Since 1994 I have mailed at least one GURPS vehicle per week to the GURPSnet mailing list. This file contains the vehicles from Week 201 (August 31st, 1998) to Week 300 (July 24th, 2000). The copyright of each vehicle is reserved by the author of that vehicle. They were written by A. Atkinson, T. Ratcliff, J. Lowry, G. Owen, J. Barrett, H.-C. Vortisch, A Jackson, A. Jones, and me. This file was compiled on June 17th, 2003. Onno Meyer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All-Terrain Buggy v1.0 (TL 9) Copyright 1998 by Onno Meyer The All-Terrain Buggy is a downrated version of the Scout Buggy for use on very earthlike planets. It is an extremely rugged amphibian vehicle. The hull design hasn't changed very much. The air intake and exhaust of the MHD turbine are the most visible difference, and the Buggy now mounts a simple screw propeller instead of the hydrojet. From the driver's seat, the lack of an integrated computer system becomes obvious, and there is just a single radio and GPS. The cargo hold is a bit smaller to make room for the fuel tanks. With about 35 pounds of hydrogen, the Buggy has a range of 300 miles over flat terrain. The Buggy is a TL 9 vehicle [Vehicles second edition, May 98 errata]. Subassemblies and Body Features: Off-road wheels (four wheels). Flotation hull (flotation 62.5 lbs./cf, 6,250 lbs.). Propulsion: Ruggedized 50 kW all-wheel drivetrain (HP 26). Ruggedized 50 kW light screw propeller (600 lbs. aquatic thrust, HP 20). Instruments and Electronics: Ruggedized long range radio (10,000 miles, HP 4). Two searchlights (F, 1 mile, HP 2). Sound system (HP 2). Ruggedized military GPS (HP 2). Small computer (C3, HP 1) and terminal (HP 6). Software: Database (C1, 3.04125 GB tech manuals), datalink (C1). Miscellaneous: Winch (F, ST 25, 25 yards, HP 7). Burglar alarm (skill 15). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "Navigator" operates electronics, both in normal crew stations in the body. Occupancy: Short. Crew: As above. Power: Ruggedized 55 kW MHD turbine (9.9 gph H, HP 24) powers all systems with 2.835 kW excess power. Energy Bank: 270,000 kWs rechargeable power cell (HP 2) powers secondary systems for 34 hours 39 minutes. Fuel: Two 30 gallon self-sealing tanks (fire -3, HP 17). 60 gallons hydrogen (fire on 10) last for 6 hours 4 minutes. Space: 7.95 cf engine access, 11.8 cf cargo hold. Volume: Body 100 cf, wheels 20 cf. Area: Body 150 sf, wheels 50 sf, area 200 sf. Structure: Cheap frame. Hit Points: Body 225, wheels 37 each. Structural Option: Improved brakes. Armor: PD 3, DR 5 cheap metal armor. Surface Features: Waterproofing, high-visibility paint job, convertible hardtop, puncture-resistant tires, tow hitch and tow pin. Vision and Access: Good vision, two gullwing doors over the seats and a small hatch over the cargo hold. Statistics: Empty weight 1 ton. Fuel 34.8 lbs. Crew and cargo 565.2 lbs. Loaded weight 1.3 tons. Volume 120 cf, size modifier +3. Price $25,000. HT 12. Ground Performance: Top speed 100 mph. gAccel 5 mph/s. gDecel 15 mph/s. gMR 0.75. gSR 4. Low GP, off-road speed 1/2. Water Performance: Drag 189. Aquatic thrust 0.3 tons. Top speed 18 mph. wAccel 5 mph/s. wMR 0.75. wSR 4. wDecel 10(12.5) mph/s. Draft 0.9 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All-Terrain Crawler v1.0 (TL 9) Copyright 1998 by Onno Meyer The All-Terrain Crawler is a downrated version of the Scout Crawler for use on very earthlike planets. It is an extremely rugged amphibian vehicle. The most visible change are the large passenger windows. Without closed environmental systems, there is no need for armor that restricts the field of vision. A new feature on the roof are the air intake and exhaust of the MHD turbine. Inside, the differences are more pronounced. The crew area now holds eight seats and a small galley, but no toilet or proper bunks (a few of the seats can fold into makeshift beds). The cargo hold was enlarged to more than 300 cf. Like the Scout Crawler, the All-Terrain Crawler has the exterior dimensions of the Medium Space Container for easy transport. The Crawler is a TL 9 vehicle [Vehicles 2nd edition, May 98 errata]. Subassemblies and Body Features: Four tracks. Open mount (full rotation, on body). Flotation hull (flotation 62.5 lbs./cf, 68,437.5 lbs.). Propulsion: Ruggedized 320 kW tracked drivetrain (Bo, HP 120). Ruggedized 320 kW light screw propeller (Bo, 3,840 lbs. aquatic thrust, HP 60). Instruments and Electronics: Two ruggedized long range radios (Bo, 10,000 miles, HP 4). Two searchlights (BoF, 1 mi., HP 2). Sound system (Bo, HP 2). INS (Bo, HP 2). Ruggedized military GPS (Bo, HP 2). Small computer (Bo, C3, HP 1), terminal (Bo, HP 6). Software: Database (C1, 1.765 GB tech manuals), datalink (C1). Miscellaneous: Compact fire suppression system (Bo, HP 6). Crane (OmF, 2 tons, 12', HP 75). Winch (BoF, ST 240, 240 yards, HP 40). Cargo ramp (BoB). Burglar alarm (skill 15). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "Navigator" operates electronics and crane, both in roomy crew stations in the body. Occupancy: Long. Passengers: Up to six. Crew: As above. Accomodations: Six roomy seats (fold into three bunks) and small galley in the body. Environmental System: Ruggedized environmental controls for ten persons (Bo, HP 16). Power: Ruggedized 330 kW MHD turbine (Bo, 59.4 gph H, HP 60) powers all systems with 2.22 kW excess power. Energy Bank: 270,000 kWs rechargeable power cell (Bo, HP 2) powers secondary systems for 578 minutes. Fuel: Three 500 gallon self-sealing tanks (fire -3, HP 125). 1,500 gallons hydrogen (fire on 10) last for 25 hours 15 minutes. Space: 103.5 cf engine access, 327.85 cf cargo hold in the body. Volume: Body 1,095 cf, tracks 657 cf, open mount 48 cf. Area: Body 800 sf, tracks 500 sf, open mount 100 sf, structural area 1,300 sf, total area 1,400 sf. Structure: Cheap, heavy frame. Hit Points: Body 2,400, tracks 375 each, open mount 200. Armor: PD 4, DR 25 cheap metal armor over body and tracks. Surface Features: Waterproofing, high-visibility paint job, 200 sf top deck, tow hitch and tow pin. Vision and Access: Good vision, two side doors, a rear cargo ramp and two top hatches. Statistics: Empty weight 15 tons. Fuel 870 lbs. Crew and cargo 9,130 lbs. Loaded weight 20 tons. Volume 1,800 cf, size modifier +5. Price $180,000. HT 12. Ground Performance: Top speed 50 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Very low GP, off-road speed 4/5. Water Performance: Drag 1,170. Aquatic thrust 1.92 tons. Top speed 9 mph. wAccel 2 mph/s. wMR 0.25. wSR 6. wDecel 10(11) mph/s. Draft 2.3 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All-Terrain Cycle v1.0 (TL 9) Copyright 1998 by Onno Meyer The All-Terrain Cycle is a tough little motorbike for the exploration of very earthlike planets, but it found a niche as a sports vehicle. The Cycle combines a substantial payload capacity for a vehicle of this size with a weight low enough to drag it over obstacles. It is powered by a rechargeable E cell that lasts for 7.5 hours. Explorers often take folding solar arrays or small RTGs to trickle-charge the cell while city folk take the power grid. The integral computer is linked to a GPS for navigation and to a radio for data transmissions. All this is protected by a steel frame. The Cycle is a TL 9 vehicle [Vehicles second edition, May 98 errata]. Subassemblies: Off-road wheels (two wheels). Two pods. Propulsion: Ruggedized 10 kW wheeled drivetrain (HP 12). Instruments and Electronics: Ruggedized medium radio (1,000 miles, HP 2). GPS (HP 1). Small, dumb computer (C2, HP 1), terminal (HP 6). Software: Database (C1, 0.389 GB tech manuals), datalink (C1). Controls: Mechanical. Crew Station: "Driver" operates all systems from a cycle crew station. Occupancy: Short. Crew: As above. Energy Bank: 270,000 kWs rechargeable power cell (HP 2) powers all systems for 7 hours 30 minutes. Space: 0.845 cf cargo space in body, 0.7 cf cargo space in each pod. Volume: Body 3 cf, wheels 0.6 cf, pods 0.7 cf each. Area: Body 13 sf, wheels 5 sf, pods 5 sf each, total area 28 sf. Structure: Medium frame over body and wheels, light cheap frame over pods. Hit Points: Body 19, wheels 7 each, pods 4 each. Structural Option: Improved suspension. Armor: PD 3, DR 5 standard metal armor over body and wheels, PD 2, DR 4 expensive composite armor over pods. Surface Features: Waterproofing, high-visibility paint job, puncture- resistant tires. Statistics: Empty weight 200 lbs. Crew and cargo 200 lbs. Loaded weight 0.2 tons. Volume 5 cf, size modifier 0. Price $6,000. HT 12. Ground Performance: Top speed 125 mph. gAccel 6 mph/s. gDecel 10 mph/s. gMR 1.75. gSR 3. Moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All-Terrain Rover v1.0 (TL 9) Copyright 1998 by Onno Meyer The All-Terrain Rover is a downrated version of the Scout Rover for use on very earthlike planets. It is an extremely rugged amphibian vehicle. The hull design hasn't changed very much. The air intake and exhaust of the MHD turbine are the most visible difference, and the Rover now mounts a simple screw propeller instead of the hydrojet. From the driver's seat, the lack of an integrated computer system becomes obvious, and there is just a single radio and GPS. Without the airlock and oxygen tanks, the All-Terrain Rover has two more seats and almost as much cargo space as the Scout Rover. With about 140 pounds of hydrogen, the Rover has a range of 300 miles over flat terrain. The Rover is a TL 9 vehicle [Vehicles second edition, May 98 errata]. Subassemblies and Body Features: Off-road wheels (four wheels). Flotation hull (flotation 62.5 lbs./cf, 18,750 lbs.). Propulsion: Ruggedized 100 kW all-wheel drivetrain (HP 38). Ruggedized 100 kW light screw propeller (1,200 lbs. aquatic thrust, HP 30). Instruments and Electronics: Ruggedized long range radio (10,000 miles, HP 4). Two searchlights (F, 1 mile, HP 2). Sound system (HP 2). Ruggedized military GPS (HP 2). Small computer (C3, HP 1) and terminal (HP 6). Software: Database (C1, 1.54 GB tech manuals), datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Winch (F, ST 100, 100 yards, HP 18). Burglar alarm (skill 15). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "Navigator" operates electronics, both in roomy crew stations in the body. Occupancy: Short. Passengers: Up to four. Crew: As above. Accomodations: Four normal passenger seats in the body. Environmental System: Ruggedized environmental controls for six persons (HP 12). Power: Ruggedized 105 kW MHD turbine (18.9 gph H, HP 32) powers all systems with 0.96 kW excess power. Energy Bank: 270,000 kWs rechargeable power cell (HP 2) powers secondary systems for 18 hours 34 minutes. Fuel: Three 80 gallon self-sealing tanks (fire -3, HP 40). 240 gallons hydrogen (fire on 10) last for 12 hours 42 minutes. Space: 13.2 cf engine access, 28.65 cf cargo hold. Volume: Body 300 cf, wheels 60 cf. Area: Body 300 sf, wheels 100 sf, area 400 sf. Structure: Heavy, cheap frame. Hit Points: Body 900, wheels 150 each. Structural Option: Improved brakes. Armor: PD 3, DR 10 cheap metal armor. Surface Features: Waterproofing, high-visibility paint job, convertible hardtop, puncture-resistant tires, tow hitch and tow pin. Vision and Access: Fair vision, two side doors for driver and navigator and a door in the rear, hatches over front seats. Statistics: Empty weight 3 tons. Fuel 139.2 lbs. Crew and payload 1,860.8 lbs. Loaded weight 4 tons. Volume 360 cf, size modifier +4. Price $50,000. HT 12. Ground Performance: Top speed 80 mph. gAccel 4 mph/s. gDecel 15 mph/s. gMR 0.75. gSR 4. Moderate GP, off-road speed 1/3. Water Performance: Drag 400. Aquatic thrust 0.6 tons. Top speed 17 mph. wAccel 3 mph/s. wMR 0.5. wSR 5. wDecel 10(11.5) mph/s. Draft 1.3 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All-Terrain Truck v1.0 (TL 9) Copyright 1998 by Onno Meyer The All-Terrain Truck is a downrated version of the Scout Truck for use on very earthlike planets. It is an extremely rugged amphibian vehicle. The hull design hasn't changed very much. The air intake and exhaust of the MHD turbine are the most visible difference, and the Truck now mounts a simple screw propeller instead of the hydrojet. From the driver's seat, the lack of an integrated computer system becomes obvious, and there is just a single radio and GPS. The Truck has tanks for 600 gallons of hydrogen, but without a sealed environment and with a smaller crew the total payload area is slightly larger than that of the Scout Truck. The Truck is a TL 9 vehicle [Vehicles second edition, May 98 errata]. Subassemblies and Body Features: Off-road wheels (six wheels). Flotation hull (flotation 62.5 lbs./cf, 46,875 lbs.). Propulsion: Ruggedized 160 kW all-wheel drivetrain (HP 50). Ruggedized 160 kW light screw propeller (1,920 lbs. aquatic thrust, HP 38). Instruments and Electronics: Ruggedized long range radio (10,000 miles, HP 4). Two searchlights (F, 1 mile, HP 2). Sound system (HP 2). Ruggedized military GPS (HP 2). Small computer (C3, HP 1) and terminal (HP 6). Software: Database (C1, 0.425 GB tech manuals), datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Two portable fire extinguishers (HP 10). Winch (F, ST 160, 160 yards, HP 24). Cargo ramp (B). Burglar alarm (skill 15). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "Navigator" operates electronics, both in roomy crew stations in the body. Occupancy: Short. Crew: As above. Accomodation: One bunk. Environmental System: Ruggedized environmental controls for three persons (HP 8). Power: Ruggedized 165 kW MHD turbine (29.7 gph, HP 40) powers all systems with 1.41 kW excess power. Energy Bank: 270,000 kWs rechargeable power cell (HP 2) powers all secondary systems for 1,253 minutes. Fuel: Three 200 gallon self-sealing tanks (fire -3, HP 60). 600 gallons hydrogen (fire on 10) last for 20 hours 12 minutes. Space: 19.5 cf engine access, 425.5 cf cargo hold. Volume: Body 750 cf, wheels 150 cf. Area: Body 500 sf, wheels 175 sf, area 675 sf. Structure: Heavy, cheap frame. Hit Points: Body 1,500, wheels 175 each. Structural Option: Improved brakes. Armor: PD 3, DR 10 cheap metal armor. Surface Features: Waterproofing, high-visibility paint, puncture-resistant tires, tow hitch, tow pin, 12.5 sf solar cells (nominal output 1 kW). Vision and Access: Fair vision, two side doors for driver and navigator, cargo ramp in the rear and top hatch. Statistics: Empty weight 5 tons. Fuel 348 lbs. Crew and payload 9,652 lbs. Loaded weight 10 tons. Volume 900 cf, size modifier +4. Price $75,000. HT 12. Ground Performance: Top speed 65 mph. gAccel 3 mph/s. gDecel 15 mph/s. gMR 0.5. gSR 4. High GP, off-road speed 1/4. Water Performance: Drag 737. Aquatic thrust 0.96 tons. Top speed 8 mph. wAccel 2 mph/s. wMR 0.5. wSR 5. wDecel 10(11) mph/s. Draft 1.8 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "Aerodyne 2100" Light Plane (TL8) v2.0 Copyright 1998 by Alan Atkinson (ackslog@beyond.net.au) This is a low-wing monoplane designed for short pleasure flights. The engine, a multi-fuel design, is mounted behind the cockpit, with a ducted fan nestled between the twin tail booms; these booms are connected by the single elevator. The wheels are in a tricycle configuration. It is quite a small aircraft, extremely light and agile - and fairly reliable as well. Finally, the price tag is relatively low; it is cheaper than many cars. The plane is a TL 8 vehicle [Vehicles second edition, June 1998 errata] using some of the house rules suggested by MA Lloyd. Subassemblies: Two STOL wings (each 10% of body volume). Three wheels (total of 5% of body volume) retract into wings and body. Body Features: Good Streamlining. Propulsion: 40 kW ducted fan (BoB, HP 3, provides 160 lbs. thrust). Electronics and Sensors: Two radios, medium range (Bo, range 100 miles, HP 1 each). Landing lights (Bo, 0.05 kW). Running lights (Bo, 0.05 kW). Sound system (Bo, HP 4). Navigation instruments (Bo, HP 3). Transponder (Bo, HP 1). GPS (Bo, HP 1). Autopilot (Bo, HP 1). Two small computers (Bo, C2, HP 1 each). Two terminals (Bo, HP 10 each). Database (C1, 0.1 GB manual and 5.07175 GB maps). Routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Stations: "Pilot" runs terminal, controls from cramped crew station (Bo, HP 44). "Copilot" runs terminal (as duplicate controls) from cramped crew station (Bo, HP 44). Occupancy: Short. Crew: Pilot, Copilot. Environmental System: Environmental control (Bo, 2 persons, 0.5 kW, HP 2). Safety System: Seat belts. Power Systems: 45 kW ceramic engine (Bo, reqires 1.35 gph multifuel, HP 13) runs ducted fan and recharges battery. Energy Bank: 7,200 kWs advanced battery (Bo, HP 2) runs onboard systems. Fuel: Two 10.125 gallon self-sealing tanks (Wi, Fire -3, HP 8 each). 20.25 gallons of Diesel (Fire 6) runs engine for 15 hours. Access, Cargo and Empty Space: Access space 3.34 cf. Cargo space 10 cf (rated for 24.215 lbs./cf). Empty space (Bo) 1.84 cf, (Wi) 4.53 cf each. Volumes: Bo 80 cf, Wi 8 cf each, Wh 4 cf. Areas: Bo 111 sf, Wi 48 sf each, Wh 22 sf (calculated separately). Total 229 sf. Structure: Extra-light frame, cheap materials. Hit Points: Bo HP 42, Wi HP 18 each, Wh HP 5 each. Structural Features: Improved suspension. Improved brakes. Armor: PD 3, DR 4 expensive composite. Statistics: Empty weight 916.35 lbs. Fuel 121.5 lbs. Crew and cargo 562.15 lbs. Loaded weight 1,600 lbs (0.8 tons). Volume 100 cf. Size modifier +2. Price $50,000. HT 10. Maintenance interval 89 hours. Ground Performance: Top Speed 140 mph. gAccel 6 mph/s. gDecel 15 mph/s. gMR 0.5. gSR 3. High GP, off-road speed 1/6 (23 mph). Air Performance: Stall speed 20 mph. Takeoff run 17 yards. Landing run 7 yards. Aerodynamic drag 69. Top Speed 130 mph. aAccel 2 mph/s. aMR 6. aSR 5. aDecel 24 mph/s. Space Force Fighter v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Space Force Fighter handles local defense for an interstellar navy. It may be a lot less effective than a proper warship, but it can be acquired in the numbers required to 'show the flag' on remote worlds. With a pair of Modular Space Combat Missiles and a pair of Countermissiles, the Fighter has at least a chance to defeat intruders and to survive the experience. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Subassemblies and Body Features: Radical streamlining. Retractable wheels (three wheels, retract into body). Two wings. Propulsion: Two 100-ton fusion rockets (Bo, 4,000 gph W, HP 250 each). Weaponry: Two 8 Megajoule Lasers (BoF and BoB, HP 60 each) with full stabilization (HP 11 each) and cyberslave mounts (HP 60 each). Instruments and Electronics: Two scrambled very long range radios (Bo, 100,000 miles, HP 6 each). Four scrambled long range lasercoms (Bo, 20,000 miles, HP 6 each). Six LLTVs (BoF/B/R/L/T/U, x10, +3/+6, HP 1 each). AESA (BoF, 200 miles, scan 25, HP 20). Thermograph (BoF, 2,000 miles, scan 31, HP 75). Thermograph (BoB, 500 miles, scan 27, HP 30). Two flight recorders (Bo, HP 2 each). Two sets of precision navigation instruments (Bo, HP 4 each). Two IFF (Bo, HP 1 each). Two INS (Bo, HP 2 each). Two military GPS (Bo, HP 1 each). Two terrain-following radars (BoF, HP 1 each). Advanced bombsight (Bo, HP 1). Two HUDWACs with pupil scanner. Laser rangefinder (BoF, 20 miles, HP 2). Two advanced radar/laser detectors (Bo, HP 3 each). Deceptive jammer (Bo, jam rating 10, HP 24). Twelve decoy dischargers (Bo, HP 6 each). Four hardened, neural-net microframes (Bo, C5, IQ 9, HP 20 each). Two terminals (Bo, HP 6 each). Computer navigation (C2). Damage control (C2, +2 to skill). Database (C1, 712 GB starmaps and recognition guides). Datalink (C1). Two gunner (C4, skill 12). Routine vehicle operation (C5, skill 15). Two targeting (C4, +5 to skill). Transmission profiling (C3). Miscellaneous: Full fire suppression system (Bo, HP 16). Refueling probe (Bo, HP 7). Controls: Computerized with dual maneuver controls. Crew Stations: "Pilot" and "Copilot" with operate all systems from normal work stations in the body. Occupancy: Short. Crew: "Pilot" and "Copilot". Environmental System: Two 2x36h limited lifesystems (Bo, HP 20 each). Safety Systems: Crew escape capsule (Bo, HP 50). Crashwebs (Bo, HP 4 each). Power: Two 50 kW RTGs (Bo, 14 years, HP 13) power all systems except for the lasers with 5.3 kW excess power. Energy Bank: 40 270,000 kWs rechargeable power cells (Bo, HP 2 each) provide power for 675 laser shots. Fuel: Two 4,100 gallon self-sealing tanks (Bo, fire -3, HP 500 each) and two 400 gallon self-sealing tanks (WiR/WiL, fire -3, HP 100 each). 9,000 gallons water last for 67.5 minutes at full thrust. Space: 408.5 cf access space in Bo, 24.95 cf waste space in Bo. Volume: Body 3,612 cf, wheels 180.6 cf, wings 60 cf each. Area: Body 2,000 sf, wheels 200 sf, wings 150 sf each, total 2,500 sf. Structure: Extra-heavy, responsive frame. Hit Points: Body 12,000, wheels 800 each, wings 900 each. Structural Options: Heavy compartmentalization. Automatic variable-sweep wings. Controlled instability. Armor: PD 4, DR 160 advanced composite armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Instant chameleon. Radiation shielding. Hardpoints: Two half-ton wing hardpoints. Two 7-ton fuselage hardpoints. Statistics: Empty weight 93,000 lbs. Reaction mass 76,500 lbs. Ordnance 30,000 lbs. Crew 500 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 3,732 cf, size modifier +6. Price $113,000,000. HT 12. Ground Performance: Top speed 555 mph. gAccel 28 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Extremely high GP, no off-road performance. Aerial Performance (wings back-swept/mid-swept/out-swept, with two Modular Space Combat Missiles and two Countermissiles on hardpoints): Stall speed 780/520/390 mph. Takeoff run -/2,414/1,358 yards, landing run -/6,760/3,802 yards. Motive thrust 200 tons. Drag 65.4. Top speed 6,775/4,515/3,385 mph. aAccel 40 mph/s. aMR 3.5/4/4.5. aSR 4. aDecel 14/16/18 mph/s. Space Performance: sAccel 2 to 3.24 G. sMR 2 to 3. Delta-V 100,147 m/s. TL9 8 Megajoule Laser (v1.0, OM 8/98) A laser for atmospheric use. Game mechanics: 8,000 kJ long range, compact laser. 8 Megajoule Laser 500 lbs. 10 cf $70,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*10 25 26 39,000 117,000 4 64,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jetpack v2.0 (TL7 Gernsback) Copyright 1998 by Tracy Ratcliff (tratclif@mail.bright.net) From Alternate Earths' Gernsback timeline, this is a backpack "bladeless turbojet". They are used by League of Nations Peace Force elite troops, World Science Council agents, and the minions of Nefarious Masterminds. The jetpack is a TL 7 design [GURPS Vehicles second edition, second printing, August 98 errata] using the exact area option. I'm ignoring V41 "Vertical Takeoff With Normal Engines" since real-life rocket packs lack vectored thrust. Aerial performance is calculated with an Aerial Motive Thrust of engine thrust minus loaded weight. The exhaust is dangerous (see AE116 and V163 "Toasting". AE gives 2d damage for objects within 10 feet, higher than Vehicles' 1d within 2 yards). A jetpack is difficult to pilot (-2 to Pilot rolls). On Gernsback, economics are as different as the technology. Use the price in the statistics for calculating maintenance intervals, but the street price on Gernsback will be much lower -- 1/4 cost ($1190.43) seems about right. Subassembly: Body. Propulsion: Bladeless turbojet with 380 lbs. thrust (HP 8, uses 19 gph jet fuel). Controls: Mechanical. Crew Station: "Pilot" handles maneuver controls from harness crew station. Occupancy: Short. Fuel: 3 gallon light tank (fire +1). Holds 3 gallons jet fuel (fire on 14) for 568 seconds flight. Empty Space: 1.42 cf empty space. Volume: Body 3.4 cf. Area: Body 14 sf. Structure: Extra-light, very expensive frame. Hit Points: Body 5 HP. Armor: PD 1, DR 1 expensive metal open-frame armor. Vision: Good. Statistics: Empty weight 91.62 lbs. Fuel 19.5 lbs. Usual Payload 200 lbs. Loaded Weight 311.12 lbs. (0.156 tons). Volume 3.4 cf. Size Modifier +0. Price $4,761.72. HT 8. Air Performance: Stall speed 0 mph. Aerial Motive Thrust 68.88 lbs. Drag 34. aSpeed 125 mph. aAccel 4 mph/s. aMR 3.5. aSR. 1. aDecel 14. TL6+ Bladeless Turbojets (v1.0, Tracy Ratcliff 9/98) As far as I know, these are literary inventions of Ken Hite for the Gernsback setting in Alternate Earths. I've chosen to make them heavier, more expensive and more fuel-hungry per pound of thrust than conventional turbojets, but with a much smaller minimum size. Bladeless Turbojet Table TL Type Weight Fuel 6 Bladeless Turbojet (0.35 * thrust)+50 0.15J 7+ Bladeless Turbojet (0.175 * thrust)+10 0.05J Location: These may be placed in the body, wing, pod, superstructure or leg. Volume: Divide the weight by 50 to get volume in cf. Cost: Multiply the weight by $50 to get total cost. Fuel Consumption: This is the fuel used in gallons per hour (gph) per pound of thrust. J indicates jet fuel. Space Corvette v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Space Corvette is one of the smallest viable interstellar warships. With a laser that can engage missiles before they get into effective range, powerful sensors and a few missiles, it can actively participate in a deep space battle. An usual loadout are four Modular Space Combat Drones, four Modular Space Combat Mines and 16 Countermissiles. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Body Feature: 60 degree front slope. Propulsion: Two 1,000-ton fusion rockets (40,000 gph, HP 1,000 each). Two 800-ton hyperdrives (8,000 kW for routine travel and 288,000,000 kWs to enter hyperspace, HP 300 each). Weaponry: 360 Megajoule UV Laser (F, HP 800) with full stabilization (HP 150). 40-ton weapon bay (HP 1,200). Instruments and Electronics: Four scrambled extreme range radios with RDF (1,000,000 miles, HP 30 each). Scrambled extreme range tight-beam radio (10,000,000 miles, HP 100). 15 scrambled long range lasercoms (20,000 miles, HP 6 each). Six LLTVs (F/B/R/L/T/U, x10, +3/+6, HP 1 each). Four radars (F/B/R/L, 5,000 miles, scan 33, HP 150 each). Thermograph (F, 20,000 miles, scan 37, HP 400). Three thermographs (B/R/L, 5,000 miles, scan 33, HP 150 each). Two astronomical instruments (F, x1,000, +9/+18, HP 19 each). Medium-resolution planetary survey array (F, HP 11). Four flight recorders (HP 2 each). Four sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four INS (HP 2 each). Ten HUDWACs. Laser rangefinder (F, 200 miles, HP 9). Four advanced radar/laser detectors (HP 3 each). Two deceptive jammers (jam rating 10, HP 24 each). 24 decoy dischargers (various types, HP 6 each) with ten reloads each (HP 4 each). Blip enhancer (HP 6). Four genius, hardened, neural-net, robotic mainframes (C7, DX 11, IQ 11, HP 40 each). Eight hardened microframes (C5, HP 20 each). 25 terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 494.95 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 5 points, skill 20). Gunner (beams) (C6, 16 points, skill 14). Piloting (high- performance spacecraft) (C6, 16 points, skill 14). Tactics (space) (C5, 5.5 points, skill 20). Targeting (C6, +7 to skill). Transmission profiling (C3). Miscellaneous: Compact fire suppression system (seven units, HP 6 each). Complete mini-workshop (HP 400). Operating room (one table, HP 250). Two automeds (HP 150 each). Mess (100 sf, for 10 persons, HP 600). Airlock (2 persons, HP 150). Airlock (4 persons, HP 250) with passage tube (HP 75). Vehicle bay (for 1,677 cf Space Force Pinnace, HP 1,000). Refueling probe (HP 7). Refueling drogue (HP 24). Controls: Computerized with dual maneuver controls. Crew Stations: Two "Helmsmen" with maneuver controls, terminals and HUDWACs, "Captain", "XO", "EW Operator", two "Sensor Operators", three "Weapon Operators" with terminals and HUDWACs, "Astrogator", three "Commo Operators" and six "Engineers" with terminals, all in roomy bridge workstations (HP 150 each). Occupancy: Long. Crew: "Captain", "XO", "Astrogator", three "Helmsmen", three "Sensor/EW Operators", three "Weapon Operators", three "Commo Operators", six "Engineers", six "Mechanics", "Medic", "Yeoman" and "Cook". Accoomdations: One single-occupancy cabin (HP 400), two double-occupancy cabins (HP 400 each) and 25 bunks (HP 150 each). Environmental System: Two 30-person full lifesystems (HP 300 each). 30x24h limited lifesystem (HP 100). Power: Two 10,000 kW fission reactors (2 years, HP 250 each) and two 50 kW RTGs (14 years, HP 13 each) power all systems except for the lasers. 14,388 kW excess power in realspace and 3,382 kW excess power in hyperspace, this recharges the power cells in 695/2,943 minutes. Energy Bank: 600,000,000 kWs rechargeable power cells (HP 400) provide power for 833 laser shots or one hyperspace entry and 33 laser shots. Fuel: Four 22,500 gallon ultra-light, self-sealing tanks (fire -1, HP 1,500 each). 90,000 gallons water last for 67.5 minutes at full thrust. Space: 10,177 cf engine access space, 1,200 cf cargo holds and 3,241 cf waste space. Volume: 62,500 cf. Area: 10,000 sf. Structure: Extra-heavy, very expensive, robotic frame. Hit Points: 60,000. Structural Option: Total compartmentalization. Armor: Front DR 50 advanced composite armor covered by PD 4, DR 5,200 advanced, fireproof ablative armor, all other faces DR 25 advanced composite armor covered by PD 4, DR 200 advanced, fireproof ablative armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding. Statistics: Empty weight 701,000 lbs. Reaction mass 765,000 lbs. Ordnance and subcraft 104,000 lbs. Crew and cargo 30,000 lbs. Loaded weight 1,600,000 lbs. (800 tons). Volume 62,500 cf, size modifier +8. Price $196,000,000. HT 12. Space Performance: sAccel 2.5 to 4.79 G. sMR 2.5 to 5. Delta-V 135,099 m/s. Hyperspeed multiplier x2. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL9 360 Megajoule UV Laser (v1.0, OM 8/98) A counter-missile laser for deep space combat. Game mechanics: 360,000 kJ extreme range, compact UV laser. 360 Megajoule UV Laser 60,000 lbs. 1,200 cf $6,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*64 30 32 180 mi. 540 mi. 4 2,880,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jetpack with Paraglider v2.0 (TL7 Gernsback) Copyright 1998 by Tracy Ratcliff (tratclif@mail.bright.net) From Alternate Earths' Gernsback timeline, this is a backpack "bladeless turbojet". They are used by League of Nations Peace Force elite troops, World Science Council agents, and the minions of Nefarious Masterminds. This version adds fabric wings to extend the jetpack's range. The jetpack is a TL 7 design [GURPS Vehicles second edition, second printing, August 98 errata] using the exact area option. I'm ignoring V41 "Vertical Takeoff With Normal Engines" since real-life rocket packs lack vectored thrust. Aerial performance is calculated with an Aerial Motive Thrust of engine thrust minus loaded weight. The exhaust is dangerous (see AE116 and V163 "Toasting". AE gives 2d damage for objects within 10 feet, higher than Vehicles' 1d within 2 yards). A jetpack is difficult to pilot (-2 to Pilot rolls). On Gernsback, economics are as different as the technology. Use the price in the statistics for calculating maintenance intervals, but the street price on Gernsback will be much lower -- arbitrarily, 1/10 ($3764.77) seems about right. Subassembly: Body, two wings (100% of body volume). Propulsion: Bladeless turbojet with 380 lbs. thrust (HP 8, uses 19 gph jet fuel). Controls: Mechanical. Crew Station: "Pilot" handles maneuver controls from harness crew station. Occupancy: Short. Fuel: 3 gallon light tank (fire +1). Holds 3 gallons jet fuel (fire on 14) for 568 seconds flight. Empty Space: 1.42 cf empty space in Bo, 3.4 cf empty space in WiL and WiR. Volumes: Body 3.4 cf. Wings 3.4 cf each. Areas: Body 14 sf. Wings 20 sf each. Total area 54 sf. Structure: Extra-light, very expensive frame. Hit Points: Body 5 HP, wings 8 HP each. Armor: PD 1, DR 1 expensive metal open-frame armor over body, PD 1, DR 1 TL7 nylon ("TL6-") non-rigid armor over wings. Vision: Good. Statistics: Empty weight 123.82 lbs. Fuel 19.5 lbs. Usual Payload 200 lbs. Loaded Weight 343.32 lbs. (0.172 tons). Volume 10.2 cf. Size Modifier +1. Price $37,647.72. HT 8. Air Performance: Stall speed 0 mph. Aerial Motive Thrust 380 lbs. Drag 74. aSpeed 195 mph. aAccel 22 mph/s. aMR 10. aSR. 2. aDecel 40. TL6+ Bladeless Turbojets (v1.0, Tracy Ratcliff 9/98) As far as I know, these are literary inventions of Ken Hite for the Gernsback setting in Alternate Earths. I've chosen to make them heavier, more expensive and more fuel-hungry per pound of thrust than conventional turbojets, but with a much smaller minimum size. Bladeless Turbojet Table TL Type Weight Fuel 6 Bladeless Turbojet (0.35 * thrust)+50 0.15J 7+ Bladeless Turbojet (0.175 * thrust)+10 0.05J Location: These may be placed in the body, wing, pod, superstructure or leg. Volume: Divide the weight by 50 to get volume in cf. Cost: Multiply the weight by $50 to get total cost. Fuel Consumption: This is the fuel used in gallons per hour (gph) per pound of thrust. J indicates jet fuel. Space Destroyer v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Space Destroyer is designed to escort high-value units, scout for a task force or engage enemy warships with long-range missile fire. It isn't armored enough to slug it out with heavy enemy units in beam weapons range, but it is comparably fast and it carries 200 tons of ordnance. The usual loadout are 20 Modular Space Combat Missiles, 20 Modular Space Combat Mines and 80 Countermissiles. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Subassemblies and Body Feature: Two turrets (full traverse, on body T and U). 60 degree front slope on body. Propulsion: Three 4,000-ton fusion rockets (160,000 gph, HP 2,500 each). Three 4,000-ton hyperdrives (40,000 kW for routine travel and 1,440,000,000 kWs to enter hyperspace, HP 1,000 each). Weaponry: Two 360 Megajoule UV Lasers (Tu1F/Tu2F, HP 800 each) with full stabilization (Tu1/Tu2, HP 150 each) and universal mounts (Tu1/Tu2, HP HP 500 each). 3.24 Gigajoule UV Laser (F, HP 2,000) with full stabilization (HP 400). Two 100-ton weapon bays (HP 2,000 each). Instruments and Electronics: Six scrambled extreme range radios with RDF (1,000,000 miles, HP 30 each). Two scrambled extreme range tight-beam radios (10,000,000 miles, HP 100 each). Fifty scrambled long range lasercoms (20,000 miles, HP 6 each). Six LLTVs (F/B/R/L/T/U, x10, +3/+6, HP 1 each). Four radars (F/B/R/L, 20,000 miles, scan 37, HP 400 each). Thermograph (F, 80,000 miles, scan 40, HP 1,000). Three thermographs (B/R/L, 20,000 miles, scan 37, HP 400 each). Two thermographs (Tu1F/Tu2F, 1,000 miles, scan 29, HP 50 each). Three astronomical instruments (F, x1,000, +9/+18, HP 19 each). Medium- resolution planetary survey array (F, HP 11). Four flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Six IFF (HP 1 each). Six INS (HP 2 each). Twenty HUDWACs. Laser rangefinder (F, 200 miles, HP 9). Six advanced radar/laser detectors (HP 3 each). Two deceptive jammers (jam rating 10, HP 24 each). 24 decoy dischargers (various types, HP 6 each) with 35 reloads each (HP 4 each). Two blip enhancers (HP 6 each). Six hardened, neural-net, robotic macroframes (C7, DX 11, IQ 11, HP 150 each). 24 hardened microframes (C5, HP 20 each). 75 terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 455.85 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 5 points, skill 20). Three gunner (beams) (C7, 24 points, skill 15). Piloting (high-performance spacecraft) (C6, 16 points, skill 14). Tactics (space) (C5, 5.5 points, skill 20). Three targeting (C6, +7 to skill). Transmission profiling (C3). Miscellaneous: Compact fire suppression system (30 units, HP 6 each). Complete workshop (HP 800). Operating room (one table, HP 250). Four automeds (HP 150 each). Mess (100 sf, for 10 persons, HP 600). Two airlocks (2 persons, HP 150). Airlock (12 persons, HP 500) with passage tube (HP 75). Vehicle bay (for 1,677 cf Space Force Pinnace, HP 1,000). Vehicle bay (for 3,913 cf Space Force Longboat, HP 2,000). Two refueling probes (HP 7 each). Two refueling drogues (HP 24 each). Controls: Computerized with quadruple maneuver controls. Crew Stations: Main bridge with two "Helmsmen" with maneuver controls, terminals and HUDWACs, "Captain", three "EW operators", three "Sensor Operators", six "Weapons Operators" with terminals and HUDWACs, "Astrogator", three "Commo Operators" and three "Engineers" with terminals. Engineering control with two "Helmsmen" with maneuver controls, terminals and HUDWACs, three "Weapons Operators" with terminals and HUDWACs, "XO", three "Sensor/EW Operators", nine "Engineers" with terminals. All in roomy bridge-style workstations (HP 150 each). Occupancy: Long. Crew: "Captain", "XO", "Astrogator", six "Helmsmen", twelve "Sensor/EW Operators", twelve "Weapons Operators", three "Commo Operators", twelve "Engineers", 30 "Mechanics", "Surgeon", three "Medics", "Yeoman", "Cook" and six "Small Craft Crew". Accoomdations: One single-occupancy cabin (HP 400), four double-occupancy cabins (HP 400 each) and 81 bunks (HP 150 each). Environmental System: Two 90- person full lifesystems (HP 600 each). Two 90x24h limited lifesystems (HP 200 each). Power: Two 50 kW RTGs (14 years, HP 13 each) and two 64,000 kW fusion reactors (200 years, HP 1,000 each) power all systems except for the lasers. 106,066.9 kW excess power in realspace and 6,175.6 kW excess power in hyperspace, this recharges the power cells in 707/12,145 minutes. Energy Bank: 4,500,000,000 kWs rechargeable power cells (HP 1,500) provide power for 694 shots of the 3.24 GJ Laser or one hyperspace entry and 28 shots of the 3.24 GJ Laser (each 3.24 GJ Laser shot equals 9 360 MJ Laser shots). Fuel: Nine 50,000 gallon ultra-light, self-sealing tanks (fire -1, HP 2,500 each). 450,000 gallons water last for 56.25 minutes at full thrust. Space: 64,339 cf engine access space, 3,600 cf cargo holds and 19,124.1 cf waste space in body. Volume: Body 300,000 cf, turrets 2,000 cf each. Area: Body 30,000 sf, turrets 1,000 sf each, total area 32,000 sf. Structure: Extra-heavy, very expensive, robotic frame. Hit Points: Body 180,000, turrets 6,000 each. Structural Option: Total compartmentalization in body and turrets. Armor: Front DR 60 advanced composite armor covered by PD 4, DR 8,000 advanced, fireproof ablative armor, all other faces DR 30 advanced composite armor covered by PD 4, DR 200 advanced, fireproof ablative armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding. Statistics: Empty weight 3,613,000 lbs. Reaction mass 3,825,000 lbs. Ordnance and subcraft 472,000 lbs. Crew and cargo 90,000 lbs. Loaded weight 8,000,000 lbs. (4,000 tons). Volume 304,000 cf, size modifier +10, turrets +5. Price $592,000,000. HT 10. Space Performance: sAccel 3 to 5.75 G. sMR 3 to 5.5. Delta-V 135,100 m/s. Hyperspeed multiplier x3. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL9 360 Megajoule UV Laser (v1.0, OM 8/98) A counter-missile laser for deep space combat. Game mechanics: 360,000 kJ extreme range, compact UV laser. 360 Megajoule UV Laser 60,000 lbs. 1,200 cf $6,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*64 30 32 180 mi. 540 mi. 4 2,880,000 kW TL9 3.24 Gigajoule UV Laser (v1.0, OM 8/98) A medium laser for deep space combat. Game mechanics: 3,240,000 kJ extreme range, compact UV laser. 3.24 Gigajoule UV Laser 180,000 lbs. 3,600 cf $18,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*193 30 34 540 mi. 1,620 mi. 1/2 3,240,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Katyusha Chariot v2.0 (TL 3 to 5) Copyright 1998 by Tracy Ratcliff (tratclif@mail.bright.net) This appears as a concept in The Heart of Darkness by David Drake and Eric Flint, in which two post-human factions fight a proxy war in the sixth century. The chariot takes the concept of the katyusha rocket batteries of the WWII Soviet Army and uses it with a low-tech weapons platform. The rockets can be used in indirect fire against massed infantry or directly against early TL4 steam armor. The chariot is a TL 3 design [GURPS Vehicles second edition, second printing, August 98 errata] using a TL 5 universal mount and the exact area and armor by facing optional rules. Subassemblies: Standard wheels (two wheels). Open mount (on body top). Propulsion: Shaft-and-collar harness for two horses (3 hexes each, 1.2 kW effective motive power with two ST 40 cavalry horses). Weaponry: Katyusha Launcher (OmF, HP 8) with universal mount (Om, HP 5), loaded with 6 Lady's Thunderbolts (Om, HP 10). 6 Lady's Thunderbolts (HP 10). Controls: Primitive. Crew Stations: "Charioteer" handles maneuver controls, "rocketeer" handles weapons system from two exposed normal crew stations (HP 40 each). Occupancy: Short. Crew: Charioteer, rocketeer. Cargo Space: 3.08 cf empty space in Bo, 0.42 cf empty space in Om. Volume: Bo 35 cf. Wh 3.5 cf. Om 4.5 cf. Area: Bo 64 sf. Wh 14 sf. Om 16 sf. Structural area 78 cf, total area 94 sf. Structure: Light, expensive (wooden) frame. Hit Points: Bo 48, Wh 10 each, Om 32. Body Armor: Front, right and left PD 2, DR 3 standard wood, underside PD 1, DR 1 standard wood. Vision: Good. Statistics: Empty weight 1,053.2 lbs. Usual payload (crew and rockets) 592 lbs. Loaded weight 1,645.2 lbs. (0.823 tons). Volume 43 cf. Size modifier +2. Price $1,988.675. HT 11. Ground Performance: Top speed 10 mph. gAccel 1 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 2. Very high ground pressure. Off-road speed 1/8. TL3 Katyusha Launcher and The Lady's Thunderbolt Rocket (v1.3, Tracy Ratcliff 9/98). This is a TL3 artillery rocket and multi-tube launcher, inspired by WWII Soviet rocket batteries, that a time traveller or native with anachronistic stimulus might invent. LE is very effective against infantry, while solid warheads are somewhat effective against fortifications or TL3-4 armored vehicles. Game Mechanics: 100mm normal warhead (either solid or LE), six-tube muzzle-loading launcher. Katyusha Launcher 72 lbs. 1.44 cf $540 The Lady's Thunderbolt (Solid) 16 lbs. 0.32 cf $16 The Lady's Thunderbolt (LE) 16 lbs. 0.32 cf $24 Round Malf Type Damage SS Acc Speed End 1/2D Max. Shots RoF Solid 13 Cr 20d 20 10 200 1 - 200 6 6:45 LE 13 Exp* 6d*8[10d] 20 10 200 1 - 200 6 6:45 Meyer-Class Main Battle Tank v3.0 (TL 8 to 10) Copyright 1998 by Alan Atkinson (ackslog@beyond.net.au) This is a tank designed for the UN/Space invasion campaign. Its weaponry is powerful, its speed above average, its armor considerable. However, it is a little bulky and heavy for its power class. Its drawcard is its sheer durability. For ease of use and maintenance, nearly every component and system has been ruggedized; this increases its overall size and weight, but greatly reduces the chances of a breakdown. The main power plant is a cold-fusion unit; there is also a lower- powered cold-fusion cell for powering systems. For life support, there is an air-filtration lifesystem (with full backup) and a sealed lifesystem with a 24-hour duration. The cold-fusion power plant will last two years, requiring no refuelling; if it should somehow be disabled, the smaller fusion cell can be used to power the drivetrain. This will be slow and tedious, but possible. In the main turret, it carries a 160mm Gauss autoloading cannon, along with a .41 calibre Gauss HMG that can swivel in its casemate mount as well as acting in a coaxial role. On top of the main turret is a point-defense universal turret mounting a Gauss minigun, also .41 calibre, that can interdict the airspace above the tank - anything within a mile can be attacked. Should the tank encounter a body of water, it can close hatches and enter the water; the armor is good to almost any depth and it can make good time while underwater. It can even emulate a submarine; should the ground slope gently enough, it can pause just below the surface (turret a few feet underwater) and extend a periscope to survey the area. Theoretically, the onboard computers could take over driving, navigation or gunnery from either of the crewmembers; this automation is what allows such a large and complex vehicle to be run by just two people. Each computer holds backups of the other's programs; this way, both would have to be destroyed before all programs are lost. There is a "spare" terminal that can be connected to either computer via a stretch-cord, but is usually kept stowed up out of the way. However, should either of the two other terminals be disabled, it can be unstowed and used until further repairs can be made. The tank is a TL8 vehicle [Vehicles second edition, June 1998 errata] with a TL10 NPU to represent a 'cold fusion' plant as described by Shawn Fisher for his UN campaign. Subassemblies: Tracks (4 tracks), main turret (T1, full rotation, on body), point-defense turret (T2, full rotation, on T1). Body Features: Slope on body: front 60 degrees, rear 30 degrees. Slope on main turret: front 60 degrees, rear 30 degrees. Slope on point- defense turret: all sides 30 degrees. Propulsion: Ruggedized tracked drivetrain with 3,000 kW motive power (HP 504, 3,000 kW). Weaponry: TL8 10.414mm Gauss HMG (T1F, HP 14). TL8 10.414mm Gauss Minigun (T2F, HP 22). TL8 160mm Gauss Cannon (T1F, HP 399). 5,000 x 10.414mm APS shots (T1, for HMG, HP 9). 20,000 x 10.414mm APS shots (T2, for Minigun, HP 23). 80 x 160mm shots (T1, HP 111). Weapon Accessories: Ruggedized full stabilization for Gauss HMG (T1, HP 4), Gauss Minigun (T2, HP 6), Gauss Cannon (T1, HP 113). Ruggedized cyberslave for Gauss HMG (T1, HP 20). Ruggedized universal mount for Gauss Minigun (T2, HP 20). Anti-blast magazine for Gauss Cannon (T1). Instruments and Electronics: Two ruggedized, scrambled, medium radios (100 miles, Bo, HP 2, 0.01 kW each). Three ruggedized, scrambled, long range tight-beam radios (10,000 miles, Bo, HP 16, 0.04 kW each). Three ruggedized long range lasercoms (2,000 miles, Bo, HP 25, 0.4 kW each). Four ruggedized LLTVs (x15, +4/+7, T1F/T1B/BoF/BoB, HP 4 each). Ruggedized LLTV (x15, +4/+7, in 6' periscope on T1, HP 7). Two ruggedized AESA (15 miles, scan 18, T1F/T2F, HP 15, 3.75 kW each). Four ruggedized thermographs (15 miles, scan 18, T1F/T1B/BoF/BoB, HP 11 each). Two ruggedized PESA (15 miles, scan 18, T1F/T2F, HP 18 each). Two sets of ruggedized precision navigation instruments (Bo, HP 9 each). Three ruggedized IFF (Bo, HP 3 each). Two ruggedized inertial navigation systems (Bo, HP 9 each). Two ruggedized military GPS (Bo, HP 2 each). Two HUDWAC with pupil scanners (Bo, "driver" and "navigator"). Five ruggedized laser rangefinders (10 miles, 2xT1F/T2F/2xBoF, HP 5 each). Two ruggedized, advanced laser detectors (Bo, HP 7 each). Four ruggedized decoy dischargers (assorted types, 2xBoF/2xBoB, HP 16 each). Ten decoy reloads (blackout gas, Bo, HP 4 each). Ten decoy reloads (flares, Bo, HP 4 each). Two ruggedized, hardened, high-capacity microframe computers (C4, Bo, HP 82, 0.1 kW each). Three ruggedized terminals (Bo, "driver", "navigator", spare, HP 25 each). Computer navigation (C2). Damage Control (C4, skill bonus +4 to repairs). Database (C1, 80.7544375 GB vehicle recognition silhouettes, repair manual, comm frequencies, area maps). Datalink (C1). Three gunner (C4, Gauss Cannon, Gauss HMG amd Gauss Minigun, skill 12, bonus +2). Routine vehicle operation (C4, skill 14). Three targeting (C4, Gauss Cannon, Gauss HMG amd Gauss Minigun, bonus +5). Transmission profiling (C3). Miscellaneous Equipment: Ruggedized full fire suppression system (Bo, HP 40). Ruggedized compact fire suppression system (Bo, HP 16). Ruggedized winch (ST 500, 500 yards, BoB, HP 134, 2.5 kW). Burglar alarm (skill 15). Ruggedized smokescreen (10 shots, Bo, HP 21). Controls: Computerized (Bo). Duplicate controls, ruggedized (Bo, HP 10). Crew Stations: "Driver" runs controls, terminal from normal crew station (Bo). "Navigator" runs duplicate controls, terminal from normal crew station (Bo). Occupancy: Short. Passengers: None. Crew: Driver, Navigator. Environmental Systems: Two ruggedized NBC kits (2 people, Bo, HP 9, 0.5 kW each). Ruggedized limited life system (2 x 1 man-day, Bo, HP 52, 1 kW). Provisions (1 man-day, Bo, HP 1). Safety Systems: Two ruggedized crashwebs (Bo, HP 10 each). Power Systems: Ruggedized 3,100 kW TL 10 NPU (Bo, 2 years, HP 156) and ruggedized 200 kW TL 10 NPU (Bo, 2 years, HP 27) power all systems with 286.48 kW excess power. Energy Banks: Ruggedized 12,000,000 kWs rechargeable power cell (Bo, HP 88) powers 160mm Gauss Cannon for 80 shots. Ruggedized 280,000 kWs rechargeable power cell (Bo, HP 7) powers 10.414mm Gauss HMG for 5,000 shots. Ruggedized 1,120,000 kWs rechargeable power cell (Bo, HP 18) powers 10.414mm Gauss Minigun for 20,000 shots. Ruggedized 90,000 kWs rechargeable power cell (Bo, HP 3) provides emergency power. Access, Cargo and Empty Space: 322.05 cf engine access space, 20 cf onboard stowage, 23.1415 cf empty space and 89.6 cf turret rotation space in Bo. 1.10625 cf empty space and 6.4 cf turret rotation space in T1. 0.319625 cf empty space in T2. Volumes: Body 1,400 cf. Tracks 840 cf. T1 448 cf. T2 32 cf. Surface Area: Body 751 sf. Tracks 534 sf. T1 351 sf. T2 60 sf. Total area 1,696 sf. Sturcture: Extra-heavy, very expensive materials. Hit Points: Bo 4,506. Tracks 1,602 each. T1 2,106. T2 360. Structural Options: Total compartmentalization for body. Improved suspension. Body Armor: F PD 6, DR 5,000 advanced laminate. R, L PD 4, DR 1,000 adv. laminate. B PD 5, DR 900 adv. laminate. T PD 4, DR 500 adv. laminate. U PD 4, DR 400 adv. laminate. Track Armor: PD 4, DR 200 adv. laminate; tread skirts with extra DR 200 adv. laminate. Combined armor is PD 4, DR 400 if tread skirts successfully protect, PD 4, DR 200 if they do not. Turret Armor: T1F PD 6, DR 4,000 adv. laminate. T1R, T1L PD 4, DR 600 adv. laminate. T1B PD 5, DR 750 adv. laminate. T1T PD 4, DR 400 adv. laminate. T2F, T2R, T2L, T2B, T2T PD 5, DR 450 adv. laminate. Surface and External Features: Sealed. Basic emission cloaking. Radical stealth. Basic chameleon. Radiation shielding. Reactive Armor Plates over Bo, T1 and T2. Ram. Tow hitch. Explosive tow pin. Vision: Poor. Details: Headlights, no windows, hatches instead of doors. No access to turret from inside tank. Statistics: Empty weight 190,273.45625 lbs. Ammunition and provisions 8,927 lbs. Crew and cargo 799.54375 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 2,720 cf. Size modifier +5. Price $26,000,000. HT 9. Maintenance interval 3 hours 55 minutes. Ground Performance: Top speed 70 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Moderate ground pressure, off-road speed 1/2. TL8 10.414mm Gauss HMG (v1.0, Alan Atkinson 8/98) Game mechanics: 10.414mm, electromag, very-short-barrelled, heavy automatic, ruggedized as per VE27. 10.414mm Gauss HMG 61.5 lbs. 1.23 cf $73,500 APS Round 0.037 lbs. 0.00037 cf $2.2 Round Malf Type Damage SS Acc 1/2D Max. RoF Power APS Ver Cr 6d*4(2) 20 14 2,000 8,400 20 1,120 kW TL8 10.414mm Gauss Minigun (v1.0, Alan Atkinson 8/98) Game mechanics: 10.414mm, electromag, very-short-barrelled, six- barrel gatling, ruggedized as per VE27. 10.414mm Gauss Minigun 121.5 lbs. 2.43 cf $145,500 APS Round 0.037 lbs. 0.00037 cf $2.2 Round Malf Type Damage SS Acc 1/2D Max. RoF Power APS Ver Cr 6d*4(2) 20 14 2,000 8,400 100 5,600 kW TL8 160mm Gauss Cannon (v1.0, Alan Atkinson 8/98) Game mechanics: 160mm, electromag, very-short-barrelled, fast autoloader, ruggedized as per VE27. 160mm Gauss Cannon 9,600 lbs. 192 cf $3,900,000 Solid Round 150 lbs. 1 cf $1,200 APFSDSDU Round 100 lbs. 1 cf $15,000 HE Round 100 lbs. 1 cf $2,400 CLGP HE Round 100 lbs. 1 cf $2,900 HESH Round 100 lbs. 1 cf $4,800 HEAT Round 100 lbs. 1 cf $3,600 CHEM (Smoke) Round 100 lbs. 1 cf $2,400 Round Malf Type Damage/Rad. SS Acc 1/2D Max. RoF Power Solid Ver Cr 6d*48 30 18 5,100 14,000 1/4 37,500 kW APFSDSDU Ver Cr 6d*144(3) 30 19 7,700 21,000 1/4 37,500 kW HE Ver Exp* 6d*128[10d] 30 18 5,100 14,000 1/4 37,500 kW CLGP HE Ver Exp* 6d*128[10d] 30 18 5,100 14,000 1/4 37,500 kW HESH Ver Exp 6d*128 30 18 5,100 14,000 1/4 37,500 kW HEAT Ver Exp 6d*17(10) 30 18 5,100 14,000 1/4 37,500 kW Smoke Ver Spcl 96 yards 30 18 5,100 14,000 1/4 37,500 kW Space Cruiser v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Space Cruiser is the largest ship in many interstellar navies. With a 360-ton spinal laser, it can engage targets over 50,000 miles away, and the typical weapons load are 100 Modular Space Combat Missiles, 100 Modular Space Combat Mines and 800 Countermissiles. It carries three Space Force Longboats and two Pinnaces as well, which can be used to deploy a short company of Space Marines (complete with a few light ground vehicles). The Cruiser has the command and control systems and quarters to act as a squadron or task force flagship or to house a scientific team in first contact situations, especially if the Marine complement is reduced. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. I ignored a restriction on turret placement that should apply only to ground vehicles. Subassemblies and Body Feature: Four turrets (full traverse, evenly spaced around the body). 60 degree front slope on body. Propulsion: Four 12,500-ton fusion rockets (500,000 gph, HP 6,500 each). Four 12,500-ton hyperdrives (125,000 kW for routine travel and 4,500,000,000 kWs to enter hyperspace, HP 2,000 each). Weaponry: Four 360 Megajoule UV Lasers (Tu1F to Tu4F, HP 800 each) with full stabilization (Tu1 to Tu4, HP 150 each) and universal mounts (Tu1 to Tu4, HP HP 500 each). 12.96 Gigajoule UV Laser (F, HP 4,000) with full stabilization (HP 800). Ten 100-ton weapon bays (HP 2,000 each). Instruments and Electronics: Eight scrambled extreme range radios with RDF (1,000,000 miles, HP 30 each). Eight scrambled extreme range tight-beam radios (10,000,000 miles, HP 100 each). 200 scrambled long range lasercoms (20,000 miles, HP 6 each). 12 LLTVs (two each F/B/R/L/T/U, x10, +3/+6, HP 1 each). Four radars (F/B/R/L, 50,000 miles, scan 39, HP 600 each). Four AESAs (F/B/R/L, 10,000 miles, scan 35, HP 300 each). Thermograph (F, 200,000 miles, scan 43, HP 2,000). Three thermographs (B/R/L, 50,000 miles, scan 39, HP 600 each). Four thermographs (Tu1F to Tu4F, 2,000 miles, scan 31, HP 50 each). Four PESAs (F/B/R/L, 10,000 miles, scan 35, HP 400 each). Four astronomical instruments (F, x1,000, +9/+18, HP 19 each). Medium-resolution planetary survey array (F, HP 11). Four flight recorders (HP 2 each). Eight sets of precision navigation instruments (HP 4 each). Eight IFF (HP 1 each). Six INS (HP 2 each). 48 HUDWACs. Laser rangefinder (F, 200 miles, HP 9). Six advanced radar/laser detectors (HP 3 each). Four deceptive jammers (jam rating 10, HP 24 each). 24 decoy dischargers (various types, HP 6 each) with 25 reloads each (HP 4 each). Two blip enhancers (HP 6 each). Four hardened, genius, neural-net, robotic macroframes (C8, DX 12, IQ 12, HP 150 each). 40 hardened microframes (C5, HP 20 each). 200 terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 307.87 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 4.5 points, skill 20). Five gunner (beams) (C7, 24 points, skill 16). Piloting (high-performance spacecraft) (C7, 24 points, skill 16). Tactics (space) (C5, 5 points, skill 20). Five targeting (C7, +8 to skill). Transmission profiling (C3). Miscellaneous: Compact fire suppression system (125 units, HP 6 each). Two complete workshops (HP 800 each). Operating room (one table, HP 250). Twelve automeds (HP 150 each). Conference room (100 sf, for 10 persons, HP 600). Mess (200 sf, for 20 persons, HP 1,000). Three airlocks (2 persons, HP 150). Airlock (24 persons, HP 800) with passage tube (HP 75). Brig (four cells with two bunks each, HP 250 each). Two vehicle bays (for 1,677 cf Space Force Pinnaces, HP 1,000 each). Hangar (for 1,600 cf of ground vehicles, HP 1,200). Space dock (for 12,000 cf of subcraft, HP 5,000). Four refueling probes (HP 7). Refueling drogue (HP 24). Controls: Computerized with quadruple maneuver controls. Crew Stations: Main bridge with two "Helmsmen" with maneuver controls, terminals and HUDWACs, "Captain", three "EW operators", three "Sensor Operators" and fifteen "Weapons Operators" with terminals and HUDWACs, "Astrogator", six "Commo Operators" and three "Engineers" with terminals. Flag bridge with three "EW Operators", three "Sensor Operators", three "Weapons Operator" with terminals and HUDWACs, "Admiral", six "Staff Members" and three "Commo Operators" with terminals. Auxiliary control room with two "Helmsmen" with maneuver controls, terminals and HUDWACs, "XO", three "EW operators", three "Sensor Operators", six "Weapons Operators" with terminals and HUDWACs, "Commo Operator" and three "Engineers" with terminals. Engineering control with 28 "Engineers". All in roomy bridge-style workstations (HP 150 each). Occupancy: Long. Crew: "Captain", "XO", "Astrogator", six "Helmsmen", 15 "Sensor/EW Operators", 24 "Weapons Operators", nine "Commo Operators", 40 "Engineers", 45 "Mechanics", two "Surgeons", four "Medics", "Supply Officer", three "Cooks", eight "Small Craft Crew". Sixty "Marines". Optionally "Admiral", six "Staff Members", six "Sensor/EW Operators", three "Weapons Operators", three "Commo Operators" and a "Steward". Accoomdations: One single-occupancy luxury cabin (HP 600), five single-occupancy cabins (HP 400 each), 12 double-occupancy cabins (HP 400 each) and 215 bunks (HP 150 each). Environmental System: Two 300- person full lifesystems (HP 1,500 each). Two 300x24h limited lifesystems (HP 500 each). Power: Two 50 kW RTGs (14 years, HP 13 each) and three 200,000 kW fusion reactors (200 years, HP 2,000 each) power all systems except for the lasers. 533,540.1 kW excess power in realspace and 93,752 kW excess power in hyperspace, this recharges the power cells in 625/3,555 minutes. Energy Bank: 20,000,000,000 kWs rechargeable power cells (HP 4,000) provide power for 772 shots of the 12.96 GJ Laser or one hyperspace entry and 77 shots of a 12.96 GJ Laser (each 12.96 GJ Laser shot equals 36 shots of the 360 MJ Laser). Fuel: Five 450,000 gallon ultra-light, self-sealing tanks (fire -1, HP 10,000 each). 2,250,000 gallons water last for 67.5 minutes at full thrust. Space: 266,421 cf engine access space, 27,600 cf cargo holds and 37,815.1 cf empty space in body. Volume: Body 1,250,000 cf, turrets 2,000 cf each. Area: Body 70,000 sf, turrets 1,000 sf each, total area 74,000 sf. Structure: Extra-heavy, robotic frame. Hit Points: Body 420,000, turrets 6,000 each. Structural Option: Total compartmentalization in body and turrets. Armor: Body front DR 100 advanced composite armor covered with DR 28,000 advanced ablative armor and PD 6, DR 100 advanced composite armor. All other body faces DR 50 advanced composite armor covered with DR 2,000 advanced ablative armor and PD 4, DR 50 advanced composite armor. All turret faces DR 50 advanced composite armor covered with DR 4,000 advanced ablative armor and PD 4, DR 50 advanced composite armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding (four layers). Statistics: Empty weight 9,031.5 tons. Reaction mass 9,562.5 tons. Ordnance 1,000 tons. Subcraft 106 tons. Crew and cargo 300 tons. Loaded weight 20,000 tons. Volume 1,254,000 cf, size modifier +11, turrets +5. Price $2,582,000,000. HT 7. Space Performance: sAccel 2.5 to 4.79 G. sMR 2.5 to 5. Delta-V 135,100 m/s. Hyperspeed multiplier x2.5. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL9 360 Megajoule UV Laser (v1.0, OM 8/98) A counter-missile laser for deep space combat. Game mechanics: 360,000 kJ extreme range, compact UV laser. 360 Megajoule UV Laser 60,000 lbs. 1,200 cf $6,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*64 30 32 180 mi. 540 mi. 4 2,880,000 kW TL9 12.96 Gigajoule UV Laser (v1.0, OM 8/98) A large laser for deep space combat. Game mechanics: 12,960,000 kJ extreme range, compact UV laser. 12.96 Gigajoule UV Laser 720,000 lbs. 14,400 cf $72,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*386 30 36 1,080 mi. 3,240 mi. 1/2 12,960,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eastinghouse CleanSweep VacuBot Lite v1.0 (TL 8) Copyright 1998 by Alan Atkinson (ackslog@beyond.net.au) All New!!! The VacuBot Lite!!! It's smaller, sleeker, more agile than the old, clunky VacuBot! Instead of clumsy wheels, it gets around on soft rubber treads that are *guaranteed* not to mark your floors! And if it does, the Vacubot Lite (TM) is *guaranteed* to REMOVE that mark!!! The old Vacubot couldn't climb stairs! But the NEW VacuBot Lite just LOVES them! Just prop the small ramp in place - or anything to provide an incline - and WATCH it GO!!! And - as a bonus - it will CLEAN your steps as it CLIMBS them!!! Only needing a recharge once a day, the VacuBot Lite will stay out of your sight, out of your way, twenty-four hours a day - UNLESS you need it! Ring in NOW and place your order... our lovely assistants are waiting to take your call! The VacuBot is designed under GURPS Vehicles rules [second edition, June 98 errata] using the cleaning unit from GURPS Robots, page 31. Subassemblies: Tracks (four tracks), turret (full rotation, on body). Propulsion: Tracked drivetrain with 0.01 kW motive power (Bo, HP 1). Instruments and Electronics: LLTV (TuF, x5, +2/+4, HP 1). Dumb, robotic small computer (Bo, C1, IQ 4, DX 8, HP 1). Database (C1, 7.96 kB floor maps). Miscellaneous Equipment: Cleaning unit (Bo, HP 4). Energy Bank: 900 kWs advanced battery (Bo, HP 1). Runs all systems for 25 hours. Cargo and Empty Space: Turret rotation space 0.01 cf (Bo). Dirt collection 0.5 cf (Bo, holds 10 lbs, HP 4). Empty space 0.029 cf (Bo). Volumes: Turret 0.05 cf. Body 1.1 cf. Tracks 0.66 cf. Area: Turret 1 sf. Body 7 sf. Tracks 5 sf. Total area 13 sf. Structure: Super-light, cheap, robotic frame. Hit Points: Turret 1. Body 1. Tracks 1 each. Armor: PD 2, DR 4 cheap ablative armor on all faces. Surface Feature: Waterproof. Statistics: Empty Weight 28.55 lbs. Maximum dirt capacity 10 lbs. Loaded weight 38.55 lbs. (0.019275 tons). Volume 1.81 cf. Size modifier -1. Price $765. HT 9. Maintenance interval 362 hours. Cheaply made. Performance: Top speed 9 mph. gAccel 1 mph/s. gDecel 20 mph/s. gMR 0.5. gSR 3. Ground pressure very low. Offroad speed 4/5. Space Force Pinnace v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Pinnace is a small craft for the ships of an interstellar navy. As a light utility shuttle, it can carry up to eight passengers and 400 cubic feet of cargo. As a lifeboat, it can support 30 people for one day in very uncomfortable conditions - high-G maneuvers are not advisable. The Pinnace has a pair of hardpoints, but it is impossible to arm it in the standard form-fitting docking bay. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Subassemblies and Body Features: Retractable wheels (six wheels). Lifting body with superior streamlining. Propulsion: Two 15-ton vectored fusion rockets (600 gph, HP 100 each). Instruments and Electronics: Two scrambled very long range radios (100,000 miles, HP 6 each). Two scrambled long range lasercoms (20,000 miles, HP 6 each). Six LLTVs (F/B/R/L/T/U, x10, +3/+6, HP 1 each). AESA (F, 200 miles, scan 25, HP 20). Thermograph (F, 200 miles, scan 25, HP 16). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Two INS (HP 2 each). Two military GPS (HP 1 each). Terrain-following radar (HP 1). Laser rangefinder (F, 20 mi., HP 2). Two advanced radar/laser detectors (HP 3 each). Four decoy dischargers (various types, HP 6 each). Blip enhancer (HP 6). Four hardened minicomputers (C4, HP 7 each). Two terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C2, +2 to skill). Database (C1, 70.125 GB starmaps and recognition guides). Datalink (C1). Routine vehicle operation (C4, skill 14). Transmission profiling (C3). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp. Airlock (1 person, HP 100). Refueling probe (HP 7). Controls: Computerized with duplicate maneuver controls. Crew Stations: "Pilot" and "Copilot" run one set of maneuver controls and a terminal each from roomy crew stations (HP 75 each). Occupancy: Short. Passengers: Up to eight. Crew: "Pilot" and "Copilot". Accomodations: Eight normal seats (HP 60 each). Environmental System: Two 15x24h limited lifesystems (HP 60 each). Power: Two 35 kW RTGs (14 years endurance, HP 11 each) power all systems with 1.25 kW excess power. Energy Bank: Four 270,000 kWs rechargeable power cells (HP 2 each) power all systems for 262 minutes. Fuel: Two 400 gallon tanks (fire -2, HP 100 each). 800 gallons water last for 40 minutes. Space: 98 cf access space, 400 cf stowage space and 21.55 cf empty space. Volume: Body 1,677 cf, wheels 83.85 cf. Area: Body 1,000 sf, wheels 125 sf, total area 1,125 sf. Structure: Medium, very expensive frame. Hit Points: Body 1,500, wheels 62 each. Armor: PD 4, DR 60 advanced composite armor. Surface Features: Seal. Radiation shielding. Two half-ton hardpoints. Puncture-resistant tires. Statistics: Empty weight 17,200 lbs. Reaction mass 6,800 lbs. Crew and payload 6,000 lbs. Loaded weight 30,000 lbs. (15 tons). Volume 1,677 cf, size modifier +5. Price $2,700,000. HT 12. Ground Performance: Top speed 555 mph. gAccel 28 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Very high ground pressure, off-road speed 1/8. Aerial Performance (clean hardpoints): Motive thrust 30 tons. Drag 100. Top speed 2,120 mph. aAccel 40 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. Space Performance: sAccel 2 G to 2.58 G. sMR 2 to 2.5. delta-V 53,399 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Duesenberg V350 v2.0 (TL 6 to 7 Gernsback) Copyright 1998 by Tracy Ratcliff (tratclif@mail.bright.net) A "flying flivver" from Alternate Earths' Gernsback timeline. The V350 has an egglike main body, with biplane wings slightly swept and spread into a shallow x. At the nose is a large counter-rotating prop. The flivver normally lands on its tail, with four wheels at the tips of the wings. There are another pair of wheels attached to the body for emergency horizontal landings. The body has a large transparent entry on the belly. As the flivver transitions into horizontal flight the side-by-side seats lift up into a bubble canopy on the top of the craft. The V350 has a small wheeled drivetrain to move the flivver in and out of the garage. Design Deviations: Vehicles 2nd ed, 2nd printing, exact area option. Broadcast power receiver (from MA Lloyd's Vehicles Addenda) 0.25 lbs, 0.05 cf, and $5 per kW. Cost of living on Gernsback is about a third of our timeline TL7, and light aircraft are as common as automobiles; dividing the cost by 12 seems right ($28,686.875). aMR is 1/2 standard (manoeuverability from only blown surfaces is sluggish). See V34 ("Tiltrotors") for rules on changing flight modes. Subassemblies and Body Features: Body (Bo), six small Wheels (Wh, four on wings, two on body), biplane Wings (WiL, WiR, 4.474% of body volume, attached to Bo), CAR Rotor (Ro, attached to Bo). Fair streamlining. Propulsion: TL7 0.5 kW wheeled drivetrain (HP 1). TL7 350 kW CAR rotor drivetrain (3,500 lbs. lift and 560 lbs. aerial motive thrust in helicopter mode, 1,225 lbs. motive thrust in plane mode, HP 17). Instruments and Electronics: TL 6 medium radio receiver (Bo, 100 miles, HP 1). Early TL 7 radar (BoF, no targeting, 1 mile, scan 11, HP 1, 0.25 kW). Two TL 6 Gernsback aerial navigation systems (Bo, HP 6, 0.1 kW each). TL 6 IFF (Bo, HP 4). TL 6 autopilot (Bo, HP 1). Controls: Mechanical. Crew Station: "Pilot" controls everything from rotating roomy crew station (HP 75). Occupancy: Short. Passengers: One. Crew: Pilot. Accomodations: One roomy seat (HP 75). Environmental Systems: TL6 environmental controls for two persons (HP 4, 0.5 kW). Power Systems: Two 175.5 kW Broadcast power receivers (HP 27 each) power all systems. Fuel and Energy Banks: 21,060 kWs supercapacitor (HP 16) provides 60 seconds of full power. Cargo, Access, and Empty Space: 22.565 cf access space (Bo). 5 cf cargo space (Bo). 52.618 cf empty space (Bo). 12 cf empty space (WiL, WiR). Volumes: Bo 253 cf, wings 12 cf each, Wh 12.65 cf, Ro 5.06 cf. Areas: Bo 240 sf, wings 94 sf each, Wh 33 sf, Ro 53 sf, total area 514 sf. Structure: TL 7 light expensive frame. Hit Points: Bo 180, wings 70 each, wheels 8 each, Ro 40. Armor: Ro PD 3, DR 5 standard TL 7 metal armor, all others PD 2, DR 2 std. TL 7 metal armor. Vision: Good. Statistics: Empty weight 2561.1 lbs. Usual payload 450 lbs. Loaded weight 3,012.1 lbs. (1.5 tons). Volume 294.71 cf. Size Modifier +3. Price $344,242.5. HT 12. Ground Performance: gSpeed 9 mph. gAccel 1 mph/s. gDecel 10 mph/s. gMR .5. gSR 3. Air Performance (Helicopter): Stall speed 0 mph. Aerial motive thrust 560 lbs. Aerodynamic drag 257. aSpeed 130 mph. aAccel 4 mph/s. aMR 1.5 (reduced as described above). aSR 2. aDecel 12 mph/s. Air Performance (Plane): Stall Speed 30 mph. Landing Run 22.5 yards. Aerial motive thrust 1,225 lbs. Aerodynamic Drag 257. aSpeed 190 mph. aAccel 8 mph/s. aMR 5 (reduced as described above). aSR 2. aDecel 40 mph/s. TL6 Gernsback Aerial Navigation System (v1.0, Tracy Ratcliff 10/98) The skies of Gernsback are filled with small aircraft. To control them, airspace is divided into lanes defined by a dense network of radio transmitters, like cellular phone towers on Homeline. The signals from these towers are interpreted by an onboard navigation system, designed as a TL6 medium range radio (10 mile range) and a TL6 dedicated minicomputer running a simplified (Complexity 1) version of Computer Navigation. The "computer" represents some sort of electo-mechanical-fluidic black box that displays guidance controls on a CRT on the control panel of the aircraft. The system adds +4 to piloting rolls. 50 lbs, 1 cf, $8700, 0.1 kW. TL6+ Gernsback Supercapacitor (v1.0, Tracy Ratcliff 10/98) A high-density short-term energy storage technology found in the Gernsback timeline from Alternate Earths, used to even out temporary glitches in broadcast power transmissions. Any energy stored in the capacitor will leak out quickly (within 4 ours). See MA Lloyd's Vehicles additions for more realistic capacitors. Weight 0.01 lbs. per kWs, cost $5 per lbs., volume weight/50. TL6+ Rotating Crew Accomodations (v1.0, Tracy Ratcliff 10/98) Found on some cinematic vehicles, this is an option that can be added to crew stations or passenger seats. The seats have motors which tilt the seats up to 90 degrees, or rotate them 360 degrees, or both. Rotating seats cost 1.5 times the normal weight, volume and cost of the seat. Space Force Longboat v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Longboat is a small craft for the ships of an interstellar navy. As a medium utility shuttle, it carries up to 18 passengers and 800 cubic feet of cargo. Accomodations are spartan, but the life support allows missions of several days. The life support can handle up to 60 people for one day, and that many people can be crowded into the cabin and cargo hold during an emergency. The Longboat is both armed and FTL-capable, but performance as a combat unit or interstellar courier is marginal at best. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Subassemblies and Body Features: Retractable wheels (12 wheels). Lifting body with superior streamlining. Propulsion: Two 30-ton vectored fusion rockets (1,200 gph, HP 125 each). 30-ton hyperdrive (300 kW for routine travel and 10,800,000 kWs to enter hyperspace, HP 40). Weaponry: 8 Megajoule Laser (F, HP 60) with full stabilization (HP 11) and cyberslave mount (HP 60). Instruments and Electronics: Two scrambled very long range radios (100,000 miles, HP 6 each). Two scrambled long range lasercoms (20,000 miles, HP 6 each). Six LLTVs (F/B/R/L/T/U, x10, +3/+6, HP 1 each). AESA (F, 200 miles, scan 25, HP 20). Thermograph (F, 200 miles, scan 25, HP 16). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Two INS (HP 2 each). Two military GPS (HP 1 each). Terrain-following radar (HP 1). Two HUDWACs with pupil scanners. Laser rangefinder (F, 20 mi., HP 2). Two advanced radar/laser detectors (HP 3 each). Eight decoy dischargers (various types, HP 6 each). Blip enhancer (HP 6). Four hardened minicomputers (C4, HP 7 each). Two terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C2, +2 to skill). Database (C1, 326.95 GB starmaps and recognition guides). Datalink (C1). Gunner (C4, skill 12). Routine vehicle operation (C4, skill 14). Targeting (C4, +5 to skill). Transmission profiling (C3). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp. Airlock (1 person, HP 100). Refueling probe (HP 7). Controls: Computerized with duplicate maneuver controls. Crew Stations: "Pilot" and "Copilot" run one set of maneuver controls and a terminal each from roomy crew stations (HP 75 each). Occupancy: Long. Passengers: Up to 18. Crew: "Pilot" and "Copilot". Accomodations: 18 normal seats (HP 60 each). Environmental Systems: 20-person full lifesystem (HP 250). Two 20x24h limited lifesystems (HP 75 each). Power: Two 300 kW NPUs (1 year endurance, HP 21 each) power all systems except for the laser with 80 kW excess power in hyperspace and 326.25 kW excess power in realspace. Energy Bank: 40 270,000 kWs rechargeable power cells (HP 2 each) provide power for one hyperspace entry or 675 laser shots. Fuel: Four light 400 gallon tanks (fire -1, HP 100 each). 1,600 gallons water last for 40 minutes. Space: 402.6 cf access space, 800 cf stowage space and 77.35 cf empty space. Volume: Body 3,913 cf, wheels 195.65 cf. Area: Body 2,000 sf, wheels 250 sf, total area 2,250 sf. Structure: Medium, very expensive frame. Hit Points: Body 3,000, wheels 62 each. Armor: PD 4, DR 20 advanced composite armor on body and wheels, covered by PD 4, DR 60 advanced, fireproof ablative armor on body. Surface Features: Seal. Radiation shielding. Two half-ton hardpoints. Puncture-resistant tires. Statistics: Empty weight 34,400 lbs. Reaction mass 13,600 lbs. Crew and payload 12,000 lbs. Loaded weight 60,000 lbs. (30 tons). Volume 3,913 cf, size modifier +6. Price $5,000,000. HT 12. Ground Performance: Top speed 555 mph. gAccel 28 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 3. Very high ground pressure, off-road speed 1/8. Aerial Performance (clean hardpoints): Motive thrust 60 tons. Drag 200. Top speed 2,120 mph. aAccel 40 mph/s. aMR 2. aSR 4. aDecel 8 mph/s. Space Performance: sAccel 2 G to 2.58 G. sMR 2 to 2.5. delta-V 53,399 m/s. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL9 8 Megajoule Laser (v1.0, OM 8/98) A laser for atmospheric use. Game mechanics: 8,000 kJ long range, compact laser. 8 Megajoule Laser 500 lbs. 10 cf $70,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*10 25 26 39,000 117,000 4 64,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Countermissile Mk.II v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Countermissile is designed for command-guided fire against hostile missiles. It has a strong fusion rocket to quickly reach a safe detonation distance from the launch platform and a micronuke-pumped x-ray laser with twenty lasing rods. The Countermissile has a basic seeker unit for homing attacks against starships, which makes it a cheap merchanter-killer and a potential threat to careless warships. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. Cost and size of the nuclear self-destruct were not reduced. The delta-V calculations come from real-world physics. Body Feature: Radical streamlining. Propulsion: 5,000-pound fusion rocket (100 gph W, HP 20). Instruments and Electronics: Scrambled, very sensitive receiver (x100, HP 2). Two scrambled lasercoms (2,000 miles, HP 1 each). Two LLTVs (F/B, x1, +0, HP 1 each). Thermograph (F, 50 miles, scan 21, HP 6). IFF (HP 1). INS (HP 2). Radar/laser detector (HP 1). Hardened, high-capacity, neural-net, robotic minicomputer (C4, DX 10, IQ 8, HP 7). Database (C1, 9.545 GB starmaps and recognition guides). Datalink (C1). Routine vehicle operation (C3, skill 13). Electronics operation (sensors) (C3, 2 points, skill 11). Gunner (beam weapons) (C4, 4 points, skill 11). Targeting (C3, +4 to skill). Miscellaneous: High-security alarm (skill 20). Self-destruct (light pumped xaser warhead, HP 7). Energy Bank: 270,000 kWs rechargeable power cell (HP 2) powers all systems for 15 days. Fuel: 25 gallon light tank (fire -1, HP 15). 25 gallons water last for 900 seconds at full thrust. Space: 0.2107 cf empty space. Volume: 20 cf. Area: 50 sf. Structure: Robotic frame. Hit Points: 75. Armor: PD 4, DR 30 advanced, fireproof ablative armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Statistics: Empty weight 787.5 lbs. Reaction mass 212.5 lbs. Loaded weight 0.5 tons. Volume 20 cf, size modifier +1. Price $360,000. HT 12. Aerial Performance (for vertical takeoff): Stall speed N/A. Motive thrust 4,000 lbs. Drag 1.25. Top speed 4,900 mph. aAccel 80 mph/s. aMR 4. aSR 2. aDecel 16 mph/s. Space Performance: sAccel 5 G to 6.35 G. sMR 5 to 6.5. Delta-V 49,628 m/s. TL9 Light Pumped Xaser Warhead (v1.0, OM 8/98) A warhead for a counter-missile missile. Game mechanics: 0.01 kT bomb-pumped x-ray laser with 20 rods using the rules proposed by MA Lloyd. In a standard atmosphere, damage is halved every 16 yards. Malf Type Damage SS Acc 1/2D Max RoF Shots WPS VPS CPS Crit Exp 6d*40,000 - - - - 1 1NR 60 1.2 $2,100 Imp 6d*250 20 41 80 mi. 240 mi. 20 20NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Modular Space Combat Missile Mk.II v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Modular Space Combat Missile is the basic Surface-to-Space weapon for an early interstellar navy. It is capable of surface, atmospheric and space launches to give planetary defense systems maximum flexibility. The Missile carries a socket for a payload module, usually the Nuclear-Pumped X-Ray Laser Module for countership strikes or the Decoy Module to support saturation strikes against heavily defended targets. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Body Feature: Radical streamlining. Propulsion: 28-ton fusion rocket (1,120 gph W, HP 100). Instruments: Four decoy dischargers (HP 6 each) and 3 reloads each (HP 4 each). Miscellaneous: Modular socket (for 28 cf module, HP 60). Fuel: 600 gallon light tank (fire -1, HP 125). 