Since 1994 I have mailed at least one GURPS vehicle per week to the GURPSnet mailing list. This file contains the vehicles from Week 101 (September 30st, 1996) to Week 200 (August 24th, 1998). The copyright of each vehicle is reserved by the author of that vehicle. They were written by J. Lowry, T. Ratcliff, A. Jackson, H. Hansen, F. McDonald, M. Smith, J. Krueger, G. Owen, C. Dicely and me. This file was compiled on June 17th, 2003. Onno Meyer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw III Ausf. N/Sturmpanzer III (Sd. Kfz. 141/2) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). The Sturmpanzer III was the last production of the Panzer III chassis with a turret. It held the 75mm howitzer that had originally been in the Panzer IV. The Panzer III had reached its limits with the Ausf. M, and a 75mm gun had become necessary to defeat the Allied Sherman and T-34 tanks. Ironically, the Panzer IV, which had originally been the 'close suport' tank was upgunned to a regular 75mm gun, and took over the 'medium tank' role while the Panzer III became the 'close support' tank. About 2000 Ns were produced, starting in January 1943, and production was terminated in August 1943, with the production lines switching to either the Sturmgeschuetz III or the new Panther. The adjusted cost is pre-WWII even though this variant was developed after the war started. The main armament is a 75mm howitzer (crit|exp|6dx4[6d]|no|10|n/a|6 mi.|1/3|1) with HE ammunition and a MG34 machine gun (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. Six smoke rockets are mounted in two fixed external mounts (stats as for pintles) on the ouside of the the turret. The turret is motor-driven or turned with a hand crank. I used _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Elliot and Hilary Doyle as reference. The Panzer III N (v. 1.0) is a TL 6 vehice [July 96 errata sheet] with a weapon from High Tech, a new weapon and my armor sloping table. 90mm Unguided Rocket (TL 6) The Germans developed a smaller rocket meant for use on vehicles to provide them with smoke laying capabilities. A launch tube is $250, 15 lbs., 1.5 cf, DR 5 and HT 8, the rockets are $200, 20 lbs. and 1 cf apiece. 90mm Rocket Malf Type Damage SS Acc 1/2D Max RoF Shots with HE crit. exp. 6dx6[6d] no 5 n/a 1,000 1/30 1 with smoke crit. - 6 yards no 5 n/a 1,000 1/30 1 Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 9, HT 600). 18 degree sloped front, 18 degree sloped back, sealed body. Turret: 65 cf standard full-traverse turrret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 232 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 75), uses 7.17 gallons/hour. 5 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 11.51 hours. Accomodations: 5 cramped internal seats, 3 of which are half in the turret. Vision: Slits. Crew: 5; driver, radio operator/hull gunner, commander, gunner, loader. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Cargo: 50 cf cargo space, 20 cf access space, 60.145 cf waste space + 8.776 cf waste space in the turret. Armor: 308 points advanced laminate armor, 235 points expensive armor. F6/147L (slope), R6/84L, L6/84L, B6/147 (slope), T6/50, U5/45. Turret Armor: 412 points advanced laminate armor, 28 points expensive armor. F6/168L (slope), R6/92L (slope), L6/92L (slope), B6/84L, T4/28. Weaponry: 75mm howitzer (DR 5, HT 50) and co-axial MG34 machine gun ($400, 27 lbs., DR 5, HT 12) in the turret. MG34 machine gun in forward casemate mount. 64 rounds of 75mm ammo, plus 3400 rounds of machine gun ammunition. Six 90mm smoke rockets (DR 5, HT 8) in two pintle mounts on the turret. Statistics: Cost $236,950 (adjusted $15,797), design mass 42,266.75 lbs., max. payload 1,833.25 lbs., max. cargo load 1,833.25 lbs., current payload 1,000 lbs., loaded mass 43,266.75 lbs. (21.63 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. ElectriVan v1.0 (TL 10) Copyright 1996 by Onno Meyer The ElectriVan is a clean and quiet all-purpose transport for urban areas. It lacks computer controls for economic reasons - the power cells are expensive enough. Powered by five rechargeable E-cells, the van has a range of 500 miles. The driver has lowlight vision and a GPS receiver, but no phone or radio. It the standard configuration the van holds the driver and six passengers, but the five rear seats snap out easily to to give nearly 300 cubic feet of cargo area. The van is a TL10 vehicle [July 96 errata sheet]. Structure: 400 cf cheap light body (HT 400), maximum load 5 tons, sealed body, four powered smartwheels (DR 2, HT 25/50). Propulsion: 60 KW drivetrain. Power: 500 KWh rechargeable power cells (DR 5, HT 4) for 8 hours 20 min. Accomodations: Seven normal seats, many windows. Crew Requirements: Driver. Armor: 30 points expensive armor, F3/5, B3/5, R3/5, L3/5, T3/5, U3/5. Cargo: 100 cf cargo hold and 41.5 cf access space. Accessories: Crashwebs, environmental controls, light amplification, GPS, tow hook. Statistics: Cost $20,950, design mass 1 ton, maximum payload 4 tons, max. cargo 1.25 tons, current payload 1 ton, loaded mass 2 tons, size modifier +4, radar signature +4, IR signature +4, acoustic signature +1. Ground Performance: Speed factor 30, top speed 90 mph, acceleration 4.5 mph/s, deceleration 10 mph/s, MR 1.5, SR 5. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flammpanzer III (Sd. Kfz. 141/3) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). Early in 1943 100 new Panzer III Ms were converted to flame-tanks and sent to Russia. The flamethower was equiped with a steel tube which resembled the 50mm gun at first glance. The adjusted cost is pre-WWII even though this variant was developed after the war started. The main armament are a heavy flamethower and a MG34 machine gun (crit|cr|7d|19|10|1,000|3,900|15*|50) in the same mount in the turret, and another on the front of the hull. Six smoke rockets are mounted in two fixed external mounts (stats as for pintles) on the ouside of the the turret. The turret is motor-driven or turned with a hand crank. I used _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Ellis and Hilary Doyle as reference. The Flammpanzer III (v. 1.0) is a TL 6 vehicle [July 96 errata sheet] with a weapon from High Tech, my armor sloping table and new weapons: 90mm Unguided Rocket (TL 6) The Germans developed a smaller rocket meant for use on vehicles to provide them with smoke laying capabilities. A launch tube is $250, 15 lbs., 1.5 cf, DR 5 and HT 8, the rockets are $200, 20 lbs. and 1 cf apiece. 90mm Rocket Malf Type Damage SS Acc 1/2D Max RoF Shots with HE crit. exp. 6dx6[6d] no 5 n/a 1,000 1/30 1 with smoke crit. - 6 yards no 5 n/a 1,000 1/30 1 Heavy Flamethrower (TL 6) Unlike the variant in Vehicles (page 112), this flamethrower doesn't come with a fixed amount of fuel. The weapon is $675, 50 pounds, 4 cf, DR 5 and HT 15, the tank uses the statistics of TL 6 gasoline tanks (usually self-sealing). Malf Type Damage SS Acc 1/2D Max RoF Fuel Requirement crit. fire 4d/sec 17 7 n/a 100 1 1 gallon/sec. Structure: 490 cf extra-heavy standard body, max. load 44,100 lbs. (HT 1,200). Tracked motive system with two tracks (DR 9, HT 600). 18 degree sloped front, 18 degree sloped back, sealed body. Turret: 65 cf standard full-traverse turrret (HT 100). 18 degree sloped front, 25 degree sloped right, left. Propulsion: 232 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 75), uses 7.17 gallons/hour. Five 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 11.51 hours. Accomodations: 3 cramped internal seats, 1 of which is half in the turret. Vision: Slits. Crew: 3; driver, radio operator/hull gunner, commander/gunner. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: Heavy flamethower (DR 5, HT 15) and co-axial MG34 machine gun ($400, 27 lbs., DR 5, HT 12) in the turret. MG34 machine gun in forward casemate mount. Two 112 gallon self-sealing gasoline tanks (DR 5, HT 40, fire 10), 3400 rounds of machine gun ammunition. Six 90mm smoke rockets (DR 5, HT 8) in two pintle mounts on the turret. Armor: 308 points advanced laminate armor, 235 points expensive armor. F6/147L (slope), R6/84L, L6/84L, B6/147 (slope), T6/50, U5/45. Turret Armor: 412 points advanced laminate armor, 28 points expensive armor. F6/168L (slope), R6/92L (slope), L6/92L (slope), B6/84L, T4/28. Cargo: 50 cf cargo space, 20 cf access space, 79.045 cf waste space + 44.776 cf waste space in the turret. Statistics: Cost $219,965 (adjusted $14,664), design mass 41,670.75 lbs., max. payload 2,429.25 lbs., max. cargo load 2,429.25 lbs., current payload 600 lbs., loaded mass 42,270.75 lbs. (21.14 tons), Size Modifier +4 (+2), Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. ElectriTruck v1.0 (TL 10) Copyright 1996 by Onno Meyer The ElectriTruck is a cargo vehicle between a van and an 18-wheeler. It could be used e.g. in the transport network between wholesale and retail businesses. The payload is usually limited by the size of the cargo compartment: 8' by 8' by 25'. It is accessible by a hydraulic ramp that acts as a lift from street level to the floor of the cargo hold. Slung beneath that 'box' is an array of 30 rechargeable E-cells which accounts for more than half of the pricetag and gives a range of about 450 miles. The truck can drive itself with a LLTV and dual computers. In addition to the driver's seat, the cab holds another full seat and one smaller seat. The truck is a TL10 vehicle [July 96 errata sheet]. Structure: 2,000 cf cheap light body (HT 1,000), maximum load 25 tons, sealed body, four powered smartwheels (DR 2, HT 67/125). Propulsion: 400 KW drivetrain. Power: 3 MWh rechargeable power cells (DR 5, HT 16) for 7 hours 30 min. Accomodations: Two roomy and one cramped seats, many windows. Crew Requirements: Driver. Armor: 40 points standard armor, F4/8, B3/6, R3/6, L3/6, T3/6, U4/8. Cargo: 1,600 cf cargo hold and 87.3 cf access space. Accessories: Crashwebs, burglar alarm (skill 15), environmental controls, compact fire extinguisher, LLTV (+4), cargo ramp, two dumb minicomps (C4, DR 3, HT 4, electronics), two GPS, cellular phone, four spotlight (DR 5, HT 2, exposed equipment), tow hook. Programs: Database (1 GB maps), datalink, routine vehicle operation (C4, skill 16). Statistics: Cost $100,000, design mass 4 tons, maximum payload 21 tons, max. cargo 20 tons, current payload 16 tons, loaded mass 20 tons, size modifier +5, radar signature +5, IR signature +5, acoustic signature +4. Ground Performance: Speed factor 30, top speed 75 mph, acceleration 3.75 mph/s, deceleration 10 mph/s, MR 1.25, SR 6. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sturmgeschuetz III Ausf. A/B/C/D/E (Sd. Kfz. 142) (TL 6) Copyright (C) 1996 by James Lowry In 1936 development was ordered of a heavily armored vehicle capable of eliminating strongpoints and obstacles in an infantry assault. In 1937 five protoypes were built using the Panzer III B as a basis. In early 1940 production of 30 of the finalized design, based off the Panzer III F, began, and they saw service in France. The Ausf. B was produced from late 1940, and the E saw production until the end of '41. They represented the steady evolution of the design, and all served in Russia. Its armament is a 75mm howitzer (crit|*|*|no|10|*|6 mi.|1/3|1) with HE (exp|6d*4[6d]|n/a) and HEAT (sxp|6d*2(10)|900) in a foward casemate mount. I used _Sturmgeschuetz III in Action_ by Bruce Culver as reference. The StuG III A/B/C/D/E (v. 1.0) is a TL 6 vehicle [July 96 errata] and uses my armor sloping table. Structure: 500 cf standard extra-heavy body (HT 1,200), max. load 45,000 lbs. Tracked suspension with two tracks (DR 9, HT 600). 18 degree sloped front, back, sealed body. Propulsion: 239 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 60), uses 7.17 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 9.21 hours. Accomodations: 4 cramped internal seats. Vision: Slits. Crew: 4; driver, gunner, loader, commander. Accessories (A): Enviromental control, tactical radio (intercept +0, 15 mi.). Accessories (B-E): Enviromental control, 5 smoke dischargers, tactical radio (intercept +0, 15 mi.). Weaponry: 75mm howitzer (DR 5, HT 50) in foward casemate mount. 44 HE and HEAT rounds. Cargo: 40 cf cargo space, 30 cf access space, 66.75/68.75 cf waste space. Armor: 468 points expensive armor. F6/147 (slope), R6/84, L6/84, B6/88 (slope), T5/31, U5/45. Statistics (A/B-E): Cost $150,745/151,245 (adjusted $10,050/10,083), design mass 37,398.5/37,498.5 lbs., max. payload 7,601.5/7,501.5 lbs., max. cargo load 3,600 lbs., current payload 800 lbs., loaded mass 38,198.5/38,298.5 lbs. (19.1/19.15 tons), Size Modifier +4, Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.375 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. Mobile Crane v1.0 (TL 10) Copyright 1996 by Onno Meyer This six-wheeled vehicle is a medium-sized mobile crane, with the gear for semi-autonomous operation. The exact performance depends on the surface the crane is placed on, but usually it can lift 50 tons to a height of 20 yards, with a boom of 14 yards. The fine control is managed by a pair of computers with no less than four lasers, but human operators contribute their common sense (the thought of this monster operating on poor instructions is scary). The vehicle has a small fusion plant for prolonged operation, with excess power to recharge construction robots. The ground performance is poor, but the crane is not expected to move about a lot. The crane is a TL10 vehicle [July 96 errata sheet]. Structure: 1,600 cf cheap XH body (HT 3,000), maximum load 72 tons, seal, four retractable skids (DR 4, HT 250), six powered puncture-resistant smartwheels (DR 6, HT 125/250). 300 cf full-traverse turret (HT 300). Propulsion: 300 KW all-wheel drivetrain. Power: 300 KW small fusion plant (DR 5, HT 15), 167.5 KW excess power when using the crane. Accomodations: Five roomy seats, two of them in the turret, few windows. Crew Requirements: Driver and/or crane operator. Armor: 120 points cheap armor, F4/20, B4/20, R4/20, L4/20, T4/20, U4/20, 75 points cheap turret armor, TF4/15, TB4/15, TR4/15, TL4/15, TT4/15. Cargo: 900 cf waste space, 100 cf cargo hold, 128 + 17.3 cf access space. Accessories: Crashwebs, burglar alarm (skill 15), environmental controls, compact fire extinguisher, cheap short-range ladar with rangefinder (scan 21, DR 3, HT 4, electronics/turret), two ALLTVs (+6), three laser rangefinders, two dumb minicomps (C4, DR 3, HT 4, electronics), crane (50 tons, DR 10, HT 250, exposed equipment), emergency light and siren, galley, two GPS, two neural interface jacks, CB radio and transponder, two winches (DR 5, HT 15, equipment). Programs: Database (3 GB maps), datalink, sensor operation (C4, skill 17 or +6), routine vehicle operation (C5, skill 16). Statistics: Cost $200,000, design mass 31 tons, max. payload 41 tons, max. cargo load 4.5 tons, current payload 1 ton, loaded mass 32 tons, size modifier +5 (turret +3), radar signature +5, IR signature +7, acoustic signature +4. Ground Performance: Speed factor 30, top speed 60 mph, acceleration 3 mph/s, deceleration 10 mph/s, MR 1.25, SR 6. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sturmgeschuetz III Ausf. F (Sd. Kfz 142/1) Copyright (C) 1996 by James Lowry The Sturmgeschuetz III was pressed into anti-tank duties in Russia as the superior qualities of the Soviet T-34 and KV-1s became apparent. At the beggining of 1942, the Sturmgeschuetz was equipped with an anti-tank gun, and it did well as its low silhouette made it a good ambush weapon. The adjusted cost is pre-WWII even though this variant was developed after the war started. Its armament is a 75mm anti-tank gun (crit|*|*|no|*|*|2 mi.|1/4|1) with AP (cr.|6d*12|13|1,000) and HE (exp.|6d*4[6d]|11|n/a) in a foward casemate mount. I used _Sturmgeschuetz III in Action_ by Bruce Culver as reference. The StuG III F (v. 1.0) is a TL 6 vehicle [July 96 errata] and uses my armor sloping table. Structure: 500 cf standard extra-heavy body (HT 1,200), max. load 45,000 lbs. Tracked suspension with two tracks (DR 9, HT 600). 18 degree sloped front, back, sealed body. Propulsion: 239 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 60), uses 7.17 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 9.21 hours. Accomodations: 4 cramped internal seats. Vision: Slits. Crew: 4; driver, gunner, loader, commander. Accessories: Enviromental control, 5 smoke dischargers, tactical radio (intercept +0, 15 mi.). Weaponry: 75mm cannon (DR 5, HT 60) in forward casemate mount. 44 AP and HE rounds. Cargo: 40 cf cargo space, 30 cf access space, 52.75 cf waste space. Armor: 468 points expensive armor. F6/147 (slope), R6/84, L6/84, B6/92 (slope), T5/31, U5/45. Statistics: Cost $159,745 (adjusted $10,650), design mass 38,098.5 lbs., max. payload 6,901.5 lbs., max. cargo load 3,600 lbs., current payload 800 lbs., loaded mass 38,898.5 lbs. (19.45 tons), Size Modifier +4, Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.75 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. Bicycle v1.0 (TL 10) This bike uses space-age materials and, even more importantly, advanced design technology for impressive stability and performance. The bicycle has battery-powered lights to ensure safety during stops. The bike is a TL10 vehicle [July 96 errata sheet]. At TL09 it would cost $807 and at TL08 $1,551 buys a slightly less stable variant. Structure: 3 cf standard heavy body (HT 24), max. load 360 lbs., two powered wheels (DR 2, HT 3/6) with improved suspension. Propulsion: 0.2 KW wheeled drivetrain. Power: Muscle power plant (0.2 KW with ST 10 driver) and 0.1 KWh advanced battery (DR 5, HT 4). Accomodations: One external seat. Crew Requirements: Driver. Armor: 10 points standard armor, F2/2, B1/1, R2/2, L2/2, T1/1, U2/2. Cargo: 0.593 cf waste space. Accessories: Headlights. Statistics: Cost $435, design mass 34 lbs., max. payload 326 lbs., current payload 166 lbs., loaded mass 200 lbs. (0.1 tons), size modifier +0, radar signature +0, IR signature +0, acoustic signature +1. Ground Performance: Speed factor 32, top speed 40 mph, acceleration 1.875 mph/s, deceleration 10 mph/s, MR 1.75, SR 3. Water and Air Performance: None. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PzKpfw Maus (TL 6) Copyright (C) 1996 by James Lowry (jlowry@tfb.com). The Maus ("Mouse") was a German super-heavy hank concept that was never completed. It would have been the WWII equivalent of an Ogre, with armor thick enough to be impenetrable, a gun large enough to demolish anything alongside a smaller one for less well armored targets. Of outrageous proportions, it weighed about twice as much as any other tank in existence. Almost no bridge in Europe would have supported the monster, so the engine was equiped with a snorkel for crossing rivers. Work started in June 1942, and the prototype started testing in November 1943 with a large weight in place of the turret, and continued until May 1944, when the turret was recieved and the tank was completed in early June. It and a second prototype were blown up before advancing Russian armies reached the testing center. Components for as many as ten more tanks were being built at the end of the war. A 75mm gun (crit.|*|*|no|*|*|2 mi.|1/4|1) with AP (cr.|6dx12|13|1,000) or HE (exp.|6dx4[6d]|11|n/a) ammo and a MG42 machine gun (crit|cr|7d|20|12|1000|3900|20|50) mounted coaxially with the main gun. The turret is turned with the second engine. I used _Panzerkampfwagen: German Combat Tanks 1933-1945_ by Chris Ellis and Hillary Doyle and "The Maus That Almost Roared" by S. R. Cobb in Vol. 2, No. 12 of _AFV-G2_ as reference. The Maus (v. 0.99) is a TL 6 vehicle [July 96 errata sheet] with my armor sloping table, a weapon from High-Tech, a new weapon and Onno Meyer's extra-extra heavy body rules. 150mm Tank Gun (TL 6) An extremely large anti-tank gun was developed for use on this behemoth. It is $120,000, 6,000 lbs., 150 cf, HT 175, and requires a crew of two. The ammunition uses the same statisticss as the 155mm Howitzer, but is incompatible with it. 150mm gun Malf Type Damage SS Acc 1/2D Max RoF Shots with AT crit cr. 6d*50 no 13 2.5 mi. 4 mi. 1/15 1 with HE crit exp. 6d*25[11d] no 11 n/a 3 mi. 1/15 1 XXH and XXXH Vehicles (TL 6) Sometimes a vehicle has to be loaded well beyond practical limits. This will create problems once the vehicle leaves concrete factory floors - GMs should be creative with getting stuck or crumbling roads. The TL6 advanced XXH body is $120 and 6 lbs. per cf, carries 120 pounds per cf and has a HT of AF*4. The TL6 advanced XXXH body is $140 and 7 lbs. per cf, carries 150 pounds per cf and has a HT of AF*5. Structure: 2,800 cf XXXH advanced body (HT 6,000), max. load 420,000 lbs. Tracked motive system with two tracks (DR 23, HT 3,000). 55 degree front and 40 degree back slopes, sealed body. Turret: 270 cf expensive full-traverse turret (HT 300). 30 degree right, left and back slopes. Propulsion: 895 KW tracked drivetrain. Power: 895 KW gasoline engine (DR 5, HT 175) with snorkel, uses 26.85 gallons/hour. 27 KW gasoline engine (DR 5, HT 20), uses .81 gallons/hour. 1,248 gallon gasoline self-sealing tank (DR 5, HT 200, fire on 10), endurance 46.48 hours. Accomodations: 5 normal internal seats, 3 of which are half inside the turret. Vision: Slits. Crew: 5. Accessories: Enviromental control. Turret Accessories: Tactical radio (+0 intercept, 15 mi.). Weaponry: 150mm gun with co-axial 75mm gun (DR 5, HT 60) and MG42 (DR 5, HT 12) in the turret. Fifty 150mm rounds, two hundred 75mm rounds, 1,000 machine-gun rounds. Cargo: 100 cf cargo space, 200 cf access space, 203.865 cf waste space + 18.186 cf access space in the turret. Armor: 2,336 points advanced armor: F6/974 (slope), R6/468, L5/468, B6/587 (slope), T6/280, U6/112. Turret Armor: 2,520 points advanced armor. F6/672, R6/644 (slope), L6/644 (slope), B6/644 (slope), T6/168. Statistics: Cost $3,735,035 (adjusted $747,007), design mass 362,073.25 lbs., max. payload 57,926.75 lbs., max. cargo load 15,000 lbs., current payload 1,000 lbs., loaded mass 363,073.25 lbs. (181.54 tons), Size Modifier +6 (+3), Radar Signature +6, IR Signature +8, Acoustic Signature +8. Ground Performance: Ground speed factor 12, top speed 18 mph, acceleration 2.25 mph/s, deceleration 20 mph/s, MR .25, SR 8, gets .67 miles/gallon. Harbor Galley (TL 2) Copyright 1996 by Tracy Ratcliff (tratclif@bright.net) This ship is translated from Sea Steeds and Wave Riders by David Sering (Judges's Guild, 1978), the first roleplaying supplement to cover ships. The harbor galley is a small oared warship apparently based on an old reconstruction of a penteconter (For a more up-to-date interpretation, see Greece p.107). Crammed into its hull are 48 slave oarsmen. The ship is fully decked, and normally carries eight marines in addition to the five- man crew. Vehicles first edition creates oared ships with unrealisticly high speeds. A ship like this would probably have an acual top speed of about 8 mph. Structure: 1800 cf standard extra light body, max. load 27,000 lbs. (Body HT 500), flotation hull with fine hydrodynamics, top deck 160 sf. Propulsion: 24 two-man oars, 9.6 KW with 10 ST oarsmen. Accomodation: 48 light cramped seats. Vision: Open Crew requirements: 48 oarsmen plus five captain and crew. Eight marines nominal. Armor: 24 points standard flammable (wooden) armor F3/4F, B3/4F, L3/4F, R3/4F, T2/2F, U3/6F. Cargo: 100 cf stores, 470 cf access space. Weapons: Ram. Statistics: $19,180 ($1279 at TL 2), design mass 11,896 lbs, max. payload 15,104 lbs., max. cargo load 1,500 lbs., max. deck cargo 2,400 lbs., current payload 12,850 lbs., loaded mass 24,746 lbs. (12.373 tons). Size modifier +5, Radar signature +5, IR signature +5, Acoustic signature +1. Water Performance: Water speed factor 19, top speed 14.25, acceleration 0.375 mph/s, deceleration 10.1875 mph/s, MR 0.25, SR 2, draft 4.6 ft. Major Orbital Station v1.0 (TL 11) Copyright 1996 by Onno Meyer This space habitat is quite large for a TL8 civilization, probably made using aluminium and other ressources from the Moon. The station is intended for permanent habitation. The main section is called "the Ring". It has of four decks (10' each), a thickness of 80' and a diameter of 2,000'. With a rotation slightly under two rpm, it creates one G of acceleration towards the outer floor. The Ring contains 16,000 living units (smallish apartments with removable partitions to create family housing). Most inhabitants will work in trade, maintenance and administration since the habitat lacks industry, but some warehouses could be converted to make the station self-sufficient. Last but not least, the Ring contains recreational areas. The second part is "the Core", a thin spindle along the rotation axis. By turning relative to the Ring, the Core maintains microgravity. It holds a lot of comm/nav gear and the sensor suite: 20-mile thermographs, 4-mile MADs and 1,350-mile radars (ranges against nominal targets). Probably the most important part of the core is a 55,000 cubic yard space dock. Usually it is sealed and pressurized for major construction projects, but it could be used to augment the docking facilities (five locks at either end of the Core). The listed pricetag does not cover the transportation of the parts, the orbital assembly surcharge or most furniture in the living spaces. The station is a TL08 vehicle [July 96 errata sheet] with the chemical rockets from Robots and the large airlock from Space. Structure: 20,000,000 cf standard XL body (HT 225,000), max. load 150,000 tons (relevant due to rotation stress), sealed body, 2,000,000 cf full- traverse turret (HT 100,000). Propulsion: Thirty 50t chemical rockets (DR 5, HT 75) with 3,000,000 gal. rocket fuel (DR 5, HT 40,000, fire on 11) for two hours at full power. Power: Two 200 MW fission plants (DR 5, HT 1,200) and 1 GWh rechargeable power cells (DR 5, HT 1,200), excess power 16 MW. Accomodations: 16,000 roomy quarters, no significant windows. Armor: 3,000 points standard armor, F6/500, B6/500, R6/500, L6/500, T6/500, U6/500 and 2,500 points standard turret armor, TF6/500, TB6/500, TR6/500, TL6/500, TT6/500. Cargo: 5,000,000 cf (and 1,017,775 cf access space). Accessories: In the 'Ring' - Compact fire extinguishers, nine 2,000-person full lifesystems, radiation shielding, five large airlocks, ten optical mainframes (C5, DR 5, HT 60, electronics), ten entertainment complexes, twenty secure long-distance radios (DR 5, HT 4, electronics), twenty transponders, 34 sickbay units (DR 5, HT 200, equipment), 80 workshops (twenty each, DR 5, HT 200, equipment). In the 'Core' - Compact fire extingishers, rad shielding, five extreme-range thermographs (scan 22, DR 3, HT 20, electronics), two long-range MADs (scan 16, DR 3, HT 50, electronics), five early-warning surface-search radars with rangefinder (scan 31/25, DR 3, HT 125, electronics), five early-warning air-search radars with rangefinder (scan 31/25, DR 3, HT 125, electronics), ten large airlocks, hangar (1,000,000 cf of subcraft), ten INS (DR 3, HT 6, electronics), three GPS, 100 lasercoms. Programs: Database (351 GB maps and recognition guides), datalink, sensor operation (C5, skill 16 or +5), routine vehicle operation (C5, skill 15). Statistics: Cost $661,000,000, design mass 100,000 tons, maximum payload 50,000 tons, maximum cargo 37,500 tons, current payload 50,000 tons, loaded mass 150,000 tons, size modifier +14, radar signature +14, IR signature +19 (+24 if moving), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration up to 0.005 G, delta-V 724 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sturmgeschuetz III Ausf. G (Sd. Kfz 142/1) Copyright (C) 1996 by James Lowry The final version of the Sturmgeschuetz III, the G has become the archetypical tank-hunter of WWII. The simple construction and effective long 75mm gun allowed over 9000 to be produced from early 1943 to the end of the war. The adjusted cost is pre-WWII even though this variant was developed after the war started. Its main armament is a long 75mm anti-tank gun (crit|*|*|no|*|*|*|1/4|1) with AP (cr.|6d*14|14|1 mi.|3 mi.) and HE (exp.|6d*4[6d]|12|n/a|2 mi.) in a foward casemate mount. The MG42 machine gun (crit|cr|7d|20|12|1000|3900|20|50) is in a pintle mount on top of the vehicle and is controled from inside. I used _Sturmgeschuetz III in Action_ by Bruce Culver as reference. The StuG III G (v. 1.0) is a TL 6 vehicle [July 96 errata] with a weapon from High Tech, and uses my armor sloping table. Structure: 500 cf standard extra-heavy body (HT 1,200), max. load 45,000 lbs. Tracked suspension with two tracks (DR 9, HT 600). 18 degree sloped front, back, sealed body. Propulsion: 239 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 60), uses 7.17 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 9.21 hours. Accomodations: 4 cramped internal seats. Vision: Slits. Crew: 4; driver, gunner, loader, commander. Accessories: Enviromental control, 5 smoke dischargers, tactical radio (intercept +0, 15 mi.). Weaponry: 75mmL gun (DR 5, HT 100) in forward casemate mount. 44 AP and HE rounds. MG42 machine gun ($400, 26 lbs., 3 cf, DR 5, HT 12) in a pintle mount w/chain with 600 rounds. Cargo: 40 cf cargo space, 30 cf access space, 31.03 cf waste space. Armor: 168 points advanced laminate armor. 384 points expensive armor. F6/235 (slope), R6/84L, L6/84L, B6/88 (slope), T5/31, U5/45. Statistics: Cost $206,615 (adjusted $13,774), design mass 40,755.5 lbs., max. payload 4,244.5 lbs., max. cargo load 3,600 lbs., current payload 800 lbs., loaded mass 41,555.5 lbs. (20.78 tons), Size Modifier +4, Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.375 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.76 miles/gallon. Superwing v1.0 (TL 06 and higher) Copyright 1996 by Onno Meyer Driven by broadcast power, this plane circles the globe for months or years at a time. The Superwing can house nearly 400 passengers in cabins equalled by few flying vehicles. They come and go on smaller 'parasite planes' designed to hatch their 'skyhooks' into an 'arrester trapeze' below the hangar deck of the Superwing. In addition to a few cargo holds the flyer has a 'drop bay', but it is not really designed for combat. The Superwing has three radars: a massive general-purpose radar (nominal range 100 miles), a belly radar for navigation and survey (75 miles against ground targets) and a smaller rear radar (33.75 miles against aerial targets). The Superwing has one computer, but that mainframe is not involved in systems management. The Superwing is a TL06 vehicle [July 96 errata sheet] with TL08 power systems and an anomalous computer (computer stats as for TL7). Structure: 200,000 cf advanced light body (HT 25,000), maximum load 2,500 tons, good streamlining, sealed body, twenty retractable wheels (DR 2, HT 209/417), flying wing design (HT 15,000 each). Propulsion: Twentyone 25 MW airscrews. Power: 530 MW broadcast power receiver (DR 5, HT 10,000), 6 MW fission plant (DR 5, HT 200) and 6 MWh advanced batteries (DR 5, HT 300). Excess power 10,745 KWh. Accomodations: 400 cramped quarters, few windows. Armor: 400 points advanced armor, F6/50 B6/50 R6/50 L6/50 T6/50 U6/50 RW6/50 LW6/50. Cargo: 8394 cf (and 6000 cf in the hangar). Accessories: Environmental controls, 400*12h limited life support, two radar detectors (DR 3, HT 4, electronics), extreme-range radar (scan 24, DR 3, HT 60, electronics), very-long-range ground-search radar (scan 23/17, DR 3, HT 40, electronics), long-range air-search radar (scan 21/15, DR 3, HT 20, electronics), improved optical bomb sight, recon camera (DR 3, HT 7, electronics), two ramps, mainframe (C4, DR 3, HT 60, electronics), dual controls, hangar (4,000 cf of aircraft), five sets of navigation instruments (DR 3, HT 6, electronics), two long- distance radios (DR 3, HT 4, electronics), five searchlights (DR 5, HT 10, exposed equipment), sickbay (DR 5, HT 200, equipment), heavy winch (5 tons, DR 5, HT 50, equipment), mechanic workshop (DR 5, HT 200, equipment). Weaponry: 200 cf weapon bay. Statistics: Cost $293,440,000, design mass 1,500 tons, max. payload 1,000 tons, max. cargo load 104.925 tons, current payload 250 tons, loaded mass 1,750 tons, size modifier +10, radar signature +10, IR signature +15, acoustic signature +7. Ground Performance: Speed factor 24, top speed 156 mph (reduced to stall speed), acceleration 9.75 mph/s, deceleration 10 mph/s, MR 0.25, SR 7. Water Performance: None. Air Performance: Speed factor 57, stall speed 70 mph, top speed 370.5 mph, acceleration 13 mph/s, deceleration 15 mph/s, MR 0.75, SR 5, ceiling 12,282 yards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pickup Truck v1.0 (TL 8) Copyright 1996 by Onno Meyer This vehicle could be called a large car or a small truck. It might be used in rural areas or perhaps by craftsmen. The driver's compartment contains two seats, a radio and a computer/GPS navigation system. The rear area can hold some people or a few hundred lbs. of cargo (about 100 pounds, two people and the fuel are the usual payload). The off-road performance is good enough for farm roads, but not for a real wilderness area. The pickup is a TL08 vehicle [2nd ed.]. Subassemblies and Body features: Body and off-road wheels. Propulsion: 80 KW all-wheel drivetrain (Bo, HP 13). Electronics: Short-range radio (Bo, 10 mi., HP 1), GPS (Bo, HP 1) and dedicated, dumb small computer (Bo, C1, HP 1) with road atlas database. Controls: Mechanical. Crew: One roomy workstation with all controls. One roomy passenger seat and exposed, cramped standing room for eight. Environmental controls and crashwebs for both seats. Power: 80 KW ceramic engine (HP 18) burning 2.4 gallons fuel (just about anything) per hour. 24 gallon tank (HP 15, with diesel fire on 7) for 10 hours endurance. 7,500 KWs advanced battery (HP 2) for heater and electronics (250 minutes endurance unless recharged by engine). Space: 8.1 cf engine access space, 18.87 cf access space (and 80 cf cargo space if there are no passengers in/on the standing room). Volume: Body 200, wheels 40. Area: Body 250, wheels 75, total area 325. Structure: Very cheap medium frame. Hit Points: Body 375, wheels 56 each. Armor: 5 points cheap metal armor over all areas. Surface features: Waterproof, hitch. Statistics: Empty weight 3,570 lbs., usual payload 630 lbs., loaded weight 2.1 tons, volume 240 cf, size modifier +3, Cost $9,993.75, HT 12. Ground Performance: Speed 99, gAccel 5 mph/s, gDecel 10 mph/s, gMR 0.75, gSR 4, moderate GP, off-road speed 33 mph. TL6 Scout Seaplane (Supermarine Walrus) Ver 2.3 Copyright 1996 by Tracy Ratcliff (tratclif@bright.net) The Supermarine Walrus entered service with the British Navy in the early 1930s. Intended as a scout and as an artillery spotter for the Fleet's capital ships, the Walrus also served superbly in air-sea rescue and anti- submarine warfare. Following the war, a few were converted to passenger planes flying routes in the Pacific islands of the Commonwealth. The Walrus was an all-metal amphibian seaplane. The boxy fuselage supported biplane wings, the lower wing attached to the top of the fuselage. Between the wings on the centerline was an engine pod holding a Bristol Pegasus air-cooled engine turning a pusher prop. The prop arrangement allowed the engineer to work on the engine in flight. From front to back, the Walrus had a Scarff mount for a machine gun, pilot seat, an open area with navigator/bomber and radio-operator stations, and just behind the wing a second machine gun mount. The Walrus normally had only one pilot station, but it could quickly be equipped with a second seat and control yoke. The plane normally had one Vickers or Lewis .303 machine gun (7d+1|20|12|1000|4700|16|100) in each position, but could support two in the aft. The guns could be stowed inside the plane. The bomb load for anti-submarine work was one of the following: 2 250 lb plus 8 20 lb; 2 250 lb plus 4 40 lb; 6 100 lb anti-submarine bombs; or 2 380 lb depth charges. Vehicles 1st edition states that biplanes cannot have wing tanks or folding wings. The Walrus in reality had both. Presented here is a Walrus with maximum bomb load and machine guns, and a copilot seat. For an air/sea rescue mission, see the "stretcher pallet" on V89. Structure: 650 cf advanced extra light body, max. load 9750 lbs. (body HT 250). Unpowered retractable motive system with two wheels (PD 2, DR 2, HT 21/42 each), flotation hull with fine lines (flotation 4.875 tons), biplane folding wings (PD 2, DR 3, HT 125 each). Propulsion: 576 KW airscrew. Power: One 576 KW high-performance gasoline engine using 28.8 gal/hr. in a 34 cf expensive engine pod (PD 2, DR 2, HT 75). 186 gallon self-sealing fuel tank in upper wing (fire on 12), 6.45 hours duration. Accomodation: 4 light roomy seats. Vision: Few windows. Crew: Pilot, navigator/bomber, wireless/gunner. Accessories: Bomb sight, dual controls, long-range radio. Weapons: Three .30 machine guns (aircraft variant, DR 5, HT 12) on pintle mounts, 1000 rounds, four hardpoints with two 250-pound bombs and eight 20-pound bombs. Armor: Window armor, 36 points advanced armor F3/5, B3/5, L3/5, R3/5, T3/5, U3/5, LW2/3, RW2/3. Cargo: 320.8 cf Statistics: Cost $168,295, design mass 8,254.5 lbs., max. payload 1,495.5 lbs., max. cargo load 878.5 lbs., current payload 600 lbs., loaded mass 8,854.5 (4.43 tons). Size modifier +4, Radar Signature +5, IR Signature +6, Acoustic Signature +6 (+8 on the ground). Ground Performance: Speed factor 20, top speed 35 mph (stall speed), acceleration 7.5 mph/s, deceleration 10 mph/s, MR 0.25, SR 1. Water Performance: Speed factor 11, top speed 35 mph (stall speed), acceleration 2.5 mph/s, deceleration 11.25 mph/s, MR 0.5, SR 3, draft 3.3 feet. Air Performance: Speed factor 30 (27 with hardpoint load), stall speed 35 mph, top speed 150 mph (135 mph with hardpoint load), acceleration 10 mph/s, deceleration 15 mph/s, MR 1.5, SR 4, ceiling 6,000 yards (5,400 yards with hardpoint load). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 'Economy' sports car (TL 8) v1.0 Copyright 1996 by Anthony Jackson (ajackson@iii.com) This isn't a cheap car, but quite a bit below the top of the line. Still, by TL7 standards it would be very impressive. Note that the power plant produces less than a third the power the drivetrain can use; it is expected that the excess acceleration will be only used in bursts, and provided by the flywheel (maximum flywheel endurance 74 seconds); the flywheel is also used for braking, and as long as you aren't pushing the limits it should remain fully charged most of the time. The endurance figures for this vehicle are appropriate to a likely cruising speed of 120mph; at 75 mph endurance will be 12+ hours, which is easily sufficient. Body and Subassemblies: Fair streamlining, standard wheels (four wheels). Drivetrain: 200 kW all-wheel (HP 22). Instruments and Electronics: Medium range cellular phone/radio (HP 1), LLTV/1 (HP 1), radar with 0.25 miles range and surface search option (HP 1, scan 7, 0.0625 KW), GPS (HP 1), radar/laser detector (HP 1), burglar alarm (skill 15), small computer (complexity 2, HP 1) with one terminal (HP 10). Programs: Computer navigation, collision avoidance (C1, $500). Controls: Computerized. Crew Station: "Driver" runs controls and all electronics. Occupancy: Short. Passengers: One. Crew: Driver. Accomodations: One normal crewstation, one normal seat. Environmental Systems: Environmental control for two people (HP 3, uses 0.5 kW). Safety Systems: Crashwebs for two people (HP 4). Power: 65 kW ceramic engine (HP 16, uses 1.95 gph multifuel), TL8 flywheel with 10,000 kWs (HP 6), 12 gallon standard fuel tank (HP 9, fire -2), 12 gallons gasoline (fire 9) last 6.15 hours. Spaces: 10.8 cf access, 6 cf cargo, 16.275 cf waste space. Volumes: Body 121 cf, wheels 12.1 cf. Surface: Body 147, wheels 33, total area 180. Structure: Cheap, light materials. Hit Points: Body 110, wheels 12 each. Body Features: Improved suspension, improved brakes. Armor: Overall PD 2, DR 3 standard composites. Statistics: Empty weight 1,397.25 lbs. Usual payload 472 lbs. (two people and fuel). Loaded weight 1869.25 lbs. (0.93 tons). Volume 133.1 cf. Size modifier +3, price $21,175, HT 12. Performance: Ground speed 275 mph, cruising speed (no flywheel) 160 mph, gAccel 15 mph/s, gDecel 15 mph/s, gMR 1.25, gSR 5, GP high, 1/4 offroad speed. EPA/Consumer statistics: Fuel economy 61 mpg, zero-60 in 4 seconds, stopping distance (60 mph) 180' (135' using car wars movement). Maintenance interval 137 hours (16 thousand miles). Ultralight v1.0 (TL 8) Copyright 1996 by Onno Meyer This aircraft is little more than a powered hangglider, and barely more expensive. The open cockpit seats the pilot and one passenger next to each other. In the rear, the pusher engine and fuel tank are easily accessible. In front of the pilot, the dashboard holds a marginal electronics package: radio, GPS and a computerized map. The structure of the ultralight consists mostly of tubes and wire, but it is moderately sturdy. An important safety feature is the build-in parachute that supports the entire aircraft in the case of a catastrophic failure. Technically the aircraft requires a hard surface, but a well-maintained gravel strip should qualify. The payload assumes two people with little or no luggage and 36 pounds of fuel. The ultralight is a TL08 vehicle [2nd edition, Nov. 1996 errata]. Subassemblies: Body, two STOL wings and three small wheels. Propulsion: 40 KW aerial propeller providing 140 lbs. thrust. Instruments and Electronics: Short-range radio (Bo, HP 1, 10 miles), GPS (Bo, HP 1) and small dedicated computer (Bo, C2, HP 1) with datalink and 0.1 GB local map database. Misc. Component: Vehicular parachute (Bo, HP 3, rated 800 lbs.). Controls: Mechanical. Crew Station: "Pilot" runs everything. Occupancy: Short. Passengers: One. Crew: One. Accomodations: An exposed cramped crew station and an exposed cramped seat. Power: 40 KW turbocharged ceramic engine (HP 9) burning 1.2 gallons fuel per hour. Six gallon tank (HP 6, fire -2). Usually six gallons diesel (fire 7) for five hours. 250 KWs advanced battery (HP 1). Space: 1.8 cf engine access, 5.14 cf waste space, 3+3 cf waste space in wings. Volume: Body 30 cf, wheels 1.5 cf, wings 3 cf each. Area: Body 60, wheels 8, wings 26 each, total area 120. Structure: Cheap extra-light. Hit Points: Body 23, wheels 2 each, wings 10 each. Armor: DR 3 expensive, open metal frame. Statistics: Empty weight 375 lbs., usual payload 325 lbs., loaded weight 0.35 tons, volume 37.5 cf, size modifier +2, cost $10,535.5, HT 12. Ground Performance: Speed 85 mph, gAccel 4 mph/s, gDecel 10 mph/s, gMR 1, gSR 2, high GP, off-road speed 15 mph. Air Performance: Stall speed 25 mph, top speed 86 mph, aAccel 4 mph/s, aMR 7, aSR 3, aDecel 28 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sportscar (TL 8) v1.0 Copyright 1996 by Anthony Jackson (ajackson@iii.com) This is an _expensive_ 2-seater TL8 sportscar; it specifically avoids using power cells or any of the more implausible TL8 equipment. Note that the engine is only capable of producing a quarter the power the drivetrain is capable of using; the excess is to allow improved performance while accelerating and passing; the flywheel is capable of up to sixty seconds of maximum acceleration, and is recharged by braking or by excess power from the car. The endurance may look short, but realize that 'cruising speed' in this car is around 150mph...travel at 75mph and endurance should be fine. Body and Subassemblies: Good streamlining, standard wheels (four wheels). Drivetrain: 400 kW all-wheel (HP 40). Instruments and Electronics: Medium range cellular phone/radio (HP 1), two LLTV/1 forward and back (HP 1), IR with 0.5 miles range (HP 1, Scan 9), radar with 0.25 miles range, basic imaging and surface search options (HP 1, scan 7, 0.0625 KW), GPS (HP 1), radar/laser detector (HP 1), burglar alarm (skill 15), small computer (complexity 2, HP 1) with one terminal (HP 10). Programs: Routine vehicle operation, computer navigation, map database. Controls: Computerized. Crew Station: "Driver" runs controls and all electronics. Occupancy: Short. Passengers: One. Crew: Driver. Accomodations: One normal crewstation, one normal seat. Environmental Systems: Environmental control for two people (HP 3, uses 0.5 kW). Safety Systems: G-seats for two people, crashwebs for two people (HP 4). Power: 100 kW supercharged ceramic engine (HP 16, uses 3 gph multifuel), TL8 flywheel with 18,000 kWs (HP 9), 12 gallon standard fuel tank (HP 9, fire -2), 12 gallons gasoline (fire 9) last 4 hours. Spaces: 16.8 cf access, 6 cf cargo, 3.415 cf waste space. Volumes: Body 132 cf, wheels 13.2 cf. Surface: Body 156, wheels 34, total area 190. Structure: Expensive, light materials. Hit Points: Body 117, wheels 13 each. Body Features: Improved suspension, improved brakes, all-wheel steering, smartwheels. Armor: Overall PD 2, DR 4 advanced composites. Statistics: Empty weight 1,426.25 lbs. Usual payload 472 lbs. (two people and fuel). Loaded weight 1898.25 lbs. (0.95 tons). Volume 145.2 cf. Size modifier +3, price $52,970, HT 12. Performance: Ground speed 405 mph, cruising speed (no flywheel) 205 mph, gAccel 18 mph/s, gDecel 20 mph/s, gMR 1.75, gSR 5, GP high, 1/4 offroad speed. EPA/Consumer statistics: Fuel economy 50 mpg, zero-60 in 3.3 seconds, stopping distance (60 mph) 135' (90' if you use car-wars style movement), maintenance interval 87 hours (13 thousand miles) Light Forklift v1.0 (TL 9) This kind of vehicle might even be found inside other vehicles, or in warehouses all over the world. The forklift is small enough to drive through narrow aisles, but with a load of half a ton it can handle many boxes human stevedores couldn't lift. Last but not least, it is a lot less complicated and much cheaper than an exoskeleton. The listed payload assumes a driver without much gear, a cargo load and 84 pounds of propane. A refill is $10. The forklift is a TL09 vehicle [second edition, Novermber 1996 errata]. Subassemblies: Four heavy wheels. Propulsion: 15 KW all-wheel drivetrain (HP 6). Miscellaneous Components: Forklift (ST 50, HP 50, 1 KW). Controls: Mechanical. Crew: One operator. Accomodations: Cramped seat with crashweb (HP 4). Power: 15 KW ceramic propane engine (HP 8) burning 0.675 ghp. 20 gallon self-sealing tank (HP 13, fire -3). With propane (fire 10) 29.6 hours endurance. Space: 2.37 cf engine access, 1.74 cf waste space. Volume: Body 50 cf, wheels 10 cf. Area: Body 100, wheel 30, total area 130. Structure: Cheap frame. Hit Points: Body 150, wheels 23 each. Armor: DR 25 standard metal open frame. Surface features: Hitch. Statistics: Empty weight 1,926 lbs., usual payload 1,274 lbs., loaded weight 1.6 tons, volume 60 cf, size modifier +2, Cost $7,436, HT 12. Ground Performance: Speed 50 mph, acceleration 2 mph/s, deceleration 10 mph/s, gMR 0.75, gSR 4, high GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MIB-Chopper v1.0 (TL 8) Copyright 1996 by Onno Meyer Rumor puts the Men In Black into black helicopters, but this white one is much easier to camouflage - a few chameleon panels can display a variety of corporate logos and numbers. The turret between the skids contains a prominent searchlight and a few less obvious sensors. With radar and nav instruments the helicopter can fly at night or in bad weather, and with just one of the turbines it can remain airborne (but it can't hover any more). The mission data goes into computer storage with an attached bomb. The helicopter has a secure sat uplink and a conventional cellular phone. The airframe bears a superficial resemblance to a Bell JetRanger III. The payload assumed five people averaging 200 pounds and 650 pounds of jet fuel (cost $300 per refill). The helicopter is a TL08 vehicle [Vehicles 2nd ed., Nov. 96 errata]. Subassemblies and Body Features: Rotary wing, small turret with limited rotation, two skids, body with good streamlining. Propulsion: 625 KW top-and-tail rotary drivetrain (HP 16, 6,250 lbs. lift and 1,000 lbs. motive thrust). Instruments and Electronics: Medium radio (100 mi., HP 1), cellular phone (100 mi., HP 1), scrambled tightbeam radio (1,000 mi., HP 1), search- light (TuF, 2 mi., HP 4), LLTV (TuF, x10, +3/+6, HP 1), radar (F, 10 mi., scan 17, HP 4), thermograph (TuF, 10 mi., scan 17, HP 4), trans- ponder (HP 1), IFF (HP 1), INS (HP 4), military GPS (HP 1), terrain- following radar (15 yds., HP 2), laser spot tracker (TuF, HP 2), adv. radar/laser detector (HP 3), IR jammer (jam 4, HP 6), six dischargers (HP 6), two minicomputers (C3, HP 6) with two terminals (HP 10). Miscellaneous Components: Compact fire suppression, self destruct ("50mm", 6d*8 explosive damage). Controls: Computerized. Crew Stations: Two pilots with with full flight controls. Occupancy: Short. Passengers: 3. Crew: 2. Accomodations: 2 normal crew seats and 3 cramped seats. Environment: Environmental control (HP 4). Power: Twin 320 KW HP gas turbines (HP 14, together 38.4 gph jet fuel). 8.47 KW excess power. Fuel: 100 gallon self-sealing tank (HP 40, fire -3), with 100 gallons jet fuel (fire 10) for 156 minutes. Space: 10.85 cf engine access space and 7.12 cf cargo compartment. Volume: Body 216 cf, rotor 4.32 cf, turret 1.1 cf, skids 10.8 cf. Area: Body 250 sf, rotor 48 sf, turret 7 sf, skids 30 sf, total 335 sf. Structure: Light frame. Hit Points: Body 188, rotor 72, turret 5, skids 11 each. Armor: 10 points advanced composite armor. Surface features: Seal, basic chameleon over 60 sf of the body. Statistics: Cost $396,970.5, empty weight 2,350 lbs., usual payload 1,650 lbs., loaded weight 2 tons, volume 232.22 cf, size modifier +3, HT 12. Aerial Performance: Stall speed 0, drag 112, motive thrust 1,000 lbs., top speed 260 mph, aAccel 5 mph/s, aMR 4.5, aSR 4, aDecel 18 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TL8 Powered Infantry Combat Armor (PICA) v1.0 Copyright 1996 by Anthony Jackson (ajackson@iii.com) The PICA/7 (Personal Infantry Combat Armor) was developed on contract to provide a low-maintenance light armor frame for use in a general infantry role; it is intended that PICA troops be used in much the same deployments as conventional infantry, though typical unit size is somewhat smaller. A major factor encouraging its development was the rapid advances in personal thermographs and night-vision gear, plus the need for NBC capabilities in many areas, which combined load frequently exceeds reasonable infantry encumbrance; the addition of sufficient armor to withstand most small-arms fire was a secondary feature. The original design constraints called for a price of under fifty thousand dollars, and a loaded weight of under five hundred pounds (excluding external supplies); it is generally considered startling how close to design specifications the final result actually comes. Comments: this design comes with three hardpoints; however, these are not intended for bombs or missiles -- they are mounting brackets for a battlesuit rifle (on the arm) and for a standard rigid cargo pack. Note that the targeting computer is only usable with a weapon which is at least attached by cable, and preferably bolted on (the HUDWAC also reduces SS by 2). Weapons: the MCR-5 is standard; it is a 12mm caseless carbine with a detachable stock and a set of mounting bolts; Rcl is -3 with the rifle stock, -5 with no stock, nil if mounted; reduce Acc by 3 if no stock. It includes an integral LLTV sight (*5 magnification) and a laser sight; the stock weighs 2 lb, a 50 round magazine of APS weighs 5 lb and costs $54. Stats below are for mounted use, but include a full magazine. Weapon Malf Type Damage SS Acc 1/2D Max Wt RoF Rc ST Cost Shots 12mm MCR-5 Ver. Cr. 12d(2) 14 11 970 5600 16 12* -- 12 2200 50 Body features and Subassemblies: Turret (limited rotation with 30 degrees front slope), two arms, two legs, torso (with 30 degrees front slope). Drivetrain: 0.5 kW TL8 2-legged drive train (legs; HP 3 each) Weapons: None, but usually mounts the MCR-5 (see). Instruments and Electronics: Medium radio with scrambler (Tu, 100 mi, HP 1), Light Amplification (TuF), Thermograph (TuF, 1 mi., scan 11, HP 1), Surveillance Sound Sensor (Tu, 2 levels, HP 1), IFF (To, HP 1), GPS (To, HP 1), HUDWAC (Tu), Radar/laser detector (Tu,HP 1), Compact small computer (To,HP 1, complexity=2) Programs: Datalink, Navigation, Damage control, Targeting +3. Miscellaneous Equipment: Two ST 20 arm motors (0.1 kW each, HP 2 each). Controls: Computerized. Crew Stations: "Operator". Occupancy: Short. Accomodation: Battlesuit seat for 180-lbs. user. Environmental System: NBC kit (HP 2, uses 0.25 kW) Power: 1 kW ceramic supercharged engine (To, HP 1, uses 0.03 gph multifuel), 2,000 kWs TL8 advanced battery(To,HP 1), lasts 30 minutes. Fuel: Self-sealing light 0.6 gallon tank(To, HP 2, fire -2). 0.6 gallons diesel fuel (fire 7) lasts 20 hours. Spaces: 0.08 cf access space for engine; approx. 0.01 cf waste space in most locations. Volumes: Head 0.6 cf, torso 2.75 cf, arms 0.35 cf each, legs 0.75 cf each. Area: Head 5, torso 12, arms 3 each, legs 5 each, total area 33. Frame: Medium very expensive frame. Hit Points: Head 8, torso 18, arms 9 each, legs 8 each. Structural Options: Improved suspension. Armor: Head and Torso PD 4/DR 60 advanced composite, Limbs PD 4/DR 30 advanced composite. Slope gives front head/torso PD 5/DR 90. Surface Features: Sealed, basic IR cloaking, 20 pound hardpoint on right arm, two 40 pound hardpoints on back. Statistics: Cost $61,565, empty weight 362.95 lbs., usual payload 234.05 lbs. (includes 180 lbs. operator and 50 lb weapons/equipment), loaded weight 597 lb (0.3 tons). Volume 5.55 cf, Size +0, HT 11. Repair interval 80 hours. Ground Performance: Top speed 12 mph, gAccel 5 mph/s, gDecel 20 mph/s, gMR 3, gSR 2, very low GP, full off-road speed. Transport Helicopter v1.0 (TL 8) Copyright 1996 by Onno Meyer This big helicopter is outfitted for instrument flights like those used by off-shore oil companies. With little or no modification it could be used for SAR (Search And Rescue). While impressive by 20th century standards, a lack of ECM and stealth makes it useless as military transport. The cockpit seats two pilots and a cargo master (who has a terminal to juggle loading schedules). With a radar, LLTVs and good navigation the helo is well suited for night or ocean flying. Notable are two equipment racks for additional electronics (like inertial navigation or non-standard GPS). The cargo bay has 37 seats and the space to hold even more people. A winch for rescue operations hangs over one of the doors. The helicopter lacks the ramp for bulk cargo, but it has an attachment point rated for 15 tons, well within the limits of the dual turbines. The helicopter is a TL08 vehicle [Vehicles 2nd ed., Nov. 96 errata]. Subassemblies and Body features: Body with good streamlining, two "fuel" pods, top-and tail rotor and six retractable wheels. Propulsion: 7,950 KW top-and-tail rotary drivetrain (HP 100, 79,500 lbs. lift, 12,720 lbs. motive thrust). Instruments and Electronics: Four long-range radios (1,000 miles, HP 2), two LLTVs (F/B, x3, +2/+3, HP 1), radar (F, 25 mi., scan 19, HP 6), two sets of navigation instruments (HP 4), two transponders (HP 1), two GPS (HP 1), two radar detectors (HP 1), three minicomputers (C3, HP 6) with three terminals (HP 10). Software: Computer navigation, datalink, routine vehicle operation (C3, skill 13). Miscellaneous Components: Compact fire suppression, winch (ST 70, 70 yds., HP 14), refueling probe (HP 18), two 4-cf modular sockets. Controls: Computerized. Crew Stations: Two "Pilots" with flight controls and one "Cargo Master" with computer access. Occupancy: Short. Passengers: 37. Crew: 3. Accomodations: 3 roomy crew stations and 37 cramped seats: Environmental System: Environmental control (HP 16). Power: Twin 4,000 KW HP gas turbines (HP 75, together 480 gph jet fuel). Two 1,200 gallon tanks (HP 200, self-sealing, fire -3) with 2,400 gal. jet fuel (fire 10) for five hours. 33.24 KW excess power. Space: 128.4 cf maintenance access and 980 cf cargo/passenger space. Volume: Body 3,225 cf, pods 180 cf each, rotor 64.5 cf, wheels 161.25 cf. Area: Body 1,500, pods 200 each, rotor 300, wheels 200, total area 2,400. Structure: Medium frame. Hit Points: Body 2,250, pods 300 each, rotor 900, wheels 100 each. Armor: 8 points advanced composite armor. Surface features: Seal, 30,000-pound hardpoint, not tapped. Statistics: Empty weight 12 tons, usual payload 12 tons, loaded weight 24 tons, volume 3,649.5 cf, size modifier +6, Cost $2,466,600, HT 12. Aerial Performance: Stall speed 0 mph, drag 800, top speed 300 mph, aAccel 5 mph/s, aDecel 18 mph/s, aMR 4.5, aSR 5. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is the original spaceplane. It had serious bugs: Saenger Type I Booster v1.0 and Saenger Type I Orbiter v1.0 (TL 08) Copyright 1996 by Onno Meyer The system proposed by Eugen Saenger works similar to the NASA Shuttle concept, but instead of disposable tanks and rockets the lower stage of the launch system is a complete aircraft. The booster has distinctive high-lift delta wings and a slim fuselage with six afterburning turbo-ramjets. It carries over 100 tons of kerosene for a flight of less than an hour. The orbiter is a sleek lifting body with few external features. It consists mostly of the rocket engines, a pair of large fuel tanks and the composite shell that allows re-entry. The cabin of the orbiter holds ten crew and passengers plus about four tons of cargo. They can enter and leave through a little airlock, but the exterior hatch has the usual tube attachment points for easy transfer. The orbiter lacks the accomodations of the old NASA Shuttle or even an airliner since it is strictly a short-range vehicle. After take-off from an equatorial airport, the booster accelerates and climbs on a carefully planned flightpath to Mach 6, where the afterburners kick in for a final push to Mach 8. Then the orbiter separates on the way to LEO and the booster flies home. The orbiter has a delta-V of 5,780 m/s. About 5,300 m/s are expended to get into orbit, a nine-minute burn at two G (full thrust with nearly empty tanks would give bone-crushing twelve G). In LEO, six maneuvering thrusters take over and fly the orbiter to the final destination. Care has to be taken to conserve fuel, because the remainder is used to get the orbiter into the upper atmosphere, where aerobraking takes it down to a dead-stick landing. A fuel load is $97,200 for the booster and $33,407.5 for the orbiter. The maintenance keeps eight to ten people busy and crews need salaries as well. Nevertheless, the launch cost is down to some $300 per pound. The vehicles are TL08 designs [Vehicles 2nd edition, Nov. 96 errata]. BOOSTER: Subassemblies and Body Features: Two STOL wings, twelve retractable wheels and radical streamlining. Propulsion: Six 60-ton turbo-ramjets with afterburner (HP 300, 5,400 gph or 18,900 gph jet fuel each). Instruments and Electronics: Four long-range radios (1,000 mi., HP 2), two LLTVs (15-power, +4/+7, HP 2), radar (F, 20 mi., scan 19, HP 6), four transponders (HP 1), two GPS (HP 1), two radar detectors (HP 1), four hardened minicomps (C3, HP 11) with four terminals (HP 10). Misc. Component: External cradle (rated for 100 tons, HP 400). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, "Navigator" and "Engineer" with computer terminals. Occupancy: Short. Crew: Four. Accomodations: Four normal workstations. Environmental System: 4*6h limited lifesystem (HP 13). Safety System: Ejection capsule. Power: 8 MWs advanced battery (HP 2). Fuel: Two 12,000 gallon wing tanks (self-sealing, HP 1,000, fire -3) and a 8,400 gallon fuselage tank (self-sealing, HP 800, fire -3). 32,400 gal. jet fuel (fire 10) for one hour (less on afterburner). Space: 2,013 cf engine access space, 140.6 cf empty (crew access) space. Volume: Body 9,030 cf, wings 1,800 cf each, wheels 451.5 cf. Area: Body 3,000, wings 2,000 each, wheels 400, total area 7,400. Structure: Heavy frame. Structural Options: Improved suspension and brakes. Hit Points: Body 9,000, wings 6,000 each, wheels 200 each. Armor: 25 points advanced composite armor. Surface Features: Seal. Statistics: Empty weight 108.9 tons, fuel weight 105.3 tons, payload 100.8 tons, loaded weight 315 tons, volume 12,630 cf, size modifier +7, Cost $90,104,840, HT 8. Ground Performance (with Orbiter): Top speed 475 mph, gAccel 21 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP. Aerial Performance (with Orbiter): Stall speed 260 mph, drag 175+50, top speed 4,900 mph, aAccel 23 mph/s, aMR 4.5, aSR 7, aDecel 18 mph/s. Aerial Performance (with Orbiter, using afterburner): Top speed 6,000 mph, aAccel 34 mph/s. ORBITER: Subassemblies and Body Features: Lifting body with radical streamlining, three retractable wheels, overall "very fine" construction. Propulsion: Two 100-ton liquid fuel rockets (each HP 75, 220,000 gph) and six vectored 200-pound liquid fuel rockets (each HP 1, 220 gph). Instruments and Electronics: Four long-range radios (1,000 miles, HP 2), four tightbeam radios (1,000 mi., HP 1), eight LLTVs (10-power, +3/+6, HP 1), radar (F, 20 mi., scan 19, HP 4), four transponders (HP 1), two INS (HP 4), four GPS (HP 1), two radar detectors (HP 1), four hardened minicomps (C3, HP 11) with two terminals (HP 10). Misc. Components: One-person airlock, parachute (rated 25 tons, HP 50). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls. Occupancy: Short. Passengers: Eight. Crew: Two pilots. Accomodations: Two cramped crewstations, eight cramped seats. Environmental Systems: Two 10 man-day limited lifesystems (HP 60). Power: 15 KW fuel cell (HP 10, uses 1.95 gph H and 0.975 gph LOX), 400 MWs advanced battery (HP 24). Fuel: 50 gallon tank (HP 24, fire -2), 25 gallon tank (HP 15, fire -2), Two 8,350 gallon ultralight tanks (HP 800). 50 gallons hydrogen (fire 11), 25 gallons LOX (fire 11) and 16,700 gallons rocket fuel (fire 13) provide 136.63 seconds at full thrust and 25.6 hours electric power. Space: 82.36 cf engine access, 500 cf storage, 263.07 cf empty space. Volume: Body 5,719 cf, wheels 285.95 cf. Area: Body 2,000, wheels 300, total area 2,300. Structure: Advanced XL frame. Structural Options: Improved brakes. Hit Points: Body 750, wheels 75 each. Armor: Advanced composite armor, F4/100 B4/25 R4/25 L4/25 T4/25 U4/100. Surface Features: Seal. Statistics: Empty weight 22,731 lbs., fuel load 167,269 lbs., payload 5 tons, loaded weight 100 tons, volume 5,719 cf, size modifier +6, Cost $100,484,500, HT 8 (12 on reentry). Space Performance (boost phase): sAccel 2 G to 12.12 G, sMR 2 to 12. Aerial Performance (reentry): Stall speed 145 mph, drag 50, top speed n/a, aAccel n/a, aMR 0.25, aSR 4, aDecel 1 mph/s. And here the corrected variant: ESA Arrow I Spaceplane v2.0 (TL 08) Copyright 1997 by Onno Meyer In 2012, the ESA unveiled the first operational Arrow system. The fully reuseable spaceplane consists of the Saenger booster and the Horus orbiter. Originally proposed by Eugen Saenger, this system is a cheaper alternative to the NASA Shuttle concept. In the 2040s, there is no intention to retire the design. The Saenger booster looks like an aircraft, with three massive rocket engines in the rear and mounting brackets for the Horus on top. The cabin of the Horus orbiter holds ten crew and passengers plus about four tons of cargo. They can enter and leave through a little airlock, but the exterior hatch has the usual tube attachment points for easy transfer. The orbiter lacks the accomodations of the old NASA Shuttle or even an airliner since it is strictly a short-range vehicle. The orbiter is secured to the back of the booster plane, and after the usual lengthy count-down, the engines of the booster are ignited. In about 16 seconds the system has reached 525 mph. Since it already burned some 75 tons of fuel, that means it can take off. In the following 55 seconds, it accelerates to almost 7,000 mph before burn-out and orbiter separation. The Saenger now becomes a giant sailplane, but thanks to the large empty tanks it handles quite well. After separation, the Horus accelerates with two G - it could go faster after fuel is expended, but the peak accel of 12 G would be bone-crushing. It expends about 4,900 m/s to make LEO (Low Earth Orbit). That means it has 920 m/s left to rendezvous with the destination and to re-enter the upper layers of the atmosphere. From there, aerobraking takes the orbiter down. A fuel load for the booster is 315 tons and $130,000. The orbiter uses 83.6345 tons and $33,407.5 of fuel. Launch costs depend on crew salaries, frequency of breakdowns and the like, but $300 per pound is a good guess. The vehicle is a TL08 design [Vehicles 2nd edition, July 97 errata]. SAENGER BOOSTER STAGE: Subassemblies and Body Features: Lifting body with radical streamlining, two wings and twelve retractable wheels. Propulsion: Three 500-ton liquid fuel rockets (Bo, HP 250, 1,100,000 gph). Instruments and Electronics: Four long-range radios (1,000 mi., HP 2), two LLTVs (F/B, 15-power, +4/+7, HP 2), radar (F, 20 mi., scan 19, HP 6), four transponders (HP 1), two GPS (HP 1), two radar detectors (HP 1), four hardened minicomps (C3, HP 11) with four terminals (HP 10). Miscellaneous Component: External cradle (rated for 100 tons, HP 400). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, "Navigator" and "Engineer", all in normal crewstations. Occupancy: Short. Crew: As above. Accomodations: Workstations as above. Environmental System: 4*6h limited lifesystem (HP 13). Safety System: Ejection capsule (HP 75). Power: 108 MWs advanced battery (HP 10). Fuel: Two 12,000 gallon light, self-sealing tanks (WiR/WiL, HP 1,000, fire on -2) and a 41,000 gallon light, self-sealing tank (Bo, HP 2,500, fire on -2). 65,000 gallons rocket fuel (fire on 11) for 114.5 seconds at three G. Space: 600 cf engine access space, 1064.6 cf empty space. Volume: Body 13,545 cf, wings 1,800 cf each, wheels 677.25 cf. Area: Body 4,000 sf, wings 1,500 sf each, wheels 500 sf, total area 7,500 sf. Structure: Heavy frame. Structural Options: Improved suspension and brakes. Hit Points: Body 12,000, wings 4,500 each, wheels 250 each. Armor: PD 4, DR 25 advanced composite armor. Surface Feature: Seal. Statistics: Empty weight 74.1 tons, fuel weight 325 tons, payload 100.9 tons, loaded weight 500 tons, volume 17,145 cf, size modifier +7, Cost $94,134,340, HT 7 (12 on touchdown). Ground Performance (with Orbiter): Top speed 765 mph, gAccel 34 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP. Aerial Performance (with Orbiter): Stall speed 620 mph, drag 175+50, top speed 10,000 mph, aAccel variable, aMR 2.5, aSR 6, aDecel 10 mph/s. Aerial Performance (gliding): Stall speed 95 mph, drag 175, top speed 0, aAccel 0, aMR 16, aSR 6, aDecel 64 mph/s. HORUS ORBITER STAGE: Subassemblies and Body Features: Lifting body with radical streamlining, three retractable wheels, overall "very fine" construction. Propulsion: Two 100-ton liquid fuel rockets (each HP 75, 220,000 gph) and six vectored 200-pound liquid fuel rockets (each HP 1, 220 gph). Instruments and Electronics: Four long-range radios (1,000 miles, HP 2), four tightbeam radios (1,000 mi., HP 1), eight LLTVs (10-power, +3/+6, HP 1), radar (F, 20 mi., scan 19, HP 4), four transponders (HP 1), two INS (HP 4), four GPS (HP 1), two radar detectors (HP 1), four hardened minicomps (C3, HP 11) with two terminals (HP 10). Misc. Components: One-person airlock, parachute (rated 25 tons, HP 50). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls. Occupancy: Short. Passengers: Eight. Crew: Two pilots. Accomodations: Two cramped crewstations, eight cramped seats. Environmental Systems: Two 10 man-day limited lifesystems (HP 60). Power: 15 KW fuel cell (HP 10, uses 1.95 gph H and 0.975 gph LOX), 400 MWs advanced battery (HP 24). Fuel: 50 gallon tank (HP 24, fire -2), 25 gallon tank (HP 15, fire -2), Two 8,350 gallon ultralight tanks (HP 800). 50 gallons hydrogen (fire 11), 25 gallons LOX (fire 11) and 16,700 gallons rocket fuel (fire 13) provide 136.63 seconds at full thrust and 25.6 hours electric power. Space: 82.36 cf engine access, 500 cf storage, 263.07 cf empty space. Volume: Body 5,719 cf, wheels 285.95 cf. Area: Body 2,000, wheels 300, total area 2,300. Structure: Advanced XL frame. Structural Option: Improved brakes. Hit Points: Body 750, wheels 75 each. Armor: Advanced composite armor, F4/100 B4/25 R4/25 L4/25 T4/25 U4/100. Surface Features: Seal. Statistics: Empty weight 22,731 lbs., fuel load 167,269 lbs., payload 5 tons, loaded weight 100 tons, volume 5,719 cf, size modifier +6, Cost $100,484,500, HT 8 (12 on reentry). Space Performance (boost phase): sAccel 2 G to 12.12 G, sMR 2 to 12. Aerial Performance (reentry): Stall speed 145 mph, drag 50, top speed n/a, aAccel n/a, aMR 0.25, aSR 4, aDecel 1 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Again the buggy original: Saenger Type II Booster v1.0 and Saenger Type II Orbiter v1.0 (TL 08) Copyright 1996 by Onno Meyer The system proposed by Eugen Saenger works similar to the NASA Shuttle concept, but instead of disposable tanks and boosters the lower stage of the launch system is a complete aircraft. The booster is a jumbo-jet-sized aircraft containing mostly fuel and engines. It can only operate from reinforced concrete runways. The orbiter is a lifting body with few external features. It consists mostly of the rocket engines, large fuel tanks and a composite shell that allows reentry. The cabin of the orbiter holds 20 crew and passengers. A small docking bay holds 30 tons of cargo. While power and life support last for over a day, the accomodations are extremely cramped. After take-off from an equatorial airport, the booster accelerates and climbs on a carefully planned flightpath to Mach 6, where the afterburners kick in for a final push to Mach 8. Then the orbiter separates on the way to LEO and the booster flies home. The orbiter has a delta-V of 5,780 m/s. About 5,300 m/s are expended to get into orbit, a nine-minute burn at two G (full thrust with nearly empty tanks would give bone-crushing twelve G). In LEO, six maneuvering thrusters take over and fly the orbiter to the final destination. Care has to be taken to conserve fuel, because the remainder is used to get the orbiter into the upper atmosphere, where aerobraking takes it down to a dead-stick landing. A fuel load is $259,200 for the booster and $133,622.5 for the orbiter. The maintenance keeps a dozen mechanics busy and crews need salaries as well. Nevertheless, the launch cost is down to some $50 to $100 per pound. The orbiter is a TL08 vehicle [Vehicles 2nd edition, Nov. 96 errata]. BOOSTER: Subassemblies and Body Features: Two STOL wings, twelve retractable wheels and radical streamlining. Propulsion: Eight 90-ton turbo-ramjets with afterburner (HP 400, 8,100 gph or 28,350 gph jet fuel each). Instruments and Electronics: Four long-range radios (1,000 mi., HP 2), five LLTVs (10-power, +3/+6, HP 1), radar (F, 40 mi., scan 20, HP 9), four transponders (HP 1), two GPS (HP 1), two radar detectors (HP 1), four hardened minicomps (C3, HP 11) with four terminals (HP 10). Misc. Component: External cradle (rated for 400 tons, HP 800). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, "Navigator" and "Engineer" with computer terminals. Occupancy: Short. Crew: Four. Accomodations: Four normal workstations. Environmental System: 4*6h limited lifesystem (HP 13). Safety System: Ejection capsule. Power: 8 MWs advanced battery (HP 2). Fuel: Two 86,400 gallon tank (self-sealing, HP 5,000, fire -3). 86,400 gallons jet fuel (fire 10) for 80 minutes (less on afterburner). Space: 4,004 cf engine access space in wings, 255.6 cf empty space. Volume: Body 22,575 cf, wings 4,004 cf each, wheels 1,128.75 cf. Area: Body 5,000, wings 4,000 each, wheels 800, total area 13,800. Structure: Heavy frame. Structural Options: Improved suspension and brakes. Hit Points: Body 15,000, wings 12,000 each, wheels 400 each. Armor: 54 points expensive metal armor. Surface Features: Seal. Statistics: Empty weight 318.8 tons, fuel load 280.8 tons, payload 400.4 tons, loaded weight 1,000 tons, volume 30,583 cf, size modifier +8, Cost $169,209,640, HT 7. Ground Performance (with Orbiter, using afterburner): Top speed 460 mph, gAccel 20 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP. Aerial Performance (with Orbiter): Stall speed 420 mph, drag 325+125, top speed 4,900 mph, aAccel 14 mph/s, aMR 3, aSR 7, aDecel 12 mph/s. Aerial Performance (with Orbiter, using afterburner): Top speed 6,000 mph, aAccel 22 mph/s. ORBITER: Subassemblies and Body Features: Lifting body with radical streamlining, six retractable wheels, overall "fine" construction. Propulsion: Four 200-ton liquid fuel rockets (each HP 125, 440,000 gph) and six vectored half-ton liquid fuel rockets (each HP 3, 1,100 gph). Instruments and Electronics: Four long-range radios (1,000 miles, HP 2), four tightbeam radios (1,000 mi., HP 1), eight LLTVs (10-power, +3/+6, HP 1), radar (F, 50 mi., scan 21, HP 10), four transponders (HP 1), two INS (HP 4), four GPS (HP 1), two radar detectors (HP 1), four hardened minicomps (C3, HP 11) with six terminals (HP 10). Misc. Components: Two-person airlock, space dock (for 800 cf, HP 1,000). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls. Occupancy: Short. Passengers: 18. Crew: Two pilots. Accomodations: Two roomy crewstations, 18 cramped seats. Environmental Systems: Three 20 man-day limited lifesystems (HP 100 each). Power: 25 KW fuel cell (HP 13, uses 3.25 gph LHyd and 1.625 gph LOX), 600 MWs advanced battery (HP 40). Fuel: 150 gallon self-sealing tank (HP 50, fire -3), 75 gallon self- sealing tank (HP 30, fire -3), four 16,700 gallon ultralight tanks (HP 1,200). 150 gallons hydrogen (fire 10), 75 gallons LOX (fire 10) and 66,800 gallons rocket fuel (fire 13) provide 136.63 seconds at full thrust and 46 hours power. Space: 324.8 cf engine access, 937.49 cf empty space. Volume: Body 21,070 cf, wheels 1,053.5 cf. Area: Body 5,000, wheels 800, total area 5,800. Structure: Advanced light frame. Structural Options: Improved brakes. Hit Points: Body 3,750, wheels 200 each. Armor: Advanced composite armor, F4/100 B4/25 R4/25 L4/25 T4/25 U4/100. Surface Features: Seal. Statistics: Empty weight 67,193 lbs., fuel load 668,807 lbs., payload 32 tons, loaded weight 400 tons, volume 21,070 cf, size modifier +7, Cost $86,170,600, HT 7 (12 on reentry). Space Performance (boost phase): sAccel 2 G to 12.12 G, sMR 2 to 12. Aerial Performance (reentry): Stall speed 230 mph, drag 125, top speed n/a, aAccel n/a, aMR 0.25, aSR 5, aDecel 1 mph/s. And here the corrected variant: ESA Arrow II Spaceplane v2.0 (TL 08) Copyright 1997 by Onno Meyer In 2018, ESA augmented their fleet of spaceplanes by the Arrow II, the 'big brother' of the original Arrow (now called the Arrow I). As proposed by Eugen Saenger, the lower stage of this booster/orbiter pair consists of a fully reusable aircraft. There have been proposals for even bigger pairs, but the Arrow II seems certain to fly well into the 2050s. The Saenger booster looks like an aircraft, with twelve massive rocket engines in the rear and mounting brackets for the Horus on top. The cabin of the orbiter holds 20 crew and passengers. A small docking bay holds 30 tons of cargo. While power and life support last for more than a day, the accomodations are extremely cramped. The orbiter is secured to the back of the booster plane, and after the usual lengthy count-down, the engines of the booster are ignited. In about ten seconds the plane has reached 360 mph. Since it already burned some 180 tons of fuel, that means it can take off. In the following 104 seconds, it accelerates to over 7,000 mph before burn-out and orbiter separation. The booster plane now becomes a giant sailplane, but thanks to the large empty tanks it handles quite well. After separation, the Horus accelerates with two G - it could go faster after fuel is expended, but the peak accel of 12 G would be bone-crushing. It expends about 4,900 m/s to make LEO (Low Earth Orbit). That means it has 920 m/s left to rendezvous with the destination and to re-enter the upper layers of the atmosphere. From there, aerobraking takes the orbiter down. A fuel load for the Saenger is 1,300 tons and $520,000. The Horus uses 334.4035 tons and $133,622.5 of fuel. Launch costs depend on crew salaries, frequency of breakdowns and the like, but $100 per pound is a good guess. The vehicle is a TL08 design [Vehicles 2nd edition, July 97 errata]. SAENGER BOOSTER: Subassemblies and Body Features: Lifting body with radical streamlining, two STOL wings and 24 retractable wheels. Propulsion: 12 500-ton liquid fuel rockets (HP 250, 1,100,000 gph). Instruments and Electronics: Four long-range radios (1,000 miles, HP 2), five LLTVs (F/B/R/L/T, 10-power, +3/+6, HP 1), radar (F, 40 mi., scan 20, HP 9), four transponders (HP 1), four GPS (HP 1), four hardened minicomps (C3, HP 11) with four terminals (HP 10). Miscellaneous Component: External cradle (rated for 400 tons, HP 1,000). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, "Navigator" and "Engineer", all in normal crewstations. Occupancy: Short. Crew: As above. Accomodations: Workstations as above. Environmental System: 4*6h limited lifesystem (HP 13). Safety System: Crew escape capsule (HP 75). Power: 108 MWs advanced battery (HP 10). Fuel: Two 80,000 gallon light tanks (WiR/WiL, HP 4,000, fire on -1) and a 100,000 gallon light tank (Bo, HP 4,000, fire on -1). 260,000 gallons rocket fuel (fire on 12) for 114.5 seconds at three G. Space: 2,400 cf engine access space, 413.6 cf empty space. Volume: Body 33,110 cf, wings 12,000 cf each, wheels 1,655.5 cf. Area: Body 6,500 sf, wings 8,000 sf each, wheels 1,000 sf, total area 23,500 sf. Structure: Heavy, cheap frame. Hit Points: Body 19,500, wings 24,000 each, wheels 250 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 50 advanced composite armor. Surface Feature: Seal. Statistics: Empty weight 298 tons, fuel load 1,300 tons, payload 402 tons, loaded weight 2,000 tons, volume 57,110 cf, size modifier +8, Cost $154,621,940, HT 6. Ground Performance (with Orbiter): Top speed 765 mph, gAccel 34 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP. Aerial Performance (with Orbiter): Stall speed 400 mph, drag 562.5+125, top speed 11,440 mph, aAccel variable, aMR 3, aSR 6, aDecel 12 mph/s. Aerial Performance (gliding): Stall speed 60 mph, drag 562.5, top speed 0, aAccel 0, aMR 21.5, aSR 6, aDecel 86 mph/s. HORUS ORBITER: Subassemblies and Body Features: Lifting body with radical streamlining, six retractable wheels, overall "fine" construction. Propulsion: Four 200-ton liquid fuel rockets (each HP 125, 440,000 gph) and six vectored half-ton liquid fuel rockets (each HP 3, 1,100 gph). Instruments and Electronics: Four long-range radios (1,000 miles, HP 2), four tightbeam radios (1,000 mi., HP 1), eight LLTVs (10-power, +3/+6, HP 1), radar (F, 50 mi., scan 21, HP 10), four transponders (HP 1), two INS (HP 4), four GPS (HP 1), two radar detectors (HP 1), four hardened minicomps (C3, HP 11) with six terminals (HP 10). Misc. Components: Two-person airlock, space dock (for 800 cf, HP 1,000). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls. Occupancy: Short. Passengers: 18. Crew: Two pilots. Accomodations: Two roomy crewstations, 18 cramped seats. Environmental Systems: Three 20 man-day limited lifesystems (HP 100 each). Power: 25 KW fuel cell (HP 13, uses 3.25 gph LHyd and 1.625 gph LOX), 600 MWs advanced battery (HP 40). Fuel: 150 gallon self-sealing tank (HP 50, fire -3), 75 gallon self- sealing tank (HP 30, fire -3), four 16,700 gallon ultralight tanks (HP 1,200). 150 gallons hydrogen (fire 10), 75 gallons LOX (fire 10) and 66,800 gallons rocket fuel (fire 13) provide 136.63 seconds at full thrust and 46 hours power. Space: 324.8 cf engine access, 937.49 cf empty space. Volume: Body 21,070 cf, wheels 1,053.5 cf. Area: Body 5,000, wheels 800, total area 5,800. Structure: Advanced light frame. Structural Options: Improved brakes. Hit Points: Body 3,750, wheels 200 each. Armor: Advanced composite armor, F4/100 B4/25 R4/25 L4/25 T4/25 U4/100. Surface Features: Seal. Statistics: Empty weight 67,193 lbs., fuel load 668,807 lbs., payload 32 tons, loaded weight 400 tons, volume 21,070 cf, size modifier +7, Cost $86,170,600, HT 7 (12 on reentry). Space Performance (boost phase): sAccel 2 G to 12.12 G, sMR 2 to 12. Aerial Performance (reentry): Stall speed 230 mph, drag 125, top speed n/a, aAccel n/a, aMR 0.25, aSR 5, aDecel 1 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orbital Transfer Vehicle v1.0 (TL 08) Copyright 1996 by Onno Meyer It makes little sense to use the same re-useable craft for all legs of a journey from Earth to Luna. OTVs ply the spacelanes between earth orbits and lunar orbits. Despite the image problem and radiation of a fission rocket, it is just too useful to ignore. After filling the tank from the payload bay of the shuttle it just unloaded, the OTV can run around at about 0.1 G. While the delta-V of 8,600 m/s would be sufficient to visit Mars or Venus, the living quarters and electronics limit this OTV to the Earth/Moon system. In lunar orbit, it automatically refills the maneuver fuel from a lander. In addition to the airlock, the OTV carries a flexible passage tube to mate with all standardized spacecraft. For cargo handling, a robot arm was provided. The accomodations consist of 20 seats and 10 bunks with little privacy or comfort. The air recycler has no backup, but the OTV won't go far from help. The OTV is a TL08 vehicle [Vehicles 2nd edition, Nov. 96 errata]. Subassemblies: Main body and arm. Propulsion: 5-ton fission rocket (HP 100, uses 1,000 gph water) and two vectored 0.5-ton MOX rockets (HP 5, each burns 1,080 gph). Instruments and Electronics: Four long-range radios (1,000 miles, HP 2), four tightbeam radios (1,000 mi., HP 1), searchlight (1 mi., HP 2), six LLTVs (20-power, +4/+8, HP 2), two radars (F/B, 50 mi., scan 21, HP 10), two sets of navigation instruments (HP 4), two transponders (HP 1), two INS (HP 4), two GPS (HP 1), laser rangefinder (4 mi., HP 1), two advanced radar detectors (HP 2), three hardened microframes (C4, HP 40) with three terminals (HP 10). Misc. Components: Extendable Arm motor (in arm, ST 250, HP 10), two-person airlock (HP 150) with passage tube (HP 75), refueling probe (for MOX fuel only, HP 18). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls. Occupancy: Long. Passengers: 18. Crew: 2. Accomodations: Two normal crewstations, 18 normal seats and ten bunks. Environmental System: Twenty-person full lifesystem (HP 400). Power: 230 KW RTG (HP 60), 1,000 sf solar cells and 100 MWs adv. battery (HP 10). Excess power 2.25/42.25 KW depending on sunlight. Fuel: 2,200-gallon tank (self-sealing, HP 300) and 100-gallon tank (self- sealing, HP 40, fire -3). 2,200 gallons water as reaction mass for two hours 12 minutes and 100 gallons Metal/LOX (fire 6) for 333 seconds. Space: 153 cf engine access space, 2,000 cf cargo, 602.2 cf empty space. Volume: Body 5,500 cf, arm 2 cf. Area: Body 2,000, arm 10, total 2,010. Structure: Very expensive XL frame. Hit Points: Body 750, arm 8. Armor: DR 25 adv. composite armor. Surface Features: Seal, rad shielding. Statistics: Empty weight 17.4 tons, fuel weight 9.95 tons, payload 22.65 tons, loaded weight 50 tons, volume 5,502 cf, size modifier +6, Cost $1,770,525, HT n/a (12 under full thrust). Space Performance: Fission: sAccel 0.1 G to 0.123 G, delta-V 8,600 m/s. Metal/LOX: sAccel 0.01 G, delta-V 33 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lunar Lander v1.0 (TL 08) Copyright 1997 by Onno Meyer In the tradition of the original NASA "Eagle", the Lunar Lander is an unstreamlined box with thin legs and big rockets. Unlike earlier craft, the Lander is based on the moon, where it refuels with local metal/LOX fuel. The inefficient propellant means it takes some 160 tons for a roundtrip to LLO (Low Lunar Orbit), but it is a lot cheaper than imported stuff from Earth. With 4,280 m/s it has enough fuel to give a bit to the OTV it usually meets (using an automated drogue). Much of the instruments are the standard models from the OTV program, a saving both in development costs and spare part stockpiles. The Lander uses two radars for rough navigation (most position-finding is done from mission control) and LLTVs for fine control. The Lander seats 20 people, two of them crew, with nearly 20 tons of cargo. This is about the mass the matching OTV delivers to LLO. The OTV is a TL08 vehicle [Vehicles 2nd edition, Nov. 96 errata]. Subassemblies: Main body and six skids. Propulsion: Four 50-ton MOX rockets (HP 100, burn 108,000 gph each) and four vectored 2-ton MOX rockets (HP 13, burn 4,320 gph each). Instruments and Electronics: Four long-range radios (1,000 miles, HP 2), four tightbeam radios (1,000 mi., HP 1), searchlight (1 mi., HP 2), six LLTVs (20-power, +4/+8, HP 2), two radars (F/B, 50 mi., scan 21, HP 10), two sets of navigation instruments (HP 4), two transponders (HP 1), two INS (HP 4), two GPS (HP 1), laser rangefinder (4 mi., HP 1), two adv. radar detectors (HP 2), three hardened microframes (C4, HP 40) with three terminals (HP 10). Misc. Components: Two-person airlock (HP 150), refueling drogue (HP 60). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls. Occupancy: Short. Passengers: 18. Crew: 2. Accomodations: Two roomy crewstations and 18 cramped seats. Environmental System: Twenty man- day limited lifesystem (HP 100). Power: 50 KW RTG (HP 22) and 75 MWs advanced battery (HP 8). Excess power 23.5 KW. Fuel: Light 26,400-gallon tank (self-sealing, HP 2,000, fire -2). 26,400 gallons metal/LOX (fire 7) for 220 seconds main engine thrust. Space: 219 cf engine access space, 1,600 cf cargo, 319.2 cf empty space. Volume: Body 7,000 cf, skids 350 cf. Area: Body 2,500, skids 300, total 2,800. Structure: Advanced frame. Hit Points: Body 3,750, skids 75 each. Armor: DR 15 adv. composite armor. Surface Features: Seal, rad shielding. Statistics: Empty weight 21.6 tons, fuel weight 158.4 tons, payload 20 tons, loaded weight 200 tons, volume 7,350 cf, size modifier +6, Cost $3,610,850, HT 12 (7 under full thrust). Space Performance: sAccel 1 G to 4.8 G, sMR 1 to 5, delta-V 4,280 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lunar Buggy v1.0 (TL 8) Copyright 1997 by Onno Meyer This buggy looks much like the original NASA design, but it is improved in several areas. The electronics suite is like the rest of the buggy not very redundant. Since the crew must wear spacesuits anyway, that is considered acceptable. A local radio and a bigger tightbeam com keep the crew in touch with their mission control. The LLTV can be linked to the radios and/or the computers (for limited self-steering). For emergencies, the buggy has 24 man-hours of oxygen. Notable are the massive radiothermal generator (RTG) with power for 14 years, an INS and a GPS. If safety and maintenance are neglected, longer trips are possible. A winch helps to cross short stretches of bad terrain. Note that the sticker price for an earthside showroom doesn't include the transport surcharge. The buggy is a TL08 vehicle [Vehicles second edition, Nov. 96 errata]. Subassemblies: Main body and four off-road wheels. Propulsion: 16 kW all-wheel drivetrain (HP 6). Instruments and Electronics: Radio (100 mi., HP 1), long-range tight-beam radio (10,000 mi., HP 6), LLTV (F, ten-power, +3/+6, HP 1), transponder (HP 1), INS (HP 4), GPS (HP 1), two small hardened computers (C2, HP 1) with two terminals (HP 10). Miscellaneous Component: Winch (ST 40, HP 10, 40 yards). Controls: Computerized. Crew Stations: A "Driver" drives, a "Navigator" navigates. Occupancy: Short. Crew: Two. Accomodations: Two exposed crewstations. Environmental System: One man-day limited lifesystem (HP 13). Power: 16 KW RTG (HP 15) and 5 MWs advanced batteries (HP 1). Winch and radios drain the batteries at 0.2/0.01/0.04 KW. Space: 4.68 cf engine access, 40 cf cargo space and 9.72 cf empty space. Volume: Body 100 cf, wheels 20 cf. Area: Body 150, wheels 50, total area 200. Structure: Light, very expensive frame. Structural Option: Improved suspension. Hit Points: Body 122, wheels 19 each. Armor: DR 10 open frame, expensive metal armor. Statistics: Empty weight 0.6 tons, usual payload 0.4 tons, loaded weight 1 ton, volume 120 cf, size modifier +3, Cost $95,630, HT 12. Ground Performance: Top speed 72 mph, acceleration 3 mph/s, deceleration 10 mph/s, gMR 1.25, gSR 5, GP varies (very low on moon), off-road speed varies (2/3 on moon). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sturmhaubitze 42 Ausf. F/G(Sd. Kfz. 142/2) Copyright (C) 1997 by James Lowry (jlowry@tfb.com) With the introduction of the regular 75mm gun on the Sturmgeschuetz III, the infantry was left without a support vehicle. To remedy this, about 1000 Sturmhaubitzen were built concurrently with the Ausf. F and G Sturmgeschuetz. The adjusted cost is pre-WWII even though this variant was developed after the war started. Its main armament is a 105mm howitzer (crit|*|*|no|10|*|8 mi.|1/6|1) with HE (exp.|6d*10[10d]|n/a) and HEAT (sxp.|6d*4(10)|900) in a foward casemate mount. The MG34 machine gun (crit|cr|7d|19|10|1,000|3,900|15*|50) is in a pintle mount on top of the vehicle. I used _Sturmgeschuetz III in Action_ by Bruce Culver as reference. The StuH 42 F/G (v. 1.0) is a TL 6 vehicle [July 96 errata] with a weapon from High Tech, and uses my armor sloping table. Structure: 500 cf standard extra-heavy body (HT 1,200), max. load 45,000 lbs. Tracked suspension with two tracks (DR 9, HT 600). 18 degree sloped front, back, sealed body. Propulsion: 239 KW tracked drivetrain. Power: 239 KW gasoline engine (DR 5, HT 60), uses 7.17 gallons/hour. 4 16.5 gallon self-sealing gas tanks (DR 5, HT 12, fire 10), endurance 9.21 hours. Accomodations: 4 cramped internal seats. Vision: Slits. Crew: 4; driver, gunner, loader, commander. Accessories: Enviromental control, 5 smoke dischargers, tactical radio (intercept +0, 15 mi.). Weaponry: 105mm howitzer (DR 5, HT 100) in forward casemate mount. 25 HE and HEAT rounds. MG34 machine gun ($400, 27 lbs., 3 cf, DR 5, HT 12) in a pintle mount with a DR14 expensive gun shield and 600 rounds. Cargo: 40 cf cargo space, 30 cf access space, 28.03 cf waste space. Armor (F): 468 points expensive armor. F6/147 (slope), R6/84, L6/84, B6/92 (slope), T5/31, U5/45. Armor (G): 168 points advanced laminate armor. 384 points expensive armor. F6/235 (slope), R6/84L, L6/84L, B6/92 (slope), T5/31, U5/45. Statistics (F/G): Cost $167,427/201,027 (adjusted $11,162/13,402), design mass 38,982.5/40,662.5 lbs., max. payload 6,017.5/4,337.5 lbs., max. cargo load 3,600 lbs., current payload 800 lbs., loaded mass 39,782.5/41,462.5 lbs. (19.89/20.73 tons), Size Modifier +4, Radar Signature +4, IR Signature +5, Acoustic Signature +6. Ground Performance: Ground speed factor 12, top speed 27 mph, acceleration 3.25 mph/s, deceleration 20 mph/s, MR .25, SR 7, gets 3.77 miles/gallon. Lunar 'Dozer v1.0 (TL 8) Copyright 1997 by Onno Meyer This construction vehicle has a bulldozer blade at the front, a power shovel in the rear and a small cockpit with an airlock in between - just what you need for the moon ... The 'Dozer has a pair of radios, four LLTVs, navigation and computer gear. With the right software it could drive itself. It has a single seats that is cramped due to the airlock and life support systems - a slip during the conversion of terrestrial design specs, but habitable for a few hours at a time. The heart of the vehicle is a radiothermal generator that solves fuel problems for a long time. Since it is intended for a construction site with nearby shelters, the crew area isn't very rugged or redundant. Note that the sticker price for an earthside showroom doesn't include the transport surcharge. The 'Dozer is a TL08 vehicle [Vehicles second edition, Nov. 96 errata]. Subassemblies: Main body and two tracks. Propulsion: 320 kW tracked drivetrain (HP 50). Instruments and Electronics: Radio (100 mi., HP 1), long-range thight-beam radio (10,000 mi., HP 6), four LLTV (F/B/R/L, x10, +3/+6, HP 1), two transponders (HP 1), two GPS (HP 1), two small hardened computers (C2, HP 1) with one terminal (HP 10). Miscellaneous Components: Compact fire suppression (HP 6), power shovel (ST 80, HP 18), one-man airlock (HP 100). Controls: Computerized. Crew Stations: "Driver" controls everything. Occupancy: Short. Crew: One. Accomodations: One cramped crewstation. Environmental System: One man-day limited lifesupport (HP 13). Power: 335 KW RTG (HP 75) and 1 MWs advanced battery (HP 1). Excess power 13.45 KW. Space: 55.9 cf engine access space and 5.6 cf empty space. Volume: Body 200 cf, tracks 120 cf. Area: Body 250, wheels 150, total area 400. Structure: Very expensive frame. Hit Points: Body 375, tracks 112 each. Armor: DR 12 advanced composite. Surface Features: Seal, bulldozer blade. Statistics: Empty weight 4.8 tons, usual payload 0.2 tons, loaded weight 5 tons, volume 320 cf, size modifier +4, Cost $371,430, HT 12. Ground Performance: Top speed 96 mph, acceleration 6 mph/s, deceleration 20 mph/s, gMR 0.5, gSR 6, GP varies (extremely low on moon), off-road speed varies (full on moon). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lunar Rover v1.0 (TL 8) Copyright 1997 by Onno Meyer This ATV was build for use on the moons and smaller worlds of the solar system, not just for the lunar surface. The front compartment houses up to eight people (usually called "crew" and not "passengers" - no idle hands go on such trips ...). They share four bunks and some 1,000 cf habitable space. Behind them are a pair of nuclear batteries and air for a week (obviously it lasts longer with less crew). The rear is filled with a cargo bay and an airlock. The rover has LLTVs and an imaging radar, good navigation systems and five communicators. Note that the sticker price for an earthside showroom doesn't include the transport surcharge. The rover is a TL08 vehicle [Vehicles second edition, Nov. 96 errata]. Subassemblies: Main body and six off-road wheels. Propulsion: 375 kW all-wheel drivetrain (HP 30). Instruments and Electronics: Two radios (100 miles, HP 1), two tight-beam radios (1,000 mi., HP 1), long-range laser com (10,000 mi., HP 10), two LLTV (F/B, x8, +3/+5, HP 1), low-res imaging radar (F, 5 mi., scan 15, HP 4), navigation instruments (HP 4), two transponders (HP 1), INS (HP 4), two GPS (HP 1), two radar/laser detectors (HP 1), two hardened minicomps (C3, HP 11) with four terminals (HP 10). Miscellaneous Components: Compact fire suppression, winch (ST 220, HP 30, 220 yards), two-person airlock (HP 150). Controls: Computerized. Crew Stations: A "Driver" drives, a "Navigator" navigates, two others have computer access. Occupancy: Long. Crew: Two shifts of four. Accomodations: Eight roomy crewstations and four bunks. Environmental Systems: 56 man-days (i.e. one week) limited lifesystem (HP 200). Power: 10 KW RTG (HP 13, lasts 14 years), 375 KW RTG (HP 75, lasts 14 years). Excess power 1.96 KW. Space: 108.7 cf engine access, 500 cf cargo hold and 320.4 cf empty space. Volume: Body 2,000 cf, wheels 400 cf. Area: Body 1,000, wheels 400, total area 1,400. Structure: Light advanced frame. Structural Options: Improved suspension. Hit Points: Body 1,500, wheels 100 each. Armor: DR 10 advanced composite armor. Surface features: Seal, radiation shielding (body only). Statistics: Empty weight 10 tons, usual payload 5 tons, loaded weight 15 tons, volume 2,400 cf, size modifier +5, Cost $979,700, HT 12. Ground Performance: Top speed 90 mph, acceleration 4 mph/s, deceleration 10 mph/s, gMR 1, gSR 5, GP varies (very low on moon), off-road varies (2/3 on moon). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hagglunds BV-206 oversnow tracked vehicle (TL 7) v1.0 Copyright 1997 by Harald Hansen (haraldh5@hibukid1.hibu.no) This is a vehicle of Swedish design and manufacture. Designed specifically to operate on very cold and/or snowbound conditions, the BV- 206 is a very odd-looking vehicle. It comes in two sections, the forward section containg the engine, driver and 5 passengers, the rear section carrying passengers, cargo or installed equipment. The articulated drive train/link between the two sections allows the BV-206 greater cross-country mobility than any tracked vehicle of similar size, but conventional layout. It is fully amphibious (only preparation is to plug in the botton drain plugs!). The forward section has two doors on either side and two hatches on the roof. The hatch in the center of the roof can have a ring-mounted M2HB HMG (or weapon of similar size and recoil). The rear section has a door on the right side, and a large door on the rear. In US service the vehicle is known as the M973 carrier, cargo, tracked, 1 1/2 ton SUSV (small unit support vehicle). It is widely employed by the armies of Sweden, Norway and Finland, and also in service with other nations, e.g. Canada and Malaysia. A number of variants exist: cargo carrier, signals carrier, mortar carrier, TOW launcher, radar platform and probably some others. It is also available as a civilian vehicle. This vehicle was created with GURPS Vehicles, 2nd edition, November 1st errata. The real-world ground speed is 30 mph, water speed is 2 mph and draft is 3 feet. The gun comes from High Tech, 2nd ed. Subassemblies: Front body, rear body, front tracks, rear tracks, open mount. Propulsion: Two seperate 48 kW tracked drivetrains (fBo, rBo, HP 19 each). Weaponry: One 12.7mm HMG (Om). 500 x 12.7mm ball (probably APEX if Norwegian Army). Miscellaneous: Portable fire extinguisher (fBo, HP 10). Controls: Mechanical, automatic transmission. Crew Stations: "Driver" handles controls from normal crewstation. "Gunner" handles HMG from normal seat. Occupancy: Short. Passengers: 14. Crew: Driver, Gunner. Accomondations: Two normal seats and fourteen cramped seats. Enviromental Systems: Enviromental system for all passangers, separate in each body. Power: 100 kW turbodiesel (fBo, HP 40, uses 4 gph). Powers all systems. Fuel: 2x21 gallons self-sealing fuel tanks (fBo, HP 13, fire -1). 41 gallons diesel fuel (fire 8). 10,5 hours of fuel endurance. Access, Cargo and Empty Space: 23.48 cf access space. 45.02 cf empty space (fBo) and 23.12 cf empty space (rBo). Volumes: fBo 230 cf, rBo 235 cf, Om 1,68 cf, fTr 138 cf, rTr 141 cf. Areas: fBo 225 sf, rBo 228 sf, Om 8 sf, fTr 160, rTr 163, total area 784 sf, structural area 776 sf. Structure: Heavy. Hit Points: fBo 675, rBo 684, Om 16, front tracks 120 each, rear tracks 122 each. Structural Option: Improved suspension. Body Armour: PD 2, DR 3 standard ablative armor. Track Armour: PD 3, DR 6 standard metal armor. Surface Features: Waterproof, camo paint job. Vision: Fair. Details: Windows, side rear view mirrors, doors. Statistics: Empty weight 10,146.75 lbs. Usual internal payload 3,400 lbs. Loaded weight 13,947.75 lbs. (6.97 tons). Size +4. Price $141,975.875. HT 12. Ground Performance: Ground speed 48 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.5. gSR 7. Ground pressure very low. Water Performance: Can float. Drag 579. Top water speed 4 mph. wAccel 0.3 mph/s. wMR 0.25. wSR 4. wDecel 25 (25) mph/s. Draft 7.8 feet. Deep Space Ship v1.0 (TL 08) Copyright 1997 by Onno Meyer The Deep Space Ship was build to cruise around the solar system on a variety of scientific missions. The ship consists of a rotating "ring" which creates much less than one G but nevertheless gravity and a zero-G "core". The core contains the drive and power systems, storage and fuel. It is a stable platform for a pair of massive radars, a pair of radiation imagers (from IR and UV to millimetric bands), an astronomical sensor and a survey sensor. The ring holds spartan quarters for twenty crew, the computer systems and work areas, two complete greenhouse/recycling systems and some room to move about. If the ship travels at 0.0001 G, it can fly for 2.4 AU and come back. In reality, movement within the system, the use of gravity assists, periods of coasting and the like will greatly complicate matters - it could make at least two trips to Mars on one fuel load. The ship is a TL08 vehicle [Vehicles 2nd edition, Nov. 96 errata] with reactor fuel from GURPS Space. Subassemblies: Main body and turret with full rotation. Propulsion: 100-pound ion engine (HP 400, uses 0.17 gph cadmium) and ten 2-ton liquid fuel rockets (HP 7, burn 4,400 gph rocket fuel each). Instruments and Electronics: Extreme-range tightbeam radio (Bo, 1 million mi., HP 150), two very-long-range radios (Bo, 10,000 mi., HP 10), two radars (BoF/B, 1,500 mi., scan 30, HP 100), two PESA (BoR/L, 200 mi., scan 25, HP 40), astronomical instrument (BoF, 500-power, +8/+16, HP 18), high-resolution planetary survey array (BoF, HP 125), four sets of precision navigation instruments (Bo, HP 4), four transponders (Bo, HP 1), five INS (Bo, HP 4), two mil. GPS (Bo, HP 1), two adv. radar/ladar detectors (Bo, HP 3), four hardened mainframes (Tu, C5, HP 60) with 20 terminals (Tu, HP 10). Misc. Components: Compact fire suppression (4 units), planetology lab (Tu, HP 600), two mini-workshops (Tu, engineering HP 175, electronics HP 150), operating room (Tu, 1 table, HP 250), two-person airlock (Tu, HP 150), four-person airlock (Bo, HP 250). Controls: Computerized. Crew Stations: "Pilot" with flight controls and 19 various crew/science positions with computer terminals. Occupancy: Long. Crew: 20. Accomodations: Twenty roomy crewstations and twenty bunks. Environmental Systems: Two 20-person total lifesystems (Tu, HP 1,000). Power: Two 33 MW fission plants (Bo, HP 1,200) and 300 KW RTG (Bo, HP 75). Excess power 135.9 KW. Fuel: Six 612-gallon tanks (Bo, self-sealing, HP 125) and one 1,600-gallon tank (Bo, self-sealing, HP 250, fire -3). 3,672 gallons cadmium for 30 months and 1,600 gallons rocket fuel (fire on 10) for 261 seconds of maneuvering thrust. 33 nuclear fuel rods (Bo, HP 40 each). Space: 11,768.2 cf maintenance access space, 8,000 cf storage, 562.42 cf plus 1,296 cf empty space. Volume: Body 30,000 cf, turret 10,000 cf. Area: Body 6,500, turret 3,000, total area 9,500. Structure: XL frame. Hit Points: Body 2,438, turret 1,125. Armor: 50 points advanced ablative armor. Surface Features: Seal, radiation shielding, four two-ton hardpoints. Statistics: Empty weight 439,976 lbs., fuel weight 460,024 lbs. (including fuel rods), payload 50 tons, loaded weight 500 tons, volume 40,000 cf, size modifier +8, Cost $46,220,820, HT n/a (12 under full thrust). Space Performance: Ion drive: sAccel 0.0001 G, delta-V 87,559 m/s. Rocket drive: sAccel 0.02 G, delta-v 52 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Prototype Hyperdrive Craft v1.0 (TL 8) Copyright 1997 by Onno Meyer Using ill-understood alien technology, this design represents the first step to the stars. The biggest part of the ship is the so-called 'core'. The section holds the hyperdrive, the vast array of power cells and the fission plants that feed it, the realspace drive unit with four fission rockets, six maneuver thrusters and the tanks, sensor arrays and radios, storage space (including the big 15'x15'x50' spacedock) and one of the greenhouse complexes. The rotating 'ring' maintains much less than a G, but it helps to work and live in space for long times. The crew has to hot-bunk with three or four men in each two-bed cabin, but ample work and recreational areas make life endurable. The ring contains the second greenhouse complex and four mainframe computers which control most of the ship. A notable feature are ten hidden strategicmissiles. The designers of the ship were not aware of the effects advanced SDI systems would have on the missiles. A skeleton crew would consist of bridge and engineering watch officers and mechanics doing ongoing maintenance, nine people with 16-hour workdays. Much more realistic is a crew of 20-30 spacers and 10-20 scientists - this allows shipboard analysis of sensor data, second opinions on the bridge and less exhausting shifts. The starship is a TL08 vehicle [Vehicles 2nd edition, Nov. 96 errata]. Subassemblies: Main body (aka 'core', Bo) and turret (aka 'ring', Tu). Propulsion: Six vectored 10-ton liquid-fuel rockets (Bo, HP 20, use 22,000 fuel gph each), four 25-ton fission rockets (Bo, HP 200, use 5,000 gph water each) and 1,000-ton early hypershunt (Bo, HP 600, uses 20 MW). Weaponry: Ten concealed single-shot 250mm SGM launchers (BoU, HP 125 ea.). Instruments and Electronics: Two extreme-range radios (Bo, 100,000 miles, HP 50), two extreme-range tightbeam radios (Bo, 1 million mi., HP 150), two long-range lasercoms (Bo, 2,000 mi., HP 10), two radars (BoF/BoB, 1,600 mi., scan 30, HP 100), two thermographs (BoT/BoU, 800 mi., scan 28, HP 75), high-resolution survey array (BoF, HP 125), astronomical sensor array (BoF, 1,000-power, +9/+18, HP 30), four sets of precision navigation instruments (Bo, HP 4), four IFF (Bo, HP 1), six INS (Bo, HP 4), four military GPS (Bo, HP 1), laser rangefinder (BoF, 40 miles, HP 5), two advanced radar/ladar detectors (Bo, HP 3), four robotic, hardened mainframes (Tu, C5, HP 60) with 40 terminals (Tu, HP 10). Software: Cartography, damage control (C4, +4), database (331.15 GB maps and recogition files), datalink, gunner (skill 12 or +2), routine vehicle operation (C5, skill 15), sensor operation [4] (C4, skill 15), targeting (+2), transmission profiling. Miscellaneous Components: Compact fire suppression (HP 6, six plus two units), xenobiology lab (Tu, HP 600), two workshops (engineering: Tu, HP 400; electronics: Tu, HP 300), operating room (Tu, three tables, HP 500), lounge (Tu, 200 sf, HP 1,000), two-person airlock (Tu, HP 150), six-person airlock (Bo, HP 300), spacedock (Bo, 6,000 cf of subcraft, HP 4,000), two refueling probes (Bo, HP 18). Controls: Computerized. Crew Stations: Three "Pilots" with full flight controls, 37 others with computer network terminals. Occupancy: Long. Crew: As above. Accomodations: 40 roomy crewstations and 12 cabins. Environmental Systems: Two 40-person total lifesystems (Bo/Tu, HP 2,000 each). Power: Four 8 MW fission plants (Bo, HP 500) and 720,000 MWs rechargeable power cells (Bo, HP 600). Realspace excess power 30,381.9 KW. Fuel: 100,000 gallon light tank (Bo, self-sealing, HP 4,000), 5,000 gallon tank (Bo, self-sealing, HP 500, fire -3). 100,000 gallons water for 5 h at full thrust and 5,000 gallons rocket fuel (fire on 10) for 818 seconds of maneuver thrust. Space: 8,792 cf engine access, 28,570.2 + 3,678 cf empty or storage space. Volume: Body 80,000 cf, turret 20,000. Area: Body 12,000 sf, turret 5,000 sf, total 17,000 sf. Structure: Extra-light robotic frame. Hit Points: Body 4,500, turret 1,875. Armor: Advanced ablative armor, all faces 4/400. Surface Features: Seal, radiation shielding, two 13-ton hardpoints. Statistics: Empty mass 400 tons, fuel mass 450 tons, payload 150 tons, loaded mass 1,000 tons, volume 100,000 cf, size modifier +8, Cost $458,000,000, HT n/a (9 under full thrust). Space Performance: Fission: sAccel 0.1 to 0.174 G, sMR 0 to 0.25, delta-V 23 km/s. Liquid Fuel: sAccel 0.01, delta-V 81 m/s. TL8 Early Hypershunt Usually faster-than-light tech is reserved for TL 9. These stats try to describe a TL 9 design constructed with TL 8 hardware. GMs should be creative with irritating side effects. Weight per ton of capacity: 40 lbs. Cost per ton of capacity: $400,000 Initial energy per ton of capacity: 720,000 KWs Continuous energy per ton of capacity: 20 KW TL8 Space to Ground Missile, 250mm (v1.0, OM, 1/97) This stealthed missile was designed for orbital bombardment. With a delta-V of 9,600 m/s it can kill enough velocity for a re-entry from low orbits. The inertial/optical tracker matches landmarks with map files to destroy infrastructure targets with the megaton warhead. Game mechanics: Normal megaton warhead, BOH seeker, stealth. 250mm SGM in disposable tube 1,500 lbs. 30 cf $1,192,700 Malf Guid. Type Damage Speed End Max Skill SS RoF Crit BOH Exp 12d*2,000,000,000 1,600 91 145,600 15 25 1NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bandii "Jonto"-Class Utility Shuttle v1.0 (TL 09) Copyright 1997 by Onno Meyer An utility transport for the fierce world of interstellar commerce. The "Jonto" can operate far from spaceports and take care of itself. The flight deck holds two pilots, two electronics operators (doing jobs like navigation and sensor operation) and two observer positions with comp access. The next compartment is the large payload area with 24 seats along the sides, two airlocks and the subcraft bay that can hold ground vehicles up to 1,500 cf. The shuttle is lifted by a pair of vectored fusion thrusters. At very high speeds, lift from the aerodynamic frame allows all power to be devoted to acceleration. The fuel is sufficent for two or three orbit-surface-orbit flights to earthlike worlds, but loiter time over the LZ is limited. The shuttle can take care of itself: It has four cyberslaved lasers for missile defense, a so-called "probe bay" that could hold missiles and basic ECM. A cavity in the nose is prepared to take a "Uhjultyy Juhmla Coba Yula- Pota" laser (HP 150) in a fully stabilized casemate mount (HP 125) with a targeting sensor (passive radar, 160 miles, scan 24, HP 13). It can fire 46 times from the power slugs. This upgrade adds $1,112,400 to the pricetag and two tons to the empty mass. The shuttle is a TL09 vehicle [Vehicles 2nd edition, Nov. 96 errata]. Energy storage is limited to power slugs (see GURPS Cyberworld). Subassemblies and Body Features: Lifting body with excellent streamlining, four retractable skids. Propulsion: Twin 90-ton vectored fusion rockets (HP 300, use 3,600 gph water each). Weaponry: Four "Shu Gota Juhmla Tere-Tere-Opa" lasers (F/B/R/L, HP 18 ea.) in fully stabilized cyberslaves (HP 19 ea.), 1-ton weapon bay (HP 100). Instruments and Electronics: Four very-long-range radios with scrambler (100,000 miles, HP 6), two lasercoms (2,000 mi., HP 1), four LLTVs (F/B/T/U, x50, +5/+10, HP 2), two AESA (F/B, 200 mi., scan 25, HP 20), two PESA (R/L, 100 mi., scan 23, HP 16), multiscanner (10 mi., scan 17, HP 10), two sets of navigation instruments (HP 4), four IFF (HP 1), two INS (HP 2), terrain-following radar (HP 1), two advanced radar/ladar detectors (HP 3), deceptive radar jammer (jam 8, HP 16), IR jammer (jam 8, HP 10), seven dischargers (HP 6), four robotic, hardened microframes (C5, HP 20) with ten terminals (HP 6). Software: Database (349.9 GB maps), datalink, five gunner (skill 12 or +2), electronics operation (sensors) [4] - skill 15, electronics operation (commo) [4] - skill 15, routine vehicle operation (C5, skill 15), five targeting (+2). Misc. Components: Compact fire suppression (HP 6), two two-bandii airlocks (HP 150), hangar (for 1,500 cf of subcraft, HP 1,200), refueling probe (HP 18). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls and eight additional stations with with computer terminals. Occupancy: Short. Crew: Variable. Accomodations: Ten normal crewstations and twenty cramped seats. Environmental Systems: 30 bandii-day limited lifesystem (HP 100). Power: 500 KW nuclear power unit (HP 30) and 4 GWs rechargeable power slug (HP 60). Excess power 361.25 KW. Fuel: Two 4,200 gallon self-sealing tanks (HP 500). 8,400 gallons water for 70 minutes at full thrust. Space: 553.5 cf engine access, 211.6 cf wasted space. Volume: Body 8,707.5 cf, skids 435.375 cf. Area: Body 3,000 sf, skids 400 sf, total area 3,400 sf. Structure: Heavy, very expensive, robotic frame. Hit Points: Body 9,000, skids 300 each. Armor: 120 points advanced laminate armor. Surface Features: Seal, basic IR cloaking, basic stealth, rad shielding. Statistics: Empty weight 44.3 tons, fuel load 35.7 tons, payload 20 tons, loaded weight 100 tons, volume 8,707.5 cf, size modifier +6, Cost $29,000,000, HT 12. Aerial Performance: Stall speed 0, motive thrust 80/180 tons, drag 150, top speed 4,240 mph, aAccel 36 mph/s, aMR 2, aSR 4, aDecel 8 mph/s. Space Performance: sAccel 1.8 to 2.8 G, sMR 1.8 to 2.8, delta-V 92 km/s. Standard equipment: TL9 Bandii "Shu Gota Juhmla Tere-Tere-Opa" Laser (v1.0, OM 2/97) A moderately accurate, rapid-firing laser without really sensitive technology. Game mechanics: 400 KJ very-long-range rainbow laser. "Shu Gota Juhmla Tere-Tere-Opa" Laser 100 lbs. $20,000 2 cf Malf Type Damage SS Acc 1/2D Max RoF Power Ver Imp 5d 20 24 16,000 32,000 16 14,400 KW Optional upgrade: TL9 Bandii "Uhjultyy Juhmla Coba Yula-Pota" Laser (v1.0, OM 2/97) A space combat weapon for small craft. Game mechanics: Compact 38.4 MJ extreme-range rainbow laser. "Uhjultyy Juhmla Coba Yula-Pota" Laser 2,400 lbs. $690,000 48 cf Malf Type Damage SS Acc 1/2D Max RoF Power Ver Imp 6d*16 30 32 178 mi. 534 mi. 1 86,400 KW Possible Ordnance: TL9 Bandii "Shu Gota Hoopa" AAM (v1.0, OM 2/97) A cheap and lightweight AAM for paramilitary forces. The APEX warhead is required to harm large craft. Game mechanics: Normal 150mm APEX with cheap, enlarged IIRH seeker. "Shu Gota Hoopa" AAM 400 lbs. $31,600 8 cf Malf Guid Type Damage Speed End Max Skill Crit IIRH Cr/Exp 6d*112(2)/6d*210[10d] 3,600 20 41 mi. 23 TL9 Bandii "Shu Gota Juklar Riee" AAM (v1.0, OM 2/97) This AAM is intended to defend against those 'pesky natives' who dislike bandii trade practices. Game mechanics: Huge 100mm HEPF with ABF and cheap, enlarged OH seeker. "Shu Gota Juklar Riee" AAM 200 lbs. $13,800 4 cf Malf Guid Type Damage Speed End Max Skill Crit OH Exp 6d*188[20d] 2,000 27 30 mi. 21 TL9 Bandii "Huijy Gio Ta Ska Ohhl" ASM (v1.0, OM 2/97) This anti-radiation missile was designed to protect shuttlecraft against large pre-space-age SAM sites - it lacks the stealth and cunning to defeat modern air defenses. Game mechanics: Huge 100mm HEPF with ABF and cheap, enlarged ARM seeker. "Huijy Gio Ta Ska Ohhl" ASM 200 lbs. $29,800 4 cf Malf Guid Type Damage Speed End Max Skill Crit ARM Exp 6d*188[20d] 1,000 80 45 mi. 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Division 5 - Duelist Subcompact v1.0 Copyright 1997 by F. McDonald (Barbarian, brbarian@tezcat.com) Optimized for Div5 dueling (Vehicles with a design price of under $5,000), this tiny subcompact sports a .50 calibre surplus machine gun, a four shot rocket pod, fair armour and not a lot else! It's fuel tank contains just enough fuel for a half hour, more than enough for most arena duels. It would be found in arenas everywhere serving duty as a stock dueling car for Div5 and amateure night events. This design was contructed with G:Vehicles 2nd Edition, with Nov 96 errata. Inspired by, but not compatible with, G:Autoduel 1st Edition, and the designers notes for G:Autoduel 2nd Edition from Pyramid 21. Vehicular components are TL 8, weapons are TL 7. The usual rounding to two significant digits was suspended in favor of using actual calculated numbers. Subassemblies: Standard wheels (4 Wheels). Propulsion: TL8 24.5 kW wheeled drivetrain (HP 6, 24.5 kW). Weaponry: TL7 "Duelist MG" 12.7mm MG (BoF, HP 2). 120 x 12.7mm shots (Bo, HP 1). TL 7 "Duelist Rocket Pod" 40mm (BoF, HP 3). 4 x 40mm Rockets for Pod (Bo, HP 2) Weaponry Accessories: Full stablization for MG (HP 1) and Rocket Pod (HP 1). Cyberslave for MG (HP 2). Casemate mount for Rocket Pod (HP 2). Instruments and Electronics: HUDWAC. Controls: Electronic. Crew stations: "Driver" controls everyhing from cramped crew station. Occupany: Short. Passengers: None. Crew: Driver. Safety System: Seat belt. Power Systems: TL8 24.5 kW Fuel Cell (HP 13, uses 3.185 gph Hydrogen). Fuel: Standard 1.593 Gallon tank (HP 2, fire -2). 1.593 gallons hydrogen (fire 13). Provides 0.5 hours fuel for engine. Access, Cargo and Empty Space: 3.84 cf access space, 0.129 cf empty space. Volumes: Body 29.5 cf, wheels 2.95 cf. Surface Area: Body 57.28, wheels 12.34, total 69.62. Structure: Light, very cheap materials. Hit Points: Body 43, wheels 5 each. Armour: Body 105, wheels 25 standard ablative. Details: Headlights, fair view, 1 door. Statistics: Empty weight 1,064.65 lbs. Usual payload 200.924 lbs. Loaded weight 1,265.6 lbs. (0.633 tons). Volume 32.45 cf. Size modifier +2. Price $4,999.31. HT 12. Ground Performance: Top Speed 100 mph. gAccel 5.0 mph/s. g/Decel 10 mph/s. gMR 1.25. gSR 3. High GP. 1/6 off-road speed. TL7 12.7mm "Duelist MG" (v1.1, Barbarian 2/97) Light automatic machine gun. Shaved down as light as it can go and still retain that 8d-1 punch. Game mechanics: Short-barreled, rifled light automatic. 12.7mm DMG $907.5 12.1 lbs. 0.242 cf 1 solid round 0.3 0.15 lbs. 0.001 cf Malf Type Damage SS Acc 1/2D Max RoF Shots Crit Cr 8d-1 14 10 440 3,000 10 var TL7 40mm "Duelist Rocket" (v1.1, Barbarian 2/97) Game mechanics: Huge HEAT warhead. 40mm 4-shot disposable launcher 7.084 lbs. 0.354 cf $60.42 40mm HEAT rocket 3.22 lbs. 0.0644 cf $74.6 Malf Type Damage SS Acc Speed End 1/2D Max RoF Shots Crit Sxp 6d(10) 12 11 300 1 300 300 4:1 4NR Bandii "Gulhashi"-Class Trader v1.0 (TL 09) Copyright 1997 by Onno Meyer This design is an example of the big bandii ships. It serves as cargo craft, embassy and home for a bandii trading clan - a true flying city. It is often used to establish new routes. Since bandii adapt well to zero-G, the ship has no rotating sections. It is a shapeless blob with two big hangar doors, a cluster of rockets at one end and a docking airlock at the other end. Within, up to 4,000 bandii can live and work for decades. Comfort and the safety margins of the life support should keep the usual crew complement around 2,000. In addition to a few thousand tons of cargo, the ship usually carries five to ten "Jonto"-class shuttles and a few small craft, but each of them cuts into the payload and personal mass allowances - things like toothpaste for thousands of people add up. The propulsion are hot-water fusion rockets (whose reaction mass can be used by the shuttles as well) and a pair of hypershunts. After the FTL jump and the initial approach the mothership rarely moves. Power is provided by four fusion plants. Any one engine or power system is expendable. Sensors for navigation are plain but powerful radars, thermographs and cameras. The mothership has the same missile defense lasers as the shuttles, but no offensive weapons. Only the software directly involved in flight operations is included. The ship is a TL09 vehicle [Vehicles 2nd edition, Nov. 96 errata] using TL 8 power cells. Propulsion: Ten 200-ton vectored-thrust fusion rockets (HP 500, use 8,000 gph water each) and two 20kt hypershunts (HP 2,500, use 200 MW each). Weaponry: 12 "Shu Gota Juhmla Tere-Tere-Opa" lasers (2F/2B/2R/2L/2T/2U, HP 10 each) in fully stabilized cyberslaves (HP 10 each). Instruments and Electronics: Eight extreme-range radios with scrambler (1 million miles, HP 30), four very-long-range lasercoms (200,000 mi., HP 30), two LLTVs (F/B, x2,000, +10/+20, HP 30, fully stabilized), four radars (2F/2B, 2,000 mi., scan 31, HP 75), four thermographs (R/L/T/U, 1,000 mi., scan 29, HP 50), high-resolution planetary survey array (F, HP 75), six sets of precision navigation instruments (HP 4), eight IFF (HP 1), six INS (HP 2), four advanced radar/ladar detectors (HP 3), six robotic, hardened macroframes (C7, HP 150) with 1,000 terminals (HP 6). Software: Cartography, computer navigation, damage control, database (876.3 GB starmaps), datalink, twelve gunner, pilot [16] - skill 14, electronics operation (commo) [4] - skill 17, electronics operation (sensors) [4] - skill 17, twelve targeting (C4, +5), transmission profiling. Misc. Components: Compact fire suppression (400 units, HP 6), ten science labs (anthropology, biochemistry, botany, chemistry, ecology, genetics, physiology, planetology, psychology and zoology, HP 600 each), seven complete workshops (HP 800), operating rooms (20 tables, HP 250 each), 48 automeds (HP 150 each), fifteen 750 sf bars or conference areas (HP 2,400 each), two 3,000 sf holoventure zones (HP 8,000), six 2-bandii airlocks (HP 150 each), three 20-bandii airlocks (HP 600 each), one armored passage tube (PD 3, DR 12, HP 75), two space docks (for 100,000 cf of subcraft each, HP 25,000 each). Controls: Computerized. Crew Stations: Seven "Pilots" with full flight controls and 993 reconfigurable computer workstations. Occupancy: Long. Crew: Variable. Accomodations: 1,000 normal crewstations, 1,800 cabins and 200 luxury cabins. Environmental Systems: Four 1,000-bandii total lifesystem (HP 8,000 each). Power: Four 90 MW fusion plants (HP 1,200 each) and 7.2 terawatt-seconds TL 8 rechargeable power cells (HP 2,500). Hyperspace excess power 119,804.75 KW, realspace excess power 317,804.75 KW. Fuel: Ten 200,000 gallon light self-sealing tanks (HP 6,500 each). 2,000,000 gallons water for 25 hours at full thrust. Space: 61,630 cf engine access, 1,500,000 cf cargo holds, 191,534 cf empty space. Volume: 4,000,000 cf. Area: 150,000 sf. Structure: Light, robotic frame. Hit Points: 112,500. Armor: Advanced ablative armor, F4/3,000, all other faces 4/480. Surface Features: Seal, radiation shielding. Statistics: Empty weight 6,500 tons, fuel load 8,500 tons, payload 5,000 tons, loaded weight 20,000 tons, volume 4,000,000 cf, size modifier +12, Cost $344,000,000, HT 11 under full thrust. Space Performance: sAccel 0.1 to 0.174 G, sMR 0.1 to 0.174, delta-V 115 km/s using all fuel reserves. TL9 Hypershunt Vehicles neglected to describe TL 9 FTL engines, which are supposed to become reliable within that TL. This engine uses the stats for TL 10 drives with more irritating (but no longer dangerous) quirks. TL9 Bandii "Shu Gota Juhmla Tere-Tere-Opa" Laser (v1.0, OM 2/97) A moderately accurate, rapid-firing laser without really sensitive technology. Game mechanics: 400 KJ very-long-range rainbow laser. "Shu Gota Juhmla Tere-Tere-Opa" Laser 100 lbs. $20,000 2 cf Malf Type Damage SS Acc 1/2D Max RoF Power Ver Imp 5d 20 24 16,000 32,000 16 14,400 KW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bandii "Zstuhjya" Workpod v1.0 (TL 9) Copyright 1997 by Onno Meyer It is hard to tell wether this pod is a small spacecraft or a large suit. The "Zstuhjya" is used for maintenance and cargo handling in orbit. The pod uses a miniature fusion rocket and scores of cold-gas thusters for maneuvers. The fusion rocket has a deadly exhaust but long legs, the nitrogen system is short-ranged but harmless. It is difficult to calculate a delta-V since the exact performance depends on the sequence in which the reaction mass is used up, and usually the pod tows something at least part of the time. The workpod has four crude arms to grip containers or anchor it on the surface of larger bandii ships - all their orbital craft have standardized 'handholds' for this purpose. Two lighter arms are then used for repairs. Apart from the fusion rocket, there are few advanced gadgets - the workpod depends on navigational support from a mission control center. The pod is a TL09 vehicle [Vehicles 2nd edition, Nov. 96 errata] using the cold-gas thruster proposed by MA Lloyd and TL08 power cell technology. Subassemblies: Body and six arms (four 'grippers', two 'manipulators'). Propulsion: 200-pound vectored-thrust fusion rocket (uses 4 gph water, HP 9) and ten 20-pound cold gas thrusters (use 100 gph N2, HP 1 each). Instruments and Electronics: Two medium radios (1,000 miles, HP 1), six LLTVs (F/B/R/L/T/U, x10, +3/+6, HP 1), transponder (HP 1), two laser rangefinders (F, 5 mi., HP 1), four hardened, robotic small computers (C3, HP 1) with a terminal (HP 6). Software: Database (0.874 GB repair manuals), datalink, routine vehicle operation (skill 12). Misc. Components: Four arm motors (in gripper arms, cheap, bad grip, ST 20, HP 1), two arm motors (in manipulator arms, cheap, ST 10, HP 1). Controls: Computerized. Crew Station: "Pilot" in cramped crew station. Occupancy: Short. Crew: One. Environmental System: One bandii-day limited lifesystem (HP 10). Power: TL 8 rE cell (270,000 KWs, HP 2) with power for four days. Fuel: Three 50-gallon ultralight tanks (HP 24). 50 gallons water for 12.5 hours and 100 gallons N2 (nitrogen) for 6 minutes at full thrust. Space: 1.88 cf engine access space, 9.85 cf empty/cargo space. Volume: Body 60 cf, grippers 0.12 cf, manipulators 0.06 cf. Area: Body 100 sf, grippers 1.5 sf, manipulators 1 sf, total 108 sf. Structure: Light robotic frame. Hit Points: Body 75, grippers 2 each, manipulators 1 each. Armor: 75 points advanced ablative armor. Surface Features: Radiation shielding, seal. Statistics: Empty weight 704 lbs., fuel weight 425 + 671 lbs., payload 200 lbs., loaded weight 1 ton, volume 60.6 cf, size modifier +2, cost $54,000, HT 12 under full thrust. Space Performance: Fusion sAccel 0.1 to 0.22 G, sMR 0.1 to 0.22. Cold gas sAccel 0.01 to 0.022 G per thruster. Combined delta-V up to 80 km/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bandii "Bachsa"-Class Trader v1.0 (TL 09) Copyright 1997 by Onno Meyer A ship like this is the home of a smaller bandii trading clan. With one shuttle, a fully eqipped "Bachsa" is only about $70 million. The ship carries about 100 tons of crew and supplies, a 100-ton shuttle and 300 tons of cargo. It can house some 200 bandii with marginal comforts. The trader carries a basic science section ("know your customer"), a fully recycling lifesystem for long missions and self-repair capabilities. The sensor suite contains cameras, radars and thermographs with complementing arcs of vision. For missile defense, the "Bachsa" has six lasers. The power comes from a pair of massive isotope batteries. They offer a longer unrefueled lifetime than fission power plants at a better price than fusion plants, but a replacement is required from time to time. The engines are water-based fusion rockets and a single hypershunt - this point failure source was accepted in view of the workshops. The ship is a TL09 vehicle [Vehicles 2nd edition, Jan. 97 errata] using TL 8 power cells. Propulsion: Five 40-ton vectored-thrust fusion rockets (HP 150, use 1,600 gph water each) and a 2,000-ton hypershunt (HP 600, uses 20 MW). Weaponry: Six "Shu Gota Juhmla Tere-Tere-Opa" lasers (F/B/R/L/T/U, HP 10 each) in fully stabilized cyberslaves (HP 10 each). Instruments and Electronics: Four extreme-range radios with scrambler (1 million miles, HP 30), two very-long-range lasercoms (200,000 mi., HP 30), two LLTVs (T/U, x2,000, +10/+20, HP 30, fully stabilized), two radars (F/B, 2,000 mi., scan 31, HP 75), two thermographs (R/L, 500 mi., scan 27, HP 30), medium-resolution planetary survey array (F, HP 11), two sets of precision navigation instruments (HP 4), four IFF (HP 1), two INS (HP 2), four advanced radar/ladar detectors (HP 3), four robotic, hardened mainframes (C6, HP 40) with 70 terminals (HP 6). Software: Cartography, computer navigation, damage control, database (53.8 GB starmaps), datalink, 6*gunner (skill 12), pilot [8] - skill 13, electronics operation (commo) [4] - skill 16, electronics operation (sensors) [4] - skill 16, 6*targeting (C4, +5), transmission profiling. Misc. Components: Compact fire suppression (30 units, HP 6), science lab (anthropology, HP 600), complete workshop (HP 800), operating room (4 tables, HP 250 each), four automeds (HP 150 each), bar and conference room (500 sf and HP 2,000 each), 2-bandii airlock (HP 150), two 10- bandii airlocks (HP 400 each), passage tube (PD 3, DR 12, HP 75), space dock (for 12,000 cf of subcraft, HP 5,000). Controls: Computerized. Crew Stations: Three "Pilots" with full flight controls, 67 computer workstations and 20 other workstations. Occupancy: Long. Crew: Variable. Accomodations: 90 normal crewstations as above, 180 bunks, 19 cabins and a luxury cabin. Environmental Systems: Three 100-bandii total lifesystems (HP 2,000 each). Power: Two 15 MW RTGs (HP 500 each) and 720 GWs TL 8 rechargeable power cells (HP 600). Hyperspace excess power 6,985.5 KW, realspace excess power 25,985.5 KW. Fuel: Ten 20,000 gallon self-sealing tanks (HP 1,500 each). 200,000 gal. water for 25 hours at full thrust. Space: 5,818 cf engine access, 150,000 cf cargo, 28,247.5 cf empty space. Volume: 300,000 cf. Area: 30,000 sf. Structure: Light, robotic frame. Hit Points: 22,500. Armor: Advanced ablative armor, F4/1,500, all other faces 4/300. Surface Features: Seal, radiation shielding. Statistics: Empty weight 650 tons, fuel load 850 tons, payload 500 tons, loaded weight 2,000 tons, volume 300,000 cf, size modifier +9, Cost $29,000,000, HT 12 under full thrust. Space Performance: sAccel 0.1 to 0.174 G, sMR 0.1 to 0.174, delta-V 115 km/s using all fuel reserves. TL9 Hypershunt Vehicles neglected to describe TL 9 FTL engines, which are supposed to become reliable within that TL. This engine uses the stats for TL 10 drives with more irritating (but no longer dangerous) quirks. TL9 Bandii "Shu Gota Juhmla Tere-Tere-Opa" Laser (v1.0, OM 2/97) A moderately accurate, rapid-firing laser without really sensitive technology. Game mechanics: 400 KJ very-long-range rainbow laser. "Shu Gota Juhmla Tere-Tere-Opa" Laser 100 lbs. $20,000 2 cf Malf Type Damage SS Acc 1/2D Max RoF Power Ver Imp 5d 20 24 16,000 32,000 16 14,400 KW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hoverbike (TL 9) v1.0 Copyright 1997 by Anthony Jackson (ajackson@iii.com) While this vehicle was originally intended primarily for high-tech cycle gangs (something nifty for PCs to hit and have blow up) it actually worked out as being a fairly reasonable vehicle; the endurance isn't much if you hover or go flat-out, but at a cruising speed of 60 mph it can reasonably last for ten hours. This is still not a terribly _practical_ vehicle, but it makes a nice alternative to a high performance motorcycle, with substantially superior off-road performance; overall an excellent vehicle for showing off with. The hovercraft is a TL09 vehicle [Vehicles 2nd edition, Jan. 97 errata] with homegrown powercells (0.0004 lbs./kWs, otherwise normal). If you choose to use standard TL 9 powercells, multiply endurance by 5.4. Subassemblies: Body (no features), two flarecraft wings. Drivetrain: Two 65 kW ducted fans (designated as hoverfans) with vectored thrust (WiR, WiL, HP 3 each) and 520 lbs. total thrust. Instruments and Electronics: Medium range radio/cellular phone (Bo, 1,000 miles, Hp 1), radar/laser detector (Bo, Hp 1), small computer, complexity 3 (Bo, Hp 1), terminal (Bo, Hp 6). Miscellaneous Systems: Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" controls vehicle from cycle crewstation. Occupancy: short. Accomodations: One cycle crewstation, one cycle passenger seat. Safety System: G-seat for crewstation. Power: 250,000 KJ rechargeable power cells (Bo, Hp 6) last 32 minutes Volumes: 1.34 cf waste for fangs in each wing, 2.945 cf waste in body, 1 cf cargo space in body. Volumes: Body 6 cf, wings 2 cf each. Areas: Body 20 sf, Wings 15 sf each, total 50 sf. Structure: Light standard frame. Hit Points: Body 15, Wings 11 each. Armor: Advanced metal, PD 3/DR 6 on front and bottom, PD 2/DR 3 on other surfaces. Statistics: Empty weight 364.75 lbs., usual load 200 lbs., loaded weight 564.75 lbs., volume 10 cf, size modifier +0, Price $31,555, HT 11. Ground and Water Performance: None. Air Performance: Stall speed 12 mph, aerial motive thrust 520 lbs., drag 65, top speed 245 mph, aAccel 18 mph/s, aMR 12, aSR 4, aDecel 48 mph/s. Hovercraft Performance: Motive thrust 238 lbs., top speed 165 mph, hAccel 8 mph/s, hMR 5, hSR 4, hDecel 20 mph/s, max. hover altitude 1.8'. Memer & Saret "C4tP8q"-Class Bulk Freighter v1.0 (TL 09) Copyright 1997 by Onno Meyer The Memer and Saret, two symbiotic sentient races, are well adapted to life in space. Not just "life in an orbital station" - they can survive in vacuum. Obviously their ships look strange to other species. Except for the ablative micro-meteorite shielding, the freighter has no proper hull. Nearly all of the volume is taken by cargo holds (75 percent), access corridors (13 percent) and fuel tanks (7.5 percent). The crew lives in tiny compartments in the bow, where they have temperature control but no "life support" as humans would understand it. The crew changes with mission requirements, but about 200 are typical. The sensor suite contains radars, crude but powerful IR sensors, basic survey instruments and a stable LLTV. The computer network contains four mainframes. The freighter has three docking cradles for shuttlecraft, but usually none are carried - it is more economic to use local services. Since the Memer are not exactly a trusting lot, the freighter is armed with offensive and defensive weaponry, from beams to missiles. An ammo load is 25.55 tons and $4,410,000. The ship is a TL09 vehicle [Vehicles 2nd edition, Jan. 97 errata] using TL 8 power cells. Propulsion: Eight 80-ton vectored-thrust fusion rockets (HP 250, use 3,200 gph water each) and a 16kt hypershunt (HP 2,500, uses 160 MW). Weaponry: "S3rAP6" Railgun (F, HP 125) in a fully stabilized casemate (HP 100) with 1,000 APFSDSDU rounds (HP 60), "S2rQI3p" launcher (F, HP 200) with twelve "S2rQI3" missiles (HP 600), four "S4RCA7" lasers (4*F, HP 40) in fully stabilized cyberslaves (HP 40), "S4rTS9" PAWS (F, HP 125) in a fully stabilized casemate (HP 100). Instruments and Electronics: Six extreme-range radios with scramblers (1 million miles, HP 30), sensitive extreme-range radio (10/1 million mi., HP 150), two very-long-range tightbeam radios with scrambler (1 million mi., HP 18), LLTV (F, x400, +8/+15, HP 10, fully stabilized), three radars (F/R/L, 1,500 mi., scan 30, HP 60), three passive IRs (R/L/B, 3,000 mi., scan 32, HP 150), low-resolution planetary survey array (F, HP 4), four sets of precision navigation instruments (HP 4), four IFF (HP 1), six INS (HP 2), two advanced radar/ladar detectors (HP 3), four robotic, hardened mainframes (C6, HP 40) with 200 terminals (HP 6). Software: Cartography, computer navigation, damage control, database (332.3 GB maps), datalink, 6*gunner (skill 12), pilot [8] - skill 13, electronics operation (commo) [4] - skill 16, electronics operation (sensors) [4] - skill 16, 6*targeting (C4, +5). Misc. Components: Five complete workshops (HP 800), operating room (two tables, HP 250 each), ten automeds (HP 150 each), three external cradles (rated for 100 tons, HP 400 each). Controls: Computerized. Crew Stations: Five "Pilots" with full flight controls and 195 computer stations, in cramped crew stations. Occupancy: Long. Crew: Variable. Accomodations: 200 bunks. Environmental Systems: Two 240-person environmental controls (HP 50). Power: Three 80 MW fission plants (HP 1,000 each), 2 MW RTG (HP 150) and 6 terawatt-seconds TL 8 rechargeable power cells (HP 2,500). Hyperspace excess power 21,869 KW, realspace excess power 180,740.55 KW. Fuel: Eight 125,000 gallon self-sealing tanks (HP 5,000 each). 1,000,000 gallons water for 39.0625 hours at full thrust. Space: 26,585.5 cf engine access, 1,500,000 cf cargo holds, 268,436.25 cf empty space. Volume: 2,000,000 cf. Area: 100,000 sf. Structure: Light, very cheap robotic frame. Hit Points: 75,000. Armor: Standard ablative armor, F4/2,708, all other faces 4/500. Surface Features: Basic IR cloaking, basic stealth and rad shielding. Statistics: Empty weight 3,724.45 tons, fuel load 4,250 tons, payload 8,025.55 tons, loaded weight 16,000 tons, volume 2,000,000 cf, size modifier +11, Cost $124,000,000, HT 12 under full thrust. Space Performance: sAccel 0.04 to 0.054 G, sMR 0.01 to 0.054, delta-V 64 km/s using all fuel reserves. TL9 Hypershunt Vehicles neglected to describe TL 9 FTL engines, which are supposed to become reliable within that TL. This engine uses the stats for TL 10 drives with more irritating (but no longer dangerous) quirks. TL9 Memer "S3rAP6" Railgun, 50mm (v1.0, OM 3/97) In space, the hit chance of a railgun drops quickly, but the range is 'infinite'. Game mechanics: Full-power, extremely-long-barreled light automatic. Note: The ranges for planetary firing are listed. "S3rAP6" Railgun 4,500 lbs. 90 cf $940,000 APFSDSDU round 3.1 lbs. 0.031 cf $450 Malf Type Damage SS Acc 1/2D Max RoF Shots Power Ver Cr 6d*80(3) 30 20 19,000 39,000 3 var 84,600 KW TL9 Memer "S2rQI3" Space Combat Missile (v1.0, OM 3/97) It takes a nuke to make sure a starship stays dead - and the Memer like dead foes ... Game mechanics: 200mm one mt nuke, enlarged but cheap IIRH seeker and ARH backup, with slow autoloading launcher. "S2rQI3p" Launcher 8,000 lbs. 160 cf $100,000 "S2rQI3" Missile 4,000 lbs. 80 cf $330,000 Malf Guidance Type Damage Accel Endurance Skills SS RoF Crit IIRH/ARH Exp (nuke) 5 G 218 sec. 27/18 30 1/5 TL9 Memer "S4rCA7" Point Defense Laser (v1.0, OM 3/97) This rapid-pulse laser is intended for missile defense in space. Game mechanics: 900 kJ extreme-range UV laser. "S4rCA7" PD Laser 750 lbs. 15 cf $48,000 Malf Type Damage SS Acc 1/2D Max RoF Power Ver(Crit) Imp 10d 25 24 16,000 32,000 20 36,000 KW TL9 Memer "S4rTS9" Particle Accelerator (v1.0, OM 3/97) This particle weapon is comparatively short-ranged, but a hit will hurt most spacecraft. Game mechanics: 96 MJ extreme-range N-PAWS. "S4rTS9" N-PAWS 4,000 lbs. 80 cf $210,000 Malf Type Damage SS Acc 1/2D Max RoF Power Crit Imp 6d*106 30 26 41,000 123,000 1/2 96,000 KW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "MBT-2025" v2.1 (TL 8) Copyright 1997 by Onno Meyer The European Defense Force needed standardized vehicles, and the "Main Battle Tank 2025" was the first United European AFV program. Like all such designs it was outdated before it was delivered, but it is a solid design. On the mobility side, the tank does 65 mph on roads and respectable 45 mph off-roads. The range under field conditions is about 500 miles. After some preparation, it can ford water up to 10 yards depth. The tank is armed with a FE/Rheinmetall 120mm liquid-propellant gun. This not only allows 120 rounds to be carried, the punch is nearly doubled as well. The secondary MG is now a cyberslaved minigun - it is no longer practical to ride unbuttoned in the age of ICM. With two radars the minigun can attempt point defense as well. The armor sandwich consists of cerametal, with ablative kevlar over the most vulnerable faces and RAPs. The tank carries LLTVs and thermographs as passive sensors, mil-spec radios and seven lasercoms for the SIR 2 data net. The tank has a variety of sensor countermeasures against everything from the naked eye to radar. A full ammo load is 5,640 pounds and $313,200, a tank full of diesel is 3,600 pounds and $720. The MBT is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, two tracks, full-rotation turret with 60 degree front and 30 degree side slopes. Propulsion: 1.5 MW tracked drivetrain (HP 125). Weaponry: "FE-Mini" 7.7mmCL (TuF, HP 4) in a fully stabilized cyberslave mount (Tu, HP 4) with 60,000 rounds APS (Tu, HP 40), "FE Tank Cannon" 120mmLP (TuF, HP 150) with full stabilization (Tu, HP 27), 100 rounds APFSDSDU and 20 rounds HEDP in an anti-blast magazine (Tu, HP 75). Instruments and Electronics: Two scrambled radios (Tu, HP 1, 100 miles), seven laser communicators (Tu, HP 2, 200 mi.), three LLTVs (F/B and 20' periscope on Tu, x50, +5/+10, HP 4), two radars (TuF/B, 10 miles, scan 17, HP 4), two thermographs (TuF/B, 20 miles, scan 19, HP 6), two IFF (HP 1), INS (HP 4), two mil. GPS (HP 1), two HUDWAC, laser rangefinder (TuF, 25 mi., HP 4), two advanced radar/laser detectors (HP 3), six dischargers (HP 6), three genius minicomps (C4, HP 6), three terminals (HP 10). Software: Datalink, 2*targeting (C4, +5), gunner (skill 12), databases (99.2718 GB recognition files). Miscellaneous Components: Full fire suppression system (HP 16). Controls: Computerized. Crew Stations: "Driver" controls MBT, "Commander" and "Gunner" both control weapons and sensors. Occupancy: Short. Crew: Three. Accomodations: Three normal crewstations, two of them half in the turret. Environmental Systems: NBC kit (HP 5). Power: 1.5 MW turbocharged ceramic engine with snorkel (HP 100, burns 45 gph multifuel) and 10 KW ceramic engine (HP 6, burns 0.3 gph). Fuel: 600 gallon tank (self-sealing, HP 125, fire -3). 600 gal. diesel (fire on 6) last for 12 hours move plus 188 hours standby power. 15.9 MWs advanced battery (HP 1). Space: 152.902 cf engine access space, 55.398 and 10.1 cf empty space. Volume: Body 750 cf, tracks 450 cf, turret 336 cf. Area: Body 500 sf, tracks 400 sf, turret 300 sf, total area 1,200 sf. Structure: XH frame. Structural Options: Total compartmentalization, improved suspension. Hit Points: Body 3,000, tracks 1,200 each, turret 1,800. Armor: Advanced laminate armor (F6/800L, TuF6/800L, TuR5/600L, TuL5/600L, all others 4/400L) and advanced ablative armor (additional F6/6,800, B4/800, R4/1,000, L4/1,000, T4/1,000, TuF6/4,000, TuB 4/1,000, TuR5/1,500, TuL5/1,500, TuT 4/1,000), the numbers include slopes. Surface features: Seal, basic emission cloaking, basic stealth, basic chameleon, radiation shielding, reactive armor plates on body/turret. Statistics: Empty weight 109,760 lbs., usual payload 10,240 lbs., loaded weight 60t, volume 1,536 cf, size modifier +5, Cost $7,500,000, HT 10. Ground Performance: Top Speed 65 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, low GP, off-road speed 2/3. TL8 Fabrique Europa FE-Mini, 7.7mmCL (v1.0, OM 11/96) Firing the rounds of the FE-AR, FE-AC or FE-GPMG series, Fabrique Europa designed a vehicular minigun. Game mechanics: Full-power, long-barreled six-barrel gatling. FE-Mini, 7.7mmCL 20 lbs. 0.4 cf $4,500 0.6 KW 100 rounds APS 2 lbs. 0.02 cf $60 Malf Type Damage SS Acc 1/2D Max RoF Ver(C) Cr 9d(2) 17 13 1,200 7,900 100 TL8 Fabrique Europa/Rheinmetall Tank Cannon, 120mmLP (v1.0, OM 11/96) Drawing on the experience of their Rheinmetall subsidiary, FE came up with a tank gun. The 120/L70 smoothbore finally got a reliable electric autoloader. Game mechanics: Full-power, long-barreled smoothbore with electric slow autoloader. Tank Cannon, 120mmLP 4,860 lbs. 97.2 cf $455,400 1 round APFSDSDU 37 lbs. 0.37 cf $2,640 1 round HE 37 lbs. 0.37 cf $440 1 round HEDP 37 lbs. 0.37 cf $660 Round Mode Malf Type Damage SS Acc 1/2D Max RoF APFSDSDU hyper Ver(C) Cr 6d*54(3) 30 17 6,900 22,000 1/6 HE low-v Ver(C) Exp 6d*54[10d] 30 13 1,500 4,900 1/6 HEDP normal Ver(C) Sxp 6d*20(5)[10d] 30 15 3,100 9,800 1/6 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "IFV-2030" v2.1 (TL 8) Copyright 1997 by Onno Meyer Once the tank project was underway, the EDF looked for a new IFV. The "Infantry Fighting Vehicle 2030" was (typical for joint european projects) late and well over budget. Nevertheless, it is a capable design, even if it isn't cutting edge. The IFV matches most of the mobility specifications of the MBT project. The cross-country speed is a bit higher due to a lower ground pressure and the safe fording depth is somewhat lower, only 6 yards. The armament is the classic combination of an ATGM launcher (the EGM multirole missile system), a cannon (the FE chaingun) and a MG-like gun (the FE-Mini proven in the MBT project). A radar allows point defense fire against incoming missiles. The communication suite is compatible to that of the tank, for a full link into the SIR 2 net. The IFV lacks chameleon camouflage or wideband EM cloaking. A full ammo load is 3,620 lbs. and $448,260, a fuel load is 2,160 lbs. and $432. The IFV is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, two tracks, full-rotation turret. Propulsion: 750 KW tracked drivetrain (HP 100). Weaponry: "FE-Mini" 7.7mmCL (TuF, HP 4) in a fully stabilized cyberslave mount (Tu, HP 4) with 16,000 rounds APS (Tu, HP 13), "FE-CG" 40mmCL (TuF, HP 30) in a fully stabilized mount (Tu, HP 6) with 100 APFSDS, 300 HEDP and 100 Beehive (Tu, HP 24), 100mm missile tube (TuF, HP 13) with 25 "EGM Multirole Missiles" (Bo, HP 100). Instruments and Electronics: Two scrambled radios (Tu, HP 1, 100 miles), six lasercoms (Tu, HP 2, 200 miles), three LLTVs (F/B and 10' periscope on Tu, x5, +2/+4, HP 1), radar (TuF, 10 miles, scan 17, HP 4), two thermographs (TuF/B, 10 mi., scan 17, HP 4), two IFF (HP 1), two mil. GPS (HP 1), two HUDWACs, laser rangefinder (TuF, 25 mi., HP 4), two adv. radar/laser detectors (HP 3), six dischargers (HP 6), three genius minicomps (C4, HP 6) with three terminals (HP 10). Software: Database (45.5798 GB recognition files and maps), datalink, two targeting (C3, +4), gunner (skill 12). Miscellaneous Components: Compact fire suppression (HP 6), winch (ST 80, 80 yards, HP 16). Controls: Computerized. Crew Stations: "Driver" controls IFV, "Commander" and "Gunner" both control weapons and sensors. Occupancy: Short. Passengers: Six. Crew: Three. Accomodations: Three normal crewstations, two of them half in the turret, six cramped seats. Environmental System: NBC kit (HP 9). Power: 800 KW turbocharged ceramic engine with snorkel (HP 75, burns 24 gph multifuel). 11,900 KWs advanced battery (HP 2). Excess power 39.79 KW. Fuel: 360 gallon tank (self-sealing, HP 100, fire -3). 360 gal. diesel (fire 6) last for 15 hours. Space: 78.722 cf engine access, 124.138 plus 0.14 cf empty space. Volume: Body 750 cf, tracks 450 cf, turret 60 cf. Area: Body 500 sf, tracks 400 sf, turret 100 sf, total area 1,000 sf. Structure: XH frame. Hit Points: Body 3,000, tracks 1,200 each, turret 600. Structural Options: Improved suspension. Armor: Standard laminate armor (F PD 6, DR 160, all others PD 4, DR 80) covered with expensive ablative armor (F PD 6, DR 1,000, all others except for the tracks PD 4, DR 500). Surface features: Seal, basic IR cloaking, basic sound baffling and basic stealth. Statistics: Empty weight 52,220 lbs., usual load 7,780 lbs., loaded weight 30 tons, volume 1,260 cf, size modifier +5, Cost $1,600,000, HT 12. Ground Performance: Top speed 65, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, very low GP, off-road speed 4/5. TL8 Fabrique Europa FE-Mini, 7.7mmCL (v1.0, OM 11/96) Firing the rounds of the FE-AR, FE-AC or FE-GPMG series, Fabrique Europa designed a vehicular minigun. Game mechanics: Full-power, long-barreled six-barrel gatling. FE-Mini, 7.7mmCL 20 lbs. 0.4 cf $4,500 0.6 KW 100 rounds APS 2 lbs. 0.02 cf $60 Malf Type Damage SS Acc 1/2D Max RoF Ver(C) Cr 9d(2) 17 13 1,200 7,900 100 TL8 Fabrique Europa FE-CG, 40mmCL (v1.0, OM 11/96) This is the Fabrique Europa entry into the AFV market. The 40/L90 chaingun was built for big tracked IFVs. It is extremely reliable, moderately armor-piercing and good for supporting fire. Game mechanics: Full-power, very-long-barreled electric heavy automatic. FE-CG 540 lbs. 10.8 cf $55,500 1 round APFSDS 1.6 lbs. 0.016 cf $76.8 1 round HEDP 1.6 lbs. 0.016 cf $28.8 1 round Beehive 1.6 lbs. 0.016 cf $38.4 Round Malf Type Damage SS Acc 1/2D Max RoF Power APFSDS Ver(C) Cr 6d*13(2) 25 17 3,200 12,000 8 3.84 KW HEDP Ver(C) Sxp 8d(5)[4d] 25 16 2,100 7,700 8 3.84 KW Beehive Ver(C) Imp 3d*7 25 15 210 770 8 3.84 KW TL8 EGM Multirole Missile, 100mm (v1.0, OM 11/96) EGM decided to branch from computers to guided weapons, and their first product was an immediate success. This infrared-guided fire- and-forget missile homes in on ground vehicles and slow aircraft. Game mechanics: Normal HEAT warhead, +2 guidance, breechloader. 100mm Multirole Missile 100 lbs. 2 cf $16,740 Launch Tube 150 lbs. 3 cf $8,750 Malf Guidance Type Damage Speed End Max Skill SS RoF Crit IIRH/PU Sxp 6d*18(10) 1,200 15 18,000 17 20 1/3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "AFV-C3D" v1.0 (TL 8) Copyright 1997 by Onno Meyer Advanced computers make make a Command, Control, Communications and Data Warfare AFV more important, not less. This variant of the "IFV-2030" series replaced the missiles and the troops with staff and electronics. In addition to two radios for local communications, two very-long-range sets put the staff in touch with distant units. Two uplinks track LEO commo satellites. A total of ten lasercoms provide secure links to all units in sight. The navigation system is no longer dependent on GPS sats. All this can be augmented by mission-specific modules like RDFs or cyberdecks. The computers coordinating all this were upgraded. The six rear seats are quite comfortable, at the expense of room to move around - this was considered an acceptable trade-off. A full ammo load is 1,120 lbs. and $29,940, a fuel load is 2,160 lbs. and $432. The AFV is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, two tracks, full-rotation turret. Propulsion: 750 KW tracked drivetrain (HP 100). Weaponry: "FE-Mini" 7.7mmCL (TuF, HP 4) in a fully stabilized cyberslave mount (Tu, HP 4) with 16,000 rounds APS (Tu, HP 13), "FE-CG" 40mmCL (TuF, HP 30) in a fully stabilized mount (Tu, HP 6) with 100 APFSDS, 300 HEDP and 100 Beehive (Tu, HP 24). Instruments and Electronics: Two scrambled radios (Tu, HP 1, 100 miles), two scrambled very-long-range radios (HP 10, 10,000 mi.), two scrambled tightbeam radios (HP 1, 1,000 mi.), ten lasercoms (Tu, HP 2, 200 mi.), three LLTVs (F/B and 10' periscope on Tu, x5, +2/+4, HP 1), radar (TuF, 10 miles, scan 17, HP 4), two thermographs (TuF/B, 10 mi., scan 17, HP 4), precision navigation instruments (HP 4), two IFF (HP 1), two INS (HP 4), two mil. GPS (HP 1), two HUDWACs, laser rangefinder (TuF, 25 mi., HP 4), two adv. radar/laser detectors (HP 3), ten dischargers (HP 6), three genius microframes (C5, HP 6) with nine terminals (HP 10). Software: Database (80.9298 GB recognition files and maps), datalink, fire direction (C5, +6), two targeting (C3, +4), gunner (skill 12), transmission profiling (C5). Miscellaneous Components: Compact fire suppression (HP 6), winch (ST 80, 80 yards, HP 16), two modular sockets (5 cf, HP 17). Controls: Computerized. Crew Stations: "Driver" controls AFV, "Commander" and "Gunner" control weapons and sensors, six "Staff" command unit. Occupancy: Short. Crew: Nine. Accomodations: Nine normal crewstations, two of them half in the turret. Environmental System: NBC kit (HP 9). Power: 800 KW turbocharged ceramic engine with snorkel (HP 75, burns 24 gph multifuel). 11,900 KWs advanced battery (HP 2). Excess power 38.87 KW. Fuel: 360 gallon tank (self-sealing, HP 100, fire -3). 360 gal. diesel (fire 6) last for 15 hours. Space: 78.722 cf engine access, 83.138 plus 2.34 cf empty space. Volume: Body 750 cf, tracks 450 cf, turret 60 cf. Area: Body 500 sf, tracks 400 sf, turret 100 sf, total area 1,000 sf. Structure: XH frame. Hit Points: Body 3,000, tracks 1,200 each, turret 600. Structural Options: Improved suspension. Armor: Standard laminate armor (F PD 6, DR 160, all others PD 4, DR 80) covered with expensive ablative armor (F PD 6, DR 1,000, all others except for the tracks PD 4, DR 500). Surface features: Seal, basic IR cloaking, basic sound baffling and basic stealth. Statistics: Empty weight 53,220 lbs., usual load 6,780 lbs., loaded weight 30 tons, volume 1,260 cf, size modifier +5, Cost $2,300,000, HT 12. Ground Performance: Top speed 65, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, very low GP, off-road speed 4/5. TL8 Fabrique Europa FE-Mini, 7.7mmCL (v1.0, OM 11/96) Firing the rounds of the FE-AR, FE-AC or FE-GPMG series, Fabrique Europa designed a vehicular minigun. Game mechanics: Full-power, long-barreled six-barrel gatling. FE-Mini, 7.7mmCL 20 lbs. 0.4 cf $4,500 0.6 KW 100 rounds APS 2 lbs. 0.02 cf $60 Malf Type Damage SS Acc 1/2D Max RoF Ver(C) Cr 9d(2) 17 13 1,200 7,900 100 TL8 Fabrique Europa FE-CG, 40mmCL (v1.0, OM 11/96) This is the Fabrique Europa entry into the AFV market. The 40/L90 chaingun was built for big tracked IFVs. It is extremely reliable, moderately armor-piercing and good for supporting fire. Game mechanics: Full-power, very-long-barreled electric heavy automatic. FE-CG 540 lbs. 10.8 cf $55,500 1 round APFSDS 1.6 lbs. 0.016 cf $76.8 1 round HEDP 1.6 lbs. 0.016 cf $28.8 1 round Beehive 1.6 lbs. 0.016 cf $38.4 Round Malf Type Damage SS Acc 1/2D Max RoF Power APFSDS Ver(C) Cr 6d*13(2) 25 17 3,200 12,000 8 3.84 KW HEDP Ver(C) Sxp 8d(5)[4d] 25 16 2,100 7,700 8 3.84 KW Beehive Ver(C) Imp 3d*7 25 15 210 770 8 3.84 KW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EGM "Recon Remotely Piloted Vehicle - Medium" v1.0 (TL 8) Copyright 1997 by Onno Meyer EGM provides most of the robotics for the European Defense Force. RPVs are used whenever the gain of sending in humans doesn't warrant the risk, e.g. over petty warlords with handheld SAMs or far behind enemy lines in a 'real' conflict. The RRPV-M looks like a sleek aircraft or cruise missile. In the remote operation mode it is controlled by radio or lasercom, usually from a plane behind friendly lines. In the autonomous operation mode, the computer flies on a pre-programmed flightpath (possibly changed by sensor interpretation, but that feature is unreliable and often disabled). The RRPV-M is launched vertically with two solid boosters. Once airborne and over stall speed, it cruises for five hours with a total range of 2,000 miles. The touch-down is done by parachute. A set of boosters is 24 lbs. and $120, a refill of aviation gas is 58.5 lbs. and $18, a replacement parachute is 8 lbs. and $80. The RPV is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Two wings, superior streamlining. Propulsion: 40 KW ducted fan (160 pounds thrust, HP 3) and two solid fuel rockets (400 lbs. thrust each and 10 seconds endurance, HP 1 each). Instruments and Electronics: Scrambled long-range radio (1,000 mi., HP 2), lasercom (200 mi., HP 2), LLTV (F, x20, +4/+8, HP 2), low-res imaging radar (U, 5 mi., scan 15, HP 4), thermograph (U, 10 mi., scan 17, HP 4), IFF (HP 1), INS (HP 4), military GPS (HP 1), terrain-following radar (HP 2), laser designator (10 miles, HP 1), advanced radar/laser detector (HP 3), compact, robotic minicomputer (C3, HP 4). Software: Computer navigation, database (0.045 GB recognition guides), datalink, routine vehicle operation (skill 12), electronics operation (sensors) [1] (skill 7). Misc. Component: Vehicular parachute (800 lbs. rated weight, HP 3). Power: 45 KW turbo HP ceramic engine (HP 6, burns 1.8 gph aviation gas) powering all systems with 2.11 KW excess power. Fuel: 9 gallon tank (HP 8, fire -2). 