeable power cell and allows the bike to be hidden almost in plain sight. The bike has an electrified surface burglar alarm to keep at bay those who do find it. Under the seat is a 1 cf concealed shielded compartment for a cyberdeck. Countermeasures include the Ghost surface, improved sound baffling (mostly acoustic materials at the engine and exhaust), Basic IR cloaking, Laser sensors and the Rangefinder/Multiscanner to alert for radar and other detection methods. [Uses 95OCT6 errata, located at http://www.io.com/sjgames/errata/gurps/vehicles/] Structure: 22 cf advanced MD body (HT 75), max. load 1000 lbs., fair streamlining, responsive hull, two powered smart wheels (DR6, HT 10/19) with improved brakes, suspension and PR Tires. Also has advanced controls. Propulsion: 225 kW wheeled drivetrain. Power: 225 kW monopolar turbine (DR5, HT 6) with 11 gallons of Hydrox (self-sealing, DR 5, HT 3, Fire on 10) for 4 hrs 53 mins of endurance. 156 kW rechargeable power cell (DR 5, HT 4). Accomodations: One external seat. Crew Requirements: Driver. Armor: 150 pts Advanced Laminate armor, F5/35L B45/30L R5/25L L5/25L T4/15L U4/20L. Fixed wheelguards 60 pts Advanced Laminate armor, F5/30L each wheel. 90 pts Advanced Standard armored fuel tank 4/15 all sides. Cargo: 1 cf concealed shielded compartment. No wasted space. Accessories: Ghost Surface (-10/-6 vision), Electrified Body linked to a High Securithy (skill 20) Burglar Alarm, Basic IR Cloaking (-6), Laser Sensors, Improved Sound Baffling (-7), Mini-Multiscanner Rangefinder (Scan 16, +3, DR 3, HT 2, electronics, 3750 yds, 0.1 kW), Two ALLTV located front & rear ( +4, DR 3, HT 4, electronics), Neural Induction Field, Headlights: Dimmers, Mutable License Transponder, secure link multiband short range radio (+3, 1000 miles). Midget Computer (C4, DR 3, HT 2, electronics). Programs: Computer Nav (C1), Database (C1, 1 gig Map, 2 gig Vehicles, 1 gig AV wpns), Datalink (C1), Sensor Ops (+3, C2, skill 18, SS-10, Assist +7), Gunner (C4, skill 14, Assist +4), 2 Targeting (+3, C3, Assist +6), CIWS (+1, C3 skill 16). Weaponry: Concealed autostabilized Gauss Razergun in a forward cyberslave mount (DR5, HT6) with 300 rds of superwire. Concealed autostabilized Lt Gauss Gun with a total of 1000 rounds of ammo in a rear facing cyberslave mount (DR 5, HT 10). Statistics: Cost $370,440, design mass 540 lbs, max payload 460 lbs, no cargo, current load 802 lbs (driver & equip totals an estimated of 260 lbs), loaded mass 1000 lbs, size modifier +1, radar signature +1, IR signature -6, acoustic signature -6. Ground Performance: Speed factor 36, top speed 297 mph (current load) / 270 mph (max load), acceleration 12.375 mph/s / 11.25 mph/s, deceleration 15 mph/s, MR 2, SR 5. Water & Air Performance: none - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nuclear-Powered Tunneler v1.0 (TL 9) Copyright 1996 by Onno Meyer Besides obvious uses in mining and underground construction, this craft can travel underground, leaving a cavity filled with rubble behind. The nose of the tunneler is a laser-assisted bore. Without sensors or windows, the vehicle has to rely on prepared maps and precision navigation equipment (pairs of INS and laser rangefinders). The tunneler could operate on worlds up to 1.5 G - and obviously it has a sealed environment. The tunneler is a TL09 vehicle [Oct. 95 errata sheet]. Structure: 500 cf expensive heavy body (HT 800), max. load 15 tons, sealed body, four tracks (DR 40, HT 200). Propulsion: 700 KW tracked drivetrain. Power: 750 KW fission power plant (DR 5, HT 60). Excess power 20 KW. Accomodations: Two roomy seats, no windows. Crew Requirements: Driver. Armor: 1,800 points adv. armor, F6/300 B6/300 R6/300 L6/300 T6/300 U6/300. Cargo: None, but 77.125 cf waste space. Accessories: Crashwebs, automatic fire suppression, three-person full lifesystem, two laser rangefinders, mini-airlock, bore (DR 5, HT 400, equipment), two minicomps (C4, DR 3, HT 4, electronics), two INS (DR 3, HT 6, electronics), tactical radio, cellular phone, transponder. Programs: Computer navigation, database (44.7 GB detailed maps), datalink, routine vehicle operation (C2, skill 13). Statistics: Cost $500,000, design mass 9t, maximum payload 6t, current load 1t, loaded mass 10t, size modifier +4, radar signature +4, IR signature +6, acoustic signature +6. Ground Performance: Speed factor 18, top speed 72 mph, acceleration 6 mph/s, deceleration 20 mph/s, MR 0.25, SR 8. Underground Performance: Top speed 6 mph in solid rock, 12 mph in sand, maximum safe depth 1,500 yards. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Budget OTV v1.0 (TL 9) Copyright 1996 by Onno Meyer With the breakthrough in reactionless drive technology, orbital travel prices drop by an order of magnitude. Cutting vehicle costs suddenly makes sense. This OTV (orbital transfer vehicle) can move ten tons of payload at 0.1 G constant acceleration. Even if that was not intended by the designers, it can visit martian orbit or the asteriod belt. The OTV has quarters for two crew (pilots in alternating shifts). It has a pair of radars (80 miles), a camera and laser rangefinders for navigation. An INS is used to cross-check GPS readings. The OTV uses TL09 tech [Oct. 95 errata sheet] with the reactionless drive from space. Structure: 2,000 cf standard XL body (HT 500), maximum load N/A, seal. Propulsion: Twin 1t reactionless drives (DR 5, HT 150) with 2D vectored thrust. Power: Two 1,050 KW fission plants (DR 5, HT 60) and 100 KWh rechargeable power cells (DR 5, HT 4). Excess power 20 KW. Accomodations: Two cramped quarters, no significant windows. Crew Requirements: Two pilots. Armor: 60 points cheap armor, F4/10 B4/10 R4/10 L4/10 T4/10 U4/10. Cargo: 1,000 cf (and 186.9 cf access space). Accessories: Compact fire extinguisher, two 3-person full lifesystems, rad shielding, two cheap medium air-search radars (scan 24, DR 3, HT 10, electronics), LLTV (+4), three laser rangefinders, airlock, four dumb optical minicomps (C3, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), three GPS, two long-distance radios (DR 3, HT 4, electronics), two transponders, spotlight (DR 5, HT 2, exposed equipment), lasercom. Programs: Database (8 GB maps), datalink, sensor operation (skill 14 or +3), routine vehicle operation (skill 13). Statistics: Cost $520,000, design mass 9.5t, maximum payload N/At, max. cargo N/A, current load 10.5t, loaded mass 20t, size modifier +5, radar signature +5, IR signature +13, acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.2 G (light) to 0.1 G (nominal payload). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eurocopter Ferret (Export version) Copyright 1996 by Jon Glenn This is a helicopter from a game I'm currently running. I based it on the Eurocopter Fennic scout/utility helo. This is the export version, with cheaper equipment. In my game-world, it is 25 years after WWIII, and most of the civilized areas are slightly more advanced than they currently are. In Vehicles terms, use TL8 bodies and armor, but not the advanced ones. TL8 weapons and ammo cost triple of what's listed in the book, with gauss guns, rail runs, and prototype lasers as the only energy weapons. TL8 accessories and TL7 ones reverse prices. The best energy storage method is advanced batteries. Stealth systems are bought as normal for TL8. The first performance figure is for 4 crew and an empty hardpoint. The second assumes an 1768lb hardpoint load. STRUCTURE:221cf expensive medium body (HT:375) with fair streamlining and two skids (DR:4 HT:63) Combat Stressed top & tail rotor (DR:15 HT:188) 1.5cf expensive superstructure (roof mounted sighting unit, DR:5, all faces, HT:8) PROPULTION: 2000kw top & tail helicopter powertrain (DR:5 HT:40) POWER: two 1000kw Hydrogen burning turbines (DR:5 HT:25ea) with 200 gallon self sealing hydrogen tanks (DR:5 HT:60 Fire:10) good for 2 1/2 hours. ACCOMMODATIONS: 4 lt. normal seats. CREW:Pilot and gunner ARMOR:105 points expensive armor F:4/20 B:4/10 L:4/15 R:4/15 T:4/10 U:4/20 Ro:4/15, many armored windows. WEAPONS:One hardpoint carrying up to 1768lbs (800kg). ACCESSORIES:Body:Dumb Minicomp (DR:3 HT:4 Comp:2) Compact Fire Suppression, 4 person enviromental control/NBC kit, TL7 radar locator, laser sensors, Secure tactical radio w/ RDF, 9 flare/chaff dischargers, Lt. Radar jammer, basic IR cloak, basic sound baffling, TL7 INS. Superstructure: Cheap MR Thermograph (DR:3 HT:4 Scan:17 Range:2.67mi), TL7 LLTV, TL7 basic laser designator, TL8 laser rangefinder CARGO:none, but passenger seats may be removed for 60cf STATISTICS: $525919, DESIGN MASS:4159.1, MAX PAYLOAD:4168, CURRENT PAYLOAD:2368, LOADED MASS:6527.1, SIZE:+3, RADAR:+3, IR:+1, ACCOUSIC:+3 AIR PERFORMANCE: ASF:28/26, TOP SPEED:259/214.5, ACCEL:18.5/16.5, DECEL:10, MR:4, SR:3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ambulance v1.0 (TL 9) Copyright 1996 by Onno Meyer This urban ambulance van incorporates an automed, a medical robot. Once a patient is placed inside, survival becomes quite likely. The ambulance uses quiet and clean electric motors with an endurance of four hours (range approximately 240 miles). The electronics suite can drive the vehicle or help to locate injured persons. The van has an old-fashioned stretcher as a backup and seats for the driver and two medics. The ambulance is a TL09 vehicle [Dec. 93 errata sheet]. Structure: 300 cf standard medium body (HT 450), max. load 6 tons, sealed body, four powered smartwheels (DR 2, HT 29/57) with improved brakes. Propulsion: 150 KW wheeled drivetrain. Power: 600 KWh rechargeable power cell (DR 5, HT 6) for 4 hours. Accomodations: Three seats (plus automed and stretcher), few windows. Crew Requirements: Driver or computer control. Armor: 30 points cheap armor, F3/5 B3/5 R3/5 L3/5 T3/5 U3/5. Cargo: None, but 23 cf access space. Accessories: Crashwebs, environmental controls, cheap short-range sound detector (scan 19, DR 3, HT 4, electronics), LLTV (+4), automed (DR 5, HT 75, equipment), two dumb minicomps (C3, DR 3, HT 4, electronics), emergency lights and siren, secure multiband radio, cellular phone, two transponders, spotlight (DR 5, HT 2, exposed equipment), stretcher pallet. Programs: Computer nav, datalink, sensor operation (skill 14 or +3), routine vehicle operation (skill 13). Statistics: Cost $90,000, design mass 1.5 tons, max. payload 4.5 tons, current load 0.5 tons, loaded mass 2 tons, size modifier +3, radar signature +3, IR signature +3, acoustic signature +2. Ground Performance: Speed factor 30, top speed 120 mph, acceleration 6 mph/s, deceleration 15 mph/s, MR 1.25, SR 5. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Combat Armor (TL 8) Copyright 1996 by James Lowry (jlowry@tfb.com). Here's a little thing I came up with for a GURPS DOOM game I'm running. (It's a good way to make sure I'm up to speed on the combat system.) The security armor is just regular PD 4, DR 8 armor, while this is meant to enhance maneuvering by making speeds of up to 16 mph available on foot. Also, the HT rating and components allow for heightened survivability. However, it is still meant as nothing more than a basic suit of (relatively) cheap powered armor for use with regular army forces. The armor uses Vehicles [Oct. 95 errata] and a power cell from Robots. Structure: 7 cf extra heavy standard body, max load 1125 lbs. (HT 75). Leg motive system with two legs (DR 12, HT 37). Sealed body, 1 cf limited- traverse turret (HT 6). Propulsion: 2 KW leg drivetrain. Power: D power cell (10 KWh, DR 5, HT 4). Endurance 5 hours. Accomodations: Skintight armor with head in turret. Vision: Clear helmet (turret) visor. Crew: 1 operator. Accessories: 2 light high-strength mecha arms (DR 6, HT 25, ST 25, exposed equipment), GPS, enviromental control, NBC kit, tactical radio (+2 intercept, 500 mi). Cargo: .226 cf wasted space. Armor: Body: 72 points expensive armor. F4/12, R4/12, L4/12, B4/12, T4/12, U4/12. Turret: 60 points expensive armor. F4/12, R4/12, L4/12, B4/12, T4/12. Statistics: Cost $11,282, design mass 268.675 lbs., max payload 856.325 lbs., current payload 200 lbs., loaded mass 468.675 lbs. (.234 tons), Size Modifier +0 (-2), Radar Signature +0, IR Signarture +0, Acoustic Signature +0. Ground Performance: Ground speed factor 8, top speed 16 mph, acceleration 3 mph/s, deceleration 25 mph/s, MR 2, SR 1. Southern Trader (TL 3) Copyright 1996 by Tracy Ratcliff (tratclif@oucsace.cs.ohiou.edu) This is a small version of a corbita, a merchant ship that could be found plying the Mediterranean any time from the rise of the Roman Empire to the rise of the Ottoman Empire. The ship has a deck with two large hatches to the internal cargo hold, with a cabin at the aft. The top of the cabin serves as the poop deck, with a station for the steersman. The characteristic ancient Mediterranean stern cruves up and over protectively. The cabin is set a half-deck below the main deck and a half-deck above the cargo hold. The space aft of the cargo hold and below the main cabin serves as additional cargo space in the bilge. I haven't divided the ship up into quarters, since the cargo hold, cabin, and deck all serve as cargo space or passenger space with need. The ship as presented here has TL3 sails and stability. Structure: 7,400 cf TL3 cheap medium wooden body, max. load 296,000 lbs., (Body HT 3,750), flotation hull with mediocre hydrodynamics (flotation 296,000 lbs.), 415 sf top deck. Propulsion: One mast (71 ft, PD2, DR2, HT 355) with 2,500 sf sail, 150 KW with 20 mph wind. Accomodation: No proper quarters, cabin, deck and cargo hold can be used. Vision: Few portholes in cabin and hold. Crew requirements: 9 minimum. Accessories: Galley, 200 sf deck cover (cargo hatches). Armor: 28 points cheap flammable armor (wood) F3/4F, L3/4F, R3/4F, B3/4F, T3/4F, U4/8F. Cargo: 5400 cf (main hold), 1000 cf (cabin) and 360 cf (bilge). Statistics: $106,375 (reduced for inflation to $7,092), design mass 90,361.5 lbs., max. payload 205,638.5 lbs., max. cargo load 205,638.5 lbs., max. deck load 16,600 lbs., current load 200,000 lbs., loaded mass 290,361.5 lbs (145.2 tons). Size modifier +6, radar signature +7, IR signature +6, acoustic +0 Water performance: Water Speed Factor 6 mph, Top Speed 6 mph, Acceleration 0.5 mph/s, Deceleration 10 mph/s, MR 0.25, SR 4, draft 10.5 feet. Scout Shuttle v1.0 (TL 11) Copyright 1996 by Onno Meyer Unlike a scoutship, the scout shuttle operates from a nearby basecraft (like a more clumsy freighter). At the cost of crew comforts and endurance, the performance is increased to survive strange new worlds. It has two miniguns (ver|cr|8d(3)|4|15|1,000|3 mi.|100|16,000|0.1 KWh), a xaser (ver|imp|6d*7(2)|0|20|4 mi.|10 mi.|4*|10 KWh) and second-rate ECM for self-defense. Sensors are 4.5-mile gravscanners, 72-mile thermographs, 240-mile xadars, 20-mile multiscanners and ALLTVs, usually augmented with probe robots on hardpoints. The shuttle can operate on worlds up to 3 G. The shuttle uses TL11 tech [Oct. 95 errata sheet] with the hyperdrive from Space. Structure: 2,000 cf expensive heavy body (HT 2,000), maximum load 60 tons, superior streamlining, sealed body, four retractable skids (DR 40, HT 167), vertol lift and advanced controls. Two 10 cf full-traverse pop miniturrets (DR 100). Propulsion: Twin 60t reactionless drives (DR 5, HT 300) and a hyperdrive generator (DR 5, HT 75). Power: Two 7 MW small fusion plants (DR 5, HT 60) and 6 MWh rechargeable power cells (DR 5, HT 20). Excess power 1,806 KW. Accomodations: Eight roomy seats, no significant windows. Crew Requirements: Pilot and navigator, usually three maintenance robots. Armor: 1,200 points adv. armor, F6/200 B6/200 R6/200 L6/200 T6/200 U6/200. Cargo: 200 cf (and 38.3 cf access space). Accessories: 13 dischargers, compact fire extinguisher, G-seats, basic IR cloaking, laser sensors, 14-person full life support, rad shielding, partial stealth, two medium gravscanners with rangefinder (scan 22, DR 3, HT 20, electronics), two long-range thermographs (scan 26, DR 3, HT 10, electronics), two long-range xadars with rangefinder (scan 28, DR 3, HT 20, electronics), two medium multiscanners (scan 20, DR 3, HT 6, electronics), four ALLTV (+8), two HUDWAC with virtual panorama & pupil scanner, three forcelocks, ramp, four opt. minicomps (C6, DR 3, HT 4, electronics), dual controls, galley, two INS (DR 3, HT 6, electronics), two neural interface jacks, four secure long-distance radios (DR 3, HT 4, electronics), two IFF, two terrain-following radars, four EM coms, four neutrino coms. Programs: Computer navigation, database (81.4 GB recognition guides and maps), datalink, sensor operation (C6, skill 20 or +9), 3*gunner (C5, skill 16 or +6), tactical vehicle operation (C6, skill 19), 3*targeting (C5, +9). Weaponry: Two autostabilized lt. gauss miniguns (DR 5, HT 15) with 16,000 darts each in universal turret mounts, a concealed, autostabilized med. gatling xaser (DR 5, HT 20) in a front cyberslave and four hardpoints. Statistics: Cost $6,400,000, design mass 18t, maximum payload 42t, max. cargo 6t, current load 2t, loaded mass 20t, size modifier +5, radar signature -2, IR signature +1, acoustic signature +2. Ground and Water Performance: None. Air Performance: Speed factor 90, top speed 1,530 mph, acceleration 34 mph/s, deceleration 5 mph/s, MR 4.75, SR 3, ceiling unlimited. Space Performance: Acceleration 6 G, hyperdrive recharge time 65 min. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reactionless Business Jet v1.0 (TL 10) Copyright 1996 by Onno Meyer Second-generation reactionless engines are not good enough for economic shuttles, but they revolutionize air transport. This small passenger jet is an example - clean, quiet and with global range. The business jet seats eight passengers with an ample amount of luggage in a comfortable cabin. A fusion plant makes maintenance stops every 14,000 miles the only limit to the range, unless the lack of full quarters is a problem. The jet has ALLTVs and GPS for navigation, a triple computer and a limited communications suite. The STOL wings allow the operation from local airstrips. The jet is a TL10 Vehicle [Oct. 95 errata sheet] with the reactionless engine from Space. Structure: 1,200 cf cheap light body (HT 800), maximum load 15 tons, good streamlining, sealed body, three retractable wheels (DR 2, HT 45/89), two STOL wings (HT 400). Propulsion: Two wing-mounted 1t reactionless engines. Power: 2 MW small fusion plant (DR 5, HT 30) and 500 KWh rechargeable power cells (DR 5, HT 4). The cells last for 15 minutes at full power. Accomodations: Ten roomy seats, few windows. Crew Requirements: Pilot and co-pilot or computer control. Armor: 80 points standard armor, F4/10 B4/10 R4/10 L4/10 T4/10 U4/10 RW4/10 LW4/10. Cargo: 100 cf (and 335.8 cf access space). Accessories: Crashwebs, compact fire extinguisher, twenty man-days limited lifesystem, radar locator, two ALLTVs (+7), three dumb opt. minicomps (C4, DR 3, HT 4, electronics), dual controls, galley, luxury fittings (for eight seats), two GPS, two tactical radios, two cellular phones, two transponders, four spotlights (DR 5, HT 2, in the wings). Programs: Computer navigation, database (15 GB maps), datalink, sensor operation (skill 15 or +4), routine vehicle operation (C3, skill 15). Statistics: Cost $400,000, design mass 6 tons, max. payload 9 tons, max. cargo 1.25 tons, current load 1.5 tons, loaded mass 7.5 tons, size mod. +5, radar signature +6, IR signature +10, acoustic signature +1. Ground Performance: Speed factor 24, top speed 150 mph (reduced to stall speed), acceleration 9.375 mph/s, deceleration 10 mph/s, MR 0.25, SR 4. Water Performance: None. Air Performance: Speed factor 72, stall speed 70 mph, top speed 450 mph, acceleration 12.5 mph/s, deceleration 15 mph/s, MR 7.25, SR 6, ceiling 12,600 yards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw II (Sd. Kfz. 121) Ausf. A/B/C (TL 6) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). By 1935 it had become evident that Germany's main-line tanks (the Panzer III and IV) were taking longer to develop than had been anticipated, and it was decided that another, larger training unit might be apropriate. By 1936 a finalized design was agreed on, and production began in earnest. While not intended for combat duty, the Panzer II was found to be quite reliable and Panzer IIs were the most numerous armored units in the Polish and French campaigns, with about 1,000 Panzer II's participating in the former, and over 900 in the latter. Again, I used _Leichte Panzers in Action_ by Uwe Feist and Mike Dario, and _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as references. The sloping values I use come off the chart I posted a short time ago. The turret is turned with a hand crank. The 20mm gun (crit|cr|6d*4|20|14|1 mi.|2 mi.|4|6) is an anti-tank adaptation of the normal aircraft autocannon and has 75% cost, and 50% RoF. The MG 34 (crit|cr|7d|19|10|1,000|3,900|15*|50) is in the same mount as the main gun and is operated by the gunner. The Panzer II is a TL 6 vehicle [Oct. 95 errata sheet] with a weapon from High Tech. Structure: 260 cf extra-heavy cheap body, max load 23,400 lbs. (HT 750). Tracked motive system with two tracks (DR 3, HT 375). 25 degree sloped front, sealed body. Turret: 35 cf standard full-traverse turrret (HT 75). 18 degree sloped front, 25 degree sloped right, left, back. Propulsion: 97 KW tracked drivetrain. Power: 97 KW gasoline engine (DR 5, HT 40), uses 2.91 gallons/hour. 45 gallon self sealing gas tank (DR 5, HT 25, fire 10), endurance 15.46 hours. Accomodations: 3 cramped internal seats, 2 of which are half in the turret. Vision: Slits. Crew: 3; driver, commander, gunner. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 20mm gun (DR 5, HT 20) with 180 rounds of 20mm API ammo, and co- axial MG 34 machine gun ($400, 27 lbs., DR 5, HT 12) with 1400 rounds, in the turret. Cargo: 30 cf cargo space, 18.67 cf access space, 40 cf waste space + 3.55 cf waste space in turret. Armor: 225 points expensive armor. F6/99 (slope), R5/30, L5/30, B5/30 (slope), T5/30, U4/15. Turret Armor: 255 points expensive armor. F6/95 (slope), R6/50 (slope), L6/50 (slope), B6/50 (slope), T5/30. Statistics: Cost $50,190 (adjusted $3,346), design mass 18,453.5 lbs., max payload 4,946.5 lbs., max cargo load 2,700 lbs., current payload 600 lbs., loaded mass 19,053.5 lbs. (9.53 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signarture +4, Acoustic Signature +5. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 8.25 miles/gallon. Aquashuttle v1.0 (TL 11) Copyright 1996 by Onno Meyer The Aquashuttle is a multipurpose vehicle for water-rich worlds. While it doesn't even come close to a sub, it is a real interstellar spacecraft. Due to the expected scout/recon role, it carries sensor countermeasures and a xaser (ver|imp|6d*10(2)|8|20|6 mi.|15 mi.|4*|20 KWh) - firing out of the door doens't work underwater or in space. The shuttle has gravscanners (4.5 miles), thermographs (72 miles), xadars (120 miles), multiscanners (20 miles), ALLTVs and eight hardpoints for probes or equipment pods. The shuttle is build at TL11 [Oct. 95 errata sheet] with the hyperdrive from Space. Structure: 4,800 cf cheap medium body (HT 3,000), maximum load 96 tons, excellent streamlining, sealed body, submersible hull (flotation 96t), vertol lift and advanced controls. Propulsion: Three 64t reactionless engines (DR 5, HT 300) and a hyperdrive generator (DR 5, HT 75). Power: Two 10 MW small fusion plants (DR 5, HT 75) and 10 MWh rechargeable power cells (DR 5, HT 24). Excess power 578 KW. Accomodations: Ten roomy seats, no windows. Crew Requirements: Pilot and co-pilot, usually three maintenance robots. Armor: 1,200 points adv. armor, F6/200 B6/200 R6/200 L6/200 T6/200 U6/200. Cargo: 800 cf (and 47.3 cf access space). Accessories: 8 dischargers, automatic fire suppression, basic IR cloaking, laser sensors, two ten-person full lifesystems, rad shielding, partial stealth, two medium gravscanners with rangefinder (scan 22, DR 3, HT 20, electronics), two long-range thermographs (scan 26, DR 3, HT 10, electronics), two medium xadars with rangefinder (scan 26, DR 3, HT 10, electronics), two md. multiscanners (scan 20, DR 3, HT 6, electronics), two ALLTV (+8), two HUDWAC with virtual panorama, two forcelocks, ramp, four optical minicomps (C6, DR 3, HT 4, electronics), dual controls, galley, two INS (DR 3, HT 6, electronics), four GPS, two neural jacks, four secure long-distance radios (DR 3, HT 4, electronics), four IFF, two terrain-following radars, two EM coms, two neutrino coms. Programs: Database (157 GB recognition guides and starmaps), datalink, sensor operation (C6, skill 20 or +9), gunner (C6, skill 17 or +7), tactical vehicle operation (C6, skill 19), targeting (C6, +10). Weaponry: Autostabilized heavy gatling xaser (DR 5, HT 30) in a concealed front cyberslave mount and eight hardpoints. Statistics: Cost $7,000,000, design mass 32 tons, max. payload 64 tons, max. cargo 16 tons, current load 6.4 tons, loaded mass 38.4 tons, size modifier +6, radar signature -1, IR signature +2, acoustic signature +2. Ground Performance: None. Submerged Performance: Speed factor 4, top speed 68 mph, acceleration 8.5 mph/s, deceleration 14.25 mph/s, MR 0.75, SR 5, max. depth 1,000 yards. Air Performance: Speed factor 114, top speed 1,795.5 mph, acceleration 31.5 mph/s, deceleration 5 mph/s, MR 4.75, SR 3, ceiling unlimited. Space Performance: Acceleration 5 G, hyperdrive recharge time 400 minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw II (Sd. Kfz. 121) Ausf. D/E (TL 6) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). In 1938 an effort to redesign the Panzer II as a 'Fast Fighting Vehicle' was made, resulting in the D and E models. The hull exterior was redesigned and the hatches, engine covers, and most other elements were scaled down from the Panzer III. While it was considered a failure, nearly 250 tanks of these versions were produced, and it served as the basis for the later L (Lynx) model. The 20mm gun (crit|cr|6d*4|20|14|1 mi.