600 gallons water last for last for 1,929 seconds at full thrust. Space: 15 cf empty space. Volume: 280 cf. Area: 300 sf. Structure: Heavy, robotic frame. Hit Points: 900. Armor: Front PD 4, DR 25 advanced composite armor over DR 2,000 advanced, fireproof ablative armor, other faces PD 4, DR 25 advanced composite armor over DR 100 advanced, fireproof ablative armor. Surface Features: Seal. Retro-reflective surface. Statistics: Empty weight 7,500 lbs. Module 1,400 lbs. Reaction mass 5,100 lbs. Loaded weight 7 tons. Volume 280 cf, size modifier +3. Price $1,016,140 (excluding module). HT 12. Aerial Performance (for vertical takeoff): Stall speed N/A. Motive thrust 42,000 lbs. Drag 7.5. Top speed 6,480 mph. aAccel 60 mph/s. aMR 3. aSR 3. aDecel 12 mph/s. Space Performance: sAccel 4 G to 6.29 G. sMR 4 to 6.5. Delta-V 94,134 m/s. TL9 Nuclear-Pumped X-Ray Laser Module (v1.0, OM 8/98) This module contains a one kiloton nuclear-pumped x-ray laser with twenty lasing rods and sensors and C4I systems for guidance. It is the standard payload of the modular space combat weapon system. Game mechanics: The module uses GURPS Vehicles rules [2nd edition, June 1998 errata]. Cost and size of the nuclear self-destruct were not reduced. It fits into 28 cf modular sockets as per VE72. Instruments and Electronics: Two scrambled, very sensitive receivers (x100, HP 2 each). Two scrambled tight-beam radios (10,000 miles, HP 1 each). Two scrambled lasercoms (2,000 miles, HP 1 each). Four thermographs (F/B/R/L, 160 miles, scan 24, HP 13 each). IFF (HP 1). INS (HP 2). Advanced radar/laser detector (HP 3). Dedicated, genius, hardened, neural-net minicomputer (C5, IQ 9, HP 5) with electronics operation (sensors) (C5, 6 points, skill 20). Genius, hardened, robotic minicomputer (C5, DX 10, IQ 8, HP 7). Database (C1, 2.1 GB recognition guides). Datalink (C1). Routine vehicle operation (C4, skill 14). Gunner (beam weapons) (C4, 4 points, skill 11). Targeting (C4, +5 to skill). Miscellaneous: High-security alarm (skill 20). Self-destruct (medium pumped xaser warhead, HP 40). Power System: 0.25 kW RTG (14 years, HP 1) powers all systems. Space: 0.05 cf access space. Volume: 28 cf. Statistics: Weight 1,400 lbs. Volume 28 cf. Price $1,800,000. TL9 Medium Pumped Xaser Warhead (v1.0, OM 7/98) A standoff warhead for a space mine or missile. Game mechanics: 1 kT bomb-pumped x-ray laser with 20 rods using the rules proposed by MA Lloyd. In a standard atmosphere, damage is halved every 64 yards. Malf Type Damage SS Acc 1/2D Max RoF Shots WPS VPS CPS Crit Exp 6d*4,000,000 - - - - 1 1NR 600 12 $15k Imp 6d*2,500 25 41 80 mi. 240 mi. 20 20NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Powered Armor Mk.I v1.0 (TL 8) Copyright 1998 by Onno Meyer The Light Powered Armor was designed for space boarding actions, but it can be used in many hostile environments, from urban battlefields to exotic atmospheres. Among the users are police SWAT teams, elite infantry units in close quarters and sometimes even interplanetary expeditions. The Light Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 0.55 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 20 motor in each arm. Battlesuit System: Pilot weight 180 pounds. Upgrades: NBC kit and limited lifesystem in body. Sensor: 0.5-mile PESA facing forward in turret. Comsuite: Mini comsuite in body. Energy Bank: Rechargeable power cell with 180,000 kWs in body. Powers the suit for 40 hours. Volumes: Body 3.2 cf, each arm 0.35 cf, each leg 1 cf, turret 0.5 cf. Structure and Hit Points: Heavy, advanced frame. Body 39 HP, each arm 18 HP, each leg 18 HP, turret 12 HP. Surface Features: Sealed. Basic IR cloaking. Armor: PD 4, DR 60 on body, PD 4, DR 40 on turret, PD 4, DR 30 on limbs. All armor is laminate. Statistics: Loaded weight 600 lbs. Empty weight 420 lbs. Loaded mass 0.3 tons. Mecha volume 6.4 cf. Size modifier 0, arms -2, legs -2, head -4. Price $91,350. HT 12. Dimensions: Height 7'. ST and Reach: Body and Arm ST 20, reach 1, thrust 2d-1, swing 3d+2. Ground Performance: Speed 11 mph, gMR 3, gSR 1, move 5.5. TL8 4mm Gauss Combat Rifle Mk.I (v1.0, OM 11/98) A future rifle for light powered troops. Game mechanics: 4mm, electromag, short-barrelled, light automatic with shoulder stock, HUD and laser sight, protected by DR 6 advanced composite armor and basic IR cloaking using an adaption of the component armor rule. 4mm Gauss Combat Rifle Mk.I 16 lbs. $13,050 Solid Round 0.0032 lbs. $0.026 APS Round 0.0021 lbs. $0.13 Magazine (rC cell, for 150 rounds) 0.69 lbs. $120 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Solid Ver Cr 9d+2 10 12 660 3,700 16* 150/rC 11 -1 no APS Ver Cr 12d+1(2) 10 12 990 5,550 16* 150/rC 11 -1 no Modular Space Combat Mine Mk.II v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Modular Space Combat Mine is a comparatively lightweight frame for the standardized warhead socket. A typical use are minefields with a mix of Nuclear-Pumped X-Ray Laser Modules as weapon systems and Sensor Modules for better command and control. Additionally, the Mine can be used as a kind of 'deep space bomb' that is dropped by warships on their flightpath to coast to the target. For each Modular Space Combat Drone, a ship can carry seven of the Mines. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Body Feature: 60 degree front slope. Propulsion: Vectored 1,000-pound fusion rocket (20 gph W, HP 13). Miscellaneous: Modular socket (for 28 cf module, HP 60). Fuel: 5 gallon tank (fire -2, HP 5). 5 gallons water last for last for 900 seconds at full thrust. Space: 0.25 cf empty space. Volume: 40 cf. Area: 75 sf. Structure: Very expensive, robotic frame. Hit Points: 112. Armor: PD 4, DR 370 advanced, fireproof ablative armor on front and PD 3, DR 5 advanced, fireproof ablative armor on other faces. Surface Features: Seal. Radical emission cloaking. Radical stealth. Basic chameleon system. Statistics: Empty weight 557.5 lbs. Module 1,400 lbs. Reaction mass 42.5 lbs. Loaded weight 2,000 lbs. (1 ton). Volume 40 cf, size modifier +2. Price $239,865 (excluding module). HT 12. Space Performance: sAccel 0.5 G to 0.51 G. sMR 0.5. Delta-V 4,462 m/s. TL9 Sensor Module (v1.0, OM 8/98) This module contains powerful thermographs and C4I systems. It can turn a modular space combat weapon into a recon drone or minefield control unit. Game mechanics: The module uses GURPS Vehicles rules [2nd edition, June 1998 errata]. Cost and size of the nuclear self-destruct were not reduced. It fits into 28 cf modular sockets as per VE72. Instruments and Electronics: Two scrambled, very sensitive receivers (x100, HP 2 each). Two scrambled, long range tight-beam radios (100,000 miles, HP 4 each). Eight scrambled lasercoms (2,000 miles, HP 1 each). Three thermographs (B/R/L, 160 miles, scan 24, HP 13 each). Thermograph (F, 640 miles, scan 27, HP 40). Two IFF (HP 1 each). Two INS (HP 2 each). Two advanced radar/laser detectors (HP 3 each). Dedicated, genius, hardened, neural-net minicomputer (C5, IQ 9, HP 5) with electronics operation (sensors) (C5, 6 points, skill 20). Genius, hardened, robotic minicomputer (C5, DX 10, IQ 8, HP 7). Database (C1, 95.54 GB recognition guides). Datalink (C1). Tactics (space) (C5, 6.5 points, skill 20). Routine vehicle operation (C4, skill 14). Miscellaneous: High-security alarm (skill 20). Self-destruct (63mm 0.001 kT micronuke, 6d*4,000 explosive damage, HP 1). Power System: 0.9 kW RTG (14 years, HP 2) powers all systems. Space: 0.18 cf access space. Volume: 28 cf. Statistics: Weight 1,400 lbs. Volume 28 cf. Price $2,160,000. Air/Raft, Pressurized (GURPS Traveller TL 12) v2.0 Copyright 1998 by James Lowry (jlowry@tfb.com) This is specialized version of the typical Air/Raft that has been sealed against vacuum. It is meant for service on low or no atmosphere worlds, and can even serve as a very short range shuttle. A pintle mount is provided, capable of mounting anything up to a LAG over the front passenger. (He would need to open the top hatch and stand up in his seat to use it.) Terminals for the computer are provided for the use of all passengers. This vehicle is inspired by comments and descriptions from _Traveller Adventure 4: Leviathan_. The Air/Raft is a GURPS TL 12 vehicle [Vehicles second edition, first printing, October 1998 errata sheet] with the GURPS Traveller modifications (i.e. GURPS TL 13 contragrav and a GURPS TL 11+ reactionless thruster) and the personal terminal from MA Lloyd's Vehicles Additions. The raft matches Traveller TL 15. Subassemblies and Body Features: Open mount (on body top, full rotation). Fair streamlining. Propulsion: 800 lbs. super reactionless thruster (HP 3, 40 kW). Four 4,000 lbs. TL 13 contragrav generators (HP 2 and 4 kW each). Instruments and Electronics: Long range radio communicator (50,000 miles, HP 1, 0.04 kW). Low-res imaging radar (F, 20 miles range, no targeting, scan 19, HP 1, 10 kW). PESA (F, 5 miles range, scan 15, HP 1). Terrain- following radar (F, HP 1, 0.25 kW). Small computer (C6, HP 1). Two terminals (HP 4 each). Two personal terminals (HP 3 each). Controls: Computerized. Crew Stations: "Pilot" runs maneuver controls and a terminal, "Gunner/Navigator" runs pintle mount and a terminal, both from roomy crew stations (HP 75 each). Occupancy: Short. Passengers: Two. Crew: Pilot, Gunner. Accomodations: Two normal seats (HP 60 each). Environmental System: 4x12h limited lifesystem (HP 10, 2 kW). Power Plant: 68.29 kW NPU (10 years, HP 2) powers all systems. Energy Bank: 42,000 kWs rechargeable power cell (HP 1) powers all systems for 10 minutes 15 seconds. Access, Cargo and Empty Space: 1.50658 cf engine access, 0.01554 cf access space for power cell, 80 cf cargo and 0.4935 cf empty space in body. 0.8 cf empty space in open mount. Volumes: Body 250 cf, open mount 0.96 cf. Surface Areas: Body 250 sf, open mount 6 sf. Structural area 250 sf, total area 256 sf. Structure: Heavy, cheap frame. Hit Points: Body 750, open mount 12. Armor: PD 4, DR 28 cheap metal armor over body. Surface Feature: Seal. Vision: Good. Details: Four doors and one hatch. Headlights. Locks. Safety belts. Statistics: Empty weight 1,638.462 lbs. Current payload 4,800 lbs. Loaded weight 6,428.462 lbs. (3.22 tons). Volume 250.96 cf. Size modifier +3. Price $62,295.4. HT 12. Aerial Performance: Stall speed 0. Motive thrust 800 lbs. Drag 128. Top speed 215 mph. aAccel 2 mph/s. aMR 5. aSR 4. aDecel 20 mph/s. Space Performance: sAccel 0.12 G. sMR 0.125. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heavy Powered Armor Mk.I v1.0 (TL 8) Copyright 1998 by Onno Meyer The Heavy Powered Armor is used by space marine assault units and other heavy infantry forces. It has sufficient armor to protect against artillery fragments and small arms, a sealed environment with oxygen for 12 hours and enough strength to carry platoon-level crew-served weapons. The Heavy Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 1 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 40 motor in each arm. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 2, NBC kit and limited lifesystem with extra air in body. Hardpoint: 270-pound hardpoint on the back. Sensor: 1.5-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Banks: Two rechargeable power cells with 180,000 kWs each in body. Power the suit for 50 hours. Volumes: Body 4.5 cf, each arm 0.8 cf, each leg 1.35 cf, turret 0.6 cf. Structure and Hit Points: Heavy, advanced frame. Body 51 HP, each arm 36 HP, each leg 24 HP, turret 15 HP. Surface Features: Sealed. Basic IR cloaking. Armor: PD 4, DR 100 on body and turret, PD 4, DR 50 on limbs. All armor is laminate. Statistics: Loaded weight 1,000 lbs. Empty weight 820 lbs. Loaded mass 0.5 tons. Mecha volume 9.4 cf. Size modifier 0, arms -2, legs -1, head -4. Price $170,152. HT 12. Height 8'. ST and Reach: Body and Arm ST 40, reach 1, thrust 4d+1, swing 7d-1. Ground Performance: Speed 11 mph, gMR 3, gSR 1, move 5.5. TL8 600 kJ Laser Rifle (v1.0, OM 11/98) A heavy rifle for zero-G use. Game mechanics: 600 kJ compact laser with shoulder stock, HUD sight, 2-power LLTV (+1 to Acc if braced) and 1.25-mile laser rangefinder (+2 to Acc if used), protected by DR 6 advanced composite armor and basic infrared cloaking using an adaption of the component armor rule. 600 kJ Laser Rifle (unloaded) 40 lbs. $17,900 Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Ver Imp 9d 15 15 or more 4,900 9,800 8* 300/E 16 0 no US B&PS "Modular-1" Battlesuit (TL 8) v2.0 Copyright 1998 by Alan Atkinson (ackslog@beyond.net.au) This is a prototype design by US Battlesuits & Power Armor, Inc, intended for infantry use. It has been designed with just the bare bones of what it needs; there are, however, several modular sockets and hardpoints which can mount whatever equipment is required for any one mission. The leg modular sockets, for instance, can mount either rockets (fed by drop-tanks on the leg hardpoints) or hyrdro-jets (powered by E cells in adapter sockets in the main body; flotation pods will have to be attached to the rest of the body though). The battlesuit is even fitted with attachment points for heavier armor, if such is needed. In this way, the suit can be prepared for almost any mission in a very short time, and the more fragile electronic equipment can be taken out and replaced in minutes if damaged or malfunctioning. The battlesuit is a TL 8 Vehicle [GURPS Vehicles, second edition, June 1998 errata] with weaponry, trauma maintenance and exo-armor husk from GURPS Mecha, the voice synthesizer/bullhorn, inertial compass, gyrobalance and "D" cells from GURPS Robots, the near miss indicator from GURPS Ultra- Tech 2 and hardened electronics as proposed by MA Lloyd. Subassemblies: Legs (two). Turret (limited rotation, on body top). Arms (two, attached to BoL and BoR). Propulsion: Ruggedized 1.5 kW leg drivetrain (in LeL, LeR, HP 16 each). Weaponry: Ruggedized 7.5mm Machine Gun (ArR, from ME67, HP 6). Ruggedized 40mm EMGL (ArL, concealed, from ME67, HP 4). Instruments and Electronics: Hardened, scrambled medium-range radio (Tu, 100 miles, HP 1). Hardened short-range tight-beam radio (Tu, 100 miles, HP 1). Hardened voice synthesizer with bullhorn (Tu, from RO16, HP 1). Hardened LLTV (TuF, x5, +2/+4, HP 2). Two hardened LLTVs (TuL, TuR, x2, +1/+2, HP 1). Hardened LLTV (TuB, x1, +0, HP 1). Hardened thermograph (TuF, 0.5 miles, scan 9, HP 1). Hardened IFF (Bo, HP 2). Hardened GPS (Bo, HP 1). Gyrobalance (from RO30). Hardened inertial compass (Tu, from RO30, HP 1). HUDWAC with pupil scanner (Tu). Hardened laser rangefinder (TuF, 5 miles, HP 2). Hardened radar/laser detector (Tu, HP 1). Near miss indicator (Tu, from UTT76). Genius, hardened small computer (Tu, C3, HP 1). Damage control (C2, +2 to repair rolls). Database (C1, 8.3775 GB maps, enemy vehicle silhouettes, radio frequencies and types (for transmission profiling) and data for damage control). Datalink (C1). Two targeting (C3, machine gun and EMGL, +4 to hit). Transmission profiling. Miscellaneous: Two arm motors (ArL, ArR, ST 50 each, HP 2, 0.25 kW each). Two 0.2 cf modular sockets (BoL, BoR, HP 2 each). Two 0.3 cf modular sockets (BoL, BoR, HP 3 each). Two 0.6 cf modular sockets (LeL, LeR, HP 5 each). 0.05 cf modular socket (TuT, HP 1). Two 0.1 cf modular sockets (TuL, TuR, HP 1 each). 0.5 cf modular socket (ArL, HP 4). 0.56 cf modular socket (ArR, HP 4). Controls: Computerized. Crew Station: "Pilot" runs all systems from battlesuit system (Pilot weight 180 pounds). Occupancy: Short. Passengers: None. Crew: Pilot. Battlesuit Options: Quick access, trauma maintenance (from RO97). Environmental System: Ruggedized NBC kit (Bo, HP 6, 0.25 kW). Energy Banks: 180,000 kWs "rE" cell (Bo, HP 2) and 18,000 kWs "rD" cell (Bo, HP 1) power all systems except for the EMGL for 24 hours [EMGL powered by power cell in ammunition pod]. Cargo and Enpty Space: Four 0.25 cf cargo holds and 0.175 cf turret rotation space in Bo. 0.055 cf empty space in Bo, 0.036 cf empty space in Tu. Volumes: Body 5 cf, legs 2.4 cf each, turret 1.75 cf, arms 1.33 cf each. Surface Areas: Body 18 sf, legs 11 sf each, turret 9 sf, arms 7 sf each. Total area 63 sf. Structure: Heavy, advanced frame. Hit Points: Body 54, legs 33 each, turret 27, arms 42 each. Structural Feature: Improved suspension. Armor: PD 4, DR 70 advanced laminate armor. Surface Features: Seal. Basic IR cloaking. Basic chameleon. Radiation shielding. Hardpoints: One on body back rated 1,000 lbs. Two on arms rated 900 lbs. each. Two on legs rated 600 lbs. each. Statistics: Empty weight 1,265.15 lbs. Operator, ammo pods, modules and cargo 334.85 lbs. Loaded weight 1,600 lbs. (0.8 tons). Volume 14.21 cf, size modifier +1. Price $410,000. HT 12. Maintenance interval 31 hours. Ground Performance: Top speed 11 mph. gAccel 6 mph/s. gDecel 20 mph/s. gMR 3. gSR 2. Low GP, off-road speed 4/5. Modular Space Combat Drone Mk.II v1.0 (Early TL 9) Copyright 1998 by Onno Meyer The Modular Space Combat Drone is the basic Space-to-Space weapon for an early interstellar navy. It has a fusion rocket with reaction mass for 94 km/s and a socket for a modular payload. The usual shipkiller payload is the Nuclear-Pumped X-Ray Laser Module, which is augmented by Sensor Modules for long-range strikes and by Decoy Modules for saturation strikes against heavily defended targets. The vehicle is designed under the GURPS Vehicles rules [second edition, June 1998 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Body Feature: 60 degree slope on front. Propulsion: 28-ton fusion rocket (1,120 gph W, HP 100). Instruments: Four decoy dischargers (HP 6 each) and 3 reloads each (HP 4 each). Miscellaneous: Modular socket (for 28 cf module, HP 60). Fuel: 600 gallon ultralight tank (fire +0, HP 125). 600 gallons water last for 1,929 seconds at full thrust. Space: 39 cf empty space. Volume: 280 cf. Area: 300 sf. Structure: Heavy, robotic frame. Hit Points: 900. Armor: Front PD 6, DR 50 advanced composite armor over DR 3,320 advanced, fireproof ablative armor, all other faces PD 4, DR 25 advanced composite armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Basic chameleon system. Statistics: Empty weight 7,500 lbs. Module 1,400 lbs. Reaction mass 5,100 lbs. Loaded weight 7 tons. Volume 280 cf, size modifier +3. Price $1,113,700 (excluding module). HT 12. Space Performance: sAccel 4 G to 6.29 G. sMR 4 to 6.5. Delta-V 94,134 m/s. TL9 Decoy Module (v1.0, OM 8/98) This module contains a 500 kW jammer, sensors, C4I systems and the required power pack. It turns a modular space combat weapon into a decoy drone. Game mechanics: The module uses GURPS Vehicles rules [2nd edition, June 1998 errata]. Cost and size of the nuclear self-destruct were not reduced. It fits into 28 cf modular sockets as per VE72. Instruments and Electronics: Two scrambled, very sensitive receivers (x100, HP 2 each). Two scrambled tight-beam radios (10,000 miles, HP 1 each). Two scrambled lasercoms (2,000 miles, HP 1 each). Four thermographs (F/B/R/L, 160 miles, scan 24, HP 13 each). IFF (HP 1). INS (HP 2). Advanced radar/laser detector (HP 3). Area radar jammer (jam rating 8, 40 miles, HP 10). IR jammer (jam rating 6, HP 6). Blip enhancer (HP 6). Dedicated, genius, hardened, neural-net minicomputer (C5, IQ 9, HP 5) with electronics operation (sensors) (C5, 6 points, skill 20). Small, hardened, robotic computer (C3, DX 9, IQ 6, HP 1). Database (C1, 28.04 GB recognition guides). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous: High-security alarm (skill 20). Self-destruct (63mm 0.001 kT micronuke, 6d*4,000 explosive damage, HP 1). Power System: 5 kW RTG (14 years, HP 6) powers all systems except for the area jammer with 1.01 kW excess power. Energy Bank: 18 270,000 kWs rechargeable power cells (HP 2 each) power the area jammer for 162 minutes. Space: 1 cf access space, 3.6 cf waste space. Volume: 28 cf. Statistics: Weight 1,400 lbs. Volume 28 cf. Price $1,680,000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Powered Armor Mk.II v1.0 (TL 9) Copyright 1998 by Onno Meyer The Light Powered Armor was designed for space boarding actions, but it can be used in many hostile environments, from urban battlefields to exotic atmospheres. Among the users are police SWAT teams, infantry units in close quarters and some interstellar scouts. The Light Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 0.675 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 30 motor in each arm. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 3, NBC kit, limited lifesystem and quick access in body. Sensor: 1-mile PESA facing forward in turret. Comsuite: Mini comsuite in body. Energy Bank: Rechargeable power cell with 270,000 kWs in body. Powers the suit for 50 hours and 51 minutes. Volumes: Body 3.2 cf, arms 0.36 cf each, legs 0.99 cf each, turret 0.5 cf. Structure and Hit Points: Heavy, very expensive frame. Body 39 HP, each arm 18 HP, each leg 18 HP, turret 12 HP. Surface Features: Sealed. Basic IR cloaking, instant chameleon. Armor: PD 4, DR 80 laminate armor on all locations. Statistics: Loaded weight 600 lbs. Empty weight 420 lbs. Loaded mass 0.3 tons. Mecha volume 6.4 cf. Size modifier 0, arms -2, legs -2, head -4. Price $73,775. HT 12. Height 7'. ST and Reach: Body and Arm ST 30, reach 1, thrust 3d, swing 5d+2. Ground Performance: Speed 12 mph, gMR 3, gSR 1, move 6. TL9 4mm Gauss Combat Rifle Mk.II (v1.0, OM 11/98) A far future rifle for light powered troops. Game mechanics: 4mm, electromag, medium-barrelled, light automatic with shoulder stock, HUD and laser sight, protected by DR 10 advanced composite armor and basic emission cloaking using an adaption of the component armor rule. 4mm Gauss Combat Rifle Mk.II 16 lbs. $6,550 Solid Round 0.0032 lbs. $0.026 APS Round 0.0021 lbs. $0.13 Magazine (rC cell, for 150 rounds) 0.69 lbs. $120 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Solid Ver Cr 12d 7 14 1,000 4,800 16* 150/rC 11 -1 no APS Ver Cr 15d+1(2) 7 14 1,500 7,200 16* 150/rC 11 -1 no Scout Boat v1.0 (TL 9) Copyright 1998 by Onno Meyer The Scout Boat was designed for expeditions on strange worlds. The team will probably have amphibian cars, but a small motorboat is often easier to handle during diver operations or sample collection. With just 800 pounds empty weight, a Scout Boat can be carried by a few persons, and it fits into the cargo hold of a Scout Truck or onto the roof of a Scout Crawler. While it lacks a radar, the Boat has a depth finder and a multimode sonar, plus the usual commo/navigation suite. Power is provided by six rechargeable E cells. The Boat is a TL 9 vehicle [GURPS Vehicles second edition, first printing, October 98 errata]. Body Features: Flotation hull with average hydrodynamic lines (flotation 52 lbs. per cf, 6,240 lbs.). Propulsion: Ruggedized 20 kW hydrojet (400 lbs. aquatic thrust, HP 14). Instruments and Electronics: Two ruggedized, scrambled long range radios (10,000 miles, HP 4, 0.04 kW each). Sonar (F, active/passive, 1 mile, scan 11, HP 5, 2.5 kW). Ruggedized sonar (U, depth finder only, 0.15 miles, scan 6, HP 2, 0.375 kW). Ruggedized navigation instruments (HP 10). Two IFF (HP 1). INS (HP 2). Ruggedized military GPS (HP 2). Advanced radar/laser detector (HP 3). Two ruggedized, hardened, small computers (C3, HP 2 each). Ruggedized terminal (HP 16). Damage control (C2). Database (C1, 0.7875 GB tech manuals). Datalink (C1). Routine vehicle operation (C3, Powerboat, skill 13). Miscellaneous: Burglar alarm (skill 15). Controls: Computerized. Crew Station: "Helmsman" runs all systems from an exposed, normal crew station (HP 40). Occupancy: Short. Passengers: Three. Crew: Helmsman. Accomodations: Three exposed, normal seats (HP 40 each). Energy Banks: Six 270,000 kWs rechargeable power cells (HP 2 each) power all systems for 19 hours 36 minutes. Space: 1.2 cf engine access, 32.4 cf cargo holds. Volume: 120 cf. Area: 150 sf. Structure: Light frame. Hit Points: 112. Structural Option: Total compartmentalization. Armor: PD 3, DR 5 advanced metal armor. Surface Features: Seal. High-visibility paint job. Vision and Access: Good vision (all occupants are exposed), lots of small hatches to various cargo compartments, headlights and running lights, no safety belts, but safety line attachment points. Statistics: Empty weight 800 lbs. Crew and cargo 1,200 lbs. Loaded weight 2,000 lbs. (1 ton). Volume 120 cf. Size modifier +3. Price $60,000. HT 12. Maintenance interval 82 hours. Water Performance: Drag 16. Aquatic thrust 400 lbs. Top speed 18 mph. wAccel 4 mph/s. wMR 0.75. wSR 5. wDecel 7.5(9.5) mph/s. Draft 1 foot. Oldsmobile Verticon v1.0 (TL 6 to 7 Gernsback) Copyright 1998 by Tracy Ratcliff (tratclif@mail.bright.net) A "flying flivver" from Alternate Earths' Gernsback timeline, taken more from Tesla's 1922 patent drawing. The Verticon deserves the "flying bedstead" description. Supported on four wheels at the corners, the body is a tubular framework surrounding the electronics pod and a bench seat for three enclosed in a plexiglass bubble. Rotating around the body is the co- axial rotor and engine assembly, vertical for takeoff and landing, horizontal for plane-like flight. Rotating with the rotor assembly are two biplane wings. Prop wash blowing over the wings is the only form of lateral control in hover. The Verticon has a small wheeled drivetrain for moving the flivver in and out of the garage. Design Deviations: Vehicles 2nd ed, 2nd printing, exact area option. Broadcast power receiver (from MA Lloyd's Vehicles Addenda) 0.25 lbs, 0.05 cf, and $5 per kW. Cost of living on Gernsback is 1/3 of Homeline and aircraft are as common as automobiles; dividing the cost by 12 seems right ($13,676, but note AE has the cost of an inexpensive flivver as $5000). aMR is 1/2 standard in helicopter mode (manoeuverability from only blown surfaces is sluggish). The tilting CAR rotor uses the construction and performance rules for tiltrotors (VE34). Subassemblies and Body Features: Body (Bo), engine pod (Po1, rotating around Bo), electronics pod (Po2, inside Bo), CAR rotor (Ro, attached to Po1), four small wheels (Wh, on Bo), biplane wings (WiL, WiR, 4% of body volume, attached to Po1). Propulsion: TL7 0.5 kW wheeled drivetrain (Bo, HP 1). TL7 260 kW tilting CAR rotor drivetrain (Po1, 2,600 lbs. lift and 416 lbs. aerial motive thrust in helicopter mode, 910 lbs. motive thrust in plane mode, HP 19). Instruments and Electronics: TL 6 medium radio receiver (Po2, 100 miles, HP 1). Early TL 7 radar (Po2F, no targeting, 1 mile, scan 11, HP 1, 0.25 kW). Two TL 6 Gernsback aerial navigation systems (Po2, HP 6, 0.1 kW each). TL 6 IFF (Po2, HP 4). TL 6 autopilot (Po2, HP 1). Controls: Mechanical. Crew Stations: "Pilot" controls everything from normal crew station (Bo, HP 60). Occupancy: Short. Passengers: Two. Crew: Pilot. Accomodations: Two normal seats (Bo, HP 60 each). Environmental System: TL 6 environmental controls for three persons (Po2, HP 5, 0.75 kW). Power Systems: Two 131 kW broadcast power receivers (Po1, HP 21 each) power all systems with 0.8 kW excess power. Energy Banks: 15,720 kWs supercapacitor (Po2, HP 13) provides 60 seconds of full power. Access, Cargo and Empty Space: 0.075 cf engine access (Bo). 5 cf cargo (Bo). 68.35 cf empty (Bo). 55.41 cf empty (Po1). 0.116 cf empty (Po2). 3.4 cf empty (Ro). 6.8 cf empty each (WiL/WiR). Volumes: Bo 170 cf, Po1 74 cf, Po2 6.5 cf, Ro 3.4 cf, Wh 8.5 cf, WiL/WiR 6.8 cf each. Areas: Bo 184 sf, Po1 106 sf, Po2 21 sf, Ro 41 sf, Wh 25 sf, WiR/WiL 65 sf each, total area 507 sf. Structure: TL 7 extra-light, expensive frame. Hit Points: Bo 69, Po1 40, Po2 8, Ro 31, Wh 5 each, WiL/WiR 24 each. Armor: Bo and Po1 PD 2, DR 2 open frame TL 7 std. metal, Po2, WiL amd WiR PD 2, DR 2 TL 7 std. metal, Ro PD 3, DR 5 TL 7 std. metal. Seats have PD 2, DR 2 exp. composite component armor. Vision: Good. Statistics: Empty weight 1,694.825 lbs. Usual payload 650 lbs. Loaded weight 2,344.825 lbs. (1.172 tons). Volume 269.5 cf. Size modifier +3. Price $164,111.5. HT 11. Ground Performance: Speed 10 mph. gAccel 1 mph/s. gDecel 10 mph/s. gMR 0.5. sGR 4. High GP, off-road speed 1/6. Aerial Performance (Helicopter): Static lift 2,600 lbs., stall speed 0, can fly. Aerial motive thrust 416 lbs. Drag 507. Top speed 80 mph. aAccel 4 mph/s. aMR 3.5 (reduced as described above). aSR 2. Aerial Performance (Plane): Stall speed 70. Aerial motive thrust 910 lbs. Drag 507. Top speed 115 mph. aAccel 8 mph/s. aMR 7. aSR 2. TL6 Gernsback Aerial Navigation System (v1.0, Tracy Ratcliff 10/98) The skies of Gernsback are filled with small aircraft. To control them, airspace is divided into lanes defined by a dense network of radio transmitters, like cellular phone towers on Homeline. The signals from these towers are interpreted by an onboard navigation system, designed as a TL6 medium range radio (10 mile range) and a TL6 dedicated minicomputer running a simplified (Complexity 1) version of Computer Navigation. The "computer" represents some sort of electo-mechanical-fluidic black box that displays guidance controls on a CRT on the control panel of the aircraft. The system adds +4 to piloting rolls. 50 lbs, 1 cf, $8700, 0.1 kW. TL6+ Gernsback Supercapacitor (v1.0, Tracy Ratcliff 10/98) A high-density short-term energy storage technology found in the Gernsback timeline from Alternate Earths, used to even out temporary glitches in broadcast power transmissions. Any energy stored in the capacitor will leak out quickly (within 4 ours). See MA Lloyd's Vehicles additions for more realistic capacitors. Weight 0.01 lbs. per kWs, cost $5 per lbs., volume weight/50. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heavy Powered Armor Mk.II v1.0 (TL 9) Copyright 1998 by Onno Meyer The Heavy Powered Armor is used by space marine assault units and other heavy infantry forces. It has sufficient armor to protect against artillery fragments and small arms, a sealed environment with oxygen for 18 hours and enough strength to carry platoon-level crew-served weapons. The Heavy Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 1.25 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 60 motor in each arm. Thrusters: Reactionless thrusters with 10 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 3, NBC kit, limited lifesystem with double extra air, quick access and trauma maintenance in body. Sensor: 2-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Banks: Two rechargeable power cells with 270,000 kWs each in body. Power the suit for 61 hours and 13 minutes (the cell is drained 5 times as fast if the thrusters are used). Volumes: Body 4.5 cf, each arm 0.8 cf, each leg 1.35 cf, turret 0.6 cf. Structure and Hit Points: Heavy, very expensive frame. Body 51 HP, each arm 36 HP, each leg 24 HP, turret 15 HP. Surface Features: Sealed. Basic IR cloaking, instant chameleon. Armor: PD 4, DR 150 on body and turret, PD 4, DR 100 on limbs. All armor is laminate. Statistics: Loaded weight 1,000 lbs. Empty weight 820 lbs. Loaded mass 0.5 tons. Mecha volume 9.4 cf. Size modifier 0, arms -2, legs -1, head -4. Price $132,450. HT 12. Height 8'. ST and Reach: Body and Arm ST 60, reach 1, thrust 7d-1, swing 9d. Ground Performance: Speed 13 mph, gMR 3, gSR 1, move 6.5. Jump-capable. Space Performance: Space-capable. sAccel 0.02 G. TL9 800 kJ Laser Rifle (v1.0, OM 11/98) A heavy rifle for zero-G use. Game mechanics: 800 kJ compact rainbow laser with shoulder stock, HUD sight, 4-power LLTV (+2 to Acc if braced) and 2.5-mile laser rangefinder (+2 to Acc if used), protected by DR 10 advanced composite armor and basic emission cloaking using an adaption of the component armor rule. 800 kJ Laser Rifle (unloaded) 40 lbs. $22,025 Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Ver Imp 12d 12 15 or more 5,700 11,000 8* 300/E 16 0 no Speedboat v1.0 (TL 9) Copyright 1998 by Onno Meyer The Speedboat was designed for use on earthlike planets. It looks a bit like a pleasure craft, but the interior fittings are decidedly utilitarian. The boat is designed for rapid cargo and passenger transport, with open seats for six persons and room for five to ten standing persons (or some two tons of cargo, but that will slow the boat down seriously). The boat is powered by twin hydrojets identical to those in the Scout Rover and two MHD turbines like those in the All-Terrain Rover, which simplifies maintenance and logistics. With 232 lbs. of hydrogen, the Speedboat gets a range of 600 miles, and a solar-powered electrolysis system refills the tanks slowly. The Speedboat is a TL 9 vehicle [GURPS Vehicles second edition, first printing, June 98 errata]. Subassemblies and Body Features: Open mount (full rotation, on body top). Flotation hull with average hydrodynamic lines (flotation 52 lbs. per cf, 18,720 lbs.). Propulsion: Two ruggedized 100 kW hydrojets (2,000 lbs. aquatic thrust and HP 30 each). Instruments and Electronics: Two ruggedized long range radios (10,000 miles, HP 4, 0.04 kW each). Searchlight (OmF, 2 miles, HP 4, 2 kW). Ruggedized sonar (U, depth finder, 0.2 miles, scan 7, HP 2, 0.5 kW). Ruggedized navigation instruments (HP 10). Ruggedized military GPS (HP 2). Small computer (C3, HP 1). Terminal (HP 6). Database (C1, 0.84 GB tech manuals). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Burglar alarm (skill 15). Fuel electrolysis system (splits 0.2 gph water to produce 0.316 gph hydrogen, HP 1, 2.8 kW). Controls: Mechanical. Crew Station: "Helmsman" runs all systems from an exposed, roomy crew station (HP 50). Occupancy: Short. Passengers: Five. Crew: Helmsman. Accomodations: One exposed, roomy seat (HP 50), four exposed, normal seats (HP 40 each). Power: Two ruggedized 105 kW MHD turbines (18.9 gph H, HP 32 each) power all systems except for the fuel electrolysis with 7.42 kW excess power. Energy Bank: 270,000 kWs rechargeable power cell (HP 2) powers secondary systems for 29 hours 4 minutes. Fuel: Two 200 gallon self-sealing tanks (fire -3, HP 60 each). 400 gallons hydrogen (fire on 10) last for 10 hours 35 minutes. Space: 15.6 cf engine access, 200 cf open cargo hold, 5.505 cf waste space. Volume: Body 360 cf, open mount 0.48 cf. Area: Body 400 sf, open mount 4 sf. Structural area 400 sf, total area 404 sf. Structure: Light, very cheap frame. Hit Points: Body 300, open mount 8. Structural Option: Heavy compartmentalization in body. Armor: PD 3, DR 7 cheap metal armor. Surface Features: Waterproofing. High-visibility paint job. 40 sf solar cells (nominal output 3.2 kW). Vision and Access: Good vision (all occupants are exposed), interior only accessible through small maintenance hatches, running lights, no safety belts, but safety line attachment points. Statistics: Empty weight 4,000 lbs. Fuel 232 lbs. Crew and cargo 1,768 lbs. Loaded weight 6,000 lbs. (3 tons). Volume 360.48 cf. Size modifier +4. Price $43,000. HT 12. Maintenance interval 96 hours. Water Performance: Drag 33. Aquatic thrust 4,000 lbs. Top speed 60 mph. wAccel 15 mph/s. wMR 0.5. wSR 4. wDecel 5(12.5) mph/s. Draft 1.5 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Powered Armor Mk.III v1.0 (TL 10) Copyright 1998 by Onno Meyer The Light Powered Armor was designed for space boarding actions, but it can be used in many hostile environments, from urban battlefields to exotic atmospheres. Among the users are police SWAT teams, infantry units in close quarters and some interstellar scouts. The Light Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. The rE power cell ignores a rounding error in Mecha. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 0.8 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 40 motor in each arm. Thrusters: Super reactionless thruster with 25 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 4, NBC kit, limited lifesystem with extra air, quick access and trauma maintenance in body, socket interface in turret. Sensor: 2-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Bank: Rechargeable power cell with 360,000 kWs in body. Powers the suit for 55 hours 33 minutes (the cell is drained 15 times as fast if the thrusters are used). Volumes: Body 3.2 cf, each arm 0.35 cf, each leg 1 cf, turret 0.5 cf. Structure and Hit Points: Heavy, expensive frame. Body 39 HP, each arm 18 HP, each leg 18 HP, turret 12 HP. Surface Features: Self-sealing. Basic IR cloaking and stealth, instant chameleon. Armor: PD 4, DR 100 laminate armor on all locations. Statistics: Loaded weight 600 lbs. Empty weight 420 lbs. Loaded mass 0.3 tons. Mecha volume 6.4 cf. Size modifier 0, arms -2, legs -2, head -4. Price $62,325. HT 12. Dimensions: Height 7'. ST and Reach: Body and Arm ST 40, reach 1, thrust 4d+1, swing 7d-1. Ground Performance: Speed 13 mph, gMR 3, gSR 1, move 6.5. Jump-capable. Space Performance: Space-capable. sAccel 0.083 G. TL10 4mm Gauss Combat Rifle Mk.III (v1.0, OM 11/98) A far future rfle for light powered troops. Game mechanics: 4mm, electromag, long-barrelled, light automatic with shoulder stock, HUD and laser sight, protected by DR 15 advanced composite armor, basic emission cloaking and basic stealth using an adaption of the component armor rule. 4mm Gauss Combat Rifle Mk.III 16 lbs. $3,525 Solid Round 0.0032 lbs. $0.026 APS Round 0.0021 lbs. $0.13 Magazine (rC cell, for 150 rounds) 0.69 lbs. $120 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Solid Ver Cr 14d+1 7 15 1,500 6,100 16* 150/rC 11 -1 no APS Ver Cr 18d+2(2) 7 15 2,250 9,150 16* 150/rC 11 -1 no Scout Hovercraft v1.0 (TL 9) Copyright 1998 by Onno Meyer The Scout Hovercraft was designed for expeditions on strange worlds. It can operate easily over swamps and coastlines where watercraft, ground cars and even amphibians have problems. The Hovercraft has seats for six scouts, with bottled air for 30 hours. If the air filters can handle the outside atmosphere, the range is limited only by the maintenance requirements and food supply. The isotope batteries last for well over a decade. The Hovercraft has communications, navigation and sensor systems for survey work in unmapped areas. The Hovercraft is a TL 9 vehicle [GURPS Vehicles second edition, first printing, October 98 errata]. Subassemblies and Body Features: GEV skirt. Flotation hull (flotation 62.5 lbs. per cf, 35,156.25 lbs.) Propulsion: Four ruggedized, vectored 400 kW hoverfans (the motive thrust depends on the percentage of power devoted to lift, 2,400 lbs. aerial motive thrust with standard payload under earthlike conditions, HP 32 each). Instruments and Electronics: Two ruggedized, scrambled long range radios (10,000 miles, HP 4, 0.04 kW each). Two medium laser communicators (2,000 miles, HP 1, 0.1 kW each). Two searchlights (F, 1 mile, HP 2, 1 kW each). Two LLTVs (F/B, x5, +2/+4, HP 1 each). Low-res imaging radar (F, 32 miles, scan 20, HP 7, 16 kW). Sonar (U, active/passive, 1 mile, scan 11, HP 5, 2.5 kW). Thermograph (F, 5 miles, scan 15, HP 1). MAD (5 miles, scan 15, HP 6). Two ruggedized flight recorders (HP 6 each). Two sets of ruggedized navigation instruments (HP 10 each). Two IFF (HP 1 each). INS (HP 2). Ruggedized military GPS (HP 2). Laser rangefinder (F, 15 miles, HP 1). Advanced radar/laser detector (HP 3). Two ruggedized, hardened, small computers (C3, HP 2 each). Two ruggedized terminals (HP 16 each). Cartography (C3). Damage control (C2). Database (C1, 10.845 GB tech manuals). Datalink (C1). Routine vehicle operation (C3, Driving (hovercraft), skill 13). Miscellaneous: Compact fire suppression system (HP 6). Airlock (1 person, HP 100). Burglar alarm (skill 15). Controls: Computerized. Dual maneuver controls. Crew Stations: Two "Drivers" run a set of maneuver controls and a terminal each, both from normal crew stations (HP 60 each). Occupancy: Short. Passengers: Four. Crew: Two Drivers. Accomodations: Four normal seats (HP 60 each). Environmental Systems: Ruggedized NBC kit for six persons (HP 12, 1.5 kW). 6x30h limited lifesystem (HP 40, 3 kW). Safety System: Six crashwebs (HP 4 each). Power Plants: Two 815 kW radiothermal generators (14 years, HP 75 each) power all systems with 6.22 kW excess power. Energy Banks: Ten 270,000 kWs rechargeable power cells (HP 2 each) power all systems for 27 minutes. Space: 99.02 cf engine access space, 100 cf cargo hold and 2.15 cf empty space. Volume: Body 562.5 cf, GEV skirt 337.5 cf. Area: Body 500 sf, GEV skirt 300 sf. Total area 800 sf. Structure: Medium frame. Hit Points: Body 750, GEV skirt 450. Armor: PD 4, DR 20 advanced metal armor over body, PD 2, DR 15 non-rigid armor (only PD 1, DR 2 vs. impaling damage) over GEV skirt. Surface Features: Seal. High-visibility paint job. Radiation shielding. Vision and Details: Fair vision, airlock hatch on right side, simple hatches on left side and top, running lights, safety belts. Statistics: Empty weight 16,000 lbs. Crew and payload 4,000 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 900 cf, size modifier +4, GEV skirt +4. Price $800,000, HT 12. Maintenance requirement 4.3 man-hours. Hovercraft Performance: Motive thrust 2,400 lbs. Drag 800. Top speed 150 mph. hAccel 2 mph/s. hMR 3. hSR 4. hDecel 12 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heavy Powered Armor Mk.III v1.0 (TL 10) Copyright 1999 by Onno Meyer The Heavy Powered Armor is used by space marine assault units and other heavy infantry forces. It has sufficient armor to protect against artillery fragments and small arms, a sealed environment with oxygen for 24 hours and enough strength to carry platoon-level crew-served weapons. The Heavy Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. The rE power cells ignore a rounding error in Mecha. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 1.5 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 80 motor in each arm. Thrusters: Super reactionless thruster with 50 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 4, NBC kit, limited lifesystem with triple extra air, quick access, trauma maintenance in body, neural interface helmet in turret. Hardpoint: 50-pound hardpoint on the right shoulder. Sensor: 4-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Banks: Two rechargeable power cells with 360,000 kWs each in body. Power the suit for 68 hours and 48 minutes (the cell is drained 18 times as fast if the thrusters are used). Volumes: Body 4.5 cf, each arm 0.8 cf, each leg 1.35 cf, turret 0.6 cf. Structure and Hit Points: Heavy frame. Body 51 HP, each arm 36 HP, each leg 24 HP, turret 15 HP. Surface Features: Self-sealing. Basic IR cloaking and stealth, instant chameleon. Armor: PD 4, DR 200 on body and turret, PD 4, DR 150 on limbs. All armor is laminate. Statistics: Loaded weight 1,000 lbs. Empty weight 820 lbs. Loaded mass 0.5 tons. Mecha volume 9.4 cf. Size modifier 0, arms -2, legs -1, head -4. Price $118,430. HT 12. Height 8'. ST and Reach: Body and Arm ST 80, reach 1, thrust 9d, swing 11d. Ground Performance: Speed 14 mph, gMR 3, gSR 1, move 7. Jump-capable. Space Performance: Space-capable. sAccel 0.1 G. TL10 1,800 kJ Xaser Rifle Mk.I (v1.0, OM 11/98) A heavy rifle for zero-G use. Game mechanics: 1,800 kJ compact x-ray laser with shoulder stock, HUD sight, 8-power LLTV (+3 to Acc if braced) and 2.5-mile laser rangefinder (+2 to Acc if used), protected by DR 15 advanced composite armor, basic emission cloaking and basic stealth using an adaption of the component armor rule. 1,800 kJ Xaser Rifle Mk.I (unloaded) 40 lbs. $21,775 Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Ver Imp 7d*3(2) 12 15 or more 3,200 9,600 8* 150/E 16 0 no Scout Plane v1.0 (TL 9) Copyright 1999 by Onno Meyer The Scout Plane was designed for expeditions on strange worlds. It is a compact high-performance aircraft that can operate in most reasonably dense atmospheres. On most worlds, the Scout Plane lacks true vertical takeoff capability, but the pair of swiveling ducted fans and the variable sweep wings give an exceptional STOL performance. The Plane has seats and a sealed environment for four scouts. The ducted fans are powered by 40 rechargeable E cells for three hours, and a 25 kW isotope battery can trickle-charge the power cells in 120 hours if no recharging station is available. The Plane is a TL 9 vehicle [GURPS Vehicles second edition, first printing, October 98 errata]. Subassemblies and Body Features: Retractable wheels (three wheels, retract into body). Two STOL wings. Very good streamlining. Propulsion: Two ruggedized, vectored 500 kW ducted fans (2,000 lbs. aerial motive thrust each, HP 36 each). Instruments and Electronics: Two ruggedized, scrambled long range radios with direction finders (10,000 miles, HP 4, 0.04 kW each). Two medium laser communicators (2,000 miles, HP 1, 0.1 kW each). Two searchlights (WiR/WiL, 1 mile, HP 2, 1 kW each). Two LLTVs (F/B, x5, +2/+4, HP 1 each). Low-res imaging radar (F, 32 miles, scan 20, HP 7, 16 kW). Thermograph (U, 5 miles, scan 15, HP 1). Medium-resolution planetary survey array (U, HP 11, 0.5 kW). Two ruggedized flight recorders (HP 6 each). Two sets of ruggedized navigation instruments (HP 10 each). Two IFF (HP 1 each). Two INS (HP 2 each). Ruggedized military GPS (HP 2). Laser rangefinder (F, 5 miles, HP 1). Advanced radar/laser detector (HP 3). Two ruggedized, hardened, small computers (C3, HP 2 each). Four ruggedized terminals (HP 16 each). Cartography (C3). Damage control (C2). Database (C1, 88.495 GB tech manuals). Datalink (C1). Routine vehicle operation (C3, Piloting (light airplane), skill 13). Miscellaneous: Compact fire suppression system (HP 6). Airlock (1 person, HP 100). Burglar alarm (skill 15). Controls: Computerized with dual maneuver controls. Crew Stations: Two "Pilots" run a set of maneuver controls and a terminal each and two "Scientific Observers" run a terminal each, all from cramped crew stations (HP 50 each). Occupancy: Short. Crew: Two Pilots and two Scientific Observers. Environmental Systems: Ruggedized NBC kit for four persons (HP 10, 1 kW). 4x12h limited lifesystem (HP 16, 2 kW). Safety System: Four crashwebs (HP 4 each). Power Plant: Ruggedized 25 kW radiothermal generator (14 years, HP 26) powers all systems except for the ducted fans with 4.22 kW excess power and recharges the power cells. Energy Banks: Forty 270,000 kWs rechargeable power cells (HP 2 each) power the ducted fans for 180 minutes. Space: 12.81 cf engine access and 54.75 cf cargo area in body, 18.55 cf waste space in each wing. Volume: Body 322.5 cf, wheels 16.125 cf, wings 18.75 cf each. Area: Body 300 sf, wheels 40 sf, wings 100 sf each. Total area 540 sf. Structure: Medium, responsive frame. Hit Points: Body 450, wheels 40 each, wings 150 each. Structural Options: Improved suspension, folding, automatic variable sweep wings, improved brakes, smartwheels. Armor: PD 3, DR 10 advanced metal armor. Surface Features: Seal. High-visibility paint job. Radiation shielding over body. Two 600-lbs. wing hardpoints and one 1,200 lbs. fuselage hardpoint. Puncture-resistant tires. Vision and Details: Fair vision, airlock hatch on right side and simple door on left side, running lights, searchlights as above used as landing lights, safety belts. Statistics: Empty weight 6,000 lbs. Crew and payload 2,000 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 360 cf, size modifier +4, wheels +1, wings +1. Price $1,500,000, HT 12. Maintenance requirement 5.9 man- hours. Ground Performance: Top speed 315 mph. gAccel 15 mph/s. gDecel 20 mph/s. gMR 0.5. gSR 4. Very high GP, off-road speed 1/8. Aerial Performance (back-swept/mid-swept/out-swept wings): Stall speed 20/15/10 mph. Takeoff run 6.7/3.7/1.7 yards. Landing run 5/2.8/1.2 yards. Aerial motive thrust 4,000 lbs. Drag 83.3. Top speed 600/400/300 mph. aAccel 10 mph/s. aMR 13.5/14/14.5. aSR 5. aDecel 54/56/58 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Powered Armor Mk.IV v1.0 (TL 11) Copyright 1999 by Onno Meyer The Light Powered Armor was designed for space boarding actions, but it can be used in many hostile environments, from urban battlefields to exotic atmospheres. Among the users are police SWAT teams, infantry units in close quarters and some interstellar scouts. The Light Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 0.925 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 50 motor in each arm. Thrusters: Super reactionless thruster with 450 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 5, NBC kit, limited lifesystem with extra air, quick access and trauma maintenance in body, neural interface helmet in turret. Hardpoint: 20-pound hardpoint on the right shoulder. Sensor: 2-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Bank: Rechargeable power cell with 450,000 kWs in body. Powers the suit for 61 hours 44 minutes (the cell is drained 23 times as fast if the thrusters are used). Volumes: Body 3.2 cf, each arm 0.35 cf, each leg 1 cf, turret 0.5 cf. Structure and Hit Points: Extra-heavy, expensive frame. Body 78 HP, each arm 36 HP, each leg 36 HP, turret 24 HP. Surface Features: Self-sealing. Radical IR cloaking and basic stealth, intruder chameleon, thermal-superconducting armor. Armor: PD 4, DR 120 laminate armor on all locations. Statistics: Loaded weight 600 lbs. Empty weight 420 lbs. Loaded mass 0.3 tons. Mecha volume 6.4 cf. Size modifier 0, arms -2, legs -2, head -4. Price $107,302. HT 12. Height 7'. ST and Reach: Body and Arm ST 50, reach 1, thrust 5d+2, swing 8d-1. Ground Performance: Speed 14 mph, gMR 3, gSR 1, move 7. Jump-capable. Aerial Performance: Flight-capable. Effective motive thrust 300 lbs. Lift ST 20. Speed 255 mph. aMR 6. aSR 3. Flying move 60/127. Space Performance: Space-capable. sAccel 1.5 G. TL11 4mm Grav Combat Rifle Mk.I (v1.0, OM 11/98) A far future rifle for light powered troops. Game mechanics: 4mm, gravitic, medium-barrelled, light automatic with shoulder stock, HUD and laser sight, protected by DR 12 advanced composite armor, basic emission cloaking, basic stealth and basic chameleon using an adaption of the component armor rule. 4mm Grav Combat Rifle Mk.I 12 lbs. $10,545 Solid Round 0.0032 lbs. $0.026 APSHD Round 0.0021 lbs. $0.52 Magazine (rB cell, for 280 rounds) 0.41 lbs. $50 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Solid Ver Cr 6d*3 7 15 1,500 6,100 16* 280/rB 10 -1 -5 APSHD Ver Cr 6d*4(5) 7 15 2,250 9,150 16* 280/rB 10 -1 -5 STOL Plane v1.0 (TL 9) Copyright 1999 by Onno Meyer The STOL Plane was designed for use on earthlike planets. It is a quite rugged twin-engine aircraft with a decent payload capability. With straight wings, non-retractable wheels and two propellers mounted behind and in front of the cabin, the STOL Plane looks like something out of the 20th century, but it is easy to maintain on a colony world. The 165 kW MHD turbines are identical to those used by the All-Terrain Truck, again simplifying logistics. The Plane has quite narrow seats for two pilots and four passengers plus space for about 0.8 tons of cargo. The STOL Plane is a TL 9 vehicle [GURPS Vehicles second edition, first printing, October 98 errata]. Subassemblies and Body Features: Standard wheels (three wheels). Two STOL wings. Fair streamlining. Propulsion: Two 160 kW aerial propellers (BoF/BoB, 560 lbs. aerial motive thrust each). Instruments and Electronics: Two ruggedized long range radios (10,000 miles, HP 4, 0.04 kW each). Two searchlights (WiR/WiL, 1 mile, HP 2, 1 kW each). Radar (F, no targeting, 15 miles, scan 18, HP 2, 3.75 kW). Two flight recorders (HP 2 each). Two sets of navigation instruments (HP 4 each). Two transponders (HP 1 each). Ruggedized military GPS (HP 2). Two small computers (C3, HP 1 each). Two terminals (HP 6 each). Database (C1, 2.695 GB tech manuals). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Burglar alarm (skill 15). Controls: Mechanical. Duplicate maneuver controls. Crew Stations: "Pilot" and "Copilot" operate one set of maneuver controls, one radio, one set of navigation instruments and a terminal each, "Pilot" operates GPS and radar as well, from cramped crew stations (HP 50 each). Occupancy: Short. Passengers: Four. Crew: Pilot, Copilot. Accomodations: Four cramped seats (HP 50 each). Environmental System: Ruggedized environmental controls kit for six persons (HP 12, 1.5 kW). Power: Two ruggedized 165 kW MHD turbines (29.7 gph, HP 40 each) power all systems with 2.67 kW excess power. Energy Bank: 270,000 kWs rechargeable power cell (HP 2) powers all systems for 825 seconds. Fuel: Two 150 gallon self-sealing tanks (WiR/WiL, fire -3, HP 50). 300 gallons hydrogen (fire on 10) last for 5 hours 3 minutes. Space: 12 cf engine access, 80 cf cargo area and 18.98 cf waste space in body, 6.05 cf waste space in each wing. Volume: Body 275 cf, wheels 27.5 cf, wings 28.75 cf each. Area: Body 300 sf, wheels 60 sf, wings 120 sf each. Total area 600 sf. Structure: Cheap frame. Hit Points: Body 450, wheels 60 each, wings 180 each. Structural Options: Improved suspension, folding wings. Armor: PD 3, DR 5 standard metal armor. Surface Features: Waterproofing. High-visibility paint job. Puncture- resistant tires. 60 sf solar cells (nominal output 4.8 kW). Vision and Details: Fair vision, large door on left side, searchlights as above used as landing lights, running lights, safety belts. Statistics: Empty weight 5,000 lbs. Fuel 174 lbs. Crew and payload 2,826 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 360 cf, size modifier +4, wheels +1, wings +1. Price $230,000. HT 12. Maintenance interval 42 hours. Ground Performance: Top speed 160 mph. gAccel 5 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. High GP, off-road speed 1/6. Aerial Performance: Stall speed 40 mph. Takeoff run 80 yards. Landing run 40 yards. Aerial motive thrust 1,120 lbs. Drag 300. Top speed 165 mph. aAccel 3 mph/s. aMR 12. aSR 4. aDecel 48 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Family Car Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer With second-generation power cells (either photonic or superconductor loops, depending on the standard a world develops), electric cars will be the most common ground vehicles. The Electric Family Car has two spacious seats in the front row and a bench that will hold two or possibly three adults in the rear. It comes with a computer system that can link up with traffic control networks for automatic driving on highways, but not on unpredictable city streets. The car is a TL 9 vehicle [GURPS Vehicles second edition, first printing, Nov. 98 errata]. Subassemblies and Body Feature: Standard wheels (four wheels). Good streamlining. Propulsion: 88 kW wheeled drivetrain (HP 10). Instruments and Electronics: Sensitive tight-beam receiver (x10, HP 1). Short range cellular phone (100 miles, HP 1). Two LLTVs (both F, x4, +2/+3, HP 1 each). Sound system (HP 2). Transponder (HP 1). GPS (HP 1). Two dumb, small computers (C2, HP 1 each). Terminal (HP 6). Software: Database (C1, 0.52 GB local maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous: Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" runs all systems from a roomy crew station (HP 75). Occupancy: Short. Passengers: Three. Crew: Driver. Accomodations: One roomy seat (HP 75) and two normal seats (HP 60 each). Environmental System: Environmental control for four persons (HP 4, 1 kW). Safety Systems: Crashwebs (HP 4 each). Energy Banks: Five 270,000 kWs rechargeable power cells (HP 2 each) power all systems for 4 hours 13 minutes. Space: 2.16 cf drivetrain access, 50 cf cargo hold, 0.79 cf waste space. Volume: Body 240 cf, wheels 24 cf. Area: Body 250 sf, wheels 50 sf, total area 300 sf. Structure: Light, cheap frame. Hit Points: Body 187, wheels 19 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 2, DR 4 standard metal. Vision and Access: Good vision, four side doors and a door in the rear, headlights and the usual running lights, laser keys, safety belts. Statistics: Empty weight 1,400 lbs. Usual payload 600 lbs. Loaded weight 2,000 lbs. (1 ton). Volume 264 cf, size modifier +3. Price $32,000. HT 12. Maintenance interval 112 hours. Ground Performance: Top speed 185 mph. gAccel 10 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. Moderate GP, off-road speed 1/4. Heavy Powered Armor Mk.IV v1.0 (TL 11) Copyright 1999 by Onno Meyer The Heavy Powered Armor is used by space marine assault units and other heavy infantry forces. It has sufficient armor to protect against artillery fragments and small arms, a sealed environment with recycled oxygen as long as the power lasts and enough strength to carry platoon-level crew-served weapons. The Heavy Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 1.75 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 100 motor in each arm. Thrusters: Super reactionless thruster with 750 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 5, NBC kit, full lifesystem, provisions for one day, quick access, trauma maintenance in body, neural interface helmet in turret. Hardpoint: 160-pound hardpoint on the right shoulder. Sensor: 8-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Banks: Three rechargeable power cells with 450,000 kWs each in body. Power the suit for 121 hours (the cell is drained 25 times as fast if the thrusters are used). Volumes: Body 4.5 cf, each arm 0.8 cf, each leg 1.35 cf, turret 0.6 cf. Structure and Hit Points: Extra-heavy frame. Body 102 HP, each arm 72 HP, each leg 48 HP, turret 30 HP. Surface Features: Self-sealing. Radical IR cloaking and basic stealth, intruder chameleon, thermal-superconducting armor. Armor: PD 4, DR 300 on body and turret, PD 4, DR 200 on limbs. All armor is laminate. Statistics: Loaded weight 1,000 lbs. Empty weight 820 lbs. Loaded mass 0.5 tons. Mecha volume 9.4 cf. Size modifier 0, arms -2, legs -1, head -4. Price $171,047. HT 12. Height 8'. ST and Reach: Body and Arm ST 100, reach 1, thrust 11d, swing 13d. Ground Performance: Speed 15 mph, gMR 3, gSR 1, move 7.5. Jump-capable. Aerial Performance: Flight-capable. Effective motive thrust 500 lbs. Lift ST 33. Speed 275 mph. aMR 6. aSR 3. Flying move 60/137. Space Performance: Space-capable. sAccel 1.5 G. TL11 1,800 kJ Xaser Rifle Mk.II (v1.0, OM 11/98) A heavy rifle for zero-G use. Game mechanics: 1,800 kJ compact x-ray laser with shoulder stock, HUD sight, 8-power LLTV (+3 to Acc if braced) and 2.5-mile laser rangefinder (+2 to Acc if used), protected by DR 20 advanced composite armor, basic emission cloaking, basic stealth and basic chameleon using an adaption of the component armor rule. 1,800 kJ Xaser Rifle Mk.II (unloaded) 40 lbs. $11,850 Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld V(C) Imp 9d*3(2) 12 15 or more 3,500 10,000 8* 187/E 16 0 no - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Minivan Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer With second-generation power cells (either photonic or superconductor loops, depending on the standard a world develops), electric cars will be the most common ground vehicles. The Electric Minivan has seats for seven persons and space for their luggage. It comes with a computer system that can link up with traffic control networks for automatic driving on highways, but not on unpredictable city streets. The van is a TL 9 vehicle [GURPS Vehicles second edition, first printing, Nov. 98 errata]. Subassemblies and Body Feature: Standard wheels (four wheels). Fair streamlining. Propulsion: 114.25 kW wheeled drivetrain (HP 12). Instruments and Electronics: Sensitive tight-beam receiver (x10, HP 1). Short range cellular phone (100 miles, HP 1). Two LLTVs (both F, x4, +2/+3, HP 1 each). Transponder (HP 1). GPS (HP 1). Two dumb, small computers (C2, HP 1 each). Terminal (HP 6). Software: Database (C1, 0.1325 GB local maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous: Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" runs all systems from a roomy crew station (HP 75). Occupancy: Short. Passengers: Six. Crew: Driver. Accomodations: Six roomy seats (HP 75). Environmental System: Environmental control for seven persons (HP 5, 1.75 kW). Safety Systems: Crashwebs (HP 4 each). Energy Banks: Seven 270,000 kWs rechargeable power cells (HP 2 each) power all systems for 4 hours 32 minutes. Space: 2.685 cf drivetrain access, 50 cf passenger access, 50 cf cargo hold, 7.79 cf waste space. Volume: Body 440 cf, wheels 44 cf. Area: Body 400 sf, wheels 75 sf, total area 475 sf. Structure: Light, cheap frame. Hit Points: Body 300, wheels 28 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 2, DR 4 standard metal. Vision and Access: Fair vision, two side doors for front seats, a sliding door on the right side and a door in the rear, headlights and the usual running lights, laser keys, safety belts. Statistics: Empty weight 2,200 lbs. Usual payload 1,400 lbs. Loaded weight 3,600 lbs. (1.8 tons). Volume 484 cf, size modifier +4. Price $42,000. HT 12. Maintenance interval 98 hours. Ground Performance: Top speed 150 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. Moderate GP, off-road speed 1/4. Light Powered Armor Mk.V v1.0 (TL 12) Copyright 1999 by Onno Meyer The Light Powered Armor was designed for space boarding actions, but it can be used in many hostile environments, from urban battlefields to exotic atmospheres. Among the users are police SWAT teams, infantry units in close quarters and some interstellar scouts. The Light Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 1.05 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 60 motor in each arm. Thrusters: Super reactionless thruster with 600 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 6, NBC kit, limited lifesystem with extra air, quick access and trauma maintenance in body, neural interface helmet in turret. Hardpoint: 40-pound hardpoint on the right shoulder. Sensor: 2-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Bank: Rechargeable power cell with 540,000 kWs in body. Powers the suit for 66 hours 40 minutes (the cell is drained 28 times as fast if the thrusters are used). Volumes: Body 3.2 cf, each arm 0.35 cf, each leg 1 cf, turret 0.5 cf. Structure and Hit Points: Extra-heavy, cheap frame. Body 78 HP, each arm 36 HP, each leg 36 HP, turret 24 HP. Surface Features: Self-sealing. Radical IR cloaking and stealth, intruder chameleon, thermal-superconducting armor. Armor: PD 4, DR 195 laminate armor on all locations. Statistics: Loaded weight 600 lbs. Empty weight 420 lbs. Loaded mass 0.3 tons. Mecha volume 6.4 cf. Size modifier 0, arms -2, legs -2, head -4. Price $110,266.5. HT 12. Height 7'. ST and Reach: Body and Arm ST 60, reach 1, thrust 7d-1, swing 9d. Ground Performance: Speed 15 mph, gMR 3, gSR 1, move 7.5. Jump-capable. Aerial Performance: Flight-capable. Effective motive thrust 600 lbs. Lift ST 40. Speed 360 mph. aMR 6.5. aSR 3. Flying move 65/180. Space Performance: Space-capable. sAccel 2 G. TL12 4mm Grav Combat Rifle Mk.II (v1.0, OM 11/98) A far future rifle for light powered troops. Game mechanics: 4mm, gravitic, medium-barrelled, light automatic with shoulder stock, HUD and laser sight, protected by DR 20 advanced composite armor, basic emission cloaking, basic stealth and basic chameleon using an adaption of the component armor rule. 4mm Grav Combat Rifle Mk.II 12 lbs. $5,645 Solid Round 0.0032 lbs. $0.026 APSHD Round 0.0021 lbs. $0.52 Magazine (rB cell, for 280 rounds) 0.41 lbs. $50 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Solid Ver Cr 6d*3 7 15 1,500 6,100 16* 280/rB 10 -1 -5 APSHD Ver Cr 6d*4(5) 7 15 2,250 9,150 16* 280/rB 10 -1 -5 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Sedan Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer With second-generation power cells (either photonic or superconductor loops, depending on the standard a world develops), electric cars will be the most common ground vehicles. The Electric Sedan seats four persons in roomy seats with ample leg room, and it has space for all kinds of luxury upgrades. The computers have sufficient sensors to operate not just on highways but also on unpredictable city streets. The car is a TL 9 vehicle [GURPS Vehicles second edition, first printing, Nov. 98 errata]. Subassemblies and Body Feature: Standard wheels (four wheels). Fair streamlining. Propulsion: 115 kW wheeled drivetrain (HP 12). Instruments and Electronics: Sensitive tight-beam receiver (x10, HP 1). Scrambled short range cellular phone (100 miles, HP 1). Two LLTVs (both F, x4, +2/+3, HP 1 each). Two radars (F/B, surface search, 4 miles, scan 14, HP 1, 1 kW each). Sound system (HP 2). Transponder (HP 1). GPS (HP 1). Two small computers (C3, HP 1 each). Terminal (HP 6). Software: Database (C1, 1.625 GB local maps). Datalink (C1). Routine vehicle operation (C3, skill 13). Miscellaneous: High-security alarm (skill 20). Controls: Computerized. Crew Stations: "Driver" runs all systems from a roomy crew station (HP 75). Occupancy: Short. Passengers: Three. Crew: Driver. Accomodations: Three roomy seats (HP 75 each). Environmental System: Environmental control for four persons (HP 4, 1 kW). Safety Systems: Crashwebs (HP 4 each). Energy Banks: Eight 270,000 kWs rechargeable power cells (HP 2 each) power all systems for 5 hours 5 minutes. Space: 2.7 cf drivetrain access, 30 cf passenger access, 40 cf cargo hold, 8.95 cf waste space. Volume: Body 275 cf, wheels 27.5 cf. Area: Body 300 sf, wheels 60 sf, total area 360 sf. Structure: Light, cheap frame. Hit Points: Body 225, wheels 22 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 3, DR 5 standard metal. Vision and Access: Good vision, four side doors and a boot lid, headlights and the usual running lights, laser key, safety belts. Statistics: Empty weight 1,800 lbs. Usual payload 600 lbs. Loaded weight 2,400 lbs. (1.2 tons). Volume 302.5 cf, size modifier +4. Price $48,000. HT 12. Maintenance interval 91 hours. Ground Performance: Top speed 185 mph. gAccel 10 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. Moderate GP, off-road speed 1/4. Heavy Powered Armor Mk.V v1.0 (TL 12) Copyright 1999 by Onno Meyer The Heavy Powered Armor is used by space marine assault units and other heavy infantry forces. It has sufficient armor to protect against artillery fragments and small arms, a sealed environment with recycled oxygen as long as the power lasts and enough strength to carry platoon-level crew-served weapons. The Heavy Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 2 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 120 motor in each arm. Thrusters: Super reactionless thruster with 1000 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 6, NBC kit, full lifesystem, provisions for one day, quick access, trauma maintenance in body, neural interface helmet in turret. Hardpoint: 90-pound hardpoint on the right shoulder. Sensor: 8-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Banks: Four rechargeable power cells with 540,000 kWs each in body. Power the suit for 169 hours (the cell is drained 29 times as fast if the thrusters are used). Volumes: Body 4.5 cf, each arm 0.8 cf, each leg 1.35 cf, turret 0.6 cf. Structure and Hit Points: Extra-heavy frame. Body 102 HP, each arm 72 HP, each leg 48 HP, turret 30 HP. Surface Features: Self-sealing. Radical IR cloaking and stealth, intruder chameleon, thermal-superconducting armor. Armor: PD 4, DR 600 on body and turret, PD 4, DR 300 on limbs. All armor is laminate. Statistics: Loaded weight 1,000 lbs. Empty weight 820 lbs. Loaded mass 0.5 tons. Mecha volume 9.4 cf. Size modifier 0, arms -2, legs -1, head -4. Price $192,315. HT 12. Height 8'. ST and Reach: Body and Arm ST 120, reach 1, thrust 13d, swing 15d. Ground Performance: Speed 16 mph, gMR 3, gSR 1, move 8. Jump-capable. Aerial Performance: Flight-capable. Effective motive thrust 1,000 lbs. Lift ST 67. Speed 385 mph. aMR 6.5. aSR 3. Flying move 65/192. Space Performance: Space-capable. sAccel 2 G. TL12 1,800 kJ Xaser Rifle Mk.III (v1.0, OM 11/98) A heavy rifle for zero-G use. Game mechanics: 1,800 kJ compact x-ray laser with shoulder stock, HUD sight, 8-power LLTV (+3 to Acc if braced) and 2.5-mile laser rangefinder (+2 to Acc if used), protected by DR 30 advanced composite armor, basic emission cloaking, basic stealth and intruder chameleon using an adaption of the component armor rule. 1,800 kJ Xaser Rifle Mk.III (unloaded) 40 lbs. $7,237.5 Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld V(C) Imp 11d*3(2) 12 15 or more 3,800 11,000 8* 225/E 16 0 no Packard Grasshopper v2.0 (TL 6 to 7 Gernsback) Copyright 1999 by Tracy Ratcliff (tratclif@mail.bright.net) This is a "flying flivver" from Alternate Earths' Gernsback timeline, designed from the illustrations (AE107). The Grasshopper has a conventional appearing tandem open cockpit body. Supports on either side of the body carry the engines and large counter-rotating props; the supports pivot, allowing the props to be vertical for vertical flight or faired into the body for horizontal flight. The wings pivot with the supports. Prop wash blowing over the wings' control surfaces provides the only lateral control during hover, and thus the wing tips fold up to give side-to-side control. Design Deviations: Vehicles 2nd ed, 2nd printing, exact area option. Cost of living on Gernsback is about a third of homeline TL7, and light aircraft are as common as automobiles; dividing the cost by 12 seems right ($7,338). aMR is 1/2 standard in helicopter mode (manoeuverability from only blown surfaces is sluggish). The tilting CAR rotor uses the construction and performance rules for tiltrotors (VE34). The bladeless turbine comes from http://www.io.com/GURPSnet/Archive/Vehicles/Construction/tesla-engine.txt Subassemblies and Body Features: Body (Bo), engine pod (Po, rotating around body), STOL wings (WiL, WiR, attached to Po, 4% of body volume), three small wheels (Wh), rotor (Ro, attached to Po). Fair streamlining. Propulsion: 250 kW tilting CAR rotor drivetrain (Po, 2,500 lbs. lift and 400 lbs. aerial thrust in helicopter mode, 875 lbs. motive thrust in plane mode, HP 19). Instruments and Electronics: TL 6 medium range communicator (Bo, 10 miles, HP 2, 0.1 kW). TL 6 IFF (Bo, HP 4). Controls: Mechanical. Crew Station: "Pilot" controls everything from normal, exposed crew station (Bo, HP 40). Occupancy: Short. Passengers: One. Crew: Pilot. Accomodations: One normal, exposed seat (Bo, HP 40). Power Plants: Two 125 kW HP Bladeless Turbines (Po, use 8.75 gph jet fuel each, HP 10 each) power helicopter drivetrain. Energy Bank: TL 6 500 kWs acid-lead battery (HP 1) powers radio. Fuel: 18 gallon fuel tank (Bo, fire +0, HP 12). 18 gallons jet fuel (fire 13) for 1 hour 2 minutes fuel. Access, Cargo and Empty Space: 5 cf cargo (Bo). 141.9 cf empty (Bo). 9.5 cf empty (Po). 3.4 cf empty (Ro). 6.8 cf empty each (WiL/WiR). Volumes: Bo 198 cf, Po 19 cf, Wh 9.9 cf, Ro 3.96 cf, WiL/WiR 7.92 cf each. Areas: Bo 204 sf, Po 43 sf, Wh 28 sf, Ro 45 sf, WiR/WiL 48 sf each, total area 416 sf. Structure: Extra-light frame. Hit Points: Bo 76, Po 16, Wh 7 each, Ro 34, WiL/WiR 18 each. Structural Option: Folding wings. Armor: Ro PD 3, DR 5 expensive metal, all others PD 2, DR 2 expensive metal. Vision: Good. Details: Headlights, running lights, seatbelts, keys. Statistics: Empty weight 1,613.5 lbs. Fuel 117 lbs. Usual payload 450 lbs. Loaded weight 2,180.5 lbs. (1.09 tons). Volume 246.7 cf. Size modifier +3. Price $88,052.05. HT 12. Aerial Performance (Helicopter): Static lift 2,500 lbs., stall speed 0, can fly. Aerial motive thrust 400 lbs. Drag 228. Top speed 115 mph. aAccel 4 mph/s. aMR 3.25 (reduced as described above). aSR 2. aDecel 13 mph/s. Aerial Performance (Plane): Stall speed 30 mph. Aerial motive thrust 875 lbs. Drag 228. Top speed 170 mph. aAccel 8 mph/s. aMR 6.5. aSR 3. aDecel 26 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Sportscar Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer With second-generation power cells (either photonic or superconductor loops, depending on the standard a world develops), electric cars will be the most common ground vehicles. The Electric Sportscar consists of two seats between a four power cells, electric motors and some electronics. The computers have sufficient sensors to operate not just on highways but also on unpredictable city streets. The car is a TL 9 vehicle [GURPS Vehicles second edition, first printing, Nov. 98 errata]. Subassemblies and Body Feature: Standard wheels (four wheels). Good streamlining. Propulsion: 85 kW wheeled drivetrain (HP 10). Instruments and Electronics: Short range cellular phone (100 miles, HP 1). Two LLTVs (both F, x4, +2/+3, HP 1 each). Two radars (F/B, surface search, 4 miles, scan 14, HP 1, 1 kW each). Sound system (HP 2). Transponder (HP 1). GPS (HP 1). Two small computers (C3, HP 1 each). Terminal (HP 6). Software: Database (C1, 0.32 GB local maps). Datalink (C1). Routine vehicle operation (C3, skill 13). Miscellaneous: Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Driver" runs all systems from a roomy crew station (HP 75). Occupancy: Short. Passengers: One. Crew: Driver. Accomodations: One roomy seat (HP 75). Environmental System: Environmental control for two persons (HP 2, 0.5 kW). Safety Systems: Crashwebs (HP 4 each). Energy Banks: Four 270,000 kWs rechargeable power cells (HP 2 each) power all systems for 3 hours 26 minutes. Space: 2.7 cf drivetrain access, 10 cf cargo hold, 2.25 cf waste space. Volume: Body 120 cf, wheels 12 cf. Area: Body 150 sf, wheels 40 sf, total area 190 sf. Structure: Light frame. Hit Points: Body 112, wheels 15 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 2, DR 4 standard metal. Surface Feature: Detachable hardtop. Vision and Access: Good vision, two side doors and a boot lid, headlights and the usual running lights, laser key, safety belts. Statistics: Empty weight 800 lbs. Usual payload 400 lbs. Loaded weight 1,200 lbs. (0.6 tons). Volume 132 cf, size modifier +3. Price $34,000. HT 12. Maintenance interval 108 hours. Ground Performance: Top speed 235 mph. gAccel 10 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. Low GP, off-road speed 1/3. Light Powered Armor Mk.VI v1.0 (TL 13) Copyright 1999 by Onno Meyer The Light Powered Armor was designed for space boarding actions, but it can be used in many hostile environments, from urban battlefields to exotic atmospheres. Among the users are police SWAT teams, infantry units in close quarters and some interstellar scouts. The Light Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. The rE power cell ignores a rounding error in Mecha. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 1.3 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 80 motor in each arm. Thrusters: Mega reactionless thruster with 1,500 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 7, NBC kit, limited lifesystem with extra air, quick access and trauma maintenance in body, neural interface helmet in turret. Hardpoint: 30-pound hardpoint on the right shoulder. Sensors: 0.5-mile AESA and 2-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Bank: Rechargeable power cell with 630,000 kWs in body. Powers the suit for 61 hours 57 minutes (the cell is drained 54 times as fast if the thrusters are used, 23 times as fast if the deflector is used and 76 times as fast if both thrusters and deflector are used). Volumes: Body 3.2 cf, each arm 0.35 cf, each leg 1 cf, turret 0.5 cf. Structure and Hit Points: Extra-heavy frame. Body 78 HP, each arm 36 HP, each leg 36 HP, turret 24 HP. Surface Features: Self-sealing. Radical IR cloaking and stealth, intruder chameleon, thermal-superconducting armor. Deflector. Armor: PD 4, DR 365 laminate armor on all locations (PD 8 with operating deflector). Statistics: Loaded weight 600 lbs. Empty weight 420 lbs. Loaded mass 0.3 tons. Mecha volume 6.4 cf. Size modifier 0, arms -2, legs -2, head -4. Price $130,895.5. HT 12. Height 7'. ST and Reach: Body and Arm ST 80, reach 1, thrust 9d, swing 11d. Ground Performance: Speed 17 mph, gMR 3, gSR 1, move 8.5. Jump-capable. Aerial Performance: Flight-capable. Effective motive thrust 2,400 lbs. Lift ST 160. Speed 600 mph. aMR 7. aSR 3. Flying move 70/300. Space Performance: Space-capable. sAccel 5 G. TL13+ 4mm Grav Combat Rifle Mk.III (v1.0, OM 11/98) A far future rifle for light powered troops. Game mechanics: 4mm, gravitic, medium-barrelled, light automatic with shoulder stock, HUD and laser sight, protected by DR 30 advanced composite armor, basic emission cloaking, basic stealth and basic chameleon using an adaption of the component armor rule. 4mm Grav Combat Rifle Mk.III 12 lbs. $3,045 Solid Round 0.0032 lbs. $0.026 APSHD Round 0.0021 lbs. $0.52 Magazine (rB cell, for 280 rounds) 0.41 lbs. $50 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld Solid Ver Cr 6d*3 7 15 1,500 6,100 16* 280/rB 10 -1 -5 APSHD Ver Cr 6d*4(5) 7 15 2,250 9,150 16* 280/rB 10 -1 -5 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Subcompact Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer With second-generation power cells (either photonic or superconductor loops, depending on the standard a world develops), electric cars will be the most common ground vehicles. The Electric Subcompact is a commuter car for four people, but most adults feel severely confined in the rear seats. It comes with a computer system that can link up with traffic control networks for automatic driving on highways, but not on unpredictable city streets. The car is a TL 9 vehicle [GURPS Vehicles second edition, first printing, Nov. 98 errata]. Subassemblies and Body Feature: Standard wheels (four wheels). Fair streamlining. Propulsion: 37 kW wheeled drivetrain (HP 7). Instruments and Electronics: Short range cellular phone (100 miles, HP 1). Two LLTVs (both F, x1, HP 1 each). Transponder (HP 1). GPS (HP 1). Two dumb, small computers (C2, HP 1 each). Terminal (HP 6). Software: Database (C1, 0.275 GB local maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Controls: Computerized. Crew Stations: "Driver" runs all systems from normal crew station (HP 60). Occupancy: Short. Passengers: Three. Crew: Driver. Accomodations: One normal seat (HP 60) and two cramped seats (HP 50 each). Environmental System: Environmental control for four persons (HP 4, 1 kW). Safety Systems: Crashwebs (HP 4 each). Energy Banks: Two 270,000 kWs rechargeable power cells (HP 2 each) power all systems for 3 hours 57 minutes. Space: 1.14 cf drivetrain access, 10 cf cargo hold, 3.81 cf waste space. Volume: Body 132 cf, wheels 13.2 cf. Area: Body 175 sf, wheels 40 sf, area 215 sf. Structure: Light frame. Hit Points: Body 131, wheels 15 each. Structural Options: Improved suspension and brakes, smartwheels. Armor: PD 2, DR 4 standard metal. Vision and Access: Good vision, four side doors and a door in the rear, headlights and the usual running lights, laser keys, safety belts. Statistics: Empty weight 800 lbs. Usual payload 400 lbs. Loaded weight 1,200 lbs. (0.6 tons). Volume 145.2 cf, size modifier +3. Price $24,000. HT 12. Maintenance interval 129 hours. Ground Performance: Top speed 150 mph. gAccel 7 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. Low GP, off-road speed 1/3. Heavy Powered Armor Mk.VI v1.0 (TL 13) Copyright 1999 by Onno Meyer The Heavy Powered Armor is used by space marine assault units and other heavy infantry forces. It has sufficient armor to protect against artillery fragments and small arms, a sealed environment with recycled oxygen as long as the power lasts and enough strength to carry platoon-level crew-served weapons. The Heavy Powered Armor is a battlesuit using GURPS Mecha rules [first edition, February 1998 errata]. The rE power cells ignore a rounding error in Mecha. