Since 1994 I have mailed at least one GURPS vehicle per week to the GURPSnet mailing list. This file contains the vehicles from Week 301 (July 31st, 2000) to Week 400 (June 24th, 2002). The copyright of each vehicle is reserved by the author of that vehicle. They were written by J. Barrett, T. Guffey, P. Hakala, G. Fagan and me. This file was compiled on June 17th, 2003. Onno Meyer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Time Machine v1.0 (TL 7-8) Copyright 2000 by Onno Meyer If a lone inventor comes up with a time machine or something like it, it is traditional to mount it in a sports car. In this example, a quantum parachronic conveyer, a nuclear power pack and a powerful computer were added to a late 20th century sports car. The weight of the NPU slows the car a bit, but it can still exceed 300 kph! The vehicle uses GURPS Vehicles TL 7 [second edition, first printing, June 99 errata] with selected components from TL 8, including the quantum parachronic conveyer described on VE40 and in GURPS Time Travel. Subassemblies and Body Features: Wheels (four wheels). Good streamlining. Propulsion: TL 7 200 kW wheeled drivetrain (HP 22). TL 8 2-ton quantum conveyer (HP 4). Instruments and Electronics: TL 7 sensitive radio receiver (x10, HP 1). TL 7 cellular phone (30 miles, HP 1). Two TL 8 LLTVs (F, x2, +1/+2, HP 1 each). TL 7 sound system (HP 6). TL 8 genius minicomputer (C4, HP 6). TL 8 terminal (HP 10). TL 8 limited personality simulation (C4). TL 8 routine vehicle operation (C2, skill 12). Miscellaneous: TL 7 high-security alarm (skill 20). Controls: TL 7 electronic. Crew Station: "Driver" operates all systems from a TL 7 normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: One. Accomodations: TL 7 normal seat (HP 60). Environmental System: TL 7 environmental control for two persons (HP 2, 0.5 kW). Safety Systems: Two TL 7 airbags (HP 6 each). Power: TL 8 205 kW NPU (0.5 years endurance, HP 50) powers all systems with 4.5 kW excess power. Access and Empty Space: 25.4 cf access space. 8 cf empty space. Volumes: Bo 150 cf. Wh 15 cf. Areas: Bo 175 sf. Wh 40 sf. Total area 215 sf. Structure: TL 7 light, expensive frame. Hit Points: Bo 131. Wh 15 each. Structural Options: Improved suspensions. Improved brakes. Armor: TL 7 PD 3, DR 5 advanced metal armor. Vision and Details: Good view, two side doors, headlights and running lights, seatbelts. Statistics: Empty weight 3,142.5 lbs. Usual payload 400 lbs. Loaded weight 3,542.5 lbs. (1.77 tons). Volume 165 cf, size modifier +3. Price $654,050. HT 12. Maintenance interval 25 hours. Ground Performance: Speed 210 mph. gAccel 10 mph/s. gDecel 15 mph/s. gMR 1.25. gSR 5. High GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Makhidkarun "Shugim" Air/Raft v1.0 (GURPS Traveller TL 9) Copyright 2000 by Onno Meyer The "Shugim" is a simple Air/Raft for the export to low-tech worlds. It isn't very fast or comfortable, but it can carry eight persons and a little cargo with the flexibility of a contragrav flyer. The basic model is rated for planets up to 1.35 G, but Makhidkarun builds models with stronger or weaker CG systems and RTGs. The Air/Raft has enough instruments to slot into air traffic control networks and for night/bad weather flying. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system. Propulsion and Lift Systems: Two vectored 75 lbs. super reactionless thrusters (HP 4, 37.5 kW each). Two 4,000 lbs. contragrav generators (HP 2, 4 kW each). Instruments and Electronics: Medium range cellular phone (1,000 miles, HP 1). Radar (F, air search, no targeting, 8 miles, scan 16, HP 1, 2 kW). Navigation instruments (HP 4). Transponder (HP 1). Small computer (C3, HP 1). Terminal (HP 6). Database (C1, 0.445 GB maps). Datalink (C1). Controls: Computerized. Crew Station: "Pilot" controls all systems from an exposed, cramped crew station (HP 30). Crew: "Pilot". Occupancy: Short. Passengers: Seven. Accomodations: Seven exposed, cramped seats (HP 30 each). Power: 85 kW RTG (14 years endurance, HP 18) powers all systems. rE power cell (270,000 kWs, HP 2) powers all systems for 54 minutes. Access, Cargo and Empty Space: 6.38 cf access space. 10 cf open cargo space. 0.47 cf empty space. Volume: 100 cf. Area: 150 sf. Structure: Extra-light frame. Hit Points: 56. Armor: PD 3, DR 4 expensive metal armor. Vision and Details: Good view, open cockpit (no doors), weak landing/running lights, safety belts, laser keys. Statistics: Empty weight 1,000 lbs. Usual payload 2,000 lbs. Loaded weight 3,000 lbs. (1.5 tons). Volume 100 cf, size modifier +2. Price $41,000. HT 9. Maintenance interval 99 hours. Aerial Performance: Stall speed 0. Aerial motive thrust 150 lbs. Drag 180. Top speed 80 mph. aAccel 1 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. Space Performance: sAccel 0.05 G. sMR 0.05. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ornithopter v1.0 (TL 9) Copyright 2000 by Onno Meyer There have been many attempts to build ornithopters, aircraft powered by the flapping of great mechanical wings. Historical designs have failed and even with 21st century technology they won't be practical. Described here is a small four-seat ornithopter for sports and recreational flying. It carries electronics for night and bad weather and to link into traffic control nets. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata]. Subassemblies and Body Features: Retractable skids (Skd, two skids, retract into body). Standard wings (WiR, WiL). Fair streamlining. Propulsion: 1,600 kW ornithopter drivetrain (split into WiR and WiL, total 3,200 lbs. aerial motive thrust and 8,000 lbs. lift, HP 50 each). Instruments and Electronics: Two medium range radios (1,000 miles, HP 1 each). Two medium range cellular phones (1,000 miles, HP 1 each). Light amplification (F). Radar (F, air search, 5 miles, scan 15, HP 1, 1.25 kW). Flight recorder (HP 2). Two sets of navigation instruments (HP 4 each). Two transponders (HP 1 each). Two GPS (HP 1 each). Four small computers (C3, HP 1 each). Two terminals (HP 6 each). Database (C1, 0.13 GB maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Copilot" control a set of maneuver controls and a terminal each, both from roomy crew stations (HP 75 each). Crew: "Pilot" and "Copilot". Occupancy: Short. Passengers: Two. Accomodations: Two normal seats (HP 60 each). Environmental Systems: Environmental controls for four persons (HP 4, 1 kW). Power: 50 rE power cells (270,000 kWs, HP 2 each) provide power for 140 minutes of operation. Access, Cargo and Empty Space: 24.075 cf each access space (WiR/WiL). 10 cf cargo space (Bo). 4.8332 cf empty space (Bo). 1.85 cf each empty space (WiR/WiL). Volumes: Bo 200 cf. Skd 10 cf. WiR/WiL 50 cf each. Areas: Bo 250 sf. Skd 30 sf. WiR/WiL 150 sf each. Total area 580 sf. Structure: Light frame. Hit Points: Bo 188. Skd 11 each. WiR/WiL 113 each. Armor: PD 2, DR 3 standard metal armor. Vision and Details: Good view, two doors on sides, landing/running lights, safety belts, laser keys. Statistics: Empty weight 5,000 lbs. Usual payload 1.000 lbs. Loaded weight 6,000 lbs. (3 tons). Volume 300 cf, size modifier +3. Price $530,000. HT 11. Maintenance interval 27 hours. Ground Performance: Speed 0. gAccel 0. gDecel 5 mph/s. gMR 1. gSR 3. Moderate GP, off-road speed 1/4. Aerial Performance: Stall speed 0. Aerial motive thrust 3,200 lbs. Drag 275. Top speed 295 mph. aAccel 11 mph/s. aMR 11.5. aSR 5. aDecel 43 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado Conqueror-Class APC v2.0 (GURPS Traveller TL 6) Copyright 2000 by Onno Meyer Many worlds of the Imperium have a pre-atomic industrial base, and for such worlds Delgado produces the Conqueror-class APC. The vehicle is mainly intended for internal security, but it is cheap enough to form a speed bump in the path of a spaceborne invasion force. It carries six infantrymen, two crewmembers, a 12.5mm HMG and a 5.5mm LMG. In addition to fully assembled vehicles, Delgado sells kits and licenses for local manufacture. Chassis and engine of the Conqueror have been used for several other AFVs. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 6 would be TL 5-6 under the old Traveller TL system (in this case TL 6). Subassemblies and Body Features: Tracks (Tr, two tracks). Open mount (Om, on BoF). Turret (Tu, full rotation, on BoT). 60 degree slope on BoF. Propulsion: 62.5 kW tracked drivetrain (HP 30). Armaments: 5.5mm LMG-6 (TuF, HP 2). 10,000 x 5.5mm solid rounds (Tu, HP 8). Universal mount for LMG (Tu, HP 1). 12.5mm HMG-6 (TuF, HP 8). 1,000 x 12.5mm AP rounds (Tu, HP 10). Universal mount for HMG (Tu, HP 5). Instruments and Electronics: Two scrambled medium range radios (10 miles, HP 2, 0.1 kW each). IR Searchlight (TuF, 0.3 miles, HP 2, 0.3 kW). Two telescopes (TuR/TuL, x2, +1/+2, HP 1 each). Telescope (TuF, x20, +4/+8, HP 5). Navigation instruments (HP 4). Two decoy dischargers (Om, smoke, HP 6 each). 12 decoy reloads (smoke, HP 4 each). Miscellaneous: Fire extinguisher system (HP 13). Cargo ramp (B). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "Commander" fires weapons and operates all other systems, both from cramped crew stations (HP 50 each). Crew: "Driver" and "Commander". Occupancy: Short. Passengers: Six. Accomodations: Six cramped seats (HP 50 each). Environmental System: Environmental control for eight persons (HP 9, 2 kW). Power and Fuel: 65 kW standard diesel (uses 2.6 gph D, HP 40) powers all systems. Four 800 kWs lead-acid batteries (HP 1 each) power a radio for 533 minutes. Two 20 gallon self-sealing tanks (HP 13 each). 40 gallons diesel (fire on 9) last for 15 hours and 23 minutes. Access, Cargo and Empty Space: 26.3 cf access space (Bo). 8 cf cargo space (Bo). 3.6 cf empty space (Bo). 3.4 cf empty space (Tu). Volumes: Bo 305 cf. Tr 183 cf. Om 2 cf. Tu 10 cf. Areas: Bo 300 sf. Tr 200 sf. Om 10 sf. Tu 30 sf. Structural area 530 sf. Total area 540 sf. Structure: Heavy frame. Hit Points: Bo 900. Tr 300 each. Om 20. Tu 90. Special Structural Option: Heavy compartmentalization in Bo. Armor: BoF PD 6, DR 120 expensive metal armor. BoB, BoR, BoL, BoT, BoU PD 4, DR 30 standard metal armor. Tr PD 4, DR 15 standard metal armor. Tu PD 4, DR 30 standard metal armor. Surface Features: Waterproof. Camouflage paint job. Tow hitch. Vision and Details: Poor view, large and small hatch on top, small hatch on turret top, ramp in rear, headlights and running lights, seatbelts, simple locks. Statistics: Cheaply made. Empty weight 17,500 lbs. Ammo 500 lbs. Fuel 240 lbs. Usual payload 1,760 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $25,000. HT 11. Maintenance interval 63 hours. Ground Performance: Speed 25 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Very low GP, off-road speed 4/5. TL6 LMG-6, 5.5mm (v2.0, OM 5/00) A very light machinegun for vehicle mounts. Game mechanics: 5.5mm, conventional rifled, long-barreled, heavy automatic. The design is compatible with GURPS Traveller rules. LMG-6, 5.5mm 10 lbs. 0.2 cf $150 Solid round 0.021 lbs. 0.00014 cf $0.011 AP round 0.021 lbs. 0.00014 cf $0.033 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Solid Crit. Cr. 5d 14 11 400 2,800 20 var. AP Crit. Cr. 5d(2) 14 11 400 2,800 20 var. TL6 HMG-6, 12.5mm (v2.0, OM 5/00) A heavy machinegun for vehicle mounts. Game mechanics: 12.5mm, conventional rifled, very-long-barreled, heavy automatic. The design is compatible with GURPS Traveller rules. HMG-6, 12.5mm 70 lbs. 1.4 cf $1,100 Solid round 0.29 lbs. 0.0019 cf $0.15 AP round 0.29 lbs. 0.0019 cf $0.45 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Solid Crit. Cr. 13d 20 14 1,100 5,100 20 var. AP Crit. Cr. 13d(2) 20 14 1,100 5,100 20 var. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blackhawk Shark-Class APC v2.0 (GURPS Traveller TL 7) Copyright 2000 by Onno Meyer Blackhawk Enterprises Inc. provides security training and equipment to many developing worlds in the Marches. One of their staple products is the Shark-class APC, a simple tracked vehicle with just enough electronics to be effective against the average corsair or ihatei raid. The Shark carries six infantrymen, two crew, a 12.5mm HMG and a 40mm AGL. Chassis and engine of the Shark are have been used for several other AFVs. The vehicle uses GURPS Vehicles TL 7 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 7 would be TL 7 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, two tracks). Two open mounts (Om1/Om2, on BoF). Turret (Tu, full rotation, on BoT). 60 degree slope on BoF. Propulsion: 95 kW tracked drivetrain (HP 27). Armaments: 12.5mm HMG-7 (TuF, HP 7). 1,000 x 12.5mm solid rounds (Tu, HP 10). Universal mount for HMG (Tu, HP 4). 40mm AGL-7 (TuF, HP 10). 50 x 40mm HE grenades (Tu, HP 5). 150 x 40mm HE grenades (HP 9). 50 x 40mm HEAT grenades (HP 5). Universal mount for AGL (Tu, HP 6). Instruments and Electronics: Two scrambled medium range radios (30 miles, HP 1 each). IR searchlight (TuF, 0.5 miles, HP 2, 0.5 kW). Telescope (TuF, x15, +4/+7, HP 3). Two light amplifiers (F/TuF, HP 1 each). Passive IR (TuF, 1.5 miles, scan 12, HP 3). Navigation instruments (HP 4). IFF (HP 2). Four decoy dischargers (two each Om1/Om2, loaded with smoke, HP 6 each). Nine decoy reloads (smoke, HP 4 each). Small computer (C1, HP 1). Terminal (HP 10). Database (C1, 0.52 GB recognition guides). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, one light amplifier and decoys, "Commander" fires weapons and operates all other systems, both from cramped crew stations (HP 50 each). Crew: "Driver" and "Commander". Occupancy: Short. Passengers: Six. Accomodations: Six cramped seats (HP 50 each). Environmental System: NBC kit for eight persons (HP 16, 2 kW). Power and Fuel: 100 kW standard diesel (uses 3.5 gph D, HP 40) powers all systems with 2.5 kW excess power. Three 1,000 kWs lead-acid batteries (HP 1 each) power all electrical systems for 20 minutes. Two 20 gallon self-sealing tanks (fire -1, HP 13 each). 40 gallons diesel (fire on 8) last for 11 hours and 26 minutes. Access, Cargo and Empty Space: 25.8 cf access space (Bo). 3.5 cf cargo space (Bo). 0.74 cf empty space (Bo). 