|2 mi.|4|6) is an anti-tank adaptation of the normal aircraft autocannon and has 75% cost, and 50% RoF. The MG 34 (crit|cr|7d|19|10|1,000|3,900|15*|50) is in the same mount as the main gun and is PzKpfw II (Sd. Kfz. 121) Ausf. F (TL 6) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). This was the final production version of the Panzer II. The increased armor gave it a few more months as a frontline tank, but the 20mm gun was just too small for effective service. About 600 were built between March 1941 and mid-1942. Later ones often had a stowage box affixed to the turret rear, and many had fake vision and pistol ports. The adjusted cost is pre-WWII even though the variant was developed after the war started. The 20mm gun (crit|cr|6d*4|20|14|1 mi.|2 mi.|4|10) is an model of the original gun on the A model and is an anti-tank adaptation of the normal aircraft autocannon and has 75% cost, and 50% RoF. The MG 34 (crit|cr|7d|19|10|1,000|3,900|15*|50) is in the same mount as the main gun and is operated by the gunner. Again, I used _Leichte Panzers in Action_ by Uwe Feist and Mike Dario, and _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as references. The Panzer II F is TL 6 vehicle [Oct. 95 errata sheet] with a weapon from High Tech and my armor sloping table. Structure: 260 cf extra-heavy cheap body, max load 23,400 lbs. (HT 750). Tracked motive system with two tracks (DR 3, HT 375) and improved suspension. 25 degree sloped front, sealed body. Turret: 35 cf standard full-traverse turrret (HT 75). 18 degree sloped front, 25 degree sloped right, left, back. Propulsion: 104 KW tracked drivetrain. Power: 104 KW gasoline engine (DR 5, HT 40), uses 3.12 gallons/hour. 45 gallon self sealing gas tank (DR 5, HT 25, fire 10), endurance 14.42 hours. Accomodations: 3 cramped internal seats, 2 of which are half in the turret. Vision: Slits. Crew: 3; driver, commander, gunner. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 20mm gun ($5,250, DR 5, HT 20) with 180 rounds of 20mm API ammo, and co-axial MG 34 machine gun ($400, 27 lbs., DR 5, HT 12) with 2500 rounds, in the turret. Cargo: 30 cf cargo space, 15.6 cf access space, 40 cf waste space + 3.55 cf waste space in turret. Armor: 303 points expensive armor. F6/102 (slope), R6/60, L6/60, B5/45, T5/30, U4/15. Turret Armor: 255 points expensive armor. F6/95 (slope), R6/50 (slope), L6/50 (slope), B6/50 (slope), T5/30. Statistics: Cost $54,935 (adjusted $3,662), design mass 20,557 lbs., max payload 2,843 lbs., max cargo load 2,700 lbs., current payload 600 lbs., loaded mass 21,157 lbs. (10.58 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signarture +4, Acoustic Signature +5. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.69 miles/gallon. Recon Starfighter v1.0 (TL 10) Copyright 1996 by Onno Meyer This aerospace fighter combines the passive sensor suite usually found only on capital ships with a hyperdrive for interstellar travel. The fighter has 120-mile thermographs, 90-mile xadars, a 24-mile MAD, 10-mile multiscanners, ALLTVs and recon cameras. It is armed with missiles, a xaser (ver|imp|6d*10(2)|3|20|6 mi.|15 mi.|4|20 KWh) and a pair of gauss miniguns (ver|cr|6d*3(3)|4|16|1 mi.|4.5 mi.|60|5,000|0.2 KWh). The crew has no proper quarters, but the seats are quite spacious. The fighter uses TL10 tech [Oct. 95 errata sheet] with the reactionless engine and the hyperdrive from Space. Structure: 2,000 cf advanced heavy body (HT 2,000), maximum load 60 tons, excellent streamlining, sealed body, three retractable wheels (DR 2, HT 112/223), waverider wings (HT 1,000), vertol lift system and advanced controls. Two 20 cf full-traverse pop miniturrets (DR 75). Propulsion: 7.5t reactionless engine (DR 5, HT 400), triple 17.5t fusion rockets (DR 5, HT 75) with two 595-gallon wing tanks for 40 minutes, a refueling probe and a hyperdrive generator (DR 5, HT 125). Power: Two 4 MW fusion plants (DR 5, HT 50) and 6 MWh rechargeable power cells (DR 5, HT 24). Excess power 414 KW. Accomodations: Four roomy seats, no significant windows. Crew Requirements: Pilot, co-pilot, engineer and sensor operator. Armor: 1,200 points adv. armor, F6/150 B6/150 R6/150 L6/150 T6/150 U6/150 RW6/150 LW6/150. Cargo: None, but 108.9 cf access space could be used. Accessories: 25 decoy dischargers, compact fire extinguisher, improved IR cloaking, laser sensors, six-person full lifesystem, heavy deceptive jammer (jam 14, DR 3, HT 25, electronics), radiation shielding, radical stealth, two adv. XR thermographs (scan 27, DR 3, HT 20, electronics), two advanced medium xadars with rangefinder (scan 25, DR 3, HT 10, electronics), advanced LR MAD (scan 21, DR 3, HT 50, electronics), two med. multiscanners (scan 18, DR 3, HT 6, electronics), two ALLTVs (+7), four HUDWAC with pupil scanner, mini-airlock, two recon cameras (DR 3, HT 7, in the turrets), three optical genius minicomps (C6, DR 3, HT 4, electronics), optical genius microframe (C7, DR 3, HT 12, electronics), dual controls, galley, two INS (DR 3, HT 6, electronics), two GPS, four neural interface jacks, three secure long-distance radios (DR 3, HT 4, electronics), two IFF, two IR spotlights (DR 5, HT 2, in the turrets), two terrain-following radars, four EM coms, two neutrino coms (DR 3, HT 3, electronics). Programs: Database (181.9 GB recognition guides and starmaps), datalink, sensor operation (C7, skill 20 or +9), 3*gunner (C5, skill 15 or +5), tactical vehicle operation (C5, skill 17), 3*targeting (C5, +8). Weaponry: Two autostabilized heavy gauss miniguns (DR 5, HT 25) with 5,000 darts each in universal turrets, an autostabilized heavy gatling xaser (DR 5, HT 30) in a front cyberslave and a 80 cf weapon bay. Statistics: Cost $64,000,000, design mass 27t, max. payload 33t, current load 3t, loaded mass 30t, size modifier +5, radar signature -7 (-21 if jamming), IR signature +3 (+7 on rockets), acoustic signature +7. Ground and Water Performance: N/A and none. Air Performance: Speed factor 160, top speed 2,000 mph, acceleration 25 mph/s, deceleration 10 mph/s, MR 8, SR 5, ceiling unlimited. Space Performance: Reactionless acceleration 0.25 to 0.3 G, fusion accel 2 to 2.46 G, fusion delta-V 45 km/s, hyperdrive recharge time 434 min. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Royal Coach (TL 3) Copyright 1996 by Aerron Winsor (aqw@itsnet.com) This is a vehicle fit for a king. The stats include space for 8 horses (ST 50 each), but the speed doesn't drop until the have less than ST 38 each. With the ST 50 horses, top speed is 30 with 8 horses and 24 with 4 horses. This particular coach is enchanted with Continual Light [M57] (2 sunlight bright outside and one fire bright inside), Repel Insects [G10] (inside only), Preserve Food [M48] (on the pantry only), Scryguard [M61] (prevents detection of the coach itself by information spells), Tell Time [M53] (a clock in the coach) and Soilproof [G66] (the coach never gets dirty). The passengers, but not the crew are protected by Scrywall [M61], Spell Shield [M61] and Pentagram [M62]. This adds $256,320 to the cost. The coach is a TL03 Vehicle [Oct. 95 errata sheet]. Structure: 240 cf light standard body (wooden), maximum load 6,000 lbs. (body HT 250), unpowered wheeled motive system with 4 wheels (DR 2, HT 21 per wheel), 30 sf top deck. Propulsion: 24-hex shaft and collar harness, usually with 8 ST 50 horses. Power: None. Accomodations: Three cramped open seats and 5 roomy internal seats. Vision: Many windows. Crew Requirements: Driver, animal handler and footman. Accessories: Luxury fittings for five seats. Armor: 30 points standard (wooden) armor, F3/5F B3/5F R3/5F L3/5F T3/5F U3/5F. Cargo: 7.5 cf pantry. Statistics: $31,140 (adjusted for inflation to $2,076) plus $256,320 (for the magic), design mass 3,768 lbs., maximum payload 2,232 lbs., max. cargo load 187.5 lbs., max. deck load 750 lbs., current load 2,000 lbs., loaded mass 5,768 lbs. (2.884 tons), size modifier +3, radar signature +3, IR signature +3, acoustic signature +2. Ground Performance: Top speed 30 mph (24 mph with 4 horses), acceleration 7.5 mph/s (6 mph/s with 4 horses), encumbrance none (light with 4 horses), deceleration 10 mph/s, MR 0.25, SR 3. Water and Air Performance: None. PzKpfw II (Sd. Kfz. 121) Ausf. F (TL 6) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). This was the final production version of the Panzer II. The increased armor gave it a few more months as a frontline tank, but the 20mm gun was just too small for effective service. About 600 were built between March 1941 and mid-1942. Later ones often had a stowage box affixed to the turret rear, and many had fake vision and pistol ports. The adjusted cost is pre-WWII even though the variant was developed after the war started. The 20mm gun (crit|cr|6d*4|20|14|1 mi.|2 mi.|4|10) is an model of the original gun on the A model and is an anti-tank adaptation of the normal aircraft autocannon and has 75% cost, and 50% RoF. The MG 34 (crit|cr|7d|19|10|1,000|3,900|15*|50) is in the same mount as the main gun and is operated by the gunner. Again, I used _Leichte Panzers in Action_ by Uwe Feist and Mike Dario, and _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as references. The Panzer II F is TL 6 vehicle [Oct. 95 errata sheet] with a weapon from High Tech and my armor sloping table. Structure: 260 cf extra-heavy cheap body, max load 23,400 lbs. (HT 750). Tracked motive system with two tracks (DR 3, HT 375) and improved suspension. 25 degree sloped front, sealed body. Turret: 35 cf standard full-traverse turrret (HT 75). 18 degree sloped front, 25 degree sloped right, left, back. Propulsion: 104 KW tracked drivetrain. Power: 104 KW gasoline engine (DR 5, HT 40), uses 3.12 gallons/hour. 45 gallon self sealing gas tank (DR 5, HT 25, fire 10), endurance 14.42 hours. Accomodations: 3 cramped internal seats, 2 of which are half in the turret. Vision: Slits. Crew: 3; driver, commander, gunner. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 20mm gun ($5,250, DR 5, HT 20) with 180 rounds of 20mm API ammo, and co-axial MG 34 machine gun ($400, 27 lbs., DR 5, HT 12) with 2500 rounds, in the turret. Cargo: 30 cf cargo space, 15.6 cf access space, 40 cf waste space + 3.55 cf waste space in turret. Armor: 303 points expensive armor. F6/102 (slope), R6/60, L6/60, B5/45, T5/30, U4/15. Turret Armor: 255 points expensive armor. F6/95 (slope), R6/50 (slope), L6/50 (slope), B6/50 (slope), T5/30. Statistics: Cost $54,935 (adjusted $3,662), design mass 20,557 lbs., max payload 2,843 lbs., max cargo load 2,700 lbs., current payload 600 lbs., loaded mass 21,157 lbs. (10.58 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signarture +4, Acoustic Signature +5. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.69 miles/gallon. Stealth Plane v1.0 (TL 9) Copyright 1996 by Onno Meyer The plane that doesn't exist, for missions that didn't happen. It is as stealthy as you can get and perhaps small enough to deny any knowledge. The light plane is build around two seats. It has a 4-mile thermograph and an ALLTV to look around. Nav gear are GPS, terrain-following radars and an INS. Two midgetcomps help with navigation and sensor interpretation. The plane has a range of 4,320 miles on a single tank (that gives 480 mpg). It needs 49 feet of runway for takeoff and 30 feets for touchdown. The plane uses TL09 tech [Dec. 93 errata sheet]. Structure: 80 cf advanced XL body (HT 63), maximum load 1,200 lbs., seal, three retractable wheels (DR 2, HT 4/7), two folding sailplane wings with canards (HT 32) and advanced controls. Propulsion: 30 KW ducted fan. Power: 30 KW fuel cell (DR 5, HT 8) with 9 gallons hydrogen (self-sealing, DR 5, HT 8, fire on 10) for 30h. Accomodations: Two light seats, no windows. Crew Requirements: Pilot. Armor: 40 points adv. armor, F3/5 B3/5 R3/5 L3/5 T3/5 U3/5 RW3/5 LW3/5. Cargo: None, but 1.2 cf waste space. Accessories: Instant chameleon surface, environmental controls, improved IR cloaking, laser sensors, radar locator, light deceptive jammer (jam 8, DR 3, HT 4, electronics), improved sound baffling, radical stealth, short-range thermograph (scan 18, DR 3, HT 2, electronics), ALLTV (+6), two HUDWAC with virtual panorama, two optical midgetcomps (C3, DR 3, HT 2, electronics), INS (DR 3, HT 6, electronics), GPS, two secure tactical radios, two IFF, two terrain-following radars. Programs: Database (0.925 GB maps), datalink, sensor operation (C3, skill 15 or +4), routine vehicle operation (skill 13). Statistics: Cost $400,000, design mass 400 lbs., max. payload 800 lbs., current load 400 lbs., loaded mass 0.4t, size modifier +2 (-1/-4 to spot), radar signature -8 (-16 if jamming), IR signature -5, acoustic signature -5. Ground Performance: Speed factor 20, top speed 80 mph (reduced to stall speed), acceleration 6 mph/s, deceleration 10 mph/s, MR 0.75, SR 3. Water Performance: None. Air Performance: Speed factor 36, stall speed 20 mph, top speed 144 mph, acceleration 8 mph/s, deceleration 15 mph/s, MR 8.25, SR 5, ceiling 6,912 yards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Marder II (Sd. Kfz. 131) Ausf. A/C/F Copyright (C) 1996 by James Lowry (jlowry@tfb.com). The appearance of the Soviet T-34 with its thick, sloped front rendered the current German anti-tank guns useless overnight. By the middle of 1942 the 75mm PaK 40 was available in sufficient numbers to consider a mobile platform for its use. The trusty, but outdated Panzer II was pressed into service, and while the new gun proved its worth, the older hull with its relatively thin armor meant it was only a stopgap produced frrom 1942 to 1943. The adjusted cost is pre-WWII even though the variant was developed after the war started. The long barreled 75mm gun (crit|*|*|no|12|*|*|1/4|1) uses AP (cr.|6d*14|1 mi.|3 mi.) and HE (exp.|6d*4[6d]|n/a|2 mi.) ammunition as needed. Minor Bug: Fouling of the gun shield with the supertructure front only allows 30 degree traverse to either side. This tank was designed using _Panzerjaeger in Action_ by Uwe Feist and Mike Dario, and _Self-Propelled Anti-Tank and Anti-Aircraft Guns_ by Peter Chamberlain and John Milsom. The Marder II is TL 6 vehicle [Oct. 95 errata sheet] with my armor sloping table. Structure: 260 cf extra-heavy cheap body, max load 23,400 lbs. (HT 750). Tracked motive system with two tracks (DR 3, HT 375). 25 degree sloped front. Superstructure: 90cf standard superstructure (HT 125) with open back and top. 18 degree sloped front. Propulsion (A-C/F): 97/104 KW tracked drivetrain. Power (A-C/F): 97/104 KW gasoline engine (DR 5, HT 40), uses 2.91/3.12 gallons/hour. 45 gallon self sealing gas tank (DR 5, HT 25, fire 10), endurance 15.46/14.42 hours. Accomodations: 4 cramped internal seats, two of which are half in the superstructure. Vision: Slits. Crew: 4; driver, radio operator, gunner, commader/loader. Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: Long-barreled 75mm gun (DR 5, HT 100) in a casemate mount in the superstructure. 37 75mm AP or HE rounds. Cargo (A-C/F): 40 cf cargo space, 26.7/24.95 cf access space + 6.1 cf waste space in the superstructure. Armor(A-C/F): 225/303 points expensive armor. F6/(99/102) (slope), R5/(30/60), L5/(30/60), B5/(30/45), T5/30, U4/15. Superstructure Armor: 90 points expensive armor. F5/32 (slope), R5/30, L5/30. Statistics (A-C/F): Cost $80,705/85,340 (adjusted $5,380/5,689), design mass 20,550/22,587.5 lbs., max payload 2,850/812.5 lbs., max cargo load 2,900/812.5 lbs., current payload 800 lbs., loaded mass 21,350/23,387.5 lbs. (10.68/11.69 tons), Size Modifier +3 (+2), Radar Signature +3, IR Signarture +4, Acoustic Signature +5. Ground Performance (A-C/F): Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 8.25/7.69 miles/gallon. Jet Trainer v1.0 (TL 08) Copyright 1996 by Onno Meyer This jet was build as trainer or possibly as a COIN (COunterINsurgency) aircraft. It is not comparable to frontline fighters, but it is definitely a hot flyer - for less than $3 million. The jet has six hardpoints (the stats assume 100-lbs. exercise bombs) and a targeting system with a 60-mile radar, a laser, a camera and a HUD. Countermeasures are chaff, flares, laser sensors and weak IR suppression. The fighter is a TL08 Vehicle [Oct. 95 errata sheet]. Structure: 300 cf standard extra-heavy body (HT 900), max. load 13.5 tons, superior streamlining, seal, three retractable wheels (DR 2, HT 50/100) and combat-stressed high-agility wings (HT 450). Propulsion: Two 5,000-lbs. variable-bypass turbojets with afterburners and 2D vectored thrust (DR 5, HT 60 each) with 300 gallons jet fuel (self- sealing, DR 5, HT 100, fire on 10) for 3h and a refueling probe. Power: 100 KW from the turbojets. 90 KW excess power. Accomodations: Two normal seats, few armored windows (DR 20). Armor: 160 points expensive armor, F4/20 B4/20 R4/20 L4/20 T4/20 U4/20 RW4/20 LW4/20. Cargo: None, but 16.95 cf maintenance access. Accessories: 17 dischargers, ejection seats, compact fire extinguisher, G- seats, basic IR cloaking, laser sensors, 2*6h limited lifesystem, radar locator, medium missile-guidance air-search radar (scan 23/17, DR 3, HT 10, electronics), ALLTV (+5, DR 3, HT 4, electronics), two HUDWACs, laser rangefinder with designator mode, two minicomps (C3, DR 3, HT 4, electronics), dual controls, two GPS, two secure tactical radios, two IFF, terrain-following radar. Programs: Datalink, routine vehicle operation (skill 12). Weaponry: Six hardpoints. Statistics: Cost $2,733,750, design mass 6.5 tons, max. payload 7 tons, maximum hardpoint load 7 tons, current load 0.5 tons, loaded mass 7 tons, size modifier +4, radar signature +5, IR signature +5 (+8 on afterburner), acoustic signature +6 (+8 on the ground). Ground Performance: Speed factor 26, top speed 260 mph (reduced to stall speed), acceleration 10 mph/s, deceleration 10 mph/s, MR 0.5, SR 3. Water Performance: None. Air Performance (standard/afterburner, loaded hardpoints): Speed factor 116, stall speed 87/63 mph, top speed 1,015/1,160 mph, acceleration 17.5/20 mph/s deceleration 10 mph/s, MR 13.25, SR 5, ceiling 14,860/15,440 yards, gets 10.15/2.9 mpg. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Panzerjaeger II (Sd. Kfz. 132) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). This was an adaptation of the failed D/E chassis as a tank hunter. It used a captured Soviet 76.2mm anti-tank gun which was later rechambered to take German 75mm rounds as the supply of captured Soviet ammunition ran low. About 200 of these were produced, and some of the Flammpanzer IIs were later re-modified to this type. The adjusted cost is pre-WWII even though the variant was developed after the war started. The long 75mm gun (crit|*|*|no|12|*|*|1/4|1) uses AP (cr.|6d*14|1 mi.|3 mi.) and HE (exp.|6d*4[6d]|n/a|2 mi.) ammunition as needed. Minor Bug: Suspension problems nullify improved suspension advantages off-road. This tank was designed using _Panzerjaeger in Action_ by Uwe Feist and Mike Dario, and _Self-Propelled Anti-Tank and Anti-Aircraft Guns_ by Peter Chamberlain and John Milsom. The Panzerjaeger II is TL 6 vehicle [Oct. 95 errata sheet] with my armor sloping table. Structure: 260 cf extra-heavy cheap body, max load 23,400 lbs. (HT 750). Tracked motive system with two tracks (DR 3, HT 375) and improved suspension. 25 degree sloped front. Superstructure: 60 cf standard superstructure (HT 100) with open top. 18 degree sloped front. Propulsion: 97 KW tracked drivetrain. Power: 97 KW gasoline engine (DR 5, HT 40), uses 2.91 gallons/hour. 45 gallon self sealing gas tank (DR 5, HT 25, fire 10), endurance 15.46 hours. Accomodations: 4 cramped internal seats, two of which are half in the superstructure. Vision: Slits. Crew: 4; driver, radio operator, gunner, commander/loader. Acessories: Tactical radio (+0 intercept, 15 mi.). Cargo: 40 cf cargo space, 20.2 cf access space, 10 cf waste space + 39.4 cf waste space in the superstructure. Weaponry: Long-barreled 75mm gun in an open mount in the superstructure. 30 75mm AP and HE rounds. Armor: 225 points expensive armor. F6/99 (slope), R5/30, L5/30, B5/30, T5/30, U4/15. Superstructure Armor: 180 points expensive armor. F5/49 (slope), R5/45, L5/45, B5/45. Statistics: Cost $90,065 (adjusted $6,004), design mass 20,300 lbs., max payload 3,100 lbs., max cargo load 3,100 lbs., current payload 800 lbs., loaded mass 21,100 lbs. (10.55 tons), Size Modifier +3 (+2), Radar Signature +3, IR Signature +4, Acoustic Signature +5. Ground Performance (road/off-road): Ground speed factor 14/12, top speed 28/24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 8.25/7.69 miles/gallon. Computerless Jet Fighter v1.0 (TL 08) Copyright 1996 by Onno Meyer The computerless jet fighter combines advanced materials science with a complete lack of computer chips - find your own campaign-specific reason. The fighter is armed with eight wing-mounted hardpoints (payloads vary, but the performance data assumes 1,000-pound weapons). Without any weapons, the jet can reach 1,320 mph (nearly mach 2). Except for a 45-mile radar and a radio there are no electronics and the sensor countermeasures are limited to chaff and flares. The fighter is a TL08 Vehicle [Oct. 95 errata sheet]. Structure: 500 cf standard extra-heavy body (HT 1,200), max. load 22.5t, superior streamlining, sealed body, three retractable wheels (DR 2, HT 67/134) and combat-stressed high-agility wings (HT 600). Propulsion: Two 9,000-lbs. variable-bypass turbojets with afterburners (DR 5, HT 100) with 360 gallons jet fuel (self-sealing, DR 5, HT 100, fire on 10) for 120 minutes. Power: 180 KW from the turbojets. 155 KW excess power. Accomodations: Two roomy seats, few armored windows (DR 20). Armor: 160 points expensive armor, F4/20 B4/20 R4/20 L4/20 T4/20 U4/20 RW4/20 LW4/20. Cargo: None, but 81.45 cf maintenance access. Accessories: Twenty chaff/flare dischargers, ejection seats, 2*6h limited life support, TL7 cheap long-range air-search radar (scan 22/16, DR 3, HT 20, electronics), improved optical bombsights, autopilot, dual controls, navigation instruments (DR 3, HT 6, electronics), TL7 long- distance radio (DR 3, HT 4, electronics), spotlight (DR 5, HT 2, exposed equipment). Weaponry: Eight hardpoints. Statistics: Cost $4,208,050, design mass 9.8 tons, max. payload 12.7 tons, maximum hardpoint load 12.7 tons, current load 4.2 tons, loaded mass 14 tons, size modifier +4, radar signature +5, IR signature +9, acoustic signature +6 (+9 on the ground). Ground Performance: Speed factor 26, top speed 221 mph (reduced to stall speed), acceleration 8.5 mph/s, deceleration 10 mph/s, MR 0.25, SR 3. Water Performance: None. Air Performance (standard/afterburner, loaded hardpoints): Speed factor 116, stall speed 135 mph, top speed 986/1131 mph, acceleration 17/19.5 mph/s deceleration 10 mph/s, MR 12.75, SR 5, ceiling 14,744/15,324 yards, 5.48/1.57 mpg. One of the most common payloads is an ejectable gunpod with a 20mm caseless gatling and 1,800 rounds API (ver|cr|6d*4|20|15|1.5 mi.|3 mi.|100|1,800). It is DR 5, HT 60, $19,765, 1,202 lbs. and 26 cf (storage volume). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw II (Sd. Kfz. 123) Ausf. L/Panzerspaehwagen II 'Luchs' Copyright (C) 1996 by James Lowry (jlowry@tfb.com). While the D and E models were considered unsucessful, development was continued. Eventually the L model was produced in 1943 and was in service for the rest of the war. By this time it was produced it had been redesignated as an armored recon vehicle (Panzerspaehwagen) and nicknamed 'Luchs' ('Lynx'). The hull was widened slightly and made of smooth plates, allowing slightly greater internal room. Initial production was 100 vehicles, and reports of a further 31 with a 50mm gun installed in place of the 20mm main armament, seem to be a suject for debate. The adjusted cost is all pre-WWII even though this variant was developed after the war started. The turret is turned with a hand crank. The 20mm gun (crit|cr|6d*4|20|14|1 mi.|2 mi.|4|10) is an anti-tank adaptation of the normal aircraft autocannon and has 75% cost, and 50% RoF. The MG 34 (crit|cr|7d|19|10|1,000|3,900|15*|50) is in the same mount as the main gun and is operated by the gunner. I used _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle, and "The German Panzerspaehwagen 'Luchs' Reconniasance Tank" by James Steuard & Gary Simpson in Vol. 6, No. 2 of _AFV-G2_ as references. The Panzer II L is TL 6 vehicle [Oct. 95 errata sheet] with a weapon from High Tech and my armor sloping table. Structure: 270 cf extra-heavy cheap body, max load 24,300 lbs. (HT 900). Tracked motive system with two tracks (DR 3, HT 450) and improved suspension. 25 degree sloped front, sealed body. Turret: 35 cf standard full traverse turret (HT 75). 18 degree sloped [rounded] front, 18 degree sloped right and left, 25 degree sloped rear. Propusion: 134 KW tracked drivetrain. Power: 134 KW gasoline engine (DR 5, HT 50), uses 4.02 gallons/hour. 45 gallon self sealing gas tank (DR 5, HT 25, fire 10), endurance 11.19 hours. Accomodations: 4 cramped internal seats, 2 of which are shared with the turret. Vision: Slits. Crew: 4; driver, radio operator, commander, gunner. Accessories: Enviromental control, long-distance radio (+1 intercept, 250 mi., DR 3, HT 4, electronics). Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 20mm gun (DR 5, HT 20) and co-axial MG34 machine gun ($400, 27 lbs., DR 5, HT 12) in the turret. 180 rounds 20mm API ammo, plus 2,500 rounds of machine gun ammo. Cargo: 40 cf cargo space, 24.15 cf access space + 4.25 cf waste space in turret. Armor: 300 points expensive armor. F6/99 (slope), R6/60, L6/60, B5/45, T5/30, U4/15. Turret Armor: 255 points expensive armor. F6/95 (slope), R6/50 (slope), L6/50 (slope), B6/50 (slope), T5/30. Statistics: Cost $75,045 (adjusted $5,003), design mass 22,769.5 lbs., max payload 1,530.5 lbs., max cargo load 1,530.5 lbs., current load 800 lbs., loaded mass 23,569.5 lbs. (11.78 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signature +4, Acoustic Signature +5. Ground Performance: Ground speed factor 14, top speed 31.5 mph, acceleration 3.375 mph/s, deceleration 20 mph/s, MR .5, SR 8, gets 7.83 miles/gallon. Light Hovertank A v1.0 (TL 8) Copyright 1996 by Onno Meyer This hovercraft fills the classic cavalry roles - scounting, screening and pursuit. The hypercannon with HE (crit|exp|6d*4[6d]|no|13|n/a|2 mi.|1|40+25) and APFSDS gives some punch and the MG (crit|cr|12d|13|16|1,500|5,000|16*|2500) helps against infantry, but the cerametal armor can't resist serious anti- tank weapons. Sensors are thermographs (9 miles nominal range), ladars (15 miles) and ALLTVs. The hovertank requires oxygen for the engine, but the crew has a sealed environment. It is rated for worlds up to 1.5 G. The tank is a TL8 vehicle [Mar. 96 errata sheet]. Structure: 600 cf expensive extra-heavy body (HT 1,500), maximum load 27t, 60 degree front and 30 degree top slope, seal, hovercraft lift system (DR 100L, HT 750) with vertical stabilizer and advanced controls. 100 cf full-traverse turret (HT 150) with 60 degree front slope. Propulsion: 2 MW ducted fan. Power: 2,040 KW hydrogen combustion engine (DR 5, HT 40) with 600 gallons hydrogen (self-sealing, DR 5, HT 125, fire on 10) for 440 minutes and 100 KWh rechargeable power slugs (DR 5, HT 12). Excess power 10 KW. Accomodations: Two normal and two cramped seats, one normal seat is half in the turret, no significant windows (only vision slits). Crew Requirements: Driver, commander/gunner and two dismounting scouts. Armor: 1,600 points advanced laminate armor, F6/1,200L (sloped) B6/200L R6/200L L6/200L T6/300L (sloped) U6/200L and 1,200 points adv. laminate turret armor, TF6/800L (sloped) TB6/200L TR6/200L TL6/200L TT6/200L. Cargo: 10 cf (and 9.8 cf waste space). Accessories: In the body - 38 dischargers, compact fire extinguisher, improved IR cloaking, laser sensors, 8 man-days limited lifesystem, NBC kit, radar locator, basic sound baffling, partial stealth, two HUDWACs with virtual panorama/pupil scanner, three minicomps (C3, DR 3, HT 4, electronics), GPS. In the turret - two long-range thermographs (scan 20, DR 3, HT 10, electronics), two medium ladars with rangefinder (scan 20, DR 3, HT 10, electronics), two ALLTVs (+5, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), two secure long-distance radios (DR 3, HT 4, electronics), two IFF, microwave com. Programs: Database (10.8 GB recognition guides and maps), datalink, sensor operation (C3, skill 14 or +3), routine vehicle operation (C3, skill 13), 2*targeting (C3, +4). Weaponry: A 15mmCL MG (aircraft variant, DR 5, HT 20) with 2,500 rounds coaxial to an autostabilized 50mm hypercannon (DR 5, HT 40) with 25 APFSDS and 40 HE rounds in the turret. Statistics: Cost $2,600,000, design mass 17t, maximum payload 10t, maximum cargo 0.45t, current load 1t, loaded mass 18t, size modifier +4 (turret +2), radar signature +1, IR signature 0, acoustic signature 0. Ground and Water Performance: N/A. Air Performance: Speed factor 32, top speed 128 mph, acceleration 8 mph/s, deceleration 10 mph/s, MR 0.75, SR 4, ceiling 4 feet, gets 1.57 mpg. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw II (Sd. Kfz. 122) Flammpanzer II Copyright (C) 1996 by James Lowry (jlowry@tfb.com). After some testing in late 1939, 85 Panzer IID/Es were converted into flamethrower tanks in January 1940 and eventually used on the Russian front. The adjusted cost is pre-WWII even though this variant was developed after the war started. The flamethowers (crit|fire|3d/sec|14|7|n/a|35|1|100) are in front facing mini-turrets which are mounted on the fenders with the tanks directly behind. The MG 34 (crit|cr|7d|19|10|1,000|3,900|15*|50) is in the turret and is operated by the commander. The turret is turned with a hand crank. Minor Bug: Low muzzle velocity halves the max range of the flamethowers. Again, I used Panzerkampfwagen: German Combat Tanks 1933-1945 by Chris Elliot and Hilary Doyle, and "The German Panzer II.D & Variants" (no author given) in Vol. 5, No. 10 of AFV-G2 as references. The Flammpanzer II (v 0.31) is TL 6 vehicle [Mar. 96 errata sheet] with a weapon from High Tech, my armor sloping table and flamethower. Structure: 260 cf extra-heavy cheap body, max load 23,400 lbs. (HT 750). Tracked motive system with two tracks (DR 3, HT 375) and improved suspension. 25 degree sloped front, two 3 cf standard limited-traverse miniturrets (DR 15, HT 15), sealed body, turret. Turret: 30 cf standard full-traverse turret (HT 60). 18 degree slope front, right and left, 25 degree slope back. Propulsion: 97 KW tracked drivetrain. Power: 97 KW gasoline engine (DR 5, HT 40), uses 2.91 gallons/hour. 45 gallon self sealing gas tank (DR 5, HT 25, fire 10), endurance 15.46 hours. Accomodations: Two normal internal seats, one half in the turret. Vision: Slits. Crew: 2; driver and commander/gunner. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: Flamethower ($135, 25 lbs., 3 cf, DR 5, HT 12) in each miniturret. 2 100 gallon self-sealing gasoline tanks with 150 points expensive component armor (DR 30, HT 60, fire 10) mounted externally, and a MG34 machine gun ($400, 27 lbs., DR 5, HT 12) mounted in the turret with 1400 rounds of ammunition. Cargo: 20 cf cargo space, 27.82 access space, 40 cf waste space + 10.5 cf waste space in the turret. Armor: 225 points expensive armor. F6/99 (slope), R5/30, L5/30, B5/30 (slope), T5/30, U4/15. Turret Armor: 255 points expensive armor. F6/95 (slope), R6/43 (slope), L6/43 (slope), B6/50 (slope), T5/30. Statistics: Cost $58,295 (adjusted $3,883), design mass 20,626 lbs., max payload 2,774 lbs., max cargo load 1,800 lbs., current payload 400 lbs., loaded mass 21,026 lbs. (10.51 tons), Size Modifier +3 (+1) (-1), Radar Signature +3, IR Signature +4, Acoustic Signature +5. Ground Performance (road/off road): Ground speed factor 14/12, top speed 28/24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .5/.25, SR 8/7, gets 9.62/8.25 miles/gallon. Patrol Boat v1.0 (TL 08) Copyright 1996 by Onno Meyer This low-budget patrol craft was build for coastal defense and ASW. The catamaran hull provides a big weapons and sensor platform - comparable to any helicopter. With torpedoes (SH/ALH|18/20|exp|6d*4,000|100|100|15 min.|+1|1/8|3/3) and an autocannon (ver|sxp|4d(10)+1d[2d]|20|15|1.5 mi.|3 mi.|8|1,000) it can fight surface and submerged targets, in the primary 'weapons' are the sensors - a fixed and a towed hydrophone (nominal range 20 miles), a ladar (underwater range 2 miles) and a radar (30 miles). The boat is a TL08 Vehicle [Mar. 96 errata sheet]. Structure: 2,000 cf expensive light body (HT 1,000), max. load 25t, seal, catamaran hull with fine hydrodynamics (flotation 25 tons), 100 sf top deck, 200 cf superstructure, 0.5 cf and 2 cf full-traverse miniturrets (DR 10) under and over the superstructure. Propulsion: Two 550 KW aquajets (DR 5, HT 150). Power: Two 560 KW fuel cells (DR 5, HT 60) with 840 gallons hydrogen (self- sealing, DR 5, HT 175, fire on 10) for 50h and 100 KWh rechargeable power slugs (DR 5, HT 12). Excess power 7.25 KW. Accomodation: Eight roomy seats (four of them in the superstructure). Armor: 120 points expensive body armor, F4/20 B4/20 R4/20 L4/20 T4/20 U4/20 and 100 points expensive superstructure armor, SF4/20 SB4/20 SR4/20 SL4/20 ST4/20. Cargo: None, but 562.3 cf + 7.15 cf access space. Accessories: In the body - Two bilge pumps, heavy compartmentalization, environmental control, compact fire extinguisher, basic sound baffling, two long-range hydrophones (scan 20, DR 3, HT 20, electronics). In the superstructure - 24 chaff/flare dischargers, radar locator, medium cheap blue-green ladar with rangefinder (scan 14, DR 3, HT 10, turret), short-range surface-search radar (scan 21/15, DR 3, HT 4, turret), three minicomps (C3, DR 3, HT 4, electronics), emergency light and sirens, galley, navigation instruments (DR 3, HT 6, electronics), two GPS, three secure long-distance radios (DR 3, HT 4, electronics), three IFF. Programs: Database (26.17 GB recognition guide and maps), datalink, sensor operation (C3, skill 14 or +3), routine vehicle operation (skill 12), targeting (C3, +4). Weaponry: Pintle-mounted 20mm caseless autocannon (DR 5, HT 15) with 1,000 HEDP rounds and a fixed heavy torpedo tube (DR 5, HT 70) with three SH and three ALH torpedoes. Statistics: Cost $800,000, design mass 15t, max. payload 10t, current load 1t, loaded mass 16t, size modifier +5, radar signature +5, IR signature +6, acoustic signature -2. Water Performance: Speed factor 19, top speed 76 mph, acceleration 2 mph/s, deceleration 11 mph/s, MR 0.5, SR 4, draft 5 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LT Vz. 35/PzKpfw 35 (t) (TL 6) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). In 1936 the Czeckoslovakian military tested the S-II at the request of Skoda to show its worth for export. Unfortunately, the tank proved too complex to maintain, and the prototypes suffered serious mechanical breakdowns in short order. However, as the international situation headed for war, the Ministry of National Defence became interested in starting the large scale production of tanks, and enjoined Skoda and CKD to work together in producing an improved vesion of the S-II, now called by the military the LT Vz. 35. Unfortunately, both companies utilized their own changes to the design, and there were constant delays as they tried to institute each other's changes. The problems were more-or-less worked out, and trials in 1937 showed it to be a reasonably reliable tank, even though servicing was usually impossible in the field, and the government placed orders for 263 tanks. In March 1939, Nazi Germany bloodlessly occupied Czechoslovakia and asorbed the tanks into the Wehrmacht, which redesignated them Panzerkampfwagen 35(t) ('t' stands for the German word for "Czech"). Production was continued and the Panzer 35(t) took part in the Polish and French campaigns. It was used in the invasion of Russia by the Italians, Romanians and Hungarians as well as its normal place in the German army. Due to its compressed-air systems, it suffered more than any other tank in the Russian winter of 1941-42. During 1942 it was finally outmoded by the bigger and heavier new tanks and was slowly taken out of front-line service. Its main armament is a 37mm anti-tank gun (crit|*|*|no|*|*|*|1/2|1) with AP (cr|6d*4|12|500|1 mi.) and HE (exp|6d[2d]|10|n/a|1 mi.) and a .30 cal machine gun (crit|cr|7d+1|20|12|1000|4700|8|100) in the same mount and another on the front of the hull. The turret is motor-driven or turned with a hand crank. I used _Leichte Panzers in Action by Uwe Feist and Mike Dario_, _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle, and "The History and Development of Czechoslovak Armored Fighting Vehicles Part II" by Jiri T. Vojta in Vol. 3 No. 3 of _AFV-G2_ as references in designing this vehicle. The Panzer 35 (t) (v. 0.2) is a TL6 vehicle [Mar. 96 errata sheet]. Structure: 260 cf extra-heavy cheap body (HT 750), max load 23,400 lbs. Tracked motive system with two tracks (DR 3, HT 375). Sealed body. Turret: 35 cf standard full-traverse turrret (HT 75). Propulsion: 86 KW tracked drivetrain. Power: 90 KW gasoline engine (DR 5, HT 40), uses 2.7 gallons/hour. 41 gallon self sealing gas tanks (DR 5, HT 20, fire 10), endurance 15.19 hours. Accomodations: 4 cramped internal seats, 2 of which are shared with the turret. Vision: Slits. Crew: 4; driver, hull machine gun gunner, gunner, commander/loader. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 37mm gun (DR 5, HT 25) and co-axial .30 cal machine gun (DR 5, HT 12) in turret. .30 cal machine gun (DR 5, HT 12) in a forward casemate mount. 90 rounds 37mm AP and HE ammunition, and 2,500 rounds of machine gun ammunition. Cargo: 40 cf cargo space, 21.75 cf access space, 10 cf waste space + 4 cf waste space in the turret. Armor: 360 points expensive armor. F6/84, R6/60, L6/60, B6/60, T6/60, U5/36. Turret Armor: 276 points expensive armor. F6/84, R5/48, L5/48, B5/48, T4/48. Statistics: Cost $54,620 (adjusted $3,641), design mass 22,148.5 lbs., max payload 1,251.5 lbs., max cargo load 1,251.5 lbs., current payload 800 lbs., loaded mass 22,948.5 lbs. (10.47 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signature +4, Acoustic Signature +5. Ground Performance: Ground speed factor 12, top speed 21 mph, acceleration 2.5 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.78 miles/gallon. Surveysat v1.0 (TL 10) Copyright 1996 by Onno Meyer This small satellite was build for scout teams. From orbit it provides mapping, communications support and basic geological surveys. The sat has multiscanners (nominal range 10 miles), a radar (540 miles) and a camera. That allows maps with a few yards precision. Four tightbeam coms provide over-the-horizon links between the grounded basecraft and away teams. The delta-V is nearly unlimited - that allows a single sat to map a world. Note that the sat can't support itself at one standard gravity (it needs a cradle). The Surveysat uses TL10 technology [Mar. 96 errata sheet] with the reactionless thruster from Space. Structure: 20 cf cheap light body (HT 50), maximum load N/A, sealed body and vertol lift system. Propulsion: 40 lbs. reactionless thruster (DR 5, HT 6). Power: 50 KW fusion plant (DR 5, HT 10) and 50 KWh rechargeable power cells (DR 5, HT 4). Excess power 3 KW. Armor: 300 points expensive armor, F6/50 B6/50 R6/50 L6/50 T6/50 U6/50. Cargo: None, but 2.3 cf maintenance access space. Accessories: Two medium multiscanners (scan 18, DR 3, HT 6, electronics), long-range surface-search radar (scan 29/23, DR 3, HT 20, electronics), recon camera (DR 5, HT 7, electronics), two dumb minicomputers (C4, DR 3, HT 4, electronics), two secure long-distance radios (DR 3, HT 4, electronics), two IFF, two EM coms, two neutrino coms (DR 3, HT 3, electronics). Programs: Database (3.375 GB recognition guides), datalink, sensor operation (C4, skill 17 or +6), routine vehicle operation (C3, skill 15). Statistics: Cost $500,000, design mass 1,000 lbs., max. payload N/A, size mod. +1, radar signature +1, IR signature +2, acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.04 G. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TNH/LTH/LTP/LTL/LT Vz. 38 Copyright (C) 1996 by James Lowry (jlowry@tfb.com). The TNH was a tank built for export in several variations by the CKD plant in Czechoslovakia. The first fifty were ordered by Iran in 1937, Switzerland ordered 24 of the LTH, and Peru ordered 24 of the LTP variation in 1938. In 1937 the Czechoslovakian Ministry of National Defense called for submissions of new tank designs, offering to purchase 260 tanks immediately, with further contracts to follow. CKD immediately put forth the TNH, and trials were held the following January. The tank performed extermely well and was eargerly endorsed by its crew. The problem with the LT Vz. 38, as the Czechoslovak military designated it, was that the CKD plant was already overloaded with the prior foreign orders. CKD still promised 20 tanks a month, and to start production at a branch factory. Still, the tank was unavailable in September when the Sudetenland was surrendered, and the first nine were delivered seven days after the German occupation of Czechoslovakia on March 15, 1939. 60 of the LT Vz. 38s were given to the independent Slovak Free State, and contracts with Romania and Lithuania were allowed to be completed. An order for 28 LTLs by Latvia was never delivered. Tanks which were based on the chassis of the original TNH were in use through the 1960's. Its main armament is a 37mm anti-tank gun (crit|*|*|no|*|*|*|1/2|1) with AP (cr|6d*4|12|500|1 mi.) and HE (exp|6d[2d]|10|n/a|1 mi) and a .30 cal machine gun (crit|cr|7d+1|20|12|1000|4700|8|100) in the same mount in the turret, and another on the front of the hull. The turret is motor- driven or turned with a hand crank. I used _Leichte Panzers in Action_ by Uwe Feist and Mike Dario, _PzKpfw 38(t)_ in Action by Charles K. Kliment and Hilary L. Doyle, _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle, and "The History and Development of Czechoslovak Armored Fighting Vehicles Part II" by Jiri T. Vojta in Vol. 3 No. 3 of _AFV-G2_ as references in designing this vehicle. The LT Vz. 38 (v. 1.0) is a TL6 vehicle [Mar. 96 errata sheet]. Structure: 260 cf extra-heavy standard body (HT 750), max load 23,400 lbs. Tracked motive system with two tracks (DR 6, HT 375). Sealed body. Turret: 35 cf standard full-traverse turret (HT 75). Propulsion: 89 KW tracked drivetrain. Power: 93 KW gasoline engine (DR 5, HT 40), uses 2.79 gallons/hour. 49 gallon self sealing gas tanks (DR 5, HT 25, fire 10), endurance 17.56 hours. Accomodations: 3 cramped internal seats, 1 of which is half in the turret. Vision: Slits. Crew: 3; driver, radio operator/hull machine gunner, commander/gunner. Accessories: Enviromental control, tactical radio (+0 intercept, 15 mi.). Weaponry: .30 cal machine gun (DR 5, HT 12) in a forward casemate mount. 37mm gun (DR 5, HT 30) and co-axial .30 cal machine gun (DR 5, HT 12) in the turret. 90 rounds 37mm AP and HE ammunition, and 2,700 rounds of machine gun ammunition. Cargo: 30 cf cargo space, 19.81 cf access space, 30 cf waste space + 14 cf waste space in the turret. Armor: 255 points expensive armor. F6/75, R5/45, L5/45, B5/36, T5/24, U5/30. Turret Armor: 240 points expensive armor. F6/75, R5/45, L5/45, B5/45, T4/30. Statistics: Cost $68,395 (adjusted $4,560), design mass 17,671 lbs., max payload 5,729 lbs., max cargo load 2,700 lbs., current payload 600 lbs., loaded mass 18,271 lbs. (9.14 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signature +4, Acoustic Signature +5. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 8.60 miles/gallon. CyberSWAT Tank v1.0 (TL 8) Copyright 1996 by Onno Meyer In the dark future, police SWAT - Special Weapons And Training - teams will have their hands full with increased threats, and the 'CyberSWAT Tank' is a special tool to deal with them. Against more serious criminals, the 'tank' has a first-generation laser (crit|imp|5d|18|20|2 mi.|4.5 mi.|4*|1 KWh) and a 20mm caseless autocannon (ver|cr|6d*4|13|15|1 mi.|3 mi.|8*|200) on independent 'cherry pickers'. It carries a special ECM/stealth suite against the sensors most likely found on the street. The armor of the 'tank' is comparable to modern APCs, strong enough to deal with anything short of a LAW. The crew gets information from a thermograph (9 miles nominal range), a ladar (15 miles), a sound detector (4 miles) and a pair of ALLTVs. The 'tank' is a TL08 vehicle [Mar. 96 errata sheet]. Structure: 500 cf expensive heavy body (HT 800), max. load 15t, seal, six powered puncture-resistant smartwheels (DR 4, HT 34/67) with improved off-road suspension and improved brakes. Propulsion: 800 KW all-wheeled drivetrain. Power: 1 MW fuel cell (DR 5, HT 100) with 90 gallons hydrogen (self- sealing, DR 5, HT 40, fire on 10) for six hours and 300 KWh rechargeable power slugs (DR 5, HT 24). Excess power 190 KW. Accomodations: Eight seats, no significant windows. Crew Requirements: Driver/gunner, second gunner and six other officers. Armor: 1,200 points advanced laminate armor, F6/300L B6/150L R6/200L L6/200L T6/200L U6/150L and DR100L wheelguards. Cargo: None, but 82.2 cf access might be used. Accessories: Crashwebs, high-security alarm, 3 dischargers, electrified body (0.4 KWh/s), compact fire extinguisher, basic IR cloaking, laser sensors, NBC kit, improved sound baffling, long-range thermograph (scan 20, DR 3, HT 10, electronics), medium ladar with rangefinder (scan 20, DR 3, HT 10, electronics), medium sound detector (scan 18, DR 3, HT 10, electronics), two ALLTVs (+5, DR 3, HT 4, electronics), two HUDWACs with virtual panorama and pupil scanner, rear ramp, microframe (C4, DR 3, HT 12, electronics), emergency lights and siren, two GPS, two secure tactical radios, two cellular phones, two IFF, two spotlights (DR 5, HT 2, exposed equipment), TV set (DR 3, HT 4, electronics), two microwave coms, winch (DR 5, HT 15, equipment). Programs: Database (29.25 GB very detailed maps), datalink, sensor operation (C4, skill 15 or +4), tactical vehicle operation (skill 13), 2*targeting (C3, +4). Weaponry: A 20mm caseless autocannon (DR 5, HT 15) with 200 AP rounds and a prototype laser (DR 5, HT 30), both in independent, autostabilized 2.5-yard telescoping boom mounts. Statistics: Cost $1,200,000, design mass 10t, maximum payload 5t, current load 2t, loaded mass 12t, size modifier +4, radar signature +4, IR signature +1, acoustic signature -1. Ground Performance: Speed factor 32, top speed 128 mph, acceleration 6 mph/s, deceleration 15 mph/s, MR 0.75, SR 6, gets 4 mpg. Water and Air Performance: None. Merchant Ship v1.1 (TL2) Copyright 1996 by Tracy Ratcliff This ship is somewhere in the transition from the knarr to the cog. It is a clinker-built open ship, much like a Viking longship, but less streamlined. It is a bit large for a Viking-era knarr. This ship can move under oars only lightly loaded or empty. Oars are mainly used to move around in harbor. This ship is translated from Sea Steeds and Wave Riders, the first roleplaying supplement to cover ships. Its author, Dave Sering, based his design on reconstructions of ships from 12th and 13th century city seals. Structure: 3,350 cf TL4- cheap medium body (wooden), maximum load 134,000 lbs., (Body HT 2,250), flotation hull with average hydrodynamics (134,000 lbs.). Propulsion: 8 three man oars, 4.8 KW with average ST10. One 65 foot mast (PD 2, DR 2, HT 325) with 2100 sf sail, 126 KW with 20 mph wind. Accomodation: None. Crew requirements: 8 crew. Accessories: Galley. Armor: 24 points cheap flammable armor (wood), F3/4F, L3/4F, R3/4F, B3/4F, T0/0, U4/8F. Cargo: 2,785 cf Statistics: $70,205 ($4,680 at TL4-), design mass 43,490 lbs, max. payload 90,510 lbs., max. cargo load 90,510 lbs., current payload 84,500 lbs., loaded mass 127,990 lbs. (64 tons). Size modifier +6, radar signature +7, IR signature +6, acoustic signature +0 (+1 if rowing). Water performance [oars, with current payload of at most 33310 lbs.]: Water Speed Factor 18 mph, Top Speed 9 mph, Acceleration .25 mph/s, Deceleration 10.125 mph/s, MR .25, SR 2, draft 7 feet. [sail] Water Speed Factor 6 mph, Top Speed 7.5 mph, Acceleration .625 mph/s, Deceleration 10.3125 mph/s, MR .25, SR 1, draft 8 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw 38(t) Ausf. A/B/C/D/E/F/S/G (Sd. Kfz. 140) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). With capture of all the Czechoslovakian army's equipment intact the German Army realized that the LT Vz. 38 was at least as good as the exsisting models of the Panzer III and qreatly superior to the Panzer I or II. CKD was ordered to step up production of what was redesignated the Panzerkampfwagen 38(t). ('t' for 'Tschechisch,' or German for Czechoslovakian.) The tank was modified to carry a crew of four, to conform to German procedures. The A-D models were produced from May 1939 to November 1940 with a grand total of 475 tanks. The Panzer 38(t) S was a lot of 90 tanks ordered by Sweden that were confiscated by the German military and later completed for German use alongside work on the F model, but were most similar to the early models. The Panzer 38(t) served in Poland, France, Yugoslavia and Russia. In November 1940 a new order for the Panzer 38(t) was placed that had a second thickness of armor bolted on. Eventually, the armor was manufactured at the new thickness on the Ausf. G. 849 tanks were built with the increased armor from November 1940 to July 1942, with an extra 176 type G chassis being completed as other variants. The adjusted cost is pre-WWII even though some of the variants were developed after the war started. Its main armament is a 37mm anti-tank gun (crit|*|*|no|*|*|*|1/2|1) with AP (cr|6d*4|12|500|1 mi.) and HE (exp|6d[2d]|10|n/a|1 mi) and a .30 cal machine gun (crit|cr|7d+1|20|12|1000|4700|8|100) in the same mount in the turret, and another on the front of the hull. The turret is motor-driven or turned with a hand crank. I used _Leichte Panzers in Action_ by Uwe Feist and Mike Dario, _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle, and _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as references in designing this vehicle. The Panzer 38(t) (v. 1.0) is a TL6 vehicle [Mar. 96 errata sheet]. Structure: 260 cf extra-heavy standard body (HT 750), max. load 23,400 lbs. Tracked motive system with two tracks (DR 6, HT 375). Sealed body. Turret: 35 cf standard full-traverse turret (HT 75). Propulsion: 89 KW tracked drivetrain. Power: 93 KW gasoline engine (DR 5, HT 40), uses 2.79 gallons/hour. 49 gallon self sealing gas tanks (DR 5, HT 25, fire 10), endurance 17.56 hours. Accomodations: 4 cramped internal seats, 2 of which are half in the turret. View: Slits. Crew: 4; driver, radio operator/hull machine gunner, gunner, commander/loader. Accessories: Enviromental control, tactical radio (+0 intercept, 15 mi.). Weaponry: .30 cal machine gun (DR 5, HT 12) in a forward casemate mount. 