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 2.5 kW motive power leg drivetrain in legs. Arm Motors: Cheap ST 160 motor in each arm. Thrusters: Mega reactionless thruster with 2500 lbs. thrust in each leg. Battlesuit System: Pilot weight 180 pounds. Upgrades: Suit computer with complexity 7, NBC kit, full lifesystem, provisions for one day, quick access, trauma maintenance in body, neural interface helmet in turret. Hardpoint: 60-pound hardpoint on the right shoulder. Sensor: 1-mile AESA and 8-mile PESA facing forward in turret. Comsuite: Basic comsuite in body. Energy Banks: Six rechargeable power cells with 630,000 kWs each in body. Power the suit for 223 hours (the cell is drained 54 times as fast if the thrusters are used, 20 times as fast if the deflector is used and 73 times as fast if both thrusters and deflector are used). Volumes: Body 4.5 cf, each arm 0.8 cf, each leg 1.35 cf, turret 0.6 cf. Structure and Hit Points: Extra-heavy frame. Body 102 HP, each arm 72 HP, each leg 48 HP, turret 30 HP. Surface Features: Self-sealing. Radical IR cloaking and stealth, intruder chameleon, thermal-superconducting armor. Deflector. Armor: PD 4, DR 900 on body and turret, PD 4, DR 450 on limbs. All armor is laminate. Statistics: Loaded weight 1,000 lbs. Empty weight 820 lbs. Loaded mass 0.5 tons. Mecha volume 9.4 cf. Size modifier 0, arms -2, legs -1, head -4. Price $226,437. HT 12. Height 8'. ST and Reach: Body and Arm ST 160, reach 1, thrust 17d, swing 19d. Ground Performance: Speed 18 mph, gMR 3, gSR 1, move 9. Jump-capable. Aerial Performance: Flight-capable. Effective motive thrust 4,000 lbs. Lift ST 267. Speed 600 mph. aMR 7. aSR 3. Flying move 70/300. Space Performance: Space-capable. sAccel 5 G. TL13 1,800 kJ Xaser Rifle Mk.IV (v1.0, OM 11/98) A heavy rifle for zero-G use. Game mechanics: 1,800 kJ compact x-ray laser with shoulder stock, HUD sight, 8-power LLTV (+3 to Acc if braced) and 2.5-mile laser rangefinder (+2 to Acc if used), protected by DR 45 advanced composite armor, basic emission cloaking, basic stealth and intruder chameleon using an adaption of the component armor rule. 1,800 kJ Xaser Rifle Mk.IV (unloaded) 40 lbs. $7,237.5 Malf Type Damage SS Acc 1/2D Max. RoF Shots ST Rcl Hld V(C) Imp 8d*5(2) 12 15 or more 4,100 12,000 8* 262/E 16 0 no T1 "Beagle" Basic Trainer v1.0 (TL 9) Copyright 1999 by Gareth Owen (glo@io.com) The T1 "Beagle" was developed for the Terran Union AeroSpace Force as a basic trainer. In contradiction of normal procurement procedures the TUAF required the T1 to be as cheap as possible, enabling them to purchase them in huge numbers. The manufacturers, Bulldog Aerospace, have achieved this end by using cheap, lightweight materials and employing an MHD turbine in preference to powercells, although a rechargeable E cell can provide power for half an hour in an emergency. It is a low wing design, with twin air intakes below the wing roots. The ducted fan output gives it the apperance of a jet, although it has more in common with prop driven aircraft than jets. Instrumentation and facilities are basic, but adequate. Cockpit layout is a typical configurable computer layout used in all TUAF aircraft. The pilot and co-pilot (or trainee and instructor) sit side by side in crashweb equipped seats. There is a forward looking x5 LLTV for adverse visibility and a navigation suite that includes a civilian GPS. The computer system can be used to control the aircraft, or for more basic information download functions, linking into WeatherWeb(TM) etc. The 131kW MHD turbine powers all aircraft systems, including the ducted fan. A pair of 36 gallon self sealing cryogenic hydrogen tanks in the wings provide enough fuel for three hours flight. There is a small cargo bay behind the cockpit which is sometimes converted into a third, cramped, seat, or a stretcher pallet for flying doctor and air ambulance roles. The TUAF purchased the Beagle in vast numbers. University squadrons are generously provided for, as are the elementary flying schools where pilots learn the basics of their trade. Additionally, every flying station and squadron has a Beagle or three hanging around. They are used as cheap air taxis, pilots use them for geographical familiarisation flights and they form the basis of the flying clubs popular with TUAF ground crew. Bulldog Aerospace have also found a ready market in the colonies, where Beagles serve as air taxis, aerial survey craft, crop dusters, flying doctor services, etc. A number of variants have been produced, including ski equipped versions for arctic use, camera equipped recon planes and crop dusters, although the latter lacked the capacity required for serious crop dusting work. The T1 is a TL 9 vehicle [Vehicles second edition, Nov. 98 errata] using the cryogenic tank rule and streamlining rules proposed by MA Lloyd. Subassemblies and Body Features: Retractable wheels (three wheels, retract into body). Two wings. Good streamlining. Propulsion: 130 kW ducted fan (Bo, provides 520 lbs. of thrust, HP 5). Instruments and Electronics: Two medium range radios (Bo, 1,000 miles, HP 1). LLTV (BoF, x5, +2/+4, HP 1). Flight recorder (Bo, HP 2). Navigation instruments (Bo, HP 4). Civilian transponder (Bo, HP 1). GPS (Bo, HP 1). Autopilot (Bo, HP 1). Two small dumb computers (Bo, C2, HP 1 each). Two terminals (Bo, HP 6 each). Miscellaneous Equipment: Compact fire suppression system (Bo, HP 6). Burglar alarm (skill 15). Controls: Computerized. Crew Stations: "Pilot" and "Co-Pilot" with maneuver controls in normal crewstations (HP 60 each) in the body. Occupancy: Short. Crew: "Pilot", "Co-Pilot". Environmental System: 2x6h limited lifesystem (Bo, HP 6, 1 kW). Safety System: Two crashwebs (Bo, HP 4 each). Power System: 131 kW MHD turbine (Bo, 23.58 gph H, HP 14) powers all systems. rE cell (Bo, 270,000 kWs, HP 2) powers all systems for 34 minutes. Fuel: Two self-sealing, cyrogenic 36 gal. fuel tanks (Wi, HP 19, fire -3). 72 gallons hydrogen (fire 10) for 3 hours and 3 minutes fuel. Space: 4.02 cf access space, 40 cf cargo space and 1.37 cf empty space in body. 0.875 cf empty space in each wing. Volume: Body 124.7 cf, wheels 6.235 cf, wings 5.5325 cf each. Area: Body 175 sf, wheels 23 sf, wings 40 sf each. Total area 278 sf. Structure: Extra-light, cheap frame. Hit Points: Body 66, three wheels are 6 each, wings 15 each. Armor: Body DR 25 open frame, expensive metal armor covered by PD 3, DR 5 advanced metal armor, wings and wheels PD 3, DR 5 advanced metal armor. Surface Features: Seal. High visibility paint job. Vision and Details: Good vision, two doors (one on each side), running lights, landing lights, seatbelts. Statistics: Empty weight 1,183 lbs. Crew and payload 400 lbs. (assumes no cargo). Fuel 41.76 lbs. Loaded weight 1,624.76 lbs. (0.81 tons). Volume 142 cf, size modifier +3. Price $49,305. HT 12. Ground Performance: Top speed 225 mph. gAccel 10 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. High GP, off-road speed 1/6. Aerial Performance: Stall speed 35 mph. Takeoff run 31 yards. Landing run 31 yards. Aerial motive thrust 520 lbs. Drag 85. Top speed 215 mph. aAccel 6 mph/s. aMR 5.5. aSR 5. aDecel 22 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Generic Light Truck v1.0 (GURPS Traveller TL 6) Copyright 1999 by Onno Meyer Some worlds of the Imperium have a pre-atomic industrial base. A colony might start with simple technology that can be repaired locally, and worlds with insufficient economic potential might never advance beyond this level. But even a vehicle that is built for the domestic market is influenced by the interstellar society - there are standardized containers and shipping crates, a trade in blueprints and tools and media reports about the latest design by one megacorp or another. The 'typical' pre-atomic Light Truck can carry half a displacement ton of cargo. With a 5,000 pound payload, the 60 kW diesel engine gives a speed of 80 kph on good roads. The cab for two drivers has air conditioning, a stereo audiotape player and a CB radio as standard. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, Nov. 98 errata]. GURPS Traveller doesn't change the available technology, but the background affects some design decisions. That makes it TL 5 to 6 under the Traveller TL system. Subassemblies: Heavy wheels (four wheels). Propulsion: Wheeled drivetrain with 59.5 kW motive power (HP 13). Instruments and Electronics: Medium range radio (10 miles, HP 2, 0.1 kW). Sound system (HP 10). Miscellaneous Equipment: Portable fire extinguisher (HP 10). Controls: Mechanical. Crew Station: "Driver" runs controls and all other systems from normal crew station (HP 60). Crew: Driver. Passenger: One. Accomodation: One normal seat (HP 60). Occupancy: Short. Environmental System: Environmental controls for two persons (HP 4, 0.5 kW). Power Plant: 60 kW standard diesel engine (HP 40, burns 2.4 gph) powers drivetrain and environmental controls. Three 600 kWs acid-lead batteries (HP 1 each) power electronics for 5 hours. Fuel: 25 gallon tank (HP 15, fire +1). 25 gallons diesel (fire on 10) last for 10 hours and 25 minutes. Space: 18.38 cf engine access space, 250 cf open cargo space and 19.665 cf empty space. Volume: Body 250 cf, wheels 50 cf. Area: Body 250 sf, wheels 100 sf, total area 350 sf. Structure: Medium, cheap frame. Hit Points: Body 375, wheels 75 each. Armor: PD 3, DR 6 standard metal armor. Surface Feature: Tow hitch. Vision and details: Fair view, two side doors in the cab and folding side and rear panels around the cargo hold, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 6,649 lbs. Fuel 150 lbs. Driver and typical cargo load 5,200 lbs. Loaded weight 11,999 lbs. (6 tons). Volume 300 cf, size modifier +3. Price $7,106. HT 11. Maintenance interval 237 hours. Ground Performance: Top speed 50 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. High GP, off-road speed 1/6. Space Marine Armored Gun System v1.0 (TL 9) Copyright 1999 by Onno Meyer With first-generation stardrives, it is almost impossible to invade an industrialized planet. For combat on colony worlds, the Space Marines need lightweight fighting vehicles that can operate with austere logistics. The Armored Gun System is a tracked tank destroyer, not a proper tank, but many task forces have nothing heavier and use the AGS in the MBT role. From a good angle, the 60mm railgun can penetrate the armor of a tank, and it easily punches through anything else. With only 100 shots, the magazine capacity is a bit limited, but the AGS has enough stowage space for a few extra ammo crates. Secondary weapons are a pair of rapid-fire blasters and six missiles in LVLS sockets. To keep the weight down, most of the armor of the AGS consists of ablative armor plates tailored to the threat and supply situation. The Level 1 Armor Package is generally considered to be the minimum for any combat deployment, and the Level 2 Package is used to fight a mechanized enemy. The AGS shares a common motive system and power pack design with the Space Marine Armored Personnel Carrier and Armored Engineering Vehicle. Many spare parts and ablative armor plates are fully interchangeable. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, Nov. 98 errata] with the exo-armor rules from GURPS Mecha. Subassemblies: Tracks ("Tr", two tracks). Two turrets ("Tu1" and "Tu2", full traverse, on BoT). Arm ("Ar", on BoT). Body Features: 60 degree front slope and 30 degree right, left and back slope on Bo, Tu1 and Tu2. Flotation hull (flotation rating 53,125 lbs.) Propulsion: Tracked drivetrain with 675 kW motive power (HP 75). Weaponry: 60mm Railgun (ArF, HP 100) with full stabilization (Ar, HP 18), 70 x 60mm APFSDSDU rounds (Ar, HP 15), 10 x 60mm HEPF rounds (Ar, HP 4), 10 x 60mm Beehive rounds (Ar, HP 4) and 10 x 60mm CHEM (Smoke) rounds (Ar, HP 4). Two 640 Kilojoule Point Defense Blasters (Tu1F/Tu2F, HP 7 each) with full stabilization (Tu1/Tu2, HP 1 each) and universal mounts (Tu1/Tu2, HP 5 each). Instruments and Electronics: Two scrambled long range radios with radio direction finder (10,000 miles, HP 1, 0.04 kW each). Four scrambled medium range laser communicators (2,000 miles, HP 1, 0.1 kW each). Searchlight (ArF, 1 mile, HP 2, 1 kW). Four LLTVs (F/B/R/L, x12, +3/+6, HP 1 each). AESA (ArF, 180 miles, scan 24, HP 19, 45 kW). Two AESAs (Tu1F/Tu2F, 18 miles, scan 18, HP 4, 4.5 kW each). Two thermographs (Tu1F/Tu2F, 18 miles, scan 18, HP 3 each). PESA (ArF, 30 miles, scan 20, HP 7). Surveillance sound detector (10 levels, HP 1). Precision navigation instruments (HP 4). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two military GPS (HP 1 each). Three HUDWACs with pupil scanners. Two laser rangefinders (Tu1F/Tu2F, 15 miles, HP 1 each). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 16, 20 kW). 16 decoy dischargers (various types, HP 6 each). Four hardened minicomputers (C4, HP 7 each). Three terminals (HP 6 each). Computer navigation (C2). Damage control (C2, +2 to repair rolls). Database (C1, 43.678 GB recognition guides and maps). Datalink (C1). Three gunner (C4, skill 12). Routine vehicle operation (C3, skill 13). Three targeting (C3, +4 to gunner skill). Miscellaneous: Arm motor (Ar, cheap, striker, ST 1,000, HP 13, 5 kW). Compact fire suppression system (HP 6). Six modular sockets (T, 2.4 cf, HP 11 each). Controls: Computerized. Two sets of duplicate maneuver controls. Crew Stations: "Driver", "Commander" and "Gunner" run one set of maneuver controls, a terminal and a HUDWAC each, all from roomy crew stations (HP 75 each). Crew: Driver, Commander, Gunner. Occupancy: Short. Environmental Systems: NBC kit for three persons (HP 3, 0.75 kW). Two 3 x 24h limited life systems (HP 20, 1.5 kW each). Safety Systems: Crashwebs (HP 4 each). Power Plants: Two 400 kW RTGs (14 years endurance, HP 50 each) power all systems except for the weapons with 41.52 kW excess power. This recharges one Point Defense Blaster shot in 31 seconds. Energy Bank: 50 rE power cells (270,000 kWs, HP 2 each) provide power for 100 Railgun shots and 8,015 Point Defense Blaster shots. Space: 83.2 cf engine access space, 50 cf cargo hold and 15.7 cf empty space in Bo. Volume: Bo 850 cf, Tr 510 cf, Tu1/Tu2 6 cf each, Ar 68 cf. Area: Bo 600 sf, Tr 400 sf, Tu1/Tu2 20 sf each, Ar 100 sf, total area 1,140 sf. Structure: Extra-heavy frame. Hit Points: Bo 3,600, Tr 1,200 each, Tu1/Tu2 120 each, Ar 1,200. Structural Options: Heavy compartmentalization in Bo, improved suspension. Body Armor: F PD 6, DR 400 advanced laminate armor, R/L/B PD 5, DR 300 advanced laminate armor, T/U PD 4, DR 200 advanced laminate armor. Track Armor: PD 4, DR 100 advanced laminate armor. Turret Armor: F PD 6, DR 200 advanced laminate armor, R/L/B PD 5, DR 150 advanced laminate armor, T PD 4, DR 100 advanced laminate armor. Arm Armor: PD 4, DR 250 advanced laminate armor. Surface Features: Seal. Basic emission cloaking and stealth. Radiation shielding. Tow hitch and tow pin. Vision and details: Poor view (but sensors are used), three hatches on top and one emergency hatch on underside, headlights and running lights, no keys, safety belts. Statistics: Empty weight 34,000 lbs. Ammo and modules 1,260 lbs. Crew and equipment 740 lbs. Loaded weight 36,000 lbs. (18 tons). Volume 1,440 cf, size modifier +5. Price $4,100,000. HT 12. Maintenance requirement 9.7 man-hours per day. Ground Performance: Top speed 80 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance: Can float. Drag 1,090. Aquatic motive thrust 1,350 lbs. Top speed 6 mph. wAccel 0.8 mph/s. wMR 0.75. wSR 6. wDecel 10(10.4) mph/s. Draft 2.2 feet. TL9 Space Marine AGS Level 1 Armor Package (v1.0, OM 2/99) Game mechanics: The armor package uses the exo-armor rules from GURPS Mecha. Armor: BoF PD 4, DR 1,000, BoB/BoR/BoL PD 4, DR 750, BoT/BoU PD 4, DR 500, tread skirts PD 4, DR 500, TuF PD 4, DR 500, TuB/TuR/TuL PD 4, DR 375, TuT PD 4, DR 250 (both Tu1 and Tu2), Ar PD 4, DR 500, all armor is fireproof, advanced ablative. Total Armor: BoF PD 4, DR 1,000 ablative over DR 400 laminate. BoB/BoR/BoL PD 4, DR 750 ablative over DR 300 laminate. BoT/BoU PD 4, DR 500 ablative over DR 200 laminate. Tr PD 4, DR 100 laminate with PD 4, DR 500 ablative tread skirts. TuF PD 4, DR 500 ablative over DR 200 laminate, TuB/TuR/TuL PD 4, DR 375 ablative over DR 150 laminate, TuT PD 4, DR 250 ablative over DR 100 laminate (both Tu1 and Tu2). Ar PD 4, DR 500 ablative over DR 250 laminate. Surface Features: Basic emission cloaking and stealth. Instant chameleon. Statistics: Weight 12,000 lbs. Price $467,420. Total Statistics: Loaded weight 48,000 lbs. HT 12. Ground Performance (changed stats only): Top speed 70 mph. gAccel 4 mph/s. Water Performance (changed stats only): Drag 1,321. wAccel 0.6 mph/s. wDecel 10(10.3) mph/s. Draft 2.4 feet. TL9 Space Marine AGS Level 2 Armor Package (v1.0, OM 2/99) Game mechanics: The armor package uses the exo-armor rules from GURPS Mecha. Armor: BoF PD 4, DR 2,000, BoB/BoR/BoL PD 4, DR 1,500, BoT/BoU PD 4, DR 1,000, tread skirts PD 4, DR 500, TuF PD 4, DR 500, TuB/TuR/TuL PD 4, DR 375, TuT PD 4, DR 250 (both Tu1 and Tu2), Ar PD 4, DR 1,500, all armor is fireproof, advanced ablative. Total Armor: BoF PD 4, DR 2,000 ablative over DR 400 laminate. BoB/BoR/BoL PD 4, DR 1,500 ablative over DR 300 laminate. BoT/BoU PD 4, DR 1,000 ablative over DR 200 laminate. Tr PD 4, DR 100 laminate with PD 4, DR 500 ablative tread skirts. TuF PD 4, DR 500 ablative over DR 200 laminate, TuB/TuR/TuL PD 4, DR 375 ablative over DR 150 laminate, TuT PD 4, DR 250 ablative over DR 100 laminate (both Tu1 and Tu2). Ar PD 4, DR 1,500 ablative over DR 250 laminate. Surface Features: Basic emission cloaking and stealth. Instant chameleon. Reactive armor plates on BoF/BoR/BoL/BoT. Statistics: Weight 24,000 lbs. Price $616,220. Total Statistics: Loaded weight 60,000 lbs. Ground Performance (changed stats only): Top speed 60 mph. gAccel 4 mph/s. Water Performance: Can't float. TL9 60mm Railgun (v1.0, OM 2/99) A far future gun for light to medium AFVs. Game mechanics: 60mm, electromag, long-barrelled, slow autoloader. 60mm Railgun 2,400 lbs. $520,000 60mm Solid Round 8.1 lbs. $65 60mm APDS Round 5.4 lbs. $325 60mm APFSDSDU Round 5.4 lbs. $780 60mm HEPF Round 5.4 lbs. $325 60mm APEX Round 8.1 lbs. $325 60mm Beehive Round 5.4 lbs. $260 60mm CHEM (Smoke) Round 5.4 lbs. $130 Round Malf Type Damage/R. SS Acc 1/2D Max. RoF Shots Power Solid Ver Cr 6d*36 30 19 8,700 20,000 1/3 var. 10,800 APDS Ver Cr 6d*60(2) 30 19 13,050 30,000 1/3 var. 10,800 APFSDSDU Ver Cr 6d*72(3) 30 20 13,050 30,000 1/3 var. 10,800 HEPF Ver Exp* 6d*10[6d] 30 19 8,700 20,000 1/3 var. 10,800 APEX Ver Cr 6d*36(2) 30 19 8,700 20,000 1/3 var. 10,800 plus Exp* 6d*7[6d] Beehive Ver Imp 10d-1 30 18 870 2,000 1/3 var. 10,800 Smoke Ver Spcl 13.5 yds. 30 19 8,700 20,000 1/3 var. 10,800 TL9 Light Vertical Launch System Missiles (v1.0, OM 2/99) The LVLS is a far future missile system for non-specialized AFVs. It consists of modular sockets for missiles pre-packaged in their disposable launchers (usually six missile slots). Standard loads are LVLS-HVM hypervelocity missiles against armored air or ground targets, LVLS-ARM multimode anti-radiation missiles against enemy sensors, LVLS-LBM bombardment missiles against soft area targets. Game Mechanics: All missiles are packaged in one-tube disposable launch tubes modified for use in modular sockets as per VE72. The HVM is a stealthy missile with a normal 150mm APDU warhead and brilliant, enlarged PEH seeker. The ARM is a stealthy missile with a modest 150mm HEPF annular blast fragmentation (ABF) warhead and brilliant, enlarged PEH seeker. The LBM is a missile with a big 150mm ICM warhead and inertial guidance. 150mm LVLS-HVM in disposable tube 120 lbs. 2.4 cf $130,180 150mm LVLS-ARM in disposable tube 120 lbs. 2.4 cf $130,180 150mm LVLS-LBM in disposable tube 120 lbs. 2.4 cf $16,180 Missile Malf Guid Type Damage/Rad. Spd End Max Skill SS RoF LVLS-HVM Crit BPEH Cr 6d*40(3) 1,600 7.5 12,000 18 20 1NR LVLS-ARM Crit BPEH Exp* 6d*158[20d] 1,000 24 24,000 18 20 1NR LVLS-LBM Crit IG Spcl 405 yards 400 27 10,800 - 20 1NR TL9 640 Kilojoule Point Defense Blaster (v1.0, OM 2/99) A far future beam weapon for CIWS mounts. Game mechanics: 640 kJ extreme range, compact neutral particle beam. 640 Kilojoule Point Defense Blaster 60 lbs. $72,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Crit Imp 6d*5 20 20 3,000 6,000 20 25,600 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Generic Range Truck v1.0 (GURPS Traveller TL 6) Copyright 1999 by Onno Meyer Some worlds of the Imperium have a pre-atomic industrial base. A colony might start with simple technology that can be repaired locally, and worlds with insufficient economic potential might never advance beyond this level. But even a vehicle that is built for the domestic market is influenced by the interstellar society - there are standardized containers and shipping crates, a trade in blueprints and tools and media reports about the latest design by one megacorp or another. Off-road vehicles are a bit less uniform than urban vehicles to account for the local environment, but for earthlike worlds this Range Truck is fairly typical. The design is based on the Light Truck, but a better suspension and drivetrain give about 25 kph over fields or dirt tracks. The cab is a bit more utilitarian, without air conditioning or audiotape player, but has a CB radio in the dashboard. The cargo hold in the rear has benches for six people and space for a few hundred pounds of gear. The Range Truck can swim, but the aquatic performance is rather poor. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, Nov. 98 errata]. GURPS Traveller doesn't change the available technology, but the background affects some design decisions. That makes it TL 5 to 6 under the Traveller TL system. Subassemblies and Body Features: Off-road wheels (four wheels). Flotation hull (flotation 15,625 lbs.). Propulsion: All-wheel drivetrain with 60 kW motive power (HP 18). Instruments and Electronics: Medium range radio (10 miles, HP 2, 0.1 kW). Miscellaneous Equipment: Portable fire extinguisher (HP 10). Controls: Mechanical. Crew Station: "Driver" runs controls and all other systems from normal crew station (HP 60). Crew: Driver. Passengers: Seven. Accomodations: One normal seat (HP 60). Six exposed normal seats (HP 40 each). Occupancy: Short. Power Plant: 60 kW standard diesel engine (HP 40, burns 2.4 gph) powers the drivetrain. 600 kWs acid-lead battery (HP 1) powers the radio for 100 minutes. Fuel: 25 gallon tank (HP 15, fire +1). 25 gallons diesel (fire on 10) last for 10 hours and 25 minutes. Space: 20 cf engine access space, 35 cf cargo space and 18.975 cf empty space. Volume: Body 250 cf, wheels 50 cf. Area: Body 250 sf, wheels 100 sf, total area 350 sf. Structure: Medium, cheap frame. Hit Points: Body 375, wheels 75 each. Armor: PD 3, DR 6 standard metal armor. Surface Features: Waterproofed. Convertible ragtop over the exposed seats. Tow hitch. Vision and details: Good view, two side doors in the cab and a rear hatch, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 6,850 lbs. Fuel 150 lbs. Driver and passengers 2,000 lbs. Loaded weight 9,000 lbs. (4.5 tons). Volume 300 cf, size modifier +3. Price $9,835. HT 12. Maintenance interval 202 hours. Ground Performance: Top speed 60 mph. gAccel 3 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. High GP, off-road speed 1/4. Water Performance: Can float. Drag 433. Motive thrust 120 lbs. Top speed 4 mph. wAccel 0.3 mph/s. wMR 0.1. wSR 4. wDecel 10(10.15) mph/s. Draft 1.4 feet. Space Marine Armored Personnel Carrier v1.0 (TL 9) Copyright 1999 by Onno Meyer With first-generation stardrives, it is almost impossible to invade an industrialized planet. For combat on colony worlds, the Space Marines need lightweight fighting vehicles that can operate with austere logistics. The Armored Personnel Carrier is a 'battle taxi' based on the AGS. The hull is much more box-like, with a slope only in front, but the tracks and engine pack are fully compatible. The APC is armed with two CIWS blasters and six missiles in LVLS sockets, but it is supposed to fight only in self- defense. The primary job of the APC is the transport of six dismount troops with light powered armor. To keep the weight down, most of the armor of the APC consists of ablative armor plates tailored to the threat and supply situation. The Level 1 Armor Package is generally considered to be the minimum for any combat deployment, and the Level 2 Package is used to fight a mechanized enemy. Many plates are interchangeable with the AGS. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, Nov. 98 errata] with the exo-armor rules from GURPS Mecha. Subassemblies: Tracks ("Tr", two tracks). Superstructure ("Su", on BoT). Two turrets ("Tu1" and "Tu2", full traverse, on BoT). Body Features: 60 degree front slope on Bo and Su, 60 degree front slope and 30 degree right, left and back slope on Tu1 and Tu2. Flotation hull (flotation rating 53,125 lbs.) Propulsion: Tracked drivetrain with 675 kW motive power (HP 75). Weaponry: Two 640 Kilojoule Point Defense Blasters (Tu1F/Tu2F, HP 7 each) with full stabilization (Tu1/Tu2, HP 1 each) and universal mounts (Tu1/Tu2, HP 5 each). Instruments and Electronics: Two scrambled long range radios with radio direction finder (10,000 miles, HP 1, 0.04 kW each). Sixteen scrambled medium range laser communicators (Su, 2,000 miles, HP 1, 0.1 kW each). Four LLTVs (F/B/R/L, x12, +3/+6, HP 1 each). AESA (SuF, 180 miles, scan 24, HP 19, 45 kW). Two AESAs (Tu1F/Tu2F, 18 miles, scan 18, HP 5, 4.5 kW each). PESA (F, 30 miles, scan 20, HP 7). Two thermographs (Tu1F/Tu2F, 18 miles, scan 18, HP 3 each). Surveillance sound detector (10 levels, HP 1). Precision navigation instruments (HP 4). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two military GPS (HP 1 each). Three HUDWACs with pupil scanners. Two laser rangefinders (Tu1F/Tu2F, 15 miles, HP 1 each). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 16, 20 kW). 15 decoy dischargers (Su, various types, HP 6 each). Four hardened minicomputers (C4, HP 7 each). Nine terminals (HP 6 each). Computer navigation (C2). Damage control (C2, +2 to repair rolls). Database (C1, 17.178 GB recognition guides and maps). Datalink (C1). Two gunner (C4, skill 12). Routine vehicle operation (C3, skill 13). Two targeting (C3, +4 to gunner skill). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Four smokescreens (F/B/R/L, 10 shots each, HP 8 each). Six modular sockets (SuT, 2.4 cf, HP 11 each). Controls: Computerized. Two sets of duplicate maneuver controls. Crew Stations: "Driver", "Commander" and "Gunner" run one set of maneuver controls, a terminal and a HUDWAC each, all from roomy crew stations (HP 75 each). Six "Dismount Troopers" run a terminal each from normal crew stations (HP 60 each). Crew: Driver, Commander, Gunner and six Dismount Troopers. Occupancy: Short. Environmental Systems: NBC kit for nine persons (HP 6, 2.25 kW). Two 9 x 24h limited life systems (Bo/Su, HP 50, 4.5 kW each). Safety Systems: Crashwebs (HP 4 each). Power Plants: Two 400 kW RTGs (14 years endurance, HP 50 each) power all systems except for the weapons with 40.32 kW excess power. This recharges one Point Defense Blaster shot in 32 seconds. Energy Bank: 30 rE power cells (270,000 kWs, HP 2 each) provide power for 6,328 Point Defense Blaster shots. Space: 83.2 cf engine access space, 120 cf cargo hold and 32.7 cf empty space in Bo. Volume: Bo 850 cf, Tr 510 cf, Su 68 cf, Tu1/Tu2 6 cf each. Area: Bo 600 sf, Tr 400 sf, Su 100 sf, Tu1/Tu2 20 sf each, total area 1,140 sf. Structure: Extra-heavy frame. Hit Points: Bo 3,600, tracks 1,200 each, Su 600, Tu1/Tu2 120 each. Structural Options: Heavy compartmentalization in Bo, improved suspension. Body Armor: F PD 6, DR 300 advanced laminate armor, R/L/B/T/U PD 4, DR 150 advanced laminate armor. Track Armor: PD 4, DR 100 advanced laminate armor. Superstructure Armor: F PD 6, DR 200, R/L/B/T PD 4, DR 100 advanced laminate armor. Turret Armor: F PD 6, DR 200 advanced laminate armor, R/L/B PD 5, DR 150 advanced laminate armor, T PD 4, DR 100 advanced laminate armor. Surface Features: Seal. Basic emission cloaking and stealth. Radiation shielding. Tow hitch and tow pin. Vision and details: Poor view (but sensors are used), ramp in rear, three hatches on top and one emergency hatch on underside, headlights and running lights, no keys, safety belts. Statistics: Empty weight 30,000 lbs. Modules 720 lbs. Crew and equipment 5,280 lbs. Loaded weight 36,000 lbs. (18 tons). Volume 1,440 cf, size modifier +5. Price $3,200,000. HT 12. Maintenance requirement 8.6 man- hours per day. Ground Performance: Top speed 80 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance: Can float. Drag 1,090. Aquatic motive thrust 1,350 lbs. Top speed 6 mph. wAccel 0.8 mph/s. wMR 0.75. wSR 6. wDecel 10(10.4) mph/s. Draft 2.2 feet. TL9 Space Marine APC Level 1 Armor Package (v1.0, OM 2/99) Game mechanics: The armor package uses the exo-armor rules from GURPS Mecha. Armor: BoF PD 4, DR 1,000, BoB/BoR/BoL/BoT/BoU PD 4, DR 500, tread skirts PD 4, DR 500, SuF PD 4, DR 1,000, SuB/SuR/SuL/SuT PD 4, DR 500, TuF PD 4, DR 500, TuB/TuR/TuL PD 4, DR 375, TuT PD 4, DR 250 (both Tu1 and Tu2), all armor is fireproof, advanced ablative. Total Armor: BoF PD 4, DR 1,000 ablative over DR 300 laminate. BoB/BoR/BoL/BoT/BoU PD 4, DR 500 ablative over DR 150 laminate. Tr PD 4, DR 100 laminate with PD 4, DR 500 ablative tread skirts. SuF PD 4, DR 1,000 ablative over DR 200 laminate, SuB/SuR/SuL/SuT PD 4, DR 500 ablative over DR 100 laminate. TuF PD 4, DR 500 ablative over DR 200 laminate, TuB/TuR/TuL PD 4, DR 375 ablative over DR 150 laminate, TuT PD 4, DR 250 ablative over DR 100 laminate (both Tu1 and Tu2). Surface Features: Basic emission cloaking and stealth. Instant chameleon. Statistics: Weight 12,000 lbs. Price $467,420. Total Statistics: Loaded weight 48,000 lbs. HT 12. Ground Performance (changed stats only): Top speed 70 mph. gAccel 4 mph/s. Water Performance (changed stats only): Drag 1,321. wAccel 0.6 mph/s. wDecel 10(10.3) mph/s. Draft 2.4 feet. TL9 Space Marine APC Level 2 Armor Package (v1.0, OM 2/99) Game mechanics: The armor package uses the exo-armor rules from GURPS Mecha. Armor: BoF PD 4, DR 2,000, BoB/BoR/BoL/BoT/BoU PD 4, DR 1,000, tread skirts PD 4, DR 500, SuF PD 4, DR 3,000, SuB/SuR/SuL/SuT PD 4, DR 1,500, TuF PD 4, DR 500, TuB/TuR/TuL PD 4, DR 375, TuT PD 4, DR 250 (both Tu1 and Tu2), all armor is fireproof, advanced ablative. Total Armor: BoF PD 4, DR 2,000 ablative over DR 300 laminate. BoB/BoR/BoL/BoT/BoU PD 4, DR 1,000 ablative over DR 150 laminate. Tr PD 4, DR 100 laminate with PD 4, DR 500 ablative tread skirts. SuF PD 4, DR 3,000 ablative over DR 200 laminate, SuB/SuR/SuL/SuT PD 4, DR 1,500 ablative over DR 100 laminate. TuF PD 4, DR 500 ablative over DR 200 laminate, TuB/TuR/TuL PD 4, DR 375 ablative over DR 150 laminate, TuT PD 4, DR 250 ablative over DR 100 laminate (both Tu1 and Tu2). Surface Features: Basic emission cloaking and stealth. Instant chameleon. Reactive armor plates on BoF/BoR/BoL/BoT. Statistics: Weight 24,000 lbs. Price $616,220. Total Statistics: Loaded weight 60,000 lbs. Ground Performance (changed stats only): Top speed 60 mph. gAccel 4 mph/s. Water Performance: Can't float. TL9 Light Vertical Launch System Missiles (v1.0, OM 2/99) The LVLS is a far future missile system for non-specialized AFVs. It consists of modular sockets for missiles pre-packaged in their disposable launchers (usually six missile slots). Standard loads are LVLS-HVM hypervelocity missiles against armored air or ground targets, LVLS-ARM multimode anti-radiation missiles against enemy sensors, LVLS-LBM bombardment missiles against soft area targets. Game Mechanics: All missiles are packaged in one-tube disposable launch tubes modified for use in modular sockets as per VE72. The HVM is a stealthy missile with a normal 150mm APDU warhead and brilliant, enlarged PEH seeker. The ARM is a stealthy missile with a modest 150mm HEPF annular blast fragmentation (ABF) warhead and brilliant, enlarged PEH seeker. The LBM is a missile with a big 150mm ICM warhead and inertial guidance. 150mm LVLS-HVM in disposable tube 120 lbs. 2.4 cf $130,180 150mm LVLS-ARM in disposable tube 120 lbs. 2.4 cf $130,180 150mm LVLS-LBM in disposable tube 120 lbs. 2.4 cf $16,180 Missile Malf Guid Type Damage/Rad. Spd End Max Skill SS RoF LVLS-HVM Crit BPEH Cr 6d*40(3) 1,600 7.5 12,000 18 20 1NR LVLS-ARM Crit BPEH Exp* 6d*158[20d] 1,000 24 24,000 18 20 1NR LVLS-LBM Crit IG Spcl 405 yards 400 27 10,800 - 20 1NR TL9 640 Kilojoule Point Defense Blaster (v1.0, OM 2/99) A far future beam weapon for CIWS mounts. Game mechanics: 640 kJ extreme range, compact neutral particle beam. 640 Kilojoule Point Defense Blaster 60 lbs. $72,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Crit Imp 6d*5 20 20 3,000 6,000 20 25,600 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Generic Medium Truck v1.0 (GURPS Traveller TL 6) Copyright 1999 by Onno Meyer Some worlds of the Imperium have a pre-atomic industrial base. A colony might start with simple technology that can be repaired locally, and worlds with insufficient economic potential might never advance beyond this level. But even a vehicle that is built for the domestic market is influenced by the interstellar society - there are standardized containers and shipping crates, a trade in blueprints and tools and media reports about the latest design by one megacorp or another. The 'typical' pre-atomic Medium Truck can carry one displacement ton of cargo. With a 10,000 pound payload, the 120 kW diesel engine gives a speed of 80 kph on good roads. The cab has seats for three persons and a tiny bunk, air conditioning, a stereo audiotape player and a CB radio as standard. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, Nov. 98 errata]. GURPS Traveller doesn't change the available technology, but the background affects some design decisions. That makes it TL 5 to 6 under the Traveller TL system. A stretcher pallet was used to represent a plain bunk without the living space of the 'full' bunk listed on VE77. Subassemblies: Heavy wheels (six wheels). Propulsion: Wheeled drivetrain with 119 kW motive power (HP 19). Instruments and Electronics: Medium range radio (10 miles, HP 2, 0.1 kW). Sound system (HP 10). Miscellaneous Equipment: Portable fire extinguisher (HP 10). Stretcher pallet (HP 75). Controls: Mechanical. Crew Station: "Driver" runs controls and all other systems from normal crew station (HP 60). Crew: Driver. Passengers: Two. Accomodations: One normal seat (HP 60). One cramped seat (HP 50). Occupancy: Short. Environmental System: Environmental controls for four persons (HP 6, 1 kW). Power Plant: 120 kW standard diesel engine (HP 60, burns 4.8 gph) powers drivetrain and environmental controls. Four 600 kWs acid-lead batteries (HP 1 each) power electronics for 6 hours and 40 minutes. Fuel: 50 gallon tank (HP 24, fire +1). 50 gallons diesel (fire on 10) last for 10 hours and 25 minutes. Space: 35.16 cf engine access space, 500 cf open cargo space and 46.88 cf empty space. Volume: Body 500 cf, wheels 100 cf. Area: Body 400 sf, wheels 150 sf, total area 550 sf. Structure: Medium, very cheap frame. Hit Points: Body 600, wheels 75 each. Armor: PD 3, DR 6 cheap metal armor. Surface Feature: Tow hitch. Vision and details: Fair view, two side doors in the cab and folding side and rear panels around the cargo hold, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 13,303 lbs. Fuel 300 lbs. Drivers and typical cargo load 10,400 lbs. Loaded weight 24,003 lbs. (12 tons). Volume 600 cf, size modifier +4. Price $8,482. HT 10. Maintenance interval 217 hours. Ground Performance: Top speed 50 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. Very high GP, off-road speed 1/8. Space Marine Armored Engineering Vehicle v1.0 (TL 9) Copyright 1999 by Onno Meyer With first-generation stardrives, it is almost impossible to invade an industrialized planet. For combat on colony worlds, the Space Marines need lightweight fighting vehicles that can operate with austere logistics. The Armored Engineering Vehicle combines the functions of a repair and recovery vehicle and a combat engineering vehicle. It isn't very effective in either job, but it makes good use of limited spacelift assets. The main tool of the AEV is a 30' arm that can lift 3 tons. For earthmoving tasks, the AEV mounts a bulldozer blade. Like the APC, the AEV is armed with two CIWS blasters and six missiles in LVLS sockets. To keep the weight down, most of the armor of the AEV consists of ablative armor plates tailored to the threat and supply situation. The Level 1 Armor Package is generally considered to be the minimum for any combat deployment, and the Level 2 Package is used is the enemy has serious anti-armor weapons. Many plates are interchangeable with the AGS and APC. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, Nov. 98 errata] with the exo-armor rules from GURPS Mecha. Subassemblies: Tracks ("Tr", two tracks). Two turrets ("Tu1" and "Tu2", full traverse, on BoT). Arm ("Ar", on BoT). Body Features: 60 degree front slope on Bo, 60 degree front slope and 30 degree right, left and back slope on Tu1 and Tu2. Flotation hull (flotation rating 53,125 lbs.) Propulsion: Tracked drivetrain with 675 kW motive power (HP 75). Weaponry: Two 640 Kilojoule Point Defense Blasters (Tu1F/Tu2F, HP 7 each) with full stabilization (Tu1/Tu2, HP 1 each) and universal mounts (Tu1/Tu2, HP 5 each). Instruments and Electronics: Two scrambled long range radios with radio direction finder (10,000 miles, HP 1, 0.04 kW each). Four scrambled medium range laser communicators (2,000 miles, HP 1, 0.1 kW each). Searchlight (ArF, 5 miles, HP 6, 5 kW). Four LLTVs (F/B/R/L, x12, +3/+6, HP 1 each). Two AESAs (Tu1F/Tu2F, 18 miles, scan 18, HP 5, 4.5 kW each). Two thermographs (Tu1F/Tu2F, 18 miles, scan 18, HP 3 each). Surveillance sound detector (10 levels, HP 1). Precision navigation instruments (HP 4). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two military GPS (HP 1 each). Three HUDWACs with pupil scanners. Two laser rangefinders (Tu1F/Tu2F, 15 miles, HP 1 each). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 16, 20 kW). 8 decoy dischargers (various types, HP 6 each). Four hardened minicomputers (C4, HP 7 each). Three terminals (HP 6 each). Computer navigation (C2). Damage control (C2, +2 to repair rolls). Database (C1, 50.758 GB recognition guides and maps). Datalink (C1). Two gunner (C4, skill 12). Routine vehicle operation (C3, skill 13). Two targeting (C3, +4 to gunner skill). Miscellaneous: Arm motor (Ar, extendable, bad grip, ST 1,000, HP 20, 5 kW). Compact fire suppression system (HP 6). Mini-workshop (engineering, HP 175, 0.5 kW). Winch (F, ST 200, 200 yards, HP 30, 1 kW). Six modular sockets (T, 2.4 cf, HP 11 each). Controls: Computerized. Two sets of duplicate maneuver controls. Crew Stations: "Driver", "Commander" and "Mechanic" run one set of maneuver controls, a terminal and a HUDWAC each, all from roomy crew stations (HP 75 each). Crew: Driver, Commander, Mechanic. Occupancy: Short. Environmental Systems: NBC kit for three persons (HP 3, 0.75 kW). Two 3 x 24h limited life systems (HP 20, 1.5 kW each). Safety Systems: Crashwebs (HP 4 each). Power Plants: Two 400 kW RTGs (14 years endurance, HP 50 each) power all systems except for the weapons with 81.02 kW excess power. This recharges one Point Defense Blaster shot in 16 seconds. Energy Bank: 15 rE power cells (270,000 kWs, HP 2 each) provide power for 3,164 Point Defense Blaster shots. Space: 83.2 cf engine access space, 150 cf cargo hold and 40.7 cf empty space in Bo. 61 cf empty space in Ar. Volume: Bo 850 cf, Tr 510 cf, Tu1/Tu2 6 cf each, Ar 68 cf. Area: Bo 600 sf, Tr 400 sf, Tu1/Tu2 20 sf each, Ar 100 sf, total area 1,140 sf. Structure: Extra-heavy frame. Hit Points: Bo 3,600, tracks 1,200 each, Tu1/Tu2 120 each, Ar 1,200. Structural Options: Heavy compartmentalization in Bo, improved suspension. Body Armor: F PD 6, DR 300 advanced laminate armor, R/L/B/T/U PD 4, DR 150 advanced laminate armor. Track Armor: PD 4, DR 100 advanced laminate armor. Turret Armor: F PD 6, DR 200 advanced laminate armor, R/L/B PD 5, DR 150 advanced laminate armor, T PD 4, DR 100 advanced laminate armor. Arm Armor: PD 4, DR 100 advanced laminate armor. Surface Features: Seal. Basic emission cloaking and stealth. Radiation shielding. Bulldozer blade. Tow hitch. Vision and details: Poor view (but sensors are used), three hatches on top and one emergency hatch on underside, headlights and running lights, no keys, safety belts. Statistics: Empty weight 32,000 lbs. Modules 720 lbs. Crew and equipment 3,280 lbs. Loaded weight 36,000 lbs. (18 tons). Volume 1,440 cf, size modifier +5. Price $2,900,000. HT 12. Maintenance requirement 8.2 man- hours per day. Ground Performance: Top speed 80 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance: Can float. Drag 1,090. Aquatic motive thrust 1,350 lbs. Top speed 6 mph. wAccel 0.8 mph/s. wMR 0.75. wSR 6. wDecel 10(10.4) mph/s. Draft 2.2 feet. TL9 Space Marine AEV Level 1 Armor Package (v1.0, OM 2/99) Game mechanics: The armor package uses the exo-armor rules from GURPS Mecha. Armor: BoF PD 4, DR 1,000, BoB/BoR/BoL/BoT/BoU PD 4, DR 500, tread skirts PD 4, DR 500, TuF PD 4, DR 500, TuB/TuR/TuL PD 4, DR 375, TuT PD 4, DR 250 (both Tu1 and Tu2), Ar PD 4, DR 500, all armor is fireproof, advanced ablative. Total Armor: BoF PD 4, DR 1,000 ablative over DR 300 laminate. BoB/BoR/BoL/BoT/BoU PD 4, DR 500 ablative over DR 150 laminate. Tr PD 4, DR 100 laminate with PD 4, DR 500 ablative tread skirts. TuF PD 4, DR 500 ablative over DR 200 laminate, TuB/TuR/TuL PD 4, DR 375 ablative over DR 150 laminate, TuT PD 4, DR 250 ablative over DR 100 laminate (both Tu1 and Tu2). Ar PD 4, DR 500 ablative over DR 100 laminate. Surface Features: Basic emission cloaking and stealth. Instant chameleon. Statistics: Weight 12,000 lbs. Price $467,420. Total Statistics: Loaded weight 48,000 lbs. HT 12. Ground Performance (changed stats only): Top speed 70 mph. gAccel 4 mph/s. Water Performance (changed stats only): Drag 1,321. wAccel 0.6 mph/s. wDecel 10(10.3) mph/s. Draft 2.4 feet. TL9 Space Marine AEV Level 2 Armor Package (v1.0, OM 2/99) Game mechanics: The armor package uses the exo-armor rules from GURPS Mecha. Armor: BoF PD 4, DR 2,000, BoB/BoR/BoL/BoT/BoU PD 4, DR 1,000, tread skirts PD 4, DR 500, FuF PD 4, DR 500, TuB/TuR/TuL PD 4, DR 375, TuT PD 4, DR 250 (both Tu1 and Tu2), Ar PD 4, DR 1,500, all armor is fireproof, advanced ablative. Total Armor: BoF PD 4, DR 2,000 ablative over DR 300 laminate. BoB/BoR/BoL/BoT/BoU PD 4, DR 1,000 ablative over DR 150 laminate. Tr PD 4, DR 100 laminate with PD 4, DR 500 ablative tread skirts. TuF PD 4, DR 500 ablative over DR 200 laminate, TuB/TuR/TuL PD 4, DR 375 ablative over DR 150 laminate, TuT PD 4, DR 250 ablative over DR 100 laminate (both Tu1 and Tu2). Ar PD 4, DR 1,500 ablative over DR 100 laminate. Surface Features: Basic emission cloaking and stealth. Instant chameleon. Reactive armor plates on BoF/BoR/BoL/BoT. Statistics: Weight 24,000 lbs. Price $616,220. Total Statistics: Loaded weight 60,000 lbs. Ground Performance (changed stats only): Top speed 60 mph. gAccel 4 mph/s. Water Performance: Can't float. TL9 Light Vertical Launch System Missiles (v1.0, OM 2/99) The LVLS is a far future missile system for non-specialized AFVs. It consists of modular sockets for missiles pre-packaged in their disposable launchers (usually six missile slots). Standard loads are LVLS-HVM hypervelocity missiles against armored air or ground targets, LVLS-ARM multimode anti-radiation missiles against enemy sensors, LVLS-LBM bombardment missiles against soft area targets. Game Mechanics: All missiles are packaged in one-tube disposable launch tubes modified for use in modular sockets as per VE72. The HVM is a stealthy missile with a normal 150mm APDU warhead and brilliant, enlarged PEH seeker. The ARM is a stealthy missile with a modest 150mm HEPF annular blast fragmentation (ABF) warhead and brilliant, enlarged PEH seeker. The LBM is a missile with a big 150mm ICM warhead and inertial guidance. 150mm LVLS-HVM in disposable tube 120 lbs. 2.4 cf $130,180 150mm LVLS-ARM in disposable tube 120 lbs. 2.4 cf $130,180 150mm LVLS-LBM in disposable tube 120 lbs. 2.4 cf $16,180 Missile Malf Guid Type Damage/Rad. Spd End Max Skill SS RoF LVLS-HVM Crit BPEH Cr 6d*40(3) 1,600 7.5 12,000 18 20 1NR LVLS-ARM Crit BPEH Exp* 6d*158[20d] 1,000 24 24,000 18 20 1NR LVLS-LBM Crit IG Spcl 405 yards 400 27 10,800 - 20 1NR TL9 640 Kilojoule Point Defense Blaster (v1.0, OM 2/99) A far future beam weapon for CIWS mounts. Game mechanics: 640 kJ extreme range, compact neutral particle beam. 640 Kilojoule Point Defense Blaster 60 lbs. $72,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Crit Imp 6d*5 20 20 3,000 6,000 20 25,600 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Generic Heavy Truck v1.0 (GURPS Traveller TL 6) Copyright 1999 by Onno Meyer Some worlds of the Imperium have a pre-atomic industrial base. A colony might start with simple technology that can be repaired locally, and worlds with insufficient economic potential might never advance beyond this level. But even a vehicle that is built for the domestic market is influenced by the interstellar society - there are standardized containers and shipping crates, a trade in blueprints and tools and media reports about the latest design by one megacorp or another. The 'typical' pre-atomic Heavy Truck can carry two displacement tons of cargo. With a 20,000 pound payload, the 240 kW diesel engine gives a speed of 80 kph on good roads. The cab has seats for three persons and a tiny bunk, air conditioning, a stereo audiotape player and a CB radio as standard. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, Nov. 98 errata]. GURPS Traveller doesn't change the available technology, but the background affects some design decisions. That makes it TL 5 to 6 under the Traveller TL system. A stretcher pallet was used to represent a plain bunk without the living space of the 'full' bunk listed on VE77. Subassemblies: Heavy wheels (ten wheels). Propulsion: Wheeled drivetrain with 239 kW motive power (HP 30). Instruments and Electronics: Medium range radio (10 miles, HP 2, 0.1 kW). Sound system (HP 10). Miscellaneous Equipment: Portable fire extinguisher (HP 10). Stretcher pallet (HP 75). Controls: Mechanical. Crew Station: "Driver" runs controls and all other systems from normal crew station (HP 60). Crew: Driver. Passengers: Two. Accomodations: One normal seat (HP 60). One cramped seat (HP 50). Occupancy: Short. Environmental System: Environmental controls for four persons (HP 6, 1 kW). Power Plant: 240 kW standard diesel engine (HP 100, burns 9.6 gph) powers drivetrain and environmental controls. Four 600 kWs acid-lead batteries (HP 1 each) power electronics for 6 hours and 40 minutes. Fuel: Two 50 gallon tanks (HP 24 each, fire +1). 100 gallons diesel (fire on 10) last for 10 hours and 25 minutes. Space: 68.76 cf engine access space, 1,000 cf open cargo space and 22.18 cf empty space. Volume: Body 800 cf, wheels 160 cf. Area: Body 600 sf, wheels 200 sf, total area 800 sf. Structure: Heavy, very cheap frame. Hit Points: Body 1,800, wheels 120 each. Armor: PD 3, DR 6 cheap metal armor. Surface Feature: Tow hitch. Vision and details: Fair view, two side doors in the cab and folding side and rear panels around the cargo hold, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 26,628 lbs. Fuel 600 lbs. Drivers and typical cargo load 20,800 lbs. Loaded weight 48,028 lbs. (24.01 tons). Volume 960 cf, size modifier +4. Price $15,692. HT 12. Maintenance interval 160 hours. Ground Performance: Top speed 50 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 5. Very high GP, off-road speed 1/8. Space Marine Armored Logistics Vehicle v1.0 (TL 9) Copyright 1999 by Onno Meyer With first-generation stardrives, it is almost impossible to invade an industrialized planet. For combat on colony worlds, the Space Marines need lightweight fighting vehicles that can operate with austere logistics. The Armored Logistics Vehicle is the standard truck in the combat and field trains of a mechanized company, and with just four ALVs per company some care was taken to make it a survivable truck. The ALV mounts a CIWS blaster and two LVLS missile sockets on top of the cab, and it has commo, navigation and ECM gear comparable to that of the tracked combat vehicles. On good roads under earthlike conditions, an ALV can easily haul 300 LVLS missiles or 7,000 railgun rounds, but nine to ten tons of cargo are more reasonable for cross-country travel. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, Nov. 98 errata]. Subassemblies and Body Features: Off-road wheels ("Wh", eight wheels). Turret ("Tu", full traverse, on BoT). 60 degree front slope and 30 degree right, left and back slope on Tu. Flotation hull (flotation rating 74,687.5 lbs.) Propulsion: All-wheel drivetrain with 340 kW motive power (HP 30). Weaponry: 640 Kilojoule Point Defense Blaster (TuF, HP 7) with full stabilization (Tu, HP 1) and universal mount (Tu, HP 5). Instruments and Electronics: Two scrambled long range radios with radio direction finder (10,000 miles, HP 1, 0.04 kW each). Four scrambled medium range laser communicators (2,000 miles, HP 1, 0.1 kW each). Four LLTVs (F/B/R/L, x12, +3/+6, HP 1 each). AESA (TuF, 18 miles, scan 18, HP 5, 4.5 kW). Thermograph (TuF, 18 miles, scan 18, HP 3). Surveillance sound detector (10 levels, HP 1). Precision navigation instruments (HP 4). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two military GPS (HP 1 each). Three HUDWACs with pupil scanners. Laser rangefinder (TuF, 15 miles, HP 1). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 16, 20 kW). 16 decoy dischargers (various types, HP 6 each). Two hardened minicomputers (C4, HP 7 each). Three terminals (HP 6 each). Computer navigation (C2). Damage control (C2, +2 to repair rolls). Database (C1, 35.084 GB recognition guides and maps). Datalink (C1). Gunner (C4, skill 12). Routine vehicle operation (C3, skill 13). Targeting (C3, +4 to gunner skill). Miscellaneous: Compact fire suppression system (HP 6). Winch (F, ST 320, 320 yards, HP 40, 1.6 kW). Cargo ramp (B). Two modular sockets (T, 2.4 cf, HP 11 each). Controls: Computerized. Two sets of duplicate maneuver controls. Crew Stations: "Driver", "Commander" and "Cargo Handler" run one set of maneuver controls, a terminal and a HUDWAC each, all from roomy crew stations (HP 75 each). Crew: Driver, Commander and Cargo Handler. Occupancy: Short. Environmental Systems: NBC kit for three persons (HP 3, 0.75 kW). Two 3 x 36h limited life systems (HP 27, 1.5 kW each). Safety Systems: Crashwebs (HP 4 each). Power Plants: 400 kW RTG (14 years endurance, HP 50) powers all systems except for the weapon with 30.42 kW excess power. This recharges one Point Defense Blaster shot in 42 seconds. Energy Bank: Ten rE power cells (270,000 kWs, HP 2 each) provide power for 2,109 Point Defense Blaster shots. Space: 31.55 cf engine access space, 900 cf cargo hold and 38.2 cf empty space in Bo. Volume: Bo 1,195 cf, Wh 239 cf, Tu 6 cf. Area: Bo 800 sf, Wh 250 sf, Tu 20 sf, total area 1,070 sf. Structure: Extra-heavy frame. Hit Points: Bo 4,800, wheels 375 each, Tu 120. Structural Options: Heavy compartmentalization in Bo, improved suspension, improved brakes, smartwheels. Body Armor: DR 20 advanced composite covered by PD 4, DR 180 advanced, fireproof ablative armor. Wheel Armor: PD 4, DR 20 advanced composite armor. Turret Armor: F PD 6, DR 200 advanced laminate armor, R/L/B PD 5, DR 150 advanced laminate armor, T PD 4, DR 100 advanced laminate armor. Surface Features: Seal. Basic emission cloaking and stealth. Radiation shielding. Puncture-resistant tires. Tow hitch and tow pin. Vision and details: Poor view (but sensors are used), ramp in rear, two doors on sides and two hatches on top, headlights and running lights, no keys, safety belts. Statistics: Empty weight 20,000 lbs. Modules 240 lbs. Crew, payload and equipment 39,760 lbs. Loaded weight 60,000 lbs. (30 tons). Volume 1,440 cf, size modifier +5. Price $1,400,000. HT 12. Maintenance requirement 5.7 man-hours per day. Ground Performance: Top speed 60 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 1. gSR 6. Very high GP, off-road speed 1/8. Water Performance: Can float. Drag 1,533. Aquatic motive thrust 680 lbs. Top speed 5 mph. wAccel 0.2 mph/s. wMR 0.5. wSR 7. wDecel 10(10.1) mph/s. Draft 2.6 feet. TL9 Light Vertical Launch System Missiles (v1.0, OM 2/99) The LVLS is a far future missile system for non-specialized AFVs. It consists of modular sockets for missiles pre-packaged in their disposable launchers (usually six missile slots). Standard loads are LVLS-HVM hypervelocity missiles against armored air or ground targets, LVLS-ARM multimode anti-radiation missiles against enemy sensors, LVLS-LBM bombardment missiles against soft area targets. Game Mechanics: All missiles are packaged in one-tube disposable launch tubes modified for use in modular sockets as per VE72. The HVM is a stealthy missile with a normal 150mm APDU warhead and brilliant, enlarged PEH seeker. The ARM is a stealthy missile with a modest 150mm HEPF annular blast fragmentation (ABF) warhead and brilliant, enlarged PEH seeker. The LBM is a missile with a big 150mm ICM warhead and inertial guidance. 150mm LVLS-HVM in disposable tube 120 lbs. 2.4 cf $130,180 150mm LVLS-ARM in disposable tube 120 lbs. 2.4 cf $130,180 150mm LVLS-LBM in disposable tube 120 lbs. 2.4 cf $16,180 Missile Malf Guid Type Damage/Rad. Spd End Max Skill SS RoF LVLS-HVM Crit BPEH Cr 6d*40(3) 1,600 7.5 12,000 18 20 1NR LVLS-ARM Crit BPEH Exp* 6d*158[20d] 1,000 24 24,000 18 20 1NR LVLS-LBM Crit IG Spcl 405 yards 400 27 10,800 - 20 1NR TL9 640 Kilojoule Point Defense Blaster (v1.0, OM 2/99) A far future beam weapon for CIWS mounts. Game mechanics: 640 kJ extreme range, compact neutral particle beam. 640 Kilojoule Point Defense Blaster 60 lbs. $72,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Crit Imp 6d*5 20 20 3,000 6,000 20 25,600 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LSP 'Sparrow' Grav Bike v1.0 (GURPS Traveller TL 8) Copyright 1999 by Onno Meyer Ling Standard Products builds a number of grav vehicles for worlds with a limited technology base. They are more expensive than a comparable ground vehicle, but they don't need any roads, bridges or ferries. The 'Sparrow' two-seat Grav Bike has only limited commercial uses, but it is used by many rich kids (and by the cops who have to keep an eye on them). There are some military units that use the 'Sparrow' as scout vehicle, but it isn't tough or fast enough to do that well. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, Nov. 98 errata] as modified by GURPS Traveller. That makes it TL 8 to 12 under the default GURPS TL system and TL 8 under the Traveller TL system. Subassemblies: Retractable skids (two skids). Propulsion: Two vectored 25 kW ducted fans (100 lbs. aerial motive thrust, HP 4 each). Two 1,000 lbs. contragrav generators (HP 2, 1 kW each). Instruments and Electronics: Medium range cellular phone (100 miles, HP 1). Searchlight (F, 0.3 miles, HP 1, 0.3 kW). Flight recorder (HP 4). Navigation instruments (HP 4). Transponder (HP 1). GPS (HP 1). Dumb, small computer (C1, HP 1). Terminal (HP 10). Database (0.234 GB maps and technical manuals). Datalink. Controls: Electronic. Crew Station: "Pilot" operates all systems from a cycle crew station. Occupancy: Short. Passengers: One. Crew: Pilot. Accomodations: One cycle seat. Energy Bank: Three rE power cells (180,000 kWs, HP 2 each) power all systems for 2 hours 52 minutes. Cargo and Empty Space: 3 cf cargo hold and 0.9223 cf empty space. Volume: Body 10 cf, skids 0.5 cf. Area: Body 30 sf, skids 4 sf, total area 34 sf. Structure: Light frame. Hit Points: Body 22, skids 1 each. Armor: PD 4, DR 30 open-frame expensive metal armor. Vision and Details: Good view, running lights and searchlight as headlight, laser keys, seatbelts. Statistics: Empty weight 400 lbs. Payload and crew 400 lbs. Loaded weight 800 lbs. (0.4 tons). Volume 10 cf, size modifier +0. Price $20,000. HT 10. Maintenance interval 141 hours. Ground Performance: Top speed 65 mph. gAccel 10 mph/s. gDecel 5 mph/s. gMR 1.5. gSR 2. Moderate GP, off-road speed 1/4. Aerial Performance: Stall speed 0. Aerial motive thrust 200 lbs. Drag 60. Aerial top speed 160 mph. aAccel 5 mph/s. aMR 4.5. aSR 3. aDecel 18 mph/s. Space Force Assault Shuttle v1.0 (Early TL 9) Copyright 1999 by Onno Meyer With first-generation stardrives, it is almost impossible to invade an industrialized planet. The design of the Space Force Assault Shuttle shows some of the reasons - it is powered by fusion rockets whose hot exhaust is impossible to hide, and it can't carry enough armor to survive many hits. The Space Force Assault Shuttle uses the standardized civilian Medium Shuttle spaceframe and engines, but mil-spec electronics, RAM paint and a tail gun increase the survival chances. Most of the fuselage is filled with a cargo bay that can hold either four containers or six of the Space Marine light tracked vehicles with Level 2 Armor. Depending on the mission profile and the local environmental conditions, the actual payload capacity may be much lower - for a pickup from Earth, four vehicles with Level 1 Armor are more realistic if the shuttlecraft wants to keep some maneuvering ability. The vehicle is designed under the GURPS Vehicles rules [second edition, Nov. 98 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Subassemblies and Body Features: Lifting body with superior streamlining. Two STOL wings. Ten small, retractable wheels (retract into body). Propulsion: Four 75-ton fusion rockets (HP 175, use 3,000 gph each). Weaponry: 8 Megajoule Laser (B, concealed due to streamlining, HP 60) with full stabilization (HP 11) and cyberslave mount (HP 60). Instruments and Electronics: Two scrambled very long range radios (100,000 miles, HP 6, 0.1 kW each). Four scrambled long range lasercoms (20,000 miles, HP 6, 0.4 kW each). Six LLTVs (F/B/R/L/T/U, x10, +3/+6, HP 1 each). AESA (F, 200 miles, scan 25, HP 20, 50 kW). Two thermographs (F/B, 200 miles, scan 25, HP 16 each). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Two INS (HP 2 each). Two military GPS (HP 1 each). Terrain-following radar (HP 1, 0.25 kW). Four HUDWACs with pupil scanners. Laser rangefinder (F, 20 mi., HP 2). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 16, 20 kW). IR jammer (jam rating 8, HP 10, 2.5 kW). 24 decoy dischargers (various types, HP 6 each). Four hardened minicomputers (C4, HP 7 each). Four terminals (HP 6 each). Computer navigation (C2). Damage control (C2, +2 to skill). Database (C1, 684.6 GB maps and recognition guides). Datalink (C1). Gunner (C4, skill 12). Two routine vehicle operation (C4, Piloting (Aerospace) and Piloting (High-Performance Spacecraft), skill 14). Targeting (C4, +5 to skill). Transmission profiling (C3). Miscellaneous: Compact fire suppression system (HP 6). Airlock (2 persons, HP 150). Hangar bay (8,640 cf of subcraft, HP 4,000). Refueling probe (HP 7). Controls: Computerized. Duplicate maneuver controls. Crew Stations: "Pilot" and "Copilot" control a set of maneuver controls, a HUDWAC and a terminal each, "Navigator" and "Engineer" control a terminal and a HUDWAC each, all in roomy crew stations (HP 75 each). Crew: Pilot, Copilot, Navigator and Engineer. Occupancy: Short. Environmental Systems: Two 40 x 6h limited life systems (HP 50, 20 kW each). Power: Two 95 kW RTGs (14 years endurance, HP 19) power all systems with 75.45 kW excess power. This recharges a laser shot in 212 seconds. Energy Bank: 15 rE cells (270,000 kWs, HP 2 each) provide power for 253 laser shots. Fuel: Two 4,000-gallon light, self-sealing tanks (WiR and WiL, HP 500, fire -2 each) and two 4,000-gallon light tanks (HP 500, fire -1 each). 8,000 gallons water for 40 minutes or 16,000 gallons water for 80 minutes. Space: 615 cf engine access, 187.35 cf empty space. Volume: Body 22,360 cf, wings 600 cf each, wheels 1,118 cf. Area: Body 5,000 sf, wings 1,000 sf each, wheels 800 sf, total area 7,800 sf. Structure: Heavy frame. Hit Points: Body 15,000, wings 3,000 each, wheels 480 each. Structural Options: Improved suspension. Improved brakes. Smartwheels. Armor: PD 4, DR 100 advanced composite armor. Surface Features: Seal. Basic stealth. Radiation shielding. Two hardpoints rated 1,000 lbs. each. Puncture-resistant tires. Statistics (Light/Heavy): Empty weight 136,000 lbs., reaction mass 68,000 lbs./136,000 lbs., crew and payload 196,000 lbs./364,000 lbs., loaded weight 400,000 lbs. (200 tons)/636,000 lbs. (318 tons). Volume 23,560 cf, size modifier +7. Cost $37,000,000. HT 12/10. Maintenance requirement 29 man-hours per day. Ground Performance (Light/Heavy): Top speed 540 mph/430 mph. gAccel 25 mph/s/20 mph/s. gDecel 20 mph/s. gMR 0.5. gSR 5. Extremely high GP, no off-road performance. Aerial Performance (Light/Heavy, clean hardpoints): Stall speed 205 mph/325 mph. Takeoff run 420 yards/1,320 yards, landing run 525 yards/1,320 yards. Motive thrust 600,000 lbs. Drag 700. Top speed 2,535 mph. aAccel 30 mph/s/19 mph/s. aMR 4.5/3. aSR 6. aDecel 18 mph/s/12 mph/s. Space Performance (Light/Heavy): sAccel 1.5 G to 1.8 G/0.94 G to 1.2 G, sMR 1.5 to 2/1, delta-V 38,708 m/s/49,980 m/s. TL9 Heavy HVM MK.II, 300mm (v2.0, OM 3/99) A far future multirole ATGM/AAM. Game mechanics: Stealthy missile with 300mm modest 1 kt nuclear or APDU warhead, LTVG guidance and brilliant, cheap, enlarged PEH guidance. In standard atmospheres, the damage of the nuclear warhead is quartered every 128 yards. Heavy HVM MK.II 1,000 lbs. $1,100,000 Malf Guidance Type Damage Speed End Max Skill Min APDU Crit LTVG/BPEH Cr 6d*234(3) 6,000 18 108,000 OG/25 50/- 1 kT Crit LTVG/BPEH Exp 6d*4,000,000 6,000 18 108,000 OG/25 50/- TL9 8 Megajoule Laser (v1.0, OM 8/98) A laser for atmospheric use. Game mechanics: 8,000 kJ long range, compact laser. 8 Megajoule Laser 500 lbs. 10 cf $70,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*10 25 26 39,000 117,000 4 64,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LSP 'Spectre' Grav Speeder v1.0 (GURPS Traveller TL 8) Copyright 1999 by Onno Meyer Ling Standard Products builds a number of grav vehicles for worlds with a limited technology base. They are more expensive than a comparable ground vehicle, but they don't need any roads, bridges or ferries. The 'Spectre' Speeder is a small personal transport with seats for four people and some cargo space in the boot. With 12 standard power cells, it has an endurance of more than three hours. To keep the maintenance requirements and pricetag down, the 'Spectre' mounts an austere electronics suite. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, Nov. 98 errata] as modified by GURPS Traveller. That makes it TL 8 to 12 under the default GURPS TL system and TL 8 under the Traveller TL system. Subassemblies and Body Features: Retractable skids (four skids). Excellent streamlining. Propulsion: Two vectored 75 kW ducted fans (300 lbs. aerial motive thrust, HP 5 each). Two 5,000 lbs. contragrav generators (HP 4, 5 kW each). Instruments and Electronics: Two medium range cellular phones (100 miles, HP 1 each). Two LLTVs (both F, x2, +1/+2, HP 1 each). Flight recorder (HP 4). Navigation instruments (HP 4). Transponder (HP 1). GPS (HP 1). Two small computers (C2, HP 1 each). Terminal (HP 10). Database (1.17 GB maps and technical manuals). Datalink. Controls: Computerized. Crew Station: "Pilot" operates all systems from a roomy crewstation (HP 75). Occupancy: Short. Passengers: Three. Crew: Pilot. Accomodations: One roomy seat (HP 75) and two normal seats (HP 60 each). Environmental System: Environmental controls for four people (HP 4, 1 kW). Safety Systems: Crashwebs (HP 4 each). Energy Bank: Twelve rE power cells (180,000 kWs, HP 2 each) power all systems for 3 hours 44 minutes. Access, Cargo and Empty Space: 2.44 cf engine access space, 15 cf cargo hold and 4.4253 cf empty space. Volume: Body 250 cf, skids 12.5 cf. Area: Body 250 sf, skids 40 sf, total area 290 sf. Structure: Light frame. Hit Points: Body 187, skids 7 each. Armor: Body DR 30 open-frame expensive metal armor covered by PD 3, DR 8 expensive composite armor, skids PD 3, DR 8 expensive composite armor. Vision and Details: Good view, two large gullwing doors and a boot lid, headlights and running lights, laser keys, seatbelts. Statistics: Empty weight 2,000 lbs. Payload and crew 1,000 lbs. Loaded weight 3,000 lbs. (1.5 tons). Volume 250 cf, size modifier +3. Price $90,000. HT 12. Maintenance interval 67 hours. Ground Performance: Top speed 65 mph. gAccel 8 mph/s. gDecel 5 mph/s. gMR 1. gSR 3. Very low GP, off-road speed 1/2. Aerial Performance: Stall speed 0. Aerial motive thrust 600 lbs. Drag 12.5. Aerial top speed 600 mph. aAccel 4 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. Space Force Assault Transport v1.0 (Early TL 9) Copyright 1999 by Onno Meyer With first-generation stardrives, it is almost impossible to invade an industrialized planet. The design of the Assault Transport highlights some of the problems - the starship has a third of the size and the pricetag of a 20th century aircraft carrier, but it can transport just two mechanized Space Marine companies. The Space Force Assault Transport combines hangars for four Space Force Assault Shuttles and fifty 30-ton ground vehicles with the power plants and engines of a Space Cruiser and the electronics, sensors and missile defense of a Space Destroyer. This allows the Assault Transport to operate as part of naval task forces, but every ton used for lasers or stealth reduces the payload compared to a commercial colonizer transport. The hangars and the command and control facilities make the Assault Transport a good fighter carrier, but small craft are not very efficient in deep space combat. The vehicle is designed under the GURPS Vehicles rules [second edition, Nov. 98 errata] with a few house rules. The tech level is an early stage of TL 9. Notably absent are reactionless thrusters, multiscanners and their subsystems and rainbow lasers. The nuclear-pumped x-ray laser proposed by MA Lloyd and a homegrown hyperdrive are available, which affects even those craft that don't mount them. The delta-V calculations come from real-world physics. Subassemblies: Two turrets ("Tu1" and "Tu2", full traverse, on BoT/BoU). Propulsion: Four 12,500-ton fusion rockets (500,000 gph, HP 6,500 each). Four 12,500-ton hyperdrives (125,000 kW for routine travel and 4,500,000,000 kWs to enter hyperspace, HP 2,000 each). Weaponry: Two 360 Megajoule UV Lasers (Tu1F/Tu2F, HP 800 each) with full stabilization (Tu1/Tu2, HP 150 each) and universal mounts (Tu1/Tu2, HP HP 500 each). Two 80-ton weapon bays (HP 2,000 each). Instruments and Electronics: Eight scrambled extreme range radios with RDF (1,000,000 miles, HP 30, 0.4 kW each). Eight scrambled extreme range tight-beam radios (10,000,000 miles, HP 100, 0.4 kW each). 200 scrambled long range lasercoms (20,000 miles, HP 6, 0.4 kW each). 12 LLTVs (two each F/B/R/L/T/U, x10, +3/+6, HP 1 each). Four radars (F/B/R/L, 20,000 miles, scan 37, HP 400, 5,000 kW each). Thermograph (F, 80,000 miles, scan 40, HP 1,000). Three thermographs (B/R/L, 20,000 miles, scan 37, HP 400 each). Two thermographs (Tu1F/Tu2F, 1,000 miles, scan 29, HP 50 each). Three astronomical instruments (F, x1,000, +9/+18, HP 19 each). High-resolution planetary survey array (F, HP 50, 5 kW). Four flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Six IFF (HP 1 each). Six INS (HP 2 each). 55 HUDWACs. Laser rangefinder (F, 200 miles, HP 9). Six advanced radar/laser detectors (HP 3 each). Two deceptive jammers (jam rating 10, HP 24, 40 kW each). 24 decoy dischargers (various types, HP 6 each) with 25 reloads each (HP 4 each). Two blip enhancers (HP 6, 2.5 kW each). Six hardened, neural-net, robotic macroframes (C7, DX 11, IQ 11, HP 150, 10 kW each). 24 hardened microframes (C5, HP 20, 0.1 kW each). 100 terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 401.12 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 5 points, skill 20). Two gunner (beams) (C7, 24 points, skill 15). Piloting (high-performance spacecraft) (C7, 24 points, skill 15). Tactics (space) (C5, 5.5 points, skill 20). Two targeting (C7, +8 to skill). Transmission profiling (C3). Miscellaneous: Compact fire suppression system (150 units, HP 6 each). Four complete workshops (HP 800, 1 kW each). Four operating rooms (one table each, HP 250, 0.5 kW each). 18 automeds (HP 150, 0.1 kW each). Conference room (100 sf, for 10 persons, HP 600, 0.1 kW). Mess (200 sf, for 20 persons, HP 1,000, 0.2 kW). Four airlocks (24 persons each, HP 800 each). Airlock (24 persons, HP 800) with passage tube (HP 75). Brig (four cells with two bunks each, HP 250 each). three hangars (for 30,000 cf of ground vehicles each, HP 8,000 each). Two space docks (for 60,000 cf of subcraft each, HP 15,000 each). Four refueling probes (HP 7 each). Four refueling drogues (HP 24 each). Controls: Computerized with quadruple maneuver controls. Crew Stations: Main bridge with two "Helmsmen" with maneuver controls, terminals and HUDWACs, "Captain", three "EW operators", three "Sensor Operators", six "Weapons Operators" with terminals and HUDWACs, "Astrogator", three "Commo Operators" and three "Engineers" with terminals. Engineering control with two "Helmsmen" with maneuver controls, terminals and HUDWACs, three "Weapons Operators" with terminals and HUDWACs, "XO", three "Sensor/EW Operators", nine "Engineers" with terminals. Landing Force Operations Center with 35 "Marine Staff" with terminals and HUDWACs. All in roomy bridge-style workstations (HP 150 each). Occupancy: Long. Crew: "Captain", "XO", "Astrogator", six "Helmsmen", twelve "Sensor/EW Operators", twelve "Weapons Operators", three "Commo Operators", twelve "Engineers", 30 "Mechanics", "Surgeon", three "Medics", "Yeoman", "Cook" and sixteen "Small Craft Crew". Usually 250 to 300 "Space Marines". Accoomdations: Five single-occupancy cabins (HP 400 each), 15 double- occupancy cabins (HP 400 each) and 400 bunks (HP 150 each). Environmental System: Two 400-person full lifesystems (HP 2,000, 4,000 kW each). Two 400x24h limited lifesystems (HP 600, 200 kW each). Power: Two 50 kW RTGs (14 years, HP 13 each) and three 200,000 kW fusion reactors (200 years, HP 2,000 each) power all systems except for the lasers. 571,453.1 kW excess power in realspace and 91,629.5 kW excess power in hyperspace, this recharges the power cells in 583/3,637 minutes. Energy Bank: 20,000,000,000 kWs rechargeable power cells (HP 4,000) provide power for 27,777 laser shots or one hyperspace entry and 2,777 laser shots. Fuel: Five 450,000 gallon ultra-light, self-sealing tanks (fire -1, HP 10,000 each). Four 56,000 gallon ultra-light, self-sealing tanks (fire -1, HP 2,500 each). 2,474,000 gallons water last for 67.5 minutes at full thrust with a reserve for 14 full reaction mass loads of a Space Force Assault Shuttle. Space: 266,421 cf engine access space, 175,600 cf cargo holds and 60,190.3 cf empty space in body. Volume: Body 1,500,000 cf, turrets 2,000 cf each. Area: Body 80,000 sf, turrets 1,000 sf each, total area 82,000 sf. Structure: Extra-heavy, robotic frame. Hit Points: Body 480,000, turrets 6,000 each. Structural Option: Total compartmentalization in body and turrets. Armor: DR 50 advanced composite armor covered with DR 1,500 advanced ablative armor and PD 4, DR 50 advanced composite armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding (four layers). Statistics: Empty weight 6,721.5 tons. Reaction mass 10,514.5 tons. Ordnance 160 tons. Subcraft and ground vehicles 1004 tons. Crew and cargo 1,600 tons. Loaded weight 20,000 tons. Volume 1,502,000 cf, size modifier +11. Price $1,552,000,000. HT 7. Maintenance requirement 189 man-hours per day. Space Performance: sAccel 2.5 to 4.79 G. sMR 2.5 to 5. Delta-V 135,100 m/s. Hyperspeed multiplier x2.5. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL9 360 Megajoule UV Laser (v1.0, OM 8/98) A counter-missile laser for deep space combat. Game mechanics: 360,000 kJ extreme range, compact UV laser. 360 Megajoule UV Laser 60,000 lbs. 1,200 cf $6,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver(Crit) Imp 6d*64 30 32 180 mi. 540 mi. 4 2,880,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is the April 1st, 1999, entry: "Squirrel One" v1.0 (TL 7 7/8) Copyright 1999 by Onno Meyer It is well known that small animals have an amazing strength for their size and weight, but few vehicle designers make use of this fact. A reason for this might be the need for light, strong materials to make proper use of animal-powered engines. This little aircraft carries one pilot and some 200 squirrels in treadmills (and possibly one cat to keep the squirrels properly 'motivated'). The air performance isn't great - switching to the ducted fan actually cuts the top speed - but it isn't dependent on roads and certainly faster than walking. The vehicle uses GURPS Vehicles TL 7 [second edition, first printing, Nov. 98 errata]. Stats for squirrels can be found in GURPS IOU, the rules for animal-sized crew stations were adapted from Warehouse 23. Subassemblies and Body Features: Standard wheels (three wheels). Two STOL wings. Good streamlining. Propulsion: 4 kW wheeled drivetrain (HP 5). 4 kW ducted fan (16 lbs. aerial motive thrust, HP 2). Instruments and Electronics: Medium range communicator (30 miles, HP 1). Telescope (F, x6, +2/+4, HP 1). Radar (F, 4 miles, scan 14, HP 2, 1 kW). Controls: Primitive. Crew Stations: "Pilot" controls all systems from a cramped crew station (HP 50). 200 "Treadmill Operators" power muscle engine from squirrel-sized cramped crew stations (HP 2 each). "Cat" supervises squirrels from cat-sized roomy crew station (HP 16). Crew: Pilot and 200 Treadmill Operators, possibly one Cat. Occupancy: Short. Power Plant: 4 kW muscle engine (HP 10, requires a combined ST of 200) powers either the drivetrain or the ducted fan. 36 kWs clockwork (HP 2) powers the communicator for one hour. Space: 2.64 cf engine access space and 4.78 cf empty space in Bo. 2.75 cf empty space in each wing. Volume: Bo 90 cf, Wh 9 cf, Wi 2.75 cf each. Area: Bo 125 sf, Wh 27 sf, Wi 24 sf each, total area 200 sf. Structure: Extra-light, very expensive frame. Hit Points: Bo 47, Wh 7 each, Wi 9 each. Armor: PD 2, DR 5 non-rigid armor (PD 1, DR 2 vs. impaling attacks). Surface Feature: Solar cells (50 sf, nominal output 1 kW, power radar). Vision and details: Good view, fabric flaps as doors, no lights, locks, keys or safety belts. Statistics: Empty weight 400 lbs. Crew 500 lbs. Loaded weight 900 lbs. (0.45 tons). Volume 104.5 cf, size modifier +3. Price $204,090. HT 12. Maintenance interval 44 hours. Ground Performance: Top speed 50 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Low GP, off-road speed 1/3. Aerial Performance: Stall speed 20 mph. Takeoff run 50 yards. Landing run 10 yards. Aerial motive thrust 16 lbs. Drag 67. Top speed 40 mph. aAccel 1 mph/s. aMR 4. aSR 3. aDecel 16 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light AT Walker v1.0 (TL 10) Copyright 1999 by Onno Meyer For interstellar deployments, an army needs vehicles that can function in a variety of alien environments. One solution are legged vehicles (flat crawlers, not the giant humanoids of bad 20th century science fiction.) The Light AT Walker is an anti-armor and anti-air vehicle based on the common Light Walker chassis. It has a vertical revolver launcher with half a dozen missiles (usually Medium HVM) and a 3.6 MJ x-ray laser for missile defense. The AT Walker has ablative armor over the most vulnerable arcs, but it isn't really an armored fighting vehicle - one hit from an infantry heavy weapon could kill it. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. Subassemblies and Body Features: Six legs. Turret (full traverse, on BoT). Flotation hull (flotation 18,750 lbs.) 60 degree slope on BoF. Propulsion: 225 kW legged drivetrain (6 motors in Lg1 to Lg6, HP 12 each). Weaponry: Medium Revolver Launcher Mk.III (T, concealed, HP 50) with six Medium HVM Mk.III, 240mm (HP 50). 3.6 MJ X-Ray Laser (TuF, HP 10) with full stabilization (Tu, HP 2) and universal mount (Tu, HP 7). Instruments and Electronics: Two ruggedized, scrambled long range radios with radio direction finders (50,000 miles, HP 2, 0.04 kW each). Six scrambled medium range laser communicators (10,000 miles, HP 1, 0.1 kW each). Two scrambled medium range neutrino communicators (10,000 miles, HP 5, 1 kW each). Periscope with PESA (TuT, 5' long, 60 miles range, scan 21, HP 9). AESA (TuF, 60 miles, scan 21, HP 6, 15 kW). Two PESAs (F/B, 2 miles, scan 13, HP 1). Multiscanner (40 miles, scan 20, HP 10). Surveillance sound detector (10 levels, HP 1). Ruggedized navigation instruments (HP 10). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two military GPS (HP 1 each). Two HUDWACs with pupil scanners. Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 10, 10 kW). Six decoy dischargers (various types, HP 6 each) with a total of 15 reloads (various types, HP 5 each). Four hardened, neural-net, robotic minicomputers (C5, DX 10, IQ 9, HP 5 each). Two terminals (HP 4 each). Computer navigation (C2). Damage control (C4, +4 to repair rolls). Database (C1, 15.09 GB recognition guides and maps). Datalink (C1). Electronics operation (sensors) skill program (C5, 8 points, skill 24). Gunner (C4, skill 12 or +2). Routine vehicle operation (C5, skill 15). Targeting (C4, +5 to gunner skill). Transmission profiling (C4). Two socket interfaces. Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Duplicate maneuver controls. Crew Stations: "Driver" and "Commander" control a set of maneuver controls, a HUDWAC, a terminal and a socket interface each, both from normal crew stations (HP 60 each). Crew: Driver, Commander. Occupancy: Short. Environmental Systems: NBC kit for four persons (HP 4, 1 kW). Two 4x18h limited life systems (HP 13, 2 kW each). Safety Systems: Crashwebs (HP 4 each). Power Plant: Three 125 kW RTGs (14 years, HP 13 each) power all systems except for the weapons with 117.32 kW excess power. This recharges one X-Ray Laser shot in 82 seconds. Energy Banks: Ten rE power cells (360,000 kWs, HP 2 each) provide power for 375 X-Ray Laser shots. Space: 9 cf access space, 60 cf cargo hold and 21.42 cf empty space in Bo. 2.7 cf access space and 24.6 cf empty space in Lg1 to Lg6. Volume: Bo 300 cf, Lg1 to Lg6 30 cf each, Tu 6 cf. Area: Bo 300 sf, Lg1 to Lg6 60 sf each, Tu 20 sf, total area 680 sf. Structure: Heavy, robotic frame. Hit Points: Body 900, Lg1 to Lg6 180 each, Tu 60. Structural Option: Improved suspension. Armor: BoF DR 80 adv. laminate armor covered by PD 4, DR 1,000 adv., fireproof ablative armor. BoT/BoU DR 40 adv. laminate armor covered by PD 4, DR 500 adv., fiveproof ablative armor. All others PD 4, DR 40 adv. laminate armor. Surface Features: Seal. Radical emission cloaking and stealth. Intruder chameleon. Radiation shielding. Vision and details: No view (sensors are used instead), two hatches on top and ramp in rear, weak headlights and few running lights, safety belts. Statistics: Empty weight 10,000 lbs. Ammo 1,200 lbs. Payload and crew 800 lbs. Loaded weight 12,000 lbs. (6 tons). Volume 486 cf, size modifier +4. Price $2,700,000. HT 12. Maintenance requirement 7.9 man-hours per day. Ground Performance: Top speed 80 mph. gAccel 25/15 mph/s. gDecel 20 mph/s. gMR 1.25. gSR 5. Very low GP, full off-road speed. Water Performance: Drag 524. Aquatic motive thrust 450 lbs. Top speed 6 mph. wAccel 0.8 mph/s. wMR 0.75. wSR 6. wDecel 10(10.4) mph/s. Draft 1.5 feet. TL10 Medium HVM MK.III, 240mm (v2.0, OM 3/99) A far future multirole ATGM/AAM. Game mechanics: Stealthy missile with 240mm small APDU warhead and brilliant, cheap, enlarged PEH guidance. Medium HVM MK.III 200 lbs. $230,000 Malf Guidance Type Damage Speed End Max Skill Crit BPEH Cr 6d*90(3) 3,600 12 43,200 24 TL10 Medium SRM MK.III, 240mm (v2.0, OM 3/99) A far future ground attack missile. Game mechanics: Stealthy missile with 240mm normal SICM warhead and, brilliant OH guidance. Medium SRM MK.III 200 lbs. $220,000 Malf Guidance Type Radius Speed End Max Skill Crit BOH Spcl 864 yards 600 58 34,800 17 TL10+ Medium Revolver Launcher MK.III, 240mm (v1.0, OM 3/99) A launcher for the Medium HVM, Medium SRM and compatible rounds. Game mechanics: Six-shot revolver launcher rated for ordnance up to 200 lbs. and 240mm. SS RoF Shots Wt Cost Ldrs Rating 20 1 6 400 lbs. $3,750 0 200 lbs. TL10 3.6 MJ X-ray Laser (v1.0, OM 3/99) A multirole beam weapon for light vehicles. Game mechanics: 3,600 kJ compact xaser. 