8.06 cf empty space (Tu). Volumes: Bo 300 cf. Tr 180 cf. Tu 16 cf. Om1/Om2 2 cf each. Areas: Bo 300 sf. Tr 200 sf. Tu 40 sf. Om1/Om2 10 sf each. Structural area 540 sf. Total area 560 sf. Structure: Heavy frame. Hit Points: Bo 900. Tr 300 each. Tu 120. Om1/Om2 20 each. Special Structural Options: Heavy compartmentalization in Bo. Improved suspensions. Armor: BoF PD 6, DR 200. Tr PD 3, DR 15. All others PD 4, DR 40. All armor is standard metal. Surface Features: Seal. Camouflage paint job. Tow hitch. Vision and Details: Poor view, small hatch on top, small hatch on turret top, ramp in rear, headlights and running lights, seatbelts, simple locks. Statistics: Cheaply made. Empty weight 17,500 lbs. Ammo 590 lbs. Fuel 240 lbs. Usual payload 1,670 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $100,000. HT 11. Maintenance interval 32 hours. Ground Performance: Speed 40 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 0.5. gSR 7. Very low GP, off-road speed 4/5. TL7 HMG-7, 12.5mm (v2.0, OM 5/00) A heavy machinegun for vehicle mounts. Game mechanics: 12.5mm, conventional rifled, very-long-barreled, heavy automatic. The design is compatible with GURPS Traveller rules. HMG-7, 12.5mm 59 lbs. 1.18 cf $4,400 Solid round 0.29 lbs. 0.0019 cf $0.58 AP round 0.29 lbs. 0.0019 cf $1.74 Plastic round 0.29 lbs. 0.0019 cf $0.58 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Solid Crit. Cr. 13d 20 14 1,200 5,400 20* var. AP Crit. Cr. 13d(2) 20 14 1,200 5,400 20* var. Plastic Crit. Cr. 7d-1 20 14 600 2,700 20* var. TL7 AGL-7, 40mm (v2.0, OM 5/00) An automatic grenade launcher for vehicle mounts. Game mechanics: 40mm, conventional rifled, low-powered, very-short-barreled, heavy automatic. The design is compatible with GURPS Traveller rules. AGL-7, 40mm 96 lbs. 1.92 cf $7,200 HE grenade 1.2 lbs. 0.012 cf $7.2 HEAT grenade 1.2 lbs. 0.012 cf $10.8 HEDP grenade 1.2 lbs. 0.012 cf $10.8 CHEM (Paint) grenade 1.2 lbs. 0.012 cf $8.2 CHEM (WP) grenade 1.2 lbs. 0.012 cf $14.4 Starshell 1.2 lbs. 0.012 cf $7.2 Round Malf Type Damage/Radius SS Acc 1/2D Max RoF Shots HE Crit. Exp.* 4d[4d] 20 11 320 2,500 8* var. HEAT Crit. Exp. 3d(10) 20 11 320 2,500 8* var. HEDP Crit. Exp. 3d(5)[4d] 20 11 320 2,500 8* var. CHEM Crit. Spcl. 6 yards 20 11 320 2,500 8* var. Starshell Crit. Spcl. 600 yards 20 11 320 2,500 8* var. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Instellarms Basic Grav APC v2.0 (GURPS Traveller TL 8) Copyright 2000 by Onno Meyer Instellarms sells the Basic Grav AFV series to planetary defense forces and mercenary units who want the mobility of a contragrav flyer without the expense of a fusion-powered vehicle. The Basic Grav APC is a small infantry carrier or scout vehicle with seats for two crew and eight infantrymen. The APC uses hydrogen fuel, a fire hazard but readily available at starports. Engines and avionics of the APC have been used for several other AFVs. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 8 would be TL 8 under the old Traveller TL system. Subassemblies and Body Features: Retractable wheels (Wh, three wheels). Turret (Tu, full rotation, on BoT). 30 degree slopes on BoF, TuF, TuB, TuR, TuL. Propulsion and Lift Systems: Two vectored 250 kW ducted fans (1,000 lbs. motive thrust, HP 9 each). Four 20,000 lbs. contragrav generators (HP 6, 20 kW each). Armaments: 4mm VRFGG-8 (TuF, HP 6). 20,000 x 4mm APS rounds (Tu, HP 4). Full stabilization (Tu, HP 1). Universal mount (Tu, HP 4). Instruments and Electronics: Two scrambled long range radios (1,000 miles, HP 2, 0.04 kW each). Two scrambled medium range laser communicators (Tu, 200 miles, HP 2, 0.1 kW each). Two LLTVs (F, x6, +2/+4, HP 1 each). LLTV (TuF, x50, +5/+10, HP 4). Radar (TuF, 10 miles, scan 17, HP 4, 2.5 kW). Thermograph (TuF, 5 miles, scan 15, HP 2). Flight recorder (HP 4). Navigation instruments (HP 4). Two IFF (HP 1 each). Inertial navigation system (HP 4). Two military GPS (HP 1 each). Terrain- following radar (HP 2, 0.25 kW). Two HUDWACs with pupil scanners. Laser rangefinder (TuF, 4 miles, HP 1). Laser designator (TuF, 4 miles, HP 1). Two advanced radar/laser detectors (HP 3 each). 16 decoy dischargers (various types, HP 6 each). Two hardened, small computers (C2, HP 1 each). Two terminals (HP 10 each). Computer navigation (C2). Database (C1, 5.2472 GB recognition guides). Datalink (C1). Routine vehicle operation (C2, skill 12). Targeting (C2, +3). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Commander" control a set of maneuver controls, a HUDWAC and a terminal each, both from cramped crew stations (HP 50 each). Crew: "Pilot" and "Commander". Occupancy: Short. Passengers: Eight. Accomodations: Eight cramped seats (HP 50 each). Environmental Systems: NBC kit for ten persons (HP 10, 2.5 kW). Safety Equipment: Ten crashwebs (HP 4 each). Power and Fuel: 600 kW standard MHD turbine (uses 120 gph H, HP 40) powers all systems except for the VRFGG with 14.47 kW excess power. Two rE power cells (180,000 kWs, HP 2 each) provide power for 37,500 shots of the VRFGG. Three 200 gallon self-sealing tanks (fire -3, HP 60 each). 600 gallons hydrogen (fire on 10) last for 5 hours. Access, Cargo and Empty Space: 19.64 cf access space (Bo). 30.5 cf cargo space (Bo). 20.5563 cf empty space (Bo). 2.65 cf empty space (Tu). Volumes: Bo 490 cf. Wh 24.5 cf. Tu 10 cf. Areas: Bo 400 sf. Wh 50 sf. Tu 30 sf. Total area 480 sf. Structure: Medium frame. Hit Points: Bo 600. Wh 50 each. Tu 45. Special Structural Option: Total compartmentalization in Bo. Armor: BoF PD 5, DR 90. BoB, BoR, BoL, BoT, BoU PD 4, DR 60. Wh PD 4, DR 10 (tires PD 2, DR 4). TuF, TuB, TuR, TuL PD 5, DR 60. TuT PD 4, DR 40. All armor is standard metal. Surface Features: Seal. Basic infrared cloaking. Three hardpoints rated for 500 lbs. each. Puncture-resistant tires. Vision and Details: Poor view (sensors are used instead), small hatch on top, ramp in rear, weak landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 16,000 lbs. Ammo 42 lbs. Fuel 348 lbs. Usual payload 3,610 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $400,000. HT 11. Maintenance interval 32 hours. Ground Performance: Speed 115 mph. gAccel 5 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. Extremely high GP, no off-road performance. Water Performance: Drag 159. Aquatic motive thrust 2,000 lbs. Top water speed 30 mph. wAccel 2 mph/s. wMR 0.5. wSR 5. wDecel 10(11) mph/s. Draft 0. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 2,000 lbs. Drag 430. Top speed 185 mph. aAccel 2 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. TL8 VRFGG-8, 4mm (v2.0, OM 5/00) A very rapid fire gauss gun for vehicle mounts. Game mechanics: 4mm, electromag, medium-barreled, six-barrel gatling. The design is compatible with GURPS Traveller rules. VRFGG-8, 4mm 48 lbs. 0.96 cf $58,000 Solid round 0.0032 lbs. 0.000021 cf $0.026 APS round 0.0021 lbs. 0.000021 cf $0.13 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power Solid Ver. Cr. 12d 20 14 1,000 4,800 100* var. 960 kW APS Ver. Cr. 15d(2) 20 14 1,500 7,200 100* var. 960 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword Worlds Durendal-Class APC v2.0 (GURPS Traveller TL 9) Copyright 2000 by Onno Meyer The Sword Worlds have long been in conflict with the Imperium. With a less advanced industry, Sword Worlds vehicles like the Durendal-class APC have to rely on crew skills and courage rather than electronic trickery. Second-hand Durendals are popular with mercenaries in the Imperium since they are available with less red tape than modern Imperial AFVs. Engines and avionics of the Durendal have been used for several other AFVs. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, three skids). Turret (Tu, full rotation, on BoT). 60 degree slope on BoF. Propulsion and Lift Systems: Four vectored 750 lbs. super reactionless thrusters (HP 17, 375 kW each). Four 20,000 lbs. contragrav generators (HP 4, 20 kW each). Armaments: 4mm VRFGG-9 (TuF, HP 4). 20,000 x 4mm APS rounds (Tu, HP 4). Full stabilization (Tu, HP 1). Universal mount (Tu, HP 3). Instruments and Electronics: Two scrambled long range radios (10,000 miles, HP 1, 0.04 kW each). Six scrambled medium range laser communicators (2,000 miles, HP 1, 0.1 kW each). Three LLTVs (B/R/L, x5, +2/+4, HP 1 each). LLTV (TuF, x15, +4/+7, HP 1). AESA (F, 15 miles, scan 18, HP 4, 3.75 kW). Thermograph (F, 15 miles, scan 18, HP 3). Two radscanners (1 mile, scan 11, HP 1 each). Surveillance sound detector (10 levels, HP 1). Two sets of navigation instruments (HP 4 each). Two IFF (HP 1 each). Inertial navigation system (HP 2). Two military GPS (HP 1 each). Two terrain-following radars (HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Laser rangefinder (TuF, 6 miles, HP 1). 18 decoy dischargers (various types, HP 6 each). Dedicated, hardened minicomputer (C4, HP 5) with gunner (C4, skill 12 or +2). Three hardened, small computers (C3, HP 1 each). Three terminals (HP 6 each). Computer navigation (C2). Damage control (C2, +2). Database (C1, 20.4996 GB recognition guides). Datalink (C1). Routine vehicle operation (C2, skill 12). Targeting (C3, +4). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Airlock (T, one person, HP 100). Controls: Computerized. Two sets of duplicate computerized controls. Crew Stations: "Pilot", "Commander" and "Gunner" control a set of maneuver controls, a HUDWAC and a terminal each, all from cramped crew stations (HP 50 each). Crew: "Pilot", "Commander" and "Gunner". Occupancy: Short. Passengers: Nine. Accomodations: Nine cramped seats (HP 50 each). Environmental Systems: NBC kit for 12 persons (HP 7, 3 kW). 12 x 15 man-hours limited life support (HP 40, 6 kW). Safety Equipment: 12 crashwebs (HP 4 each). Power: 1,600 kW fission reactor (2 years endurance, HP 100) powers all systems except for the VRFGG with 6.07 kW excess power. rE power cell (270,000 kWs, HP 2) provides power for 28,125 VRFGG shots. Access, Cargo and Empty Space: 71.6 cf access space (Bo). 27.9 cf cargo space (Bo). 46.1583 cf empty space (Bo). Volumes: Bo 748.5 cf. Skd 37.425 cf. Tu 1.5 cf. Areas: Bo 500 sf. Skd 75 sf. Tu 8 sf. Total area 583 sf. Structure: Heavy, cheap frame. Hit Points: Bo 1,500. Skd 75 each. Tu 24. Special Structural Option: Heavy compartmentalization in Bo. Armor: BoF PD 6, DR 480. Skd PD 4, DR 50. All others PD 4, DR 180. All armor is expensive metal. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Radiation shielding. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, ramp in rear, weak landing/running lights, safety belts, no locks with keys. Statistics: Empty weight 27,000 lbs. Ammo 42 lbs. Usual payload 2,958 lbs. Loaded weight 30,000 lbs. (15 tons). Volume 750 cf, size modifier +4. Price $800,000. HT 12. Maintenance requirement 4 man-hours per day. Ground Performance: Speed 40 mph. gAccel 5 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. High GP, off-road speed 1/6. Water Performance: Drag 208. Aquatic motive thrust 3,000 lbs. Top water speed 30 mph. wAccel 2 mph/s. wMR 0.75. wSR 6. wDecel 10(11) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 3,000 lbs. Drag 508. Top speed 210 mph. aAccel 2 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. Space Performance: sAccel 0.1 G. sMR 0.1. TL9 VRFGG-9, 4mm (v2.0, OM 5/00) A very rapid fire gauss gun for vehicle mounts. Game mechanics: 4mm, electromag, medium-barreled, six-barrel gatling. The design is compatible with GURPS Traveller rules. VRFGG-9, 4mm 29 lbs. 0.58 cf $17,000 Solid round 0.0032 lbs. 0.000021 cf $0.026 APS round 0.0021 lbs. 0.000021 cf $0.13 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power Solid Ver. Cr. 12d 20 14 1,000 4,800 100* var. 960 kW APS Ver. Cr. 15d(2) 20 14 1,500 7,200 100* var. 960 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CHI-3472 Tlavrel APC v2.0 (GURPS Traveller TL 10) Copyright 2000 by Onno Meyer After the end of the Fifth Frontier War, Chiadle started to develop new grav vehicles to counter the modern Imperial AFVs that had been decisive in many battles. The CHI-3472 Tlavrel is superior to the Imperial Astrin-class APC in some respects, but it is much more expensive. Tlavrels have been delivered for field testing to some Consular Guard units, but full-rate production is unlikely to start anytime soon. Engines and avionics of the Tlavrel have been used for several other AFVs. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 10 would be TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Retractable wheels (Wh, three wheels). Turret (Tu, full traverse, on BoT). 30 degree slope on BoF. Propulsion and Lift Systems: Two vectored 10,000 lbs. reactionless thrusters (HP 40, 500 kW each). Three 80,000 lbs. contragrav generators (HP 6, 80 kW each). Armaments: 4mm VRFGG-Z-10 (TuF, HP 4). 40,000 x 4mm APS rounds (Tu, HP 6). Full stabilization for VRFGG (Tu, HP 1). Universal mount for VRFGG (Tu, HP 3). 3.6 MJ Autolaser-Z-10 (TuF, HP 13). Full stabilization for Autolaser (Tu, HP 3). Universal mount for Autolaser (Tu, HP 9). Instruments and Electronics: Two scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Scrambled short range meson communicator (1,000 miles, HP 8, 0.1 kW). LLTV (TuF, x50, +5/+10, HP 1). AESA (TuF, 32 miles, scan 20, HP 4, 8 kW). PESA (TuF, 32 miles, scan 20, HP 5). Four PESAs (F/B/R/L, 8 miles, scan 16, HP 2 each). Two radscanners (50 miles, scan 21, HP 7 each). Surveillance sound detector (Tu, 8 levels, HP 1). Two sets of navigation instruments (HP 4 each). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two terrain-following radars (HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Deceptive jammer (jam rating 6, HP 6, 5 kW). 27 decoy dischargers (various types, HP 6 each). Three hardened minicomputers (C5, HP 5 each). 12 terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 91.6481 GB recognition guides). Datalink (C1). Two gunner (C5, skill 13 or +3). Routine vehicle operation (C5, skill 15). Two targeting (C5, +6). Transmission profiling (C5). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Two sets of duplicate computerized controls. Crew Stations: "Pilot", "Commander" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, nine "Dismounting Infantrymen" control a terminal each, all from roomy crew stations (HP 75 each). Crew: "Pilot", "Commander", "Gunner" and nine "Dismounting Infantrymen". Occupancy: Short. Environmental Systems: NBC kit for 12 persons (HP 7, 3 kW). Two 12 x 1 man-day limited life systems (HP 40, 6 kW each). Safety Equipment: 12 crashwebs (HP 4 each). Power: 2,000 kW fusion reactor (200 years endurance, HP 100) powers all systems except for the weapons with 728.8 kW excess power. This recharges one Autolaser shot in 13 seconds. 20 rE power cells (360,000 kWs, HP 2 each) provide power for 40,000 VRFGG shots and 696 Autolaser shots. Access, Cargo and Empty Space: 81 cf access space (Bo). 100 cf cargo space (Bo). 12.1606 cf empty space (Bo). Volumes: Bo 992 cf. Wh 49.6 cf. Tu 8 cf. Areas: Bo 600 sf. Wh 100 sf. Tu 24 sf. Total area 724 sf. Structure: Heavy, cheap frame. Hit Points: Bo 1,800. Wh 200 each. Tu 72. Special Structural Option: Total compartmentalization in Bo. Armor: BoF PD 5, DR 1,100. Wh PD 4, DR 40 (tires PD 2, DR 6). All others PD 4, DR 600. All armor is cheap laminate. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Two hardpoints rated for 1,600 lbs. each. Puncture-resistant tires. Vision and Details: Poor view (sensors are used instead), hatch on top and ramp in rear, weak landing/running lights, safety belts. Statistics: Empty weight 72,000 lbs. Ammo 84 lbs. Usual payload 7,916 lbs. Loaded weight 80,000 lbs. (40 tons). Volume 1,000 cf, size modifier +4. Price $1,600,000. HT 10. Maintenance requirement 6 man-hours per day. Ground Performance: Speed 180 mph. gAccel 10 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. Extremely high GP, no off-road performance. Water Performance: Drag 400. Aquatic motive thrust 20,000 lbs. Top water speed 45 mph. wAccel 5 mph/s. wMR 0.75. wSR 6. wDecel 10(12.5) mph/s. Draft 0. Aerial Performance (with clean hardpoints): Stall speed 0. Aerial motive thrust 20,000 lbs. Drag 624. Top speed 490 mph. aAccel 5 mph/s. aMR 3.5. aSR 5. aDecel 14 mph/s. Space Performance: sAccel 0.25 G. sMR 0.25. TL10 VRFGG-Z-10, 4mm (v2.0, OM 5/00) A very rapid fire gauss gun for vehicle mounts. Game mechanics: 4mm, electromag, long-barreled, six-barrel gatling. The design is compatible with GURPS Traveller rules. VRFGG-Z-10, 4mm 29 lbs. 0.58 cf $8,700 Solid round 0.0032 lbs. 0.000021 cf $0.026 APS round 0.0021 lbs. 0.000021 cf $0.13 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power Solid Ver. Cr. 14d+1 20 15 1,500 6,100 100* var. 1,280 kW APS Ver. Cr. 18d(2) 20 15 2,250 9,150 100* var. 1,280 kW TL10 3.6 MJ Autolaser-Z-10 (v2.0, OM 5/00) A multirole laser for vehicle mounts. Game mechanics: X-ray laser, 3,600 kJ, cyclic rate 8, long range. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Imp. 6d*5(2) 20 22 9,000 27,000 150 8* $23,000 76.8 MW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LSP Falcon-Class APC v2.0 (GURPS Traveller TL 11) Copyright 2000 by Onno Meyer On many worlds of the Imperium, small and scattered populations have to be defended against corsair or ihatei raids. One option are reaction forces with vehicles like the Falcon-class APC by Ling Standard Products. Since it mounts no real cutting-edge technology, the Falcon can be sold to planetary defense forces and corporate security with good credentials. Engines and avionics of the Falcon have been used for several other AFVs. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 11 would be TL 14 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, four skids). Turret (Tu, full traverse, on BoT). Very good streamlining with lifting body. Propulsion and Lift Systems: Three vectored 40,000 lbs. super reactionless thrusters (HP 50, 2,000 kW each). Three 120,000 lbs. contragrav generators (HP 8, 120 kW each). Armaments: 3.6 MJ Heavy PD Laser-11 (TuF, concealed due to streamlining, HP 60). Full stabilization (Tu, HP 11). Universal mount (Tu, HP 40). Two 600 lbs. weapon bays (HP 50 each). Instruments and Electronics: Six scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two scrambled short range meson communicators (1,500 miles, HP 5, 0.1 kW each). AESA (TuF, 500 miles, scan 27, HP 15, 125 kW). PESA (TuF, 500 miles, scan 27, HP 18). Four PESAs (F/B/R/L, 18 miles, scan 18, HP 2 each). Two radscanners (750 miles, scan 28, HP 15 each). Surveillance sound detector (10 levels, HP 1). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1 each). Three inertial navigation systems (HP 2 each). Three terrain-following radars (HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Advanced radar/laser detector (HP 3). Deceptive jammer (jam rating 12, HP 18, 25 kW). Six decoy dischargers (various types, HP 6 each). Three hardened microframes (C7, HP 13, 0.1 kW each). 12 terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 61.58 GB recognition guides). Datalink (C1). Gunner (C7, skill 15 or +5). Routine vehicle operation (C5, skill 15). Targeting (C7, +8). Transmission profiling (C5). Miscellaneous Equipment: Compact fire suppression system (HP 6). Cargo ramp (B). Airlock (T, one person, HP 100). Controls: Computerized. Two sets of duplicate computerized controls. Crew Stations: "Pilot", "Commander" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, nine "Dismounting Infantrymen" control a terminal each, all from roomy crew stations (HP 75 each). Crew: "Pilot", "Commander", "Gunner" and nine "Dismounting Infantrymen". Occupancy: Short. Environmental Systems: Two full life systems for 15 persons each (HP 40, 1.5 kW each). Safety Equipment: 12 crashwebs (HP 4 each). Power: 175 kW RTG (14 years endurance, HP 10) and 8,000 kW fusion reactor (200 years endurance, HP 125) power all systems except for the Heavy PD Laser with 1,657.75 kW excess power. This recharges a Heavy PD Laser shot in 5.8 seconds. 75 rE power cells (450,000 kWs, HP 2 each) provide power for 3,515 Heavy PD Laser shots. Access, Cargo and Empty Space: 150.2 cf access space (Bo). 100 cf cargo space (Bo). 5.4698 cf empty space (Bo). Volumes: Bo 1,450 cf. Skd 72.5 cf. Tu 50 cf. Areas: Bo 800 sf. Skd 125 sf. Tu 100 sf. Total area 1,025 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 4,800. Skd 188 each. Tu 600. Special Structural Option: Total compartmentalization in Bo and Tu. Armor: Skd PD 4, DR 300. All others PD 4, DR 900. All armor is cheap laminate. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Psi shielding. Radiation shielding. Thermal superconducting armor. Four hardpoints rated for 8,000 lbs. each. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, ramp in rear, weak landing/running lights, safety belts, codelock. Statistics: Empty weight 110,000 lbs. Usual payload 10,000 lbs. Loaded weight 120,000 lbs. (60 tons). Volume 1,500 cf, size modifier +5. Price $3,200,000. HT 12. Maintenance requirement 9 man-hours per day. Ground Performance: Speed 150 mph. gAccel 20 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. Very high GP, off-road speed 1/8. Water Performance: Drag 524. Aquatic motive thrust 120,000 lbs. Top water speed 75 mph. wAccel 20 mph/s. wMR 0.75. wSR 7. wDecel 10(20) mph/s. Draft 0. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 120,000 lbs. Drag 180. Top speed 2,235 mph. aAccel 20 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. Space Performance: sAccel 1 G. sMR 1. TL11 Basic AAM-11 (v2.0, OM 6/00) A medium anti-armor missile with the same size as a SIM-10. It can penetrate some 1,500mm of titanium armor. Game mechanics: Stealthy missile with 250mm modest APEX warhead and enlarged, cheap, pop-up PRH guidance. The design is compatible with GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. PRHPU Cr. 6d*195(2) 6,000 8.5 51,000 28 300 $180,000 plus Exp.* 6d*488[12d] TL11 3.6 MJ Heavy PD Laser-11 (v2.0, OM 5/00) A rapid fire laser for vehicle mounts. Game mechanics: X-ray laser, 3,600 kJ, cyclic rate 20, extreme range, compact. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*6(2) 25 26 40,000 120,000 500 20* $93,000 192 MW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GP Emerald-Class APC v2.0 (GURPS Traveller TL 12) Copyright 2000 by Onno Meyer The planetary siege campaigns of the Fifth Frontier War showed the need for spacemobile grav AFVs that could participate in assault drops. In 1114, General Products started to develop the Emerald-class APC. At MCr6.4, it is expensive, but so are landing craft. Engines and avionics of the Emerald have been used for several other AFVs. Imperial spokespersons deny reports that eight Marine regiments in the Marches are secretly receiving Emeralds and the companion vehicles. The vehicle uses GURPS Vehicles TL 12 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 12 would be TL 15 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, four skids). Turret (Tu, full traverse, on BoT). Very good streamlining with lifting body. 30 degree slope on BoF. Propulsion and Lift Systems: Three vectored 80,000 lbs. super reactionless thrusters (HP 100, 4,000 kW each). Three 160,000 lbs. contragrav generators (HP 9, 160 kW each). Armaments: 3.6 MJ Heavy PD Laser-12 (TuF, concealed due to streamlining, HP 60). Full stabilization (Tu, HP 11). Universal mount (Tu, HP 40). Two 600 lbs. weapon bays (HP 50 each). Instruments and Electronics: Two scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Four scrambled medium range meson communicators (20,000 miles, HP 8, 1 kW each). AESA (TuF, 500 miles, scan 27, HP 15, 125 kW). Sonar (U, active/passive, 0.15 miles, scan 6/8, HP 1, 0.375 kW). PESA (TuF, 500 miles, scan 27, HP 18). Four PESAs (F/B/R/L, 30 miles, scan 20, HP 3 each). Two radscanners (1,500 miles, scan 30, HP 24 each). Two surveillance sound detectors (10 levels, HP 1 each). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Three terrain-following radars (HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Laser spot tracker (HP 1). Deceptive jammer (jam rating 10, HP 10, 10 kW). Eight decoy dischargers (various types, HP 6 each). Three hardened microframes (C8, HP 13, 0.1 kW each). 12 terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 32.705 GB recognition guides). Datalink (C1). Gunner (C8, skill 16 or +6). Routine vehicle operation (C5, skill 15). Targeting (C8, +9). Transmission profiling (C5). Miscellaneous Equipment: Full fire suppression system (HP 16). Cargo ramp (B). Airlock (T, one person, HP 100). Controls: Computerized. Two sets of duplicate computerized controls. Crew Stations: "Pilot", "Commander" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, nine "Dismounting Infantrymen" control a terminal each, all from roomy crew stations (HP 75 each). Crew: "Pilot", "Commander", "Gunner" and nine "Dismounting Infantrymen". Occupancy: Short. Environmental Systems: Two full life systems for 12 persons each (HP 40, 1.2 kW each). Safety Equipment: 12 crashwebs (HP 4 each). Power: 175 kW RTG (14 years endurance, HP 10) and 15,000 kW fusion reactor (200 years endurance, HP 150) power all systems except for the Heavy PD Laser with 2,548.975 kW excess power. This recharges a Heavy PD Laser shot in 3.8 seconds. 50 rE power cells (540,000 kWs, HP 2 each) provide power for 2,812 Heavy PD Laser shots. Access, Cargo and Empty Space: 251.4 cf access space (Bo). 100 cf cargo space (Bo). 32.2639 cf empty space (Bo). Volumes: Bo 1,950 cf. Skd 97.5 cf. Tu 50 cf. Areas: Bo 1,000 sf. Skd 150 sf. Tu 100 sf. Total area 1,250 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 6,000. Skd 225 each. Tu 600. Special Structural Option: Total compartmentalization in Bo and Tu. Armor: BoF PD 5, DR 3,600. All others PD 4, DR 2,400. All armor is standard laminate. Surface Features: Seal. Radical emission cloaking. Basic sound baffling. Radical stealth. Instant chameleon. Psi shielding. Radiation shielding. Thermal superconducting armor. Two hardpoints rated for 6,000 lbs. each. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, ramp in rear, weak landing/running lights, safety belts, codelock. Statistics: Empty weight 150,000 lbs. Usual payload 10,000 lbs. Loaded weight 160,000 lbs. (80 tons). Volume 2,000 cf, size modifier +5. Price $6,400,000. HT 12. Maintenance requirement 12 man-hours per day. Ground Performance: Speed 180 mph. gAccel 25 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. Very high GP, off-road speed 1/8. Water Performance: Drag 635. Aquatic motive thrust 240,000 lbs. Top water speed 85 mph. wAccel 30 mph/s. wMR 0.75. wSR 7. wDecel 10(25) mph/s. Draft 0. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 240,000 lbs. Drag 220. Top speed 2,860 mph. aAccel 30 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. Space Performance: sAccel 1.5 G. sMR 1.5. TL12 Basic AAM-12 (v2.1, OM 9/00) A medium anti-armor missile with the same size as a SIM-12. It can penetrate over a meter of titanium armor. Game mechanics: Stealthy missile with 250mm modest APEX warhead and enlarged, cheap, pop-up PRH guidance. The design is compatible with GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. PRHPU Cr. 6d*195(2) 6,000 8.5 51,000 29 300 $180,000 plus Exp.* 6d*488[12d] TL12 3.6 MJ Heavy PD Laser-12 (v2.0, OM 5/00) A rapid fire laser for vehicle mounts. Game mechanics: X-ray laser, 3,600 kJ, cyclic rate 20, extreme range, compact. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*8(2) 25 26 43,000 129,000 500 20* $47,000 192 MW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fishing Boat GF308 "Marian II" v1.0 (GURPS Traveller TL 5-8) Copyright 2000 by Onno Meyer The "Marian II" is a fishing boat on Dinomn, a backwater world in the Lanth subsector. Since the owner couldn't afford to import an engine, the boat is powered by sails and oars. It has an open cockpit and work area, a compartment with two bunks in the bow and a small cargo hold in the bilge. Recently the owner could afford modern navigation instruments, a radio and a fishfinder, powered by a battery and a solar cell array over the cabin. The vehicle uses GURPS Vehicles [second edition, first printing, June 99 errata] as modified by GURPS Traveller. The hull is manufactured at TL 5, instruments are TL 8. Subassemblies and Body Features: Mast (30'). Flotation hull with mediocre lines (flotation rating 28,500 lbs.). Propulsion: Four TL 5 oars (HP 30 each). TL 5 fore-and-aft rig (360 sf of cloth sails, 720 lbs. aquatic motive thrust with a fresh breeze). Instruments and Electronics: TL 8 ruggedized radio (100 miles, HP 2). TL 8 active sonar (U, 0.3 miles, scan 8, HP 1, 0.75 kW). TL 8 navigation instruments (HP 4). TL 8 GPS (HP 1). Miscellaneous: TL 5 bilge pump (50 lbs. water per minute, HP 30). Controls: TL 5 primitive. Crew Stations: "Captain" operates controls and instruments, four "Fishermen" operate oars or fishing nets, all from exposed normal crew stations (HP 40 each). "Mate" operates sails. Crew: "Captain", "Mate" and four "Fishermen". Occupancy: Short. Accomodations: Two bunks (HP 150 each). Power: TL 8 16,000 kWs advanced battery (HP 3) powers electronics for six hours. Cargo and Empty Space: 40 cf cargo space. 98.6654 cf empty space. Volumes: Bo 500 cf. Ma 2.7 cf. Areas: Bo 400 sf. Ma 12 sf. Structural area 400 sf. Total area 412 sf. Structure: TL 5 light frame. Hit Points: Bo 300. Ma 24. Armor: Bo PD 3, DR 6 standard wooden armor. Ma PD 3, DR 5 standard wooden armor. Surface Features: Waterproofed. 40 sf top deck. 20 sf TL 8 solar cells (nominal output 0.8 kW). Vision and Details: Good view from exposed crew stations, poor view from bunkroom, hatches to bunkroom and cargo hold, no running lights. Statistics: Empty weight 6,000 lbs. Usual payload 2,000 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 502.7 cf, size modifier +4. Price $6,795. HT 12. Maintenance interval 243 hours. Water Performance (oars with four ST 10 rowers): Drag 80. Top water speed 4 mph. wAccel 0.1 mph/s. wDecel 2 mph/s. wMR 0.1. wSR 4. Draft 1.5'. Water Performance (using sails at wind force 1/2/3/4/5/6): Top water speed 7/9/11/12/12/13 mph. wAccel 0.4/0.7/1.1/1.4/1.8/2.2 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sternmetal "Adler" Air/Raft v1.0 (GURPS Traveller TL 8) Copyright 2000 by Onno Meyer Sternmetal Horizons, LIC, exports the "Adler" to worlds throughout the Imperium. It has a hydrocarbon combustion engine that can work with a wide range of locally available fuels, from alcohol to fossil fuel distillates. The open-topped Air/Raft has seats for eight people and space for a little bit of luggage. "Adler" means "Eagle" in an obscure Solomani language, but the Air/Raft makes barely 100 kph under standard conditions. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 8 would be TL 8 under the old Traveller TL system. Propulsion and Lift Systems: Two vectored 25 kW ducted fans (100 lbs. aerial motive thrust, HP 4 each). Two 5,000 lbs. contragrav generators (HP 4, 5 kW each). Instruments and Electronics: Medium range radio (100 miles, HP 1). Light amplification (F). Sound system (HP 4). GPS (HP 1). Dumb, small computer (C1, HP 1). Terminal (HP 10). Database (C1, 0.995 GB maps). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Controls: Electronic. Crew Station: "Pilot" controls all systems from an exposed, roomy crew station (HP 50). Crew: "Pilot". Occupancy: Short. Passengers: Seven. Accomodations: Seven exposed, roomy seats (HP 50 each). Power and Fuel: 60 kW ceramic engine (1.8 gph M, HP 15) powers all systems. rE power cell (180,000 kWs, HP 2) powers all systems for 50 minutes. 30 gallon tank (fire -2, HP 17). 30 gallons diesel (fire on 7) last for 16 hours and 40 minutes. Access, Cargo and Empty Space: 5.74 cf access space. 11 cf cargo space. 9.25 cf empty space. Volume: 200 cf. Area: 250 sf. Structure: Light frame. Hit Points: 188. Armor: PD 3, DR 5 expensive metal armor. Vision and Details: Good view, open cockpit (no doors), landing and running lights, safety belts, laser keys. Statistics: Empty weight 1,600 lbs. Fuel 180 lbs. Usual payload 1,820 lbs. Loaded weight 3,600 lbs. (1.8 tons). Volume 200 cf, size modifier +3. Price $25,000. HT 12. Maintenance interval 126 hours. Aerial Performance: Stall speed 0. Aerial motive thrust 200 lbs. Drag 330. Top speed 65 mph. aAccel 1 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GP "Martin" Grav Bike v1.0 (GURPS Traveller TL 10) Copyright 2000 by Onno Meyer General Products manufactures the "Martin" Grav Bike on planets across the Imperium. On industrial worlds, the low pricetag makes it popular with younger people who look for their first contragrav flyer. With one person, it can make nearly 200 kph. On less developed planets, the long endurance and the ability to carry two persons and a bit of luggage over any terrain matter more. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 10 would be TL 12 to 13 under the old Traveller TL system. Subassemblies: Skids (Skd, two skids). Propulsion and Lift Systems: Vectored 60 lbs. reactionless thruster (HP 1, 3 kW). Two 1,000 lbs. contragrav generators (HP 2, 1 kW each). Instruments and Electronics: Medium range radio (5,000 miles, HP 1). LLTV (F, x4, +2/+3, HP 1). Transponder (HP 1). GPS (HP 1). Two dumb, small computers (C3, HP 1 each). Terminal (HP 4). Database (C1, 0.2125 GB maps). Datalink (C1). Routine vehicle operation (C2, skill 12). Controls: Electronic. Crew Station: "Pilot" controls all systems from a cycle crew station. Crew: "Pilot". Occupancy: Short. Passengers: One. Accomodations: Cycle seat. Power: Two rE power cells (360,000 kWs, HP 2 each) power all systems for 40 hours. Cargo Space: 1.5 cf. Volumes: Bo 3 cf, Skd 0.15 cf. Areas: Bo 13 sf, Skd 2 sf, total area 15 sf. Structure: Very cheap, medium frame. Hit Points: Bo 20, Skd 2 each. Armor: PD 4, DR 20 standard metal armor. Surface Feature: Seal. Vision and Details: Good view, landing and running lights, safety belts, laser keys. Statistics: Empty weight 200 lbs. Usual payload 400 lbs. Loaded weight 600 lbs. (0.3 tons). Volume 3.15 cf, size modifier +0. Price $10,000. HT 12. Maintenance interval 200 hours. Ground Performance: Speed 40 mph. gAccel 5 mph/s. gDecel 5 mph/s. gMR 1.5. gSR 3. High GP, off-road speed 1/6. Aerial Performance: Stall speed 0. Aerial motive thrust 60 lbs. Drag 45. Top speed 100 mph. aAccel 2 mph/s. aMR 5.5. aSR 3. aDecel 22 mph/s. Space Performance: sAccel 0.1 G. sMR 0.1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado Defender-Class AA Gun v2.0 (GURPS Traveller TL 6) Copyright 2000 by Onno Meyer Many worlds of the Imperium have a pre-atomic industrial base, and for such worlds Delgado produces the Defender-class AA Gun. It mounts two 20mm autocannon with enough punch to damage G-Carriers or light starships. In addition to fully assembled vehicles, Delgado sells kits and licenses for local manufacture. The Defender is based on the chassis and engines of the Conqueror-class APC to simplify logistics. The vehicle uses GURPS Vehicles TL 6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 6 would be TL 5-6 under the old Traveller TL system (in this case TL 6). Subassemblies and Body Features: Tracks (Tr, two tracks). Turret (Tu, full rotation, on BoT). 60 degree slope on BoF. Propulsion: 62.5 kW tracked drivetrain (HP 30). Armaments: Two 20mm Light Autocannon-6 (TuF, HP 15 each). 1,500 x 20mm APCR rounds (HP 20). Link. Universal mounts (Tu, HP 9). Instruments and Electronics: Two scrambled medium range radios (10 miles, HP 2, 0.1 kW each). Telescope (TuF, x10, +3/+6, HP 3). Radar (TuF, air search, 2 miles, scan 13, HP 6, 0.5 kW). Navigation instruments (HP 4). Two IFF (HP 4 each). Five decoy dischargers (chaff, HP 6 each). Two decoy reloads (chaff, HP 4 each). Miscellaneous: Fire extinguisher system (HP 13). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "Commander" operates radios and navigation instruments, "Gunner" fires weapons and operates telescope and decoys, "Radar Operator" operates radar, from cramped crew stations (HP 50 each). Crew: "Driver", "Commander", "Gunner" and "Radar Operator". Occupancy: Short. Environmental System: Environmental control for four persons (HP 6, 1 kW). Power and Fuel: 65 kW standard diesel (uses 2.6 gph D, HP 40) powers all systems with 0.8 kW excess power. Three 800 kWs lead-acid batteries (HP 1 each) power a radio for 400 minutes. Two 20 gallon self-sealing tanks (HP 13 each). 40 gallons diesel (fire on 9) last for 15 hours and 23 minutes. Access, Cargo and Empty Space: 26.3 cf access space (Bo). 3 cf cargo space (Bo). 82.3 cf empty space (Bo). 0.1 cf empty space (Tu). Volumes: Bo 305 cf. Tr 183 cf. Tu 12 cf. Areas: Bo 300 sf. Tr 200 sf. Tu 40 sf. Total area 540 sf. Structure: Heavy frame. Hit Points: Bo 900. Tr 300 each. Tu 120. Special Structural Option: Heavy compartmentalization in Bo. Armor: BoF PD 6, DR 120 expensive metal armor. BoB, BoR, BoL, BoT, BoU PD 4, DR 30 standard metal armor. Tr PD 4, DR 15 standard metal armor. Tu PD 4, DR 40 expensive metal armor. Surface Features: Waterproof. Camouflage paint job. Vision and Details: Poor view, large and small hatch on top, door in rear, headlights and running lights, seatbelts, simple locks. Statistics: Cheaply made. Empty weight 18,000 lbs. Ammo 900 lbs. Fuel 240 lbs. Usual payload 860 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $30,000. HT 11. Maintenance interval 58 hours. Ground Performance: Speed 25 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Very low GP, off-road speed 4/5. TL6 Light Autocannon-6, 20mm (v2.0, OM 6/00) A simple autocannon for vehicle mounts. Game mechanics: 20mm, conventional rifled, very-long-barreled, heavy automatic. The design is compatible with GURPS Traveller rules. Light Autocannon-6, 20mm 180 lbs. 3.6 cf $1,900 Solid round 0.6 lbs. 0.004 cf $0.3 APCR round 0.6 lbs. 0.004 cf $1.5 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Solid Crit. Cr. 7d*3 20 14 1,400 5,900 20* var. APCR Crit. Cr. 7d*4(2) 20 14 1,400 5,900 20* var. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blackhawk Moray-Class AA Gun v2.0 (GURPS Traveller TL 7) Copyright 2000 by Onno Meyer Blackhawk Enterprises Inc. provides security training and equipment to many developing worlds in the Marches. One of their staple products is the Moray-class AA Gun. It mounts a 20mm gatling with electronic fire control. The saboted rounds can damage the armor of most G-Carriers and the hull of the usual Vargr corsair ship - enough hits in the hydrogen tanks would be fatal. Chassis and engine of the Moray are based on the Shark-class APC to simplify logistics. The vehicle uses GURPS Vehicles TL 7 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL 7 would be TL 7 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, two tracks). Two open mounts (Om1/Om2, on BoF). Turret (Tu, full rotation, on BoT). 60 degree slope on BoF. Propulsion: 95 kW tracked drivetrain (HP 27). Armaments: 20mm Gatling-7 (TuF, HP 20). 2,500 x 20mm APDS rounds (HP 30). Full stabilization (Tu, HP 5). Universal mount (Tu, HP 14). Instruments and Electronics: Two scrambled medium range radios (30 miles, HP 1 each). Telescope (TuF, x20, +4/+8, HP 4). Two light amplifiers (F/TuF, HP 1 each). Radar (TuF, air search, 10 miles, scan 17, HP 10, 2.5 kW). Passive IR (TuF, 1.5 miles, scan 12, HP 3). Navigation instruments (HP 4). Two IFF (HP 2 each). Four decoy dischargers (two each Om1/Om2, loaded with smoke, HP 6 each). 24 decoy reloads (smoke, HP 4 each). Dedicated, hardened minicomputer (C2, HP 7) with targeting (C2, +3). Small computer (C1, HP 1). Terminal (HP 10). Database (C1, 1.57 GB recognition guides). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, one light amplifier and decoys, "Commander" operates radios, navigation instruments and terminal, "Gunner" fires Gatling and operates all other systems, all from cramped crew stations (HP 50 each). Crew: "Driver", "Commander" and "Gunner". Occupancy: Short. Environmental System: NBC kit for eight persons (HP 16, 2 kW). Power and Fuel: 100 kW standard diesel (uses 3.5 gph D, HP 40) powers all systems with 0.5 kW excess power. Four 1,000 kWs lead-acid batteries (HP 1 each) power all electrical systems for 15 minutes. Two 20 gallon self-sealing tanks (fire -1, HP 13 each). 40 gallons diesel (fire on 8) last for 11 hours and 26 minutes. Access, Cargo and Empty Space: 25.8 cf access space (Bo). 8 cf cargo space (Bo). 79.64 cf empty space (Bo). 3.36 cf empty space (Tu). Volumes: Bo 300 cf. Tr 180 cf. Tu 16 cf. Om1/Om2 2 cf each. Areas: Bo 300 sf. Tr 200 sf. Tu 40 sf. Om1/Om2 10 sf each. Structural area 540 sf. Total area 560 sf. Structure: Heavy frame. Hit Points: Bo 900. Tr 300 each. Tu 120. Om1/Om2 20 each. Special Structural Options: Heavy compartmentalization in Bo. Improved suspensions. Armor: BoF PD 6, DR 200. Tr PD 3, DR 15. All others PD 4, DR 40. All armor is standard metal. Surface Features: Seal. Camouflage paint job. Tow hitch. Vision and Details: Poor view, small hatch on top, door in rear, headlights and running lights, seatbelts, simple locks. Statistics: Cheaply made. Empty weight 18,000 lbs. Ammo 1,000 lbs. Fuel 240 lbs. Usual payload 760 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $125,000. HT 11. Maintenance interval 28 hours. Ground Performance: Speed 40 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 0.5. gSR 7. Very low GP, off-road speed 4/5. TL7 Gatling-7, 20mm (v2.0, OM 6/00) A small rotary gun for vehicle mounts. Game mechanics: 20mm, conventional rifled, very-long-barreled, six-barrel electric gatling. The design is compatible with GURPS Traveller rules. Gatling-7, 20mm 300 lbs. 6 cf $19,000 Solid round 0.6 lbs. 0.004 cf $1.2 Plastic round 0.6 lbs, 0.004 cf $1.2 APDS round 0.4 lbs. 0.004 cf $6 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power Solid Ver. Cr. 21d 20 15 1,500 6,100 100* var. 6 kW Plastic Ver. Cr. 10d+2 20 15 750 3,050 100* var. 6 kW APDS Ver. Cr. 6d*6(2) 20 15 2,250 9,150 100* var. 6 kW VNU-04 "Phoenix" Shuttle v1.0 (TL9) Copyright 2000 by James P. Barrett (neurkliar.inspector@mad.scientist.com) This is a standard shuttle design used by Zone Orbital to lift cargo loads from it's launch site in Vandenburg. It is an improvement upon the multi-stage design of less advanced human shuttles used before the final war, and is a good deal more efficient, as it does not need the wasteful life support systems that Meat Intelligences seem so keen on. The Cargo bay is equipped with a large pair of Cargo doors (functionaly equivalent to a cargo ramp) which allow access to it. With improved power systems this craft might be able to reach the inner planets, and improved versions may well spearhead any AI attempts to colonise Mars, however cost issues mean that currently it is used for little more than shipping opperations between Earth and the LEO and HEO stations. A slight variant may well be used for cis-lunar transport. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, June 99 errata] comparable to GURPS Reign of Steel. The delta-V calculation comes from real-world physics. Subassemblies and Body Features: Retractable wheels (Wh, ten wheels, retract into Bo). Two wings (WiR/WiL). Superior streamlining with lifting body. Propulsion: Four 150,000 lbs. fusion rockets (Bo, use 3,000 gph W each, HP 175 each). Instruments and Electronics: Medium range radio (Bo, 1,000 miles, HP 1). Two very long range radios (Bo, 100,000 miles, HP 6, 0.1 kW each). Medium range laser communicator (Bo, 2,000 miles, HP 1, 0.1 kW). Six LLTVs (BoF/B/R/L/T/U, x5, +2/+4, HP 1 each). Radar (BoF, 160 miles, air search, scan 24, HP 13, 40 kW). IFF (Bo, HP 1). Military GPS (Bo, HP 1). Hardened, robotic minicomputer (Bo, C4, HP 7). Miscellaneous Equipment: Two full fire suppression systems (Bo, HP 16 each). Cargo Ramp (BoB). Controls: Computerized. Power and Fuel: 40 rE power cells (270,000 kWs, HP 2 each) provide power for 74 hours. Two 4,000 gallon ultralight, self-sealing tanks (WiR/WiL, fire -1, HP 500 each). 8,000 gallons water last for 40 minutes. Access, Cargo and Empty Space: 604 cf access space (Bo). 6,000 cf cargo space (Bo). 19.22 cf empty space (Bo). Volumes: Bo 10,131.875 cf. Wh 506.59375 cf. WiR/WiL 600 cf each. Areas: Bo 3,000 sf. Wh 400 sf. WiR/WiL 750 sf each. Total area 4,900 sf. Structure: Heavy, very cheap, robotic frame. Hit Points: Bo 9,000. Wh 240 each. WiR/WiL 2,250 each. Special Structural Options: Improved suspension. Improved brakes. Armor: PD 4, DR 100 advanced composite armor. Statistics: Empty weight 106,039 lbs. Fuel 68,000 lbs. Usual payload 300,000 lbs. Loaded weight 474,039 lbs. (237.02 tons). Volume 11,331.875 cf, size modifier +7. Price $12,175,350. HT 9. Ground Performance: Speed 500 mph. gAccel 20 mph/s. gDecel 15 mph/s. gMR 0.5. gSR 5. Extremely high GP, no off-road performance. Aerial Performance: Stall speed 455 mph. Takeoff run 2,588 yards. Landing run 3,450 yards. Aerial motive thrust 600,000 lbs. Drag 450. Top speed 3,160 mph. aAccel 25 mph/s. aMR 3. aSR 6. aDecel 12 mph/s. Space Performance: sAccel 1.27 G to 1.48 G. sMR 1.5. Delta-V 32,167 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Instellarms Basic Grav Attack Speeder v2.0 (GURPS Traveller TL 8) Copyright 2000 by Onno Meyer Instellarms sells the Basic Grav AFV series to planetary defense forces and mercenary units who want the mobility of a contragrav flyer without the expense of a fusion-powered vehicle. The Basic Grav Attack Speeder is a CAS and anti-armor vehicle with a 20mm railgun and internal bays for a ton of missiles or bombs. The Attack Speeder uses hydrogen fuel, a fire hazard but readily available at starports. The engines and avionics of the Speeder are based on the Basic Grav APC to simplify logistics. The vehicle uses GURPS Vehicles TL 8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 8 would be TL 8 under the old Traveller TL system. Subassemblies and Body Features: Retractable wheels (Wh, three wheels). Good streamlining. 