37mm gun (DR 5, HT 30) and co-axial .30 cal machine gun (DR 5, HT 12) in the turret. 90 rounds 37mm AP and HE ammunition, and 2,700 rounds of machine gun ammunition. Cargo: 30 cf cargo space, 19.56 cf access space, 20 cf waste space +4 cf waste space in the turret. Armor (A-D, S): 255 points expensive armor. F6/75, R5/45, L5/45, B5/36, T5/24, U5/30. Armor (E-G): 420 points expensive armor. F6/150, R6/90, L6/90, B5/36, T5/24, U5/30. Turret Armor (A-D, S): 240 points expensive armor. F6/75, R5/45, L5/45, B5/45, T4/30. Turret Armor (E-G): 315 points expensive armor. F6/150, R5/45, L5/45, B5/45, T4/30. Statistics (A/E): Cost $68,745/78,120 (adjusted $4,538/5,208), design mass 17,746/22,433.5 lbs., max. payload 5,654/966.5 lbs., max. cargo load 2,700/966.5 lbs., current payload 800 lbs., loaded mass 18,546/23,233.5 lbs. (9.27/11.62 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signature +4, Acoustic Signature +5/+6. Ground Performance (A/E): Ground speed factor 12, top speed 24/21 mph, acceleration 3/2.625 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 8.60/7.53 miles/gallon. Fighting Ship (TL2) Copyright 1996 by Tracy Ratcliff This ship is somewhere in the transition from the knarr to the cog. It is a clinker-built open ship, much like a Viking longship, but less streamlined. It is a bit large for a Viking-era knarr. The ship is equipped with a forecastle, sterncastle, and a fighting top for the mast. The oars are mainly of use when the ship is equipped as a fighting ship. This ship is translated from Sea Steeds and Wave Riders, the first roleplaying supplement to cover ships. Its author, Dave Sering, based his design on reconstructions of ships from 12th and 13th century city seals. Structure: 3,350 cf TL4- cheap medium body (wooden), maximum load 134,000 lbs., (Body HT 2,250), flotation hull with average hydrodynamics (134,000 lbs.). 370 cf expensive (wooden) superstructure (forecastle, HT 400), 67 SF top deck, 740 cf expensive (wooden) superstructure (sterncastle, HT 500), 84 SF top deck, 40 cf expensive (wooden) superstructure (mast top). Propulsion: 8 three man oars, 5.28 KW with average ST11. One 65 foot mast (PD 2, DR 2, HT 325) with 2100 sf sail, 126 KW with 20 mph wind. Accomodation: None. Crew requirements: 8 crew and rowers from the fighters. Accessories: Galley. Armor: 24 points cheap flammable armor (wood), F3/4F, L3/4F, R3/4F, B3/4F, T3/4F, U4/8F. Forecastle has 25 points standard flammable armor (wood), S1F3/6F S1B3/6F S1R3/6F S1L3/6F S1T1/1F. Sterncastle has 25 points standard flammable armor (wood), S2F3/6F S2B3/6F S2R3/6F S2L3/6F S2T1/1F. Fighting top has 5 points standard flammable armor (wood), S3F1/1F S3B1/1F S3R1/1F S3L1/1F S3U1/1F. Cargo: 2,785 cf in the body, 370 cf in the forecastle and 740 cf in the sterncastle. Statistics: $84,143.5 ($5,609.5 at TL4-), design mass 51,530.1 lbs, max. payload 82,469.9 lbs., max. cargo load 82,469.9 lbs., current payload (106 Crew and fighters * 250 lbs) 26,500 lbs., loaded mass 78,030.1 lbs. (39 tons). Size modifier +6, radar signature +7, IR signature +6, acoustic signature +0 (+1 if rowing). Water performance [oars]: Water Speed Factor 18 mph, Top Speed 9 mph, Acceleration .25 mph/s, Deceleration 10.125 mph/s, MR .25, SR 2, draft 6.8 feet. [sail] Water Speed Factor 6 mph, Top Speed 9 mph, Acceleration .75 mph/s, Deceleration 10.375 mph/s, MR .25, SR 1, draft 6.8 feet. Sail/Solar Boat v1.0 (TL 8) Copyright 1996 by Onno Meyer Sailboats are quiet and non-polluting leisure craft, but sailing in the confines of a marina can be difficult. For this reason, this sailboat has a solar-powered aquajet. The boat seats four in an open cockpit and four more passengers in the really cramped cabin. Much of the deck is covered with solar cells, but the sails and people on deck will probably limit them to half performance. That is compensated by advanced batteries in the keel with power for 36 hours. The boat is a TL08 vehicle [Mar. 96 errata]. Structure: 1,600 cf light standard body (HT 1,000), maximum load 20 tons, flotation hull with fine lines (flotation 20 tons), 100 sf top deck. Propulsion: 40' mast with 800 sf sail area (DR 2, HT 200) for 2.4 KW per mph of wind and a 10 KW aquajet (DR 5, HT 10). Power: 10 KW solar panels and 360 KWh advanced batteries (DR 5, HT 100). Accomodations: Four roomy open seats, four cramped quarters, few windows. Crew Requirements: At least one sailor/helmsman. Armor: 40 points standard armor, F3/6 B3/6 R3/6 L3/6 T3/6 U4/10. Cargo: 200 cf (and 206.28 cf access space). Accessories: Bilge pump, environmental controls, two dumb minicomps (C2, DR 3, HT 4, electronics), two sets of navigation instruments (DR 3, HT 6, electronics), two GPS, two multiband radios, cellular phone, commercial transponder, spotlight (DR 5, HT 2, exposed equipment). Programs: Database (0.7 GB travel guides and maps), datalink. Statistics: Cost $70,000, design mass 5 tons, max. payload 15 tons, max. cargo 2.5 tons, current load 1 ton, loaded mass 6 tons, size modifier +5, radar signature +6, IR signature +5, acoustic signature 0. Ground and Air Performance: None. Water Performance (sail with 20 mph winds/aquajet): Speed factor 11/17, top speed 22/17 mph, acceleration 1/0.5 mph/s, deceleration 10.5/10.25 mph/s, MR 0.5, SR 3/4, draft 3.6 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Panzerbefehlswagen 38(t) Ausf. A/B/C/D/E/F/S/G Copyright (C) 1996 by James Lowry (jlowry@tfb.com). The Befehlswagen was produced concurrently with all the regular models and served alongside the normal models. They were used as commander's vehicles for units equiped with Panzer 38(t)s. Late in the war, some were used as observation vehicles for self-propelled gun units. The adjusted cost is pre-WWII even though some of the variants were developed after the war started. Its main armament is a 37mm anti-tank gun (crit|*|*|no|*|*|*|1/2|1) with AP (cr|6d*4|12|500|1 mi.) and HE (exp|6d[2d]|10|n/a|1 mi) and a .30 cal machine gun (crit|cr|7d+1|20|12|1000|4700|8|100) in the same mount in the turret. The turret is motor-driven or turned with a hand crank. I used _Leichte Panzers in Action_ by Uwe Feist and Mike Dario, _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle, and _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as references in designing this vehicle. The Panzerbefehlswagen 38(t) (v. 1.0) is a TL6 vehicle [Mar. 96 errata sheet]. Structure: 260 cf extra-heavy standard body (HT 750), max. load 23,400 lbs. Tracked motive system with two tracks (DR 6, HT 375). Sealed body. Turret: 35 cf standard full-traverse turret (HT 75). Propulsion: 89 KW tracked drivetrain. Power: 93 KW gasoline engine (DR 5, HT 40), uses 2.79 gallons/hour. 49 gallon self sealing gas tanks (DR 5, HT 25, fire 10), endurance 17.56 hours. Accomodations: 4 cramped internal seats, 2 of which are half in the turret. Vision: Slits. Crew: 4; driver, radio operator, gunner, commander/loader. Accessories: Enviromental control, long-distance radio (-1 intercept, 250 mi., DR 3, HT 4, electronics), tactical radio (+0 intercept, 15 mi.). Weaponry: 37mm gun (DR 5, HT 30) and co-axial .30 cal machine gun (DR 5, HT 12) in the turret. 90 rounds 37mm AP and HE ammunition, and 2,700 rounds of machine gun ammunition. Cargo: 30 cf cargo space, 23.26 cf access space, 20 cf waste space + 4 cf waste space in the turret. Armor (A-D, S): 255 points expensive armor. F6/75, R5/45, L5/45, B5/36, T5/24, U5/30. Armor (E-G): 420 points expensive armor. F6/150, R6/90, L6/90, B5/36, T5/24, U5/30. Turret Armor (A-D, S): 240 points expensive armor. F6/75, R5/45, L5/45, B5/45, T4/30. Turret Armor (E-G): 315 points expensive armor. F6/150, R5/45, L5/45, B5/45, T4/30. Statistics (A/E): Cost $70,845/80,220 (adjusted $4,723/5,348), design mass 17,686/22,373.5 lbs., max. payload 5,714/1,026.5 lbs., max. cargo load 2,700/1,026.5 lbs., current payload 800 lbs., loaded mass 18,486/23,173.5 lbs. (9.24/11.59 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signature +4, Acoustic Signature +5/+6. Ground Performance (A/E): Ground speed factor 12, top speed 24/21 mph, acceleration 3/2.625 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 8.60/7.53 miles/gallon. Coaster (Ver. 1.0) Copyright 1996 by Tracy Ratcliff This is another boat adapted from Dave Serling's _Sea Steeds and Wave Riders_, which he adapted from Bjorn Lindstrom's _Sailing Ships_ (Doubleday, 1969). This is a boat-of-all-trades. In a small fishing village, this might be the largest boat around, setting out to sea with a school of fishing boats around it. In a big harbor, this ship will serve as a harbor taxi, and as a small ferry carrying cargo from the main harbor to surrounding towns. The ship is an open hull, decked from the mast to the stern, and a few feet from the stem, with the rest open to the bilge; the below-decks sections form a small volume of protected storage. The aft cubbyhole is only 2 feet high, and the forward cubbyhole is 4 feet high. Structure: 1,300 cf TL2 light cheap body (wooden), max. load 32,500 lbs. (body HT 800), flotation hull with mediocre hydrodynamics (flotation 32,500 lbs.), 100 sf top deck. Propulsion: One mast (30 feet), 450 sf of sail (PD 2, DR 2, HT 150), 27 KW with 20 mph wind, 4 two-man oars, 1.6 KW with average ST 10. Accomodation: The deck will hold 11 persons normal, 22 cramped. Use common sense. Crew requirements: Four nominal. Armor: 25 points TL4- cheap flammable armor (wood), F3/4F, L3/4F, R3/4F, B3/4F, T1/1F, U4/8F. Cargo: 260 cf aft cubbyhole, 130 cf forward cubbyhole, 800 cf open. Statistics: Cost $16,200 ($1,080 at TL4), design mass 14,340 lbs., max. payload 18,160 lbs, max. cargo load 18,160 lbs., max. deck cargo 2,500 lbs., current load 10,000 lbs., loaded mass 24,340 lbs. (12.17 tons). Size modifier +5, radar signature +6, IR signature +5, acoustic signature +0 (+1 under oars) Water performance [sail]: Water Speed Factor 3 mph, Top Speed 3.75 mph, Acceleration .625 mph/s, Deceleration 10.3125 mph/s, MR .25, SR 2, draft 4.6 feet. [oars] Water Speed Factor 15 mph, Top Speed 7.5 mph, Acceleration .25 mph/s, Deceleration 10.125 mph/s, MR .25, SR 3, draft 4.6 feet. Basic Orbital Station v1.0 (TL 08) Copyright 1996 by Onno Meyer This 'vehicle' is a space station about the size of a skylab, but half a tech level more advanced. The station has three airlocks, two at the ends of the cylinder and one in the center - on a well-run station, an emergency reentry vehicle is kept ready there. The station has 20 maneuvering thrusters, but it is unlikely that more than one at a time will fire, thus the low acceleration. It has a 400 square foot fold-out solar array and batteries for the night. Sensors are a pair of thermographs with 2.67 miles nominal range, a radar with 140 miles range and a recon camera - enough for maps, but not for intelligence work. Note that the pricetag assumes mass production and doesn't include the delivery - real costs will be considerably higher. The station uses TL08 tech [Mar. 96 errata sheet] with the solar panel from Space. I ignored the power source restriction for lifesupport systems. Structure: 12,000 cf extra-light cheap body (HT 2,000), maximum load N/A, seal. Propulsion: Twenty 200-pound chemical rockets (DR 5, HT 4) with 2,000 gal. rocket fuel (self-sealing, DR 5, HT 300, fire on 10) for 30 minutes per rocket (or any other combination, e.g. ten hours for one thruster). Power: 500 KW solar panel array and 1,000 KWh advanced batteries (DR 5, HT 200). Peak power usage 275 KW. Accomodations: Ten standard quarters, no significant windows. Crew Requirements: N/A. Armor: 180 points expensive armor, F5/30 B5/30 R5/30 L5/30 T5/30 U5/30. Cargo: 6,000 cf (and 751 cf access space). Accessories: Compact fire extinguishers, two ten-person full lifesystems, rad shielding, two cheap medium thermographs (scan 17, DR 3, HT 4, electronics), cheap very-long-range surface-search radar (scan 26/20, DR 3, HT 40, electronics), three airlocks, recon camera (DR 3, HT 7, electronics), four microframes (C4, DR 3, HT 12, electronics), two INS (DR 3, HT 6, electronics), two GPS, 30 man-months of provisions, four long-distance radios (DR 3, HT 4, electronics), four transponders, four microwave coms, two lasercoms. Programs: Datalink, sensor operation (C4, skill 15 or +4), routine vehicle operation (C4, skill 14). Statistics: Cost $1,000,000, design mass 50t, max. payload N/A, current load 10t, loaded mass 60t, size modifier +7, radar signature +7, IR signature +7, acoustic signature N/A. Ground, Water and Air Performance: N/A. Space Performance: Acceleration 0.00167 G, delta-V 617 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Panzerjaeger 38(t) Ausf. G/H/Panzerselbstfahrlafette II/Marder 38 (Sd. Kfz. 139) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). This was a primitive conversion, mounting the captured Russian 76.2mm anti-tank gun on top of a Panzer 38(t) hull. It was available before the rest of the Marder series because of the ready availablity of the chassis and gun. Produced in late 1941, 176 Marder 38s were produced on the Ausf. G chassis and another 138 on the Ausf. H. Its long 75mm gun (crit.|*|*|no|12|*|*|1/4|1) with AP (cr.|6dx14|1 mi.|3 mi.) and HE (exp.|6dx4[6d]|n/a|2 mi.) is mounted on top of the vehicle with a gunshield that is wrapped around the sides and swivels with the gun. The adjusted cost is pre-WWII even though the variant was developed after the war started. I used _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle, _Panzerjaeger in Action_ by Uwe Feist and Mike Dario, and _Self- Propelled Anti-Tank and Anti-Aircraft Guns_ by Peter Chamberlain and John Milsom as references in designing this vehicle. The Marder 38 G/H (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet]. Structure: 266 cf extra-heavy standard body (HT 750), max. load 23,940 lbs. Tracked motive system with two tracks (DR 6, HT 375). Propulsion (G/H): 89/112 KW tracked drivetrain. Power (G/H): 93/112 KW gasoline engine (DR 5, HT 40), uses 2.79/3.36 gallons/hour. 49 gallon self sealing gas tank (DR 5, HT 25, fire 10), endurance 17.56/14.58 hours. Accomodations: 2 cramped internal seats, 2 normal open seats. Vision: Slits. Crew: 4; driver, radio operator, gunner, commander/loader. Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 75mmL gun with 30 point expensive gunshield front, right, left (DR 30/5, HT 100) in forward open mount, .30 cal machine gun (DR 5, HT 12) in a forward casemate mount. 28 rounds 75mm AP and HE ammunition, and 2,700 rounds of machine gun ammunition. Cargo(G/H): 40 cf cargo space, 23.69/18.81 cf access space. Armor: 420 points expensive armor. F6/150, R6/90, L6/90, B5/36, T5/24, U5/30. Statistics(G/H): Cost $105,975/108,270 (adjusted $7,065/7,218), design mass 22,811/23,068.5 lbs., max. payload 1,129/871.5 lbs., max. cargo load 1,114/871.5 lbs., current payload 800 lbs., loaded mass 23,611/23,868.5 lbs. (11.81/11.93 tons), Size Modifier +3 (+2), Radar Signature +3, IR Signature +4, Acoustic Signature +6. Ground Performance (G/H): Ground speed factor 12, top speed 21/24 mph, acceleration 2.625/3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.53/7.14 miles/gallon. Ceremonial Barge (Ver 1.0) Copyright 1996 by Tracy Ratcliff In 1978 Judge's Guild published the first book of ships for roleplaying games, _Sea Steeds and Wave Riders_ by David Sering. This is a translation of one boat from that book. This vehicle is pure ostentation. A catamaran hull resembling a pair of Venetian gondolas supports either side of a square deck holding a great throne-like seat. Oars are provided, but it would normally be towed by small boats, or in a fantasy environment, by an impressive sea monster. Structure: 1,300 cf TL2 standard light body (wooden), max. load 32,500 lbs. (body HT800). Flotation hull with fine hydrodynamics and catamaran option (flotation 32,500 lbs.), 133 sf top deck, 25 cf expensive (wooden) superstructure (HT 60). Propulsion: Usually towed; 4 two-man oars, 1.6 KW with average ST 10. Accomodation: 1 open roomy seat (in superstructure). Crew requirements: 1 steersman minimum. Accessories: Luxury fittings for one seat. Armor: On body, 48 points standard flammable armor (wood) F4/8F, L4/8F, R4/8F, B4/8F, T4/8F, U4/8F. On superstructure, 24 points standard flammable armor (wood) F0/0, L4/8F, R4/8F, B4/8F, T0/0. Cargo: Body: 400 cf, 640 waste; Superstructure: 4.5 cf. Statistics: $32,987 ($2,199 at TL2), design mass 16,331.3 lbs., max. payload 16,163.7 lbs., max. cargo load 10,112.5 lbs., max. deck load 3,325 lbs., current load 3,325 lbs., loaded mass 19,661.3 lbs. (9.83 tons). Size modifier +5, radar signature +5, IR signature +5, acoustic signature +1 (rowed) or +0. Water performance: Water Speed Factor 21 mph, Top Speed 10.5 mph, Acceleration .25 mph/s, Deceleration 10 mph/s, MR .25, SR 2, draft 4.3 feet. Cyberworld NERCC Helicopter Gunship v1.0 (TL 08) The specs for a NERCC helicopter are different from army requirements. The blacktops don't worry about enemy fighters, radar detection or armored targets, but they have to watch the collateral damage (in most areas ...). The gunship has a 15mm minigun (ver|cr|15d|13|16|1,500|6,000|40|1,500), two gyroc MGs (with SLAP ver|cr|6d|18|9|1,800|2,500|10|1,500) and optional hardpoint loads - usually fuel tanks, but rocket pods are kept in storage. The armor will resist most machineguns, the IR cloaking helps against heat- seekers and the sound baffling will prevent detection until it is too late. The gunship uses early TL08 technology [Vehicles Mar. 96 errata sheet] comparable to GURPS Cyberworld and ammo from UT. Structure: 1,000 cf expensive medium body (HT 900), maximum load 20 tons, good streamlining, six retractable wheels (DR 2, HT 25/50 ea.), combat- stressed rotary wing (HT 450). Stub wings (HT 225) and a 20 cf chin turret (DR 55). Propulsion: 6 MW NOTAR drivetrain (DR 5, HT 75). Power: Two 3 MW hydrogen combustion engines (DR 5, HT 40 each) with 720 gallons hydrogen (self-sealing, DR 5, HT 150, fire on 10) for 3h with a refueling probe and 50 KWh rechargeable power slugs (DR 5, HT 8). Accomodations: 2 normal and 12 light cramped seats, few armored windows (DR 64). Crew Requirements: Pilot and gunner. Armor: 700 pts. exp. armor, F6/110 B6/90 R6/90 L6/90 T6/90 U6/120 RO6/110. Cargo: None, but 214.5 cf access space can be used for personal gear. Accessories: Fourteen flare dischargers, environmental controls, compact fire extinguisher, improved IR cloaking, laser sensors, radar locator, improved sound baffling, partial stealth, long-range thermograph (scan 20, DR 3, HT 10, electronics), ALLTV (+5, DR 3, HT 4, electronics), HUDWAC with pupil scanner, rear ramp, two minicomps (C3, DR 3, HT 4, electronics), dual controls, INS (DR 3, HT 6, electronics), GPS, two secure tactical radios, two IFF, winch (DR 5, HT 15, equipment). Programs: Database (23.82 GB maps), datalink, sensor operation (skill 13 or +2), tactical vehicle operation (skill 13), targeting (C2, +3). Weaponry: Two gyroc MGs (DR 5, HT 10) with 1,500 SLAP and 600 sleep gas rounds each in door mounts, a 15mm heavy minigun (DR 5, HT 25) with 1,500 rounds in the chin turret and four hardpoints on the stub wings. Statistics: Cost $2,750,000, design mass 13 tons, maximum payload 7 tons, max. hardpoint load 7 tons, current load 3 tons, loaded mass 16 tons, size modifier +4, radar signature 0, IR signature +1, acoustic signature +1 Ground and Water Performance: None. Air Performance: Speed factor 40, top speed 300 mph, acceleration 15 mph/s, deceleration 10 mph/s, MR 4, SR 5, ceiling 9,000 yards, gets 1.25 mpg. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Panzerjaeger 38(t) Ausf. H/Marder III (Sd. Kfz. 138) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). The long 75 millimeter gun was immediately adapted for use on the Panzer 38(t) chassis. Due to the great weight and unbalanced position, the armor was reduced to to that of the early models. 242 vehicles were manufactured on the Ausf. H model between November 1942 and September 1943 and 116 Marder IIIs were converted in 1943. The adjusted cost is pre-WWII even though the variant was developed after the war started. Its long 75mm gun (crit.|*|*|no|12|*|*|1/4|1) with AP (cr.|6dx14|1 mi.|3 mi.) and HEAT (sxp.|6dx2(10)|1.5 mi.|2 mi.) is mounted a forward casemate in the superstructure on top of the vehicle. The .30-cal machine gun is in a forward casemate mount. I used _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle, _Panzerjaeger in Action_ by Uwe Feist and Mike Dario, and _Self- Propelled Anti-Tank and Anti-Aircraft Guns_ by Peter Chamberlain and John Milsom as references in designing this vehicle. The Marder III H (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with my armor sloping table. Structure: 260 cf extra-heavy standard body (HT 750), max load 23,400 lbs. Tracked motive system with two tracks (DR 3, HT 375). Superstructure: 85 cf standard superstructure (HT 125). 25 degree front slope, 18 degree right and left slope. Propulsion: 112 KW tracked drivetrain. Power: 112 KW gasoline engine (DR 5, HT 40), uses 3.36 gallons/hour. 49 gallon self-sealing gas tank (DR 5, HT 25, fire 10), endurance 14.58 hours. Accomodations: 2 cramped internal seats, 2 normal open seats half in the superstructure. Vision: Slits. Crew: 4; driver, radio operator, gunner, commander/loader. Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: Long 75mm gun in a forward casemate in the superstructure. .30 cal machine gun (DR 5, HT 12) in a forward casemate mount. 38 HEAT and 40 AP 75mm rounds, and 2,700 rounds of machine gun ammunition. Cargo: 30 cf cargo space, 14.61 access space + 3.8 waste space in the turret. Armor: 255 points expensive armor. F6/75, R5/45, L5/45, B5/36, T4/24, U5/30. Superstructure Armor: 90 points expensive armor. F5/33 (slope), R5/31 (slope), L5/31 (slope), B0/0, T0/00. Statistics: Cost $106,330 (adjusted $7,089), design mass 21,156 lbs., max. payload 2,244 lbs., max. cargo load 2,244 lbs., current payload 800 lbs., loaded mass 21,956 lbs. (10.98 tons), Size Modifier +3 (+2), Radar Signature +3, IR Signature +4, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.14 miles/gallon. Singleship v1.0 (TL 10) Copyright 1996 by Onno Meyer This ship is one of the smallest possible interstellar craft. One human can live in it under conditions only a fanatic spacer will endure, but the performance specs are comparable to most other ground-to-hyperspace ships. In some places singleships might be illegal due to the lack of backup systems, but there will always be people who want small personal starships. The singleship carries a multiscanner (5,000 yards nominal range), two radars (80 miles) and two cameras. The cargo bay will hold 3 tons, but the listed performance assumes a nearly empty hold - a good thing because these 100 cf are the only place for the workouts a human needs for zero-G living. The ship can operate on worlds up to 2 G and from municipal airstrips. The ship is a TL 10 vehicle [Mar. 96 errata sheet] with a reactionless engine and a hyperdrive from Space. Structure: 800 cf cheap heavy body (HT 1,200), maximum load 24 tons, very good streamlining, seal, three retractable wheels (DR 2, HT 67/134), two wings (HT 600) and 2D vectored thrust. Propulsion: 22.8-ton fusion rocket (DR 5, HT 100) with two 250-gallon wing tanks for 38.7 minutes, a 1.2-ton reactionless thruster (DR 5, HT 100) and a hyperdrive generator (DR 5, HT 125). Power: 1.5 MW fusion plant (DR 5, HT 25) and 2.4 MWh rechargeable power cells (DR 5, HT 12). Excess power 274.9 KW. Accomodations: One cramped quarter, no significant windows. Crew Requirements: One Pilot. Armor: 480 points advanced armor, F6/80 B5/40 R6/60 L6/60 T5/40 U6/80 RW6/60 LW6/60. Cargo: 100 cf (and 9.34 cf waste space). Accessories: Burglar alarm, compact fire extinguisher, two-person full lifesystem, rad shielding, short-range multiscanner (scan 16, DR 3, HT 2, electronics), two cheap short-range air-search radars (scan 24/18, DR 3, HT 4, electronics), two ALLTVs (+7), mini-airlock, two dumb optical minicomps (C4, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), neural interface jack, three man-months of provisions, two tactical radios, two transponders, spotlight (DR 5, HT 2, exposed equipment), EM com. Programs: Database (12.6 GB maps), datalink, sensor operation (skill 15 or +4), routine vehicle operation (skill 14). Statistics: Cost $2,000,000, design mass 11.5 tons, max. payload 12.5 tons, max. cargo 3 tons, current load 0.5 tons, loaded mass 12 tons, size modifier +5, radar signature +6, IR signature +14 (+10 on reactionless drive), acoustic signature +6 (+9 on the ground). Ground Performance: Speed factor 26, top speed 325 mph (reduced to stall speed), acceleration 12.5 mph/s, deceleration 10 mph/s, MR 0.25, SR 4. Water Performance: None. Air Performance: Speed factor 96, stall speed 12.5 mph, top speed 1,200 mph, accleration 25 mph/s, decleration 15 mph/s, MR 8.25, SR 6, ceiling unlimited. Space Performance: Reactionless accleration 0.1 G, fusion acceleration 1.9 to 2.4 G, fusion delta-v 48 km/s, hyperdrive recharge time 262 minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15cm sIG auf PzKpfw 38(t) Ausf. H 'Grille' (Sd. Kfz. 138/1) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). In a desire to provide fully tracked artillery support, the 150mm Infantry Gun was placed on a Panzer 38(t) H chassis. An oval superstucture encompassing most of the top deck was built around the large gun and crew. 90 vehicles were built, starting in April 1943. The adjusted cost is pre-WWII even though this variant was developed after the war started. I used _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle as reference in designing this vehicle. The Grille H (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with a new weapon and my armor sloping table. Infantry Gun (TL 6) An infantry gun is a short-barreled, lightweight, direct-fire howitzer. The 150mm IG is $40,000, 2,300 lbs., 60 cf, HT 100 and requires a crew of two. The ammunition is incompatible with that of the 155mm Howitzer's, but uses the same statistics. 150mm IG Malf Type Damage SS Acc 1/2D Max RoF Shots with HE crit. exp. 6dx25[11d] no 9 n/a 1 mi. 1/20 1 Structure: 260 cf extra-heavy standard body (HT 750), max. load 22,300 lbs. Tracked motive system with two tracks (DR 4, HT 375). Superstructure: 90 cf standard superstructure (HT 125). Propulsion: 112 KW tracked drivetrain. Power: 112 KW gasoline engine (DR 5, HT 40), uses 3.36 gallons/hour. 49 gallon self-sealing gas tank (DR 5, HT 25, fire 10), endurance 14.58 hours. Accomodations: 2 cramped internal seats, plus 2 normal open seats in the superstructure. Vision: Slits. Crew: 4; driver, radio operator, gunner, commander/loader. Accessories: Tactical radio (+0 intercept, 15 mi.). Cargo: 30 cf cargo space, 21.05 cf access space, 10 cf waste space. Weaponry: 150mm IG (DR 5, HT 100) in a forward fixed mount in the superstructure with 15 150mm HE rounds. Armor: 255 points expensive armor. F6/75, R5/45, L5/45, B5/36, U4/24. T5/30. Superstructure Armor: 210 points expensive armor. F6/75, R5/45, L5/45, B5/45, T0/0. Statistics: Cost $109,150 (adjusted $7,277), design mass 22,321.5 lbs., max. payload 1,078.5 lbs., max. cargo load 1,078.5 lbs., current payload 800 lbs., loaded mass 23,121.5 lbs. (11.56 tons), Size Modifier +3 (+2), Radar Signature +3, IR Signature +4, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.14 miles/gallon. Space Yacht v1.0 (TL 10) Copyright 1996 by Onno Meyer If your time is too expensive to wait for a liner, this is the ship for you. The space yacht might not be able to compete with the accomodations of a cruise liner, but it goes directly where you want. The yacht has four cabins and a quadruple computer system that could replace the crew, but a qualified pilot should be aboard at all times. It has a compact sensor suite (16-mile thermographs, 10-mile multiscanners, 240-mile radars and ALLTVs) and secure communications gear. The yacht can operate on worlds up to 2 G and from short airstrips. The ship is a TL 10 vehicle [Mar. 96 errata sheet] with a reactionless engine and a hyperdrive from Space. Structure: 4,000 cf cheap medium body (HT 3,000), max. load 80 tons, very good streamlining, seal, four retractable wheels (DR 2, HT 125/250), two wings (HT 1,500) and 2D vectored thrust. Propulsion: Twin 38-ton fusion rockets (DR 5, HT 125) with two 750-gallon wing tanks for 34.8 minutes and refueling probe, two 2-ton reactionless thrusters (DR 5, HT 150) and a hyperdrive generator (DR 5, HT 125). Power: Two 2.5 MW fusion plants (DR 5, HT 40) and 8 MWh rechargeable power cells (DR 5, HT 30). Excess power 878 KW. Accomodations: Four quarters, no significant windows. Crew Requirements: One Pilot, possibly one mechanic. Armor: 500 points advanced armor, F6/80 B6/60 R6/60 L6/60 T6/60 U6/60 RW6/60 LW6/60. Cargo: 400 cf (and 172.4 cf access space). Accessories: High-security alarm, compact fire extinguisher, two 5-person full lifesystems, rad shielding, two medium thermographs (scan 22, DR 3, HT 4, electronics), two medium multiscanners (scan 18, DR 3, HT 6, electronics), two medium air-search radars (scan 27/21, DR 3, HT 10, electronics), two ALLTVs (+7), airlock, four opt. minicomps (C5, DR 3, HT 4, electronics), dual controls, two INS (DR 3, HT 6, electronics), two GPS, two interface jacks, 12 man-months of provisions, two secure long-distance radios (DR 3, HT 4, electronics), two transponders, two spotlights (DR 5, HT 2, exposed equipment), two EM coms. Programs: Database (86.2 GB maps), datalink, sensor operation (C5, skill 18 or +7), tactical vehicle operation (C5, skill 17). Statistics: Cost $7,500,000, design mass 38 tons, max. payload 42 tons, max. cargo 8 tons, current load 2 tons, loaded mass 40 tons, size modifier +6, radar signature +7, IR signature +16 (+12 on reactionless drive), acoustic signature +7 (+10 on the ground). Ground Performance: Speed factor 26, top speed 325 mph (reduced to stall speed), acceleration 12.5 mph/s, deceleration 10 mph/s, MR 0.25, SR 5. Water Performance: None. Air Performance: Speed factor 96, stall speed 12.5 mph, top speed 1,200 mph, accleration 25 mph/s, decleration 15 mph/s, MR 8.25, SR 6, ceiling unlimited. Space Performance: Reactionless accleration 0.1 G, fusion acceleration 1.9 to 2.3 G, fusion delta-v 43 km/s, hyperdrive recharge time 273 minutes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15cm sIG auf PzKpfw 38(t) Ausf. M 'Grille' (Sd. Kfz. 138/1) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). Simultaneously with the Grille H, a new chassis was developed to carry the gun more efficently. The Ausf. M moved the engine to the middle of the vehicle so the gun and fighting compartment could be moved to the back. The new arangement eliminated the problems with the earlier vehicle's tendency to be nose-heavy. 192 Grille Ms were built from April 1943 to September 1944. The adjusted cost is pre-WWII even though this variant was developed after the war started. I used _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle as reference in designing this vehicle. The Grille M (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with a new weapon and my armor sloping table. Structure: 350 cf extra-heavy standard body (HT 900), max load 31,500 lbs. Tracked motive system with two tracks (DR 6, HT 450). 67-degree slope front. Superstructure: 85 cf standard superstructure (HT 125). 18 degree slope right, left. Propulsion: 112 KW tracked drivetrain. Power: 112 KW gasoline engine (DR 5, HT 40), uses 3.36 gallons/hour. 49 gallon self-sealing gas tank (DR 5, HT 25, fire 10), endurance 14.58 hours. Accomodations: 1 cramped internal seat, 3 normal open seats half in the superstructure. Vision: Slits. Crew: 4; driver, gunner, loader, commander/radio operator. Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 150mm IG (DR 5, HT 100) in a forward fixed mount in the superstucture. 15 150mm HE rounds. Cargo: 13.05 cf cargo space + .8 cf waste space in the superstucture. Armor: 207 points expensive armor. F6/84 (slope), R6/45, L6/45, B5/30, T5/24, U5/30. Superstructure Armor: 120 points expensive armor. F6/60, R5/31 (slope), L5/31 (slope), B0/0, T0/0. Statistics: Cost $122,505 (adjusted $8,167), design mass 23,269 lbs., max payload 8,231 lbs., max cargo load 1,174.5 lbs., current payload 800 lbs., loaded mass 24,069 lbs. (12.03 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.14 miles/gallon. Launch v1.0 (TL 10) Copyright 1996 by Onno Meyer This small spacecraft was build for private, non-atmospheric ships. It allows the users to bypass the hassle and delay of transfer stations and commercial shuttles. The launch was kept compact with just eight passenger seats for stowage on small craft. Sensors are 8-mile thermographs, 80-mile radars and ALLTVs. The lifesupport is rated for 12 hours at full load, but a single person could live on the launch for five days. The performance gets marginal on two-G worlds. The launch is a TL 10 vehicle [Mar. 96 errata sheet] with power plant from Robots. Structure: 1,000 cf standard medium body (HT 900), maximum load 20 tons, superior streamlining, sealed body, three retractable wheels (DR 2, HT 50/100), two wings (HT 450) and 2D vectored thrust. Propulsion: Twin 10-ton fusion rockets (DR 5, HT 50) with a 510 gallons water (DR 5, HT 125) for 45 minutes and a refueling probe. Power: 25 KW cheap nuclear power unit (DR 5, HT 8), excess power 20 KW. Accomodations: Ten normal seats, no significant windows. Crew Requirements: Pilot, usually with a co-pilot. Armor: 480 points advanced armor, F6/60 B6/60 R6/60 L6/60 T6/60 U6/60 RW6/60 LW6/60. Cargo: 100 cf (and 117 cf access space). Accessories: High-security alarm, compact fire extinguisher, 10*12h limited lifesystem, rad shielding, two short-range thermographs (scan 20, DR 3, HT 2, electronics), two short-range radars (scan 24, DR 3, HT 10, electronics), two ALLTVs (+7), mini-airlock, four opt. minicomps (C5, DR 3, HT 4, electronics), dual controls, galley, INS (DR 3, HT 6, electronics), two interface jacks, two secure tactical radios, two transponders, two EM coms. Programs: Computer navigation, database (16.8 GB maps), datalink, sensor operation (C5, skill 18 or +7), routine vehicle operation (C5, skill 17). Statistics: Cost $4,000,000, design mass 8 tons, max. payload 12 tons, max. cargo 2 tons, current load 2 tons, loaded mass 10 tons, size modifier +5, radar signature +6, IR signature +13, acoustic signature +6 (+8 on the ground). Ground Performance: Speed factor 26, top speed 325 mph (reduced to stall speed), acceleration 12.5 mph/s, deceleration 10 mph/s, MR 0.25, SR 4. Water Performance: None. Air Performance: Speed factor 120, stall speed 15 mph, top speed 1,500 mph, accleration 25 mph/s, decleration 10 mph/s, MR 8.25, SR 6, ceiling unlimited. Space Performance: Acceleration 2 to 2.64 G, delta-v 60.6 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Panzerjaeger 38(t) Ausf. M/Marder III (Sd. Kfz. 138) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). When the new type M body became available production of the Marder III was switched over to the more efficient chassis. 975 vehicles were built between April 1943 and May 1944. The adjusted cost is pre-WWII even though this variant was developed after the war started. Its long 75mm gun (crit.|*|*|no|12|*|*|1/4|1) with AP (cr.|6dx14|1 mi.|3 mi.) and HEAT (sxp.|6dx2(10)|1.5 mi.|2 mi.) is mounted in the superstructure on top of the vehicle. I used _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle, _Panzerjaeger in Action_ by Uwe Feist and Mike Dario, and _Self- Propelled Anti-Tank and Anti-Aircraft Guns_ by Peter Chamberlain and John Milsom as references in designing this vehicle. The Marder III M (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with my armor sloping table. Structure: 350 cf extra-heavy standard body (HT 900), max. load 31,500 lbs. Tracked motive system with two tracks (DR 6, HT 450). 67-degree slope front. Superstructure: 105 cf standard superstructure (HT 150). 25 degree front slope, 18 degree right and left slope. Propulsion: 112 KW tracked drivetrain. Power: 112 KW gasoline engine (DR 5, HT 40), uses 3.36 gallons/hour. 49 gallon self-sealing gas tank (DR 5, HT 25, fire 10), endurance 14.58 hours. Accomodations: 1 cramped internal seat, 3 normal open seats half in the superstructure. Vision: Slits. Crew: 4; driver, gunner, loader, commander/radio operator. Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: Long 75mm gun in a foward casemate mount in the superstructure. 41 HEAT and 40 AP 75mm rounds, 27 of which are in the superstructure. Cargo: 30 cf cargo space, 1.05 cf access space + 1.84 cf waste space in the superstructure. Armor: 207 points expensive armor. F6/84 (slope), R6/45, L6/45, B5/30, T5/24, U5/30. Superstructure Armor: 90 points expensive armor. F4/33 (slope), R4/31 (slope), L4/31 (slope), B0/0, T0/00. Statistics: Cost $121,755 (adjusted $8,118), design mass 23,344 lbs., max. payload 8,156 lbs., max. cargo load 2,700 lbs., current payload 800 lbs., loaded mass 24,144 lbs. (12.07 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +5. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.14 miles/gallon. Luxury Starship v1.0 (TL 10) Copyright 1996 by Onno Meyer This non-landing spacecraft is quite luxurious yet affordable, due to the savings of a shuttle/starship system. The starship has eight first-class cabins and four little smaller crew berths, complete with artificial gravity seldom found on such small ships. To compensate for the lack of landing ability, a hangar for winged shuttles up to 1,000 cf or wingless landers twice that big was included. A reaction mass tank contains enough water for five flights of the usual launch. The sensor suite contains thermographs (16 miles nominal range), multiscanners (10,000 yds), radars (160 miles) and ALLTVs. The listed performance assumes an eight-ton subcraft and one ton for each person with luggage. The ship is a TL 10 vehicle [Mar. 96 errata sheet] with drives, airlock and grav unit from Space. Structure: 16,000 cf standard extra-light body (HT 2,000), max. load N/A, sealed body. Propulsion: Triple 12-ton reactionless thrusters (DR 5, HT 500) with 2D vectored thrust and two hyperdrive generators (DR 5, HT 125). Power: Two 20 MW small fusion plants (DR 5, HT 125) and 12 MWh rechargeable power cells (DR 5, HT 40). Excess power 2,739.6 KW. Accomodations: Four standard and eight roomy quarters, no windows, with a grav unit. Crew Requirements: Pilot, co-pilot, steward, cook. Armor: 700 points expensive ablative armor, F6/200A B6/100A R6/100A L6/100A T6/100A U6/100A. Cargo: 1,000 cf (and 307.1 cf access space). Accessories: Compact fire extinguisher (two units), two twelve-person full lifesystems, rad shielding, four medium thermographs (scan 22, DR 3, HT 4, electronics), four short-range multiscanners (scan 16, DR 3, HT 2, electronics), two medium radars with rangefinder (scan 26, DR 3, HT 10, electronics), four ALLTVs (+7), two 4-person airlocks, automed (DR 5, HT 62, equipment), four opt. minicomps (C5, DR 3, HT 4, electronics), hangar (for 2,000 cf of subcraft), luxury fittings, four INS (DR 3, HT 6, electronics), two interface jacks, 15 man-years of provisions, four secure long-distance radios (DR 3, HT 4, electronics), two commercial transponders, four spotlights (DR 5, HT 2, exposed equipment), four EM coms, winch (DR 5, HT 15, equipment). Programs: Computer navigation, database (62 GB maps), datalink, sensor operation (C5, skill 18 or +7), tactical vehicle operation (C5, skill 17). 2,550 gallons water as reaction mass (DR 5, HT 400). Statistics: Cost $4,600,000, design mass 100 tons, max. payload 20 tons, max. cargo 7.5 tons, current load 20 tons, loaded mass 120 tons, size modifier +7, radar signature +7, IR signature +13, acoustic signature N/A. Ground, Water and Air Performance: N/A. Space Performance: Acceleration 0.3 G, hyperdrive recharge time 263 min. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leichter Flakpanzer 38(t) Ausf. M (Sd. Kfz. 140) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). From November 1943 to February 1944 162 anti-arcraft tanks were built on the Panzer 38(t) M body. As the first true 'Flakpanzer' unit it provided experience with such conversions. Its lone gun, however, was no match for dozens of strafing or rocket firing aircraft. In fact, the Flakpanzer was often recognized from the air as an anti-aircraft platform and specifically targeted by enemy fighters, so losses were generally high. The adjusted cost is pre-WWII even though this variant was developed after the war started. The 20mm gun (crit|cr|6d*4|20|14|1 mi.|2 mi.|4|6) is in a 360 degree universal open mount on top of the vehicle with the superstructure built up around it. I used _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle, _Self-Propelled Anti-Tank and Anti-Aircraft Guns_ by Peter Chamberlain and John Milsom, and "German Armored Flak" in Volume 3 Number 7 of _AFV-G2_ as references in designing this vehicle. The Flakpanzer 38(t) (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with my armor sloping table and Steven Hammond's 360 degree universal open mount. Structure: 350 cf extra-heavy standard body (HT 900), max. load 31,500 lbs. Tracked motive system with two tracks (DR 6, HT 450). 67-degree sloped front. Superstructure: 40 cf standard superstructure. 18 degree sloped front, 30 degree right, left, 18 degree sloped back. Propulsion: 112 KW tracked drivetrain. Power: 112 KW gasoline engine (DR 5, HT 40), uses 3.36 gallons/hour. 49 gallon self-sealing gas tank (DR 5, HT 25, fire 10), endurance 14.58 hours. Accomodations: 1 cramped internal seat, 3 normal open seats half in the superstructure. Vision: Slits. Crew: 4; driver, gunner, loader, commander/radio operator. Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 20mm autocannon (DR 5, HT 20) in an universal open mount. 1,040 20mm API and SCHE rounds. Cargo: 30 cf cargo space, 7.25 access space + 14.3 cf waste space in the superstructure. Armor: 207 points expensive armor. F6/84 (slope), R6/45, L6/45, B5/30, T5/24, U5/30. Superstructure Armor: 120 points expensive armor. F4/31 (slope), R4/34 (slope), L4/34 (slope), B4/31 (slope), T0/0. Statistics: Cost $86,990 (adjusted $5,799), design mass 19,261.5 lbs., max. payload 12,238.5 lbs., max cargo load 2,700 lbs., current payload 800 lbs., loaded mass 20,061.5 lbs. (10.03 tons), Size Modifier +4 (+1), Radar Signature +4, IR Signature +5, Acoustic Signature +5. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.375 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 8.03 miles/gallon. Fast Passenger Shuttle v1.0 (TL 10) Copyright 1996 by Onno Meyer This shuttlecraft was designed to carry 190 passengers, ten crew and their personal luggage. It can operate between planets and their orbital transfer stations or from a big liner. The seats of the shuttle are sloped back to make the acceleration of 2 to 3 G comfortable for older or unexperienced passengers. It has facilities for an in-flight meal, mostly for the experience of floating foodstuff ... For navigation, the shuttle has INS, GPS, thermographs (8 miles nominal range), ladars (12 miles), multiscanners (5,000 yards), radars (160 miles) and ALLTVs. The fuselage is rated for 1.5 Gs and the fuel is enough to make a touch-and-go without refueling if the flightplan was written carefully. The shuttle is a TL 10 vehicle [Mar. 96 errata sheet]. Structure: 18,000 cf standard light body (HT 5,000), max. load 225 tons, excellent streamlining, sealed body, ten retractable wheels (DR 2, HT 84/167) and waverider wings (HT 2,500). Propulsion: Four 75t fusion rockets (DR 5, HT 175) with 2D vectored thrust and 2,550 gallons water (DR 5, HT 400) each for one hour. Power: Two 1 MW small fusion plants (DR 5, HT 20) and 2 MWh rechargeable power cells (DR 5, HT 12). Excess power 1,978.8 KW. Accomodations: 200 normal seats, many armored windows (at full DR). Crew Requirements: Pilot, co-pilot, eight flight attendants. Armor: 600 points advanced armor, F6/100 B6/50 R6/75 L6/75 T6/50 U6/100 RW6/75 LW6/75. Cargo: 1,000 cf (and 2,135 cf access space). Accessories: Compact fire extinguisher (two units), G-seats, 200*12 hours limited lifesystem, rad shielding, two short-range thermographs (scan 20, DR 3, HT 2, electronics), two mini-ladars with rangefinder (scan 20, DR 3, HT 2, electronics), two short-range multiscanners (scan 16, DR 3, HT 2, electronics), two medium radars with rangefinder (scan 26, DR 3, HT 10, electronics), two ALLTVs (+7), two HUDWACs with virtual panorama, three airlocks, two cargo ramps, four optical minicomps (C5, DR 3, HT 4, electronics), dual controls, galley (10 units), two INS (DR 3, HT 6, electronics), three GPS, two interface jacks, four secure long-distance radios (DR 3, HT 4, electronics), four commercial transponders, two EM coms. Programs: Database (629 GB maps), datalink, sensor operation (C5, skill 18 or +7), tactical vehicle operation (C5, skill 17). Statistics: Cost $74,000,000, design mass 110 tons, max. payload 115 tons, max. cargo 12.5 tons, current load 40 tons, loaded mass 150 tons, size modifier +8, radar signature +8, IR signature +18, acoustic signature +8 (+12 on the ground). Ground Performance: Speed factor 26, top speed 325 mph (reduced to stall speed), acceleration 12.5 mph/s, deceleration 10 mph/s, MR 0.25, SR 7. Water Performance: None. Air Performance: Speed factor 160, stall speed 35 mph, top speed 2,000 mph, acceleration 25 mph/s, deceleration 10 mph/s, MR 8, SR 6, ceiling unlimited. Space Performance: Acceleration 2 to 2.95 G, delta-V 85.3 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aufklaerungpanzer 38(t) (Sd. Kfz. 140/1) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). In February and March 1944 70 Panzer 38(t)s were convered to recon tanks by substituting the armored car Sd. Kfz. 234/1's turret for the normal one. The idea was for a tracked recon vehicle that could handle winter off-road conditions in Russia. The 20mm gun (crit|cr|6d*4|20|14|1 mi.