3.6 MJ X-Ray Laser 100 lbs. $80,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*5(2) 20 21 4,500 14,000 16* 153,600 kW LSP 'Sprinter' Grav Landing Shuttle v1.0 (GURPS Traveller TL 8) Copyright 1999 by Onno Meyer Ling Standard Products builds a number of grav vehicles for worlds with a limited technology base. They are more expensive than a comparable ground vehicle, but they don't need any roads, bridges or ferries. The 'Sprinter' Grav Landing Shuttle is designed mostly for suborbital passenger and cargo service, but it can reach highports or unstreamlined ships in a low orbit, hence the designation as a shuttlecraft. The 'Sprinter' has seats for eight persons and a hold for one displacement ton of cargo. Due to the low engine power, it has very sleek lines. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, Nov. 98 errata] as modified by GURPS Traveller. That makes it TL 8 to 12 under the default GURPS TL system and TL 8 under the Traveller TL system. The delta-V calculations come from real-world physics. Subassemblies and Body Features: Retractable wheels (six wheels). Lifting body with radical streamlining. Propulsion: Two 5,400 lbs. reactionless thrusters (HP 100, 2,700 kW each). Two 60,000 lbs. contragrav generators (HP 9, 60 kW each). Instruments and Electronics: Two very long range communicators (10,000 miles, HP 10, 0.1 kW each). Six LLTVs (F/B/R/L/T/U, x5, +2/+4, HP 1 each). Radar (F, air search, 125 miles, scan 23, HP 18, 31.25 kW). Two flight recorders (HP 4 each). Two sets of navigation instruments (HP 4 each). Two transponders (HP 1 each). Two inertial navigation systems (HP 4 each). Four GPS (HP 1 each). Three hardened, small computers (C2, HP 1 each). Two terminals (HP 10 each). Database (1.125 GB maps and technical manuals). Datalink. Two routine vehicle operation (C2, Aerospace and High-Performance Spacecraft, skill 12 each). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (R). Airlock (L, two persons, HP 150). Controls: Computerized. Duplicate controls. Crew Stations: "Pilot" and "Copilot" operate all systems from roomy crewstations (HP 75 each). Occupancy: Short. Passengers: Six. Crew: Pilot, Copilot. Accomodations: Six roomy seats (HP 75 each). Environmental System: Two 8 x 12h limited life systems (HP 40, 4 kW each). Energy Bank: 340 rE power cells (180,000 kWs, HP 2 each) power all systems for three hours and life support and electronics for 11 more hours. Access, Cargo and Empty Space: 111.2 cf engine access space, 500 cf cargo hold and 76.6037 cf empty space. Volume: Body 2,000 cf, wheels 100 cf. Area: Body 1,000 sf, wheels 150 sf, total area 1,150 sf. Structure: Light, very cheap frame. Hit Points: Body 750, wheels 37 each. Armor: PD 4, DR 50 expensive composite armor on all faces. Surface Features: Sealed. Radiation shielding. Vision and Details: Poor view, airlock hatch on left side and cargo ramp on right side, landing lights and running lights, no keys, seatbelts. Statistics: Empty weight 30,000 lbs. Payload and crew 13,200 lbs. Loaded weight 43,200 lbs. (21.6 tons). Volume 2,000 cf, size modifier +5. Price $1,200,000. HT 8. Maintenance requirement 5.3 man-hours/day. Ground Performance: Top speed 195 mph. gAccel 10 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Very high GP, off-road speed 1/8. Aerial Performance: Stall speed 0. Aerial motive thrust 10,800 lbs. Drag 25. Aerial top speed 1,800 mph. aAccel 5 mph/s. aMR 2. aSR 4. aDecel 8 mph/s. Space Performance: sAccel 0.25 G. sMR 0.25. Delta-V 26,487 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Scout Walker v1.0 (TL 10) Copyright 1999 by Onno Meyer For interstellar deployments, an army needs vehicles that can function in a variety of alien environments. One solution are legged vehicles (flat crawlers, not the giant humanoids of bad 20th century science fiction.) The Light Scout Walker is a reconnaissance vehicle based on the common Light Walker chassis. In addition to the built-in sensor suite, it carries two dismount scouts in light powered armor, two robots or one of each. The Scout Walker has a bit of ablative armor, a 3.6 MJ x-ray laser and a 40mm electromag AGL, but it isn't really an armored fighting vehicle - one hit from an infantry heavy weapon could kill it. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. Subassemblies and Body Features: Six legs. Turret (full traverse, on BoT). Arm (on BoF). Flotation hull (flotation 18,750 lbs.) 60 degree slope on BoF. Propulsion: 225 kW legged drivetrain (6 motors in Lg1 to Lg6, HP 12 each). Weaponry: 40mm Gauss AGL (TuF, HP 7) with full stabilization (Tu, HP 1) and universal mount (Tu, HP 5). 125 x 40mm HE (Tu, HP 6) in anti-blast magazine. 3.6 MJ X-Ray Laser (TuF, HP 10) with full stabilization (Tu, HP 2) and universal mount (Tu, HP 7). Instruments and Electronics: Two ruggedized, scrambled long range radios with radio direction finders (50,000 miles, HP 2, 0.04 kW each). Eight scrambled medium range laser communicators (10,000 miles, HP 1, 0.1 kW each). Four scrambled medium range neutrino communicators (10,000 miles, HP 5, 1 kW each). Periscope with thermograph (TuT, 5' long, 40 miles range, scan 20, HP 5). AESA (TuF, 200 miles, scan 25, HP 13, 50 kW). Two PESAs (F/B, 40 miles, scan 20, HP 6). Geophone (8 miles, scan 16, HP 8). Multiscanner (40 miles, scan 20, HP 10). Surveillance sound detector (10 levels, HP 1). Ruggedized navigation instruments (HP 10). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two military GPS (HP 1 each). Two HUDWACs with pupil scanners. Ruggedized laser rangefinder (TuF, 10 miles, HP 2). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 10, 10 kW). Six decoy dischargers (various types, HP 6 each). Four hardened, neural-net, robotic minicomputers (C5, DX 10, IQ 9, HP 5 each). Four terminals (HP 4 each). Computer navigation (C2). Damage control (C4, +4 to repair rolls). Database (C1, 36.204 GB recognition guides and maps). Datalink (C1). Electronics operation (sensors) skill program (C5, 8 points, skill 24). Two gunner (C4, skill 12 or +2). Routine vehicle operation (C5, skill 15). Two targeting (C4, +5 to gunner skill). Transmission profiling (C4). Two socket interfaces. Miscellaneous: Arm motor (Ar, ST 450, extendable, HP 9, 2.25 kW). Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Duplicate maneuver controls. Crew Stations: "Driver" and "Commander" control a set of maneuver controls, a HUDWAC, a terminal and a socket interface each, two "Dismount Scouts" control a terminal each, all from normal crew stations (HP 60 each). Crew: Drivers, Commander and two Dismount Scouts. Occupancy: Short. Environmental Systems: NBC kit for four persons (HP 4, 1 kW). Two 4x18h limited life systems (HP 13, 2 kW each). Safety Systems: Crashwebs (HP 4 each). Power Plant: Three 125 kW RTGs (14 years, HP 13 each) power all systems except for the weapons with 77.87 kW excess power. This recharges one X-Ray Laser shot in 123 seconds. Energy Banks: Ten rE power cells (360,000 kWs, HP 2 each) provide power for 125 Gauss AGL shots and 371 X-Ray Laser shots. Space: 9 cf access space, 60 cf cargo hold and 5.7 cf empty space in Bo. 2.7 cf access space and 24.6 cf empty space in Lg1 to Lg6. 0.2 cf empty space in Ar. Volume: Bo 300 cf, Lg1 to Lg6 30 cf each, Tu 10 cf, Ar 2 cf. Area: Bo 300 sf, Lg1 to Lg6 60 sf each, Tu 30 sf, Ar 10 sf, total area 700 sf. Structure: Heavy, robotic frame. Hit Points: Body 900, Lg1 to Lg6 180 each, Tu 45, Ar 60. Structural Option: Improved suspension. Armor: BoF DR 80 adv. laminate armor covered by PD 4, DR 800 adv., fireproof ablative armor. BoT/BoU DR 40 adv. laminate armor covered by PD 4, DR 400 adv., fiveproof ablative armor. All others PD 4, DR 40 adv. laminate armor. Surface Features: Seal. Radical emission cloaking and stealth. Intruder chameleon. Radiation shielding. Vision and details: No view (sensors are used instead), two hatches on top and ramp in rear, weak headlights and few running lights, safety belts. Statistics: Empty weight 10,000 lbs. Ammo 100 lbs. Payload and crew 1,900 lbs. Loaded weight 12,000 lbs. (6 tons). Volume 492 cf, size modifier +4. Price $3,200,000. HT 12. Maintenance requirement 8.6 man-hours per day. Ground Performance: Top speed 80 mph. gAccel 25/15 mph/s. gDecel 20 mph/s. gMR 1.25. gSR 5. Very low GP, full off-road speed. Water Performance: Drag 524. Aquatic motive thrust 450 lbs. Top speed 6 mph. wAccel 0.8 mph/s. wMR 0.75. wSR 6. wDecel 10(10.4) mph/s. Draft 1.5 feet. TL10 40mm Gauss AGL (v1.0, OM 3/99) An automatic grenade launcher for light vehicles. Game mechanics: 40mm, electromag, low-powered, very-short-barrelled, heavy automatic. 40mm Gauss AGL 60 lbs. $18,000 40mm Solid round 1.2 lbs. $9.6 40mm HE round 0.8 lbs. $19.2 40mm HESH round 0.8 lbs. $38.4 40mm CHEM (Blackout Smoke) round 0.8 lbs. $57.6 Round Malf Type Damage/R. SS Acc 1/2D Max. RoF Shots Power Solid Ver Cr 6d*6 20 14 1,300 5,600 8* var. 2,400 kW HE Ver Exp* 6d*3[4d] 20 14 1,300 5,600 8* var. 2,400 kW HESH Ver Exp 6d*3 20 14 1,300 5,600 8* var. 2,400 kW Blackout Ver Spcl 6 yards 20 14 1,300 5,600 8* var. 2,400 kW TL10 3.6 MJ X-ray Laser (v1.0, OM 3/99) A multirole beam weapon for light vehicles. Game mechanics: 3,600 kJ compact xaser. 3.6 MJ X-Ray Laser 100 lbs. $80,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*5(2) 20 21 4,500 14,000 16* 153,600 kW LSP 'Surveyor' Air/Raft v1.0 (GURPS Traveller TL 8) Copyright 1999 by Onno Meyer Ling Standard Products builds a number of grav vehicles for worlds with a limited technology base. They are more expensive than a comparable ground vehicle, but they don't need any roads, bridges or ferries. The 'Surveyor' Air/Raft carries six persons and their luggage at speeds up to 480 kph. Two seats in front hold the pilot and possibly a navigator, and four more seats are arranged in two rows with the cargo space behind them. With twenty standard power cells, the Air/Raft has an endurance of almost four hours. To keep the maintenance requirements and pricetag down, the 'Surveyor' mounts an austere electronics suite. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, Nov. 98 errata] as modified by GURPS Traveller. That makes it TL 8 to 12 under the default GURPS TL system and TL 8 under the Traveller TL system. Subassemblies and Body Features: Retractable skids (four skids). Very good streamlining. Propulsion: Two vectored 120 kW ducted fans (480 lbs. aerial motive thrust and HP 6 each). Two 8,000 lbs. contragrav generators (HP 4, 8 kW each). Instruments and Electronics: Two medium range cellular phones (100 miles, HP 1 each). Light amplification (F). Flight recorder (HP 4). Navigation instruments (HP 4). Transponder (HP 1). GPS (HP 1). Two dumb, small computers (C1, HP 1 each). Terminal (HP 10). Database (0.305 GB maps and technical manuals). Datalink. Miscellaneous: Compact fire suppression system (HP 6). Controls: Computerized. Crew Station: "Pilot" operates all systems from a normal crewstation (HP 60). Occupancy: Short. Passengers: Five. Crew: Pilot. Accomodations: Five normal seats (HP 60 each). Environmental System: Environmental controls for six people (HP 5, 1.5 kW). Safety Systems: Crashwebs (HP 4 each). Energy Bank: Twenty rE power cells (180,000 kWs, HP 2 each) power all systems for 3 hours 53 minutes. Access, Cargo and Empty Space: 3.1 cf engine access space, 90 cf cargo hold and 9.7544 cf empty space. Volume: Body 400 cf, skids 20 cf. Area: Body 400 sf, skids 50 sf, total area 450 sf. Structure: Light frame. Hit Points: Body 300, skids 9 each. Armor: Body DR 30 open-frame expensive metal armor covered by PD 3, DR 6 standard composite armor, skids PD 3, DR 6 standard composite armor. Vision and Details: Fair view, two side doors, sliding door on right side and hatch in the rear, headlights and running lights, laser keys, seatbelts. Statistics: Empty weight 3,200 lbs. Payload and crew 1,600 lbs. Loaded weight 4,800 lbs. (2.4 tons). Volume 400 cf, size modifier +4. Price $90,000. HT 12. Maintenance interval 67 hours. Ground Performance: Top speed 65 mph. gAccel 10 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. Low GP, off-road speed 1/3. Aerial Performance: Stall speed 0. Aerial motive thrust 960 lbs. Drag 80. Aerial top speed 300 mph. aAccel 4 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Support Walker v1.0 (TL 10) Copyright 1999 by Onno Meyer For interstellar deployments, an army needs vehicles that can function in a variety of alien environments. One solution are legged vehicles (flat crawlers, not the giant humanoids of bad 20th century science fiction.) The Light Support Walker is an indirect fire support vehicle based on the common Light Walker chassis. With two 36-shot rocket launchers, it can fire a large salvo and try to get away before counterbattery fire arrives. Reloading these tubes is a lengthy process that requires the crew to leave the vehicle, which makes the Support Walker very much a single-salvo asset. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. Subassemblies and Body Features: Six legs. Turret (full traverse, on BoT). Flotation hull (flotation 18,750 lbs.) 60 degree slope on BoF. Propulsion: 225 kW legged drivetrain (6 motors in Lg1 to Lg6, HP 12 each). Weaponry: Two linked Light Multiple Rocket Launcher Systems (TuF, HP 20 each) with universal mounts (Tu, HP 13 each) and 36 Blackout Gas Rockets each (Tu, HP 40 each). 3.6 MJ X-Ray Laser (TuF, HP 10) with full stabilization (Tu, HP 2) and universal mount (Tu, HP 7). Instruments and Electronics: Two ruggedized, scrambled long range radios with radio direction finders (50,000 miles, HP 2, 0.04 kW each). Four scrambled medium range laser communicators (10,000 miles, HP 1, 0.1 kW each). Two scrambled medium range neutrino communicators (10,000 miles, HP 5, 1 kW each). AESA (TuF, 60 miles, scan 21, HP 6, 15 kW). Thermograph (TuF, 100 miles, scan 23, HP 6). Two PESAs (F/B, 2 miles, scan 13, HP 1). Multiscanner (3.6 miles, scan 14, HP 2). Surveillance sound detector (10 levels, HP 1). Two sets of ruggedized navigation instruments (HP 10 each). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two military GPS (HP 1 each). Two HUDWACs with pupil scanners. Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 10, 10 kW). Eight decoy dischargers (various types, HP 6 each). Four hardened, neural-net, robotic minicomputers (C5, DX 10, IQ 9, HP 5 each). Two terminals (HP 4 each). Computer navigation (C2). Damage control (C4, +4 to repair rolls). Database (C1, 52.19 GB recognition guides and maps). Datalink (C1). Electronics operation (sensors) skill program (C5, 8 points, skill 24). Two gunner (C4, skill 12 or +2). Routine vehicle operation (C5, skill 15). Two targeting (C4, +5 to gunner skill). Transmission profiling (C4). Two socket interfaces. Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Duplicate maneuver controls. Crew Stations: "Driver" and "Commander" control a set of maneuver controls, a HUDWAC, a terminal and a socket interface each, both from normal crew stations (HP 60 each). Crew: Driver, Commander. Occupancy: Short. Environmental Systems: NBC kit for four persons (HP 4, 1 kW). Two 4x18h limited life systems (HP 13, 2 kW each). Safety Systems: Crashwebs (HP 4 each). Power Plant: Three 125 kW RTGs (14 years, HP 13 each) power all systems except for the weapons with 117.52 kW excess power. This recharges one X-Ray Laser shot in 82 seconds. Energy Banks: Ten rE power cells (360,000 kWs, HP 2 each) provide power for 375 X-Ray Laser shots. Space: 9 cf access space, 120 cf cargo hold and 3.04 cf empty space in Bo. 2.7 cf access space and 24.6 cf empty space in Lg1 to Lg6. Volume: Bo 300 cf, Lg1 to Lg6 30 cf each, Tu 52 cf. Area: Bo 300 sf, Lg1 to Lg6 60 sf each, Tu 100 sf, total area 760 sf. Structure: Heavy, robotic frame. Hit Points: Body 900, Lg1 to Lg6 180 each, Tu 300. Structural Option: Improved suspension. Armor: BoF PD 6, DR 80 advanced laminate armor. Legs, turret and all other body facings PD 4, DR 40 advanced laminate armor. Surface Features: Seal. Radical emission cloaking and stealth. Intruder chameleon. Radiation shielding. Vision and details: No view (sensors are used instead), two hatches on top and ramp in rear, weak headlights and few running lights, safety belts. Statistics: Empty weight 10,000 lbs. Ammo 1,440 lbs. Payload and crew 560 lbs. Loaded weight 12,000 lbs. (6 tons). Volume 532 cf, size modifier +4. Price $2,600,000. HT 12. Maintenance requirement 7.7 man-hours per day. Ground Performance: Top speed 80 mph. gAccel 25/15 mph/s. gDecel 20 mph/s. gMR 1.25. gSR 5. Very low GP, full off-road speed. Water Performance: Drag 524. Aquatic motive thrust 450 lbs. Top speed 6 mph. wAccel 0.8 mph/s. wMR 0.75. wSR 6. wDecel 10(10.4) mph/s. Draft 1.5 feet. TL10 Light Multiple Rocket Launcher System, 100mm (v1.0, OM 3/99) A rocket launcher that can try to saturate point defenses or lay down smokescreens quickly. Game Mechanics: 36-tube muzzleloader rated for missiles up to 100mm and 20 lbs. Unguided rockets with 100mm normal HE, ICM or CHEM (Blackout Gas) warheads. Light Multiple Rocket Launcher 300 lbs. $3,125 100mm HE Rocket 20 lbs. $280 100mm ICM Rocket 20 lbs. $920 100mm Blackout Gas Rocket 20 lbs. $600 Rocket Malf Type Damage/R. SS Acc 1/2D Max Speed End RoF HE Crit Exp* 6d*94[10d] 20 14 1,000 6,000 600 10 36:6 ICM Crit Spcl 150 yards 20 14 1,000 6,000 600 10 36:6 Blackout Crit Spcl 75 yards 20 14 1,000 6,000 600 10 36:6 TL10 3.6 MJ X-ray Laser (v1.0, OM 3/99) A multirole beam weapon for light vehicles. Game mechanics: 3,600 kJ compact xaser. 3.6 MJ X-Ray Laser 100 lbs. $80,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*5(2) 20 21 4,500 14,000 16* 153,600 kW LSP 'Swordsman' G-Carrier v1.0 (GURPS Traveller TL 8) Copyright 1999 by Onno Meyer Ling Standard Products builds a number of grav vehicles for worlds with a limited technology base. They are more expensive than a comparable ground vehicle, but they don't need any roads, bridges or ferries. The 'Swordsman' looks like an enlarged 'Surveyor' Air/Raft, and it uses the same propulsion and power system. The stretched hull holds two more seats, the airframe was reinforced and the avionics were upgraded. Both front seats now have flight controls. A pair of hatches in the roof allow the passengers to look out or fire weapons, but no pintles were mounted to keep clean aerodynamic lines. With a hull that can be penetrated by handguns, the G-Carrier is advertised as police and security vehicle, but it is often used by local armed forces as well. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, Nov. 98 errata] as modified by GURPS Traveller. That makes it TL 8 to 12 under the default GURPS TL system and TL 8 under the Traveller TL system. Subassemblies and Body Features: Retractable skids (four skids). Very good streamlining. Propulsion: Two vectored 120 kW ducted fans (480 lbs. aerial motive thrust and HP 6 each). Two 8,000 lbs. contragrav generators (HP 4, 8 kW each). Instruments and Electronics: Two scrambled long range communicators (1,000 miles, HP 2, 0.04 kW each). Two scrambled medium laser communicators (200 miles, HP 2, 0.1 kW each). Four LLTVs (F/B/R/L, x5, +2/+4, HP 1 each). Thermograph (F, 5 miles, scan 15, HP 2). Flight recorder (HP 4). Navigation instruments (HP 4). Two IFF (HP 1 each). Inertial navigation system (HP 4). Two military GPS (HP 1 each). Terrain-following radar (HP 2, 0.25 kW). Two advanced radar/laser detectors (HP 3 each). Eight decoy dischargers (assorted types, HP 6 each). Two hardened, small computers (C2, HP 1 each). Two terminals (HP 10 each). Database (5.855 GB maps, recognition guides and technical manuals). Datalink. Miscellaneous: Compact fire suppression system (HP 6). Emergency lights and siren. Cargo ramp (B). Controls: Computerized. Duplicate controls. Crew Stations: "Pilot" and "Copilot" operate all systems from roomy crewstations (HP 75). Occupancy: Short. Passengers: Six. Crew: Pilot, Copilot. Accomodations: Six normal seats (HP 60 each). Environmental System: NBC kit for eight people (HP 9, 2 kW). Safety Systems: Crashwebs (HP 4 each). Energy Bank: Twenty rE power cells (180,000 kWs, HP 2 each) power all systems for 3 hours 52 minutes. Access, Cargo and Empty Space: 3.1 cf engine access space, 75 cf cargo hold and 3.973 cf empty space. Volume: Body 500 cf, skids 25 cf. Area: Body 400 sf, skids 60 sf, total area 460 sf. Structure: Light, expensive frame. Hit Points: Body 300, skids 11 each. Structural Option: Heavy compartmentalization. Armor: Body DR 30 open-frame expensive metal armor covered by PD 4, DR 30 expensive composite armor, skids PD 3, DR 5 expensive composite armor. Surface Features: Sealed. Camouflage paint job. Two hardpoints rated for 500 pounds each. Vision and Details: Fair view, two side doors, sliding door on right side, two hatches on the roof and cargo ramp in the rear, headlights and running lights, laser keys, seatbelts. Statistics: Empty weight 4,800 lbs. Payload and crew 1,600 lbs. Loaded weight 6,400 lbs. (3.2 tons). Volume 500 cf, size modifier +4. Price $250,000. HT 12. Maintenance interval 40 hours. Ground Performance: Top speed 55 mph. gAccel 5 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. Low GP, off-road speed 1/3. Aerial Performance: Stall speed 0. Aerial motive thrust 960 lbs. Drag 80. Aerial top speed 300 mph. aAccel 3 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. T2 "Pelican" Trainer v1.0 (TL 9) Copyright 1999 by Gareth Owen (glo@io.com) The T2 "Pelican" is the standard Terran Union intermediate trainer. It is somewhat more sophisticated than the T1 and is used to teach student pilots techniques like low flying, ILS landings, flying within the ATC system and other tasks. It is also used to train fast jet navigators. It is a sleek, low wing design, with a single air intake under the nose. It looks like a jet, but in fact uses a ducted fan buried in the body. The tandem cockpit uses standard configurable computer layout used in all TUAF aircraft, either seat can be reconfigured as a navigators station for instructing fast jet navigators. There is forward looking LLTV and radar for poor visibility and long range weather recon. Navigational instruments are very good and TFR is provided for low level flight. The computer system can be used to control the aircraft or for basic datalink functions. The 405kW MHD turbine powers all aircraft systems. There are three 75 gallon cryogenic tanks, one in the body and one in each wing, providing fuel for three hours flight. The aircraft is fully aerobatic and can be used for quite sophisticated maneuvering. Aztec Aero offer the Pelican for commercial sale as well. Some have been used for counterinsurgency operations by corporations in the Outworlds (usually fitted with wing mount LMGs and hardpoints), but against properly armed guerillas they fare badly. The T2 is a TL 9 vehicle [Vehicles second edition, second printing] using the cryogenic tanks and streamlining rules proposed by MA Lloyd. Subassemblies and Body Features: Retractable wheels (three wheels, retract into body and wings). Two wings. Very good streamlining. Propulsion: 400 kW ducted fan (Bo, provides 1,600 lbs. of thrust, HP 9). Instruments and Electronics: Two medium range radios (Bo, 1,000 miles, HP 1 each). Four short range tight beam communicators (Bo, 1,000 miles, HP 1 each). LLTV (BoF, x5, +2/+4, HP 1). 10 mile radar, no-targeting (BoF, scan 17, HP 1, 2.5 kW). Flight recorder (Bo, HP 2). Two sets of precision navigation instruments (Bo, HP 4 each). IFF (Bo, HP 1). Civilian transponder (Bo, HP 1). INS (Bo, HP 2). GPS (Bo, HP 1). Autopilot (Bo, HP 1). Terrain following radar (Bo, HP 1, 0.25 kW). Two small computers (Bo, C3, HP 1 each). Two terminals (Bo, HP 6 each). Miscellaneous Equipment: Compact fire suppression system (Bo, HP 6). High security burglar alarm (skill 20). Controls: Computerized. Duplicate controls. Crew Stations: "Pilot" and "Co-Pilot" with maneuver controls and terminals in normal crewstations (Bo, HP 60 each). Occupancy: Short. Crew: "Pilot", "Co-Pilot". Environmental System: 2x6h limited lifesystem (Bo, HP 6, 1 kW). Safety System: Two ejection seats (Bo, HP 18 each). Two G-seats. Two crashwebs (Bo, HP 4 each). Power System: Standard 405 kW MHD turbine (Bo, 72.9 gph H, HP 27) powers all systems. rE cell (Bo, 270,000 kWs, HP 2) powers all systems for 11 min 8 sec. Fuel: Three self-sealing, cryogenic 75 gallon fuel tanks (Bo, WiL, WiR, HP 30, fire -3 each). 225 gallons hydrogen (fire on 10) for 3 hours and 5 minutes fuel. Space: 10.58 cf access space, 10 cf cargo space and 0.05 cf empty space in body. 2.1 cf empty space in each wing. Volume: Body 123 cf, wheels 6.15 cf, wings 16.425 cf each. Area: Body 175 sf, wheels 24 sf, wings 75 sf each. Total area 349 sf. Structure: Standard, light frame. Hit Points: Body 131, three wheels are 12 each, wings 56 each. Structural Options: Improved brakes. Armor: Body DR 50 open frame, expensive metal armor covered by PD 3, DR 5 advanced metal armor, wings and wheels PD 3, DR 5 advanced metal armor. Surface Features: Seal. High visibility paint job. Vision and Details: Good vision, opening canopy, running lights and landing lights. Seat belts. Statistics: Empty weight 2,343 lbs. Crew and payload 400 lbs. (assumes no cargo). Fuel 130.5 lbs. Loaded weight 2,873.5 lbs. (1.44 tons). Volume 162 cf, size modifier +3. Price $351,170. HT 12. Ground Performance: Top speed 295 mph. gAccel 15 mph/s. g/Decel 15 mph/s. gMR 0.5. gSR 3. High GP, off road speed 1/6. Aerial Performance: Stall speed 40 mph. Takeoff run 27 yards. Landing run 27 yards. Aerial motive thrust 1,600 lbs. Drag 65. Top speed 430 mph. aAccel 11 mph/s. aMR 11.5. aSR 5. aDecel 46 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Utility Walker v1.0 (TL 10) Copyright 1999 by Onno Meyer For interstellar deployments, an army needs vehicles that can function in a variety of alien environments. One solution are legged vehicles (flat crawlers, not the giant humanoids of bad 20th century science fiction.) The Light Utility Walker is a cargo and passenger vehicle based on the common Light Walker chassis. It lacks the advanced stealth and electronics systems and the ablative armor of the other Light Walker variants, but the motive system and most hull parts are compatible. For this reason, it is used in rear area jobs by units equipped with other Light Walkers. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. Subassemblies and Body Features: Six legs. Open mount (full traverse, on BoT). Flotation hull (flotation 18,750 lbs.) 60 degree slope on BoF. Propulsion: 225 kW legged drivetrain (6 motors in Lg1 to Lg6, HP 12 each). Weaponry: 40mm Gauss AGL (OmF, HP 7) with universal mount (Om, HP 5) and 25 x 40mm HE (Om, HP 2). Instruments and Electronics: Two ruggedized, scrambled long range radios with radio direction finders (50,000 miles, HP 2, 0.04 kW each). Two scrambled medium range laser communicators (10,000 miles, HP 1, 0.1 kW each). Four LLTVs (2F/2B, x10, +3/+6, HP 1 each). Ruggedized navigation instruments (HP 10). Two IFF (HP 1 each). Two military GPS (HP 1 each). Advanced radar/laser detector (HP 3). Four hardened, robotic small computers (C4, DX 10, IQ 7, HP 1 each). Two terminals (HP 4 each). Computer navigation (C2). Damage control (C2, +2 to repair rolls). Database (C1, 3.875 GB recognition guides and maps). Datalink (C1). Routine vehicle operation (C4, skill 14). Two socket interfaces. Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Duplicate maneuver controls. Crew Stations: "Driver" controls one set of maneuver controls, a HUDWAC, a terminal and a socket interface, "Commander" controls a set of maneuver controls, a HUDWAC, a terminal, a socket interface and the AGL, both from normal crew stations (HP 60 each). Crew: Driver, Commander. Occupancy: Short. Environmental Systems: NBC kit for four persons (HP 4, 1 kW). Two 4x9h limited life systems (HP 8, 2 kW each). Safety Systems: Crashwebs (HP 4 each). Power Plant: Two 125 kW RTGs (14 years, HP 13 each) power all systems except for the AGL with 19.72 kW excess power. Energy Bank: One rE power cell (360,000 kWs, HP 2) provides power for 1,200 Gauss AGL shots. Space: 6 cf access space, 150 cf cargo hold and 9.29 cf empty space in Bo. 2.7 cf access space and 24.6 cf empty space in Lg1 to Lg6. Volume: Bo 300 cf, Lg1 to Lg6 30 cf each, Om 2.4 cf. Area: Bo 300 sf, Lg1 to Lg6 60 sf each, Om 11 sf, structural area 660 sf, total area 671 sf. Structure: Heavy, robotic frame. Hit Points: Body 900, Lg1 to Lg6 180 each, Om 22. Structural Option: Improved suspension. Armor: BoF PD 6, DR 80 advanced laminate armor. Legs and all other body facings PD 4, DR 40 advanced laminate armor. Surface Features: Seal. Basic emission cloaking and stealth. Radiation shielding. Vision and details: Poor view (sensors are used instead), two hatches on top and ramp in rear, weak headlights and few running lights, safety belts. Statistics: Empty weight 6,000 lbs. Ammo 20 lbs. Payload and crew 5,980 lbs. Loaded weight 12,000 lbs. (6 tons). Volume 482.4 cf, size modifier +4. Price $510,000. HT 12. Maintenance interval 28 hours. Ground Performance: Top speed 80 mph. gAccel 25/15 mph/s. gDecel 20 mph/s. gMR 1.25. gSR 5. Very low GP, full off-road speed. Water Performance: Drag 524. Aquatic motive thrust 450 lbs. Top speed 6 mph. wAccel 0.8 mph/s. wMR 0.75. wSR 6. wDecel 10(10.4) mph/s. Draft 1.5 feet. TL10 40mm Gauss AGL (v1.0, OM 3/99) An automatic grenade launcher for light vehicles. Game mechanics: 40mm, electromag, low-powered, very-short-barrelled, heavy automatic. 40mm Gauss AGL 60 lbs. $18,000 40mm Solid round 1.2 lbs. $9.6 40mm HE round 0.8 lbs. $19.2 40mm HESH round 0.8 lbs. $38.4 40mm CHEM (Blackout Smoke) round 0.8 lbs. $57.6 Round Malf Type Damage/R. SS Acc 1/2D Max. RoF Shots Power Solid Ver Cr 6d*6 20 14 1,300 5,600 8* var. 2,400 kW HE Ver Exp* 6d*3[4d] 20 14 1,300 5,600 8* var. 2,400 kW HESH Ver Exp 6d*3 20 14 1,300 5,600 8* var. 2,400 kW Blackout Ver Spcl 6 yards 20 14 1,300 5,600 8* var. 2,400 kW Saibon, LIC "Parallax 4-2" Mining Crawler v1.1 (GURPS Traveller TL 11) Copyright 1999 by Onno Meyer In 1092, "Parallax 4-2" was built by Saibon, LIC, for an open pit mine on Tremous Dex (Spinward Marches/Vilis). Similar crawlers are used on many other worlds, but constant upgrades and adaptions to local conditions mean that no two of these vehicles are completely alike. The business end of the Mining Crawler mounts a bucket wheel excavator with several dozen feet diameter. Every minute, the buckets can scoop some 100 cubic yards of rock or ore into waiting trucks. The excavator sticks out from a box-like structure with four tracks underneath. The area on top is shared by a 'bridge', a small crane and a landing pad for grav flyers. Located within the large body are maintenance facilities and even a few bunkrooms. "Parallax 4-2" has survived a miner's revolt, a Zhodani invasion and a slow but steady decline in locally available technology. The management is unhappy about the need to hire outside consultants for repairs on the data network, but the exiled former management took some of the source code and documentation with them, leaving only the compiled software behind. That makes the current maintenance staff extremely uneasy about any changes. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, Nov. 98 errata] as modified by GURPS Traveller. That makes it TL 11 to 13 under the default GURPS TL system and TL 14 under the Traveller TL system. Subassemblies: Tracks ("Tr", four tracks). Superstructure ("Su", on BoT). Turret ("Tu1", limited traverse, on BoF). Turret ("Tu2", full traverse, on SuT). Propulsion: Tracked drivetrain with 12,000 kW motive power (HP 500). Five 1,000,000 lbs. contragrav generators (HP 30, 1,000 kW each). Instruments and Electronics: Two medium range communicators (Su, 5,000 miles, HP 1 each). Two medium range laser communicators (Su, 10,000 miles, HP 1, 0.1 kW each). Ten searchlights (2 each F/B/R/L/T, 10 miles, HP 10, 10 kW each). Twelve LLTVs (3 each F/B/R/L, x10, +3/+6, HP 1 each). Four high-resolution imaging radars (F/B/R/L, 5 miles, scan 15, HP 7, 62.5 kW each). Two 'flight' recorders (Su, HP 2 each). Two sets of precision navignation instruments (Su, HP 4 each). Four transponders (Su, HP 1 each). Two GPS (Su, HP 1 each). Twelve laser rangefinders (3 each SuF/SuB/SuR/SuL, 5 miles, HP 1 each). Three hardened minicomputers (Su, C6, HP 5 each). Ten terminals (Su, HP 4 each). Computer navigation (C2). Damage control (C5, +5 to repair rolls). Database (C1, 64.025 GB maps). Datalink (C1). Routine vehicle operation (C5, skill 15). Miscellaneous Equipment: 37 compact fire suppression systems (36 in Bo, one in Su, HP 6 each). Science lab (geology, HP 600, 3 kW). Complete workshop (HP 800, 1 kW). Power shovel (Tu1F, ST 200,000, HP 4,000, 2,500 kW). Crane (Tu2F, 20 tons, 120 feet, HP 400, 20 kW). Stretcher pallet (HP 75) with emergency support unit (HP 18, 0.1 kW). Conference room (15 persons, 150 sf, HP 800, 0.15 kW). Two airlocks (T/U, twelve persons each, HP 400 each). Three airlocks (F/B/SuB, one person each, HP 100 each). Spacedock (for 5,000 cf of subcraft, HP 3,000). Controls: Computerized. Duplicate controls. Crew Stations: "Driver" and "Co-Driver" control one set of maneuver controls and a terminal each, "Navigator", two "Sensor Operators", "Commo Operator", two "Engineers", "Geologist" and "Supervisor" control a terminal each, all from roomy bridge crew stations (Su, HP 150 each). Crew: Driver, Co-Driver, Navigator, two Sensor Operators, Commo Operator, two Engineers, Geologist and Supervisor. Second shift optional. Accomodations: Six bunks (HP 150 each). Occupancy: Long. Environmental System: Two full life systems for twenty persons each (Bo and Su, HP 50, 2 kW each). Power Plant: 25 kW RTG (Su, 14 years, HP 4) and 20,000 kW fusion reactor (200 years, HP 150 each) power all systems with 146.55 kW excess power. 240 rE power cells (450,000 kWs, HP 2 each) provide power for 91 minutes. Space: 1,784.4 cf engine access space, 10,000 cf cargo space and 70,349.1 cf empty space in Bo. 1 cf engine access space and 638.1 cf empty space in Su. Volume: Bo 100,000 cf, Tr 60,000 cf, Su 2,000 cf, Tu1 12,000 cf, Tu2 400 cf. Area: Bo 15,000 sf, Tr 10,000 sf, Su 1,000 sf, Tu1 4,000 sf, Tu2 400 sf, total area 30,400 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 90,000, Tr 15,000 each, Su 6,000, Tu1 24,000, Tu2 2,400. Armor: PD 4, DR 320 cheap metal armor. Surface Features: Sealed. Radiation shielding. 3,000 sf landing pad. Vision and details: Fair view, large airlocks on underside between tracks and on top, small airlocks on front, back and Su back, landing pad with vehicle lift to spacedock, headlights and running lights, no keys, no safety belts. Statistics: Empty weight 7,798,000 lbs. Crew and cargo 202,000 lbs. Loaded weight 8,000,000 lbs. (4,000 tons). Volume 174,400 cf, size modifier +9. Price $36,600,000. HT 7. Maintenance requirement 29 man-hours per day. Ground Performance: Top speed 20 mph. gAccel 1 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Low GP, off-road speed 2/3. HT3 "Gopher" Helicopter Trainer v1.0 (TL 9) Copyright 1999 by Gareth Owen (glo@io.com) The HT3 "Gopher" is the standard Terran Union single engine helicopter trainer. It is used for both pilot and crew training. A conventional TTR design with fixed skids and a large glass canopy. Two of the three front seats have flying controls, for a student pilot and instructor, with the third equipped as a navigation console. The back seats also have terminals, for use by a navigation instructor, etc. The remaining two seats may be occupied by student crewmen or observers. There is enough free space to equip the Gopher with side firing cyberslaved HMGs. Sensors include LLTV, radar and TFR for low flying. A downward looking LLTV allows the pilot to co-ordinate with a loadmaster when using the load hook. The 405kW MHD turbine powers all aircraft systems. External payload is limited, especially if the cabin is full. The turbine is the same RRM-400MT unit used by the T2 Pelican, as the life support units, computers and many sensors are also common there is a high degree of maintenance commonality between the two. The TUASF also use the Gopher as a general liaison helicopter, while civilian uses include light transport, trivid platforms and urban rescue control. It is not certified for over water use, however, which limits its wider use. The HT3 is a TL 9 vehicle [Vehicles second edition, second printing] using the cryogenic tanks and streamlining rules proposed by MA Lloyd.] Subassemblies and Body Features: Skids (two skids). TTR Rotor. Fair streamlining. Propulsion: 390 kW TTR helicopter drivetrain (Bo, provides 624 lbs. thrust and 3,900 lbs. lift, HP 12). Instruments and Electronics: Two medium range radios (Bo, 1,000 miles, HP 1 each). LLTV (BoF, x20, +4/+8, HP 1). LLTV (BoU, x5, +2/+4, HP 1). 10 mile radar, no-targeting (BoF, scan 17, HP 1, 2.5 kW). Flight recorder (Bo, HP 2). Two sets of precision navigation instruments (Bo, HP 4 each). IFF (Bo, HP 1). Civilian transponder (Bo, HP 1). GPS (Bo, HP 1). Autopilot (Bo, HP 1). Terrain following radar (Bo, HP 1, 0.25 kW). Two small computers (Bo, C3, HP 1 each). Six terminals (Bo, HP 6 each). Miscellaneous Equipment: Compact fire suppression system (Bo, HP 6). Burglar alarm (skill 15). Controls: Computerised. Duplicate controls. Crew Stations: "Pilot" and "Co-Pilot" with manoeuvre controls and terminals in normal crewstations (Bo, HP 60 each). "Navigator" and three "Observers" with terminals in normal crew stations (Bo, HP 60 each). Occupancy: Short. Passengers: None. Crew: "Pilot", "Co-Pilot", "Navigator", three "Observers". Environmental System: 6x6h limited lifesystem (Bo, HP 13, 3 kW). Safety Systems: Six crashwebs (Bo, HP 4 each). Power System: Standard 405 kW MHD turbine (Bo, 72.9 gph H, HP 27) powers all systems. rE cell (Bo, 270,000 kWs, HP 2) powers all systems for 11 min 22 sec. Fuel: Two self-sealing, cryogenic 75 gallon fuel tanks (Bo, HP 30 each, fire -3). 150 gallons hydrogen (fire on 10) for 2 hours and 3 minutes fuel. Space: 11.44 cf access space, 15 cf cargo space and 14.23 cf empty space in body. Volume: Body 270 cf, skids 13.5 cf, rotor 5.4 cf. Area: Body 300 sf, skids 40 sf, rotor 60 sf. Total area 400 sf. Structure: Expensive, light. Hit Points: Body 225, two skids are 15 each, rotor 90. Armor: Body DR 25 open frame, advanced metal armour covered by PD 3, DR 5 advanced metal armour, skids and rotors PD 3, DR 5 advanced metal armour. Surface Features: Seal. High visibility paint job. Remote control hitch ("cargo hook", BoU, can support 11,250 lbs.). Vision and Details: Good vision, two doors on each side, running lights, landing lights and seatbelts. Statistics: Empty weight 2,196.5 lbs. Usual crew and payload 800 lbs. Fuel 87 lbs. Loaded weight 3,083.5 lbs. (1.542 tons). Volume 288.9 cf, size modifier +3. Price $300,870, HT 12. Aerial Performance: Stall speed 0. Aerial motive thrust 624 lbs. Drag 200. Top speed 155 mph. aAccel 4 mph/s. aMR 9. aSR 4. aDecel 36 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Courier Ship v1.0 (TL 10) Copyright 1999 by Onno Meyer It takes a very advanced technology to make the interstellar transport of bulk cargo worthwhile, but people, prototypes and critical spares are a different matter. This little starship carries such urgent loads. The courier ship has twin fusion rockets for planetary landings, twin reactionless thrusters for space use and two big hypershunt generators for starflights. All this cuts into the payload capacity, but the courier ship can carry some ten tons of cargo. If passengers are carried, the crew has to hot-bunk, or a pair of cabins could be rigged in the cargo hold - the life support is rated for a dozen people. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. A hyperdrive according to VE39/S89 and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. The delta-V calculation comes from real-world physics. Subassemblies and Body Features: Lifting body with excellent streamlining. Retractable wheels (ten wheels). Propulsion: Two vectored 180,000 lbs. fusion rockets (3,600 gph, HP 175 each). Two vectored 20,000 lbs. super reactionless thrusters (HP 150, 10,000 kW each). Two 200-ton hyperdrives (2,000 kW during travel and 72,000,000 kWs to enter hyperspace, HP 125 each). Instruments and Electronics: Two extreme range radios with radio direction finders (5,000,000 miles, HP 18, 0.4 kW each). Two extreme range tight- beam radios (50,000,000 miles, HP 60, 0.4 kW each). Two long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two radars (F/B, no targeting, 3,200 miles, scan 32, HP 40, 800 kW each). Two radars (T/U, low-res imaging, 160 miles, scan 24, HP 13, 80 kW each). Two thermographs (R/L, 320 miles, scan 26, HP 13 each). Two LLTVs (T/U, stabilized for astronomy, x200, +7/+14, HP 4 each). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two transponders (HP 1 each). Four inertial navigation systems (HP 2 each). Advanced radar/laser detector (HP 3). Four hardened, robotic microframes (C6, DX 11, IQ 9, HP 13, 0.1 kW each). Six terminals (HP 4 each). Computer navigation (C2). Damage control (C4, +4 to skill). Database (C1, 641.275 GB starmaps). Datalink (C1). Electronics operation (sensors) (C5, 8 points, skill 24). Piloting (aerospace) (C5, 8 points, skill 13). Piloting (high-performance spacecraft) (C5, 8 points, skill 13). Four socket interfaces. Miscellaneous Equipment: Compact fire suppression system (HP 6). Mini- workshop (mechanic, HP 175, 0.5 kW). Cargo ramp (L). Airlock (R, four persons, HP 250). Refueling probe (HP 7). Controls: Computerized. Dual maneuver controls. Crew Stations: "Pilot" and "Navigator" control a set of maneuver controls, a terminal and a socket interface each. "Commo Operator" and "Engineer" control a terminal and a socket interface each, all in roomy bridge crew stations (HP 150 each). Crew: Usually two "Pilots", two "Navigators", "Commo Operator", "Engineer" and two "Mechanics". Accomodations: Four bunks (HP 150 each). Two double-occupancy cabins (HP 400 each). Occupancy: Long. Environmental Systems: Two full lifesystems for twelve persons each (HP 100, 120 kW each). Power Plants: Two 100 kW RTGs (14 years endurance, HP 11 each) and two 12,000 kW fusion reactors (200 years endurance, HP 125 each) power all systems with 2,196.7 kW excess power in realspace. This recharges a hyperspace entry in 546 minutes. Energy Banks: 400 rE power cells (360,000 kWs, HP 2 each) provide power for two hyperspace entries. Fuel: Two 3,600 gallon self-sealing tanks (fire -3, HP 400 each). 7,200 gallons water last for 60 minutes at full thrust. Space: 1,705 cf engine access space, 1,000 cf cargo space, 810.35 cf empty space. Volume: Body 11,610 cf, wheels 580.5 cf. Areas: Body 4,000 sf, wheels 500 sf, total area 4,500 sf. Structure: Heavy frame. Hit Points: Body 12,000, wheels 300 each. Structural Option: Heavy compartmentalization in body. Armor: PD 4, DR 100 advanced composite armor. Surface Features: Seal. Radiation shielding. Vision and details: Poor view (sensors are used instead), airlock hatch on right side, cargo ramp on left side and emergency hatches on top and underside, landing lights and running lights, safety belts. Statistics: Empty weight 114,800 lbs. Reaction mass 61,200 lbs. Payload and crew 24,000 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 11,610 cf, size modifier +7. Price $10,000,000. HT 12. Maintenance requirement 15 man-hours per day. Ground Performance (fusion and reactionless): Top speed 555 mph. gAccel 30 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 4. Extremely high GP, no off-road performance. Aerial Performance (fusion and reactionless): Stall speed 0. Aerial motive thrust 400,000 lbs. Drag 200. Aerial top speed 3,875 mph. aAccel 40 mph/s. aMR 2. aSR 5. aDecel 8 mph/s. Space Performance: With fusion rockets sAccel 1.8 G to 2.6 G. sMR 2 to 2.5. Delta-V 75,884 m/s. With reactionless thrusters sAccel 0.2 to 0.29 G. sMR 0 to 0.5. Hyperspeed multiplier x4. Maintenance Drone Mk.I v1.0 (TL 8) Copyright 1999 by Onno Meyer Small size is a real asset for many maintenance and repair jobs. Since it is difficult to build a robot that is both small and smart, this little drone is usually operated by remote control by a bigger computer. The flat body with six limbs gives the drone a bug-like appearance, but on close inspection the service hatches, the sensors and a combined carrying handle and safety line attachment point destroy this initial impression. The arms have small hands with four fingers and two opposable thumbs. The drone uses GURPS Robots TL 8 [Nov. 1998 errata]. Brain: Tiny brain (0.5 lbs., 0.01 cf, $200, -5 points), complexity 1. Sensors: Basic sensors with night vision, low-res hearing, no smell/taste and codereader options (1.6 lbs., 0.032 cf, $6,200, -5 points). Communicator: Basic communicator (1 lb., 0.02 cf, $500, 15 points). Arm Motors: Two ST 2 arm motors (0.4 lbs., 0.008 cf, $800, 0.01 kW each). Leg Drivetrain: 0.035 kW leg drivetrain (2.1 lbs., four leg motors each 0.0105 cf, $105). Power System: Routine power requirement 0.055 kW. rD cell (5 lbs., 0.05 cf, $500, 20 points) stores 18,000 kWs. Endurance 91 hours (5 points). Subassemblies: Two arms, four legs. Body Design: Houses brain, sensors, communicator, power cell and 0.038 cf empty space, volume 0.15 cf. Arm Design: House an arm motor and 0.017 cf empty space, volume 0.025 cf. Leg Design: House a leg motor and 0.0145 cf empty space, volume 0.025 cf. Area: Body 2 sf, arms 0.5 sf each, legs 0.5 sf each, total area 5 sf. Structure: Light, expensive frame (7.5 lbs., $500). Hit Points: Body 2, arms 1 each, legs 1 each. Armor: PD 2, DR 2 metal armor (1.5 lbs., $30, 56 points). Surface: Seal ($200, 20 points). Statistics: 20 lbs. (0.01 tons). 0.3 cf (1 hex, 21' long, -10 points). Cost $9,835. ST 2 (-70 points). DX 8 (-15 points). IQ 4 (-50 points). HT 12/2 (-30 points). Speed 11 (25 points). Can't float (-5 points). Legality rating 6. Model point cost -79. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Patrol Cutter v1.0 (TL 10) Copyright 1999 by Onno Meyer This cutter is a small interstellar craft for all the odd jobs. Customs patrols, search and rescue missions and liaison flights all require a cheap design that can be operated in large numbers. The patrol cutter has cramped quarters for a dozen crew, a small cargo hold and no passenger cabins. The air and water recyclers can handle up to thirty persons, and people who have been pulled out of an escape pod don't usually complain about the accomodations. In the nose of the wedge-shaped hull, the cutter mounts a 90 MJ laser cannon, enough to defeat jury-rigged pirate ships and the like. The propulsion system consists of twin booster rockets for flights into orbit, twin cruise engines for interplanetary flights and twin hypershunt generators for FTL flights, which allows the cutter to make direct trips from the surface of one world to the surface of another world. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. A hyperdrive according to VE39/S89 and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. The delta-V calculation comes from real-world physics. Subassemblies and Body Features: Lifting body with radical streamlining. Retractable skids (four skids). Propulsion: Two vectored 180,000 lbs. fusion rockets (3,600 gph, HP 175 each). Two vectored 20,000 lbs. super reactionless thrusters (HP 150, 10,000 kW each). Two 100-ton hyperdrives (1,000 kW during travel and 36,000,000 kWs to enter hyperspace, HP 75 each). Weaponry: 90 Megajoule X-Ray Laser (F, concealed due to streamlining, HP 250) with full stabilization (HP 60) and casemate mount (HP 175). Instruments and Electronics: Two scrambled extreme range radios with radio direction finders (5,000,000 miles, HP 18, 0.4 kW each). Two scrambled extreme range tight-beam radios (50,000,000 miles, HP 60, 0.4 kW each). Four scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two AESAs (F/B, 1,600 miles, scan 30, HP 50, 400 kW each). Two thermographs (T/U, 3,200 miles, scan 32, HP 75 each). Two PESAs (R/L, 1,600 miles, scan 30, HP 75 each). Multiscanner (160 miles, scan 24, HP 24). Two LLTVs (T/U, stabilized for astronomy, x200, +7/+14, HP 4 each). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). Eight HUDWACs with pupil scanners. Laser spot tracker (F, HP 1). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 10, HP 16, 20 kW). Eight decoy dischargers (various types, HP 6 each). Four hardened, robotic microframes (C6, DX 11, IQ 9, HP 13, 0.1 kW each). Twenty terminals (HP 4 each). Computer navigation (C2). Damage control (C4, +4 to skill). Database (C1, 818.125 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 8 points, skill 24). Gunner (beams) (C5, 8 points, skill 13). Piloting (aerospace) (C5, 8 points, skill 13). Piloting (high- performance spacecraft) (C5, 8 points, skill 13). Targeting (C5, +6 to skill). Transmission profiling (C4). Eight socket interfaces. Miscellaneous Equipment: Compact fire suppression system (HP 6). Mini- workshop (mechanic, HP 175, 0.5 kW). Automed (HP 125, 0.1 kW). Cargo ramp (L). Airlock (R, six persons, HP 300). Refueling probe (HP 7). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Two "Pilots", "Weapons Operator" and "Sensor Operator" control a set of maneuver controls, a HUDWAC, a terminal and a socket interface each. "Commo Operator" and three "Engineers" control a HUDWAC, a terminal and a socket interface each, all in roomy bridge crew stations (HP 150 each). Crew: Two "Pilots", "Weapons Operator", "Sensor Operator", "Commo Operator", three "Engineers", three "Mechanics" and a "Medic". Accomodations: Twelve bunks (HP 150 each). Occupancy: Long. Environmental Systems: Two full lifesystems for fifteen persons each (HP 125, 150 kW each). Power Plants: Two 100 kW RTGs (14 years endurance, HP 11 each) and two 12,000 kW fusion reactors (200 years endurance, HP 125 each) power all systems except for the Laser with 3,075.3 kW excess power in realspace. This recharges a hyperspace entry in 195 minutes and a Laser shot in 78 seconds. Energy Banks: 200 rE power cells (360,000 kWs, HP 2 each) provide power for two hyperspace entries or 300 Laser shots. Fuel: Two 3,600 gallon self-sealing tanks (fire -3, HP 400 each). 7,200 gallons water last for 60 minutes at full thrust. Space: 1,545 cf engine access space, 500 cf cargo space, 532.05 cf empty space. Volume: Body 12,040 cf, skids 602 cf. Areas: Body 4,000 sf, skids 500 sf, total area 4,500 sf. Structure: Heavy frame. Hit Points: Body 12,000, skids 375 each. Structural Option: Heavy compartmentalization in body. Armor: PD 4, DR 100 advanced composite armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Radiation shielding. Six hardpoints rated 2,000 lbs. each and one hardpoint rated 12,000 lbs. Vision and details: Poor view (sensors are used instead), airlock hatch on right side, cargo ramp on left side and emergency hatches on top and underside, landing lights and running lights, safety belts. Statistics: Empty weight 128,800 lbs. Reaction mass 61,200 lbs. Payload and crew 10,000 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 12,400 cf, size modifier +7. Price $20,000,000. HT 12. Maintenance requirement 21 man-hours per day. Ground Performance (fusion and reactionless): Top speed 210 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance (fusion and reactionless, clean hardpoints): Stall speed 0. Aerial motive thrust 400,000 lbs. Drag 100. Aerial top speed 5,475 mph. aAccel 40 mph/s. aMR 2. aSR 5. aDecel 8 mph/s. Space Performance: With fusion rockets sAccel 1.8 G to 2.6 G. sMR 2 to 2.5. Delta-V 75,884 m/s. With reactionless thrusters sAccel 0.2 to 0.29 G. sMR 0 to 0.5. Hyperspeed multiplier x2. TL10 90 Megajoule X-Ray Laser (v1.0, OM 4/99) A counter-missile laser for deep space combat. Game mechanics: 90,000 kJ extreme range, compact x-ray laser. 90 Megajoule X-Ray Laser 5,000 lbs. $1,400,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*25(2) 30 30 180,000 540,000 4 960,000 kW Maintenance Drone Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer Small size is a real asset for many maintenance and repair jobs. Since it is difficult to build a robot that is both small and smart, this little drone is usually operated by remote control by a bigger computer. The flat body with six limbs gives the drone a bug-like appearance, but on close inspection the service hatches, the sensors and a combined carrying handle and safety line attachment point destroy this initial impression. The arms have small hands with four fingers and two opposable thumbs. The drone uses GURPS Robots TL 9 [Nov. 1998 errata]. Brain: Tiny brain (0.25 lbs., 0.005 cf, $100, -5 points), complexity 2. Sensors: Basic sensors with night vision, no sense of smell/taste and codereader options (1 lb., 0.02 cf, $4,100, 5 points). Communicator: Basic communicator with infrared com and IFF options (0.75 lbs., 0.015 cf, $625, 20 points). Arm Motors: Two ST 2 arm motors (0.3 lbs., 0.006 cf, $600, 0.01 kW each). Leg Drivetrain: 0.035 kW leg drivetrain (1.4 lbs., four leg motors each 0.007 cf, $70). Power System: Routine power requirement 0.055 kW. rD cell (5 lbs., 0.05 cf, $500, 20 points) stores 27,000 kWs. Endurance 136 hours (5 points). Subassemblies: Two arms, four legs. Body Design: Houses brain, sensors, communicator, power cell and 0.06 cf empty space, volume 0.15 cf. Arm Design: House an arm motor and 0.019 cf empty space, volume 0.025 cf. Leg Design: House a leg motor and 0.018 cf empty space, volume 0.025 cf. Area: Body 2 sf, arms 0.5 sf each, legs 0.5 sf each, total area 5 sf. Structure: Light frame (7.5 lbs., $250). Hit Points: Body 2, arms 1 each, legs 1 each. Armor: PD 2, DR 2 metal armor (1 lb., $20, 56 points.) Surface: Radiation shielding (2.5 lbs., $25, 6 points). Seal ($100, 20 points). Statistics: 20 lbs. (0.01 tons). 0.3 cf (1 hex, 21' long, -10 points). Cost $6,990. ST 2 (-70 points). DX 9 (-10 points). IQ 5 (-40 points). HT 12/2 (-30 points). Speed 11 (25 points). Can't float (-5 points). Legality rating 6. Model point cost -13. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scoutship v1.0 (TL 10) Copyright 1999 by Onno Meyer There are many stars in the galaxy, and any interstellar civilization that wants to survey even a small sector needs cheap, mass-produced scout craft. But a ship that is too small won't be able to do the job properly. This scoutship combines a standardized commerical airframe and engine pack with a scientific sensor suite and quarters for twelve explorers. The endurance is limited mainly by food stores and by the ability of the crew to live in very cramped conditions. The scoutship has twin fusion rockets for planetary landings, two cruise engines for interplanetary flights and two hypershunt generators. The payload is large enough to carry a small ground vehicle or two, which allows the scouts to collect samples from a larger area - if no reaction mass is available, the ship is limited to one or two landing sites. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. A hyperdrive according to VE39/S89 and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. The delta-V calculation comes from real-world physics. Subassemblies and Body Features: Lifting body with radical streamlining. Retractable skids (four skids). Propulsion: Two vectored 180,000 lbs. fusion rockets (3,600 gph, HP 175 each). Two vectored 20,000 lbs. super reactionless thrusters (HP 150, 10,000 kW each). Two 100-ton hyperdrives (1,000 kW during travel and 36,000,000 kWs to enter hyperspace, HP 75 each). Instruments and Electronics: Two scrambled extreme range radios with radio direction finders (5,000,000 miles, HP 18, 0.4 kW each). Two scrambled extreme range tight-beam radios (50,000,000 miles, HP 60, 0.4 kW each). Four scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two radars (F/B, no targeting, 6,400 miles, scan 33, HP 75, 1,600 kW each). Two radars (T/U, low-res imaging, 160 miles, scan 24, HP 13, 80 kW each). Two thermographs (R/L, 1,600 miles, scan 30, HP 40 each). Two PESAs (F/B, 160 miles, scan 24, HP 13 each). Multiscanner (160 miles, scan 24, HP 24). Two LLTVs (T/U, stabilized for astronomy, x200, +7/+14, HP 4 each). High-resolution planetary survey array (T, HP 50, 5 kW). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). Eight HUDWACs. Laser spot tracker (F, HP 1). Two advanced radar/laser detectors (HP 3 each). Six decoy dischargers (various types, HP 6 each). Four hardened, robotic microframes (C6, DX 11, IQ 9, HP 13, 0.1 kW each). Twenty terminals (HP 4 each). Cartography (C4). Computer navigation (C2). Damage control (C4, +4 to skill). Database (C1, 841.425 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 8 points, skill 24). Piloting (aerospace) (C5, 8 points, skill 13). Piloting (high- performance spacecraft) (C5, 8 points, skill 13). Transmission profiling (C4). Eight socket interfaces. Miscellaneous Equipment: Compact fire suppression system (HP 6). Mini- workshop (mechanic, HP 175, 0.5 kW). Two automeds (HP 125, 0.1 kW each). Cargo ramp (L). Airlock (R, six persons, HP 300). Refueling probe (HP 7). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Two "Pilots" and two "Sensor Operators" control a set of maneuver controls, a HUDWAC, a terminal and a socket interface each. "Commo Operator", "Engineer" and two "Scientists" control a HUDWAC, a terminal and a socket interface each, all in roomy bridge crew stations (HP 150 each). Crew: Usually two "Pilots", two "Sensor Operators", "Commo Operator", two "Engineers", two "Mechanics" and three "Scientists". Accomodations: Eight bunks (HP 150 each). Two double-occupancy cabins (HP 400 each). Occupancy: Long. Environmental Systems: Two full lifesystems for fifteen persons each (HP 125, 150 kW each). Power Plants: Two 100 kW RTGs (14 years endurance, HP 11 each) and two 12,000 kW fusion reactors (200 years endurance, HP 125 each) power all systems with 530.2 kW excess power in realspace. This recharges a hyperspace entry in 19 hours. Energy Banks: 200 rE power cells (360,000 kWs, HP 2 each) provide power for two hyperspace entries. Fuel: Two 3,600 gallon self-sealing tanks (fire -3, HP 400 each). 7,200 gallons water last for 60 minutes at full thrust. Space: 1,545 cf engine access space, 500 cf cargo space, 322.75 cf empty space. Volume: Body 12,040 cf, skids 602 cf. Areas: Body 4,000 sf, skids 500 sf, total area 4,500 sf. Structure: Heavy frame. Hit Points: Body 12,000, skids 375 each. Structural Option: Heavy compartmentalization in body. Armor: PD 4, DR 100 advanced composite armor. Surface Features: Seal. Basic emission cloaking. Radiation shielding. Six hardpoints rated 2,000 lbs. each. Vision and details: Poor view (sensors are used instead), airlock hatch on right side, cargo ramp on left side and emergency hatches on top and underside, landing lights and running lights, safety belts. Statistics: Empty weight 118,800 lbs. Reaction mass 61,200 lbs. Payload and crew 20,000 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 12,400 cf, size modifier +7. Price $16,000,000. HT 12. Maintenance requirement 19 man-hours per day. Ground Performance (fusion and reactionless): Top speed 210 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance (fusion and reactionless, clean hardpoints): Stall speed 0. Aerial motive thrust 400,000 lbs. Drag 100. Aerial top speed 5,475 mph. aAccel 40 mph/s. aMR 2. aSR 5. aDecel 8 mph/s. Space Performance: With fusion rockets sAccel 1.8 G to 2.6 G. sMR 2 to 2.5. Delta-V 75,884 m/s. With reactionless thrusters sAccel 0.2 to 0.29 G. sMR 0 to 0.5. Hyperspeed multiplier x2. Maintenance Drone Mk.III v1.0 (TL 10) Copyright 1999 by Onno Meyer Small size is a real asset for many maintenance and repair jobs. Since it is difficult to build a robot that is both small and smart, this little drone is usually operated by remote control by a bigger computer. The flat body with six limbs gives the drone a bug-like appearance, but on close inspection the service hatches, the sensors and a combined carrying handle and safety line attachment point destroy this initial impression. The arms have small hands with four fingers and two opposable thumbs. The drone uses GURPS Robots TL 10 [Nov. 1998 errata]. Brain: Tiny brain (0.125 lbs., 0.0025 cf, $50, -5 points), complexity 3. Sensors: Basic sensors with night vision, 360 degree vision, no sense of smell/taste, smoke detector, codereader and radscanner options (1.55 lbs., 0.031 cf, $3,050, 35 points). Communicator: Basic communicator with infrared com and IFF options (0.375 lbs., 0.0075 cf, $312.5, 20 points). Arm Motors: Two ST 2 arm motors (0.2 lbs., 0.004 cf, $400, 0.01 kW each). Leg Drivetrain: 0.035 kW leg drivetrain (1.05 lbs., four leg motors each 0.00525 cf, $52.5). Power System: Routine power requirement 0.055 kW. rD cell (5 lbs., 0.05 cf, $500, 20 points) stores 36,000 kWs. Endurance 182 hours (8 points). Subassemblies: Two arms, four legs. Body Design: Houses brain, sensors, communicator, power cell and 0.059 cf empty space, volume 0.15 cf. Arm Design: House an arm motor and 0.021 cf empty space, volume 0.025 cf. Leg Design: House a leg motor and 0.01975 cf empty space, volume 0.025 cf. Area: Body 2 sf, arms 0.5 sf each, legs 0.5 sf each, total area 5 sf. Structure: Light, cheap frame (7.5 lbs., $125). Hit Points: Body 2, arms 1 each, legs 1 each. Armor: PD 3, DR 5 metal armor (1.5 lbs., $30, 90 points.) Surface: Radiation shielding (2.5 lbs., $25, 6 points). Seal ($50, 20 points). Statistics: 20 lbs. (0.01 tons). 0.3 cf (1 hex, 21' long, -10 points). Cost $4,995. ST 2 (-70 points). DX 9 (-10 points). IQ 6 (-30 points). HT 12/2 (-30 points). Speed 11 (25 points). Can't float (-5 points). Legality rating 5. Model point cost 12. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Micro-Crawler v1.0 (TL 10) Copyright 1999 by Onno Meyer The micro-crawler is a tracked ground vehicle for interstellar scouts. To keep the crawler lightweight and compact, the seats for four scouts are fully exposed to the environment, but the controls are designed for use by a suited operator. The crawler is powered by an isotope battery that lasts for more than a decade. A small problem is the lack of a cargo hold, but equipment could be piled up in one of the passenger seats. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. Subassemblies and Body Features: Tracks (two tracks). Flotation hull (flotation 62.5 lbs./cf, 3,125 lbs.). Propulsion: Ruggedized, tracked drivetrain with 20 kW motive power (HP 30). Instruments and Electronics: Two medium range radios (5,000 miles, HP 1 each). Scrambled medium range tight-beam radio (50,000 miles, HP 1). Two LLTVs (2F/2B, x10, +3/+6, HP 1 each). Multiscanner (1 mile, scan 11, HP 1). Transponder (HP 1). Inertial navigation system (HP 2). GPS (HP 1). Two hardened, small computers (C4, HP 1 each). Terminal (HP 4). Database (C1, 0.28 GB tech manuals). Datalink (C1). Routine vehicle operation (C2, skill 12). Controls: Computerized. Crew Station: "Driver" runs maneuver controls and terminal from an exposed, cramped crew station (HP 30). Crew: Driver. Passengers: Three. Accomodations: Three exposed, cramped seats (HP 30 each). Occupancy: Short. Power Plant: 20 kW RTG (14 years endurance, HP 6) powers all systems. Space: 4.5 cf engine access space. Volume: Body 50 cf, tracks 30 cf. Area: Body 100 sf, tracks 60 sf, total area 160 sf. Structure: Medium frame. Hit Points: Body 150, tracks 45 each. Structural Option: Improved suspension. Armor: PD 3, DR 5 expensive metal armor. Surface Features: Sealed. High- visibility paint job. Tow hitch. Vision and Access: Good vision, no doors (open crew area), headlights and running lights, no keys, safety belts. Statistics: Empty weight 800 lbs. Crew and passengers 1,200 lbs. Loaded weight 2,000 lbs. (1 ton). Volume 80 cf, size modifier +2. Price $48,000. HT 12. Maintenance interval 91 hours. Ground Performance: Top speed 60 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 5. Very low GP, off-road speed 4/5. Water Performance: Drag 159. Aquatic thrust 40 lbs. Top speed 4 mph. wAccel 0.4 mph/s. wMR 1. wSR 5. wDecel 10(10.2) mph/s. Draft 0.8 feet. Maintenance Drone Mk.IV v1.0 (TL 11) Copyright 1999 by Onno Meyer Small size is a real asset for many maintenance and repair jobs. Since it is difficult to build a robot that is both small and smart, this little drone is usually operated by remote control by a bigger computer. The flat body with six limbs gives the drone a bug-like appearance, but on close inspection the service hatches, the sensors and a combined carrying handle and safety line attachment point destroy this initial impression. The arms have small hands with four fingers and two opposable thumbs. The drone has a thruster for use under zero-G conditions - it isn't strong enough for flight on earthlike worlds. The drone uses GURPS Robots TL 11 [Nov. 1998 errata]. Brain: Tiny brain (0.125 lbs., 0.0025 cf, $50, -5 points), complexity 4. Sensors: Basic sensors with spectrum vision, 360 degree vision, codereader and radscanner options (0.95 lbs., 0.019 cf, $2,512.5, 70 points). Communicator: Basic communicator with infrared com and IFF options (0.375 lbs., 0.0075 cf, $312.5, 20 points). Arm Motors: Two ST 4 arm motors (0.3 lbs., 0.006 cf, $600, 0.02 kW each). Leg Drivetrain: 0.06 kW leg drivetrain (1.2 lbs., four leg motors each 0.006 cf, $60). Thrust-based Propulsion: 0.5 kW vectored reactionless thruster (10 lbs. thrust, 0.75 lbs., 0.0375 cf, $750). Power System: Routine power requirement 0.6 kW. rD cell (5 lbs., 0.05 cf, $500, 20 points) stores 45,000 kWs. Endurance 21 hours. Subassemblies: Two arms, four legs. Body Design: Houses brain, sensors, communicator, thruster, power cell and 0.0335 cf empty space, volume 0.15 cf. Arm Design: House an arm motor and 0.019 cf empty space, volume 0.025 cf. Leg Design: House a leg motor and 0.019 cf empty space, volume 0.025 cf. Area: Body 2 sf, arms 0.5 sf each, legs 0.5 sf each, total area 5 sf. Structure: Medium frame (7.5 lbs., $500). Hit Points: Body 3, arms 2 each, legs 1 each. Armor: PD 3, DR 5 metal armor (1 lb., $20, 90 points.) Surface: Radiation shielding (2.5 lbs., $25, 8 points). Seal ($50, 20 points). Statistics: 20 lbs. (0.01 tons). 0.3 cf (1 hex, 21' long, -10 points). Cost $5,980. ST 4 (-50 points). DX 10. IQ 7 (-20 points). HT 12/3 (-25 points). Speed 15 (25 points). Can't float (-5 points). Legality rating 5. Model point cost 27. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tramp Trader v1.0 (TL 10) Copyright 1999 by Onno Meyer If interstellar travel gets reasonably routine, some people might want to become independent traders. They can't match the economy of scale of a big liner, but a small ship owned by the captain can quickly adjust to new market opportunities. To avoid a dependency on orbital transfer stations and local shuttle services, the tramp trader mounts fusion rockets for planetary landings in addition to the thrusters for deep space use and the hypershunt generators for interstellar flights. The accomodations are spartan to make room for over twenty tons of cargo - the exact payload depends on the weight limits the crew is willing to endure. The manufacturer suggests a crew of eight, but many tramp traders run short-handed to create passenger slots. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata]. A hyperdrive according to VE39/S89 and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. The delta-V calculation comes from real-world physics. The "cheap" option can represent either a sloppy manufacturer or an used ship. Subassemblies and Body Features: Lifting body with excellent streamlining. Retractable wheels (ten wheels). Propulsion: Two vectored 180,000 lbs. fusion rockets (3,600 gph, HP 175 each). Two vectored 20,000 lbs. super reactionless thrusters (HP 150, 10,000 kW each). 100-ton hyperdrive (1,000 kW during travel and 36,000,000 kWs to enter hyperspace, HP 75). Instruments and Electronics: Two extreme range radios with radio direction finders (5,000,000 miles, HP 18, 0.4 kW each). Two extreme range tight- beam radios (50,000,000 miles, HP 60, 0.4 kW each). Two long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two radars (F/B, no targeting, air search, 3,200 miles, scan 32, HP 40, 800 kW each). Two radars (T/U, low-res imaging, 160 miles, scan 24, HP 13, 80 kW each). Two thermographs (R/L, 320 miles, scan 26, HP 13 each). Two LLTVs (T/U, stabilized for astronomy, x200, +7/+14, HP 4 each). Two flight recorders (HP 2 each). Two sets of navigation instruments (HP 4 each). Two transponders (HP 1 each). Four inertial navigation systems (HP 2 each). Advanced radar/laser detector (HP 3). Four dumb, hardened, robotic microframes (C5, DX 10, IQ 8, HP 13, 0.1 kW each). Six terminals (HP 4 each). Computer navigation (C2). Damage control (C4, +4 to skill). Database (C1, 150.375 GB starmaps). Datalink (C1). Electronics operation (sensors) (C4, 4 points, skill 15). Piloting (aerospace) (C4, 4 points, skill 11). Piloting (high-performance spacecraft) (C4, 4 points, skill 11). Four socket interfaces. Miscellaneous Equipment: Compact fire suppression system (HP 6). Mini- workshop (mechanic, HP 175, 0.5 kW). Cargo ramp (L). Airlock (R, four persons, HP 250). Refueling probe (HP 7). Controls: Computerized. Dual maneuver controls. Crew Stations: "Pilot" and "Navigator" control a set of maneuver controls, a terminal and a socket interface each. "Commo Operator" and "Engineer" control a terminal and a socket interface each, all in roomy bridge crew stations (HP 150 each). Crew: Usually two "Pilots", two "Navigators", "Commo Operator", "Engineer" and two "Mechanics". Accomodations: Eight bunks (HP 150 each). Occupancy: Long. Environmental Systems: Two full lifesystems for ten persons each (HP 100, 100 kW each). Power Plants: Two 100 kW RTGs (14 years endurance, HP 11 each) and two 12,000 kW fusion reactors (200 years endurance, HP 125 each) power all systems with 2,236.7 kW excess power in realspace. This recharges a hyperspace entry in 268 minutes. Energy Banks: 100 rE power cells (360,000 kWs, HP 2 each) provide power for one hyperspace entry. Fuel: Two 3,000 gallon self-sealing tanks (fire -3, HP 400 each). 6,000 gallons water last for 50 minutes at full thrust. Space: 1,465 cf engine access space, 2,500 cf cargo space, 530.35 cf empty space. Volume: Body 11,610 cf, wheels 580.5 cf. Areas: Body 4,000 sf, wheels 500 sf, total area 4,500 sf. Structure: Cheap frame. Hit Points: Body 6,000, wheels 150 each. Armor: PD 4, DR 80 advanced metal armor. Surface Features: Seal. Radiation shielding. Vision and details: Poor view (sensors are used instead), airlock hatch on right side, cargo ramp on left side and emergency hatches on top and underside, landing lights and running lights, safety belts. Statistics: Empty weight 100,000 lbs. Reaction mass 51,000 lbs. Payload and crew 49,000 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 11,610 cf, size modifier +7. Cheaply made. Price $3,000,000. HT 10. Maintenance requirement 17 man-hours per day. Ground Performance (fusion and reactionless): Top speed 555 mph. gAccel 30 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 4. Extremely high GP, no off-road performance. Aerial Performance (fusion and reactionless): Stall speed 0. Aerial motive thrust 400,000 lbs. Drag 200. Aerial top speed 3,875 mph. aAccel 40 mph/s. aMR 2. aSR 5. aDecel 8 mph/s. Space Performance: With fusion rockets sAccel 1.8 G to 2.4 G. sMR 2 to 2.5. Delta-V 61,153 m/s. With reactionless thrusters sAccel 0.2 to 0.27 G. sMR 0 to 0.5. Hyperspeed multiplier x1. Maintenance Drone Mk.V v1.0 (TL 12) Copyright 1999 by Onno Meyer Small size is a real asset for many maintenance and repair jobs. Since it is difficult to build a robot that is both small and smart, this little drone is usually operated by remote control by a bigger computer. The flat body with six limbs gives the drone a bug-like appearance, but on close inspection the service hatches, the sensors and a combined carrying handle and safety line attachment point destroy this initial impression. The arms have small hands with four fingers and two opposable thumbs. The drone has a thruster for use under zero-G conditions - it isn't strong enough for flight on earthlike worlds. The drone uses GURPS Robots TL 12 [Nov. 1998 errata]. Brain: Hardened, tiny brain (0.375 lbs., 0.0075 cf, $250, -5 points), complexity 5. Sensors: Basic sensors with spectrum vision, telescopic zoom/1, 360 degree vision, imaging ladar and radscanner options (1.2 lbs., 0.024 cf, $2,937.5, 0.25 kW, 126 points). Communicator: Basic communicator with infrared com and IFF options (0.375 lbs., 0.0075 cf, $312.5, 20 points). Arm Motors: Two ST 4 arm motors (0.2 lbs., 0.004 cf, $400, 0.02 kW each). Leg Drivetrain: 0.06 kW leg drivetrain (0.9 lbs., four leg motors each 0.0045 cf, $45). Thrust-based Propulsion: 0.75 kW vectored reactionless thruster (15 lbs. thrust, 1.125 lbs., 0.05625 cf, $750). Power System: Routine power requirement 1.1 kW. rD cell (5 lbs., 0.05 cf, $500, 20 points) stores 54,000 kWs. Endurance 14 hours. Subassemblies: Two arms, four legs. Body Design: Houses brain, sensors, communicator, thruster, power cell and 0.0048 cf empty space, volume 0.15 cf. Arm Design: House an arm motor and 0.021 cf empty space, volume 0.025 cf. Leg Design: House a leg motor and 0.0205 cf empty space, volume 0.025 cf. Area: Body 2 sf, arms 0.5 sf each, legs 0.5 sf each, total area 5 sf. Structure: Medium, cheap frame (7.5 lbs., $250). Hit Points: Body 3, arms 2 each, legs 1 each. Armor: PD 3, DR 5 metal armor (0.625 lbs., $12.5, 90 points.) Surface: Radiation shielding (2.5 lbs., $25, 8 points). Seal ($50, 20 points). Statistics: 20 lbs. (0.01 tons). 0.3 cf (1 hex, 21' long, -10 points). Cost $5,932.5. ST 4 (-50 points). DX 10. IQ 8 (-15 points). HT 12/3 (-25 points). Speed 15 (25 points). Can't float (-5 points). Legality rating 5. Model point cost 41. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown Industries Type 120/121 Utility Ship v1.0 (GURPS Traveller TL 10) Copyright 1999 by Onno Meyer A 'canonical' picture of this ship (by Martin Panusch) can be found at www.uni-oldenburg.de/~6478160/public_html/traveller/crown/Type_121.htm The Type 120 Utility Ship is produced by the naval yard at Tremous Dex (Spinward Marches/Vilis) for the Federation of Arden Navy. The Type 121 is a variant for commercial sales - the differences are a few chips in the IFF systems and the scramblers. The Federation of Arden heavily subsidizes the use of the Utility Ship as a merchanter if the ship and crew are available for mobilization in times of war. The first Type 120 ship was the "Amber Lake", and several foreign databases identify the Type 120 as "Amber Lake Class". In military service, the Utility Ship is used as sensor picket, scout, courier or troop transport for platoon-sized units. The primary cargo hold is outfitted as a space dock large enough for a Gig, a pair of fighters or a few ground vehicles. In commercial service, the Utility Ship is used in roles where speed matters more than cargo capacity, since any Free Trader can carry more at lower costs. The Federation of Arden is too small for a proper Xboat network, but a number of Type 121 ships fly regular mail runs connecting the Federation to Imperial and Zhodani express routes. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata] with changes reverse-engineered from the Modular Starship Design Appendix from GURPS Traveller. That makes it TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Lifting body with very good streamlining. Retractable skids (three skids). Propulsion: Four vectored 1,000,000 lbs. reactionless thrusters (HP 800, 50,000 kW each). Jumpdrive (jump-3 for a 300-ton hull, HP 800, 120,000 kW). Three 2,000,000 lbs. contragrav generators (HP 50, 2,000 kW each). Weaponry: Three Medium 360 MJ Lasers (two F and one B, concealed due to streamlining, HP 600 each) with full stabilization (HP 125 each) and casemate mounts (HP 500 each). 20,000 lbs. weapon bay (HP 500). Instruments and Electronics: Three scrambled extreme range radios with radio direction finder (5,000,000 miles, HP 18, 0.4 kW each). Twelve scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Three scrambled extreme range laser communicators (10,000,000 miles, HP 100, 4 kW each). Scrambled long range meson communicator (100,000 miles, HP 100, 4 kW). Two AESAs (F/B, 15,000 miles, scan 36, HP 250, 3,750 kW each). Two AESAs (R/L, 5,000 miles, scan 33, HP 125, 1,250 kW each). Two PESAs (F/B, 5,000 miles, scan 33, HP 150 each). Two PESAs (T/U, 1,000 miles, scan 29, HP 50 each). Radscanner (4,000 miles, scan 32, HP 150). Radscanner (1,000 miles, scan 29, HP 60). Two LLTVs (R/L, stabilized for astronomy, x1,000, +9/+18, HP 12 each). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). Ten HUDWACs with pupil scanners. Laser rangefinder (U, 12.5 miles, HP 1). Four advanced radar/laser detectors (HP 3 each). Two deceptive jammers (jam rating 12, HP 30, 50 kW each). 80 decoy dischargers (various types, HP 6 each). Three hardened mainframes (C7, HP 24, 1 kW each). 25 terminals (HP 4 each). Miscellaneous Equipment: 15 compact fire suppression systems (HP 6 each). Complete workshop (HP 800, 1 kW). Two cryonic capsules (HP 100, 0.2 kW each). Two automeds (HP 125, 0.1 kW each). Airlock (T, six persons, HP 300). Airlock (F, six persons, HP 300) with passage tube (HP 75). Spacedock (B, 10,000 cf of subcraft, HP 5,000). Refueling probe (HP 7). Fuel processor (37,500 gph, HP 1,000, 11,250 kW). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with two "Pilots" and one "Observer/Instructor" with maneuver controls, terminals and HUDWACs, "Offensive Systems Officer", "Defensive Systems Officer" and two "Flight Engineers" with terminals and HUDWACs. Engine room with one "Observer/Instructor" with maneuver controls, terminal and HUDWAC, two "Flight Engineers" with terminals and HUDWACs. All in roomy bridge-style crew stations (HP 150 each). The remaining terminals are located in the cabins, sickbay, workshop, airlocks and space dock. Crew: Two Pilots, Offensive Systems Officer, Defensive Systems Officer, four Flight Engineers, one Medic and one Cargo Master. Passengers: Eight. Accomodations: Two single-occupancy cabins (HP 400 each) and eight double-occupancy cabins (HP 400 each). Occupancy: Long. Environmental Systems: Three full lifesystems for twenty persons each (HP 150, 200 kW each). Six grav units (HP 60, 1,000 kW each). Power Plants: 100 kW RTG (14 years endurance, HP 11) and three 94,000 kW fusion reactors (200 years endurance, HP 400 each) power all systems except for the Lasers with 48,112.9 kW excess power. This recharges a Laser shot every 20 seconds (sustained RoF 1/60 for each gun). Energy Banks: 360 rE power cells (360,000 kWs, HP 2 each) provide power for 135 laser shots. Fuel: Fifteen 20,000 gallon light, self-sealing tanks (fire -2, HP 1,500 each) with hydrogen fuel scoops (HP 75 each). 300,000 gallons hydrogen (fire on 11) last for one three-parsec jump. Space: 17,502.2 cf engine access space, 1,000 cf cargo space, 931.0732 cf empty space. Volume: Body 150,000 cf, skids 7,500 cf. Areas: Body 20,000 sf, skids 2,500 sf, total area 22,500 sf. Structure: Heavy frame. Hit Points: Body 60,000, skids 2,500 each. Structural Option: Total compartmentalization in body. Armor: PD 4, DR 300 expensive composite armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Radiation shielding. Six hardpoints rated 4,000 lbs. each. Vision and details: Poor view (sensors are used instead), airlock hatches on top and front, spacedock door on rear, landing lights and running lights, safety belts. Statistics: Empty weight 1,406,000 lbs. Fuel 174,000 lbs. Payload and crew 420,000 lbs. Loaded weight 2,000,000 lbs. (1,000 tons). Volume 150,000 cf, size modifier +9. Price $102,233,462. HT 11. Maintenance requirement 49 man-hours per day. Ground Performance: Top speed 210 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. Very high GP, off-road speed 1/8. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 4,000,000 lbs. Drag 4,000. Aerial top speed 2,740 mph. aAccel 40 mph/s. aMR 1. aSR 6. aDecel 4 mph/s. Space Performance: sAccel 2 G. sMR 2. Jump-3. TL10 Medium 360 MJ Laser (v1.0, OM 4/99) A variant of the standard x-ray laser with a slightly improved rate of fire. Game mechanics: 360,000 kJ extreme range xaser. Medium 360 MJ Laser 20,000 lbs. $1,300,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*50(2) 30 32 360,000 1,080,000 1 960,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown Industries Type 140 Strike Corvette v1.0 (GURPS Traveller TL 10) Copyright 1999 by Onno Meyer The Type 140 Strike Corvette is produced by the naval yard at Tremous Dex (Spinward Marches/Vilis) for the Federation of Arden Navy. So far, the Navy hasn't allowed any exports. The first Type 140 ship was the "Countess Uamdar", and several foreign databases identify the Type 140 as "Countess Uamdar Class". The Strike Corvette was designed to provide high mobility and a heavy punch with a limited technology base, even at the expense of survivability. The Federation of Arden maintains a policy of armed neutrality between the Imperium and the Zhodani, and the admiralty is aware that it wouldn't last long against either of the major powers anyway. For instance, the missile armament is carried in three weapon bays instead of the usual launchers, which compromizes the armor and stealth protection if the Strike Corvette prepares to fire. This allows a small ship to do a lot of damage before it is blown apart. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata] with changes reverse-engineered from the Modular Starship Design Appendix from GURPS Traveller. That makes it TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Lifting body with very good streamlining. Retractable skids (three skids). Propulsion: Three vectored 3,200,000 lbs. reactionless thrusters (HP 2,000 and 160,000 kW each). Jumpdrive (jump-3 for a 400-ton hull, HP 1,000, 160,000 kW). Three 4,000,000 lbs. contragrav generators (HP 75, 4,000 kW each). Weaponry: Four Medium 360 MJ Lasers (three F and one B, concealed due to streamlining, HP 600 each) with full stabilization (HP 125 each) and casemate mounts (HP 500 each). Three 32,000 lbs. weapon bays (HP 600 each). Instruments and Electronics: Three scrambled extreme range radios with RDF (5,000,000 miles, HP 18, 0.4 kW each). Twenty scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Three scrambled extreme range laser communicators (10,000,000 miles, HP 100, 4 kW each). Three scrambled long range meson communicators (100,000 miles, HP 100, 4 kW each). Two AESAs (F/B, 20,000 miles, scan 37, HP 300, 5,000 kW each). Two AESAs (R/L, 5,000 miles, scan 33, HP 125, 1,250 kW each). Two PESAs (F/B, 10,000 miles, scan 35, HP 250 each). Two PESAs (T/U, 1,000 miles, scan 29, HP 50 each). Radscanner (4,000 miles, scan 32, HP 150). Radscanner (1,000 miles, scan 29, HP 60). Two LLTVs (R/L, stabilized for astronomy, x1,000, +9/+18, HP 12 each). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). Ten HUDWACs with pupil scanners. Laser rangefinder (U, 75 miles, HP 5). Four advanced radar/laser detectors (HP 3 each). Two deceptive jammers (jam rating 12, HP 30, 50 kW each). 150 decoy dischargers (various types, HP 6 each). Three hardened macroframes (C8, HP 150, 10 kW each). 25 terminals (HP 4 each). Miscellaneous Equipment: 20 compact fire suppression systems (HP 6 each). Complete workshop (HP 800, 1 kW). Nine cryonic capsules (HP 100, 0.2 kW each). Two automeds (HP 125, 0.1 kW each). Airlock (T, nine persons, HP 400). Airlock (F, nine persons, HP 400) with armored passage tube (HP 75). Refueling probe (HP 7). (Fuel processor (37,500 gph, HP 1,000, 11,250 kW). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with two "Pilots" and one "Captain" with maneuver controls, terminals and HUDWACs, "Offensive Systems Officer", "Defensive Systems Officer" and two "Flight Engineers" with terminals and HUDWACs. Engine room with one "XO" with maneuver controls, terminal and HUDWAC, two "Flight Engineers" with terminals and HUDWACs. All in roomy bridge-style crew stations (HP 150 each). The remaining terminals are located in the cabins, workshop, sickbay and rear airlock. Crew: Captain, XO, four Pilots, two Offensive Systems Officers, two Defensive Systems Officers, nine Flight Engineers and one Medic. Accomodations: Four single-occupancy cabins (HP 400 each) and eight double-occupancy cabins (HP 400 each). Occupancy: Long. Environmental Systems: Two full lifesystems for twenty persons each (HP 150, 200 kW each). Eight grav units (HP 60, 1,000 kW each). Power Plants: Three 100 kW RTGs (14 years endurance, HP 11 each) and three 196,000 kW fusion reactors (200 years endurance, HP 600 each) power all systems except for the Lasers with 63,983.3 kW excess power. This recharges a Laser shot every 15 seconds (sustained RoF 1/60 for each gun). Energy Banks: 480 rE power cells (360,000 kWs, HP 2 each) provide power for 180 laser shots. Fuel: Five 80,000 gallon light, self-sealing tanks (fire -2, HP 4,000 each) with hydrogen fuel scoops (HP 150 each). 400,000 gallons hydrogen (fire on 11) last for one jump. Space: 37,840.2 cf engine access space, 5,000 cf cargo space, 2,527.237 cf empty space. Volume: Body 200,000 cf, skids 10,000 cf. Areas: Body 25,000 sf, skids 3,000 sf, total area 28,000 sf. Structure: Heavy frame. Hit Points: Body 75,000, skids 3,000 each. Structural Option: Total compartmentalization in body. Armor: PD 4, DR 300 advanced laminate armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding. Six hardpoints rated 4,000 lbs. each. Vision and details: Poor view (sensors are used instead), airlock hatches on top and front, cargo bay door on rear, landing lights and running lights, safety belts. Statistics: Empty weight 2,042,000 lbs. Fuel 232,000 lbs. Payload and crew 126,000 lbs. Loaded weight 2,400,000 lbs. (1,200 tons). Volume 200,000 cf, size modifier +9. Price $215,983,400. HT 11. Maintenance requirement 71 man-hours per day. Ground Performance: Top speed 295 mph. gAccel 40 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. Very high GP, off-road speed 1/8. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 9,600,000 lbs. Drag 5,000. Aerial top speed 3,795 mph. aAccel 80 mph/s. aMR 1. aSR 6. aDecel 4 mph/s. Space Performance: sAccel 4 G. sMR 4. Jump-3. TL10 Medium 360 MJ Laser (v1.0, OM 4/99) A variant of the standard x-ray laser with a slightly improved rate of fire. Game mechanics: 360,000 kJ extreme range xaser. Medium 360 MJ Laser 20,000 lbs. $1,300,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*50(2) 30 32 360,000 1,080,000 1 960,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown Industries Type 160 Self-Protecting Destroyer v1.0 (GURPS Traveller TL 10) Copyright 1999 by Onno Meyer The Type 160 Self-Protecting Destroyer is produced by the naval yard at Tremous Dex (Spinward Marches/Vilis) for the Federation of Arden Navy. The lead ship of the Type 160 class was the "Arden", and some foreign databases identify the Type 160 as "Arden Class". As of 1120, fifteen Destroyers have been commissioned, four are under construction and contracts for five more have been signed. Type 160 Destroyers are the heaviest warships in the Navy, and that has strongly influenced their design. Unlike most Imperial or Zhodani ships of a similar size, the Destroyer is intended for service as a squadron flagship, and it has quarters and a flag bridge for a Commodore and his or her staff. On solo deployments, the accomodations are used to carry customs agents or extra crew. The range of the Destroyer can be extended with tanks for 600 displacement tons of fuel in a pair of large cargo holds. Unlike collapsible tanks in some traders, these tanks would have to be refitted in a proper shipyard, but they won't rupture under high accelerations. Currently, the Federation lacks the fleet train to supply many destroyers with limited internal stowage. Arden denies reports about a Type 161 variant with imported jump-4 drives, but imported systems would explain the amazing construction rate at Tremous Dex. The Destroyer has two bays for Type 210 Fuel Skimmers and three flight decks for other small craft. Usually it carries sixteen Type 320 Gunships and a pair of launches or a gig, but the flight decks could house assault craft or several dozen light fighters. With the Gunships providing long-range firepower, the Destroyer mounts a pure laser armament. The primary gun is a Spinal 81 GJ Laser with nearly a lightsecond effective range, augmented by sixteen rapid-fire Heavy 360 MJ Lasers for missile and fighter defense. The lack of sandcasters for laser defense was controversial, but the armor can withstand hits from standard shipboard lasers. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata] with changes reverse-engineered from the Modular Starship Design Appendix from GURPS Traveller. That makes it TL 12 to 13 under the old Traveller TL system. I ignored a restriction on turret placement that should apply only to ground vehicles. Subassemblies: 16 turrets (Tu1 to Tu16, full traverse, Tu1 to Tu4 on BoR, Tu5 to Tu8 on BoL, Tu9 to Tu12 on BoT, Tu13 to Tu16 on BoU). Propulsion: Six vectored 30,000,000 lbs. reactionless thrusters (HP 8,000 and 1,500,000 kW each). Jumpdrive (jump-3 for a 6,000-ton hull, HP 6,500 and 2,400,000 kW). Three 40,000,000 lbs. contragrav generators (HP 400 and 40,000 kW each). Weaponry: 16 Heavy 360 MJ Lasers (Tu1F to Tu16F, HP 600 each) with full stabilization (Tu1 to Tu16, HP 125 each) and universal mounts (Tu1 to Tu16, HP 400 each). Spinal 81 GJ Laser (F, HP 6,500) with full stabilization (HP 1,500). Instruments and Electronics: Three scrambled extreme range radios with RDF (5,000,000 miles, HP 18, 0.4 kW each). 24 scrambled extreme range laser communicators (10,000,000 miles, HP 100, 4 kW each). Three scrambled very long range meson communicators (1,000,000 miles, HP 500, 10 kW each). Four AESAs (F/B/R/L, 200,000 miles, scan 43, HP 1,500, 50,000 kW each). 16 AESAs (Tu1F to Tu16F, 4,000 miles, scan 32, HP 100, 1,000 kW each). Four PESAs (F/B/T/U, 100,000 miles, scan 41, HP 1,000 each). 16 PESAs (Tu1F to Tu16F, 6,000 miles, scan 33, HP 150 each). Radscanner (40,000 miles, scan 38, HP 600). Radscanner (1,000 miles, scan 29, HP 60). Two LLTVs (R/L, stabilized for astronomy, x1,000, +9/+18, HP 12 each). Three flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). 30 HUDWACs with pupil scanners. Four advanced radar/laser detectors (HP 3 each). Two deceptive jammers (jam rating 12, HP 30, 50 kW each). 250 decoy dischargers (various types, HP 6 each). Ten hardened macroframes (C8, HP 100, 10 kW each). 400 terminals (HP 4 each). Miscellaneous Equipment: 300 full fire suppression systems (HP 16 each). Four complete workshops (HP 800, 1 kW each). Four operating rooms (one table each, HP 250, 0.5 kW each). 20 cryonic capsules (HP 100, 0.2 kW each). 10 automeds (HP 125, 0.1 kW each). Two airlocks (into vehicle bays, two persons, HP 150 each). Five airlocks (R, L and into space docks, 20 persons, HP 600 each). Two vehicle bays (U, for 75,000 cf fuel skimmers, HP 12,000 each). Three space docks (F/R/L for 50,000 cf of subcraft each, HP 15,000 each). Fuel processor (300,000 gph, HP 4,000, 90,000 kW). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Main bridge with two "Helmsmen" with maneuver controls, HUDWACs and computer terminals, "XO", three "Gunners", "Sensor Operator" and "EW Operator" with HUDWACs and computer terminals, "Commo Operator" and two "Flight Engineers" with computer terminals. CIC with two "Helmsmen" with maneuver controls, HUDWACs and computer terminals, "Captain", five "Gunners", three "Sensor Operators" and "EW Operator" with HUDWACs and computer terminals, three "Commo Operators" and three "Flight Engineers" with computer terminals. Flag bridge with "Commodore" and nine "Staff" with HUDWACs and computer terminals. Engine room with six "Flight Engineers" with computer terminals. All in roomy bridge-style crew stations (HP 150 each). The remaining terminals are located in the cabins, workshops, sickbay, flight decks and airlocks. Crew: Captain, XO, eight Helmsmen, twelve Gunners, eight Sensor Operators, four EW Operators, six Commo Operators, twenty Flight Engineers, thirty Mechanics, two Surgeons, four Medics, Supply Officer/Purser and three Cooks. Usually 70 Subcraft Crew and 30 Subcraft Techs/Staff. Optionally either ten Customs Agents or a Commodore with nine Squadron Staff. Accomodations: Ten single-occupancy cabins (HP 400 each) and 100 double- occupancy cabins (HP 400 each). Occupancy: Long. Environmental Systems: Three full lifesystems for 300 persons each (HP 800, 3,000 kW each). 112 grav units (HP 60, 1,000 kW each). Power Plants: Two 1,600 kW RTGs (14 years endurance, HP 75 each) and four 3,350,000 kW fusion reactors (200 years endurance, HP 4,000 each) power all systems except for the Lasers with 3,855,861.3 kW excess power. This recharges a Spinal 81 GJ Laser shot every 56 seconds (sustained RoF 1/60 for each gun). Energy Banks: 30,000 rE power cells (360,000 kWs, HP 2 each) provide power for 50 Spinal 81 GJ Laser shots (each shot of the Spinal 81 GJ Laser equals 225 shots of a Heavy 360 MJ Laser). Fuel: Six 1,000,000 gallon light, self-sealing tanks (fire -2, HP 20,000 each). 6,000,000 gallons hydrogen (fire on 11) last for one jump. Space: 707,651.2 cf engine access space, 400,000 cf cargo space, 15,411.15 cf empty space. Volume: Body 3,000,000 cf, turrets 1,500 cf each. Areas: Body 120,000 sf, turrets 800 sf each, total area 132,800 sf. Structure: Extra heavy frame. Hit Points: Body 720,000, turrets 4,800 each. Structural Option: Total compartmentalization. Armor: PD 4, DR 3,000 expensive laminate armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding (two layers). Vision and details: No view (sensors are used instead), outside airlocks on right and left side and five vehicle hatches, running lights, safety belts. Statistics: Empty weight 51,520,000 lbs. Fuel 3,480,000 lbs. Subcraft 4,500,000 lbs. Crew and gear 100,000 lbs. Stores 400,000 lbs. Loaded weight 60,000,000 lbs. (30,000 tons). Volume 3,024,000 cf, size modifier +12. Price $3,127,320,750. HT 7. Maintenance requirement 268 man-hours per day. Space Performance: sAccel 3 G. sMR 3. Jump-3. TL10 Heavy 360 MJ Laser (v1.0, OM 5/99) A variant of the standard x-ray laser with a much improved rate of fire. Game mechanics: 360,000 kJ extreme range xaser. Medium 360 MJ Laser 40,000 lbs. $2,700,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*50(2) 30 32 360,000 1,080,000 4 3,840,000 kW TL10 Spinal 81 GJ Laser (v1.0, OM 5/99) A long-ranged x-ray laser for spinal mounts on small warships. Game mechanics: 81,000,000 kJ very long range xaser. Spinal 81 GJ Laser 1,500,000 lbs. $100,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*750(2) 30 37 2,700,000 8,100,000 1/2 108,000,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown Industries Type 320 Fast Gunship v1.0 (GURPS Traveller TL 10) Copyright 1999 by Onno Meyer The Type 320 Fast Gunship is produced by the naval yard at Tremous Dex (Spinward Marches/Vilis) for the Federation of Arden Navy. The Navy plans to build some 400 Fast Gunships for the squadrons on their Self-Protecting Destroyers, but the most of the available high-tech production capacity is currently used for starships. The design team tried to build a craft with the combat capability of an Imperial Iramda-class Fighter, seats for a customs boarding party, better redundancy and a much higher endurance. The acceleration fell short of this goal and the pricetag is more than twice that of an Iramda, but a multirole craft like the Type 320 was just what the small Navy required. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, Nov. 98 errata] with changes reverse-engineered from the Modular Starship Design Appendix from GURPS Traveller. That makes it TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Lifting body with very good streamlining. Retractable skids (three skids). Propulsion: Three vectored 200,000 lbs. reactionless thrusters (HP 300, 10,000 kW each). Three 200,000 lbs. contragrav generators (HP 10, 200 kW each). Weaponry: Medium 360 MJ Laser (F, concealed due to streamlining, HP 600) with full stabilization (HP 125). Instruments and Electronics: Two scrambled extreme range radios with RDF (5,000,000 miles, HP 18, 0.4 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two scrambled very long range laser communicators (1,000,000 miles, HP 18, 1 kW each). Scrambled medium range meson communicator (10,000 miles, HP 20, 1 kW). Four LLTVs (F/B/T/U, x100, +6/+12, HP 2 each). Two AESAs (F/B, 5,000 miles, scan 33, HP 125, 1,250 kW each). Two PESAs (R/L, 1,000 miles, scan 29, HP 50 each). Radscanner (1,000 miles, scan 29, HP 60). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). Four HUDWACs with pupil scanners. Two laser rangefinders (F/U, 12.5 miles, HP 1). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 10, 10 kW). 18 decoy dischargers (various types, HP 6 each). Three hardened microframes (C6, HP 13, 0.1 kW each). Eight terminals (HP 4 each). Miscellaneous Equipment: Compact fire suppression system (HP 6). Airlock (R, two persons, HP 150). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Two "Pilots", one "Offensive Systems Officer" and one "Defensive Systems Officer" with maneuver controls, terminals and HUDWACs, four "Customs Agents" with terminals. All in roomy crew stations (HP 75 each). Crew: Two Pilots, Offensive Systems Officer, Defensive Systems Officer, four Customs Agents or four Flight Engineers. Occupancy: Long. Environmental Systems: Two full lifesystems for ten persons each (HP 100, 100 kW each). Power Plants: 100 kW RTG (14 years endurance, HP 11) and 50,000 kW fusion reactor (200 years endurance, HP 250) power all systems except for the Laser with 16,783 kW excess power. This recharges a Laser shot every 57 seconds. Energy Banks: 80 rE power cells (360,000 kWs, HP 2 each) provide power for 30 Laser shots. Space: 2,298.2 cf engine access space, 100 cf cargo space, 104.3953 cf empty space. Volume: Body 7,500 cf, skids 375 cf. Areas: Body 2,500 sf, skids 400 sf, total area 2,900 sf. Structure: Heavy frame. Hit Points: Body 7,500, skids 400 each. Structural Option: Total compartmentalization in body. Armor: PD 4, DR 240 advanced composite armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Radiation shielding. Four hardpoints rated 4,000 lbs. each. Vision and details: No view (sensors are used instead), airlock hatch on right side, emergency hatches on left side and top, landing lights and running lights, safety belts. Statistics: Empty weight 144,000 lbs. Payload and crew 6,000 lbs. Loaded weight 150,000 lbs. (75 tons). Volume 7,500 cf, size modifier +6. Price $11,996,025. HT 12. Maintenance requirement 17 man-hours per day. Ground Performance: Top speed 295 mph. gAccel 40 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 600,000 lbs. Drag 500. Aerial top speed 3,000 mph. aAccel 80 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. Space Performance: sAccel 4 G. sMR 4. TL10 Medium 360 MJ Laser (v1.0, OM 4/99) A variant of the standard x-ray laser with a slightly improved rate of fire. Game mechanics: 360,000 kJ extreme range xaser. Medium 360 MJ Laser 20,000 lbs. $1,300,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*50(2) 30 32 360,000 1,080,000 1 960,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown Industries Type 210 Fuel Skimmer v1.0 (GURPS Traveller TL 9) Copyright 1999 by Onno Meyer The Type 210 Fuel Skimmer is produced by the naval shipyards at Quare and Arden (both Spinward Marches/Vilis) for the Federation of Arden Navy. Each of the big Type 160 Destroyers built at Tremous Dex has hangar bays for two Skimmers, and an initial production run of sixty Skimmers assures that there are no shortages of these low-tech vehicles. The Skimmer isn't a combat craft, but it is clearly a mil-spec design. Stealth, emission reduction, EW systems and military avionics are supposed to boost the survival rates in hostile systems. The acceleration is lower than the designers would have liked, but first-generation fusion reactors and second-generation thrusters left no other options. Four high-powered contragrav units make sure that the Skimmer can escape the gravity well of just about any world. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, Nov. 98 errata] with changes reverse-engineered from the Modular Starship Design Appendix from GURPS Traveller. That makes it TL 9 to 11 under the old Traveller TL system. Body Features: Lifting body with very good streamlining. Propulsion: Four 40,000 lbs. super reactionless thrusters (HP 200, 20,000 kW each). Four 4,000,000 lbs. contragrav generators (HP 75 and 4,000 kW each). Instruments and Electronics: Two scrambled extreme range radios (1,000,000 miles, HP 30, 0.4 kW each). Two scrambled very long range laser communicators (200,000 miles, HP 30, 1 kW each). Four LLTVs (F/B/T/U, x100, +6/+12, HP 4 each). Two radars (F/B, air-search, 5,000 miles, scan 33, HP 150, 1,250 kW each). Two thermographs (R/L, 1,000 miles, scan 29, HP 50 each). Radscanner (1,000 miles, scan 29, HP 150). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 16, 20 kW). Twelve decoy dischargers (various types, HP 6 each). Three hardened microframes (C5, HP 20, 0.1 kW each). Three terminals (HP 5 each). Miscellaneous Equipment: Eight compact fire suppression systems (HP 6 each). Airlock (T, two persons, HP 150). Refueling drogue (HP 24). Controls: Computerized. Triple maneuver controls. Crew Stations: Two "Pilots" and one "Flight Engineer" with maneuver controls, terminals and HUDWACs, in bridge-style roomy crew stations (HP 150 each). Crew: Two Pilots, one Flight Engineer. Occupancy: Long. Environmental Systems: Three 3x40h limited lifesystems (HP 30, 1.5 kW each). Power Plants: 25 kW RTG (14 years endurance, HP 10) and 100,000 kW fusion reactor (200 years endurance, HP 1,200) power all systems with 1,496.9 kW excess power. Energy Banks: 250 rE power cells (270,000 kWs, HP 2 each) power all systems for 685 seconds. Fuel: Fifteen 20,000 gallon light, self-sealing tanks (fire -2, HP 1,500 each) with hydrogen fuel scoops (HP 100 each). Hold 300,000 gallons hydrogen (fire on 11) for distribution to other craft. Space: 6,405.6 cf engine access space, 100 cf cargo space, 3,491.817 cf empty space. Volume: 75,000 cf. Area: 12,000 sf. Structure: Heavy frame. Hit Points: 36,000. Structural Option: Heavy compartmentalization. Armor: PD 4, DR 250 advanced composite armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Radiation shielding (four layers). Vision and details: No view (sensors are used instead), airlock hatch on top, emergency hatches on right and left side, running lights, safety belts. Statistics: Empty weight 622,000 lbs. Fuel 174,000 lbs. Crew and equipment 4,000 lbs. Loaded weight 800,000 lbs. (400 tons). Volume 75,000 cf, size modifier +8. Price $53,413,680. HT 12. Maintenance requirement 35 man-hours per day. Aerial Performance: Stall speed 0. Aerial motive thrust 160,000 lbs. Drag 2,400. Aerial top speed 705 mph. aAccel 4 mph/s. aMR 1. aSR 5. aDecel 4 mph/s. Space Performance: sAccel 0.2 G. sMR 0.25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Family Car Mk.III v1.0 (TL 10) Copyright 1999 by Onno Meyer In the visions of early science fiction authors, personal aircraft were supposed to roam the cities of the future, but ground cars are probably the more reasonable choice for urban commuters. If very advanced power storage systems (like superconductor loops) can be developed, electric cars are not just quiet and clean but also long-ranged. This family car has seats for four people, but five can squeeze in with a bit of discomfort. The dashboard holds the usual controls for the driver, four redundant computers for automatic driving, a cellular modem to tie into the traffic control net, a satcom receiver and a stereo sound system. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 98 errata]. Subassemblies: Standard wheels (four wheels). Propulsion: 19 kW wheeled drivetrain (HP 5). Instruments and Electronics: Medium range tight-beam receiver (50,000 miles, HP 1). Medium range cellular phone (5,000 miles, HP 1). Four LLTVs (2F/2B, x1, HP 1 each). Sound system (HP 2). GPS (HP 1). Four dumb, small computers (C3, HP 1 each). Terminal (HP 4). Database (C1, 0.6375 GB maps). Datalink (C1). Routine vehicle operation (C3, skill 13). Controls: Computerized. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: Driver. Occupancy: Short. Passengers: Three. Accomodations: Three normal seats (HP 60 each). Environmental Systems: Environmental controls for four persons (HP 4, 1 kW). Safety Systems: Four crashwebs (HP 4 each). Energy Bank: Two rE power cells (360,000 kWs, HP 2 each) power all systems for 10 hours. Space: 0.78 cf access space, 20 cf cargo, 4.82 cf empty space. Volume: Body 150 cf, wheels 15 cf. Area: Body 175 sf, wheels 40 sf, total area 215 sf. Structure: Light, very cheap frame. Hit Points: Body 131, wheels 15 each. Structural Option: Improved brakes. Armor: PD 3, DR 6 cheap metal armor. Vision and details: Good view, four side doors and a rear hatch, headlights and the usual running lights, safety belts. Statistics: Empty weight 1,010 lbs. Driver and usual payload 600 lbs. Loaded weight 1,610 lbs. (0.805 tons). Volume 165 cf, size modifier +3. Price $12,000. HT 12. Maintenance interval 183 hours. Ground Performance: Top speed 80 mph. gAccel 4 mph/s. gDecel 15 mph/s. gMR 1. gSR 4. Moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Minivan Mk.III v1.0 (TL 10) Copyright 1999 by Onno Meyer In the visions of early science fiction authors, personal aircraft were supposed to roam the cities of the future, but ground cars are probably the more reasonable choice for urban commuters. If very advanced power storage systems (like superconductor loops) can be developed, electric cars are not just quiet and clean but also long-ranged. This minivan has seats for eight people and space for some luggage. The six rear seats face each other in two rows of three, which gives a bit more leg room if some seats are not occupied, and they are entered through a big sliding door. The dashboard holds the usual controls for the driver, four redundant computers for automatic driving, a cellular modem to tie into the traffic control net, a satcom receiver and a stereo sound system. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 98 errata]. Subassemblies: Standard wheels (four wheels). Propulsion: 38 kW wheeled drivetrain (HP 7). Instruments and Electronics: Medium range tight-beam receiver (50,000 miles, HP 1). Medium range cellular phone (5,000 miles, HP 1). Four LLTVs (2F/2B, x2, +1/+2, HP 1 each). Sound system (HP 2). GPS (HP 1). Four dumb, small computers (C3, HP 1 each). Terminal (HP 4). Database (C1, 0.589 GB maps). Datalink (C1). Routine vehicle operation (C3, skill 13). Controls: Computerized. Crew Station: "Driver" controls all systems from a roomy crew station (HP 75). Crew: Driver. Occupancy: Short. Passengers: Seven. Accomodations: Six normal seats (HP 60 each) and a roomy seat (HP 75). Environmental Systems: Environmental controls for eight persons (HP 6, 2 kW). Safety Systems: Eight crashwebs (HP 4 each). Energy Bank: Four rE power cells (360,000 kWs, HP 2 each) power all systems for 10 hours. Space: 1.16 cf access space, 30 cf cargo, 1.25 cf empty space. Volume: Body 300 cf, wheels 30 cf. Area: Body 300 sf, wheels 60 sf, total area 360 sf. Structure: Light, very cheap frame. Hit Points: Body 225, wheels 23 each. Structural Option: Improved brakes. Armor: PD 3, DR 7 standard metal armor. Vision and details: Fair view, doors on right and left side, sliding door on right side and rear hatch, headlights and the usual running lights, safety belts. Statistics: Empty weight 1,595 lbs. Driver and usual payload 1,600 lbs. Loaded weight 3,195 lbs. (1.5975 tons). Volume 330 cf, size modifier +4. Price $18,000. HT 12. Maintenance interval 149 hours. Ground Performance: Top speed 80 mph. gAccel 4 mph/s. gDecel 15 mph/s. gMR 0.75. gSR 4. Moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Subcompact Mk.III v1.0 (TL 10) Copyright 1999 by Onno Meyer In the visions of early science fiction authors, personal aircraft were supposed to roam the cities of the future, but ground cars are probably the more reasonable choice for urban commuters. If very advanced power storage systems (like superconductor loops) can be developed, electric cars are not just quiet and clean but also long-ranged. This subcompact car has seats for four persons and a trunk for a bit of luggage, but the interior is rather cramped. The dashboard holds the usual controls for the driver, four redundant computers for automatic driving, a cellular modem to tie into the traffic control net, a satcom receiver and a stereo sound system. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 98 errata]. Subassemblies: Standard wheels (four wheels). Propulsion: 11.5 kW wheeled drivetrain (HP 5). Instruments and Electronics: Medium range tight-beam receiver (50,000 miles, HP 1). Medium range cellular phone (5,000 miles, HP 1). Four LLTVs (2F/2B, x1, HP 1 each). Sound system (HP 2). GPS (HP 1). Four dumb, small computers (C3, HP 1 each). Terminal (HP 4). Database (C1, 0.235 GB maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Controls: Computerized. Crew Station: "Driver" controls all systems from a cramped crew station (HP 50). Crew: Driver. Occupancy: Short. Passengers: Three. Accomodations: Three cramped seats (HP 50 each). Environmental Systems: Environmental controls for four persons (HP 4, 1 kW). Safety Systems: Four crashwebs (HP 4 each). Energy Bank: rE power cell (360,000 kWs, HP 2) powers all systems for 8 hours. Space: 0.63 cf access space, 10 cf cargo, 5.32 cf empty space. Volume: Body 100 cf, wheels 10 cf. Area: Body 150 sf, wheels 30 sf, total area 180 sf. Structure: Extra-light, very cheap frame. Hit Points: Body 56, wheels 6 each. Structural Option: Improved brakes. Armor: PD 3, DR 5 cheap metal armor. Vision and details: Good view, two side doors and a rear hatch, headlights and the usual running lights, safety belts. Statistics: Empty weight 595 lbs. Driver and usual payload 400 lbs. Loaded weight 995 lbs. (0.4975 tons). Volume 110 cf, size modifier +3. Price $8,000. HT 12. Maintenance interval 224 hours. Ground Performance: Top speed 75 mph. gAccel 4 mph/s. gDecel 15 mph/s. gMR 1. gSR 4. Low GP, off-road speed 1/3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vargr Scoutship v1.0 (GURPS Traveller TL 10) Copyright 1999 by Onno Meyer There is no such thing as a "Standard Vargr Scoutship", but this one is fairly typical. The hull is designed around four powerful thrusters and a hangar bay (usually filled with a Scout Sled, a few probes and a few grav platforms). Cabins, work areas and hydrogen tanks were squeezed in wherever space could be found to create a flattened cylindrical hull with few bulges or control surfaces. The Scoutship combines long legs for the size, sensors somewhere between the IISS Sulieman and Donosev classes (with an emphasis on passive systems) and a powerful laser cannon in the nose. Chin and tail turrets hold smaller point defense lasers. Some Scoutships of this class are used by corsair groups who value the Jump-3 range and the sensor suite. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 98 errata] with changes reverse-engineered from the Modular Starship Design Appendix from GURPS Traveller. That makes it TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (four skids). Two pop turrets (Tu1 and Tu2, limited rotation, on BoF and BoB). Lifting body with very good streamlining. Propulsion: Four vectored 300,000 lbs. reactionless thrusters (HP 400 and 15,000 kW each). Jumpdrive (jump-3 for a 100-ton hull, HP 400, 40,000 kW). Three 400,000 lbs. contragrav generators (HP 16, 400 kW each). Weaponry: Two 3.6 MJ Light Point Defense Lasers (Tu1F and Tu2F, concealed due to pop turrets, HP 30 each) with full stabilization (Tu1/Tu2, HP 6 each) and universal mounts (Tu1/Tu2, HP 19 each). 540 MJ Laserlance (BoF, concealed due to streamlining, HP 600) with full stabilization (HP 150). Instruments and Electronics: Two scrambled extreme range radios with radio direction finder (5,000,000 miles, HP 18, 0.4 kW each). Two scrambled extreme range laser communicators (10,000,000 miles, HP 100, 4 kW each). Scrambled long range meson communicator (100,000 miles, HP 100, 4 kW). AESA (F, 10,000 miles, scan 35, HP 175, 2,500 kW). AESA (B, 5,000 miles, scan 33, HP 125, 1,250 kW). Two AESAs (Tu1F/Tu2F, 50 miles, scan 21, HP 5, 12.5 kW each). PESA (F, 5,000 miles, scan 33, HP 150). PESA (B, 1,000 miles, scan 29, HP 50). Radscanner (2,000 miles, scan 31, HP 100). High-resolution planetary survey array (U, HP 50, 5 kW). Two LLTVs (Tu1F/Tu2F, stabilized for astronomy, x1,000, +9/+18, HP 12 each). Four flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). Six HUDWACs with pupil scanners. Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 12, HP 30, 50 kW). Sixty decoy dischargers (various types, HP 6 each). Three hardened mainframes (C7, HP 24, 1 kW each). Ten terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Database (C1, 742.8 GB maps and recognition guides). Datalink (C1). Three gunner (C6, skill 14 or +4 to skill). Routine vehicle operation (C6, skill 16). Three targeting (C6, +7 to gunner skill). Miscellaneous Equipment: Five compact fire suppression systems (HP 6 each). Mini-workshop (mechanic, HP 175, 0.5 kW). Automed (HP 125, 0.1 kW). Two airlocks (F/B, four persons each, HP 250 each). Spacedock (B, 2,500 cf of subcraft, HP 2,000). Refuelling probe (HP 7). Fuel processor (2,000 gph, HP 150, 600 kW). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with "Captain", "Pilot", "Astrogator" and "Gunner" running a set of maneuver controls, a HUDWAC and one computer terminal each. Engine room with two "Engineers" running one HUDWAC and one computer terminal each. All in roomy bridge-style crew stations (HP 150 each). Crew: Captain, two Pilots, two Astrogators, Gunner, three Engineers and three Scientists. Accomodations: Six double-occupancy cabins (HP 400 each). Occupancy: Long. Environmental Systems: Three full lifesystems for twelve persons each (HP 100, 120 kW each). Two grav units (HP 60, 1,000 kW each). Power Plants: Two 100 kW RTGs (14 years endurance, HP 11 each) and two 46,000 kW fusion reactors (200 years endurance, HP 250 each) power all systems except for the guns with 24,193.1 kW excess power. This recharges one Laserlance shot in 60 seconds (sustained RoF 1/60 for all three guns). Energy Banks: 200 rE power cells (360,000 kWs, HP 2 each) provide power for 50 Laserlance shots (each Laserlance shot equals 150 Light Point Defense Laser shots). Fuel: Five 20,000 gallon light, self-sealing tanks (fire -2, HP 1,500 each) with hydrogen fuel scoops (HP 100 each). 100,000 gallons hydrogen (fire on 11) last for one three-parsec jump. Space: 5,491.2 cf engine access space, 1,000 cf cargo space, 1141.8908 cf empty space. Volume: Body 50,000 cf, skids 2,500 cf, turrets 20 cf each. Areas: Body 10,000 sf, skids 1,200 sf, turrets 50 sf each, total area 11,300 sf. Structure: Medium frame. Hit Points: Body 15,000, skids 450 each, turrets 75 each. Structural Option: Heavy compartmentalization in body. Armor: PD 4, DR 200 advanced metal armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Radiation shielding. Two hardpoints rated 10,000 lbs. each. Vision and details: Poor view (sensors are used instead), airlocks on top and right side, spacedock door on rear, few landing lights and running lights, safety belts. Statistics: Empty weight 462,000 lbs. Fuel 58,000 lbs. Payload and crew 80,000 lbs. Loaded weight 600,000 lbs. (300 tons). Volume 50,000 cf, size modifier +8. Price $40,000,000. HT 10. Maintenance requirement 30 man-hours per day. Ground Performance: Top speed 210 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 1,200,000 lbs. Drag 2,000. Aerial top speed 2,120 mph. aAccel 40 mph/s. aMR 1.5. aSR 5. aDecel 6 mph/s. Space Performance: sAccel 2 G. sMR 2. Jump-3. TL10 3.6 MJ Light Point Defense Laser (v1.0, OM 6/99) A far future beam weapon for CIWS mounts. Game mechanics: 3,600 kJ very long range x-ray laser. 3.6 MJ Light Point Defense Laser 200 lbs. $27,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*5(2) 20 24 18,000 54,000 8* 76,800 kW TL10 540 MJ Laserlance (v1.0, OM 6/99) A long-ranged beam weapon for small starships. Game mechanics: 540,000 kJ extreme range x-ray laser. 540 MJ Laserlance 20,000 lbs. $1,300,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*61(2) 30 32 441,000 1,323,000 1/2 720,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vargr Scout Sled v1.0 (GURPS Traveller TL 10) Copyright 1999 by Onno Meyer People who know the Vargr understand their need for a fast, survivable exploration vehicle. Unlike a typical Air/Raft, the Scout Sled can be used as a secondary sensor platform or as short-range shuttlecraft, and it can extract curious explorers from many tight situations. Given the mission requirements, it is no surprise that the Scout Sled looks a lot like a grav APC. It mounts a missile defense system, basic EW gear and tough armor plates. But a glance inside shows computer terminals and comfortable work stations for all passengers, not seats optimized for quick exits. About a quarter of the cargo capacity is divided into small lockers, the remainder could hold large gear like grav platforms. A small airlock opens to the roof - the climb can be awkward in protective suits, but a lower position might flood if the Scout Sled touches down on water. Some corsair bands have used Scout Sleds, but the Sled is underarmed for combat and not stealthy enough for military recon work. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 98 errata] as modified by GURPS Traveller. That makes it TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (three skids). Pop turret (full rotation, on BoT). 30 degree slope on BoF. Excellent streamlining. Propulsion: Four vectored 20,000 lbs. reactionless thrusters (HP 60, 1,000 kW each). Four 40,000 lbs. contragrav generators (HP 5, 40 kW each). Weaponry: 3.6 MJ Light Point Defense Laser (TuF, concealed due to pop turret, HP 30) with full stabilization (Tu, HP 6) and universal mount (Tu, HP 19). Instruments and Electronics: Two scrambled very long range radios with direction finder (500,000 miles, HP 4, 0.1 kW each). Four scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two scrambled short range meson communicators (1,000 miles, HP 8, 0.1 kW each). Four LLTVs (F/B/T/U, x20, +4/+8, HP 1 each). Two AESAs (F/TuF, 150 miles, scan 24, HP 10, 37.5 kW each). Three PESAs (R/L/TuF, 50 miles, scan 21, HP 6 each). Radscanner (150 miles, scan 24, HP 15). Medium-resolution planetary survey array (U, HP 11, 0.5 kW). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (F, HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Laser designator (TuF, 62.5 miles, HP 2). Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 4, HP 4, 2 kW). Six decoy dischargers (various types, HP 6 each). Four hardened microframes (C6, HP 13, 0.1 kW each). Nine terminals (HP 4 each). Cartography (C5). Computer navigation (C2). Damage control (C5, +5 to repair rolls). Database (C1, 115.93 GB maps and recognition guides). Datalink (C1). Gunner (C5, skill 13 or +3 to hit). Routine vehicle operation (C5, skill 15). Targeting (C5, +6 to gunner skill). Transmission profiling (C5). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Airlock (T, 1 person, HP 100). Controls: Computerized. Triple maneuver controls. Crew Stations: "Pilot", "Sensor Operator" and "Commander" with maneuver controls, terminals and HUDWACs, six "Scientific Observers" with terminals, all in roomy crew stations (HP 75 each). Crew: Pilot, Sensor Operator, Commander and six Scientific Observers. Occupancy: Short. Environmental Systems: Full life system for 10 persons (HP 100, 100 kW). 10x1 man-days limited life system (HP 30, 5 kW). Safety Systems: Nine crashwebs (HP 4 each). Power Plants: 75 kW RTG (14 years endurance, HP 10) and 5,000 kW fusion reactor (200 years endurance, HP 100) power all systems except for the laser with 729.6 kW excess power. This recharges a Point Defense Laser shot in 13 seconds. Energy Bank: Twenty rE power cells (360,000 kWs, HP 2 each) provide power for 750 Point Defense Laser shots. Space: 184.4 cf engine access space, 300 cf cargo holds and 31.9385 cf empty space in body. Volume: Body 2,000 cf, skids 100 cf, turret 20 cf. Areas: Body 1,000 sf, skids 150 sf, turret 50 sf, total area 1,200 sf. Structure: Heavy, cheap frame. Hit Points: Body 3,000, skids 150 each, turret 150. Structural Option: Heavy compartmentalization. Armor: Body F PD 5, DR 375 advanced laminate armor, all others PD 4, DR 250 advanced laminate armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Basic chameleon. Radiation shielding. Three hardpoints rated 2,000 lbs. each. Vision and details: Poor view (but sensors can be used), airlock hatch on top and cargo ramp in rear, landing lights and running lights, safety belts. Statistics: Empty weight 36,000 lbs. Payload and crew 4,000 lbs. Loaded weight 40,000 lbs. (20 tons). Volume 2,000 cf, size modifier +5. Price $4,000,000. HT 12. Maintenance requirement 9.6 man-hours per day. Ground Performance: Top speed 210 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. Moderate GP, off-road speed 1/4. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 80,000 lbs. Drag 50. Aerial top speed 3,465 mph. aAccel 40 mph/s. aMR 3. aSR 5. aDecel 12 mph/s. Space Performance: sAccel 2 G. sMR 2. TL10 3.6 MJ Light Point Defense Laser (v1.0, OM 6/99) A far future beam weapon for CIWS mounts. Game mechanics: 3,600 kJ very long range x-ray laser. 3.6 MJ Light Point Defense Laser 200 lbs. $27,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*5(2) 20 24 18,000 54,000 8* 76,800 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Corvette Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer An interstellar navy as it was envisioned by many 20th century science fiction authors probably requires both sublight and supralight drives that violate the laws of physics as they were known at that time. The 'magic' reactionless thruster used in this design can't match the acceleration of simple chemical rockets or more advanced nuclear ones, but it doesn't need any fuel or reaction mass. The Space Corvette is one of the smallest effective warships. It mounts a 480 MJ laser with enough range to engage missiles before they detonate, a bay for a few offensive and defensive missiles (a typical loadout are four Modular Space Combat Drones, four Modular Space Combat Mines and sixteen Countermissiles) and a basic sensor suite. The Space Corvette is intended for for convoy escort and patrol missions, but in sufficient numbers it can influence the outcome of space battles. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] with two house rules. The 'late' variant of my hyperdrive (listed below) and the nuclear-pumped x-ray laser proposed by MA Lloyd are both available, which affects even those craft that don't mount them. Body Feature: 60 degree front slope. Propulsion: Three 160,000 lbs. reactionless thrusters (HP 1,500, 80,000 kW each). Two 800-ton hyperdrives (HP 300, 8,000 kW each during hyperspace travel and 288,000,000 kWs each to enter hyperspace). Weaponry: 480 Megajoule Rainbow Laser (F, HP 800) with full stabilization (HP 150). 80,000 lbs. weapon bay (HP 1,200). Instruments and Electronics: Four scrambled extreme range radios with RDF (1,000,000 miles, HP 30, 0.4 kW each). Scrambled extreme range tight- beam radio (10,000,000 miles, HP 100, 0.4 kW). Twenty scrambled long range lasercoms (20,000 miles, HP 6, 0.4 kW each). Six LLTVs (F/B/R/L/T/U, x10, +3/+6, HP 1 each). Four radars (F/B/R/L, 5,000 miles, scan 33, HP 150, 1,250 kW each). Thermograph (F, 20,000 miles, scan 37, HP 400). Three thermographs (B/R/L, 5,000 miles, scan 33, HP 150 each). Radscanner (1,500 miles, scan 30, HP 175). Two astronomical instruments (F, x1,000, +9/+18, HP 19 each). Medium-resolution planetary survey array (F, HP 11, 0.5 kW). Four flight recorders (HP 2 each). Four sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Ten HUDWACs. Laser rangefinder (F, 200 miles, HP 9). Four advanced radar/laser detectors (HP 3 each). Two deceptive jammers (jam rating 10, HP 24, 40 kW each). 24 decoy dischargers (various types, HP 6 each) with ten reloads each (HP 4 each). Two blip enhancers (HP 6, 2.5 kW each). Four genius, hardened, neural-net, robotic mainframes (C7, DX 11, IQ 11, HP 40, 1 kW each). Eight hardened microframes (C5, HP 20, 0.1 kW each). 25 terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 293.45 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) skill program (C5, 5 points, skill 20). Gunner (beams) skill program (C6, 16 points, skill 14). Piloting (high- performance spacecraft) skill program (C6, 16 points, skill 14). Tactics (space) skill program (C5, 5.5 points, skill 20). Targeting (C6, +7 to skill). Transmission profiling (C3). Miscellaneous: Nine compact fire suppression systems (HP 6 each). Complete mini-workshop (HP 400, 0.5 kW). Two automeds (HP 150, 0.1 kW each). Mess (100 sf, for 10 persons, HP 600, 0.1 kW). Airlock (2 persons, HP 150). Airlock (4 persons, HP 250) with armored passage tube (HP 75). Vehicle bay (for 1,677 cf Space Force Pinnace, HP 1,000). Refueling drogue (HP 24). Controls: Computerized with dual maneuver controls. Crew Stations: Two "Helmsmen" with maneuver controls, terminals and HUDWACs, "Captain", "XO", "EW Operator", two "Sensor Operators", three "Weapon Operators" with terminals and HUDWACs, "Astrogator", three "Commo Operators" and six "Engineers" with terminals, all in roomy bridge-style workstations (HP 150 each). Crew: "Captain", "XO", "Astrogator", three "Helmsmen", three "Sensor/EW Operators", three "Weapon Operators", three "Commo Operators", six "Engineers", four "Mechanics", "Medic", "Yeoman", "Cook" and two "Mess and Service Crew". Occupancy: Long. Accoomdations: One single-occupancy cabin (HP 400), two double-occupancy cabins (HP 400 each) and 25 bunks (HP 150 each). Environmental System: Two 30-person full lifesystems (HP 300, 300 kW each). 30x24h limited lifesystem (HP 100, 15 kW). Power: Two 150,000 kW fission reactors (2 years endurance, HP 1,500 each) and 50 kW RTG (14 years endurance, HP 13) power all systems except for the laser with 54,333.9 kW excess power in realspace and 283,429.4 kW excess power in hyperspace, this recharges all power cells in 298/56 minutes. Energy Bank: 3,600 rE power cells (270,000 kWs, HP 2 each) provide power for 900 laser shots or one hyperspace entry using both drives and 366 laser shots. Fuel: 1,600 gallon self-sealing tank (fire -3, HP 250). 1,600 gallons water for distribution to subcraft. Space: 32,566.5 cf engine access space, 1,200 cf cargo holds and 4,684 cf waste space. Volume: 90,000 cf. Area: 15,000 sf. Structure: Extra-heavy, very expensive, robotic frame. Hit Points: 90,000. Structural Option: Total compartmentalization. Armor: Front DR 50 advanced composite armor covered by PD 4, DR 7,600 advanced, fireproof ablative armor, all other faces DR 25 advanced composite armor covered by PD 4, DR 200 advanced, fireproof ablative armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding. Statistics: Empty weight 1,452,400 lbs. Ordnance and subcraft 104,000 lbs. Subcraft reaction mass 13,600 lbs. Crew and cargo 30,000 lbs. Loaded weight 1,600,000 lbs. (800 tons). Volume 90,000 cf, size modifier +8. Price $229,000,000. HT 12. Maintenance requirement 73 man-hours per day. Space Performance: sAccel 0.3 G. sMR 0.25. Hyperspeed multiplier x2. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL9 480 Megajoule Rainbow Laser (v1.0, OM 7/99) A counter-missile laser for deep space combat. Game mechanics: 480,000 kJ extreme range, compact rainbow laser. 480 Megajoule Rainbow Laser 60,000 lbs. $16,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*58 30 35 1,109,000 3,327,000 4* 4,320,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Destroyer Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer An interstellar navy as it was envisioned by many 20th century science fiction authors probably requires both sublight and supralight drives that violate the laws of physics as they were known at that time. The 'magic' reactionless thruster used in this design can't match the acceleration of simple chemical rockets or more advanced nuclear ones, but it doesn't need any fuel or reaction mass. The Space Destroyer is designed to escort high-value units, scout for a task force or engage enemy warships with long-range missile fire. It isn't armored enough to slug it out with heavy enemy units in beam weapons range, but it is comparably fast and it carries 200 tons of ordnance. The usual loadout are 20 Modular Space Combat Missiles, 20 Modular Space Combat Mines and 80 Countermissiles. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] with two house rules. The 'late' variant of my hyperdrive (listed below) and the nuclear-pumped x-ray laser proposed by MA Lloyd are both available, which affects even those craft that don't mount them. Subassemblies and Body Feature: Two turrets (full traverse, on body T and U). 60 degree front slope on body. Propulsion: Four 800,000 lbs. reactionless thrusters (HP 4,000, 400,000 kW each). Three 4,000-ton hyperdrives (HP 1,000, 40,000 kW each during hyperspace travel and 1,440,000,000 kWs each to enter hyperspace). Weaponry: Two 480 Megajoule Rainbow Lasers (Tu1F/Tu2F, HP 800 each) with full stabilization (Tu1/Tu2, HP 150 each) and universal mounts (Tu1/Tu2, HP HP 500 each). 4.8 Gigajoule Rainbow Laser (F, HP 2,000) with full stabilization (HP 400). Two 200,000 lbs. weapon bays (HP 2,000 each). Instruments and Electronics: Six scrambled extreme range radios with RDF (1,000,000 miles, HP 30, 0.4 kW each). Two scrambled extreme range tight-beam radios (10,000,000 miles, HP 100, 0.4 kW each). Fifty scrambled long range lasercoms (20,000 miles, HP 6, 0.4 kW each). Six LLTVs (F/B/R/L/T/U, x10, +3/+6, HP 1 each). Four radars (F/B/R/L, 20,000 miles, scan 37, HP 400, 5,000 kW each). Thermograph (F, 80,000 miles, scan 40, HP 1,000). Three thermographs (B/R/L, 20,000 miles, scan 37, HP 400 each). Two thermographs (Tu1F/Tu2F, 1,000 miles, scan 29, HP 50 each). Radscanner (2,000 miles, scan 31, HP 250). Three astronomical instruments (F, x1,000, +9/+18, HP 19 each). Medium- resolution planetary survey array (F, HP 11, 0.5 kW). Four flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Six IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Twenty HUDWACs. Laser rangefinder (F, 450 miles, HP 15). Six advanced radar/laser detectors (HP 3 each). Two deceptive jammers (jam rating 10, HP 24, 40 kW each). 24 decoy dischargers (various types, HP 6 each) with twenty reloads each (HP 4 each). Two blip enhancers (HP 6, 2.5 kW each). Six hardened, neural-net, robotic macroframes (C7, DX 11, IQ 11, HP 150, 10 kW each). 24 hardened microframes (C5, HP 20, 0.1 kW each). 75 terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 22.55 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) skill program (C5, 5 points, skill 20). Three gunner (beams) skill programs (C7, 24 points, skill 15). Piloting (high-performance spacecraft) skill program (C6, 16 points, skill 14). Tactics (space) skill program (C5, 5.5 points, skill 20). Three targeting (C7, +8 to skill). Transmission profiling (C3). Miscellaneous: 50 compact fire suppression systems (HP 6 each). Complete workshop (HP 800, 1 kW). Operating room (one table, HP 250, 0.5 kW). Four automeds (HP 150, 0.1 kW each). Mess (100 sf, for 10 persons, HP 600, 0.1 kW). Two airlocks (2 persons, HP 150). Airlock (nine persons, HP 400) with armored passage tube (HP 75). Vehicle bay (for 1,677 cf Space Force Pinnace, HP 1,000). Vehicle bay (for 3,913 cf Space Force Longboat, HP 2,000). Two refueling drogues (HP 24 each). Controls: Computerized with quadruple maneuver controls. Crew Stations: Main bridge with two "Helmsmen" with maneuver controls, terminals and HUDWACs, "Captain", three "EW operators", three "Sensor Operators", six "Weapons Operators" with terminals and HUDWACs, "Astrogator", three "Commo Operators" and three "Engineers" with terminals. Engineering control with two "Helmsmen" with maneuver controls, terminals and HUDWACs, three "Weapons Operators" with terminals and HUDWACs, "XO", three "Sensor/EW Operators", nine "Engineers" with terminals. All in roomy bridge-style workstations (HP 150 each). Crew: "Captain", "XO", "Astrogator", six "Helmsmen", twelve "Sensor/EW Operators", twelve "Weapons Operators", three "Commo Operators", twelve "Engineers", 20 "Mechanics", "Surgeon", three "Medics", "Yeoman", "Cook", ten "Mess and Service Crew" and six "Small Craft Crew". Occupancy: Long. Accoomdations: One single-occupancy cabin (HP 400), four double-occupancy cabins (HP 400 each) and 81 bunks (HP 150 each). Environmental System: Two 90-person full lifesystems (HP 600, 900 kW each). Two 90x24h limited lifesystems (HP 200, 45 kW each). Power: Two 50 kW RTGs (14 years endurance, HP 13 each) and three 600,000 kW fusion reactors (200 years endurance, HP 4,000 each) power all systems except for the lasers with 178,036.9 kW excess power in realspace and 1,678,145.6 kW excess power in hyperspace, this recharges all power cells in 442/47 minutes. Energy Bank: 17,500 rE power cells (270,000 kWs, HP 2 each) provide power for 437 shots of the 4.8 GJ Laser or one hyperspace entry using all three drives and 37 shots of the 4.8 GJ Laser (each shot of the 4.8 GJ Laser equals ten shots of a 480 MJ Laser). Fuel: Two 2,400 gallon light, self-sealing tanks (fire -2, HP 400 each). 4,800 gallons water for distribution to subcraft. Space: 212,013 cf engine access space, 3,600 cf cargo holds and 23,893.6 cf waste space in body. Volume: Body 500,000 cf, turrets 2,000 cf each. Area: Body 40,000 sf, turrets 1,000 sf each, total area 42,000 sf. Structure: Extra-heavy, very expensive, robotic frame. Hit Points: Body 240,000, turrets 6,000 each. Structural Option: Total compartmentalization in body and turrets. Armor: Front DR 60 advanced composite armor covered by PD 4, DR 5,500 advanced, fireproof ablative armor, all other faces DR 30 advanced composite armor covered by PD 4, DR 200 advanced, fireproof ablative armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding. Statistics: Empty weight 7,397,200 lbs. Ordnance and subcraft 472,000 lbs. Subcraft reaction mass 40,800 lbs. Crew and cargo 90,000 lbs. Loaded weight 8,000,000 lbs. (4,000 tons). Volume 504,000 cf, size modifier +10. Price $933,000,000. HT 11. Maintenance requirement 147 man-hours per day. Space Performance: sAccel 0.4 G. sMR 0.5. Hyperspeed multiplier x3. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL9 480 Megajoule Rainbow Laser (v1.0, OM 7/99) A counter-missile laser for deep space combat. Game mechanics: 480,000 kJ extreme range, compact rainbow laser. 480 Megajoule Rainbow Laser 60,000 lbs. $16,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*58 30 35 1,109,000 3,327,000 4* 4,320,000 kW TL9 4.8 Gigajoule Rainbow Laser (v1.0, OM 7/99) A medium laser for deep space combat. Game mechanics: 4,800,000 kJ extreme range, compact rainbow laser. 4.8 Gigajoule Rainbow Laser 200,000 lbs. $53,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*183 30 38 3,505,000 10,515,000 1/2 5,400,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Cruiser Mk.II v1.0 (TL 9) Copyright 1999 by Onno Meyer An interstellar navy as it was envisioned by many 20th century science fiction authors probably requires both sublight and supralight drives that violate the laws of physics as they were known at that time. The 'magic' reactionless thruster used in this design can't match the acceleration of simple chemical rockets or more advanced nuclear ones, but it doesn't need any fuel or reaction mass. The Space Cruiser is the largest ship in many fleets. With a 1,000-ton spinal laser, it can engage targets more than one lightsecond away, enough to make fire control a real challenge. For even longer ranges, the Cruiser carries 100 Modular Space Combat Missiles, 100 Modular Space Combat Mines and 800 Countermissiles. The ship has the command and control systems and enough quarters to act as a squadron or task force flagship or to house a scientific team in first contact situations. It carries three Space Force Longboats and two Pinnaces as well, which can be used to deploy a short company of Space Marines (complete with a few light ground vehicles). The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] with two house rules. The 'late' variant of my hyperdrive (listed below) and the nuclear-pumped x-ray laser proposed by MA Lloyd are both available, which affects even those craft that don't mount them. Subassemblies and Body Feature: Four turrets (full traverse, evenly spaced around the body). 60 degree front slope on body. Propulsion: Five 2,400,000 lbs. reactionless thrusters (HP 8,000, 1,200,000 kW each). Four 12,500-ton hyperdrives (HP 2,000, 125,000 kW each during hyperspace travel and 4,500,000,000 kWs each to enter hyperspace). Weaponry: Four 480 Megajoule Rainbow Lasers (Tu1F to Tu4F, HP 800 each) with full stabilization (Tu1 to Tu4, HP 150 each) and universal mounts (Tu1 to Tu4, HP HP 500 each). 96 Gigajoule Rainbow Laser (F, HP 8,000) with full stabilization (HP 2,000). Ten 200,000 lbs. weapon bays (HP 2,000 each). Instruments and Electronics: Eight scrambled extreme range radios with RDF (1,000,000 miles, HP 30, 0.4 kW each). Eight scrambled extreme range tight-beam radios (10,000,000 miles, HP 100, 0.4 kW each). 200 scrambled long range lasercoms (20,000 miles, HP 6, 0.4 kW each). Twelve LLTVs (two each F/B/R/L/T/U, x10, +3/+6, HP 1 each). Four radars (F/B/R/L, 50,000 miles, scan 39, HP 600, 12,500 kW each). Four AESAs (F/B/R/L, 10,000 miles, scan 35, HP 300, 2,500 kW each). Thermograph (F, 200,000 miles, scan 43, HP 2,000). Three thermographs (B/R/L, 50,000 miles, scan 39, HP 600 each). Four thermographs (Tu1F to Tu4F, 2,000 miles, scan 31, HP 50 each). Four PESAs (F/B/R/L, 10,000 miles, scan 35, HP 400 each). Multiscanner (1,000 miles, scan 29, HP 250). Radscanner (5,000 miles, scan 33, HP 400). Four astronomical instruments (F, x1,000, +9/+18, HP 19 each). Medium-resolution planetary survey array (F, HP 11, 0.5 kW). Four flight recorders (HP 2 each). Eight sets of precision navigation instruments (HP 4 each). Eight IFF (HP 1 each). Six inertial navigation systems (HP 2 each). 48 HUDWACs. Laser rangefinder (F, 700 miles, HP 19). Six advanced radar/laser detectors (HP 3 each). Four deceptive jammers (jam rating 10, HP 24, 40 kW each). 24 decoy dischargers (various types, HP 6 each) with 25 reloads each (HP 4 each). Two blip enhancers (HP 6, 2.5 kW each). Four hardened, genius, neural-net, robotic macroframes (C8, DX 12, IQ 12, HP 150, 10 kW each). 40 hardened microframes (C5, HP 20, 0.1 kW each). 200 terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 595.25 GB starmaps and recognition guides). Datalink (C1). Electronics operation (sensors) skill program (C5, 4.5 points, skill 20). Five gunner (beams) skill programs (C7, 24 points, skill 16). Piloting (high-performance spacecraft) skill program (C7, 24 points, skill 16). Tactics (space) skill program (C5, 5 points, skill 20). Four targeting (C7, +8 to skill). Targeting (C8, +9 to skill). Transmission profiling (C3). Miscellaneous: 190 compact fire suppression systems (HP 6 each). Two complete workshops (HP 800, 1 kW each). Two operating rooms (one table each, HP 250, 0.5 kW each). Eight automeds (HP 150, 0.1 kW each). Conference room (100 sf, for 10 persons, HP 600, 0.1 kW). Mess (200 sf, for 20 persons, HP 1,000, 0.2 kW). Three airlocks (2 persons, HP 150). Airlock (ten persons, HP 400) with armored passage tube (HP 75). Two vehicle bays (for 1,677 cf Space Force Pinnaces, HP 1,000 each). Hangar (for 1,600 cf of ground vehicles, HP 1,200). Space dock (for 12,000 cf of subcraft, HP 5,000). Refueling drogue (HP 24). Controls: Computerized with quadruple maneuver controls. Crew Stations: Main bridge with two "Helmsmen" with maneuver controls, terminals and HUDWACs, "Captain", three "EW operators", three "Sensor Operators" and fifteen "Weapons Operators" with terminals and HUDWACs, "Astrogator", six "Commo Operators" and three "Engineers" with terminals. Flag bridge with three "EW Operators", three "Sensor Operators", three "Weapons Operator" with terminals and HUDWACs, "Admiral", six "Staff Members" and three "Commo Operators" with terminals. Auxiliary control room with two "Helmsmen" with maneuver controls, terminals and HUDWACs, "XO", three "EW operators", three "Sensor Operators", six "Weapons Operators" with terminals and HUDWACs, "Commo Operator" and three "Engineers" with terminals. Engineering control with 28 "Engineers". All in roomy bridge-style workstations (HP 150 each). Crew: "Captain", "XO", "Astrogator", six "Helmsmen", 15 "Sensor/EW Operators", 24 "Weapons Operators", nine "Commo Operators", 35 "Engineers", 40 "Mechanics", two "Surgeons", four "Medics", "Supply Officer", three "Cooks", ten "Mess and Service Crew", eight "Small Craft Crew". Sixty "Marines". Optionally "Admiral", six "Staff Members", six "Sensor/EW Operators", three "Weapons Operators", three "Commo Operators" and a "Steward". Occupancy: Long. Accoomdations: One single-occupancy luxury cabin (HP 600), six single-occupancy cabins (HP 400 each), six double-occupancy cabins (HP 400 each) and 225 bunks (HP 150 each). Environmental System: Two 300-person full lifesystems (HP 1,500, 3000 kW each). Two 300x24h limited lifesystems (HP 500, 150 kW each). Power: Two 50 kW RTGs (14 years endurance, HP 13 each) and four 1,750,000 kW fusion reactors (200 years endurance, HP 6,500 each) power all systems except for the lasers. 933,500 kW excess power in realspace and 6,493,751.9 kW excess power in hyperspace, this recharges the power cells in 482/69 minutes. Energy Bank: 100,000 rE power cells (270,000 kWs, HP 2 each) provide power for 125 shots of the 96 GJ Laser or one hyperspace entry using all four drives and 41 shots of the 96 GJ Laser (each shot of the 96 GJ laser equals 200 shots of a 480 MJ Laser). Fuel: Four 4,000 gallon ultra-light, self-sealing tanks (fire -1, HP 500 each). 16,000 gallons water for distribution to subcraft. Space: 803,213 cf engine access space, 27,600 cf cargo holds and 56,803.1 cf empty space in body. Volume: Body 1,900,000 cf, turrets 2,000 cf each. Area: Body 90,000 sf, turrets 1,000 sf each, total area 94,000 sf. Structure: Extra-heavy, robotic frame. Hit Points: Body 540,000, turrets 6,000 each. Structural Option: Total compartmentalization in body and turrets. Armor: Body front DR 100 advanced composite armor covered with DR 41,600 advanced ablative armor and PD 6, DR 100 advanced composite armor. All other faces DR 50 advanced composite armor covered with DR 2,000 advanced ablative armor and PD 4, DR 50 advanced composite armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Radiation shielding (four layers). Statistics: Empty weight 37,052,000 lbs. Ordnance 2,000,000 lbs. Subcraft and ground vehicles 212,000 lbs. Subcraft reaction mass 136,000 lbs. Crew and cargo 600,000 lbs. Loaded weight 40,000,000 lbs. (20,000 tons). Volume 1,908,000 cf, size modifier +11. Price $4,073,000,000. HT 8. Maintenance requirement 306 man-hours per day. Space Performance: sAccel 0.3 G. sMR 0.25. Hyperspeed multiplier x2.5. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL9 480 Megajoule Rainbow Laser (v1.0, OM 7/99) A counter-missile laser for deep space combat. Game mechanics: 480,000 kJ extreme range, compact rainbow laser. 480 Megajoule Rainbow Laser 60,000 lbs. $16,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*58 30 35 1,109,000 3,327,000 4* 4,320,000 kW TL9 96 Gigajoule Rainbow Laser (v1.0, OM 7/99) A large laser for deep space combat. Game mechanics: 96,000,000 kJ very long range, compact rainbow laser. 96 Gigajoule Rainbow Laser 2,000,000 lbs. $530,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*816 30 40 7,838,000 23,514,000 1/2 108,000,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arden Highport v1.0 (GURPS Traveller TL 9) Copyright 1999 by Onno Meyer Arden Highport is the main station in orbit around Arden. It is used as repair and logistics base by the Home Fleet of the Federation of Arden Navy (only a DesRon by Imperial standards), as homeport for the colonizer ships going to Zircon and for assorted gouvernment couriers, as orbital shipyard (this function is slowly shifting to Quare and the more advanced facilities at Tremous Dex) and as administrative center for most deep space activity in the system. All this leaves little capacity for commercial ships. The Highport has a roughly spherical shape to provide rad shielding and armor with a minimum of hull material, but a lot of hatches, thrusters and sensors break the smooth surface. Four large hangar decks rated for 30,000 displacement tons each are used for ships without standard airlocks or those who need maintenance, but most ships dock to one of the big airlocks. The Highport has warehouses to store almost 200,000 displacement tons of cargo for transshipment and tanks for 48,000 displacement tons of hydrogen. These tanks are constantly replenished by a small fleet of fuel skimmers. Another function of the Highport is space traffic control. Six large radars scan the skies, and a hundred flight controllers manage the orbital traffic around Arden. Unlike most starships or stations, Arden Highport is a small town with about 10,000 permanent residents (employees and dependents) and up to 5,000 transients. Their living quarters are almost up to planetary standards, and they take nearly half of the volume of the station. The Highport has 60,000 square meters of parks, terraces and paths, including a jogging track half a mile long, but the 'crown jewel' is a swimming pool with 50 meter lanes. (With an electrolysis system, the water becomes an emergency hydrogen and oxygen store). Over a hundred small bars and restaurants provide food and entertainment ranging from haute cuisine to cheap booze. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller and parts from Pyramid 22. The swimming pool uses rules for a tank with water. That makes it TL 9 to 11 under the old Traveller TL system. Propulsion: Twenty vectored 250,000 lbs. super reactionless thrusters (HP 800, 125,000 kW each). Instruments and Electronics: Twenty scrambled extreme range radios with RDF (1,000,000 miles, HP 30, 0.4 kW each). 24 scrambled extreme range laser communicators (2,000,000 miles, HP 150, 4 kW each). 24 LLTVs (4 each F/B/R/L/T/U, x100, +6/+12, HP 4 each). Six radars (F/B/R/L/T/U, air-search, no targeting, 160,000 miles, scan 42, HP 1,000, 40,000 kW each). Six radars (F/B/R/L/T/U, low-res imaging, 16,000 miles, scan 36, HP 500, 8,000 kW each). Six passive IR (F/B/R/L/T/U, 3,200 miles, scan 32, HP 175 each). Three radscanners (16,000 miles, scan 36, HP 1,000 each). Two flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Six transponders (HP 1 each). Six inertial navigation systems (HP 2 each). Three advanced radar/laser detectors (HP 3 each). Six hardened macroframes (C7, HP 150, 10 kW each). 600 hardened minicomputers (C4, HP 7 each). 15,000 terminals (HP 6 each). Miscellaneous Equipment: 50,000 compact fire suppression systems (HP 6 each). Six science labs (biochemistry, botany, chemistry, forensics, geology, metallurgy, HP 600, 1 kW each). 55 complete workshops (HP 800, 1 kW each). Ten operating rooms (one table each, HP 250, 0.5 kW each). 100 automeds (HP 150, 0.1 kW each). Swimming pool (as 500,000 gallon tank with water, HP 12,000). Twenty airlocks (50 persons each, HP 1,200 each) with armored passage tubes (HP 75 each). Ten airlocks (10 persons each, HP 400 each). Brig (Bo, 25 rooms with four bunks each, HP 400 each). Four space docks (for 15,000,000 cf of subcraft each, HP 580,000 each). Fuel electrolysis system (300 gph, HP 175, 4,200 kW). Controls: Computerized. Triple maneuver controls. Crew Stations: Main control room with "Helmsman" running a set of maneuver controls and a terminal and 19 "Operators" running a terminal each. Two auxiliary control rooms with "Helmsman" running a set of maneuver controls and a terminal and 19 "Operators" running a terminal each. Flight control room with 100 "Operators" running a terminal each. Environmental control room with 60 "Operators" running a terminal each. Security control room with 80 "Operators" running a terminal each. All in roomy bridge-style crew stations (HP 150 each). Crew: 900 "Systems Operators", 200 "Mechanics", 2,400 "Administrators", 1,500 "Security/Service/Janitorial Staff". Passengers: Usually 10,000. Accomodations: 5,000 single-occupancy luxury cabins (HP 600 each). 100 housing modules (long term accomodation for up to 100 persons each, HP 100,000, 2,000 kW each). Ten park modules (about an acre each, HP 100,000, 4,000 kW each). Ten plaza modules (a dozen small restaurants and standing room for some 1,000 persons each, HP 100,000, 2,000 kW each). Occupancy: Long. Environmental Systems: Two full lifesystems for 20,000 persons each (HP 25,000, 200,000 kW each). Total lifesystem for 20,000 persons (HP 60,000, 200,000 kW). 18,519 grav units (HP 60, 1,000 kW each). Power Plants: Three 20,000,000 kW fusion reactors (200 years endurance, HP 40,000 each) power all systems 37,828,548 kW excess power. Energy Banks: 2,500 rE power cells (270,000 kWs, HP 2 each) provide full power for 30 seconds. Fuel: Twentyfour 1,000,000 gallon self-sealing tanks (fire -3, HP 20,000 each). 24,000,000 gallons hydrogen (fire on 10) for distribution to docked ships. Space: 2,462,400 cf engine access space, 100,000,000 cf cargo space and 25,656,810.7 cf empty space. Volume: 500,000,000 cf. Area: 3,780,000 sf. Structure: Extra heavy, cheap frame. Hit Points: 22,680,000. Armor: PD 4, DR 300 expensive metal armor. Surface Features: Seal. Radiation shielding (four layers). Vision and details: No view (sensors are used instead), many airlocks, dock hatches and running lights, no safety belts. Statistics: Empty weight 400,000,000 lbs. Water and hydrogen 18,170,000 lbs. Crew, cargo, passengers and other gear 81,830,000 lbs. Loaded weight 500,000,000 lbs. (250,000 tons). Volume 500,000,000 cf, size modifier +16. Price $14,762,791,700. HT 12. Maintenance requirement 583 man-hours per day. Space Performance: sAccel 0.01 G. sMR 0. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tremous Dex Highport v1.0 (GURPS Traveller TL 11) Copyright 1999 by Onno Meyer As the name suggests, Tremous Dex Highport is a space station in orbit around Tremous Dex (Spinward Marches/Vilis). It is a one-of-a-kind design, but worlds with similar technology, population and trade levels throughout the Imperium and beyond have highports like this. With advanced gravity manipulation technology, the station has no need for a spin gravity architecture, and it looks roughly like a starfish. The central node contains living quarters for some 4,000 workers and visitors. These rooms are quite nice for an orbital installation, but of course they come not even close to dirtside apartments. The largest room in the central node is the 'market' with 60 meters diameter and a ceiling up to 10 meters. It was designed as a sports and leisure place surrounded by a few shops and small restaurants for the residents, but over the years it has changed into an area with bars for visiting starship crews. If the 'market' is cleared for a sports event, there is usually a bit of friction between locals and visitors. The second largest room is the 'theater', a room 30 meters square and 3 meters high with a thousand seats, a large video display and a sound system. It is surrounded by cafeterias which are staked out by the locals. Visiting ship crews are not very welcome here. Three large spokes hold pressurized shipyard slips where ships up to 7,500 displacement tons can be assembled (from parts manufactured elsewhere) and serviced in zero-G and breathable atmosphere. These three slips are the only place in the Federation of Arden where the large Type 160 Destroyers can be built and properly maintained. Three smaller spokes hold shuttle decks for some 4,800 displacement tons of small craft (a far trader would fit in, but it would create traffic jams) and three docking ports each. The capacity of these docking ports depends on the layout of the ship in question, but anything over 2,000 displacement tons usually limits the use of the other two ports on the same spoke. The Highport is completely unarmed, but there are usually a few patrol craft in attendance. So far, no invader has seriously harmed the important infrastructure target - Tremous Dex would be worthless without the mining and shipbuilding industry. The internal security forces have been augmented with a short company of MPs since Tremous Dex became part of the Federation of Arden. The port has tanks for 4,050 displacement tons of hydrogen for distribution to docked ships. Usually several dozen large fuel skimmers are assigned to the station to keep these tanks filled from the gas giant of the system. Space traffic control for the entire system is managed from the port. Massive radars can detect the average freighter at well over a 1,000,000 miles, and ships with transponders are detected even earlier. About half the staff in 'command central' are traffic controllers. The callsign of Tremous Dex Highport is 'Teddy Control'. With the decline in locally available technology, spares for the life support, maneuvering thrusters and electronics systems have to be imported from the Imperium, but simpler gear would be too bulky for the existing system bays. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. That makes it TL 14 under the old Traveller TL system. Subassemblies: Three superstructures (Su1 to Su3, attached to body). Three pods (Po1 to Po3, attached to body). Propulsion: Ten vectored 1,000,000 lbs. super reactionless thrusters (Bo, HP 500 and 50,000 kW each). Instruments and Electronics: Ten scrambled extreme range radios with RDF (4 Bo, 2 each Su1 to Su3, 5,000,000 miles, HP 18, 0.4 kW each). Ten scrambled extreme range laser communicators (4 Bo, 2 each Su1 to Su3, 10,000,000 miles, HP 100, 4 kW each). Scrambled extreme range meson communicator (Bo, 15,000,000 miles, HP 1,500, 40 kW). Sixty LLTVs (10 each Su1 to Su3 and Po1 to Po3, x10, +3/+6, HP 1 each). Six radars (BoF/BoB/BoR/BoL/BoT/BoU, air-search, no targeting, 160,000 miles, scan 42, HP 400, 40,000 kW each). Six AESAs (BoF/BoB/BoR/BoL/BoT/BoU, 1,600 miles, scan 30, HP 40, 400 kW each). Six thermographs (Su1F to Su3F and Po1F to Po3F, 1,600 miles, scan 30, HP 40 each). Two radscanners (Bo, 160,000 miles, scan 42, HP 600 each). Two flight recorders (Bo, HP 2 each). Six sets of precision navigation instruments (3 Bo, 1 each Su1 to Su3, HP 4 each). Six transponders (3 Bo, 1 each Su1 to Su3, HP 1 each). Six inertial navigation systems (3 Bo, 1 each Su1 to Su3, HP 2 each). Three advanced radar/laser detectors (Su1 to Su3, HP 3 each). Six hardened macroframes (Bo, C9, HP 100, 10 kW each). 54 hardened microframes (Bo, C7, HP 13, 0.1 kW each). 5,000 terminals (4,400 in Bo, 100 each Su1 to Su3 and Po1 to Po3, HP 4 each). Miscellaneous Equipment: 5,000 compact fire suppression systems (2,000 in Bo, 200 each Su1 to Su3, 800 each Po1 to Po3, HP 6 each). Three science labs (Bo, for chemistry, biochemistry, forensics, HP 600, 1 kW each). 100 complete workshops (70 Bo, 10 each Po1 to Po3, HP 800, 1 kW each). Twelve operating rooms (Bo, one table each, HP 250, 0.5 kW each). Six restaurants (Bo, 50 persons each, 500 sf, HP 2,000, 0.5 kW each). Six bars (Bo, 100 persons each, 1,000 sf, HP 3,000, 1 kW each). Three bars (Bo, 200 persons each, 2,000 sf, HP 5,000, 2 kW each). Conference room (Bo, 1,000 persons, 10,000 sf, HP 15,000, 10 kW) with stage (Bo, 50 persons, 500 sf, HP 2,000, 0.5 kW) and big movie screen (Bo, HP 600, 0.5 kW). Twenty airlocks (2 Bo, 5 each Su1 to Su3, 1 each Po1 to Po3, 50 persons each, HP 1,200 each). Ten airlocks (4 Bo, 1 each Su1 to Su3 and Po1 to Po3, HP 400 each). Brig (Bo, five rooms with six bunks each, HP 500 each). Six space docks (2 each Su1 to Su3, for 400,000 cf of subcraft each, HP 60,000 each). Three space docks (Po1 to Po3, for 3,750,000 cf of subcraft each, HP 230,000 each). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Main control room with "Helmsman" with maneuver controls and terminal and 39 "Operators" with terminals in Bo. Three Backup control rooms with one "Helmsman" with maneuver controls and terminal and 19 "Operators" with terminals each in Su1 to Su3. All in roomy bridge-style crew stations (HP 150 each). Crew: 300 "Systems Operators", 100 "Mechanics", 100 "Administrators", usually 500 "Security/Service/Janitorial Staff" and 2,000 "Shipyard Workers". Passengers: Usually up to 500. Accomodations: 4,000 single-occupancy luxury cabins (Bo, HP 600 each). Occupancy: Long. Environmental Systems: Six total lifesystems for 4,000 persons each (3 Bo, 1 each Su1 to Su3, HP 4,000, 400 kW each). 1857 grav units (741 Bo, 75 each Su1 to Su3, 297 each Po1 to Po3, HP 60, 1,000 kW each). Power Plants: Six 500 kW RTGs (3 Bo, 1 each Su1 to Su3, 14 years endurance, HP 19 each) and four 1,000,000 kW fusion reactors (Bo, 200 years endurance, HP 2,000 each) power all systems with 1,400,909.6 kW excess power. Energy Banks: 2,500 rE power cells (Bo, 450,000 kWs, HP 2 each) provide full power for 432 seconds. Fuel: Fifteen 900,000 gallon self-sealing tanks (Bo, fire -3, HP 20,000 each). 13,500,000 gallons hydrogen (fire on 10) for distribution to docked ships. Space: 44,351.5 cf engine access space, 10,000,000 cf cargo space and 3,467,929.3 cf empty space in Bo, 400,000 cf cargo space and 76,114.75 cf empty space each in Po1 to Po3, 10.5 cf engine access space, 200,000 cf cargo space and 166,121.55 cf empty space each in Su1 to Su3. Volume: Body 20,000,000 cf, Su1 to Su3 2,000,000 cf each, Po1 to Po3 8,000,000 cf each. Areas: Body 440,000 sf, Su1 to Su3 100,000 cf each, Po1 to Po3 240,000 sf each, total area 1,460,000 sf. Structure: Extra heavy, very cheap frame. Hit Points: Body 2,640,000, Su1 to Su3 600,000 each, Po1 to Po3 1,440,000 each. Armor: PD 4, DR 3,200 cheap metal armor. Surface Features: Seal. Radiation shielding. Vision and details: No view (sensors are used instead), many airlocks, dock hatches and running lights, no safety belts. Statistics: Empty weight 750,000,000 lbs. Fuel 7,830,000 lbs. Crew, cargo, passengers and other gear 242,170,000 lbs. Loaded weight 1,000,000,000 lbs. (500,000 tons). Volume 50,000,000 cf, size modifier +14. Price $1,149,482,375. HT 6. Maintenance requirement 163 man-hours per day. Space Performance: sAccel 0.01 G. sMR 0. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Motorbike v1.0 (TL 10) Copyright 1999 by Onno Meyer Even if better technologies become available, there will probably be a number of motorcyclists who stick to traditional gasoline-burning engines. If they wanted efficiency, they'd get a compact car! This motorbike has an eighty horsepower engine mounted in a frame between two wheels and little else. It contains some advanced electronics in the engine and wheels, but nothing that distracts from the fun of hands-on driving. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 99 errata]. Subassemblies: Heavy wheels (two wheels). Propulsion: 60 kW wheeled drivetrain (HP 9). Controls: Mechanical. Crew Station: "Driver" controls vehicle from cycle crew station. Crew: Driver. Occupancy: Short. Passenger: One. Accomodation: Cycle passenger seat. Power Plant: 60 kW ceramic engine (1.8 gph M, HP 15) powers all systems. Energy Bank: 1,500 kWs advanced battery (HP 1) for standby power. Fuel: 9 gallon tank (fire -2, HP 8). 9 gallons gasoline (fire on 9) last for 5 hours. Space: 0.5 cf stowage space, 0.12 cf empty space. Volume: Body 7.5 cf, wheels 1.5 cf. Area: Body 24 sf, wheels 8 sf, total area 32 sf. Structure: Medium frame. Hit Points: Body 36, wheels 12 each. Structural Options: Improved suspension. Smartwheels. Armor: PD 4, DR 25 open frame, cheap metal armor. Vision and Details: Good view, the usual lights, laser keys. Statistics: Empty weight 400 lbs. Fuel 54 lbs. Typical driver 160 lbs. Loaded weight 614 lbs. (0.307 tons). Volume 9 cf, size modifier 0. Price $5,600. HT 12. Maintenance interval 267 hours. Ground Performance: Top speed 250 mph. gAccel 10 mph/s. gDecel 15 mph/s. gMR 2. gSR 3. High GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Air-Car v1.0 (TL 10) Copyright 1999 by Onno Meyer For many years, inventors have played with the concept of a flying car, but it takes either large wings/rotors or an efficient power source to make it possible. If photonic or superconducting 'energy storage loops' work as described, a far-future Air-Car might look like this design. The flyer has seats for up to four people, one pilot and three passengers. The job of the pilot is simplified by a capable autopilot and avionics suite (especially useful during the transition from hover to forward flight). The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 99 errata]. Subassemblies and Body Features: Retractable wheels (four wheels). Lifting body with very good streamlining. Propulsion: 35 kW wheeled drivetrain (HP 7). Three 250 kW vectored, ducted fans (1,000 lbs. aerial motive thrust and HP 9 each). Instruments and Electronics: Two cellular phones (5,000 miles, HP 1 each). Four LLTVs (2F/2B, x4, +2/+3, HP 1 each). Sound system (HP 2). Flight recorder (HP 2). Navigation instruments (HP 4). Two transponders (HP 1 each). Two GPS (HP 1 each). Terrain-following radar (U, HP 1, 0.25 kW). Three small computers (C4, HP 1 each). Terminal (HP 4). Database (C1, 0.05 GB maps). Datalink (C1). Routine vehicle operation (C3, skill 13). Controls: Computerized. Crew Station: "Pilot" controls all systems from a normal crew station (HP 60). Crew: Pilot. Occupancy: Short. Passengers: Up to three. Accomodations: Three normal seats (HP 60 each). Environmental System: 4 x 6h limited life system (HP 6, 2 kW). Safety Systems: Four crashwebs (HP 4 each). Energy Banks: Twenty rE power cells (360,000 kWs, HP 2 each) for 160 minutes of flight or 3,221 minutes of ground movement. Space: 6.41 cf access space, 5 cf cargo holds, 2.3672 cf empty space. Volume: Body 200 cf, wheels 10 cf. Area: Body 250 sf, wheels 30 sf, total area 280 sf. Structure: Light frame. Hit Points: Body 188, wheels 11 each. Structural Option: Improved suspension. Armor: PD 3, DR 5 expensive composite armor. Surface Features: Seal. 75 sf solar cells (6 kW nominal output). Vision and Details: Good view, four side doors, landing lights and running lights, laser keys, safety belts. Statistics: Empty weight 1,600 lbs. Pilot, passengers and payload 800 lbs. Loaded weight 2,400 lbs. (1.2 tons). Volume 200 cf, size modifier +3. Price $100,000. HT 12. Maintenance interval 63 hours. Ground Performance (wheeled drivetrain): Top speed 105 mph. gAccel 5 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. High GP, off-road speed 1/6. Aerial Performance: Stall speed 0. Aerial motive thrust 3,000 lbs. Drag 50. Aerial top speed 600 mph. aAccel 25 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Catamaran v1.0 (TL 7) Copyright 1999 by Onno Meyer This little sailboat is a sporting craft for two persons. It doesn't quite have the performance for serious competitions, but it is fast (and unstable) enough to have some fun on the water. It has no instruments or safety gear - sailors are advised to bring their own life jackets and the like. The vehicle uses GURPS Vehicles TL 7 [second edition, first printing, June 99 errata]. Subassemblies and Body Features: 15' mast. Catamaran flotation hull with very advanced lines (flotation 2,700 lbs.). Propulsion: Fore-and-aft rig with 90 sf of synthetic sail (average motive thrust 180 lbs.). Controls: Primitive. Crew Stations: Two "Sailors" control the rudder and rigging from cramped, exposed crew stations (HP 30 each). Crew: Two "Sailors". Occupancy: Short. Space: 15.503 cf empty space. Volumes: Body 60 cf, mast 0.3375 cf. Areas: Body 100 sf, mast 3 sf, total area 103 sf, structural area 100 sf. Structure: Super-light, expensive frame. Hit Points: Body 15, mast 6. Armor: Body PD 1, DR 1 expensive composite armor, mast PD 2, DR 2 standard metal armor. Surface Feature: Waterproof. Vision and Details: Good view, no instruments included. Statistics: Empty weight 176 lbs. Typical crew and gear 300 lbs. Loaded weight 476 lbs. (0.238 tons). Volume 60.3375 cf, size modifier +2. Price $2,711. HT 11. Maintenance interval 384 hours. Water Performance (with a fresh breeze): Hydrodynamic drag 3. Top water speed 25 mph. wAccel 10 mph/s. wMR 0.5. wSR 1. wDecel 2 mph/s. Draft 0.7'. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1990 VW Passat Variant (Passat Wagon) v1.1 (TL 7) Copyright 1999 by Onno Meyer For several decades, Volkswagen has built the Passat and Passat Variant (Passat Wagon in the US). There have been technical and design upgrades all the time, and the Passat is available in many different models. The Passat Variant described here is the model owned by my parents. It has a 50 kW diesel engine, the smallest one available at the time, which gives a top speed of almost 100 mph with a very light load and a range of some 600 miles. Other available engines included a 59 kW diesel engine and gasoline engines from 53 to 118 kW (for an all-wheel-drive model). The car has two seats in front and three seats in the rear, but with five adults it gets a bit uncomfortable on long trips. One unique feature of this specific car is an owl painted on the hood. It helps to find the car on full parking lots. After nine years and some 150,000 miles, routine maintenance is getting more and more expensive. My parents will probably buy their fourth Passat Variant soon. The vehicle uses GURPS Vehicles TL 7 [second edition, first printing, June 99 errata]. The underpowered drivetrain uses the rules for a partial motive power loss on VE181. Subassemblies and Body Features: Standard wheels (four wheels). Fair streamlining. Propulsion: 100 kW wheeled drivetrain (HP 15, only partially powered). Instruments and Electronics: Sensitive radio receiver (x10, HP 1). Controls: Mechanical. Crew Station: "Driver" controls vehicle from roomy crew station (HP 75). Occupancy: Short. Passengers: Four. Crew: "Driver". Accomodations: One roomy seat (HP 75) and three cramped seats (HP 50 each). Environmental System: Environmental controls for five people (HP 4, 1.25 kW). Power Plant: 50 kW diesel engine (1.75 gph D, HP 27) provides 48.75 kW to drivetrain, powers environmental controls and charges battery. Energy Bank: 1,000 kWs acid-lead battery (HP 1) powers electrical systems. Fuel: 18 gallon tank (HP 12). 18 gallons diesel (fire on 9) last for 10 hours 17 minutes. Space: 12.2 cf engine access space, 75 cf cargo holds, 7.22 cf waste space. Volume: Body 275 cf, wheels 27.5 cf. Area: Body 300 sf, wheels 60 sf, total area 360 sf. Structure: Light frame. Hit Points: Body 225, wheels 23 each. Armor: PD 3, DR 5 expensive metal armor. Surface Feature: Tow hitch. Vision and Details: Good view, four side door and large rear hatch, the usual lights, five seatbelts, dull grey 'metallic' paint job. Statistics: Empty weight 2,639.5 lbs. Fuel 108 lbs. Typical driver 180 lbs. Loaded weight 2,927.5 lbs. (1.46375 tons). Volume 302.5 cf, size modifier +4. Cheaply made. Price $9,823.75. HT 11. Maintenance interval 101 hours. Ground Performance: Top speed 100 mph. gAccel 5 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. Moderate GP, off-road speed 1/4. NOTES: The listed cargo space includes dedicated spaces for a spare tire, tools, a first aid kit and a fuel can, a number of glove compartments and the main cargo space. The empty space includes space for a bigger engine. The "cheaply made" option represents wear and tear. The price is now a bit optimistic, but the original pricetag was a good match. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1992 Yamaha XV 750 Virago Motorbike v1.0 (TL 7) Copyright 1999 by Onno Meyer Pictures of this motorbike can be found at http://www.uni-oldenburg.de/~6478160/virago/darl.htm The Yamaha XV 750 Virago fills the gap between the compact XV 535 and the more powerful XV 1100. Except for the 748 cc two-cylinder engine, the XV 750 is nearly identical to the big XV 1100, which makes it a reliable and long-lived motorbike. The particular bike presented here is owned by Martin Panusch. During the last seven years it was driven some 12,000 miles. Careful maintenance has kept it in a good condition. The vehicle uses GURPS Vehicles TL 7 [second edition, first printing, June 99 errata]. The underpowered drivetrain uses the rules for a partial motive power loss on VE181. Subassemblies: Heavy wheels (two wheels). Propulsion: 45 kW wheeled drivetrain (HP 10, only partially powered). Controls: Mechanical. Crew Station: "Driver" controls vehicle from cycle crew station. Crew: Driver. Occupancy: Short. Passenger: One. Accomodation: Cycle passenger seat. Power Plant: 41 kW gasoline engine (1.64 gph G, HP 17) powers drivetrain with 41 kW or recharges battery. Energy Bank: 200 kWs acid-lead battery (HP 1) powers electrical systems. Fuel: 3 gallon tank (HP 4). 3 gallons gasoline (fire on 11) last for 110 minutes. Space: 0.48 cf empty space. Volume: Body 7.5 cf, wheels 1.5 cf. Area: Body 24 sf, wheels 8 sf, total area 32 sf. Structure: Expensive frame. Hit Points: Body 36, wheels 12 each. Armor: PD 3, DR 10 open frame, standard metal armor. Vision and Details: Good view, the usual lights, blue paint job. Statistics: Empty weight 525.5 lbs. Fuel 18 lbs. Typical driver 220 lbs. Loaded weight 763.5 lbs. (0.38175 tons). Volume 9 cf, size modifier 0. Price $5,509. HT 12. Maintenance interval 269 hours. Ground Performance: Top speed 165 mph. gAccel 10 mph/s. gDecel 10 mph/s. gMR 1.5. gSR 2. High GP, off-road speed 1/6. NOTE: The calculated speed and gAccel are well in excess of realistic data. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survey Ship Mk.IV v1.0 (TL 11) Copyright 1999 by Onno Meyer There are many stars in the galaxy, and any interstellar civilization that wants to survey even a small sector needs cheap, mass-produced scout craft. But a ship that is too small won't be able to do the job properly. The Survey Ship is designed for a first-in scout team. It has decent quarters for half a dozen crew, a compact sensor suite that can cover a system or perform detailed orbital surveys, a small lab for the hands-on analysis of samples, a powerful engine pack and basic stealth systems to protect against unfriendly neighbours. Usually the Survey Ship has eight Survey Drones in a rotary launcher, but it could carry missiles instead. The Drones are recovered through a small hangar bay. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 98 errata]. I've used crashwebs and seatbelts for beds and a missile launcher for robotic subcraft, which bends the letter of the rules. Subassemblies and Body Features: Retractable skids (four skids). Lifting body with superior streamlining. Propulsion: Four vectored 400,000 lbs. super reactionless thrusters (HP 250, 20,000 kW each). Two 400,000 lbs. jump drives (HP 40, 720,000,000 kWs to jump each). Armaments: Heavy Revolver Launcher MK.III (F, concealed due to streamlining, HP 150). Eight Survey Drones Mk.IV (HP 50 each). Instruments and Electronics: Two scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Scrambled extreme range tight-beam radio (50,000,000 miles, HP 60, 0.4 kW). Two scrambled extreme range laser communicators (10,000,000 miles, HP 100, 4 kW each). Four scrambled long range neutrino communicators (150,000 miles, HP 13, 4 kW each). Two LLTVs (F/B, x200, +7/+14, HP 4 each). Four AESAs (F/B/T/U, 1,800 miles, scan 30, HP 40, 450 kW each). Four FTL radars (F/B/R/L, 900 lightseconds, scan 60, HP 27, 450 kW each). Two PESAs (T/U, 1,800 miles, scan 30, HP 50 each). Two multiscanners (1,800 miles, scan 30, HP 50 each). Gravscanner (9 miles, scan 16, HP 27). Two astronomical instruments (T/U, x400, +8/+15, HP 7 each). High-resolution planetary survey array (U, HP 50, 5 kW). Three flight recorders (HP 2 each). Four sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Four terrain- following radars (F, HP 1, 0.25 kW each). Ten HUDWACs. Area jammer (jam rating 10, HP 10, 500 kW). Deceptive jammer (jam rating 10, HP 10, 10 kW). Four hardened, neural-net, robotic microframes (C7, DX 11, IQ 11, HP 13, 0.1 kW each). Ten terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to repair rolls). Database (C1, 346.45 GB recognition guides and maps). Datalink (C1). Electronics operation (communications) (C6, 9 points, skill 28). Electronics operation (sensors) (C6, 9 points, skill 28). Piloting (aerospace) (C6, 16 points, skill 14). Transmission profiling (C6). Ten neural induction fields (HP 4 each). Miscellaneous Equipment: Two full fire suppression systems (HP 16 each). Science lab (planetology (earth-like), HP 600, 3 kW). Mini-workshop (mechanic, HP 175, 0.5 kW). Tractor beam (B, ST 1,000, HP 125, 1,000 kW). Automed (HP 100, 0.1 kW). Three forcelocks (R/T/B, HP 11, 2 kW each). Spacedock (for 20 cf of subcraft, HP 75). Two modular sockets (10 cf, HP 30 each). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Four "Flight Crew" with a set of maneuver controls, a terminal, a HUDWAC and a neural induction field each, six "Scientific Crew" with a terminal, a HUDWAC and a neural induction field each, all in roomy bridge-style crew stations (HP 150 each). Crew: Usually two "Flight Crew", one "Engineer", one "Medic" and two "Scientific Crew". Occupancy: Long. Accomodations: Six single-occupancy cabins (HP 400 each). Environmental Systems: Two total lifesystems for 15 persons each (HP 100, 1.5 kW each). Grav unit (HP 60, 1,000 kW). Safety Systems: Sixteen crashwebs (HP 4 each). Ten G-seats. Power Plants: One 75 kW RTG (14 years endurance, HP 6) and two 50,000 kW fusion reactors (200 years endurance, HP 200 each) power all systems with 13,920.8 kW excess power. This recharges one jump in 862 minutes. Energy Banks: 2,000 rE power cells (450,000 kWs, HP 2 each) provide power for 1 one jump with 25 percent reserve power. Space: 2,946 cf access space, 1,500 cf cargo holds, 223.2931 cf empty space. Volume: Body 18,000 cf, skids 900 cf. Area: Body 5,000 sf, skids 600 sf, total area 5,600 sf. Structure: Heavy, very cheap, robotic frame. Hit Points: Body 15,000, skids 450 each. Structural Option: Total compartmentalization. Armor: PD 4, DR 360 expensive laminate armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Basic chameleon. Radiation shielding. Thermal superconducting armor. Two hardpoints rated for 6,000 lbs. each. Vision and Details: No view from bridge (sensors are used instead), hatches with forcelocks on top, right side and rear, running and landing lights, safety belts for seats and bunks. Statistics: Empty weight 300,000 lbs. Drones, crew and cargo 20,000 lbs. Loaded weight 320,000 lbs. (160 tons). Volume 18,000 cf, size modifier +7. Price $25,000,000. HT 12. Maintenance requirement 24 man-hours per day. Ground Performance: Top speed 330 mph. gAccel 45 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 1,600,000 lbs. Drag 500. Aerial top speed 4,900 mph. aAccel 100 mph/s. aMR 2.5. aSR 5. aDecel 10 mph/s. Space Performance: sAccel 5 G. sMR 5. TL10+ Heavy Revolver Launcher MK.III, 300mm (v1.0, OM 10/99) A launcher for the Heavy HVM, Heavy SRM and compatible rounds. Game mechanics: Eight-shot revolver launcher rated for ordnance between 500 lbs. and 1,000 lbs. and between 240mm and 300mm. SS RoF Shots Wt Cost Ldrs Rating 30 1 8 2,200 lbs. $15,000 0 1,000 lbs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survey Drone Mk.IV v1.0 (TL 11) Copyright 1999 by Onno Meyer The Survey Drone is an effective 'force multiplier' for scoutships. It can be used for missions that are too dangerous or too boring for a crewed vessel. The Drone is designed for speed, even at the expense of the sensor suite, and it carries simple stealth systems and a powerful self-destruct. Secure communications allow a continuous data downlink and remote control, but the Survey Drone has a robot brain for use in standard missions. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 98 errata]. The delta-V calculation comes from real-world physics. Body Feature: Radical streamlining. Propulsion: Vectored 10,000 lbs. super reactionless thruster (HP 20, 500 kW). Instruments and Electronics: Scrambled long range radio (50,000 miles, HP 1, 0.04 kW). Scrambled medium range neutrino communicator (15,000 miles, HP 3, 1 kW). LLTV (F, x100, +6/+12, HP 2). AESA (F, 10 miles, scan 17, HP 1, 2.5 kW). PESA (F, 50 miles, scan 21, HP 4). Multiscanner (50 miles, scan 21, HP 4). Surveillance sound detector (10 levels, HP 1). Low-resolution planetary survey array (U, HP 4, 0.05 kW). Navigation instruments (HP 4). IFF (HP 1). Inertial navigation system (HP 2). Hardened, robotic minicomputer (C6, DX 11, IQ 9, HP 5). Cartography (C5). Computer navigation (C2). Damage control (C2, +2 to skill). Database (C1, 86.525 GB recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 8 points, skill 24). Piloting (aerospace) (C5, 8 points, skill 13). Miscellaneous: Self-destruct (200mm modest HE warhead, 6d*375[12d], HP 3). Energy Bank: Ten rE power cells (450,000 kWs, HP 2 each) power all systems for 149 minutes. Space: 2.4857 cf empty space. Volume: 20 cf. Area: 50 sf. Structure: Extra-heavy, robotic frame. Hit Points: 300. Armor: PD 4, DR 200 advanced, fireproof ablative armor. Surface Features: Seal. Basic emission cloaking. Basic stealth. Basic chameleon. Radiation shielding. Statistics: Weight 1,000 lbs. (0.5 tons). Volume 20 cf, size modifier +1. Price $600,000. HT 12. Maintenance interval 26 hours. Aerial Performance: Stall speed 0. Motive thrust 9,000 lbs. Drag 1.25. Top speed 7,350 mph. aAccel 180 mph/s. aMR 5.5. aSR 3. aDecel 22 mph/s. Space Performance: sAccel 10 G. sMR 10. Delta-V 876,606 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survey Cruiser Mk.IV v1.0 (TL 11) Copyright 1999 by Onno Meyer If a system contains interesting planets, detailed research is usually beyond the means of the first-in team. This is where ships like the Survey Cruiser come in, with dozens of scientific specialists and their gear. The Survey Cruiser has labs for anything from atmospheric chemistry to basic sophontology. For fieldwork, the Cruiser carries two or three Survey Shuttles, a bunch of robot probes and possibly some smaller vehicles in two big hangars. Usually there are just thirty flight crew and scientists, but with a simple change of the furniture (two beds per cabin) up to sixty persons could live in the ship without too much crowding. The life support can handle even more people. The Survey Cruiser is reasonably rugged, but it isn't designed to be fired upon - such threats should be found by the first-in team! The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 98 errata]. I've used crashwebs and seatbelts for beds, which bends the letter of the rules. Subassemblies and Body Features: Retractable skids (four skids). Lifting body with superior streamlining. Propulsion: Four vectored 1,600,000 lbs. super reactionless thrusters (HP 600, 80,000 kW each). Two 2,000,000 lbs. jump drives (HP 125, 3,600,000,000 kWs to jump each). Instruments and Electronics: Four scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Four scrambled extreme range tight-beam radios (50,000,000 miles, HP 60, 0.4 kW each). Four scrambled extreme range laser communicators (10,000,000 miles, HP 100, 4 kW each). Four scrambled very long range neutrino communicators (1.500,000 miles, HP 60, 10 kW each). Four AESAs (F/B/T/U, 4,000 miles, scan 32, HP 60, 1,000 kW each). Four FTL radars (F/B/R/L, 4000 lightseconds, scan 64, HP 75, 2,000 kW each). Four PESAs (F/B/T/U, 4,000 miles, scan 32, HP 75 each). Two multiscanners (4,000 miles, scan 32, HP 75 each). Two gravscanners (160 miles, scan 24, HP 200 each). Four astronomical instruments (F/B/R/L, x1,000, +9/+18, HP 12 each). Two high-resolution planetary survey arrays (both U, HP 50, 5 kW each). Four flight recorders (HP 2 each). Four sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Four terrain-following radars (F, HP 1, 0.25 kW each). 30 HUDWACs. Four hardened, neural-net, robotic mainframes (C8, DX 12, IQ 12, HP 24, 1 kW each). Four hardened minicomputers (C6, HP 5 each). 60 terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to repair rolls). Database (C1, 141.625 GB recognition guides and maps). Datalink (C1). Electronics operation (communications) (C6, 8.5 points, skill 28). Electronics operation (sensors) (C6, 8.5 points, skill 28). Piloting (aerospace) (C7, 24 points, skill 16). Transmission profiling (C6). 30 neural induction fields (HP 4 each). Miscellaneous Equipment: Four full fire suppression systems (HP 16 each). Ten science labs (one each for biochemistry, botany, cartography, chemistry, ecology, geology, meteorology, physics, xenology, zoology, HP 600, 3 kW each). Two complete workshops (HP 800, 1 kW each). Two tractor beams (B, ST 1,000, HP 125, 1,000 kW each). Two operating rooms (one table each, HP 250, 0.5 kW each). Ten automeds (HP 100, 0.1 kW each). Conference room (30 persons, 300 sf, HP 1,500, 0.3 kW). Holoventure zone (ten persons, 100 sf, HP 800, 1 kW). Six forcelocks (F/B/R/L/T/U, HP 11, 2 kW each). Spacedock (for 6,000 cf of subcraft, HP 4,000). Spacedock (for 3,000 cf of subcraft, HP 2,000). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Four "Flight Crew" with a set of maneuver controls, a terminal, a HUDWAC and a neural induction field each, 26 "Scientific Crew" with a terminal, a HUDWAC and a neural induction field each, all in roomy bridge-style crew stations (HP 150 each). Crew: Usually three "Flight Crew", two "Engineers", one "Medic" and 24 "Scientific Crew". Occupancy: Long. Accomodations: 30 single-occupancy cabins (HP 400 each). Environmental Systems: Three total lifesystems for 40 persons each (HP 200, 4 kW each). Four grav units (HP 60, 1,000 kW each). Safety Systems: 60 crashwebs (HP 4 each). 30 G-seats. Power Plants: One 75 kW RTG (14 years endurance, HP 6) and four 100,000 kW fusion reactors (200 years endurance, HP 400 each) power all systems with 61,949.5 kW excess power. This recharges one jump in 969 minutes. Energy Banks: 10,000 rE power cells (450,000 kWs, HP 2 each) provide power for 1 one jump with 25 percent reserve power. Space: 11,522 cf access space, 10,000 cf cargo holds, 261.8208 cf empty space. Volume: Body 120,000 cf, skids 6000 cf. Area: Body 15,000 sf, skids 2,000 sf, total area 17,000 sf. Structure: Extra-heavy, very cheap, robotic frame. Hit Points: Body 90,000, skids 3,000 each. Structural Option: Heavy compartmentalization. Armor: PD 4, DR 360 expensive laminate armor. Surface Features: Seal. Radiation shielding. Thermal superconducting armor. Hardpoint rated for 20,000 lbs. Vision and Details: No view from bridge (sensors are used instead), hatches with forcelocks on all faces and spacedocks on top and right side, running and landing lights, safety belts for seats and bunks. Statistics: Empty weight 1,280,000 lbs. Subcraft, crew and cargo 320,000 lbs. Loaded weight 1,600,000 lbs. (800 tons). Volume 120,000 cf, size modifier +9. Price $100,000,000. HT 12. Maintenance requirement 48 man- hours per day. Ground Performance: Top speed 295 mph. gAccel 40 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. Very high GP, off-road speed 1/8. Aerial Performance (clean hardpoint): Stall speed 0. Aerial motive thrust 6,400,000 lbs. Drag 1,500. Aerial top speed 5,655 mph. aAccel 80 mph/s. aMR 1.5. aSR 6. aDecel 6 mph/s. Space Performance: sAccel 4 G. sMR 4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survey Sat Mk.IV v1.0 (TL 11) Copyright 1999 by Onno Meyer The Survey Sat is placed into a low orbit by interstellar expeditions before landing on a new world. It combines powerful mapping sensors and a few communications relais. Under perfect conditions, the AESA can detect objects as small as 5 cm, but of course such a detection is very unlikely unless the sensor operator knows exactly where to look. The resolution of the main camera is around 30 cm. More specialized sensors provide data on the atmospheric condition, surface and vegetation. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 98 errata]. Propulsion: Two vectored 2,000 lbs. super reactionless thrusters (HP 7, 100 kW each). Instruments and Electronics: Three scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Three scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Scrambled medium range neutrino communicator (15,000 miles, HP 3, 1 kW). LLTV (F, x1,000, +9/+18, HP 11). AESA (F, 3,200 miles, scan 32, HP 50, 800 kW). High-resolution planetary survey array (F, HP 50, 5 kW). Flight data recorder (HP 2). Three sets of navigation instruments (HP 4 each). Three IFF (HP 1 each). Three inertial navigation systems (HP 2 each). Three advanced radar/laser detectors (HP 3 each). Blip enhancer (HP 6, 2.5 kW). Three hardened, robotic minicomputers (C6, DX 11, IQ 9, HP 5 each). Cartography (C5). Computer navigation (C2). Damage control (C2, +2 to skill). Database (C1, 10.8 GB recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 8 points, skill 24). Piloting (high-performance spacecraft) (C5, 8 points, skill 13). Power Plant: 410 kW RTG (14 years endurance, HP 16) powers all systems except for the AESA with 200 kW power surplus. Energy Bank: Eight rE power cells (450,000 kWs, HP 2 each) provide power shortfall to AESA for 100 minutes. Space: 15.8 cf empty space. Volume: 80 cf. Area: 125 sf. Structure: Medium, robotic frame. Hit Points: 188. Armor: PD 4, DR 50 advanced metal armor. Surface Features: Seal. Radiation shielding. Statistics: Weight 4,000 lbs. (2 tons). Volume 80 cf, size modifier +2. Price $2,000,000. HT 12. Maintenance interval 14 hours. Space Performance: sAccel 1 G. sMR 1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "Cricket" Light Private Rotorcraft v1.0 (TL8) Copyright 1999 by Alan Atkinson (ackslog@beyond.net.au) This is a light helicopter. It was designed mainly for the private sector, but has applications for commercial and military use as well. Underscoring its utility are three uncommon design features; sound baffling (to reduce noise pollution), folding rotors (to allow storage in small areas) and an electric motor driving the nose-wheel, to allow the chopper to taxi under its own power. [For an idea of what it looks like, it's the helicopter on VE8, less the minigun.] The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata]. Subassemblies: Retractable Wheels (three wheels, retract into body). CAR Rotors. Body Feature: Good Streamlining. Propulsion: 2 kW Wheeled Drivetrain (Bo, HP 2). 450 kW CAR Rotor Drivetrain with 4,500 lbs. lift, 720 lbs. thrust (Bo, HP 15). Instruments and Electronics: Radio, Long Range (Bo, HP 2, 0.04 kW, 1,000 miles range). Radar (BoF, no targeting, 5 miles range, scan 15, HP 1, 1.25 kW). Flight Recorder (Bo, HP 4). Navigation Instruments (Bo, HP 4). Transponder (Bo, HP 1). GPS (Bo, HP 1). Radar Detector (Bo, HP 1). Small Computer (Bo, High Capacity, HP 1, Complexity 2). Two Terminals (Bo, HP 10 each). Computer Navigation (Complexity 2). Damage Control (Complexity 2, rolls at +2). Database Program (Complexity 1, 3.837 GB nav maps and repair schematics). Routine Vehicle Operation (Complexity, skill 12). Miscellaneous Equipment: Compact Fire Suppression System (Bo, HP 6). High-Security Alarm. Controls: Electronic and Computerized controls. Duplicate Computerized controls. Crew Stations: 'Pilot' runs Terminal, Electronic and Computerized Controls from Normal Crew Station (Bo, HP 58). 'Copilot' runs Terminal and Duplicate Computerized Controls from Normal Crew Station (Bo, HP 58). Occupancy: Short. Passengers: Two. Accommodations: Two Cramped Seats (HP 44 each). Environmental System: Environmental Control, four people (Bo, HP 4, 1 kW). Crew: Pilot, Copilot. Power Plant: Two 225 kW Turbocharged HP Ceramic Engines (HP 17 each, use 9 gph A each) powers one drivetrain and/or recharges battery. 3,600 kWs Advanced Battery (HP 1) powers lights, etc. Fuel: 90 gallon Light, Self-Sealing Tank (HP 34, Fire -2) holds 90 gallons of Aviation Gas (Fire on 11), powers engines for 5 hours. Access, Cargo and Empty Space: Access Space 13.46 cf. 20 cf Cargo Space. Empty space 7.3368 cf. Volumes: (Bo) 225.8 cf. (Wh) 11.29 cf. (Ro) 4.516 cf. Areas: (Bo) 222 sf. (Wh) 30 sf. (Ro) 49 sf. Total area 301 sf. Structure: Light Frame, Standard Materials. Hit Points: (Bo) HP 167. (Wh) HP 15 each. (Ro) HP 74. Structural Features: Folding Rotors. Improved Brakes. Armor: PD 3, DR 5 Expensive Metal. Surface Feature: Basic Sound Baffling. Statistics: Empty weight 2,331.25 lbs. Fuel 585 lbs. Crew, passengers and carried equipment 1,083.75 lbs. Loaded weight 4,000 lbs. (2 tons). Volume 241.606 cf. Size modifier +3. HT 12. Price $190,000. Maintenance Interval 46 hours. Ground Performance: Speed 16 mph. gAccel 1 mph/s. gDecel 15 mph/s. gMR 1. gSR 3. High GP, off-road speed 1/6. Aerial Performance: Stall Speed 0, can fly, can hover. Drag 90. Top speed 245 mph. aAccel 4 mph/s. aMR 5. aSR 5. aDecel 20 mph/s. Survey Shuttle Mk.IV v1.0 (TL 11) Copyright 1999 by Onno Meyer The Survey Shuttle is an utility craft for an interstellar expedition. It can be used as orbital sensor platform, for atmospheric mapping flights or to ferry scientists around. The small craft has enough life support to support a crew for weeks or months, but the accomodations are not designed for long habitation. In addition to eight seats with computer workstations, there are just two narrow bunks and the 'bathroom' are some gadgets folding out of a wall. Nevertheless, the Survey Shuttle can be used as a lifeboat for ten persons. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 98 errata]. I've used crashwebs and seatbelts for beds, which bends the letter of the rules. Subassemblies and Body Features: Retractable skids (three skids). Lifting body with superior streamlining. Propulsion: Four vectored 60,000 lbs. super reactionless thrusters (HP 75, 3,000 kW each). 40,000 lbs. jump drive (HP 9, 72,000,000 kWs to jump). Instruments and Electronics: Two scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Two scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two scrambled medium range neutrino communicators (15,000 miles, HP 3, 1 kW each). Two LLTVs (R/L, x100, +6/+12, HP 2 each). Two AESAs (T/U, 180 miles, scan 24, HP 8, 45 kW each). Two FTL radars (F/B, 90 lightseconds, scan 54, HP 6, 45 kW each). Two PESAs (F/B, 1,800 miles, scan 30, HP 50 each). Two multiscanners (180 miles, scan 24, HP 9 each). Two astronomical instruments (T/U, x200, +7/+14, HP 4 each). Medium-resolution planetary survey array (U, HP 11, 0.5 kW). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Four terrain- following radars (F, HP 1, 0.25 kW each). Eight HUDWACs. Four hardened, neural-net, robotic microframes (C7, DX 11, IQ 11, HP 13, 0.1 kW each). Eight terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to repair rolls). Database (C1, 65.825 GB recognition guides and maps). Datalink (C1). Electronics operation (communications) (C6, 9 points, skill 28). Electronics operation (sensors) (C6, 9 points, skill 28). Piloting (aerospace) (C6, 16 points, skill 14). Transmission profiling (C6). Eight neural induction fields (HP 4 each). Miscellaneous Equipment: Compact fire suppression system (HP 6). Two forcelocks (R/T, HP 11, 2 kW each). Controls: Computerized. Dual maneuver controls. Crew Stations: Two "Flight Crew" with a set of maneuver controls, a terminal, a HUDWAC and a neural induction field each, six "Scientific Crew" with a terminal, a HUDWAC and a neural induction field each, all in roomy crew stations (HP 75 each). Crew: Usually two "Flight Crew" and six "Scientific Crew". Occupancy: Long. Accomodations: Two bunks (HP 150 each). Environmental Systems: Two full lifesystems for 15 persons each (HP 40, 1.5 kW each). Safety Systems: Ten crashwebs (HP 4 each). Eight G-seats. Power Plants: One 75 kW RTG (14 years endurance, HP 6) and one 15,000 kW fusion reactor (200 years endurance, HP 150) power all systems with 2,883.1 kW excess power. This recharges one jump in 416 minutes. Energy Banks: 160 rE power cells (450,000 kWs, HP 2 each) provide power for one jump. Space: 493.2 cf access space, 300 cf cargo holds, 82.2088 cf empty space. Volume: Body 2,500 cf, skids 125 cf. Area: Body 1,200 sf, skids 150 sf, total area 1,350 sf. Structure: Heavy, robotic frame. Hit Points: Body 3,600, skids 150 each. Structural Option: Total compartmentalization. Armor: PD 4, DR 200 expensive laminate armor. Surface Features: Seal. Radiation shielding. Thermal superconducting armor. Vision and Details: Poor view (sensors are used instead), hatches with forcelocks on top and right side, running and landing lights, safety belts for seats and bunks. Statistics: Empty weight 36,000 lbs. Payload and crew 4,000 lbs. Loaded weight 40,000 lbs. (20 tons). Volume 2,500 cf, size modifier +5. Price $6,500,000. HT 12. Maintenance requirement 12 man-hours per day. Ground Performance: Top speed 360 mph. gAccel 50 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. Moderate GP, off-road speed 1/4. Aerial Performance: Stall speed 0. Aerial motive thrust 240,000 lbs. Drag 120. Aerial top speed 3,875 mph. aAccel 120 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. Space Performance: sAccel 6 G. sMR 6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SDC Basic Tractor and Basic Trailer v1.0 (GURPS Traveller TL 5) Copyright 1999 by Onno Meyer SpinDevCorp produces the Basic Tractor for projects on underdeveloped planets. The technology is deliberately simple to allow local maintenance and repairs. The Basic Trailer and assorted agricultural gear are usually assembled by local craftsmen. The Basic Tractor consists of a big gasoline engine in a metal frame suspended between four wheels. There is no battery for electric ignition, but a small generator powers the lights. The driver has an open seat over the fuel tank and the towing hitch. There are no passenger seats, but one or two people could find marginally comfortable perches among the struts. If it doesn't tow a plow or harvester, the Basic Tractor usually tows a Basic Trailer. The plans and some parts for this wooden vehicle come with each Basic Tractor. The vehicle uses GURPS Vehicles TL 5 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 5 would be TL 2-4 under the old Traveller TL system (in this case probably TL 4). Subassemblies: Heavy wheels (four wheels). Propulsion: 80 kW drivetrain (HP 24). Controls: Mechanical. Crew Stations: "Driver" controls vehicle from an exposed, cramped crew station (HP 30). Crew: "Driver". Occupancy: Short. Power Plant: 80 kW gasoline engine (4.8 gph G, HP 75) powers drivetrain. Fuel: 24 gallon tank (fire +1, HP 15). 24 gallons gasoline (fire on 12) last for five hours. Space: 42 cf access space, 2.4 cf empty space. Volume: Body 100 cf, wheels 20 cf. Area: Body 150 sf, wheels 50 sf, total area 200 sf. Structure: Heavy frame. Hit Points: Body 450, wheels 75 each. Armor: Body PD 3, DR 5 open frame, standard metal armor. Wheels PD 3, DR 10 open frame, standard metal armor. Surface Feature: Hitch. Vision and Details: Good view, no doors (driver exposed), weak headlights and running lights, no key or electric ignition. Statistics: Empty weight 6,000 lbs. Fuel 144 lbs. Driver and gear 256 lbs. Loaded weight 6,400 lbs. (3.2 tons). Volume 120 cf, size modifier +3. Price $5,019. HT 12. Maintenance interval 282 hours. Ground Performance (without trailer): Speed 60 mph. gAccel 4 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. Very high GP, off-road speed 1/8. TRAILER: Subassemblies: Heavy wheels (two wheels). Space: 240 cf open cargo space. Volume: Body 120 cf, wheels 24 cf. Area: Body 150 sf, wheels 50 sf, total area 200 sf. Structure: Light, cheap frame. Hit Points: Body 113, wheels 38 each. Armor: PD 3, DR 5 open-frame, standard wooden armor. Surface Feature: Pin. Details: Weak running lights (powered by towing vehicle). Statistics: Empty weight 2,011.3 lbs. Payload 4,800 lbs. Loaded weight 6,811.3 lbs. (3.41 tons). Volume 144 cf, size modifier +3. Price $305.65. HT 8. Maintenance interval 1,144 hours. Ground Performance (towed by Basic Tractor): Speed 40 mph. gAccel 3 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 4. Very high GP, off-road speed 1/8. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chi-2948 Range Truck (Sealed) v0.1 (GURPS Traveller TL 8) Copyright 1999 by Onno Meyer The Chi-2948 Range Truck (Sealed) is intended for use on worlds with a somewhat tainted atmosphere. The basic design dates back several centuries and hasn't changed significantly for most of that time. At first glance, the Chi-2948 looks like an ordinary pickup truck with a slightly enlarged cab. The cargo hold is usually open, but a nylon cover is available. A winch is mounted in the front bumper. A closer look shows an airlock hatch on the right side and sealed windows. Entering or leaving the Range Truck can be difficult due to the limited space in front of the airlock. The driver has to be the first to enter and the last to leave. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 8 would be TL 8 under the old Traveller TL system. Subassemblies: Off-road wheels (four wheels). Propulsion: 100 kW all-wheel drivetrain (HP 15). Instruments and Electronics: Medium range cellular phone (100 miles, HP 1). Global positioning system (HP 1). Miscellaneous Equipment: Winch (F, ST 50, 50 yards, HP 11, 0.25 kW). Airlock (R, HP 100). Controls: Electronic. Crew Stations: "Driver" controls vehicle from a roomy crew station (HP 75). Crew: "Driver". Occupancy: Short. Passengers: Two. Accomodations: Roomy seat (HP 75) and normal seat (HP 60). Environmental Systems: NBC kit for three persons (HP 5, 0.75 kW). Safety Equipment: Three crashwebs (HP 4 each). Power Plant: 100 kW ceramic engine (3 gph M, HP 21) powers drivetrain. Energy Bank: rE power cell (180,000 kWs, HP 2) powers all other systems for 50 hours. Fuel: 30 gallon self-sealing tank (fire -3, HP 17). 30 gallons diesel (fire on 6) last for 10 hours. Space: 9.9 cf access space, 200 cf open cargo space, 10.85 cf empty space. Volume: Body 300 cf, wheels 60 cf. Area: Body 300 sf, wheels 100 sf, total area 400 sf. Structure: Light frame. Hit Points: Body 225, wheels 38 each. Structural Option: Improved brakes. Armor: BoF DR 5 standard metal armor covered by PD 4, DR 20 open frame expensive metal armor, all others PD 3, DR 5 standard metal armor. Surface Features: Seal. Puncture-resistant tires. Hitch. Vision and Details: Fair view, airlock hatch on right side and emergency hatch on left side, headlights and running lights, safety belts, no door locks. Statistics: Empty weight 3,000 lbs. Fuel 180 lbs. Crew, passengers and cargo 4,820 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 360 cf, size modifier +4. Price $39,112.5. HT 11. Maintenance interval 101 hours. Ground Performance: Speed 80 mph. gAccel 4 mph/s. gDecel 15 mph/s. gMR 1. gSR 4. Moderate GP, off-road speed 1/3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Hunter" Open Air/Raft v1.0 (GURPS Traveller TL 8) Copyright 1999 by Onno Meyer The "Hunter" is a typical example of the kind of grav vehicle that can be found on low-tech spaceports all over the Imperium. Air/Rafts don't get stuck on muddy roads, and the isotope battery makes it independent of fuel stations. The Air/Raft has an open crew and cargo area and the designers didn't bother with any streamlining. This limits the speed, but it is possible to load perhaps half a ston of gear and four people into a 0.2 dton Air/Raft. With just one pilot, it makes around 110 kph. The "Hunter" has a minimal electronics suite with fly-by-wire controls for hovering and a cellphone. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 8 would be TL 8 under the old Traveller TL system. Propulsion: Three vectored 32 lbs. reactionless thrusters (HP 4, 16 kW each). Two 3,000 lbs. contragrav generators (HP 4, 3 kW each). Electronics: Medium range cellular phone (100 miles, HP 1). Controls: Electronic. Crew Station: "Pilot" controls vehicle from an exposed normal crew station (HP 40). Crew: "Pilot". Occupancy: Short. Passengers: Three. Accomodations: Exposed normal seat (HP 40) and two exposed cramped seats (HP 30 each). Power Plant: 54 kW RTG (14 years, HP 23) powers all systems. Space: 9.76 cf access space, 50 cf open cargo space, 5.44 cf empty space. Volume: 100 cf. Area: 150 sf. Structure: Extra-light frame. Hit Points: 56. Armor: PD 2, DR 4 advanced metal armor. Surface Feature: Waterproof. Vision and Details: Good view, no doors (open passenger compartment), landing lights and running lights, safety belts, laser key. Statistics: Empty weight 1,200 lbs. Crew, passengers and cargo 800 lbs. Loaded weight 2,000 lbs. (1 ton). Volume 100 cf, size modifier +2. Price $48,665. HT 11. Maintenance interval 91 hours. Aerial Performance: Stall speed 0. Aerial motive thrust 96 lbs. Drag 190. Top speed 60 mph. aAccel 1 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chi-3425 Enclosed Air/Raft v1.0 (GURPS Traveller TL 9) Copyright 1999 by Onno Meyer The Chi-3425 Enclosed Air/Raft is a commercial Zhodani design for sale on domestic markets. There are no export restrictions, but foreigners tend to prefer vehicles with door locks ... The Air/Raft has seats for four persons and a small cargo compartment. The engine pack consists of two small thrusters and two powerful CG units, powered by eight energy storage cells. That means the Chi-3425 can carry a large payload, but it isn't very fast or agile. For night or bad weather, the Air/Raft has a navigational radar and a LLTV, and redundant computers help the pilot with routine flight operations. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system. Body Feature: Fair streamlining. Propulsion: Two vectored 50 lbs. super reactionless thrusters (HP 3, 25 kW each). Two 3,000 lbs. contragrav generators (HP 2, 3 kW each). Instruments and Electronics: Medium range cellular phone (1,000 miles, HP 1). LLTV (F, x5, +2/+4, HP 1). Radar (F, no targeting option, 8 miles, scan 16, HP 1, 2 kW). Flight recorder (HP 2). Transponder (HP 1). Global positioning systenm (HP 1). Three small computers (C3, HP 1 each). Terminal (HP 6). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous Equipment: Compact fire suppression system (HP 6). Controls: Computerized. Crew Stations: "Pilot" controls vehicle from a normal crew station (HP 60). Crew: "Pilot". Occupancy: Short. Passengers: Three. Accomodations: Three normal seats (HP 60 each). Environmental Systems: 4 x 6h limited life system (HP 10, 2 kW). Safety Equipment: Four crashwebs (HP 4 each). Energy Banks: Eight rE power cells (270,000 kWs, HP 2 each) power all systems for 10 hours. Space: 1.06 cf access space, 15 cf cargo space, 4.79 cf empty space. Volume: 165 cf. Area: 200 sf. Structure: Light frame. Hit Points: 150. Armor: PD 3, DR 8 expensive composite armor. Surface Feature: Seal. Vision and Details: Good view, four side doors and a small rear hatch, landing lights and running lights, safety belts, no door locks. Statistics: Empty weight 1,000 lbs. Crew, passengers and cargo 1,000 lbs. Loaded weight 2,000 lbs. (1 ton). Volume 165 cf, size modifier +3. Price $42,805. HT 12. Maintenance interval 97 hours. Aerial Performance: Stall speed 0. Aerial motive thrust 100 lbs. Drag 100. Top speed 85 mph. aAccel 1 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Behemoth" Grav Lifter v1.0 (GURPS Traveller TL 9) Copyright 1999 by Onno Meyer The "Behemoth" is a transport for Series 4 (Interstellar) Standardized Cargo Containers. It can carry one 4A container or an equivalent number of 4B/4C/4D containers. Like the small grav lifters found on starports, the "Behemoth" latches onto the container, but it has the speed and endurance for cross-country travel. It looks like a flat dumbbell with a cockpit in front, engines in the rear and the container grapple in the middle. A pair of radiothermal generators provide power for many years, but the thrusters and especially the grapple mechanism need frequent maintenance. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system. Propulsion: Four vectored 1,000 lbs. super reactionless thrusters (HP 20, 500 kW each). Four 60,000 lbs. contragrav generators (HP 6, 60 kW each). Instruments and Electronics: Two medium range radios (1,000 miles, HP 1 each). LLTV (F, x5, +2/+4, HP 1). Two radars (F/B, no targeting option, 16 miles, scan 18, HP 2, 4 kW each). Sound system (HP 2). Transponder (HP 1). Global positioning system (HP 1). Four small computers (C3, HP 1 each). Terminal (HP 6). Database (C1, 0.625 GB maps). Datalink (C1). Routine vehicle operation (C3, skill 13). Miscellaneous Equipment: External cradle (for 96,000 lbs. of subcraft, HP 250). Controls: Computerized. Crew Station: "Pilot" controls vehicle from a roomy crew station (HP 75). Crew: "Pilot" and "Mechanic". Occupancy: Long. Passengers: One. Accomodations: Roomy seat (HP 75). Bunk (HP 150). Environmental Systems: Environmental control for four persons (HP 4, 1 kW). Power Plants: Two 1,150 kW RTGs (14 years endurance, HP 100 each). Power all systems with 51 kW excess power. Energy Bank: Two rE power cells (270,000 kWs, HP 2 each). Power all systems for four minutes. Space: 287.4 cf access space, 200 cf stowage, 944.35 cf empty space. Volume: 2,000 cf. Area: 1,000 sf. Structure: Extra-heavy, very cheap frame. Hit Points: 6,000. Armor: PD 4, DR 100 standard metal armor. Surface Feature: Waterproofed. Vision and Details: Fair view, two side doors, landing lights and running lights, safety belts, laser keys. Statistics: Empty weight 60,000 lbs. Fully loaded 4A container 96,000 lbs. Crew and gear 4,000 lbs. Loaded weight 160,000 lbs. (80 tons). Volume 1,000 cf, size modifier +4 (+6 with 4A container). Price $930,000. HT 12. Maintenance requirement 4.6 man-hours per day. Aerial Performance (with fully loaded 4A container): Stall speed 0. Aerial motive thrust 4,000 lbs. Drag 3,000. Top speed 100 mph. aAccel 1 mph/s. aMR 2. aSR 5. aDecel 8 mph/s. Eldar Jet Bike Mk1 v1.0 (TL 12-14) Copyright 1999 by James P. Barrett (TheBazzalisk@platypus.clara.co.uk) This is a GURPS version of the Eldar Jetbike from Warhammer 40,000. Those who are familiar with that setting will be aware that the Eldar are a race of highly inteligent, highly skilled, amoral beings, who once ruled a vast Empire, covering much of the Galaxy, but destroyed it through their own decadence. This Jetbike is intended for the craftworld Eldar, and is their main fast-attack craft in small engagements. Although it is capable of operating in Space it would not normaly be used in actual Space battles, as it would be no match even for the smallest of the ships of the Eldars' enemies. The Bike looks somewhat like an oversized Jetski, and is ridden in a very similar manner. It can be used for personal transport, or for attack, in which case, it is normaly used in squadrons of between three and eight Jetbikes, frequently acompanied by a Viper Jetbike (A heavier support vehicle for which there is, as yet, no GURPS writeup). The vehicle uses GURPS Vehicles TL 14 [second edition, first printing, June 99 errata] with selected lower-TL parts and some rules by MA Lloyd. Subassemblies and Body Features: Two Stub Wings (Wi1 and Wi2). Open Mount (Om1). Two Pods (Po1 and Po2, one on each Stub Wing). Good Streamlining. 60 degree Slope on BoF. Propulsion and Lift Systems: Two 500 lbs. Super Reactionless Thrusters (one each Po1 and Po2, HP 2 each, 25 kW each). Two 1,000 lbs. Contragrav Generators (Bo, HP 2 each, 1 kW each). Armaments: Two 15mm Shuriken Catapults (Om1F, HP 1 each, 8.4375 kW each). 4,000 x 15mm Shurikens (Bo, HP 1). Link for Shuriken Catapults. Full Stabilization for Shuriken Catapults (Om1, HP 1 each). Cyberslave Mounts for Shuriken Catapults (Om1, HP 2 each). Instruments and Electronics: Medium Neutrino Communicator, range 20,000 mi. (Bo, HP 2, 1 kW). Headlights (Bo, 0.05 kW). Thermograph, 1 mi. (BoF, scan 11, HP 1, neg. power). IFF (Bo, HP 1, neg. power). Military GPS (Bo, HP 1, neg. power). TL 12 Small Computer with Compact, Dumb, Hardened, Neural-Net and Robot Brain options (Bo, C5, DX 10, IQ 9, HP 1, neg. power, trained to 100 points). Computer Skills/Advantages: Eidetic Memory Level 2 [60]. Telepathy 1 (telesend only) [3]. Telesend-10 [6]. Eldar Language(MH)-9 [1]. Electronics Operation/TL14 (Communications)-14 [3]. Electronics/TL14 (Communications)-13 [3]. Electronics/TL14 (Computers)-13 [3]. Engineer/TL14 (Vehicles)-14 [3]. Gunner/TL14 (Gauss)-13 [8]. Navigation/TL14-13 [3]. Mechanic/TL14 (Reactionless Thrusters)-14 [3]. Piloting/TL14 (Jetbike)-11 [4]. Controls: Electronic. Crew Station: "Pilot" controls all systems from Exposed, Normal Crew Station (Bo, HP 40). Occupancy: Short. Safety Equipment: G-Seat for "Pilot". Energy Banks: Twelve rE Cells (Bo, 720,000 kWs each, HP 2 each) power all systems except for the Shuriken Catapults for 45 hours 14 minutes. Firing 4,000 rounds from the Catapults uses power worth approx. 64 seconds of continuous flight. Access, Cargo and Empty Space: 0.5 cf Cargo Space (Bo). 0.245 cf Empty Space (Bo). 0.5 cf Empty Space (Wi1). 0.5 cf Empty Space (Wi2). Volumes: Bo 19 cf. Wi1 0.5 cf. Wi2 0.5 cf. Po1 0.2 cf. Po2 0.2 cf. Om1 0.396 cf. Areas: Bo 56 sf. Wi1 4.27 sf. Wi2 4.27 sf. Po1 2.32 sf. Po2 2.32 sf. Om1 3.66 sf. Total area 72.84 sf. Structural Area 69.18 sf. Structure: Medium, Expensive, Wraithebone Structure. Hit Points: Bo 84. Wi1 6. Wi2 6. Po1 3. Po2 3. Om1 7. Armor: BoF PD 2, DR 8 reflex armor (PD 1 vs. impaling attacks, PD 6, DR 16 if attack is detected). All but BoF and Om1 PD 2, DR 4 reflex armor (PD 1 vs. impaling attacks, PD 3, DR 8 if attack is detected). Surface Features: Drag Reducing Surfaces. Sealed. Statistics: Empty Weight 473.2326 lbs. Usual Internal Payload 210 lbs. Loaded Weight 683.2326 lbs. (0.34 tons). Volume 20.796 cf. Size Modifier +1. HT 14. Price $103,753.24. Aerial Performance: Stall Speed 0. Can Hover. Can Fly. Aerial Motive Thrust 1,000 lbs. Aerodynamic Drag 17.284. Top speed 600 mph. aAccel 29 mph/s. aMR 7. aSR 3. aDecel 28 mph/s. Space Performance: sAccel 1.46 G. sMR 1.5. TL 12 Wraithebone Structure (v1.0, James P. Barrett 11/99) This is a responsive psychoplastic used by the Eldar. It functions as both responsive structure, and Living Metal Structure in all ways except that it cannot simply "open doors" in it's structure upon comand, and it requires no specific source of mass in order to rebuild, it being assumed that it picks up matter from the surounding area (atmosphere, intersteller dust clouds, etc . . . ). Special Structure Weight Multiplier Cost Multiplier Wraithebone x1 x3 TL 12 Shuriken Design Option (v1.0, James P. Barrett 11/99) This option may be given to any Extra-Low-Powered magnetic or gravitic gun. A gun with this option may use Shuriken Ammunition, and Solid Core Magazines. However, it may ONLY use Shuriken Ammunition. Type and Damage (DAM) Shuriken Weapons: Type is Cut. and DAM = 0.6 x B x L x G x T x P. Weight Per Shot (WPS) Shuriken Weapons: Divide the WPS of all Shuriken Weapons by (0.5xB). Power Note: For Shuriken Weapons use the WPS calculated above, NOT the one which would be used gained with the standard formula. Loaded Weight For Weapons with solid core ammunition B is 1, and CPS is multiplied by 2. TL12 15mm Shuriken Catapult (v1.0, James P. Barrett 11/99) Game mechanics: 15mm, electromag, extra-low-powered, medium- barrelled light automatic using the Shuriken option described above, with a reputation for quality. 15mm Shuriken Catapult 4.5 lbs. 0.09 cf $1,900 Shuriken 0.0045 lbs. 0.00003 cf $0.036 Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Ver.(Crit.) Cut 7d-1 12 13 730 4,000 10* var. 8.4375 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SunTec Recon JetCat v1.0 (TL8) Copyright 2000 by Alan Atkinson (ackslog@beyond.net.au) This is a high-speed personal watercraft that uses a dual hull along with hydrojets. Twin 45 horsepower motors give it the power to aquaplane, skimming along on the surface at speeds of up to 86 knots - faster than nearly anything that's not specifically designed for racing. Both stable and relatively agile for its size, the JetCat is an ideal pleasure craft; however, it is useful to more than the civilian sector. With a siren and flashing light attached, it makes for a very handy water- police craft, capable (with two gees of acceleration) of the ultimate fast takeoff if the need arises for pursuit. For a military purchaser, the cell phone can be replaced by a scrambled radio communicator and the spare volume in the hull can make space for a sonar depth finder; this and its relatively low profile would make it ideal for scouting coastlines and shallows, not to mention off-shore patrols. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 98 errata]. Body Features: Flotation and hydrodynamic hull with very fine lines. Catamaran hull. Good streamlining. Flotation rating 828 lbs. Propulsion: Two 35 kW (HP 6 each, total 70 kW, total 1,400 lbs. aquatic motive thrust). Instruments and Electronics: Medium range cellular phone (HP 1, range 100 miles). Medium range radio, ruggedized (HP 2, range 100 miles). Controls: Electronic. Crew Station: "Rider" runs controls, radios from cycle crew station. Occupancy: Short. Passengers: None. Crew: Rider. Power Plants: Two 35 kW HP turbocharged ceramic engines (HP 5 each, 1.4 gph Av each, total 2.8 gph Av, total 70 kW) run hydrojets and recharge battery. Energy Bank: 1,000 kWs advanced battery (HP 1) powers radios. Fuel: Two 14 gallon self-sealing fuel tanks (HP 10 each, fire -3). 28 gallons of aviation gas (fire on 10) fuel ceramic engines for 10 hours. Access, Cargo and Empty Space: No access space. No cargo space. 0.81 cf empty space in Bo. Volume: 18.252 cf. Area: 41.6 sf. Structure: Light frame using expensive materials. Hit Points: Body HP 31. Structural Options: Heavy compartmentalization. Roll stabilizers. Armor: PD 3, DR 5 expensive metal armor. Surface Feature: Waterproof. Tow pin. Statistics: Empty weight 364.36 lbs. Fuel 182 lbs. Rider 180 lbs. Loaded weight 726.36 lbs. (0.36 tons). Volume 18.252 cf. Size modifier +1. Price $13,019.95. HT 12. Maintenance interval 175 hours. Water Performance: Drag 3. Top water speed 100 mph. wAccel 40 mph/s. wMR 0.75. wSR 5. wDecel 3(23) mph/s. Draft 0.8'. Saibon, LIC "Standard" Grav Bus v1.0 (GURPS Traveller TL 10) Copyright 2000 by Onno Meyer The "Standard" Grav Bus is a public transport for industrialized worlds with scattered towns and low population density. It was produced by Saibon, LIC, the company that used to run the mining world Tremous Dex (Spinward Marches/Vilis), for export and domestic use. The "Standard" has twenty-one passenger seats and overhead stowage bins for some luggage. The cockpit with two seats is separated from the cabin by a two-person airlock and a galley. On longer flights, an attendant serves drinks and snacks. The airframe can survive reentry after orbital flights, but usually the Grav Bus is used for shorter hops. Variants include several cargo configurations and a VIP transport. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 98 errata] as modified by GURPS Traveller. GURPS Traveller TL 10 would be TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Retractable wheels (six wheels). Lifting body with very good streamlining. Propulsion: Three vectored 10,000 lbs. reactionless thrusters (HP 40, 500 kW each). Three 30,000 lbs. contragrav generators (HP 4, 30 kW each). Instruments and Electronics: Three long range radios (50,000 miles, HP 1, 0.04 kW each). Medium laser communicator (10,000 miles, HP 1, 0.1 kW). Six LLTVs (F/B/R/L/T/U, x12, +3/+6, HP 1 each). Low-res imaging radar (F, 15 miles, scan 18, HP 3, 7.5 kW). Radscanner (15 miles, scan 18, HP 3). Three flight recorders (HP 2 each). Sound system (HP 2). Three sets of navigation instruments (HP 4 each). Three transponders (HP 1 each). Inertial navigation system (HP 2). Global positioning system (HP 1). Three hardened, small computers (C4, HP 1 each). Two terminals (HP 4 each). Computer navigation (C2). Damage control (C3, +3 to repair rolls). Database (C1, 2.2 GB maps). Datalink (C1). Routine vehicle operation (C3, skill 13). Miscellaneous Equipment: Full fire suppression system (HP 16). Airlock (L, two persons, HP 150). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Pilots" operate a set of maneuver controls and a terminal each, both from roomy crew stations (HP 75 each). Crew: Two "Pilots", optionally one "Flight Attendant". Occupancy: Short. Passengers: 21 or 22. Accomodations: 21 normal seats (HP 60 each). One cramped seat (HP 50). Small galley (HP 100). Environmental Systems: Two 30x1 man-day limited life systems (HP 60, 15 kW each). Safety Equipment: 24 crashwebs (HP 4 each). Power Plants: Two 900 kW RTGs (14 years endurance, HP 50 each) power all systems with 172.28 kW excess power. Energy Banks: Ten rE power cells (360,000 kWs, HP 2 each) power all systems for 37 minutes. Access, Empty and Cargo Space: 83.5 cf access space, 60 cf cargo stowage, 298.1721 cf empty space. Volumes: Body 2,000 cf, wheels 100 cf. Areas: Body 1,000 sf, wheels 150 sf, total area 1,150 sf. Structure: Cheap frame. Hit Points: Body 1,500, wheels 75 each. Structural Options: Improved brakes. Smartwheels. Armor: PD 4, DR 100 advanced metal armor. Surface Features: Seal. Radiation shielding. Puncture-resistant tires. Vision and Details: Fair view (sensors are used as well), airlock hatch on left and emergency hatches on right and top, strong landing and running lights, safety belts. Statistics: Empty weight 24,000 lbs. Payload and crew 6,000 lbs. Loaded weight 30,000 lbs. (15 tons). Volume 2,000 cf, size modifier +5. Price $600,000. HT 12. Maintenance interval 26 hours. Ground Performance: Speed 395 mph. gAccel 20 mph/s. gDecel 20 mph/s. gMR 1. gSR 4. Very high GP, off-road speed 1/8. Aerial Performance: Stall speed 0. Aerial motive thrust 30,000 lbs. Drag 200. Top speed 1,060 mph. aAccel 20 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. Space Performance: sAccel 1 G. sMR 1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Early Armored Car v1.0 (GURPS Traveller TL 5) Copyright 2000 by Onno Meyer Holos of advanced grav tanks in action reach even the least developed worlds of the Imperium, and many rulers want their own AFVs. But imported tanks are expensive and hard to maintain. For internal security purposes, an armored variant of a steam-powered truck might do the job. 10mm iron plates provide protection against rifle fire and the 16mm rotary gun can punch through a vacc suit, CES or thin walls. On good roads, the Armored Car does 40 kph, but on soft ground it crawls along at a mere 5 kph. The vehicle uses GURPS Vehicles TL 5 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 5 would be TL 2-4 under the old Traveller TL system (in this case probably TL 4). Subassemblies and Body Features: Heavy wheels (six wheels). Turret (full traverse, on BoT). 60 degree slope on BoF and TuF. Propulsion: 40 kW wheeled drivetrain (Bo, HP 18). Armaments: 16mm Gatling (TuF, HP 8). 500 x 16mm solid rounds (Tu, HP 9). 1,500 x 16mm solid rounds (Bo, HP 18). Instruments: Searchlight (TuF, 1 mile, HP 6, 1 kW). Telescope (TuF, x4, +2/+3, HP 2). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls from normal crew station (Bo, HP 60). "Gunner" operates 16mm Gatling and telescope, "Commander" operates searchlight from cramped crew stations (Tu, HP 50 each). Crew: "Driver", "Stoker", "Gunner" amd "Commander". Occupancy: Short. Accomodation: Cramped standing room for one person (Bo, HP 50). Power Plant: 40 kW triple-expansion steam engine (Bo, uses 2 cf C or 8 cf Wd per hour, HP 100) powers drivetrain. Energy Bank: 8,000 kWs lead- acid battery (Bo, HP 7) powers searchlight for two hours, 13 minutes. Fuel: 40 cf bunker (Bo, HP 100). 40 cf wood last for five hours. Access, Empty and Cargo Space: 49.8 cf access space (Bo). 10 cf cargo space (Bo). 14.1 cf empty space (Bo). 3.9 cf empty space (Tu). Volumes: Bo 300 cf. Wh 60 cf. Tu 60 cf. Areas: Bo 300 sf. Wh 100 sf. Tu 100 sf. Total area 500 sf. Structure: Heavy, expensive frame. Hit Points: Bo 900. Wh 100 each. Tu 300. Armor: BoF, TuF PD 6, DR 40 standard metal armor, all others PD 4, DR 20 standard metal armor. Surface Features: Camouflage paint job. Hitch. Vision and Details: Poor view (vision slits only), turret hatch and two side doors, headlights and running lights, no locks or keys. Statistics: Empty weight 17,000 lbs. Ammo 1,020 lbs. Fuel 1,200 lbs. Crew 780 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 420 cf, size modifier +4. Price $27,440. HT 12. Maintenance interval 121 hours. Ground Performance: Speed 25 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. Very high GP, off-road speed 1/8. TL5 16mm Gatling (v1.0, OM 12/99) A hand-cranked rotary gun. Game mechanics: 16mm, conventional rifled, medium-barrelled, mechanical gatling. 16mm Gatling 72 lbs. 1.44 cf $540 Solid round 0.51 lbs. 0.0034 cf $0.1 Malf Type Damage SS Acc 1/2D Max. RoF Shots 16 Cr 9d 20 12 560 3,400 (DX+Skill)/2 var. 1932 Lanchester Mk II Armored Car v1.0 (TL 6) Introduction 2000 by Hans-Christian Vortisch (greytiga@zedat.fu-berlin.de) GURPS Vehicles adaption 2000 by Onno Meyer A medium armoured car built on a 6x4 Lanchester 2.5-ton lorry chassis. Both rear axles are powered and have twin wheels. There is a heavy Vickers Mk II watercooled machine gun ball-mounted to the left of the driver, firing forward. The fully-rotating 2-man turret mounts twin Vickers Mk IV watercooled machine guns. The rear bed of the vehicle is open and features inward-facing benches along the sides. The gunners can ride on these benches for greater comfort than inside the armoured hull (only to be used in safe areas, of course!). There are small doors in the hull sides and a double door in the rear hull, leading onto the bed. The Lanchester Mk II was adopted by the British Army and delivered to British forces in Egypt and India. The Mk I from 1929 carried less armament. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, June 99 errata]. Subassemblies: Heavy wheels (ten wheels). Turret (full traverse, on BoT). 30 degree slope on BoF. Propulsion: 33 kW wheeled drivetrain (Bo, HP 10). Armament: Two 7.7x56mm MMGs (TuF, HP 5 each). 12.7x80mm HMG (BoF, HP 6). 500 x 7.7mm solid rounds (Tu, HP 2). 4,500 x 7.7mm solid rounds (Bo, HP 9). 1,000 x 12.7mm solid rounds (Bo, HP 9). Link for 7.7x56mm MMGs. Casemate mount for 12.7x80mm HMG (Bo, HP 4). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "HMG Gunner" operates HMG, both from normal crew stations (Bo, HP 60 each). "MMG Gunner" operates MMG, "Commander/Loader" loads MMGs, both from cramped crew stations (Tu, HP 50 each). Crew: "Driver", "HMG Gunner", "MMG Gunner" and "Commander/Loader". Occupancy: Short. Passengers: Four. Accomodations: Four exposed normal seats (Bo, HP 40 each). Power Plant: 33 kW standard gasoline engine (Bo, uses 1.485 gph G, HP 17) powers drivetrain. Energy Bank: 2,160 kWs lead-acid battery (Bo, HP 3) powers lights. Fuel: 26 gallon tank (Bo, fire +1, HP 15). 26 gallons gasoline (fire on 12) last for 17 hours 31 minutes. Space: 6.68 cf access space (Bo), 20 cf cargo space (Bo), 40 cf open cargo space (Bo), 34.8177 cf empty space (Bo), 8.535 cf empty space (Tu). Volume: Bo 250 cf, Wh 50 cf, Tu 50 cf. Area: Bo 250 sf, Wh 100 sf, Tu 100 sf, total area 450 sf. Structure: Heavy, cheap frame. Hit Points: Bo 750, Wh 60 each, Tu 300. Armor: BoF PD 5, DR 33 standard metal armor, BoB, BoR, BoL, TuF, TuB, TuR, TuL PD 4, DR 22 standard metal armor. TuT PD 4, DR 17 standard metal armor. BoT, BoU PD 4, DR 16 standard metal armor. Wh PD 3, DR 10 standard metal armor. Vision and Details: Poor view, rear door onto flatbed and two side doors, multiple headlights and running lights. Statistics: Empty weight 13,749 lbs. Fuel and ammo 696 lbs. Crew and gear 1,000 lbs. Loaded weight 15,445 lbs. (7.72 tons). Volume 350 cf, size modifier +4. Price $17,711. HT 12. Maintenance interval 150 hours. Ground Performance: Speed 35 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 4. Very high GP, off-road speed 1/8. TL6 7.7x56mm MMG (v1.0, OM 11/99) A GURPSification of the watercooled Vickers Mk IV. Game mechanics: 7.7mm, conventional rifled, very-long-barrelled, heavy automatic with a reputation for quality. Several stats have been altered in accordance with the VE97 sidebar. 7.7x56mm MMG 32 lbs. 0.64 cf $410 Solid round 0.056 lbs. 0.00037 cf $0.028 Malf Type Damage SS Acc 1/2D Max. RoF Shots Ver Cr 6d+1 20 12 1,000 3,600 8* var. TL6 12.7x80mm HMG (v1.0, OM 11/99) A GURPSification of the watercooled Vickers Mk II. Game mechanics: 12.7mm, conventional rifled, long-barrelled, heavy automatic. Several stats have been altered in accordance with the VE97 sidebar. 12.7x80mm MMG 52 lbs. 1.04 cf $810 Solid round 0.26 lbs. 0.0017 cf $0.13 AP round 0.26 lbs. 0.0017 cf $0.39 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Solid Crit Cr 12d 20 12 1,100 5,200 8* var. AP Crit Cr 12d(2) 20 12 1,100 5,200 8* var. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown Industries Type 95 Colonizer Transport v1.0 (GURPS Traveller TL 9) Copyright 2000 by Onno Meyer Between 1104 and 1107, Crown Industries has built six Type 95 Colonizer Transports to support the settlements on Zircon and Utoland (both Spinward Marches/Jewell). At 30,000 displacement tons, the Colonizer Transports were the largest craft ever constructed at Arden, and without a major rebuilding of the Arden Highport shipyards they will probably retain that distinction. To handle the ATVs and heavy construction equipment of the first waves, the Type 95 was designed as a dedicated RO/RO freighter. This makes it less efficient with containerized cargo than the average freighter, but it can carry ground or lift vehicles 33 percent more effectively than a container ship. The Transports can be unloaded either on a large, totally flat field or docked to a quay after a landing on water. In the later stages of the Zircon settlement project, Colonizer Transports carried up to 500 low berth containers on trailers in the parking decks, and for this reason they were fitted with two large sickbays and lots of reserve life support capacity. The Type 95 usually operates with some 250 crewmembers. A large bridge crew tries to make sure that the clumsy behemoth doesn't get into trouble. In a standard atmosphere, it takes almost one hour to brake safely from full speed ... There are unconfirmed rumors that Imperial Naval Intelligence finds the combination of large hangars, oversized life support and extensive sickbays rather suspicious. Crown Industries denies that any military considerations influenced the design and points to the lack of stealth and weaponry. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 98 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system. Surface Features: Lifting body with very good streamlining. Flotation hull (flotation rating 937,500,000 lbs.). Propulsion: Four vectored 10,000,000 lbs. super reactionless thrusters (HP 10,000, 5,000,000 kW each). Jumpdrive (jump-2 for a 30,000-ton hull, HP 15,000, 9,000,000 kW). Three 200,000,000 lbs. contragrav generators (HP 1,000, 200,000 kW each). Instruments and Electronics: Six scrambled extreme range radios (1,000,000 miles, HP 30, 0.4 kW each). Three scrambled extreme range tight-beam radios (10,000,000 miles, HP 100, 0.4 kW each). Three scrambled extreme range laser communicators (2,000,000 miles, HP 150, 4 kW each). Six radars (F/B/R/L/T/U, air-search, 15,000 miles, scan 36, HP 300, 3,750 kW each). Six radars (F/B/R/L/T/U, air-search, 5,000 miles, scan 33, HP 150, 1,250 kW each). Six thermographs (F/B/R/L/T/U, 5,000 miles, scan 33, HP 150 each). Six thermographs (F/B/R/L/T/U, 1,000 miles, scan 29, HP 50 each). Three radscanners (1,000 miles, scan 29, HP 150 each). Three LLTVs (R/L/T, stabilized for astronomy, x200, +7/+14, HP 7 each). Three medium-resolution planetary survey arrays (F, HP 11, 0.5 kW each). Three flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Six advanced radar/laser detectors (HP 3 each). Blip enhancer (HP 6, 2.5 kW). Six hardened mainframes (C6, HP 40, 1 kW each). Three hardened microframes (C5, HP 20, 0.1 kW each). 200 terminals (HP 6 each). Computer navigation (C2). Damage control (C6, +6 to skill). Database (C1, 850.3073 GB maps). Datalink (C1). Routine vehicle operation (C6, skill 16). Miscellaneous Equipment: 1,500 compact fire suppression systems (HP 6 each). Six complete workshops (HP 800, 1 kW each). 40 operating rooms (one table each, HP 250, 0.5 kW each). 40 cryonic capsules (HP 100, 0.2 kW each). 200 automeds (HP 150, 0.1 kW each). Conference room (for 300 persons, 3,000 sf, HP 4,000, 3 kW) with stage (for 80 persons, 800 sf, HP 2,500, 0.8 kW). Bar (for 300 persons, 3,000 sf, HP 4,000, 3 kW) with small movie screen and projector (HP 150, 0.5 kW). Bar (for 300 persons, 3,000 sf, HP 4,000, 3 kW) with large movie screen and projector (HP 600, 0.5 kW). Six airlocks (F/B/R/L/T/U, four persons, HP 250 each). Six airlocks (F/R/L and into space docks, 40 persons, HP 1,000 each). Hangar bay (for 2,400,000 cf of subcraft, opens into two space docks, HP 140,000). Three space docks (R/L/T, for 40,000 cf of subcraft each, HP 12,000 each). Fuel processor (300,000 gph, HP 4,000, 90,000 kW). Twenty modular sockets (100 cf, HP 150 each). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with two "Helmsmen" with maneuver controls and computer terminals, "Captain" or "Watch Officer", two "Astrogators", three "Sensor Operators", three "Commo Operators" and one "Engineer" with computer terminals. Auxiliary bridge with two "Helmsmen" with maneuver controls and computer terminals, "Watch Officer", two "Astrogators", three "Sensor Operators", three "Commo Operators" and one "Engineer" with computer terminals. Engine room with twelve "Flight Engineers" with computer terminals. Hangar control deck with nine "Cargo/Hangar Operators" with computer terminals. All in roomy bridge-style crew stations (HP 150 each). The remaining terminals are located in the cabins of senior crew, workshops, sickbays, spacedocks and airlocks. Crew: "Captain", five "Watch Officers", twelve "Helmsmen", twelve "Astrogators", 18 "Sensor Operators", 18 "Commo Operators", twelve "Cargo/Hangar Operators", 30 "Engineers", 120 "Deckhands", "Senior Purser", five "Pursers", six "Cooks", twelve "Stewards", six "Surgeons" and 32 "Medics". Occupancy: Long. Accomodations: Ten luxury cabins (HP 600 each). 150 double-occupancy cabins (HP 400 each). 100 single-occupancy cabins (HP 400 each). 200 Bunks (attached to sickbay, HP 150 each). Environmental Systems: Six full life systems for 3,000 persons each (HP 6,500, 30,000 kW each). 556 grav units (HP 60, 1,000 kW each). Power Plants: Six 4,000,000 kW fusion reactors (200 years endurance, HP 12,000 each) power all systems with 2,543,909.3 kW excess power. Energy Banks: 25,000 rE power cells (270,000 kWs, HP 2 each) provide power for 315 seconds. Fuel: Twenty 1,000,000 gallon light, self-sealing tanks (fire -2, HP 20,000 each) with fuel scoops (HP 400 each). 20,000,000 gallons hydrogen (fire on 11) last for one jump. Space: 1,672,801.2 cf engine access space, 1,050,000 cf stowage space, 1,075,322.3833 cf empty space. Volume: 15,000,000 cf. Area: 360,000 sf. Structure: Extra-heavy, very cheap frame. Hit Points: 2,160,000. Armor: DR 1,000 standard ablative armor covered by PD 4, DR 600 standard metal armor. Surface Features: Seal. Radiation shielding (two layers). Vision and details: No view (sensors are used instead), nine airlocks and three vehicle hatches, running lights, safety belts on all seats. Statistics: Empty weight 135,400,000 lbs. Fuel 11,600,000 lbs. Crew and gear 1,000,000 lbs. Cargo 52,000,000 lbs. Loaded weight 200,000,000 lbs. (100,000 tons). Volume 15,000,000 cf, size modifier +13. Price $9,450,000,000. HT 7. Maintenance requirement 467 man-hours per day. Water Performance: Drag 73,681. Top water speed 50 mph. wAccel 4 mph/s. wMR 0.05. wSR 8.wDecel 5(9) mph/s. Draft 39'. Aerial Performance: Stall speed 0. Aerial motive thrust 40,000,000 lbs. Drag 72,000. Top speed 2,040 mph. aAccel 4 mph/s. aMR 0.25. aSR 6. aDecel 1 mph/s. Space Performance: sAccel 0.2 G. sMR 0. Jump-2. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LSP Container Tractor and Container Trailer v1.0 (GURPS Traveller TL 9) Copyright 2000 by Onno Meyer The Ling Standard Products Container Tractor and Container Trailer are used throughout the Imperium and beyond by RO/RO ships. Unlike the smaller Container Rack, the Trailer can safely travel on the roads of most worlds. The LSP Container Tractor has a cab with three seats, a massive fuel cell, hydrogen tanks for nearly nine hours of operation and a small bunk. Three cameras help to maneuver in the confines of a starship. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system. Subassemblies: Heavy wheels (six wheels). Propulsion: 500 kW drivetrain (HP 30). Instruments and Electronics: Medium range cellular phone (1,000 miles, HP 1). Three LLVs (one F, two B, x1, HP 1 each). Sound system (HP 2). Global positioning system (HP 1). Three small computers (C3, HP 1 each). Terminal (HP 6). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Controls: Computerized. Crew Stations: "Driver" controls vehicle from one roomy crew station (HP 75). Crew: "Driver". Occupancy: Short. Passengers: Two. Accomodations: Two roomy seats (HP 75 each). Bunk (HP 150). Environmental Systems: Environmental control for four persons (HP 4, 1 kW). Safety Equipment: Three crashwebs (HP 4 each). Power Plant: 500 kW fuel cell (57.5 gph H, HP 100) powers the drivetrain. Energy Bank: One rE power cell (270,000 kWs, HP 2) powers all other systems for 75 hours. Fuel: Five 100 gallon self-sealing tanks (fire -3, HP 40 each). 