9 gallons aviation gas (fire 11) last for five hours. Space: 1.78 cf access space and system growth space for future upgrades. Volume: Body 10.4 cf, wings 3.6 cf each. Area: Body 30 sf, wings 22.5 sf each, total area 75 sf. Structure: Light, expensive, robotic frame. Hit Points: Body 22, wings 17 each. Armor: 14 points advanced composite armor. Surface Features: Seal, basic IR cloaking, basic stealth, basic chameleon. Statistics: Empty weight 741.5 lbs., fuel 58.5 lbs., loaded weight 800 lbs., volume 17.6 cf, size modifier +1, Price $420,000, HT 11. Aerial Performance: Stall speed 40 mph, motive thrust 960/160 lbs., drag 7.5, top speed 400 mph, aAccel 4 mph/s, aMR 11, aSR 4, aDecel 44 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "AFV-M" v1.0 (TL 8) Copyright 1997 by Onno Meyer The "Armored Fighting Vehicle - Mortar" was the first major variant of the "IFV-2030" series. For political reasons, a first-generation EM mortar was choosen instead of better conventional weapons like the Light Artillery Rocket System. The AFV carries the minigun and a fixed, non-dismountable mortar. Since the electromag weapon needs vehicle power anyway, this is no loss. The ammo hopper in the turret holds 50 rounds, with 450 more in the former troop bay and missile storage. Armor quality and sensor countermeasures were lowered in a cost-cutting measure, but most of the systems survived, like the commo suite for the SIR 2 network. A full ammo load is 11,320 pounds, the pricetag ranges from $268,600 to $648,600 depending on the ammo mix and a fuel load is 2,160 lbs. and $432. The AFV is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, two tracks, full-rotation turret. Propulsion: 750 KW tracked drivetrain (HP 100). Weaponry: "FE-Mini" 7.7mmCL (TuF, HP 4) in a fully stabilized cyberslave mount (Tu, HP 4) with 16,000 rounds APS (Tu, HP 13), "FE-EM" 120mm electromag mortar (TuF, HP 21) in a fully stabilized high-angle mount (Tu, HP 5) with 50 ready rounds (Tu, HP 30) and 450 stored rounds (Bo, HP 150). Instruments and Electronics: Two scrambled radios (Tu, HP 1, 100 miles), six lasercoms (Tu, HP 2, 200 miles), three LLTVs (F/B and 10' periscope on Tu, x5, +2/+4, HP 1), radar (TuF, 10 miles, scan 17, HP 4), two thermographs (TuF/B, 10 mi., scan 17, HP 4), two IFF (HP 1), two mil. GPS (HP 1), laser rangefinder (TuF, 25 mi., HP 4), two adv. radar/laser detectors (HP 3), six dischargers (HP 6), three genius minicomps (C4, HP 6) with three terminals (HP 10). Software: Database (6.0698 GB maps & recognition files), datalink, fire direction (C4, +5), gunner (skill 12), two targeting (C3, +4). Miscellaneous Components: Compact fire suppression (HP 6). Controls: Computerized. Crew Stations: "Driver" controls AFV, "Commander" and "Gunner" both control weapons and sensors, two "Loaders" load. Occupancy: Short. Crew: Five. Accomodations: Three normal crewstations, two of them half in the turret, and two normal crewstations. Environmental System: NBC kit (HP 6). Power: 800 KW turbocharged ceramic engine with snorkel (HP 75, burns 24 gph multifuel). 43,900 KWs advanced battery (HP 6). Excess power 45.03 KW. Fuel: 360 gallon tank (self-sealing, HP 100, fire -3). 360 gal. diesel (fire 6) last for 15 hours. Space: 78.722 cf engine access, 159.298 plus 4.98 cf empty space. Volume: Body 750 cf, tracks 450 cf, turret 60 cf. Area: Body 500 sf, tracks 400 sf, turret 100 sf, total area 1,000 sf. Structure: XH frame. Hit Points: Body 3,000, tracks 1,200 each, turret 600. Structural Options: Improved suspension. Armor: 120 points expensive metal armor (with slope DR 240 on front). Surface features: Seal, basic IR cloaking, basic sound baffling. Statistics: Empty weight 45,520 lbs., usual load 14,480 lbs., loaded weight 30 tons, volume 1,260 cf, size modifier +5, Cost $1,500,000, HT 12. Ground Performance: Top speed 65, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, very low GP, off-road speed 4/5. TL8 Fabrique Europa FE-Mini, 7.7mmCL (v1.0, OM 11/96) Firing the rounds of the FE-AR, FE-AC or FE-GPMG series, Fabrique Europa designed a vehicular minigun. Game mechanics: Full-power, long-barreled six-barrel gatling. FE-Mini, 7.7mmCL 20 lbs. 0.4 cf $4,500 0.6 KW 100 rounds APS 2 lbs. 0.02 cf $60 Malf Type Damage SS Acc 1/2D Max RoF Ver(C) Cr 9d(2) 17 13 1,200 7,900 100 TL8 Fabrique Europa EM Mortar, 120mm (v1.0, OM 11/96) Using the experience of the PEMG series, Fabrique Europa took the electromag concept one step further. The mortar still uses rather bulky and fragile HTSCs (High-Temperature SuperConductors). Game mechanics: Low-power, extremely-short-barrel slow autoloader. The weight and all resulting stats have been increased. FE EM Mortar, 120mm 320 lbs. 6.4 cf $208,000 1 round HE 22 lbs. 0.22 cf $518 1 round CLGP HEAT 22 lbs. 0.22 cf $1,278 Round Malf Type Damage SS Acc 1/2D Max RoF Power HE Ver Exp 6d*54[10d] 20 11 n/a 6,000 1/6 675 KW HEAT Ver Sxp 6d*20(10) 20 11 n/a 6,000 1/6 675 KW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "ARV-2025" v2.0 (TL 8) Copyright 1997 by Onno Meyer Almost concurrently with the "MBT-2025" program, the European Defense Force looked for a "tow tank" to match. The "Armored Recovery Vehicle 2025" uses the same chassis to pull disabled tanks into the shop. While the lower half remained mostly intact, the turret was replaced by a superstructure that houses a small workshop and a crane. The main pulling power comes from a winch rated for 32 tons of lift. Most of the electronics are no longer necessary, but the ARV still has mil-spec communications and navigation, plus the link into the SIR 2 data net. The crew consists of a driver, a commander/engineer, a gunner/mechanic and two mechanics. Since it is a battlefield vehicle, the ARV has a MG in a ball mount and another on a pintle, but there should be no illusions about the combat value - the armor shell is reduced to mere steel and the stealth is completely gone. A full ammo load is 20 pounds and $600, a tank full of diesel is 3,600 pounds and $720. The ARV is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body, two tracks, superstructure and open mount (on superstructure). Propulsion: 1.5 MW tracked drivetrain (HP 125). Weaponry: "FE-GPMG" 7.7mmCL (OM, stocked variant, HP 3), "FE-GPMG" (SuF, coaxial variant, HP 2) in casemate (Su, HP 1), together 1,000 rounds APS (Su, HP 2). Instruments and Electronics: Two scrambled radios (Su, HP 1, 100 miles), two laser communicators (Su, HP 2, 200 mi.), two searchlights (SuF, 2 mi., HP 4), three LLTVs (F/B and 20' periscope on Su, x50, +5/+10, HP 4), two IFF (HP 1), two mil. GPS (HP 1), two adv. radar/laser detectors (HP 3), two decoy dischargers (HP 6), three minicomps (C3, HP 6), three terminals (HP 10). Software: Datalink, database (70.3518 GB technical readouts). Miscellaneous Components: Full fire suppression system (HP 16), mechanical mini-workshop (Su, HP 175), crane (SuB, 30', 5t, HP 150), winch (B, ST 3,200, 32 tons, HP 200). Controls: Computerized. Crew Stations: "Driver" drives, "Commander" fires open-mount MG and operates electronics, "Gunner" fires casemate MG and two "Mechanics" run the workshop. Occupancy: Short. Crew: Five. Accomodations: Five normal crewstations, all half in the superstructure. Environmental Systems: NBC kit (HP 6). Power: 1.5 MW turbocharged ceramic engine with snorkel (HP 100, burns 45 gph multifuel) and 10 KW ceramic engine (HP 6, burns 0.3 gph). Fuel: 600 gallon tank (self-sealing, HP 125, fire -3). 600 gal. diesel (fire on 6) last for 12 hours move plus 188 hours standby power. 1.9 MWs advanced battery (HP 1). Space: 152.902 cf engine access space, 101.878 and 186.76 cf empty space. Volume: Body 750 cf, tracks 450 cf, superstr. 500 cf, open mount 0.3 cf. Area: Body 500 sf, tracks 400 sf, superstructure 400 sf, open mount 3 sf, total area 1,303 sf, structural area 1,300 sf. Structure: XH frame. Structural Options: Total compartmentalization, improved suspension. Hit Points: Body 3,000, tracks 1,200 each, superstr. 2,400, open mount 6. Armor: Standard metal armor (all faces 4/140). Surface features: Seal, radiation shielding. Statistics: Empty weight 111,780 lbs., usual payload 8,220 lbs., loaded weight 60t, volume 1,700.3 cf, size modifier +5, Cost $1,000,000, HT 10. Ground Performance: Top Speed 65 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, low GP, off-road speed 2/3. TL8 Fabrique Europa FE-GPMG, 7.7mmCL (v1.0, OM 11/96) To augment their FE-AR and FE-AC series, Fabrique Europa designed these support weapons. The GPMG comes with bipod, stock, laser and HUD sights and in a stripped coaxial variant. A tripod is optional for the stocked version, but the buttstock remains in place. Game mechanics: Full-power, long-barreled heavy automatic. coaxial FE-GMPG, 7.7mmCL 10 lbs. 0.2 cf $1,500 stocked FE-GMPG, 7.7mmCL 15 lbs. - $2,100 100 rounds APS 2 lbs. 0.02 cf $60 tripod (add-on) 10 lbs. - $100 Weapon Malf Type Damage SS Acc 1/2D Max RoF Shots Rcl ST Stocked Ver Cr 9d(2) 12 11 1,200 7,900 20 100 -2 11 Tripod Ver Cr 9d(2) 12 13 1,200 7,900 20 100 -1 18 Coaxial Ver Cr 9d(2) 12 13 1,200 7,900 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Light Utility Vehicle 2020" v1.0 (TL 8) Copyright 1997 by Onno Meyer At the turn of the one-and-twenty, european forces drove a hodge-podge of light vehicles from the last license-build Jeeps to comparatively tough scout cars. The LUV was supposed to replace them in all non-combat roles. The LUV is a curious mixture of mil-spec and off-the-shelf technology. It comes with a GPMG for self-defense, but using the gun requires a breach of the NBC protection. The vehicle is sealed, but hardly tougher than a family car. This is no big loss, since the lack of a lasercom for the SIR 2 net keeps it from the frontline in any case. But the radios are part of the military datanet ... An ammo load is 40 lbs. and $1,200, a tank full of diesel is 360 lbs. and $72. That leaves 200 lbs. per trooper to reach the nominal loaded mass. The LUV is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body, four off-road wheels, full-traverse open mount. Floats (flotation rating 9.375 tons). Propulsion: 75 KW all-wheel drivetrain (HP 12). Weaponry: "FE-GPMG" 7.7mmCL (HP 3, open mount) with universal mount (HP 2, open mount) and 2,000 rounds APS (HP 4). Instruments and Electronics: Two scrambled radios (100 miles, HP 1), two light amplifiers, two IFF (HP 1), two mil. GPS (HP 1), two radar/laser detectors (HP 1), two small computers (C2, HP 1) and two terminals (HP 10). Software: Database (0.095 GB maps), datalink. Miscellaneous Component: Compact fire suppression (HP 6), winch (HP 11, ST 50, 50 yards). Controls: Computerized. Crew Stations: "Driver" drives and navigates from left front seat, "Commander" uses MG and radios from right front seat. Occupancy: Short. Passengers: Six. Crew: Two. Accomodations: Two normal workstations, six cramped seats. Environmental System: NBC kit (HP 9). Safety System: Crashwebs (HP 4). Power: 80 KW ceramic engine (HP 18, uses 2.4 gph multifuel) and 2.5 MWs advanced battery (HP 1). Excess power 2.73 KW. Fuel: 60 gallon tank (self-sealing, HP 27, fire -3). 60 gallons diesel (fire on 6) last for 25 hours. Space: 7.95 cf engine access space, 81.12 cf empty/cargo space. Volume: Body 300 cf, wheels 60 cf, open mount 0.54 cf. Area: Body 300 sf, wheels 100 sf, open mount 4 sf, total area 404 sf, structural area 400 sf. Structure: Cheap frame. Structural Options: Improved suspension and brakes. Hit Points: Body 450, wheels 75 each, open mount 8. Armor: PD 3, DR 8 expensive composite armor. Surface features: Seal, puncture-resistant tires, tow hitch. Statistics: Empty weight 2 tons, usual load 1 ton, loaded weight 3 tons, volume 360.54 cf, size modifier +4, Cost $76,000, HT 12. Ground Performance: Top speed 90 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 1.25, gSR 5, moderate GP, off-road speed 1/3. Water Performance: Drag 330, top speed 5 mph, wAccel 0.5 mph/s, wMR 0.5, wSR 5, wDecel 10 (10.25) mph/s, draft 1.2 feet. TL8 Fabrique Europa FE-GPMG, 7.7mmCL (v1.0, OM 11/96) To augment their FE-AR and FE-AC series, Fabrique Europa designed these support weapons. The GPMG comes with bipod, stock, laser and HUD sights and in a stripped coaxial variant. A tripod is optional for the stocked version, but the buttstock remains in place. Game mechanics: Full-power, long-barreled heavy automatic. coaxial FE-GMPG, 7.7mmCL 10 lbs. 0.2 cf $1,500 stocked FE-GMPG, 7.7mmCL 15 lbs. - $2,100 100 rounds APS 2 lbs. 0.02 cf $60 tripod (add-on) 10 lbs. - $100 Weapon Malf Type Damage SS Acc 1/2D Max RoF Shots Rcl ST Stocked Ver Cr 9d(2) 12 11 1,200 7,900 20 100 -2 11 Tripod Ver Cr 9d(2) 12 13 1,200 7,900 20 100 -1 18 Coaxial Ver Cr 9d(2) 12 13 1,200 7,900 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Heavy Utility Vehicle 2020" v1.0 (TL 8) Copyright 1997 by Onno Meyer The Heavy Utility Vehicle, also known as the 12-ton truck, supplies the joint european forces with everything from fuel to toilet paper. The NBC-proof cab contains three seats and two rather flimsy beds. They allow drivers to sleep in shifts (this works best on smooth highways). The truck commander has access to GPS and networked radios, plus a GPMG over a top hatch. The loadmaster controls a 1-ton crane for unloading under field conditions. The HUV is highly mobile, with eight large powered wheels. It can even swim without any preparation, but not very fast. The underside and front of the cab are armored with steel plates for mine protection. This won't stop anti-tank charges, but fragments will bounce off. An ammo load is 40 lbs. and $1,200, a tank full of diesel is 960 lbs. and $192. That leaves 200 lbs. per person to reach the nominal loaded mass. The HUV is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body, eight off-road wheels, full-traverse open mount (O1), limited-traverse open mount (O2). Floats (flotation rating 31.25 tons). Propulsion: 480 KW all-wheel drivetrain (HP 40). Weaponry: "FE-GPMG" 7.7mmCL (HP 3, O1) with universal mount (HP 2, O1) and 2,000 rounds APS (HP 4). Instruments and Electronics: Two scrambled radios (100 miles, HP 1), two light amplifiers, two IFF (HP 1), two mil. GPS (HP 1), two radar/laser detectors (HP 1), two small computers (C2, HP 1) and two terminals (HP 10). Software: Database (1.115 GB maps), datalink. Miscellaneous Component: Compact fire suppression (HP 6), winch (HP 19, ST 110, 110 yards), crane (HP 50, 6', 1 ton, O2) and two stretcher pallets (used as beds, HP 75). Controls: Computerized. Crew Stations: "Driver" drives from left seat, "Commander" communicates and navigates from center seat and fires GMPG through roof hatch, "Loadmaster" operates crane from right seat. Occupancy: Short. Passengers: Variable. Crew: Variable. Accomodations: Two roomy and one normal workstations. Environmental System: NBC kit (HP 6). Safety System: Three crashwebs (HP 4). Power: 480 KW ceramic engine (HP 60, uses 14.4 gph multifuel) and 5 MWs advanced battery (HP 1). Misc. systems drain 2.82 KW. Fuel: 160 gallon tank (self-sealing, HP 50, fire -3). 160 gallons diesel (fire on 6) last for 11 hours 7 minutes. Space: 44.1 cf engine access space, 83.87 cf empty space, 600 cf open cargo area (holds 1,200 cf of cargo). Volume: Body 1,000 cf, wheels 200 cf, O1 0.54 cf and O2 22 cf. Area: Body 600 sf, wheels 250 sf, O1 4 sf and O2 50 sf, total area 904 sf, structural area 850 sf. Structure: Cheap heavy frame. Structural Options: Improved suspension and brakes. Hit Points: Body 1,800, wheels 188 each, O1 8 and O2 100. Armor: Standard metal armor, F and U have PD 4, DR 67, all others 3/10. Surface features: Seal, puncture-resistant tires, tow hitch. Statistics: Empty weight 11 tons, usual load 13 tons, loaded weight 24 tons, volume 1,222.54 cf, size modifier +5, Cost $170,000, HT 12. Ground Performance: Top speed 80 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 0.75, gSR 6, high GP, off-road speed 1/4. Water Performance: Drag 1,320, top speed 5 mph, wAccel 0.4 mph/s, wMR 0.5, wSR 5, wDecel 10 (10.2) mph/s, draft 2.4 feet. TL8 Fabrique Europa FE-GPMG, 7.7mmCL (v1.0, OM 11/96) To augment their FE-AR and FE-AC series, Fabrique Europa designed these support weapons. The GPMG comes with bipod, stock, laser and HUD sights and in a stripped coaxial variant. A tripod is optional for the stocked version, but the buttstock remains in place. Game mechanics: Full-power, long-barreled heavy automatic. coaxial FE-GMPG, 7.7mmCL 10 lbs. 0.2 cf $1,500 stocked FE-GMPG, 7.7mmCL 15 lbs. - $2,100 100 rounds APS 2 lbs. 0.02 cf $60 tripod (add-on) 10 lbs. - $100 Weapon Malf Type Damage SS Acc 1/2D Max RoF Shots Rcl ST Stocked Ver Cr 9d(2) 12 11 1,200 7,900 20 100 -2 11 Tripod Ver Cr 9d(2) 12 13 1,200 7,900 20 100 -1 18 Coaxial Ver Cr 9d(2) 12 13 1,200 7,900 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "AFV-HARS" v1.0 (TL 8) Copyright 1997 by Onno Meyer The "Armored Fighting Vehicle - Heavy Artillery Rocket System" puts a whole new turret onto the IFV chassis. The rear turret is a bit awkward, but using the same tracks and drivetrain has logistics advantages. The rocket launcher looks almost like a stubby cannon. Pointing upward for long-range fire, it can launch the load of twenty missiles in as many seconds. Reloading is a lengthy task, but a robot arm allows the crew to stay under cover. The AFV is linked into the SIR 2 datanet and carries an inertial navigation system for rapid response, but flexibility suffers from the fact that the rockets have to be launched in their loading sequence. That makes cluster warheads the one and only ammo. The AFV has MGs - mostly out of habit - but it fights best a couple of miles away from the action. A full load of ammunition is 10,020 lbs. and $600,600, a tank full of diesel is 2,160 lbs. and $432. The AFV is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, two tracks, limited-rotation turret, limited-traverse open mount (on body), arm (on body). Propulsion: 750 KW tracked drivetrain (HP 100). Weaponry: Stocked "FE-GPMG" 7.7mmCL (HP 3) in open mount and "FE-GPMG" 7.7mmCL (F, HP 2) in casemate mount (HP 1) with 1,000 rounds APS (HP 2), "FE-HARS" 250mm launcher (TuF, HP 75) in a high-angle mount with 20 rockets (body below turret, HP 250). Instruments and Electronics: Two scrambled radios (Tu, HP 1, 100 miles), six lasercoms (Tu, HP 2, 200 miles), three LLTVs (F/B and 10' periscope on Tu, x5, +2/+4, HP 1), two IFF (HP 1), ins (HP 4), two mil. GPS (HP 1), two adv. radar/laser detectors (HP 3), six dischargers (HP 6), three genius minicomps (C4, HP 6) with two terminals (HP 10). Software: Database (29.6758 GB recognition files and maps), datalink, fire direction (C4, +5), targeting (C4, +5). Miscellaneous Components: Arm motor (in arm, ST 100, bad grip, cheap, poor coordination), compact fire suppression (HP 6). Controls: Computerized. Crew Stations: "Driver" controls AFV, "Gunner" shoots, two "Loaders" load. Occupancy: Short. Crew: Four. Accomodations: Four cramped crewstations. Environmental System: NBC kit (HP 6). Power: 800 KW turbocharged ceramic engine with snorkel (HP 75, burns 24 gph multifuel). 19,900 KWs advanced battery (HP 3). Excess power 47.88 KW. Fuel: 360 gallon tank (self-sealing, HP 100, fire -3). 360 gal. diesel (fire 6) last for 15 hours. Space: 78.722 cf engine access, 87.078 cf (body), 8.66 cf (turret) and 1.2 cf (arm) empty space. Volume: Body 750 cf, tracks 450 cf, turret 50 cf, open mount 0.33 cf, arm 2 cf. Area: Body 500 sf, tracks 400 sf, turret 100 sf, open mount 3 sf, arm 10 sf, total area 1,013 sf, structural area 1,010 sf. Structure: XH frame. Hit Points: Body 3,000, tracks 1,200 each, turret 600, open mount 6, arm 120. Structural Options: Improved suspension. Armor: 74 points standard metal armor (with slope DR 148 on front). Surface features: Seal, basic IR cloaking, basic sound baffling and basic stealth. Statistics: Empty weight 47,020 lbs., usual load 12,980 lbs., loaded weight 30 tons, volume 1,252.33 cf, size modifier +5, Cost $1,300,000, HT 12. Ground Performance: Top speed 65, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, very low GP, off-road speed 4/5. TL8 Fabrique Europa FE-GPMG, 7.7mmCL (v1.0, OM 11/96) To augment their FE-AR and FE-AC series, Fabrique Europa designed these support weapons. The GPMG comes with bipod, stock, laser and HUD sights and in a stripped coaxial variant. A tripod is optional for the stocked version, but the buttstock remains in place. Game mechanics: Full-power, long-barreled heavy automatic. coaxial FE-GMPG, 7.7mmCL 10 lbs. 0.2 cf $1,500 stocked FE-GMPG, 7.7mmCL 15 lbs. - $2,100 100 rounds APS 2 lbs. 0.02 cf $60 tripod (add-on) 10 lbs. - $100 Weapon Malf Type Damage SS Acc 1/2D Max RoF Shots Rcl ST Stocked Ver Cr 9d(2) 12 11 1,200 7,900 20 100 -2 11 Tripod Ver Cr 9d(2) 12 13 1,200 7,900 20 100 -1 18 Coaxial Ver Cr 9d(2) 12 13 1,200 7,900 20 - - - TL8 FE Heavy Artillery Rocket System, 250mm (v1.0, OM 1/97) The FE-HARS fires massive rockets with submunitions. Unlike the earlier MRLS, a single auto-loading tube fires from an internal magazine. The decrease in the rate of fire is marginal. Game mechanics: Huge ICM warhead, heavy automatic launcher. 250mm Heavy Artillery Rocket 500 lbs. 10 cf $30,000 HARS Autolauncher 2,000 lbs. 40 cf $110,000 Malf Type Damage Radius SS Acc 1/2D Max IFR Speed End RoF Crit Spcl 1,312 yards 25 14 1,000 20 mi. 100 mi. 600 60 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "PAH-3" Gunship v1.0 (TL 11) Copyright 1997 by Onno Meyer The "PAH-3" started out in the 2020s as a franco-german co-production. It was highly controversial due to the emphasis on stealth and ECM instead of armor and firepower. The 'integrated avionics package' (IAP) is build around four networked computers which provide either assistance (e.g. through constantly updated EW threat assesments) or take over if the crew is incapacitated. While the suvivability drops without pilots, the computers can execute easy missions. The weaponry consists of a first-generation electromag gun and two missile bays (often filled with six EGM 100mm multirole missiles). The gunship is protected against everything from radar to the naked eye. The armor is not even rifle-proof, but the helicopter is quite resistant to taking damage. It is powered by two gas turbines, spaced as far apart as possible within the requirements of the stealth airframe, and just one allows all flight maneuvers. With two and a half hours of endurance, the helicopter has a ferry range of 700 miles and a strike range of around 300 miles, depending on loiter time over the target area. A load of jet fuel is 2,359.5 lbs. and $1,089, a load of DU ammo is 48 lbs. and $5,760, HE is 48 lbs. and $1,152. The gunship is an early TL08 vehicle [Vehicles 2nd edition, Jan. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with good streamlining, rotary wing and three retractable wheels. Propulsion: 2.4 MW top-and-tail rotor drivetrain with 3,840 lbs. thrust and 24,000 lbs. lift (HP 40). Weaponry: Concealed "FE-Gauss" 20mm gun (F, HP 27) in a fully stabilized cyberslave mount (HP 30) with 480 rounds (HP 4) and two 300-lbs. weapon bays (HP 27). Instruments and Electronics: Four scrambled long-range radios (1,000 mi., HP 2), four lasercoms (200 mi., HP 1), LLTV (F, x100, +6/+12, HP 6), AESA (F, 20 mi., scan 19, HP 7), two thermographs (R/L, 20 mi., scan 19, HP 6), four IFF (HP 1), two INS (HP 4), four mil. GPS (HP 1), two terrain-following radars (HP 2), two HUDWAC with pupil scanners, laser rangefinder (F, 25 mi., HP 4), laser spot tracker (F, HP 2), four adv. radar/ladar detectors (HP 3), deceptive jammer (jam rating 6, HP 16), IR jammer (jam rating 6, HP 10), five dischargers (HP 6), four compact, genius, hardened minicomps (C4, HP 7), two terminals (HP 10). Software: Computer navigation, database (644.487 GB maps and recognition files), datalink, gunner (skill 12), routine vehicle operation (C4, skill 14), targeting (C4, +5), transmission profiling (C4). Misc. Component: Compact fire suppression (HP 6). Controls: Computerized. Crew Stations: "Pilot" and "Gunner", both with full flight and weapon controls, in cramped crew stations. Occupancy: Short. Crew: Pilot, Gunner. Environmental Systems: 2*6h limited lifesystem (HP 8). Safety System: Ejection seats (HP 18), crashwebs (HP 4), G-seats. Power: Two 1,210 KW HP gas turbines (HP 40, burn 72.6 gph jet fuel each). 86,600 KWs advanced batteries (HP 9). Battery drain 8.31 KW if all the systems operate at the same time. Fuel: Two 181.5 gallon self-sealing tanks (HP 60, fire -3). 363 gallons jet fuel (fire 10) last for 150 minutes. Space: 39.1 cf access space, 6.003 cf empty space. Volume: Body 335.4 cf, wheels 16.77 cf, rotor 6.708 cf. Area: Body 300 sf, wheels 40 sf, rotor 66 sf, total area 406 sf. Structure: Heavy, very expensive frame. Hit Points: Body 900, wheels 80 each, rotor 396. Armor: 30 points advanced composite armor. Surface Features: Seal, basic emission cloaking, radical stealth, basic chameleon. Statistics: Empty weight 8,592.5 lbs., usual payload 3,407.5 lbs., loaded weight 6 tons, volume 342.108 cf, size modifier +4, Cost $10,000,000, HT 12. Aerial Performance: Stall speed 0, motive thrust 3,840 lbs., top speed 300 mph, aAccel 6 mph/s, aMR 9, aSR 4, aDecel 36 mph/s. TL8 Fabrique Europa FE-Gauss, 20mm (v1.0, OM 2/97) This electromag weapon for aircraft mounts usually fires KE shots. The high-temperature superconductors are maintenance-intensive, but no more than the rest of a gunship. Game mechanics: Low-power, long-barreled light automatic. The weight and all resulting stats have been increased. FE-Gauss, 20mm 175 lbs. 3.5 cf $150,000 1 rounds APDSDU 0.1 lbs. 0.001 cf $12 1 round HE 0.1 lbs. 0.001 cf $2.4 Round Malf Type Damage SS Acc 1/2D Max RoF Power APDSDU Ver Cr 6d*10(3) 20 16 3,800 13,000 8 1,200 KW HE Ver Exp 1d+2[2d] 20 16 2,500 8,500 8 1,200 KW TL8 EGM Multirole Missile, 100mm (v1.0, OM 11/96) EGM decided to branch from computers to guided weapons, and their first product was an immediate success. This infrared-guided fire- and-forget missile homes in on ground vehicles and slow aircraft. Game mechanics: Normal HEAT warhead, +2 guidance. 100mm Multirole Missile 100 lbs. 2 cf $16,740 Malf Guidance Type Damage Speed End Max Skill SS RoF Crit IIRH/PU Sxp 6d*18(10) 1,200 15 18,000 17 20 1NR Grey Scoutship v2.0 (TL 11) Copyright by Michael Smith 1997 (bandii@earthlink.net) Watch the Skies! The Abductor is the single most commonly encountered vessel in the service of the enigmatic Greys. The ship's mission is to provide a platform from where Greys can abduct humans and animals from Earth and perform the mysterious and horrifying experiments that characterize their "First Contact" with mankind. The vessel is lightly armed, and not intended for combat. If the natives get too unfirendly, the Greys will usually turn tails and run. The abductor is intended to operate alone, but in hostile climates, it will usually be accompanied by several Invader class vessels. The ship uses TL 11 technology with TL 12 gravitic and xaser tech [Vehicles 2nd edition, Mar. 97 errata], the psi amplifier thrones from Psionics and the field electric system from Warehouse 23. Subassemblies and Body Features: Body with superior streamlining, pop turret with full rotation. Propulsion: Three 200-ton super reactionless thrusters with vectored thrust (Bo, each HP 250 and 20 MW), 200-ton hypershunt (Bo, HP 75, draws 2 MW) and three 400-ton contragravs (Bo, HP 40 and 800 KW). Weaponry: Two "Point Defense" xasers (TuF, HP 18 each). Weapon Accessories: Full stabilization and cyberslave for xasers (Tu, HP 19 each). Instruments and Electronics: Two very-long-range radios (Bo, 500,000 mi., HP 4), neutrino communicator (Bo, 15,000 mi., HP 3), three sensitive extreme-range gravity ripple coms with direction finders (Bo, 10/100 million mi., HP 100 each), three searchlights (Bo, 2 mi., HP 4), LLTV (BoF, x200, +7/+14, fully stabilized for astronomy, HP 4), two AESA (BoF/BoB, 500 mi., scan 27, HP 15), three PESA (BoF/BoB/TuF, 1,000 mi., scan 29, HP 30), three multiscanners (2 Bo/1 Tu, 500 mi., scan 27, HP 18), gravscanner (Bo, 500 mi., scan 27, HP 250), high-resolution planetary survey array (BoU, HP 50), flight data recorder (Bo, HP 6), navigation instruments (Bo, HP 4), three IFF (Bo, HP 1), two INS (Bo, HP 2), terrain-following radar (Bo, HP 1), three HUDWAC, three advanced radar/ladar detectors (Bo, HP 3), two deceptive jammers (Bo, jam rating 10, HP 10), three TEMPEST sensors (Bo, HP 2), three genius, hardened, robotic miroframes (Bo, C8, HP 13) with 15 terminals (Bo, HP 4), three neural interface sockets. Miscellaneous Components: Compact fire suppression system (Bo, HP 6), lab (Bo, biochemistry, HP 600), three mini-workshops (Bo, engineering, mechanic and photonics, HP 175), combination tractor/pressor beam (Tu, ST 200, HP 100), three operating rooms (Bo, HP 250), three forcelocks (2 Bo/1 Tu, HP 11), three psi amplifier thrones (Bo, HP 50). Controls: Computerized (with telepathic switches). Crew Stations: One "Pilot" with flight controls and neural socket, two others with neural socket and 15 others with computer terminals, all in cramped crewstations. Occupancy: Long. Passengers: Variable, 'abductees' are held in modular environmental cages in cargo hold. Crew: One pilot, two gunners, six scientists, nine technicians/mechanics. Accomodations: Nine bunks. Environmental Systems: Three 30-person full lifesytems (Bo, HP 60), artificial gravity unit (Bo, HP 60), grav compensator (Bo, HP 75). Power: Three 25 MW antimatter reactors (Bo, HP 175), 5,500 KW fusion reactor (Bo, HP 100), six 32,000,000 KWs rechargeable power cells (Bo, HP 40 each). Space: 2,424 cf engine access space, 2,000 cf cargo hold, 190.645 cf crew access space, 23.5 cf airlock access space in turret. Volume: Body 13,000 cf, turret 120 cf. Area: Body 4,000 sf, turret 150 sf, total area 4,150 sf. Structure: Extra-heavy, robotic frame. Hit Points: Body 24,000, Turret 900. Armor: PD 4, DR 200 advanced composite armor. Surface Features: Radical stealth, Radical emission cloaking, intruder chameleon and seal. Statistics: Empty weight 178,636.75 lbs., payload 20 tons, loaded weight 109.3 tons, volume 13,000 cf, size modifier +7, Price $29,381,300, HT 12. Aerial Performance: Stall speed 0, motive thrust 600 tons, drag 400, top speed 4,745 mph, aAccel 110 mph/s, aMR 2.5, aSR 6, aDecel 10 mph/s. Space Performance: sAccel 5.5 G, sMR 5.5, FTL speed 5 parsec per day. TL12 720 kJ "Point Defense" Xaser (v1.0, OM 4/97) This weapon is one of the smallest space-use point defense guns. Game mechanics: Compact extreme-range xaser. 720 kJ Xaser 100 lbs. $20,000 2 cf Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(C) Imp 11d(2) 20 24 19,000 39,000 20 38.4 MW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bicycle v1.0 (TL 8) Copyright 1997 by Onno Meyer A rather plain bicycle. It has the wheels and tires for paved roads and a frame that is a compromize between cost and weight. The off-road variant with otherwise identical stats has a 'merely' high ground pressure. The bike is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata]. Subassemblies: Body and two heavy wheels. Propulsion: 0.25 KW drivetrain (HP 1). Controls: Primitive. Crew Stations: "Bicyclist" drives from cycle seat. Occupancy: Short. Crew: "Bicyclist" as above. Accomodations: As above. Power: 0.25 KW muscle power plant (HP 2, 0.2 KW output with ST 10 driver). Space: 0.05 cf waste space. Volume: Body 0.2 cf, wheels 0.04 cf. Area: Body 2.5 sf, wheels 1 sf, total 3.5 sf. Structure: Expensive frame. Hit Points: Body 4, wheels 2 each. Armor: PD 2, DR 2 expensive metal. Statistics: Empty weight 26 lbs., usual load 150 lbs., loaded weight 176 lbs. (0.088 tons), volume 0.24 cf, size modifier -3 without user, cost $435.5, HT 10. Ground Performance: Top speed 25 mph, gAccel 1 mph/s, gDecel 10 mph/s, gMR 1.5, gSR 2, very high GP, off-road speed 1/8. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Subcompact Car v1.0 (TL 8) Copyright 1997 by Onno Meyer This little car is environmentally and economically sound. The exhaust of the fuel cell is pure water and it requires little parking space. The engine has a mere 17 KW output, but with good aerodynamics the car goes well over the legal speed limit in most places. The hydrogen tank is a a bit of fire hazard, but no more so than a 20th century gasoline tank. Two adults can sit in the front, with two children - or two quite uncomfortable adults - in the rear. The small trunk holds about 200 lbs. of luggage. The car comes with air conditioner, radio receiver, GPS and anti-lock brakes. Various burglar alarms are optional extras (they add $600 or more). A hydrogen refill is 5.8 pounds and $1. The car is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata]. Subassemblies and Body Features: Body with fair streamlining, four wheels. Propulsion: 16 KW drivetrain (HP 5). Instruments and Electronics: Medium radio receiver (100 mi., HP 1), GPS (HP 1). Controls: Electronic. Crew Stations: "Driver" controls car from normal crew station. Occupancy: Short. Passengers: Up to three. Crew: One "Driver" as above. Accomodations: One normal and two cramped passenger seats and a crew station as above. Environmental System: Environmental control (HP 4). Safety System: Two crashwebs for front seats (HP 4). Power: 17 KW fuel cell (HP 10, uses 2.21 gph hydrogen). 4,500 KWs advanced battery (HP 1). Fuel: 10 gallon tank (self-sealing, HP 8, fire -3). 10 gallons hydrogen (fire on 10) last for 4 hours 31 minutes. Space: 2.92 cf engine access, 10 cf cargo space, 1.156 cf waste space. Volume: Body 132 cf, wheels 13.2 cf. Area: Body 175 sf, wheels 40 sf, total area 215 sf. Structure: Light, cheap frame. Structural Option: Improved brakes. Hit Points: Body 131, wheels 15 each. Armor: PD 2, DR 3 standard metal. Details: Two side doors and a rear door. Rear seats accessible by folding the front seats. Statistics: Empty weight 1,194.2 lbs., fuel load 5.8 lbs., usual load 400 lbs., loaded weight 1,600 lbs., volume 145.2 cf, size modifier +3, cost $6,706, HT 12. Ground Performance: Top speed 75 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 1, gSR 4, moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Family Car v1.0 (TL 8) Copyright 1997 by Onno Meyer This economic car was designed for young families. It seats two adults in front and two adults or three childred in the rear, with a large cargo space behind that. The engine is an environmentally sound fuel cell, and with 65 KW it can do 100 mph on good roads - this is legal in few places. The car comes with a radio and CD entertainment center and a computer navigation system (GPS and digital maps). Safety features like crashwebs and anti-lock brakes are standard in this class. A hydrogen refill is 29 pounds and $5. The car is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata]. Subassemblies and Body Features: Body with fair streamlining, four wheels. Propulsion: 63 KW drivetrain (HP 9). Instruments and Electronics: Medium radio receiver (100 mi., HP 1), sound system (HP 6), GPS (HP 1), small dumb computer (C1, HP 1) with terminal (HP 10). Software: Database (0.09 GB maps). Controls: Electronic. Crew Stations: "Driver" controls car from roomy crew station. Occupancy: Short. Passengers: Up to four. Crew: One "Driver" as above. Accomodations: One roomy and three cramped passenger seats and a crew station as above. Environmental System: Environmental control (HP 4). Safety System: Crashwebs (HP 4). Power: 65 KW fuel cell (HP 22, uses 8.45 gph hydrogen). 300 KWs advanced battery (HP 1). Fuel: 50 gallon tank (self-sealing, HP 24, fire -3). 50 gallons hydrogen (fire on 10) last for 5 hours 55 minutes. Space: 8.66 cf engine access, 25 cf cargo space, 4.12 cf waste space. Volume: Body 220 cf, wheels 22 cf. Area: Body 250 sf, wheels 50 sf, total area 300 sf. Structure: Light, very cheap frame. Structural Option: Improved brakes. Hit Points: Body 188, wheels 19 each. Armor: PD 3, DR 5 standard metal. Details: Four side doors and a rear door. Statistics: Empty weight 2,536 lbs., fuel load 29 lbs., usual load 800 lbs., loaded weight 1.6825 tons, volume 242 cf, size modifier +3, Cost $9,999, HT 12. Ground Performance: Top speed 105 mph, gAccel 5 mph/s, gDecel 15 mph/s, gMR 1, gSR 4, high GP, off-road speed 1/6. Sublight Life Capsule - 10 persons V1.0 Copyright 1997 by Jochen Krueger (kruegerj@ruf.uni-freiburg.de) Build as a fully automated escape pod for civillian star ships, the comparably cheap and small capsule is standard on most modern space ships. It is housed in a vehicle bay (1,000 lbs., 1,319 cf, $3,000) and provides room for ten humanoids. Larger capsules are available on request, but most designs prefer to include several small capsules to keep the time needed for evacuation short. While no hyperspace drive is included, the capsule can cover distances of several lightyears within a few tens of years, it's passengers safely hibernating. Although a combination of parachutes and retro-thrusters allows for emergency landings on worlds with an atmosphere, the capsule will only land in case of technical problems or if specifically ordered to. Usually it will look out for a world that is regularly checked by the patrol and stay there in orbit until help arrives. In case of an emergency landing, the parachutes are opened in three stages - the first and smallest is opened when the capsule reaches it's terminal velocity, reducing it's speed below 250 mph. Then the second set is opened and veleocity will rapidly get reduced to below 100 mph. When this speed is reached the third batch opens. When a new set of parachute opens the former set is ejected. Build using GURPS Vehicles 2nd Ed. (Mar. 1997 Errata), MA Lloyd's fix for parachutes and cyrogenic capsules from UT. Body Features: Flotation hull. Propulsion: Four 500-pound super reactionless thrusters with vectored thrust (each HP 13, 250 KW) and four 1,000-pound liquid fuel rockets (each HP 2, 1,100 gph). Instruments and Electronics: Two extreme-range radios (5 million miles, HP 18), two fully stabilized LLTVs (both F, mag. x200, +7/+14, HP 4), two radars (F/B, no targeting option, 200 mi., scan 25, HP 6), two sets of navigation instruments (HP 4), two transponders (HP 1), two blip enhancers (HP 6), two dedicated, hardened, genius, robotic microframes (C7, IQ 10, DX 11, HP 8, running piloting [24] with skill 15) and three hardened, genius, robotic minicomps (C6, IQ 9, DX 11, HP 5) with two terminals (HP 5). Software: Computer navigation, database (2 GB starmaps), datalink, electronics operation (sensors) [6], skill 20, electronics operation (com) [6], skill 20. Miscellaneous Components: Full fire suppression (HP 16), ten cryonic capsules (HP 100 each), two vehicular parachutes (50 sf ea., deployment at up to 600 mph, HP 8), two parachutes (350 sf ea., deployment at up to 250 mph, HP 10), four parachutes (4,000 sf each, deployment at up to 100 mph, HP 22). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls. Occupancy: Long. Passengers: Eight. Crew: Two "Pilots". Accomodations: Two cramped crewstations and eight cramped seats. Environmental Systems: Two 10-person full lifesystems (HP 100). Provisions: 200 man- days (HP 24). Safety System: Crashwebs (HP 4). Power: Two 1,112 KW fusion plants (HP 75) and two 648,000 KWs rechargeable power cells (HP 15). 1,016 KW excess power. Fuel: Two 36.67 gallon self-sealing tanks (HP 19, fire -3). 73.34 gallons rocket fuel (fire on 10) for 60 seconds. Space: 203.392 cf engine access, 40 cf cargo space, 9 cf empty space. Volume: 1,256.127 cf. Area: 699 sf. Structure: Light, expensive, robotic frame. Structural Option: Total compartmentalization. Hit Points: 524. Armor: 150 points expensive laminate armor. Surface Features: Seal, basic radiation shielding. Statistics: Empty weight 28,367.70875 lbs., fuel and provisions 1,133.33 lbs., passengers and crew 2,400 lbs., loaded weight 31,901.03875 (15.95 tons), volume 1,256.127 cf, size modifier +5, Cost $2,426,163.58 HT 8. Water Performance (empty tanks): Drag 990, top speed 5 mph, wAccel 1 mph/s, wMR 0.5, wSR 7, wDecel 10 mph/s, draft 2.1'. Aerial Performance (no parachute): Drag 609, terminal velocity 585 mph. Aerial Performance (1st parachutes): Drag 4,609, terminal velocity 225 mph. Aerial Performance (2nd parachutes): Drag 28,609, terminal velocity 90 mph. Aerial Performance (3nd parachutes): Drag 640,609, terminal velocity 19 mph. Aerial Performance (3nd parachutes and engines): Drag 640,609, motive thrust 6,000 lbs., terminal velocity 17 mph. Space Performance (Reactionless): sAccel 0.063 G, sMR 0.063. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sedan v1.0 (TL 8) Copyright 1997 by Onno Meyer This car isn't as flashy as a sportscar, but much better to drive. The sedan is a car for the rich and powerful. The sedan has a first-generation autopilot. A pair of computers use two low-light TVs and a GPS no drive without human assistance. In the meantime, the 'driver' can use a computer with the cellular modem to work. The car seats two people in front and two in the rear, each with ample room to stretch. There is even space left to install a mini-bar or a TV. The trunk holds just over a cubic yard. The safety features are the usual in this class - fire extinguisher, crashwebs, anti-lock brakes and a burglar alarm (linked to the modem). A diesel refill is 300 pounds and $60. The car is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata]. Subassemblies and Body Features: Body with fair streamlining, four wheels. Propulsion: 159 KW drivetrain (HP 15). Instruments and Electronics: Medium radio receiver (100 mi., HP 1), medium cellular phone (100 mi., HP 1), two LLTVs (F, x5, +2/+4, HP 1), sound system (HP 6), GPS (HP 1), two small computers (C2, HP 1) with terminal (HP 10). Software: Database (0.395 GB maps), routine vehicle operation (skill 12). Miscellaneous Components: Compact fire supression system (HP 6), burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" controls car from roomy crew station. Occupancy: Short. Passengers: Up to three. Crew: One "Driver" as above. Accomodations: Three roomy passenger seats and a crew station as above. Environmental System: Environmental control (HP 4). Safety System: Crashwebs (HP 4). Power: 160 KW turbocharged ceramic engine (HP 22, uses 4.8 gph diesel). 19,300 KWs advanced battery (HP 3). Fuel: 50 gallon tank (HP 24, fire -2). 50 gallons diesel (fire on 8) last for 10 hours 25 minutes. Space: 10.18 cf engine access, 32 cf cargo space, 23.12 cf leg room. Volume: Body 275 cf, wheels 27.5 cf. Area: Body 300 sf, wheels 60 sf, total area 360 sf. Structure: Cheap frame. Structural Option: Improved suspension and brakes, smartwheels. Hit Points: Body 450, wheels 45 each. Armor: PD 3, DR 5 standard metal. Details: Four side doors and a hatch for the trunk. Statistics: Empty weight 3,800 lbs., fuel load 300 lbs., usual load 900 lbs., loaded weight 2.5 tons, volume 302.5 cf, size modifier +4, Cost $42,999, HT 12. Ground Performance: Top speed 150 mph, gAccel 7 mph/s, gDecel 15 mph/s, gMR 1.5, gSR 5, high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Minivan v1.0 (TL 8) Copyright 1997 by Onno Meyer This is the car for small companies or large families. It has space for seven people and a large amount of cargo. With a 130 KW fuel cell, it has generous power reserves for trailers or cargo loads, yet it is environmentally friendly and cheap to run. Standard features include a computer navigation system (with GPS and map display), a stereo sound system, anti-lock brakes and seven crashwebs. It is possible to remove two, three or five of the seats. This gives up to ten cubic yards of total cargo space. A hydrogen refill is 58 lbs. and $10. The van is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata]. Subassemblies and Body Features: Body with fair streamlining, four wheels. Propulsion: 128 KW drivetrain (HP 13). Instruments and Electronics: Medium radio receiver (100 mi., HP 1), medium cellular phone (100 mi., HP 1), sound system (HP 6), GPS (HP 1), small dumb computer (C1, HP 1) with terminal (HP 10). Software: Database (0.41 GB maps). Controls: Electronic. Crew Stations: "Driver" controls car from roomy crew station. Occupancy: Short. Passengers: Up to six. Crew: One "Driver" as above. Accomodations: One roomy and five normal passenger seats and one crew station as above. Environmental System: Environmental control (HP 5). Safety System: Crashwebs (HP 4). Power: 130 KW fuel cell (HP 40, uses 16.9 gph hydrogen). 1,800 KWs advanced battery (HP 1). Fuel: 100 gallon tank (self-sealing, HP 40, fire -3). 100 gallons hydrogen (fire on 10) last for 5 hours 55 minutes. Space: 16.46 cf engine access, 110 cf cargo space, 4.7 cf waste space. Volume: Body 440 cf, wheels 44 cf. Area: Body 400 sf, wheels 75 sf, total area 475 sf. Structure: Cheap frame. Structural Option: Improved brakes. Hit Points: Body 600, wheels 56 each. Armor: PD 3, DR 5 standard metal. Surface Feature: Tow hitch. Details: Two doors for front seats, slide door on right side, rear door. Statistics: Empty weight 5,152 lbs., fuel load 58 lbs., usual load 1,600 lbs., loaded weight 3.405 tons, volume 484 cf, size modifier +4, Cost $24,999, HT 12. Ground Performance: Top speed 105 mph, gAccel 5 mph/s, gDecel 15 mph/s, gMR 0.75, gSR 4, high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Large Tractor/Trailer Vehicle" v1.1 (TL 8) Copyright 1997 by Onno Meyer At the turn of the one-and-twenty, tank transports hadn't kept up with increasingly heavy MBTs. Thus FE introduced their LTTV, a true monster. The tractor has found uses for other specialized trailers. The tractor vehicle mounts a cabin no commercial truck can match, with space for five to eight people. In addition to the LTTV crew, it houses the tank crewmen. The LTTV has the usual mil-spec gadgets, from the MG to the GPS and nav computers. Notable is a winch rated for 6.8 tons, to help with the recovery of disabled vehicles, and a small workshop for maintenance. The trailer is a massive steel frame with eight large wheels, a powered ramp in the rear and stowage boxes under the flatbed. It was designed with some extra room for the next generation of tanks. An ammo load is 40 lbs. and $1,200, a tank full of diesel is 3,000 lbs. and $600. That leaves 1,000 lbs. for the crew and their gear to reach the nominal loaded mass. The LTTV is an early TL8 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body, eight off-road wheels, full-traverse open mount (OM). Propulsion: 794 KW all-wheel drivetrain (HP 75). Weaponry: "FE-GPMG" 7.7mmCL (HP 3, OM) with universal mount (HP 2, OM) and 2,000 rounds APS (HP 4). Instruments and Electronics: Two scrambled radios (100 miles, HP 1), two light amplifiers, two IFF (HP 1), two mil. GPS (HP 1), two radar/laser detectors (HP 1), two small computers (C2, HP 1) and two terminals (HP 10). Software: Database (5.405 GB maps and tech readouts), datalink, routine vehicle operation (skill 12). Miscellaneous Component: Compact fire suppression (HP 6), mini-workshop (mechanic, HP 175), winch (HP 75, ST 680, 680 yards). Controls: Computerized. Crew Stations: "Driver" drives from left seat, "Commander" communicates and navigates from right seat and fires GMPG through roof hatch. Occupancy: Short. Passengers: Up to six. Crew: Variable. Accomodations: Two roomy workstations as above and six roomy passenger seats, folding into three bunks. Environmental System: NBC kit (HP 9). Safety System: Crashwebs (HP 4). Power: 800 KW ceramic engine (HP 100, uses 24 gph multifuel) and 14 MWs advanced battery (HP 3). Fuel: Two 250 gallon tanks (self-sealing, HP 75, fire -3). 500 gallons diesel (fire on 6) last for 20 hours 50 min. Space: 72.72 cf engine access space, 78.85 cf empty space. Volume: Body 800 cf, wheels 160 cf, OM 0.54 cf. Area: Body 600 sf, wheels 200 sf, OM 4 sf, total area 804 sf, structural area 800 sf. Structure: Very cheap extra-heavy frame. Hit Points: Body 3,600, wheels 300 each, OM 8. Structural Options: Improved suspension and brakes. Armor: PD 3, DR 10 standard metal armor. Surface features: Seal, puncture-resistant tires, tow hitch. Statistics: Empty weight 25,960 lbs., ammo, fuel, crew and spares 4,040 lbs., loaded weight 15 tons, volume 960.54 cf, size modifier +4, cost $190,000, HT 12. Ground Performance (without trailer): Top speed 130 mph, gAccel 6 mph/s, gDecel 15 mph/s, gMR 0.75, gSR 6, high GP, off-road speed 1/4. TRAILER: Subassemblies: Body, eight off-road wheels. Misc. Components: Cargo ramp, four portable fire extinguishers (HP 10). Power: 15 MWs advanced battery (HP 3, reserve power for lights and ramp). Space: 90 cf cargo hold, 1,000 cf open cargo area (effectively holding 2,000 cf of cargo) and 1.7 cf waste space. Volume: Body 1,100 cf, wheels 220 cf. Area: Body 800 sf, wheels 250 sf, area 1,050 sf. Structure: Very cheap extra-heavy frame. Hit Points: Body 4,800, wheels 375 each. Structural Options: Improved suspension and brakes. Armor: PD 3, DR 10 expensive metal armor. Surface features: Puncture-resistant tires, tow pin. Statistics: Empty weight 10 tons, usual load 60 tons, loaded weight 70 tons, volume 1,320 cf, size modifier +5, Cost $101,040, HT 12. Ground Performance (with LTTV tractor): Top speed 55 mph, gAccel 2 mph/s, gDecel 15 mph/s, gMR 0.25, gSR 6, extremely high GP, off-road speed 1/8. TL8 Fabrique Europa FE-GPMG, 7.7mmCL (v1.0, OM 11/96) To augment their FE-AR and FE-AC series, Fabrique Europa designed these support weapons. The GPMG comes with bipod, stock, laser and HUD sights and in a stripped coaxial variant. A tripod is optional for the stocked version, but the buttstock remains in place. Game mechanics: Full-power, long-barreled heavy automatic. coaxial FE-GMPG, 7.7mmCL 10 lbs. 0.2 cf $1,500 stocked FE-GMPG, 7.7mmCL 15 lbs. - $2,100 100 rounds APS 2 lbs. 0.02 cf $60 tripod (add-on) 10 lbs. - $100 Weapon Malf Type Damage SS Acc 1/2D Max RoF Shots Rcl ST Stocked Ver Cr 9d(2) 12 11 1,200 7,900 20 100 -2 11 Tripod Ver Cr 9d(2) 12 13 1,200 7,900 20 100 -1 18 Coaxial Ver Cr 9d(2) 12 13 1,200 7,900 20 - - - Rio Largo "Deseado" Motorcycle v1.0 (TL 8) Copyright 1997 by Onno Meyer The Deseado is an affordable bike for people who like to drive fast. Except for the materials used in the frame and the engine, it can't be told apart from many 20th century designs. With the 27 hp engine, the Deseado reaches respectable 210 kph. Baggage and a passenger would reduce this to a 'mere' 170 kph, much more than most legal speed limits. Over a rugged steel frame, the Deseado has a composite windshield. Two cargo boxes can be mounted on the sides. An ahcohol refill is 29 lbs. and $2.5, diesel would be 30 lbs. and $6. The motorbike is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and two heavy wheels. Propulsion: 20 KW drivetrain (HP 6). Controls: Mechanical. Crew Stations: "Driver" drives from cycle seat. Occupancy: Short. Passengers: One. Crew: "Driver". Accomodations: Cycle passenger seat (rear) and the crew seat as above. Power: 20 KW ceramic engine (HP 8, uses 0.6 gph multifuel). Fuel: 5 gallon self-sealing tank (HP 5, fire -3). 5 gallons alcohol (fire on 7) last for 8 hours 20 minutes. Space: 1.95 cf waste space. Volume: Body 5 cf, wheels 1 cf. Area: Body 18 sf, wheels 6 sf, total area 24 sf. Structure: Heavy, cheap frame. Structural Option: Improved brakes. Hit Points: Body 54, wheels 18 each. Armor: PD 3, DR 15 cheap open metal armor, covered by PD 2, DR 4 standard composite over body front and sides. Surface Feature: Two hardpoints rated for 40 pounds each. Statistics: Empty weight 400 lbs., fuel load 29 lbs., payload 200 lbs., loaded weight 629 lbs., volume 6 cf, size modifier +0, Cost $2,349, HT 12. Ground Performance: Top speed 130 mph, gAccel 6 mph/s, gDecel 15 mph/s, gMR 1.5, gSR 2, high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Mobile Workshop Trailer" v1.0 (TL 8) Copyright 1997 by Onno Meyer Fabrique Europa used their large transport trailer as basis for several specialized vehicles. The structure is excessively solid, but it cuts down on logistics overhead. The Mobile 'Shop or MWT provides a nice, clean workplace for the module swapping that characterizes electronics maintenance, diagnostic tools for systems without integral test circuitry and an amazing capability to build metal and plastic parts that are not in store. Composites, advanced alloys and ceramics are about the only things it can't do. Additionaly, the MWT has ample room for tools like welding gear and all kinds of spares. The MWT is supposed to be pulled by a LTTV or a similar vehicle. It is supposed to link into the commo gear of the tractor, but it doesn't rely on external power. A crane like that in an ARV-2025 should be present as well. The trailer is an early TL8 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body, superstructure, eight off-road wheels. Instruments and Electronics: Two IFF (Bo, HP 1), two advanced radar/laser detectors (Su, HP 3), minicomputer (Su, C3, HP 6) with terminal (Su, HP 10). Software: Datalink, database (32.24 GB tech manuals). Misc. Components: Compact fire suppression system (Bo, HP 6), complete workshop (half Bo, half Su, HP 800), rear cargo ramp. Environmental System: Six-person NBC kit (Bo, HP 7). Power: 10 KW ceramic engine (Bo, HP 6, burns 0.3 GPH multifuel). 20 MWs advanced battery (Bo, HP 4). Fuel: 100 gallon self-sealing tank (Bo, HP 40, fire -3). 100 gallons diesel (fire on 6) last for 333h 20 min. Space: 0.9 cf access space, 300+300 cf cargo, 180.4+96.6 cf crew space. Volume: Body 1,100 cf, superstructure 1,000 cf, wheels 220 cf. Area: Body 800 sf, superstructure 600 sf, wheels 250 sf, area 1,650 sf. Structure: Very cheap extra-heavy frame. Hit Points: Body 4,800, superstructure 3,600, wheels 375 each. Structural Options: Improved suspension and brakes. Armor: PD 3, DR 10 expensive metal armor. Surface features: Seal, puncture-resistant tires, tow pin. Statistics: Empty weight 30.7 tons, fuel 0.3 tons, cargo 4 tons, loaded weight 35 tons, volume 2,320 cf, size modifier +5, Cost $300,000, HT 12. Ground Performance (with LTTV tractor): Top speed 70 mph, gAccel 3 mph/s, gDecel 15 mph/s, gMR 0.25, gSR 6, very high GP, off-road speed 1/6. Rio Largo "Limay" Sports/Utility Vehicle v1.0 (TL 8) Copyright 1997 by Onno Meyer Like many other 'off-road' vehicles, the Limay is a toy for grown-ups, rather than a real jungle vehicle. The cross-terrain performance isn't bad. With 4-by-4 transmission, the right wheels and a high ground clearance, the Limay can negotiate a lot of obstacles. It can even swim, but using wheels as paddles isn't effective. The build-in electronics collection is impressive, and the clear proof the Limay was never intended as a working vehicle. On paved roads, the car can be controlled by a computerized autopilot. In conjunction with GPS and map databases, it helps to navigate. Local and sat telephones are used to download the latest traffic advisories. Last but not least, the Limay has a nice stereo system. A diesel refill is 180 lbs. and $36. That leaves 800 lbs. for 4 people. The car is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body, four off-road wheels, limited-traverse open mount (on the hood), flotation hull (6.25 tons). Propulsion: 80 KW all-wheel drivetrain (HP 13). Instruments and Electronics: Cellular phone (100 miles, HP 1), tight-beam cellular phone (1,000 mi., HP 2), searchlight (OM, 0.5 mi., HP 1), two LLTVs (both F, x5, +2/+4, HP 1), sound system (HP 6), civilian GPS (HP 1), radar detector (HP 1), small computer (C2, HP 1) and terminal (HP 10). Software: Datalink, database (0.2345 GB maps), routine vehicle operation (skill 12). Miscellaneous Components: Winch (F, ST 30, 30 yards, HP 8), burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" drives, "Commo Operator" uses cellular phones, both from roomy crew stations. Occupancy: Short. Passengers: Up to two. Crew: As above. Accomodations: As above plus two normal passenger seats. Environmental System: Environmental control (HP 4). Safety System: Crashwebs (HP 4). Power: 82 KW turbocharged ceramic engine (HP 14, uses 2.46 gph multifuel). 7.5 MWs advanced battery (HP 2). Fuel: 30-gallon self-sealing tank (HP 17, fire -3). 30 gallons diesel (fire on 6) last for 12 hours 12 min. Space: 6.48 cf engine access, 30 cf cargo, 5.09 cf waste space. Volume: Body 200 cf, wheels 40 cf, OM 0.11 cf. Area: Body 250 sf, wheels 75 sf, OM 1.5 sf, total area 326.5 sf, structural area 325 sf. Structure: Medium frame. Hit Points: Body 375, wheels 56 each, OM 3. Structural Options: Improved brakes. Armor: PD 3, DR 15 standard metal armor on underside, PD 3, DR 6 on all other locations. Surface features: Waterproof, convertible hardtop, puncture-resistant tires, tow hitch. Statistics: Empty weight 3,020 lbs., usual load 980 lbs., loaded weight 2 tons, volume 240.11 cf, size modifier +3, Cost $40,000, HT 12. Ground Performance: Top speed 100 mph, gAccel 5 mph/s, gDecel 15 mph/s, gMR 1, gSR 4, low GP, off-road speed 1/2. Water Performance: Drag 252, top speed 5 mph, wAccel 0.8 mph/s, wMR 0.5, wSR 5, wDecel 10 mph/s, draft 1 foot. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "CEV-2030" v1.1 (TL 8) Copyright 1997 by Onno Meyer The Combat Engineering Vehicle is a variant of the basic MBT frame with a big shovel instead of the cannon. It is used to construct or breach field fortifications. The CEV carries many of the systems of the MBT in a redesigned hull. It uses common tracks, drivetrains and engines (a great help with logistics), the same commo suite and a less capable variant of the computer system. The shovel can move 60 to 180 cy per hour, depending on the ground. A bulldozer blade can move earth even faster, but it is less useful for entrenchment purposes. A rocket launcher fires a selection of 'technical' rounds. Last but not least, the CEV has cargo space for a lot of tools and explosives. An ammo load is 400 pounds and $8,400 to $28,200, a tank full of diesel is 3,600 pounds and $720. The CEV is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Two tracks, full-rotation turret, limited traverse open mount (OM1) and full traverse open mount (OM2). Propulsion: 1.5 MW tracked drivetrain (HP 125). Weaponry: "FE-GPMG" 7.7mmCL (OM2, HP 3) in an universal mount (OM2, HP 2) with 2,000 rounds APS (Bo, HP 4), FE-Engineer Rocket Launcher (OM1, HP 9) with 18 rounds (Bo, HP 23). Instruments and Electronics: Two scrambled radios (HP 1, 100 miles), seven laser communicators (Tu, HP 2, 200 mi.), three LLTVs (F/B and 20' periscope on Tu, x50, +5/+10, HP 4/8), two IFF (HP 1), two mil. GPS (HP 1), two advanced radar/laser detectors (HP 3), ten dischargers (HP 6), three minicomps (C3, HP 6) with three terminals (HP 10). Software: Datalink, database (80.0538 GB recognition files). Miscellaneous Components: Full fire suppression system (HP 16), winch (HP 40, ST 240, 240 yards), power shovel (TuF, HP 125, ST 1,200). Controls: Computerized. Crew Stations: "Driver" controls CEV, "Commander" fires GPMG, "Operator" uses power shovel from normal workstations. Occupancy: Short. Crew: Three as above. Accomodations: Crewstations as above. Environmental Systems: NBC kit (HP 5). Power: 1.5 MW turbocharged ceramic engine with snorkel (HP 100, burns 45 gph multifuel) and 10 KW ceramic engine (HP 6, burns 0.3 gph). 11 MWs advanced battery (HP 2). Fuel: 600 gallon tank (self-sealing, HP 125, fire -3). 600 gallons diesel (fire on 6) last for 12 hours move plus 188 hours standby power. Space: 152.902 cf engine access space, 4.476 cf empty space, 200 cf cargo. Volume: Body 750 cf, tracks 450 cf, turret 74.9 cf, OM1 4.62 cf, OM2 0.54 cf. Area: Body 500 sf, tracks 400 sf, turret 125 sf, OM1 17 sf, OM2 4 sf, total area 1,046 sf, structural area 1,025 sf. Structure: XH frame. Structural Options: Total compartmentalization, improved suspension. Hit Points: Body 3,000, tracks 1,200 each, turret 750, OM1 34, OM2 8. Armor: PD 4, DR 200 expensive metal armor. Surface features: Seal, basic IR cloaking, basic stealth, basic chameleon, radiation shielding, bulldozer blade and tow hook. Statistics: Empty weight 56t, fuel and ammo 2t, crew and cargo 2t, loaded weight 60t, volume 1,280.06 cf, size modifier +5, Cost $1,600,000, HT 10. Ground Performance: Top Speed 65 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, low GP, off-road speed 2/3. TL8 Fabrique Europa FE-GPMG, 7.7mmCL (v1.0, OM 11/96) To augment their FE-AR and FE-AC series, Fabrique Europa designed these support weapons. The GPMG comes with bipod, stock, laser and HUD sights and in a stripped coaxial variant. A tripod is optional for the stocked version, but the buttstock remains in place. Game mechanics: Full-power, long-barreled heavy automatic. coaxial FE-GMPG, 7.7mmCL 10 lbs. 0.2 cf $1,500 stocked FE-GMPG, 7.7mmCL 15 lbs. - $2,100 100 rounds APS 2 lbs. 0.02 cf $60 tripod (add-on) 10 lbs. - $100 Weapon Malf Type Damage SS Acc 1/2D Max RoF Shots Rcl ST Stocked Ver Cr 9d(2) 12 11 1,200 7,900 20 100 -2 11 Tripod Ver Cr 9d(2) 12 13 1,200 7,900 20 100 -1 18 Coaxial Ver Cr 9d(2) 12 13 1,200 7,900 20 - - - TL8 Fabrique Europa Engineer Rocket Launcher, 150mm (v1.1, OM 6/97) Sometimes combat engineers have to set explosions in a hurry. For this and other 'technical' uses they have a rocket launcher. Game mechanics: Modest 150mm warhead, six-tube breechloader. Six-tube Launcher (empty) 90 lbs. 4.2 cf $4,750 HEC Rocket 20 lbs. 0.4 cf $400 HESH Rocket 20 lbs. 0.4 cf $670 WP Rocket 20 lbs. 0.4 cf $670 Blackout Gas Rocket 20 lbs. 0.4 cf $940 Chaff Rocket 20 lbs. 0.4 cf $400 FASCAM Rocket 20 lbs. 0.4 cf $1,500 Warhead Malf Type Damage SS Acc Speed End. 1/2D Max. RoF HEC Crit Exp 6d*140 20 11 200 6.3 330 1,270 6:5 HESH Crit Exp 6d*105 20 11 200 6.3 330 1,270 6:5 WP Crit Spcl 120 yards 20 11 200 6.3 330 1,270 6:5 Blackout Crit Spcl 120 yards 20 11 200 6.3 330 1,270 6:5 Chaff Crit Spcl 600 yards 20 11 200 6.3 330 1,270 6:5 FASCAM Crit Spcl 240 yards 20 11 200 6.3 330 1,270 6:5 CV10 'Warrior' TUA Main Battle Unit (TL9) v2.6 Copyright 1997 by Gareth Owen (pe21@dial.pipex.com) The CV10 Warrior is the Terran Union's principle MBU and the backbone of its armoured divisions. It is a tracked unit with a large unmanned turret mounted well forward and several smaller drone turrets. There are four crewmen, a commander, driver, gunner and AA gunner. The commander and driver have access to the manoeuvre controls and any member of crew can operate any of the other systems from their consoles. The Warrior's primary weapon system is the 53mm 85C gauss cannon, aimed using the tactical LIDAR or Tactical Thermal Weapons sight (TTWS). Ammunition is normally fed from a selectable jukebox arrangement in the hull, which holds twenty 10 round magazines, but there is also space for twenty individual rounds in the turret, the normal storage area for micronukes, if issued. A dedicated powercell provides power for this weapon and it is normally operated by the main gunner. Two vertical launch R6 missile launchers are provided for air defence using the sensors mounted in the AAS turret. They can also be used for other targets if the appropriate missiles are carried. A fifty-fifty mix of HVMM antiaircraft missiles and ATMM antitank missiles is very common. The AA gunner usually operates this weapon. Behind the R6 launchers on the hull deck is another small turret, equipped with an 80mm LVL9 gauss mortar, it cannot fire with direct fire into the forward arc, but gives all round indirect fire. There are slots to the right of it for eight 10 round ammunition pods. When in contact with the enemy the AA gunner may operate this weapon, when out of contact with the enemy the main gunner usually operates this weapon. One MBU per platoon will always have its AA gunner controlling the missile launchers and looking for enemy aircraft, however. Usually this will be the command or reserve unit. The turret and hull each have a set of three sponson turrets, mounted left, right and rear. Each of these contains a PD blaster II. Additionally there are two PD blaster IIs in the turret front and one in the hull front. Each blaster has a dedicated CIWS aiming thermograph. These are usually controlled by the vehicle computer system in CIWS mode, it will attempt to shoot down any incoming missile it detects on a collision or near collision course. Additionally, any crewmen can request another target be engaged by these weapons, by clicking on the target using a mouse style pointer. The CIWS computers will then engage that target as soon as there is a chance to do so, CIWS fire still taking priority. A number of other fire modes are available. For example any crewman may take direct control of any CIWS blaster, or CIWS cover can be extended to another vehicle, allowing the Warrior to act as bodyguard for another unit. Lastly it is possible to place the system in anti-infantry mode, where any infantryman nearby whose IFF doesn't respond will be engaged. This is not a popular mode with TUA infantry and is generally only used in extreme circumstances. A safe mode is also available. On top of the main turret to the right of the AAS turret is a flexible extendible arm type mount. This is equipped with another PD blaster II and a cluster of sensors, including a laser designator and searchlights. The commander usually operates this directly, although he can hand it off to the computer as an extra CIWS weapon, the computer will then either rotate it constantly or concentrate on a designated high threat arc. It is the only CIWS blaster capable of engaging missiles coming from directly overhead. The commander can also use this mount for designating for guided munitions, it is extendible to allow this function and the sensors to operate from behind turret down cover. There are two modular sockets on the rear left and right top corners of the hull and another two in the top rear of the turret. These are designed to take standard communications packages, which connect up to the vehicles databus, power and electronic systems destruction subsystem (ESDS). This latter subsystem is a dedicated bus that triggers explosive devices in any electronics module plugged into the Warrior. It is activated by a covered switch in the commanders position and can be programmed for any delay from 0 to 300 seconds. The main computer is not actually fitted as standard, rather there is a CPU bay, with slots for up to ten computer modules, allowing easy upgrading and replacements of faulty units. These sockets also connect to the ESDS. The driver has a dedicated Tactical Night vision Scope (Tactical NVS) for driving in the dark, smoke, etc. There is also a LESS (Local Environment Scanning System) multiscanner, which usually scans for ABC threats (i.e. toxic gas, radioactivity, etc.) before breaking seals, but can also be used for pinpointing nearby targets for indirect fire. It is especially useful for locating infantry in built up areas. The four crew are seated in the rear of the hull with the driver and commander in front of the two gunners, each has a hatch above them and there is a rear door into the crew compartment. A standard one man airlock is available in the rear. Power is provided by a 2MW Thompson Engineering NM2p11 nuclear fission plant, making the unit independent of refuelling for two years. the powerplant is heavily protected by over four inches of polymer nanocrys, although this would not contain an energy release should the unit be badly damaged and the safety interlocks fail. A dedicated computer monitors the reactor, a TCS 5500/40CNN running the Nuclear Monitor software package, which shuts the unit down if it detects a possible meltdown occurring. If this happens a powercell backup is activated which gives the crew ten minutes of normal power to get to a safe place, preferably the company RV to meet up with an engineering team. The unit has been designed to be very hard to rig to explode, there is additional -5 on any attempt to do this. There exists a tool kit, consisting of a special spanner and a small program on an optical disk that can override this, replacing the -5 with a +5. This kit is normally only issued to senior engineers in regiments authorised to use nuclear force. The Warrior's stealth systems are good and the unit has over 35 tons of BPC armour, covered by reactive armour panels and backed by 11 tons of polyceramic ablative shielding, so survivability on the modern battlefield is good. Sustained fire will wear down the polyceramic shielding eventually, but it should not be possible for an enemy vehicle to survive long enough to deliver such sustained fire. Additionally the computer and crew compartments are protected by bonded polymer nanocrys shells to protect them from penetrating fire. The MBU is a TL09 vehicle [Vehicles 2nd edition, Mar. 97 errata] using several rules (notably surface area) by MA Lloyd and parts from Robots. The standard load consists of two Mk. I Type II Field Combat Vehicle Communications Modules, seven Mk. I Type I Combat Vehicle Computer Modules, five CIWS software packages, two combat vehicle packages and one combat vehicle recognition package. Subassemblies: Tracks, main turret ("Tu", full rotation, on hull), six CIWS turrets (limited rotation, "TC1" on hull L, "TC2" hull R, "TC3" hull B, "TC4" turret L, "TC5" turret R and "TC6" turret B), mortar turret ("Tm", full traverse, on hull, to the rear of main turret), AAS turret ("TA" full traverse, on turret), arm (on turret) and two open mounts ("O1" on hull ahead of main turret, "O2" on turret). Body Features: Slope on body: front 60 degrees. Slope on main turret: front 60 degrees, right 30 degrees, left 30 degrees. Propulsion: Tracked drivetrain with 1,900 KW motive power (Bo, HP 150). Weaponry: "85C" 53mm railgun (TuF, HP 100). "LVL9" 80mm gauss mortar (TmF, HP 3). Two sets of ten "S3" 51mm projectors (O1F and O2F, HP 4 each). Two "R6" launchers (T, HP 18 each). Ten "PD Blasters II" (BoF, two in TuF, six in TC1F to TC6F, arm, HP 2 each). 200 x 53mm shots (Bo, HP 23), 20 x 53mm shots (Tu, HP 5). 80 x 80mm mortar bombs (Bo, HP 10). 60 x 51mm shots (ready in projectors). 12 x 100mm missiles (Bo, HP 40). Weapon Accessories: Anti-blast magazine for 100mm missiles (Bo). Full stabilization for railgun (Tu, HP 22) and blasters (Bo, two Tu, six TC1 to TC6, arm, HP 1). Cyberslave for nine blasters (Bo, two Tu, six TC1 to TC6, HP 2). Universal mount for mortar (Tm, HP 2). Instruments and Electronics: Searchlight (arm, 1 mile, HP 2, 1 KW). IR searchlight (arm, 1 mi., HP 3, 1 KW). Seven LLTVs (F, B, arm, TuF, TuB, TuR, TuL, x5, +2/+4, HP 1). Radar (TAF, 30 mi., scan 20, 7.5 KW, HP 5). Ladar (TuF, 30 mi., scan 20, 15 KW, HP 7). Ten thermographs (BoF, two TuF, TC1F to TC6F, arm, 5 mi., scan 15, HP 1). Thermograph (TuF, 30 mi., scan 20, HP 5). Thermograph (arm, 10 mi., scan 17, HP 2). Multiscanner (Bo, 4 mi., scan 14, HP 6). Flight Recorder (Bo, HP 6). Navigation instruments (Bo, HP 4). IFF (Bo, HP 1). Mil-spec GPS (Bo, HP 1). Three HUDWAC. Laser rangefinder (Arm, HP 1). Laser designator (Arm, HP 1). Advanced radar/laser detector (Bo, HP 3). Deceptive radar jammer (Bo, jam rating 3, HP 6, 3 KW). Small hardened neural net computer (Bo, C3, IQ 8, HP 1). Four terminals (Bo, HP 6).Software: Datalink, mechanic (fission plant) [2] - skill 11, machine operation (fission plant). Miscellaneous Components: ST 20 extendable striker arm (arm, HP 1, read 2 extendible to 4). Full fire suppression system (Bo, HP 16). Airlock (BoB, 1 person, HP 100). High-security alarm (skill 20). 20 cf vehicle bay (Bo, HP 50). Modular socket (Bo, 1.2 cf, HP 7). Four modular sockets (two Bo, two Tu, 0.2 cf, HP 2). Ten modular sockets (Bo, 0.1 cf, HP 1). Controls: Computerized. Duplicate maneuver controls. Crew Stations: "Driver" controls MBU, has terminal, "Commander" has maneuver controls, HUDWAC and terminal, "Gunner" and "AA Gunner" have terminals and HUDWACs, all from roomy crew stations (Bo). Occupancy: Short. Crew: "Driver", "Commander", "Gunner" and "AA Gunner". Environmental Systems: Full lifesystem for four people (Bo, HP 100, 40 KW). Safety Systems: Four crashwebs (Bo, HP 4). Power: 2 MW fission reactor (Bo, HP 100). Powers all systems with 32.4 KW excess power. 480 MWs rechargeable power cell (Bo, HP 3). Ten 240 MWs rechargeable power cells (Bo, two Tu, TC1 to TC6, arm, HP 2). 5.6 GWs rechargeable power cell (Tu, HP 16). 1.2 GWs rechargeable power cell (Bo, HP 6). Access, Cargo and Empty Space: 175.2 cf engine access space, 0.5002 cf waste space in Bo, 6.2928 cf waste space in Tu, 0.0234 cf waste space in TC1 to TC6, 0.03 cf waste space in Tm, 0.8084 cf waste space in arm. 20 cf cargo space in Bo. Volume: Bo 720 cf, Tu 90 cf, tracks 432 cf, TC1 to TC6 0.7 cf, Tm 0.6 cf, TA 0.8 cf, arm 2 cf, O1 and O2 0.72 cf. Area: Bo 580 sf, tracks 400 sf, Tu 171.25 sf, TC1 to TC6 5 sf each, Tm 5 sf, TA 6 sf, arm 10 sf, O1 and O2 5 sf each, total area 1,212.25 sf, structural area 1,202.25 sf. Structure: Expensive XH frame for Bo, Tu, tracks, expensive heavy for TC1 to TC6, Tm and TA. Structural Option: Improved suspension. Hit Points: Bo 3,480, tracks 1,200 each, Tu 1,027, TC1 to TC6 and Tm 15 each, TA 18, O1 and O2 10 each. Armor: Advanced laminate armor, BoF6/2,000, BoB4/500, BoR4/500, BoL 4/500, BoT4/1,000, BoU4/500, TuF6/4,000, TuB4/600, TuR5/1,200, TuL5/1,200, TuT4/2,000, TC1 to TC3 4/500 on all faces, TC4 and TC5 4/1,200, TC6 4/600, TA 4/2,000, Tm 4/1,000, arm 4/2,000, tracks 4/400. Advanced fireproof ablative armor, BoF6/4,000, BoB4/1,000, BoR4/1,000, BoL 4/1,000, BoT4/2,000, BoU4/1,000, TuF6/4,000, TuB4/1,000, TuR5/1,500, TuL5/1,500, TuT4/2,000, TC1 to TC3 4/1,000 on all faces, TC4 and TC5 4/1,500, TC6 4/1,000, TA 4/2,000, Tm 4/1,000. Advanced composite armor, 4/500 over crew area, 4/1,000 over 0.1 cf modular sockets, 4/2,000 over fission plant and computer. Surface features: Seal, towing hitch and pin, RAPs over BoF/B/R/L/T, Tu, TC1 to TC6, TA, Tm, arm, basic emission cloaking, camouflage paint, basic stealth (not over O1 and O2). Statistics: Empty weight 116,083.598 lbs., usual payload 1,742 lbs. ammo, 48.5 lbs. modules, 1,100 lbs. full cargo pod, 100 lbs. cargo, 800 lbs. crew, loaded weight 119,878.098 lbs. (59.94 tons), volume 1,251.04 cf, size modifier +5, Cost $8,729,109 (plus $807,912 for modules), HT 11. Ground Performance: Top Speed 75 mph, gAccel 5 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, low GP, off-road speed 2/3. TL9 TUAF 53mm 85C Railgun (v1.0, G. Owen 4/97) A powerful direct fire gauss cannon designed to destroy armoured units by direct fire. Standard ammunition is APSSDU, but micronuke rounds are also produced. It has a 4.5m long barrel and an electrical autoloader. The weapon can fire either single shot or in three round burst mode, generally used for hard targets like AFVs and bunkers. The standard round is an APFSDSDU projectile, which can defeat 8 inches of BPC at ranges exceeding 13km, which greatly exceeds the usual engagement range of vehicles equiped with it. This round is supplied in 10 round pods which slot straight into the CV10s magazine. They weigh 37lb, occupy 0.37cf and cost $5,400. The beehive round is a fearsome antipersonnel round that can easily shred power armour protected by over half an inch of BPC! It too is supplied in ten round clips which weigh 38lb, occupy 0.38cf and cost $1,800. The micronuke round is a "1 ton" collapsing metastable round intended for eliminating ultra hard targets. It has an accurate range of almost 9km and a direct hit can penetrate over 4 yards of BPC! Its use is normally only sanctioned on worlds lacking a viable biosphere. They are supplied individually. Game mechanics: Electromag, very-long-barreled light automatic. 