|2 mi.|4|6) is an anti-tank adaptation of the normal aircraft autocannon and has 75% cost, and 50% RoF. MG34 machine gun (crit|cr|7d|20|12|1000|3900|10|50) is in a separate mount in the turret. The turret is motor-driven or turned with a hand crank and has a wire mesh top to keep out grenades while allowing full vision. I used _PzKpfw 38(t) in Action_ by Charles K. Kliment and Hilary L. Doyle, and _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as references in designing this vehicle. Aufklaerungpanzer 38(t) (v. 1.0) is a TL6 vehicle [Mar. 96 errata sheet] with a weapon from High Tech, my armor sloping table and a new accessory. Structure: 265 cf extra-heavy standard body (HT 750), max. load 23,850 lbs. Tracked motive system with two tracks (DR 6, HT 375). Turret: 25 cf standard full-traverse turrret (HT 50). 44 degree sloped front, right, left, back. Propulsion: 89 KW tracked drivetrain. Power: 93 KW gasoline engine (DR 5, HT 40), uses 2.79 gallons/hour. 49 gallon self sealing gas tanks (DR 5, HT 25, fire 10), endurance 17.56 hours. Accomodations: 2 cramped internal seats, 1 normal open seat which is half in the turret. Vision: Slits. Crew: 3; driver, radio operator, commander/gunner. Accessories: Long-distance radio (-1 intercept, 250 mi., HT 4), tactical radio (+0 intercept, 15 mi.). Turret Accessories: Wiretop ($75). Weaponry: 20mm gun (DR 5, HT 20) and MG34 machine gun ($400, 27 lbs. DR 5, HT 12) in the turret. 180 20mm API rounds, and 2700 machine gun rounds. Cargo: 30 cf cargo space, 22.36 cf access space, 40 cf waste space + 0.5 cf waste space in the turret. Armor: 420 points expensive armor. F6/150, R6/90, L6/90, B5/36, T5/24, U5/30. Turret Armor: 96 points expensive armor. F5/42 (slope), R5/42 (slope), L5/42 (slope), B5/30, T0/0. Statistics: Cost $76,987 (adjusted $5,132), design mass 20,334 lbs., max payload 3,516 lbs., max cargo load 2,700 lbs., current payload 600 lbs., loaded mass 20,934 lbs. (10.47 tons), Size Modifier +3 (+1), Radar Signature +3, IR Signature +4, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 8.60 miles/gallon. Interstellar Cruise Ship v1.0 (TL 10) Copyright 1996 by Onno Meyer This ship is where the rich and powerful mingle, or perhaps an once-in- a-lifetime holiday experience for the average citizen. The cruise ship has 28 luxury suites (double occupancy), 122 suites and 300 single cabins. The passengers can mingle in two bars, a small casino or in the theater. Artificial gravity is provided at all times. Several dozen stewards and even more robots care for the passengers. To maintain the high acceleration, individual luggage is limited to 200 pounds, but for an extra fee mass allotments can be purchased. With 0.8 G nominal acceleration, the cruise ship rivals destroyers (it has neither missiles nor armor ...). The sensor suite contains thermographs (36 miles nominal range), ladars (60 miles), MADs (16 miles), multiscanners (20 miles), radars (800 miles) and ALLTVs. The ship has a hangar to deploy a shuttle even while it makes orbital insertion - thus passengers can go down onto planets even on short stops. The ship is a TL 10 vehicle [Mar. 96 errata sheet] with engines, large airlocks and grav units from Space. Structure: 1,080,000 cf standard extra-light body (HT 37,500), max. load N/A (max. hyperjump mass 8,000 tons), sealed body. Propulsion: Five 1,000t reactionless engines (DR 5, HT 10,000) with 2D vectored thrust and 80 hyperdrive generators (DR 5, HT 125). Power: Five 1,020 MW fusion power plants (DR 5, HT 1,200) and 800 MWh rechargeable power cells (DR 5, HT 600). Excess power 29,790 KW. Accomodations: 600 roomy and 100 standard quarters, no windows. Crew Requirements: 20 flight crew, 20 techs and 60 service staff. Armor: 1,000 points standard ablative armor, F6/500A B6/100A R6/100A L6/100A T6/100A U6/100A. Cargo: 100,000 cf (and 27,932.5 cf access space). Accessories: Compact fire extinguisher (108 units), three 1000-person full lifesystems, rad shielding, two long-range thermographs (scan 24, DR 3, HT 10, electronics), four medium ladars with rangefinder (scan 24, DR 3, HT 10, electronics), two long-range MADs (scan 20, DR 3, HT 50, electronics), four long-range multiscanners (scan 20, DR 3, HT 30, electronics), two very-long-range radars (scan 30, DR 3, HT 40, electronics), four ALLTVs (+7), four large airlocks, 15 automeds (DR 5, HT 62, equipment), three optical mainframes (C7, DR 3, HT 60, electronics), four entertainment complexes (two bars, casino, theater), hangar (for 40,000 cf of subcraft), luxury fittings (56 cabins), six INS (DR 3, HT 6, electronics), three GPS, twenty interface jacks, 700 man-years of provisions, six secure long-distance radios (DR 3, HT 4, electronics), four commercial transponders, four sickbays (DR 5, HT 200, equipment), ten EM coms, ten neutrino coms (DR 3, HT 3, electronics), four workshops (two mechanic, engineer, electronics, DR 5, HT 200, equipment). Programs: Database (342 GB starmaps), datalink, sensor operation (C6, skill 19 or +8), tactical vehicle operation (C7, skill 19). 40 grav units and 10,200 gallons water as shuttle reaction mass (DR 5, HT 800). Statistics: Cost $232,000,000, design mass 5,800 tons, max. payload N/A, current load 450 tons, loaded mass 6,250 tons, size modifier +11, radar signature +11, IR signature +18, acoustic signature N/A. Ground, Water and Air Performance: N/A. Space Performance: Acceleration 0.8 G, hyperdrive recharge time 21h (7.5 minutes if coasting). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Strategic Transport Aircraft v1.0 (TL 08) Copyright 1996 by Onno Meyer This large jet fills the niche currently occupied by the C-7 Galaxy or the C-17A Globemaster: It carries equipment up to and including MBTs to the trouble-spots of the world. For infantry transport, the aircraft can carry 240 soldiers (a company or two) in the payload bay - dumping the seats doubles the cargo rating. It can make trans-oceanic hops even without in-flight refueling. Since it can get lonely out there, the aircraft has basic EW-gear (stealth, jammers and IR cloaking) and passive sensors (a thermograph (nominal range 4 miles) and LLTVs) in addition to the more conventional radar (60 miles). A military commo/nav suite completes the list of features. The aircraft is a TL08 vehicle [Mar. 96 errata sheet]. Structure: 20,000 cf expensive medium body (HT 7,500), max. load 400 tons, very good streamlining, sealed body, ten retractable wheels (DR 2, HT 125/250), STOL wings (HT 3,750). Propulsion: Four 55,000-pound VB turbojets in 335 cf underwing engine pods (DR 8, HT 300) with two 3,000-gallon wing tanks (fire on 11), a 16,000 gallon fuselage tank (DR 5, HT 1,200, fire on 11) for ten hours and a refueling probe. Power: 2,200 KW from the engines. Excess power 2,180 KW. Accomodations: Five roomy and 240 cramped seats, few windows. Crew Requirements: Pilot, co-pilot, navigator, ECM operator and cargo master. Armor: 120 points advanced armor, F4/15 B4/15 R4/15 L4/15 T4/15 U4/15 RW4/15 LW4/15. Cargo: 5,000 cf (and 1,217.2 cf access space). Accessories: Forty dischargers (in the pods), compact fire extinguishers, basic IR cloaking, laser sensors, 245*10.3h limited lifesystem, radar locator, medium deceptive and area jammers (jam rating 8, DR 3, HT 10, electronics), partial stealth, medium thermograph (scan 18, DR 3, HT 4, electronics), medium air-search radar with rangefinder (scan 23/17, DR 3, HT 10, electronics), two LLTVs (+4), two HUDWACs with virtual panorama, cargo ramp, three microframes (C4, DR 3, HT 12, electronics), dual controls, galley (six units), two INS (DR 3, HT 6, electronics), three GPS, three secure long-distance radios (DR 3, HT 4, electronics), three IFF, six spotlights (DR 5, HT 2, exposed equipment), terrain- following radar, two lasercoms. Programs: Database (748 GB maps and recognition guides), datalink, sensor operation (C4, skill 15 or +4), tactical vehicle operation (C4, skill 14). Statistics: Cost $59,000,000, design mass 200 tons, maximum payload 200 tons, max. cargo 100 tons, current load 50 tons, loaded mass 250 tons, size modifier +8, radar signature +5 (-3/-11 if jamming), IR signature +10, acoustic signature +7 (+11 on the ground). Ground Performance: Speed factor 26, top speed 195 mph (reduced to stall speed), acceleration 7.5 mph/s, deceleration 10 mph/s, MR 0.25, SR 6. Water Performance: None. Air Performance: Speed factor 80, stall speed 87.5 mph, top speed 600 mph, acceleration 15 mph/s, deceleration 15 mph/s, MR 4, SR 7, ceiling 13,200 yards, gets 0.27 miles per gallon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jagdpanzer 38(t) 'Hetzer' (Sd. Kfz. 138/2) Copyright (C) 1996 by James Lowry. While the Panzerjaegers had proven their effectiveness in battle, in 1943 it was decided to completely redesign the concept to provide a lower profile and better crew protection. While the basic structure of the Panzer 38(t) was retained, the exterior shape was completely redesigned, having no vertical surfaces. The first ones were delivered in April 1944, and a total of 2,584 Hetzers were manufactured before the end of the war. The Hetzer was used by the Czechoslovak and Swiss armies well into the 1960's. The 75mmL gun (crit|*|*|no|*|*|*|1/4|1) uses AP (cr.|6dx14|14|1 mi.|3 mi.) and HE (exp.|6dx4[6d]|12|n/a|2 mi.) rounds and is in a forward casemate mount. The MG42 machine gun (crit|cr|7d|20|12|1000|3900|20|50) is in a pintle mount on top of the vehicle and is controled from inside. I used PzKpfw 38(t) in Action by Charles K. Kliment and Hilary L. Doyle, Panzerjaeger in Action by Uwe Feist and Mike Dario, and Self- Propelled Anti-Tank and Anti-Aircraft Guns by Peter Chamberlain and John Milsom as references in designing this vehicle. The Hetzer (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with a weapon from High Tech and my alternate sloping rules. Structure: 350 cf extra-heavy standard body (HT 900), max load 21,500 lbs. Tracked motive system with two tracks (DR 6, HT 450). Sealed body, 70 degree sloped front and back, 40 degree sloped right and left. Propulsion: 118 KW tracked drivetrain. Power: 118 KW gasoline engine (DR 5, HT 50), uses 3.54 gallons/hour. 49 gallon self-sealing gasoline tank (DR 5, HT 25), endurance 13.84 hours. Crew: 4; driver, gunner, loader, commander/machine gunner. Accomodations: 4 cramped internal seats. Accessories: Environmental control, tactical radio (+0 intercept, 15 mi.). Cargo: 40 cf cargo space, 1.61 cf access space. Weaponry: 75mm long gun (DR 5, HT 100) in a forward casemate mount with 41 rounds. MG42 machine gun ($400, 26 lbs., 3 cf, DR 5, HT 12) in a pintle mount with 1200 rounds. Armor: 414 points expensive armor. F6/180, R6/60, L6/60, B6/60, T5/24, U5/30. Statistics: Cost $144,304 (adjusted $28,861), design mass 30,181.5 lbs., max payload 1,318.5 lbs., max cargo load 1,318.5 lbs., current payload 800 lbs., loaded mass 30,981.5 lbs. (15.49 tons), Size Modifier +3, Radar Signature +3, IR Signature +4, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 21 mph, acceleration 2.625 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 5.93 miles/gallon. Tactical Transport Aircraft v1.0 (TL 08) Copyright 1996 by Onno Meyer This jet fills the jobs currently done with a C-130 Hercules or a C-160 Transall. It carries and/or air-drops people and cargo within the theater. The typical payload are 60 soldiers (perhaps two platoons) or a dozen tons of cargo. Without refueling, this can be carried 2,000 miles. The jet has basic ECM (stealth, IR cloaking and decoys) and passive sensors, LLTVs and thermographs (nominal range 4 miles). A radar (40 miles) and mil-spec commo/nav gear complete the electronics. The aircraft can operate from gras strips and a skyhook catcher was included in case no strips are available. The aircraft is a TL08 vehicle [Mar. 96 errata sheet]. Structure: 4,000 cf expensive light body (HT 2,000), max. load 50 tons, good streamlining, sealed body, ten retractable wheels with off-road and improved suspension (DR 2, HT 34/67), STOL wings with canards (HT 1,000), advanced controls. Propulsion: Two 5-ton VB turbojets with 2D vectored thrust in engine pods (DR 8, HT 100) with two 500-gallon wing tanks (self-sealing, fire on 10) for five hours and a refueling probe. Power: 200 KW from the engines. Excess power 190 KW. Accomodations: Four normal and sixty cramped seats, few windows. Crew Requirements: Pilot, co-pilot, navigator and cargo master. Armor: 120 points expensive armor, F4/15 B4/15 R4/15 L4/15 T4/15 U4/15 RW4/15 LW4/15. Cargo: 1,200 cf (and 398.9 cf access space). Accessories: Twenty dischargers (in the pods), compact fire extinguisher, basic IR cloaking, laser sensors, 64*12 hours limited lifesystem, radar locator, partial stealth, medium thermograph (scan 18, DR 3, HT 4, electronics), medium radar with rangefinder (scan 22, DR 3, HT 10, electronics), two LLTVs (+4), two HUDWACs with virtual panorama, cargo ramp, three microframes (C4, DR 3, HT 12, electronics), dual controls, INS (DR 3, HT 6, electronics), GPS, three secure long-distance radios (DR 3, HT 4, electronics), three IFF, two spotlights (DR 5, HT 2, exposed equipment), skyhook catcher, terrain-following radar, two lasercoms, two winches (DR 5, HT 15, equipment). Programs: Database (64 GB recognition guides and maps), datalink, sensor operation (C4, skill 15 or +4), tactical vehicle operation (C4, skill 14). Statistics: Cost $6,000,000, design mass 25 tons, maximum payload 25 tons, max. cargo 15 tons, current payload 15 tons, loaded mass 40 tons, size modifier +6, radar signature +3, IR signature +7, acoustic signature +6 (+9 on the ground). Ground Performance: Speed factor 26, top speed 162.5 mph (reduced to stall speed), acceleration 6.25 mph/s, deceleration 10 mph/s, MR 0.5, SR 7. Water Performance: None. Air Performance: Speed factor 64, stall speed 43.75 mph, top speed 400 mph, acceleration 12.5 mph/s, deceleration 15 mph/s, MR 6.5, SR 6, ceiling 12,400 yards, gets 2 miles per gallon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flammpanzer 38 (t) 'Hetzer' Copyright (C) 1996 by James Lowry. In December 1944 20 Hetzers were converted to flamethrowing tanks by replacing the main armament with a flamethrower. Other than the new weapon the vehicle remained unchanged. A fake 75mm barrel was fitted over the flamethrower to disguise its true nature. The flamethower (crit.|fire|4d|15|7|n/a|100|1) uses 1 gallon of gasoline per second and is in a forward casemate mount. The MG42 machine gun (crit|cr|7d|20|12|1000|3900|20|50) is in a pintle mount on top of the vehicle and is controled from inside. I used PzKpfw 38(t) in Action by Charles K. Kliment and Hilary L. Doyle as reference in designing this vehicle. The Flammpanzer Hetzer (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with a weapon from High Tech, my alternate sloping rules and a new flamethower. Structure: 350 cf extra-heavy standard body (HT 900), max. load 31,500 lbs. Tracked motive system with two tracks (DR 3, HT 450). Sealed body, 70 degree sloped front and back, 40 degree sloped right and left. Propulsion: 118 KW tracked drivetrain. Power: 118 KW gasoline engine (DR 5, HT 50), uses 3.54 gallons/hour. 49 gallon self-sealing gasoline tank (DR 5, HT 25), endurance 13.84 hours. Crew: 4; driver, gunner, loader, commander/machine gunner. Accomodations: 4 cramped internal seats. Accessories: Environmental control, tactical radio (+0 intercept, 15 mi.). Cargo: 40 cf cargo space, 40 cf access space, 20.01 waste space. Weaponry: Heavy flamethrower ($675, 50 lbs., 4 cf, DR 5, HT 15) in a forward casemate mount with 130 gallon self-sealing gas tank. MG42 machine gun ($400, 26 lbs., 3 cf, DR 5, HT 12) in a pintle mount w/chain with 1200 rounds. Armor: 414 points expensive armor. F6/180, R6/60, L6/60, B6/60, T5/24, U5/30. Statistics: Cost $106,179 (adjusted $21,236), design mass 27,691.5 lbs., max payload 3,808.5 lbs., max cargo load 3,600 lbs., current payload 800 lbs., loaded mass 28,491.5 lbs. (14.25 tons), Size Modifier +3, Radar Signature +3, IR Signature +4, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 24 mph, acceleration 3 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 7.14 miles/gallon. Dugout Canoe v1.1 (TL 0 to 5) Copyright 1996 by Tracy Ratcliff (tratclif@bright.net) A simple craft carved from a log. Strictly following the rules would change performance with Tech Level, but small craft were mostly identical from TL0 to TL5; the performance figures are based on TL3. The water speed is legal under the rules, but fails reality checking. It should be less than half the listed speed. The canoe uses Vehicles 1st. edition (March 96 errata) with a modified acoustic signature (paddles get the oar modifier). Structure: 155 cf light cheap body (wooden), maximum load 3,875 lbs. (body HT 175), flotation hull with fine hydrodynamics (flotation 3,875 lbs). Propulsion: 6 paddles, 1.5 KW with average ST10. Accomodation: 6 light open normal seats. Crew requirements: 1 minimum. Accessories: None. You might consider an anchor ($100, 50lbs, 2cf). Armor: 20 points cheap flammable armor (wood). F3/4F, B3/4F, L3/4F, R3/4F, T0/0, U3/4F. Cargo: 41.75 cf at full occupancy (116.75 cf with only one person). Statistics: Cost $1,341 ($89 at TL4-), design mass 2,160 lbs., maximum payload 1,715 lbs., max. cargo load 1043.75 lbs. (1,715 lbs. with one person), current payload 1,715 lbs., loaded mass 3,875 lbs. (1.9 tons). Size modifier +3, radar signature +3, IR signature +3, acoustic signature +1. Water performance: Water Speed Factor 18 mph, Top Speed 13.5 mph, Acceleration .375 mph/s, Deceleration 10 mph/s, MR .5, SR 2, draft 2.5 feet. Tiltrotor Transport Aircraft v1.0 (TL 08) Copyright 1996 by Onno Meyer This military aircraft fills the roles currently held by large choppers like the V-22 Osprey, MH-53H Super Jolly or Mi-17 Hip. It carries people over, into or out of hostile places. With a tiltrotor system it can hover in the air, but in fixed-wing mode it gets the range and speed of prop-driven planes (depending on the chosen flight modes, a radius of 1,000 miles is probable). The cargo bay holds 30 men (a platoon) or equivalent cargo. To cover insertions or extractions, two miniguns (crit|cr|15d+15(2)|20|16|2,250|7,500|40|1,000) stick out of the doors. With thermographs (20 miles nominal range), radars (40 miles) and ALLTVs the tiltrotor would make a decent recon platform. The stealth systems are state-of-the-art radar, IR and sound camouflage. The aircraft is a TL08 vehicle [Mar. 96 errata sheet]. Structure: 2,000 cf standard medium body (HT 1,500), max. load 40 tons, very good streamlining, seal, six retractable wheels (DR 2, HT 42/84), wings (HT 750) and rotary wings (HT 375), advanced controls. Propulsion: 8 MW tiltrotor powertrain in two 65 cf pods (DR 25, HT 100). Power: Two 4,020 KW hydrogen combustion engines in the pods. 1,600 gallons hydrogen (self-sealing, DR 5, HT 250, fire on 10) for 4h 58min and a refueling probe. Excess power 20 KW. Accomodations: Four normal and 30 cramped seats, few windows. Crew Requirements: Pilot, co-pilot and two door gunners. Armor: 450 points expensive armor, F6/50 B6/50 R6/50 L6/50 T6/50 U6/50 RW6/50 LW6/50 RO6/50. Cargo: None, but 159 cf access space could be used. Accessories: Twelve dischargers (in the pods), compact fire extinguisher, improved IR cloaking, laser sensors, 34*12 hours limited lifesystem, radar locator, improved sound baffling, radical stealth, two extreme- range thermographs (scan 22, DR 3, HT 20, electronics), two medium radars with rangefinder (scan 22, DR 3, HT 10, electronics), two ALLTVs (+5, DR 3, HT 4, electronics), four HUDWACs with virtual panorama, cargo ramp, three microframes (C4, DR 3, HT 12, electronics), dual controls, two INS (DR 3, HT 6, electronics), two GPS, three secure long-distance radios (DR 3, HT 4, electronics), three IFF, two terrain- following radar, two lasercoms, winch (DR 5, HT 15, equipment). Programs: Database (26.93 GB maps), datalink, sensor operation (C4, skill 15 or +4), tactical vehicle operation (skill 14). Weaponry: Two 15mm miniguns (DR 5, HT 25) with 1,000 APS rounds each in door mounts and two hardpoints. Statistics: Cost $7,200,000, design mass 25 tons, maximum payload 15 tons, max. hardpoint load 15 tons, current payload 7 tons, loaded mass 32 tons, size modifier +6, radar signature -1, IR signature +3, acoustic signature +1. Ground Performance: N/A. Water Performance: None. Air Performance (rotor/plane): Speed factor 55/66, stall speed 0/125 mph, top speed 343.75/412.5 mph, acceleration 12.5 mph/s, deceleration 15/10 mph/s, MR 3/5.75, SR 5/6, ceiling 10,312.5/12,450 yards, gets 1.28 mpg. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15cm sIG33 (Sfl) auf Jagdpanzer 38(t) 'Hetzer' Copyright (C) 1996 by James Lowry. Constant demands had been made from the front for more self-propelled 150mm infantry guns, but as production of the Grille M had ceased in 1944, meeting this demand quickly became imposible. From December 1944 to February 1945 thirty 150mm infantry guns were mounted on Hetzer chassis. The MG42 machine gun (crit|cr|7d|20|12|1000|3900|20|50) is in a 360 degree mount on top of the vehicle and is controled from inside. I used PzKpfw 38(t) in Action by Charles K. Kliment and Hilary L. Doyle as reference in designing this vehicle. The sIG Hetzer (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with a new weapon, a weapon from High Tech and my alternate sloping rules. Structure: 450 cf extra-heavy standard body (HT 1,200), max load 40,500 lbs. Tracked motive system with two tracks (DR 6, HT 600). Sealed body, 70 degree sloped front and back, 40 degree sloped right and left. Propulsion: 118 KW tracked drivetrain. Power: 118 KW gasoline engine (DR 5, HT 50), uses 3.54 gallons/hour. 49 gallon self-sealing gasoline tank (DR 5, HT 25), endurance 13.84 hours. Crew: 4; driver, gunner, loader, commander/machine gunner. Accomodations: 4 cramped internal seats. Accessories: Environmental control, tactical radio (+0 intercept, 15 mi.). Cargo: 40 cf cargo space, 41.11 cf access space. Weaponry: 150mm infantry gun (DR 5, HT 100) in a forward casemate mount with 10 rounds. MG42 machine gun ($400, 26 lbs., 3 cf, DR 5, HT 12) on a pintle mount with 1200 rounds. Armor: 414 points expensive armor. F6/180, R6/60, L6/60, B6/60, T5/24, U5/30. Statistics: Cost $176,652 (adjusted $35,330), design mass 30,080.5 lbs. max payload 1,419.5 lbs., max cargo load 1,419.5 lbs., current payload 800 lbs., loaded mass 39,880.5 lbs. (19.94 tons), Size Modifier +4, Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 21 mph, acceleration 3.625 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 5.93 miles/gallon. Defense Management Station v1.0 (TL 08) Copyright 1996 by Onno Meyer This is the hub of early military space activity. Fighter base, early warning station, orbital artillery, supply base - the DMS is all in one. The most vital components are sensors (30-mile thermographs, 450-mile ladars, 6-mile MADs, 1,350-mile radars, ALLTVs and recon cameras) and the communications suite, operated by dozens of specialists. The DMS houses six orbital fighters and two assault dropships. For missile defense, it has 18 laser clusters (ver|imp|10d|10|20|1.5 mi.|3 mi.|4*4|1 KWh). Against ships or ICBMs it has bigger lasers (ver|imp|6d*15|13|20|7 mi.|15 mi.|4|40) and missiles (OH|20|pxp|6d*200[20d]|1,600|3,200|15 sec.|0|1/4|20@). For orbital bombardment and support, the DMS has hyper-velocity kinetic kill missiles (SALH|18|cr|6d*30(3)|40|4,500|5 sec.