500 gallons hydrogen (fire on 10) last for 8 hours and 42 minutes. Space: 60.9 cf access space, 30 cf cargo space, 48.75 cf empty space. Volume: Body 500 cf, wheels 100 cf. Area: Body 400 sf, wheels 150 sf, total area 550 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Body 2,400, wheels 300 each. Structural Option: Improved brakes. Armor: PD 4, DR 18 cheap metal armor. Surface Feature: Hitch. Vision and Details: Fair view, doors on both sides, headlights and running lights, safety belts, laser keys. Statistics: Empty weight 14,800 lbs. Fuel 290 lbs. Crew, passengers and cargo 910 lbs. Loaded weight 16,000 lbs. (8 tons). Volume 600 cf, size modifier +4. Price $64,000. HT 12. Maintenance interval 79 hours. Ground Performance (without trailer): Speed 125 mph. gAccel 5 mph/s. gDecel 15 mph/s. gMR 0.75. gSR 4. High GP, off-road speed 1/6. TRAILER: Subassemblies: Heavy wheels (ten wheels). Space: 4,000 cf open cargo space. Volume: Body 2,000 cf, wheels 400 cf. Area: Body 1,000 sf, wheels 400 sf, total area 1,400 sf. Structure: Medium, cheap frame. Hit Points: Body 1,500, wheels 120 each. Structural Option: Improved brakes. Armor: PD 4, DR 20 open-frame, standard metal armor. Surface Features: Hitch and pin. Details: Running lights (powered by towing vehicle). Statistics (with full 4A container): Empty weight 8,000 lbs. Cargo 96,000 lbs. Loaded weight 104,000 lbs. (52 tons). Volume 2,400 cf, size modifier +5. Price $40,025. HT 8. Maintenance interval 100 hours. Ground Performance (towed by Container Tractor): Speed 45 mph. gAccel 2 mph/s. gDecel 15 mph/s. gMR 0.25. gSR 5. Very high GP, off-road speed 1/8. MC-109 'Bonecrusher' Kaa Battlesuit v1.0 (TL 10) Copyright 2000 by Anthony Jackson (ajackson@molly.iii.com) The MC-109 'Bonecrusher' Battlesuit is typical of a certain class of Kaa designs; it is occasionally mocked by non-Kaa designers, but is a popular toy for Kaa nobles, and getting close to one can be a nasty surprise, as the suit is fully capable of delivering a 108 ST constriction attack... The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 98 errata]. The battlesuit system for Kaa has no legs, it requires a flexibody drivetrain and takes (pilot weight*0.015) cf in the body. The neural induction helmet, trauma maintenance and self-sealing surface are described in ME. Subassemblies: Limited-rotation turret. Two arms. Propulsion: 1.75 kW flexibody drivetrain (Bo, HP 8). Instruments and Electronics: Medium range radio with scrambler (Bo, 5,000 miles, HP 1). Medium range tight-beam radio with scrambler (Bo, 50,000 miles, HP 1). AESA (TuF, 3 miles, scan 14, HP 1, 0.75 kW). PESA (TuF, 7 miles, scan 16, HP 1). Two PESAs (TuB, 0.5 miles, scan 9, HP 1 each). Multiscanner (Bo, 1 mile, scan 11, HP 1). Surveillance sound detector (Tu, 10 levels, HP 1). HUDWAC with pupil scanner (Tu). Small, hardened computer (Bo, C4, HP 1). Neural induction helmet (Tu, HP 1). Miscellaneous Equipment: Two arm motors (ArR/ArR, ST 40, HP 1, 0.2 kW each). Controls: Computerized. Crew Station: "Pilot" controls all systems from a battlesuit system rated for a 180 lbs. operator, with quick access option. Environmental Systems: NBC kit (Bo, HP 1, 0.25 kW). 12 man- hours limited lifesystem (Bo, HP 4, 0.5 kW). Safety Equipment: Trauma maintenance. Energy Bank: One rE cell (360,000 kWs, HP 2) powers all systems for 29 hours 25 minutes. Space: 0.0175 cf waste space in Bo. Volume: Bo 5.1 cf, Tu 0.725 cf, ArR/ArL 0.26 cf each. Area: Bo 18 sf, Tu 5 sf, ArR/ArL 2.5 each. Structure: Heavy, very expensive, flexibody frame. Hit Points: Bo 54, Tu 15, ArR/ArL 15 each. Structural Option: Improved suspension. Armor: Bo DR 300 advanced, fireproof ablative armor covered by PD 4, DR 100 advanced laminate armor. Tu/ArR/ArL DR 225 advanced, fireproof ablative armor covered by PD 4, DR 75 advanced laminate armor. Surface Features: Self-sealing, radical emission cloaking, basic sound baffling, radical stealth, intruder chameleon. Statistics: Empty weight 550.65 lbs. Pilot 180 lbs. Loaded weight 730.65 lbs. (0.365 tons). Volume 6.345 cf, size modifier +0. HT 12. Cost $185,818.8. Maintenance interval 46 hours. Ground Performance: Speed 11 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 3. gSR 4. Very low GP, full off-road speed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4A93/9 Low Berth Container v1.0 (GURPS Traveller TL 9) Copyright 2000 by Onno Meyer If low berths are developed, the Series 4 (Interstellar) Standardized Cargo Container Type 93/9 follows suit. It contains a number of suspended animation capsules, from 48 "freezers" in the 4A93/9 to just 12 berths in the 4D93/9, a redundant power system and stowage lockers for the personal gear of the passengers (usually colonists). The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. I used a modified surface area in accordance with GT:FT56. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system. Instruments and Electronics: Long range radio (10,000 miles, HP 1, 0.04 kW). Three small, hardened computers (C3, HP 1 each). Terminal (HP 6). Datalink (C1). Miscellaneous Equipment: 48 cryonic capsules (HP 100, 0.2 kW each). Power Plants: Two 9.6 kW RTGs (14 years endurance, HP 7 each) power all systems with 9.56 kW excess power. Energy Bank: rE power cell (270,000 kWs, HP 2) powers all systems for 7 hours 46 minutes. Space: 4.92 cf access space, 1,200 cf stowage, 391.14 cf empty space. Volume: 4,000 cf. Area: 1,800 sf. Structure: Cheap frame. Hit Points: 2,700. Armor: PD 3, DR 8 standard metal armor. Surface Feature: Seal. Vision and Details: No view, doors on four sides (no large hatch). Statistics: Empty weight 60,000 lbs. Payload 36,000 lbs. Loaded weight 96,000 lbs. (48 tons). Volume 4,000 cf, size modifier +6. Price $2,733,000. HT 11. Maintenance requirement 8 man-hours per day. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sub-Shuttle v1.0 (TL 8) Copyright 2000 by Onno Meyer If mankind ever settles the ocean floors, new kinds of submarines will be required. The Sub-Shuttle is a commercial utility sub with seats for 18 passengers and a hold for some 2.5 tons of supplies. With a maximum depth of 14,400' and a range of 750 miles, many off-shore facilities are within reach. A standard docking airlock allows the easy transfer of passengers and cargo. The Sub-Shuttle is powered by 507 superconductor storage loops, an expensive but compact system. With a full passenger complement, the air tanks last for 60 hours (including the emergency reserve). The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata]. Body Feature: Submersible hull with submarine lines. Flotation rating 125,000 lbs. Propulsion: Two 400 kW hydrojets (8,000 lbs. aquatic motive thrust, HP 25 each). Instruments and Electronics: Cellular phone (100 miles, HP 1). Two long range VLF radios (1,000 miles, HP 10, 0.04 kW each). Two searchlights (F, 3 miles, HP 5, 3 kW each). Two active/passive sonars (R/L, 1.5 miles, scan 12/14, HP 6, 3.75 kW each). Active/passive sonar (F, 5 miles, scan 15/17, HP 13, 12.5 kW). Navigation instruments (HP 4). Three inertial navigation systems (HP 4 each). Four small computers (C2, HP 1 each). Two terminals (HP 10 each). Computer navigation (C2). Database (C1, 92.8 GB maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous Equipment: Compact fire suppression system (HP 6). Airlock (L, 2 persons, HP 150). Controls: Computerized. Crew Stations: "Helmsman" operates maneuver controls and a terminal, "Navigator" operates a terminal, both from normal crew stations (HP 60 each). Crew: "Helmsman" and "Navigator". Occupancy: Short. Passengers: 18. Accomodations: 18 normal seats (HP 60 each). Environmental Systems: Two 20 x 30h limited life systems (HP 125, 10 kW each). Energy Banks: 507 rE power cells (180,000 kWs, HP 2 each) power all systems for 30 hours. Space: 16.8 cf access space. 250 cf cargo hold. 81.5333 cf empty space. Volume: 2,000 cf. Area: 1,000 sf. Structure: Extra-heavy, very cheap, submersible frame. Hit Points: 6,000. Structural Option: Heavy compartmentalization. Armor: PD 4, DR 110 standard metal armor. Vision and Details: Poor view (only portholes), airlock hatch on left side and emergency hatch on top, running lights, no safety belts. Statistics: Empty weight 100,000 lbs. Payload and crew 9,000 lbs. Loaded weight 109,000 lbs. Submerged weight 125,000 lbs. (62.5 tons). Volume 2,000 cf, size modifier +5. Price $1,500,000. HT 12. Maintenance interval 16 hours. Water Performance (surfaced): Drag 456. Top water speed 20 mph. wAccel 3 mph/s. wDecel 5(6.5) mph/s. wMR 0.25. wSR 4. Draft 6.4 feet. Submerged Performance: Drag 250. Submerged speed 25 mph. uAccel 3 mph/s. uDecel 2.5(4) mph/s. uMR 0.25. uSR 4. Draft 16.7 feet. Crush depth 4,800 yards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Octo-Walker v1.0 (TL 5-7) Copyright 2000 by andi jones (andi@angelwerks.com) The Octo-Walker is a 400-ton eight-legged steam-powered war-machine, designed and built by Maximilian Walker, an eccentric millionaire, steel baron and Utopian. (Walker is described in full on his character sheet, sent to GURPSnet separately.) There is an illustration of the Walker at this URL: http://www.angelwerks.com/GURPS/octo.htm. NOTE: this rather crude 3D rendering is not precisely accurate, and not all components are in correct proportion to one another. It does, however, provide you with a rough idea of the walker's layout, and where its important features are. The Octo-Walker is designed to be in the field for roughly two days; its bunker holds coal for 49 hours of continuous operation at full power. (Main power comes from eight steam-engines, not all of which must be in use at once; see p. VE181 for the effects of partial power.) The bank of lead- acid batteries provides energy to power head- and running-lights for two nights, plus several hours' per day use of the winches search-lights. The Octo-Walker may be operated by as few as three people, but is designed for a crew of 20-24 men (on rotating shifts). Even a full complement, however, does not fill all crew stations, especially the weapons; in combat, some crewmen will be assigned to "rove", manning different positions as needed. The Octo-Walker is supposed to be advanced for its day, but not necessarily uniquely so. Built in an alternate-history "steampunk" version of the 1890s, it features engineering that real-world history didn't see until the great World War, and some that never developed. Its TL6 features are supposed to be "bleeding-edge", possessed by maybe a handful of governments or individuals worldwide. Not all steampunk histories are the same, of course, so some tweaking may be necessary to work the Octo-Walker into existing settings. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, June 98 errata] with parts from TL 5, anachronistic TL 7 parts at double cost and size, and rules proposed by MA Lloyd. Subassemblies: Eight legs (Le1 to Le8, attached to Bo). Limited-rotation turret (Tu1, attached to BoF, functions as "head"). Two limited- rotation turrets (Tu2 and Tu3, one each attached Tu1U and BoU). Six full-rotation turrets (Tu4 to Tu9, two attached to Tu1T, four attached to BoT). Four full-rotation open mounts (Om1 and Om2 attached to Tu1T, Om3 and Om4 attached to BoT) and one non-rotating open mount (Om5, attached to BoT). Propulsion: 1,750 kW anachronistic TL 7 Leg Drivetrain divided into eight motors (Le1 to Le8, HP 125 each). Weapons: Four .303 Rotary Octo-Guns (Om1F to Om4F, HP 4 each) with tripods (Om1 to Om4, HP 4 each). 44 drums with 64 x .303 solid rounds each (11 each in Om1 to Om4, HP 1 each). Four concealed .303 Rotary Octo-Guns (two BoR and two BoL, HP 7 each). 44 drums with 64 x .303 solid rounds each (Bo, HP 1 each). Six 1" Rotary Octo-Cannon (Tu4F to Tu9F, HP 17 each). 24 drums with 256 x 1" solid rounds each (3 each in Tu4 to Tu9, HP 11 each). 6 drums with 256 x 1" AP rounds each (1 each in Tu4 to Tu9, HP 11 each). Two 44-pound Revolver-Cannon (one each Tu2F and Tu3F, HP 250 each). 16 x 44-pound solid rounds (8 each Tu2 and Tu3, HP 4 each). 16 x 44-pound SAPHE rounds (8 each Tu2 and Tu3, HP 4 each). 32 x 44-pound HE rounds (16 each Tu2 and Tu3, HP 4 each). Weapon Accessories: Universal Mount for four .303 Rotary Octo-Guns with tripod (one each Om1 to Om4, HP 4 each). Door Mount for four .303 Rotary Octo-Guns (two BoR and two BoL, HP 5 each). Universal Mount for six 1" Rotary Octo-Cannon (one each Tu4 to Tu9, HP 10 each). Communication Systems: Cage for twenty Carrier Pigeon (Om5, HP 75). TL 5 Heliograph (Tu1F). Two TL 5 Whistles (Tu1T and BoT, 0.01 kW each). Eight-station Intercom System (Bridge, Captain's Cabin, Officers' Cabin, Engine Room, Workshop, Bunks, both Revolver Cannon turrets) with point-to-point switches. Headlights and Searchlights: Headlights (Tu1F, .05 kW) and Running Lights (Tu1, Bo and Le1 to Le8, 1.0975 kW for all, 0.48 kW for Tu1 and Bo only). Ten TL 5 Searchlights (Om1 to Om4 and Tu4 to Tu9, 1 mile, HP 6 each, 1 kW each). Sensors: TL 5 Telescope (Tu1F, x45, +5/+10, HP 9). TL 5 Meteorological Instruments. Navigation Systems: TL 5 Navigation Instruments, "precise" (Tu1, HP 5). Miscellaneous Equipment: Five Fire Extinguisher Systems (one in Tu1, four in Bo, HP 13 each). Mechanics Workshop (Bo, HP 400, 1 kW). Galley (Bo, HP 400, 1 kW). 60' Extendable Ladder (Bo, HP 60). Two TL 5 ST 100 Winches (Bo, HP 60 each, 0.5 kW each). Two cargo ramps (one BoB and one BoU). Brig (Bo, two bunks, HP 150 each). Controls: Mechanical (Tu1), with duplicate mechanical controls (Bo, HP 6). Crew Stations: "Pilot" operates controls, "Gunner" fires Revolver-Cannon in Tu2, "Navigator" reads instruments in three Exposed Roomy Crew Stations with bridge access space (Tu1, HP 100 each). "Captain" and "Commander" supervise bridge in two Exposed Roomy Seats (Tu1, HP 50 each). "Chief Engineer" uses duplicate controls, "Engine Gunner" fires Revolver-Cannon in Tu3, "Mechanic" and "Stoker" work in four Normal Crew Stations (Bo, HP 60 each). Four "Gunners" fire .303 Rotary Octo- Gun in Exposed Normal Crew Stations (one each in Om1 to Om4, HP 40 each). Six "Gunners" fire and six "Loaders" load 1" Rotary Octo-Cannon in Cramped Crew Stations (two each in Tu4 to Tu9, HP 50 each). Two "Loaders" load 44-pound Revolver-Cannon in Cramped Crew Stations (one each in Tu2 and Tu3, HP 50 each). Four "Door Gunners" fire concealed .303 Rotary Octo-Guns in Cramped Crew Stations (Bo, HP 50 each). NOTE: Not all stations are manned at all times. Requires Pilot, Mechanic and Stoker. Occupancy: Long. Accomodations: Normal Exposed Seats for 16 people (BoT, HP 40 each). Ten Bunks (Bo, HP 150 each). Two two-man Cabins (Bo, HP 400 each). Luxury Cabin (Tu1, HP 600). Environmental Systems: Environmental Control for 20 people (Bo, HP 16, 5 kW). 80-gallon ultralight tank for potable water (Bo, HP 40). 640-gallon light tank for "grey" water (Bo, HP 150). Power Systems: Eight TL 5 256 kW Triple-Expansion Steam Engines (Bo, HP 250 each, use 12.8 cf coal per hour each) provide power for drivetrain, workshop, environmental system and whistles. Eight TL 5 25,600 kWs Lead-Acid Batteries (Bo, HP 15 each) provide energy to power head- and running-lights for two nights, plus several hours' per day use of the winches and search-lights. Fuel: 5,000 cf Coal Bunker (Bo, HP 2,000). Holds enough coal for 49 hours of operation at full power. Access, Cargo and Empty Space: 4,176 cf engine access space (Bo), 1,148.8 cf motor access space (143.6 cf each Le1 to Le8). 65 cf storage for provisions and crew (Bo). 125 cf ammo locker (Bo). 627.56992 cf empty space (Bo). 5,076.8 cf empty space (634.6 cf each in Le1 to Le8). 224.6 cf empty space (Tu1). 3.52 cf empty space (1.76 cf each in Tu2 and Tu3). 4.7202 cf empty space (0.7867 cf each in Tu4 to Tu9). 9.52992 cf empty space (2.38248 cf each in Om1 to Om4). Volumes: Body 17,000 cf, Tu1 1,500 cf, Le1 to Le8 850 cf each, Tu2 and Tu3 260 cf each, Tu4 to Tu9 60 cf each, Om1 to Om4 22 cf each, Om5 40 cf. Area: Body 4,000 sf, Tu1 800 sf, Le1 to Le8 600 sf each, Tu2 and Tu3 250 sf, Tu4 to Tu9 100 sf each, Om1 to Om4 50 sf each, Om5 75 sf, total area 10,975 sf, structural area 10,700 sf. Structure: Heavy frame, very expensive materials. Hit Points: Body 12,000, Le1 to Le8 1,800 each, Tu1 2,400, Tu2 and Tu3 750 each, Tu4 to Tu9 300 each, Om1 to Om4 100 each, Om5 150. Structural Options: Total Compartmentalisation (for Bo, Tu1 to Tu3) and Improved Suspension. Body Armor: F, R, L PD 4, DR 100, B PD 4, DR 85, T PD 4, DR 60, U PD 4, DR 95 advanced metal armor. Leg Armor: PD 4, DR 75 open frame, advanced metal armor. Turret Armor: Tu1F PD 4, DR 100, Tu1R, Tu1L PD 4, DR 90, Tu1T PD 4, DR 50, Tu1U PD 4, DR 80 advanced metal armor. Tu2-3 PD 4, DR 100 advanced metal armor. Tu4-9F PD 4, DR 90, Tu4-9R, Tu4-9L PD 4, DR 75 advanced metal armor, Tu4-9B, Tu4-9T PD 0, DR 0. Surface Features: Top deck (Bo, 300 sf). Covered Deck (Bo, 300 sf). Covered Deck (Tu1, 150 sf). Details: Four main hatches (two BoR and two BoL) and two ramps (BoU and BoB). Statistics: Empty weight 527,375.5 lbs. Usual payload 20,455 lbs. Coal 250,000 lbs. Ready ammo 15,181.024 lbs. Loaded weight 813,011.524 lbs. (406.51 tons). Volume 26,308 cf. Size modifier +7. Cost $7,881,009. HT 8. Ground Performance: Top speed 25 mph. gAccel 10 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 5. Moderate GP, off-road speed 2/3. TL6 .303 Rotary Octo-Gun (v1.0, A. Jones 9/99) An eight-barrelled rotary machinegun for installation in an open mount, but capable of being transported and fired from a tripod. Game mechanics: 7.69mm, conventional rifled, long-barrelled, mechanical gatling with shoulder stock. .303 Rotary Octo-Gun 24 lbs. $300 Tripod (optional) 24 lbs. $240 Solid round 0.057 lbs. $0.029 Drum (empty, for 64 rounds) 1.5 lbs. $20 Malf Type Damage SS Acc 1/2D Max. RoF Shots Rcl ST Crit Cr 7d 17 13 700 3,900 (DX+Skill)/2 var. -1 14 TL6 1" Rotary Octo-Cannon (v1.1, A. Jones 9/99) An eight-barrelled rotary cannon for installation in a turret or open mount, manned by a gunner and loader. Game mechanics: 25.4mm, conventional rifled, long-barrelled, mechanical gatling. 1" Rotary Octo-Cannon 220 lbs. $2,100 Solid round 1 lb. $0.5 AP round 1 lb. $1.5 Drum (empty, for 256 rounds) 100 lbs. $20 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Solid Crit Cr 6d*4 20 14 1,300 5,600 (DX+Skill)/2 var. AP Crit Cr 6d*4(2) 20 14 1,300 5,600 (DX+Skill)/2 var. TL6 44-pound Revolver-Cannon (v1.0, A. Jones 9/99) A massive eight-chambered cannon-revolver, to be mounted on large war machines. Game mechanics: 110mm, conventional smoothbore, long-barrelled, eight-shot revolver. 44-pound Revolver-Cannon 11,000 lbs. $45,000 Solid round 85 lbs. $43 HE round 57 lbs. $86 SAPHE round 57 lbs. $86 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Loaders Solid Crit Cr 6d*17 30 14 2,700 6,900 1 8 1 HE Crit Exp* 6d*10[10d] 30 14 2,700 6,900 1 8 1 SAPHE Crit Cr 6d*17(0.5) 30 14 2,700 6,900 1 8 1 plus Exp* 6d*10[10d] Sub-Sled v1.0 (TL 8) Copyright 2000 by Onno Meyer If mankind ever settles the ocean floors, new kinds of submarines will be required. The Sub-Sled is an open work submarine for a single diver. It can move at ten knots for more than six hours and it has a powerful light, sonar, advanced navigation systems and computers to support the diver. A small stowage compartment can hold tools or air tanks. Usually the maximum depth of the Sled is irrelevant - the diver is the limiting factor. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata]. Body Feature: Submersible hull with mediocre lines. Flotation rating 1,000 lbs. Propulsion: 20 kW hydrojet (400 lbs. aquatic motive thrust, HP 6). Instruments and Electronics: VLF radio (100 miles, HP 2). Searchlight (F, 1 mile, HP 2, 1 kW). Active/passive sonar (F, 1 mile, scan 11/13, HP 5, 2.5 kW). Depth finding sonar (U, 0.2 miles, scan 7, HP 1, 0.5 kW). Navigation instruments (HP 4). Inertial navigation system (HP 4). Three small computers (C2, HP 1 each). Terminal (HP 10). Computer navigation (C2). Database (C1, 4.25 GB maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Controls: Computerized. Crew Station: "Diver" controls all systems from a cycle crew station. Crew: "Diver". Occupancy: Short. Energy Banks: Three rE power cells (180,000 kWs, HP 2 each) power all systems for 6 hours and 15 minutes. Space: 5 cf stowage. 1.2364 cf empty space. Volume: 16 cf. Area: 40 sf. Structure: Medium, submersible frame. Hit Points: 60. Armor: PD 4, DR 30 advanced metal armor. Vision and Details: Good view (from cycle crew station), safety belt. Statistics: Empty weight 750 lbs. Payload and crew 250 lbs. Loaded weight 1,000 lbs. Submerged weight 1,000 lbs. (0.5 tons). Volume 16 cf, size modifier +1. Price $60,000. HT 12. Maintenance interval 82 hours. Water Performance (surfaced): Drag 20. Top water speed 35 mph. wAccel 8 mph/s. wDecel 10(14) mph/s. wMR 0.75. wSR 4. Draft 0.7 feet. Submerged Performance: Drag 50. Submerged speed 12 mph. uAccel 8 mph/s. uDecel 10(14) mph/s. uMR 0.75. uSR 4. Draft 3.3 feet. Crush depth 400 yards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sub-Spider v1.0 (TL 8) Copyright 2000 by Onno Meyer If mankind ever settles the ocean floors, new kinds of submarines will be required. The Sub-Spider is a small work and research submarine for two crew. The operators are seated in a plastic dome for clear visibility. The dome limits the maximum depth to 3,000 feet, but this is where much of the interesting work is done. Four arms with grippers, lights and cameras are used to manipulate objects, and four legs with hydrojets and motors allow the Spider to swim and to walk around on the seabed and dry land. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata]. Subassemblies and Body Features: Four legs (Le1 to Le4). Four arms (Ar1 to Ar4). Submersible hull. Flotation rating 27,000 lbs. Propulsion: 13.5 kW leg drivetrain divided into four motors (Le1 to Le4, HP 9 each). Four 90 kW hydrojets (Le1 to Le4, 1,800 lbs. aquatic motive thrust and HP 10 each). Instruments and Electronics: Two long range VLF radios (1,000 miles, HP 10, 0.04 kW each). Four searchlights (Ar1F to Ar4F, 3 miles, HP 5, 3 kW each). Four LLTVs (Ar1F to Ar4F, x20, +4/+8, HP 2 each). Two ladars (F/B, 15 miles, scan 18 (underwater scan 10), HP 7, 7.5 kW each). Two active/passive sonars (R/L, 5 miles, scan 15/17, HP 13, 12.5 kW each). MAD (3 miles, scan 14, HP 7). Navigation instruments (HP 4). Three inertial navigation systems (HP 4 each). Four small computers (C2, HP 1 each). Two terminals (HP 10 each). Computer navigation (C2). Database (C1, 80.882 GB maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous Equipment: Four arm motors (Ar1 to Ar4, cheap, bad grip, ST 400, reach 3, HP 13, 2 kW each). Airlock (L, 1 person, HP 100). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Operators" control all systems from roomy crew stations (HP 75 each). Crew: Two "Operators". Occupancy: Short. Environmental Systems: Two 2 x 24h limited life systems (HP 20, 1 kW each). Energy Banks: 210 rE power cells (180,000 kWs, HP 2 each) power all systems for 24 hours. Space: 3.955 cf access space (Le1 to Le4). 30 cf cargo hold (Bo). 111.74 cf empty space (Bo). 57.09 cf empty space (Le1 to Le4). 11 cf empty space (Ar1 to Ar4). Volume: Bo 432 cf. Lr1 to Le4 65 cf each. Ar1 to Ar4 15 cf each. Area: Bo 400 sf. Le1 to Le4 100 sf each. Ar1 to Ar4 40 sf each. Total area 960 sf. Structure: Extra-heavy, expensive, submersible frame. Hit Points: Bo 2,400. Le1 to Le4 600 each. Ar1 to Ar4 480 each. Structural Option: Heavy compartmentalization. Armor: Bo PD 4, DR 30 advanced metal armor. Le1 to Le4 and Ar1 to Ar4 PD 4, DR 20 advanced metal armor. Surface Feature: Hardpoint rated for 80 lbs. on Ar1. Vision and Details: Fair view, airlock hatch on left side and emergency hatch on top, running lights, no safety belts. Statistics: Empty weight 24,000 lbs. Payload and crew 1,000 lbs. Loaded weight 25,000 lbs. Submerged weight 27,000 lbs. (13.5 tons). Volume 752 cf, size modifier +4. Price $2,100,000. HT 12. Maintenance requirement 7 man-hours per day. Ground Performance: Top speed 12 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 1. gSR 4. Very low GP, full off-road speed. Water Performance (surfaced): Drag 855. Top water speed 25 mph. wAccel 6 mph/s. wDecel 10(13) mph/s. wMR 0.5. wSR 5. Draft 1.9 feet. Submerged Performance: Drag 900. Submerged speed 12 mph. uAccel 5 mph/s. uDecel 10(12.5) mph/s. uMR 0.5. uSR 5. Draft 10 feet. Crush depth 1,000 yards. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Early Light Truck v1.0 (GURPS Traveller TL 5) Copyright 2000 by Onno Meyer On Earth, few road vehicles were powered by steam engines. But many of the least developed worlds of the Imperium have a lower population density than that of Earth during early industrialization, and steam trucks can be viable under such conditions - roads are cheaper than railroad tracks. The light truck described here can carry half a displacement ton of cargo at speeds up to 50 kph. It burns over 100 kg of wood (or an equivalent amount of local vegetation) per hour, but draft animals can't compete for express deliveries. The vehicle uses GURPS Vehicles TL 5 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 5 would be TL 2-4 under the old Traveller TL system (in this case probably TL 4). Subassemblies: Heavy wheels (six wheels). Propulsion: 40 kW wheeled drivetrain (HP 18). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls from exposed, normal crew station (HP 40). "Stoker" maintains fire from exposed, cramped crew station (HP 30). Crew: "Driver" and "Stoker". Occupancy: Short. Power Plant: 40 kW triple-expansion steam engine (uses 2 cf C or 8 cf Wd per hour, HP 100) powers drivetrain. Energy Bank: 1,500 kWs lead-acid battery (HP 2) powers lights. Fuel: 40 cf bunker (HP 100). 40 cf wood last for five hours. Access, Empty and Cargo Space: 49.8 cf access space. 250 cf open cargo space. 2.175 cf empty space. Volumes: Bo 300 cf. Wh 60 cf. Areas: Bo 300 sf. Wh 100 sf. Total area 400 sf. Structure: Light frame. Hit Points: Bo 225. Wh 25 each. Armor: PD 2, DR 4 standard metal armor. Surface Features: Convertible ragtop. Hitch. Pin. Vision and Details: Fair view, two side doors, headlights and few running lights, no locks. Statistics: Empty weight 6,400 lbs. Fuel 1,200 lbs. Crew 400 lbs. Cargo 5,000 lbs. Loaded weight 13,000 lbs. (6.5 tons). Volume 360 cf, size modifier +4. Price $5,905. HT 8. Maintenance interval 260 hours. Ground Performance: Speed 30 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. Very high GP, off-road speed 1/8. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Early Heavy Truck v1.0 (GURPS Traveller TL 5) Copyright 2000 by Onno Meyer On Earth, few road vehicles were powered by steam engines. But many of the least developed worlds of the Imperium have a lower population density than that of Earth during early industrialization, and steam trucks can be viable under such conditions - roads are cheaper than railroad tracks. The heavy truck described here can haul over 10,000 kg of cargo on a flatbed. On firm roads, it can barely manage a full 4D interstellar container, but usually the expensive, clumsy truck is used for heavy parts of breakbulk loads. The steam engine burns some 340 kg of wood (or an equivalent amount of local vegetation) per hour. The vehicle uses GURPS Vehicles TL 5 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 5 would be TL 2-4 under the old Traveller TL system (in this case probably TL 4). Subassemblies: Standard wheels (eight wheels). Propulsion: 125 kW wheeled drivetrain (HP 30). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls and "Stoker" maintains fire, both from exposed, normal crew stations (HP 30 each). Crew: "Driver" and "Stoker". Occupancy: Short. Power Plant: 125 kW triple-expansion steam engine (uses 6.25 cf C or 25 cf Wd per hour, HP 175) powers drivetrain. Energy Bank: 2,000 kWs lead- acid battery (HP 3) powers lights. Fuel: 125 cf bunker (HP 175). 125 cf wood last for five hours. Access, Empty and Cargo Space: 141.6 cf access space. 1,000 cf open cargo space. 36.5 cf empty space. Volumes: Bo 1,000 cf. Wh 200 cf. Areas: Bo 600 sf. Wh 250 sf. Total area 850 sf. Structure: Heavy frame. Hit Points: Bo 1,800. Wh 188 each. Armor: PD 2, DR 4 standard metal armor. Surface Features: Convertible ragtop. Hitch. Pin. Vision and Details: Fair view, two side doors, headlights and few running lights, no locks. Statistics: Empty weight 26,000 lbs. Fuel 3,750 lbs. Crew 400 lbs. Cargo 20,000 lbs. Loaded weight 50,150 lbs. (25.075 tons). Volume 1,200 cf, size modifier +5. Price $20,330. HT 12. Maintenance interval 140 hours. Ground Performance: Speed 25 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 5. Very high GP, off-road speed 1/8. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Corvette Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Corvette is one of the smallest effective ships of an interstellar navy. It is intended for for convoy escort and patrol duty. No beam weapon with a sufficient range and punch would fit into the Corvette, which makes it by necessity a missile-heavy design. The Space Corvette could carry two Modular Space Combat Drones on external mounts and four Drones in internal bays, but usually it carries a balanced load of eight Modular Space Combat Missiles and 40 Countermissiles in the bays. Three lasers are used for point defense. The sublight engines of the Corvette are strong enough to injure unprotected crewmembers - even the stewards have padded seats! The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata]. A hyperdrive according to VE39/S89, the FTL communicator according to VE48 (but no FTL radar) and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. Subassemblies and Body Features: Retractable skids (six skids). Two pop turrets (full rotation, on BoT and BoU). Lifting body with very good streamlining. Propulsion: Six 1,600,000 lbs. vectored super reactionless thrusters (HP 600, 80,000 kW each). Four 800-ton hyperdrives (HP 200, 8,000 kW each during hyperspace travel and 288,000,000 kWs each to enter hyperspace). Armaments: Two 3.6 MJ Light Point Defense Lasers (Tu1F/Tu2F, concealed due to streamlining, HP 30 each) with full stabilization (Tu1/Tu2, HP 6 each) and universal mounts (Tu1/Tu2, HP 19 each). 1.44 GJ X-Ray Laser (F, concealed due to streamlining, HP 1,000) with full stabilization (HP 250). Two 100,000 lbs. weapon bays (HP 1,500 each). Instruments and Electronics: Two scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Scrambled extreme range tight-beam radio (50,000,000 miles, HP 60, 0.4 kW). 20 scrambled very long range laser communicators (1,000,000 miles, HP 18, 1 kW each). Four scrambled very long range neutrino communicators (1,500,000 miles, HP 60, 10 kW each). Two scrambled extreme range neutrino communicators (15,000,000 miles, HP 300, 40 kW each). Two LLTVs (both T, stabilized for astronomy, x600, +8/+16, HP 9 each). Four AESAs (F/B/R/L, 8,000 miles, scan 34, HP 100, 2,000 kW each). Four AESAs (R/L/T/U, 2,000 miles, scan 31, HP 40, 500 kW each). Two AESAs (Tu1F/Tu2F, 200 miles, scan 25, HP 8, 50 kW each). Four PESAs (F/B/T/U, 32,000 miles, scan 38, HP 300 each). Four PESAs (R/L/T/U, 8,000 miles, scan 34, HP 125 each). Two PESAs (Tu1F/Tu2F, 200 miles, scan 25, HP 10 each). Multiscanner (16,000 miles, scan 36, HP 200). Multiscanner (4,000 miles, scan 32, HP 75). Medium-resolution planetary survey array (T, HP 11, 0.5 kW). Flight recorder (HP 2). Six sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Four terrain- following radars (HP 1, 0.25 kW each). 30 HUDWACs with pupil scanners. Four very sensitive radio receivers with direction finders (x100, HP 1 each). Area jammer (jam rating 14, HP 30, 2,500 kW). Two deceptive jammers (jam rating 14, HP 30, 25 kW each). 80 decoy dischargers (various types, HP 6 each). Blip enhancer (HP 6, 2.5 kW). Ten hardened, robotic mainframes (C8, DX 12, IQ 11, HP 24, 1 kW each). 40 terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to skill). Database (C1, 95.18 GB starmaps and recognition guides). Datalink (C1). Electronics operation (commo) skill program (C6, 9 points, skill 28). Electronics operation (sensors) skill program (C6, 9 points, skill 28). Three gunner (beams) skill programs (C8, 32 points, skill 17). Piloting (high-performance spacecraft) skill program (C8, 32 points, skill 17). Three targeting (C8, +9 to skill). Transmission profiling (C6). 30 neural induction fields (HP 4 each). Miscellaneous Gear: Eight full fire suppression systems (HP 16 each). Complete workshop (HP 800, 1 kW). Four cryonic capsules (HP 100, 0.2 kW each). Four automeds (HP 100, 0.1 kW each). Mess (150 sf, for 15 persons, HP 800, 0.15 kW). Four forcelocks (two each R and L, HP 11, 2 kW each). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with "Captain" and "Helmsman" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, a "Commo Operator", an "EW Operator", two "Sensor Operators", two "Weapon Operators" and an "Engineer" with a HUDWAC, a terminal and an interface field each. CIC with "Helmsman" and "XO" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, a "Commo Operator", an "EW Operator", two "Sensor Operators", two "Weapon Operators" and two "Engineers" with a HUDWAC, a terminal and an interface field each. Crew ready room with seven "Mechanics", a "Medic", two "Mess and Service Crew" and a "Yeoman" with a HUDWAC, a terminal and an interface field each. All in roomy bridge-style crew stations (HP 150 each). Crew: "Captain", two "Commo Operators", three "Engineers", two "EW Operators", two "Helmsmen", seven "Mechanics", "Medic", two "Mess and Service Crew", four "Sensor Operators", four "Weapon Operators", "XO" and "Yeoman". Occupancy: Long. Accomdations: 25 bunks (HP 150 each). Two double- occupancy cabins (HP 400 each). One single-occupancy cabin (HP 400). Environmental Systems: Four total life systems for 40 persons each (HP 200, 4 kW each). Three grav units (HP 60, 1,000 kW each). Safety Systems: 30 G-seats. Power: Four 200,000 kW fusion reactors (200 years endurance, HP 600 each) power all systems except for the lasers with 253,408.45 kW excess power in realspace. This recharges one 1.44 GJ X-Ray Laser shot in 15 seconds. Energy Banks: 2,560 rE power cells (450,000 kWs, HP 2 each) provide power for one hyperspace entry with all drives or 300 shots of the 1.44 GJ X-Ray Laser (each shot of the 1.44 GJ X-Ray Laser equals 400 shots of a 3.6 MJ Light Point Defense Laser). Access, Cargo and Empty Space: 19,520 cf access space (Bo). 4,000 cf cargo holds (Bo). 2,844.2337 cf empty space (Bo). Volumes: Bo 80,000 cf. Skd 4,000 cf. Tu1/Tu2 20 cf each. Area: Bo 12,000 sf. Skd 2,000 sf. Tu1/Tu2 50 sf each. Total area 14,100 sf. Structure: Extra-heavy, robotic frame. Hit Points: Bo 72,000. Skd 2,000 each. Tu1/Tu2 300 each. Structural Option: Total compartmentalization in Bo. Armor: BoF DR 15,000 advanced, fireproof ablative armor covered by PD 4, DR 400 advanced laminate armor. BoB/BoR/BoL/BoT/BoU/Tu1/Tu2 DR 600 advanced, fireproof ablative armor covered by PD 4, DR 400 advanced laminate armor. Skd PD 4, DR 400 advanced laminate armor. (PD 8 with operating deflector field.) Surface Features: Seal. Radical emission cloaking. Radical stealth. Intruder chameleon. Radiation shielding. Thermal superconducting armor. Deflector field (50,760 kW). Two hardpoints rated for 40,000 lbs. each. Vision and Details: No view from crew stations (sensors are used instead), two forcelock hatches on each side, landing and running lights, safety belts, no locks or keys. Statistics: Empty weight 1,340,000 lbs. Crew and gear 60,000 lbs. Ordnance 200,000 lbs. Loaded weight 1,600,000 lbs. (800 tons). Volume 80,000 cf, size modifier +8. Price $194,000,000. HT 12. Maintenance requirement 67 man-hours per day. Ground Performance: Top speed 360 mph. gAccel 50 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. Very high GP, off-road speed 1/8. Aerial Performance (clean hardpoints, retracted pop turrets): Stall speed 0. Aerial motive thrust 8,000,000 lbs. Drag 2,400. Top speed 5,000 mph. aAccel 100 mph/s. aMR 2. aSR 5. aDecel 8 mph/s. Space Performance: sAccel 6 G. sMR 6. Hyperspeed multiplier x4. TL11 3.6 MJ Light Point Defense Laser (v1.0, OM 1/00) A far future beam weapon for CIWS mounts. Game mechanics: 3,600 kJ extreme range, compact x-ray laser. 3.6 MJ Light Point Defense Laser 200 lbs. 4 cf $53,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*6(2) 20 26 40,000 120,000 8* 76,800 kW TL11 1.44 GJ X-Ray Laser (v1.0, OM 1/00) A counter-missile laser for deep space combat. Game mechanics: 1,440,000 kJ very long range, compact x-ray laser. 1.44 GJ X-Ray Laser 40,000 lbs. 800 cf $5,400,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*129(2) 30 32 396,000 1,188,000 4* 15,360,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Destroyer Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Space Destroyer is a very fast ship for an interstellar navy. It is intended to scout and screen for task forces or to escort high-value units. To complement the strong thrusters, the Destroyer is a beam-heavy ship with a spinal 43.2 GJ laser. Secondary weapons are two 1.44 GJ lasers and a mix of missiles. The Destroyer could carry eight Modular Space Combat Drones in the internal bays and four more on hardpoints, but a balanced loadout of 16 Modular Space Combat Missiles and 80 Countermissiles is more likely. The boat bay usually holds three Space Force Pinnaces and a few probes or sats. One notable feature are the gel baths that protect work stations for every crewmember, even the stewards. Full thrust could kill unprepared spacers. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata]. A hyperdrive according to VE39/S89, the FTL communicator according to VE48 (but no FTL radar) and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. Subassemblies and Body Features: Two turrets (full rotation, on BoT and BoU). 60 degree slope on BoF. Propulsion: Ten 8,000,000 lbs. super reactionless thrusters (HP 1,500, 400,000 kW each). Ten 4,000-ton hyperdrives (HP 600, 40,000 kW each during hyperspace travel and 1,440,000,000 kWs each to enter hyperspace). Armaments: Two 1.44 GJ X-Ray Lasers (Tu1F/Tu2F, HP 600 each) with full stabilization (Tu1/Tu2, HP 125 each) and universal mounts (Tu1/Tu2, HP 400 each). 43.2 GJ X-Ray Laser (F, HP 4,000) with full stabilization (HP 1,000). Four 100,000 lbs. weapon bays (HP 1,500 each). Instruments and Electronics: Six scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Two scrambled extreme range tight-beam radios (50,000,000 miles, HP 60, 0.4 kW each). 40 scrambled very long range laser communicators (1,000,000 miles, HP 18, 1 kW each). Eight scrambled very long range neutrino communicators (1,500,000 miles, HP 60, 10 kW each). Two scrambled extreme range neutrino communicators (15,000,000 miles, HP 300, 40 kW each). Scrambled short range FTL communicator (0.1 parsecs, HP 2,000, 1,000 kW). Four LLTVs (R/L/T/U, stabilized for astronomy, x1,000, +9/+18, HP 12 each). Four AESAs (F/B/R/L, 40,000 miles, scan 38, HP 300, 10,000 kW each). Four AESAs (R/L/T/U, 10,000 miles, scan 35, HP 125, 2,500 kW each). Two AESAs (Tu1F/Tu2F, 8,000 miles, scan 34, HP 100, 2,000 kW each). Four PESAs (F/B/T/U, 160,000 miles, scan 42, HP 1,000 each). Four PESAs (R/L/T/U, 40,000 miles, scan 38, HP 400 each). Two PESAs (Tu1F/Tu2F, 12,000 miles, scan 35, HP 150 each). Multiscanner (80,000 miles, scan 40, HP 600). Multiscanner (20,000 miles, scan 37, HP 250). High-resolution planetary survey array (T, HP 50, 5 kW). Two flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Four terrain-following radars (HP 1, 0.25 kW each). 90 HUDWACs with pupil scanners. Four very sensitive radio receivers with direction finders (x100, HP 1 each). Area jammer (jam rating 14, HP 30, 2,500 kW). Two deceptive jammers (jam rating 14, HP 30, 50 kW each). 100 decoy dischargers (various types, HP 6 each). Blip enhancer (HP 6, 2.5 kW). Two dedicated, genius, hardened, high-capacity, robotic macroframes (C10, DX 13, IQ 13, HP 60, 10 kW each) with gunner (beams) skill programs (C10, 48 points, skill 20). Eight hardened, robotic macroframes (C9, DX 12, IQ 12, HP 100, 10 kW each). 100 terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to skill). Database (C1, 961.67 GB starmaps and recognition guides). Datalink (C1). Electronics operation (commo) skill program (C6, 8.5 points, skill 28). Electronics operation (sensors) skill program (C6, 8.5 points, skill 28). Two gunner (beams) skill programs (C9, 40 points, skill 18). Piloting (high-performance spacecraft) skill program (C9, 40 points, skill 18). Three targeting (C9, +10 to skill). Transmission profiling (C6). 90 neural induction fields (HP 4 each). Miscellaneous Gear: 40 full fire suppression systems (HP 16 each). Three complete workshops (HP 800, 1 kW each). Tractor beam (ST 1,000, HP 125, 1,000 kW). Two operating rooms (one table each, HP 250, 0.5 kW each). Six cryonic capsules (HP 100, 0.2 kW each). Six automeds (HP 100, 0.1 kW each). Mess (100 sf, for ten persons, HP 600, 0.1 kW). Mess (500 sf, for 50 persons, HP 2,000, 0.5 kW). Four forcelocks (two each R and L, HP 11, 2 kW each). Spacedock (for 12,000 cf of subcraft, HP 5,000). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, a "Captain", two "Commo Operators", three "Engineers", an "EW Operator", six "Sensor Operators" and six "Weapon Operators" with a HUDWAC, a terminal and an interface field each. CIC with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, two "Commo Operators", three "Engineers", an "EW Operator", six "Sensor Operators", six "Weapon Operators" and "XO" with a HUDWAC, a terminal and an interface field each. Engineering control room with 15 "Engineers" with a HUDWAC, a terminal and an interface field each. Three crew ready rooms with a total of 15 "Mechanics", three "Medics", six "Mess and Service Crew", six "Small Craft Crew", "Surgeon" and two "Yeomen" with a HUDWAC, a terminal and an interface field each. All in roomy crew stations (HP 75 each). Crew: "Captain", four "Commo Operators", 21 "Engineers", two "EW Operators", four "Helmsmen", 15 "Mechanics", three "Medics", six "Mess and Service Crew", twelve "Sensor Operators", six "Small Craft Crew", "Surgeon", twelve "Weapon Operators", "XO" and two "Yeomen". Occupancy: Long. Accomdations: 81 bunks (HP 150 each). Four double- occupancy cabins (HP 400 each). One single-occupancy cabin (HP 400). Environmental Systems: Four total life systems for 120 persons each (HP 400, 12 kW each). 15 grav units (HP 60, 1,000 kW each). Safety Systems: 90 G-seats. 90 womb tanks (for a roomy crew station each, HP 24 each). Power: 375 kW RTG (14 years endurance, HP 16) and six 1,000,000 kW fusion reactors (200 years endurance, HP 2,000 each) power all systems except for the lasers with 1,776,640.9 kW excess power in realspace. This recharges one 43.2 GJ X-Ray Laser shot in 65 seconds. Energy Banks: 32,000 rE power cells (450,000 kWs, HP 2 each) provide power for one hyperspace entry with all drives or 125 shots of the 43.2 GJ X-Ray Laser (each shot of the 43.2 GJ X-Ray Laser equals 30 shots of a 1.44 GJ X-Ray Laser). Access, Cargo and Empty Space: 128,488 cf access space (Bo). 20,000 cf cargo holds (Bo). 1,149.9 cf empty space (Bo). Volumes: Bo 400,000 cf. Tu1/Tu2 1,500 cf each. Area: Bo 40,000 sf. Tu1/Tu2 800 sf each. Total area 41,600 sf. Structure: Extra-heavy, robotic frame. Hit Points: Bo 240,000. Tu1/Tu2 4,800 each. Structural Option: Total compartmentalization. Armor: BoF DR 15,000 advanced, fireproof ablative armor covered by PD 6, DR 800 advanced laminate armor. All other faces DR 600 advanced, fireproof ablative armor covered by PD 4, DR 400 advanced laminate armor. (PD 8 with operating deflector field.) Surface Features: Seal. Radical emission cloaking. Radical stealth. Intruder chameleon. Radiation shielding. Thermal superconducting armor. Deflector field (149,760 kW). Four hardpoints rated for 40,000 lbs. each. Vision and Details: No view from crew stations (sensors are used instead), two forcelock hatches on each side and spacedock door on top, running lights, safety belts, no locks or keys. Statistics: Empty weight 7,270,000 lbs. Crew and gear 180,000 lbs. Ordnance 400,000 lbs. Subcraft 150,000 lbs. Loaded weight 8,000,000 lbs. (4,000 tons). Volume 403,000 cf, size modifier +10. Price $1,009,000,000. HT 11. Maintenance requirement 152 man-hours per day. Space Performance: sAccel 10 G. sMR 10. Hyperspeed multiplier x10. TL11 1.44 GJ X-Ray Laser (v1.0, OM 1/00) A counter-missile laser for deep space combat. Game mechanics: 1,440,000 kJ very long range, compact x-ray laser. 1.44 GJ X-Ray Laser 40,000 lbs. 800 cf $5,400,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*129(2) 30 32 396,000 1,188,000 4* 15,360,000 kW TL11 43.2 GJ X-Ray Laser (v1.0, OM 1/00) A medium laser for deep space combat. Game mechanics: 43,200,000 kJ extreme range, compact x-ray laser. 43.2 GJ X-Ray Laser 800,000 lbs. 16,000 cf $110,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*704(2) 30 38 4,338,000 13,014,000 1/2 57,600,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Cruiser Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Space Cruiser is a flexible warship for an interstellar navy. It is intended to form the core of small squadrons or to support battleships. For long-range punch, the design is missile-heavy - six offensive launchers can fire 75 Modular Space Combat Drones or 150 Modular Space Combat Missiles, twelve defensive launchers hold a total of 750 Countermissiles. The 54 GJ spinal laser has an effective range over a lightsecond, but it can't damage battleships. Point defense is provided by six 1.44 GJ lasers. The Cruiser carries two platoons of Marines as boarding and security force. They can be deployed by the ten Space Force Pinnaces in the boat bays, but they don't really have the equipment and numbers for an opposed landing. The thrusters are strong enough to injure unprotected crew, and even the Marines have padded seats. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata]. A hyperdrive according to VE39/S89, the FTL communicator according to VE48 (but no FTL radar) and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. Subassemblies and Body Features: Six turrets (full rotation, spaced evenly around Bo). 60 degree slope on BoF. Propulsion: Ten 30,000,000 lbs. super reactionless thrusters (HP 4,000, 1,500,000 kW each). Six 20,000-ton hyperdrives (HP 2,000, 200,000 kW each during hyperspace travel and 7,200,000,000 kWs each to enter hyperspace). Armaments: Twelve Heavy Autolaunchers MK.III (six each T/U, HP 125 each). Six XH Autolaunchers Mk.III (three each R/L, HP 1,500 each). Six 1.44 GJ X-Ray Lasers (Tu1F to Tu6F, HP 600 each) with full stabilization (Tu1 to Tu6, HP 125 each) and universal mounts (Tu1 to Tu6, HP 400 each). 54 GJ X-Ray Laser (F, HP 5,000) with full stabilization (HP 1,000). 750 Countermissiles Mk.IV (HP 300 each). 75 Modular Space Combat Drones Mk.IV (HP 3,600 each). Instruments and Electronics: Six scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Two scrambled extreme range tight-beam radios (50,000,000 miles, HP 60, 0.4 kW each). 375 scrambled very long range laser communicators (1,000,000 miles, HP 18, 1 kW each). 75 scrambled very long range neutrino communicators (1,500,000 miles, HP 60, 10 kW each). Four scrambled extreme range neutrino communicators (15,000,000 miles, HP 300, 40 kW each). Scrambled short range FTL communicator (0.1 parsecs, HP 2,000, 1,000 kW). Four AESAs (F/B/R/L, 100,000 miles, scan 41, HP 500, 25,000 kW each). Four AESAs (R/L/T/U, 25,000 miles, scan 37, HP 200, 6,250 kW each). Six AESAs (Tu1F to Tu6F, 8,000 miles, scan 34, HP 100, 2,000 kW each). Four PESAs (F/B/T/U, 400,000 miles, scan 44, HP 2,000 each). Four PESAs (R/L/T/U, 100,000 miles, scan 41, HP 600 each). Six PESAs (Tu1F to Tu6F, 12,000 miles, scan 35, HP 150 each). Multiscanner (200,000 miles, scan 43, HP 1,000). Multiscanner (50,000 miles, scan 39, HP 400). Four astronomical instruments (R/L/T/U, x1,000, +9/+18, HP 12 each). High-resolution planetary survey array (T, HP 50, 5 kW). Two flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Four terrain-following radars (HP 1, 0.25 kW each). 300 HUDWACs with pupil scanners. Twelve very sensitive radio receivers with direction finders (x100, HP 1 each). Area jammer (jam rating 14, HP 30, 2,500 kW). Four deceptive jammers (jam rating 14, HP 30, 50 kW each). 350 decoy dischargers (various types, HP 6 each). Two blip enhancers (HP 6, 2.5 kW each). Eight dedicated, genius, hardened, high-capacity robotic macroframes (C10, DX 13, IQ 13, HP 60, 10 kW each) with gunner (beams) skill programs (C10, 48 points, skill 20). Twelve hardened, robotic macroframes (C9, DX 12, IQ 12, HP 100, 10 kW each). 400 terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to skill). Database (C1, 53.125 GB starmaps and recognition guides). Datalink (C1). Electronics operation (commo) skill program (C6, 8.5 points, skill 28). Electronics operation (sensors) skill program (C6, 8.5 points, skill 28). Piloting (high-performance spacecraft) skill program (C9, 40 points, skill 18). Seven targeting (C9, +10 to skill). Transmission profiling (C6). 300 neural induction fields (HP 4 each). Miscellaneous Gear: 150 full fire suppression systems (HP 16 each). Science lab (cartography, HP 600, 3 kW). Five complete workshops (HP 800, 1 kW each). Three tractor beams (ST 1,000, HP 125, 1,000 kW each). Four operating rooms (one table each, HP 250, 0.5 kW each). Twelve cryonic capsules (HP 100, 0.2 kW each). Ten automeds (HP 100, 0.1 kW each). Mess (500 sf, for 50 persons, HP 2,000, 0.5 kW). Mess (1,000 sf, for 100 persons, HP 3,000, 1 kW). Mess (1,500 sf, for 150 persons, HP 4,000, 1.5 kW). Four forcelocks (two each R and L, HP 11, 2 kW each). Three spacedocks (for 15,000 cf of subcraft each, HP 6,500 each). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, a "Captain", three "Commo Operators", three "Engineers", three "EW Operators", nine "Sensor Operators" and nine "Weapon Operators" with a HUDWAC, a terminal and an interface field each. CIC with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, three "Commo Operators", three "Engineers", three "EW Operators", nine "Sensor Operators", 20 "Weapon Operators" and "XO" with a HUDWAC, a terminal and an interface field each. Engineering control room with 15 "Engineers" with a HUDWAC, a terminal and an interface field each. Damage control center with ten "Engineers" with a HUDWAC, a terminal and an interface field each. Six crew ready rooms with a total of 49 "Mechanics", twelve "Medics", 22 "Mess and Service Crew", 20 "Small Craft Crew", two "Surgeons" and four "Yeomen" with a HUDWAC, a terminal and an interface field each. Two Marine ready rooms with a total of 80 "Marines" with a HUDWAC, a terminal and an interface field each. Flag Bridge with "Flag Officer" and 14 "Staff" with a HUDWAC, a terminal and an interface field each. All in roomy bridge-style crew stations (HP 150 each). Crew: "Captain", six "Commo Operators", 31 "Engineers", six "EW Operators", four "Helmsmen", 80 "Marines", 49 "Mechanics", twelve "Medics", 22 "Mess and Service Crew", 18 "Sensor Operators", 20 "Small Craft Crew", two "Surgeons", 29 "Weapon Operators", "XO" and four "Yeomen". Optionally "Flag Officer" and 14 "Staff". Occupancy: Long. Accomdations: 258 bunks (HP 150 each). 16 double- occupancy cabins (HP 400 each). Eight single-occupancy cabins (HP 400 each). Two luxury cabins (HP 600 each). Environmental Systems: Four total life systems for 400 persons each (HP 1,000, 40 kW each). 56 grav units (HP 60, 1,000 kW each). Safety Systems: 300 G-seats. Power: 725 kW RTG (14 years endurance, HP 24) and six 3,000,000 kW fusion reactors (200 years endurance, HP 4,000 each) power all systems except for the lasers with 2,494,061.4 kW excess power in realspace. This recharges one 54 GJ X-Ray Laser shot in 58 seconds. Energy Banks: 96,000 rE power cells (450,000 kWs, HP 2 each) provide power for one hyperspace entry with all drives or 300 shots of the 54 GJ X-Ray Laser (each shot of the 54 GJ X-Ray Laser equals 37.5 shots of a 1.44 GJ X- Ray Laser). Access, Cargo and Empty Space: 432,495 cf access space (Bo). 60,000 cf cargo holds (Bo). 101,230.2 cf empty space (Bo). Volumes: Bo 1,500,000 cf. Tu1 to Tu6 1,500 cf each. Area: Bo 80,000 sf. Tu1 to Tu6 800 sf each. Total area 84,800 sf. Structure: Extra-heavy, robotic frame. Hit Points: Bo 480,000. Tu1 to Tu6 4,800 each. Structural Option: Total compartmentalization. Armor: BoF PD 6, DR 47,500 advanced laminate armor. All others PD 4, DR 5,000 advanced laminate armor. (PD 8 with operating deflector field.) Surface Features: Seal. Radical emission cloaking. Radical stealth. Intruder chameleon. Radiation shielding. Thermal superconducting armor. Deflector field (305,280 kW). Vision and Details: No view from crew stations (sensors are used instead), two forcelock hatches on each side and spacedock doors on top, running lights, safety belts, no locks or keys. Statistics: Empty weight 35,150,000 lbs. Crew and gear 600,000 lbs. Ordnance 3,750,000 lbs. Subcraft 500,000 lbs. Loaded weight 40,000,000 lbs. (20,000 tons). Volume 1,509,000 cf, size modifier +11. Price $4,157,000,000. HT 7. Maintenance requirement 309 man-hours per day. Space Performance: sAccel 7.5 G. sMR 7.5. Hyperspeed multiplier x6. TL10+ Heavy Autolauncher MK.III, 300mm (v1.0, OM 1/00) A launcher for the Heavy HVM, Countermissile (Mk.III or higher) and compatible rounds. Game mechanics: Heavy automatic launcher rated for ordnance between 500 lbs. and 1,000 lbs. and between 240mm and 300mm. The use of missile launcher rules for robotic subcraft follows a precedent on GT157. SS RoF Shots Wt Cost Ldrs Rating 30 1 var. 4,000 lbs. $52,500 0 1,000 lbs. TL10+ XH Autolauncher MK.III, 1200mm (v1.0, OM 1/00) A launcher for the Modular Space Combat Missile or Modular Space Combat Drone (Mk.III or higher). Game mechanics: Heavy automatic launcher rated for ordnance between 40,000 lbs. and 20,000 lbs. and between 960mm and 1200mm. The use of missile launcher rules for robotic subcraft follows a precedent on GT157. SS RoF Shots Wt Cost Ldrs Rating 30 1/3 var. 160,000 lbs. $2,002,500 0 40,000 lbs. TL11 1.44 GJ X-Ray Laser (v1.0, OM 1/00) A counter-missile laser for deep space combat. Game mechanics: 1,440,000 kJ very long range, compact x-ray laser. 1.44 GJ X-Ray Laser 40,000 lbs. 800 cf $5,400,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*129(2) 30 32 396,000 1,188,000 4* 15,360,000 kW TL11 54 GJ X-Ray Laser (v1.0, OM 1/00) A medium laser for deep space combat. Game mechanics: 54,000,000 kJ extreme range, compact x-ray laser. 54 GJ X-Ray Laser 1,000,000 lbs. 20,000 cf $130,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*787(2) 30 39 4,850,000 14,550,000 1/2 72,000,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is the April 1st, 2000, entry: Quadripedomobile v1.0 (TL 7 7/8) Copyright 2000 by Onno Meyer The Quadripedomobile combines the comfort and speed of a bicycle with the cross-terrain performance of a hiker. A system of pulleys, levers and gears transforms the pedalling motion of the rider into forward motion of four legs. Bumps on the ground and even flights of stairs are no longer a problem, but a healthy adult can easily reach 25 kph. The vehicle uses GURPS Vehicles TL 7 [second edition, first printing, June 99 errata]. Subassemblies: Four legs (Le1 to Le4). Propulsion: 0.2 kW leg drivetrain divided into four motors (Le1 to Le4, HP 1 each). Controls: Primitive. Crew Station: "Rider" operates muscle engine and controls all systems from a cycle crew station. Crew: "Rider". Occupancy: Short. Power Plant: 0.2 kW muscle engine (HP 1, maximum output reached with ST 10) powers the drivetrain. Space: 0.3 cf empty space (Bo). 0.02 cf empty space (Le1 to Le4). Volume: Bo 0.4 cf, Le1 to Le4 0.1 cf each. Area: Bo 4 sf, Le1 to Le4 1.5 sf each, total area 10 sf. Structure: Light, advanced frame. Hit Points: Bo 3, Le1 to Le4 1 each. Structural Option: Improved suspension. Armor: PD 1, DR 1 advanced open-frame metal armor. Vision and details: Good view, very weak headlight and rear light, no doors, locks, keys or safety belts. Statistics: Empty weight 39.75 lbs. Crew 200 lbs. Loaded weight 239.75 lbs. (0.12 tons). Volume 0.8 cf, size modifier -2. Price $3,970. HT 8. Maintenance interval 317 hours. Ground Performance: Top speed 17 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 4. Very low GP, full off-road speed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Battlecruiser Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Battlecruiser is a fast, heavy warship for an interstellar navy. It is intended for strategic scouting and raiding in support of battle fleets. To simplify logistics, the design is beam-heavy, with a spinal 864 GJ laser and two dozen 1.44 GJ missile defense lasers. Ten offensive launchers with 250 Modular Space Combat Drones and twenty defensive launchers with 5,000 Countermissiles complete the armament. The Battlecruiser carries a company of Marines for boarding and raiding parties and small craft to deploy them. One notable feature of the Battlecruiser are gel baths that protect work stations for every crewmember, even the Marines. The thrusters are strong enough to kill unprepared spacers at full acceleration. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata]. A hyperdrive according to VE39/S89, the FTL communicator according to VE48 (but no FTL radar) and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. Body Feature: 60 degree slope on BoF. Propulsion: Ten 180,000,000 lbs. super reactionless thrusters (HP 12,000, 9,000,000 kW each). Eight 100,000-ton hyperdrives (HP 5,000, 1,000,000 kW each during hyperspace travel and 36,000,000,000 kWs each to enter hyperspace). Armaments: Twenty Heavy Autolaunchers MK.III (ten each T/U, HP 125 each). Ten XH Autolaunchers Mk.III (five each R/L, HP 1,500 each). 24 1.44 GJ X-Ray Lasers (four each F/B/R/L/T/U, HP 600 each) with full stabilization (HP 125 each) and cyberslave mounts (HP 600 each). 864 GJ X-Ray Laser (F, HP 30,000) with full stabilization (HP 6,500). 5,000 Countermissiles Mk.IV (HP 300 each). 250 Modular Space Combat Drones Mk.IV (HP 3,600 each). Instruments and Electronics: Six scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Two scrambled extreme range tight-beam radios (50,000,000 miles, HP 60, 0.4 kW each). 2,500 scrambled very long range laser communicators (1,000,000 miles, HP 18, 1 kW each). 125 scrambled very long range neutrino communicators (1,500,000 miles, HP 60, 10 kW each). Six scrambled extreme range neutrino communicators (15,000,000 miles, HP 300, 40 kW each). Scrambled FTL communicator (1 parsec, HP 5,000, 10,000 kW). Four AESAs (F/B/R/L, 200,000 miles, scan 43, HP 800, 50,000 kW each). Four AESAs (R/L/T/U, 50,000 miles, scan 39, HP 400, 12,500 kW each). Twelve AESAs (two each F/B/R/L/T/U, 8,000 miles, scan 34, HP 100, 2,000 kW each). Eight PESAs (one each F/B/R/L, two each T/U, 800,000 miles, scan 46, HP 2,500 each). Twelve PESAs (two each F/B/R/L/T/U, 12,000 miles, scan 35, HP 150 each). Four multiscanners (200,000 miles, scan 43, HP 1,000 each). Four astronomical instruments (R/L/T/U, x1,000, +9/+18, HP 12 each). High- resolution planetary survey array (T, HP 50, 5 kW). Two flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Four terrain-following radars (HP 1, 0.25 kW each). 600 HUDWACs with pupil scanners. Twelve very sensitive radio receivers with direction finders (x100, HP 1 each). Area jammer (jam rating 14, HP 30, 2,500 kW). Four deceptive jammers (jam rating 14, HP 30, 50 kW each). 800 decoy dischargers (various types, HP 6 each). Two blip enhancers (HP 6, 2.5 kW each). 30 dedicated, genius, hardened, high-capacity robotic macroframes (C10, DX 13, IQ 13, HP 60, 10 kW each) with gunner (beams) skill programs (C10, 48 points, skill 20). 20 hardened, robotic macroframes (C9, DX 12, IQ 12, HP 100, 10 kW each). 700 terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to skill). Database (C1, 257.45 GB starmaps and recognition guides). Datalink (C1). Electronics operation (commo) skill program (C6, 8.5 points, skill 28). Electronics operation (sensors) skill program (C6, 8.5 points, skill 28). Piloting (high-performance spacecraft) skill program (C9, 40 points, skill 18). 25 targeting (C9, +10 to skill). Transmission profiling (C6). 600 neural induction fields (HP 4 each). Miscellaneous Gear: 750 full fire suppression systems (HP 16 each). Nine complete workshops (HP 800, 1 kW each). Five tractor beams (ST 1,000, HP 125, 1,000 kW each). Four operating rooms (one table each, HP 250, 0.5 kW each). 40 cryonic capsules (HP 100, 0.2 kW each). 32 automeds (HP 100, 0.1 kW each). Mess (500 sf, for 50 persons, HP 2,000, 0.5 kW). Mess (1,000 sf, for 100 persons, HP 3,000, 1 kW). Mess (2,000 sf, for 200 persons, HP 5,000, 2 kW). Holoventure zone (1,600 sf, for 160 persons, HP 5,000, 16 kW). Twelve forcelocks (two each F/B/R/L/T/U, HP 11, 2 kW each). Four spacedocks (for 45,000 cf of subcraft each, HP 15,000 each). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, a "Captain", five "Commo Operators", six "Engineers", five "EW Operators", ten "Sensor Operators" and 20 "Weapon Operators" with a HUDWAC, a terminal and an interface field each. CIC with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, five "Commo Operators", six "Engineers", five "EW Operators", ten "Sensor Operators", 60 "Weapon Operators" and "XO" with a HUDWAC, a terminal and an interface field each. Engineering control room with 20 "Engineers" with a HUDWAC, a terminal and an interface field each. Damage control center with 18 "Engineers" with a HUDWAC, a terminal and an interface field each. Six crew ready rooms with a total of 140 "Mechanics", 20 "Medics", 36 "Mess and Service Crew", 40 "Small Craft Crew", four "Surgeons" and four "Yeomen" with a HUDWAC, a terminal and an interface field each. Four Marine ready rooms with a total of 160 "Marines" with a HUDWAC, a terminal and an interface field each. Flag Bridge with "Flag Officer" and 19 "Staff" with a HUDWAC, a terminal and an interface field each. All in roomy crew stations (HP 75 each). Crew: "Captain", ten "Commo Operators", 50 "Engineers", ten "EW Operators", four "Helmsmen", 160 "Marines", 140 "Mechanics", 20 "Medics", 36 "Mess and Service Crew", 20 "Sensor Operators", 40 "Small Craft Crew", four "Surgeons", 80 "Weapon Operators", "XO" and four "Yeomen". Optionally "Flag Officer" and 19 "Staff". Occupancy: Long. Accomdations: 550 bunks (HP 150 each). 20 double- occupancy cabins (HP 400 each). Eight single-occupancy cabins (HP 400 each). Two luxury cabins (HP 600 each). Environmental Systems: Four total life systems for 800 persons each (HP 1,500, 80 kW each). 278 grav units (HP 60, 1,000 kW each). Safety Systems: 600 G-seats. 600 womb tanks (for a roomy crew station each, HP 24 each). Power: 975 kW RTG (14 years endurance, HP 30) and six 20,000,000 kW fusion reactors (200 years endurance, HP 12,000 each) power all systems except for the lasers with 28,598,385.1 kW excess power in realspace. This recharges one 864 GJ X-Ray Laser shot in 81 seconds. Energy Banks: 640,000 rE power cells (450,000 kWs, HP 2 each) provide power for one hyperspace entry with all drives or 125 shots of the 864 GJ X-Ray Laser (each shot of the 864 GJ X-Ray Laser equals 600 shots of a 1.44 GJ X- Ray Laser). Access, Cargo and Empty Space: 2,720,500 cf access space. 120,000 cf cargo holds. 269,043.7 cf empty space. Volume: 7,500,000 cf. Area: 230,000 sf. Structure: Extra-heavy, robotic frame. Hit Points: 1,380,000. Structural Option: Total compartmentalization. Armor: BoF DR 48,000 advanced, fireproof ablative armor covered by PD 6, DR 52,000 advanced laminate armor. All others DR 9,870 advanced, fireproof ablative armor covered by PD 4, DR 5,000 advanced laminate armor. (PD 8 with operating deflector field.) Surface Features: Seal. Radical emission cloaking. Radical stealth. Intruder chameleon. Radiation shielding. Thermal superconducting armor. Deflector field (828,000 kW). Vision and Details: No view from crew stations (sensors are used instead), two forcelock hatches on each face and spacedock doors on top, running lights, safety belts, no locks or keys. Statistics: Empty weight 182,800,000 lbs. Crew and gear 1,200,000 lbs. Ordnance 15,000,000 lbs. Subcraft 1,000,000 lbs. Loaded weight 200,000,000 lbs. (100,000 tons). Volume 7,500,000 cf, size modifier +12. Price $17,608,000,000. HT 6. Maintenance requirement 637 man-hours per day. Space Performance: sAccel 9 G. sMR 9. Hyperspeed multiplier x8. TL10+ Heavy Autolauncher MK.III, 300mm (v1.0, OM 1/00) A launcher for the Heavy HVM, Countermissile (Mk.III or higher) and compatible rounds. Game mechanics: Heavy automatic launcher rated for ordnance between 500 lbs. and 1,000 lbs. and between 240mm and 300mm. The use of missile launcher rules for robotic subcraft follows a precedent on GT157. SS RoF Shots Wt Cost Ldrs Rating 30 1 var. 4,000 lbs. $52,500 0 1,000 lbs. TL10+ XH Autolauncher MK.III, 1200mm (v1.0, OM 1/00) A launcher for the Modular Space Combat Missile or Modular Space Combat Drone (Mk.III or higher). Game mechanics: Heavy automatic launcher rated for ordnance between 40,000 lbs. and 20,000 lbs. and between 960mm and 1200mm. The use of missile launcher rules for robotic subcraft follows a precedent on GT157. SS RoF Shots Wt Cost Ldrs Rating 30 1/3 var. 160,000 lbs. $2,002,500 0 40,000 lbs. TL11 1.44 GJ X-Ray Laser (v1.0, OM 1/00) A counter-missile laser for deep space combat. Game mechanics: 1,440,000 kJ very long range, compact x-ray laser. 1.44 GJ X-Ray Laser 40,000 lbs. 800 cf $5,400,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*129(2) 30 32 396,000 1,188,000 4* 15,360,000 kW TL11 864 GJ X-Ray Laser (v1.0, OM 1/00) A heavy laser for deep space combat. Game mechanics: 864,000,000 kJ extreme range, compact x-ray laser. 864 GJ X-Ray Laser 16,000,000 lbs. 320,000 cf $2,100,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*3,149(2) 30 42 19,400,000 58,200,000 1/2 1.152 TW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Battleship Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Battleship is a heavily armed and armored ship for an interstellar navy. It is intended to close in with enemy forces and to engage fixed and mobile defenses. Offensive firepower is provided by a spinal 1.08 TJ laser and 1,000 Modular Space Combat Drones. Missile defense is provided by 48 1.44 GJ lasers and 10,000 Countermissiles. The nose cone is armored to resist the beam weapons of other capital ships, and the flanks are almost completely immune against any laser a cruiser might mount. In addition to the ship's company, the Battleship usually houses a company of Marines, a small survey/contact team and a flag officer with staff. The thrusters of the ship are strong enough to injure unprotected spacers, and even the Marines have padded seats. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata]. A hyperdrive according to VE39/S89, the FTL communicator according to VE48 (but no FTL radar) and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. Body Feature: 60 degree slope on BoF. Propulsion: Ten 600,000,000 lbs. super reactionless thrusters (HP 25,000, 30,000,000 kW each). Five 500,000-ton hyperdrives (HP 15,000, 5,000,000 kW each during hyperspace travel and 180,000,000,000 kWs each to enter hyperspace). Armaments: 40 Heavy Autolaunchers MK.III (ten each R/L/T/U, HP 125 each). 20 XH Autolaunchers Mk.III (five each R/L/T/U, HP 1,500 each). 48 1.44 GJ X-Ray Lasers (eight each F/B/R/L/T/U, HP 600 each) with full stabilization (HP 125 each) and cyberslave mounts (HP 600 each). 1.08 TJ X-Ray Laser (F, HP 40,000) with full stabilization (HP 8,000). 10,000 Countermissiles Mk.IV (HP 300 each). 1,000 Modular Space Combat Drones Mk.IV (HP 3,600 each). Instruments and Electronics: Six scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Six scrambled extreme range tight-beam radios (50,000,000 miles, HP 60, 0.4 kW each). 5,000 scrambled very long range laser communicators (1,000,000 miles, HP 18, 1 kW each). 500 scrambled very long range neutrino communicators (1,500,000 miles, HP 60, 10 kW each). Twelve scrambled extreme range neutrino communicators (15,000,000 miles, HP 300, 40 kW each). Scrambled long range FTL communicator (10 parsecs, HP 25,000, 40,000 kW). Eight AESAs (one each F/B/T/U, two each R/L, 200,000 miles, scan 43, HP 800, 50,000 kW each). 24 AESAs (four each F/B/R/L/T/U, 8,000 miles, scan 34, HP 100, 2,000 kW each). Eight PESAs (one each F/B/R/L, two each T/U, 800,000 miles, scan 46, HP 2,500 each). 24 PESAs (four each F/B/R/L/T/U, 12,000 miles, scan 35, HP 150 each). Four multiscanners (300,000 miles, scan 44, HP 2,000 each). Four astronomical instruments (R/L/T/U, x1,000, +9/+18, HP 12 each). Four high-resolution planetary survey arrays (R/L/T/U, HP 50, 5 kW each). Two flight recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Four terrain-following radars (HP 1, 0.25 kW each). 900 HUDWACs with pupil scanners. Twelve very sensitive radio receivers with direction finders (x100, HP 1 each). Two area jammers (jam rating 14, HP 30, 2,500 kW each). Four deceptive jammers (jam rating 14, HP 30, 50 kW each). 1,000 decoy dischargers (various types, HP 6 each). Two blip enhancers (HP 6, 2.5 kW each). 60 dedicated, genius, hardened, high-capacity robotic macroframes (C10, DX 13, IQ 13, HP 60, 10 kW each) with gunner (beams) skill programs (C10, 48 points, skill 20). 60 hardened, robotic macroframes (C9, DX 12, IQ 12, HP 100, 10 kW each). 1,500 terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to skill). Database (C1, 76.7 GB starmaps and recognition guides). Datalink (C1). Electronics operation (commo) skill program (C6, 8.5 points, skill 28). Electronics operation (sensors) skill program (C6, 8.5 points, skill 28). Piloting (high-performance spacecraft) skill program (C9, 40 points, skill 18). 49 targeting (C9, +10 to skill). Transmission profiling (C6). 900 neural induction fields (HP 4 each). Miscellaneous Gear: 2,400 full fire suppression systems (HP 16 each). Three science labs (cartography, xenobiology, xenology, HP 600, 3 kW each). 40 complete workshops (HP 800, 1 kW each). Twelve tractor beams (ST 1,000, HP 125, 1,000 kW each). Eight operating rooms (one table each, HP 250, 0.5 kW each). 80 cryonic capsules (HP 100, 0.2 kW each). 64 automeds (HP 100, 0.1 kW each). Mess (500 sf, for 50 persons, HP 2,000, 0.5 kW). Mess (1,000 sf, for 100 persons, HP 3,000, 1 kW). Mess (2,000 sf, for 200 persons, HP 5,000, 2 kW). Holoventure zone (1,600 sf, for 160 persons, HP 5,000). 20 forcelocks (three each F/B/T/U, four each R/L, HP 11, 2 kW each). Four spacedocks (for 60,000 cf of subcraft each, HP 15,000 each). Controls: Computerized. Quadruple maneuver controls. Crew Stations: Bridge with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, a "Captain", five "Commo Operators", ten "Engineers", five "EW Operators", ten "Sensor Operators" and 30 "Weapon Operators" with a HUDWAC, a terminal and an interface field each. CIC with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, 15 "Commo Operators", ten "Engineers", five "EW Operators", 30 "Sensor Operators", 80 "Weapon Operators" and "XO" with a HUDWAC, a terminal and an interface field each. Engineering control room with 25 "Engineers" with a HUDWAC, a terminal and an interface field each. Damage control center with 25 "Engineers" with a HUDWAC, a terminal and an interface field each. Six crew ready rooms with a total of 300 "Mechanics", 30 "Medics", 40 "Mess and Service Crew", ten "Scientific Advisors", 60 "Small Craft Crew", ten "Surgeons" and four "Yeomen" with a HUDWAC, a terminal and an interface field each. Four Marine ready rooms with a total of 160 "Marines" with a HUDWAC, a terminal and an interface field each. Flag Bridge with "Flag Officer" and 29 "Staff" with a HUDWAC, a terminal and an interface field each. All in roomy crew stations (HP 75 each). Crew: "Captain", 20 "Commo Operators", 70 "Engineers", ten "EW Operators", four "Helmsmen", 160 "Marines", 300 "Mechanics", 30 "Medics", 40 "Mess and Service Crew", 40 "Sensor Operators", ten "Scientific Advisors", 60 "Small Craft Crew", ten "Surgeons", 110 "Weapon Operators", "XO" and four "Yeomen". Optionally "Flag Officer" and 29 "Staff". Occupancy: Long. Accomdations: 800 bunks (HP 150 each). 98 single- occupancy cabins (HP 400 each). Two luxury cabins (HP 600 each). Environmental Systems: Four total life systems for 1,200 persons each (HP 2,000, 120 kW each). 889 grav units (HP 60, 1,000 kW each). Safety Systems: 900 G-seats. Power: Two 975 kW RTGs (14 years endurance, HP 30 each) and six 75,000,000 kW fusion reactors (200 years endurance, HP 30,000 each) power all systems except for the lasers with 146,795,424.3 kW excess power in realspace. This recharges one 1.08 TJ X-Ray Laser shot in 20 seconds. Energy Banks: 2,400,000 rE power cells (450,000 kWs, HP 2 each) provide power for one hyperspace entry with all drives and 62 shots of the 1.08 TJ X-Ray Laser or 375 shots of the 1.08 TJ X-Ray Laser (each shot of the 1.08 TJ X-Ray Laser equals 750 shots of a 1.44 GJ X-Ray Laser). Access, Cargo and Empty Space: 9,400,520 cf access space. 180,000 cf cargo holds. 1,616,866.7 cf empty space. Volume: 24,000,000 cf. Area: 500,000 sf. Structure: Extra-heavy, very cheap, robotic frame. Hit Points: 3,000,000. Structural Option: Total compartmentalization. Armor: BoF PD 6, DR 120,000 advanced laminate armor. All other faces PD 4, DR 46,320 advanced laminate armor. (PD 8 with operating deflector field.) Surface Features: Seal. Radical emission cloaking. Radical stealth. Intruder chameleon. Radiation shielding. Thermal superconducting armor. Deflector field (1,800,000 kW). Vision and Details: No view from crew stations (sensors are used instead), 3-4 forcelock hatches on each face and spacedock doors on top, running lights, safety belts, no locks or keys. Statistics: Empty weight 946,700,000 lbs. Crew and gear 1,800,000 lbs. Ordnance 50,000,000 lbs. Subcraft 1,500,000 lbs. Loaded weight 1,000,000,000 lbs. (500,000 tons). Volume 24,000,000 cf, size modifier +13. Price $89,702,000,000. HT 6. Maintenance requirement 1,439 man- hours per day. Space Performance: sAccel 6 G. sMR 6. Hyperspeed multiplier x5. TL10+ Heavy Autolauncher MK.III, 300mm (v1.0, OM 1/00) A launcher for the Heavy HVM, Countermissile (Mk.III or higher) and compatible rounds. Game mechanics: Heavy automatic launcher rated for ordnance between 500 lbs. and 1,000 lbs. and between 240mm and 300mm. The use of missile launcher rules for robotic subcraft follows a precedent on GT157. SS RoF Shots Wt Cost Ldrs Rating 30 1 var. 4,000 lbs. $52,500 0 1,000 lbs. TL10+ XH Autolauncher MK.III, 1200mm (v1.0, OM 1/00) A launcher for the Modular Space Combat Missile or Modular Space Combat Drone (Mk.III or higher). Game mechanics: Heavy automatic launcher rated for ordnance between 40,000 lbs. and 20,000 lbs. and between 960mm and 1200mm. The use of missile launcher rules for robotic subcraft follows a precedent on GT157. SS RoF Shots Wt Cost Ldrs Rating 30 1/3 var. 160,000 lbs. $2,002,500 0 40,000 lbs. TL11 1.44 GJ X-Ray Laser (v1.0, OM 1/00) A counter-missile laser for deep space combat. Game mechanics: 1,440,000 kJ very long range, compact x-ray laser. 1.44 GJ X-Ray Laser 40,000 lbs. 800 cf $5,400,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*129(2) 30 32 396,000 1,188,000 4* 15,360,000 kW TL11 1.08 TJ X-Ray Laser (v1.0, OM 1/00) A heavy laser for deep space combat. Game mechanics: 1,080,000,000 kJ extreme range, compact x-ray laser. 1.08 TJ X-Ray Laser 20,000,000 lbs. 400,000 cf $2,700,000,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*3,521(2) 30 43 21,690,000 65,070,000 1/2 1.44 TW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Force Pinnace Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Pinnace is a small craft for the ships of an interstellar navy. It is used as a light utility shuttle, a marine landing craft and a lifeboat. The Pinnace has seats and bunks for two crew, seats for eight passengers (plus one casualty on a stretcher) and a cargo hold for some four tons of payload. It has basic EW gear and two CIWS weapons - not enough against an advanced aerospace defense, but probably good enough against handheld SAMs. The life support is rated for 30 persons, but that would leave no safety margin at all. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata]. A hyperdrive according to VE39/S89, the FTL communicator according to VE48 (but no FTL radar) and the nuclear-pumped x-ray laser proposed by MA Lloyd are available, which affects even those craft that don't mount them. Subassemblies and Body Features: Retractable skids (four skids). Two pop turrets (full traverse, on BoT and BoU). Lifting body with superior streamlining. Propulsion: Four 60,000 lbs. vectored super reactionless thrusters (HP 75, 3,000 kW each). Two 30-ton hyperdrives (300 kW each during hyperspace travel and 10,800,000 kWs each to enter hyperspace, HP 20 each). Armament: Two 3.6 MJ Light Point Defense Lasers (Tu1F/Tu2F, concealed due to streamlining, HP 30 each). Full stabilization (Tu1/Tu2, HP 6 each). Universal mounts (Tu1/Tu2, HP 19 each). Instruments and Electronics: Two scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Two scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two scrambled long range neutrino communicators (150,000 miles, HP 13, 4 kW each). Two LLTVs (R/L, stabilized for astronomy, x200, +7/+14, HP 4 each). Four AESAs (F/B/Tu1F/Tu2F, 200 miles, scan 25, HP 8, 50 kW each). Two PESAs (R/L, 1,600 miles, scan 30, HP 40 each). Two PESAs (Tu1F/Tu2F, 200 miles, scan 25, HP 10 each). Two multiscanners (200 miles, scan 25, HP 10 each). Low-resolution planetary survey array (T, HP 4, 0.05 kW). Two sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Four terrain- following radars (HP 1, 0.25 kW each). Two HUDWACs with pupil scanners. Two very sensitive radio receivers with direction finders (x100, HP 1 each). Deceptive jammer (jam rating 8, HP 6, 5 kW). Six decoy dischargers (various types, HP 6 each). Four hardened minicomputers (C6, HP 5 each). Ten terminals (HP 4 each). Cartography (C5). Computer navigation (C2). Damage control (C5, +5 to skill). Database (C1, 324.575 GB starmaps and recognition guides). Datalink (C1). Two gunner (C5, skill 13 or +3). Routine vehicle operation (C5, skill 15). Two targeting (C5, +6). Transmission profiling (C5). Two neural induction fields (HP 4 each). Miscellaneous: Compact fire suppression system (HP 6). Stretcher pallet (HP 75). Emergency support unit (HP 18, 0.1 kW). Cargo ramp (B). Two forcelocks (B/L, HP 11, 2 kW each). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Pilots" with a set of maneuver controls, a HUDWAC, a terminal and a neural induction field each, eight "Observers" with a terminal each, all from roomy crew stations (HP 75 each). Crew: Two "Pilots" and eight "Observers". Occupancy: Long. Accomodations: Two bunks (HP 150 each). Environmental System: Two full life systems for 15 persons each (HP 40, 1.5 kW each). Safety Systems: Ten crashwebs (HP 4 each). Ten G-seats. Power: 25 kW RTG (14 years endurance, HP 6) and two 10,000 kW fusion reactors (200 years endurance, HP 125 each) power all systems except for the lasers with 1,347.25 kW excess power. This recharges one laser shot in 7.1 seconds. Energy Banks: 48 rE power cells (450,000 kWs, HP 2 each) provide power for one hyperspace entry with both drives or 2,250 laser shots. Access, Empty and Cargo Space: 634 cf access space (Bo). 