53mm 85C Railgun 3,400 lbs. 68 cf $710,000 1 round APFSDSDU 3.7 lbs. 0.037 cf $540 1 round micronuke (1t) 5.6 lbs. 0.037 cf $9,100 1 round beehive 3.7 lbs. 0.037 cf $180 Round Malf Type Damage SS Acc 1/2D Max RoF Energy/shot APFSDSDU Ver Cr 6d*74(3) 30 20 14,700 32,600 3 28,000 KJ micronuke Ver Exp 6d*2,000 30 19 9,800 21,700 3 28,000 KJ beehive Ver Imp 6d*18 30 18 980 2,200 3 28,000 KJ TL9 TUAF 80mm LVL9 Gauss Mortar (v1.0, G. Owen 4/97) The LVL9 is a lightweight unit designed to give AFVs extra capabilities, primarily in generating smoke screens, but also in engaging light armour and powered infantry. It has a 72cm long barrel and has an indirect fire range exceeding 7km. Six types of ammunition are available, each of which has a 240J non-rechargeable powercell built into it, which allows the mortar to be independant of an external power source. They are all supplied in ten round pods that weigh 25lb and occupy 0.25cf. M83R1 General Purpose ammunition is a basic HE antipersonnel round. The M83R2 Anti-Infantry round is a ICM projectile. The M83R3 Screening shell is a blackout gas round, which creates screens that can block laser fire. The M83R4 Anti-Armour shell is an SICM round that ejects two PSB040 armour piercing target seeking bomblets. M83R5 Incendiary ammunition is a white phosphorous shell. The M83R6 LG (laser guided) Anti Armour is a HEAT shell that can be guided onto its target by a laser designator. Game mechanics: Electromag, extra-low-power, extremely-short- barrel, light automatic. LVL9 Gauss Mortar 19 lbs. 0.38 cf $11,000 10 rounds HE with power cells 25 lbs. 0.25 cf $610 10 rounds ICM with power cells 25 lbs. 0.25 cf $3,000 10 rounds blackout with power cells 25 lbs. 0.25 cf $1,800 10 rounds SICM with power cells 25 lbs. 0.25 cf $30,000 10 rounds WP with power cells 25 lbs. 0.25 cf $1,200 10 rounds CLGP HEAT with power cells 25 lbs. 0.25 cf $2,900 Round Malf Type Damage SS Acc 1/2D Max IFR RoF energy/shot HE Ver Exp 6d*24[6d] 17 12 500 3200 8000 2 120J ICM Ver Spcl 48 yards 17 12 500 3200 8000 2 120J blackout Ver Spcl 24 yards 17 12 500 3200 8000 2 120J SICM Ver Spcl 48 yards 17 12 500 3200 8000 2 120J WP Ver Spcl 24 yards 17 12 500 3200 8000 2 120J CLGP HEAT Ver Sxp 6d*20(10) 17 12 500 3200 8000 2 120J TL9 TUAF S3 projector (51mm) (v1.0, G. Owen 4/97) A three barrel launcher designed to be bolted onto AFVs. The standard projectile is a blackout gas missile, with a maximum range of 210 yards. It is normally calibrated to fire out to 30 or 40 yards on the command of the driver or some other operator. It is a three barreled device, firing straight ahead and to the right and left. The centre barrel fires directly ahead, while the right and left barrels fire to either side, at an angle of 26 degrees, so that for every 10 yards forward they place their rounds five yards to the side. It is designed to nest together, so that a row of any number of launchers can be mounted in line astern. Game mechanics: 51mm, 1.5lb launcher, 3 barrel muzzle loader - firing 51mm, normal blackout gas missiles, 0.4lb motor. S3 projector (51mm) 2.7 lbs. 0.054 cf $190 51mm screening projectile 1.5 lbs. 0.03 cf $70 Name SS RoF Loaders S3 projector (51mm) 12 3:6 0 Name Malf Guid Type Damage Spd End Max Acc 51mm screening projectile Crit none Spcl 20-yds 300 0.71 210 10 TL9 TUAF 100mm R6 Launcher (v1.0, G. Owen 4/97) A widely used terran missile launcher, designed to allow a variety of weapons to be launched, specifically, the 100mm MM (Medium Missile) range. It has a six shot revolver mechanism. It is normally mounted entirely within the the vehicle in a vertical launch configuration, this occupies 11 cf, including the space occupied by the missiles. If a mixture of missiles is carried it is possible to rotate past the next missile in sequence and pick out the type the gunner requires. this takes one second. The HVMM is a hypersonic missile designed to kill aircraft. It has a high explosive warhead, using a proximity fuse. It flies at speeds in excess of Mach 4 for up to 10 seconds, giving it a maximum combat range of some 13km. The ATMM is a supersonic tank killing missile, designed to fly to a preset point and then kill the nearest enemy armoured vehicle. Its HEAT warhead is mounted to fire down and it uses a pop-up attack to penetrate a targets top armour. The HEAT warhead is capable of penetrating some 5 inches of BPC. In ARM mode it can be used to attack ground radar stations, etc. It flies at around Mach 1.3 for up to 38 seconds, giving it a 17km combat range. The GPMM is a general purpose 'artillery' missile, intended to attack troop formations, soft vehicles, fortifications, etc. It uses a good sized high explosive warhead and flies at speeds in excess of Mach 1 for up to 48 seconds, giving it a maximum combat range of 17.5km. A little used variant is the 100mm GPMM(S) - a stealthy missile sometimes used by Special Forces. This is stealthy and flies at a speed of mach 0.8. This subsonic flight eliminates the sonic boom created by the standard missile and enhances range, it has an endurance of 85 seconds and a combat range of 23km. It costs $57,000. Game Mechanics: 100mm 6-shot revolver launcher rated for 50 pound rockets. HVMM: 100mm modest HEPF, PEH guidance. ATMM: 100mm normal HEAT, cheap pop-up BPEH. GPMM: 100mm normal HE, cheap BPEH. 100mm R6 Launcher 100 lbs. 2 cf $3,700 HVMM (HyperVelocity Medium Missile) 50 lbs. 1 cf $22,000 ATMM (AntiTank Medium Missile) 50 lbs. 1 cf $40,000 GPMM (General Purpose Med. Missile) 50 lbs. 1 cf $32,000 Name SS RoF Shots Loaders Rating 100mm R6 launcher 20 1 6 0 50 lb Name Malf Guid Type Damage Spd End Max Skill HVMM Crit PEH Exp 6d*47[20d] 1,500 11 16,500 16 ATMM Crit BPEHPU Exp 6d*27(10) 500 38 19,000 15 GPMM Crit BPEH Exp 6d*94[10d] 400 48 19,200 15 TL9 TUAF PD Blaster II (v1.0, G. Owen 4/97) A lightweight particle beam intended for use in the point defence role. As such it is ubiquitous, equiping almost every AFV the TUA fields. It is accurate out to about 900 yards and at maximum rate of fire uses 8 megawatts. It replaced a laser design having an increased power rating and the ability to penetrate blackout gas, it also is much more effective against personnel, robots and electronic systems. It is a neutral particle beam weapon, but can be switched to operate in charged particle mode. Game Mechanics: TL9, 200kj, very long range, compact neutral particle beam, 20 cyclic. PD Blaster II 9.5 lbs. 0.19 cf $5,800 Malf Type Dmg SS Acc 1/2D Max RoF EPS crit imp 14d+2 12 16 930 1,900 20 400 TL9 TUAF Light Cargo Pod [v0.2 GLO 6/97] A 2.5'x2'x4' cargo pod, used to deliver supplies to front line troops. On side slides open like a roller blind to allow access in cramped conditions, like the interior of MBU's. A light load is typically up to 400lb (ie infantry ammo, food, etc). A heavy load is typically up to 1000lb (ie well packed ammunition). Either way the pod will float. Pods packed for the CV10 to be carried in the cargo bay would be filled to about 1000lb of ammo, gauss ammo is dense enough that there will probably be space to spare. Subassembly: Flotation body (flotation 1,250 lbs.). Payload and access space: 20cf cargo. Volume: 20 cf. Area: 50 sf. Structure: Light standard frame. Hit Points: 38. Armor: PD 2, DR 5 advanced metal armor, all faces. Vision and Access: No windows, roller door down one side. Surface feature: Seal. Note: Cheap vehicle. Statistics: Empty weight 100 lbs., usual load 1,000 lbs., loaded weight 0.55 tons, volume 20 cf, size modifier +1, Cost $1,125, HT 11. TL9 TUAF Mk. I Type I Combat Vehicle Computer Module A basic computer module designed to slot into the 0.1 cf Type I computer socket. The computer is a compact, yet powerful TCS unit. A small demolition charge is provided to destroy the computer in the event of abandonment or imminent capture. Equipment: TCS S500/50C (neg. power, 5 HP) [complexity 4 hardened computer, 400Gb, 4 ROM slots, 1x10Gb optical disk slot] Demolition charge (6dx9 explosive, 1 HP) Specifications: 4 lbs 0.1 cf $60,024 Notes: 0.02 cf waste space TL 9 TUAF Type II Field Combat Vehicle Communications Module (v0.3.2, GLO 6/97) A basic communications module designed to plug into a standard 0.2 cf modular socket. It is intended to provide Terran vehicles with a standard set of communications options, including integrating into the lasernet used by Terran ground forces. The lasercoms are not powerful enough to reach standard communications satellites, although GPS satellites are fitted with extra-sensitive receivers that allow them to pick up lasercom broadcasts in an emergency. The number of such channels available is very limited, so this is for emergency use only. Although it plugs into vehicle power it has a pair of rC-cells that will run it for 150 hours independantly, allowing it to be used as a distress beacon, for example. The computer is provided to automate message handling and to intelligently reconfigure the lasercoms, seeking the best way to maintain the integrity of the lasernet. A self destruct charge is provided to allow the vehicle to destroy the module in an emergency. Equipment: 4 Lasercoms (Neg kW, 200 miles range, scrambled, 1HP) Tactical radio (0.01 kW, 1,000 miles range, scrambled, 1HP) Local Infrared Communicator (Neg kW, 50 yards range, scrambled, 1HP) TCS combat microcontroller (Neg kW, Complexity: 2 hardened computer, 1 HP) with datalink(1) Demolition charge (6dx9 explosive, 1 HP) Two rechargeable C-cells (2,700kJ each, 1HP each) Milspec GPS (neg. power, 1HP) Specifications: 10.25 lbs 0.2 cf $4,922 Notes 0.005 cf waste space TL9 TUAF Type III Satellite Uplink Communicator Module A specialised high power laser communicator, intended to provide field units with a means of communicating via geostationary communications satellites. It fits in the large 1.2cf communications sockets of Terran ground vehicles. The computer is provided to track commo satellites and automate message handling. The unit will run for 1.8 hours on its built in powercell, and is provided with a self destruct capability. Equipment: Laser uplink (0.4 kW, 20,000 miles range, scrambled, 6 HP) TCS combat microcontroller (Neg kW, Complexity: 2 hardened computer, 1 HP) with datalink(1) Demolition charge (6dx9 explosive, 1 HP) Rechargeable C-cell (2,700kJ, 1HP) Milspec GPS (neg. power, 1HP) Specifications: 54 lbs. 1.2 cf $6,344 Notes: 0.125 cf waste space TL9 TUAF Combat Vehicle Package ($18,200 - supplied on 1x10Gb optical disk and one ROM chip - custom to vehicle) Datalink(1), fire direction(1), targeting (4)(ROM), targeting(3), damage control(2), RVO (2), news daemon(1), transmission profiling(3), encryption(2) 1Gb vehicle database - detailed plans of vehicle in question 1Gb transmission profiling database TL9 TUAF Combat Recognition Package ($4,000 - supplied on 1x10Gb optical disk) 4x1Gb vehicle recognition databases - 1 each for ground, water, air and space vehicles TL9 TUAF CIWS Package ($67,500 - supplied on two ROM chips) 2xGunner(4)(ROM) TL9 TUAF Secure Data Package ($700 - supplied on 1x10Gb optical disk) Encryption(4), Datalink (1) Rio Largo "Colorado" Speedboat v1.0 (TL 8) Copyright 1997 by Onno Meyer Even in the one-and-twenty, there is a market for environmentally sound pleasure craft. The Colorado uses a hydrojet to avoid harming animals, and the exhaust is pure water. The boat is named for the river in south america and not the one in the United States. The rigid boat is small enough to man-handle with a few people and more stable than an inflatable. Mounted in front of the helm station are a GPS with computerized map board and two radios. Three other seats are provided, and additional people might squeeze in between. A hydrogen refill is 23.2 lbs. and $4. The Colorado usually comes with a trailer. Rio Largo sells a trailer that can be adapted for several boats in the half-ton range. The boat is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Body features: Average hydrodynamics and flotation hull (3.12 tons). Propulsion: 50 KW hydrojet (1,000 lbs. aquatic thrust, HP 8). Instruments and Electronics: Two medium radios (100 miles, HP 1), GPS (HP 1), autopilot (HP 1), small computer (C2, HP 1) and terminal (HP 10). Software: Datalink, database (0.384 GB maps). Controls: Mechanical. Crew Stations: "Helmsman" controls everything from an exposed, normal crewstation. Occupancy: Short. Passengers: Up to three. Crew: As above. Accomodations: As above plus three exposed, normal passenger seats. Power: 50 KW hydrogen combustion (HP 8, uses 12.5 gph H). 1.5 MWs advanced battery (HP 1). Fuel: 40-gallon self-sealing tank (HP 20, fire -3). 40 gallons hydrogen (fire on 10) last for 3 hours 12 minutes. Space: 2.78 cf access space, 26.22 cf empty/cargo space. Volume: 120 cf. Area: 150 sf. Structure: Light frame. Hit Points: 112. Armor: PD 2, DR 4 standard composite armor. Surface feature: Waterproof. Statistics: Empty weight 800 lbs., usual load 823.2 lbs., loaded weight 0.8116 tons, volume 120 cf, size modifier +3, Cost $13,999, HT 12. Water Performance: Drag 14, top speed 25 mph (22 knots), wAccel 10 mph/s, wMR 0.25, wSR 4, wDecel 2.5 (7.5) mph/s, draft 0.9 feet. TRAILER: Subassemblies: Body, two heavy wheels. Miscellaneous Component: External cradle (rated 0.6 tons, HP 11). Power: 500 KWs advanced battery (HP 1). Space: 57.59 cf empty space. Volume: Body 60 cf, wheels 12 cf. Area: Body 100 sf, wheels 40 sf, total area 140 sf. Structure: Light, very cheap frame. Hit Points: Body 75, wheels 30 each. Armor: PD 3, DR 10 open standard metal armor. Surface features: Tow pin. Statistics: Empty weight 800 lbs., usual load 800 lbs., loaded weight 0.8 tons, volume 72 cf, size modifier +2, Cost $2,142.75, HT 12. Ground Performance: Moderate GP, all others depend on tractor vehicle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "VLB-2030" v1.0 (TL 8) Copyright 1997 by Onno Meyer For the "Vehicle-Launched Bridge 2030", the tank chassis was completely stripped and fitted with a hydraulic bridge launcher. While all of the FE AFVs can snorkel, a deep ditch with steep walls can block their progress. Thus the bridge was designed for 60 ton MBTs, with a span of 15 yards. To operate with maneuvering forces, the bridge itself is stealthy. A mostly incompatible variant carries a 25-ton, 36-yard folding bridge. The massive bridge mechanism and the tank frame are not a happy match, since the bridge is larger than the remainder of the vehicle. This creates some problems: While a VLB with the bridge in place can be driven onto the tank transport, few roads allow easy passage. A bridge prevents the use of the snorkel and the LLTV periscope. The lasercom is restricted to a narrow angle in the rear, wether a bridge is carried or not. A tank full of diesel is 3,600 pounds and $720. The VLB is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Technically it violates a volume restriction for open mounts, MR and SR been reduced to reflect this. Subassemblies and Body Features: Two tracks, open mount. Propulsion: 1.5 MW tracked drivetrain (HP 125). Instruments and Electronics: Two scrambled radios (HP 1, 100 miles), laser communicator (HP 2, 200 mi.), three LLTVs (F/B and 20' periscope, x50, +5/+10, HP 4), two IFF (HP 1), two mil-spec GPS (HP 1), two advanced radar/laser detectors (HP 3), three minicomps (C3, HP 6) with three terminals (HP 10). Software: Datalink, database (5.5318 GB recognition files). Miscellaneous Components: Full fire suppression system (HP 16), vehicular bridge (open mount, HP 800, 15 yards, rated for 60 tons). Controls: Computerized. Crew Stations: "Driver" controls VLB, "Commander" navigates, "Operator" deploys bridge, from normal workstations. Occupancy: Short. Crew: Three as above. Accomodations: Crewstations as above. Environmental Systems: NBC kit (HP 5). Power: 1.5 MW turbocharged ceramic engine with snorkel (HP 100, burns 45 gph multifuel) and 10 KW ceramic engine (HP 6, burns 0.3 gph). 13.9 MWs advanced battery (HP 3). Fuel: 600 gallon tank (self-sealing, HP 125, fire -3). 600 gallons diesel (fire on 6) last for 12 hours move plus 188 hours standby power. Space: 152.902 cf engine access space, 247.298 cf empty space. Volume: Body 750 cf, tracks 450 cf, open moumt 1,440 cf. Area: Body 500 sf, tracks 400 sf, open mount 800 sf, total area 1,700 sf, structural area 900 sf. Structure: XH frame. Structural Option: Improved suspension. Hit Points: Body 3,000, tracks 1,200 each, open mount 1,600. Armor: PD 4, DR 100 expensive metal armor over body and tracks. Surface features: Seal over body and tracks, basic stealth over body, tracks and open mount. Statistics: Empty weight 57.8t, fuel 1.8t, crew and cargo 0.4t, loaded weight 60t, volume 2,640 cf, size modifier +5, Cost $1,100,000, HT 10. Ground Performance: Top Speed 65 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.25, gSR 5, low GP, off-road speed 2/3. Rio Largo "Bermejo" Mobile Home v1.0 (TL 8) Copyright 1997 by Onno Meyer The Bermejo was designed as a camping vehicle from scratch. That means the living areas form a neat, space-saving unit. The mobile home looks like a van with a lot of windows. The front seats are spacious, with a computer terminal, the car phone and readouts like the GPS placed between them. The computer can drive the vehicle. Behind that first row, two pairs of rear seats face each other, these seats fold into beds. A third bunk is mounted over the front seats. Behind the seats are a few storage lockers, a tiny chemical toilet (without privacy) and a small kitchen with microwave, fridge and sink. The mobile home has a stereo set and a satellite dish, both controlled from the multimedia terminal between the passenger rows. The mobile home is an early TL08 design [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and four wheels. Propulsion: 80 KW drivetrain (HP 10). Instruments and Electronics: Cellular phone (100 miles, HP 1), tight-beam sensitive receiver (10,000 mi., HP 2), two LLTVs (both F, x5, +2/+4, HP 1), sound system (HP 6), civilian GPS (HP 1), small computer (C2, HP 1) and two terminals (HP 10). Software: Datalink, database (0.888 GB maps), routine vehicle operation (skill 12). Miscellaneous Components: Portable fire extinguisher (HP 10), burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" drives, "Navigator" is optional, both have roomy crew stations. Occupancy: Short. Passengers: Variable. Crew: As above. Accomodations: Crewstations as above, four roomy seats convertable into two bunks and one fixed bunk, galley. Environmental System: Environmental control (HP 5). Safety System: Crashwebs (HP 4). Power: 82 KW ceramic engine (HP 19, uses 2.46 gph multifuel). 10.5 MWs advanced battery (HP 2). Fuel: 30-gallon tank (HP 17, fire -2). 30 gallons ahcohol (fire on 8) last for 12 hours 11 min. Two 20-gallon tanks (HP 13) attached to galley (water and waste water). Space: 7.22 cf engine access, 20 cf cargo, 53.86 cf empty space. Volume: Body 500 cf, wheels 50 cf. Area: Body 400 sf, wheels 100 sf, area 500 sf. Structure: Light, cheap frame. Hit Points: Body 300, wheels 37 each. Structural Options: Improved brakes. Armor: PD 3, DR 7 cheap composite armor. Surface feature: Tow hitch. Statistics: Empty weight 4,156 lbs., fuel/water 344 lbs., people/cargo 1,500 lbs., loaded weight 3 tons, volume 550 cf, size modifier +4, cost $26,999, HT 12. Ground Performance: Top speed 85 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 0.75, gSR 4, high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Mobile Field Hospital Trailer" v1.0 (TL 8) Copyright 1997 by Onno Meyer Fabrique Europa used their large transport trailer as basis for several specialized vehicles. The structure is excessively solid, but it cuts down on logistics overhead. The tractor vehicles are disarmed, a minor change. The MFHT provides a secure workplace for the medics. The metal skin of the trailer is covered by a substantial ablative layer that should survive at least one or two mines, SICM projectiles or the like. The trailer is not just NBC-proofed, it also has an airlock to admit people in a contaminated area. Another hatch is fitted with a passage tube to build 'nets' of MFHTs. Inside are two operating tables and six intensive care units. To assist the surgeons with difficult cases, a computer library and a dedicated sat uplink were provided. In addition to ample lockers inside, the MFHT retains the underside storage boxes of the tank transporter, now used for tents and decontamination gear. In addition to the usual IFFs, the trailer has a pair of non-coded transponders identifying it as unarmed medical vehicle. The trailer is an early TL8 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body, superstructure, eight off-road wheels. Instruments and Electronics: Scrambled long-range tightbeam radio (Su, HP 6, 10,000 mi.), two IFF (Bo, HP 1), two transponders (Bo, HP 1), two advanced radar/laser detectors (Su, HP 3), two hardened minicomputers (Su, C3, HP 11), four terminals (Su, HP 10). Software: Datalink, database (18.59 GB reference files). Misc. Components: Full fire suppression system (Bo, HP 16), two operating room tables (Bo, HP 250), six emergency support units (Su, HP 18), airlock (two persons, Bo, HP 150), armored passage tube (Bo, HP 75). Accomodations: Six bunks. Environmental System: Twenty-person NBC kit (Bo, HP 16). Power: 10 KW ceramic engine (Bo, HP 6, burns 0.3 GPH multifuel). 55 MWs advanced battery (Bo, HP 7). Fuel: 100 gallon self-sealing tank (Bo, HP 40, fire -3). 100 gallons diesel (fire on 6) last for 333h 20 min. Space: 0.9 cf access space, 90 cf storage boxes, 100 cf various lockers, 443.8+255.6 cf space for crew access. Volume: Body 1,100 cf, superstructure 1,000 cf, wheels 220 cf. Area: Body 800 sf, superstructure 600 sf, wheels 250 sf, area 1,650 sf. Structure: Very cheap extra-heavy frame. Hit Points: Body 4,800, superstructure 3,600, wheels 375 each. Structural Options: Improved suspension and brakes. Armor: PD 3, DR 10 expensive metal armor, covered by PD 4, DR 400 ablative expensive fireproof armor over body and superstructure. Surface features: Seal, puncture-resistant tires, tow pin. Statistics: Empty weight 32.7 tons, fuel 0.3 tons, cargo 2 tons, loaded weight 35 tons, volume 2,320 cf, size modifier +5, Cost $800,000, HT 12. Ground Performance (with LTTV tractor): Top speed 70 mph, gAccel 3 mph/s, gDecel 15 mph/s, gMR 0.25, gSR 6, very high GP, off-road speed 1/6. Rio Largo "Cuarto" Sportscar v1.0 (TL 8) Copyright 1997 by Onno Meyer Salespeople call the Cuarto the 'Flagship' of the Rio Largo Automobiles Division. On racetracks it can make make 410 kph. The car seats two people comfortably in front, two more could squeeze in in the rear. Under the hood, the Cuarto has a 200 KW turbocharged engine using 21st century ceramics. Most owners want to drive manually, but the Cuarto has cruise control computers. Due to the performance of the car, the designers included a radar in addition to the cameras and above-average software on a pair of custom-made computers. A 'parental control' chip allows the owner of the car to put this system into 'watchdog mode'. Other notable features include a stereo system (upgrades optional) and a capable anti-theft alarm. A gasoline refill is 180 lbs. and $45. The Cuarto could burn diesel or alcohol, but most drivers swear it just gives not the same feeling ... The car is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body with good streamlining and four wheels. Propulsion: 198 KW drivetrain (HP 16). Instruments and Electronics: Cellular phone (100 miles, HP 1), two LLTVs (F/B, x5, +2/+4, HP 1), low-resolution imaging radar (F, 1 mi., scan 11, HP 1), sound system (HP 6), civilian GPS (HP 1), radar detector (HP 1), two dedicated minicomps (C3, HP 4) and terminal (HP 10). Software: Datalink, database (0.55 GB maps), routine vehicle operation (C3, skill 13). Miscellaneous Components: Compact fire suppression system (HP 6), high- security alarm (skill 20). Controls: Computerized. Crew Stations: "Driver" drives from roomy crew station. Occupancy: Short. Passengers: Three. Crew: As above. Accomodations: Driver's seat as above plus one roomy and two cramped passenger seats. Environmental System: Environmental control (HP 4). Safety System: Two crashwebs (HP 4) for front seats. Power: 200 KW turbocharged ceramic engine (HP 25, uses 6 gph multifuel). 10 MWs advanced battery (HP 2). Fuel: 30-gallon self-sealing tank (HP 17, fire -3). 30 gallons gasoline (fire on 8) last for 5 hours. Space: 12.56 cf engine access, 23.74 cf waste space. Volume: Body 216 cf, wheels 21.6 cf. Area: Body 250 sf, wheels 50 sf, area 300 sf. Structure: Light frame. Hit Points: Body 187, wheels 19 each. Structural Options: Improved suspension and brakes, all-wheel steering and smartwheels. Armor: PD 3, DR 6 expensive composite armor. Statistics: Empty weight 1,850 lbs., fuel 180 lbs., usual payload 400 lbs. loaded weight 1.215 tons, volume 237.6 cf, size modifier +3, Cost $65,000, HT 12. Ground Performance: Top speed 255 mph, gAccel 11 mph/s, gDecel 20 mph/s, gMR 1.75, gSR 5, moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Ambulance APC" v1.0 (TL 8) Copyright 1997 by Onno Meyer The medevac variant of the 6x6 APC has upgraded armor, electronics and handling characteristics. This turns an obsolete APC into a modern medical vehicle that can follow armored units. The composite shell is covered by add-on ablative plates. They can't resist anti-tank weapons, but they help against HMGs and ICM bomblets. On the inside, the troop seats are replaced by four stretchers and state-of- the-art life support units. The medics got more narrow seats. The vehicle commander now has a thermal imager for night operations, and the APC can link into the SIR 2 data net. In addition to the usual IFF, the ambulance has transponders that identify it as unarmed medical vehicle, and a siren for peacetime use. A fuel load is 900 lbs. and $180, eight people add 1,600 lbs. to reach the nominal loaded mass. The APC is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Six off-road wheels, full-traverse open mount (OM), body with 30 degree front slope. Flotation hull (17.1875 tons flotation). Propulsion: 290 KW all-wheel drivetrain (HP 27). Instruments and Electronics: Two med. scrambled radios (100 miles, HP 1), two med. lasercoms (200 mi., HP 2), searchlight (OM, 1 mi., HP 2), two LLTVs (F/B, x5, +2/+4, HP 1), thermograph (F, 5 mi., scan 15, HP 2), two IFF (HP 1), two transponders (HP 1), two military GPS (HP 1), two advanced radar/laser detectors (HP 1), 10 dischargers (HP 6), two small computers (C2, HP 1) with two terminals (HP 10). Software: Datalink, database (18.935 GB maps). Miscellaneous Components: Compact fire suppression system (HP 6), winch (ST 120, 120 yards, HP 20), four stretcher pallets (HP 75), four emergency support units (HP 18), emergency lights and siren. Controls: Electronic. Crew Stations: "Driver" drives APC, "Commander" navigates, both from normal crew stations. Occupancy: Short. Passengers: Four. Crew: As above plus two "Medics". Accomodations: Crew stations and stretchers as above, two cramped seats. Environmental System: NBC kit (HP 9). Safety System: Crashwebs (HP 4). Power: 300 KW ceramic engine (HP 50, uses 9 gph multifuel). 10 MWs adv. battery (HP 2). 5.78 KW excess power. Fuel: Two 75 gallon self-sealing tanks (HP 30, fire -3). 150 gallons diesel (fire on 6) for 16h40min. Space: 27.6 cf engine access, 113.7 cf cargo/passenger space. Volume: Body 550 cf, wheels 110 cf, OM 0.24 cf. Area: Body 500 sf, wheels 150 sf, OM 2.5 sf, total area 652.5 sf, structural area 650 sf. Structure: Heavy, very cheap frame. Hit Points: Body 1,500, wheels 150 each, OM 5. Structural Option: Improved brakes and suspension. Armor: Standard composite armor (F PD 5/DR 90, all others 4/60), body is covered by standard, fireproof ablative armor (F 5/300, B, R and L 4/135, T and U 4/200 U 4/200). Surface features: Seal, puncture-resistant tires, tow hitch. Statistics: Empty weight 27,500 lbs., fuel and crew 2,500 lbs., loaded weight 15t, volume 660.24 cf, size modifier +4, Cost $320,000, HT 12. Ground Performance: Speed 80 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 1, gSR 5, high GP, off-road speed 1/4. Water Performance: Drag 965, top speed 5 mph, wAccel 0.4 mph/s, wMR 0.5, wSR 5, wDecel 10 mph/s, draft 2 feet. Spy Car I v1.0 (TL 8) Copyright 1997 by Onno Meyer Starting with one of the fastest sportscars on the market, the research and development division added loads of useful gadgets. All this slows the car down a bit, but it remains breathtaking. The communications system is impressive - a police radio and a regular CB radio, a commercial and a secure phone, all tied into the computers to download maps or crime databases. The sensors were impressive to start with and remained unchanged. An IFF transponder allows tracking by people with the right code. A wire screen (allegedly to carry dogs) separates the rear seats. Last but not least, the new hull and windows are bullet-resistant. A gasoline refill is 180 lbs. and $45. The car is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body with good streamlining and four wheels. Propulsion: 198 KW drivetrain (HP 16). Instruments and Electronics: Two medium radios (one of them scrambled, 100 miles, HP 1), two cellular phones (one of them scrambled, 100 mi., HP 1), two LLTVs (F/B, x5, +2/+4, HP 1), low-resolution imaging radar (F, 1 mi., scan 11, HP 1), IFF (HP 1), mil-spec GPS (HP 1), advanced radar/laser detector (HP 3), two minicomps (C3, HP 6) and two terminals (HP 10). Software: Datalink, database (8.91 GB maps), routine vehicle operation (C3, skill 13). Miscellaneous Components: Compact fire suppression system (HP 6), high- security alarm (skill 20), mutable license plates (HP 3). Controls: Computerized. Crew Stations: "Driver" drives and "Navigator" navigates, from roomy crew stations. Occupancy: Short. Passengers: Two. Crew: As above. Accomodations: Two cramped passenger seats, separated by wire mesh. Environmental System: NBC kit (HP 6). Safety System: Crashwebs (HP 4). Power: 200 KW turbocharged ceramic engine (HP 25, uses 6 gph multifuel). 14 MWs advanced battery (HP 3). Fuel: 30-gallon self-sealing tank (HP 17, fire -3). 30 gallons gasoline (fire on 8) last for 5 hours. Space: 12.56 cf engine access, 19.66 cf waste space. Volume: Body 216 cf, wheels 21.6 cf. Area: Body 250 sf, wheels 50 sf, area 300 sf. Structure: Light frame. Hit Points: Body 187, wheels 19 each. Structural Options: Improved suspension and brakes, all-wheel steering and smartwheels. Armor: PD 4, DR 30 advanced composite armor (PD 2, DR 15 on windows). Surface Features: Seal, puncture-resistant tires. Statistics: Empty weight 2,600 lbs., fuel 180 lbs., usual payload 400 lbs. loaded weight 1.59 tons, volume 237.6 cf, size modifier +3, Cost $160,000, HT 12. Ground Performance: Top speed 220 mph, gAccel 10 mph/s, gDecel 20 mph/s, gMR 1.75, gSR 5, high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "AFV-Anti-Air" v1.0 (TL 8) Copyright 1997 by Onno Meyer As a dedicated air-defense variant, Fabrique Europa mounted the latest EGM missiles on their IFV chassis. The basic and AA variants are hard to tell apart in the heat of battle. The turret mounts the sensors - an old-style radar and a longer-ranged passive radar imager - and the 27mm fighter gatling. This cannon is used for self-defense and against close-in aerial targets. The former troop bay is filled with three additional workstations to manage the computers and one other addition to the bay, a ten-shot rotary missile launcher. The AFV is just as stealthy and mobile as the IFV, and it can use many of the same spare parts. A full ammo load is 3,260 lbs. and $454,000, a fuel load is 2,160 lbs. and $432. The AFV is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, two tracks, full-rotation turret. Propulsion: 750 kW tracked drivetrain (HP 100). Weaponry: "FE-GF27" 27mmCL gatling (TuF, HP 23) in a fully stabilized universal mount (Tu, HP 17) with 1,000 ready rounds APEX (Tu, HP 16) and 1,000 stored rounds (Bo, HP 16), "EGM FlaRak II" rotary launcher (BoT, HP 30) with ten "EGM FlaRak II" missiles (Bo, HP 75). Instruments and Electronics: Two scrambled radios (Tu, HP 1, 100 miles), ten lasercoms (Tu, HP 2, 200 miles), three LLTVs (F/B and 10' periscope on Tu, x5, +2/+4, HP 1), radar (TuF, 80 miles, scan 22, HP 13), passive radar imager (TuF, 200 mi., scan 25, HP 24), two IFF (HP 1), two mil. GPS (HP 1), two HUDWACs, laser rangefinder (TuF, 25 mi., HP 4), two adv. radar/laser detectors (HP 3), 20 dischargers (HP 6), three genius, robotic minicomps (C4, HP 6) with six terminals (HP 10). Software: Database (10.3398 GB recognition files and maps), datalink, electronics operation (sensors) [4] - skill 14, gunner (skill 12), targeting (C4, +5). Miscellaneous Components: Compact fire suppression (HP 6), winch (ST 80, 80 yards, HP 16). Controls: Computerized. Crew Stations: "Driver" drives AFV, "Commander" commands vehicle, two "Gunners" fire weapons, two "operators" control sensors and computers, all from normal crewstations. Occupancy: Short. Crew: As above. Accomodations: Crewstations as above, "Commander" and one "Gunner" half in turret. Environmental System: NBC kit (HP 7). Power: 800 kW turbocharged ceramic engine with snorkel (HP 75, burns 24 gph multifuel). 25,900 kWs advanced battery (HP 4). Excess power 19.52 kW. Fuel: 360 gallon tank (self-sealing, HP 100, fire -3). 360 gallons diesel (fire on 6) last for 15 hours. Space: 78.722 cf engine access, 130.658 plus 0.22 cf empty space. Volume: Body 750 cf, tracks 450 cf, turret 60 cf. Area: Body 500 sf, tracks 400 sf, turret 100 sf, total area 1,000 sf. Structure: XH frame. Hit Points: Body 3,000, tracks 1,200 each, turret 600. Structural Options: Improved suspension. Armor: Standard laminate armor (F PD 6, DR 160, all others PD 4, DR 80) covered with expensive ablative armor (F PD 6, DR 1,000, all others except for the tracks PD 4, DR 500). Surface features: Seal, basic IR cloaking, basic sound baffling and basic stealth. Statistics: Empty weight 53,380 lbs., usual load 6,620 lbs., loaded weight 30 tons, volume 1,260 cf, size modifier +5, Cost $2,400,000, HT 12. Ground Performance: Top speed 65, gAccel 4 mph/s, gDecel 20 mph/s, gMR 0.75, gSR 7, very low GP, off-road speed 4/5. TL8 Fabrique Europa FE-GF27 Gatling (v1.0, OM 6/97) This cannon is a fighter gun for the 21st century. Game mechanics: 27mm, caseless, full-powered, long-barreled, six-barrel gatling. FE-GF27 $43,000 370 lbs. 7.4 cf APEX round $12 0.63 lbs. 0.0042 cf Malf Type Damage SS Acc 1/2D Max RoF Shots Power Ver Cr 6d*4(2) 20 14 1,500 6,000 60 var 7.56 kW Exp 2d+2[2d] TL8 EGM FlaRak II, 150mm (v1.0, OM 6/97) This anti-air missile was designed for brigade-level AFVs, to fill the gap between handheld missiles and big theater defense systems. Game mechanics: Normal SAPHE warhead, PRH enlarged by +6 and LGC, ten-shot revolver launcher. FlaRak II Launcher 480 lbs. 9.6 cf $17,000 FlaRak II missile 200 lbs. 4 cf $43,000 Malf Guidance Type Damage Speed End Max Skill SS RoF Shots Crit LCG/PRH Cr 6d*40(0.5) 1,600 16 26,000 OG/20 25 1 10 Exp 6d*210[10d] Spy Van v1.0 (TL 8) Copyright 1997 by Onno Meyer The Spy Van started out as an ordinary mobile home, but then the dirty tricks department turned it into an intelligence-gathering center. It is better charactersized as a counterintelligence vehicle - you won't get the van past a customs check. From the outside, little has changed. The designers took special care to keep the extra switches and readouts around the front seats hidden. The former living area is concealed by a curtain and a steel bulkhead, and here the real changes took place. The kitchen and a bunk survived, but the other accomodations have been replaced by many radios, sensors and computers. The van can link into the local police and army nets if the proper codes are provided (this is useful to coordinate aerial recon). To keep the van safe, the hull was reinforced and electrified, the tires and engines have been reinforced and the van was made NBC-proof. All this has raised the weight, but a beefed-up suspension compensates for part of the slow-down. The mobile home is an early TL08 design [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and four wheels. Propulsion: Ruggedized 80 kW drivetrain (HP 26). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), two cellular phones (100 mi., HP 1), scrambled long-range tight- beam radio (10,000 mi., HP 6), tight-beam sensitive receiver (10,000 mi., HP 2), three lasercoms (200 mi., HP 2), two LLTVs (both F, x5, +2/+4, HP 1), thermograph (F, 5 mi., scan 15, HP 2), surveillance sound detector (15 levels, HP 1), digital vehicle camera (on 10' periscope, HP 1), IFF (HP 1), INS (HP 4), civilian GPS (HP 1), mil-spec GPS (HP 1), advanced radar/laser detector (HP 3), two very sensitive receivers with RDF (10,000 miles, HP 4), TEMPEST gear (HP 6), three hardened minicomputers (C3, HP 11) with five terminals (HP 10). Software: Computer navigation, database (44.731 GB detailed maps), datalink, routine vehicle operation (skill 12), transmission profiling. Miscellaneous Components: Compact fire suppression system (HP 6), high- security alarm (skill 20), mutable license plate (HP 3), oil sprayer (HP 8). Controls: Computerized. Crew Stations: "Driver" drives, "Navigator" navigates, four "Operators" gather intelligence, from roomy stations. Occupancy: Short. Crew: As above. Accomodations: Crewstations as above, one bunk and a galley. Environmental System: NBC kit (HP 7). Power: Ruggedized 82 kW ceramic engine (HP 48, uses 2.46 gph multifuel). 13 MWs advanced battery (HP 2). Fuel: 30-gallon self-sealing tank (HP 17, fire -3). 30 gallons diesel (fire on 6) last for 12 hours 11 min. Two 20-gallon tanks (HP 13) attached to galley (water and waste water). Space: 10.83 cf engine access, 51.59 cf empty space. Volume: Body 500 cf, wheels 50 cf. Area: Body 400 sf, wheels 100 sf, area 500 sf. Structure: Light, cheap frame. Hit Points: Body 300, wheels 37 each. Structural Options: Heavy compartmentalization, improved suspension and brakes, smartwheels. Armor: PD 4, DR 20 expensive metal armor (PD 2, DR 10 on windows). Surface features: Seal, electrified surface, puncture-resistant tires, tow hitch. Statistics: Empty weight 6,400 lbs., fuel/water 350 lbs., crew 1,000 lbs., loaded weight 3.875 tons, volume 550 cf, size modifier +4, cost $500,000, HT 12. Ground Performance: Top speed 80 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR 1.25, gSR 5, high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EGM "SLVS Command Center" v1.1 (TL 8) Copyright 1997 by Onno Meyer Based on an outdated Fabrique Europa APC, EGM produced a highly mobile, distributed and survivable Strategic Air Defense System (SLVS). There are three kinds of vehicles - sensor carriers, command centers and launchers. A battery are a command center, two sensor APCs and eight launchers. Several batteries and a few extra command centers, linked to large displays and plotting tables in dug-in shelters, form a theater air defense system. The heart of the command center are two neural-net mainframes, one of them as a backup. They run a sensor analysis program with integrated threat assesment and engagement scheduling routines. If all goes right, the crew just has to press the weapons release button and watch the system. For more complicated cases, like friendlies without proper IFF, the operators have computerized workstations. To protect the people and computers, the armor shell has been completely reworked. The suspensions have been strengthened to cope with that, but the command center isn't amphibious any more. An ammo load is 100 lbs. and $3,000, fuel is 900 lbs. and $180, thus with six crew and some 400 lbs. of supplies the listed load is reached. The APC is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Six off-road wheels, full-traverse open mount, body with 30 degree front slope. Propulsion: 290 kW all-wheel drivetrain (HP 27). Weaponry: "FE-Mini" 7.7mmCL gatling (OM, HP 4) in universal mount (OM, HP 2) and 5,000 rounds APS (Bo, HP 6). Instruments and Electronics: Four long-range scrambled radios (1,000 mi., HP 2), ten lasercoms (200 mi., HP 2), two LLTVs (F/B, x5, +2/+4, HP 1), two IFF (HP 1), INS (HP 4), two military GPS (HP 1), two advanced radar/laser detectors (HP 3), twelve dischargers (HP 6), two small computers (C2, HP 1), two hardened, neural-net mainframes (C5, HP 60) and six terminals (HP 10). Software: Datalink, database (89.76 GB maps and recognition guides), gunner (skill 12 or +2), electronics operation (sensors) [8] for skill 24. Miscellaneous Components: Compact fire suppression system (HP 6), winch (ST 120, 120 yards, HP 20). Controls: Electronic. Crew Stations: "Driver" drives, "Commander" shoots minigun and commands vehicle, four "Operators" coordinate air defense, all from normal crew stations. Occupancy: Short. Crew: As above. Environmental System: NBC kit (HP 7). Safety System: Crashwebs (HP 4). Power: 300 kW ceramic engine (HP 50, uses 9 gph multifuel), 10 kW ceramic engine (HP 6, uses 0.3 gph multifuel). 12 MWs advanced battery (HP 2). 14.14 kW excess power. Fuel: Two 75 gallon self-sealing tanks (HP 30, fire -3). 150 gallons diesel (fire on 6) for 16 hours 8 minutes. Space: 28.5 cf engine access, 139.8 cf extra crew space. Volume: Body 550 cf, wheels 110 cf, OM 0.72 cf. Area: Body 500 sf, wheels 150 sf, OM 5 sf, total area 655 sf, structural area 650 sf. Structure: Heavy, very cheap frame. Hit Points: Body 1,500, wheels 150 each, OM 10. Structural Option: Improved suspension and brakes. Armor: Expensive composite armor (F 5/300, all others 4/200). Surface features: Seal, puncture-resistant tires, tow hitch. Statistics: Empty weight 16.7t, fuel and ammo 0.5t, crew 0.8t, loaded weight 18t, volume 660.72 cf, size modifier +4, Cost $4,600,000, HT 12. Ground Performance: Speed 70 mph, gAccel 3 mph/s, gDecel 15 mph/s, gMR 1, gSR 5, very high GP, off-road speed 1/6. TL8 Fabrique Europa FE-Mini, 7.7mmCL (v1.0, OM 11/96) Firing the rounds of the FE-AR, FE-AC or FE-GPMG series, Fabrique Europa designed a vehicular minigun. Game mechanics: Full-power, long-barreled six-barrel gatling. FE-Mini, 7.7mmCL 20 lbs. 0.4 cf $4,500 0.6 kW 100 rounds APS 2 lbs. 0.02 cf $60 Malf Type Damage SS Acc 1/2D Max RoF Ver(C) Cr 9d(2) 17 13 1,200 7,900 100 Spy Car II v1.0 (TL 8) Copyright 1997 by Onno Meyer The inside of this 'sports car' is changed beyond recognition, but the exterior remained unchanged except for a few hatches. The car has become a midget submarine. The rear seats have been removed to put the motor into the back - the space under the hood has beed filled with some of the diving tanks and four single-shot torpedo tubes. The Micro-Torpedos are short-ranged, but they do a lot of damage to divers tracking the car. An ink tank can be used to hide the vehicle. For submerged navigation, an INS and a dual-mode sonar augment the LLTVs. All this and the strengthened structure made the car heavier, but the original design was rather overpowered and the performance remains acceptable. A refill is 180 lbs. and $45, a torpedo reload is 120 lbs. and $22,300. The car is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body with good streamlining and four wheels, submersible hull (flotation 6.75 tons). Propulsion: 198 kW wheeled drivetrain (HP 16) and 60 kW hydrojet (1,200 lbs. aquatic thrust, HP 9). Weaponry: Four concealed Micro-Torpedos in their tubes (F, HP 8 each). Instruments and Electronics: Two medium radios (one of them scrambled, 100 miles, HP 1), two cellular phones (one of them scrambled, 100 mi., HP 1), two LLTVs (F/B, x5, +2/+4, HP 1), low-resolution imaging radar (F, 1 mi., scan 11, HP 1), sonar (2 mi., active/passive, scan 13/15, HP 7), INS (HP 4), mil-spec GPS (HP 1), advanced radar/laser detector (HP 3), decoy discharger (HP 6), two minicomps (C3, HP 6), two terminals (HP 10). Software: Damage control, datalink, database (6.3 GB maps), two routine vehicle operation (C3, skill 13). Miscellaneous Components: Compact fire suppression system (HP 6), high- security alarm (skill 20), paint spray (HP 8). Controls: Computerized.. Crew Stations: "Driver" drives and "Navigator" navigates from normal crew stations. Occupancy: Short. Crew: As above. Environmental System: 2x12h limited lifesupport (HP 13). Safety System: Crashwebs (HP 4). Power: 200 kW turbocharged ceramic engine (HP 25, uses 6 gph multifuel). 700 MWs advanced battery (HP 40) for 175 minutes of submerged top speed. Fuel: 30-gallon self-sealing tank (HP 17, fire -3). 30 gallons gasoline (fire on 8) last for 5 hours. Space: 14.16 cf engine access, 15.84 cf waste space. Volume: Body 216 cf, wheels 21.6 cf. Area: Body 250 sf, wheels 50 sf, area 300 sf. Structure: Cheap heavy frame. Hit Points: Body 750, wheels 75 each. Structural Options: Improved suspension and brakes, all-wheel steering and smartwheels. Armor: PD 4, DR 35 expensive metal armor (only DP 2, DR 15 over windows). Surface Feature: Puncture-resistant tires. Statistics: Empty weight 10,100 lbs., fuel and ammo 300 lbs., usual payload 400 lbs. loaded weight 5.4 tons, submerged weight 6.75 tons, volume 237.6 cf, size modifier +3, Cost $210,000, HT 12. Ground Performance: Top speed 120 mph, gAccel 5 mph/s, gDecel 20 mph/s, gMR 1.75, gSR 5, very high GP, off-road speed 1/8. Submerged Performance: Drag 567, submerged speed 8 mph, uAccel 2 mph/s, uMR 0.5, uSR 5, uDecel 10 mph/s, draft 8', crush depth 500 yards (tires take damage at 240 yards). TL8 Micro-Torpedo (v1.0, O.M. 7/97) Much smaller than the real, mil-spec torpedo. Game mechanics: 80mm modest HEC torpedo with compact PSH guidance, in disposable launch tube. Micro-Torpedo in Disposable Tube 30 lbs. 0.6 cf $5,575 Malf Guidance Type Damage Speed End Max Skill SS RoF Crit PSH Exp 6d*21 40 11 420 14 14 1NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EGM "SLVS Sensor Vehicle" v1.0 (TL 8) Copyright 1997 by Onno Meyer Based on an outdated Fabrique Europa APC, EGM produced a highly mobile, distributed and survivable Strategic Air Defense System (SLVS). There are three kinds of vehicles - sensor carriers, command centers and launchers. A battery are a command center, two sensor carriers and eight launchers. For the sensor carrier, a pop-up turret was mounted in the crew bay. It holds a 375 kW radar and an equally powerful passive radar imager. Both are stabilized carefully to allow their use on the move. In the rear, a turbine was tucked in to power the radar. The ablative rooftop armor was reinforced because an active radar makes the sensor APC a prime target. Last but not least, an advanced computer preprocesses the sensor data before hand-off to a command center. In emergencies, it can control SAMs without a command center in the loop, at a substantially lower system performance. The sensor vehicle is too heavy to swim, but the original design placed the air intake and exhaust high enough to allow a good fording depth. A diesel refill is 900 lbs. and $180, three crewmen are some 600 lbs. The APC is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Six off-road wheels, full-traverse turret, body with 30 degree front slope. Propulsion: 290 kW all-wheel drivetrain (HP 27). Instruments and Electronics: Two med. scrambled radios (100 miles, HP 1), six lasercoms (200 mi., HP 2), two LLTVs (F/B, x5, +2/+4, HP 1), radar (TuF, 1,500 mi., scan 30, HP 100, fully stabilized), passive radar (TuF, 1,500 mi., scan 30, HP 100, fully stabilized), two IFF (HP 1), INS (HP 4), two military GPS (HP 1), two advanced radar/laser detectors (HP 3), four dischargers (HP 6), two small computers (C2, HP 1), one hardened, neural-net microframe (C4, HP 40), three terminals (HP 10). Software: Datalink, database (22.235 GB maps), electronics operation (sensors) [4] with skill 15. Miscellaneous Component: Compact fire suppression system (HP 6). Controls: Electronic. Crew Stations: "Driver" drives vehicle, "Commander" navigates, "Operator" controls sensors, from normal workstations. Occupancy: Short. Crew: As above. Environmental System: NBC kit (HP 5). Safety System: Crashwebs (HP 4). Power: 300 kW ceramic engine (HP 50, uses 9 gph multifuel) and 375 kW gas turbine (HP 24, uses 20.625 gph). 35 MWs adv. battery (HP 5). 8.53 kW excess power. Fuel: Two 75 gallon self-sealing tanks (HP 30, fire -3). 150 gallons diesel (fire on 6) for 16 hours 40 minutes of motive power. Space: 35.4 cf engine access, 129.8 cf empty space. Volume: Body 550 cf, wheels 110 cf, turret 132 cf. Area: Body 500 sf, wheels 150 sf, turret 175 sf, area 825 sf. Structure: Heavy, very cheap frame. Hit Points: Body 1,500, wheels 150 each, turret 525. Structural Option: Improved suspension and brakes. Armor: Standard composite armor (F 5/90, all others 4/60) covered on the roof by 4/360 standard, fireproof ablative armor. Surface features: Seal, puncture-resistant tires, tow hitch. Statistics: Empty weight 17.25t, fuel 0.45t, crew 0.3t, loaded weight 18t, volume 660/792 cf, size modifier +4, Cost $3,500,000, HT 12. Ground Performance: Speed 70 mph, gAccel 3 mph/s, gDecel 15 mph/s, gMR 1, gSR 5, very high GP, off-road speed 1/6. Spy Car III v1.0 (TL 8) Copyright 1997 by Onno Meyer The idea started out as sportscar with jump jets, but the R&D division found out that they could make it fly. Not very long or far, but, say, over a wall or roadblock. The rear seats have been replaced by a tank of rocket fuel. All along the underside, small rocket engines are mounted in swiveling sockets. For 38 seconds, they provide the thrust to fly. The theoretical top speed can only be reached from a running start. Other modifications are kept to the basics no agent can do without - a secure phone, an autopilot for flight and ground operations, a pair of smoke dischargers and freely programmable license plates. A refill of gasoline is 180 lbs. and $45, rocket fuel is 420 lbs. and $84, payload is assumed to be two people and one martini. The car is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body with good streamlining and four wheels. Propulsion: 198 kW drivetrain (HP 16) and six vectored 600-pound liquid fuel rockets (HP 2 and 660 gph each). Instruments and Electronics: Two cellular phones (one of them scrambled, 100 miles, HP 1), two LLTVs (F/B, x5, +2/+4, HP 1), low-resolution imaging radar (F, 2 mi., scan 13, HP 2), IFF (HP 1), mil-spec GPS (HP 1), advanced radar/laser detector (HP 3), two decoy dischargers (HP 6), two minicomps (C3, HP 6) and a terminal (HP 10). Software: Datalink, database (4.15 GB maps), two routine vehicle operation (C3, skill 13). Miscellaneous Components: Compact fire suppression system (HP 6), high- security alarm (skill 20), mutable license plate (HP 3). Controls: Computerized. Crew Stations: "Driver" drives and "Observer" observes, from roomy crew stations. Occupancy: Short. Crew: As above. Environmental System: NBC kit (HP 4). Safety System: Two crashwebs (HP 4). Power: 200 kW turbocharged ceramic engine (HP 25, uses 6 gph multifuel). 16 MWs advanced battery (HP 3). Fuel: 30-gallon self-sealing tank (HP 17, fire -3) and 42-gallon self-sealing tank (HP 21, fire -3). 30 gallons gasoline (fire on 8) last for 5 hours, 42 gallons rocket fuel (fire on 10) last for 38 seconds. Space: 13.64 cf engine access, 52.52 cf waste space. Volume: Body 216 cf, wheels 21.6 cf. Area: Body 250 sf, wheels 50 sf, area 300 sf. Structure: Light frame. Hit Points: Body 187, wheels 19 each. Structural Options: Improved suspension and brakes, all-wheel steering and smartwheels. Armor: PD 3, DR 6 expensive composite armor. Surface Feature: Seal. Statistics: Empty weight 2,000 lbs., fuel 600 lbs., usual payload 400 lbs. loaded weight 1.5 tons, volume 237.6 cf, size modifier +3, Cost $130,000, HT 12. Ground Performance: Top speed 225 mph, gAccel 10 mph/s, gDecel 20 mph/s, gMR 1.75, gSR 5, high GP, off-road speed 1/6. Air Performance: Stall speed 0, motive thrust 600 lbs., drag 100, top speed 210 mph, aAccel 4 mph/s, aMR 3, aSR 4, aDecel 12 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EGM "SLVS Launcher Vehicle" v1.0 (TL 8) Copyright 1997 by Onno Meyer Based on an outdated Fabrique Europa APC, EGM produced a highly mobile, distributed and survivable Strategic Air Defense System (SLVS). There are three kinds of vehicles - sensor carriers, command centers and launchers. A battery are a command center, two sensor carriers and eight launchers. For the launch vehicle, a four-round erectable launcher was placed into the troop bay. Enlarged top hatches open to let the missile containers move through 90 degrees into launch position. Usually the vehicles carries four FlaRak III, but four MFK2 (as rocket artillery) or two of the larger FlaRak III+ can be carried instead. The III+ prevents the hatches from closing and stick out of the rear. Advanced navigation and commo gear was fitted, both to receive target data and to control the missiles in LCG mode. The launch vehicle could fire without command data, but the missiles can be a bit unpredictable in this 'blind' fire-and-forget mode. All the SAMs are a bit heavier than troops, but the suspension has been upgraded. The vehicle lost the ability to swim, at least with a full load. A diesel refill is 900 lbs. and $180, three crewmen are some 600 lbs. The APC is a TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Technically the weapon mount is a rules violation, thus snapshots should be made impossible. Subassemblies and Body Features: Six off-road wheels, body with 30 degree front slope. Propulsion: 290 kW all-wheel drivetrain (HP 27). Weaponry: Four "EGM FlaRak III" launch containers (B, HP 100) in a single universal mount (HP 75). Instruments and Electronics: Two med. scrambled radios (100 miles, HP 1), ten lasercoms (200 mi., HP 2), two LLTVs (F/B, x5, +2/+4, HP 1), two IFF (HP 1), INS (HP 4), two military GPS (HP 1), two adv. radar/laser detectors (HP 3), six dischargers (HP 6), three hardened minicomps (C3, HP 11) with three terminals (HP 10). Software: Datalink, database (5.49 GB maps). Miscellaneous Components: Compact fire suppression system (HP 6), winch (ST 120, 120 yards, HP 20). Controls: Electronic. Crew Stations: "Driver" drives vehicle, "Commander" navigates, "Gunner" launches missiles, all from normal crew stations. Occupancy: Short. Crew: As above. Environmental System: NBC kit (HP 4). Safety System: Crashwebs (HP 4). Power: 300 kW ceramic engine (HP 50, uses 9 gph multifuel). 14 MWs adv. battery (HP 3). 7.63 kW excess power. Fuel: Two 75 gallon self-sealing tanks (HP 30, fire -3). 150 gallons diesel (fire on 6) for 16 hours 40 minutes. Space: 27.6 cf engine access, 20.3 cf empty space. Volume: Body 550 cf, wheels 110 cf. Area: Body 500 sf, wheels 150 sf, area 650 sf. Structure: Heavy, very cheap frame. Hit Points: Body 1,500, wheels 150 each. Structural Option: Improved suspension and brakes. Armor: Standard composite armor (F 5/90, all others 4/60). Surface features: Seal, puncture-resistant tires, tow hitch. Statistics: Empty weight 11.25t, ammo 6t, fuel and crew 0.75t, loaded weight 18t, volume 660 cf, size modifier +4, Cost $420,000, HT 12. Ground Performance: Speed 70 mph, gAccel 3 mph/s, gDecel 15 mph/s, gMR 1, gSR 5, very high GP, off-road speed 1/6. TL8 EGM FlaRak III and III+, 240mm (v1.0, OM 6/97) This heavy missile is used as corps- or theater-level air defense. It can be used in ground-command mode against incoming missiles or very stealthy targets and in fire-and-forget more against aircraft below the sensor horizon. The III+ variant with enlarged engine is used against high-end aircraft. Selected units are equipped with a modified III+ and new software for ASAT use. Game mechanics: Huge SAPHE warhead, cheap, brilliant PRH seeker enlarged by +10 and LCG, in a disposable tube. FlaRak III in launch container 3,000 lbs. 60 cf $403,000 FlaRak III+ in launch container 4,500 lbs. 90 cf $504,250 Malf Guidance Type Damage Speed End Max Skill SS III Crit LCG/BPRH Cr 6d*150(0.5) 3,000 63 108 mi. OG/23 25 Exp 6d*1,728[12d] III+ Crit LCG/BPRH Cr 6d*200(0.5) 4,000 62 142 mi. OG/23 25 Exp 6d*1,728[12d] TL8 EGM MFK2, 240mm (v1.0, OM 6/97) In a 'maximum parts commonality' program, EGM designed a tactical cruise missile that could be launched by their big SAM system. The MFK2 is produced with a HE and two different cluster warheads (the kinetic energy wasn't enough for a concrete-piercing variant), all types have inertial and GPS guidance. Game mechanics: Huge warhead with IG and SGS (from Pyramid 22), in a disposable tube. MFK2 SAPHE in container 3,000 lbs. 60 cf $213,000 MFK2 ICM in container 3,000 lbs. 60 cf $233,000 MFK2 SICM in container 3,000 lbs. 60 cf $433,000 Warhead Malf Guid. Type Damage Speed End Max Sk. SS SAPHE Crit IG/SGS Cr 6d*15(0.5) 300 35 min. 359 mi. -/- 25 Exp 6d*1728[12d] ICM Crit IG/SGS Spcl 1,200 yards 300 35 min. 359 mi. -/- 25 SICM Crit IG/SGS Spcl 1,200 yards 300 35 min. 359 mi. -/- 25 Spy Cycle I v0.1 (TL 8) Copyright 1997 by Onno Meyer Another marvel from the dirty tricks division, this motorcycle allows a secret agent to get into tough spots and out again. The casing of the front lights contains a miniaturized chain gun (a SMG with amazing firepower). Since it is aimed by turning the motorcycle, it is best used for chases or against roadblocks. In the rear sits a small rocket launcher, usually loaded with smoke projectiles. It is fired by the driver or a radar/laser detector. A freely programmable license plate can be taken for granted in this class. A gasoline refill is $7.5 and 30 pounds, a reload is $276 and 10 lbs. The motorbike is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and two heavy wheels. Propulsion: 20 kW drivetrain (HP 6). Weaponry: Concealed Micro-MG (F, HP 2) with 200 rounds (HP 1), concealed Micro-Smoke-Launcher (B, HP 2) with 5 rounds (HP 1). Instruments and Electronics: Cellular phone (100 mi., HP 1), LLTV (F, x8, +3/+5, HP 1), mil. GPS (HP 1), advanced radar/laser detector (HP 3). Miscellaneous Components: High-security alarm (skill 20), mutable license plate (HP 3). Controls: Electronic. Crew Stations: "Driver" drives from cycle seat. Occupancy: Short. Crew: "Driver". Power: 20 kW ceramic engine (HP 8, uses 0.6 gph multifuel). 600 kWs advanced battery (HP 1). Fuel: 5 gallon self-sealing tank (HP 5, fire -3). 5 gallons gasoline (fire on 8) last for 8 hours 20 minutes. Space: 0.698 cf waste space. Volume: Body 5 cf, wheels 1 cf. Area: Body 18 sf, wheels 6 sf, total area 24 sf. Structure: Extra-heavy frame. Hit Points: Body 108, wheels 36 each. Structural Options: Improved suspension and brakes. Armor: PD 3, DR 13 expensive composite armor (not over driver). Statistics: Empty weight 400 lbs., fuel and ammo 40 lbs., driver 200 lbs., loaded weight 0.32 tons, volume 6 cf, size modifier +0, Cost $18,980, HT 12. Ground Performance: Top speed 140 mph, gAccel 6 mph/s, gDecel 15 mph/s, gMR 2, gSR 3, high GP, off-road speed 1/6. TL8 Micro-MG (v1.0, OM 7/97) This cassette-fed chaingun is intended for robots or very small vehicles. Game mechanics: 10mm, low-powered, very-short-barreled, electric heavy automatic. Micro-MG 3.6 lbs. 0.072 cf $650 APS round 0.025 lbs. 0.00025 cf $0.38 Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Ver Cr 3d(2) 12 9 240 2,500 20 var 0.075 kW TL8 Micro-Smoke-Launcher (v1.0, O.M. 7/97) A smoke grenade with a small rocket motor. Usually triggered well before maximum range. Game mechanics: 50mm modest CHEM rocket with blackout smoke, light automatic launcher. Smoke Launcher 3 lbs. 0.06 cf $800 Blackout Rocket 1 lb. 0.02 cf $40 Malf Type Radius SS Acc Speed End. 1/2D Max. RoF Shots Crit Spcl 13 yards 12 10 300 0.67 - 200 3* var. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20' Freight Container v1.0 (TL 7) Copyright 1997 by Onno Meyer This 20' by 8' by 8' container is an example the 'short' international design. While the shape is standardized, materials and thus empty weights are not. This container is a cheap steel construction with a single large door at one end. The container is a TL07 'vehicle' [Vehicles 2nd ed., July 97 errata]. Misc. Component: Cargo 'ramp'. Space: 1,170 cf cargo space and 110 cf waste space. Volume: 1,280 cf. Area: 800 sf. Structure: Light frame. Hit Points: 600. Armor: PD 3, DR 5 cheap metal armor. Surface Feature: Waterproof. Statistics: Empty weight 2.4 tons, typical cargo 20 tons, loaded weight 22.4 tons, volume 1,280 cf, size modifier +5, Cost $24,000, HT 8. MARS-like Vehicle v1.2 (TL 7 and TL 9) Copyright 1997 by Onno Meyer "One hundred and fifty years after the Third World War the members of the Morrow Project wake to a strange world. Instead of being part of an organized plan to rebuild our civilization they find themselves isolated in a world where the War is only a distant legend, the people are ignorant of anything but the struggle to survive and strange mutated animals haunt their footsteps." K. Dockery, R. Sadler, R. Tucholka: The Morrow Project, back cover, 3rd Edition 1984, by Timeline Ltd. Some of the MP teams were provided with quite serious firepower. "MARS Teams: The warriors of the Morrow Project. MARS stands for Mobile Assault, Rescue, and Strike forces. The members of these teams are equipped with heavy weapons and the knowledge of how to use them. The teams are centered around 4 MARS ONE vehicles, heavily armed mobile command posts. The MARS teams are in no way mercenaries but are pledged to defend the Morrow Project and the people it was created to help." K. Dockery, R. Sadler, R. Tucholka: The Morrow Project, page 11, 3rd Edition 1984, by Timeline Ltd. As you would expect, GURPS Vehicles made slightly different assumptions about present and future technology to squeeze it all into a game book, but I guess the following GURPS vehicle captures the look and feel. Notably the armor and power system rules differed, and that shows in the design. The vehicle consists of two body segments linked by a flexible joint. Each segment has four tri-star wheel units for a total of 24 wheels. This exotic drive system allows it to traverse over trenches or steps far better than you would expect from a vehicle this size. On top of the body segments are a number of weapon turrets and a sensor pod, containing a pop-up radar. The armament consists of a high number of comparatively light weapons. The body segments mount two 12.7mm HMGs, two 81mm mortars and five claymore mines each, a turret holds another mortar, two turrets contain a HMG and a flamethrower each and two other turrets hold a 20mm autocannon each. A big missile pod in the rear can contain two configurations, one alternative are four TOW tubes with eight spare missiles, four stowed M55 Bolt rockets and two M159C rocket pods (like those of the Apache gunship) with 38 ready HE rockets and 120 reloads, the other loadout are three Mavericks with nine reloads in the body, two Chaparrals with four spares and two M159C rocket pods, again with 38 ready and 120 stowed rockets. The listed ammo load is 9,045 pounds and $381,592.4. To avoid trouble instead of fighting through, the vehicle has a radar, a thermograph, a MAD, sensitive microphones and LLTVs. Just like the armor and hull coatings, they're not suitable for use against high-tech enemies. On the inside, the vehicle is divided into a roomy command section with seats and computer workstations for everybody, a spartan living area with six bunks, basic kitchen and toilet facilities and provisions for 60 days, large storage and cargo areas with a large number of lockers and the option to carry small vehicles inside and a sickbay with advanced, computerized systems. In view of a hostile environment, the vehicle is NBC-proof, the filters last for two months of constant use. Food, water and filters are 6,060 pounds and $14,880. The vehicle is mostly a TL07 design [Vehicles 2nd ed., July 97 errata] with selected TL09 components (marked as such) and house rules for a linked body and tri-star wheels. Subassemblies: Two body sections ("B1" and "B2", linked as "Bo"), eight tri-star units with 24 wheels, mortar turret ("Tu1", full rotation, in front of B1), two MG turrets ("Tu2a" and "Tu2b", limited rotation, in rear of B1), two cannon turrets ("Tu3a" and "Tu3b", limited rotation, in front of B2), missile turret ("Tu4", full rotation, in rear of B2), superstructure ("Su", in rear of B1), radar turret ("Tu5", pop-up, full rotation, on top of Su). Flotation 312.5 tons. Propulsion: 1,680 kW tri-star drivetrain (HP 150). Weaponry: Six 12.7mm MGs (2 BoF, 2 BoB, Tu2aF and Tu2bF, HP 7) with 105 ready rounds each (4 Bo, Tu2a and Tu2b, HP 2) and 2,490 stowed rounds (Bo, HP 18). Two 20mm Autocannon (Tu3aF and Tu3bF, HP 10) with 50 ready rounds API and 50 ready rounds HE each (Tu3a and Tu3b, HP 3), 400 stowed rounds API and 400 stowed rounds HE (Bo, HP 12). Five 81mm Gun- Mortars (2 BoF, 2 BoB, Tu1F, HP 24), universal mount (Tu1, HP 15), one ready HE bomb each (4 Bo, 1 Tu1, HP 1), 85 stowed HE bombs (Bo, HP 27), 30 stowed WP bombs (Bo, HP 13) and 20 stowed Starshell bombs (Bo, HP 10). Two M159C pods (Tu4F, HP 17) with 38 ready HE rockets (Tu4, HP 40) and 120 stowed HE rockets (Bo, HP 75). Ten Claymores (on hardpoints, HP 1) and 44 stowed Claymores (Bo, HP 13). Four M151E2 TOW tubes (Tu4F, HP 22) with 4 ready TOW missiles (TuF, HP 40), 8 stowed TOW missiles (Bo, HP 60) and 4 stowed M55 Bolt rockets (Bo, HP 23). Two Flamethrowers (Tu2aF and Tu2bF, HP 19) with full tanks. Weapon Accessories: Full stabilization for turreted MGs (Tu2a and Tu2b, HP 1), autocannons (Tu3a and Tu3b, HP 2) and flamethrowers (Tu2a and Tu2b, HP 4). Instruments and Electronics: Two very-long-ranged radios (Bo, 3,000 miles, HP 16), searchlight (Su, 5 miles, HP 6), ten LLTVs (BoF, BoR, BoL, BoB, Tu1F, Tu2aF, Tu2bF, Tu3aF, Tu3bF, Tu4F, x2, +1/+2, HP 1), radar (Tu5F, 40 miles, scan 20, HP 16), thermograph (SuF, 5 miles, scan 15, HP 4), MAD (Bo, 5 miles, scan 15, HP 18), surveillance sound detector (Su, 10 levels, HP 1), two sets of navigation instruments (Bo, HP 4), INS (Bo, HP 6), laser rangefinder (SuF, 5 miles, HP 2), advanced radar detector (Bo, HP 4), microframe (Bo, C3, HP 16), TL 9 neural-net microframe (Bo, C5, HP 10) and eight terminals (Bo, HP 10). Software: Computer navigation, database (74.9765 GB maps and medical files), datalink, TL 9 physician [8] - skill 23. Miscellaneous Components: Compact fire suppression system (Bo, HP 6), mini-workshop (Bo, mechanic, HP 175), winch (BoF, ST 300, 300 yards, HP 60), two TL 9 automeds (Bo, HP 150), cargo ramp (rear), high-security alarm (skill 20). Controls: Electronic. Crew Stations: "Commander" commands, navigates and shoots, "Pilot" drives, "Radar Operator" operates sensors, "Computer Operator" operates computer, "Medic" operates automeds, "Engineer" and "Mechanic" maintain vehicle, "Scout" dismounts or does odd jobs, all from roomy crewstations in the body. Occupancy: Long. Crew: As above. Accomodations: Six bunks. Environmental System: NBC kit (Bo, HP 16) with 30 spare filters (Bo, HP 20). Provisions: 480 man-days food and water (Bo, HP 150). Power: TL 9 1,700 kW fusion reactor (Bo, 200 years, HP 400) and 27,910 kWs advanced batteries (Bo, HP 8). Space: 1,072 cf engine access space, 3,000 cf lockers and cargo holds, 3,000 cf extra living space and 775.1217 cf empty space in Bo, 49.96 cf upgrade space in T4. Volume: B1 and B2 5,000 cf, wheels 3,000 cf, Tu1 11.85 cf, Tu2a and Tu2b 7.388 cf, Tu3a and Tu3b 2.81 cf, Tu4 114.166 cf, Su 6.6 cf, Tu5 4 cf. Area: B1 and B2 2,000 sf, wheels 1,500 sf, Tu1 30, Tu2a and Tu2b 23 sf, Tu3a and Zu3b 12 sf, Tu4 150 sf, Su 22 sf, Tu5 16, total area 5,788 sf. Structure: Heavy, expensive frame. Hit Points: Bo 12,000, wheels 375 each, Tu1 90, Tu2a and Tu2b 69, Tu3a and Tu3b 36, Tu4 450, Su 66 and Tu5 48. Structural Options: Heavy compartmentalization, improved suspension and all-wheel steering. Armor: PD 4, DR 500 TL 9 expensive laminate armor over Body (only PD 4, DR 50 over flexible link), PD 4, DR 200 TL 9 expensive laminate armor over wheels, turrets and superstructure. Surface Features: Seal, ten 3.5-pound hardpoints and puncture-resistant tires. Statistics: Empty weight 160 tons, ammo 4.5225 tons, provisions and NBC filters 3.03 tons, crew and cargo 12.4475 tons, loaded weight 180 tons, volume 13,157.012 cf, size modifier +7, Cost $15,500,000, HT 12. Ground Performance: Top speed 55 mph, gAccel 2 mph/s, gDecel 10 mph/s, gMR 0.25, gSR 6, very high GP, off-road speed 1/6. Water Performance: Drag 5,061, aquatic thrust 5,040, top speed 6 mph, wAccel 0.3 mph/s, wMR 0.25, wSR 6, wDecel 10 mph/s, draft 4.7 feet. TL6+ Linked Body (v1.1, OM 8/97) It is possible to link the parts of a vehicle by flexible tube(s). A good example are some large busses. In GURPS terms, the surface area of each body part is calculated separately and added for the total area. For construction purposes, the parts are then treated like a single body. For performance purposes the rear section(s) are treated as trailers containing weight in proportion to their volume. Unlike trailers, they can mount a part of the drivetrain. For combat purposes, the flexible links are a good way to explain critical hits #5 and #13. The GM decides on the penalty to target them directly, bypassing 90% of the armor. If the body is reduced to 0 hit points or less, the sections break apart. The GM decides if any single section can perform useful maneuvers. For example, the use of non-powered equipment is probably still possible. TL7+ Tri-Star Wheels (v1.0, OM 8/97) It is possible to mount three wheels as a triangle on O a central axis. The resulting vehicle has an improved /_\ ability to climb over obstacles and to swim using the O O wheeled drivetrain. Note that the speed doesn't rise, just the ability to scale obstacles. The drawback is a much more complicated wheel subassembly and drivetrain. The Tri-Star Wheel subassembly consists of any even number of three-wheel units. Tri- Star wheels take 0.3 x body volume. While they are using off-road tires, their contact area remains surface area/50, since only two tires out of a triangle have ground contact at one time. Tri-Star wheels use off-road speed table III and provide three pounds of aquatic thrust per kW of motive power. The Tri-Star drivetrain is only used with Tri-Star Wheels, and it is necessary for these wheels. TL Type under 5 kW 5 kW or more Cost TL7 Tri-Star 15 x kW (3 x kW) + 60 $30 TL8+ Tri-Star 10 x kW (2 x kW) + 40 $30 Design options like wheelguards and improved suspension are common but not necessary. Tri-Star wheels have been used on real-world movie props for 'Damnation Alley'. TL7 12.7mm MG (v1.0, OM 8/97) A modern gun for the .50 BMG round, for use in the Morrow Project game. Game mechanics: 12.7mm, very-long-barreled, heavy automatic. 12.7mm MG 60 lbs. 1.2 cf $4,500 Solid round 0.31 lbs. 0.002 cf $0.62 Malf Type Damage SS Acc 1/2D Max. RoF Shots Crit Cr 13d+1 20 14 1,200 5,400 10 var. TL7 20mm Autocannon (v1.0, OM 8/97) A fairly typical present-day design, for use in the Morrow Project game. Game mechanics: 20mm, long-barreled, heavy automatic. 20mm Autocannon 110 lbs. 2.2 cf $7,800 API round 0.51 lbs. 0.0034 cf $4 HE round 0.34 lbs. 0.0034 cf $2 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots API Crit Cr 6d*3(2) 20 14 1,300 5,500 10 var. HE Crit Exp 1d-2[2d] 20 14 1,300 5,500 10 var. TL7 81mm Mortar (v1.3, OM 8/97) A gun-mortar, not the typcial bipod/baseplate design, for use in the Morrow Project game. Game mechanics: 81mm, low-powered, very- short-barreled breechloader. 81mm Mortar 390 lbs. 7.8 cf $15,000 M374A2 HE bomb 10 lbs. 0.1 cf $60 M375A2 WP bomb 10 lbs. 0.1 cf $120 M301A3 Starshell 10 lbs. 0.1 cf $60 Name Malf Type Damage/Radius SS Acc 1/2D Max. RoF Loaders Shots M374A2 Crit Exp 6d*6[6d] 20 12 460 3,000 1/4 1 1 M375A2 Crit Spcl 25 yards 20 12 460 3,000 1/4 1 1 M301A1 Crit Spcl 2,500 yards 20 12 460 3,000 1/4 1 1 TL7 M159C Rocket Pod (v1.0, OM 8/97) A 19-tube launcher for 70mm folding-fin aircraft rockets, here for use in the Morrow Project game. Game mechanics: 70mm huge warhead, unguided rocket motor, 19-tube muzzleloader. M159C Launcher 222 lbs. 4.44 cf $10,550 M151 (HE) 18.1 lbs. 0.362 cf $360 M264 (Smoke) 18.1 lbs. 0.362 cf $360 M257 (Starshell) 18.1 lbs. 0.362 cf $360 M261 (ICM) 18.1 lbs. 0.362 cf $800 M255 (Beehive) 18.1 lbs. 0.362 cf $470 Name Malf Type Damage/Rad. SS Acc Speed End 1/2D Max. RoF Shots M151 Crit Exp 6d*14[6d] 20 11 200 13 330 2,600 19:6 19 M264 Crit Spcl 51 yards 20 11 200 13 330 2,600 19:6 19 M257 Crit Spcl 5,100 yards 20 11 200 13 330 2,600 19:6 19 M261 Crit Spcl 103 yards 20 11 200 13 330 2,600 19:6 19 M255 Crit Imp 4d+1 20 11 200 13 330 2,600 19:6 19 TL7 M55 Bolt Rocket (v1.1, OM 8/97) A subcaliber-rocket for TOW tubes, for use in the Morrow Project game. Possibly obsolete or entirely fictional. Game mechanics: 115mm normal CHEM (nerve poison) warhead, unguided rocket. M55 Bolt Rocket 90 lbs. 1.8 cf $18,000 Malf Type Radius SS Acc Speed End 1/2D Max. RoF Crit Spcl 99 yards 20 14 500 20 670 5.7 mi. 1/4 TL7 Claymore Mine (v1.0, OM 8/97) A directional, command-detonated mine, for use in the Morrow Project game. Game mechanics: 120mm small HEPF (annular blast fragmentation) warhead. Claymore Mine 3.5 lbs. 0.07 cf $175 Malf Type Damage SS Acc 1/2D Max RoF Crit Exp 6d*9[20d] - - - - 1NR TL7 M151E2 TOW (v1.0, OM 8/97) Tube-launched, Optically tracked, Wire command-link guided missile for use in the Morrow Project game. Game mechanics: 127mm huge HEAT warhead, wire guidance, breechloading tube. The GURPSified launch tube is much too heavy. Launch Tube 346 lbs. 6.92 cf $13,650 M151E2 TOW 173 lbs. 3.46 cf $19,000 Malf Guidance Type Damage Speed End Max Min Skill SS RoF Crit WG Sxp 6d*16(10) 300 29 5 mi. 100 OG 20 1/4 TL7 Chaparral (v1.0, OM 8/97) An IR-homing anti-air missile, for use in the Morrow Project game. Game mechanics: 127mm big HEPF warhead, IRH enlarged by +2, 'muzzle'-loading launch rail. Chaparral Launcher 292 lbs. 5.84 cf $19,600 Chaparral Missile 195 lbs. 3.9 cf $28,000 Malf Guidance Type Damage Speed End Max Min Skill SS RoF Crit IRH Exp 6d*64[20d] 900 20 10 mi. 100 16 20 1/6 TL7 AGM-65D Maverick (v1.0, OM 8/97) ATGM with imaging IR seeker, for use in the Morrow Project game. Game mechanics: 300mm modest HEAT warhead, IIRH enlarged by +4, 'muzzle'-loading launch rail. Maverick Launch Rail 720 lbs. 14.4 cf $23,000 AGM-65D Missile 480 lbs. 9.6 cf $69,000 Malf Guidance Type Damage Speed End Max Min Skill SS RoF Crit IIRH Sxp 6d*23(10) 360 125 26 mi. 100 18 25 1/15 TL7 Flamethrower (v1.0, OM 7/97) A fairly typical present-day design, for use in the Morrow Project game. Game mechanics: Heavy flamethrower with 128-shot tank. The volume by the V2nd formula is probably a Murphy. Flamethrower and tank 264 lbs. 5.28 cf $6,600 Fuel for one squirt 3 lbs. - $0.5 Malf Type Damage SS Acc 1/2D Max. RoF Shots Crit Spcl 3d 5 9 70 105 4 128 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20' Freight Container v1.0 (TL 8) Copyright 1997 by Onno Meyer It is unlikely that the standardized container shapes will change, but better materials allow a lighter design and thus more cargo. The container is still a 20' by 8' by 8' box with a single door. The container is a TL08 'vehicle' [Vehicles 2nd ed., July 97 errata]. Misc. Component: Cargo 'ramp'. Space: 1,170 cf cargo space and 110 cf waste space. Volume: 1,280 cf. Area: 800 sf. Structure: Light frame. Hit Points: 600. Armor: PD 3, DR 5 cheap metal armor. Surface Feature: Waterproof. Statistics: Empty weight 1.8 tons, typical cargo 20 tons, loaded weight 21.8 tons, volume 1,280 cf, size modifier +5, Cost $23,600, HT 8. Cinematic Post-Apocalyptic Survival Vehicle v1.0 (TL 7) Copyright 1997 by Onno Meyer This is what a cheap Hollywood director might design for survival after the apocalypse (flooding, drought or whatever). But it is remotely possible that such a car might be improvized by a mechanic with limited ressources. The basic chassis is that of a small car. Improved suspension and large tires provide a decent off-road performance. The vehicle is armed with a simple flamethrower firing forward, a caltrop dispenser in the rear and a reinforced front bumper. The outer hull was replaced by a cage of steel bars (probably not strong enough to withstand collisions). Movie directors would probably add useless bits of leather (or skulls for the bad guys). A gasoline refill is 60 pounds and $15, a flamethrower refill is 120 lbs. and $20. The car is a TL07 vehicle [Vehicles 2nd edition, July 97 errata]. Subassemblies: Body and four off-road wheels. Propulsion: 60 kW all-wheel drivetrain (HP 13). Weaponry: Improvized Flamethrower (fixed F, HP 15). Miscellaneous Components: Winch (F, ST 40, 40 yards, HP 16), spike dropper (B, HP 8). Controls: Mechanical. Crew Stations: "Driver" drives and "Gunner" shoots from normal crew stations. Occupancy: Short. Crew: As above. Accomodations: As above. Power: 60 kW standard gasoline engine (HP 21, uses 2.4 gph gasoline). Fuel: 10-gallon tank (HP 8). 