60 degree slope on BoF. Propulsion and Lift Systems: Two vectored 250 kW ducted fans (1,000 lbs. motive thrust, HP 9 each). Four 20,000 lbs. contragrav generators (HP 6, 20 kW each). Armaments: 20mm Gauss Autocannon-8 (F, HP 13). 1,260 x 20mm APFSDSDU rounds (HP 11). Full stabilization (HP 3). Two 1,000 lbs. weapon bays (HP 60 each). Instruments and Electronics: Two scrambled long range radios (1,000 miles, HP 2, 0.04 kW each). Two scrambled medium range laser communicators (200 miles, HP 2, 0.1 kW each). LLTV (F, x100, +6/+12, HP 6). LLTV (B, x6, +2/+4, HP 1). Radar (F, 10 miles, scan 17, HP 4, 2.5 kW). Thermograph (F, 5 miles, scan 15, HP 2). Flight recorder (HP 4). Navigation instruments (HP 4). Two IFF (HP 1 each). Inertial navigation system (HP 4). Two military GPS (HP 1 each). Terrain-following radar (HP 2, 0.25 kW). Two HUDWACs. Laser rangefinder (F, 10 miles, HP 2). Laser designator (F, 10 miles, HP 1). Two advanced radar/laser detectors (HP 3 each). 35 decoy dischargers (various types, HP 6 each). Two hardened, small computers (C2, HP 1 each). Two terminals (HP 10 each). Computer navigation (C2). Database (C1, 1.51 GB recognition guides). Datalink (C1). Routine vehicle operation (C2, skill 12). Targeting (C2, +3). Miscellaneous: Compact fire suppression system (HP 6). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Gunner" control a set of maneuver controls, a HUDWAC and a terminal each, both from cramped crew stations (HP 50 each). Crew: "Pilot" and "Gunner". Occupancy: Short. Environmental Systems: NBC kit for ten persons (HP 10, 2.5 kW). Safety Equipment: Two crashwebs (HP 4 each). Power and Fuel: 600 kW standard MHD turbine (uses 120 gph H, HP 40) powers all systems except for the Guass Autocannon with 14.47 kW excess power. Three rE power cells (180,000 kWs, HP 2 each) provide power for 1,800 shots of the Gauss Autocannon. Three 200 gallon self-sealing tanks (fire -3, HP 60 each). 600 gallons hydrogen (fire on 10) last for 5 hours. Access and Empty Space: 19.64 cf access space (Bo). 25.5575 cf empty space (Bo). Volumes: Bo 500 cf. Wh 25 cf. Areas: Bo 400 sf. Wh 60 sf. Total area 460 sf. Structure: Medium frame. Hit Points: Bo 600. Wh 60 each. Special Structural Option: Total compartmentalization in Bo. Armor: BoF PD 6, DR 180. Wh PD 4, DR 10 (tires PD 2, DR 4). All others PD 4, DR 60. All armor is standard metal. Surface Features: Seal. Basic infrared cloaking. Four hardpoints rated for 2,000 lbs. each. Puncture-resistant tires. Vision and Details: Poor view (sensors are used instead), small hatch on top, weak landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 17,000 lbs. Ammo and Ordnance 2,252 lbs. Fuel 348 lbs. Usual payload 400 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $500,000. HT 11. Maintenance interval 28 hours. Ground Performance: Speed 125 mph. gAccel 5 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. Extremely high GP, no off-road performance. Water Performance: Drag 159. Aquatic motive thrust 2,000 lbs. Top water speed 30 mph. wAccel 2 mph/s. wMR 0.5. wSR 5. wDecel 10(11) mph/s. Draft 0. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 2,000 lbs. Drag 133. Top speed 335 mph. aAccel 2 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. TL8 Gauss Autocannon-8, 20mm (v2.0, OM 6/00) A railgun for vehicle mounts. Game mechanics: 20mm, electromag, very-short-barreled, heavy automatic. The design is compatible with GURPS Traveller rules. Gauss Autocannon-8, 20mm 150 lbs. 3 cf $140,000 APDS round 0.2 lbs. 0.002 cf $12 APFSDSDU round 0.2 lbs. 0.002 cf $28.8 CHEM (Paint) round 0.2 lbs. 0.002 cf $4.9 Round Malf Type Damage/R. SS Acc 1/2D Max RoF Shots Power APDS Ver. Cr. 6d*10(2) 20 15 2,700 10,350 20* var. 6 MW APFSDSDU Ver. Cr. 6d*12(3) 20 16 2,700 10,350 20* var. 6 MW CHEM Ver. Spcl. 1.5 yards 20 15 1,800 6,900 20* var. 6 MW TL8 Basic AAM-8, 200mm (v2.1, OM 9/00) A small anti-air missile for grav AFVs. It can penetrate over a meter of titanium armor. Game mechanics: Missile with 200mm small HEAT warhead and enlarged PRH guidance. The design is compatible with GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. PRH Exp. 6d*33(10) 1,200 12 14,400 18 100 $20,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword Worlds Sting-Class Attack Speeder v2.0 (GURPS Traveller TL 9) Copyright 2000 by Onno Meyer The Sword Worlds have long been in conflict with the Imperium. With a less advanced industry, Sword Worlds vehicles like the Sting-class Attack Speeder have to rely on daring pilots and dogfighting tactics rather than electronic trickery. Second-hand Stings are popular with mercenaries in the Imperium since they are available with less red tape than modern Imperial AFVs. The engines and avionics of the Sting are based on the Durendal-class APC to simplify logistics. The vehicle uses GURPS Vehicles TL 9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would be TL 9 to 11 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, three skids). Turret (Tu, full rotation, on BoT). Fair streamlining. 60 degree slope on BoF. 30 degree slopes on BoR, BoL. Propulsion and Lift Systems: Four vectored 750 lbs. super reactionless thrusters (HP 17, 375 kW each). Four 20,000 lbs. contragrav generators (HP 4, 20 kW each). Armaments: 4mm VRFGG-9 (TuF, HP 4). 20,000 x 4mm APS rounds (Tu, HP 4). Full stabilization for VRFGG (Tu, HP 1). Universal mount for VRFGG (Tu, HP 3). 40mm Gauss Gatling-9 (F, HP 30). 750 x 40mm APFSDSDU rounds (HP 40). Full stabilization for Gauss Gatling (HP 6). 2,000 lbs. weapon bay (HP 100). Instruments and Electronics: Two scrambled long range radios (10,000 miles, HP 1, 0.04 kW each). Eight scrambled medium range laser communicators (2,000 miles, HP 1, 0.1 kW each). Three LLTVs (B/R/L, x5, +2/+4, HP 1 each). LLTV (TuF, x15, +4/+7, HP 2). AESA (F, 15 miles, scan 18, HP 4, 3.75 kW). Thermograph (F, 15 miles, scan 18, HP 3). Two radscanners (1 mile, scan 11, HP 1 each). Surveillance sound detector (10 levels, HP 1). Two sets of navigation instruments (HP 4 each). Two IFF (HP 1 each). Inertial navigation system (HP 2). Two military GPS (HP 1 each). Two terrain-following radars (HP 1, 0.25 kW each). Two HUDWACs with pupil scanners. Laser rangefinder (TuF, 6 miles, HP 1). 40 decoy dischargers (various types, HP 6 each). Two dedicated, hardened minicomputers (C4, HP 5 each) with gunner (C4, skill 12 or +2). Three hardened, small computers (C3, HP 1 each). Two terminals (HP 6 each). Computer navigation (C2). Damage control (C2, +2). Database (C1, 30.0946 GB recognition guides). Datalink (C1). Routine vehicle operation (C2, skill 12). Two targeting (C3, +4). Miscellaneous: Full fire suppression system (HP 16). Airlock (T, one person, HP 100). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Gunner" control a set of maneuver controls, a HUDWAC and a terminal each, both from cramped crew stations (HP 50 each). Crew: "Pilot" and "Gunner". Occupancy: Short. Environmental Systems: NBC kit for 12 persons (HP 7, 3 kW). 2 x 15 man-hours limited life support (HP 11, 1 kW). Safety Equipment: Two crashwebs (HP 4 each). Power: 1,600 kW fission reactor (2 years endurance, HP 100) powers all systems except for the weapons with 10.87 kW excess power. Eight rE power cells (270,000 kWs, HP 2 each) provide power for 37,500 VRFGG shots and 750 Gauss Gatling shots. Access, Cargo and Empty Space: 71.6 cf access space (Bo). 17.9 cf cargo space (Bo). 22.4533 cf empty space (Bo). Volumes: Bo 748.5 cf. Skd 3.5481 cf. Tu 1.5 cf. Areas: Bo 500 sf. Skd 75 sf. Tu 8 sf. Total area 583 sf. Structure: Heavy, cheap frame. Hit Points: Bo 1,500. Skd 75 each. Tu 24. Special Structural Option: Heavy compartmentalization in Bo. Armor: BoF PD 6, DR 480. BoR, BoL PD 5, DR 180. Skd PD 4, DR 50. All others PD 4, DR 180. All armor is expensive metal. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Radiation shielding. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, weak landing/running lights, safety belts, no locks with keys. Statistics: Empty weight 26,000 lbs. Ammo and ordance 3,242 lbs. Usual payload 758 lbs. Loaded weight 30,000 lbs. (15 tons). Volume 750 cf, size modifier +4. Price $1,000,000. HT 12. Maintenance requirement 5 man-hours per day. Ground Performance: Speed 40 mph. gAccel 5 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. High GP, off-road speed 1/6. Water Performance: Drag 208. Aquatic motive thrust 3,000 lbs. Top water speed 30 mph. wAccel 2 mph/s. wMR 0.75. wSR 6. wDecel 10(11) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 3,000 lbs. Drag 254. Top speed 300 mph. aAccel 2 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. Space Performance: sAccel 0.1 G. sMR 0.1. TL9 VRFGG-9, 4mm (v2.0, OM 5/00) A very rapid fire gauss gun for vehicle mounts. Game mechanics: 4mm, electromag, medium-barreled, six-barrel gatling. The design is compatible with GURPS Traveller rules. VRFGG-9, 4mm 29 lbs. 0.58 cf $17,000 Solid round 0.0032 lbs. 0.000021 cf $0.026 APS round 0.0021 lbs. 0.000021 cf $0.13 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power Solid Ver. Cr. 12d 20 14 1,000 4,800 100* var. 960 kW APS Ver. Cr. 15d(2) 20 14 1,500 7,200 100* var. 960 kW TL9 Gauss Gatling-9, 40mm (v2.0, OM 6/00) A railgun for vehicle mounts. Game mechanics: 40mm, electromag, very-short-barreled, three-barrel gating. The design is compatible with GURPS Traveller rules. Gauss Gatling-9, 40mm 500 lbs. 10 cf $140,000 APDS round 1.6 lbs. 0.016 cf $95 APFSDSDU round 1.6 lbs. 0.016 cf $228 CHEM (Paint) round 1.6 lbs. 0.016 cf $39 Round Malf Type Damage/R. SS Acc 1/2D Max RoF Shots Power APDS Ver. Cr. 6d*20(2) 25 16 3,900 13,050 20* var. 48 MW APFSDSDU Ver. Cr. 6d*24(3) 25 17 3,900 13,050 20* var. 48 MW CHEM Ver. Spcl. 6 yards 25 16 2,600 8,700 20* var. 48 MW TL9 Basic AAM-9, 300mm (v2.1, OM 9/00) A small anti-air missile for grav AFVs. It can penetrate over a meter of titanium armor. Game mechanics: Missile with 300mm small HEAT warhead and enlarged PRH guidance. The design is compatible with GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. PRH Exp. 6d*75(10) 1,800 20 36,000 21 200 $21,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CHI-3474 Kefr Attack Speeder v2.0 (GURPS Traveller TL 10) Copyright 2000 by Onno Meyer After the end of the Fifth Frontier War, Chiadle started to develop new grav vehicles to counter the modern Imperial AFVs that had been decisive in many battles. The CHI-3474 Kefr is a close air support Speeder for lift and lift mechanized infantry units. Engines and avionics of the Kefr are based on the CHI-3472 Tlavrel APC to simplify logistics. Prototypes of the Kefr are being tested by some Consular Guards units, low-rate series production depends on the success of the Tlavrel. The vehicle uses GURPS Vehicles TL 10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 10 would be TL 12 to 13 under the old Traveller TL system. Subassemblies and Body Features: Retractable wheels (Wh, three wheels). Turret (Tu, full traverse, on BoT). Good streamlining. 60 degree slope on BoF. 30 degree slopes on BoR, BoL. Propulsion and Lift Systems: Two vectored 10,000 lbs. reactionless thrusters (HP 40, 500 kW each). Three 80,000 lbs. contragrav generators (HP 6, 80 kW each). Armaments: 4mm VRFGG-Z-10 (TuF, HP 4). 40,000 x 4mm APS rounds (Tu, HP 6). Full stabilization for VRFGG (Tu, HP 1). Universal mount for VRFGG (Tu, HP 3). 40mm Gauss Gatling-Z-10 (F, HP 50). 750 x 40mm APFSDSDU rounds (HP 40). Full stabilization for Gauss Gatling (HP 10). 3,000 lbs. weapon bay (HP 125). Instruments and Electronics: Two scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Scrambled short range meson communicator (1,000 miles, HP 8, 0.1 kW). LLTV (TuF, x6, +2/+4, HP 1). AESA (TuF, 320 miles, scan 26, HP 18, 80 kW). PESA (TuF, 64 miles, scan 21, HP 7). Four PESAs (F/B/R/L, 8 miles, scan 16, HP 2 each). Two radscanners (80 miles, scan 22, HP 10 each). Surveillance sound detector (Tu, 8 levels, HP 1). Two sets of navigation instruments (HP 4 each). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two terrain-following radars (HP 1, 0.25 kW each). Two HUDWACs with pupil scanners. Laser spot tracker (TuF, HP 1). Deceptive jammer (jam rating 6, HP 6, 5 kW). 20 decoy dischargers (various types, HP 6 each). Three hardened minicomputers (C5, HP 5 each). Two terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 41.7631 GB recognition guides). Datalink (C1). Two gunner (C5, skill 13 or +3). Routine vehicle operation (C5, skill 15). Two targeting (C5, +6). Transmission profiling (C5). Miscellaneous: Full fire suppression system (HP 16). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, both from roomy crew stations (HP 75 each). Crew: "Pilot" and "Gunner". Occupancy: Short. Environmental Systems: NBC kit for 12 persons (HP 7, 3 kW). Two 2 x 1 man-day limited life systems (HP 10, 1 kW each). Safety Equipment: Two crashwebs (HP 4 each). Power: 2,000 kW fusion reactor (200 years endurance, HP 100) powers all systems except for the weapons with 666.8 kW excess power. 12 rE power cells (360,000 kWs, HP 2 each) provide power for 56,250 VRFGG shots and 750 Gauss Gatling shots. Access, Cargo and Empty Space: 81 cf access space (Bo). 15.8 cf cargo space (Bo). 48.6202 cf empty space (Bo). Volumes: Bo 992 cf. Wh 49.6 cf. Tu 8 cf. Areas: Bo 600 sf. Wh 100 sf. Tu 24 sf. Total area 724 sf. Structure: Heavy, cheap frame. Hit Points: Bo 1,800. Wh 200 each. Tu 72. Special Structural Option: Total compartmentalization in Bo. Armor: BoF PD 6, DR 1,200. BoR, BoL PD 5, DR 450. Wh PD 4, DR 60 (tires PD 2, DR 6). All others PD 4, DR 300. All armor is standard laminate. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Puncture-resistant tires. Vision and Details: Poor view (sensors are used instead), two hatches on top, weak landing/running lights, safety belts. Statistics: Empty weight 35,000 lbs. Ammo and ordnance 4,284 lbs. Usual payload 716 lbs. Loaded weight 40,000 lbs. (20 tons). Volume 1,000 cf, size modifier +4. Price $2,000,000. HT 12. Maintenance requirement 7 man-hours per day. Ground Performance: Speed 280 mph. gAccel 15 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. Extremely high GP, no off-road performance. Water Performance: Drag 252. Aquatic motive thrust 20,000 lbs. Top water speed 50 mph. wAccel 10 mph/s. wMR 0.75. wSR 6. wDecel 10(15) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 20,000 lbs. Drag 208. Top speed 600 mph. aAccel 10 mph/s. aMR 3.5. aSR 5. aDecel 14 mph/s. Space Performance: sAccel 0.5 G. sMR 0.5. TL10 VRFGG-Z-10, 4mm (v2.0, OM 5/00) A very rapid fire gauss gun for vehicle mounts. Game mechanics: 4mm, electromag, long-barreled, six-barrel gatling. The design is compatible with GURPS Traveller rules. VRFGG-Z-10, 4mm 29 lbs. 0.58 cf $8,700 Solid round 0.0032 lbs. 0.000021 cf $0.026 APS round 0.0021 lbs. 0.000021 cf $0.13 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power Solid Ver. Cr. 14d+1 20 15 1,500 6,100 100* var. 1,280 kW APS Ver. Cr. 18d(2) 20 15 2,250 9,150 100* var. 1,280 kW TL10 Gauss Gatling-10, 40mm (v2.0, OM 6/00) A railgun for vehicle mounts. Game mechanics: 40mm, electromag, short-barreled, five-barrel gating. The design is compatible with GURPS Traveller rules. Gauss Gatling-10, 40mm 1,000 lbs. 20 cf $120,000 APDS round 1.6 lbs. 0.016 cf $95 APFSDSDU round 1.6 lbs. 0.016 cf $228 CHEM (Paint) round 1.6 lbs. 0.016 cf $39 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power APDS Ver. Cr. 6d*27(2) 25 17 4,650 14,700 40* var. 192 MW APFSDSDU Ver. Cr. 6d*32(3) 25 18 4,650 14,700 40* var. 192 MW CHEM Ver. Spcl. 6 yards 25 17 3,100 9,800 40* var. 192 MW TL10 Basic AAM-Z-10 (v2.1, OM 9/00) A medium anti-armor missile with the same size as a Jekobr. It can penetrate over a meter of titanium armor. Game mechanics: Stealthy missile with 240mm modest APEX warhead and enlarged, cheap, pop-up PRH guidance. The design is compatible with GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. PRHPU Cr. 6d*150(2) 4,800 10 48,000 25 300 $180,000 plus Exp.* 6d*432[12d] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LSP Hawk-Class Attack Speeder v2.0 (GURPS Traveller TL 11) Copyright 2000 by Onno Meyer On many worlds of the Imperium, small and scattered populations have to be defended against corsair or ihatei raids. One option are reaction forces with vehicles like the Hawk-class Attack Speeder by Ling Standard Products. Since it mounts no real cutting-edge technology, the Hawk can be sold to planetary defense forces and corporate security with good credentials. The engine pack and avionics of the Hawk are based on the Falcon-class APC to simplify logistics. The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 11 would be TL 14 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, four skids). Turret (Tu, full traverse, on BoT). Very good streamlining with lifting body. 60 degree slope on BoF. Propulsion and Lift Systems: Three vectored 40,000 lbs. super reactionless thrusters (HP 50, 2,000 kW each). Three 120,000 lbs. contragrav generators (HP 8, 120 kW each). Armaments: 3.6 MJ Heavy PD Laser-11 (TuF, concealed due to streamlining, HP 60). Full stabilization for Heavy PD Laser (Tu, HP 11). Universal mount for Heavy PD Laser (Tu, HP 40). 32 MJ RF Fusion Gun-11 (F, concealed due to streamlining, HP 150). Full stabilization for RF Fusion Gun (HP 30). 3,600 lbs. weapon bay (HP 150). Instruments and Electronics: Six scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two scrambled short range meson communicators (1,500 miles, HP 5, 0.1 kW each). AESA (TuF, 500 miles, scan 27, HP 15, 125 kW). PESA (TuF, 500 miles, scan 27, HP 18). Four PESAs (F/B/R/L, 18 miles, scan 18, HP 2 each). Two radscanners (750 miles, scan 28, HP 15 each). Surveillance sound detector (10 levels, HP 1). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1 each). Three inertial navigation systems (HP 2 each). Three terrain-following radars (HP 1, 0.25 kW each). Two HUDWACs with pupil scanners. Laser spot tracker (HP 1). Advanced radar/laser detector (HP 3). Deceptive jammer (jam rating 12, HP 18, 25 kW). Four decoy dischargers (various types, HP 6 each). Three hardened microframes (C7, HP 13, 0.1 kW each). Four terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 38.215 GB recognition guides). Datalink (C1). Two gunner (C7, skill 15 or +5). Routine vehicle operation (C5, skill 15). Two targeting (C7, +8). Transmission profiling (C5). Miscellaneous Equipment: Compact fire suppression system (HP 6). Airlock (T, one person, HP 100). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, two "Observers/Instructors" control a terminal each, all from roomy crew stations (HP 75 each). Crew: "Pilot", "Gunner" and optionally two "Observers/Instructors". Occupancy: Short. Environmental Systems: Two full life systems for 15 persons each (HP 40, 1.5 kW each). Safety Equipment: Two ejection seats (HP 18 each). Four crashwebs (HP 4 each). Power: 175 kW RTG (14 years endurance, HP 10) and 8,000 kW fusion reactor (200 years endurance, HP 125) power all systems except for the weapons with 1,657.75 kW excess power. This recharges a RF Fusion Gun shot in 39 seconds. 80 rE power cells (450,000 kWs, HP 2 each) provide power for 562 RF Fusion Gun shots (each RF Fusion Gun shot equals 6.67 shots of the Heavy PD Laser). Access, Cargo and Empty Space: 150.2 cf access space (Bo). 10 cf cargo space (Bo). 17.0558 cf empty space (Bo). Volumes: Bo 1,450 cf. Skd 72.5 cf. Tu 50 cf. Areas: Bo 800 sf. Skd 125 sf. Tu 100 sf. Total area 1,025 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 2,400. Skd 94 each. Tu 300. Special Structural Option: Total compartmentalization in Bo and Tu. Armor: BoF PD 6, DR 640. Skd PD 4, DR 300. All others PD 4, DR 320. All armor is cheap laminate. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Psi shielding. Thermal superconducting armor. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, door in rear, weak landing/running lights, safety belts, codelock. Statistics: Empty weight 56,000 lbs. Ordnance 3,600 lbs. Usual payload 400 lbs. Loaded weight 60,000 lbs. (30 tons). Volume 1,500 cf, size modifier +5. Price $4,000,000. HT 12. Maintenance requirement 10 man- hours per day. Ground Performance: Speed 210 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. High GP, off-road speed 1/6. Water Performance: Drag 330. Aquatic motive thrust 120,000 lbs. Top water speed 85 mph. wAccel 40 mph/s. wMR 0.75. wSR 7. wDecel 10(30) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 120,000 lbs. Drag 180. Top speed 2,235 mph. aAccel 40 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. Space Performance: sAccel 2 G. sMR 2. TL11 Basic AAM-11 (v2.1, OM 9/00) A medium anti-armor missile with the same size as a SIM-10. It can penetrate over a meter of titanium armor. Game mechanics: Stealthy missile with 250mm modest APEX warhead and enlarged, cheap, pop-up PRH guidance. The design is compatible with GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. PRHPU Cr. 6d*195(2) 6,000 8.5 51,000 28 300 $180,000 plus Exp.* 6d*488[12d] TL11 3.6 MJ Heavy PD Laser-11 (v2.0, OM 5/00) A rapid fire laser for vehicle mounts. Game mechanics: X-ray laser, 3,600 kJ, cyclic rate 20, extreme range, compact. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*6(2) 25 26 40,000 120,000 500 20* $93,000 192 MW TL11 32 MJ RF Fusion Gun-11 (v2.0, OM 6/00) A Rapid Fire Fusion Gun for vehicle mounts. Game mechanics: Plasma blaster (using a neutral particle beam design), 32,000 kJ, cyclic rate 12. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Exp. 6d*75 25 20 3,200 9,600 2,000 12* $830,000 768 MW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GP Ruby-Class Attack Speeder v2.0 (GURPS Traveller TL 12) Copyright 2000 by Onno Meyer The planetary siege campaigns of the Fifth Frontier War showed the need for spacemobile grav AFVs that could participate in assault drops. In 1115, General Products started to develop the Ruby-class Attack Speeder, a strike and close air support vehicle based on the engine pack and avionics of the Emerald-class APC. The Ruby has a much better armament and - with lighter armor - a higher agility. The vehicle uses GURPS Vehicles TL 12 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 12 would be TL 15 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, four skids). Turret (Tu, full traverse, on BoT). Very good streamlining with lifting body. 60 degree slope on BoF. Propulsion and Lift Systems: Three vectored 80,000 lbs. super reactionless thrusters (HP 100, 4,000 kW each). Three 160,000 lbs. contragrav generators (HP 9, 160 kW each). Armaments: 3.6 MJ Heavy PD Laser-12 (TuF, concealed due to streamlining, HP 60). Full stabilization for Heavy PD Laser (Tu, HP 11). Universal mount for Heavy PD Laser (Tu, HP 40). 64 MJ RF Fusion Gun-12 (F, concealed due to streamlining, HP 250). Full stabilization for RF Fusion Gun (HP 50). 3,600 lbs. weapon bay (HP 150). Instruments and Electronics: Two scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Four scrambled medium range meson communicators (20,000 miles, HP 8, 1 kW each). AESA (TuF, 500 miles, scan 27, HP 15, 125 kW). Sonar (U, active/passive, 0.15 miles, scan 6/8, HP 1, 0.375 kW). PESA (TuF, 500 miles, scan 27, HP 18). Four PESAs (F/B/R/L, 30 miles, scan 20, HP 3 each). Two radscanners (1,500 miles, scan 30, HP 24 each). Two surveillance sound detectors (10 levels, HP 1 each). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Three terrain-following radars (HP 1, 0.25 kW each). Two HUDWACs with pupil scanners. Laser spot tracker (HP 1). Deceptive jammer (jam rating 10, HP 10, 10 kW). Eight decoy dischargers (various types, HP 6 each). Three hardened microframes (C8, HP 13, 0.1 kW each). Four terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 181.615 GB recognition guides). Datalink (C1). Two gunner (C8, skill 16 or +6). Routine vehicle operation (C8, skill 18). Two targeting (C8, +9). Transmission profiling (C5). Miscellaneous Equipment: Full fire suppression system (HP 16). Airlock (T, one person, HP 100). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, both from roomy crew stations (HP 75 each), two "Observers/Instructors" control a terminal each, both from cramped crew stations (HP 50 each). Crew: "Pilot", "Gunner" and optionally two "Observers/Instructors". Occupancy: Short. Environmental Systems: Two full life systems for five persons each (HP 18, 0.5 kW each). Safety Equipment: Two ejection seats (HP 18 each). Two crashwebs (HP 4 each). Power: 175 kW RTG (14 years endurance, HP 10) and 15,000 kW fusion reactor (200 years endurance, HP 150) power all systems except for the weapons with 2,550.375 kW excess power. This recharges a RF Fusion Gun shot in 50 seconds. 150 rE power cells (540,000 kWs, HP 2 each) provide power for 632 RF Fusion Gun shots (each RF Fusion Gun shot equals 13.33 shots of the Heavy PD Laser). Access, Cargo and Empty Space: 251.4 cf access space (Bo). 10 cf cargo space (Bo). 25.4552 cf empty space (Bo). Volumes: Bo 1,950 cf. Skd 97.5 cf. Tu 50 cf. Areas: Bo 1,000 sf. Skd 150 sf. Tu 100 sf. Total area 1,250 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 6,000. Skd 225 each. Tu 600. Special Structural Option: Total compartmentalization in Bo and Tu. Armor: BoF PD 6, DR 1,800. Tu, Skd PD 4, DR 450. All others PD 4, DR 900. All armor is standard laminate. Surface Features: Seal. Radical emission cloaking. Basic sound baffling. Radical stealth. Instant chameleon. Psi shielding. Thermal superconducting armor. Four hardpoints rated for 4,000 lbs. each. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, door in rear, weak landing/running lights, safety belts, codelock. Statistics: Empty weight 76,000 lbs. Ordnance 3,600 lbs. Usual payload 400 lbs. Loaded weight 80,000 lbs. (40 tons). Volume 2,000 cf, size modifier +5. Price $8,000,000. HT 12. Maintenance requirement 14 man- hours per day. Ground Performance: Speed 255 mph. gAccel 35 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. High GP, off-road speed 1/6. Water Performance: Drag 400. Aquatic motive thrust 240,000 lbs. Top water speed 100 mph. wAccel 60 mph/s. wMR 0.75. wSR 7. wDecel 10(40) mph/s. Draft 0. Aerial Performance (clean hardpoints): Stall speed 0. Aerial motive thrust 240,000 lbs. Drag 220. Top speed 2,860 mph. aAccel 60 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. Space Performance: sAccel 3 G. sMR 3. TL12 Basic AAM-12 (v2.1, OM 9/00) A medium anti-armor missile with the same size as a SIM-12. It can penetrate over a meter of titanium armor. Game mechanics: Stealthy missile with 250mm modest APEX warhead and enlarged, cheap, pop-up PRH guidance. The design is compatible with GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. PRHPU Cr. 6d*195(2) 6,000 8.5 51,000 29 300 $180,000 plus Exp.* 6d*488[12d] TL12 3.6 MJ Heavy PD Laser-12 (v2.0, OM 5/00) A rapid fire laser for vehicle mounts. Game mechanics: X-ray laser, 3,600 kJ, cyclic rate 20, extreme range, compact. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*8(2) 25 26 43,000 129,000 500 20* $47,000 192 MW TL12 64 MJ RF Fusion Gun-12 (v2.0, OM 6/00) A Rapid Fire Fusion Gun for vehicle mounts. Game mechanics: Plasma blaster (using a neutral particle beam design), 64,000 kJ, cyclic rate 12. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Exp. 6d*125 30 21 4,900 15,000 4,000 12* $1,600,000 1.536 GW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Garal N.Th. "Sotsun" Sedan v1.0 (GURPS Traveller TL5) Copyright 2000 by Onno Meyer The Garal Ngekvol Thaeghz, a group of itinerant Vargr technicians, was hired to design a car for production on Dinomn, an underdeveloped world in the Lanth subsector. The result was the "Sotsun". The engine, transmission and suspension were deliberately kept simple, but the shape of the car was the product of advanced computer models. On city roads, the look and feel is remarkably similar to modern Imperial ground cars. At high speed or on bad roads, the true nature of the car becomes apparent. The vehicle uses GURPS Vehicles TL5 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL5 would be TL2-4 under the old Traveller TL system (in this case TL4). Subassemblies and Body Features: Standard wheels (four wheels). Good streamlining. Propulsion: 64 kW wheeled drivetrain (HP 22). Controls: Mechanical. Crew Station: "Driver" controls all systems from a roomy crew station (HP 75). Crew: "Driver". Occupancy: Short. Passengers: Three. Accomodations: Three roomy seats (HP 75 each). Environmental System: Environmental controls for four persons (HP 9, 1 kW). Power and Fuel: 65 kW gasoline engine (uses 3.9 gph G, HP 60) powers all systems. 