400 cf cargo space (Bo). 119.4032 cf empty space (Bo). Volume: Bo 3,200 cf, Skd 160 cf, Tu1/Tu2 20 cf each. Area: Bo 1,500 sf, Skd 200 sf, Tu1/Tu2 50 sf each, total area 1,800 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 9,000, Skd 300 each, Tu1/Tu2 300 each. Armor: PD 4, DR 250 advanced laminate armor on all faces. (PD 8 with operating deflector field.) Surface Features: Seal. Radical emission cloaking. Basic stealth. Intruder chameleon. Radiation shielding. Thermal superconducting armor. Deflector field (6,480 kW). Two 2,000 lbs. hardpoints. Vision and Details: Poor view (sensors are used instead), forcelock hatch on left side and forcelock hatch/cargo ramp on rear, landing/running lights, safety belts. Statistics: Empty weight 50,000 lbs. Crew and payload 10,000 lbs. Loaded weight 60,000 lbs. (30 tons). Volume 3,200 cf, size modifier +6. Price $9,000,000. HT 12. Maintenance requirement 14 man-hours per day. Ground Performance: Top speed 295 mph. gAccel 40 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance (clean hardpoints, retracted pop turrets): Stall speed 0. Aerial motive thrust 240,000 lbs. Drag 150. Top speed 3,465 mph. aAccel 80 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. Space Performance: sAccel 4 G. sMR 4. Hyperspeed multiplier x2. TL11 3.6 MJ Light Point Defense Laser (v1.0, OM 1/00) A far future beam weapon for CIWS mounts. Game mechanics: 3,600 kJ extreme range, compact x-ray laser. 3.6 MJ Light Point Defense Laser 200 lbs. 4 cf $53,000 Malf Type Damage SS Acc 1/2D Max. RoF Power V(C) Imp 6d*6(2) 20 26 40,000 120,000 8* 76,800 kW Possible hardpoint loads include: TL11 Heavy HVM MK.IV, 300mm (v2.0, OM 3/99) A far future multirole ATGM/AAM. Game mechanics: Stealthy missile with 300mm modest 1 kt nuclear or APHD warhead, NTVG guidance and brilliant, cheap, enlarged PEH guidance. In standard atmospheres, the damage of the nuclear warhead is quartered every 128 yards. Heavy HVM MK.IV 1,000 lbs. $1,500,000 Malf Guidance Type Damage Speed End Max Skill Min APHD Crit NTVG/BPEH Cr 6d*312(5) 8,000 18 144,000 OG/33 50/- 1 kT Crit NTVG/BPEH Exp 6d*4,000,000 8,000 18 144,000 OG/33 50/- TL11 Heavy SRM MK.IV, 300mm (v2.0, OM 3/99) A far future ground attack missile. Game mechanics: Stealthy missile with 300mm huge APEX warhead and brilliant PEH guidance. Medium SRM MK.IV 1,000 lbs. $560,000 Malf Guidance Type Damage Speed End Max Skill Crit BPEH Cr 6d*250(2) 4,000 32 128,000 18 plus Exp* 6d*3,375[12d] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Countermissile Mk.IV v3.0 (TL 11) Copyright 2000 by Onno Meyer The Countermissile is a small space combat weapon with a nuclear-pumped x-ray laser warhead. Usually the engine is used to reach a safe detonation distance from the launching vehicle and the lasing rods are aimed by remote control at incoming missiles, but the missile has a basic guidance unit for fire-and-forget homing attacks as well. The Countermissile is too small and myopic to harm real warships, but it could kill merchants or small craft. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 1999 errata] and some house rules. The warhead uses the rule proposed by MA Lloyd, cost and size of a nuclear self-destruct were not reduced and the delta-V calculation comes from real-world physics. Body Feature: Radical streamlining. Propulsion: 20,000-pound super reactionless thruster (HP 24, 1,000 kW). Instruments and Electronics: Two scrambled, very sensitive receivers (x100, HP 1 each). Two scrambled laser communicators (10,000 miles, HP 1, 0.1 kW each). Two LLTVs (F/B, x20, +4/+8, HP 1 each). PESA (F, 150 miles, scan 24, HP 8). IFF (HP 1). INS (HP 2). Advanced radar/laser detector (HP 3). Hardened, high-capacity, robotic minicomputer (C6, DX 11, IQ 9, HP 5). Database (C1, 91.615 GB recognition guides). Datalink (C1). Electronics operation (sensors) (C5, 8 points, skill 24). Gunner (beams) (C6, 16 points, skill 14). Piloting (high-performance spacecraft) (C5, 8 points, skill 13). Targeting (C5, +6 to skill). Miscellaneous: Self-destruct (Light Pumped Xaser Warhead, HP 7). Energy Bank: Five E power cells (900,000 kWs, HP 2 each) power all systems for 75 minutes. Space: 0.9857 cf empty space. Volume: 20 cf. Area: 50 sf. Structure: Extra-heavy, robotic frame. Hit Points: 300. Armor: PD 4, DR 150 advanced, fireproof ablative armor. Surface Features: Seal. Basic emission cloaking. Radical stealth. Statistics: Weight 1,000 lbs. (0.5 tons). Volume 20 cf, size modifier +1. Price $800,000. HT 12. Maintenance interval 22 hours. Aerial Performance (for vertical takeoff): Stall speed N/A. Motive thrust 19,000 lbs. Drag 1.25. Top speed 10,675 mph. aAccel 380 mph/s. aMR 5.5. aSR 3. aDecel 22 mph/s. Space Performance: sAccel 20 G. sMR 20. Delta-V 882,900. TL11 Light Pumped Xaser Warhead (v3.0, OM 1/00) A warhead for a deep space countermissile. Game mechanics: 0.01 kT bomb-pumped x-ray laser with 4 rods using the rules proposed by MA Lloyd. In a standard atmosphere, explosive damage is halved every 16 yards. Malf Type Damage SS Acc 1/2D Max RoF Shots WPS VPS CPS Crit Exp 6d*40,000 - - - - 1 1NR 60 1.2 $2,100 Imp 6d*1,250 20 41 80 mi. 240 mi. 4 4NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Modular Space Combat Drone Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Modular Space Combat Drone is an improved space-to-space weapon for an interstellar navy. It has a slightly lower acceleration than the Modular Space Combat Missile, but the Drone has a much longer endurance, stronger armor and a deflector field. The usual payload is the Nuclear-Pumped X-Ray Laser Module, which is augmented by Sensor Modules for long-range strikes and by Decoy Modules for saturation strikes against heavily defended targets. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 1999 errata] and some house rules. The warhead uses the rule proposed by MA Lloyd, cost and size of a nuclear self-destruct were not reduced. Body Feature: 60 degree slope on BoF. Propulsion: Six 100,000 lbs. super reactionless thrusters (HP 75, 5,000 kW each). Instruments and Electronics: Five decoy dischargers (various types, HP 6 each) with five reloads each (HP 4 each). Miscellaneous: Modular socket (for 120 cf module, HP 150). Power Plant: 30,000 kW fusion reactor (200 years endurance, HP 200) powers thrusters. Energy Banks: Nine E power cells (900,000 kWs each, HP 2 each) power deflector for 62 minutes and 30 seconds. Space: 100.7 cf empty space. Volume: 800 cf. Area: 600 sf. Structure: Extra-heavy, robotic frame. Hit Points: 3,600. Armor: Front PD 4, DR 18,800 advanced, fireproof ablative armor, other faces PD 4, DR 640 advanced, fireproof ablative armor (PD 8 with operating deflector field). Surface Features: Seal. Radical emission cloaking. Radical stealth. Intruder chameleon. Thermal superconducting armor. Deflector field (2,160 kW). Statistics: Empty weight 34,000 lbs. Module 6,000 lbs. Loaded weight 40,000 lbs. (20 tons). Volume 800 cf, size modifier +4. Price $3,366,280. HT 12. Maintenance interval 11 hours. Space Performance: sAccel 15 G. sMR 15. TL11 Nuclear-Pumped X-Ray Laser Module (v1.0, OM 1/00) This module contains a 16 kiloton nuclear-pumped x-ray laser with four lasing rods and guidance systems. It is the standard payload of the modular space combat weapon system. Game mechanics: The module uses GURPS Vehicles [second edition, first printing, June 1999 errata]. Cost and size of the nuclear self-destruct were not reduced. It fits into 120 cf modular sockets as per VE72. Instruments and Electronics: Scrambled, very sensitive receiver (x100, HP 1). Three scrambled, long range neutrino communicators (150,000 miles, HP 13, 4 kW each). Four thermographs (R/L/T/U, 600 miles, scan 27, HP 20 each). PESA (F, 3,000 miles, scan 32, HP 60). Radscanner (500 miles, scan 27, HP 11). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1). Three inertial navigation systems (HP 2 each). Deceptive jammer (jam rating 6, HP 4, 2.5 kW). Hardened, high-capacity, robotic microframe (C7, DX 11, IQ 10, HP 13, 0.1 kW). Database (C1, 231.975 GB recognition guides). Datalink (C1). Routine vehicle operation (C6, skill 16). Electronics operation (sensors) skill program (C6, 9.5 points, skill 28). Gunner (beams) skill program (C7, 24 points, skill 15). Targeting (C6, +7 to skill). Miscellaneous: High-security alarm (skill 20). Self-destruct (Medium Pumped Xaser Warhead, HP 100). Power System: 15 kW RTG (14 years endurance, HP 4) powers all systems with 0.4 kW excess power. Space: 0.4 cf access space. Volume: 120 cf. Statistics: Weight 6,000 lbs. Price $3,600,000. TL11 Medium Pumped Xaser Warhead (v1.0, OM 1/00) A warhead for a deep space antiship missile. Game mechanics: 16 kT bomb-pumped x-ray laser with 4 rods using the rules proposed by MA Lloyd. In a standard atmosphere, explosive damage is halved every 150 yards. Malf Type Damage SS Acc 1/2D Max RoF WPS VPS CPS Crit Exp 6d*64,000,000 - - - - 1NR 2,400 48 $35k Imp 6d*50,000 30 41 80 mi. 240 mi. 4NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SDC Basic Bulldozer v1.0 (GURPS Traveller TL 6) Copyright 2000 by Onno Meyer SpinDevCorp is involved in construction projects on many underdeveloped planets. SDC engineers came up with a simple bulldozer that can be operated and maintained under primitive conditions by untrained staff. A conversion kit for alcohol fuel is available for Cr112. After some months of hard use, the Basic Bulldozer is usually junk, but then it gets cannibalized to keep the replacement vehicle running. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 6 would be TL 5-6 under the old Traveller TL system (in this case TL 5). Subassemblies: Tracks (Tr, two tracks). Propulsion: 90 kW tracked drivetrain (HP 40). Controls: Mechanical. Crew Station: "Driver" controls vehicle from a roomy crew station (HP 75). Crew: "Driver". Occupancy: Short. Power and Fuel: 90 kW diesel engine (3.6 gph D, HP 50) powers drivetrain. 3,600 kWs lead-acid battery (HP 4). 100 gallon tank (fire +1, HP 40). 100 gallons diesel (fire on 10) last for 27 hours 47 minutes. Access and Empty Space: 35.6 cf access space (Bo). 185.85 cf empty space (Bo). Volumes: Bo 312.5 cf, Tr 187.5 cf. Areas: Bo 300 sf. Tr 200 sf. Total area 500 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 900. Tr 300 each. Armor: Bo PD 3, DR 5 cheap metal armor covered by PD 4, DR 50 open-frame cheap metal armor. Tr PD 3, DR 15 cheap metal armor. Surface Features: Bulldozer blade. Hitch. Vision and Details: Good view, no closing doors, weak headlights and running lights, no keys. Statistics: Cheaply made. Empty weight 20,000 lbs. Fuel 600 lbs. Driver 200 lbs. Loaded weight 20,800 lbs. (10.4 tons). Volume 500 cf, size modifier +4. Price $8,862.5. HT 11. Maintenance interval 106 hours. Ground Performance: Speed 30 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Very low GP, off-road speed 4/5. Modular Space Combat Mine Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Modular Space Combat Mine is a comparatively lightweight frame for the standardized warhead socket. A typical use are minefields with a mix of Nuclear-Pumped X-Ray Laser Modules as weapon systems and Sensor Modules for better command and control. Additionally, the Mine can be used as a kind of 'deep space bomb' that is dropped by warships on their flightpath to coast to the target. For each Modular Space Combat Drone, a ship can carry five Modular Space Combat Mines. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 1999 errata] and some house rules. The warhead uses the rule proposed by MA Lloyd, cost and size of a nuclear self-destruct were not reduced and the delta-V calculation comes from real-world physics. Propulsion: 8,000 lbs. vectored super reactionless thruster (HP 18, 400 kW). Instruments and Electronics: Three decoy dischargers (various types, HP 6 each) with two reloads each (HP 4 each). Miscellaneous: Modular socket (for 120 cf module, HP 150). Energy Banks: Four E power cells (900,000 kWs each, HP 2 each) power thruster for two hours 30 minutes. Space: 28.4 cf empty space. Volume: 160 cf. Area: 200 sf. Structure: Medium, robotic frame. Hit Points: 300. Armor: PD 4, DR 500 advanced, fireproof ablative armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Intruder chameleon. Statistics: Empty weight 2,000 lbs. Module 6,000 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 160 cf, size modifier +3. Price $467,220. HT 12. Maintenance interval 29 hours. Space Performance: sAccel 1 G. sMR 1. Delta-V 88,290 m/s. TL11 Sensor Module (v1.0, OM 1/00) This module contains powerful passive sensors and C4I systems. It can turn a modular space combat weapon into a reconnaissance drone or a minefield control unit. Game mechanics: The module uses GURPS Vehicles [second edition, first printing, June 1999 errata]. It fits into 120 cf modular sockets as per VE72. Instruments and Electronics: Scrambled, very long range radio (500,000 miles, HP 4, 0.1 kW). Six scrambled, long range neutrino communicators (150,000 miles, HP 13, 4 kW each). Three PESAs (R/L/T, 600 miles, scan 27, HP 20 each). PESA (F, 6,000 miles, scan 33, HP 100). Radscanner (3,000 miles, scan 32, HP 40). Two flight data recorders (HP 2 each). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1). Three inertial navigation systems (HP 2 each). Deceptive jammer (jam rating 10, HP 10, 10 kW). Hardened, high-capacity, robotic microframe (C7, DX 11, IQ 10, HP 13, 0.1 kW). Database (C1, 450.45 GB recognition guides). Datalink (C1). Routine vehicle operation (C6, skill 16). Electronics operation (sensors) skill program (C6, 9.5 points, skill 28). Tactics (space) skill program (C6, 10 points, skill 28). Miscellaneous: High-security alarm (skill 20). Power System: 35 kW RTG (14 years endurance, HP 5) powers all systems with 0.8 kW excess power. Space: 0.3 cf access space. Volume: 120 cf. Statistics: Weight 6,000 lbs. Price $6,000,000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Anachronistic STOL Plane v1.0 (TL 5) Copyright 2000 by Onno Meyer With the knowledge that something can be done, many inventions can be recreated with a surprisingly simple technology. The plane described here has a cloth-covered metal framework to save weight, but it has high-lift wings, a tricycle landing gear and clean aerodynamic lines. It can carry six passengers or 600 kg of cargo well over a thousand kilometers. The vehicle uses GURPS Vehicles [second edition, first printing, June 99 errata]. The design concept of the wings is TL 6, all parts are TL 5. Subassemblies and Body Features: Standard wheels (Wh, three wheels). STOL wings (WiR/WiL, two wings). Good streamlining. Propulsion: 70 kW aerial propeller (175 lbs. aerial motive thrust). Instruments: Two searchlights (WiR/WiL, 0.5 miles, HP 4, 0.5 kW each). Navigation instruments (HP 5). Controls: Mechanical. Crew Stations: "Pilot" operates maneuver controls and searchlights, "Navigator" runs navigation instruments, both from cramped crew stations (HP 50 each). Crew: "Pilot" and "Navigator". Occupancy: Short. Passengers: Six. Accomodations: Six cramped seats (HP 50 each). Power and Fuel: 70 kW gasoline engine (4.2 gph G, HP 60) powers propeller. 2,000 kWs lead-acid battery (HP 3) powers searchlights for 33 minutes. 50 gallon tank (fire +1, HP 24). 50 gallons gasoline (fire on 12) last for 11 hours 54 minutes. Access, Cargo and Empty Space: 30 cf access space (Bo). 5 cf cargo space (Bo). 16.6 cf empty space (Bo). 29.6 cf each empty space (WiR/WiL). Volumes: Bo 300 cf, Wh 30 cf, WiR/WiL 30 cf each. Areas Bo 300 sf. Wh 60 sf. WiR/WiL 120 sf each. Total area 600 sf. Structure: Extra-light frame. Hit Points: Bo 113. Wh 15 each. WiR/WiL 90 each. Armor: PD 2, DR 6 nonrigid armor. Vision and Details: Good view, one door, safety belts, no keys. Statistics: Empty weight 4,000 lbs. Fuel 300 lbs. Usual payload 1,700 lbs. Loaded weight 6,000 lbs. (3 tons). Volume 390 cf, size modifier +4. Price $15,290. HT 9. Maintenance interval 162 hours. Ground Performance: Speed 45 mph. gAccel 3 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 3. High GP, off-road speed 1/6. Aerial Performance: Stall speed 30 mph. Takeoff run 75 yards. Landing run 23 yards. Aerial motive thrust 175 lbs. Drag 200. Top speed 80 mph. aAccel 1 mph/s. aMR 4.5. aSR 2. aDecel 18 mph/s. Modular Space Combat Missile Mk.IV v1.0 (TL 11) Copyright 2000 by Onno Meyer The Modular Space Combat Missile is the basic countership weapon for an interstellar navy. It is capable of surface, atmospheric and space launches to give system defense fleets maximum flexibility. The Modular Space Combat Missile mounts a socket for a payload module, usually the Nuclear-Pumped X- Ray Laser Module against ships or the Decoy Module to support saturation strikes against heavily defended targets. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 1999 errata] and some house rules. The warhead uses the rule proposed by MA Lloyd, cost and size of a nuclear self-destruct were not reduced and the delta-V calculation comes from real-world physics. Body Feature: Superior streamlining. Propulsion: Four 100,000 lbs. super reactionless thrusters (HP 75, 5,000 kW each). Instruments and Electronics: Three decoy dischargers (various types, HP 6 each) with four reloads each (HP 4 each). Miscellaneous: Modular socket (for 120 cf module, HP 150). Energy Banks: 80 E power cells (900,000 kWs each, HP 2 each) power thrusters for one hour. Space: 2.6923 cf empty space. Volume: 400 cf. Area: 400 sf. Structure: Extra-heavy, robotic frame. Hit Points: 2,400. Armor: Front PD 4, DR 3,000 advanced, fireproof ablative armor, other faces PD 4, DR 150 advanced, fireproof ablative armor. Surface Features: Seal. Radical emission cloaking. Radical stealth. Intruder chameleon. Thermal superconducting armor. Statistics: Empty weight 14,000 lbs. Module 6,000 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 400 cf, size modifier +4. Price $2,436,540. HT 12. Maintenance interval 13 hours. Aerial Performance (for vertical takeoff): Stall speed N/A. Motive thrust 380,000 lbs. Drag 40. Top speed 8,440 mph. aAccel 380 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. Space Performance: sAccel 20 G. sMR 20. Delta-V 706,320 m/s. TL11 Decoy Module (v1.0, OM 1/00) This module contains one 2,500 kW area jammer, one 50 kW deceptive jammer, one 400 W radio jammer, active and passive sensors, C4I systems and the required power pack. It turns a modular space combat weapon into a decoy. Game mechanics: The module uses GURPS Vehicles [second edition, first printing, June 1999 errata]. It fits into 120 cf modular sockets as per VE72. Instruments and Electronics: Scrambled, very sensitive receiver (x100, HP 1). Extreme range radio jammer (5,000 miles, HP 18, 0.4 kW). Three scrambled, long range neutrino communicators (150,000 miles, HP 13, 4 kW each). AESA (F, 600 miles, scan 27, HP 17, 150 kW). Four thermographs (R/L/T/U, 600 miles, scan 27, HP 20 each). PESA (F, 3,000 miles, scan 32, HP 60). Radscanner (500 miles, scan 27, HP 11). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1). Three inertial navigation systems (HP 2 each). Area jammer (jam rating 14, HP 30, 2,500 kW). Deceptive jammer (jam rating 14, HP 30, 50 kW). Blip enhancer (HP 6, 2.5 kW). Hardened, high-capacity, robotic microframe (C7, DX 11, IQ 10, HP 13, 0.1 kW). Database (C1, 184.1 GB recognition guides). Datalink (C1). Routine vehicle operation (C6, skill 16). Electronics operation (commo) skill program (C6, 9.5 points, skill 28). Electronics operation (sensors) skill program (C6, 9.5 points, skill 28). Miscellaneous: High-security alarm (skill 20). Power System: 215 kW RTG (14 years endurance, HP 11) powers all systems except for the area jammer. Energy Banks: 35 rE power cells (450,000 kWs, HP 2 each) power area jammer for 105 minutes. Space: 9.4 cf access space. Volume: 120 cf. Statistics: Weight 6,000 lbs. Price $4,320,000. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SDC Basic Crane v1.0 (GURPS Traveller TL 6) Copyright 2000 by Onno Meyer SpinDevCorp is involved in construction projects on many underdeveloped planets. SDC engineers came up with a simple crane that can be operated and maintained under primitive conditions by untrained staff. On worlds with one G or lower gravity, it can lift a full 4D container if the stabilizers are extended and planted on firm ground. A conversion kit to burn alcohol fuel is available for Cr148. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 6 would be TL 5-6 under the old Traveller TL system (in this case TL 5). Subassemblies: Retractable skids (Skd, four skids). Off-road wheels (Wh, six wheels). Turret (Tu, full rotation, on BoT). Propulsion: 120 kW all-wheel drivetrain (HP 25). Miscellaneous Equipment: Crane (TuF, 12 tons, 72', HP 400, 12 kW). Controls: Mechanical. Crew Station: "Driver" operates maneuver controls from a roomy crew station (HP 75) or crane from a roomy crew station (Tu, HP 75). Crew: "Driver". Occupancy: Short. Passengers: Three. Accomodations: Three roomy seats (HP 75 each). Environmental System: Environmental control for four persons (HP 6, 1 kW). Power and Fuel: 120 kW diesel engine (4.8 gph D, HP 60) powers drivetrain or all other systems. 4,320 kWs lead-acid battery (HP 4). 80 gallon tank (fire +1, HP 40). 80 gallons diesel (fire on 10) last for 16 hours 40 minutes. Access and Empty Space: 38 cf access space (Bo). 135.7763 cf empty space (Bo). Volumes: Bo 500 cf. Skd 25 cf. Wh 100 cf. Tu 400 cf. Areas: Bo 400 sf. Skd 60 sf. Wh 150 sf. Tu 400 sf. Total area 1,010 sf. Structure: Heavy frame. Hit Points: Bo 1,200. Skd 45 each. Wh 150 each. Tu 1,200. Armor: PD 3, DR 12 standard metal armor. Surface Features: Hitch. Pin. Vision and Details: Fair view, two doors for cab and one door for turret, headlights and running lights, no keys. Statistics: Empty weight 40,000 lbs. Fuel 480 lbs. Usual payload 200 lbs. Loaded weight 40,680 lbs. (20.34 tons). Volume 1,000 cf, size modifier +4. Price $51,638. HT 11. Maintenance interval 88 hours. Ground Performance: Speed 40 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. Very high GP, off-road speed 1/6. Garal N.Th. "Harvester" v1.0 (GURPS Traveller TL 8-12) Copyright 2000 by Onno Meyer The "Harvester" is a mobile slaughterhouse complex operating on Dinomn (Lanth/Spinward Marches). Dinomn is a sparsely settled agricultural world, and with contragrav technology it makes sense to bring the slaughterhouse to the herds. Since Dinomn had no local aircraft industry, the "Harvester" was built by a Vargr cooperative, the Garal Ngekvol Thaeghz - their design was almost 70 percent cheaper than the competing offer from LSP. Most of the flattened ovoid airframe is taken by the slaughterhouse. A bulge under the nose contains the bridge, the crew quarters and a shooting platform for half a dozen hunters. Four extending arms are used to collect the animals and to lift them through hatches into the main hull. A landing pad on top is used by container carriers that collect the frozen meat and bring it to the starport. The vehicle uses GURPS Vehicles [second edition, first printing, June 99 errata] as modified by GURPS Traveller. The tech level of the airframe is 10, individual components range from TL 8 to TL 12. The factory module from Pyramid 23 was used to represent the food processing plant. Subassemblies: Retractable skids (four skids). Superstructure (on BoU). Four arms (on SuU). Propulsion: Six TL 10 vectored 20,000 lbs. reactionless thrusters (HP 60, 1,000 kW each). Six TL 10 400,000 lbs. contragrav generators (HP 16, 400 kW each). Instruments and Electronics: Three TL 10 medium radios (Su, 5,000 miles, HP 1 each). TL 8 long range laser communicator (2,000 miles, HP 10, 0.4 kW). Four TL 8 searchlights (SuU, 8 miles, HP 9, 8 kW each). Two TL 10 low-res imaging radars (F, 15 miles, scan 18, HP 3, 7.5 kW each). Two TL 11 thermographs (SuU, 8 miles, scan 16, HP 1 each). Three TL 9 surveillance sound detectors (Su, 10 levels, HP 1 each). TL 10 flight recorder (HP 2). Three sets of TL 8 navigation instruments (Su, HP 4 each). Three TL 10 transponders (HP 1 each). Three TL 11 inertial navigation systems (Su, HP 2 each). Three TL 9 global positioning systems (Su, HP 1 each). Three TL 9 hardened minicomputers (Su, C4, HP 7 each). Five TL 9 terminals (Su, HP 6 each). TL 9 computer navigation (C2). TL 9 damage control (C4, +4 to repair rolls). TL 9 database (C1, 565.65 GB maps). TL 9 datalink (C1). TL 9 routine vehicle operation (C4, skill 14). Miscellaneous Equipment: Four TL 11 arm motors (Ar1 to Ar4, ST 200, cheap, extendable, HP 7, 1 kW each). 240 TL 8 compact fire suppression systems (236 in Bo, 4 in Su, HP 6 each). TL 11 complete workshop (HP 800, 1 kW). TL 10 factory habitat module (HP 100,000, 20,000 kW). TL 8 winch (ST 2,400, 2,400 yards, HP 150, 12 kW). TL 9 conference room (Su, 100 sf, 10 persons, HP 600, 0.1 kW). TL 10 hangar (for 20,000 cf of subcraft, HP 6,500). Controls: TL 10 computerized. TL 10 duplicate controls. Crew Stations: Two "Pilots" control a set of maneuver controls and a terminal each, "Engineer", "Manager" and "Navigator" control a terminal each, all from TL 9 roomy bridge-style crew stations (Su, HP 150 each). Crew: Four "Pilots", two "Engineers", 30 "Factory Workers", five "Hunters", two "Managers", five "Mechanics" and two "Navigators". Occupancy: Long. Accomodations: 20 TL 11 double-occupancy cabins (Su, HP 400 each). 16 TL 10 single-occupancy cabins (Su, HP 400 each). Environmental Systems: Two TL 8 environmental control systems for 60 persons each (HP 20, 15 kW each). Power Plant: TL 10 30,000 kW fusion reactor (200 years endurance, HP 200) powers all systems with 1,505.5 kW excess power. Energy Banks: 25 TL 12 rE power cells (540,000 kWs, HP 2 each) power propulsion and avionics for 27 minutes. Access, Cargo and Empty Space: 730.4 cf access space (Bo), 80,000 cf cargo (Bo), 87,328.4 cf empty space (Bo). 14,378.45 cf empty space (Su). 248.8 cf each empty space (Ar1 to Ar4). Volumes: Bo 2,365,000 cf, Skd 118,250 cf, Su 34,000 cf, Ar1 to Ar4 250 cf each. Areas: Bo 110,000 sf, Skd 15,000 sf, Su 6,500 sf, Ar1 to Ar4 250 sf each, total area 132,500 sf. Structure: TL 10 Light frame. Hit Points: Bo 82,500, Skd 2,813 each, Su 4,875. Ar1 to Ar4 375 each. Armor: PD 4, DR 20 TL 10 expensive metal armor. Surface Feature: TL 10 basic sound baffling. TL 10 20,000 sf landing pad. Vision and Details: Fair vision from bridge, poor elsewhere, many hatches, many landing and running lights, locks only on cabin doors, no safety belts. Statistics: Cheaply made. Empty weight 1,000,000 lbs. Usual payload 200,000 lbs. Loaded weight 1,200,000 lbs. (600 tons). Volume 2,400,000 cf, size modifier +11. Price $10,000,000. HT 11. Maintenance requirement 30 man-hours per day. Ground Performance: Speed 40 mph. gAccel 5 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. Very low GP, off-road speed 1/2. Aerial Performance: Stall speed 0. Aerial motive thrust 120,000 lbs. Drag 117,500. Top speed 90 mph. aAccel 2 mph/s. aMR 0.125. aSR 7. aDecel 0.5 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GP "Gavin" Grav Speeder v1.0 (GURPS Traveller TL 10) Copyright 2000 by Onno Meyer The General Products "Gavin" Speeder is a popular supersonic transport on developed worlds in the Marches. It was introduced in 1102, and by 1116 production numbers have exceeded the 10,000,000 mark. The Speeder has four comfortable seats, an avionics suite to help the pilot, life support that would allow short orbital flights and - for lower speeds and altitudes - a detachable roof. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 10 would be TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (four skids). Lifting body with superior streamlining. Propulsion: Two vectored 2,000 lbs. reactionless thrusters (HP 13, 100 kW each). Two 6,000 lbs. contragrav generators (HP 2, 6 kW each). Instruments and Electronics: Two long range radios (50,000 miles, HP 1, 0.04 kW each). Two LLTVs (F/B, x10, +3/+6, HP 1 each). Low-res imaging radar (F, 5 miles, scan 15, HP 1, 2.5 kW). Radscanner (5 miles, scan 15, HP 1). Flight recorder (HP 2). Sound system (HP 2). Transponder (HP 1). Inertial navigation system (HP 2). Global positioning system (HP 1). Three hardened, small computers (C4, HP 1 each). Terminal (HP 4). Computer navigation (C2). Damage control (C3, +3 to repair rolls). Database (C1, 5.755 GB maps). Datalink (C1). Routine vehicle operation (C4, skill 14). Miscellaneous: High-security alarm (skill 20). Controls: Computerized. Crew Station: "Pilot" operates all systems from a roomy crew station (HP 75). Crew: "Pilot". Occupancy: Short. Passengers: Three. Accomodations: Roomy seat (HP 75), two normal seats (HP 60 each). Environmental System: 4x6 man-hour limited life system (HP 6, 1 kW). Safety Equipment: Four crashwebs (HP 4 each). Power Plant: 225 kW NPU (two years endurance, HP 11) powers all systems with 8.42 kW excess power. Energy Bank: rE power cell (360,000 kWs, HP 2) powers all systems for 28 minutes. Access, Cargo and Empty Space: 9.02 cf access space, 10 cf cargo, 5.9309 cf empty space. Volumes: Bo 250 cf, Skd 12.5 cf. Areas: Bo 250 sf, Skd 40 sf, total area 290 sf. Structure: Light frame. Hit Points: Bo 188, Skd 8 each. Armor: PD 4, DR 20 advanced metal armor. Surface Feature: Seal. Detachable hardtop. Vision and Details: Good view, two gullwing doors and rear hatch over cargo hold, landing and running lights, safety belts, laser keys. Statistics: Empty weight 3,000 lbs. Usual payload 1,000 lbs. Loaded weight 4,000 lbs. (2 tons). Volume 250 cf, size modifier +3. Price $150,000. HT 12. Maintenance interval 52 hours. Ground Performance: Speed 150 mph. gAccel 20 mph/s. gDecel 5 mph/s. gMR 1. gSR 3. Low GP, off-road speed 1/3. Aerial Performance: Stall speed 0. Aerial motive thrust 4,000 lbs. Drag 25. Top speed 1,095 mph. aAccel 20 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. Space Performance: sAccel 1 G. sMR 1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Naasirka "Urdiku-10" Automatic Kitchen v1.0 (GURPS Traveller TL 10) Copyright 2000 by Onno Meyer Since Imperial society is heavily biased against robots, Naasirka calls the "Urdiku-10" an automatic kitchen, but the machine is a mobile robot. It combines a chemical processor to turn biomass into edible and healthy food, a dishwasher, a computer with many recipes and a gravitic flight system. The "Urdiku-10" is often used by small expeditions on wilderness worlds. The robot uses GURPS Robots TL 10 [Oct. 99 errata] as modified by GURPS Traveller. The food processor comes from UTT29. GURPS Traveller TL 10 would be TL 12 to 13 under the old Traveller TL system. Brain: Small brain (0.5 lbs., 0.01 cf, $250, -5 points), complexity 4. Sensors: Basic sensors with discriminatory taste option (0.55 lbs., 0.011 cf, $3,000, 10 points). Communicator: Basic communicator (0.25 lbs., 0.005 cf, $125, 15 points). Arm Motors: Two cheap ST 4 arm motors (0.8 lbs., 0.016 cf, $400, 0.02 kW each). Propulsion and Lift: 2 kW vectored reactionless thruster (40 lbs. thrust, 3 lbs., 0.15 cf, $750). Contragrav unit (200 lbs. of lift, 10.1 lbs., $501, 0.202 cf, 0.2 kW). Accessories: Dishwasher (10 lbs., 1 cf, $50). Gourmet food processor (40 lbs., 0.8 cf, $10,000, 0.0083 kW). Serving tray (2 lbs., 0.4 cf, $10). Power System: Routine power requirement 2.2483 kW. rD cell (5 lbs., 0.05 cf, $500, 20 points) stores 36,000 kWs. Endurance 269 minutes (-10 points). Subassemblies: Two arms. Arm Design: House an arm motor and 0.034 cf empty space each, volume 0.05 cf. Body Design: Houses brain, sensors, communicator, thruster, contragrav, accessories, power cell and 0.372 cf empty space, volume 3 cf. Area: Body 13 sf, arms 1 sf each, total area 15 sf. Structure: Light, cheap frame (22.5 lbs., $375). Hit Points: Body 10, arms 2 each. Armor and Threat Protection: PD 3, DR 5 metal armor (4.5 lbs., $90, 90 points). Seal ($150, 20 points). Program: Cooking [4]-15 ($2,000). Statistics: 100 lbs. (0.05 tons). 3.1 cf (1 hex, 53' high). Cost $18,601. Body ST 5, Arm ST 4 (-40 points). DX 10. IQ 7 (-20 points). HT 12/10 (10 points). Stall speed 0, can hover, can fly. Move 71 (80 points). Legality rating 4. Model point cost 34. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Legion Defense "Light Airborne Weapons Carrier" v1.0 (TL 8) Copyright 2000 by Onno Meyer The "Light Airborne Weapons Carrier" is a compact fire support vehicle for airborne and spacemobile operations. It can operate on Earth, Luna and Mars, but fine dust or vacuum create maintenance problems. The basic LAWC mounts the "G-1072 EMC" cannon with 1,000 rounds. Other variants carry the "G-1064 EMM" mortar, the "G-1044 EMGL" grenade launcher or the "G-1023 EMG" minigun. Two drivers sit in a computerized cockpit with a sealed environment and advanced electronics. The lightweight armor won't stop any direct hits, but it is useful against fragments and rough handling. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata] with technology comparable to GURPS Terradyne. Subassemblies and Body Features: Off-road wheels (four wheels). Arm (on BoT). Flotation hull (flotation 5,000 lbs.). 30 degree slope on BoF. Propulsion: 40 kW all-wheel drivetrain (HP 9). Armaments: Legion Defense "G-1072 EMC" (ArF, HP 7). Full stabilization (Ar, HP 1). 600 x 20mm APFSDS (Ar, HP 7). 400 x 5mm APFSDS (HP 6). Instruments and Electronics: Two scrambled medium radios (100 miles, HP 1 each). Four scrambled short range laser communicators (20 miles, HP 1 each). Two LLTVs (F/B, x5, +2/+4, HP 1 each). PESA (ArF, 5 miles, scan 15, HP 4). Surveillance sound detector (15 levels, HP 1). Two IFF (HP 1 each). Inertial navigation system (HP 4). Two military GPS (HP 1 each). Two HUDWACs with pupil scanners. Laser rangefinder (ArF, 12.5 miles, HP 2). Two advanced radar/laser detectors (HP 3 each). Two decoy dischargers (various loads, HP 6 each). Two hardened, small computers (C2, HP 1 each). Two terminals (HP 10 each). Database (C1, 17.75 GB recognition guides and maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Targeting (C2, +3 to gunner skill). Miscellaneous: Arm motor (Ar, ST 80, striker, extendable, HP 3, 0.4 kW). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" control a set of maneuver controls, a HUDWAC and a terminal each, from cramped crew stations (HP 50 each). Crew: Two "Drivers". Occupancy: Short. Environmental Systems: NBC kit for two persons (HP 4, 0.5 kW). 2 x 6h limited life system (HP 8, 1 kW). Safety Equipment: Two crashwebs (HP 4 each). Energy Banks: 15 rE power cells (180,000 kWs, HP 2 each) provide power for 1,000 shots of the gun and 17 hours, 7 minutes of vehicle operation. Access, Empty and Cargo Space: 1.8 cf access space (Bo), 10 cf cargo (Bo), 4.0073 cf empty space (Bo), 0.16 cf empty space (Ar). Volume: Bo 80 cf, Wh 16 cf, Ar 3.6 cf. Area: Bo 125 sf, Wh 40 sf, Ar 15 sf, total area 180 sf. Structure: Very expensive frame. Hit Points: Bo 188, Wh 30 each, Ar 45. Structural Options: Improved suspension. Improved brakes. Smartwheels. Armor: BoF PD 5, DR 30, all others PD 4, DR 20 advanced laminate armor. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Basic chameleon. Puncture-resistant tires. Vision and Details: Poor view (sensors are used instead), small hatch on top and two doors on sides, headlights, running lights, safety belts, locks and laser keys. Statistics: Empty weight 2,400 lbs. Payload, ammo and crew 800 lbs. Loaded weight 3,200 lbs. (1.6 tons). Volume 99.6 cf, size modifier +2. Price $500,000. HT 12. Maintenance interval 28 hours. Ground Performance: Speed 90 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. Moderate GP, off-road speed 1/3. Water Performance: Drag 218. Top water speed 4 mph. wAccel 0.5 mph/s. wDecel 10(10.25) mph. wMR 0.75. wSR 4. Draft 1'. TL8 Legion Defense "G-1072 EMC", 20mm (v1.0, OM 2/00) A future autocannon for light vehicles. Game mechanics: 20mm, electromag, extremely-short-barrelled, heavy automatic. "G-1072 EMC", 20mm 60 lbs. 1.2 cf $72,000 Solid round 0.3 lbs. 0.002 cf $2.4 APFSDS round 0.2 lbs. 0.002 cf $19.2 Beehive round 0.2 lbs. 0.002 cf $9.6 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Solid Ver. Cr. 6d*4 20 14 1,000 4,800 20* var. 3,000 kW APFSDS Ver. Cr. 6d*8(2) 20 15 1,500 7,200 20* var. 3,000 kW Beehive Ver. Imp. 3d+1 20 13 100 480 20* var. 3,000 kW TL8 Legion Defense "G-1023 EMG", 5mm (v1.0, OM 2/00) A future minigun for light vehicles. Game mechanics: 5mm, electromag, medium-barrelled, four-barrel gatling. "G-1023 EMG", 5mm 60 lbs. 1.2 cf $72,000 Solid round 0.0063 lbs. 0.000042 cf $0.05 APS round 0.0042 lbs. 0.000042 cf $0.25 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Solid Ver. Cr. 15d 20 14 1,100 5,100 60* var. 1,134 kW APS Ver. Cr. 19d(2) 20 14 1,650 7,650 60* var. 1,134 kW TL8 Legion Defense "G-1044 EMGL", 40mm (v1.0, OM 2/00) A future grenade launcher for light vehicles. Game mechanics: 40mm, electromag, low-powered, extremely-short-barreled heavy automatic. "G-1044 EMGL", 40mm 60 lbs. 1.2 cf $72,000 HE grenade 0.8 lbs. 0.008 cf $19.2 HEAT grenade 0.8 lbs. 0.008 cf $28.8 CHEM (WP Smoke) grenade 0.8 lbs. 0.008 cf $38.4 CHEM (Prismatic Smoke) grenade 0.8 lbs. 0.008 cf $38.4 CHEM (Blackout Smoke) grenade 0.8 lbs. 0.008 cf $57.6 Round Malf Type Damage/Radius SS Acc 1/2D Max. RoF Shots Power HE Ver. Exp* 6d*2[4d] 20 13 710 3,900 8* var. 1,200 kW HEAT Ver. Exp. 8d(10) 20 13 710 3,900 8* var. 1,200 kW CHEM Ver. Spcl 6 yards 20 13 710 3,900 8* var. 1,200 kW TL8 Legion Defense "G-1064 EMM", 80mm (v1.0, OM 2/00) A future automatic mortar for light vehicles. Game mechanics: 80mm, electromag, extra-low-powered, very-short-barreled, slow autoloader. "G-1064 EMM", 80mm 60 lbs. 1.2 cf $72,000 HE bomb 2.5 lbs. 0.025 cf $60 CLGP HEAT bomb 2.5 lbs. 0.025 cf $590 CHEM (WP Smoke) bomb 2.5 lbs. 0.025 cf $120 CHEM (Prismatic Smoke) bomb 2.5 lbs. 0.025 cf $120 CHEM (Blackout Smoke) bomb 2.5 lbs. 0.025 cf $180 ICM bomb 2.5 lbs. 0.025 cf $300 Round Malf Type Damage/Radius SS Acc 1/2D Max. RoF Shots Power HE Ver. Exp* 6d*16[6d] 20 13 910 4,500 1/4 var. 59.375 HEAT Ver. Exp. 6d*13(10) 20 13 910 4,500 1/4 var. 59.375 CHEM Ver. Spcl 24 yards 20 13 910 4,500 1/4 var. 59.375 ICM Ver. Spcl 48 yards 20 13 910 4,500 1/4 var. 59.375 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Legion Defense "Medium Airborne Weapons Carrier" v1.0 (TL 8) Copyright 2000 by Onno Meyer The "Medium Airborne Weapons Carrier" is a compact fire support vehicle for airborne and spacemobile operations. It can operate on Earth, Luna and Mars, but fine dust or vacuum create maintenance problems. With wide tracks and a very low weight, the MAWC has an exceptional performance over snow, swamps or regolith. The MAWC has a "G-1079 EMC" cannon with 3,000 rounds in a dual-feed magazine. Legion Defense is rumored to be working on laser and missile variants. Two drivers sit in a computerized cockpit with a sealed environment and advanced electronics. The front armor is strong enough to resist HMGs, but sides, belly and top are much thinner. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata] with technology comparable to GURPS Terradyne. Subassemblies and Body Features: Tracks (two tracks). Arm (on BoT). Flotation hull (flotation 10,000 lbs.). 60 degree slope on BoF. Propulsion: 60 kW tracked drivetrain (HP 18). Armaments: Legion Defense "G-1079 EMC" (ArF, HP 40). Full stabilization (Ar, HP 7). 2,400 x 20mm APFSDS (Ar, HP 18). 600 x 20mm Beehive (Ar, HP 7). Instruments and Electronics: Three scrambled medium radios (100 miles, HP 1 each). Eight scrambled short range laser communicators (20 miles, HP 1 each). Five LLTVs (F/B/R/L/ArF, x10, +3/+6, HP 1 each). AESA (ArF, 5 miles, scan 15, HP 3, 1.25 kW). PESA (ArF, 10 miles, scan 17, HP 6). Surveillance sound detector (15 levels, HP 1). Two IFF (HP 1 each). Two inertial navigation systems (HP 4 each). Military GPS (HP 1). Two HUDWACs with pupil scanners. Two advanced radar/laser detectors (HP 3 each). Five decoy dischargers (various loads, HP 6 each). Dedicated, genius, hardened minicomputer (C4, HP 7) with gunner (C4, skill 12 or +2). Two hardened, small computers (C2, HP 1 each). Two terminals (HP 10 each). Database (C1, 72.02 GB recognition guides and maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Targeting (C2, +3 to gunner skill). Miscellaneous: Arm motor (Ar, ST 400, striker, extendable, HP 9, 2 kW). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" control a set of maneuver controls, a HUDWAC and a terminal each, from normal crew stations (HP 60 each). Crew: Two "Drivers". Occupancy: Short. Environmental Systems: NBC kit for two persons (HP 4, 0.5 kW). 2 x 6h limited life system (HP 8, 1 kW). Safety Equipment: Two crashwebs (HP 4 each). Energy Banks: 30 rE power cells (180,000 kWs, HP 2 each) provide power for 3,000 shots of the gun and 11 hours, 40 minutes of vehicle operation. Access, Empty and Cargo Space: 4.8 cf access space (Bo), 30 cf cargo (Bo), 6 cf empty space (Bo). Volume: Bo 160 cf, Tr 96 cf, Ar 22 cf. Area: Bo 200 sf, Tr 150 sf, Ar 50 sf, total area 400 sf. Structure: Very expensive frame. Hit Points: Bo 300, Tr 113 each, Ar 150. Structural Option: Improved suspension. Armor: BoF PD 6, DR 180, BoR/BoL PD 4, DR 60, all others PD 4, DR 30 advanced laminate armor. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Basic chameleon. Hitch. Vision and Details: Poor view (sensors are used instead), two hatches on top, headlights, running lights, safety belts, locks and laser keys. Statistics: Empty weight 6,400 lbs. Payload, ammo and crew 1,600 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 278 cf, size modifier +3. Price $1,500,000. HT 12. Maintenance interval 16 hours. Ground Performance: Speed 50 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 6. Very low GP, off-road speed 4/5. Water Performance: Drag 400. Top water speed 4 mph. wAccel 0.3 mph/s. wDecel 10(10.15) mph. wMR 0.5. wSR 5. Draft 1.3'. TL8 Legion Defense "G-1079 EMC", 20mm (v1.0, OM 2/00) A future autocannon for light AFVs. Game mechanics: 20mm, electromag, medium-barrelled, heavy automatic. "G-1079 EMC", 20mm 600 lbs. 12 cf $320,000 Solid round 0.3 lbs. 0.002 cf $2.4 APFSDS round 0.2 lbs. 0.002 cf $19.2 Beehive round 0.2 lbs. 0.002 cf $9.6 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Solid Ver. Cr. 6d*10 25 17 3,400 10,000 20* var. 18,000 kW APFSDS Ver. Cr. 6d*20(2) 25 18 5,100 15,000 20* var. 18,000 kW Beehive Ver. Imp. 8d 25 16 340 1,000 20* var. 18,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Legion Defense "Heavy Airborne Weapons Carrier" v1.0 (TL 8) Copyright 2000 by Onno Meyer The "Heavy Airborne Weapons Carrier" is a compact fire support vehicle for airborne and spacemobile operations. It can operate on Earth, Luna and Mars, but fine dust or vacuum create maintenance problems. The HAWC mounts a "G-1084 EMC" cannon with 4,000 rounds and a coaxial "G-1023 EMG" minigun with 50,000 rounds in an extendable arm. Active and passive wideband EM sensors are clustered around the weapons. Two drivers have a computerized cockpit and bottled air for twelve hours. The HAWC is armored to resist HMGs from the front and ICM bomblets from the top, but other armor plates are much thinner. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata] with technology comparable to GURPS Terradyne. Subassemblies and Body Features: Tracks (two tracks). Arm (on BoT). Flotation hull (flotation 25,000 lbs.). 60 degree slope on BoF. 30 degree slopes on BoR, BoL and BoB. Propulsion: 320 kW tracked drivetrain (HP 50). 320 kW hydrojet (aquatic motive thrust 6,400 lbs., HP 22). Armaments: Legion Defense "G-1023 EMG" (ArF, HP 7). Full stabilization (Ar, HP 1). 50,000 x 5mm APS (Ar, HP 10). Legion Defense "G-1084 EMC" (ArF, HP 50). Full stabilization (Ar, HP 11). 4,000 x 20mm APFSDS (Ar, HP 24). Instruments and Electronics: Four scrambled long range radios (1,000 miles, HP 2, 0.04 kW each). Scrambled long range tight-beam radio (10,000 miles, HP 6, 0.04 kW). Eight scrambled medium laser communicators (200 miles, HP 2, 0.1 kW each). Five LLTVs (F/B/R/L/ArF, x10, +3/+6, HP 1 each). AESA (ArF, 20 miles, scan 19, HP 7, 5 kW). PESA (ArF, 20 miles, scan 19, HP 9). Surveillance sound detector (15 levels, HP 1). Precision navigation instruments (HP 4). Two IFF (HP 1 each). Two inertial navigation systems (HP 4 each). Two military GPS (HP 1 each). Two HUDWACs with pupil scanners. Two advanced radar/laser detectors (HP 3 each). Six decoy dischargers (various loads, HP 6 each). Two dedicated, genius, hardened minicomputers (C4, HP 7 each) with gunner (C4, skill 12 or +2). Two hardened, small computers (C2, HP 1 each). Two terminals (HP 10 each). Database (C1, 72.22 GB recognition guides and maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Two targeting (C2, +3 to gunner skill). Miscellaneous: Arm motor (Ar, ST 1,000, cheap, striker, extendable, HP 24, 5 kW). Compact fire suppression system (HP 6). Two smokescreens (with blackout gas, HP 8 each). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" control a set of maneuver controls, a HUDWAC and a terminal each, from normal crew stations (HP 60 each). Crew: Two "Drivers". Occupancy: Short. Environmental Systems: NBC kit for two persons (HP 4, 0.5 kW). 2 x 12h limited life system (HP 13, 1 kW). Safety Equipment: Two crashwebs (HP 4 each). Energy Banks: 125 rE power cells (180,000 kWs, HP 2 each) provide power for 50,000 shots of the EMG, 4,000 shots of the EMC and 13 hours of vehicle operation with one of the propulsion systems. Access, Empty and Cargo Space: 27.2 cf access space (Bo), 30 cf cargo (Bo), 3.12 cf empty space (Bo), 1.28 cf empty space (Ar). Volume: Bo 400 cf, Tr 240 cf, Ar 50 cf. Area: Bo 400 sf, Tr 250 sf, Ar 100 sf, total area 750 sf. Structure: Heavy, expensive frame. Hit Points: Bo 1,200, Tr 375 each, Ar 600. Structural Option: Improved suspension. Armor: BoF PD 6, DR 200, BoR/BoL/BoB PD 5, DR 60, BoT PD 4, DR 160, all others PD 4, DR 40 advanced laminate armor. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Basic chameleon. Hitch. Pin. Vision and Details: Poor view (sensors are used instead), two hatches on top, headlights, running lights, safety belts, locks and laser keys. Statistics: Empty weight 18,000 lbs. Payload, ammo and crew 2,010 lbs. Loaded weight 20,010 lbs. (10.005 tons). Volume 690 cf, size modifier +4. Price $3,000,000. HT 12. Maintenance interval 12 hours. Ground Performance: Speed 75 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance: Drag 737. Top water speed 25 mph. wAccel 6 mph/s. wDecel 10(13) mph. wMR 0.5. wSR 5. Draft 1.8'. TL8 Legion Defense "G-1023 EMG", 5mm (v1.0, OM 2/00) A future minigun for light vehicles. Game mechanics: 5mm, electromag, medium-barrelled, four-barrel gatling. "G-1023 EMG", 5mm 60 lbs. 1.2 cf $72,000 Solid round 0.0063 lbs. 0.000042 cf $0.05 APS round 0.0042 lbs. 0.000042 cf $0.25 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Solid Ver. Cr. 15d 20 14 1,100 5,100 60* var. 1,134 kW APS Ver. Cr. 19d(2) 20 14 1,650 7,650 60* var. 1,134 kW TL8 Legion Defense "G-1084 EMC", 20mm (v1.0, OM 2/00) A future autocannon for light AFVs. Game mechanics: 20mm, electromag, very-long-barrelled, heavy automatic. "G-1084 EMC", 20mm 1,200 lbs. 24 cf $560,000 Solid round 0.3 lbs. 0.002 cf $2.4 APFSDS round 0.2 lbs. 0.002 cf $19.2 Beehive round 0.2 lbs. 0.002 cf $9.6 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Solid Ver. Cr. 6d*14 25 18 6,000 15,000 20* var. 30,000 kW APFSDS Ver. Cr. 6d*28(2) 25 19 9,000 22,500 20* var. 30,000 kW Beehive Ver. Imp. 11d+1 25 17 600 1,500 20* var. 30,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antares-Class Far Trader v1.0 (GURPS Traveller TL 9) Copyright 2000 by Onno Meyer The Antares-class Far Trader is a 200 displacement ton, jump-2 ship. It has a higher cargo capacity than the common Empress Marava-class Far Trader and fewer low berths. It uses simpler technology that can be maintained and built on backwater worlds. The Antares-class has two decks in a streamlined airframe. On the lower deck are the main cargo hold, the airlocks, the air/raft hangar and part of the tank and engines. On the upper deck are the remainder of the tank and engines, the living areas and the bridge. It usually operates with eight to ten crew, which leaves staterooms for ten to twelve passengers (with double occupancy). The Far Trader has two turrets which can take standard missile racks and sandcasters - the fusion reactor can't cope with the upgrades for energy weapons. The Antares-class is cheaper than the Empress Marava-class, but that is balanced by a higher maintenance requirement and a much lower acceleration. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system (in this case TL 11). Subassemblies and Body Features: Retractable skids (four skids). Two turrets (full traverse, both on BoT). Lifting body with very good streamlining. Propulsion: Three 40,000 lbs. super reactionless thrusters (HP 200, 20,000 kW each). Jumpdrive (jump-2 for a 200-dton ship, HP 500, 60,000 kW). Three 1,200,000 lbs. contragrav generators (HP 40, 1,200 kW each). Instruments and Electronics: Two extreme range radios (1,000,000 miles, HP 30, 0.4 kW each). Extreme range laser communicator (2,000,000 miles, HP 150, 4 kW). Two LLTVs (R/L, x200, +7/+14, stabilized for astronomy, HP 7 each). Two radars (F/B, 5,000 miles, scan 33, HP 150, 1,250 kW each). Two radars (T/U, 1,000 miles, scan 29, HP 50, 250 kW each). Two thermographs (F/B, 3,000 miles, Scan 32, HP 100 each). Radscanner (500 miles, scan 27, HP 100). Two flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two HUDWACs with pupil scanners. Two advanced radar/laser detectors (HP 3 each). Three hardened mainframes (C6, HP 40, 1 kW each). Seven terminals (HP 6 each). Astrogation (C3, jump-2). Damage control (C2, +2 to repair rolls). Database (C1, 57.368 GB maps). Datalink (C1). Routine vehicle operation (C6, skill 16). Miscellaneous Equipment: Two full fire suppression systems (HP 16 each). Workshop (mechanic, HP 400, 1 kW). Four cryonic capsules (HP 100, 0.2 kW each). Bar (150 sf, 15 persons, HP 800, 0.15 kW) with small movie screen (HP 150, 0.5 kW). Two cargo ramps (R/L). Two airlocks (R/L, six persons each, HP 300 each) with armored passage tubes (HP 75 each). Space dock (F, for 250 cf of subcraft, HP 400). Fuel processor (6,000 gph, HP 300, 1,800 kW). Controls: Computerized. Two sets of duplicate controls. Crew Stations: "Captain", "Pilot" and "Navigator" control a set of maneuver controls and a terminal each, from roomy bridge-style crew stations (HP 150 each). "Engineer" and "Sensor/Commo Operator" control a terminal each, from roomy bridge-style crew stations (HP 150 each). Two "Gunners" control a HUDWAC and a terminal each, from roomy crew stations (HP 75 each). Crew: "Captain", "Engineer", two "Mechanics", "Navigator", "Pilot", "Sensor/Commo Operator", "Steward", optionally two "Gunners". Occupancy: Long. Accomodations: Ten double-occupancy cabins (HP 400 each). Environmental Systems: Two total life systems for 20 persons each (HP 600, 200 kW each). Four grav units (HP 60, 1,000 kW each). Power and Fuel: 225 kW RTG (14 years endurance, HP 40) and 75,000 kW fusion reactor (200 years endurance, HP 1,000) power all systems with 2,414.75 kW excess power. 60 rE power cells (270,000 kWs, HP 2 each) power all systems for 222 seconds. 133,350 gallon ultra-light self- sealing tank (fire -1, HP 5,000) with fuel scoop (HP 175). 133,350 gallons hydrogen (fire on 12) last for one jump-2. Access, Cargo and Empty Space: 6,297.2 cf access space (Bo), 25,000 cf cargo (Bo), 7,437.1745 cf empty space (Bo), 1,500 cf each empty space (Tu1/Tu2). Volumes: Bo 100,000 cf, Skd 5,000 cf, Tu1/Tu2 1,500 cf each. Areas: Bo 15,000 sf, Skd 2,000 sf, Tu1/Tu2 800 sf each, total area 18,600 sf. Structure: Very cheap medium frame. Hit Points: Bo 22,500, Skd 750 each, Tu1/Tu2 1,200 each. Structural Option: Heavy compartmentalization. Armor: PD 4, DR 100 advanced metal armor. Surface Features: Seal. Radiation shielding. Vision and Details: Fair view from bridge, poor elsewhere, cargo ramps and airlocks on right and left side, spacedock door under nose, landing and running lights, intercoms for all compartments/stations, codelocks for doors and controls, safety belts for all seats (including the bar). Statistics: Cheaply made. Empty weight 600,000 lbs. Fuel 77,343 lbs. Usual payload 522,500 lbs. Loaded weight 1,199,843 lbs. (599.92 tons). Volume 103,000 cf, size modifier +9. Price $29,700,000. HT 8. Maintenance requirement 52 man-hours per day. Ground Performance: Speed 40 mph. gAccel 5 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance: Stall speed 0. Aerial motive thrust 120,000 lbs. Drag 3,320. Top speed 520 mph. aAccel 2 mph/s. aMR 0.5. aSR 6. aDecel 2 mph/s. Space Performance: sAccel 0.1 G. sMR 0. Jump-2. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Betelgeuze-Class Far Trader v1.0 (GURPS Traveller TL 10) Copyright 2000 by Onno Meyer The Betelgeuze-class Far Trader is a 200 displacement ton, jump-2 ship. It has a higher cargo capacity than the common Empress Marava-class Far Trader and fewer low berths. It is a bit more expensive, but it is more rugged as well. The Betelgeuze-class has two decks in a streamlined airframe. On the lower deck are the main cargo hold, the airlocks, the air/raft hangar and part of the tanks and engines. On the upper deck are the remainder of the tanks and engines, the living areas and the bridge. It usually operates with seven to nine crew, which leaves staterooms for eleven to thirteen passengers (with double occupancy). The Far Trader has two turrets which can take standard weapon modules - 360 MJ lasers, missiles or sandcasters. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 10 would be TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (four skids). Two turrets (full traverse, both on BoT). Lifting body with very good streamlining. Propulsion: Three 400,000 lbs. reactionless thrusters (HP 400, 20,000 kW each). Jumpdrive (jump-2 for a 200-dton ship, HP 500, 60,000 kW). Three 1,200,000 lbs. contragrav generators (HP 40, 1,200 kW each). Instruments and Electronics: Four extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Extreme range laser communicator (10,000,000 miles, HP 100, 4 kW). Long range meson communicator (100,000 miles, HP 100, 4 kW). Two LLTVs (R/L, x200, +7/+14, stabilized for astronomy, HP 4 each). Two AESAs (F/B, 10,000 miles, scan 35, HP 175, 2,500 kW each). Two radars (T/U, 1,000 miles, scan 29, HP 30, 250 kW each). Two PESAs (F/B, 3,000 miles, Scan 32, HP 100 each). Two radscanners (2,000 miles, scan 31, HP 100 each). Four flight recorders (HP 2 each). Two sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two HUDWACs with pupil scanners. Three hardened mainframes (C7, HP 24, 1 kW each). Seven terminals (HP 4 each). Astrogation (C3, jump-2). Damage control (C2, +2 to repair rolls). Database (C1, 3.35 GB maps). Datalink (C1). Routine vehicle operation (C7, skill 17). Miscellaneous Equipment: Two full fire suppression systems (HP 16 each). Workshop (mechanic, HP 400, 1 kW). Six cryonic capsules (HP 100, 0.2 kW each). Bar (200 sf, 20 persons, HP 1,000, 0.2 kW) with small movie screen (HP 150, 0.5 kW). Two cargo ramps (R/L). Two airlocks (R/L, six persons each, HP 300 each) with armored passage tubes (HP 75 each). Space dock (F, for 250 cf of subcraft, HP 400). Fuel processor (6,000 gph, HP 300, 1,800 kW). Controls: Computerized. Two sets of duplicate controls. Crew Stations: "Captain", "Pilot" and "Navigator" control a set of maneuver controls and a terminal each, from roomy bridge-style crew stations (HP 150 each). "Engineer" and "Sensor/Commo Operator" control a terminal each, from roomy bridge-style crew stations (HP 150 each). Two "Gunners" control a HUDWAC and a terminal each, from roomy crew stations (HP 75 each). Crew: "Captain", "Engineer", "Mechanic", "Navigator", "Pilot", "Sensor/Commo Operator", "Steward", optionally two "Gunners". Occupancy: Long. Accomodations: Ten double-occupancy luxury cabins (HP 600 each). Environmental Systems: Two total life systems for 40 persons each (HP 600, 400 kW each). Four grav units (HP 60, 1,000 kW each). Power and Fuel: 475 kW RTG (14 years endurance, HP 30) and two 40,000 kW fusion reactors (200 years endurance, HP 250 each) power all systems with 4,759.5 kW excess power. 10 rE power cells (360,000 kWs, HP 2 each) power all systems for 48 seconds. Five 26,670 gallon light self- sealing tanks (fire -2, HP 2,000 each) with fuel scoops (HP 100 each). 133,350 gallons hydrogen (fire on 11) last for one jump-2. Access, Cargo and Empty Space: 4,733.2 cf access space (Bo), 25,000 cf cargo (Bo), 3,980.9572 cf empty space (Bo), 1,500 cf each empty space (Tu1/Tu2). Volumes: Bo 100,000 cf, Skd 5,000 cf, Tu1/Tu2 1,500 cf each. Areas: Bo 15,000 sf, Skd 2,000 sf, Tu1/Tu2 800 sf each, total area 18,600 sf. Structure: Cheap medium frame. Hit Points: Bo 22,500, Skd 750 each, Tu1/Tu2 1,200 each. Structural Option: Total compartmentalization. Armor: PD 4, DR 100 expensive metal armor. Surface Features: Seal. Radiation shielding. Vision and Details: Fair view from bridge, poor elsewhere, cargo ramps and airlocks on right and left side, spacedock door under nose, landing and running lights, intercoms for all compartments/stations, codelocks for doors and controls, safety belts for all seats (including the bar). Statistics: Empty weight 600,000 lbs. Fuel 77,343 lbs. Usual payload 522,500 lbs. Loaded weight 1,199,843 lbs. (599.92 tons). Volume 103,000 cf, size modifier +9. Price $40,800,000. HT 9. Maintenance requirement 31 man-hours per day. Ground Performance: Speed 150 mph. gAccel 20 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance: Stall speed 0. Aerial motive thrust 1,200,000 lbs. Drag 3,320. Top speed 1,645 mph. aAccel 20 mph/s. aMR 1. aSR 6. aDecel 4 mph/s. Space Performance: sAccel 1 G. sMR 1. Jump-2. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Canopus-Class Far Trader v1.0 (GURPS Traveller TL 11) Copyright 2000 by Onno Meyer The Canopus-class Far Trader is a 200 displacement ton, jump-2 ship. It has a higher cargo capacity than the common Empress Marava-class Far Trader and fewer low berths. It uses more advanced technology, which gives better performance but complicates the maintenance on backwater worlds. The Canopus-class has two decks in a streamlined airframe. On the lower deck are the main cargo hold, the airlocks, the air/raft hangar and part of the tanks and engines. On the upper deck are the remainder of the tanks and engines, the living areas and the bridge. It usually operates with seven to nine crew, which leaves staterooms for eleven to thirteen passengers (with double occupancy). The Far Trader has two turrets which can take standard weapon modules - 405 MJ lasers, missiles or sandcasters. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 11 would be TL 14 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (four skids). Two turrets (full traverse, both on BoT). Lifting body with very good streamlining. Propulsion: Three 800,000 lbs. super reactionless thrusters (HP 300, 40,000 kW each). Jumpdrive (jump-2 for a 200-dton ship, HP 500, 60,000 kW). Three 1,200,000 lbs. contragrav generators (HP 40, 1,200 kW each). Instruments and Electronics: Four extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Extreme range laser communicator (10,000,000 miles, HP 100, 4 kW). Long range meson communicator (150,000 miles, HP 60, 4 kW). Two LLTVs (R/L, x200, +7/+14, stabilized for astronomy, HP 4 each). Two AESAs (F/B, 12,000 miles, scan 35, HP 125, 3,000 kW each). Two AESAs (T/U, 1,000 miles, scan 29, HP 24, 250 kW each). Two PESAs (F/B, 3,000 miles, Scan 32, HP 60 each). Two radscanners (5,000 miles, scan 33, HP 60 each). Four flight recorders (HP 2 each). Four sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Ten HUDWACs with pupil scanners. Three hardened mainframes (C8, HP 24, 1 kW each). 24 terminals (HP 4 each). Astrogation (C3, jump-2). Damage control (C2, +2 to repair rolls). Database (C1, 78.98 GB maps). Datalink (C1). Routine vehicle operation (C8, skill 18). Miscellaneous Equipment: Two full fire suppression systems (HP 16 each). Workshop (mechanic, HP 400, 1 kW). Six cryonic capsules (HP 100, 0.2 kW each). Bar (200 sf, 20 persons, HP 1,000, 0.2 kW) with small movie screen (HP 150, 0.5 kW). Two cargo ramps (R/L). Two airlocks (R/L, six persons each, HP 300 each) with armored passage tubes (HP 75 each). Space dock (F, for 250 cf of subcraft, HP 400). Fuel processor (6,000 gph, HP 300, 1,800 kW). Controls: Computerized. Four sets of duplicate controls. Crew Stations: "Captain", "Engineer", "Navigator", "Pilot" and "Sensor/Commo Operator" control a set of maneuver controls, a HUDWAC and a terminal each, two "Gunners" and three "Observers" control a HUDWAC and a terminal each, from roomy bridge-style crew stations (HP 150 each). Crew: "Captain", "Engineer", "Mechanic", "Navigator", "Pilot", "Sensor/Commo Operator", "Steward", optionally two "Gunners". Occupancy: Long. Accomodations: Ten double-occupancy luxury cabins (HP 600 each). Environmental Systems: Two total life systems for 40 persons each (HP 200, 4 kW each). Four grav units (HP 60, 1,000 kW each). Power and Fuel: 475 kW RTG (14 years endurance, HP 18) and two 70,000 kW fusion reactors (200 years endurance, HP 300 each) power all systems with 4,551.5 kW excess power. 45 rE power cells (450,000 kWs, HP 2 each) power all systems for 149 seconds. Ten 13,335 gallon self-sealing tanks (fire -3, HP 1,000 each) with fuel scoops (HP 75 each). 133,350 gallons hydrogen (fire on 10) last for one jump-2. Access, Cargo and Empty Space: 4,723.2 cf access space (Bo), 25,000 cf cargo (Bo), 4,912.6632 cf empty space (Bo), 1,500 cf each empty space (Tu1/Tu2). Volumes: Bo 100,000 cf, Skd 5,000 cf, Tu1/Tu2 1,500 cf each. Areas: Bo 15,000 sf, Skd 2,000 sf, Tu1/Tu2 800 sf each, total area 18,600 sf. Structure: Very cheap medium frame. Hit Points: Bo 22,500, Skd 750 each, Tu1/Tu2 1,200 each. Structural Option: Total compartmentalization. Armor: PD 4, DR 145 expensive metal armor. Surface Features: Seal. Radiation shielding. Vision and Details: Poor view (sensors are used instead), cargo ramps and airlocks on right and left side, spacedock door under nose, landing and running lights, intercoms for all compartments/stations, codelocks for doors and controls, safety belts for all seats (including the bar). Statistics: Empty weight 600,000 lbs. Fuel 77,343 lbs. Usual payload 522,500 lbs. Loaded weight 1,199,843 lbs. (599.92 tons). Volume 103,000 cf, size modifier +9. Price $36,500,000. HT 9. Maintenance requirement 29 man-hours per day. Ground Performance: Speed 210 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance: Stall speed 0. Aerial motive thrust 2,400,000 lbs. Drag 3,320. Top speed 2,330 mph. aAccel 40 mph/s. aMR 1.5. aSR 6. aDecel 6 mph/s. Space Performance: sAccel 2 G. sMR 2. Jump-2. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TUN Rigid Raider v1.0 (TL 9) Copyright 2000 by Gareth Owen (glo@io.com) The Rigid Raider is a small, stealthy and very fast boat used by the TU Navy to transport a single squad. Amphibious forces use them to stealthily deliver small assault or recon teams, Special Forces use them for infiltration and raiding and they are also used in riverine warfare as patrol boats or transports. The Raider has a central 'spine' containing the engines, powercells and other equipment. The coxswain and gunner sit astride this spine, motorcycle fashion, while the weapons turret is forward of the gunner. On either side of the 'spine' and in front of it is the area occupied by passengers and cargo, a normal load would be up to twelve soldiers with packs, but a pure cargo load would also be possible. A small cargo compartment at the front of the spine contains twenty lifevests. The Raider has two very powerful pumpjet propulsors, with enough power for six hours operation, or twelve hours if only one pumpjet is used. Armour is BPC for maximum protection and the boat has a full suite of stealth and sound reduction systems. Two weapons fits are common, either a pair of SG-2 23mm HMGs or a pair of SG-1 3.2mm miniguns. If the HMGs are fitted, each gun has two 270 round ammo feeds, normally both guns have one feed for APFSDSDU ammo, while one gun has a defensive suppression ammo feed and the other has a mixed HE/HEAT feed for their alternative feeds. [The Rigid Raider is a TL 9 vehicle [Vehicles second edition, second printing], using MA Lloyd's rules for surface area and MA Lloyd's stats for bilge pumps.] Subassemblies and Body Features: Turret (Tu, full traverse, on BoT). Flotation hull with mediocre hydrodynamics. Flotation rating 17,250 lbs. Propulsion: Two 250 kW hydrojets (Bo, 5,000 lbs. aquatic motive thrust each, HP 19 each). Armaments: Two TUAF SG-2 23mm HMGs (TuF, HP 6 each). Link for SG-2 HMGs. Full stabilization for SG-2 HMGs (Tu, HP 1 each). Universal mounts for SG-2 HMGs (Tu, HP 4 each). 540 x 23mm APFSDSDU rounds (Bo, HP 9). 135 x 23mm HE rounds (Bo, HP 4). 135 x 23mm HEAT rounds (Bo, HP 4). 54 x 23mm Chaff rounds (Bo, HP 2). 216 x 23mm CHEM (Blackout Gas) rounds (Bo, HP 5). Two TUAF S3 projectors (51mm) (TuF, HP 1 each). 6 x 51mm screening projectiles (Tu, HP 2). Instruments and Electronics: Two scrambled long range radios (Bo, 10,000 miles, HP 1, 0.04 kW each). Two scrambled medium range tight-beam radios (Bo, 10,000 miles, HP 1 each). Two scrambled medium range laser communicators (Bo, 2,000 miles, HP 1, 0.1 kW each). IR searchlight (TuF, 1 mile, HP 3, 1 kW). Two LLTVs (BoF, TuF, x10, +3/+6, HP 1 each). Depth finding sonar (BoU, 0.1 miles, scan 5, HP 1, 0.25 kW). Thermograph (BoF, 2 miles, scan 13, HP 1). Passive radar (TuF, 2 miles, scan 13, HP 1). Two flight recorders (Bo, HP 2 each). Precision navigation instruments (Bo, HP 4). Two IFF (Bo, HP 1 each). Inertial navigation system (Bo, HP 2). Military GPS (Bo, HP 1). Two HUDWACs with pupil scanners. Laser rangefinder (TuF, 5 miles, HP 1). Laser designator (TuF, 5 miles, HP 1). Advanced radar/laser detector (Bo, HP 3). Hardened small computer (Bo, C3, HP 1). Two terminals (Bo, HP 6 each). Miscellaneous Equipment: Two bilge pumps (Bo, HP 1, 0.1 kW each). High security alarm (skill 20). Self-destruct (Bo, 50mm huge HEC warhead, 6d*32, HP 1). Controls: Computerized. Crew Stations: One "Coxswain" and one "Gunner", both in exposed roomy crew stations (Bo, HP 50). Crew: "Coxswain" and "Gunner". Occupancy: Short. Passengers: Twelve. Accomodations: Twelve exposed normal standing rooms. Power: Ten 1,081,000 kWs rechargeable power cells (Bo, HP 6 each). Each cell powers both hydrojets for 36 minutes. One rE power cell (Bo, 270,000 kWs) powers 1,080 HMG shots and electronics for 12 hours. Access, Cargo and Empty Space: 10.8 cf access space (Bo). 2 cf cargo space (Bo). 30 cf open cargo space (Bo). 0.63 cf empty space (Bo). 0.19 cf empty space (Tu). Volumes: Bo 276 cf. Tu 4 cf. Areas: Bo 300 sf. Tu 16 sf. Total area 316 sf. Structure: Bo light, very expensive frame. Tu medium, standard frame. Hit Points: Bo 225. Tu 48. Armor: Bo PD 4, DR 50. Tu PD 4, DR 100. All armor is advanced laminate. Surface Features: Seal. Camouflage paint job. Basic emission cloaking. Basic sound baffling. Basic stealth. Statistics: Empty weight 3,674 lbs. Ammo weight 333 lbs. Crew and payload 3,440 lbs./440 lbs. Loaded weight 7,447 lbs./4,447 lbs. (3.72 tons/2.22 tons). Volume 280 sf. Size modifier +3. Price $434,816. HT 11/12. Water Performance (heavy/light, with one hydrojet): Drag 76/54. Aquatic motive thrust 5,000 lbs. Top water speed 50/55 mph. wAccel 15/20 mph/s. wMR 0.75. wSR 6. wDecel 10(17.5)/10(20) mph/s. Draft 1.4/1.2 feet. Water Performance (heavy/light, with two hydrojets): Drag 76/54. Aquatic motive thrust 10,000 lbs. Top water speed 60/70 mph. wAccel 25/45 mph/s. wMR 0.75. wSR 6. wDecel 10(22.5)/10(32.5) mph/s. Draft 1.4/1.2 feet. Minigun armed variant Subassemblies and Body Features, Propulsion, Instruments and Electronics, Miscellaneous Equipment, Controls, Crew Stations, Crew, Occupancy, Passengers, Accomodations, Volumes, Areas, Structure, Hit Points, Armor and Surface Features: As for HMG armed variant. Armaments: Two TUAF SG-1 3.2mm Miniguns (TuF, HP 6 each). Link for SG-1 Miniguns. Full stabilization for SG-1 Miniguns (Tu, HP 1 each). Universal mounts for SG-1 Miniguns (Tu, HP 4 each). 20,000 x 3.2mm APS rounds (Bo, HP 2). Two TUAF S3 projectors (51mm) (TuF, HP 1 each). 6 x 51mm screening projectiles (Tu, HP 2). Power: Ten 1,081,000 kWs rechargeable power cells (Bo, HP 6 each). Each cell powers both hydrojets for 36 minutes. One rE power cell (Bo, 270,000 kWs) powers 20,000 Minigun shots and electronics for 17 hours. Access, Cargo and Empty Space: 10.8 cf access space (Bo). 2 cf cargo space (Bo). 30 cf open cargo space (Bo). 2.65 cf empty space (Bo). 0.19 cf empty space (Tu). Statistics: Empty weight 3,674 lbs. Ammo weight 31 lbs. Crew and payload 3,440 lbs./440 lbs. Loaded weight 7,145 lbs./4,145 lbs. (3.58 tons/2.08 tons). Volume 280 sf. Size modifier +3. Price $434,816. HT 11/12. Water Performance (heavy/light, with one hydrojet): Drag 74/52. Aquatic motive thrust 5,000 lbs. Top water speed 50/55 mph. wAccel 15/20 mph/s. wMR 0.75. wSR 6. wDecel 10(17.5)/10(20) mph/s. Draft 1.4/1.2 feet. Water Performance (heavy/light, with two hydrojets): Drag 74/52. Aquatic motive thrust 10,000 lbs. Top water speed 60/70 mph. wAccel 30/50 mph/s. wMR 0.75. wSR 6. wDecel 10(25)/10(35) mph/s. Draft 1.4/1.2 feet. TL9 TUAF SG-1 3.2mm Minigun (v1.1, G.Owen 7/00) A nine barreled 3.2mm gauss gatling. This weapon fires the same rounds as the M1 gauss rifle, although it has a longer range, higher rate of fire and significantly more terminal effect. It can lay down a withering barrage of fire, and is intended for area suppressing fire and point target "degradation". It can wear down ablative armour at frightening rates. The TUASF usually use it as a "doorgun" or in certain weapon pods, while the TUN call it the SG-1 and use it on some small craft, mostly in riverine and littoral operations. The most notable of these is the rigid raider. The ammunition feed and power supply are on top of the weapon, in front of a prominent mechanical safety switch. A ventral dataport is used to control the weapon. It is fully interchangeable with the SG-2 23mm heavy machine gun, and mountings of the two weapons can quickly be cross converted. A tripod mount version exists, with the M86 Gauss Minigun designation. The saddlemags it uses that contain 2,100 rounds and four "C" cells can be used with the SG-2, however. Game mechanics: 3.2mm, electromag, very-long-barreled, 9-barrel electric gatling. The violation of the barrel number limit is a house rule. SG-1 3.2mm Minigun 48 lbs. 0.96 cf $29,000 APS round 0.0011 lbs. 0.000011 cf $0.065 Malf Type Damage SS Acc 1/2D Max. RoF Shots Power Ver. Cr. 17d+2(2) 20 15 2,400 9,600 150 var. 1,200 TL9 TUAF SG-2 23mm Gauss HMG (v1.0, G.Owen 7/00) A single barreled 23mm gauss weapon. It is classed as a heavy machine gun due to its short barrel, although it fires cannon caliber rounds. A hard hitting weapon, it is designed to be interchangeable with the 3.2mm SG-1 gatling, both weapons being the same weight. The weapon never found favour as a ground support weapon, but the TUASF use it as a "doorgun" in some helicopters, while the TUN call it the SG-2 and use it on certain small craft, most notably the rigid raider. Ammunition comes in APFSDSDU, HE, HEAT, chaff, blackout gas and napalm varieties. APFSDSDU is the usual combat round, with 1:1 HE and HEAT being used for ground attack and 1:4 chaff and blackout gas for defence suppression. The napalm round is only supplied for ground applications, but might be used by special forces helicopters. The weapon has a ventral dataport for control, a ventral power port just ahead of the dataport and two ammunition supplies, one on either side. A mechanical safety switch is also present on top of the weapon. A tripod mount version exists, the M87 Gauss HMG, but it is not widely employed by any service. It uses 90 round ammunition belts and "E" cells. Game mechanics: 23mm, electromag, extremely-short-barreled, heavy automatic. SG-2 23mm Gauss HMG 48 lbs. 0.96 cf $29,000 APFSDSDU round 0.3 lbs. 0.003 cf $44.4 HE round 0.3 lbs. 0.003 cf $7.4 HEAT round 0.3 lbs. 0.003 cf $11.1 Chaff round 0.3 lbs. 0.003 cf $7.4 CHEM (Blackout Gas) round 0.3 lbs. 0.003 cf $22.2 Super-Napalm round 0.3 lbs. 0.003 cf $14.8 Round Malf Type Damage SS Acc 1/2D Max. RoF Shots Power APFSDSDU Ver. Cr. 6d*9(3) 20 15 1,650 7,650 15 var. 3,450 HE Ver. Exp.* 3d+2[2d] 20 14 1,100 5,100 15 var. 3,450 HEAT Ver. Exp. 7d(10) 20 14 1,100 5,100 15 var. 3,450 Chaff Ver. Spcl. 10 yards 20 14 1,100 5,100 15 var. 3,450 CHEM Ver. Spcl. 2 yards 20 14 1,100 5,100 15 var. 3,450 S.-Napalm Ver. Spcl. 2 yards 20 14 1,100 5,100 15 var. 3,450 TL9 TUAF S3 projector (51mm) (v1.0, G. Owen 4/97) A three barrel launcher designed to be bolted onto AFVs. The standard projectile is a blackout gas missile, with a maximum range of 210 yards. It is normally calibrated to fire out to 30 or 40 yards on the command of the driver or some other operator. It is a three barreled device, firing straight ahead and to the right and left. The centre barrel fires directly ahead, while the right and left barrels fire to either side, at an angle of 26 degrees, so that for every 10 yards forward they place their rounds five yards to the side. It is designed to nest together, so that a row of any number of launchers can be mounted in line astern. Game mechanics: 51mm, 1.5lb launcher, 3 barrel muzzle loader - firing 51mm, normal blackout gas missiles, 0.4lb motor. S3 projector (51mm) 2.7 lbs. 0.054 cf $190 51mm screening projectile 1.5 lbs. 0.03 cf $70 Name SS RoF Loaders S3 projector (51mm) 12 3:6 0 Name Malf Guid Type Damage Spd End Max Acc 51mm screening projectile Crit none Spcl 20-yds 300 0.71 210 10 Deneb-Class Far Trader v1.0 (GURPS Traveller TL 12) Copyright 2000 by Onno Meyer The Deneb-class Far Trader is a 200 displacement ton, jump-2 ship. It has a higher cargo capacity than the common Empress Marava-class Far Trader and fewer low berths. It uses much more advanced technology, which makes it an uncommon sight in the Marches except for areas around worlds like Mora or Glisten. The Deneb-class has two decks in a streamlined airframe. On the lower deck are the main cargo hold, the airlocks, the air/raft hangar and part of the tanks and engines. On the upper deck are the remainder of the tanks and engines, the living areas and the bridge. It usually operates with seven to nine crew, which leaves staterooms for eleven to thirteen passengers (with double occupancy). The Far Trader has two turrets which can take standard weapon modules - 405 MJ lasers, missiles or sandcasters. The vehicle uses GURPS Vehicles TL 12 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 12 would be TL 15 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (four skids). Two turrets (full traverse, both on BoT). Lifting body with very good streamlining. Propulsion: Three 1,000,000 lbs. super reactionless thrusters (HP 400, 50,000 kW each). Jumpdrive (jump-2 for a 200-dton ship, HP 500, 60,000 kW). Three 1,200,000 lbs. contragrav generators (HP 40, 1,200 kW each). Instruments and Electronics: Four extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Extreme range laser communicator (10,000,000 miles, HP 100, 4 kW). Long range meson communicator (200,000 miles, HP 40, 4 kW). Two LLTVs (R/L, x200, +7/+14, stabilized for astronomy, HP 4 each). Two AESAs (F/B, 15,000 miles, scan 36, HP 150, 3,750 kW each). Two AESAs (T/U, 1,000 miles, scan 29, HP 24, 250 kW each). Two PESAs (F/B, 3,000 miles, Scan 32, HP 60 each). Two radscanners (10,000 miles, scan 35, HP 100 each). Four flight recorders (HP 2 each). Four sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Ten HUDWACs with pupil scanners. Three hardened mainframes (C9, HP 24, 1 kW each). 24 terminals (HP 4 each). Astrogation (C3, jump-2). Damage control (C2, +2 to repair rolls). Database (C1, 23.06 GB maps). Datalink (C1). Routine vehicle operation (C9, skill 19). Miscellaneous Equipment: Two full fire suppression systems (HP 16 each). Workshop (mechanic, HP 400, 1 kW). Eight cryonic capsules (HP 100, 0.2 kW each). Bar (200 sf, 20 persons, HP 1,000, 0.2 kW) with small movie screen (HP 150, 0.5 kW). Two cargo ramps (R/L). Two airlocks (R/L, six persons each, HP 300 each) with armored passage tubes (HP 75 each). Space dock (F, for 250 cf of subcraft, HP 400). Fuel processor (6,000 gph, HP 300, 1,800 kW). Controls: Computerized. Four sets of duplicate controls. Crew Stations: "Captain", "Engineer", "Navigator", "Pilot" and "Sensor/Commo Operator" control a set of maneuver controls, a HUDWAC and a terminal each, two "Gunners" and three "Observers" control a HUDWAC and a terminal each, from roomy bridge-style crew stations (HP 150 each). Crew: "Captain", "Engineer", "Mechanic", "Navigator", "Pilot", "Sensor/Commo Operator", "Steward", optionally two "Gunners". Occupancy: Long. Accomodations: Ten double-occupancy luxury cabins (HP 600 each). Environmental Systems: Three total life systems for 40 persons each (HP 200, 4 kW each). Four grav units (HP 60, 1,000 kW each). Power and Fuel: 475 kW RTG (14 years endurance, HP 18) and two 90,000 kW fusion reactors (200 years endurance, HP 400 each) power all systems with 13,047.1 kW excess power. 60 rE power cells (540,000 kWs, HP 2 each) power all systems for 194 seconds. Ten 13,335 gallon self-sealing tanks (fire -3, HP 1,000 each) with fuel scoops (HP 75 each). 133,350 gallons hydrogen (fire on 10) last for one jump-2. Access, Cargo and Empty Space: 5,523.2 cf access space (Bo), 25,000 cf cargo (Bo), 3,369.6632 cf empty space (Bo), 1,500 cf each empty space (Tu1/Tu2). Volumes: Bo 100,000 cf, Skd 5,000 cf, Tu1/Tu2 1,500 cf each. Areas: Bo 15,000 sf, Skd 2,000 sf, Tu1/Tu2 800 sf each, total area 18,600 sf. Structure: Very cheap medium frame. Hit Points: Bo 22,500, Skd 750 each, Tu1/Tu2 1,200 each. Structural Option: Total compartmentalization. Armor: PD 4, DR 210 expensive metal armor. Surface Features: Seal. Radiation shielding. Vision and Details: Poor view (sensors are used instead), cargo ramps and airlocks on right and left side, spacedock door under nose, landing and running lights, intercoms for all compartments/stations, codelocks for doors and controls, safety belts for all seats (including the bar). Statistics: Empty weight 600,000 lbs. Fuel 77,343 lbs. Usual payload 522,500 lbs. Loaded weight 1,199,843 lbs. (599.92 tons). Volume 103,000 cf, size modifier +9. Price $39,200,000. HT 9. Maintenance requirement 30 man-hours per day. Ground Performance: Speed 235 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Aerial Performance: Stall speed 0. Aerial motive thrust 3,000,000 lbs. Drag 3,320. Top speed 2,605 mph. aAccel 50 mph/s. aMR 2. aSR 6. aDecel 8 mph/s. Space Performance: sAccel 2.5 G. sMR 2.5. Jump-2.