10 gallons gasoline (fire on 11) last for 250 minutes. Space: 9.7 cf engine access, 10 cf waste space. Volume: Body 100 cf, wheels 20 cf. Area: Body 150 sf, wheels 50 sf, area 200 sf. Structure: Light frame. Hit Points: Body 112, wheels 19 each. Structural Option: Improved suspension. Armor: PD 4, DR 22 standard open-frame metal armor. Surface Feature: Ram. Statistics: Empty weight 1.1 tons, fuel and ammo 180 lbs., crew 400 lbs., loaded weight 1.39 tons, volume 120 cf, size modifier +3, Cost $18,580, HT 12. Ground Performance: Top speed 120 mph, gAccel 5 mph/s, gDecel 10 mph/s, gMR 1, gSR 5, moderate GP, off-road speed 1/3. TL6 Improvized Flamethrower (v1.0, OM 8/97) This represents a home-grown design constructed at TL 7 or higher. Game mechanics: Cheap medium flamethrower with 40 shot tank. Improvized Flamethrower 180 lbs. 3.6 cf $375 Fuel for one squirt 3 lbs. - $0.5 Malf Type Damage SS Acc 1/2D Max. RoF Shots 16 Spcl 3d 5 6 42 60 3~ 40 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20' Liquid Container v1.0 (TL 8) Copyright 1997 by Onno Meyer This container is a metal frame of the standard 20' by 8' by 8' shape, filled by a tank for liquid cargo. 21st century design makes it a little bit lighter than present-day variants. The container is a TL08 'vehicle' [Vehicles 2nd ed., July 97 errata]. Fuel: 6,000 gallon tank (HP 600, fire on -2). Space: 380 cf waste space. Volume: 1,280 cf. Area: 800 sf. Structure: Light frame. Hit Points: 600. Armor: PD 3, DR 5 cheap, open-frame metal armor. Statistics: Empty weight 2.5 tons, typical cargo 18 tons, loaded weight 20.5 tons, volume 1,280 cf, size modifier +5, Cost $50,400, HT 8. Realistic Post-Apocalyptic Survival Vehicle v1.0 (TL 7) Copyright 1997 by Onno Meyer This is what a survivalist with really good connections might design to insure his or her survival. It was clearly constructed before the breakdown of civilization. Alternatively, this is what early interstellar expeditions might give colonists on nearly earth-like worlds. The vehicle looks like a wheeled APC, and the weapons turret reinforces that impression, but the steel armor isn't really up to APC levels. With a screw and a boat-shaped hull, it is fully amphibious. The motive power is provided by a multifuel engine, the electrical power comes from that engine or large batteries. Fuel for the engine can be replenished with an alcohol still and the batteries have solar rechargers. The vehicle has a number of electronic systems, but none are vital for the operation. The weaponry is a good example - the vehicle has a MG for 5.56mm NATO rounds (presumably easy to find), a breechloading grenade launcher for emergencies and a weapons- grade laser, recharged by the sun. There are three seats and three bunks. A crew of three to six would be typical, but more could sit on the bunks. A fuel alcohol refill is 580 pounds and $50, the listed ammo is 450 pounds and $2,620. The design is a TL08 vehicle [Vehicles 2nd ed., July 97 errata] with a still from GURPS Reign of Steel. Subassemblies and Body Features: Body with mediocre hydrodynamics (flotation 25.08t), six off-road wheels, full-traverse turret and full- traverse open mount. Propulsion: 120 kW ruggedized all-wheel drivetrain (HP 42), 120 kW light screw propeller (1,440 lbs. aquatic thrust, HP 12). Weaponry: 5.56mm MG (OmF, HP 2) with 10,000 solid rounds (Bo, HP 8), 40mm Single-Shot Grenade Launcher (TuF, HP 2) with 200 HEDP rounds (Bo, HP 11) and Rapid-Pulse Laser (TuF, HP 2). Instruments and Electronics: Two long-range radios (Bo, 1,000 miles, HP 2), ruggedized searchlight (TuF, 1 mile, HP 6), telescope (TuF, x10, +3/+6, HP 2), four LLTVs (BoF/BoB/BoR/BoL, x5, +2/+4, HP 1), thermograph (TuF, 5 miles, scan 15, HP 2), two sets of navigation instruments (Bo, HP 4), two decoy dischargers (TuF, HP 6), ten reloads (Bo, HP 4), two small, hardened computers (Bo, C2, HP 1) with two terminals (Bo, HP 10). Software: Computer navigation, database (4.814 GB maps) and datalink. Miscellaneous Components: Mini-workshop (Bo, mechanic, HP 175), winch (BoF, ST 100, 100 yards, HP 18), high-security alarm (skill 20), still (Bo, 20 gallons per two days, HP 50). Controls: Mechanical. Crew Stations: "Driver" and "Navigator" have roomy workstations with terminals, "Gunner" has roomy station half in turret. Occupancy: Short. Passengers: Up to three. Crew: As above. Accomodations: Three workstations as above and three bunks. Environmental System: NBC kit (Bo, HP 7). Power: Ruggedized 130 kW ceramic engine (Bo, HP 80, uses 3.9 gph multifuel) and 172.7 MWs advanced batteries (Bo, HP 22) for 575 laser shots. The engine provides 6.42 kW excess power. Fuel: Two 50-gallon self-sealing tanks (Bo, fire -3, HP 24). 100 gallons alcohol (fire on 7) last for 21 hours and 22 minutes. Space: 21.25 cf engine access, 157.406 + 6.48 cf empty space. Volume: Body 880 cf, wheels 176 cf, turret 30 cf, open mount 0.1872 cf. Area: Body 600 sf, wheels 200 sf, turret 60 sf, open mount 2 sf, structural area 860 sf, total area 862 sf. Structure: Medium frame. Hit Points: Body 900, wheels 100 each, turret 90, open mount 4. Structural Options: Heavy compartmentalization. Armor: PD 4, DR 25 expensive metal armor. Surface features: Seal, puncture-resistant tires, tow hitch, 100 sf solar cells (provide 4 kW in full sunlight). Statistics: Empty weight 8 tons, fuel and ammo 1,030 lbs., crew and cargo 2,970 lbs., loaded weight 10 tons, volume 1086.1872 cf, size modifier +5, Cost $190,000, HT 12. Ground Performance: Top speed 55 mph, gAccel 3 mph/s, gDecel 10 mph/s, gMR 0.25, gSR 4, high GP, off-road speed 1/4. Water Performance: Drag 147, top speed 13 mph (11 knots), wAccel 1 mph/s, wMR 0.25, wSR 3, wDecel 5 mph/s, draft 2 feet. TL8 5.56mm MG (v1.0, OM 8/97) A 21st century belt-fed weapon for standard 5.56mm NATO rounds. Game mechanics: 5.56mm, long-barreled, heavy automatic with stock and bipod. 5.56mm MG 7.8 lbs. 0.156 cf $510 Solid round 0.021 lbs. 0.00014 cf $0.042 Mount Malf Type Damage SS Acc 1/2D Max. RoF Shots Rcl ST Handheld Crit Cr 5d 12 9/10 440 3,000 12 100 -1 9 Vehicular Crit Cr 5d 12 11 440 3,000 12 var. - - TL8 40mm Single-Shot Grenade Launcher (v1.0, OM 8/97) A non-automatic weapon for TL 8 40x53mm grenades. Game mechanics: 40mm, low-powered, extremely-short-barreled breechloader. 40mm Single-Shot Grenade Launcher 11 lbs. 0.22 cf $820 HEDP grenade 1.2 lbs. 0.012 cf $11 Malf Type Damage SS Acc 1/2D Max. RoF Shots Crit Sxp 8d(5)[4d] 14 9 180 1,800 1/3 1 TL8 Rapid-Pulse Laser (v1.0, OM 8/97) A small laser with enough power to hurt somebody. Game mechanics: 150 kJ close-range laser. Rapid-Pulse Laser 12 lbs. 0.24 cf $1,800 Malf Type Damage SS Acc 1/2D Max RoF Power Ver Imp 2d 14 15 600 1,200 12 3,600 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Terrier" Advanced Trainer v1.0 (TL 08) Copyright 1997 by Onno Meyer The Terrier is the advanced trainer of the EDF, but it can be used as a light fighter/bomber in times of war. Without the really interesting gear, it makes a good export item to less reliable friends. The trainer is constructed around a pair of vectored turbofans that can provide VTOL capability even with a full external load. The avionics are a downgraded variant of those from the Eurofighter 2030 project. With a 27mm gatling under the nose, the center hardpoint remains free for loads up to a ton. Six half-ton underwing hardpoints complete the external ordnance load. With a view to training operations, the Terrier was outfitted with a radar, a FLIR and a LLTV. For combat, it has basic ECM and stealth. The trainer has no refueling boom, but drop tanks could give it intercontinental ferry range. A load of APEX ammo is 315 pounds and $6,000. A refill of jet fuel is 4,680 pounds and $2,160. Pilots are assumed to be 200 pounds with gear. The trainer is an early TL8 vehicle [Vehicles 2nd ed., Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with superior streamlining, three retractable, small wheels and two wings. Propulsion: Two vectored 4t afterburning turbofans (HP 60 and 120 gph J, with afterburner 13,200 lbs. and 480 gph each, provide 160 kW). Weaponry: FE-GF27 (F, HP 50) in fully stabilized mount (HP 9) with 500 rounds APEX (HP 10). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), two scrambled long-range tight-beam radios (10,000 miles, HP 6), LLTV (F, x100, +6/+12, HP 6), radar (F, 20 miles, scan 19, HP 6), thermograph (F, 10 miles, scan 17, HP 4), flight recorder (HP 6), navigation instruments (HP 4), four IFF (HP 1), INS (HP 4), two mil. GPS (HP 1), terrain-following radar (HP 2), advanced bombsight (HP 2), two HUDWAC, laser rangefinder (F, 10 mi., HP 2), laser designator (F, 10 miles, HP 1), advanced radar/ladar detector (HP 3), deceptive jammer (jam rating 2, HP 6), IR jammer (jam rating 4, HP 6), two dischargers (HP 6) with 12 reloads (HP 4), two hardened minicomps (C3, HP 11) with two terminals (HP 10). Software: Damage control, database (345.26875 GB maps), datalink, routine vehicle operation (skill 12), two targeting (gatling and bombs, C2, +3). Misc. Component: Compact fire suppression system (HP 6). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, in normal workstations. Occupancy: Short. Crew: As above. Accomodations: Crewstations as above. Environmental System: 2x6 man-hours limited lifesystem (HP 8). Safety Systems: Ejection seats (HP 18), G-seats. Power: 3.25 MWs advanced batteries (HP 1) for ground power. Fuel: Two light, self-sealing 160 gallon tanks (WiR, WiL, HP 50, fire -2) and a light, self-sealing 400 gallon tank (Bo, HP 100, fire -2). 720 gallons jet fuel (fire on 11) last for 3 h (or 45 min. on afterburner). Space: 59.4 cf engine access space, 19.47 cf empty space. Volume: Body 447.2 cf, wings 24 cf each, wheels 22.36 cf. Area: Body 400 sf, wings 75 sf each, wheels 50 sf, total area 600 sf. Structure: Heavy, expensive frame. Hit Points: Body 1,200, wings 225 each, wheels 100 each. Structural Option: Folding wings. Armor: PD 4, DR 20 advanced composite armor. Surface Features: Seal, basic IR cloaking, basic stealth, a one-ton center hardpoint and six half-ton wing hardpoints. Statistics: Empty weight 10,605 lbs., fuel, ammo and crew 5,395 lbs., bomb load up to 4 tons, loaded weight 8 (light) to 12 (heavy) tons, volume 495.2 cf, size modifier +4, Cost $5,000,000, HT 12. Aerial Performance without afterburner (heavy/light): Stall speed 95/0, motive thrust 8 tons, drag 90/55, top speed 1,155/1,475 mph, aAccel 13/20 mph/s, aMR 5/7.5, aSR 5, aDecel 20/30 mph/s. Aerial Performance with afterburner (heavy/light): Stall speed 0/0, motive thrust 13.2 tons, top speed 1,485/1,895 mph, aAccel 22/33 mph/s. TL8 Fabrique Europa FE-GF27 Gatling (v1.0, OM 6/97) This cannon is a fighter gun for the 21st century. Game mechanics: 27mm, caseless, full-powered, long-barreled, six-barrel gatling. FE-GF27 $43,000 370 lbs. 7.4 cf APEX round $12 0.63 lbs. 0.0042 cf Malf Type Damage SS Acc 1/2D Max RoF Shots Power Ver Cr 6d*4(2) 20 14 1,500 6,000 60 var 7.56 kW Exp 2d+2[2d] Possible hardpoint loads include: TL8 Fabrique Europa FE-BBU Type 71 and Type 72 (v1.0, OM 7/97) Basic Bomb Units are the cheapest ordnance in the EDF arsenal. The 500-pound 'iron' bomb comes as Type 71 general-purpose and Type 72 incendiary bomb. Game mechanics: 315mm retarded huge HE bomb and 315mm huge CHEM/napalm bomb. Name Malf Type Damage/Radius WPS VPS CPS FE-BBU Type 71 (HE) Crit Exp 6d*3,906[12d] 500 10 $12,000 FE-BBU Type 72 (napalm) Crit Spcl 1,040 yards 500 10 $10,000 TL8 Fabrique Europa FE-ARU (v1.0, OM 7/97) The Aerial Rocket (Unguided) is used by fighters and gunships. It is usually fired from a 19-shot pod. A wide selection of warheads is available. Game mechanics: 80mm huge warhead, no guidance. ROCKET POD: Weaponry: 19-tube muzzle-loading launcher (F, rated for 25 lbs. and 80mm, HP 16) with 19 FE-ARU rockets (HP 27). Volume: 13.6 cf. Area: 40 sf. Structure: Light frame. Hit Points: 30. Surface Features: Seal, basic emission cloaking. Armor: PD 4, DR 16 standard composite. Statistics: Empty weight 525 lbs., loaded weight 1,000 lbs., cost $24,600, HT 11. FE-ARU (HE) 25 lbs. 0.5 cf $500 FE-ARU (HESH) 25 lbs. 0.5 cf $660 FE-ARU (Beehive) 25 lbs. 0.5 cf $660 FE-ARU (WP) 25 lbs. 0.5 cf $660 Warhead Malf Type Damage/Radius SS Acc Speed End. 1/2D Max. RoF HE Crit Exp 6d*64[6d] 20 14 500 6.7 830 3,300 19:6 HESH Crit Exp 6d*64 20 14 500 6.7 830 3,300 19:6 Beehive Crit Imp 12d 20 14 500 6.7 830 3,300 19:6 WP Crit Imp 68 yards 20 14 500 6.7 830 3,300 19:6 TL8 EGM LLFK 3 and LLFK 3e, 125mm (v1.1, OM 7/97) The LLFK 3 is a dogfighting AAM. It has a millimetric-band imager to defeat IR cloaking. The LLFK 3e with a less advanced seeker is an export model. Game mechanics: Huge SAPHE warhead, PRH enlarged by +6 (cheap seeker on LLFK 3e). LLFK 3 200 lbs. 4 cf $41,000 LLFK 3e 200 lbs. 4 cf $29,000 Name Malf Guidance Type Damage Speed End Max Skill LLFK 3 Crit PRH Cr 6d*31(0.5) 1,200 24 17 mi. 20 Exp 6d*244[10d] LLFK 3e Crit PRH Cr 6d*31(0.5) 1,200 24 17 mi. 19 Exp 6d*244[10d] NATAir "Hummingbird" Light Utility Helicopter v1.0 (TL 8) Copyright 1997 by Onno Meyer The Hummingbird is a commercial helicopter for jobs from VIP transport to traffic reporting. The 2030 design uses advanced turbine technology and a composite hull to produce a lightweight helicopter. The helicopter can carry up to five people or over half a ton. It has two crew seats in front and three passenger seats in the rear. The rear row can be replaced by two more comfortable VIP seats. The electronics kit of the Hummingbird is a bit more complicated than that found in 20th century counterparts. The helicopter lacks sensors, but it can link into the air traffic control network. A sealed black box ensures nobody can evade this control. The turbine burns most fuels, but the usual choice is diesel, 360 lbs. and $72 per refill. The helicopter is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body with fair streamlining, two skids and a rotary wing. Propulsion: 400 kW top and tail drivetrain (2 tons lift and 640 pounds of aerial thrust, HP 12). Instruments and Electronics: Two long-range radios (1,000 miles, HP 2), flight recorder (HP 6), navigation instruments (HP 4), two transponders (HP 1), two civilian GPS (HP 1), two small computers (C2, HP 1) and two terminals (HP 10). Software: Database (0.467 GB maps), datalink. Miscellaneous Component: Compact fire suppression system (HP 6). Controls: Electronic. Crew Stations: "Pilot" and "Copilot" with duplicate flight controls in normal crewstations. Occupancy: Short. Passengers: Three. Crew: As above. Accomodations: Two workstations as above and three cramped passenger seats. Environmental System: Environmental controls (HP 4). Power: 400 kW standard gas turbine (HP 25, burns 22 gph multifuel), 32 MWs advanced batteries (HP 5) for 400 minutes of standby power. Fuel: 60 gallon tank (HP 27, fire -2). 60 gallons diesel (fire on 7) last for 163 minutes. Space: 11 cf engine access space, 39.86 cf cargo space. Volume: Body 220 cf, skids 11 cf, rotary wing 4.4 cf. Area: Body 250 sf, skids 30 sf, rotary wing 51 sf, total area 331 sf. Structure: Extra-light, very cheap frame. Hit Points: Body 94, skids 6 each, rotary wing 38. Armor: PD 2, DR 4 standard composite armor. Surface Feature: Waterproof. Statistics: Empty weight 1 ton, fuel 0.18 tons, crew and passengers 0.5 tons, loaded weight 1.68 tons, volume 235.4 cf, size modifier +3, Cost $39,999, HT 11. Aerial Performance: Stall speed 0, drag 165.5, top speed 170 mph, aAccel 4 mph/s, aMR 2.5, aSR 4, aDecel 10 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa Improved "Zeus" Ground Attack Aircraft v1.0 (TL 08) Copyright 1997 by Onno Meyer The original Zeus came with the FE-GF40 gatling, but ablative armor on tank roofs forced a switch to the FE-ATEMG. Upgunning the old models proved impossible because of the volume requirements of the HTSCs, but production models are the best ground attack aircraft of the EDF. Both designs center around the antitank gun, which is strong enough to stall the jet by sustained fire. External ordnance hangs from 16 underwing stations (the outermost pairs usually reserved for AAMs or ARMs, the two innermost stations rated for one-ton bombs or missiles). The avionics are mostly off-the-shelf items from the Eurofighter 2030 project, but the Zeus carries additional lasercoms to link directly into army nets. The engines are highly failure-proofed, and 1,200 gallons of fuel provide a long loiter time. An ammo load is 200 lbs. and $24,000, fuel is 7,800 lbs. and $3,600, a pilot is assumed to be 200 lbs. The aircraft is an early TL8 vehicle [Vehicles 2nd ed., Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with very good streamlining, three small, retractable wheels and two STOL wings. Propulsion: Twin ruggedized 4t turbofans (HP 120 and 120 gph J each, provide 160 kW). Weaponry: FE-ATEMG (F, HP 125) in a fully stabilized mount (HP 22) with 1,000 rounds APDSDU (HP 10). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), two scrambled long-range tight-beam radios (10,000 miles, HP 6), five lasercoms (200 miles, HP 2), two LLTVs (F/B, x200, +7/+14, HP 10), thermograph (F, 100 miles, scan 23, HP 16), flight recorder (HP 6), navigation instruments (HP 4), four IFF (HP 1), INS (HP 4), mil. GPS (HP 1), terrain-following radar (HP 2), advanced bombsight (HP 2), HUDWAC, laser rangefinder (F, 20 mi., HP 3), laser designator (F, 20 miles, HP 2), laser spot tracker (HP 2), three advanced radar/ladar detectors (HP 3), deceptive jammer (jam rating 4, HP 9), IR jammer (jam rating 6, HP 10), four dischargers (HP 6) with 50 reloads (HP 4), four hardened minicomps (C3, HP 11) with a terminal (HP 10). Software: Computer navigation, damage control, database (383.55 GB maps), datalink, routine vehicle operation (C3, skill 13), two targeting (gun and rockets, C3, +4). Misc. Components: Full fire suppression system (HP 16), refueling probe (HP 11). Controls: Computerized. Crew Stations: "Pilot" in normal workstation. Occupancy: Short. Environmental System: 12-hour limited lifesystem (HP 8). Safety Systems: Ejection seat (HP 18), G-seat. Power: 1.5 GWs advanced batteries (HP 60) for weapon power. Fuel: Three self-sealing 400 gallon tanks (Bo, WiR, WiL, HP 100, fire -3). 1,200 gallons jet fuel (fire on 10) last for 5 hours. Space: 54 cf engine access space, 20.18 cf empty space. Volume: Body 537.5 cf, wings 60 cf each, wheels 26.875 cf. Area: Body 400 sf, wings 200 sf each, wheels 60 sf, total area 860 sf. Structure: Heavy, expensive frame. Hit Points: Body 1,200, wings 600 each, wheels 120 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 60 advanced laminate plus PD 4, DR 60 advanced composite over each engine and PD 4, DR 120 advanced composite over cockpit. Surface Features: Seal, basic emission cloaking, basic stealth and basic chameleon, 2x2,000-lbs., 10x1,000-lbs. and 4x500-lbs. wing hardpoints. Statistics: Empty weight 11.9 tons, fuel, ammo and crew 4.1 tons, external ordnance up to 8t, loaded weight 16t (light) to 24t (heavy), volume 657.6 cf, size modifier +4, Cost $7,000,000, HT 10. Ground Performance (heavy): Top speed 255 mph, gAccel 11 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 4, extremely high GP, no off-road movement. Aerial Performance (heavy/light): Stall speed 165/110 mph, motive thrust 8t, drag 240/160, top speed 705/740 mph, aAccel 7/10 mph/s, aMR 7/10, aSR 5, aDecel 28/40 mph/s. TL8 Fabrique Europa FE-ATEMG (v1.0, OM 7/97) With steel-saboted DU penetrators, the FE Anti-Tank Electromag Gun can kill 21st century tanks. The high-temperature superconductors are fragile, but they are a necessary evil. Game mechanics: 20mm, very-long-barreled, full-powered, electromag heavy automatic. Mass and all resulting stats have been raised to reflect the HTSCs. FE-ATEMG $640,000 1,400 lbs. 28 cf APDSDU round $24 0.2 lbs. 0.002 cf Malf Type Damage SS Acc 1/2D Max RoF Shots Power Ver Cr 6d*23(3) 25 18 9,100 23,000 20 var 30,000 kW Possible hardpoint loads include: TL8 Fabrique Europa FE-BBU Type 81 and Type 83 (v1.0, OM 7/97) Basic Bomb Units are the cheapest ordnance in the EDF arsenal. The 1,000-pound 'iron' bomb comes as Type 81 general-purpose and Type 83 cluster bomb. Game mechanics: 500mm retarded normal HE bomb and 500mm ICM bomb. Name Malf Type Damage/Radius WPS VPS CPS FE-BBU Type 81 (HE) Crit Exp 6d*7,812[12d] 1,000 20 $24,000 FE-BBU Type 83 (ICM) Crit Spcl 3,750 yards 1,000 20 $100,000 TL8 EGM LLFK 5 and LLFK 5s, 150mm (v1.0, OM 7/97) The LLFK 5 is a medium-range AAM. The primary seeker is a passive radar imager, with a radio/TV guidance mode for restrictive rules of engagement. The LLFK 5s is a stealthy variant. Game mechanics: Big SAPHE warhead, PRH enlarged by +8 and RTVG. LLFK 5 500 lbs. 10 cf $110,000 LLFK 5s 500 lbs. 10 cf $610,000 Malf Guidance Type Damage Speed End Max Skill Crit RTVG/PRH Cr 6d*45(0.5) 1,600 46 42 mi. OG/22 Exp 6d*316[10d] NATAir "Barnstormer" Utility Aircraft v1.0 (TL 8) Copyright 1997 by Onno Meyer When the 2028 reforms put an end to insane lawsuits, NATAir started to build single-engine commercial aircraft again. Their Barnstormer is a good example, a plane for crop-dusting, light cargo-hauling and travel. The Barnstormer seats two crew in front and two passengers in the rear. Behind the passenger seats, a small compartment holds cargo. The STOL wings keep both top speed and stall speed down. As a result, the Barnstormer can operate from a lawn or a muddy strip. This was the reason medevac variants have been proposed, but a lastworld country that would need such aircraft can't afford them. A more common variant replaces the rear seats with a agricultural spray tank. 600 pounds of pesticide and the spreading gear are well within the mass limits of the airframe, but performance drops a bit. The turbocharged engine usually runs on diesel, a refill is 180 pounds and $36. The listed load assumes 200 pounds per person and a full tank. The plane is an early TL08 vehicle [Vehicles 2nd ed., July 97 errata] using technology comparable to GURPS Cyberworld. Pesticide spreading gear was proposed by MA Lloyd. Subassemblies: Body with fair streamlining, two STOL wings and three retractable wheels (two retract into wings). Propulsion: 200 kW aerial propeller (700 lbs. aerial thrust). Instruments and Electronics: Two long-range radios (1,000 miles, HP 2), flight recorder (HP 6), navigation instruments (HP 4), two transponders (HP 1), two GPS (HP 1), two small computers (C2, HP 1) and two terminals (HP 10). Software: Database (0.649 GB maps), datalink. Miscellaneous Component: Compact fire suppression system (HP 6). Controls: Electronic. Crew Stations: "Pilot" and "Copilot" with full flight controls in normal crewstations. Occupancy: Short. Passengers: Two. Crew: Two as above. Accomodations: As above and two normal passenger seats. Environmental System: Environmental controls (HP 4). Safety System: Crashwebs (HP 4). Power: 200 kW turbo ceramic engine (HP 25, burns 6 gph multifuel), 27 MWs advanced batteries (HP 4) for 416 minutes of standby power. Fuel: 30 gallon tank (HP 17, fire -2). 30 gallons diesel (fire on 7) last for five hours. Space: 8.2 cf engine access space, 48.16 cf cargo space. Volume: Body 225.5 cf, wings 20 cf each, wheels 11.275 cf. Area: Body 250 sf, wings 100 sf each, wheels 30 sf, total area 480 sf. Structure: Extra-light, very cheap frame. Hit Points: Body 94, wings 37 each, wheels 7 each. Structural Features: Improved suspension and brakes. Armor: PD 2, DR 4 standard composite armor. Surface Feature: Waterproof. Statistics: Empty weight 1.2 tons, fuel 0.09 tons, crew and payload 0.4 tons, loaded weight 1.69 tons, volume 265.5 cf, size modifier +3, Cost $39,999, HT 11. Ground Performance: Top speed 190 mph, gAccel 9 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 3, high ground pressure, off-road speed 1/6. Aerial Performance: Stall speed 25 mph, drag 240, top speed 150 mph, aAccel 4 mph/s, aMR 5.5, aSR 5, aDecel 22 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Monsoon" Multirole Fighter v1.0 (TL 08) Copyright 1997 by Onno Meyer The Monsoon (formerly known as Eurofighter 2020 and Eurofighter 2030) is the mainstay of the tactical aviation units of the EDF. With AAMs in the missile bays and clean hardpoints, it is used as interceptor. With a 12-ton ordnance load, the same aircraft can be used as a bomber. A variant is used for electronic warfare. With dual 20,000-pound turbofans, the sleek fighter is hypersonic. The exact range depends on the mission profile, but a combat radius over 3,000 miles is usually possible. The Monsoon is armed with the standard fighter gatling, up to two tons of missiles or bombs in internal bays and up to ten tons under the wings and fuselage. The jet has active and passive radar and two LLTVs (one pointing backward), but it requires AEW support against very stealthy targets. A load of APEX ammo is 630 pounds and $12,000. A refill of jet fuel is 7.8 tons and $7,200. Pilots are assumed to be 200 pounds each with gear. The fighter is an early TL8 vehicle [Vehicles 2nd ed., Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with excellent streamlining, three retractable, small wheels and two wings. Propulsion: Twin 10t turbofans (HP 75 and 300 gph J each, provide 400 kW). Weaponry: FE-GF27 (F, HP 50) in fully stabilized mount (HP 9) with 1,000 rounds APEX (HP 16) and two one-ton weapon bays (HP 100). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), two scrambled long-range tight-beam radios (10,000 miles, HP 6), two LLTVs (F/B, x400, +8/+15, HP 16), radar (F, 100 mi., scan 23, HP 16), passive radar (F, 300 mi., scan 26, HP 40), flight recorder (HP 6), navigation instruments (HP 4), four IFF (HP 1), INS (HP 4), two mil. GPS (HP 1), terrain-following radar (HP 2), advanced bombsight (HP 2), two HUDWAC, laser rangefinder (F, 20 mi., HP 3), laser designator (F, 20 mi., HP 2), laser spot tracker (HP 2), two advanced radar/ladar detectors (HP 3), deceptive jammer (jam rating 6, HP 16), IR jammer (jam rating 6, HP 10), four dischargers (HP 6) with 32 reloads (HP 4), four genius, hardened, robotic minicomps (C4, HP 11) with two terminals (HP 10). Software: Computer navigation, damage control, database (775.36 GB maps), datalink, gunner (skill 12), routine vehicle operation (C3, skill 13), two targeting (gatling and rockets, C4, +5). Miscellaneous Components: Full fire suppression (HP 16), arrestor hook (HP 18), refueling probe (HP 11). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, in roomy workstations. Occupancy: Short. Crew: As above. Accomodations: Crewstations as above. Environmental Systems: 2*12-hour limited lifesystem (HP 13). Safety Systems: Crew escape capsule (HP 50), G-seats. Power: 10 MWs advanced batteries (HP 2) for ground power. Fuel: Three light, self-sealing 800 gallon tanks (Bo, WiR, WiL, HP 150, fire -2). 2,400 gallons jet fuel (fire on 11) last for 4 hours. Space: 84 cf engine access space, 5 cf stowage and 17.29 cf empty space. Volume: Body 928.8 cf, wings 120 cf each, wheels 46.44 cf. Area: Body 600 sf, wings 225 sf each, wheels 100 sf, total area 1,150 sf. Structure: Extra-heavy, robotic frame. Hit Points: Body 3,600, wings 1,350 each, wheels 400 each. Structural Options: Improved suspension and brakes, automatic variable sweep wings. Armor: PD 4, DR 36 advanced composite armor. Surface Features: Seal, radical emission cloaking, radical stealth, four fuselage and six wing hardpoints (1 ton each). Statistics: Empty weight 31,370 lbs., fuel, ammo and crew 16,630 lbs., internal ordnance up to 2t, external ordnance up to 10t, loaded weight 26t (light) to 36t (heavy), volume 1,168.8 cf, size modifier +5, Cost $45,000,000, HT 12. Ground Performance (heavy): Top speed 330 mph, gAccel 15 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 4, extremely high GP, no off-road movement. Aerial Performance, back-sewpt wings (heavy/light): Stall speed 340/245 mph, motive thrust 20t, drag 102.5/52.5, top speed 1,710/2,000 mph, aAccel 11/15 mph/s, aMR 11/15.5, aSR 5, aDecel 44/60 mph/s. TL8 Fabrique Europa FE-GF27 Gatling (v1.0, OM 6/97) This cannon is a fighter gun for the 21st century. Game mechanics: 27mm, caseless, full-powered, long-barreled, six-barrel gatling. FE-GF27 $43,000 370 lbs. 7.4 cf APEX round $12 0.63 lbs. 0.0042 cf Malf Type Damage SS Acc 1/2D Max RoF Shots Power Ver Cr 6d*4(2) 20 14 1,500 6,000 60 var 7.56 kW Exp 2d+2[2d] Possible hardpoint/bay loads include: TL8 Fabrique Europa FE-BBU Type 94 and Type 96 (v1.0, OM 7/97) Basic Bomb Units are the cheapest ordnance in the EDF arsenal. The 2,000-pound 'iron' bomb comes as Type 94 AT mine cluster and Type 96 fuel air explosive bomb. Game mechanics: 500mm huge FASCAM bomb and 500mm retarded huge FAE bomb. Name Malf Type Damage/Radius WPS VPS CPS FE-BBU Type 94 (FASCAM) Crit Spcl 5,250 yards 2,000 40 $200,000 FE-BBU Type 96 (FAE) Crit Exp 6d*104,167 2,000 40 $480,000 TL8 Fabrique Europa FE-RABU Type 191a and Type 193 (v1.0, OM 7/97) The large Rocket Assisted Bomb Units are actually smart stand-off missiles. The Type 191a carries a concrete penetrator with a fast- burning motor, the Type 193 has ICM and a better range. Both use inertial guidance with optional operator commands. Game Mechanics: 400mm huge warhead, IG with midcourse update option, stealthy. FE-RABU Type 191a (APEX) 2,000 lbs. 40 cf $2,200,000 FE-RABU Type 193 (ICM) 2,000 lbs. 40 cf $2,200,000 Name Malf Guidance Type Damage/Radius Speed End Max Skill Type 191a Crit IG MU Cr 6d*167(2) 2,000 42 47 mi. - Exp 6d*5,333[12d] Type 193 Crit IG MU Spcl 3,360 yards 800 166 75 mi. - TL8 EGM LLFK 8s, 150mm (v1.0, OM 7/97) The LLFK 8 is carried by air superiority fighters and sometimes by AAGSS. The complex seeker of the AAM has a passive radar mode, an active radar mode, TV control and inertial guidance for the first part of the flight. Game mechanics: Huge SAPHE warhead with RTVG, brilliant ARH enlarged by +4 and PRH enlarged by +10, stealthy. LLFK 8s 1,000 lbs. 20 cf $1,600,000 Malf Guidance Type Damage Speed End Max Skill Crit RTVG/BARH/PRH Cr 6d*62(0.5) 2,000 66 75 mi. OG/20/24 Exp 6d*422[10d] NATAir "Ambassador" Business Aircraft v1.0 (TL 8) Copyright 1997 by Onno Meyer Even in hard times, there are some people who should be in boardrooms and meetings and not in airport lounges. In 2034, NATAir introduced a new aircraft for those companies who need to shuffle their executives around easily. The Ambassador seats six passengers, plus a flight crew of two. With a pressurized cabin, it can cruise at a decent altitude. The airspeed of 680 kph and six hours of endurance give it a range of 4,000 km, enough for hops within the continental US. The aircraft is powered by two ducted turboprops in a configuration similar to 20th century business jets. Nobody will admit it, but the look and feel is a strong selling factor. Two of the passengers have access to the computer system and a dedicated phone link. Three other computers control the fly-by-wire system and form an advanced autopilot. The Ambassador burns most fuels, diesel refill is 2,970 lbs. and $594. The plane is an early TL08 vehicle [Vehicles 2nd ed., July 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body with good streamlining, two engine pods, two wings and three retractable wheels. Propulsion: Two 740 kW ducted fans (each 2,960 lbs. aerial thrust, HP 13). Instruments and Electronics: Two long-range radios (1,000 miles, HP 2), long-range cellular phone (1,000 mi., HP 4), radar (F, no targeting, 30 mi., scan 20, HP 5), flight recorder (HP 6), navigation instruments (HP 4), two transponders (HP 1), two GPS (HP 1), four minicomps (C3, HP 6), four terminals (HP 10). Software: Database (6.624 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous Component: Compact fire suppression system (HP 6). Controls: Computerized. Crew Stations: "Pilot" and "Copilot" with full flight controls in normal crewstations. Occupancy: Short. Passengers: Six. Crew: Two as above. Accomodations: Stations as above and six roomy passenger seats. Environmental System: 8x6h limited lifesystem (HP 20). Safety System: Crashwebs (HP 4). Power: Two 750 kW standard gas turbines (HP 40, burn 41.25 gph multifuel), 6 MWs advanced batteries (HP 1) for ground power. Fuel: Three 165 gallon tanks (Bo, WiR, WiL, HP 50, fire -2). 495 gallons diesel (fire on 7) last for six hours. Space: 50 cf cargo space and 99.51 cf aisles. Volume: Body 645 cf, pods 18.44 cf each, wings 24.75 cf each, wheels 32.25 cf. Area: Body 500 sf, pods 50 sf each, wings 75 sf each, wheels 75 sf, total area 825 sf. Structure: Light frame. Hit Points: Body 375, pods 37 each, wings 56 each, wheels 37 each. Armor: PD 3, DR 6 expensive metal armor. Surface Feature: Seal. Statistics: Empty weight 6,450 lbs., fuel 2,970 lbs., crew, passengers and luggage 2,000 lbs., loaded weight 5.71 tons, volume 731.38 cf, size modifier +4, Cost $509,999, HT 12. Ground Performance: Top speed 285 mph, gAccel 14 mph/s, gDecel 10 mph/s, gMR 0.5, gSR 4, very high ground pressure, off-road speed 1/8. Aerial Performance: Stall speed 120 mph, drag 250, top speed 420 mph, aAccel 10 mph/s, aMR 2.5, aSR 5, aDecel 10 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Monsoon ECR" Electronic Warfare Fighter v1.0 (TL 08) Copyright 1997 by Onno Meyer The Monsoon ECR (for Electronic Combat and Reconnaissance) is the main production variant of the Monsoon. It is used mainly for SEAD (Suppression of Enemy Aerospace Defenses) and tactical reconnaissance. In place of the gatling, the Monsoon ECR mounts a mapping radar and an IR camera. The internal ordnance usually consists of four RBFK anti-radar missiles or a mix of ARMs and self-defense AAMs. With or without external weaponry, the ECR has a speed of Mach 2.7. To support air raids directly, the fighter carries an increased supply of chaff and an 1 MW jammer. Since the turbine-pump generators can't power the jammer alone, large batteries allow 31 minutes of operation. For more subtle deception games, the ECR has radio direction finders and jammers. A refill of jet fuel is 7.8 tons and $7,200. Pilots are assumed to be 200 pounds each with gear. The fighter is an early TL8 vehicle [Vehicles 2nd ed., Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with excellent streamlining, three retractable, small wheels and two wings. Propulsion: Twin 10t turbofans (HP 75 and 300 gph J each, provide 400 kW). Weaponry: Two half-ton weapon bays (HP 60). Instruments and Electronics: Four scrambled long-range radios (1,000 mi., HP 2), four very-long-range radio jammers (10 miles, HP 10), extremely- long-range radio jammer (100 miles, HP 50), two scrambled long-range tight-beam radios (10,000 miles, HP 6), two LLTVs (F/B, x400, +8/+15, HP 16), low-res imaging radar (U, 100 mi., scan 23, HP 24), passive radar (F, 300 mi., scan 26, HP 40), flight recorder (HP 6), digital IR recon camera (U, HP 6), navigation instruments (HP 4), four IFF (HP 1), INS (HP 4), two mil. GPS (HP 1), terrain-following radar (HP 2), two HUDWAC, laser designator (F, 15 mi., HP 1), laser spot tracker (HP 2), three advanced radar/ladar detectors (HP 3), four very sensitive radio receivers with RDF (10,000 mi., HP 4), area jammer (jam rating 8, HP 16), deceptive jammer (jam rating 6, HP 16), IR jammer (jam rating 6, HP 10), four dischargers (HP 6) with 72 reloads (HP 4), blip enhancer (HP 13), four genius, hardened, robotic minicomps (C4, HP 11) with two terminals (HP 10). Software: Computer navigation, damage control, database (317.96 GB maps), datalink, routine vehicle operation (C3, skill 13), transmission profiling (C4). Miscellaneous Components: Full fire suppression (HP 16), arrestor hook (HP 18), refueling probe (HP 11). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, in roomy workstations. Occupancy: Short. Crew: As above. Accomodations: Crewstations as above. Environmental Systems: 2*12-hour limited lifesystem (HP 13). Safety Systems: Crew escape capsule (HP 50), G-seats. Power: Engines power all systems except for the area jammer with 321.44 kW excess power, 1.26 GWs advanced batteries (HP 60) allow 31 minutes of area jamming. Fuel: Three light, self-sealing 800 gallon tanks (Bo, WiR, WiL, HP 150, fire -2). 2,400 gallons jet fuel (fire on 11) last for 4 hours. Space: 84 cjf engine access space, 5 cf stowage and 15.1 cf empty space. Volume: Body 928.8 cf, wings 120 cf each, wheels 46.44 cf. Area: Body 600 sf, wings 225 sf each, wheels 100 sf, total area 1,150 sf. Structure: Extra-heavy, robotic frame. Hit Points: Body 3,600, wings 1,350 each, wheels 400 each. Structural Options: Improved suspension and brakes, automatic variable sweep wings. Armor: PD 4, DR 36 advanced composite armor. Surface Features: Seal, radical emission cloaking, radical stealth, two fuselage and two wing hardpoints (one ton each). Statistics: Empty weight 17 tons, fuel and crew 8 tons, internal ordnance up to 1t, external ordnance up to 4t, usual loaded weight 26t, volume 1,168.8 cf, size modifier +5, Cost $45,000,000, HT 12. Ground Performance: Top speed 390 mph, gAccel 17 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 4, extremely high GP, no off-road movement. Aerial Performance, back-sewpt wings: Stall speed 245 mph, motive thrust 20t, drag 52.5, top speed 2,000 mph, aAccel 15 mph/s, aMR 15.5, aSR 5, aDecel 62 mph/s. Possible hardpoint/bay loads include: TL8 EGM RBFK and RBFKT, 150mm (v1.0, OM 7/97) The RBFK is a hypersonic anti-radiation missile. It comes as basic missile and stealthy RBFKT variant - not just a question of cost, since a detectable ARM can prompt radar crews to switch off. Game mechanics: Big HEPF warhead, ARM enlarged by +4. RBFK 500 lbs. 10 cf $130,000 RBFKT 500 lbs. 10 cf $630,000 Malf Guidance Type Damage Speed End Max Skill Crit ARM Exp 6d*1,898[20d] 1,600 49 45 mi. 16 NATAir "Explorer" Light Transport Aircraft v1.0 (TL 8) Copyright 1997 by Onno Meyer In 2032, NATAir presented a new STOL aircraft. The Explorer is designed for short hops to inaccessible locations like islands, jungle towns or (for the domestic market) ski resorts. With export orders in mind, the basic variant squeezes twenty passenger seats into the fuselage, in addition to the pilot and copilot. The tail end of the frame contains a small cargo compartment, and the seats are easily removeable to create more freight space. With an endurance of five hours, there are no galley or toilet facilities - typically the Explorer will make multiple hops before refueling. The aircraft has two ducted turboprops with 1 MW each. That gives a speed of 500 kph and a maximum range of 2,500 km. The turbines don't depend on high-quality fuel, they will even run on alcohol. More typical would be diesel, a refill is 3,300 pounds and $660. The plane is an early TL08 vehicle [Vehicles 2nd ed., July 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body with fair streamlining, two STOL wings with two engine pods and three retractable wheels. Propulsion: Two 1,000 kW ducted fans (each 2 tons aerial thrust, HP 16). Instruments and Electronics: Two long-range radios (1,000 miles, HP 2), radar (F, no targeting, 30 miles, scan 20, HP 5), flight recorder (HP 6), navigation instruments (HP 4), two transponders (HP 1), two GPS (HP 1), two small computers (C2, HP 1) and two terminals (HP 10). Software: Database (0.539 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous Component: Compact fire suppression system (HP 6). Controls: Electronic. Crew Stations: "Pilot" and "Copilot" with full flight controls in normal crewstations. Occupancy: Short. Passengers: Twenty. Crew: Two as above. Accomodations: As above and twenty normal passenger seats. Environmental System: Environmental controls (HP 10). Power: Two 1,000 kW standard gas turbines (HP 50, burn 55 gph multifuel), 284 MWs advanced batteries (HP 19) for six hours of standby power. Fuel: Two 275 gallon wing tanks (HP 75, fire -2). 550 gallons diesel (fire on 7) last for five hours. Space: 100 cf cargo space and 223.52 cf aisles. Volume: Body 1,182.5 cf, wings 41.25 cf each, pods 24.48 cf each, wheels 59.125 cf. Area: Body 800 sf, wings 150 sf each, pods 50 sf each, wheels 100 sf, total area 1,300 sf. Structure: Light, cheap frame. Hit Points: Body 600, wings 112 each, pods 37 each, wheels 50 each. Structural Features: Improved suspension. Armor: PD 3, DR 5 expensive metal armor. Surface Features: Waterproof, puncture-resistant tires. Statistics: Empty weight 5 tons, fuel 1.65 tons, crew and payload 2.75 tons, loaded weight 9.4 tons, volume 1,313.96 cf, size modifier +5, Cost $359,999, HT 11. Ground Performance: Top speed 275 mph, gAccel 12 mph/s, gDecel 10 mph/s, gMR 0.5, gSR 4, very high ground pressure, off-road speed 1/8. Aerial Performance: Stall speed 70 mph, drag 600, top speed 315 mph, aAccel 9 mph/s, aMR 3, aSR 6, aDecel 12 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Heracles" Transport Aircraft v1.0 (TL 08) Copyright 1997 by Onno Meyer The Heracles is the main transport of the EDF airlift command. It has a supersonic speed, an intercontinental range and the ability to carry most of the European inventory. The cargo bay holds 220 cubic meters, possible loads include a company of airborne or airmobile infantry, three APCs, a pair of IFVs or two MBTs. To ensure a safe passage, the Heracles has active and passive stealth systems, controlled by a specialized EW officer. A pair of hardpoints can even carry self-defense AAMs - crews call the Heracles 'the biggest fighter ever built'. A big problem is the need for a concrete airstrip, but a mere 510 yards are enough - many straight highways qualify. A fuel load is 62.4 tons and $57,600, the usual payload assumes 60 tons of cargo and 2 tons of crew and passengers. Maximum Wartime Takeoff Weight is just over 271 tons - that means full fuel and 133 tons of payload. This requires a proper runway and ages the airframe by years. The aircraft is an early TL8 vehicle [Vehicles 2nd ed., Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with superior streamlining, 18 small, retractable wheels, two STOL wings and four engine pods. Propulsion: Four 20-ton turbofans (in the pods, HP 125 and 600 gph J each, provide 1,600 kW total). Instruments and Electronics: Four scrambled long-range radios (1,000 mi., HP 2), two scrambled long-range tightbeam radios (10,000 mi., HP 6), four LLTVs (F/B/R/L, x20, +4/+8, HP 2), radar (F, 200 mi., scan 25, HP 24), two flight recorders (HP 6), two sets of navigation instruments (HP 4), four IFF (HP 1), INS (HP 4), two mil-spec GPS (HP 1), terrain- following radar (HP 2), two HUDWAC, two advanced radar/ladar detectors (HP 3), deceptive jammer (jam rating 4, HP 9), IR jammer (jam rating 6, HP 10), four dischargers (HP 6) with 50 reloads (HP 4), four hardened minicomps (C3, HP 11) with four terminals (HP 10). Software: Computer navigation, damage control, datalink, database (757.27 GB maps), routine vehicle operation (skill 12). Miscellaneous Components: Full fire suppression system (HP 6), rear cargo ramp, refueling probe (HP 11). Controls: Computerized. Crew Stations: Two "Pilots" with full flight controls, "Navigator" and "EW Officer" with terminals in four roomy crew stations. Occupancy: Short. Crew: As above plus "Loadmaster" and "Cargo Handler". Accomodations: As above plus two roomy seats. Environmental System: 206x12h limited life support (HP 300). Power: 291 MWs advanced batteries (HP 20) for ground power. Fuel: Two 9,600 gallon light self-sealing tanks (WiR/WiL, HP 800, fire on -2). 19,200 gallons jet fuel (fire on 11) last for eight hours. Space: 8,000 cf cargo hold, 1,371.9 cf waste space. Volume: Body 13,975 cf, wings 1,500 cf ea., wheels 698.75 cf, pods 82 cf. Area: Body 4,000 sf, wings 1,600 sf each, wheels 500 sf, pods 125 sf each, total area 8,200 sf. Structure: Heavy frame. Hit Points: Body 12,000, wings 4,800 each, wheels 167 each, pods 375 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 40 advanced composite armor. Surface Features: Seal, basic emission cloaking, basic stealth, two 1-ton underwing hardpoints, puncture-resistant tires. Statistics: Empty weight 75.6t, fuel 62.4t, payload 62t, usual takeoff weight 200t, near-dry weight 140 tons, volume 17,303 cf, size modifier +7, Cost $33,000,000, HT 11. Ground Performance (Takeoff): Top speed 280 mph, gAccel 12 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP, no off-road movement. Aerial Performance (Takeoff/near-dry): Stall speed 175/125 mph, drag 770, top speed 1,250 mph, aAccel 8/11 mph/s, aMR 6.5/9.5, aSR 7, aDecel 26/38 mph/s. NATAir "Senator" Business Jet v1.1 (TL 8) Copyright 1997 by Onno Meyer In 2036, NATAir decided to mate an old engine with a modern airframe to produce the Senator. Sleek delta wings give the jet near-sonic speed and an intercontinental range. While the pricetag doesn't look all that bad, the operational costs make it a toy for the rich and powerful. The pressurized cabin seats two pilots, possibly a flight attendant and nine or ten passengers. The aisle is a bit cramped, but the seats are quite comfortable. Each passenger seat has a computer, networked to share access to the printer, the scanner, two phones, a sat uplink and possibly more (a pair of slots is prepared for electronics upgrades). Four larger computers control the fly-by-wire system and form an advanced autopilot. The internal tanks last for twelve hours, two wingtip tanks can add two more hours. That gives a range over 15,000 km. The Senator needs high-grade jet fuel, 4.68 tons and $2,880 per refill. The jet is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology comparable to GURPS Cyberworld and parts from Cyberworld. Subassemblies: Body with superior streamlining, two engine pods, two wings and three retractable wheels. Propulsion: Two 4,000-pound turbofans (in the pods, HP 30, burn 60 gph J). Instruments and Electronics: Two long-range radios (1,000 miles, HP 2), long-range tight-beam radio (10,000 mi., HP 6), two long-range cellular phones (1,000 mi., HP 4), radar (F, no targeting, 30 mi., scan 20, HP 5), flight recorder (HP 6), two sets of navigation instruments (HP 4), two transponders (HP 1), two GPS (HP 1), four minicomps (C3, HP 6), ten small computers (C2, HP 1), 12 terminals (HP 10), large personal laser printer (CW117, color, HP 5) and desktop scanner (CW118, HP 1). Software: Database (70.609 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous Components: Compact fire suppression system (HP 6), two modular sockets (1 cf each, HP 6). Controls: Computerized. Crew Stations: "Pilot" and "Copilot" with full flight controls in roomy crewstations. Occupancy: Short. Passengers: Nine to ten. Crew: Flight crew as above, possibly a flight attendant. Accomodations: Workstations as above and ten roomy passenger seats, galley unit. Environmental System: 12x14h limited lifesystem (HP 50). Safety System: Crashwebs (HP 4). Power: 74 MWs advanced batteries (HP 8) for ground power. Fuel: Three 480 gallon tanks (Bo, WiL, WiR, HP 125, fire -2). 1,440 gallons jet fuel (fire on 11) last for twelve hours. Space: 50 cf cargo space and 83 cf aisles. Volume: Body 1,118 cf, pods 10 cf each, wings 72 cf each, wheels 55.9 cf. Area: Body 800 sf, pods 30 sf each, wings 187.5 sf each, wheels 100 sf, total area 1,335 sf. Structure: Light frame. Hit Points: Body 600, pods 22 each, wings 141 each, wheels 50 each. Armor: PD 3, DR 8 expensive metal armor. Surface Features: Seal and two half-ton wingtip hardpoints. Statistics: Empty weight 9,900 lbs., modules 100 lbs,. fuel 9,360 lbs., crew, passengers and luggage 3,000 lbs., loaded weight 11.18 tons, volume 1,282 cf, size modifier +5, Cost $1,299,999, HT 10. Ground Performance: Top speed 235 mph, gAccel 12 mph/s, gDecel 10 mph/s, gMR 0.5, gSR 4, very high ground pressure, off-road speed 1/8. Aerial Performance: Stall speed 115 mph, drag 123.5, top speed 695 mph, aAccel 7 mph/s, aMR 3.5, aSR 6, aDecel 14 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Heracles-T" Tanker/Transporter Aircraft v1.0 (TL 08) Copyright 1997 by Onno Meyer With a large payload and good survivability, the Heracles transport was a natural candidate for many conversions. One variant that rivals the plain cargo lifter in numbers is the Heracles-T Tanker/Transporter aircraft. Most of the former cargo bay is filled with three additional tanks. The Heracles-T has two hose drum units on the wingtips and one in place of the rear ramp. A quarter of the cargo hold, now accessible through a side door, remains free. Together with the small cabin, this simplifies the deployment of fighter wings complete with essential ground crews and spares. Last but not least, the tanker has additional cockpit workstations and sensors for the refueling operators. The percentage of fuel that can be distributed depends on the mission profile. A squadron of 12 Zeus ground attack aircraft could receive some 19,600 gallons of fuel while the Heracles-T burns about 28,400 gallons, that gives the wing an extra 5,000 miles range for a total range of 8,700 miles. On the other hand, a Heracles-T could fly non-stop around the globe if it can keep all fuel. Of course fuel loads are carefully calculated to take only the necessary amount - a touchdown with full tanks puts great stress on the airframe. The aircraft is an early TL8 vehicle [Vehicles 2nd ed., Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with superior streamlining, 18 small, retractable wheels, two STOL wings and four engine pods. Propulsion: Four 20-ton turbofans (in the pods, HP 125 and 600 gph J each, provide 1,600 kW total). Instruments and Electronics: Six scrambled long-range radios (1,000 miles, HP 2), four scrambled long-range tightbeam radios (10,000 mi., HP 6), seven LLTVs (F/4B/R/L, x20, +4/+8, HP 2), two radars (F/B, 200 mi., scan 25, HP 24), two flight recorders (HP 6), two sets of navigation instruments (HP 4), four IFF (HP 1), INS (HP 4), two mil. GPS (HP 1), terrain-following radar (HP 2), two HUDWAC, two advanced radar/ladar detectors (HP 3), deceptive jammer (jam rating 4, HP 9), IR jammer (jam rating 6, HP 10), four dischargers (HP 6) with 50 reloads (HP 4), four hardened minicomps (C3, HP 11) with eight terminals (HP 10). Software: Computer navigation, damage control, database (22.97 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous Components: Full fire suppression system (HP 6), refueling probe (HP 11), three refueling drogues (B/WiR/WiL, HP 40). Controls: Computerized. Crew Stations: Two "Pilots" with full flight controls, "Navigator", "EW Officer", "Commo Operator" and three "Drogue Operators" with terminals in eight roomy crew stations. Occupancy: Short. Passengers: Up to 24. Crew: As above. Accomodations: Crewstations as above and 24 roomy seats. Environmental System: 32x36h limited life support (HP 175). Power: 291 MWs advanced batteries (HP 20) for ground power. Fuel: Five 9,600 gallon light self-sealing tanks (WiR, WiL and three in body, HP 800, fire on -2). 48,000 gallons jet fuel (fire on 11) would for twenty hours if nothing is distributed. Space: 2,000 cf cargo hold, 2,142.9 cf crew access space. Volume: Body 13,975 cf, wings 1,500 cf each, wheels 698.75 cf, pods 82 cf each. Area: Body 4,000 sf, wings 1,600 sf each, wheels 500 sf, pods 125 sf each, total area 8,200 sf. Structure: Heavy frame. Hit Points: Body 12,000, wings 4,800 each, wheels 167 each, pods 375 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 40 advanced composite armor. Surface Features: Seal, basic emission cloaking, basic stealth, two 1-ton underwing hardpoints, puncture-resistant tires. Statistics: Empty weight 80 tons, crew and cargo 24 tons, fuel 156 tons, loaded weight 260 tons, volume 17,303 cf, size modifier +7, Cost $33,000,000, HT 10. Ground Performance: Top speed 245 mph, gAccel 11 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP, no off-road movement. Aerial Performance: Stall speed 230 mph, drag 770, top speed 1,250 mph, aAccel 6 mph/s, aMR 5, aSR 7, aDecel 20 mph/s. Mag-Lev Subway Car v1.0 (TL 8) Copyright 1997 by Onno Meyer Magnetic Levitation (or Mag-Lev) is the 'flight' on special tracks with the help of magnets. It is more expensive but faster than traditional rail systems. Since the cars are streamlined, they have definite front and rear ends. Mag-lev systems are not perfect for subways - the main advantage, high speed, can't be used, while the big disadvantage, expensive and complicated tracks, certainly applies. Still, if there is an intercity mag-lev net, a compatible local system makes some sense. The subway car operates as single vehicle, with seats for 100 passengers and aisles that will hold 60 more. Advanced electronics and communications allow a tight scheduling. The car is a TL08 vehicle [Vehicles 2nd edition, July 97 errata], using a corrected mDecel formula from D. Pulver. Surface Feature: Fair streamlining. Propulsion: 30-ton mag-lev lifter (600 kW, HP 50). Instruments and Electronics: Two radios (100 miles, HP 1), two long-range cellular phones (1,000 miles, HP 4), two searchlights (both F, 2 miles, HP 4), 'flight' recorder (HP 6), four minicomputers (C3, HP 6) with one terminal (HP 10). Software: Database (9.06 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous Component: Compact fire suppression system (HP 6). Controls: Computerized. Crew Station: "Driver" in normal crewstation. Occupancy: Short. Passengers: Up to 160. Crew: "Driver". Accomodations: Crewstation as above, 100 cramped passenger seats, cramped standing room for 60. Environmental System: 180-person environmental controls (HP 50). Power: 650 kW contact power (HP 60), 218 MWs advanced batteries (HP 16) for emergency power. Space: 50 cf engine access, 238.8 cf waste space. Volume: 3,960 cf. Area: 2,000 sf. Structure: Light, cheap frame. Hit Points: 1,500. Armor: PD 3, DR 10 standard metal armor. Surface Feature: Waterproof. Statistics: Empty weight 10 tons, payload up to 20 tons, loaded weight up to 30 tons, volume 3,960 cf, size modifier +6, Cost $650,000, HT 10. Mag-Lev Performance: Motive thrust 6 tons, drag 1,000, top speed 300 mph, mAccel 4 mph/s, mMR 0.25, mSR 6, mDecel 4 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Heracles-AAGSS" AEW Aircraft v1.0 (TL 08) Copyright 1997 by Onno Meyer The Airborne Air and Ground Surveillance System (or AAGSS) combines the missions of AWACS and J-STARS aircraft - it is an airborne command post for air and surface actions. The Heracles airframe is much more survivable than any converted airliner. The nose and tail cones of the AAGSS are slightly re-designed to mount millimetric-band imagers. Since the design team of the original transport aircraft had something like this in mind, the change was no problem. On top of the aircraft sits a radome, which creates a lot more headaches - if the AAGSS is taken past the sound barrier, it breaks off, and the turbofans are powerful enough to make that attempt. The data from these sensors is first filtered by two redundant mainframes and interpreted by twenty operators. Four more officers coordinate the air-ground-battle. Under most conditions, an AAGSS detects anything over the horizon. A fuel load is 93.6 tons and $86,400, crewmembers are assumed to be 250 pounds with their personal gear. The aircraft is an early TL8 vehicle [Vehicles 2nd ed., Mar. 97 errata] using technology comparable to GURPS Cyberworld. Since turrets and superior streamlining are against the rules, all benefits of streamlining beyond the very good level are lost. Subassemblies and Body Features: Body with superior streamlining, 18 small, retractable wheels, two STOL wings, turret and four engine pods. Propulsion: Four 20-ton turbofans (in the pods, HP 125 and 600 gph J each, provide 1,600 kW total). Instruments and Electronics: 30 scrambled long-range radios (1,000 miles, HP 2), 30 scrambled long-range tightbeam radios (10,000 miles, HP 6), four LLTVs (F/B/R/L, x20, +4/+8, HP 2), radar (F, no targeting, 200 mi., scan 25, HP 16), radar (TuF, 5,000 mi., scan 33, HP 250), two passive radar imagers (F/B, 7,500 mi., scan 34, HP 300), four flight recorders (HP 6), two sets of navigation instruments (HP 4), four IFF (HP 1), two INS (HP 4), two mil-spec GPS (HP 1), terrain-following radar (HP 2), two HUDWAC, two advanced radar/ladar detectors (HP 3), deceptive jammer (jam rating 8, HP 24), IR jammer (jam rating 6, HP 10), four dischargers (HP 6) with 50 reloads (HP 4), four hardened minicomps (C3, HP 11) and two hardened, high-capacity, neural-net mainframes (C5, HP 60) with 32 terminals (HP 10). Software: Computer navigation, damage control, database (880.67 GB maps), datalink, routine vehicle operation (skill 12), three electronics operation (sensors) [8] with skill 24. Miscellaneous Components: Full fire suppression system (HP 6), refueling probe (HP 11). Controls: Computerized. Crew Stations: Two "Pilots" with full flight controls plus "Navigator", "EW Officer", 20 "Intercept Operators", four "Sensor Operators" and four "Coordinators" with computer terminals, all in roomy crew stations. Occupancy: Short. Passengers: Up to 16 backup crew. Crew: As above. Accomodations: Stations as above and 16 bunks. Environmental System: 48x36h limited life support (HP 250). Power: 291 MWs advanced batteries (HP 20) for ground power. Fuel: Three 9,600 gallon light self-sealing tanks (Body, WiR, WiL, HP 800, fire on -2). 28,800 gallons jet fuel (fire on 11) last for 12 hours. Space: 3,000 cf extra crew space, 1,590.9 cf waste space. Volume: Body 13,975 cf, wings 1,500 cf each, wheels 698.75 cf, turret 200 cf, pods 82 cf. Area: Body 4,000 sf, wings 1,600 sf each, wheels 500 sf, turret 250 sf, pods 125 sf each, total area 8,450 sf. Structure: Heavy frame. Hit Points: Body 12,000, wings 4,800 each, wheels 167 each, turret 750, pods 375 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 40 advanced composite armor. Surface Features: Seal, basic emission cloaking, basic stealth, two 1-ton underwing hardpoints, puncture-resistant tires. Statistics: Empty weight 102.4t, fuel 93.6t, crew 4t, loaded weight 200t, volume 17,503 cf, size modifier +7, Cost $61,000,000, HT 11. Ground Performance: Top speed 280 mph, gAccel 12 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP, no off-road movement. Aerial Performance: Stall speed 175 mph, drag 1,590, top speed 740 mph, aAccel 8 mph/s, aMR 6.5, aSR 7, aDecel 26 mph/s. Mag-Lev Front Car v1.0 (TL 8) Copyright 1997 by Onno Meyer Magnetic Levitation (or Mag-Lev) is the 'flight' on special tracks with the help of magnets. It is more expensive but faster than traditional rail systems. Since the cars are streamlined, they have definite front and rear ends. Each car contains mag-lev lifters to propel it along the track, but scheduling and logistics favor the creation of 'trains'. For instance, it will take a long time until the public accepts trains without a human 'driver', even if the only control is a big red OFF switch. The train will take a dozen miles to brake from full speed, but someone has to try ... Redundant computers for each car are inefficient, too. Thus the first car in each train will be a specialized 'front' car like this one. The car is a TL08 vehicle [Vehicles 2nd edition, July 97 errata], using a corrected mDecel formula from D. Pulver. Surface Feature: Very good streamlining. Propulsion: 12-ton mag-lev lifter (240 kW, HP 30). Instruments and Electronics: Two long-range radios (1,000 miles, HP 2), two long-range cellular phones (1,000 miles, HP 4), two searchlights (both F, 2 miles, HP 4), 'flight' recorder (HP 6), four minicomputers (C3, HP 6) with two terminals (HP 10). Software: Database (9.825 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous Component: Compact fire suppression system (HP 6). Controls: Computerized. Crew Stations: Up to two "Drivers" with dual controls, both in normal crewstations. Occupancy: Short. Crew: One or two "Drivers". Accomodations: Crewstations as above. Environmental System: Six-person environmental controls (HP 4). Power: 250 kW contact power (HP 30), 20 MWs advanced batteries (HP 4) for emergency power. Space: 19.6 cf engine access, 368.1 cf empty space. Volume: 600 cf. Area: 500 sf. Structure: Very cheap frame. Hit Points: 750. Armor: PD 3, DR 12 standard metal armor. Surface Features: Waterproof, tow hitch. Statistics: Empty weight 4 tons, typical payload 1 ton, loaded weight 5 tons, volume 600 cf, size modifier +4, Cost $300,000, HT 12. Mag-Lev Performance: Motive thrust 2.4 tons, drag 100, top speed 600 mph, mAccel 10 mph/s, mMR 0.25, mSR 6, mDecel 10 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EGM "Recon Remotely Piloted Vehicle - Heavy" v1.0 (TL08) Copyright 1997 by Onno Meyer The RRPV-H is an air-launched, hypersonic drone. It can be controlled remotely or by the computer system. While it usually gets recovered, it is much more expendable than any crewed system. Since the ramjet mode allows speeds over mach 5, any emission cloaking or stealth would be pointless. For protection, the drone relies on the fact that any SAM that could catch it will be just as expensive. The endurance is a mere 30 minutes, but that allows a range of almost 2,000 miles. At the end of the flight, the RRPV-H makes either a deliberate crash (if possible with some fuel left) or a parachute landing (if possible over water). The payload of the drone sits in a quick-change socket. Usually it is a camera or a mapping radar, but it is possible to fit a bomb into the socket. A fuel load is 585 lbs. and $270, a spare chute is 20 lbs. and $200 and an IR-capable recon camera for the socket is 50 lbs. and $60,000. The RPV is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology comparable to GURPS Cyberworld. Body Features: Lifting body with radical streamlining. Propulsion: 4,000-pound turbo-ramjet (HP 40 and 180 gph). Instruments and Electronics: Scrambled long-range radio (1,000 miles, HP 2), scrambled long-range tight-beam radio (10,000 miles, HP 6), LLTV (F, x20, +4/+8, HP 2), IFF (HP 1), INS (HP 4), military GPS (HP 1), terrain-following radar (HP 2), advanced radar/ladar detector (HP 3), compact, hardened, robotic minicomp (C3, HP 7). Software: Computer navigation, database (6.18 GB maps), datalink, routine vehicle operation (skill 12). Misc. Components: Parachute (rated for 2,000 lbs., HP 6), modular socket (rated for 50 lbs., HP 6). Power: 4 MWs advanced batteries (HP 1). Fuel: 90 gallon ultralight self-sealing tank (HP 40, fire -1). 90 gallons jet fuel (fire on 12) last for 30 minutes. Space: 5.98 cf empty/upgrade space. Volume: 56 cf. Area: 100 sf. Structure: Light, robotic frame. Hit Points: 75. Armor: PD 4, DR 20 advanced composite armor. Surface Feature: Seal. Statistics: Empty weight 1,365 lbs., module 50 lbs., fuel 585 lbs., loaded weight 1 ton, volume 56 cf, size modifier +2, Cost $360,000, HT 12. Aerial Performance: Stall speed 175 mph, motive thrust 4,000/4,800 lbs., drag 2.5, top speed 3,795 mph, aAccel 48 mph/s, aMR 0.25, aSR 2, aDecel 1 mph/s. Mag-Lev Passenger Car v1.0 (TL 8) Copyright 1997 by Onno Meyer Magnetic Levitation (or Mag-Lev) is the 'flight' on special tracks with the help of magnets. It is more expensive but faster than traditional rail systems. Since the cars are streamlined, they have definite front and rear ends. Each car contains mag-lev lifters to propel it along the track, but scheduling and logistics favor the creation of 'trains'. This passenger car has thirty seats with an aisle between them, another twenty or thirty people could find standing room. Since it has a tube link to the car in front (and a door to couple with a tube coming from behind), the passengers can move through the train in search of free seats. The car is a TL08 vehicle [Vehicles 2nd edition, July 97 errata], using a corrected mDecel formula from D. Pulver. Surface Feature: Good streamlining. Propulsion: 40-ton mag-lev lifter (800 kW, HP 75). Miscellaneous Components: Compact fire suppression system (HP 6), passage tube (F, DR 12, HP 75). Occupancy: Short. Accomodations: 30 normal passenger seats and normal standing room for 20. Environmental System: 80-person environmental controls (HP 24). Power: 820 kW contact power (HP 75), 10 MWs advanced batteries (HP 2) for emergency power. Space: 64.8 cf engine access, 11.2 cf empty space. Volume: 1,980 cf. Area: 1,000 sf. Structure: Heavy, cheap frame. Hit Points: 3,000. Armor: PD 3, DR 12 standard metal armor. Surface Features: Waterproof, tow pin and tow hitch. Statistics: Empty weight 10 tons, passengers up to 30 tons, loaded weight up to 40 tons, volume 1,980 cf, size modifier +5, Cost $748,970, HT 12. Mag-Lev Performance: Motive thrust 8 tons, drag 333, top speed 600 mph, mAccel 4 mph/s, mMR 0.25, mSR 6, mDecel 4 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Wildcat" Transport Helicopter v1.1 (TL08) Copyright 1997 by Onno Meyer The FE Wildcat replaced most transport and utility helicopters of the EDF in the 2030s. It is marginally stealthy and special operations capable. The Wildcat can carry fourteen passengers - a large rifle squad - with their gear stacked between the seats. A hardpoint allows sling loads up to four tons. Since open doors compromize the stealth, the helicopter has a cyberslaved minigun under the chin. A pair of hardpoints allow self-defense AAMs or ATGMs, and the sensors allow their effective use. Many avionics are standard air force systems, for interoperability and ease of logistics. The Wildcat is capable of in-flight refueling, the operational radius is some 400 miles without tankers. An ammo load is 120 lbs. and $6,000, a jet fuel refill is 3,575 lbs. and $1,650. The helicopter is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with fair streamlining, rotary wing and four retractable wheels. Propulsion: 3 MW top-and-tail rotor drivetrain (4,800 lbs. thrust, 30,000 lbs. lift, HP 50). Weaponry: Concealed "FE-Mini" 7.7mmCL gatling (F, HP 6) in a fully stabilized cyberslave mount (HP 7) with 6,000 rounds APS (HP 7). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), four lasercoms (200 mi., HP 1), LLTV (F, x100, +6/+12, HP 6), radar (F, 20 mi., scan 19, HP 6), thermograph (F, 10 mi., scan 17, HP 4), two flight recorders (HP 4), navigation instruments (HP 4), four IFF (HP 1), INS (HP 4), two mil. GPS (HP 1), terrain-following radar (HP 2), two HUDWAC with pupil scanners, laser designator (F, 10 mi., HP 1), two advanced radar/ladar detectors (HP 3), deceptive jammer (jam rating 2, HP 6), IR jammer (jam rating 4, HP 6), two dischargers (HP 6) with 12 reloads (HP 4), two hardened minicomps (C3, HP 11) and two terminals (HP 10). Software: Damage control, database (75.87 GB maps), datalink, routine vehicle operation (skill 12), targeting (C2, +3). Misc. Components: Compact fire suppression system (HP 6), winch (ST 50, 50 yards, HP 11), refueling probe (HP 11). Controls: Computerized. Crew Stations: Two "Pilots", both with full flight and weapon controls, in normal crewstations. Occupancy: Short. Passengers: 14. Crew: As above. Accomodations: As above plus 14 cramped seats. Environmental System: NBC kit (HP 13). Power: Three 1,005 kW HP gas turbines (HP 30, burn 60.3 gph jet fuel each). 30.5 MWs advanced batteries (HP 5). Fuel: Two 275 gallon self-sealing tanks (HP 75, fire -3). 550 gallons jet fuel (fire on 10) last for 182 minutes. Space: 49.05 cf engine access space, 160.83 cf cargo space. Volume: Body 851.4 cf, rotor 17.028 cf, wheels 42.57 cf. Area: Body 600 sf, rotor 120 sf, wheels 75 sf, total area 795 sf. Structure: Very expensive frame. Hit Points: Body 900, rotor 360, wheels 56 each. Structural Option: Folding rotor. Armor: 40 points advanced composite armor. Surface Features: Seal, basic IR cloaking, basic stealth, four-ton and two quarter-ton body hardpoints. Statistics: Empty weight 11,505 lbs., fuel and ammo load 3,695 lbs., crew and passengers 4,800 lbs., loaded weight 10 tons, volume 868.428 cf, size modifier +4, Cost $3,500,000, HT 12. Aerial Performance: Stall speed 0, motive thrust 4,800 lbs., drag 360, top speed 300 mph, aAccel 5 mph/s, aMR 5, aSR 4, aDecel 20 mph/s. TL8 Fabrique Europa FE-Mini, 7.7mmCL (v1.1, OM 11/97) Firing the rounds of the FE-AR, FE-AC or FE-GPMG series, Fabrique Europa designed a vehicular minigun. Game mechanics: Full-power, long-barreled six-barrel gatling. FE-Mini, 7.7mmCL 20 lbs. 0.4 cf $4,500 0.6 KW 100 rounds APS 2 lbs. 0.02 cf $60 Malf Type Damage SS Acc 1/2D Max RoF Ver(C) Cr 9d(2) 17 13 1,200 6,900 100 Mag-Lev Container Car v1.0 (TL 8) Copyright 1997 by Onno Meyer Magnetic Levitation (or Mag-Lev) is the 'flight' on special tracks with the help of magnets. It is more expensive but faster than traditional rail systems. Since the cars are streamlined, they have definite front and rear ends. Each car contains mag-lev lifters to propel it along the track, but scheduling and logistics favor the creation of 'trains'. The container car encloses a single standard international container, a nuisance during unloading but necessary to reach the speed of 600 mph. With a maximum payload of 45 tons, the mag-lev gets problems with exceptionally heavy loads, but the vast majority of containers conform to the limits set by trucks and public roads. The car has the usual tube link and connectors, but there is no corridor. A qualified tech could use the maintenance access space to crawl thought the train - intruders might fry themselves. The car is a TL08 vehicle [Vehicles 2nd edition, July 97 errata], using a corrected mDecel formula from D. Pulver. Surface Feature: Fair streamlining. Propulsion: 60-ton mag-lev lifter (1,200 kW, HP 100). Miscellaneous Components: Passage tube (F, DR 12, HP 75), vehicle bay (for 1,280 cf, HP 800). Occupancy: Short. Power: 1,200 kW contact power (HP 100). Space: 96 cf engine access, 264 cf empty space. Volume: 1,980 cf. Area: 1,000 sf. Structure: Extra-heavy, very cheap frame. Hit Points: 6,000. Armor: PD 3, DR 15 standard metal armor. Surface Features: Waterproof, tow pin and tow hitch. Statistics: Empty weight 15 tons, container up to 45 tons, loaded weight up to 60 tons, volume 1,980 cf, size modifier +5, Cost $1,058,100, HT 12. Mag-Lev Performance: Motive thrust 12 tons, drag 500, top speed 600 mph, mAccel 4 mph/s, mMR 0.25, mSR 6, mDecel 4 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "PAH-4" Attack Helicopter v1.1 (TL08) Copyright 1997 by Onno Meyer When complaints about the fragility of the PAH-3 became more urgent, FE had to move fast to retain their market share. They used the power pack of the Wildcat, placed it into a stealth airframe and mounted a new five-blade rotor. With a few more gadgets, the PAH-4 was born. The primary weapons systems are twin six-shot missile launchers and a fighter-style gatling. Hardpoints allow more missiles and rockets, but only the internal systems are really stealthy - they are carefully concealed in the smooth hull. Stealth was the reason not to take a mast-mounted sight, too. The sensor suite contains only passive systems, because being detected means being dead. To get good dogfighting performance, the designers took the PAH-4 right to the edge of the performance envelope, and a bit further. When it pulls 4.5-G-turns, the quadruple computers are vital to maintain control. An ammo load is 2,715 pounds and $738,000, a jet fuel refill is 3,575 pounds and $1,650. The helicopter is an early TL08 vehicle [Vehicles 2nd edition, Mar. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with good streamlining, rotary wing and three retractable wheels. Propulsion: 3 MW top-and-tail rotor drivetrain (4,800 lbs. thrust, 30,000 lbs. lift, HP 50). Weaponry: Concealed "FE-GF27" gatling (F, HP 50) with full stabilization (HP 9) and 500 rounds APEX (HP 10), two Revolver Launchers (F, HP 50) for a total of 12 PARS-6 (HP 100). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), four lasercoms (200 mi., HP 2), LLTV (F, x200, +7/+14, HP 10), thermograph (F, 50 mi., scan 21, HP 10), passive radar (F, 20 mi., scan 19, HP 6), two flight recorders (HP 4), navigation instruments (HP 4), four IFF (HP 1), INS (HP 4), two mil. GPS (HP 1), terrain-following radar (HP 2), two HUDWAC with pupil scanners, laser rangefinder (F, 10 mi., HP 2), laser designator (F, 10 mi., HP 1), laser spot tracker (F, HP 2), two advanced radar/ladar detectors (HP 3), deceptive jammer (jam rating 2, HP 6), IR jammer (jam rating 6, HP 10), two dischargers (HP 6) with 12 reloads (HP 4), four compact, genius, hardened minicomps (C4, HP 7), two terminals (HP 10). Software: Damage control, database (93.245 GB maps), datalink, gunner (skill 12), routine vehicle operation (C3, skill 13), targeting (C3, +4). Misc. Components: Compact fire suppression system (HP 6), refueling probe (HP 11). Controls: Computerized. Crew Stations: Two "Pilots", both with full flight and weapon controls, in normal crewstations. Occupancy: Short. Crew: As above. Environmental Systems: NBC kit (HP 4). Safety System: G-seats. Power: Three 1,005 kW HP gas turbines (HP 30, burn 60.3 gph jet fuel each). 20.5 MWs advanced batteries (HP 4). Fuel: Two 275 gallon self-sealing tanks (HP 75, fire -3). 550 gallons jet fuel (fire on 10) last for 182 minutes. Space: 49.05 cf engine access space, 15.02 cf empty space. Volume: Body 516 cf, rotor 10.32 cf, wheels 25.8 cf. Area: Body 400 sf, rotor 90 sf, wheels 60 sf, total area 550 sf. Structure: Very expensive frame. Hit Points: Body 600, rotor 270, wheels 60 each. Structural Options: Folding rotor, controlled instability. Armor: PD 4, DR 60 advanced composite armor. Surface Features: Seal, radical emission cloaking, radical stealth, two half-ton hardpoints. Statistics: Empty weight 13,310 lbs., fuel and ammo load 6,290 lbs., crew 400 lbs., loaded weight 10 tons, volume 526.32 cf, size modifier +4, Cost $10,000,000, HT 11. Aerial Performance: Stall speed 0, motive thrust 4,800 lbs., drag 163, top speed 300 mph, aAccel 5 mph/s, aMR 4.5, aSR 3, aDecel 18 mph/s. TL8 Fabrique Europa FE-GF27 Gatling (v1.0, OM 6/97) This cannon is a fighter gun for the 21st century. Game mechanics: 27mm, caseless, full-powered, long-barreled, six-barrel gatling. FE-GF27 $43,000 370 lbs. 7.4 cf APEX round $12 0.63 lbs. 0.0042 cf Malf Type Damage SS Acc 1/2D Max RoF Shots Power Ver Cr 6d*4(2) 20 14 1,500 6,000 60 var 7.56 kW Exp 2d+2[2d] TL8 EGM PARS-6, 150mm (v1.0, OM 7/97) The PARS-6 is fired from hardpoints or a revolver launcher in the PAH-4 gunship. It uses twin top-attack HEAT warheads to kill MBTs. Game mechanics: Two normal 150mm HEAT warheads, cheap brilliant OH seeker enlarged by +4 with pop-up option, six-shot revolver. The warheads strike the same spot twice, either wasting one charge or defeating the reactive armor protection. Revolver Launcher 400 lbs. 8 cf $15,000 PARS-6 200 lbs. 4 cf $61,000 Malf Guidance Type Damage Speed End Max Skill SS RoF Shots Crit B OH PU Sxp 2@6d*27(10) 600 47 16 mi. 18 20 1 6 Mag-Lev Cargo Car v1.0 (TL 8) Copyright 1997 by Onno Meyer Magnetic Levitation (or Mag-Lev) is the 'flight' on special tracks with the help of magnets. It is more expensive but faster than traditional rail systems. Since the cars are streamlined, they have definite front and rear ends. Each car contains mag-lev lifters to propel it along the track, but scheduling and logistics favor the creation of 'trains'. The cargo car was designed for those loads that don't fit into standard containers. In a quest to get each cubic inch of capacity while maintaining the ability to pass through standard tunnels, the tube connectors became a casualty - on the move, the cargo car is isolated. The maintenance spaces are only accessible if the car is empty. The car is a TL08 vehicle [Vehicles 2nd edition, July 97 errata], using a corrected mDecel formula from D. Pulver. Surface Feature: Fair streamlining. Propulsion: 120-ton mag-lev lifter (2,400 kW, HP 150). Power: 2,400 kW contact power (HP 150). Space: 192 cf engine access, 3,216 cf cargo space. Volume: 3,960 cf. Area: 2,000 sf. Structure: Extra-heavy, very cheap frame. Hit Points: 12,000. Armor: PD 4, DR 20 standard metal armor. Surface Features: Waterproof, tow pin and tow hitch. Statistics: Empty weight 30 tons, cargo up to 90 tons, loaded weight up to 120 tons, volume 3,960 cf, size modifier +6, Cost $2,116,200, HT 12. Mag-Lev Performance: Motive thrust 24 tons, drag 1,000, top speed 600 mph, mAccel 4 mph/s, mMR 0.25, mSR 6, mDecel 4 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NATAuto "Courier" Light Truck v1.1 (TL 8) Copyright 1997 by Onno Meyer In May 2033, NATAuto presented the "Courier" as the flagship of the new line of commercial vans. It is a compact enough for use in city streets yet able to carry several tons. In addition to corporate sales as delivery van, the "Courier" is used by craftsmen who install mobile workshops inside. The van has two seats in the cab, with a communications/nav system to assist the driver. A cellular modem downloads traffic advisories and keeps in touch with schedulers in the office. There is enough space between the seats to enter the 16.67 cubic yards of cargo area in the rear, an useful feature for parcel services and similar users. Some consumer advocates have charged that the fire suppression system is unsafe and point to the late addition of a handheld extinguisher to the design, but NATAuto denies these claims. A fuel alcohol refill is 290 lbs. and $25. Diesel would be 300 lbs. and $60, but it lasts for over 9 hours. The truck is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and six wheels. Propulsion: 178 kW wheeled drivetrain (HP 15). Instruments and Electronics: Medium radio (100 mi., HP 1), medium cellular phone (100 mi., HP 1), 'flight' data recorder (HP 4), GPS (HP 1), small computer (C2, HP 1) and terminal (HP 10). Software: Database (0.77 GB maps), datalink. Miscellaneous: Compact fire suppression system (HP 6), portable fire extinguisher (HP 10) and burglar alarm (skill 15). Controls: Electronic. Crew Stations: "Driver" operates all systems from a roomy crewstation. Occupancy: Short. Passengers: Up to one. Crew: As above. Accomodations: Roomy passenger seat. Environmental System: Environmental controls (HP 2). Safety System: Crashwebs (HP 4). Power: 180 kW ceramic engine (HP 30, burns 5.4 gph multifuel). 