800 kWs acid-lead battery (HP 1). 20 gallon tank (HP 13, fire +1). 20 gallons gasoline (fire on 12) last for 5 hours 7 minutes. Access, Cargo and Empty Space: 34.72 cf access space. 15 cf cargo space. 0.84 cf empty space. Volumes: Bo 300 cf. Wh 30 cf. Areas: Bo 300 sf. Wh 60 sf. Total area 360 sf. Structure: Light, expensive frame. Hit Points: Bo 225. Wh 23 each. Armor: PD 2, DR 5 expensive metal armor. Vision and Details: Good view, four doors and hatch over trunk, headlights and running lights, mechanical keys, safety belts. Statistics: Empty weight 4,750 lbs. Fuel 120 lbs. Usual payload 1,100 lbs. Loaded weight 5,970 lbs. (2.99 tons). Volume 330 cf, size modifier +4. Price $11,718. HT 12. Maintenance interval 185 hours. Ground Performance: Speed 60 mph. gAccel 4 mph/s. gDecel 10 mph/s. gMR 0.75 gSR 4. High GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Garal N.Th. "Orka" Trike v1.0 (GURPS Traveller TL6) Copyright 2000 by Onno Meyer The Garal Ngekvol Thaeghz (Garal Trading Pack) manufactured a batch of simple trikes for ranchers on Dinomn, an underdeveloped world in the Lanth subsector. Some ranchers had imported grav bikes to herd their animals in the thinly settled outback, but Garal technicians came up with a much less complicated off-road tricycle. Much of the routine maintenance can be done by local techs, and Garal created a steady market for their non-standard spare parts. The vehicle uses GURPS Vehicles TL6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL6 would be TL5-6 under the old Traveller TL system. Subassemblies: Off-road wheels (three wheels). Propulsion: 10 kW all-wheel drivetrain (HP 9). Instruments and Electronics: Autopilot (HP 1). Controls: Mechanical. Crew Station: "Driver" controls all systems from a cycle crew station. Crew: "Driver". Occupancy: Short. Power and Fuel: 10 kW standard gasoline engine (uses 0.45 gph G, HP 9) powers all systems. 320 kWs lead-acid battery (HP 1). 10 gallon tank (HP 8, fire +1). 10 gallons gasoline (fire on 12) last for 22 hours 13 minutes. Empty Space: 4.76 cf. Volumes: Bo 10 cf. Wh 2 cf. Areas: Bo 30 sf. Wh 10 sf. Total area 40 sf. Structure: Light, expensive frame. Hit Points: Bo 23, Wh 5 each. Armor: PD 2, DR 3 open-frame, expensive metal armor. Vision and Details: Good view, headlight and running lights, mechanical keys. Statistics: Empty weight 350 lbs. Fuel 60 lbs. Usual payload 200 lbs. Loaded weight 610 lbs. (0.31 tons). Volume 12 cf, size modifier +1. Price $1,646. HT 12. Maintenance interval 493 hours. Ground Performance: Speed 90 mph. gAccel 5 mph/s. gDecel 10 mph/s. gMR 1.25. gSR 2. Moderate GP, off-road speed 1/3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LSP "Dart 10" Motorcycle v1.0 (GURPS Traveller TL6) Copyright 2001 by Onno Meyer Ling Standard Products sells the "Dart 10" on pre-gravitic planets all over the Imperium. The advertising campaigns for the off-road bike tend to focus on adolescent males, hence features like the turbocharged engine and the puncture-resistant tanks. More reasonable additions like panniers or beefed-up suspensions are missing ... The vehicle uses GURPS Vehicles TL6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL6 would be TL5-6 under the old Traveller TL system. Subassemblies: Off-road wheels (two wheels). Propulsion: 10 kW wheeled drivetrain (HP 7). Controls: Mechanical. Crew Station: "Driver" controls all systems from a cycle crew station. Crew: "Driver". Occupancy: Short. Power and Fuel: 10 kW turbocharged standard gasoline engine (uses 0.45 gph G, HP 8) powers drivetrain. 5 gallon self-sealing tank (HP 5). 5 gallons gasoline (fire on 11) lasts for 11 hours 7 minutes. Empty Space: 1.75 cf. Volumes: Bo 5 cf. Wh 1 cf. Areas: Bo 18 sf. Wh 6 sf. Total area 24 sf. Structure: Light frame. Hit Points: Bo 14. Wh 5 each. Armor: PD 3, DR 10 open-frame expensive metal armor. Vision and Details: Good view, headlight and running lights, mechanical keys. Statistics: Empty weight 270 lbs. Fuel 30 lbs. Usual payload 200 lbs. Loaded weight 500 lbs. (0.25 tons). Volume 6 cf, size modifier +0. Price $834. HT 11. Maintenance interval 693 hours. Ground Performance: Speed 100 mph. gAccel 5 mph/s. gDecel 10 mph/s. gMR 1.5. gSR 2. High GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado Archer-Class Mortar Carrier v2.0 (GURPS Traveller TL6) Copyright 2001 by Onno Meyer Many worlds of the Imperium have a pre-atomic industrial base, and for such worlds Delgado produces the Archer-class Mortar Carrier. It carries a 75mm breechloading gun-mortar for indirect and direct fire and a 5.5mm LMG for self-defense. In addition to fully assembled vehicles, Delgado sells kits and licenses for local manufacture. The Archer is based on the chassis and engines of the Conqueror-class APC to simplify logistics. The vehicle uses GURPS Vehicles TL6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL6 would be TL5-6 under the old Traveller TL system (in this case TL6). Subassemblies and Body Features: Tracks (Tr, two tracks). Open mount (Om, on BoF). Turret (Tu, full rotation, on BoT). 60 degree slope on BoF. Propulsion: 62.5 kW tracked drivetrain (HP 30). Armaments: 5.5mm LMG-6 (TuF, HP 2). 5,000 x 5.5mm solid rounds (Tu, HP 5). Universal mount for LMG (Tu, HP 1). 75mm Gun-Mortar-6 (TuF, HP 13). 120 x 75mm HE bombs (HP 30). 30 x 75mm HEAT bombs (HP 11). 30 x 75mm CHEM (Smoke) bombs (HP 11). Universal mount for Gun-Mortar (Tu, HP 8). Instruments and Electronics: Two scrambled medium range radios (10 miles, HP 2, 0.1 kW each). IR Searchlight (TuF, 0.3 miles, HP 2, 0.3 kW). Two telescopes (TuR/TuL, x2, +1/+2, HP 1 each). Telescope (TuF, x20, +4/+8, HP 5). Navigation instruments (HP 4). Two decoy dischargers (Om, smoke, HP 6 each). Ten decoy reloads (smoke, HP 4 each). Miscellaneous: Fire extinguisher system (HP 13). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "Gunner" fires weapons and operates all other systems, "Loader" loads, all from cramped crew stations (HP 50 each). Crew: "Driver", "Gunner" and "Loader". Occupancy: Short. Environmental System: Environmental control for eight persons (HP 9, 2 kW). Power and Fuel: 65 kW standard diesel (uses 2.6 gph D, HP 40) powers all systems. Four 800 kWs lead-acid batteries (HP 1 each) power a radio for 533 minutes. Two 20 gallon self-sealing tanks (HP 13 each). 40 gallons diesel (fire on 9) last for 15 hours and 23 minutes. Access, Cargo and Empty Space: 26.3 cf access space (Bo). 5.75 cf cargo space (Bo). 92.55 cf empty space (Bo). 3.6 cf empty space (Tu). Volumes: Bo 305 cf. Tr 183 cf. Om 2 cf. Tu 10 cf. Areas: Bo 300 sf. Tr 200 sf. Om 10 sf. Tu 30 sf. Structural area 530 sf. Total area 540 sf. Structure: Heavy frame. Hit Points: Bo 900. Tr 300 each. Om 20. Tu 90. Special Structural Option: Heavy compartmentalization in Bo. Armor: BoF PD 6, DR 120 expensive metal armor. BoB, BoR, BoL, BoT, BoU PD 4, DR 30 standard metal armor. Tr PD 4, DR 15 standard metal armor. Tu PD 4, DR 30 standard metal armor. Surface Features: Waterproof. Camouflage paint job. Tow hitch. Vision and Details: Poor view, large and small hatch on top, door in rear, headlights and running lights, seatbelts, simple locks. Statistics: Cheaply made. Empty weight 17,500 lbs. Ammo 1,545 lbs. Fuel 240 lbs. Usual payload 715 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $25,130. HT 11. Maintenance interval 63 hours. Ground Performance: Speed 25 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Very low GP, off-road speed 4/5. TL6 LMG-6, 5.5mm (v2.0, OM 5/00) A very light machinegun for vehicle mounts. Game mechanics: 5.5mm, conventional rifled, long-barreled, heavy automatic. The design is compatible with GURPS Traveller rules. LMG-6, 5.5mm 10 lbs. 0.2 cf $150 Solid round 0.021 lbs. 0.00014 cf $0.011 AP round 0.021 lbs. 0.00014 cf $0.033 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Solid Crit. Cr. 5d 14 11 400 2,800 20 var. AP Crit. Cr. 5d(2) 14 11 400 2,800 20 var. TL6 Gun-Mortar-6, 75mm (v2.0, OM 6/00) A mortar for vehicle mounts. Game mechanics: 75mm, conventional rifled, low-powered, very-short-barreled breechloader. The design is compatible with GURPS Traveller rules. Gun-Mortar-6, 75mm 150 lbs. 3 cf $1,800 HE bomb 8 lbs. 0.08 cf $12 HEAT bomb 8 lbs. 0.08 cf $18 CHEM (Smoke) bomb 8 lbs. 0.08 cf $12 CHEM (WP) bomb 8 lbs. 0.08 cf $24 Round Malf Type Damage/Radius SS Acc 1/2D Max RoF Shots Ldrs. HE Crit. Exp.* 20d[6d] 20 11 390 2,800 1/4 1 1 HEAT Crit. Exp. 6d*3(10) 20 11 390 2,800 1/4 1 1 CHEM Crit. Spcl. 21 yards 20 11 390 2,800 1/4 1 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blackhawk Manta-Class Mortar Carrier v2.0 (GURPS Traveller TL7) Copyright 2001 by Onno Meyer Blackhawk Enterprises Inc. provides security training and equipment to many developing worlds in the Marches. One of their staple products is the Manta-class Mortar Carrier, a simple AFV with just enough electronics to be effective against the average corsair or ihatei raid. It carries a 75mm autoloading mortar and a coaxial 7.5mm MMG. The Manta can fire six rounds in ten seconds and then move to out avoid counterbattery fire. The Manta is bases on the chassis and engine of the Shark-class APC to simplify logistics. The vehicle uses GURPS Vehicles TL7 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL7 would be TL7 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, two tracks). Two open mounts (Om1/Om2, on BoF). Turret (Tu, full rotation, on BoT). 60 degree slope on BoF. Propulsion: 95 kW tracked drivetrain (HP 27). Armaments: 7.5mm MMG-7 (TuF, HP 3). 1,000 x 7.5mm AP rounds (Tu, HP 3). Universal mount for MMG (Tu, HP 2). 75mm Automortar-7 (TuF, HP 16). 6 x 75mm HE bombs (Tu, HP 4). 114 x 75mm HE bombs (HP 27). 6 x 75mm HEAT bombs (Tu, HP 4). 24 x 75mm HEAT bombs (HP 10). 30 x 75mm CHEM (WP) bombs (HP 11). 20 x 75mm starshells (HP 9). Universal mount for Automortar (Tu, HP 10). Instruments and Electronics: Two scrambled medium range radios (30 miles, HP 1 each). Telescope (TuF, x6, +2/+4, HP 1). Two light amplifiers (F/TuF, HP 1 each). Passive IR (TuF, 1 mile, scan 11, HP 2). Navigation instruments (HP 4). IFF (HP 2). Advanced radar detector (HP 4). Four decoy dischargers (two each Om1/Om2, loaded with smoke, HP 6 each). 15 decoy reloads (smoke, HP 4 each). Dedicated, hardened minicomputer (C2, HP 7) with fire direction (C2, +3). Small computer (C1, HP 1). Terminal (HP 10). Database (C1, 8.149 GB recognition guides). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, one light amplifier and decoys, "Gunner" fires weapons and operates all other systems, "Loader" assists with ammo handling, all from cramped crew stations (HP 50 each). Crew: "Driver", "Gunner" and "Loader". Occupancy: Short. Environmental System: NBC kit for three persons (HP 8, 0.75 kW). Power and Fuel: 100 kW standard diesel (uses 3.5 gph D, HP 40) powers all systems with 4.25 kW excess power. Three 1,000 kWs lead-acid batteries (HP 1 each) power all electrical systems for 67 minutes. Two 20 gallon self-sealing tanks (fire -1, HP 13 each). 40 gallons diesel (fire on 8) last for 11 hours and 26 minutes. Access, Cargo and Empty Space: 25.8 cf access space (Bo). 0.35 cf cargo space (Bo). 89.15 cf empty space (Bo). 7.55 cf empty space (Tu). Volumes: Bo 300 cf. Tr 180 cf. Tu 16 cf. Om1/Om2 2 cf each. Areas: Bo 300 sf. Tr 200 sf. Tu 40 sf. Om1/Om2 10 sf each. Structural area 540 sf. Total area 560 sf. Structure: Heavy frame. Hit Points: Bo 900. Tr 300 each. Tu 120. Om1/Om2 20 each. Special Structural Options: Heavy compartmentalization in Bo. Improved suspensions. Armor: BoF PD 6, DR 200. Tr PD 3, DR 15. All others PD 4, DR 40. All armor is standard metal. Surface Features: Seal. Camouflage paint job. Tow hitch. Vision and Details: Poor view, small hatch on top, door in rear, headlights and running lights, seatbelts, simple locks. Statistics: Cheaply made. Empty weight 17,500 lbs. Ammo 1,653 lbs. Fuel 240 lbs. Usual payload 607 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $100,000. HT 11. Maintenance interval 32 hours. Ground Performance: Speed 40 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 0.5. gSR 7. Very low GP, off-road speed 4/5. TL7 MMG-7, 7.5mm (v2.0, OM 5/00) A medium machinegun for vehicle mounts. Game mechanics: 7.5mm, conventional rifled, long-barreled, heavy automatic. The design is compatible with GURPS Traveller rules. MMG-7, 7.5mm 16 lbs. 0.32 cf $1,200 Solid round 0.053 lbs. 0.00035 cf $0.11 AP round 0.053 lbs. 0.00035 cf $0.33 Plastic round 0.053 lbs. 0.00035 cf $0.11 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Solid Crit. Cr. 7d-1 17 13 770 4,100 20* var. AP Crit. Cr. 7d-1(2) 17 13 770 4,100 20* var. Plastic Crit. Cr. 3d+1 17 13 385 2,050 20* var. TL7 Automortar-7, 75mm (v2.0, OM 6/00) A mortar for vehicle mounts. Game mechanics: 75mm, conventional rifled, low-powered, very-short-barreled, fast autoloader. The design is compatible with GURPS Traveller rules. Automortar-7, 75mm 210 lbs. 4.2 cf $10,000 HE bomb 8 lbs. 0.08 cf $48 HEAT bomb 8 lbs. 0.08 cf $72 HEDP bomb 8 lbs. 0.08 cf $72 CHEM (Paint) bomb 8 lbs. 0.08 cf $62 CHEM (WP) bomb 8 lbs. 0.08 cf $96 Starshell 8 lbs. 0.08 cf $48 Round Malf Type Damage/Radius SS Acc 1/2D Max RoF Shots HE Crit. Exp.* 6d*4[6d] 20 11 440 3,000 1/2 var. HEAT Crit. Exp. 6d*5(10) 20 11 440 3,000 1/2 var. HEDP Crit. Exp.* 6d*5(5)[6d] 20 11 440 3,000 1/2 var. CHEM Crit. Spcl. 21 yards 20 11 440 3,000 1/2 var. Starshell Crit. Spcl. 2,100 yards 20 11 440 3,000 1/2 var. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Instellarms Basic Grav MRL Sled v2.0 (GURPS Traveller TL8) Copyright 2001 by Onno Meyer Instellarms sells the Basic Grav AFV series to planetary defense forces and mercenary units who want the mobility of a contragrav flyer without the expense of a fusion-powered vehicle. The Basic Grav MRL Sled is an indirect fire support vehicle with mounting brackets for eight 'six-pack' disposable rocket launchers (HE-FRAG or submunition warheads). It uses hydrogen fuel, a fire hazard but readily available at starports. The engines and avionics of the MRL Sled are based on the Basic Grav APC to simplify logistics. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL8 would be TL8 under the old Traveller TL system. Subassemblies and Body Features: Retractable wheels (Wh, three wheels). Turret (Tu, full rotation, on BoT). 30 degree slope on BoF. Propulsion and Lift Systems: Two vectored 250 kW ducted fans (1,000 lbs. motive thrust, HP 9 each). Four 20,000 lbs. contragrav generators (HP 6, 20 kW each). Instruments and Electronics: Two scrambled long range radios (1,000 miles, HP 2, 0.04 kW each). Two scrambled medium range laser communicators (200 miles, HP 2, 0.1 kW each). Two LLTVs (F, x10, +3/+6, HP 1 each). Radar (F, air search, 60 miles, scan 21, HP 11, 15 kW). Thermograph (F, 5 miles, scan 15, HP 2). Flight recorder (HP 4). Navigation instruments (HP 4). Two IFF (HP 1 each). Inertial navigation system (HP 4). Two military GPS (HP 1 each). Terrain-following radar (HP 2, 0.25 kW). Two HUDWACs. Two advanced radar/laser detectors (HP 3 each). 