|0|1/4|300@) that work just as good from orbit. Nevertheless, the defense of the station depends on threats - the owner would take the loss of that much capability as serious as a nuclear strike. The station is a TL08 vehicle [Mar. 96 errata sheet] with the chemical rocket from Robots and the large airlock from Space. Structure: 600,000 cf expensive light body (HT 50,000), max. load N/A, seal. Propulsion: Thirty 5t chemical rockets (DR 5, HT 15) with 2D vectored thrust and 750,000 gallons fuel (self-sealing, DR 5, HT 15,000, fire on 10) for 5h at full power. Power: Three 20 MW fission plants (DR 5, HT 300) and 120 MWh rechargeable power cells (DR 5, HT 300). Excess power 49,600 KW. Accomodations: 300 quarters, no windows. Crew Requirements: 50 crew, 100 subcraft crew, 150 defense analysts/staff. Armor: 27,000 points advanced ablative armor, F6/4,500A B6/4,500A R6/4,500A L6/4,500A T6/4,500A U6/4,500A. Cargo: 200,000 cf (and 51,216 cf access space). Accessories: Total compartmentalization, 1000 decoy dischargers, automatic fire suppression, basic IR cloaking, laser sensors, two 400-person full lifesystems, radar locator, heavy deceptive jammer (jam 10, DR 3, HT 25, electronics), radiation shielding, partial stealth, eight advanced extreme-range thermographs (scan 23, DR 3, HT 20, electronics), two advanced early-warning ladars with rangefinder (scan 29, DR 3, HT 125, electronics), two adv. L-R MADs (scan 17, DR 3, HT 50, electronics), two E-W ground-search radars (scan 31/25, DR 3, HT 125, electronics), two E-W air-search radars (scan 31/25,DR 3, HT 125, electronics), six ALLTVs (+5, DR 3, HT 4, electronics), five airlocks, large airlock, ten recon cameras (DR 3, HT 7, electronics), six optical genius mainframes (C5, DR 3, HT 60, electronics), eight INS (DR 3, HT 6, electronics), GPS, ten secure long-distance radios (DR 3, HT 4, electronics), four IFF, 50 microwave coms, fifty lasercoms, six vehicle bays (600 cf), two vehicle bays (8,000 cf), workshop (electr., DR 5, HT 200, equipment). Programs: Database (745 GB maps and recognition guides), datalink, sensor operation (C5, skill 16 or +5), 20 gunner (skill 12 or +2), tactical vehicle operation (C4, skill 14), 20 targeting (C4, +5). Weaponry: 72 autostabilized light strike lasers (DR 5, HT 15) in cyberslave mounts linked in clusters of four, two autostabilized heavy laser cannons (DR 5, HT 150) in cyberslave mounts, six fixed heavy SAAM launchers (DR 5, HT 30) with 20 OH SAAM each and ten HVKK launchers (DR 5, HT 15) with 300 SALH HVKK each. Statistics: Cost $476,000,000, design mass 6,500 tons, current payload 1,000 tons, loaded mass 7,500 tons, size modifier +11, radar signature +7 (-3 if jamming), IR signature +11 (+17 if moving), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.01 to 0.0137 G, delta-V 4,130 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forward Observation Vehicle (TL 8) Version 1.0 Copyright 1996 by Lan Kelly (CyberWere@ConnectI.com) The FOV is actually a Special Operations FAV. The title reflects the military penchant of misleading equipment names. This vehicle was designed to meet the needs of a 3 man SpecOps team and is loosely based upon the current vehicle used by the Navy SEALS. It is an stealthed version of the FAV with the addition of a external open seat manning the Hypercannon and increased power, both engine and firepower. It carries a 5.5mm Caseless MG [crit|cr|6d|15|13|1000|4500|16|200], 40mm Auto EMGL [crit|sxp|HEAT 4d*2(10)|20|15|n/a|4000|4|20] and 25mm Hypercannon [crit|cr|APFSDSDU|6d*7(3)|no| 15|1.5mi|3 mi|1|10]. It is rumored that there are some electrothermal versions with CLGP rounds. The Hypercannon & MG are accessible by a high mounted swiveling gunner's seat and the EMGL is mounted at the right seat. They can be dismounted or positions switched. Passive countermeasures include a chameleon surface, improved IR cloaking, improved sound baffling (mostly acoustic materials at the engine and exhaust) and partial stealth. Uses 96JULY16 errata. Open frame & Non-rigid armor adapted from GURPS Robots. Spare tire per John Freiler. Structure: 120 cf expensive medium body (HT 225), max. load 4,800 lbs., four powered smart wheels (DR 4, HT 15/29) with improved brakes, improved off road suspension and PR Tires. Also has advanced controls and two spare tires (DR 4, HT 15/29). Propulsion: 90 kW wheeled drivetrain. Power: 90 kW turbocharged ceramic engine (DR 5, HT 15) with 12 gallons of diesel (self-sealing, DR 5, HT 10, Fire on 6) for 8 hrs 53 minutes of endurance. 200 kW rechargeable power cell (DR 5, HT 4). Accommodations: Two cramped internal, one open seats. Crew Requirements: Driver, gunner/sensor ops and upper gunner. Armor: 150 pts expensive open armor, F5/35 B4/15 R4/15 L4/15 T4/15 U6/55. Monocrys curtains and top PD 2 / DR 18 at locations F/B/R/L/T with usual monocrys ammo mods. 150 pts advanced armor fuel tank PD 5 / DR 25 all sides. Cargo: 3.44 cf cargo space. Accessories: Three crash webs, high security (skill 20) burglar alarm, chameleon surface (-3/-1 vision), two decoy dischargers (choose load), compact fire extinguisher, improved IR cloaking, laser sensors, radar detector, improved sound baffling, partial stealth, short range geophones (3,000/300 yards, scan 14, DR 3, HT 4, electronics), medium range thermograph (4 miles, scan 18, DR 3, HT 4, electronics), short range sound detector (2 miles, scan 16, DR 3, HT 4, electronics), ALLTV, front (+5, DR 3, HT 4, electronics) & LLTV rear, 2 laser rangefinder/designators (+2 or 1/2 rng mod), vehicle mini-cam linked to commo, headlights: dimmers, 2 GPS, two secure tactical radios (500 miles, -2 intercept), IFF, winch (DR 5, HT 15). Midget Computer, optical hardened (C2, DR 3, HT 2, electronics). Programs: Computer Nav (C1), 1.6 gig Database (C1, 1 gig Map Area of Ops, 0.5 gig Vehicle ID, 0.1 gig veh maint), datalink to commo & sensors (C1), Sensor Ops (C2, +2 assist, skill 13). Weaponry: 40mm Auto EMGL on an forward autostabilized pintle mount (DR5, HT12) with 10 magazines of 20 rds each of HEAT. 5.5mm caseless machine gun with a total of 4 mags of 200 rds each on a upper rear facing autostabilized pintle mount (DR 5, HT 10). 25mm Hypercannon (DR5, HT 12) upper forward autostabilized pintle mount with a 8 mags of 20 rds each of APFSDSDU ammo. Statistics: Cost $479,804, design mass 2,722 lbs., max. payload 2,078 lbs. including cargo, current load 1,400 lbs., loaded mass 4,122 lbs., size modifier +2, radar signature -2, IR signature -3/-4, acoustic signature -1/-3 (second number operating with power cell). Ground Performance: Speed factor 32, top speed 112 mph, acceleration 5.25 mph/s, deceleration 15 mph/s, MR 1.5, SR 6, 29 hr maintenance interval. Water & Air Performance: None. Outrigger Canoe v1.3 (TL 0 to 5) Copyright 1996 by Tracy Ratcliff (tratclif@bright.net) This is a single outrigger design. Strictly following the rules would change performance with Tech Level, but small craft were mostly identical from TL0 to TL5; the performance figures are based on TL3. The canoe uses Vehicles 1st. edition (March 96 errata) with the following outrigger rule: A watercraft may have up to two outriggers. Each outrigger costs 10% of body cost, 10% of body mass, and 1% of body volume. Each outrigger has HT equal to Body HT/2. Each outrigger reduces the Water Speed Factor by one, but increases the SR by one. The outrigger has DR equal to half the vehicle's body DR, minimum of 2. If the outrigger is destroyed, the vehicle at least loses the SR increase; if the GM rules that fragments of the outrigger are still attached, reduce SR by 2, halve MR and Water Speed Factor. Structure: 155 cf light cheap body (wooden), maximum load 3,875 lbs. (body HT 175), flotation hull with fine hydrodynamics (flotation 3,875 lbs), one outrigger. Propulsion: One mast (10 feet, DR 2, HT 50) with a 50 sf sail, 3 KW with 20 mph wind. Accomodation: 6 light open normal seats. Crew requirements: 1 minimum. Accessories: None. You might consider an anchor ($100, 50lbs, 2cf). Armor: 20 points cheap flammable armor (wood). F3/4F, B3/4F, L3/4F, R3/4F, T0/0, U3/4F. Cargo: 35.2 cf at full occupancy (110.2 cf with only one person). Statistics: Cost $2,343 ($156 at TL4-), design mass 2,273 lbs., maximum payload 1,602 lbs., max. cargo load 880 lbs. (1,602 lbs. with one person), current payload 1,602 lbs., loaded mass 3,875 lbs. (1.9 tons). Size modifier +3, radar signature +4, IR signature +3, acoustic signature 0. Water performance: Water Speed Factor 7 mph, Top Speed 7 mph, Acceleration .5 mph/s, Deceleration 10 mph/s, MR .5, SR 2, draft 2.5 feet. Orbital Fighter v1.0 (TL 08) Copyright 1996 by Onno Meyer If people put military targets into orbit, other people will try to get them down again. This single-seat orbital vehicle is used where endurance is no problem and ECM makes drones a bad idea. To kill hard, mil-spec targets, the fighter carries twin HVKK launchers (var|18|cr|6d*30(3)|40|4,500|5 sec.|0|1/4|5+5). For missile defense, it has a gauss MG (ver|imp|5d|5|12|1,000|2 mi.|20|5,000|0.1 KWh). The fighter has thermographs (13.5 miles against nominal targets), a ladar (22.5 miles) and an ALLTV, but the fighter will rely heavily on ground tracking stations. The fighter is a TL08 vehicle [Mar. 96 errata sheet] with the chemical rocket from Robots. Structure: 600 cf advanced XL body (HT 250), max. load N/A, seal, vertol lift, advanced controls and a 5 cf full-traverse miniturret (DR 75A). Propulsion: 10t chemical rocket (DR 5, HT 25) with 3,000 gallons fuel (DR 5, HT 400, fire on 11) for 18 minutes at full power. Power: 500 KWh rechargeable power cell (DR 5, HT 6). Accomodations: One roomy seat, no windows. Crew Requirements: Pilot. Armor: 300 points advanced ablative armor, F6/150A B5/30A R5/30A L5/30A T5/30A U5/30A. Cargo: None, but 9.6 cf waste space. Accessories: 9 decoy dischargers, compact fire extinguisher, improved IR cloaking, laser sensors, 24h limited lifesystem, radar locator, light deceptive jammer (jam 6, DR 3, HT 4, electronics), radical stealth, two advanced long-range thermographs (scan 21, DR 3, HT 10, electronics), adv. medium ladar with rangefinder (scan 21, DR 3, HT 10, electronics), ALLTV (+5, DR 3, HT 4, electronics), HUDWAC with virtual panorama and pupil scanner, optical genius miniTC (C4, DR 3, HT 3, in the turret), optical genius minicomp (C4, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), GPS, two secure tactical radios, two IFF, two lasercoms. Programs: Database (1.4 GB maps & recognition guides), datalink, sensor operation (C4, skill 15 or +4), tactical vehicle operation (skill 13), 2*targeting (C4, +5). Weaponry: Autostabilized gauss machine gun (DR 5, HT 10) with 5,000 darts in a universal turret mount and two fixed HVKK launchers (DR 5, HT 15) with 5 OH missiles and 5 ARH/ARM missiles. Statistics: Cost $3,500,000, design mass 9.875 tons, current payload 250 lbs., loaded mass 10 tons, size modifier +4, radar signature -4 (-10 if jamming), IR signature +6 (-2 if coasting), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 1 to 4 G, delta-V 19.5 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw III Ausf. A/B/C (TL 6) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). With the start of the rearmament of Germany it was quickly decided that a modern armored force would be needed. In 1934 and '35 discussions were held to decide on the design requirements for the 'light' tank. Work on the project was started under the camouflage name Zugfuehrerwagen (platoon comander's vehicle), the Panzer III designation not being adopted until September 1939. A compromise was made by the Motorized Troops with the Weapons Department and Artillery for a 37mm main gun, already the standard anti- tank gun of the infantry. However, specifications for the turret were that it would be large enough to hold the desired 50mm gun. The original three models tested out various suspensions, and all had low production runs while designs were finalized. A total of forty Panzer IIIs of the original three models were built from 1937 to '38. They all participated in the Polish campaign. The main armament is a 37mm anti-tank gun (crit|*|*|no|*|*|*|1/2|1) with AP (cr|6d*4|12|500|1 mi.) and HE (exp|6d[2d]|10|n/a|1 mi) ammunition and two MG34 machine guns (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. The turret is motor-driven or turned with a hand crank. I used _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as reference. The Panzer III A/B/C (v. 1.0) is TL 6 vehicle [July 96 errata sheet] with a weapon from High Tech, and my armor sloping table. Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 3, HT 600). 18 degree sloped front, 18 degree sloped back, sealed body. Turret: 65 cf standard full-traverse turret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 180 KW tracked drivetrain. Power: 187 KW gasoline engine (DR 5, HT 60), uses 5.61 gallons/hour. 2 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 5.88 hours. Accomodations: 5 cramped internal seats, 3 of which are half in the turret. Vision: Slits. Crew: 5; driver, radio operator/hull gunner, commander, gunner, loader. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 37mm gun (DR 5, HT 25) and 2 co-axial MG34 machine guns ($400, 27 lbs., DR 5, HT 12) in turret. MG34 machine gun in forward casemate mount. 120 rounds of 37mm ammo, plus 4400 rounds of machine gun ammunition. Cargo: 50 cf cargo space, 20 cf access space, 107.77 cf waste space + 17.78 cf waste space in turret. Armor: 201 points expensive armor. F5/43 (slope), R5/41, L5/41, B5/38 (slope), T5/28, U4/14. Turret Armor: 185 points expensive armor. F6/43 (slope), R5/45 (slope), L5/45 (slope), B5/34, T5/28. Statistics: Cost $116,555 (adjusted $7,770), design mass 26,938 lbs., max. payload 17,162 lbs., max. cargo load 4,500 lbs., current payload 1,000 lbs., loaded mass 27,938 lbs. (13.97 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.375 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 4.81 miles/gallon. Fast Attack Vehicle (TL 8) Version 1.0 Copyright 1996 by Lan Kelly (CyberWere@ConnectI.com) The FAV is a military dune buggy designed for high speed off-road recon. It carries a variety of equipment for detection and defense. Most of the detection equipment, the dockable laptop computer and the radio can be dismounted and hooked to an D or E cell. The two spare tires are mounted over the engine space to provide additional protection. Monocrys side curtains & top provide protection when rolled down. The small plastic vision slits in the curtains obstruct sight too much for most crews, so unless parked or under imminent threat the sides are often rolled up. The 40mm Auto EMGL [crit|sxp|HEAT-4d*2(10)|20|15|n/a|4000|4|20] is primarily anti-personnel but can be used against soft-skinned and lightly armored vehicles. The 5.5mm Caseless MG [crit|cr|6d|15|13|1000|4500|16|200] is for anti-personnel. Both weapons are accessible by standing in the gunner's seat and both can be dismounted or positions switched. Passive countermeasures including the curtains are a painted camo surface and basic IR cloaking. Basic sound baffling is acoustic materials at the engine and exhaust. The rechargeable power cell is good for 2 hours of travel time plus firing 200 rds of grenades. By running at low speeds (less than half) the power cell can be recharged in about 4 hours. By alternating between the ceramic PP & the P cell the range of the vehicle can be extended greatly. Running on the power cell also reduces the IR and acoustic signature allowing a "silent" running mode. Uses 96JULY16 errata. Open frame & Non-rigid armor adapted from GURPS Robots. Spare tire per John Freiler. Structure: 86 cf standard medium body (HT 188), max. load 3,440 lbs., four powered smart wheels (DR 4, HT 12/24) with improved brakes, improved off road suspension and PR tires. Also has two spare tires (DR 4, HT 12/24). Propulsion: 40 kW wheeled drivetrain. Power: 40 kW turbocharged ceramic engine (DR 5, HT 10) with 5 gallons of diesel (self-sealing, DR 5, HT 6, Fire on 6) for 8 hours 20 minutes of endurance. 100 kW rechargeable power cell (DR 5, HT 4). Accommodations: Two internal cramped seats. Crew Requirements: Driver, gunner. Armor: 125 pts expensive open armor, F5/30 B4/12 R4/13 L4/13 T4/7 U6/50. Monocrys curtains and top PD 2 / DR 18 at locations F/B/R/L/T with the usual monocrys ammo mods. 150 pts advanced armor fuel tank PD 5 / DR 25 all sides. Cargo: 2.57 cf cargo space. Accessories: Two crash webs, high security (skill 20) burglar alarm, camouflage paint scheme (-2 vision), two decoy dischargers (choose load), compact fire extinguisher, basic IR cloaking, laser sensors, radar locator, basic sound baffling, short range geophones (3,000/300 yards, scan 14, DR 3, HT 4, electronics), short range thermograph (2 miles, scan 16, DR 3, HT 2, electronics), mini sound detector (1 mile, scan 14, DR 3, HT 2, electronics), two LLTV located front & rear, laser rangefinder/designator (1/2 effective range), vehicle mini-cam linked to commo, headlights, GPS, secure tactical radio (500 miles, -2 intercept), IFF, winch (DR 5, HT 15). Midget computer, optical hardened (C2, DR 3, HT 2, electronics). Programs: Computer nav (C1), 1.6 gig database (C1, 1 gig map area of ops, 0.5 gig vehicle ID, 0.1 gig veh maint), datalink to commo & sensors (C1), sensor ops (C2, +2 assist, skill 13). Weaponry: 40mm Auto EMGL (DR 5, HT 12) on a forward autostabilized pintle mount with 10 magazines of 20 rds HEAT each. 5.5mm caseless machine gun (DR 5, HT 10) on a rear facing autostabilized pintle mount with 4 mags of 200 rds each. Statistics: Cost $130,126.5, design mass 1,860.375 lbs, max. payload 1,579.625 lbs. including cargo, current load 1,000 lbs., loaded mass 2,860.375 lbs, size modifier +2, radar signature 2, IR signature -1/-2, acoustic signature 1/-1 (second number operating with power cell). Ground Performance: Speed factor 32, top speed 96 mph, acceleration 4.5 mph/s, deceleration 15 mph/s, MR 1.25, SR 5, 55 hour maintenance interval. Water & Air Performance: None. Orbital Gunship v1.0 (TL 08) Copyright 1996 by Onno Meyer If a sprawling space community comes into existence, earthly conflicts will spill over and they will make their own. This gunship doesn't meet the dreams of early SF stories, but the tech just isn't there ... The gunship usually operates within the Earth-Moon-system, but one-way trips to Venus or Mars are possible (it just takes time). It is armed with a cyberslaved laser (ver|imp|6d*7|6|20|3 mi.|7 mi.|4|10 KWh), two turreted point-defense miniguns (ver|imp|5d|7|14|1,000|2 mi.|100|40,000|0.1 KWh) and SAAM launchers (ARH/ARM|20|pxp|6d*200[20d]|1,600|3,200|15 sec.|0|1/4|2*30). Sensors are thermographs (30 miles nominal range), ladars (45 miles), a MAD (6 miles), ALLTVs and recon cameras. The gunship uses TL08 tech [Mar. 96 errata sheet] with the chemical rocket from Robots. Structure: 16,000 cf advanced medium body (HT 6,000), maximum load N/A, sealed body, two 10 cf full-traverse miniturrets (DR 100A). Propulsion: Four 30t chemical rockets (DR 5, HT 50) with 90,000 gallons rocket fuel (DR 5, HT 4,000, fire on 11) for 45 minutes, 2D vectored thrust, refueling probe and refueling drogue (DR 5, HT 20). Power: 500 KW fission plant (DR 5, HT 150) and 5 MWh rechargeable power cells (DR 5, HT 30). Excess power 398 KW. Accomodations: Five cramped quarters, no windows. Crew Requirements: Pilot, co-pilot, gunner, com tech and sensor tech. Armor: 2,000 points advanced ablative armor, F6/1,000A B6/200A R6/200A L6/200A T6/200A U6/200A. Cargo: 100 cf (and 93.25 cf waste space). Accessories: 28 decoy dischargers, compact fire extinguisher, improved IR cloaking, laser sensors, 5-person full lifesystem, radar locator, heavy deceptive jammer (jam 10, DR 3, HT 25, electronics), rad shielding, radical stealth, two advanced extreme-range thermographs (scan 23, DR 3, HT 20, electronics), two advanced long-range ladars with rangefinder (scan 23, DR 3, HT 20, electronics), advanced LR MAD (scan 17, DR 3, HT 50, electronics), five ALLTV (+5, DR 3, HT 4, electronics), virtual panorama, two HUDWAC with pupil scanners, optical genius microframe TC (C5, DR 3, HT 10, electronics), airlock, four recon cameras (DR 3, HT 7, electronics), three optical genius microframes (C5, DR 3, HT 12, electronics), dual controls, four INS (DR 3, HT 6, electronics), GPS, four secure long-distance radios (DR 3, HT 4, electronics), four IFF, spotlight (DR 5, HT 2, exposed equipment), eight lasercoms. Programs: Database (899.5 GB maps/recognition guides), datalink, sensor operation (C5, skill 16 or +5), gunner (C5, skill 13 or +3), 2*gunner (skill 12 or +2), tactical vehicle operation (C5, skill 15), 3*targeting (C4, +5). Weaponry: Two autostabilized gauss miniguns (DR 5, HT 15) with 40,000 rounds each in universal turret mounts, an autostabilized light laser cannon (DR 5, HT 60) in a cyberslave mount and a fixed heavy SAAM launcher (DR 5, HT 30) with 60 ARH/ARM missiles. Statistics: Cost $40,000,000, design mass 299 tons, max. payload N/A, current payload 1 ton, loaded mass 300 tons, size modifier +7, radar signature -1 (-11 if jamming), IR signature +10 (+3 if coasting), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration between 0.4 and 1.6 G, delta-V 19.6 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw III Ausf. D (Sd. Kfz. 141) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). In 1938 the Panzer III finally saw quantity production with thirty of the D type being built alongside thirty more command vehicles. Extra fuel and armor was added as these were meant for more than field trials, and they served in Poland and France. The main armament is a 37mm anti-tank gun (crit|*|*|no|*|*|*|1/2|1) with AP (cr|6d*4|12|500|1 mi.) and HE (exp|6d[2d]|10|n/a|1 mi) ammunition and two MG34 machine guns (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. The turret is motor-driven or turned with a hand crank. I used _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as reference. The Panzer III D (v. 1.0) is a TL 6 vehicle [July 96 errata sheet] with a weapon from High Tech and my armor sloping table. Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 3, HT 600). 18 degree sloped front, 18 degree sloped back, sealed body. Turret: 65 cf standard full-traverse turret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 180 KW tracked drivetrain. Power: 187 KW gasoline engine (DR 5, HT 75), uses 5.61 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 11.76 hours. Accomodations: 5 cramped internal seats, 3 of which are half in the turret. Vision: Slits. Crew: 5; driver, radio operator/hull gunner, commander, gunner, loader. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 37mm gun (DR 5, HT 25) and 2 co-axial MG34 machine guns ($400, 27 lbs., DR 5, HT 12) in turret. MG34 machine gun in forward casemate mount. 120 rounds of 37mm ammo, plus 4400 rounds of machine gun ammunition. Cargo: 50 cf cargo space, 20 cf access space, 102.82 cf waste space + 17.78 cf waste space in turret. Armor: 244 points expensive armor. F6/88 (slope), R5/41, L5/41, B5/38 (slope), T5/28, U4/14. Turret Armor: 228 points expensive armor. F6/88 (slope), R6/45 (slope), L6/45 (slope), B5/34, T5/30. Statistics: Cost $121,185 (adjusted $8,079), design mass 29,368.5 lbs., max. payload 14,731.5 lbs., max. cargo load 4,500 lbs., current payload 1,000 lbs., loaded mass 30,368.5 lbs. (15.18 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 4.81 miles/gallon. Aerospace Fighter v1.0 (TL 09) Copyright 1996 by Onno Meyer This fighter spacecraft was build to escort Space Marine troop craft down onto planetary surfaces and to support the Marines there. The fighter has two hardpoints and two pairs of twin linked particle guns (crit|imp|6d*20|10|20|1.5 mi.|3 mi.|2*3|10 KWh) under the nose and on the back (they share one targeting system). The power cells give 200 shots (each hour of ladar or jammer use uses one shot). The air lasts for only 3 days and the reaction mass for a mere 40 minutes, but on full thrust the fighter pulls 4 or more Gs. Sensors are thermographs (with 27 miles nominal range), a ladar (30 miles) and multiscanners (5 miles). The cockpit section with most electronics is detachable for easy maintenance. The fighter is a TL09 Vehicle [July 96 errata sheet]. Structure: 400 cf advanced XH body (HT 1,200), max. load 18 tons, superior streamlining, sealed body, three retractable wheels (DR 2, HT 67/134), two combat-stressed wings with canards (HT 600), vertol lift and advanced controls. Propulsion: Twin 24t fusion rockets (DR 5, HT 100) with water for 40.44 minutes in two 250-gallon wing tanks and a 600-gallon tank (self- sealing, DR 5, HT 125). Power: 2 MWh rechargeable power cells (DR 5, HT 12). Accomodations: One normal seat, few armored windows (DR 75). Crew Requirements: Pilot. Armor: 450 points advanced armor, F6/75 B6/50 R6/50 L6/50 T6/50 U6/75 RW6/50 LW6/50. Cargo: None, but 7.9 cf waste space. Accessories: Six chaff or flare dischargers, ejection seat, compact fire extinguisher, G-seat, improved IR cloaking, laser sensors, 3 man-days limited lifesystem, medium deceptive and area jammers (jam 10, DR 3, HT 10, electronics), rad shielding, radical stealth, two advanced long- range thermographs (scan 23, DR 3, HT 10, electronics), medium ladar with rangefinder (scan 22, DR 3, HT 10, electronics), two medium multiscanners (scan 16, DR 3, HT 6, electronics), HUDWAC with pupil scanner and virtual panorama, three optical genius minicomputers (C5, DR 3, HT 4, electronics), modular design (2 units), two INS (DR 3, HT 6, electronics), two GPS, two secure long-distance radios (DR 3, HT 4, electronics), two IFF, two terrain-following radars, two lasercoms. Programs: Database (946.62 GB maps and recognition guides), datalink, sensor operation (C5, skill 17 or +6), gunner (C5, skill 14 or +4), tactical vehicle operation (C4, skill 15), targeting (C5, +7). Weaponry: Two pairs of twin autostabilized, linked gatling C-PAWS (DR 5, HT 20) in open mounts and two hardpoints. Statistics: Cost $16,000,000, design mass 11.8 tons, maximum payload 6.2 tons, max. hardpoint load 6.2 tons, current payload 0.2 tons, loaded mass 12 tons, size modifier +4, radar signature -5 (-15 or -25 if jamming), IR signature +6, acoustic signature +7. Ground Performance: N/A. Water Performance: None. Air Performance: Speed factor 112, top speed 1,764 mph, acceleration 31.5 mph/s, deceleration 10 mph/s, MR 14, SR 6, ceiling unlimited. Space Performance: Acceleration between 4 and 7.08 G, delta-V 125 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw III Ausf. E/F (Sd. Kfz. 141) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). The Panzer III E was a greatly improved version developed at about the same time as the D, but its redesign of certain components, such as solving the suspension problems that had plagued the earlier models, kept it from being introduced earlier. 