21.5 MWs advanced battery (HP 4). Fuel: 50 gallon tank (HP 24, fire -2). 50 gallons alcohol (fire on 8) last for 7 h 43 min. Space: 15.06 cf engine access, 450 cf cargo, 25.14 cf empty space. Volume: Body 600 cf, wheels 60 cf. Area: Body 500 sf, wheels 100 sf, total area 600 sf. Structure: Medium, very cheap frame. Hit Points: Body 750, wheels 50 each. Structural Option: Improved brakes. Armor: PD 3, DR 5 standard metal armor. Surface Features: Waterproofed body and tow hitch. Statistics: Empty weight 3.55 tons, fuel and crew 0.45 tons, cargo 4 tons, loaded weight 8 tons, volume 660 cf, size modifier +4, Cost $23,000, HT 12. Ground Performance: Top speed 75 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 0.75, gSR 4, very high GP, off-road speed 1/8. EGM "Fireball" Suborbital Fighter v1.1 (TL 08) Copyright 1997 by Onno Meyer Reaching a few hundred miles altitude is much easier than getting into a proper orbit. The Fireball can get high enough to take a few unobstructed shots at satellites or other spacecraft before it falls back to Earth. Many critics have charged that the label 'fighter' and the pilot were included just for the publicity - and political - effect of having a Space Force. The Fireball starts like a rocket, and in 28 seconds the acceleration rises from four to six G - only exceptional flight profiles go higher. The fighter accelerates 65 more seconds at a constant six G before the tanks are dry. At this time the Fireball has exceeded 3 km/s and 200 km, and it will coast upwards for several more minutes to an altitude of some 700 km. Then it falls back to an unpowered reentry and glider landing. The primary weapon system are four Starshot Missiles. These 'buckshot' missiles scatter their payload into the flightpath of a spacecraft. Orbital mechanics do the rest, as the target runs into the projectiles. For targets the Starshot can't reach easily, an ultraviolet laser is provided. Target selection and targeting information is usually a task for ground control, but the fighter has a radar system. The fighter is an early TL8 vehicle [Vehicles 2nd ed., July 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Lifting body with radical streamlining and three retractable wheels. Propulsion: Two 48t liquid fuel rockets (HP 50, burn 105,600 gph each) and a vectored 32t liquid fuel rocket (HP 50, burns 70,400 gph). Weaponry: Mk 6 Ultraviolet Laser System (F, HP 60) in a fully stabilized casemate mount (HP 40) and one-ton weapon bay (HP 100). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), four long-range lasercoms (2,000 mi., HP 10), radar (F, 50 mi., scan 21, HP 10), two flight recorders (HP 4), two IFF (HP 1), INS (HP 4), HUDWAC, two advanced radar/ladar detectors (HP 3), two dischargers (HP 6) with eight reloads (HP 4), four compact, hardened, genius, robotic minicomps (C4, HP 7) with terminal (HP 10). Software: Damage control, database (279.85 GB maps), datalink, two gunner (skill 12), routine vehicle operation (C3, skill 13), targeting (C3, +4). Miscellaneous Component: Compact fire suppression system (HP 6). Controls: Computerized. Crew Stations: "Pilot" with all controls, in a normal workstation. Occupancy: Short. Crew: As above. Environmental System: 6 man-hours limited lifesystem (HP 5). Safety System: Ejection seat (HP 18), crashweb (HP 4), G-seat. Power: 135.5 MWs advanced batteries (HP 12) for six laser shots and 31 minutes of electronics power. Fuel: 5,120 gallon light, self-sealing tank (HP 600, fire -1). 5,120 gallons rocket fuel last for 65.5 seconds at full thrust. Space: 57.6 cf engine access space, 151.44 cf empty space. Volume: Body 1,806 cf, wheels 90.3 cf. Area: Body 1,000 sf, wheels 125 sf, total area 1,125 sf. Structure: Very expensive, light, robotic frame. Hit Points: Body 750, wheels 62 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 80 advanced fireproof ablative armor. Surface Features: Seal, basic stealth. Statistics: Empty weight 5.3 tons, crew and ammo 1.1 tons, fuel 25.6 tons, loaded/fueled weight 32 tons, volume 1,806 cf, size modifier +5, Cost $9,000,000, HT 7. Rocket Performance: sAccel 4 G (up to 20 G after burning fuel), sMR 4, delta-V 5,167 m/s. Glider Performance: Stall speed 95 mph, thrust 0, drag 25, top speed 0, aAccel 0, aMR 0.25, aSR 4, aDecel 1 mph/s. Touchdown Performance: Top speed 0, gAccel 0, gDecel 15 mph/s, gMR 0.5, gSR 4, high GP, 1/6 off-road speed. TL8 EGM "Starshot" ASAT Missile (v1.0, OM 8/97) Launched from space, the Starshot Missile places a cloud of steel darts into the path of a satellite. Game mechanics: 300mm normal beehive, LCG guidance, damage depends on closing speed, at 17,800 mph it is 6d*445. "Starshot" Missile 500 lbs. 10 cf $39,000 Malf Guidance Type Damage Accel End. Delta-V Skill Crit LCG Imp 0.15d per mph 8 G 79 sec. 6.2 km/s OG TL8 EGM Mk 6 Ultraviolet Laser System (v1.1, OM 8/97) A space combat weapon with an effective range of 1,300 miles. Game mechanics: 9 megajoule compact, extreme-range, UV laser. Mk 7 UV Laser 500 lbs. 10 cf $280,000 Malf Type Damage SS Acc 1/2D Max RoF Power Ver Imp 6d*8 25 27 26 mi. 78 mi. 1/2 9,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NATAuto "Craftsman" Light Truck v1.1 (TL 8) Copyright 1997 by Onno Meyer The second variant of the May 2033 line of new NATAuto commercial vans is the "Craftsman". The flatbed truck is used whenever the ease of loading and unloading outweighs the protection offered by the enclosed variant. The truck is powered by the same 180 kW engine used in the "Courier", and most parts of the suspension, cab and electronics suite are compatible as well. The difference is the 6' by 11' cargo area with optional canvas covers. Depending on the bulk of the load, it can hold three to four tons of cargo. A fuel alcohol refill is 290 lbs. and $25. Diesel would be 300 lbs. and $60, but it lasts for over 9 hours. The truck is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and six heavy wheels. Propulsion: 178 kW wheeled drivetrain (HP 15). Instruments and Electronics: Medium radio (100 mi., HP 1), medium cellular phone (100 mi., HP 1), 'flight' data recorder (HP 4), GPS (HP 1), small computer (C2, HP 1) and terminal (HP 10). Software: Database (0.845 GB maps), datalink. Miscellaneous: Compact fire suppression system (HP 6), portable fire extinguisher (HP 10) and burglar alarm (skill 15). Controls: Electronic. Crew Stations: "Driver" operates all systems from a roomy crewstation. Occupancy: Short. Passengers: Up to one. Crew: As above. Accomodations: Roomy passenger seat. Environmental System: Environmental controls (HP 2). Safety System: Crashwebs (HP 4). Power: 180 kW ceramic engine (HP 30, burns 5.4 gph multifuel). 26.5 MWs advanced battery (HP 4). Fuel: 50 gallon tank (HP 24, fire -2). 50 gallons alcohol (fire on 8) last for 7 h 43 min. Space: 15.06 cf engine access, 300 cf open cargo, 25.04 cf empty space. Volume: Body 300 cf, wheels 60 cf. Area: Body 300 sf, wheels 100 sf, total area 400 sf. Structure: Heavy, very cheap frame. Hit Points: Body 900, wheels 100 each. Structural Option: Improved brakes. Armor: PD 3, DR 8 standard metal armor. Surface Features: Waterproofed body and tow hitch. Statistics: Empty weight 3.6 tons, fuel and crew 0.4 tons, cargo 4 tons, loaded weight 8 tons, volume 360/510 cf, size modifier +4, Cost $25,000, HT 12. Ground Performance: Top speed 75 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 1, gSR 4, very high GP, off-road speed 1/8. EGM Anti-Ballistic-Missile Satellite v1.0 (TL08) Copyright 1997 by Onno Meyer This sat is a part of an orbital missile defense system. It has a small nuclear bomb and 20 bomb-pumped x-ray lasers. In the split-seconds between the ignition of the bomb and the destruction of the lasing rods, they emit powerful beams. 20 rods make it a rather small weapon, the kind to prevent a successful ballistic missile attack from a 'rogue nation'. The ABM sat has an infrared sensor sweeping the assigned area for heat sources that match the programmed threat profiles. Depending on the rules of engagement, the satellite might query the target or a control station by radio or lasercom. If the sat detects an attack against itself or - more likely - if it is warned by a ground station, it can launch chaff or anti-laser agents and maneuver within that cloud. The fuel reserves allow 1.3 km/s delta-V. A fuel load is one ton and $400 (plus launch costs). The sat is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology comparable to GURPS Cyberworld. Propulsion: 12 vectored 150-lbs. liquid fuel rockets (each HP 1, 165 gph). Weaponry: Concealed EGM/FE Mk 7 Bomb-Pumped X-ray Laser System (U, HP 40). Instruments and Electronics: Scrambled, very-long-range, tight-beam radio (100,000 miles, HP 30), long-range lasercom (2,000 miles, HP 10), thermograph (U, 200 mi., scan 25, HP 24), INS (HP 4), two IFF (HP 1), two advanced radar/ladar detectors (HP 3), two decoy dischargers (HP 6) with 28 reloads (HP 4), two genius, hardened, robotic minicomps (C4, HP 11). Software: Computer navigation, datalink, gunner (skill 12), electronics operation (sensors) [2] - skill 10, routine vehicle operation (skill 12), targeting (+2). Power: 1 kW RTG (14 years, HP 4), 1 MWs advanced batteries (HP 1). Fuel: 200 gallon self-sealing tank (HP 60, fire -3), 200 gallons of rocket fuel for 363 seconds of full thrust. Space: 1.04 cf engine access space, 10.8 cf maintenance crawlspace. Volume: 100 cf. Area: 150 sf. Structure: Advanced robotic frame. Hit Points: 225. Armor: PD 4, DR 150 advanced ablative armor. Surface Features: Seal, radical emission cloaking, radical stealth. Statistics: Empty weight 2 tons, fuel 1 ton, fueled weight 3 tons, volume 100 cf, size modifier +2, Cost $2,591,265, HT 12. Space Performance: sAccel 0.025 G to 0.0375 G per thruster, sMR 0.025, delta-V 1,300 m/s. TL8 EGM/FE Mk 7 Bomb-Pumped X-Ray Laser System (v1.0, OM 8/97) The Mark Seven is a weapon for a limited ballistic missile defense system. Game mechanics: 0.25 kT nuclear warhead and 20 pumped laser rods, using the rules expansion by MA Lloyd. Mk 7 Bomb-Pumped Xaser 302 lbs. 6.04 cf $35,000 Malf Type Damage SS Acc 1/2D Max RoF Shots Crit Exp 6d*1,000,000 - - - - - 1NR Imp 6d*1,250 20 41 80 mi. 240 mi. 20 20NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NATAuto "Interstate" Semi-Trailer Tractor v1.1 (TL 8) Copyright 1997 by Onno Meyer In the 2030s, the 18-wheeler retains a major position in the commercial cargo distribution network. It has one-and-twenty electronics and a ceramic engine, but the basic layout remained unchanged. The NATAuto "Interstate" is a typical example of this kind of rig. With modern construction, the tractor cab has a dry weight of 7 tons. The 560 kW alcohol-burning engine gives 60 mph with a 32-ton trailer. The driver is supported by a communications/navigation system. The commercial GPS locates the vehicle within a few hundred yards, the computer displays a map and the cellular link downloads traffic advisories. The system reports the position and estimated arrival time to schedulers. This is recorded by a 'black box' in case of accidents - or for a quick readout by the cops. Last but not least, the tractor has a micro-kitchen. A fuel alcohol refill is 1,160 lbs. and $100. Diesel would be 1,200 lbs. and $240, but it lasts for almost 12 hours. The cab is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld and parts from Robots. Subassemblies: Body, ten heavy wheels and open mount. Propulsion: 558 kW wheeled drivetrain (Bo, HP 30). Instruments and Electronics: Medium radio (Bo, 100 miles, HP 1), medium cellular phone (Bo, 100 miles, HP 1), sound system (Bo, HP 6), 'flight' data recorder (Bo, HP 4), GPS (Bo, HP 1), small computer (Bo, C2, HP 1) and terminal (Bo, HP 10). Software: Database (0.025 GB maps), datalink. Miscellaneous: Compact fire suppression system (Bo, HP 6), portable fire extinguisher (open mount, HP 10), burglar alarm (skill 15), microwave (Bo, HP 6), drink dispenser (Bo, HP 6). Controls: Electronic. Crew Stations: "Driver" operates all systems from roomy crewstation in body. Occupancy: Short. Passengers: Up to two. Crew: As above. Accomodations: Roomy and normal passenger seat and one bunk. Environmental System: Environmental controls (Bo, HP 3). Safety System: Crashwebs for the seats (Bo, HP 4). Power: 560 kW ceramic engine (Bo, HP 75, burns 16.8 gph multifuel). 21.5 MWs advanced battery (Bo, HP 4). Fuel: 200 gallon tank (Bo, HP 60, fire -2). 200 gallons alcohol (fire on 8) last for 9 h 55 min. Space: 45.46 cf engine access, 20 cf cargo stowage, 140.24 cf empty space. Volume: Body 500 cf, wheels 100 cf, open mount 2 cf. Area: Body 400 sf, wheels 150 sf, open mount 10 sf, structural area 550 sf, total area 560 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Body 2,400, wheels 180 each, open mount 20. Structural Option: Improved brakes. Armor: PD 3, DR 8 standard metal armor over body and wheels. Surface Features: Waterproofed body and wheels, tow hitch and tow pin. Statistics: Empty weight 7 tons, fuel and crew 1 ton, loaded weight 8 tons, volume 602 cf, size modifier +4, Cost $58,000, HT 12. Ground Performance (no trailer): Top speed 135 mph, gAccel 7 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, high GP, off-road speed 1/6. EGM Communications and GPS Satellite v1.0 (TL08) Copyright 1997 by Onno Meyer This satellite design combines two functions that used to be separate. It has a GPS transmitter and communications relays. The different missions actually support each other. The low orbit of a GPS sat might seem to create gaps in communications coverage, but a radio operator needs just the right GPS and a PC to find the nearest commo sat. The radios can handle up to 400,000 voice links or a smaller number of data transmissions. The sat uses electric rockets for station-keeping, and even with a low thrust they draw 80 kW apiece. That means one could run for 37.5 minutes before the batteries are empty. Fortunately, solar cells are plastered all over the hull, and those that point toward the sun should produce some 4 kW (0.65 kW are required for routine operations, leaving 3.35 kW to recharge). The delta-V is 4,769 m/s, but it would take almost 1,000 days of firing and recharging to run the tanks dry. A fuel load is 580 pounds and $50 (plus launch costs). The sat is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology similar to GURPS Cyberworld. Rockets and GPS transmitter were proposed by MA Lloyd. The solar cells cover more than the allowed part of the hull, placing some in shadows all the time. Propulsion: Eight vectored one-pound electric rockets (HP 7, use 2 gph H and 80 KW each). Instruments and Electronics: Ten scrambled long-range tight-beam radios (10,000 miles, HP 6), GPS transmitter (HP 16), four hardened, robotic minicomps (C3, HP 11). Software: Datalink, routine vehicle operation (skill 12). Misc. Components: Five normal 50mm HEC charges (6d*10, HP 1), refueling probe (HP 11). Power: 180 MWs advanced batteries (HP 15). Fuel: 1,000 gallon ultra-light tank (HP 175), 1,000 gallons of hydrogen last for 62.5 hours at full thrust. Space: 7.2 cf engine access space, 5.8 cf maintenance crawlspace. Volume: 200 cf. Area: 250 sf. Structure: Advanced robotic frame. Hit Points: 375. Armor: PD 4, DR 160 advanced ablative armor. Surface Features: Seal, 200 sf solar cells (8 kW output if all could be used at once). Statistics: Empty weight 3,420 lbs., fuel 580 lbs., fueled weight 2 tons, volume 200 cf, size modifier +3, Cost $1,165,000, HT 12. Space Performance: sAccel 0.00025 G to 0.00029 G per thruster, sMR 0.00025, delta-V 4,769 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NATAuto Mark VI Semi-Trailer v1.0 (TL 8) Copyright 1998 by Onno Meyer In the 2030s, the 18-wheeler retains a major position in the commercial cargo distribution network. The Mark VI is a fully enclosed trailer for the NATAuto "Interstate" tractor. The trailer has a 40' by 8' by 8' cargo space with a large door in the rear, protected from rain and secured by an alarm system. The trailer is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and eight wheels. Miscellaneous Equipment: Portable fire extinguisher (HP 10), rear cargo 'ramp', burglar alarm (skill 15). Space: 2,558 cf cargo space. Volume: Body 2,560 cf, wheels 256 cf. Area: Body 1,200 sf, wheels 250 sf, total area 1,450 sf. Structure: Medium, cheap frame. Hit Points: Body 1,800, wheels 94 each. Armor: PD 3, DR 5 standard metal armor. Surface Features: Waterproofed body and tow pin. Statistics: Empty weight 5.9 tons, cargo up to 26.1 tons, loaded weight up to 32 tons, volume 2,816 cf, size modifier +5, Cost $44,090, HT 11. Ground Performance (towed by NATAuto Interstate): Top speed 60 mph, gAccel 3 mph/s, gDecel 15 mph/s, gMR 0.25, gSR 5, very high GP, off-road speed 1/8. EGM Photographic Recon Satellite v1.0 (TL08) Copyright 1998 by Onno Meyer Space is the ultimate high ground. While an atmospheric overflight can be considered a violation of national borders, orbiting satellites can pass with impunity. On a clear day, the low-light camera of the Photo Recon Sat can resolve features down to 1 cm from a 320 km orbit. Of course that doesn't guarantee things that small are actually detected, but the data is somewhere in the download, and after the on-board preprocessors ground-side mainframes and trained humans get to crunch the data. To make sure the right pictures can be taken, the sat has a delta-V of 2,225 m/s, and it can be refueled in space. In case an unfriendly OTV comes along, the sat has self-destruct charges over the most sensitive parts. It is even stealthy, but that is more to confuse cheap ASAT seekers - ground tracking stations won't be fooled. A fuel load is 5 tons and $2,000 (plus launch costs). The sat is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology comparable to GURPS Cyberworld. The LLTV has a much lower magnification than listed, but the game mechanics of the high-grade optics are the same. Propulsion: 18 vectored 100-pound liquid fuel rockets (each HP 1 and 110 gph). Instruments and Electronics: Two scrambled, long-range radios (1,000 mi., HP 2), two scrambled, long-range, tight-beam radios (10,000 mi., HP 6), LLTV (U, x10,000, +12/+24, HP 150, fully stabilized), two INS (HP 4), two advanced radar/ladar detectors (HP 3), four hardened, robotic minicomps (C3, HP 11). Software: Computer navigation, datalink, routine vehicle operation (skill 12). Misc. Components: Three normal 50mm HEC charges (6d*10, HP 1), refueling probe (HP 11). Power: Two 1 kW RTGs (14 years, HP 4). Fuel: 1,000 gallon ultra-light tank (HP 175), 1,000 gallons of rocket fuel for 30 minutes of full thrust. Space: 1.54 cf engine access space, 20.96 cf maintenance crawlspace. Volume: 300 cf. Area: 300 sf. Structure: Advanced robotic frame. Hit Points: 450. Armor: PD 4, DR 150 advanced ablative armor. Surface Features: Seal, radical emission cloaking, radical stealth. Statistics: Empty weight 5 tons, fuel 5 tons, fueled weight 10 tons, volume 300 cf, size modifier +3, Cost $4,621,085, HT 12. Space Performance: sAccel 0.005 G to 0.01 G per thruster, sMR 0.005 to 0.01, delta-V 2,225 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Advanced Powered Infantry System (APIS) v1.0 (TL8) Copyright 1998 by Christopher M. Dicely (cmdicely@ccnet.com) The APIS is a light TL8 battlesuit designed as an infantry enhancement system rather than a system to expand the role of infantry. It is a little over twice the size of a typical pilot, and can accommodate pilots from 144 to 180 pounds. It is typically deployed in four-suit squads, with a mixture of carried arms and equipment. Like an infantryman, it has no integral weapons and must carry supplies, but it can carry far more. The APIS is a TL08 'vehicle' [Vehicles 2nd edition, Nov. 97 errata] with components from Mecha. Subassemblies: Two arms, two legs, limited rotation turret (head). Drivetrain: Legged drivetrain with 1 kW motive power (in legs, HP 5 each). Instruments and Electronics: Communicator, medium range (100 mi., Bo, HP 1) with scrambler. LLTV (x5, +2/+4, TuF, HP 1). Surveillance sound detector (5 levels, +50 dB, Bo, HP 1). IFF (Bo, HP 1). Military GPS (Bo, HP 1). HUDWAC with pupil scanner (Tu). Radar/laser detector (Tu, HP 1). Hardened, compact, high-capacity, small computer (C2, Bo, HP 1). Miscellaneous: Two ST 25 arm motors (in each arm, HP 1, 0.125 kW each). Trauma maintenance (Bo). Controls: Computerized. Crew Station: "Pilot" in 180 lbs. battlesuit seat, form fitting with quick access. Occupancy: Short. Passengers: None. Crew: Pilot. Environmental System: NBC Kit (Bo, HP 2, 0.25 kW). Power: 1.5 kW turbocharged HP ceramic engine (Bo, HP 1, uses 0.06 gph aviation gas). Powers all systems. Fuel: Self-sealing 1.8 gallon tank (Bo, HP 3, fire -3). 1.8 gallons aviation gas (fire 10). 30 hours fuel for power plant. Space: 0.0135 cf empty space in Body. Volumes: Body 2.65 cf. Head 0.515 cf. Each arm 0.28 cf. Each leg 1.05 cf. Surface Area: Body 11.5 sf. Head 3.86 sf. Each arm: 2.57 sf. Each leg: 6.2 sf, total area 32.9 sf. Structure: Heavy, advanced structure. Hit Points: Bo 34, R/L Arm 15, R/L Leg 19, Tu 12. Structural Options: Improved suspension. Armor: PD 4, DR 50 Laminate in all locations. DR 50 Advanced fireproof ablative underlayer in body and turret. Surface Features: Sealed, Basic Emissions Cloaking, Basic Stealth. Vision: No faceplate (Pilot relies on LLTV for vision). Statistics: Empty Weight: 497.065 lbs. Usual Payload+Fuel: 341.7 lbs. (includes 150 lbs. carried "mission load"). Loaded Weight: 838.765 lbs. (0.42 tons). Volume: 5.825 cf. Size Modifier +0. Price: $137,214.64. HT 12. Ground Performance: Top speed 14 mph, gAccel 6 mph/s, gDecel 20 mph/s, gMR 3, gSR 2, very low GP, full off-road speed. TL8 EIIW-1 "Mecha Rifle" (v1.0, C.M. Dicely 12/97) The Enhanced Infantry Individual Weapon, commonly known as the "Suit Rifle", is a TL8 weapon designed as a primary weapon for light battlesuits. It can fire semi-auto or full-auto. Firing APS ammo, it is a respectable threat to light battlesuits and similar targets. Game mechanics: 10mm, caseless, conventional rifled, very-long-barreled, heavy automatic with shoulder stock, using the armored weapon option and ST calculation from Mecha. EIIW-1 35 lbs. $3,515 Solid round 0.075 lbs. $0.3 APS round 0.05 lbs. $1.5 Drum (100 rounds) 3 lbs. Round Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl HP DR Solid Ver Cr 10d+2 17 12 1,100 5,100 20* 100 14 n/a 6 15 APS Ver Cr 13d+2(2) 17 12 1,600 7,600 20* 100 14 n/a 6 15 NATAuto Mark VII Semi-Trailer v1.0 (TL 8) Copyright 1998 by Onno Meyer In the 2030s, the 18-wheeler retains a major position in the commercial cargo distribution network. The Mark VII is an open trailer for the NATAuto "Interstate" tractor. It has a 40' by 8' by 8' flatbed that can hold a pair of 20' containers. The trailer is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and eight heavy wheels. Space: 2,560 cf open cargo space. Volume: Body 1,280 cf, wheels 256 cf. Area: Body 800 sf, wheels 250 sf, total area 1,050 sf. Structure: Heavy, cheap frame. Hit Points: Body 2,400, wheels 188 each. Armor: PD 3, DR 15 open-frame standard metal armor. Surface Feature: Tow pin. Statistics: Empty weight 5.475 tons, cargo up to 26.525 tons, loaded weight up to 32 tons, volume 1,536 cf, size modifier +5, Cost $55,140, HT 12. Ground Performance (towed by NATAuto Interstate): Top speed 60 mph, gAccel 3 mph/s, gDecel 15 mph/s, gMR 0.25, gSR 5, very high GP, off-road speed 1/8. EGM Radar Recon Satellite v1.0 (TL08) Copyright 1998 by Onno Meyer A radar can view through clouds and smoke, something cameras can't do. For this reason Radar Recon Sats are a vital parts of the reconnaissance efforts of those who can afford space launches of this scale. From a 320 km orbit, the download contains details up to 10 cm, but of course they have to be found by the human and cybernetic interpreters - no easy task. The powerful radar draws 750 kW, that means it can only operate intermittently. Even so, the isotope batteries compromize the IR cloaking. The sat has a hot spot pointing away from Earth. The Radar Recon Sat uses the same maneuver jets as the Photo Recon Sat series, but it has a smaller tank for a delta-V of 1,640 m/s. The refueling probe is standardized. In case an unfriendly OTV comes along, the sat has self-destruct charges over the most sensitive parts. A fuel load is 4 tons and $1,600 (plus launch costs). The sat is an early TL08 vehicle [Vehicles 2nd edition, July 97 errata] using technology comparable to GURPS Cyberworld. Propulsion: 18 vectored 100-pound liquid fuel rockets (each HP 1 and 110 gph). Instruments and Electronics: Two scrambled, long-range radios (1,000 mi., HP 2), two scrambled, long-range, tight-beam radios (10,000 mi., HP 6), radar (U, 3,000 miles, scan 32, HP 150), two INS (HP 4), two advanced radar/ladar detectors (HP 3), four hardened, robotic minicomps (C3, HP 11). Software: Computer navigation, datalink, routine vehicle operation (skill 12). Misc. Components: Three normal 50mm HEC charges (6d*10, HP 1), refueling probe (HP 11). Power: 126 kW RTG (14 years, HP 40) and 375 MWs advanced batteries (HP 24) for ten minutes of radar operation followed by 50 minutes recharging. Fuel: 800 gallon ultra-light tank (HP 150), 800 gallons of rocket fuel for 24 minutes of full thrust. Space: 15.14 cf engine access space, 6.26 cf maintenance crawlspace. Volume: 300 cf. Area: 300 sf. Structure: Advanced robotic frame. Hit Points: 450. Armor: PD 4, DR 125 advanced ablative armor. Surface Features: Seal, radical emission cloaking, radical stealth. Statistics: Empty weight 6 tons, fuel 4 tons, fueled weight 10 tons, volume 300 cf, size modifier +3, Cost $2,843,535, HT 12. Space Performance: sAccel 0.005 to 0.0083 G per thruster, sMR 0.005 to 0.008, delta-V 1,640 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EGM "Combat Armor (Powered)" v1.0 (TL 08) Copyright 1998 by Onno Meyer In the 21st century, the load an infantryman would need to survive and fight on the battlefield became truly bone-crushing. In 2046, the Robotics Division of EGM introduced the Combat Armor (Powered) or CAP in an attempt to capture market share from Fabrique Europa. The CAP is build around an exoskeleton that triples the strength of the average trooper and allows him or her to haul a substantial equipment load. The suit has secure voice and data commo links, sensors to augment the eyes and ears of the trooper, a laser designator and navigation systems. To keep the trooper healthy, the CAP has a NBC filter, air conditioning and chobham armor plates. Since the best defense is not being hit, the CAP has infrared cloaking and a programmable camouflage pattern. A diesel refill is 3 lbs. and $0.6. A typical payload would be a FE-BSR with ten magazines, 27 pounds miscellaneous gear and the soldier. The suit is an early TL08 'vehicle' [Vehicles 2nd ed., Oct. 97 errata] using technology similar to GURPS Cyberworld. Subassemblies: Body, two arms, two legs, head (limited-traverse turret). Propulsion: 0.8 kW leg drivetrain (left and right leg motors, HP 4 each). Instruments and Electronics: Medium scrambled radio (body, 100 mi., HP 1), short-range lasercom (head, 20 mi., HP 1), four LLTVs (head F/B/R/L, x1, HP 1), thermograph (head F, 1 mile, scan 11, HP 1), surveillance sound detector (body, 5 levels, HP 1), IFF (body, HP 1), mil-spec GPS (body, HP 1), HUDWAC, laser designator (head, 5 miles, HP 1), radar/laser detector (head, HP 1), small, compact hardened computer (body, C2, HP 1). Software: Database (3.0671 GB maps), datalink. Miscellaneous Components: Two arm motors (one in each arm, ST 32, HP 1). Controls: Electronic. Crew Station: "Trooper" controls everything from a 180-pound quick-access battlesuit seat. Occupancy: Short. Environmental System: NBC kit (body, HP 2). Power: 1.4 kW turbocharged ceramic engine (body, HP 1, burns 0.042 gph multifuel), 250 kWs advanced battery (head, HP 1). Fuel: 0.5 gallons self-sealing tank (body, HP 1, fire -3). 0.5 gallons diesel (fire on 6) lasts for 11 hours and 54 minutes. Space: 0.209 cf cargo space. Volume: Body 2.7 cf, arms 0.308 cf each, legs 0.93 cf each, head 0.64 cf. Area: Body 12 sf, arms 3 sf each, legs 6 sf each, head 5 sf, area 35 sf. Structure: Heavy, very expensive frame. Hit Points: Body 36, arms 18 each, legs 18 each, head 15. Structural Option: Improved suspension. Armor: PD 4, DR 62 advanced laminate armor. Surface Features: Seal, basic IR cloaking, liquid crystal skin and a pair of 16-pound hardpoints over the stomach. Statistics: Empty weight 500 pounds, fuel 3 pounds, trooper 180 pounds, equipment 117 pounds, loaded weight 0.4 tons, volume 5.816 cf, size modifier 0, Cost $125,000, HT 12. Ground Performance: Top speed 13 mph, gAccel 6 mph/s, gDecel 20 mph/s, gMR 3, gSR 2, very low GP, full off-road speed. TL8 Fabrique Europa FE-BSR (v1.1, OM 12/97) For those battlesuits that can't handle the FE-99, Fabrique Europa designed a Battlesuit Rifle based on the 15mm HMG. Game mechanics: 15mm, caseless, very-long-barrelled, light automatic with HUD sight and bullpup stock using the rules expansion by D. Pulver. The rule in Mecha gives ST 14 for battlesuit use. FE-BSR 36 lbs. $6,900 Solid round 0.25 lbs. $1 APS round 0.17 lbs. $5 Magazine (20 rounds) 2 lbs. $20 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Solid Ver Cr 16d-1 17 10 1,300 5,600 4 20 21 -3 APS Ver Cr 20d(2) 17 10 2,000 8,500 4 20 21 -3 NATAuto "Mechanic" Tow Truck v1.0 (TL 8) Copyright 1998 by Onno Meyer In 2034, NATAuto introduced a third model of their light truck series. The "Mechanic" can tow disabled vehicles up to the size of a large van or small truck. The tow truck has a smaller cargo area than the flatbed, since much of the rear is filled with the crane. Winch and boom are strong enough to lift most private cars out of ditches or similar problems, and they can lift one axle of a damaged van. With a 180 kW alcohol-burning engine, the "Mechanic" can tow recovered vehicles at a good speed. A fuel alcohol refill is 290 lbs. and $25. Diesel would be 300 lbs. and $60, but it lasts for over 9 hours. The truck is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Body and six heavy wheels. Propulsion: 178 kW wheeled drivetrain (HP 15). Instruments and Electronics: Medium radio (100 mi., HP 1), medium cellular phone (100 mi., HP 1), 'flight' data recorder (HP 4), GPS (HP 1), small computer (C2, HP 1) and terminal (HP 10). Software: Database (0.795 GB local maps), datalink. Miscellaneous: Compact fire suppression system (HP 6), portable fire extinguisher (HP 10), crane (fixed B, 3 tons, 18', HP 100), emergency lights and siren, burglar alarm (skill 15). Controls: Electronic. Crew Stations: "Driver" operates all systems from a roomy crewstation. Occupancy: Short. Passengers: Up to one. Crew: As above. Accomodations: Crewstation as above and roomy passenger seat. Environmental System: Environmental controls (HP 2). Safety System: Crashwebs (HP 4). Power: 180 kW ceramic engine (HP 30, burns 5.4 gph multifuel). 26.5 MWs advanced battery (HP 4). Fuel: 50 gallon tank (HP 24, fire -2). 50 gallons alcohol (fire on 8) last for 7 h 43 min. Space: 15.06 cf engine access, 100 cf open cargo, 65.04 cf empty space. Volume: Body 300 cf, wheels 60 cf. Area: Body 300 sf, wheels 100 sf, total area 400 sf. Structure: Heavy, very cheap frame. Hit Points: Body 900, wheels 100 each. Structural Option: Improved brakes. Armor: PD 3, DR 8 standard metal armor. Surface Features: Waterproofed body and tow hitch. Statistics: Empty weight 5.1 tons, fuel and crew 0.4 tons, loaded weight 5.5 tons, volume 360/410 cf, size modifier +4, Cost $37,000, HT 12. Ground Performance (not towing): Top speed 90 mph, gAccel 5 mph/s, gDecel 15 mph/s, gMR 1, gSR 4, high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - VES "Urban Shuttle" Bus v1.0 (TL 8) Copyright 1998 by Onno Meyer Victoria Environmental Systems is a corporation more devoted than most to 'green' technology, in 2018 they came up with a propane-burning bus that was both safe and affordable. Since a metropolitan public transport system can afford to maintain separate gas stations, the non-standard fuel was no major drawback. In addition to the driver, the bus seats 40 passengers. About 25 to 50 more can stand in the aisles. Since the floor was placed low to accomodate passengers with disabilities, the propane tank is mounted in a slight bulge over the passenger room. A fire extinguisher and safety tanks reduce the hazard this creates. Additional safety features include an autopilot with a 'supervision mode' and collision warning radars. The bus is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Four standard wheels. Propulsion: 234 kW drivetrain (HP 18). Instruments and Electronics: Cellular phone (100 miles, HP 1), two radars (F and B, no targeting, 1 mile, scan 11, HP 1), 'flight' data recorder (HP 4), transponder (HP 1), GPS (HP 1), small computer (C2, HP 1) and terminal (HP 10). Software: Database (0.708 GB local maps), datalink, routine vehicle operation (skill 12). Miscellaneous: Compact fire suppression system (HP 6), burglar alarm (skill 15). Controls: Computerized. Crew Station: "Driver" drives from roomy workstation. Occupancy: Short. Passengers: Up to 90. Crew: As above. Accomodations: 40 normal passenger seats, cramped standing room for 50. Environmental System: Environmental control for 100 persons (HP 30). Power: 260 kW ceramic propane engine (HP 40, burns 11.7 gph propane). 2.5 MWs advanced battery (HP 4). Fuel: 200 gallon tank (self-sealing, HP 60, fire -3). 200 gallons propane (fire on 10) last for 17 h 6 min. Space: 22.57 cf engine access, 171.13 cf empty space. Volume: Body 2,500 cf, wheels 250 cf. Area: Body 1,200 sf, wheels 250 sf, area 1,450 sf. Structure: Very cheap frame. Hit Points: Body 1,800, wheels 187 each. Structural Options: Improved brakes. Armor: PD 3, DR 9 cheap composite. Statistics: Empty weight 10 tons, fuel 0.42 tons, crew and passengers 9.58 tons, loaded weight 20 tons, volume 2,750 cf, size modifier +5, Cost $54,000, HT 12. Ground Performance: Top speed 55 mph, gAccel 3 mph/s, gDecel 15 mph/s, gMR 0.75, gSR 4, very high GP, off-road speed 1/8. Fabrique Europa "Shadow" Tiltrotor v1.1 (TL08) Copyright 1998 by Onno Meyer The Shadow is a heavy tiltrotor transport - it combines the benefits of a fixed-wing aircraft and a helicopter. The main user are the EDF Marines, who need more payload and occasionally more range than that of the smaller Wildcat. The original specifications called for the ability to carry a LSC-2020 or one of the variants internally, and the cargo hold proved just right for twenty EGM CAP suits when they were issued. The Shadow is heavily stealthed and armored, but this is compromized by a pair of door mounts - the Marines didn't want to rely on pupil scanners. The unrefueled ferry range is 3,400 km, the combat radius is somewhere around 1,000 km. An APS load for the gatlings is 850 lbs. and $25,000, a jet fuel refill is 5.2 tons and $4,800. The listed payload assumes four crew, eight tons of cargo and the usual straps and pallets. Self-defense missiles are possible but unusual. The tiltrotor is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with good streamlining, six wheels (retract into body), two rotary (tiltrotor) wings, two engine pods and two wings. Propulsion: Two 3 MW tiltrotor drivetrains (Pods, HP 60 each, together 9,600 lbs. thrust plus 72,000 lbs. lift or 21,000 lbs. thrust). Weaponry: Two 15mmCL "FE-HG" (Body R and L, HP 10) in door mounts (Body, HP 6 each) with 2,500 rounds APS each (Body, HP 16 each). Instruments and Electronics: Two scrambled long-range radios (Body, 1,000 miles, HP 2), two scrambled long-range tightbeam radios (Body, 10,000 miles, HP 6), two lasercoms (Body, 200 mi., HP 1), two LLTVs (Body F and B, x100, +6/+12, HP 6), radar (Body F, 20 mi., scan 19, HP 6), two flight recorders (Body, HP 4), navigation instruments (Body, HP 4), four IFF (Body, HP 1), INS (Body, HP 4), two mil. GPS (Body, HP 1), terrain-following radar (Body, HP 2), two HUDWAC, laser designator (Body F, 20 mi., HP 2), two advanced radar/ladar detectors (Body, HP 3), deceptive jammer (Body, jam rating 4, HP 9), IR jammer (Body, jam rating 6, HP 10), 18 decoy dischargers (Body, HP 6), two hardened minicomps (Body, C3, HP 11) with two terminals (Body, HP 10). Software: Computer navigation, damage control, database (199.87875 GB maps and recognition files), datalink, routine vehicle operation (C3, skill 13). Misc. Components: Full fire suppression system (HP 16), rear cargo ramp, refueling probe (HP 11). Controls: Computerized. Crew Stations: "Pilot" and "Copilot" with dual flight controls, "Crew Chief" and "Loadmaster" can fire the gatlings, in four roomy crewstations. Occupancy: Short. Passengers: None. Crew: As above. Accomodations: Crew- stations as above. Environmental System: NBC kit for 30 persons (Body, HP 16). Safety System: Four crashwebs (Body, HP 4). Power: Two 3,020 kW HP gas turbines (Pods, HP 60, burn 181.2 gph jet fuel each). 19.25 MWs advanced batteries (Body, HP 3). Fuel: Self-sealing 800 gallon tank (Body, HP 150, fire -3) and two self- sealing 400 gallon tanks (WiR/WiL, HP 100, fire -3). 1,600 gallons jet fuel (fire on 10) last for 4 hours 25 minutes. Space: 1,000 cf cargo hold and 150.875 cf empty space in body. Volume: Body 1,935 cf, wheels 96.75 cf, rotors 38.7 cf each, pods 57.85 cf each, wings 60 cf each. Area: Body 1,000 sf, wheels 150 sf, rotors 225 sf each, pods 100 sf each, wings 150 sf each, total area 2,100 sf. Structure: Heavy, expensive frame. Hit Points: Body 3,000, wheels 150 each, rotors 1,350 each, pods 300 each, wings 450 each. Structural Option: Folding wings and rotors. Armor: PD 4, DR 90 advanced laminate on body underside, wings and pods, PD 4, DR 30 advanced composite on all other locations. Surface Features: Seal, radical emission cloaking, basic stealth, 5.5-ton hardpoint and two quarter-ton hardpoints. Statistics: Empty weight 20.375 tons, fuel and ammo 5.625 tons, usual crew and payload 9 tons, loaded weight 35 tons, volume 2,248.1 cf, size modifier +5, Cost $15,000,000, HT 12. Aerial Performance (helicopter mode/plane mode): Stall speed 0/175 mph, motive thrust 4.8/10.5 tons, drag 650, top speed 300/490 mph, aAccel 3/6 mph/s, aMR 14, aSR 6, aDecel 56 mph/s. TL8 Fabrique Europa FE-HG (v1.0, OM 10/97) The 15mmCL gatling seemed to be an anachronism in the 2020s, but as a weapon for and against battlesuits it found a new niche. Game mechanics: 15mm, caseless, very-long-barrelled, six-barrel gatling. FE-HG 100 lbs. 2 cf $22,000 Solid round 0.25 lbs. 0.0017 cf $1 APS round 0.17 lbs. 0.0017 cf $5 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Solid Ver Cr 16d-1 20 14 1,300 5,600 100 var. 5 kW APS Ver Cr 20d(2) 20 14 2,000 8,500 100 var. 5 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Fire Engine Type 5" v1.0 (TL 8) Copyright 1998 by Onno Meyer In the late 2020s, the Fabrique Europa conglomerate became large enough to produce specialized emergeny vehicles on the assembly line. It promptly secured most of the european and russian markets, but sales in the U.S. and other american countries have been disappointing. FE blames NAT lobbyists, but industry analysts point to a distinctly european 'look and feel'. The Type 5 fire engine is a good example. Where an american would use a semi-tractor trailer as the basis for a telescoping ladder, FE used a plain flatbed truck. The frame was heavily reinforced and fitted with stabilizing legs, and large stowage boxes were mounted for firefighting gear. The cab seats three firemen in an air-conditioned environment with filters against most industrial pollutants. The fire engine is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Limited-traverse open mount (on body), full-traverse turret (on body), six off-road wheels and four retractable skids. Propulsion: 290 kW all-wheel drivetrain (Bo, HP 27). Instruments and Electronics: Two cellular phones (Bo, 100 miles, HP 1), searchlight (open mount, 4 miles, HP 6), two LLTVs (BoF/BoB, x5, +2/+4, HP 1), transponder (Bo, HP 1), GPS (Bo, HP 1), two small computers (Bo, C2, HP 1) and two terminals (Bo, HP 10). Software: Database (3.2 GB local maps), datalink, routine vehicle operation (skill 12). Miscellaneous: Extendable ladder (Tu, 30 yards, HP 100), winch (BoF, ST 120, 120 yards, HP 20), emergency lights and siren. Controls: Electronic. Crew Stations: "Driver" drives, "Fireman" navigates from roomy crewstations in the body, either a "Remote Ladder Operator" in a roomy crewstation in the body or a "Manual Ladder Operator" in an exposed roomy crewstation in the turret operates the ladder. Occupancy: Short. Crew: As above. Accomodations: As above. Environmental System: NBC kit (internal seats only, Bo, HP 5). Safety System: Crashwebs (internal seats only, Bo, HP 4). Power: 300 kW ceramic engine (Bo, HP 50, burns 9 gph multifuel). 5 MWs advanced battery (Bo, HP 1). Fuel: 50 gallon tank (Bo, self-sealing, HP 24, fire -3). 50 gallons diesel (fire on 6) last for 5 h 33 min. Space: 27.6 cf engine access, 200 cf stowage, 191.77 cf empty space. Volume: Body 645 cf, open mount 0.88 cf, turret 65 cf, wheels 129 cf, skids 32.25 cf. Area: Body 500 sf, open mount 6 sf, turret 100 sf, wheels 175 sf, skids 75 sf, structural area 850 sf, total area 856 sf. Structure: Extra heavy, very cheap frame. Hit Points: Body 3,000, open mount 12, turret 600, wheels 350 each, skids 112 each. Structural Options: Improved brakes. Armor: PD 3, DR 15 standard metal armor. Surface Features: Seal, reflective coating, tow hitch. Statistics: Empty weight 11 tons, fuel 0.15 tons, crew and gear 0.85 tons, loaded weight 12 tons, volume 872.13 cf, size modifier +4, Cost $140,000, HT 12. Ground Performance: Top speed 80 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 0.75, gSR 4, high GP, off-road speed 1/4. Fabrique Europa "LSC-2020" v1.0 (TL 8) Copyright 1998 by Onno Meyer In 2020, the defense consortium that would later become Fabrique Europa presented a series of wheeled fighting vehicles for rapid deployment units and armored cavalry forces. The "Light Scout Car 2020" is a midget-APC and tankhunter that can slow firstworld armor and defeat most lastworld tanks. The car seats a crew of two and four dismount troopers or - as command vehicle - four officers and staff. A remote turret over the troop bay holds the 'Six-Pack' kinetic missile launcher and the 15mmCL gatling. The modern cockpit holds mirrored controls to allow either crewman to drive or shoot and the computers can easily replace one crewmember. For missions far from home, the LSC has an extensive sensor, communications and navigation suite. Last but not least, the car has stealth systems, first generation adaptable camouflage and enough chobham armor to resist rifles, ICM bomblets and artillery fragments. A diesel refill is 600 pounds and $120, the typical ammo load is 1,340 pounds and $380,000. With about 340 pounds per crewman, the nominal load of eight tons is reached. The car is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, turret with full rotation and four off-road wheels. Flotation hull (flotation 10.15625 tons). Propulsion: 200 kW all-wheel drivetrain (Bo, HP 22). Weaponry: 15mmCL "FE-HG" (TuF, HP 10) in fully stabilized universal mount (Tu, HP 7) with 2,000 rounds APS (Tu, HP 14), EGM "Six-Pack" Multirole Box Launcher (TuF, HP 20) in universal mount (Tu, HP 13) with six ready EGM "KEPARS" missiles (Tu, HP 40) and four reloads (Bo, HP 24). Instruments and Electronics: Two scrambled long-range radios (Bo, 1,000 miles, HP 2), scrambled long-range tight-beam radio (Tu, 10,000 miles, HP 6), two lasercoms (Tu, 200 miles, HP 2), two LLTVs (BoF/BoB, x10, +3/+6, HP 1), two thermographs (TuF/TuB, 5 miles, scan 15, HP 2), two IFF (Bo, HP 1), INS (Bo, HP 4), two military GPS (Bo, HP 1), two HUDWACs with pupil scanners, laser rangefinder (TuF, 15 mi., HP 2), laser designator (TuF, 15 mi., HP 1), two adv. radar/laser detectors (Bo, HP 3), four decoy dischargers (Bo, HP 6), microframe (Bo, C4, HP 16), two small, hardened computers (Bo, C2, HP 1) and six terminals (Bo, HP 10). Software: Database (28.235 GB maps and recognition files), datalink, gunner (skill 12), routine vehicle operation (skill 12), targeting (C4, +5). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Stations: "Driver" and "Commander" with dual controls in normal crewstations, four "Troops" in cramped crewstations. Occupancy: Short. Crew: As above. Accomodations: As above. Environmental System: NBC kit (Bo, HP 7). Safety System: Crashwebs (Bo, HP 4). Power: 210 kW turbocharged ceramic engine (Bo, HP 27, burns 6.3 gph multifuel). 19 MWs advanced battery (Bo, HP 3). Fuel: 100 gallon tank (Bo, self-sealing, HP 40, fire -3). 100 gallons diesel (fire on 6) last for 15 h 52 min. Space: 15.2 cf engine access, 32.4 plus 0.24 cf empty space. Volume: Body 325 cf, wheels 65 cf, turret 30 cf. Area: Body 300 sf, wheels 100 sf, turret 60 sf, area 460 sf. Structure: Heavy frame. Hit Points: Body 900, wheels 150 each, turret 180. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 4, DR 80 expensive laminate armor (sloped F PD 6, DR 160). Surface Features: Seal, basic IR cloaking, basic stealth, liquid crystal skin, puncture-resistant tires, tow hitch and tow pin. Statistics: Empty weight 6 tons, fuel and ammo 0.97 tons, crew and cargo 1.03 tons, loaded weight 8 tons, volume 420 cf, size modifier +4, Cost $700,000, HT 12. Ground Performance: Top speed 90 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR 1.25, gSR 5, high GP, off-road speed 1/4. Water Performance: Drag 635, aquatic thrust 400 pounds, top speed 5 mph, wAccel 0.5 mph/s, wMR 0.5, wSR 5, wDecel 10 mph/s, draft 1.7 feet. TL8 Fabrique Europa FE-HG (v1.0, OM 10/97) The 15mmCL gatling seemed to be an anachronism in the 2020s, but as a weapon for and against battlesuits it found a new niche. Game mechanics: 15mm, caseless, very-long-barrelled, six-barrel gatling. FE-HG 100 lbs. 2 cf $22,000 Solid round 0.25 lbs. 0.0017 cf $1 APS round 0.17 lbs. 0.0017 cf $5 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Solid Ver Cr 16d-1 20 14 1,300 5,600 100 var. 5 kW APS Ver Cr 20d(2) 20 14 2,000 8,500 100 var. 5 kW TL8 EGM KEPARS (v1.0, OM 10/97) This 21st century ATGM has the punch of a 20th century tank gun, but the depleted uranium penetrator makes it controversial. Game mechanics: 100mm normal APDU warhead, cheap, brilliant PRH seeker improved by +2, six-tube muzzle-loader. Special thanks to C. M. Dicely, who posted a GURPSification of the real-world LOSAT. 'Six-Pack' Multirole Box Launcher 300 lbs. 6 cf $12,500 KEPARS Missile 100 lbs. 2 cf $37,000 Malf Guidance Type Damage Speed End Max IFR Skill SS RoF Crit B PRH Cr 6d*30(3) 1,800 7.7 14,000 69,000 15 20 6:6 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "Fire Engine Type 6" v1.0 (TL 8) Copyright 1998 by Onno Meyer In the late 2020s, the Fabrique Europa conglomerate became large enough to produce specialized emergeny vehicles on the assembly line. It promptly secured most of the european and russian markets, but sales in the U.S. and other american countries have been disappointing. FE blames NAT lobbyists, but industry analysts point to a distinctly european 'look and feel'. The Type 6 fire truck is an equipment carrier based on the same flatbed truck as the Type 5 ladder. The front is an extended cab with seats for six firefighters, protected by air conditioning and filtration systems. In the rear of the truck are an enclosed stowage box for several tons of emergency gear and four pumps with their collection of fire hoses. The fire engine is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Superstructure (on body), six off-road wheels. Propulsion: 290 kW all-wheel drivetrain (Bo, HP 27). Instruments and Electronics: Two cellular phones (Bo, 100 miles, HP 1), two LLTVs (BoF/BoB, x5, +2/+4, HP 1), transponder (Bo, HP 1), GPS (Bo, HP 1), two small computers (Bo, C2, HP 1) and two terminals (Bo, HP 10). Software: Database (7.81 GB local maps), datalink, routine vehicle operation (skill 12). Miscellaneous: Four fire extinguisher systems (Bo, HP 13), emergency lights and siren. Controls: Electronic. Crew Stations: "Driver" drives, "Fireman" navigates from roomy crewstations in the body. Occupancy: Short. Passengers: Up ro four. Crew: As above. Accomodations: Crewstations as above and four roomy passenger seats. Environmental System: NBC kit (Bo, HP 7). Safety System: Crashwebs (Bo, HP 4). Power: 300 kW ceramic engine (Bo, HP 50, burns 9 gph multifuel). 4 MWs advanced battery (Bo, HP 1). Fuel: 50 gallon tank (Bo, self-sealing, HP 24, fire -3). 50 gallons diesel (fire on 6) last for 5 h 33 min. Space: 27.6 cf engine access, 250 cf stowage in superstructure, 321.69 cf empty space in body. Volume: Body 645 cf, superstructure 250 cf, wheels 129 cf. Area: Body 500 sf, superstructure 250 sf, wheels 175 sf, area 925 sf. Structure: Extra heavy, very cheap frame. Hit Points: Body 3,000, superstructure 1,500, wheels 350 each. Structural Options: Improved suspension and brakes. Armor: PD 3, DR 12 standard metal armor. Surface Features: Seal, reflective coating, tow hitch. Statistics: Empty weight 11 tons, fuel 0.15 tons, crew and gear 3.85 tons, loaded weight 15 tons, volume 1,024.88 cf, size modifier +5, Cost $170,000, HT 12. Ground Performance: Top speed 80 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 1, gSR 5, high GP, off-road speed 1/4. Fabrique Europa "LAC-2020" v1.0 (TL 8) Copyright 1998 by Onno Meyer In 2020, the defense consortium that would later become Fabrique Europa presented a series of wheeled fighting vehicles for rapid deployment units and armored cavalry forces. The "Light Armored Car 2020" is a fire support variant of the basic LSC design. In reality it is often abused as a midget IFV, and quite a few ended as smoking wrecks in 'peacekeeping' missions. Except for the turret mounting brackets, the hull is the same as in the LSC. Again, there are two vehicle crewmen and four dismount troopers, with slightly more stowage space where the missile racks used to be. The remote turret over the troop bay holds a gun-mortar with 140 bombs, but no coaxial MG (supposedly the beehive 'bomb' will fill this function). A diesel refill is 600 pounds and $120, the typical ammo load is 1,344 pounds and $7,840 to $81,200. With about 340 pounds per crewman, the LAC reaches the nominal combat load of eight tons. The car is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, turret with full rotation and four off-road wheels. Flotation hull (flotation 10.15625 tons). Propulsion: 200 kW all-wheel drivetrain (Bo, HP 22). Weaponry: 80mmCL "FE-AGM" (TuF, HP 24) in fully stabilized universal mount (Tu, HP 17) with 140 mortar bombs (Tu, HP 40). Instruments and Electronics: Two scrambled long-range radios (Bo, 1,000 miles, HP 2), scrambled long-range tight-beam radio (Tu, 10,000 miles, HP 6), two lasercoms (Tu, 200 miles, HP 2), two LLTVs (BoF/BoB, x10, +3/+6, HP 1), two thermographs (TuF/TuB, 5 miles, scan 15, HP 2), surveillance sound detector (Tu, 10 levels, HP 1), two IFF (Bo, HP 1), INS (Bo, HP 4), two military GPS (Bo, HP 1), two HUDWACs, laser rangefinder (TuF, 15 mi., HP 2), laser designator (TuF, 15 mi., HP 1), two advanced radar/laser detectors (Bo, HP 3), four decoy dischargers (Bo, HP 6), microframe (Bo, C4, HP 16), two small, hardened computers (Bo, C2, HP 1) and six terminals (Bo, HP 10). Software: Database (27.955 GB maps and recognition files), datalink, fire direction (C4, +5), gunner (skill 12), routine vehicle operation (skill 12), targeting (C2, +3). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Stations: "Driver" and "Commander" with dual controls in normal crewstations, four "Troops" in cramped crewstations. Occupancy: Short. Crew: As above. Accomodations: As above. Environmental System: NBC kit (Bo, HP 7). Safety System: Crashwebs (Bo, HP 4). Power: 210 kW turbocharged ceramic engine (Bo, HP 27, burns 6.3 gph multifuel). 19 MWs advanced battery (Bo, HP 3). Fuel: 100 gallon tank (Bo, self-sealing, HP 40, fire -3). 100 gallons diesel (fire on 6) last for 15 h 52 min. Space: 15.2 cf engine access, 40.4 plus 2.2 cf empty space. Volume: Body 325 cf, wheels 65 cf, turret 30 cf. Area: Body 300 sf, wheels 100 sf, turret 60 sf, area 460 sf. Structure: Heavy frame. Hit Points: Body 900, wheels 150 each, turret 180. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 4, DR 80 expensive laminate armor (sloped F PD 6, DR 160). Surface Features: Seal, basic IR cloaking, basic stealth, liquid crystal skin, puncture-resistant tires, tow hitch and tow pin. Statistics: Empty weight 6 tons, fuel and ammo 0.972 tons, crew and cargo 1.028 tons, loaded weight 8 tons, volume 420 cf, size modifier +4, Cost $700,000, HT 12. Ground Performance: Top speed 90 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR 1.25, gSR 5, high GP, off-road speed 1/4. Water Performance: Drag 635, aquatic thrust 400 pounds, top speed 5 mph, wAccel 0.5 mph/s, wMR 0.5, wSR 5, wDecel 10 mph/s, draft 1.7 feet. TL8 Fabrique Europa FE-AGM (v1.0, OM 10/97) The Automatic Gun Mortar is a lightweight weapon for small armored vehicles. Game mechanics: 80mm, low-powered, very-short-barrelled, fast autoloader. FE-AGM 380 lbs. 7.6 cf $15,000 HE bomb 9.6 lbs. 0.096 cf $56 HEAT CLGP bomb 9.6 lbs. 0.096 cf $580 Beehive bomb 9.6 lbs. 0.096 cf $110 Hot Smoke bomb 9.6 lbs. 0.096 cf $110 ICM bomb 9.6 lbs. 0.096 cf $280 Round Malf Type Damage/Rad. SS Acc 1/2D Max. IFR RoF Shots HE Crit Exp 6d*16[6d] 20 12 450 3,000 7,500 1/2 var. HEAT CLGP Crit Sxp 6d*13(10) 20 12 450 3,000 7,500 1/2 var. Beehive Crit Imp 9d 20 11 45 300 - 1/2 var. Hot Smoke Crit Spcl 24 yards 20 12 450 3,000 7,500 1/2 var. ICM Crit Spcl 48 yards 20 12 450 3,000 7,500 1/2 var. SV10 'Scrambler' TUA Motorbike (TL9) v1.0 Copyright 1998 by Gareth Owen (glo@io.com) The Terran Union Armies only service motorbike. It is a powerful, heavy duty, off road capable vehicle. It serves the TUA in almost every capacity, including use by couriers, military police traffic control parties and scouts in some light infantry and light cavalry regiments. On road performance is exceptional. Under Earth normal conditions with a single rider it can achieve speeds of 170 mph with a 0-60 time of 7.5 seconds. It is equipped with milspec GPS and IFF for routine operations, while defensive features include a radar/laser detector and sophisticated emission cloaking systems. Cargo areas include two open frame panniers, designed to accept a standard military 40l rucksack, or the optional detachable pockets. At the front of the vehicle is another open frame carrier designed to hold an M1 gauss rifle, with underbarrel attachment. Power is provided by a set of five rechargeable E-cells, each of which provides two and a half hours power to the drivetrain, total endurance is therefore twelve hours and thirty minutes. Five smaller cells were used to increase reliability, survivability and eases of maintainance. On the opposite side to the rifle holster is a socket for a computer module, while at the rear, under the pilion seat is a socket for a communications module. The built in computer is a fairly standard TCS model, which handles vehicle controls and can easily have extra software added for traffic control, scouting etc purposes. The computer socket is rarely used with a computer module, but scouts often use a multiscanner module instead. The motorbike is a TL09 vehicle [Vehicles 2nd edition, Nov. 97 errata] using parts from Robots. Subassemblies: Two off-road wheels, open mount (front) and two open mounts (rear). Propulsion: 30 kW wheeled drivetrain (Body, DR 5, HP 6). Instruments and Electronics: IFF (Body, DR 2, HP 1). Military GPS (Body, DR 2, HP 1). Radar/laser detector (body, DR 2, HP 1). Small, hardened computer (body, complexity 3, DR 2, HP 1). Terminal (body, DR 2, HP 6). Miscellaneous Equipment: High-security burglar alarm (body, skill 20). 0.1 cf modular socket (body, HP 1). 0.2 cf modular socket (body, HP 2). Controls: Computerized. Crew Station: Cycle crew station runs controls. Occupancy: Short. Passengers: One. Crew: Driver. Accomodations: Cycle passenger seat. Power: Five 270,000 kWs rechargeable power cells (body, DR 5, HP 2), each provides about 2 hours and 30 minutes of power for the drivetrain. Space: 0.5 cf cargo space in front open mount, 1.5 cf cargo space in each rear open mount, 0.505 cf empty space in body. Volume: Body 4 cf, wheels 0.8 cf, front open mount 0.5 cf, rear open mounts 1.5 cf each. Area: Body 16 sf, wheels 6 sf, front open mount 4 sf, rear open mounts 8 sf each, structural area 22 sf, total area 42 sf. Structure: Heavy, expensive frame. Structural Option: Improved suspension. Hit Points: Body 48, wheels 18 each, front open mount 8, rear open mounts 16 each. Armor: PD 4, DR 30 standard laminate armour protects body and wheels. Defensive Surface Features: Seal over body and wheels. Camouflage paint. Basic emission cloaking. Puncture-resistant tires. Vision and Access: No windows, rider and passenger fully exposed. Statistics: Empty weight 470 lbs., modules 14.25 lbs., payload 200 lbs., loaded weight 684.25 lbs., volume 8.3 cf, size modifier +0, Cost $32,785, HT 12. Ground Performance: Top speed 170 mph, gAccel 8 mph/s, gDecel 10 mph/s, gMR 2, gSR 3, high GP, off-road speed 1/6. TL9 TUAF Mk. I Type I Combat Vehicle Computer Module A basic computer module designed to slot into the 0.1 cf Type I computer socket. The computer is a compact, yet powerful TCS unit. A small demolition charge is provided to destroy the computer in the event of abandonment or imminent capture. Equipment: TCS S500/50C (neg. power, 5 HP) [complexity 4 hardened computer, 400Gb, 4 ROM slots, 1x10Gb optical disk slot] Demolition charge (6dx9 explosive, 1 HP) Specifications: 4 lbs 0.1 cf $60,024 Notes: 0.02 cf waste space TL 9 TUAF Type II Field Combat Vehicle Communications Module (v0.3.2, GLO 6/97) A basic communications module designed to plug into a standard 0.2 cf modular socket. It is intended to provide Terran vehicles with a standard set of communications options, including integrating into the lasernet used by Terran ground forces. The lasercoms are not powerful enough to reach standard communications satellites, although GPS satellites are fitted with extra-sensitive receivers that allow them to pick up lasercom broadcasts in an emergency. The number of such channels available is very limited, so this is for emergency use only. Although it plugs into vehicle power it has a pair of rC-cells that will run it for 150 hours independantly, allowing it to be used as a distress beacon, for example. The computer is provided to automate message handling and to intelligently reconfigure the lasercoms, seeking the best way to maintain the integrity of the lasernet. A self destruct charge is provided to allow the vehicle to destroy the module in an emergency. Equipment: 4 Lasercoms (Neg kW, 200 miles range, scrambled, 1HP) Tactical radio (0.01 kW, 1,000 miles range, scrambled, 1HP) Local Infrared Communicator (Neg kW, 50 yards range, scrambled, 1HP) TCS combat microcontroller (Neg kW, Complexity: 2 hardened computer, 1 HP) with datalink(1) Demolition charge (6dx9 explosive, 1 HP) Two rechargeable C-cells (2,700kJ each, 1HP each) Milspec GPS (neg. power, 1HP) Specifications: 10.25 lbs 0.2 cf $4,922 Notes 0.005 cf waste space - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fabrique Europa "LLC-2020" v1.0 (TL 8) Copyright 1998 by Onno Meyer In 2020, the defense consortium that would later become Fabrique Europa presented a series of wheeled fighting vehicles for rapid deployment units and armored cavalry forces. The "Light Logistics Car 2020" is a small cargo carrier every bit as survivable as the fighting vehicles it supports. The LLC has the same engine and frame as the other cars in the 'light family', but where the LSC and LAC mount the turrets, the LLC has a raised roof for over five cubic yards of cargo. In addition to the maximum volume, the load is limited by mobility considerations - 3.9 tons are the limit for amphibious operations and 1.8 tons are the usual payload for airlifts with a "Shadow" tiltrotor. A diesel refill is 600 pounds and $120 and the HMG ammo is 170 pounds and $5,000. The car is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies and Body Features: Body with 60 degree front slope, limited- traverse open mount (on body), superstructure and four off-road wheels. Flotation hull (flotation 10.15625 tons). Propulsion: 200 kW all-wheel drivetrain (Bo, HP 22). Weaponry: 15mmCL "FE-HMG" (OMF, HP 6) in universal mount (OM, HP 4) with 100 ready rounds APS (OM, HP 2) and 900 stowed rounds (Bo, HP 8). Instruments and Electronics: Two scrambled long-range radios (Bo, 1,000 miles, HP 2), two lasercoms (Bo, 200 miles, HP 2), two LLTVs (BoF/BoB, x10, +3/+6, HP 1), thermograph (BoF, 5 miles, scan 15, HP 2), two IFF (Bo, HP 1), INS (Bo, HP 4), two military GPS (Bo, HP 1), two advanced radar/laser detectors (Bo, HP 3), five decoy dischargers (Su, HP 6), two small, hardened computers (Bo, C2, HP 1) and two terminals (Bo, HP 10). Software: Database (3.063 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Stations: "Driver" and "Commander" with dual controls in normal crewstations, "Commander" fires HMG as well. Occupancy: Short. Crew: As above. Accomodations: As above. Environmental System: NBC kit for six people (Bo, HP 7). Safety System: Crashwebs (Bo, HP 4). Power: 210 kW turbocharged ceramic engine (Bo, HP 27, burns 6.3 gph multifuel). 14.7 MWs advanced battery (Bo, HP 3). Fuel: 100 gallon tank (Bo, self-sealing, HP 40, fire -3). 100 gallons diesel (fire on 6) last for 15 h 52 min. Space: 15.2 cf engine access, 125+25 cf cargo, 17.356 cf empty space. Volume: Body 325 cf, wheels 65 cf, open mount 1.87 cf, superstructure 30 cf. Area: Body 300 sf, wheels 100 sf, open mount 9 sf, superstructure 60 sf, structural area 460 sf, total area 469 sf. Structure: Heavy frame. Hit Points: Body 900, wheels 150 each, open mount 18, superstructure 180. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 4, DR 80 expensive laminate armor (sloped F PD 6, DR 160). Surface Features: Seal, basic IR cloaking, basic stealth, liquid crystal skin, puncture-resistant tires, tow hitch and tow pin. Statistics: Empty weight 5.5 tons, fuel and ammo 0.385 tons, crew 0.315 tons, cargo 1.8 tons, loaded weight 8 tons, volume 421.87 cf, size modifier +4, Cost $520,000, HT 12. Ground Performance: Top speed 90 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR 1.25, gSR 5, high GP, off-road speed 1/4. Water Performance: Drag 635, aquatic thrust 400 pounds, top speed 5 mph, wAccel 0.5 mph/s, wMR 0.5, wSR 5, wDecel 10 mph/s, draft 1.7 feet. TL8 Fabrique Europa FE-HMG (v1.0, OM 9/97) With 21st century technology, the FE Heavy Machine Gun has a lower weight and higher punch than the old BMG it replaced in 2018. Game mechanics: 15mm, caseless, very-long-barrelled, heavy automatic. FE-HMG 51 lbs. 1.02 cf $7,700 Solid round 0.25 lbs. 0.0017 cf $1 APS round 0.17 lbs. 0.0017 cf $5 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Solid Ver Cr 16d-1 20 14 1,300 5,600 12 var. APS Ver Cr 20d(2) 20 14 2,000 8,500 12 var. NATAuto "MediStar 21" Ambulance v1.0 (TL 8) Copyright 1998 by Onno Meyer The 2024 urban riots prompted those communities that could afford it to take a hard look at their emergency services. NATAuto had designed 'concept car' for the one-and-twenty ambulance, and it was rushed into production as the "MediStar 21" to take advantage of this shopping spree. The ambulance has two stretchers with emergency support units (portable intensive care life support systems). If a patient survives to the arrival of the ambulance, the ESUs usually prevent death until the ambulance comes into the emergency room. A second pair of stretcher positions is tucked in under the roof of the vehicle, they can be used for less critical patients (or the less important ones ...). The ambulance is an early TL08 vehicle [Vehicles 2nd edition, Oct. 97 errata] using technology comparable to GURPS Cyberworld. Subassemblies: Four standard wheels and one limited-traverse open mount. Propulsion: 155 kW drivetrain (Bo, HP 14). Instruments and Electronics: Two scrambled cellular phones (Bo, 100 miles, HP 1), searchlight (open mount, 1 mile, HP 2), light amplification, transponder (Bo, HP 1), two GPS (Bo, HP 1), dumb minicomputer (Bo, C2, HP 6), terminal (Bo, HP 10). Software: Database (0.58 GB local maps), datalink. Miscellaneous: Four stretcher pallets (Bo, HP 75), two emergency support units (Bo, HP 18), emergency lights and siren, high-security alarm (skill 20). Controls: Electronic. Crew Stations: "Driver" drives, "Paramedic 1" controls electronics, "Paramedic 2" controls emergency support units, all from roomy workstations. Occupancy: Short. Crew: As above. Accomodations: Workstations as above. Environmental System: Environmental control for 8 persons (Bo, HP 6). Safety System: Crashwebs for crewstations (Bo, HP 4). Power: 160 kW ceramic engine (Bo, HP 30, burns 4.8 gph multifuel). 17.5 MWs advanced battery (Bo, HP 3). Fuel: 30 gallon tank (Bo, self- sealing, HP 17, fire -3). 30 gallons diesel (fire on 6) last for 6 h 15 min. Space: 13.4 cf engine access, 173.08 cf empty space. Volume: Body 500 cf, open mount 0.22 cf, wheels 50 cf. Area: Body 400 sf, open mount 2.5 sf, wheels 100 sf, structural area 500 sf, total area 502.5 sf. Structure: Cheap frame. Hit Points: Body 750, open mount 5, wheels 75 each. Structural Options: Improved suspension and brakes. Armor: PD 3, DR 8 standard metal. Surface Feature: Waterproof. Statistics: Empty weight 3 tons, fuel 0.09 tons, crew/patients 0.91 tons, loaded weight 4 tons, volume 550.22 cf, size modifier +4, Cost $106,000, HT 12. Ground Performance: Top speed 110 mph, gAccel 5 mph/s, gDecel 15 mph/s, gMR 1, gSR 5, high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Terradyne LEO Shuttle v1.0 (TL 8/9) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The LEO Shuttle lifts cargo and people into orbit, where it docks to an OTV or port station. What is commonly labeled the LEO Shuttle is actually a whole family of vehicles, all of them improved over the original 2075 designs. The Booster stage is an aircraft with sixteen rocket engines and over 90 percent fuel. It helps to launch an Orbiter, from the Orbiter-P with 120 passenger seats to the Orbiter-C with three 50-ton cargo modules, or an Interplanetary Courier. The LEO Shuttle write-up from TE93 seems a bit fishy. Because of that, this is a very rough approximation using the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata sheet] with late TL 8 and selected TL 9 components, the new engine defined below and the multi-stage rules from Pyramid 22. BOOSTER: Body Features and Subassemblies: Lifting body with excellent streamlining, 16 small, retractable wheels. Propulsion: 16 400-ton RF-12 Rockets (HP 200, burn 680,000 gph each). Instruments and Electronics: Four scrambled long-range radios (1,000 miles, HP 2), six LLTVs (all faces, x5, +2/+4, HP 1), two flight data recorders (HP 4), four transponders (HP 1), two INS (HP 4), advanced radar/laser detector (HP 3), three hardened microframes (C4, HP 40). Software: Database (79.8 GB maps), datalink, routine vehicle operation (C4 piloting (aerospace), skill 14). Miscellaneous Component: Vehicular parachute (80 tons, HP 100). Energy Bank: Three 180 MWs rechargeable power cells (HP 2), power all systems. Fuel: Eight 42,500-gallon ultra-light, self-sealing tanks (HP 2,500, fire -1). 340,000 gallons RF-12 (fire on 12) power booster and main orbiter rockets for 80 seconds of full thrust. Space: 336 cf maintenance access. Volume: Body 78,367.5 cf, wheels 3,918.375 cf. Area: Body 12,000 sf, wheels 2,000 sf, total area 14,000 sf. Structure: TL 9 extra-heavy frame. Hit Points: Body 72,000, wheels 1,500 each. Armor: PD 4, DR 60 TL 9 advanced composite armor. Surface Feature: Seal. Statistics: Empty weight 150 tons, fuel 1,700 tons, Orbiter 1,150 tons, takeoff weight 3,000 tons, volume 78,367.5 cf, size modifier +8, Cost $44,800,000, HT 7 (under Earth conditions). Space Performance (Booster with thrusting Orbiter): sAccel 3 G to 6.92 G, sMR 3 to 7, delta-V 3,474 m/s. Air Performance (Booster with empty tanks under Earth conditions): Stall speed 200 mph, thrust 0, drag 600, top speed 0, aAccel 0, aMR 0.125, aSR 5, aDecel 0.5 mph/s. Ground Performance (Booster with empty tanks): Top speed 0, gAccel 0, gDecel 10 mph/s (20 mph/s with chute), gMR 0.125, gSR 4, high GP. ORBITER-C: Body Features and Subassemblies: Lifting body with excellent streamlining, ten small, retractable wheels. Propulsion: Five 520-ton RF-12 Rockets (HP 250, burn 884,000 gph each) and five vectored 2.5-ton RF-12 Rockets (HP 8, burn 4,250 gph each). Instruments and Electronics: Two scrambled very-long-range radios (10,000 miles, HP 10), scrambled very-long-range tight-beam radio (100,000 mi., HP 30), six LLTVs (all faces, x15, +4/+7, HP 2), radar (F, 500 mi., scan 27, HP 50), two flight data recorders (HP 4), two sets of precision navigation instruments (HP 4), four transponders (HP 1), four INS (HP 4), four GPS (HP 1), two laser rangefinders (F, 10 mi., HP 2), two advanced radar/laser detectors (HP 3), three hardened microframes (C4, HP 40) and three terminals (HP 10). Software: Damage control, database (33.925 GB astrogation files), datalink, two routine vehicle operation (C4 piloting (aerospace) and piloting (high-performance spacecraft), skill 14). Miscellaneous Components: Compact fire suppression system (3 units, HP 6), crane (12 tons, HP 250), four-person airlock (HP 250), three vehicle bays (4,800 cf of subcraft each, HP 2,000). Controls: Computerized. Crew Stations: "Captain" and "Pilot" with flight controls and "Systems Operator" with terminal in roomy crewstations. Occupancy: Short. Crew: As above. Accomodations: Crewstations as above. Environmental System: 3 x 96h limited lifesystem (HP 75). Energy Bank: 7.2 GWs rechargeable power cells (HP 24). Power all ystems for 14.4 hours. Fuel: Two 90,000 gallon ultra-light tanks (HP 4,000). 180,000 gallons RF- 12 (fire on 13) last for 146 seconds of full thrust. Space: 1,047.5 cf engine access, 696.12 cf empty space. Volume: Body 66,757.5 cf, wheels 3,337.875 cf. Area: Body 10,000 sf, wheels 1,500 sf, total area 11,500 sf. Structure: TL 9 expensive frame. Hit Points: Body 15,000, wheels 450 each. Armor: PD 4, DR 100 TL 9 advanced composite armor. Surface Features: Seal, solar cells (two retractable, super-light panels, 25,000 sf each, nominal output 2 MW, HP 500 each). Statistics: Empty weight 100 tons, fuel 900 tons, payload/crew 150 tons, loaded weight 1,150 tons, volume 66,757.5 cf, size modifier +8, Cost $21,600,000, HT 6 (under Earth conditions). Space Performance (Orbiter without Booster): sAccel 2 G to 10.4 G, sMR 2 to 10.5, delta-V 6,340 m/s. Air Performance (Orbiter with empty tanks under Earth conditions): Stall speed 400 mph, thrust 0, drag 500, top speed 0, aAccel 0, aMR 0.25, aSR 5, aDecel 1 mph/s. Ground Performance (Orbiter with empty tanks): Top speed 0, gAccel 0, gDecel 10 mph/s, gMR 0.25, gSR 4, extremely high GP. TL9 Improved Chemical Rockets (v1.0, OM 1/98) GURPS Terradyne introduced two improved rocket fuels (on TE92). This is an adaption under the Vehicles rules. Note that the fuel labeled 'SAH' doesn't match the 'suspended atomic hydrogen' from the file by MA Lloyd. TL Type Weight Fuel Usage Power 9 SAH Rocket 0.01 * thrust 0.91 SAH 0 9 RF-12 Rocket 0.01 * thrust 0.85 RF-12 0 All other stats match those of other liquid fuel rockets (VE36). Fuel Weight Cost Fire SAH 10 $1 13 RF-12 10 $1.5 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Family Car v1.0 (TL 8) Copyright 1998 by Onno Meyer Since the middle of the 21st century, it has become unthinkable to burn fossil fuels in cars (or other power plants). Superconducting storage loops have been the answer - quiet, clean and quick to recharge. The average family isn't as large as it used to be in the 20th century, but this family car still comes with seats for two adults and three kids or severely cramped adolescents. It comes with a computer navigation/autopilot system that can be placed in 'watchdog' mode for inexperienced drivers. The range on one charge is usually 300 miles, a result of five rechargeable 'E' power cells. The car is a late TL 8 vehicle [Vehicles 2nd edition, Nov. 97 errata] using technology comparable to GURPS Terradyne. Subassemblies and Surface Features: Body with fair streamlining and four wheels. Propulsion: 40 kW wheeled drivetrain (HP 7). Instruments and Electronics: Short-range cellular phone (10 miles, HP 1), radar (F, 1 mi., scan 11, HP 1), GPS (HP 1), small computer (C2, HP 1) and terminal (HP 10). Software: Database (0.145 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous: Compact fire suppression system (HP 6). Controls: Electronic. Crew Station: "Driver" controls vehicle from normal crewstation. Occupancy: Short. Passengers: Four. Crew: One "Driver". Accomodations: One crewstation as above, one normal passenger seat and three cramped passenger seats. Environmental System: Environmental controls (HP 4). Safety System: Crashwebs (HP 4). Energy Bank: Five 180,000 kWs rechargeable power cells (HP 2 each), power all systems for 361 minutes at top speed. Space: 1.2 cf engine access, 20.5 cf stowage. Volume: Body 165 cf, wheels 16.5 cf. Area: Body 200 sf, wheels 40 sf, total area 240 sf. Structure: Light, very cheap frame. Hit Points: Body 150, wheels 15 each. Structural Option: Improved brakes. Armor: PD 3, DR 5 cheap metal armor. Surface Feature: Tow hitch. Statistics: Empty weight 1 ton, payload/crew 0.5 tons, loaded weight 1.5 tons, volume 181.5 cf, size modifier +3, Cost $22,000, HT 12. Ground Performance: Top speed 85 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 1, gSR 4, high GP, off-road speed 1/6. Terradyne Interplanetary Courier v1.0 (TL 8/9) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The Interplanetary Courier is an exception to this rule, a ship that can reach Mars or Venus orbits from a surface launch on Earth. The second user of the Courier is the UPOE, which has purchased three of them to transport diplomats. The Interplanetary Courier is a highly modified LEO Shuttle system. A standard Booster section launches an enlarged shuttle hull that mounts an ion drive in addition to the rocket engines. A 160 MW fusion power plant is placed in place of the former payload bay, and quarters are substantially enlarged for the longer flight duration. Still, the Courier is spartan. This spacecraft is an adaption of the Interplanetary Courier from TE93 based on my LEO Shuttle adaption the same way the original Courier is based on the Shuttle from TL93, using the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata sheet] with TL 8 and selected TL 9 components, the engine defined below and the multi-stage rules from Pyramid 22. Body Features and Subassemblies: Lifting body with excellent streamlining, ten small, retractable wheels. Propulsion: 240-pound ion drive (HP 600, uses 0.408 gph cadmium), five 520-ton RF-12 Rockets (HP 250, burn 884,000 gph RF-12 each) and five vectored 2.5-ton RF-12 Rockets (HP 8, burn 4,250 gph RF-12 each). Instruments and Electronics: Two scrambled extreme-range radios (100,000 miles, HP 50), scrambled extreme-range tight-beam radio (1,000,000 mi., HP 150), six LLTVs (all faces, x15, +4/+7, HP 2), LLTV (F, x1,000, +9/+18, HP 30, stabilized for astronomy), radar (F, 500 mi., scan 27, HP 50), two flight data recorders (HP 4), two sets of precision navigation instruments (HP 4), four transponders (HP 1), four INS (HP 4), four GPS (HP 1), laser rangefinder (F, 10 mi., HP 2), four advanced radar/laser detectors (HP 3), three hardened microframes (C4, HP 40) and ten terminals (HP 10). Software: Damage control, database (17.475 GB astrogation files), datalink, two routine vehicle operation (C4 piloting (aerospace) and piloting (high-performance spacecraft), skill 14). Miscellaneous: Four-person airlock (HP 250). Controls: Computerized. Crew Stations: "Captain" and "Pilot" with flight controls and eight "Systems Operators" with terminals in roomy crewstations. Occupancy: Short. Passengers: Up to 12. Crew: As above. Accomodations: Crewstations as above, 12 roomy passenger seats and 20 bunks. Environmental System: 22-person full lifesystem (HP 500). Power: TL 9 160 MW fusion reactor (200 years, HP 2,000). Powers all systems with 3,653.5 kW excess power. Fuel: 900 gallon self-sealing tank (HP 175, fire -3), two 90,000 gallon ultra-light tanks (HP 4,000). 