96 Panzer III Es were built from 1938, and early vehicles were used in the Polish Campaign. The Ausf. F went into production in October 1939, and featured five smoke dischargers mounted in a rack on the rear of the hull. They first saw service in France. The main armament is a 37mm anti-tank gun (crit|*|*|no|*|*|*|1/2|1) with AP (cr|6d*4|12|500|1 mi.) and HE (exp|6d[2d]|10|n/a|1 mi) ammunition and two MG34 machine guns (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. The turret is motor-driven or turned with a hand crank. I used _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as reference. The Panzer III E/F (v. 1.0) is a TL 6 vehicle [July 96 errata sheet] with a weapon from High Tech and my armor sloping table. Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 3, HT 600). 18 degree sloped front, 18 degree sloped back, sealed body. Turret: 65 cf standard full-traverse turret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 232 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 75), uses 7.17 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 9.21 hours. Accomodations: 5 cramped internal seats, 3 of which are half in the turret. Vision: Slits. Crew: 5; driver, radio operator/hull gunner, commander, gunner, loader. Accessories (E): Enviromental control. Accessories (F): Enviromental control, 5 smoke dischargers. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 37mm gun (DR 5, HT 25) and 2 co-axial MG34 machine guns ($400, 27 lbs., DR 5, HT 12) in turret. MG34 machine gun in forward casemate mount. 120 rounds of 37mm ammo, plus 4400 rounds of machine gun ammunition. Cargo (E/F): 50 cf cargo space, 20 cf access space, 89.82/87.82 cf waste space + 17.78 cf waste space in turret. Armor: 378 points expensive armor. F6/88 (slope), R5/84, L5/84, B6/88 (slope), T5/28, U4/14. Turret Armor: 364 points expensive armor. F6/88 (slope), R6/92 (slope), L6/92 (slope), B5/84, T5/28. Statistics (E/F): Cost $140,085/140,585 (adjusted $9,339/9,372), design mass 36,738.5/36,838.5 lbs., max. payload 7,361.5/7,261.5 lbs., max. cargo load 4,500 lbs., current payload 1,000 lbs., loaded mass 37,738.5/37,838.5 lbs. (18.87/18.92 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. Prototype Hyperdrive Craft v1.0 (TL 08) Copyright 1996 by Onno Meyer When mankind found FTL technology in an UFO, they tried to duplicate it. This clumsy starship is the first working product of that effort. A rotating habitat section allows scientists and ambassadors to live in relative comfort. The crew has smaller quarters in the zero-G core, closer to their workstations. The cargo hold will contain some 100 tons of payload (a good part of this will be food). Sensors for science and navigation are thermographs (30 miles nominal range), a MAD (6 miles), radars (900 miles) and ALLTVs. In case the aliens are unfriendly, the ship has ten tactical nuclear missiles (IG(ALH)|20|exp|6d*4,000,000|2 mi.|600|40 min.|+1|1/8|10) with about 25 km/s delta-V. The ship is a TL08 vehicle [July 96 errata sheet] with the airlock from Space, the rocket engine from Robots and these engines: TL 8 Hyperdrive Generators Faster-than-light drives are usually TL9 tech, but outside influence can give the critical nudge in the right direction. One generator (2 tons, 162 cf and HT 200, $40,000,000) is required per 100 tons of ship, plus 200 KWh per ton to skip into hyperspace and 20 KW per ton to stay there. GMs should be creative with side effects. Structure: 60,000 cf advanced XL body (HT 5,000), maximum load 450 tons (not relevant in zero-G), sealed body. 10,000 cf full-traverse turret (HT 3,000). Propulsion: 100-ton chemical rocket (DR 5, HT 125) with 2D vectored thrust and with 220,000 gallons fuel (DR 5, HT 6,500, fire on 11) for 132 min. at full thrust and ten hyperdrive generators (as above). Power: Two 12 MW fission plants (DR 5, HT 250) and 200 MWh rechargeable power cells (DR 5, HT 400). Excess power 1,400 KW in hyperspace. Accomodations: 25 standard quarters in the turret, 15 cramped quarters in the body, no significant windows. Armor: 1,800 points advanced ablative armor, F6/300A B6/300A R6/300A L6/300A T6/300A U6/300A. 1,500 points advanced ablative turret armor, TF6/300A TB6/300A TR6/300A TL6/300A TT6/300A. Cargo: 10,000 cf (and 4,514 cf access space). Accessories: Automatic fire suppression, laser sensors, two 40-person full lifesystems, four radar locators, rad shielding, two advanced extreme- range thermographs (scan 23, DR 3, HT 20, electronics), advanced long- range MAD (scan 17, DR 3, HT 50, electronics), two early-warning radars with rangefinder (scan 30, DR 3, HT 125, electronics), four ALLTVs (+5, DR 3, HT 4, electronics), two 4-person airlocks, four opt. mainframes (C5, DR 3, HT 60, electronics), four INS (DR 3, HT 6, electronics), two GPS, four secure long-distance radios (DR 3, HT 4, electronics), four IFF, sickbay (DR 5, HT 200, equipment), four lasercoms. Programs: Database (644.45 GB starmaps), datalink, sensor operation (C5, skill 16 or +5), gunner (C5, skill 13 or +3), tactical vehicle operation (C5, skill 15). Weaponry: Concealed, fixed heavy LRSM launcher (DR 5, HT 75) with ten IG(ALH)/evasive tacnuke missiles. Statistics: Cost $450,000,000, design mass 875t, max. payload N/A, current payload 125t, loaded mass 1,000t, size modifier +8, radar signature +8, IR signature +17 (+11 if coasting), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.1 to 0.222 G, delta-V 11,280 m/s, hyperdrive recharge time 560 minutes in realspace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pzkpfw III Ausf. G (Sd. Kfz. 141) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). It was realized early on that the standardization of the 37mm gun between the Motorized Troops and the Infantry had been a mistake and a new mounting and 50mm gun for the Panzer III were ordered in 1938. It was 1940 before the new mount was ready, and the G model started its 450 tank production run with it in mind. In addition, some Fs were refitted with the new gun, efectively making them Ausf. Gs. The adjusted cost is pre-WWII even though this variant was developed after the war started. The main armament is a 50mm anti-tank gun (crit|*|*|no|*|*|*|1/3|1) with AP (cr|6d*7|13|700|2 mi.) and HE (exp|10d[2d]|11|n/a|1.5 mi) ammunition and a MG34 machine gun (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. The turret is motor-driven or turned with a hand crank. I used _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as reference. The Panzer III G (v. 1.0) is a TL 6 vehicle [July 96 errata sheet] with a weapon from High Tech and my armor sloping table. Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 3, HT 600). 18 degree sloped front, 18 degree sloped back, sealed body. Turret: 65 cf standard full-traverse turret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 232 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 75), uses 7.17 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 9.21 hours. Accomodations: 5 cramped internal seats, 3 of which are half in the turret. Vision: Slits. Crew: 5; driver, radio operator/hull gunner, commander, gunner, loader. Accessories: Enviromental control, 5 smoke dischargers. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 50mm gun (DR 5, HT 40) with a co-axial MG34 machine gun ($400, 27 lbs., DR 5, HT 12) in the turret. MG34 machine gun in forward casemate mount. 90 rounds of 50mm ammo, plus 2000 rounds of machine gun ammunition. Cargo: 50 cf cargo space, 20 cf access space, 76.3 cf waste space + 17.78 cf waste space in turret. Armor: 378 points expensive armor. F6/88 (slope), R5/84, L5/84, B6/88 (slope), T5/28, U4/14. Turret Armor: 364 points expensive armor. F6/63 (slope), R6/45 (slope), L6/45 (slope), B5/34, T5/88. Statistics: Cost $148,385 (adjusted $9,892), design mass 37,737.5 lbs., max. payload 6,362.5 lbs., max. cargo load 4,500 lbs., current payload 1,000 lbs., loaded mass 38,737.5 lbs. (19.37 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. Alien Environments Buggy v1.0 (TL 08) Copyright 1996 by Onno Meyer This light all-terrain vehicle is fast and tough. It could be used on the first Mars missions or (by then a proven design) on the first inter- stellar flights. With a kevlar shell that covers equipment and cargo (but not the crew) and an air-independent fuel cell (with hydrogen and oxygen for 3,600 miles) the buggy will survive most environments. To make sure it doesn't get lost, the buggy has three radios and a radar-reflecting coating. Three redundant computers can help with the navigation and even drive the buggy, using a low-light camera. The buggy is a TL08 vehicle [July 96 errata sheet]. Structure: 50 cf standard heavy body (HT 200), max. load 1.5 tons, sealed body, four powered puncture-resistant wheels (DR 4, HT 13/25) with off- road and improved suspension. Propulsion: 60 KW all-wheel drivetrain. Power: 60 KW fuel cell (DR 5, HT 15) with 54 gallons hydrox (DR 5, HT 25, self-sealing, fire on 10) for 60 hours. Accomodations: Two light, cramped open seats. Armor: 40 points expensive armor, F4/10 B3/5 R3/5 L3/5 T3/5 U4/10. Cargo: 10 cf (and 1.6 cf waste space). Accessories: Reflective coating, LLTV (+4), three midgetcomps (C2, DR 3, HT 2, electronics), modular construction (three units), two GPS, three multiband radios, three transponders. Software: Database (0.04 GB maps), datalink, routine vehicle operation (skill 12). Statistics: Cost $26,000, design mass 0.6 tons, maximum payload 0.9 tons, maximum cargo 0.3 tons, current payload 0.3 tons, loaded mass 0.9 tons, size modifier +2, radar signature +5, IR signature +2, acoustic signature +1. Ground Performance: Speed factor 32, top speed 128 mph, acceleration 6 mph/s, deceleration 10 mph/s, MR 1.25, SR 4, gets 66.7 mpg. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw III Ausf. H (Sd. Kfz. 141) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). After getting combat experience in France, the Panzer III was redesigned. It was found that thicker armor would be needed, as well as several detail changes. 308 Panzer III Hs were built in late 1940. The adjusted cost is pre-WWII even though this variant was developed after the war started. The main armament is a 50mm anti-tank gun (crit|*|*|no|*|*|*|1/3|1) with AP (cr|6d*7|13|700|2 mi.) and HE (exp|10d[2d]|11|n/a|1.5 mi) ammunition and a MG34 machine gun (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. The turret is motor-driven or turned with a hand crank. The Panzer III H (v. 1.0) is a TL 6 vehicle [July 96 errata sheet] with a weapon from High Tech and my armor sloping table. Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 3, HT 600). 18 degree sloped front, back, sealed body. Turret: 65 cf standard full-traverse turret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 232 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 75), uses 7.17 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 9.21 hours. Accomodations: 5 cramped internal seats, 3 of which are half in the turret. Vision: Slits. Crew: 5; driver, radio operator/hull gunner, commander, gunner, loader. Accessories: Enviromental control, 5 smoke dischargers. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 50mm gun (DR 5, HT 40) with a co-axial MG34 machine gun ($400, 7 lbs., DR 5, HT 12). MG34 machine gun in forward casemate mount. 99 rounds of 50mm ammo, plus 2000 rounds of machine gun ammunition. Cargo: 50 cf cargo space, 20 cf access space, 74.5 cf waste space + 13.78 cf waste space in turret. Armor: 490 points expensive armor. F6/147 (slope), R5/84, L5/84, B6/147 (slope), T5/28, U4/14. Turret Armor: 364 points expensive armor. F6/88 (slope), R6/92 (slope), L6/92 (slope), B5/84, T5/28. Statistics: Cost $157,525 (adjusted $10,502), design mass 42,307.5 lbs., max. payload 1,792.5 lbs., max. cargo load 1,792.5 lbs., current payload 1,000 lbs., loaded mass 43,307.5 lbs. (21.65 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. Alien Environments Rover v1.0 (TL 08) Copyright 1996 by Onno Meyer This monster vehicle was build for the exploration and colonization of other worlds - no terrestrial use warrants the size and endurance. The giant steel box is suspended between eight wheels. In front a power shovel is mounted to let it build roads if required. The turret in the rear contains a crane to empty the container-sized cargo hold. With thermographs (2.67 miles nominal range), ladars (4.67 miles) and an ALLTV the computers can drive the rover. Two radios and a sat uplink keep the crew in touch with their base. With fuel for twenty days of continuous operation, it has a nominal range of 28,800 miles. The batteries allow air recycling during rests up to 12 hours without use of the fuel cell. The rover is a TL08 vehicle [July 96 errata sheet]. I ignored the power source restriction for full lifesystems. Structure: 8,000 cf standard medium body (HT 3,750), max. load 160 tons, sealed body, eight powered puncture-resistant wheels (DR 4, HT 118/235) with off-road suspension, flotation hull (flotation 160 tons). 10 cf full-traverse miniturret (DR 20). Propulsion: 800 KW all-wheel drivetrain and 800 KW screw (DR 5, HT 375). Power: 1 MW fuel cell (DR 5, HT 100) with 20 360-gallon hydrox tanks (DR 5, HT 100, self-sealing, fire on 10) for a total of 20 days and 1 MWh advanced batteries (DR 5, HT 200). Excess power 109 KW. Accomodations: Eight cramped quarters, vision slits only. Armor: 270 points expensive armor, F6/50 B5/40 R5/40 L5/40 T5/40 U6/60. Cargo: 4,000 cf (and 16.6 cf waste space). Accessories: Compact fire extinguisher, 8-person full lifesystem, radar locator, rad shielding, two cheap medium thermographs (scan 17, DR 3, HT 4, electronics), two cheap short-range ladars with rangefinder (scan 17, DR 3, HT 4, electronics), ALLTV (+5, DR 3, HT 4, electronics), airlock, power shovel (DR 20, HT 120, exposed equipment), cargo ramp, three dumb microframes (C3, DR 3, HT 12, electronics), 2.5-ton crane (DR 10, HT 30, in the turret), INS (DR 3, HT 6, electronics), two GPS, two long-distance radios (DR 3, HT 4, electronics), two commercial transponders, two spotlights (DR 5, HT 2, exposed equipment), microwave com. Software: Database (0.15 GB maps), datalink, sensor operation (skill 13 or +2), routine vehicle operation (skill 12). Statistics: Cost $800,000, design mass 80 tons, maximum payload 80 tons, maximum cargo 80 tons, current payload 20 tons, loaded mass 100 tons, size modifier +6, radar signature +6, IR signature +7, acoustic signature +5. Ground Performance: Speed factor 30, top speed 60 mph, acceleration 3 mph/s, deceleration 10 mph/s, MR 0.5, SR 6, 4 mpg. Water Performance: Speed factor 6, top speed 12 mph, acceleration 1 mph/s, decleration 10.5 mph/s, MR 0.25, SR 6, draft 9.3 feet. Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw III Ausf. J/L (Sd. Kfz. 141/1) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). Hitler suggested in August 1940 that a longer 50mm gun should be made the standard Panzer III armament. However, between the lack of availability of the current 50mm gun, and delays in setting up new production, it was some months before any action could be taken on this. 26160 Js were produced from March 1941 and it was called the 'Mk III special' by British troops in North Africa. 1900 Panzer III Ls were built from July 1942. They were essentially just a slightly simplified version of the Ausf. J. The adjusted cost is pre-WWII even though this variant was developed after the war started. The main armament is a long 50mm anti-tank gun (crit|*|*|no|*|*|*|1/3|1) with AP (cr|6d*10|14|1,000|2 mi.) and HE (exp|10d[2d]|12|n/a|1.5 mi) ammunition and a MG34 machine gun (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. The turret is motor-driven or turned with a hand crank. The Panzer III J/L (v. 1.0) is a TL 6 vehicle [July 96 errata sheet] with a weapon from High Tech and my armor sloping table. Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 3, HT 600). 18 degree sloped front, back, sealed body. Turret: 65 cf standard full-traverse turret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 232 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 75), uses 7.17 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 9.21 hours. Accomodations: 5 cramped internal seats, 3 of which are half in the turret. Vision: Slits. Crew: 5; driver, radio operator/hull gunner, commander, gunner, loader. Accessories: Enviromental control, 5 smoke dischargers. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: Long 50mm gun (DR 5, HT 50) with a co-axial MG34 ($400, 27 lbs., DR 5, HT 12). MG34 machine gun in forward casemate mount. 84 rounds of 50mm ammo, plus 2200 rounds of machine gun ammunition. Cargo: 50 cf cargo space, 20 cf access space, 77.26 cf waste space + 13.78 cf waste space in turret. Armor: 140 points advanced laminate armor, 359 points expensive armor. F6/147L (slope), R6/90, L6/90, B6/88 (slope), T6/50, U5/45. Turret Armor: 160 points advanced laminate armor, 242 points expensive armor. F6/168L (slope), R6/99 (slope), L6/99 (slope), B5/34, T5/28. Statistics: Cost $180,185 (adjusted $12,012), design mass 37,417 lbs., max. payload 6,683 lbs., max. cargo load 4,500 lbs., current payload 1,000 lbs., loaded mass 38,417 lbs. (19.21 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. ElectriBus v1.0 (TL 10) Copyright 1996 by Onno Meyer This bus was build for public transport systems. It is non-polluting, silent and economic. The ElectriBus has a driver, but redundant computers double-check the operator and each other - when in doubt, the vehicle brakes as safely as possible. The endurance is 12 hours, enough for one shift and some more driving. The bus seats thirty passengers and again as many might stand in the aisles. The bus is a TL10 vehicle [July 96 errata sheet]. Structure: 2,400 cf cheap light body (HT 1,200), max. load 30 tons, seal, four powered smartwheels (DR 2, HT 75/150) with improved brakes. Propulsion: 100 KW drivetrain. Power: 1,200 KWh rechargeable power cells (DR 5, HT 8) for 12 hours. Accomodations: One roomy and 30 normal seats, many windows. Crew Requirements: Driver. Armor: 30 points standard armor, F3/5, B3/5, R3/5, L3/5, T3/5, U3/5. Cargo: None, but 1,214.42 cf access space can be used to store luggage. Accessories: Environmental controls, two LLTV (+4), two cheap minicomps (C4, DR 3, HT 4, electronics), GPS, cellphone, CB radio, transponder, tow hook. Programs: Database (0.05 GB maps), datalink, routine vehicle operation (C4, skill 16). Statistics: Cost $68,000, design mass 5 tons, maximum payload 25 tons, current payload 5 tons, loaded mass 10 tons, size modifier +5, radar signature +5, IR signature +5, acoustic signature +2. Ground Performance: Speed factor 30, top speed 60 mph, acceleration 3 mph/s, deceleration 15 mph/s, MR 1.25, SR 6. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw III Ausf. M (Sd. Kfz. 141/1) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). The last of the regular Panzer IIIs, built from late 1942, the M was mostly a simplified version of the Ausf. L. Steel skirts were mounted on the sides and around the turret to defeat shaped charge explosives. The adjusted cost is pre-WWII even though this variant was developed after the war started. The main armament is a long 50mm anti-tank gun (crit|*|*|no|*|*|*|1/3|1) with AP (cr|6d*10|14|1,000|2 mi.) and HE (exp|10d[2d]|12|n/a|1.5 mi) ammunition and a MG34 machine gun (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. Six smoke rockets are mounted in two fixed external mounts (stats as for pintles) on the ouside of the the turret. The turret is motor-driven or turned with a hand crank. The Panzer III M (v. 1.0) is a TL 6 vehicle [Mar. 96 errata sheet] with a weapon from High Tech, a new weapon and my armor sloping table. 90mm Unguided Rocket (TL 6) The Germans developed a smaller rocket meant for use on vehicles to provide them with smoke laying capabilities. A launch tube is $250, 15 lbs., 1.5 cf, DR 5 and HT 8, the rockets are $200, 20 lbs. and 1 cf apiece. 90mm Rocket Malf Type Damage SS Acc 1/2D Max RoF Shots with HE crit. exp. 6dx6[6d] no 5 n/a 1,000 1/30 1 with smoke crit. - 6 yards no 5 n/a 1,000 1/30 1 Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 9, HT 600). 18 degree sloped front, 18 degree sloped back, sealed body. Turret: 65 cf standard full-traverse turrret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 232 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 75), uses 7.17 gallons/hour. 5 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 11.51 hours. Accomodations: 5 cramped internal seats, 3 of which are half in the turret. Vision: Slits. Crew: 5; driver, radio operator/hull gunner, commander, gunner, loader. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: Long 50mm gun (DR 5, HT 50) and co-axial MG34 machine gun ($400, 7 lbs., DR 5, HT 12) in turret. MG34 machine gun in forward casemate mount. 98 rounds of 50mm ammo, plus 2,500 rounds of machine gun ammunition. Six 90mm smoke rockets (DR 5, HT 8) in two pintle mounts on the turret. Cargo: 50 cf cargo space, 20 cf access space, 73.625 cf waste space + 6.776 cf waste space in turret. Armor: 308 points advanced laminate armor, 235 points expensive armor. F6/147L (slope), R6/84L, L6/84L, B6/147 (slope), T6/50, U5/45. Turret Armor: 412 points advanced laminate armor, 28 points expensive armor. F6/168L (slope), R6/92L (slope), L6/92L (slope), B6/84L, T4/28. Statistics: Cost $237,620 (adjusted $15,841), design mass 41,692.75 lbs., max. payload 2,407.25 lbs., max. cargo load 2,407.25 lbs., current payload 1,000 lbs., loaded mass 42,692.75 lbs. (21.34 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. ElectriCar v1.0 (TL 10) Copyright 1996 by Onno Meyer The ElectriCar is a clean and quiet individual vehicle for urban areas. It lacks advanced computer controls, but that would almost double the cost. Powered by three rechargeable E-cells, the car has a range of 600 miles and ten hours endurance. The driver has lowlight vision and a GPS receiver, but communications are an optional extra. The car comfortably holds two adults and two children - grown-up passengers find the rear seats cramped. The car is a TL10 vehicle [July 96 errata sheet]. Structure: 160 cf cheap light body (HT 200), maximum load 2 tons, sealed body, four powered smartwheels (DR 2, HT 13/25). Propulsion: 30 KW drivetrain. Power: 300 KWh rechargeable power cells (DR 5, HT 4) for 10 hours. Accomodations: Two normal and two cramped seats, many windows. Crew Requirements: Driver. Armor: 30 points standard armor, F3/5, B3/5, R3/5, L3/5, T3/5, U3/5. Cargo: 30 cf cargo hold and 9.18 cf waste space. Accessories: Crashwebs, environmental controls, light amplification, GPS, tow hook. Statistics: Cost $11,530, design mass 0.5 tons, maximum payload 1.5 tons, maximum cargo 750 lbs., current payload 0.5 tons, loaded mass 1 ton, size modifier +3, radar signature +3, IR signature +3, acoustic signature +1. Ground Performance: Speed factor 30, top speed 90 mph, acceleration 4.5 mph/s, deceleration 10 mph/s, MR 1.5, SR 5. Water and Air Performance: None.