900 gallons cadmium last for 92 days at full thrust, 180,000 gallons RF-12 (fire on 13) last for 146 seconds of full thrust. Space: 11,215.2 cf engine access, 2,153.8 cf empty space. Volume: Body 72,562.5 cf, wheels 3,628.125 cf. Area: Body 12,000 sf, wheels 2,000 sf, total area 14,000 sf. Structure: TL 9 expensive frame. Hit Points: Body 18,000, wheels 600 each. Armor: TL 9 advanced composite armor, PD 4, DR 100 on body F and U, PD 4, DR 40 on all other locations. Surface Features: Seal, radiation shielding. Statistics: Empty weight 207.35 tons, fuel 930.15 tons, payload/crew 12.5 tons, loaded weight 1,150 tons, volume 72,562.5 cf, size modifier +8, Cost $57,800,000, HT 7 (under Earth conditions). Space Performance (Courier without Booster): Using the RF-12 drive, sAccel 2 G to 10.4 G, sMR 2 to 10.5, delta-V 6,340 m/s. Using the ion drive with empty RF-12 tanks, sAccel 0.00048 G to 0.00055 G, sMR 0, delta-V 39,848 m/s. Air Performance (Courier with empty tanks under Earth conditions): Stall speed 295 mph, thrust 0, drag 600, top speed 0, aAccel 0, aMR 0.25, aSR 5, aDecel 1 mph/s. Ground Performance (Courier with empty tanks): Top speed 0, gAccel 0, gDecel 10 mph/s, gMR 0.25, gSR 4, very high GP. TL9 Improved Chemical Rockets (v1.0, OM 1/98) GURPS Terradyne introduced two improved rocket fuels (on TE92). This is an adaption under the Vehicles rules. Note that the fuel labeled 'SAH' doesn't match the 'suspended atomic hydrogen' from the file by MA Lloyd. TL Type Weight Fuel Usage Power 9 SAH Rocket 0.01 * thrust 0.91 SAH 0 9 RF-12 Rocket 0.01 * thrust 0.85 RF-12 0 All other stats match those of other liquid fuel rockets (VE36). Fuel Weight Cost Fire SAH 10 $1 13 RF-12 10 $1.5 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Minivan v1.0 (TL 8) Copyright 1998 by Onno Meyer Since the middle of the 21st century, it has become unthinkable to burn fossil fuels in cars (or other power plants). Superconducting storage loops have been the answer - quiet, clean and quick to recharge. A minivan like this is used by exceptionally large families or by small businesses (often with a reduced number of seats to create cargo capacity). The standard configuration can carry seven adults, plus half a ton of cargo at a slightly reduced top speed. The van is a late TL 8 vehicle [Vehicles 2nd edition, Nov. 97 errata] using technology comparable to GURPS Terradyne. Subassemblies and Surface Features: Body with fair streamlining and four wheels. Propulsion: 60 kW wheeled drivetrain (HP 9). Instruments and Electronics: Short-range cellular phone (10 miles, HP 1), radar (F, 1 mi., scan 11, HP 1), GPS (HP 1), small computer (C2, HP 1) and terminal (HP 10). Software: Database (0.775 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous: Compact fire suppression system (HP 6). Controls: Electronic. Crew Station: "Driver" controls vehicle from roomy crewstation. Occupancy: Short. Passengers: Six. Crew: One "Driver". Accomodations: One crewstation as above, one roomy and five normal passenger seats. Environmental System: Environmental controls (HP 5). Safety System: Crashwebs (HP 4). Energy Bank: Five 180,000 kWs rechargeable power cells (HP 2 each), power all systems for 242 minutes at top speed. Space: 1.6 cf engine access, 58.5 cf stowage. Volume: Body 330 cf, wheels 33 cf. Area: Body 300 sf, wheels 75 sf, total area 375 sf. Structure: Light, very cheap frame. Hit Points: Body 225, wheels 28 each. Structural Option: Improved brakes. Armor: PD 3, DR 6 cheap metal armor. Statistics: Empty weight 1.6 tons, payload/crew 0.8 tons, loaded weight 2.4 tons, volume 363 cf, size modifier +4, Cost $25,000, HT 12. Ground Performance: Top speed 85 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 0.75, gSR 4, high GP, off-road speed 1/6. Terradyne Hojo-Class Orbital Transfer Vehicle v1.0 (TL 8/9) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The Hojo-Class Orbital Transfer Vehicle (nicknamed Mother Hen) is used between the various orbits in the Earth-Moon-System. Modified Mother Hens are used by System Survey. Most systems of the Hojo are placed in a cylinder with 42' diameter and 35' length. This includes the engine packs and fuel/reaction mass, the crew and passenger seats with life support packs and room for several dozen tons of carry-on luggage. A 100' rack can be used to carry twenty standard cargo modules externally. This OTV is an adaption of the Hojo from TE94 under the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata] with late TL 8 technology and the Artemis Engine defined below. Subassembly: Open mount. Propulsion: Five vectored ten-ton MOX rockets (Bo, HP 40, burn 21,600 gph MOX each), 120-ton Artemis Engine (Bo, HP 500, uses 24,000 gph water). Instruments and Electronics: Two scrambled extreme-range radios (Bo, 100,000 miles, HP 50), scrambled extreme-range tight-beam radio (Bo, 1,000,000 mi., HP 150), six LLTVs (Bo, all faces, x15, +4/+7, HP 2), two radars (BoF and BoB, 500 mi., scan 27, HP 50), two flight data recorders (Bo, HP 4), two sets of precision navigation instruments (Bo, HP 4), four transponders (Bo, HP 1), four INS (Bo, HP 4), four GPS (Bo, HP 1), laser rangefinder (BoF, 10 mi., HP 2), two advanced radar/laser detectors (Bo, HP 3), three hardened microframes (Bo, C4, HP 40) and three terminals (Bo, HP 10). Software: Damage control, database (86.15 GB astrogation files), datalink, routine vehicle operation (C4 piloting (low-performance spacecraft), skill 14). Miscellaneous Components: Compact fire suppression system (Bo, 5 units, HP 6), two four-person airlocks (Bo, HP 250) with passage tubes (Bo, HP 75), twenty external cradles (open mount, 50 tons, HP 250), two refueling probes (Bo, HP 11). Controls: Computerized. Crew Stations: "Captain" and "Pilot" with flight controls, "Systems Operator" with computer terminal and seven "Flight Attendants", all in roomy crewstations in the body. Occupancy: Long. Passengers: Up to 140. Crew: As above. Accomodations: Crewstations as above, 140 roomy passenger seats and eight galley units in the body. Environmental System: 150 x 240h limited lifesystem (Bo, HP 2,000). Energy Bank: 72 GWs rechargeable power cells (Bo, HP 125). Power all systems for 61 hours. Fuel: 18,000 gallon self-sealing tank (Bo, HP 1,200, fire -3) and 160,000 gallon self-sealing tank (Bo, HP 5,000, fire -3). 18,000 gallons MOX (fire on 6) last for 10 minutes of full thrust and 160,000 gallons water last for 400 minutes of full thrust. Space: 1,630 cf engine access, 4,500 cf stowage and 3,258 cf empty space in the body. Volume: Body 48,600 cf, open mount 4,000 cf. Area: Body 8,000 sf, open mount 2,000 sf, structural area 8,000 sf, total area 10,000 sf. Structure: Medium frame. Hit Points: Body 12,000, open mount 4,000. Armor: PD 4, DR 50 standard metal armor. Surface Features: Seal, radiation shielding, solar cells (four extra- light, cheap panels with 18,750 sf each, nominal output 3 MW, HP 937 each). Statistics: Empty weight 502 tons, fuel 788 tons, external cargo 1,000 tons, internal payload/crew 60 tons, loaded weight 2,350 tons, volume 52,600 cf, size modifier +8, Cost $12,400,000, HT 6 (under Earth conditions). Space Performance: Using the MOX drive, sAccel 0.021 G to 0.032 G, sMR 0, delta-V 128 to 182 m/s. Using the Artemis Engine, sAccel 0.051 G to 0.077 G, sMR 0, delta-V 14,192 to 15,015 m/s. TL9 Artemis Engine (v1.0, OM 1/98) GURPS Terradyne introduced an early TL 9 fusion rocket. Since the fusion reaction takes place in a magnetic bottle behind the ship, it is highly maneuverable, but gamma radiation directed away from the engine makes separate docking thrusters a good idea. The game mechanics of the Artemis Engine seem to match those of a Vehicles TL 8 fission rocket, except for the special effects listed above. The engine is not considered to be automatically vectored (VE41). TL Type Weight Fuel Usage Power 9 Artemis Engine 0.15 * thrust + 1,000 0.1 W 0 Cost is weight * $50, all other stats are as per VE36. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Subcompact v1.0 (TL 8) Copyright 1998 by Onno Meyer Since the middle of the 21st century, it has become unthinkable to burn fossil fuels in cars (or other power plants). Superconducting storage loops have been the answer - quiet, clean and quick to recharge. This subcompact commuter car is small but not cheap. It can carry only two people and their luggage, but it has a map computer and autopilot with cellular modem and GPS, the usual safety systems and a range of 200 miles. The car is a late TL 8 vehicle [Vehicles 2nd edition, Nov. 97 errata] using technology comparable to GURPS Terradyne. Subassemblies and Surface Features: Body with fair streamlining and four wheels. Propulsion: 25 kW wheeled drivetrain (HP 6). Instruments and Electronics: Short-range cellular phone (10 miles, HP 1), radar (F, 1 mi., scan 11, HP 1), GPS (HP 1), small computer (C2, HP 1) and two terminals (HP 10). Software: Database (0.05 GB maps), datalink, routine vehicle operation (skill 12). Miscellaneous: Compact fire suppression system (HP 6). Controls: Electronic. Crew Station: "Driver" controls vehicle from normal crewstation. Occupancy: Short. Passengers: One. Crew: One "Driver". Accomodations: A crewstation as above and a normal passenger seat. Environmental System: Environmental control (HP 2). Safety System: Crashwebs (HP 4). Energy Bank: Two 180,000 kWs rechargeable power cells (HP 2 each), power all systems for 233 minutes at top speed. Space: 0.9 cf engine access, 6.5 cf stowage. Volume: Body 82.5 cf, wheels 8.25 cf. Area: Body 125 sf, wheels 25 sf, total area 150 sf. Structure: Light, very cheap frame. Hit Points: Body 94, wheels 9 each. Structural Option: Improved brakes. Armor: PD 2, DR 4 cheap metal armor. Statistics: Empty weight 1,200 lbs., payload/crew 600 lbs., loaded weight 0.9 tons, volume 90.75 cf, size modifier +2, Cost $15,000, HT 12. Ground Performance: Top speed 90 mph, gAccel 4 mph/s, gDecel 15 mph/s, gMR 1, gSR 4, high GP, off-road speed 1/6. Terradyne Copernicus-Class Lunar Shuttle v1.0 (TL 8) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The Copernicus-Class Lunar Shuttle (also known as the "L-Shot") carries those payloads that wouldn't survive a mass driver launch from the lunar surface to LLO and or down from LLO to the moon. The design of the shuttle is extremely simple. The hull is a 30' cube with a 640-ton aluminium/oxygen engine and three legs. It holds three fuel tanks, the flight deck with two workstations and a payload space. This area can be configured for passengers and/or cargo, but it is too small for the standard 50-ton cargo modules. This shuttle is an adaption of the L-Shot from TE94 under the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata] with late TL 8 technology. Subassemblies: Three retractable skids. Propulsion: 640-ton MOX rocket (HP 500, burns 1,382,400 gph), six vectored one-ton MOX rockets (HP 8, burn 2,160 gph each). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), scrambled long-range tight-beam radio (10,000 mi., HP 6), six LLTVs (all faces, x15, +4/+7, HP 2), two flight data recorders (HP 4), navigation instruments (HP 4), two transponders (HP 1), two INS (HP 4), two GPS (HP 1), laser rangefinder (F, 10 mi., HP 2), three hardened minicomputers (C3, HP 11) and two terminals (HP 10). Software: Damage control, database (84.5 GB astrogation files), routine vehicle operation (C3 piloting (vertol), skill 13). Miscellaneous: Four-person airlock (HP 250), refueling probe (HP 11). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, both in roomy crewstations. Occupancy: Short. Crew: As above. Accomodations: Crewstations as above. Environmental System: 2 x 24h limited lifesystem (HP 20). Energy Bank: 3.6 GWs rechargeable power cells (HP 15). Power all systems for 893 hours. Fuel: Three 30,500-gallon ultra-light tanks (HP 2,000). 91,500 gallons MOX (fire on 9) last for 236.1 seconds of full thrust. Space: 649 cf engines access, 11,000 cf payload, 668.06 cf empty space. Volume: Body 29,025 cf, skids 1,451.25 cf. Area: Body 6,500 sf, skids 800 sf, total area 7,300 sf. Structure: Heavy, advanced body and medium, advanced skids. Hit Points: Body 19,500, skids 400 each. Armor: PD 3, DR 5 advanced composite armor. Surface Feature: Seal. Statistics: Empty weight 30 tons, fuel weight 549 tons, crew and gear 1 ton, payload 240 tons, loaded weight 820 tons, volume 29,025 cf, size modifier +7, Cost $11,600,000, HT 7 (under Earth conditions). Space Performance: sAccel 0.78 G to 2.36 G, sMR 0.75 to 2.25, delta-V 2,989 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - de Havilland Mosquito F.B. Mk.VI v1.0 (TL 6) Copyright 1998 by Onno Meyer In 1940, de Havilland built the first Mosquito. During and after WWII, several thousand Mosquitoes were produced, from the unarmed PR aircraft to the bomber variants that could carry 4,000-pound block-buster bombs. This is the F.B. Mk.VI fighter-bomber variant armed with four 20mm autocannon, four .303 MGs, bombs and sometimes rockets. The aircraft was adapted to GURPS rules [Vehicles second edition, Feb. 98 errata] using late TL 6 technology. I tried to write a formally correct GURPS vehicle that matches as many Mosquito stats as possible. The limited life system without a seal represents air masks and heaters. Subassemblies and Body Features: Body with fair streamlining, two wings, two pods and three wheels (retract into wings and body). Propulsion: Two 924 kW aerial propellers (PoR/PoL, 2,772 pounds motive thrust each). Weaponry: Four linked 7.62mm MGs (BoF, HP 4 each) with 2,000 rounds (Bo, HP 5), four concealed, linked 20mm cannon (BoF, HP 27 each) with 600 SAPHE rounds (Bo, HP 11) and a 1,000-pound weapon bay (Bo, HP 60). Instruments and Electronics: Two long-range radios (Bo, 100 miles, HP 10), navigation instruments (Bo, HP 4), improved bombsight (Bo, HP 1). Controls: Mechanical. Crew Stations: "Pilot" operates maneuver controls and fires guns, "Bombardier" drops bombs, from normal crewstations. Occupancy: Short. Crew: As above. Environmental Controls: 2 x 6h limited life system (Bo, HP 11). Power: Two 925 kW HP gasoline engines (PoR/PoL, HP 100 each, burn 46.25 gph each) power the propellers and life support. Energy Bank: 1,000 kWs acid-lead battery (Bo, HP 1) powers radios. Fuel: Two light, self-sealing 28.8 gallon tanks (WiR/WiL, HP 16 each, fire +1), two light, self-sealing 40.8 gallon tanks (WiR/WiL, HP 21 each, fire +1), two light, self-sealing 78.6 gallon tanks (WiR/WiL, HP 30 each, fire +1), two light, self-sealing 93.6 gallon tanks (WiR/WiL, HP 40 each, fire +1), light, self-sealing 60 gallon tank (Bo, HP 27, fire +1), light, self-sealing 79.8 gallon tank (Bo, HP 30, fire +1). 543.6 gallons aviation gas (fire on 14) last for 5 hours 53 minutes. Space: 0.23 cf empty space in each wing, 0.8944 cf empty space for overload ammo in body, 3 cf stowage space in body, 38.2706 cf empty space in body. Volume: Body 225.5 cf, wings 42 cf each, pods 55.8 cf each, wheels 11.275 cf. Area: Body 250 sf, wings 112.5 sf each, pods 100 sf each, wheels 30 sf, total area 705 sf. Structure: TL 5 light, expensive frame. Hit Points: Body 188, wings 84 each, pods 75 each, wheels 15 each. Armor: PD 2, DR 2 expensive wooden armor and DR 30 standard metal armor over the front of the workstations. Surface Features: Two 1,000-pound wing hardpoints. Statistics: Empty weight 13,416.8 lbs., fuel 3,533.4 lbs., ammo and bombs 2,350 lbs., crew and gear 400 lbs., loaded weight 9.85 tons, volume 421.1 cf, size modifier +4, Cost $110,250.2, HT 7. Ground Performance: Top speed 200 mph, gAccel 10 mph/s, gDecel 10 mph/s, gMR 0.5, gSR 2, extremely high ground pressure, no off-road speed. Aerial Performance: Stall speed 160 mph, takeoff run 640 yards, landing run 640 yards, aerial motive thrust 5,544 lbs., aerodynamic drag 347.5, top speed 345 mph, aAccel 6 mph/s, aMR 1.5, aSR 2, aDecel 6 mph/s. TL6 20mm SAPHE round (v1.0, OM 3/98) An alternative round for the 20mm autocannon. Game mechanics: 20mm SAPHE round for a conventional rifled, full powered, very long or extremely long barreled cannon. Type Damage WPS VPS CPS Cr plus Exp KE(0.5) plus 1d-3[2d] 0.4 lbs. 0.004 cf $0.6 TL6 Generic 500-pound 'Iron' Bomb (v1.0, OM 3/98) The GURPSification of a plain WWII aircraft bomb. Game mechanics: 397mm normal HE warhead. Malf Type Damage WPS VPS CPS Crit Exp 6d*978[12d] 500 lbs. 10 cf $2,500 Terradyne Mars Jet Shuttle v1.0 (TL 8/9) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The Mars Jet Shuttle is used to ferry goods and people between the surface of Mars and transfer stations in orbit. The UPOE has leased one Mars Jet Shuttle to ferry diplomats. The single-stage design was made possible by the ongoing terraforming operations, notably the atmosphere created by the Big Splash of 2064, and the low gravity. The shuttle takes off like a rocket, but after 23 seconds it is fast enough for fusion ram-jets to take over. When the atmosphere is getting too thin for the ram-jets, the conventional rockets kick in again. This sequence is reversed on the return trip, except for the airplane-like glider touchdown. This shuttle is an adaption of the Mars Jet Shuttle from TE95 under the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata] with late TL 8 and selected TL 9 components. The TL 9 fusion air ram was reverse-engineered from Mecha. Body Features and Subassemblies: Lifting body with excellent streamlining, ten small, retractable wheels, two wings, two pods (under wings). Propulsion: Two 600-ton liquid fuel rockets (Bo, HP 250, burn 1,320,000 gph each), five vectored five-ton liquid fuel rockets (Bo, HP 13, burn 11,000 gph each) and two TL 9 300-ton fusion air rams (Pods, HP 800). Instruments and Electronics: Two scrambled very-long-range radios (Bo, 10,000 miles, HP 10), scrambled very-long-range tight-beam radio (Bo, 100,000 mi., HP 30), six LLTVs (Bo, all faces, x15, +4/+7, HP 2), radar (BoF, 500 mi., scan 27, HP 50), two flight data recorders (Bo, HP 4), two sets of precision navigation instruments (Bo, HP 4), four transponders (Bo, HP 1), four INS (Bo, HP 4), four GPS (Bo, HP 1), laser rangefinder (BoF, 10 mi., HP 2), two advanced radar/laser detectors (Bo, HP 3), three hardened microframes (Bo, C4, HP 40) and four terminals (Bo, HP 10). Software: Damage control, database (96.65 GB astrogation files), datalink, two routine vehicle operation (C4 piloting (aerospace) and piloting (high-performance spacecraft), skill 14). Miscellaneous Components: Compact fire suppression system (Bo, 5 units, HP 6) and two four-person airlocks (Bo, HP 250). Controls: Computerized. Crew Stations: "Captain" and "Pilot" with flight controls, two "Systems Operators" with terminals in roomy crewstations in the body. Occupancy: Short. Crew: As above. Accomodations: Crewstations as above. Environmental System: 4 x 48h limited lifesystem (Bo, HP 50). Energy Bank: 12 GWs rechargeable power cells (Bo, HP 40). Powers all systems for 26 hours. Fuel: Four 27,500 gallon ultra-light tanks (Bo, HP 2,000). 110,000 gallons rocket fuel (fire on 13) last for 147 seconds of full thrust. Space: 495 cf engine access, 25,000 cf stowage and 824 cf empty space in body. Volume: Body 63,855 cf, wheels 3,192.75 cf, wings 300 cf, pods 1,202 cf. Area: Body 10,000 sf, wheels 1,500 sf, wings 450 sf each, pods 800 sf each, total area 14,000 sf. Structure: TL 9 expensive frame. Hit Points: Body 15,000, wheels 450 each, wings 675 each, pods 1,200 each. Armor: TL 9 advanced composite armor, PD 4, DR 100 on body F and U, PD 4, DR 60 on body T and B, PD 6, DR 80 on all other locations. Surface Feature: Seal. Statistics: Empty weight 130 tons, fuel 550 tons, payload/crew 420 tons, loaded weight 1,100 tons, volume 66,859 cf, size modifier +8, Cost $104,300,000, HT 6 (under Earth conditions). Ground Performance (empty tanks, under Earth conditions): Top speed 0, gAccel 0, gDecel 10 mph/s, gMR 0.25, gSR 4, extremely high GP. Air Performance (air ram, under Earth conditions): Stall speed 1,355 mph, aerial motive thrust 600 tons, drag 625, top speed 3,795 mph, aAccel 11 mph/s, aMR 0.25, aSR 6, aDecel 1 mph/s. Space Performance (rocket engine): sAccel 1.09 G to 2.18 G, sMR 1 to 2, delta-V 2,225 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lockheed C-130H Hercules v1.0 (TL 7) Copyright 1998 by Onno Meyer Since the introduction in 1954, the C-130 Hercules has been produced in a large number of variants for military and civilian users. A pretty recent transport variant is the C-130H, now being replaced by the C-130J. The Hercules can carry about 92 soldiers, 64 paratroopers, 74 stretcher patients or 20 tons of cargo on five standard freight pallets. Four Allison T56-A-15 turboprops provide the power for takeoffs and landings on short airstrips. The aircraft was adapted to GURPS rules [Vehicles second edition, Feb. 98 errata] using late TL 7 technology with the house rules listed below. The game mechanics don't reflect the ability to operate from bad airstrips properly. Subassemblies and Body Features: Body with fair streamlining, two STOL wings, four engine pods (PE1 to PE4), two fuel pods (PF1 and PF2) and six retractable rough field wheels. Propulsion: Four 3,350 kW aerial propellers (PE1 to PE4, 11,725 pounds motive thrust each). Instruments and Electronics: Two scrambled very-long-range radios (Bo, 3,000 miles, HP 16), two light amplifiers (BoF, HP 1), radar (BoF, no targeting, 40 miles, scan 20, HP 10), two sets of precision navigation instruments (Bo, HP 4), two IFF (Bo, HP 2), INS (Bo, HP 6), autopilot (Bo, HP 1). Miscellaneous: Four compact fire suppression systems (PE1 to PE4, HP 6), two modular sockets (Bo, 2 cf, HP 16). Controls: Electronic. Crew Stations: "Pilot" and "Copilot" operate dual maneuver controls, "Navigator" operates navigation instruments and modular socket gear, "Flight Engineer" monitors engines, "Loadmaster" monitors payload, all from roomy crew stations in the body. Occupancy: Short. Crew: As above. Environmental Controls: 100 x 12h limited life system (Bo, HP 250). Power: Four 3,365 kW HP gas turbines (PE1 to PE4, HP 100, burn 235.55 gph jet fuel) power all systems except for the electronics. Energy Bank: 20,000 kWs advanced battery (Bo, HP 6) powers electronics. Fuel: Six light 1,160 gallon tanks (three each in WiR and WiL, HP 200 each, fire +1), two light 1,360 gallon tanks (PF1 and PF2, HP 250 each, fire +1). 6960 gallons jet fuel (fire on 14) last for 7 hours 23 min. Space: 4,578.02 cf cargo space in body, 78 cf empty space in each wing. Volume: Body 6,325 cf, wings 600 cf each, engine pods 68.8 cf each, fuel pods 204 cf each, wheels 632.5 cf. Area: Body 2,500 sf, wings 1,000 sf each, engine pods 100 sf each, fuel pods 250 sf each, wheels 500 sf, total area 5,900 sf. Structure: Expensive frame. Hit Points: Body 3,750, wings 1,500 each, engine pods 150 each, fuel pods 375 each, wheels 250 each. Structural Option: Improved suspension, improved brakes. Armor: PD 3, DR 6 expensive metal armor. Surface Features: Seal, puncture-resistant tires. Statistics: Empty weight 75,661 lbs., fuel 45,240 lbs., crew, modules and payload 43,000 lbs., loaded weight 81.9505 tons, volume 8,208.2 cf, size modifier +6, Cost $8,574,196, HT 10. Ground Performance: Top speed 225 mph, gAccel 10 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 4, very high ground pressure, off-road speed 1/8. Aerial Performance: Stall speed 100 mph, takeoff run 250 yards, landing run 166.7 yards, aerial motive thrust 46,900 lbs., aerodynamic drag 2,700, top speed 360 mph, aAccel 6 mph/s, aMR 4, aSR 5, aDecel 16 mph/s. TL6+ Exceptional Propeller Power (v1.0, OM 3/98) VE33 imposes a limit of 1,000 kW x (TL-4) on airscrew power. There are counterexamples like the Douglas AD-7 Skyraider, Douglas C-133 Cargomaster or Tupolev Tu-95 Bear. Obviously, late TL 6 propellers can exceed 2,000 kW, and at TL 7 and up just about everything goes (note that jet engines tend to replace airscrews at this time). TL6+ Rough Field Wheels (v1.0, OM 3/98) Aircraft can be designed for takeoff and landing on bad airstrips. To simulate their landing gear in GURPS, apply all rules for small or retractable wheels with these exceptions: Rough Field Wheels have a volume of 0.1 x body volume. The contact area is wheel surface area/33. If Rough Field Wheels retract into the body, the body is enlarged by 15 percent. If they retract into body and wings, each is enlarged by 5 percent of body volume (note that MA Lloyd has proposed more flexible and less compatible rules). Terradyne Victoria-Class Exploration Station v1.0 (TL 8/9) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The two Victoria-Class Exploration Stations, Victoria and her sister Trinidad, are mobile laboratories and even more importantly flying 'think tanks' for System Survey. The Exploration Stations consist of two sections. A rotating outer ring disk holds labs, cabins, and other living areas, including two greenhouse complexes that form part of the life support system. The center holds fuel tanks, engines, power plants, cargo holds and sensors. The Artemis Engines allow a delta-V of 45 km/s, enough to visit many interesting places on low energy transfer orbits. For those scientists who don't want to endure this time, freeze capsules are provided. This ship is an adaption of the Victoria from TE95 under the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata] with late TL 8 technology, selected TL 9 parts and the Artemis Engine defined below. Subassembly: Turret (full rotation, on body). Propulsion: Six vectored 40-ton MOX rockets (Bo, HP 100, burn 86,400 gph MOX each), 240-ton Artemis Engine (Bo, HP 800, uses 48,000 gph water). Instruments and Electronics: Four scrambled extreme-range radios (Tu, 100,000 miles, HP 50), two scrambled extreme-range tight-beam radios (Tu, 1,000,000 mi., HP 150), six LLTVs (Bo, all faces, x15, +4/+7, HP 2), radar (BoF, 2,000 mi., scan 31, HP 125), two AESA (BoF and BoB, 1,000 mi., scan 29, HP 100), two PESA (BoF and BoB, 800 mi., scan 28, HP 100), astronomical instruments (BoF, x1,000, +9/+18, HP 30), two high-resolution planetary survey arrays (both BoF, HP 125), two flight data recorders (Bo, HP 4), two sets of precision navigation instruments (Bo, HP 4), four transponders (Bo, HP 1), four INS (Bo, HP 4), four GPS (Bo, HP 1), laser rangefinder (BoF, 10 mi., HP 2), two advanced radar/laser detectors (Bo, HP 3), four hardened mainframes (Tu, C5, HP 60), three hardened microframes (Bo, C4, HP 40) and 100 terminals (Tu, HP 10). Software: Damage control, database (17.8 GB astrogation files), datalink, routine vehicle operation (C4 piloting (low-performance spacecraft), skill 14). Miscellaneous Components: Compact fire suppression system (30 units Bo, 20 units Tu, HP 6), nine science labs (Tu, assorted types, HP 600), two complete workshops (Bo, HP 800), six operating rooms (Tu, HP 250), 35 TL 9 cryonic (freeze) capsules (Tu, HP 100), conference room (Tu, 800 sf, 80 persons, HP 2,500), two four-person airlocks (Bo, HP 250) with armored passage tubes (Bo, HP 75), space dock (Bo, 10,000 cf of subcraft, HP 5,000), two refueling probes (Bo, HP 11). Controls: Computerized. Crew Stations: "Captain" and three "Pilots" with flight controls, six "Systems Operators" and 90 "Scientific Observers" with computer terminals, all in roomy crew stations in the turret. Occupancy: Long. Crew: As above. Accomodations: Crew stations as above and 100 cabins in the turret. Environmental System: Four 100 x 24h limited lifesystems (Bo, HP 300) and two total 100-person lifesystems (Tu, HP 3,000). Power: 1,100 kW RTG (Tu, 14 years, HP 150) and TL 9 40 MW fusion reactor (Bo, 200 years, HP 800) power all systems with 37,843.5 kW excess power. Fuel: Six 6,000 gallon tanks (Bo, HP 600, fire -2) and twelve 100,000 gallon tanks (Bo, HP 4,000, fire -2). 36,000 gallons MOX (fire on 6) last for 250 seconds of full thrust and 1,200,000 gallons water last for 25 hours of full thrust. Space: 6,264 cf engine access, 40,000 cf stowage in Bo, 80,000 cf stowage in Tu, 684.7 sf empty space in Bo, 25,092.5 cf empty space in Tu. Volume: Body 300,000 cf, turret 200,000 cf. Area: Body 30,000 sf, turret 25,000 sf, area 55,000 sf. Structure: Expensive frame. Hit Points: Body 45,000, turret 37,500. Armor: PD 4, DR 100 expensive composite armor. Surface Features: Seal, radiation shielding, solar cells (six extra-light panels with 50,000 sf each, nominal output 12 MW, HP 2,500 each). Statistics: Empty weight 1,484 tons, fuel 5,316 tons, crew and payload 1,200 tons, loaded weight 8,000 tons, volume 500,000 cf, size modifier +10, Cost $98,000,000, HT 6 (under Earth conditions). Space Performance: Using the MOX drives, sAccel 0.03 G to 0.09 G, sMR 0, delta-V 75 to 211 m/s. Using the Artemis Engine, sAccel 0.03 G to 0.09 G, sMR 0, delta-V 42,160 to 44239 m/s. TL9 Artemis Engine (v1.0, OM 1/98) GURPS Terradyne introduced an early TL 9 fusion rocket. Since the fusion reaction takes place in a magnetic bottle behind the ship, it is highly maneuverable, but gamma radiation directed away from the engine makes separate docking thrusters a good idea. The game mechanics of the Artemis Engine seem to match those of a Vehicles TL 8 fission rocket, except for the special effects listed above. The engine is not considered to be automatically vectored (VE41). TL Type Weight Fuel Usage Power 9 Artemis Engine 0.15 * thrust + 1,000 0.1 W 0 Cost is weight * $50, all other stats are as per VE36. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orbital Gunship (Beam Variant) v1.0 (TL 8) Copyright 1998 by Onno Meyer Interplanetary warfare isn't really feasible at the level of technology this spacecraft represents, but if there are substantial orbital activities in the Earth-Moon-system, military conflicts become conceivable. Designed to present a small target and radar cross-section, the gunship looks almost streamlined, but it is a non-atmospheric craft. The nose holds a large ultraviolet laser with an effective range of 20,000 km. This weapon and the power pack take about 40 percent of the dry mass of the ship. Two point defense lasers and a dozen missiles complete the armament. The sensor array can detect similar warships at ranges of some 300,000 km. The delta-V of 37.5 km/s lets the gunship maneuver tactically without a need for least fuel courses. Sixteen crewpersons have individual bunks and spacious seats for mission durations of several weeks. The ship is a TL 8 vehicle [Vehicles second edition, Feb. 98 errata]. Subassemblies and Surface Feature: Two turrets (full rotation, on top and underside) and 60 degree body front slope. Propulsion: 480-ton fission rocket (Bo, HP 1,500, uses 96,000 gph) and four vectored 5-ton fission rockets (Bo, HP 125, use 1,000 gph). Weaponry: "Spinal Laser" (BoF, HP 600) with full stabilization (Bo, HP 150), two "Point Defense Lasers" (TuF, HP 50) in fully stabilized universal mounts (Tu, HP 40) and a 12-ton weapons bay (Bo, HP 500). Instruments and Electronics: Two scrambled extreme-range radios with radio direction finders (Bo, 100,000 miles, HP 50), scrambled extreme-range tight-beam radio (Bo, 1,000,000 mi., HP 150), four long-range lasercoms (Bo, 2,000 mi., HP 10), radar (BoF, 8,000 mi., air-search, scan 34, HP 300), three radars (BoR/BoL/BoB, 2,000 mi., air-search, scan 31, HP 125), thermograph (BoF, 8,000 mi., scan 34, HP 300), three thermographs (BoR/BoL/BoB, 4,000 mi., scan 32, HP 200), astronomical instrument (BoT, x1,000, +9/+18, HP 30), flight recorder (Bo, HP 4), four sets of precision navigation instruments (Bo, HP 4), four IFF (Bo, HP 1), six INS (Bo, HP 4), five military GPS (Bo, HP 1), ten HUDWACs with pupil scanner, three advanced radar/laser detectors (Bo, HP 3), deceptive jammer (Bo, jam rating 8, HP 24), 90 decoy dischargers (Bo, HP 6), four hardened mainframes (Bo, C5, HP 60) and ten terminals (Bo, HP 10). Software: Computer navigation, damage control, database (334.975 GB astrogation files), datalink, three gunner (skill 12), routine vehicle operation (C5 piloting (high-performance spacecraft), skill 15), three targeting (C5, +6), transmission profiling. Miscellaneous Components: Compact fire suppression system (Bo, 5 units, HP 6), mini-workshop (Bo, engineering, HP 175), four-person airlock (Bo, HP 250), armored passage tube (Bo, HP 75), vehicle bay (for Escape Pod, 500 cf, HP 400), refueling probe (Bo, HP 11). Controls: Computerized. Crew Stations: Two "Helmsmen" with dual flight controls, "Captain", three "Gunners" and four "Systems Operators" with computer terminals, all in roomy bridge crew stations in the body. Occupancy: Long. Crew: Six "Mechanics" and ten others as listed above. Accomodations: Crew stations as above and 16 bunks in the body. Environmental Systems: Two 18-person full lifesystems (Bo, HP 400). Safety System: Ten G-seats for workstations. Power: Two 17,000 kW fission reactors (Bo, 2 years, HP 800) power all systems except for the lasers with 30,092.7 kW excess power. Energy Bank: 1.08 TWs rechargeable power cells (Bo, HP 800). Fuel: Four 35,000 gallon ultralight self-sealing tanks (Bo, HP 2,000). 140,000 gallons water last for 84 minutes of full thrust. Space: 12,160 cf engine access, 1,315.16 cf empty space. Volume: Body 62,500 cf, turrets 39.6 cf each. Area: Body 10,000 sf, turrets 75 sf each, total area 10,150 sf. Structure: Advanced, extra-heavy frame. Hit Points: Body 60,000, turrets 300 each. Structural Option: Heavy compartmentalization. Armor: Front PD 4, DR 1,260, turrets PD 4, DR 230, all other faces PD 4, DR 150 advanced, fireproof ablative armor. Surface Features: Seal, basic emission cloaking, radical stealth and radiation shielding. Statistics: Empty weight 385 tons, reaction mass 595 tons, missiles and Escape Pod 15 tons, crew 5 tons, loaded weight 1,000 tons, volume 62,579.2 cf, size modifier +8, Cost $125,000,000, HT 11 (under Earth conditions). Space Performance: sAccel 0.5 G to 1.23 G, sMR 0.5 to 1.25, delta-V 37,554 m/s. TL8 Point Defense Laser (v1.0, OM 2/98) A counter-missile laser for early space warships. Game mechanics: 3,600 kJ, extreme-range, compact, UV laser. Point Defense Laser 1,200 lbs. 24 cf $280,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*5 25 25 16 mi. 49 mi. 16 115,200 kW TL8 Spinal Laser (v2.0, OM 3/98) A main weapon for early space warships. Game mechanics: 900,000 kJ, extreme-range, compact, UV laser. Spinal Laser 50,000 lbs. 1,000 cf $10,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*79 30 33 259 mi. 776 mi. 1/2 900,000 kW Terradyne Quickship v1.0 (TL 8/9) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The Quickships are a good example of this, a craft designed solely for 'rapid' journeys from Earth to Titan (they were later used for Europa missions as well). A Quickship has quarters for 22 crew and freeze capsules for 20, since there is little to do on the long months it takes to reach the outer solar system. It is a shuttle in the proper sense of that word, not a research vessel but a ship that carries scientists and other people. The fusion air ram allows a fuel-saving takeoff from moons with atmosphere and the rocket engine is used for boosts onto interplanetary courses. Quickships can make a glider landing on Earth, but governments frown upon nuclear takeoffs. This ship is an adaption of the Quickship from TE96 under the Vehicles rules [Vehicles second edition, Nov. 97 errata] with TL 8 technology, selected TL 9 components and the Artemis Engine defined below. The TL 9 fusion air ram was reverse-engineered from Mecha. Body Features and Subassemblies: Lifting body with superior streamlining, six small, retractable wheels. Propulsion: 300-ton Artemis Engine (HP 1,000, uses 60,000 gph) and TL 9 300-ton fusion air ram (HP 800). Instruments and Electronics: Two scrambled extreme-range radios (100,000 miles, HP 50), scrambled extreme-range tight-beam radio (1,000,000 mi., HP 150), six LLTVs (all faces, x15, +4/+7, HP 2), two radars (F and B, 500 mi., scan 27, HP 50), astronomical instrument (T, x1,000, +9/+18, HP 30), six flight data recorders (HP 4), four sets of precision navigation instruments (HP 4), four transponders (HP 1), four INS (HP 4), four GPS (HP 1), laser rangefinder (F, 10 mi., HP 2), two advanced radar/laser detectors (HP 3), hardened mainframe (C5, HP 60), three hardened microframes (C4, HP 40) and 22 terminals (HP 10). Software: Damage control, database (98.3 GB astrogation files), datalink, two routine vehicle operation (C4 piloting (aerospace) and piloting (high- performance spacecraft), skill 14). Miscellaneous Components: Compact fire suppression system (5 units, HP 6), twenty TL 9 cryonic (freeze) capsules (HP 100), four-person airlock (HP 250) and a refueling probe (HP 11). Controls: Computerized. Crew Stations: "Captain" and "Pilot" with flight controls and twenty "Scientific Observers" with computer terminals, all in roomy crew stations. Occupancy: Long. Crew: As above. Accomodations: Crew stations as above, ten cabins with two beds each. Environmental System: 24 x 12h limited lifesystem (HP 75) and 22-person total lifesystem (HP 1,200). Power: 240 kW RTG (14 years, HP 60) and TL 9 24 MW fusion reactor (200 years, HP 600). Power all systems with 23,753.5 kW excess power. Fuel: Four 28,250 gallon light tanks (HP 2,000, fire -1). 113,000 gallons water last for 113 minutes of full thrust. Space: 7,856 cf engine access, 6,000 cf stowage, 5,532.9 cf empty space. Volume: Body 69,875 cf, wheels 3,493.75 cf. Area: Body 12,000 sf, wheels 2,000 sf, total area 14,000 sf. Structure: TL 9 expensive frame. Structural Option: Improved suspension. Hit Points: Body 18,000, wheels 1,000 each. Armor: TL 9 advanced composite armor, F/U PD 4, DR 100, T/B PD 4, DR 50, all others PD 4, DR 75. Surface Features: Seal, radiation shielding, puncture-resistant tires. Statistics: Empty weight 209.75 tons, fuel 480.25 tons, payload and crew 60 tons, loaded weight 750 tons, volume 69,875 cf, size modifier +8, Cost $36,500,000, HT 7 (under Earth conditions). Air Performance (under Earth conditions): Stall speed 960 mph, aerial motive thrust 300 tons, drag 1,200, top speed 1,935 mph, aAccel 8 mph/s, aMR 0.25, aSR 5, aDecel 1 mph/s. Space Performance: sAccel 0.4 G to 1.1, sMR 0.5 to 1, delta-V 42,486 m/s. TL9 Artemis Engine (v1.0, OM 1/98) GURPS Terradyne introduced an early TL 9 fusion rocket. Since the fusion reaction takes place in a magnetic bottle behind the ship, it is highly maneuverable, but gamma radiation directed away from the engine makes separate docking thrusters a good idea. The game mechanics of the Artemis Engine seem to match those of a Vehicles TL 8 fission rocket, except for the special effects listed above. The engine is not considered to be automatically vectored (VE41). TL Type Weight Fuel Usage Power 9 Artemis Engine 0.15 * thrust + 1,000 0.1 W 0 Cost is weight * $50, all other stats are as per VE36. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Escape Pod v1.0 (TL 8) Copyright 1998 by Onno Meyer During most emergencies in space, the prudent action is to stay in your ship and make repairs or wait for rescue. But there are cases when it makes sense to abandon ship, and some ships carry an Escape Pod. This pod has seats for sixteen people and air for 24 hours - more would make it too heavy. An airlock allows suited spacers to leave or enter while maintaining cabin integrity. Radios and a high-signature hull make the pod easy to find. Last but not least, an engine provides 338 m/s with a nominal load, enough to leave an exploding ship or boost out of a decaying orbit. The pod is a TL 8 vehicle [Vehicles second edition, Feb. 98 errata]. Propulsion: One-ton vectored liquid fuel rocket (HP 5, burns 2,200 gph). Instruments and Electronics: Very-long-range radio (10,000 miles, HP 10), scrambled long-range tight-beam radio (10,000 miles, HP 6), two LLTVs (F/B, x10, +3/+6, HP 1), navigation instruments (HP 4), two IFF (HP 1), INS (HP 4), advanced radar/laser detector (HP 3), two hardened, small computers (C2, HP 1) and a terminal (HP 10). Software: Damage control, database (7.8 GB astrogation data), datalink, routine vehicle operation (skill 12). Miscellaneous Component: One-person airlock (HP 100). Controls: Computerized. Crew Stations: "Operator" controls everything from cramped crew station. Occupancy: Short. Passengers: 15. Crew: One "Operator" as above. Accomodations: One crew station as above and 15 cramped seats. Environmental System: 16 x 24h limited lifesystem (HP 100). Power: 10 kW RTG (14 years, HP 13) powers all systems with 1.86 kW excess power. Energy Bank: 3,000 kWs advanced battery (HP 1). Fuel: 100 gallon light self-sealing tank (HP 40, fire -2). 100 gallons of rocket fuel (fire on 11) last for 163.6 seconds at full thrust. Space: 3.6 cf engine access, 53 cf empty space. Volume: 500 cf. Area: 400 sf. Structure: Advanced, light frame. Hit Points: 300. Armor: PD 4, DR 35 advanced ablative armor. Surface Features: Seal, radiation shielding and reflective surface. Statistics: Empty weight 2.5 tons, fuel 0.5 tons, crew 2 tons, loaded weight 5 tons, volume 500 cf, size modifier +4, Cost $220,000, HT 11 (under Earth conditions). Space Performance: sAccel 0.2 G to 0.22 G, sMR 0.25, delta-V 338 m/s. Terradyne Daimyo-Class Security Cruiser v1.0 (TL 8/9) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The Daimyo-Class Security Cruiser is used by the CSF to prevent smuggling and to protect the colonies in case of an open conflict with Earth. The UPOE has purchased 48 Daimyos for their ISF fleet as well. The cruiser is a 40' by 18' by 18' box. On the front end, it mounts the main armor plate and two ultraviolet lasers. The crew of eight has cramped living and working areas and life support for ten days. The air system can handle up to 16 persons for shorter periods. Maintenance is limited by the lack of proper workshops, but the reaction mass lasts for a mere 35 minutes at one G anyway. This cruiser is an adaption of the Daimyo from TE96 under the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata] with late TL 8 technology and the Artemis Engine defined below. Propulsion: Ten vectored two-ton MOX rockets (HP 13, burn 4,320 gph MOX each), 280-ton Artemis Engine (HP 1,000, uses 56,000 gph water). Weaponry: Two "Medium Space Combat Lasers" (F, HP 175) in fully stabilized cyberslave mounts (HP 200). Instruments and Electronics: Two scrambled extreme-range radios (100,000 miles, HP 50), scrambled extreme-range tight-beam radio (1,000,000 mi., HP 150), six LLTVs (all faces, x15, +4/+7, HP 2), two radars (F and B, 500 mi., scan 27, HP 50), two thermographs (F and B, 800 mi., scan 28, HP 75), flight recorder (HP 4), precision navigation instruments (HP 4), four IFF (HP 1), four INS (HP 4), five military GPS (HP 1), two advanced radar/laser detectors (HP 3), deceptive jammer (jam rating 6, HP 16), IR jammer (jam rating 6, HP 10), ten decoy dischargers (HP 6), blip enhancer (HP 13), three hardened microframes (C4, HP 40) and eight terminals (HP 10). Software: Damage control, database (96.7 GB astrogation files), datalink, two gunner (skill 12), routine vehicle operation (C3 piloting (high-performance spacecraft), skill 13), two targeting (C3, +4). Miscellaneous Components: Compact fire suppression system (HP 6), four- person airlock (HP 250) with passage tube (HP 75), two refueling probes (HP 11). Controls: Computerized. Crew Stations: "Captain" and "Pilot" with flight controls, two "Gunners" and four "Systems Operators" with computer terminals, all in roomy crew stations. Occupancy: Long. Crew: As above. Accomodations: Crew stations as above and eight bunks. Environmental System: 16 x 120h limited lifesystem (HP 250). Energy Bank: 360 GWs rechargeable power cells (HP 400). Powers all non- weapon systems for 350 hours, each shot uses 320 sec. worth of power. Fuel: 1,500 gallon self-sealing tank (HP 250, fire -3) and 25,200 gallon self-sealing tank (HP 2,000, fire -3). 1,500 gallons MOX (fire on 6) last for 125 seconds of full thrust, 25,200 gallons water last for 27 minutes of full thrust. Space: 3,460 cf engine access, 270 cf stowage, 374.5 cf extra crew space. Volume: 13,000 cf. Area: 4,000 sf. Structure: Heavy, expensive frame. Hit Points: 12,000. Armor: Front PD 4, DR 240, all other faces PD 4, DR 60 expensive laminate. Surface Features: Seal, radiation shielding, four 12-ton hardpoints, solar cells (four retractable, super-light, advanced panels with 6,250 sf each, nominal output 1 MW, HP 125 each). Statistics: Empty weight 153.9 tons, fuel 116.1 tons, crew and payload 10 tons, loaded weight 280 tons, volume 13,000 cf, size modifier +7, Cost $20,000,000, HT 9 (under Earth conditions). Space Performance: Using the Artemis Engine, sAccel 1 G to 1.71 G, sMR 1 to 1.5, delta-V 20,029 to 20,893 m/s. Using the MOX drive, sAccel 0.071 G to 0.12 G, sMR 0, delta-V 89 to 146 m/s. TL9 Artemis Engine (v1.0, OM 1/98) GURPS Terradyne introduced an early TL 9 fusion rocket. Since the fusion reaction takes place in a magnetic bottle behind the ship, it is highly maneuverable, but gamma radiation directed away from the engine makes separate docking thrusters a good idea. The game mechanics of the Artemis Engine seem to match those of a Vehicles TL 8 fission rocket, except for the special effects listed above. The engine is not considered to be automatically vectored (VE41). TL Type Weight Fuel Usage Power 9 Artemis Engine 0.15 * thrust + 1,000 0.1 W 0 Cost is weight * $50, all other stats are as per VE36. TL8 Medium Space Combat Laser (v1.0, OM, 1/98) This laser is a rough approximation of the weapon found in GURPS Space. Game mechanics: 45,600 kJ, extreme-range, UV laser. Medium Space Combat Laser 7,600 lbs. 152 cf $390,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*18 30 29 58 mi. 175 mi. 1 91,200 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cheung Group Payload-90 Shuttle v1.0 (TL 8/9) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. To counter this, the Earth governments provide grants and subsidies to companies like Cheung Group, collectively known as "Beijing Aerospace". The Payload-90 is one of the results. The Payload-90 Shuttle consists of a Jet Booster section with rockets for takeoff and ramjets to reach Mach 10 and an Orbiter that separates at this speed to fly into orbit. As the name suggests, the shuttle can carry 90 tons of payload plus a crew of two. It is powered by a fission reactor that has plenty of excess power for equipment in the payload bay, and the mainframe has ample computing power to spare. This spacecraft is an adaption of the Payload-90 Shuttle from TE97 under the Vehicles rules [Vehicles second edition, Nov. 97 errata] with late TL 8 and selected TL 9 components, the new engine defined below and the multi-stage rules from Pyramid 22. BOOSTER: Body Features and Subassemblies: Lifting body with radical streamlining, 16 small, retractable wheels, two STOL wings. Propulsion: Two 660-ton ramjets (HP 1,200, burn 165,000 gph jet fuel each) and four 600-ton SAH Rockets (HP 250, burn 1,092,000 gph SAH each). Instruments and Electronics: Four scrambled long-range radios (1,000 miles, HP 2), four transponders (HP 1), four INS (HP 4), four hardened minicomputers (C3, HP 11). Software: Database (90.2 GB maps), datalink, routine vehicle operation (C3 piloting (aerospace), skill 13). Energy Bank: Three 180 MWs rechargeable power cells (HP 2) power all systems. Fuel: Two 13,800 gallon ultra-light tanks (HP 1,000), two 21,500 gallon ultra-light tanks (HP 1,500). 27,600 gallons jet fuel (fire on 13) last for 301 seconds, 43,000 gallons SAH (fire on 13) last for 35.4 seconds. Space: 1,157.2 cf empty space. Volume: Body 27,090 cf, wheels 1,354.5 cf, wings 600 cf each. Area: Body 6,500 sf, wheels 800 sf, wings 1,000 sf each, total area 9,300 sf. Structure: Heavy frame. Hit Points: Body 19,500, wheels 300 each, wings 3,000 each. Armor: PD 4, DR 20 advanced composite armor. Surface Feature: Seal. Statistics: Empty weight 195.3 tons, fuel 304.7 tons, Orbiter 700 tons, takeoff weight 1,200 tons, volume 28,290 cf, size modifier +7, Cost $142,600,000, HT 7 (under Earth conditions). Air Performance (Rocket Takeoff under Earth conditions): Stall speed 0, aerial motive thrust 1,200 tons, drag 350, top speed 7,170 mph, aAccel 20 mph/s, aMR 0.5, aSR 6, aDecel 2 mph/s. Air Performance (Ramjet Boost under Earth conditions): Stall speed 775 mph, aerial motive thrust 1,320 tons, top speed 7,520 mph, aAccel 27 mph/s, aMR 1, aDecel 4 mph/s. Air Performance (Unpowered without Orbiter under Earth conditions): Stall speed 205 mph, aerial motive thrust 0, top speed 0, aAccel 0, aMR 3.5, aDecel 14 mph/s. Ground Performance (Unpowered without Orbiter): Top speed 0, gAccel 0, gDecel 10 mph/s, gMR 0.125, gSR 4, extremely high GP. ORBITER: Body Features and Subassemblies: Lifting body with radical streamlining, six small, retractable wheels. Propulsion: Two vectored 700-ton SAH Rockets (HP 400, burn 1,274,000 gph each). Instruments and Electronics: Two scrambled very-long-range radios (10,000 miles, HP 10), two long-range lasercoms (2,000 mi., HP 10), four LLTVs (F/B/T/U, x10, +3/+6, HP 1), ladar (F, 125 mi., scan 23, HP 30), two flight data recorders (HP 4), precision navigation instruments (HP 4), four transponders (HP 1), four INS (HP 4), two GPS (HP 1), laser rangefinder (T, 5 mi., HP 1), two advanced radar/laser detectors (HP 3), hardened mainframe (C5, HP 60), four hardened minicomputers (C3, HP 11) and two terminals (HP 10). Software: Damage control, database (11.8 GB astrogation files), datalink, two routine vehicle operation (C5 piloting (aerospace) and piloting (high-performance spacecraft), skill 15). Miscellaneous Components: Compact fire suppression system (3 units, HP 6), four-person airlock (HP 250). Controls: Computerized. Crew Stations: "Captain" and "Pilot" with flight controls in roomy crew stations. Occupancy: Short. Crew: As above. Accomodations: Crew stations as above. Environmental System: 2 x 192h limited lifesystem (HP 100). Power: 3 MW fission reactor (2 years, HP 300). Powers all systems with 2,934.5 kW excess power. Fuel: Four 25,000 gallon ultra-light tanks (HP 2,000). 100,000 gallons SAH (fire on 13) last for 141.3 seconds of full thrust. Space: 1,160 cf engine access, 9,000 cf payload, 3,282.6 cf empty space. Volume: Body 45,150 cf, wheels 2,257.5 cf. Area: Body 8,000 sf, wheels 1,200 sf, total area 9,200 sf. Structure: Heavy frame. Hit Points: Body 24,000, wheels 1,200 each. Armor: PD 4, DR 100 advanced composite armor. Surface Feature: Seal. Statistics: Empty weight 109 tons, fuel 500 tons, payload/crew 91 tons, loaded weight 700 tons, volume 45,150 cf, size modifier +8, Cost $23,400,000, HT 8 (under Earth conditions). Space Performance (without Booster): sAccel 2 G to 7 G, sMR 2 to 7, delta-V 4,862 m/s. Air Performance (Orbiter with empty tanks under Earth conditions): Stall speed 435 mph, thrust 0, drag 200, top speed 0, aAccel 0, aMR 0.25, aSR 5, aDecel 1 mph/s. Ground Performance (Orbiter with empty tanks): Top speed 0, gAccel 0, gDecel 10 mph/s, gMR 0.25, gSR 3, extremely high GP. TL9 Improved Chemical Rockets (v1.0, OM 1/98) GURPS Terradyne introduced two improved rocket fuels (on TE92). This is an adaption under the Vehicles rules. Note that the fuel labeled 'SAH' doesn't match the 'suspended atomic hydrogen' from the file by MA Lloyd. TL Type Weight Fuel Usage Power 9 SAH Rocket 0.01 * thrust 0.91 SAH 0 9 RF-12 Rocket 0.01 * thrust 0.85 RF-12 0 All other stats match those of other liquid fuel rockets (VE36). Fuel Weight Cost Fire SAH 10 $1 13 RF-12 10 $1.5 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Terradyne Basic Booster Unit v1.0 (TL 8) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The Basic Booster Unit moves single Standard Cargo Modules between the various Earth orbits, usually operating between 3,000 and 4,000 miles altitude. The Booster Unit consists of a small engine, a tank with over 30 tons of MOX fuel and an open frame that holds a standard cargo module. A small electronics package controls all this, but the Booster is dumb and almost blind - it relies on detailed orders from flight controllers. This craft is an adaption of the Booster from TE97 under the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata] with late TL 8 technology. Propulsion: Vectored ten-ton MOX rocket (HP 40, burns 21,600 gph). Instruments and Electronics: Two scrambled long-range radios (1,000 miles, HP 2), scrambled long-range tight-beam radio (10,000 mi., HP 6), two LLTVs (F/B, x15, +4/+7, HP 2), flight data recorder (HP 4), four transponders (HP 1), INS (HP 4), two GPS (HP 1), laser rangefinder (F, 5 mi., HP 1), three hardened minicomputers (C3, HP 11). Software: Database (5.7 GB astrogation files), datalink, routine vehicle operation (C3 piloting (high-performance spacecraft), skill 13). Miscellaneous: Vehicle bay (4,800 cf, HP 2,000), refueling probe (HP 11). Energy Bank: 180 MWs rechargeable power cell (HP 2). Power all systems for 17.3 days. Fuel: 5,130 gallon self-sealing tank (HP 600, fire -3). 5,130 gallons MOX (fire on 6) last for 855 seconds of full thrust. Space: 162.7 cf empty space. Volume: 6,000 cf. Area: Body 2,000 sf. Structure: Very cheap frame. Hit Points: 3,000. Armor: PD 4, DR 75 cheap, open-frame metal armor. Statistics: Empty weight 19.22 tons, fuel weight 30.78 tons, cargo module 50 tons, loaded weight 100 tons, volume 6,000 cf, size modifier +6, Cost $420,000, HT 8 (under Earth conditions). Space Performance: sAccel 0.1 G to 0.14 G, sMR 0, delta-V 1,002 m/s. Terradyne Standard Cargo Module v1.0 (TL 8) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Specialized craft form an intricate web that links Earth, Luna, Mars and the other bodies of the solar system. The Standard Cargo Module is a vital part of this web, even if it isn't really a spaceship. Strapped into a booster unit, it is a common sight in orbit. The module is a slightly rounded 6.6m by 6.6m by 5.4m box with hatches at two sides. It has a capacity of 48 tons, but with 2 tons of tare weight it is generally called the 50-ton cargo module. The cargo is protected by a vacuum-proof sandwich of kevlar and titanium. This 'craft' is an adaption of the module mentioned in GURPS Terradyne under the Vehicles rules [Vehicles 2nd edition, Nov. 97 errata] with TL 8 technology. Miscellaneous: Two cargo 'ramps', high-security alarm (skill 20). Space: 4,800 cf cargo hold. Volume: 4,800 cf. Area: 2,000 sf. Structure: Advanced, light frame. Hit Points: 1,500. Armor: PD 2, DR 2 advanced metal armor, DR 13 expensive ablative armor and DR 2 advanced metal armor. Surface Feature: Sealed. Statistics: Empty weight 2 tons, cargo up to 48 tons, loaded weight up to 50 tons, volume 4,800 cf, size modifier +6, Cost $572,200, HT 8 (under Earth conditions). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Defense Management Station v1.0 (TL 8) Copyright 1998 by Onno Meyer By 2120, the 20th century treaties that limited military deployments in space were routinely stretched and even broken. Most major nations maintain Defense Management Stations (DMS) to coordinate military surface and space activities. A typical example for a large station is Siva, the main Indian DMS. The station consists of the Hub and the rotating Ring. The Hub contains a large array of commo and sensor gear, propulsion and power systems and a pair of 'space docks'. Usually those docks are not pressurized, but they are a better work environment for spacecraft maintenance that open space. The Hub mounts the 'defensive' weaponry as well, a dozen laser cannons and half a dozen missile launchers. In case of a large war, those weapons would be used to neutralize opposing DMS. The Ring contains quarters under 0.8 G (at the outer rim) and offices for almost four thousand staffers. The crew of Siva could coordinate several army corps from space if the regular HQs were destroyed. Even using raw materials from the moon, the pricetag of a major DMS is mindboggling, especially in view of the likely destruction in the opening stages of a war. This DMS is an adaption of the Siva DMS from TE98 under the Vehicles rules [Vehicles second edition, Nov. 97 errata] with late TL 8 technology. Subassemblies: Turret (full rotation, on body). Propulsion: Twenty vectored 55-ton MOX rockets (Bo, HP 125, burn 118,800 gph each). Weaponry: 12 "Medium Space Combat Lasers" (Bo, two on each face, HP 175) in fully stabilized cyberslave mounts (HP 200) and six heavy automatic missile launchers (Bo, one on each face, rated for 1 ton, HP 200) with 40 "Heavy Space Combat Missiles" each (Bo, HP 800). Instruments and Electronics: Ten extreme-range radios with scrambler (Bo, 100,000 miles, HP 50), two extreme-range, very sensitive radios with scrambler and RDF (Bo, 100,000/10,000,000 miles, HP 1,000), ten long- range tight-beam radios with scrambler (Bo, 10,000 miles, HP 1), six extreme-range, sensitive tight-beam radios with scrambler (Bo, 1,000,000/10,000,000 miles, HP 600), 160 long-range lasercoms (Bo, 2,000 miles, HP 10), LLTV (BoU, x10,000, +12/+24, HP 150, fully stabilized), six ladars (Bo, all faces, 2,000 miles, scan 31, HP 200), six thermographs (Bo, all faces, 1,600 miles, scan 30, HP 100), PESA (BoT, 8,000 miles, scan 34, HP 500), high-resolution planetary survey array (BoU, HP 125), six sets of precision navigation instruments (Bo, HP 4), eight IFF (Bo, HP 1), six INS (Bo, HP 4), five advanced radar/laser detectors (Tu, HP 3), two area jammers (Bo, jam rating 8, HP 16), two deceptive jammers (Bo, jam rating 8, HP 24), two IR jammers (Bo, jam rating 8, HP 16), 1,280 decoy dischargers (Tu, HP 6), three hardened, neural-net macroframes (Tu, C6, HP 250), three hardened, neural-net mainframes (Bo, C5, HP 60), 18 hardened microframes (Bo, C4, HP 40), 60 hardened minicomputers (Tu, C3, HP 11) and 2,000 terminals (200 Bo and 1,800 Tu, HP 10). Software: Damage control (C5), database (4.1 GB astrogation files), 200 datalink, 18 gunner (skill 12), astrogation-24 [8], electronics operation (sensors)-24 [8], tactics (space)-23 [8], routine vehicle operation (C5 piloting (low-performance spacecraft), skill 15), 18 targeting (C5, +6). Miscellaneous Components: Compact fire suppression system (500 units in Bo, 495 units in Tu, HP 6), ten complete workshops (Bo, HP 800), 40 operating rooms (Tu, HP 250), six bars/lounges (Tu, 1,000 sf and 100 persons each, HP 3,000), four conference rooms (Tu, 500 sf and 50 persons, HP 2,000), 12 two-person airlocks (6 Bo and 6 Tu, HP 150), six four-person airlocks (Bo, HP 250) with armored passage tubes (Bo, HP 75), two 12-person airlocks (Bo, HP 500) with armored passage tubes (Bo, HP 75), two 12-person airlocks (Bo, HP 500), brig (Tu, 40 bunks, HP 2,000), two spacedocks (Bo, 500,000 cf of subcraft each, HP 60,000), four refueling probes (Bo, HP 11), six refueling drogues (Bo, HP 40). Controls: Computerized. Crew Stations: Four "Helmsmen" with flight controls, 18 "Gunners", 18 "Systems Operators", 160 "Commo Operators" with computer terminals and roomy workstations in the body plus 1,800 "Defense Analysts" with terminals and roomy workstations in the turret. Occupancy: Long. Crew: As above plus 2,000 backup crew and maintenance staff. Accomodations: 3,200 bunks, 360 double-occupancy cabins, 40 single-occupancy cabins and 40 luxury cabins, all in the turret. Environmental Systems: Nine 2,000 x 6h limited lifesystems (Bo, HP 800) and four 1,000-person full lifesystems (Tu, HP 6,500). Power: Two 60 MW fission reactors (Bo, 2 years, HP 2,000) power all systems with at least 62,760 kW excess power. Energy Bank: Eight 200 GWs rechargeable power cells (Bo, HP 250) power lasers for 24 minutes of continuous fire. Fuel: Ten 1,000,000 gallon tanks (Bo, HP 20,000, fire -2), 10,000,000 gallons of MOX (fire on 7) last for 253 minutes of full thrust. Space: 22,820 cf engine access, 100,000 plus 900,000 cf stowage space, 409,950.5 plus 2,719,059.5 cf empty space. Volume: Body 5,000,000 cf, turret 4,450,000 cf. Area: Body 180,000 sf, turret 160,000 sf, total area 340,000 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Body 1,080,000, turret 960,000. Structural Option: Total compartmentalization. Armor: PD 4, DR 450 standard metal armor. Surface Features: Seal, basic IR cloaking, radiation shielding. Statistics: Empty weight 40,000 tons, fuel 60,000 tons, crew, equipent and ammo 10,000 tons, loaded weight 110,000 tons, volume 9,450,000 cf, size modifier +12, Cost $490,800,000, HT 6 (under Earth conditions). Space Performance: sAccel 0.01 G to 0.022 G, sMR 0, delta-V 2,149 m/s. TL8 Medium Space Combat Laser (v1.0, OM, 1/98) This laser is a rough approximation of the weapon found in GURPS Space. Game mechanics: 45,600 kJ, extreme-range, UV laser. Medium Space Combat Laser 7,600 lbs. 152 cf $390,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*18 30 29 58 mi. 175 mi. 1 91,200 kW Heavy Space Combat Missile v1.0 (TL 8) Copyright 1998 by Onno Meyer Smart missiles are vital space-to-space weapons. Homing sensors allow them to make final attack maneuvers after a long flight, beyond effective sensor range from their mothership. The guidance package allows a missile to double as recon drone before it makes the attack run. Of course there are drawbacks as well, like the limited delta-V and the slow flight speed of any projectile compared with a laser beam. Standard models are the Heavy Explosive Missile with a HE warhead and the Heavy Atomic Missile with a ten kt nuclear warhead (it costs $42,160 more). There may be political reasons to refrain from using the much more effective Atomic Missile. This design is an adaption of the TL 8 Heavy Missiles (S86) under the the Vehicles rules [Vehicles second edition, Nov. 97 errata]. Propulsion: Two-ton vectored liquid fuel rocket (HP 7, burns 4,400 gph). Instruments and Electronics: Long-range radio with scrambler (1,000 miles, HP 2), air-search radar (F, 30 miles, scan 20, HP 7), thermograph (F, 30 miles, scan 20, HP 7), IFF (HP 1), INS (HP 4), compact, hardened, neural-net, robotic small computer (C2, IQ 6, DX 9, HP 1), compact, hardened, neural-net small computer (C2, IQ 6, HP 1). Software: Database (13.535 GB astrogation files and codes), datalink, piloting (high performance spacecraft)-8 [1], electronics operation (sensors)-7 [1]. Miscellaneous: Self-destruct (125mm huge HE, 6d*244[10d], HP 3). Energy Bank: 6,500 kWs advanced battery (HP 2), powers the radar for 10 minutes and all other systems for 14 hours. Fuel: 165 gallon ultralight, self-sealing tank (HP 50, fire -1). 165 gallons of rocket fuel (fire on 12) last for 135 seconds full thrust. Space: 0.38 cf empty space. Volume: 30 cf. Area: 60 sf. Structure: Light, very expensive frame. Hit Points: 45. Armor: PD 3, DR 5 advanced composite armor. Surface Feature: Seal. Statistics: Empty weight 350 lbs., fuel 1,650 lbs., loaded weight 1 ton, volume 30 cf, size modifier +1, Cost $250,000, HT 10. Space Performance: sAccel 2 G to 11.4 G, sMR 2 to 11.5, delta-V 5,596 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "Mailbag"-Class Orbital Transfer Vehicle v1.0 (TL 8) Copyright 1998 by Onno Meyer In the early 22th century, the Terradyne corporate fleet has a virtual monopoly on deep space operations. Those independents who are still around often use obsolete craft like the "Mailbags" which went out of production in the 2090s. The "Mailbag" is very common among smugglers, too. The OTV has a roughly box-like, unstreamlined hull some 35' long. Much of the interior is taken by the tanks for old-style rocket engines and the cargo holds (which are incompatible with Terradyne 50-ton cargo modules). The quarters are adequate for the crew of two, and the air scrubbers won't handle more people for prolonged periods of time, anyway. Many "Mailbags" are heavily modified, with additional life support, power systems and in some cases even light lasers. This OTV is an adaption of the "Mailbag" from TE98 under the Vehicles rules [Vehicles second edition, Nov. 97 errata] with TL 8 technology. Propulsion: 200-ton liquid fuel rocket (HP 125, burns 440,000 gph) and five vectored 2-ton liquid fuel rockets (HP 7, burn 4,400 gph each). Instruments and Electronics: Two very-long-range radios (10,000 miles, HP 10), two LLTVs (F/B, x1, HP 1), radar (F, 20 mi., scan 19, HP 6), flight data recorder (HP 4), two sets of precision navigation instruments (HP 4), two transponders (HP 1), INS (HP 4), four GPS (HP 1), laser rangefinder (F, 10 mi., HP 2), two advanced radar detectors (HP 2), two hardened minicomputers (C3, HP 11) and two terminals (HP 10). Software: Database (29.487 GB astrogation files), datalink. Miscellaneous Components: Four-person airlock (HP 250), refueling probe (HP 11). Controls: Computerized. Crew Stations: "Captain" and "Pilot" with flight controls in roomy crew stations. Occupancy: Long. Crew: As above. Accomodations: Crew stations as above, two bunks. Environmental System: 2 x 480h limited lifesystem (HP 150). Power: 10 kW fuel cell (HP 8, uses 1.3 gph hydrogen and 0.65 gph oxygen) powers all systems with 3.8 kW excess power. Energy Bank: 9,600 kWs advanced battery (HP 2) powers life support for 160 minutes. Fuel: 130 gallon self-sealing tank (HP 50, fire -3), 65 gallon self- sealing tank (HP 30, fire -3) and 98,000 gallon light tank (HP 4,000, fire -1). 130 gallons hydrogen (fire on 10) and 65 gallons oxygen (fire on 10) power the fuel cell for 100 hours at peak output, 98,000 gallons rocket fuel (fire on 12) last for 763.6 seconds of full thrust. Space: 175 cf engine access, 18,000 cf cargo and 1,389.038 cf empty space. Volume: 35,000 cf. Area: 6,500 sf. Structure: Light, very expensive frame. Hit Points: 4,875. Armor: PD 3, DR 10 advanced composite armor. Surface Features: Seal, radiation shielding. Statistics: Empty weight 57,800.6 lbs., fuels 980,699.4 lbs., crew 1,500 lbs., cargo 360,000 lbs., loaded weight 700 tons, volume 35,000 cf, size modifier +8, Cost $2,700,000, HT 6 (under Earth conditions). Space Performance: sAccel 0.3 G to 1 G, sMR 0.25 to 1, delta-V 3,865 m/s. TL8 Light Space Combat Laser (v1.0, OM, 1/98) This laser is a rough approximation of the weapon found in GURPS Space. Game mechanics: 25,200 kJ, extreme-range, UV laser. Light Space Combat Laser 2,800 lbs. 56 cf $150,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*13 30 28 43 mi. 130 mi. 1/2 25,200 kW Orbital Gunship (Missile Variant) v1.0 (TL 8) Copyright 1998 by Onno Meyer Interplanetary warfare isn't really feasible at the level of technology this spacecraft represents, but if there are substantial orbital activities in the Earth-Moon-system, military conflicts become conceivable. For actions beyond the effective range of enemy beam weapons, this ship carries a hundred missiles. In zero-G, these missiles can be released from ordnance bays spaced evenly around the pencil-shaped hull. The nose of the gunship holds the primary sensors which can detect equivalent warships at a range around 72,000 km. The delta-V of 37.5 km/s lets the gunship maneuver tactically without a need for least fuel courses. Sixteen crewpersons have individual bunks and spacious seats for mission durations of several weeks. The ship is a TL 8 vehicle [Vehicles second edition, Feb. 98 errata]. I ignored some turret placement restrictions in this space-only craft. Subassemblies and Surface Feature: Six turrets (full rotation, spaced at 60 degree intervals around body) and 60 degree body front slope. Propulsion: 480-ton fission rocket (Bo, HP 1,500, uses 96,000 gph) and four vectored 5-ton fission rockets (Bo, HP 125, use 1,000 gph). Weaponry: Six "Point Defense Lasers" (TuF, HP 50) in fully stabilized universal mounts (Tu, HP 40) and four 25-ton weapons bays (Bo, HP 800). Instruments and Electronics: Four scrambled extreme-range radios with radio direction finders (Bo, 100,000 miles, HP 50), scrambled extreme- range tight-beam radio (Bo, 1,000,000 mi., HP 150), four long-range lasercoms (Bo, 2,000 mi., HP 10), radar (BoF, 8,000 mi., air-search, scan 34, HP 300), three radars (BoR/BoL/BoB, 2,000 mi., air-search, scan 31, HP 125), thermograph (BoF, 8,000 mi., scan 34, HP 300), three thermographs (BoR/BoL/BoB, 4,000 mi., scan 32, HP 200), astronomical instrument (BoT, x1,000, +9/+18, HP 30), flight recorder (Bo, HP 4), four sets of precision navigation instruments (Bo, HP 4), four IFF (Bo, HP 1), six INS (Bo, HP 4), ten HUDWACs with pupil scanner, two advanced radar/laser detectors (Bo, HP 3), deceptive jammer (Bo, jam rating 8, HP 24), 50 decoy dischargers (Bo, HP 6), six hardened mainframes (Bo, C5, HP 60) and ten terminals (Bo, HP 10). Software: Computer navigation, damage control, database (844.405 GB astrogation files), datalink, six gunner (skill 12), routine vehicle operation (C5 piloting (high-performance spacecraft), skill 15), six targeting (C5, +6), transmission profiling. Miscellaneous Components: Compact fire suppression system (Bo, 5 units, HP 6), mini-workshop (Bo, engineering, HP 175), four-person airlock (Bo, HP 250), armored passage tube (Bo, HP 75), vehicle bay (for Escape Pod, 500 cf, HP 400), refueling probe (Bo, HP 11). Controls: Computerized. Crew Stations: Two "Helmsmen" with dual flight controls, "Captain", six "Gunners" and a "Systems Operator" with computer terminals, all in roomy bridge crew stations in the body. Occupancy: Long. Crew: Six "Mechanics" and ten others as listed above. Accomodations: Crew stations as above and 16 bunks in the body. Environmental Systems: Two 18-person full lifesystems (Bo, HP 400). Safety System: Ten G-seats for workstations. Power: Two 7,000 kW fission reactors (Bo, 2 years, HP 500) power all systems except for the lasers with 10,089.9 kW excess power. Energy Bank: 50 GWs rechargeable power cells (Bo, HP 100). Fuel: Four 35,000 gallon ultralight self-sealing tanks (Bo, HP 2,000). 140,000 gallons water last for 84 minutes of full thrust. Space: 8,960 cf engine access, 2,976.98 cf empty space. Volume: Body 62,500 cf, turrets 39.6 cf each. Area: Body 10,000 sf, turrets 75 sf each, total area 10,450 sf. Structure: Advanced, extra-heavy frame. Hit Points: Body 60,000, turrets 300. Structural Option: Heavy compartmentalization. Armor: Front PD 4, DR 1,600, turrets PD 4, DR 300, all other faces PD 4, DR 200 advanced, fireproof ablative armor. Surface Features: Seal, radical emission cloaking, radical stealth and radiation shielding. Statistics: Empty weight 295 tons, reaction mass 595 tons, missiles and Escape Pod 103 tons, crew 7 tons, loaded weight 1,000 tons, volume 62,737.6 cf, size modifier +8, Cost $129,000,000, HT 11 (under Earth conditions). Space Performance: sAccel 0.5 G to 1.23 G, sMR 0.5 to 1.25, delta-V 37,554 m/s. TL8 Point Defense Laser (v1.0, OM 2/98) A counter-missile laser for early space warships. Game mechanics: 3,600 kJ, extreme-range, compact, UV laser. Point Defense Laser 1,200 lbs. 24 cf $280,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*5 25 25 16 mi. 49 mi. 16 115,200 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Medium Freighter v1.1 (TL 9) Copyright 1998 by Onno Meyer The Medium Freighter is a first-generation interstellar ship. As a pure cargo carrier, it has holds for 90 standardized twenty-ton containers. The cylindrical hull of the Freighter can spin to create some gravity, just enough to keep food on the table and people on their seats. The engine pack at the rear consists of three hyperdrives, three fusion power plants and four fusion rockets. The nose contains the large docking airlock and most of the sensors. Without landing gear or a shuttlecraft, the Freighter is dependent on orbital transfer stations or local shuttles to load or unload cargo. The ship is an early TL 9 vehicle [Vehicles second edition, February 98 errata] using the FTL rules described below and the spin gravity rules from Pyramid 22. Propulsion: Four vectored 100-ton fusion rockets (HP 300, use 4,000 gph each) and three 2,000-ton hyperdrives (HP 600, draw 20,000 kW each). Instruments and Electronics: Four extreme range radios (1,000,000 miles, HP 30), extreme range tight-beam radio (10,000,000 miles, HP 100), two long-range lasercoms (20,000 miles, HP 6), four air-search radars (F/B/R/L, no targeting, 3,200 mi., scan 32, HP 75), two low-resolution imaging radars (2F, no targeting, 160 mi., scan 24, HP 13), two astronomical LLTVs (2F, x400, +8/+15, HP 10), four flight recorders (HP 2), four sets of precision navigation instruments (HP 4), four IFF (HP 1), six INS (HP 2), two advanced radar/laser detectors (HP 3), four hardened mainframes (C6, HP 40) and 40 terminals (HP 6). Software: Computer navigation, damage control, database (581.9 GB starmaps), datalink, routine vehicle operation (C6 piloting (high-performance spacecraft), skill 16). Miscellaneous: Compact fire suppression system (40 units, HP 6), three complete workshops (HP 800), operating room (2 tables, HP 400), automed (HP 150), six-person airlock (HP 300), 72-person airlock (HP 2,000), hangar (162,000 cf of subcraft, HP 25,000), refueling probe (HP 7). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls and 38 "Systems Operators" with terminals, all in roomy bridge crew stations. Occupancy: Long. Crew: As above. Accomodations: 12 double-occupancy cabins and 16 single-occupancy cabins. Environmental Systems: Three 50-person total life systems (HP 1,000). Power: Three 30,000 kW fusion reactors (200 years endurance, HP 600) power all systems with at least 28,491.9 kW excess power. Energy Bank: Twelve 200,000,000 kWs rechargeable power cells (HP 175) provide initial hyperdrive power. Fuel: Eight 40,000-gallon tanks (HP 2,000, fire -2). 320,000 gallons water last for 20 hours under full thrust. Space: 13,212 cf engine access, 50,000 cf stowage, 4,108.65 cf empty. Volume: 400,000 cf. Area: 40,000 sf. Structure: Medium frame. Hit Points: 60,000. Armor: PD 4, DR 90 standard composite armor. Surface Features: Seal and radiation shielding. Statistics: Empty weight 810 tons, reaction mass 1,360 tons, crew and gear 30 tons, cargo 1,800 tons, loaded weight 4,000 tons, volume 400,000 cf, size modifier +10, Cost $92,000,000, HT 6 (under Earth conditions). Space Performance: sAccel 0.1 G to 0.15 G, sMR 0, delta-V 86,319 m/s, hypershunt factor 1.5. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. Medium Shuttle (Cargo Variant) v1.0 (TL 9) Copyright 1998 by Onno Meyer The basic cargo-carrying variant of the Medium Shuttle accomodates five standardized containers with about 90 tons of freight for transfers between surface spaceports and orbital transfer stations. The nose of the lifting body holds the flight deck with four crew seats and the airlock. Behind that, the containers are lined up in the cargo hold with a door in the rear. The cargo hold isn't equipped as a space dock, but it can be fully depressurized and then accessed through the main airlock. Small delta wings hold the reaction mass for four fusion rockets. A delta-V of 38 km/s with the usual payload allows easy maneuvering in orbit. The Shuttle is a TL 9 vehicle [Vehicles 2nd edition, Feb. 98 errata]. Subassemblies and Body Features: Lifting body with superior streamlining, two wings and ten small, retractable wheels. Propulsion: Four 75-ton fusion rockets (Bo, HP 175, use 3,000 gph each). Instruments and Electronics: Four medium radios (Bo, 1,000 miles, HP 1), two very long range radios (Bo, 100,000 mi., HP 6), six LLTVs (Bo, all faces, x5, +2/+4, HP 1), air-search radar (BoF, no targeting, 160 mi., scan 24, HP 9), two flight recorders (Bo, HP 2), two sets of navigation instruments (Bo, HP 4), two transponders (Bo, HP 1), three INS (Bo, HP 2), two GPS (Bo, HP 1), two advanced radar/laser detectors (Bo, HP 3), four hardened minicomputers (Bo, C4, HP 7) and four terminals (Bo, HP 6). Software: Damage control, database (873.1 GB maps), datalink, two routine vehicle operation (C4 piloting (aerospace) and piloting (high- performance spacecraft), skill 14). Miscellaneous: Full fire suppression system (Bo, two units, HP 16), eight- person airlock (Bo, HP 400), hangar (Bo, 9,000 cf of subcraft, HP 4,000). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, "Navigator" and "Engineer" with terminals, all in roomy crew stations. Occupancy: Short. Passengers: Up to six. Crew: As above. Accomodations: Six roomy seats. Environmental Systems: Two 10 x 15h limited life systems (Bo, HP 40). Energy Bank: 40 270 MWs rechargeable power cells (Bo, HP 2) for 66 hours 22 minutes. Fuel: Two 4,000-gallon self-sealing tanks (WiR and WiL, HP 500, fire -3). 8,000 gallons water last for 40 minutes. Space: 604 cf engine access, 435.3 cf empty space. Volume: Body 22,360 cf, wings 600 cf, wheels 1,118 cf. Area: Body 5,000 sf, wings 750 sf, wheels 800 sf, total area 7,300 sf. Structure: Heavy frame. Hit Points: Body 15,000, wings 2,250 each, wheels 480 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 100 advanced composite armor. Surface Features: Seal and radiation shielding. Statistics: Empty weight 64 tons, reaction mass 34 tons, crew and payload 102 tons, loaded weight 200 tons, volume 23,560 cf, size modifier +7, Cost $33,000,000, HT 12 (under Earth conditions). Ground Performance (under Earth conditions): Top speed 540 mph, gAccel 24 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP. Aerial Performance (under Earth conditions): Stall speed 305 mph, takeoff run 969 yards, landing run 1,550 yards, motive thrust 300 tons, drag 650, top speed 2,630 mph, aAccel 30 mph/s, aMR 3.5, aSR 6, aDecel 14 mph/s. Space Performance: sAccel 1.5 G to 1.8 G, sMR 1.5 to 2, delta-V 38,708 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Medium Colonizer Transport v1.1 (TL 9) Copyright 1998 by Onno Meyer The Medium Colonizer Transport is a first-generation interstellar ship. It combines spartan quarters for 960 passengers, cargo holds and a shuttle hangar. The cylindrical hull of the Transport can spin to create some gravity, just enough to keep food on the table and people on their seats. The engine pack at the rear consists of three hyperdrives, three fusion power plants and four fusion rockets. The nose contains the large docking airlock and most of the sensors. Many components are off-the-shelf parts from the Medium Freighter, but the hull was specially designed for the Colonizer Transport. The ship is an early TL 9 vehicle [Vehicles second edition, February 98 errata] using the FTL rules described below and the spin gravity rules from Pyramid 22. Propulsion: Four vectored 100-ton fusion rockets (HP 300, use 4,000 gph each) and three 2,000-ton hyperdrives (HP 600, draw 20,000 kW each). Instruments and Electronics: Four extreme range radios (1,000,000 miles, HP 30), extreme range tight-beam radio (10,000,000 miles, HP 100), two long-range lasercoms (20,000 miles, HP 6), four air-search radars (F/B/R/L, no targeting, 3,200 mi., scan 32, HP 75), two low-resolution imaging radars (2F, no targeting, 160 mi., scan 24, HP 13), two astronomical LLTVs (2F, x400, +8/+15, HP 10), four flight recorders (HP 2), four sets of precision navigation instruments (HP 4), four IFF (HP 1), six INS (HP 2), two advanced radar/laser detectors (HP 3), four hardened mainframes (C6, HP 40) and 40 terminals (HP 6). Software: Cartography, computer navigation, damage control, database (655.4 GB starmaps), datalink, routine vehicle operation (C6 piloting (high- performance spacecraft), skill 16). Miscellaneous: Compact fire suppression system (50 units, HP 6), three complete workshops (HP 800), operating room (8 tables, HP 1,000), ten automeds (HP 150 each), two mess rooms (100 persons each, HP 3,000), eight-person airlock (HP 400), 72-person airlock (HP 2,000), hangar (72,000 cf of subcraft, HP 15,000), space dock (30,000 cf of subcraft, HP 10,000), refueling probe (HP 7). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls and 38 "Systems Operators" with terminals, all in roomy bridge crew stations. Occupancy: Long. Passengers: Up to 960. Crew: As above. Accomodations: 60 bunkrooms with 16 bunks each, ten double-occupancy cabins and twenty single-occupancy cabins. Environmental Systems: Three 500-person total life systems (HP 5,000). Power: Three 30,000 kW fusion reactors (200 years endurance, HP 600) power all systems with at least 14,986 kW excess power. Energy Bank: Twelve 200,000,000 kWs rechargeable power cells (HP 175) provide initial hyperdrive power. Fuel: Ten 40,000-gallon tanks (HP 2,000, fire -2). 320,000 gallons water last for 20 hours under full thrust, 80,000 gallons water last for ten shuttle flights. Space: 13,212 cf engine access, 40,000 cf stowage, 3,898.65 cf empty. Volume: 500,000 cf. Area: 40,000 sf. Structure: Medium frame. Hit Points: 60,000. Armor: PD 4, DR 100 standard composite armor. Surface Features: Seal and radiation shielding. Statistics: Empty weight 1,234 tons, reaction mass 1,700 tons, shuttle 66 tons (empty), crew and payload 1,000 tons, loaded weight 4,000 tons, volume 500,000 cf, size modifier +10, Cost $95,000,000, HT 6 (under Earth conditions). Space Performance (using dedicated reaction mass): sAccel 0.1 G to 0.15 G, sMR 0, delta-V 86,319 m/s, hypershunt factor 1.5. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. Medium Shuttle (Colonizer Variant) v1.0 (TL 9) Copyright 1998 by Onno Meyer For use on frontier worlds, the Medium Shuttle is fitted with high-lift wings for operations from short airstrips and a mix of passenger seats and cargo capacity. The exact payload and performance depends on the planet it operates on, but the volume is a constant. In addition to the crew of four, the Shuttle can carry 96 passengers, about 10 cubic feet of luggage per person and four standard space containers (or the equivalent number of vehicles). The rear ramp allows easy unloading of the big ticket items, but access to the seats is quite cramped. In the quest for payload capacity, all 'luxury' gadgets were omitted. There is no galley and no toilet, the nominal endurance is a mere six hours and there is just one two-person airlock. The Shuttle is a TL 9 vehicle [Vehicles 2nd edition, Feb. 98 errata]. Subassemblies and Body Features: Lifting body with superior streamlining, two STOL wings and ten small, retractable wheels. Propulsion: Four 75-ton fusion rockets (Bo, HP 175, use 3,000 gph each). Instruments and Electronics: Four medium radios (Bo, 1,000 miles, HP 1), two very long range radios (Bo, 100,000 mi., HP 6), six LLTVs (Bo, all faces, x5, +2/+4, HP 1), low-resolution imaging radar (BoF, no targeting, 160 mi., scan 24, HP 13), two flight recorders (Bo, HP 2), two sets of precision navigation instruments (Bo, HP 4), two transponders (Bo, HP 1), three INS (Bo, HP 2), two GPS (Bo, HP 1), two advanced radar/laser detectors (Bo, HP 3), four hardened minicomputers (Bo, C4, HP 7) and four terminals (Bo, HP 6). Software: Computer navigation, damage control, database (650.6 GB maps), datalink, two routine vehicle operation (C4 piloting (aerospace) and piloting (high- performance spacecraft), skill 14). Miscellaneous: Compact fire suppression system (Bo, HP 6), two-person airlock (Bo, HP 150), hangar (Bo, 7,200 cf of subcraft, HP 3,000). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, "Navigator" and "Engineer" with terminals, all in roomy crew stations. Occupancy: Short. Passengers: Up to 96. Crew: As above. Accomodations: 96 cramped seats. Environmental Systems: Two 100 x 6h limited life systems (Bo, HP 100). Power: Two 95 kW RTGs (Bo, 14 years endurance, HP 19) power all systems with 9.8 kW excess power. Energy Bank: Two 270 MWs rechargeable power cell (Bo, HP 2) for 69 minutes of backup power. Fuel: Two 4,000-gallon light, self-sealing tanks (WiR and WiL, HP 500, fire -2). 8,000 gallons water last for 40 minutes. Space: 615 cf engine access, 1,000 cf stowage, 671.3 cf empty space. Volume: Body 22,360 cf, wings 600 cf, wheels 1,118 cf. Area: Body 5,000 sf, wings 1,000 sf, wheels 800 sf, total area 7,800 sf. Structure: Heavy frame. Hit Points: Body 15,000, wings 3,000 each, wheels 480 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 4, DR 100 advanced composite armor. Surface Features: Seal, radiation shielding and puncture-resistant tires. Statistics: Empty weight 66 tons, reaction mass 34 tons, crew and payload 100 tons, loaded weight 200 tons, volume 23,560 cf, size modifier +7, Cost $35,000,000, HT 12 (under Earth conditions). Ground Performance (under Earth conditions): Top speed 540 mph, gAccel 24 mph/s, gDecel 20 mph/s, gMR 0.5, gSR 5, extremely high GP. Aerial Performance (under Earth conditions): Stall speed 205 mph, takeoff run 438 yards, landing run 525 yards, motive thrust 300 tons, drag 700, top speed 2,535 mph, aAccel 30 mph/s, aMR 4.5, aSR 6, aDecel 18 mph/s. Space Performance: sAccel 1.5 G to 1.8 G, sMR 1.5 to 2, delta-V 38,708 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Medium Passenger Liner v1.1 (TL 9) Copyright 1998 by Onno Meyer The Medium Passenger Liner is a first-generation interstellar ship. It can carry 800 people with much higher comfort than the average colony ship. The Liner combines the bridge and engine section of a Medium Freighter, the life support systems of a Medium Colonizer Transport and a custom hull. The Liner rotates to create spin gravity, just enough to help with work and housekeeping. The cabins are located on two decks, and the passenger cabins of the outermost deck get almost 0.1 G. The ship is an early TL 9 vehicle [Vehicles second edition, February 98 errata] using the FTL rules described below and the spin gravity rules from Pyramid 22. Propulsion: Four vectored 100-ton fusion rockets (HP 300, use 4,000 gph each) and three 2,000-ton hyperdrives (HP 600, draw 20,000 kW each). Instruments and Electronics: Four extreme range radios (1,000,000 miles, HP 30), extreme range tight-beam radio (10,000,000 miles, HP 100), two long-range lasercoms (20,000 miles, HP 6), four air-search radars (F/B/R/L, no targeting, 3,200 mi., scan 32, HP 75), two low-resolution imaging radars (2F, no targeting, 160 mi., scan 24, HP 13), two astronomical LLTVs (2F, x400, +8/+15, HP 10), four flight recorders (HP 2), four sets of precision navigation instruments (HP 4), four IFF (HP 1), six INS (HP 2), two advanced radar/laser detectors (HP 3), four hardened mainframes (C6, HP 40) and 160 terminals (HP 6). Software: Computer navigation, damage control, database (90.9 GB starmaps), datalink, routine vehicle operation (C6 piloting (high-performance spacecraft), skill 16). Miscellaneous: Compact fire suppression system (60 units, HP 6), two complete workshops (HP 800), operating room (8 tables, HP 1,000), ten automeds (HP 150), bar (2,000 sf, 200 people, HP 5,000) with stage (200 sf, HP 1,000), restaurant (2,000 sf, 200 people, HP 5,000), four-person airlock (HP 400), 72-person airlock (HP 2,000), refueling probe (HP 7). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls and 38 "Systems Operators" with terminals, all in roomy bridge crew stations. Occupancy: Long. Passengers: Up to 800. Crew: As above and 160 cooks, stewards, entertainers and medics. Accomodations: 400 double-occupancy cabins, 100 single-occupancy cabins and 100 single-occupancy luxury cabins. Environmental Systems: Three 500-person total life systems (HP 5,000). Power: Three 30,000 kW fusion reactors (200 years endurance, HP 600) power all systems with at least 14,984.8 kW excess power. Energy Bank: Twelve 200,000,000 kWs rechargeable power cells (HP 175) provide initial hyperdrive power. Fuel: Eight 40,000-gallon tanks (HP 2,000, fire -2). 320,000 gallons water last for 20 hours under full thrust. Space: 13,212 cf engine access, 50,000 cf stowage, 14,168.65 cf empty. Volume: 600,000 cf. Area: 50,000 sf. Structure: Medium frame. Hit Points: 75,000. Armor: PD 4, DR 100 advanced composite armor. Surface Features: Seal and radiation shielding. Statistics: Empty weight 1,640 tons, reaction mass 1,360 tons, crew, passengers and luggage 1,000 tons, loaded weight 4,000 tons, volume 600,000 cf, size modifier +10, Cost $109,000,000, HT 7 (under Earth conditions). Space Performance: sAccel 0.1 G to 0.15 G, sMR 0, delta-V 86,319 m/s, hypershunt factor 1.5. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. Medium Shuttle (Passenger Variant) v1.0 (TL 9) Copyright 1998 by Onno Meyer For passenger service, the Medium Shuttle is 'stretched' with a new 20' section in front of the delta wings - people are bulky for their mass. With a lowered nominal payload, this is no problem for the structural integrity. The Shuttle has 40 first class seats and 190 economy class seats. Some sixteen flight attendants care for the passengers and serve zero-G-packaged drinks. In addition to the passengers and crew, the Shuttle carries 25 tons of luggage. Usually the shuttle docks to the orbital station, but airlocks allow a passenger and cargo transfer in vacuum. The Shuttle is a TL 9 vehicle [Vehicles 2nd edition, Feb. 98 errata]. Subassemblies and Body Features: Lifting body with superior streamlining, two wings and ten small, retractable wheels. Propulsion: Four 75-ton fusion rockets (Bo, HP 175, use 3,000 gph each). Instruments and Electronics: Four medium radios (Bo, 1,000 miles, HP 1), two very long range radios (Bo, 100,000 mi., HP 6), six LLTVs (Bo, all faces, x5, +2/+4, HP 1), air-search radar (BoF, no targeting, 160 mi., scan 24, HP 9), two flight recorders (Bo, HP 2), two sets of navigation instruments (Bo, HP 4), two transponders (Bo, HP 1), three INS (Bo, HP 2), two GPS (Bo, HP 1), two advanced radar/laser detectors (Bo, HP 3), four hardened minicomputers (Bo, C4, HP 7) and four terminals (Bo, HP 6). Software: Damage control, database (175.65 GB maps), datalink, routine vehicle operation (C4 piloting (aerospace) and piloting (high- performance spacecraft), skill 14). Miscellaneous: Compact fire suppression system (Bo, three units, HP 6), two five-person airlocks (Bo, HP 250). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, "Navigator" and "Engineer" with terminals, all in roomy crew stations. Occupancy: Short. Passengers: Up to 230. Crew: As above and 16 flight attendants. Accomodations: 40 roomy and 206 normal seats and four small galley units. Environmental Systems: Two 250 x 6h limited life systems (Bo, HP 150). Energy Bank: 38 270 MWs rechargeable power cells (Bo, HP 2) power all systems for 17 hours 15 minutes. Fuel: Two 4,000-gallon light, self-sealing tanks (WiR and WiL, HP 500, fire -2). 8,000 gallons water last for 40 minutes. Space: 604 cf engine access, 2,500 cf stowage, 4,690 cf aisles, 2,685.7 cf empty space. Volume: Body 27,950 cf, wings 600 cf, wheels 1,397.5 cf. Area: Body 6,500 sf, wings 750 sf, wheels 800 sf, total area 8,800 sf. Structure: Heavy frame. Hit Points: Body 19,500, wings 2,250 each, wheels 480 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 50 advanced composite armor. Surface Features: Seal and radiation shielding. Statistics: Empty weight 66 tons, reaction mass 34 tons, crew and payload 50 tons, loaded weight 150 tons, volume 29,150 cf, size modifier +7, Cost $37,000,000, HT 12 (under Earth conditions). Ground Performance (under Earth conditions): Top speed 625 mph, gAccel 28 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP. Aerial Performance (under Earth conditions): Stall speed 200 mph, takeoff run 357 yards, landing run 667 yards, motive thrust 300 tons, drag 800, top speed 2,370 mph, aAccel 40 mph/s, aMR 4.5, aSR 6, aDecel 18 mph/s. Space Performance: sAccel 2 G to 2.6 G, sMR 2 to 2.5, delta-V 53,399 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Caterpillar P-5000 PowerLoader (TL 8) v2.0 Copyright 1998 by Michael Smith (msmith@mfi.com) The Caterpillar P-5000 Powerloader exoskeleton that has become a common sight in dockyards and construction sites on Earth and her major colonies. The units primary function is that of handling cargo, although it is equipped with a cutting torch, small computer for remote operation of other drones and equipment and a fire extinguisher. The Powerloader can also be run remotely by a qualified operator. Note: Due to the slow movement and limited mobility of the arm assemblies, the Powerloader is not as effective in hand to hand combat as it would seem. All Hand-to-hand attacks are at pilot's DX-4 or the robot's DX-4 if piloted by remote. The P-5000 is a TL 8 'battlesuit' [Robots, January 98 errata]. Magnetic boots for a powerloader are assumed to be ten times heavier/more expensive than those from UT39. The 'poor coordination' option for arm motors comes from Vehicles. Brain: Small, hardened brain, (6 lbs., 0.12 cf, $5,000) with complexity 2. Battlesuit System: Pilot (with 175 lbs. pilot weight, 210 lbs., $6,500). Sensors: Basic sensors with one eye, deaf, no sense of smell/taste, codereader, laser range finder and radiation detector (2.2 lbs., 0.044 cf, $3,700). Communicator: Basic communicator with mute and IFF (0.2 lbs., 0.004 cf, $600). Arm Motors: Two ST 350 arm motors with cheap, poor coordination and bad grip options (each 140 lbs., 2.8 cf, $17,500, 1.75kW). Propulsion: Leg drivetrain with two legs and 2 kW motive power (120 lbs., 1.2 cf per leg, $24,000, 6kW). Accessories: Cutting torch (6 lbs., 0.12 cf, $40), emergency light and siren (0.5 lbs., 0. 1 cf, $50), mini-fire extinguisher (0.25 lbs., 0.01 cf, $10) and gyrobalance ($5,000). Power System: Power requirement 5.5 kW. 10 kW hydrogen fuel cell (75 lbs., 1.5 cf, $500, 0.2 gph H). Energy bank with two rD cells (10 lbs., 0.1 cf, $1,000) stores 36,000 kWs; 10-gallon fuel tank-standard (15 lbs., 1.5 cf, $100, Fire 13) with an endurance of 50 hours plus 63 minutes. Subassemblies: Two arms, two legs, body, head without rotation. Arm Design: Right arm houses ST 350 arm motor, pilot's arm and 3.025 cf of empty space (6 cf). The left arm is identical. Head Design: Head houses pilot's head, eye, laser range finder, emergency light and siren and 0.2305 cf of empty space (0.8 cf). Body Design: Body houses the brain, pilot's torso, codereader, radiation detector, communicator, cutting torch, mini-fire extinguisher, gyrobalance, fuel cell, fuel tank and 0.984 cf of empty space (6 cf). Leg Design: Right leg houses the leg drivetrain, powercell, pilot's leg and 8.3105 cf of empty space (10 cf). The left leg is identical. Surface Area: Two arms area 20 sf each, head area 6 sf, body area 20 sf, legs are 30 sf each. Total surface area is 126 sf. Structure: Cheap, extra-heavy frame (1,512 lbs., $31,500). Hit Points: Right and left arms 240 each, head 36, body 120, each leg 180. Armor: DR 50 metal armor with open frame (472.5 lbs., $4,725, PD 4, LR 2). Surface Feature: Magnetized feet (5 lbs., $1,000). Statistics: 2,530.65 lbs. design weight, 2,709.65 lbs. loaded weight with 175-lb. pilot (1.355 tons). 38.8 cf (9.4' tall), $118,725, Body ST 60, arm ST 350, DX 9 or as operator, IQ 5 or as operator, HT 12/120. Speed 5. Cannot float. Legality Rating 2. Usual Programs: Datalink (Complexity 1, Cost $400), Machine Operation (Cargo-Handling Equipment)(Basic Skill@12), Routine Vehicle Operation)(Basic Skill@12)(Complexity 2, Cost $3,000). Light Scout v1.0 (TL 9) Copyright 1998 by Onno Meyer The Light Scout is a first-generation interstellar survey craft. It has crew of ten and all the equipment do make a cursory study of a system. The Scout is shaped like a cone, with three retracable landing pads and three fusion rockets. This brute-force system doesn't rely on an atmosphere to create lift, but it requires a lot of reaction mass. If no water source can be found, the Scout is limited to one or two landings. A large part of the lower deck is taken by a hangar which doubles as the main cargo hold. A small airlock allows access without the need to depressurize the hangar. On the upper deck are quarters, workstations and sensors. The ship is an early TL 9 vehicle [Vehicles second edition, February 98 errata] using the FTL rules described below. Subassemblies and Body Features: Superior streamlining, three retractable skids. Propulsion: Three vectored 100-ton fusion rockets (HP 300, use 4,000 gph each) and three 50-ton hyperdrives (HP 50, draw 500 kW each). Instruments and Electronics: Two extreme range radios (1,000,000 miles, HP 30), four long-range lasercoms (20,000 miles, HP 6), two air-search radars (T/U, no targeting, 3,200 mi., scan 32, HP 75), low-resolution imaging radar (U, no targeting, 160 mi., scan 24, HP 13), PESA (T, 200 mi., scan 25, HP 24), astronomical instrument (T, x400, +8/+15, HP 10), medium-resolution planetary survey array (T, HP 11), flight recorder (HP 2), four sets of precision navigation instruments (HP 4), four IFF (HP 1), six INS (HP 2), two advanced radar/laser detectors (HP 3), deceptive jammer (jam rating 8, HP 16), two decoy dischargers (HP 6) with six reloads each (HP 4), three hardened mainframes (C6, HP 40), ten terminals (HP 6). Software: Cartography, computer navigation, damage control, database (600.685 GB starmaps), datalink, two routine vehicle operation (C6 piloting (vertol) and piloting (high-performance spacecraft), skill 16). Miscellaneous: Compact fire suppression system (HP 6), two mini-workshops (engineering/mechanic, HP 175), automed (HP 150), two-person airlock (HP 150), space dock (800 cf of subcraft, HP 1,000), refueling probe (HP 7). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls and eight "Systems Operators" with terminals, all in roomy bridge crew stations. Occupancy: Long. Crew: As above. Accomodations: Ten bunks. Environmental Systems: Three 5-person total life systems (HP 250). Safety Systems: G-seats. Power: Two 1,200 kW fission reactors (2 years endurance, HP 75) power all systems with at least 543 kW excess power. Energy Bank: 200 270,000 kWs rechargeable power cells (HP 2) provide initial hyperdrive power. Fuel: Four 2,000-gallon ultralight self-sealing tanks (HP 300, fire -1). 8,000 gallons water last for 40 minutes under full thrust. Space: 2,105 cf engine access, 400 cf stowage, 34.8 cf empty space. Volume: Body 13,975 cf, skids 698.75 cf. Area: Body 4,000 sf, skids 500 sf, total area 4,500 sf. Structure: Very expensive frame. Hit Points: Body 6,000, skids 250 each. Structural Option: Heavy compartmentalization. Armor: PD 4, DR 20 advanced composite armor over DR 180 advanced, fireproof ablative armor. Surface Features: Seal, radiation shielding and solar cells (2,000 sf, nominal output 160 kW). Statistics: Empty weight 60 tons, reaction mass 34 tons, crew and payload 6 tons, loaded weight 100 tons, volume 13,975 cf, size modifier +7, Cost $15,000,000, HT 11 (under Earth conditions). Aerial Performance (under Earth conditions): Stall speed 0, motive thrust 200 tons, drag 400, top speed 2,740 mph, aAccel 40 mph/s, aMR 1.5, aSR 6, aDecel 6 mph/s. Space Performance: sAccel 3 G to 4.5 G, sMR 3 to 4.5, delta-V 86,320 m/s, hypershunt factor 1.5. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. Medium Shuttle (Tanker Variant) v1.0 (TL 9) Copyright 1998 by Onno Meyer To supply other spacecraft, the Medium Shuttle is fitted with tanks for 32,000 gallons of water, which is used as reaction mass or for life support systems. Usually, less than 8,000 gallons are used by the Shuttle itself. Due to the density of the cargo, the hull remains mostly empty, but the use of the common Medium Shuttle spaceframe and engine pack has logistical advantages. The Shuttle has two refueling drogues for in-flight refueling without the need for EVA, but usually it just docks to an orbital transfer station that manages the further distribution. The Shuttle is a TL 9 vehicle [Vehicles 2nd edition, Feb. 98 errata]. Subassemblies and Body Features: Lifting body with superior streamlining, two wings and ten small, retractable wheels. Propulsion: Four 75-ton fusion rockets (Bo, HP 175, use 3,000 gph each). Instruments and Electronics: Four medium radios (Bo, 1,000 miles, HP 1), two very long range radios (Bo, 100,000 mi., HP 6), searchlight (BoF, 1 mi., HP 2), six LLTVs (Bo, all faces, x5, +2/+4, HP 1), air-search radar (BoF, no targeting, 160 mi., scan 24, HP 9), two flight recorders (Bo, HP 2), two sets of navigation instruments (Bo, HP 4), two transponders (Bo, HP 1), three INS (Bo, HP 2), two GPS (Bo, HP 1), two advanced radar/laser detectors (Bo, HP 3), four hardened minicomputers (Bo, C4, HP 7), four terminals (Bo, HP 6). Software: Damage control, database (247.4 GB maps), datalink, two routine vehicle operation (C4 piloting (aerospace) and piloting (high-performance spacecraft), skill 14). Miscellaneous: Full fire suppression system (Bo, two units, HP 16), four- person airlock (Bo, HP 250), two refueling drogues (Bo, HP 24). Controls: Computerized. Crew Stations: Two "Pilots" with flight controls, "Navigator" and "Engineer" with terminals, all in roomy crew stations. Occupancy: Short. Crew: As above. Accomodations: Small galley. Environmental Systems: Two 4 x 48h limited life systems (Bo, HP 40). Energy Bank: 54 270 MWs rechargeable power cells (Bo, HP 2) for 93 hours 45 minutes. Fuel: Two 4,000-gallon self-sealing tanks (WiR and WiL, HP 500, fire -3), six 4,000-gallon ultra-light tanks (Bo, HP 500, fire 0). 24,000 gallons water are carried for distribution, 8,000 gallons water last for 40 minutes full thrust. Space: 604 cf engine access, 10,700.3 cf empty space. Volume: Body 22,360 cf, wings 600 cf, wheels 1,118 cf. Area: Body 5,000 sf, wings 750 sf, wheels 800 sf, total area 7,300 sf. Structure: Heavy frame. Hit Points: Body 15,000, wings 2,250 each, wheels 480 each. Structural Options: Improved suspension and brakes. Armor: PD 4, DR 100 advanced composite armor. Surface Features: Seal and radiation shielding. Statistics: Empty weight 63 tons, reaction mass 136 tons, crew 1 ton, loaded weight 200 tons, volume 23,560 cf, size modifier +7, Cost $33,000,000, HT 12 (under Earth conditions). Ground Performance (under Earth conditions): Top speed 540 mph, gAccel 24 mph/s, gDecel 15 mph/s, gMR 0.5, gSR 5, extremely high GP. Aerial Performance (under Earth conditions): Stall speed 305 mph, takeoff run 969 yards, landing run 1,550 yards, motive thrust 300 tons, drag 650, top speed 2,630 mph, aAccel 30 mph/s, aMR 3.5, aSR 6, aDecel 14 mph/s. Space Performance (using dedicated reaction mass): sAccel 1.5 G to 1.8 G, sMR 1.5 to 2, delta-V 38,708 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Powered Scout Suit v1.0 (TL 9) Copyright 1998 by Onno Meyer In many alien environments, an interstellar scout needs more protective gear than he or she can comfortably carry. For such situations, the Powered Scout Suit or PSS was designed. The PSS has an exoskeleton that effectively doubles the strength of the average human, cerametal armor to protect against high pressure and bottled oxygen for six hours. The PSS mounts a computer, a wide-spectrum electromag imager, a secure radio, a lasercom, a mil-spec GPS, a radar/laser detector and IFF to help with survey work. On the back, a hardpoint is provided for a zero-G maneuvering thruster. The PSS is a TL 9 'battlesuit' [Mecha first edition, Feb. 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 0.55 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 20 motor in each arm. Battlesuit System: Pilot weight 180 pounds. Upgrades: NBC kit in turret, suit computer with complexity 3, limited lifesystem, quick access and trauma maintenance in body. Sensor: 1.25-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Bank: Two rechargeable power cells with 240,000 kWs each in legs. Power cell drain 1.35 kW if walking. Volumes: Body 2.67 cf, arms 0.3 cf each, legs 0.85 cf each, turret 0.6 cf. Structure and Hit Points: Heavy frame. Body 36 HP, arms 18 HP, legs 18 HP, turret 15 HP. Environmental Protection: Self-sealing. Defensive Surface Feature: Instant chameleon. Armor: PD 4, DR 40 laminate armor on all locations. Hardpoint: 70-pound hardpoint on back. Statistics: Loaded weight 600 lbs. Empty weight 420 lbs. Loaded mass 0.3 tons. Mecha volume 5.57 cf. Size modifier 0, arms -3, legs -2, head -4. Price $53,007. HT 12. Dimensions: Height 7'1''. ST and Reach: Body and Arm ST 20, reach 1, thrust 2d-1, swing 3d+2. Ground Performance: Speed 11 mph, gMR 3, gSR 1, move 5. Space Container (Medium) v1.0 (TL 9) Copyright 1998 by Onno Meyer This 9' by 9' by 22' container was designed for orbital, interplanetary and interstellar transports. Low weight becomes much more important than on planets, and the lethal environment requires special protection. The container is a TL 9 'vehicle' [Vehicles second edition, February 98 errata]. Miscellaneous: Cargo ramp. Space: 1,800 cf cargo hold. Volume: 1,800 cf. Area: 1,000 sf. Structure: Medium frame. Hit Points: 1,500. Armor: PD 3, DR 5 advanced metal armor. Surface Features: Seal and radiation shielding. Statistics: Empty weight 2 tons, cargo up to 18 tons, loaded weight up to 20 tons, volume 1,800 cf, size modifier +5, Cost $75,000, HT 12. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scout Buggy v1.0 (TL 9) Copyright 1998 by Onno Meyer The Scout Buggy was designed for expeditions on strange worlds. It is a sturdy amphibian vehicle that can operate on most terrain types and in most atmospheres. The Buggy has seats for two scouts, with space for their equipment or a third person in the rear. As a short-range vehicle, the Buggy lacks a power plant and life support, instead relying on a bank of eight rechargeable E power cells and individual spacesuits. The exact range depends on the local conditions, but it should be several hundred miles. The Buggy is a TL 9 vehicle [Vehicles second edition, May 98 errata]. Subassemblies and Body Features: Off-road wheels (four wheels). Flotation hull (flotation 62.5 lbs./cf, 6,250 lbs.). Propulsion: Ruggedized 50 kW all-wheel drivetrain (HP 26). Ruggedized 50 kW hydrojet (1,000 lbs. aquatic thrust, HP 20). Instruments and Electronics: Two ruggedized, scrambled long range radios (10,000 miles, HP 4). Two searchlights (F, 1 mile, HP 2). Two LLTVs (F, x5, +2/+4, HP 1). Ruggedized navigation instruments (HP 10). Two IFF (HP 1). INS (HP 2). Ruggedized military GPS (HP 2). Laser rangefinder (F, 5 miles, HP 1). Advanced radar/laser detector (HP 3). Two ruggedized, hardened, small computers (C3, HP 2) and two ruggedized C1, terminals (HP 16). Software: Damage control (C2), database (C1, 2.13 GB tech manuals), datalink (C1), routine vehicle operation (C3, skill 13). Miscellaneous: Winch (F, ST 25, 25 yards, HP 7). Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" and "Co-Driver" with full maneuver controls in normal crew stations in the body. Occupancy: Short. Crew: As above. Safety System: Two crashwebs (HP 4). Energy Bank: Eight 270,000 kWs rechargeable power cells (HP 2) power all systems for 690 minutes. Space: 5.25 cf engine access, 19.85 cf cargo hold. Volume: Body 100 cf, wheels 20 cf. Area: Body 150 sf, wheels 50 sf, area 200 sf. Structure: Heavy frame. Hit Points: Body 450, wheels 75 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 3, DR 10 advanced metal armor. Surface Features: Seal, high-visibility paint job, radiation shielding, puncture-resistant tires, tow hitch. Vision and Access: Good vision, two gullwing doors over the seats and a small hatch over the cargo hold. Statistics: Empty weight 1 ton. Crew and cargo 0.3 tons. Loaded weight 1.3 tons. Volume 120 cf, size modifier +3. Price $100,000. HT 12. Ground Performance: Top speed 110 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. Low GP, off-road speed 1/2. Water Performance: Drag 189. Aquatic thrust 0.5 tons. Top speed 20 mph. wAccel 10 mph/s. wMR 1. wSR 5. wDecel 10(15) mph/s. Draft 0.9 feet. Light Launch System v1.0 (TL 7) Copyright 1998 by Onno Meyer The Light Launch System consists of three rocket stages that can put a 500 pound payload into a 200-mile orbit around Earth. The first stage is a massive solid fuel booster. It produces 60 tons of thrust for about 110 seconds, enough to provide a delta-V of 3,487 m/s. The second stage is another solid rocket that can produce 12 tons of thrust for about 100 seconds, for a delta-V of 3,094 m/s. The third stage has a liquid fuel rocket for better control during the insertion into orbit, it provides another 2,966 m/s. Together, the three stages provide 9,547 m/s, enough for a launch from Kourou and marginal for a launch from Florida. With a limited prodction run, the pricetag is $6,939,402.5 per system, but that doesn't include the cost of the basic research necessary to design the rockets. The LLS is a TL 7 vehicle [Vehicles 2nd edition, May 98 errata] using the multi-stage rules from Pyramid 22. Delta-V calculations come from real- world physics. FIRST STAGE Body Feature: Radical streamlining. Propulsion: Solid fuel rocket (60 tons thrust for 109.7 seconds, HP 400). Space: 14.75 cf waste space. Volume: 665 cf. Area: 500 sf. Structure: Advanced frame. Hit Points: 750. Armor: PD 4, DR 20 advanced, fireproof ablative. Surface Feature: Seal. Statistics: Weight 24 tons. Payload 6 tons. Loaded weight 30 tons. Volume 665 cf (852.6 cf), size modifier +4. Price $2,763,175. HT 8. Space Performance: sAccel 2 to 5.8 G. sMR 2 to 5.5. Delta-V 3,487 m/s. SECOND STAGE Body Feature: Radical streamlining. Propulsion: Solid fuel rocket (12 tons thrust for 102.3 seconds, HP 125). Space: 0.0875 cf waste space. Volume: 120.4 cf. Area: 150 sf. Structure: Light, advanced frame. Hit Points: 112. Armor: PD 4, DR 20 advanced, fireproof ablative. Surface Feature: Seal. Statistics: Weight 9,000 lbs. Payload 3,000 lbs. Loaded weight 6 tons. Volume 120.4 cf (187.6 cf), size modifier +3. Price $431,796.25. HT 7. Space Performance: sAccel 2 to 5.1 G, sMR 2 to 5, delta-V 3,094 m/s. THIRD STAGE Body Feature: Radical streamlining. Propulsion: 3,000-pound liquid fuel rocket (3,750 gph R, HP 5) and four vectored 750-pound liquid fuel rockets (937.5 gph R, HP 3). Instruments and Electronics: Two medium radios (30 miles, HP 1). Two small hardened computers (C1, HP 1). Miscellaneous: Vehicle bay (for a 15 cf sat, HP 40). Energy Bank: 400 kWs advanced battery (HP 1), powers stage for 5.55 hours. Fuel: 195 gallon ultralight tank (HP 60, fire +2). 195 gallons rocket fuel (fire on 15) last for 93.6 seconds. Space: 0.86 cf waste space. Volume: 67.2 cf. Area: 100 sf. Structure: Light, advanced frame. Hit Points: 75. Armor: PD 4, DR 20 advanced, fireproof ablative. Surface Feature: Seal. Statistics: Empty weight 550 lbs. Fuel 1,950 lbs. Payload 500 lbs. Loaded weight 1.5 tons, Volume 67.2 cf, size modifier +2. Price $274,730. HT 10. Space Performance: sAccel 2 to 5.7 G, sMR 2 to 5.5, delta-V 2,966 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scout Crawler v1.0 (TL 9) Copyright 1998 by Onno Meyer The Scout Crawler was designed for expeditions on strange worlds. It is a tracked amphibian vehicle that can operate in almost all environments. The Crawler can house four to eight scouts for prolonged periods. It is equipped with communications and navigation systems similar to those on the wheeled scout vehicles and a much improved sensor suite. A problem is the limited internal stowage space, but the Crawler has a top deck for cargo and a small crane folded to the left side of the hull. The 22' by 9' by 9' Crawler has the exterior dimensions and upper attachment points of a medium space container to simplify logistics. The Crawler is a TL 9 vehicle [Vehicles 2nd edition, May 98 errata]. Subassemblies and Body Features: Four tracks. Open mount (full rotation, on body). Flotation hull (flotation 62.5 lbs./cf, 68,437.5 lbs.). Propulsion: Ruggedized 320 kW tracked drivetrain (Bo, HP 120). Ruggedized 320 kW hydrojet (Bo, 6,400 lbs. aquatic thrust, HP 60). Instruments and Electronics: Two ruggedized, scrambled long range radios (Bo, 10,000 miles, HP 4). Two medium laser communicators (Bo, 2,000 miles, HP 1). Two searchlights (BoF, 1 mile, HP 2). Two LLTVs (BoF, x5, +2/+4, HP 1). Low-resolution imaging radar (BoF, 10 miles, scan 17, HP 4). Active/passive sonar (BoF, 1 mile, scan 11, HP 5). Thermograph (BoF, 25 miles, scan 19, HP 4). Ruggedized navigation instruments (Bo, HP 10). Two IFF (Bo, HP 1). INS (Bo, HP 2). Ruggedized military GPS (Bo, HP 2). Laser rangefinder (BoF, 5 mi., HP 1). Advanced radar/laser detector (Bo, HP 3). Two ruggedized, hardened, small computers (Bo, C3, HP 2), four ruggedized terminals (Bo, HP 16). Software: Damage control (C2), database (C1, 16.165 GB tech manuals), datalink (C1), routine vehicle operation (C3, skill 13). Miscellaneous: Compact fire suppression system (Bo, HP 6). Crane (OmF, 2 tons, 12', HP 75). Winch (BoF, ST 240, 240 yards, HP 40). Airlock (Bo, two persons, HP 150). Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" and "Co-Driver" with full maneuver controls and two "Operators" with computer terminals, all in roomy crew stations in the body. Occupancy: Long. Crew: As above. Accomodations: Four bunks in the body. Environmental System: Ruggedized NBC kit for eight persons (Bo, HP 14). Eight-person full life system (Bo, HP 125). Safety System: Eight crashwebs (Bo, HP 4). Power: Two ruggedized 210 kW radiothermal generators (Bo, 14 years, HP 80) power all systems with 7.02 kW excess power. Energy Bank: Five 270,000 kWs rechargeable power cells (Bo, HP 2) power all systems for 54 minutes. Space: 148.7 cf engine access, 92.05 cf cargo hold in the body. Volume: Body 1,095 cf, tracks 657 cf, open mount 48 cf. Area: Body 800 sf, tracks 500 sf, open mount 100 sf, structural area 1,300 sf, total area 1,400 sf. Structure: Heavy frame. Hit Points: Body 2,400, tracks 375 each, open mount 200. Structural Option: Improved suspension. Armor: PD 4, DR 75 advanced metal armor over body and tracks. Surface Features: Seal, high-visibility paint job, radiation shielding, 200 sf top deck, tow hitch and tow pin. Vision and Access: Fair vision, airlock door in the rear, two side doors and two top hatches. Statistics: Empty weight 15 tons. Crew and cargo 5 tons. Loaded weight 20 tons. Volume 1,800 cf, size modifier +5. Price $800,000, HT 12. Ground Performance: Top speed 50 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance: Drag 1,170. Aquatic thrust 3.2 tons. Top speed 22 mph. wAccel 3 mph/s. wMR 0.5. wSR 7. wDecel 10(11.5) mph/s. draft 2.3 feet. Light Survey Satellite v1.0 (TL 7) Copyright 1998 by Onno Meyer The Light Survey Sat is a rather small mapping, weather and recon sat. Trying to do everything at once, it mounts a main camera with a resolution around 3 m from a 200-mile orbit and several smaller sensors designed for specific wavelengths. Using digital sensors, the computer stores all data for the download to a ground station. With stationkeeping thrusters and fuel for almost 300 m/s, the Sat will have a lifetime of several years. The Sat is a TL 7 vehicle [Vehicles second edition, May 98 errata]. I exceeded the limit on solar cell area, some cells will always be shadowed. The delta-V calculation comes from real-world physics. Propulsion: Ten vectored 5-lbs. liquid fuel rockets (HP 1, 6.25 gph each). Instruments and Electronics: Long range tight-beam radio (3,000 miles, HP 10). Low-resolution planetary survey array (HP 10). Low-light digital recon camera (HP 6). INS (HP 6). Hardened small computer (C1, HP 1). Software: Datalink (C1). Energy Bank: 9,000 KWs advanced battery (HP 4), powers all systems for 27 hours and 47 minutes. Fuel: 5 gallon ultralight, self-sealing tank (HP 5, fire +1). 5 gallons rocket fuel (fire on 14) last for 288 seconds at full thrust. Space: 7.862 cf waste space. Volume: 15 cf. Area: 40 sf. Structure: Advanced, light frame. Hit Points: 30. Armor: PD 3, DR 5 advanced metal armor. Surface Features: Seal, 30.25 sf solar cells (0.605 kW nominal output). Statistics: Empty weight 450 lbs. Fuel 50 lbs. Loaded weight 0.25 tons. Volume 15 cf, size modifier +1. Price $175,630, HT 11. Space Performance: sAccel 0.1 to 0.11 G. sMR 0. Delta-V 298 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scout Engineering Vehicle v1.0 (TL 9) Copyright 1998 by Onno Meyer The Scout Engineering Vehicle (or SEV) was designed to build basecamps, runways and the like on alien planets. It is highly reliable and capable of operations in most environments. The tracked vehicle has a large bulldozer blade in front of the cab and a small excavator arm in the rear. Crews often complain about the lack of a winch, but the SEV has a tow hitch that can handle loads of several dozen tons. The cab contains the usual mirrored controls and computers for two operators, life support for a shift and ample suit-up space in front of the airlock. The SEV is a TL 9 vehicle [Vehicles second edition, May 98 errata]. Subassemblies and Body Features: Two tracks. Flotation hull (flotation 62.5 lbs./cf, 35,156.25 lbs.). Propulsion: Ruggedized 160 kW tracked drivetrain (HP 80). Ruggedized 160 kW hydrojet (3,200 lbs. aquatic thrust, HP 38). Instruments and Electronics: Two ruggedized, scrambled long range radios (10,000 miles, HP 4). Two searchlights (F, 1 mile, HP 2). Two LLTVs (F, x5, +2/+4, HP 1). Two IFF (HP 1). Ruggedized military GPS (HP 2). Laser rangefinder (F, 5 miles, HP 1). Advanced radar/laser detector (HP 3). Two ruggedized, hardened, small computers (C3, HP 2) and two ruggedized terminals (HP 16). Software: Damage control (C2), database (C1, 7.8 GB tech manuals), datalink (C1), routine vehicle operation (C3, skill 13). Miscellaneous: Compact fire suppression system (HP 6). Power shovel (B, ST 200, HP 40). Airlock (one person, HP 100). Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" and "Co-Driver" with full maneuver controls in roomy crew stations in the body. Occupancy: Short. Crew: As above. Environmental System: Ruggedized NBC kit for two persons (HP 6). 2 x 12h limited life system (HP 10). Safety System: Two crashwebs (HP 4). Power: Ruggedized 175 kW radiothermal generator (14 years, HP 80) powers all systems with 9.42 kW excess power. Energy Bank: Four 270,000 kWs rechargeable power cells (HP 2) power all systems for 109 minutes. Space: 35.85 cf engine access, 20 cf stowage, 318.7 cf empty space. Volume: Body 562.5 cf, tracks 337.5 cf. Area: Body 500 sf, wheels 300 sf, area 800 sf. Structure: Heavy frame. Hit Points: Body 1,500, tracks 450 each. Structural Option: Improved suspension. Armor: PD 4, DR 30 advanced metal armor. Surface Features: Seal, high-visibility paint job, radiation shielding, bulldozer blade, tow hitch and tow pin. Vision and Access: Good vision, airlock hatch on the right side. Statistics: Empty weight 9.6 tons. Crew and payload 0.4 tons. Loaded weight 10 tons. Volume 900 cf, size modifier +4. Price $350,000. HT 12. Ground Performance: Top speed 50 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance: Drag 737. Aquatic thrust 1.6 tons. Top speed 20 mph. wAccel 3 mph/s. wMR 0.75. wSR 6. wDecel 10(11.5) mph/s. Draft 1.8 feet. Light RPV v1.0 (TL 7) Copyright 1998 by Onno Meyer This small RPV (Remotely Piloted Vehicle) may look like a strange model airplane, but it has a more serious job. It is used by small ground forces for tactical reconnaissance. The RPV has a small pusher propeller powered by a miniature gas turbine that can burn just about anything, from alcohol to jet fuel. The endurance depends on the fuel, but it will be well over 12 hours. The nose of the RPV contains a low-light camera that is used by the remote controller, and the fuselage holds an additional IR camera. An encrypted radio allows realtime downloads of these pictures. The RPV is a TL 7 vehicle [Vehicles second edition, May 98 errata] using the remote control rules from RO63. Subassemblies and Body Features: Body with good streamlining. Three small, retractable wheels. Two STOL wings. Propulsion: 1 kW aerial propeller (3.5 pounds aerial thrust). Instruments and Electronics: Medium radio with scrambler (30 mi., HP 1). Infrared digital vehicle camera (U, HP 1). Low-light digital vehicle camera (F, HP 1). Autopilot (HP 1). Robotic small computer (C1, HP 1). Datalink (C1). Miscellaneous: High-security alarm (skill 20). Self-destruct (normal 50mm HE warhead, 16d[4d] exp*, HP 1). Power Plant: 1 kW standard gas turbine (0.06 gph multifuel, HP 2), powers all systems. Fuel: 1 gallon self-sealing tank (fire -1, HP 2). 1 gallon diesel (fire on 8) lasts for 16 hours 40 minutes. Space: 0.0352 cf waste space in body and 0.05 cf waste space each wing. Volume: Body 1 cf, wheels 0.05 cf, wings 0.05 cf each. Area: Body 6 sf, wheels 1 sf, wings 2 sf each, total area 11 sf. Structure: Light, robotic frame. Hit Points: Body 4, wheels 1 each, wings 1 each. Structural Option: Improved suspension. Armor: PD 2, DR 2 advanced metal armor. Surface Features: Seal, camouflage paint. Statistics: Empty weight 74 lbs. Fuel 6 lbs. Loaded weight 80 lbs. (0.04 tons). Volume 1.1 cf, size modifier -1. Price $19,200. HT 12. Ground Performance: Top speed 95 mph. gAccel 4 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 2. High GP, off-road speed 1/6. Aerial Performance: Stall speed 25 mph. Takeoff run 39 yards, landing run 16 yards. Motive thrust 3.5 lbs. Drag 3.3. Top speed 90 mph. aAccel 1 mph/s. aMR 5. aSR 2. aDecel 20 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scout Rover v1.0 (TL 9) Copyright 1998 by Onno Meyer The Scout Rover was designed for expeditions on strange worlds. It is a sturdy amphibian vehicle that can operate on most terrain types and in most atmospheres. The Rover has seats for four scouts and stowage space for a few hundred pounds of gear. It has many communications and navigation systems, but only limited sensors - the crew is supposed to use handheld equipment. The Rover has bottled oxygen for a day, a military-grade air filtration system and a small airlock, but it lacks the access space to stay inside very long. With an isotope battery, power is no problem, but maintenance requirements limit the range of the Rover. The Rover is a TL 9 vehicle [Vehicles second edition, May 98 errata]. Subassemblies and Body Features: Off-road wheels (four wheels). Flotation hull (flotation 62.5 lbs./cf, 18,750 lbs.). Propulsion: Ruggedized 100 kW all-wheel drivetrain (HP 38). Ruggedized 100 kW hydrojet (2,000 lbs. aquatic thrust, HP 30). Instruments and Electronics: Two ruggedized, scrambled long range radios (10,000 miles, HP 4). Two medium laser communicators (2,000 miles, HP 1). Two searchlights (F, 1 mile, HP 2). Two LLTVs (F, x5, +2/+4, HP 1). Ruggedized navigation instruments (HP 10). Two IFF (HP 1). INS (HP 2). Ruggedized military GPS (HP 2). Laser rangefinder (F, 5 miles, HP 1). Advanced radar/laser detector (HP 3). Two ruggedized, hardened, small computers (C3, HP 2) and four ruggedized terminals (HP 16). Software: Damage control (C2), database (C1, 6.54 GB tech manuals), datalink (C1), routine vehicle operation (C3, skill 13). Miscellaneous: Compact fire suppression system (HP 6). Winch (F, ST 80, 80 yards, HP 16). Airlock (one person, HP 100). Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" and "Co-Driver" with full maneuver controls and two "Operators" with computer terminals, all in roomy crew stations in the body. Occupancy: Short. Crew: As above. Environmental System: Ruggedized NBC kit for four persons (HP 10). Four man-days limited life system (HP 24). Safety System: Four crashwebs (HP 4). Power: Ruggedized 105 kW radiothermal generator (14 years, HP 54) powers all systems with 0.32 kW excess power. Energy Bank: Two 270,000 kWs rechargeable power cells (HP 2) power all systems for 86 minutes. Space: 18 cf engine access, 29 cf cargo hold. Volume: Body 300 cf, wheels 60 cf. Area: Body 300 sf, wheels 100 sf, area 400 sf. Structure: Heavy frame. Hit Points: Body 900, wheels 150 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 4, DR 20 advanced metal armor. Surface Features: Seal, high-visibility paint job, radiation shielding, puncture-resistant tires, tow hitch and tow pin. Vision and Access: Fair vision, two side doors for drivers and an airlock hatch in the rear, hatches over each seat. Statistics: Empty weight 3 tons. Crew and payload 1 ton. Loaded weight 4 tons. Volume 360 cf, size modifier +4. Price $200,000, HT 12. Ground Performance: Top speed 90 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. Moderate GP, off-road speed 1/3. Water Performance: Drag 400. Aquatic thrust 1 ton, top speed 20 mph, wAccel 5 mph/s. wMR 0.75. wSR 6. wDecel 10(12.5) mph/s. Draft 1.3 feet. Heavy RPV v1.0 (TL 7) Copyright 1998 by Onno Meyer The Heavy RPV (Remotely Piloted Vehicle) looks like cruise missile, but it is a fully reuseable unmanned reconnaissance aircraft. The nose of the RPV holds a low-light camera for the remote operator, a mapping radar and an IR camera. It is 'armed' with a pair of hardpoints and a laser designator, but offensive use of the RPV requires a very skilled operator. The rear of the fuselage contains a ducted fan powered by a gas turbine, a combination that is heavier than a jet engine but less dependent on high-grade fuels. The RPV is a late TL 7 vehicle [Vehicles second edition, May 98 errata] using the remote control rules from RO63. Subassemblies and Body Features: Body with good streamlining. Three small, retractable wheels. Two STOL wings. Propulsion: 25 kW ducted fan (100 pounds aerial thrust, HP 4). Instruments and Electronics: Scrambled long range radio (300 miles, HP 4). Radar (U, no targeting, 8 miles, scan 16, HP 4). Infrared digital recon camera (U, HP 6). Low-light digital vehicle camera (F, HP 1). IFF (HP 2). INS (HP 6). Autopilot (HP 1). Laser designator (U, 5 miles, HP 1). Radar/laser detector (HP 1). Robotic small computer (C1, HP 1). Datalink (C1). Miscellaneous: High-security alarm (skill 20). Self-destruct (huge 50mm HE warhead, 31d[4d] exp*, HP 1). Power Plant: 25 kW standard gas turbine (1.5 gph multifuel, HP 9) powers ducted fan and secondary systems. Energy Bank: 1,300 kWs advanced battery (HP 1) powers radar for 10 min. Fuel: 30 gallon light tank (fire +1, HP 17). 30 gallons diesel (fire on 10) last for 20 hours. Space: 0.025 cf waste space in body and 0.6 cf waste space each wing. Volume: Body 12.9 cf, wheels 0.645 cf, wings 0.6 cf each. Area: Body 40 sf, wheels 5 sf, wings 10 sf each, total area 65 sf. Structure: Light, robotic frame. Hit Points: Body 30, wheels 2 each, wings 7 each. Structural Option: Improved suspension. Armor: PD 2, DR 4 expensive metal armor. Surface Features: Seal, camouflage paint, two 80-lbs. fuselage hardpoints. Statistics: Empty weight 620 lbs. Fuel 180 lbs. Loaded weight 800 lbs. (0.4 tons). Volume 14.1 cf, size modifier +1. Price $185,305. HT 12. Ground Performance: Top speed 155 mph. gAccel 7 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 2. Very high GP, off-road speed 1/8. Aerial Performance: Stall speed 50 mph. Takeoff run 89 yards, landing run 63 yards. Motive thrust 100 lbs. Drag 20. Top speed 195 mph. aAccel 2 mph/s. aMR 3.5. aSR 2. aDecel 14 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scout Truck v1.0 (TL 9) Copyright 1998 by Onno Meyer The Scout Truck was designed for expeditions on strange worlds. It is a sturdy amphibian vehicle that can operate on most terrain types and in most atmospheres. The Scout Truck is able to carry four crew and several tons of payload. If the cargo hold is filled with supplies, expeditions of several weeks are possible, but the need for maintenance limits the operating radius. Many of the design features and systems were copied from the smaller Scout Rover, which simplifies logistics and crew training. A notable difference is the larger airlock, which can be used by scouts in bulky protective gear. The Truck is a TL 9 vehicle [Vehicles second edition, May 98 errata]. Subassemblies and Body Features: Off-road wheels (six wheels). Flotation hull (flotation 62.5 lbs./cf, 46,875 lbs.). Propulsion: Ruggedized 160 kW all-wheel drivetrain (HP 50). Ruggedized 160 kW hydrojet (3,200 lbs. aquatic thrust, HP 38). Instruments and Electronics: Two ruggedized, scrambled long range radios (10,000 miles, HP 4). Two medium laser communicators (2,000 miles, HP 1). Two searchlights (F, 1 mile, HP 2). Two LLTVs (F, x5, +2/+4, HP 1). Ruggedized navigation instruments (HP 10). Two IFF (HP 1). INS (HP 2). Ruggedized military GPS (HP 2). Laser rangefinder (F, 5 miles, HP 1). Advanced radar/laser detector (HP 3). Two ruggedized, hardened, small computers (C3, HP 2) and four ruggedized terminals (HP 16). Software: Damage control (C2), database (C1, 2.55 GB tech manuals), datalink (C1), routine vehicle operation (C3, skill 13). Miscellaneous: Compact fire suppression system (HP 6). Winch (F, ST 160, 160 yards, HP 24). Airlock (two persons, HP 150). Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" and "Co-Driver" with full maneuver controls and two "Operators" with computer terminals, all in roomy crew stations in the body. Occupancy: Short. Crew: As above. Environmental System: Ruggedized NBC kit for eight persons (HP 14). Eight man-days limited life system (HP 40). Safety System: Four crashwebs (HP 4). Power: Ruggedized 175 kW radiothermal generator (14 years, HP 80) and ruggedized 0.5 kW radiothermal generator (14 years, HP 4) power all systems with 8.42 kW excess power. Energy Bank: Five 270,000 kWs rechargeable power cells (HP 2) power all systems for 135 minutes. Space: 27.9 cf engine access, 396 cf cargo hold. Volume: Body 750 cf, wheels 150 cf. Area: Body 500 sf, wheels 175 sf, area 675 sf. Structure: Heavy frame. Hit Points: Body 1,500, wheels 175 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 4, DR 20 advanced metal armor. Surface Features: Seal, high-visibility paint job, radiation shielding, puncture-resistant tires, tow hitch and tow pin. Vision and Access: Fair vision, two side doors for drivers and an airlock hatch in the rear, hatches over each seat. Statistics: Empty weight 5 tons. Crew and payload 5 tons. Loaded weight 10 tons. Volume 900 cf, size modifier +4. Price $300,000. HT 12. Ground Performance: Top speed 70 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 1.25. gSR 5. High GP, off-road speed 1/4. Water Performance: Drag 737. Aquatic thrust 1.6 tons. Top speed 20 mph. wAccel 3 mph/s. wMR 0.75. wSR 6. wDecel 10(11.5) mph/s. Draft 1.8 feet. Orion Cruiser v1.0 (TL 8) Copyright 1998 by Onno Meyer An orion engine is a brute-force spacedrive. It uses nuclear explosions triggered behind the vehicle to propell it forward. With increasing knowledge of the environmental impact of nuclear bombs, Project Orion was canceled, but the concept could be resurrected either for deep space use or by very desperate civilizations. The Orion Cruiser is such a desperate design. With 75,000 thrust bombs, equal in numbers if not in yield to the combined cold war arsenals, it can lift several hundred tons of payload into orbit and carry them through the solar system in reasonable timeframes. This payload includes a 15 MW radar, six supercomputers, a 4.8 gigajoule UV laser and secondary offensive and defensive systems. In close-range combat, the Cruiser has a chance against much more sophisticated vehicles of a similiar size with less hazardous drives. The full load of 75,000 thrust bombs is 1,875 tons and $3,750,000,000. 55,000 gallons conventional rocket fuel add 275 tons and $110,000 and a full load of ammo for the countermeasures guns are 3 tons and $237,500. The Cruiser is a TL 8 vehicle [Vehicles second edition, June 98 errata]. I ignored the restriction of orion drives to space use. Delta-V calculations come from real-world physics. Surface Feature: Lifting body with superior streamlining. Propulsion: Ten vectored 50-ton liquid fuel rockets (110,000 gph R and HP 60 each). Orion engine (30 kt at 4.167 BPS for 25,000 tons thrust, HP 4,000). Weaponry: Five 40mm Countermeasures Guns (F/R/L/T/U, HP 40 each) with full stabilization (HP 7 each) and cyberslave mounts (HP 40 each), each with 500 rounds Beehive, Prism and Chaff (HP 16 each). Five 30 Megajoule UV lasers (F/R/L/T/U, HP 250 ea.) with full stabilization (HP 50 ea.) and cyberslave mounts (HP 250 each). 4.8 Gigajoule UV laser (F, HP 2,500) with full stabilization (HP 600) and cyberslave mount (HP 3,000). Instruments and Electronics: Six extreme range radios with scramblers and radio direction finders (100,000 miles, HP 50 each). Six extreme range tight-beam radios with scramblers (1,000,000 miles, HP 150 each). Six very long range lasercoms (20,000 miles, HP 50 each). Radar (F, 60,000 miles, air-search, scan 39, HP 1,200). Three radars (R/L/B, 20,000 miles, air-search, scan 37, HP 600 each). Thermograph (F, 40,000 miles, scan 38, HP 1,000). Three thermographs (R/L/B, 4,000 miles, scan 32, HP 200 each). Astronomical instrument (F, x1,000, +9/+18, HP 30). Five flight recorders (HP 4 each). Five sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Five INS (HP 4 each). Five military GPS (HP 1 each). Twelve HUDWACs with pupil scanners. Four advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 24). 15 decoy dischargers (flare, HP 6 each). Six hardened neural-net macroframes (C6, HP 250 each). Ten hardened minicomputers (C3, HP 11 each). 20 terminals (HP 10 each). Cartography (C3). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 893.452 GB maps and recognition guides). Datalink (C1). 11 gunner (C4, skill 12). Routine vehicle operation (C5, skill 15). 11 targeting (C5, +6 to skill). Transmission profiling (C5). Miscellaneous Components: Compact fire suppression system (32 units, HP 6 each). Complete workshop (HP 800). Operating room (2 tables, HP 400). Two eight-person airlocks (HP 400 each). Armored passage tube (HP 75). Two space docks (for 2,000 cf of subcraft each, HP 2,000 each). Refueling probe (HP 11). Controls: Computerized. Crew Stations: "Pilot" and "Co-pilot" with full flight controls and "Captain", 12 "Gunners", two "Sensor Operators", "EW Operator" and two "Flight Engineers" with computer terminals, all in roomy bridge workstations. Occupancy: Long. Crew: "Captain", "Pilot", "Co-Pilot", 12 "Gunners", two "Sensor Operators", "EW Operator", two "Flight Engineers", "Surgeon" and nine "Mechanics". Accomodations: One single-occupancy cabin and 15 double-occupancy cabins. Environmental Systems: Two 40-person total lifesystems (HP 2,000 each). Safety System: Twenty G-seats for the bridge workstations. Power: Four 30,000 kW fission reactors (2 years, HP 1,200) power all systems except for the lasers with 44,087.2 kW to 119,087.2 kW excess power. Energy Bank: 3,600,000,000 kWs rechargeable power cells (HP 2,000) for five minutes of laser power. Fuel: Five 11,000 gallon self-sealing tanks (fire -3, HP 1,000). 55,000 gallons rocket fuel last for 180 seconds. 75,000 thrust bombs (30 kt each, HP 12,000) last for five hours. Space: 52,856.7 cf engine access, 15,171.65 cf stowage space. Volume: 312,000 cf. Area: 30,000 sf. Structure: Expensive, extra-heavy frame. Hit Points: 180,000. Structural Option: Total compartmentalization. Armor: PD 4, DR 200 advanced laminate armor on all faces, PD 4, DR 2,400 advanced, fireproof ablative armor on F. Surface Features: Seal, radical emission cloaking, radical stealth and radiation shielding. Statistics: Empty weight 2,797 tons. Fuel and thrust bombs 2,150 tons. Ammo, probes and missiles 23 tons. Crew and payload 30 tons. Loaded weight 5,000 tons. Volume 312,000 cf, size modifier +10. Price $623,000,000. HT 9. Aerial Performance (Orion engine with full maneuver drive tanks): Stall speed 2,550 mph. Motive thrust 25,000 tons. Drag 3,000. Top speed 11,180 mph. aAccel 100 mph/s. aMR 0.25. aSR 6. aDecel 1 mph/s. Space Performance (Orion engine with full maneuver drive tanks): sAccel 5 G to 8 G, sMR 5 to 8, delta-V 1,108,048 m/s. Space Performance (Maneuver drive with full thrust bomb magazines): sAccel 0.1 G to 0.106 G, sMR 0, delta-V 182 m/s. TL8 Countermeasures Gun (v1.0, OM 7/98) A gun for chaff, anti-laser agents and flechettes. Game mechanics: 40mm, electromag, low-powered, medium-barrelled, heavy automatic. Missile Countermeasures Gun 600 lbs. 12 cf $320,000 40mm Beehive Round 0.8 lbs. 0.008 cf $38 40mm Prism Round 0.8 lbs. 0.008 cf $38 40mm Chaff Round 0.8 lbs. 0.008 cf $19 Round Malf Type Dmg/Radius SS Acc 1/2D Max. RoF Shots Power Beehive Ver Imp 4d 25 15 240 830 10 var. 9,000 kW Prism Ver Spcl 5 yards 25 16 2,400 8,300 10 var. 9,000 kW Chaff Ver Spcl 30 yards 25 16 2,400 8,300 10 var. 9,000 kW TL8 30 Megajoule UV Laser (v1.0, OM 7/98) The secondary laser for a massive warship. Game mechanics: 30,000 kJ extreme range, compact UV laser. 30 Megajoule UV Laser 10,000 lbs. 200 cf $2,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*14 30 28 47 mi. 141 mi. 8 480,000 kW TL8 4.8 Gigajoule UV Laser (v1.0, OM 7/98) The primary laser for a massive warship. Game mechanics: 4,800,000 kJ extreme range, compact UV laser. 4.8 Gigajoule UV Laser 400,000 lbs. 8,000 cf $80,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*183 30 35 598 mi. 1,793 mi. 1 9,600,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colony Module (Common Room) v1.0 (TL 9) Copyright 1998 by Onno Meyer Based on the 9' by 9' by 22' space container, colony modules are living and working areas for use in hostile environments. Each module has at least two airlocks and one passage tube to form a larger basecamp. The common room module has twice the usual number of connectors to form the 'hub' of basecamp layouts. With four computer terminals, it can be used as office or operations center, and the large table makes it a much better dining area than the quarters module (a small kitchen is provided as well). Power is provided by an isotope battery that lasts for more than a decade. The common room module draws air recycling capacity from quarters modules, but it stores 25 man-days worth of oxygen for emergencies. The module is a TL 9 'vehicle' [Vehicles 2nd edition, May 98 errata]. Instruments and Electronics: Medium radio (1,000 miles, HP 1), long range tight-beam radio (100,000 mi., HP 4), long range lasercom (20,000 mi., HP 6), transponder (HP 1), microframe (C5, HP 10), two small computers (C3, HP 1), four terminals (HP 6). Software: Damage control, datalink. Miscellaneous: Compact fire suppression system (HP 6), conference room (100 sf, 10 persons, HP 600), four two-person airlocks (HP 150), two passage tubes (HP 75). Controls: Computerized. Crew Station: One "Operator" controls module and three "Observers" control computer terminals, all from roomy crew stations. Occupancy: Long. Crew: Variable. Environmental System: 25 man-days limited lifesystem (HP 100). Power: Two 10 kW RTGs (14 years endurance, HP 7). Energy Bank: Five 270 MWs rechargeable power cells (HP 2). Space: 5 cf access space, 42.9 cf stowage lockers. Volume: 1,800 cf. Area: 1,000 sf. Structure: Medium frame. Hit Points: 1,500. Armor: PD 4, DR 30 advanced metal armor. Surface Features: Seal, radiation shielding. Statistics: Weight 8 tons, volume 1,800 cf, size modifier +5, Cost $202,500, HT 12. Turbo-Ramjet Interceptor v1.0 (TL 8) Copyright 1998 by Onno Meyer This Mach 5 Interceptor was designed to engage hostile bombers and fighter-bombers before they can deliver their payload. It isn't exactly cheap, mostly due to the pricetag of the robotic high-end avionics. The Interceptor has two internal weapon bays for four Hypersonic AAMs, a Gatling Railgun for dogfights and a tail-mounted Anti-Missile Laser. Two hardpoints can be used for external ordnance, but speed and stealth would suffer greatly. The airframe can handle turns around 12 G, and a womb seat helps the pilot to stay conscious, but the Interceptor isn't optimized for dogfights - used properly, AEW aircraft vector it in for long-range kills. The folding wings were included for storage in hardened shelters, not for carrier operations, since the stall speed is too high for carrier landings. A load of railgun ammo is 33 lbs. and $2,000, four missiles are 7,600 lbs. and $13,600,000 and 5,200 gallons of fuel are 33,800 lbs. and $15,600. The Interceptor uses TL 8 technology [Vehicles second edition, June 98 errata]. Subassemblies and Body Features: Body with radical streamlining. Retractable wheels (three wheels, retract into body). Two high-agility wings. Propulsion: Two 14t turbo-ramjets (Bo, 28,000 lbs. thrust in turbojet mode and 33,600 lbs. thrust in ramjet mode, 1,260 gph J and HP 125 each). Weaponry: Gatling Railgun (BoF, HP 60) with full stabilization (Bo, HP 13) and 1,000 rounds 10mm APS (Bo, HP 3). Anti-Missile Laser (BoB, HP 11) with full stabilization (Bo, HP 2) and cyberslave mount (Bo, HP 12). Two 1.9t weapons bays (Bo, HP 150 each). Instruments and Electronics: Two scrambled long range radios (Bo, 1,000 miles, HP 2 each). Two scrambled long range lasercoms (Bo, 2,000 miles, HP 10 each). LLTV (BoF, x20, +4/+8, HP 2). Thermograph (BoB, 100 miles, scan 23, HP 16). Passive radar (BoF, 500 miles, scan 27, HP 50). Two flight recorders (Bo, HP 4 each). Precision navigation instruments (Bo, HP 4). Two IFF (Bo, HP 1 each). Two INS (Bo, HP 4 each). Military GPS (Bo, HP 1). Terrain-following radar (Bo, HP 2). Advanced bombsight (Bo, HP 2). HUDWAC with pupil scanner. Laser rangefinder (BoF, 15 miles, HP 2). Laser designator (BoF, 15 mi., HP 1). Advanced radar/laser detector (Bo, HP 3). Deceptive jammer (Bo, jam rating 8, HP 24). Four decoy dischargers (Bo, HP 6 each) with 10 reloads each (Bo, HP 4 each). Blip enhancer (Bo, HP 13). Two genius, hardened, high-capacity, neural-net robotic microframes (Bo, C5, DX 10, IQ 9, HP 40 each). Terminal (Bo, HP 10). Computer navigation (C2). Damage control (C2, +2 to skill). database (C1, 430.34 GB maps and recognition guides). Datalink (C1). Electronics operation (sensors) (C4, 4 points, skill 16). Two gunner (C3, 2 points, skill 10). Pilot (C5, 8 points, skill 12). Tactics (C4, 4 points, skill 15). Two targeting (C4, +5 to skill). Miscellaneous: Compact fire suppression system (Bo, HP 6). Refueling Probe (Bo, HP 11). Controls: Computerized. Crew Station: "Pilot" controls all systems from a normal work station in the body. Occupancy: Short. Crew: One "Pilot". Environmental System: 12h limited lifesystem (Bo, HP 8). Safety Systems: Crew escape capsule (Bo, HP 30). Womb tank (Bo, HP 20). Power: 560 kW from the turbo-ramjets power all systems except for the weapons with 513.17 kW excess power and recharge 38 laser shots per minute. Energy Bank: Five 180,000 kWs rechargeable power cells (Bo, HP 2 each) provide power for 1,000 railgun shots and 812 laser shots. Fuel: Two 2,200 gallon light tanks (Bo, fire -1, HP 300 each) and two 400 gallon light tanks (WiR/WiL, fire -1, HP 100 each). 5,200 gallons jet fuel (fire on 12) last for 124 minutes. Space: 150 cf access space in Bo, 28.07 cf waste space in Bo. Volume: Body 2,107 cf, wheels 105.35 cf, wings 60 cf each. Area: Body 1,000 sf, wheels 150 sf, wings 200 sf each, total 1,550 sf. Structure: Extra-heavy, robotic frame. Hit Points: Body 6,000, wheels 600 each, wings 1,200 each. Structural Options: Improved suspension. Folding, automatic variable-sweep wings. Controlled instability. Improved brakes. Smartwheels. Armor: PD 4, DR 20 advanced composite armor. Surface Features: Seal. Basic emission cloaking. Radical stealth. Basic chameleon. Two 4-ton fuselage hardpoints. Statistics: Empty weight 38,200 lbs. Fuel, ammo and missiles 41,433 lbs. Crew 367 lbs. Loaded weight 80,000 lbs. (40 tons). Volume 2,227 cf, size modifier +5. Price $103,000,000. HT 12. Ground Performance: Top speed 405 mph. gAccel 18 mph/s. gDecel 20 mph/s. gMR 0.5. gSR 4. Extremely high GP, no off-road performance. Aerial Performance (wings back-swept/mid-swept/out-swept and hardpoints clean): Stall speed 415/275/210 mph. Takeoff run -/1,050/612 yards, landing run -/945/551 yards. Motive thrust 28 tons as turbojet, 33.6 tons as ramjet. Drag 35. Top speed 3,795/2,530/1,895 mph. aAccel 17 mph/s. aMR 11.5/12/12.5. aSR 4. aDecel 46/48/50 mph/s. TL8 Gatling Railgun (v1.0, OM 6/98) A future fighter gun. Game mechanics: 10mm, electromag, very-long- barrelled, six-barrel gatling. Gatling Railgun 600 lbs. 12 cf $320,000 10mm APS round 0.033 lbs. 0.00033 cf $2 Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Ver Cr 6d*9(2) 25 17 6,400 18,000 100 var. 25,000 kW TL8 Hypersonic AAM (v1.0, OM 6/98) A Mach 10 missile. Game mechanics: 200mm big HEPF warhead, PEH seeker enlarged by +10, stealthy. Hypersonic AAM 1,900 lbs. 38 cf $3,400,000 Malf Guidance Type Damage Speed Skill End Max Min Crit PEH Exp* 6d*750[24d] 3,800 25 43 93 mi. 50 yards TL8 Anti-Missile Laser (v1.0, OM 6/98) A small point defense laser. Game mechanics: 400 kJ long range, compact laser. Anti-Missile Laser 50 lbs. 1 cf $30,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d 20 22 8,000 16,000 16 12,800 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colony Module (Lab) v1.0 (TL 9) Copyright 1998 by Onno Meyer Based on the 9' by 9' by 22' space container, colony modules are living and working areas for use in hostile environments. Each module has at least two airlocks and one passage tube to form a larger basecamp. It isn't really accurate to talk about "the" lab module. There are many different configurations for different scientific disciplines, from geology to genetics. In each case, the module has a microframe with four terminals. Power is provided by an isotope battery that lasts for more than a decade. There is no independent air recycling, but emergency stores last for twenty man-days. The module is a TL 9 'vehicle' [Vehicles 2nd edition, May 98 errata]. Instruments and Electronics: Medium radio (1,000 miles, HP 1), transponder (HP 1), microframe (C5, HP 10), two small computers (C3, HP 1) and four terminals (HP 6). Software: Damage control, datalink. Miscellaneous: Compact fire suppression system (HP 6), science lab (any one type, HP 600), two two-person airlocks (HP 150), passage tube (HP 75). Controls: Computerized. Crew Station: One "Operator" controls module and three "Observers" control computer terminals, all from normal crew stations. Occupancy: Long. Crew: Variable. Environmental System: 20 man-days limited lifesystem (HP 75). Power: 10 kW RTG (14 years endurance, HP 7). Energy Bank: 270 MWs rechargeable power cell (HP 2). Space: 2.5 cf access space, 388.95 cf stowage lockers. Volume: 1,800 cf. Area: 1,000 sf. Structure: Medium frame. Hit Points: 1,500. Armor: PD 4, DR 30 advanced metal armor. Surface Features: Seal, radiation shielding. Statistics: Weight 16 tons, volume 1,800 cf, size modifier +5, Cost $1,174,950, HT 12. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colony Module (Quarters) v1.0 (TL 9) Copyright 1998 by Onno Meyer Based on the 9' by 9' by 22' space container, colony modules are living and working areas for use in hostile environments. Each module has at least two airlocks and one passage tube to form a larger basecamp. The quarters module contains bunks for eight people and hydroponic life support for ten persons. If less than ten people are present, this capacity is used to refill large air tanks for distribution to other modules, suits and vehicles. Power is provided by an isotope battery that lasts for more than a decade. The module is a TL 9 'vehicle' [Vehicles 2nd edition, May 98 errata]. Instruments and Electronics: Medium radio (1,000 miles, HP 1), transponder (HP 1), two small computers (C3, HP 1) and a terminal (HP 6). Software: Damage control, datalink. Miscellaneous: Compact fire suppression system (HP 6), two two-person airlocks (HP 150), passage tube (HP 75). Controls: Computerized. Crew Station: One "Operator" controls module from a normal crew station. Occupancy: Long. Passengers: Variable. Crew: Variable. Accomodations: Eight bunks. Environmental System: 26 man-days limited lifesystem (HP 100), ten-person total lifesupport (HP 400). Power: 100 kW RTG (14 years endurance, HP 20) powers total life support. Energy Bank: 270 MWs rechargeable power cell (HP 2) lasts for 45 minutes. Space: 11.5 cf access space, 218.45 cf stowage lockers. Volume: 1,800 cf. Area: 1,000 sf. Structure: Medium frame. Hit Points: 1,500. Armor: PD 4, DR 30 advanced metal armor. Surface Features: Seal, radiation shielding. Statistics: Weight 10 tons, volume 1,800 cf, size modifier +5, Cost $199,450, HT 12. Light GPS Satellite v1.0 (TL 7) Copyright 1998 by Onno Meyer The Light GPS Sat carries a GPS transmitter in a lower orbit than the current US NAVSTAR constellation. Since this reduces the coverage provided by each sat, more units are required for global coverage, but it allows to use a lighter and cheaper launch system. The Sat is a TL 7 vehicle [Vehicles second edition, June 98 errata] with the GPS transmitter proposed by MA Lloyd. The delta-V calculation comes from real-world physics. Propulsion: Ten vectored 5-lbs. liquid fuel rockets (HP 1, 6.25 gph each). Instruments and Electronics: Long range tight-beam radio (3,000 miles, HP 10). GPS transmitter (HP 16). Hardened small computer (C1, HP 1). Datalink (C1). Energy Bank: 6,020 KWs advanced battery (HP 3), powers all systems for 5 hours and 46 minutes. Fuel: 5 gallon ultralight, self-sealing tank (HP 5, fire +1). 5 gallons rocket fuel (fire on 14) last for 288 seconds at full thrust. Space: 6.791 cf waste space. Volume: 15 cf. Area: 40 sf. Structure: Advanced, light frame. Hit Points: 30. Armor: PD 3, DR 5 advanced ablative armor. Surface Features: Seal. 60 sf solar cells (on two 30 sf retractable, advanced, super-light panels, HT 1 each, 1.2 kW nominal output). Statistics: Empty weight 450 lbs. Fuel 50 lbs. Loaded weight 0.25 tons. Volume 15 cf, size modifier +1. Price $531,501.5, HT 12. Space Performance: sAccel 0.1 to 0.11 G. sMR 0. Delta-V 298 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colony Module (Sickbay) v1.0 (TL 9) Copyright 1998 by Onno Meyer Based on the 9' by 9' by 22' space container, colony modules are living and working areas for use in hostile environments. Each module has at least two airlocks and one passage tube to form a larger basecamp. The sickbay module holds as much medical technology as a small hospital under extremely cramped conditions. It has an emergency room with a pair of automeds and a pair of computerized diagnosis tables with emergency support units, an operating room, again fitted with an ESU, an intensive care room and - as a last resort - four freeze capsules. As usual, power is provided by an isotope battery, with backup power cells for 2.5 days. The module has no hydroponic air recycler, but bottled oxygen lasts for 16 man-days. The module is a TL 9 'vehicle' [Vehicles 2nd edition, May 98 errata]. Instruments and Electronics: Medium radio (1,000 miles, HP 1), transponder (HP 1), microframe (C5, HP 10), two small computers (C3, HP 1) and four terminals (HP 6). Software: Damage control, datalink. Miscellaneous: Compact fire suppression system (HP 6), operating room (one table, HP 250), four emergency support units (HP 18), four cyronic capsules (HP 100), two automeds (HP 150), two diagnosis tables (HP 125), two two-person airlocks (HP 150), passage tube (HP 75). Controls: Computerized. Crew Station: One "Operator" controls module from a normal crew station. Occupancy: Long. Passengers: Variable. Crew: Variable. Accomodations: One single-occupancy cabin. Environmental System: 16 man-days limited lifesystem (HP 75). Power: 10 kW RTG (14 years endurance, HP 7). Energy Bank: Eight 270 MWs rechargeable power cells (HP 2) last for 60 hours. Space: 2.5 cf access space, 205.55 cf stowage lockers. Volume: 1,800 cf. Area: 1,000 sf. Structure: Medium frame. Hit Points: 1,500. Armor: PD 4, DR 30 advanced metal armor. Surface Features: Seal, radiation shielding. Statistics: Weight 10 tons, volume 1,800 cf, size modifier +5, Cost $643,650, HT 12. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Colony Module (Workshop) v1.0 (TL 9) Copyright 1998 by Onno Meyer Based on the 9' by 9' by 22' space container, colony modules are living and working areas for use in hostile environments. Each module has at least two airlocks and one passage tube to form a larger basecamp. The workshop module holds a fairly complete collection of tools for the maintenance and repair of vehicles and small gadgets. Three or four persons can work in the module, but the life support can handle up to ten for short periods. The workshop module doesn't recycle air, instead it gets linked to the hydroponics section of a habitat module. The module is a TL 9 'vehicle' [Vehicles 2nd edition, May 98 errata]. Instruments and Electronics: Medium radio (1,000 miles, HP 1), transponder (HP 1), two small computers (C3, HP 1) and a terminal (HP 6). Software: Damage control, datalink. Miscellaneous: Compact fire suppression system (HP 6), complete workshop (HP 800), two two-person airlocks (HP 150), passage tube (HP 75). Controls: Computerized. Crew Station: One "Operator" controls module from a normal crew station. Occupancy: Long. Crew: Up to three "Mechanics", "Operator" optional. Environmental System: 60 man-hours limited lifesystem (HP 18). Power: 10 kW RTG (14 years endurance, HP 7). Energy Bank: 270 MWs rechargeable power cell (HP 2) lasts for 12.5 hours. Space: 2.5 cf access space, 318.95 cf stowage lockers. Volume: 1,800 cf. Area: 1,000 sf. Structure: Medium frame. Hit Points: 1,500. Armor: PD 4, DR 30 advanced metal armor. Surface Features: Seal, radiation shielding. Statistics: Weight 20 tons, volume 1,800 cf, size modifier +5, Cost $204,400, HT 12.