15 decoy dischargers (various types, HP 6 each). Dedicated, hardened minicomputer (C3, HP 7) with fire direction (C3, +4). Two hardened, small computers (C2, HP 1 each). Two terminals (HP 10 each). Computer navigation (C2). Database (C1, 9.81 GB recognition guides). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (HP 6). Crane (TuF, 3', 0.5 tons, HP 30, 0.5 kW). Eight modular sockets (for 7.5 cf modules each, HP 24 each). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Gunner" control a set of maneuver controls, a HUDWAC and a terminal each, both from cramped crew stations (HP 50 each). Crew: "Pilot" and "Gunner". Occupancy: Short. Environmental Systems: NBC kit for ten persons (HP 10, 2.5 kW). Safety Equipment: Two crashwebs (HP 4 each). Power and Fuel: 600 kW standard MHD turbine (uses 120 gph H, HP 40) powers all systems with 1.47 kW excess power. rE power cell (180,000 kWs, HP 2) powers all systems for five minutes. Three 200 gallon self-sealing tanks (fire -3, HP 60 each). 600 gallons hydrogen (fire on 10) last for 5 hours. Access, Cargo and Empty Space: 19.64 cf access space (Bo). 12.6 cf cargo space (Bo). 139.3763 cf empty space (Bo). Volumes: Bo 490 cf. Wh 24.5 cf. Tu 10 cf. Areas: Bo 400 sf. Wh 50 sf. Tu 30 sf. Total area 480 sf. Structure: Medium frame. Hit Points: Bo 600. Wh 50 each. Tu 45. Special Structural Option: Total compartmentalization in Bo. Armor: BoF PD 5, DR 90. BoB, BoR, BoL, BoT, BoU PD 4, DR 60. Wh PD 4, DR 10 (tires PD 2, DR 4). Tu PD 4, DR 20. All armor is standard metal. Surface Features: Seal. Basic infrared cloaking. Puncture-resistant tires. Vision and Details: Poor view (sensors are used instead), two hatches on top, weak landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 16,000 lbs. Fuel 348 lbs. Usual payload 3,652 lbs. Loaded weight 20,000 lbs. (10 tons). Volume 500 cf, size modifier +4. Price $400,000. HT 11. Maintenance interval 32 hours. Ground Performance: Speed 115 mph. gAccel 5 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. Extremely high GP, no off-road performance. Water Performance: Drag 159. Aquatic motive thrust 2,000 lbs. Top water speed 30 mph. wAccel 2 mph/s. wMR 0.5. wSR 5. wDecel 10(11) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 2,000 lbs. Drag 430. Top speed 185 mph. aAccel 2 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. TL8 Light MRL Pack-8, 150mm (v2.0, OM 6/00) A six-tube launcher for artillery rockets. Game mechanics: Rocket with 150mm modest warhead, disposable six-tube launcher rated for ordnance between 25 lbs. and 50 lbs. and between 120mm and 150mm, with rockets and high-angle mount in a 7.5 cf module. The design is compatible with GURPS Traveller rules. Light MRL Pack-8 75 lbs. 1.5 cf $675 HE rocket 50 lbs. 1 cf $1,000 ICM rocket 50 lbs. 1 cf $2,100 SICM rocket 50 lbs. 1 cf $15,000 Rocket Malf Type Damage/Radius SS Acc Spd End IFR RoF HE Crit. Exp.* 6d*105[10d] 20 14 600 12 36,000 6NR ICM Crit. Spcl. 236 yards 20 14 600 12 36,000 6NR SICM Crit. Spcl. 236 yards 20 14 600 12 36,000 6NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword Worlds Excalibur-Class MRL Sled v2.0 (GURPS Traveller TL9) Copyright 2001 by Onno Meyer The Sword Worlds have long been in conflict with the Imperium. With a less advanced industry, Sword Worlds vehicles like the Excalibur-class MRL Sled have to rely on forward observers and area-effect warheads rather than electronic trickery. The Excalibur has eight mounting brackets for six-shot MRL packs. Second-hand Excaliburs are popular with mercenaries in the Imperium since they are available with less red tape than modern Imperial artillery. The engines and avionics of the Excalibur are based on the Durendal-class APC to simpify logistics. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL9 would be TL9-11 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, three skids). Turret (Tu1, full rotation, on BoT). Pop turret (Tu2, full rotation, on BoT). 30 degree slopes on BoF, BoR, BoL. Propulsion and Lift Systems: Four vectored 750 lbs. super reactionless thrusters (HP 17, 375 kW each). Four 20,000 lbs. contragrav generators (HP 4, 20 kW each). Armaments: 4mm VRFGG-9 (Tu1F, HP 4). 20,000 x 4mm APS rounds (Tu1, HP 4). Full stabilization (Tu1, HP 1). Universal mount (Tu1, HP 3). Instruments and Electronics: Two scrambled long range radios (10,000 miles, HP 1, 0.04 kW each). Six scrambled medium range laser communicators (2,000 miles, HP 1, 0.1 kW each). Three LLTVs (B/R/L, x5, +2/+4, HP 1 each). LLTV (Tu1F, x15, +4/+7, HP 1). Radar (F, 60 miles, scan 21, HP 7, 15 kW). Thermograph (F, 15 miles, scan 18, HP 3). Two sets of navigation instruments (HP 4 each). Two IFF (HP 1 each). Inertial navigation system (HP 2). Two military GPS (HP 1 each). Two terrain-following radars (HP 1, 0.25 kW each). Two HUDWACs with pupil scanners. Laser rangefinder (Tu1F, 6 miles, HP 1). Two advanced radar/laser detectors (HP 3 each). Ten decoy dischargers (various types, HP 6 each). Dedicated, hardened minicomputer (C4, HP 5) with fire direction (C4, +5). Dedicated, hardened minicomputer (C4, HP 5) with gunner (C4, skill 12 or +2). Three hardened, small computers (C3, HP 1 each). Two terminals (HP 6 each). Computer navigation (C2). Damage control (C2, +2). Database (C1, 14.3891 GB recognition guides). Datalink (C1). Routine vehicle operation (C2, skill 12). Targeting (C3, +4). Miscellaneous: Compact fire suppression system (HP 6). Crane (Tu2F, 12', 2 tons, HP 75, 2 kW). Airlock (T, one person, HP 100). Eight modular sockets (for 15 cf modules each, HP 40 each). Controls: Computerized. Duplicate computerized controls. Crew Stations: "Pilot" and "Gunner" control a set of maneuver controls, a HUDWAC and a terminal each, both from cramped crew stations (HP 50 each). Crew: "Pilot" and "Gunner". Occupancy: Short. Environmental Systems: NBC kit for two persons (HP 2, 0.5 kW). 2 x 15 man-hours limited life support (HP 11, 1 kW). Safety Equipment: Two crashwebs (HP 4 each). Power: 1,600 kW fission reactor (2 years endurance, HP 100) powers all systems except for the VRFGG with 0.32 kW excess power. rE power cell (270,000 kWs, HP 2) provides power for 28,125 VRFGG shots. Access, Cargo and Empty Space: 71.6 cf access space (Bo). 17.9 cf cargo space (Bo). 54.7472 cf empty space (Bo). Volumes: Bo 748.5 cf. Skd 37.425 cf. Tu1 1.5 cf. Tu2 40 cf. Areas: Bo 500 sf. Skd 75 sf. Tu1 8 sf. Tu2 75 cf. Total area 658 sf. Structure: Heavy, cheap frame. Hit Points: Bo 1,500. Skd 75 each. Tu1 24. Tu2 120. Special Structural Option: Heavy compartmentalization in Bo. Armor: BoF, BoR, BoL PD 5, DR 90. Tu1 PD 4, DR 36. Tu2 PD 4, DR 45. All others PD 4, DR 60. All armor is standard metal. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Radiation shielding. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, weak landing/running lights, safety belts, no locks with keys. Statistics: Empty weight 23,200 lbs. Ammo 42 lbs. Usual payload 6,758 lbs. Loaded weight 30,000 lbs. (15 tons). Volume 750 cf, size modifier +4. Price $800,000. HT 12. Maintenance requirement 4 man-hours per day. Ground Performance: Speed 40 mph. gAccel 5 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. High GP, off-road speed 1/6. Water Performance: Drag 208. Aquatic motive thrust 3,000 lbs. Top water speed 30 mph. wAccel 2 mph/s. wMR 0.75. wSR 6. wDecel 10(11) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 3,000 lbs. Drag 508. Top speed 210 mph. aAccel 2 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. Space Performance: sAccel 0.1 G. sMR 0.1. TL9 VRFGG-9, 4mm (v2.0, OM 5/00) A very rapid fire gauss gun for vehicle mounts. Game mechanics: 4mm, electromag, medium-barreled, six-barrel gatling. The design is compatible with GURPS Traveller rules. VRFGG-9, 4mm 29 lbs. 0.58 cf $17,000 Solid round 0.0032 lbs. 0.000021 cf $0.026 APS round 0.0021 lbs. 0.000021 cf $0.13 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power Solid Ver. Cr. 12d 20 14 1,000 4,800 100* var. 960 kW APS Ver. Cr. 15d(2) 20 14 1,500 7,200 100* var. 960 kW TL9 Light MRL Pack-9, 240mm (v2.0, OM 6/00) A six-tube launcher for artillery rockets. Game mechanics: Rocket with 240mm modest warhead, disposable six-tube launcher rated for ordnance between 50 lbs. and 100 lbs. and between 192mm and 240mm, with rockets and a high-angle mount in a 15 cf module. The design is compatible with GURPS Traveller rules. Light MRL Pack-9 150 lbs. 3 cf $525 HE rocket 100 lbs. 2 cf $1,600 ICM rocket 100 lbs. 2 cf $6,000 SICM rocket 100 lbs. 2 cf $55,000 Rocket Malf Type Damage/Radius SS Acc Spd End IFR RoF HE Crit. Exp.* 6d*648[12d] 20 15 800 14 56,000 6NR ICM Crit. Spcl. 605 yards 20 15 800 14 56,000 6NR SICM Crit. Spcl. 605 yards 20 15 800 14 56,000 6NR - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Torpeda v1.0 (TL8) Copyright 2001 by Troy Guffey (troyguffey@cyberdude.com) This is a very fast, maneuverable personal watercraft. It has a small space underneath the seat for stowage of small items such as a helmet (recommended for use) or swim mask, snorkel, and fins (or small amounts of contraband). It has a catamaran base to make it a little more stable at high speeds. It has twin intakes and exhaust ports running to the single hydrojet engine as a safety measure. It would be unfortunate if only the left hydrojet in a twin configuration would cut out. The intakes are oversized so as to allow full output of both exhausts in case one of the intakes becomes partially clogged. One additional safety feature is the addition of foam floatation blocks inside the hull to help right the craft after capsizing, and to keep the craft afloat in the unlikely event that the hull is breached. CAUTION!: Operation of this vehicle at full speed requires lots of empty space on the lake or ocean. Beware of partially submerged obstacles. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata]. Subassemblies and Body Features: Hydrofoils (Hy). Flotation hull with fine lines and catamaran hull (flotation rating 1,440 lbs.). Propulsion: 100 kW hydrojet (2,000 lbs. aquatic motive thrust, HP 11). Instruments and Electronics: Medium range radio with cellular phone (100 miles, HP 1). LLTV (F, x1, +2/+4, HP 1). Global positioning system (HP 1). Controls: Electronic. Crew Station: "Pilot" controls all systems from a cycle crew station. Crew: "Pilot". Occupancy: Short. Passenger: One. Accomodation: Cycle seat. Power and Fuel: 101 kW standard gas turbine (uses 5.555 gph M, HP 11) powers hydrojet with 1 kW excess power. 2,000 kWs advanced battery (HP 1) powers instruments and electronics. 25 gallon ultralight tank (HP 15). 25 gallons alcohol (fire on 10) last for 3 hours and 45 minutes. Cargo and Empty Space: 5 cf cargo space. 4.14 cf empty space. Volumes: Bo 30 cf. Hy 4.5 cf. Areas: Bo 57.93 sf. Hy 16.35 sf. Total area 74.28 sf. Structure: Light frame. Hit Points: Bo 43. Hy 12. Armor: PD 3, DR 6 expensive composite. Surface Feature: Waterproofed. Vision and Details: Good vision, headlight. Statistics: Empty weight 474.662 lbs. Fuel 145 lbs. Payload 300 lbs. Loaded weight 919.662 lbs. (0.46 tons). Volume 34.5 cf, size modifier +2. Price $14,123.34. HT 12. Maintenance interval 168 hours. Water Performance: Drag 5. Aquatic motive thrust 2,000 lbs. Top water speed 135 mph. wAccel 45 mph/s. wMR 0.75. wSR 4. wDecel 5(47.5) mph/s. Draft 0.8 feet (0.4 feet on hydrofoils). CHI-3473 Zhobr MRL Drop Sled v2.1 (GURPS Traveller TL10) Copyright 2001 by Onno Meyer After the end of the Fifth Frontier War, Chiadle started to develop new grav vehicles to counter the modern Imperial AFVs that had been decisive in many battles. The CHI-3473 Zhobr is a transport for a dozen rocket pods that can be fired from a safe distance. Engines and avionics of the Zhobr are based on the CHI-3472 Tlavrel APC to simplify logistics. Prototypes of the Zhobr are being tested by some Consular Guards units, low-rate series production depends on the success of the Tlavrel. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL10 would be TL12-13 under the old Traveller TL system. Subassemblies and Body Features: Retractable wheels (Wh, three wheels). Turret (Tu, full traverse, on BoT). Arm (Ar, on BoT). 30 degree slope on BoF. Propulsion and Lift Systems: Two vectored 10,000 lbs. reactionless thrusters (HP 40, 500 kW each). Three 80,000 lbs. contragrav generators (HP 6, 80 kW each). Armaments: 4mm VRFGG-Z-10 (TuF, HP 4). 40,000 x 4mm APS rounds (Tu, HP 6). Full stabilization (Tu, HP 1). Universal mount (Tu, HP 3). Instruments and Electronics: Two scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Three scrambled short range meson communicators (1,000 miles, HP 8, 0.1 kW each). LLTV (TuF, x30, +4/+9, HP 1). AESA (F, air search, 250 miles, scan 25, HP 15, 62.5 kW). Four PESAs (F/B/R/L, 8 miles, scan 16, HP 2 each). Two radscanners (250 miles, scan 25, HP 21 each). Two sets of navigation instruments (HP 4 each). Two IFF (HP 1 each). Two inertial navigation systems (HP 2 each). Two terrain-following radars (HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Laser rangefinder (TuF, 16 miles, HP 1). Deceptive jammer (jam rating 6, HP 6, 5 kW). Eight decoy dischargers (various types, HP 6 each). Three hardened minicomputers (C5, HP 5 each). Three terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 20.1231 GB recognition guides). Datalink (C1). Fire direction (C5, +6). Gunner (C5, skill 13 or +3). Routine vehicle operation (C5, skill 15). Targeting (C5, +6). Transmission profiling (C5). Miscellaneous: Arm motor (Ar, ST 750, bad grip, cheap, extendable, reach 2, HP 20, 3.75 kW). Compact fire suppression system (HP 6). 12 vehicle bays (for Medium MRL Drop Pods-Z-10, HP 75 each). Controls: Computerized. Two sets of duplicate computerized controls. Crew Stations: "Pilot", "Commander" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, all from roomy crew stations (HP 75 each). Crew: "Pilot", "Commander" and "Gunner". Occupancy: Short. Environmental Systems: NBC kit for 12 persons (HP 7, 3 kW). Two 12 x 1 man-day limited life systems (HP 40, 6 kW each). Safety Equipment: Three crashwebs (HP 4 each). Power: 2,000 kW fusion reactor (200 years endurance, HP 100) powers all systems except for the VRFGG with 670.35 kW excess power. 5 rE power cells (360,000 kWs, HP 2 each) provide power for 140,625 VRFGG shots. Access, Cargo and Empty Space: 81 cf access space (Bo). 20 cf cargo space (Bo). 14.0106 cf empty space (Bo). Volumes: Bo 992 cf. Wh 49.6 cf. Tu 2 cf. Ar 6 cf. Areas: Bo 600 sf. Wh 100 sf. Tu 10 sf. Ar 20 sf. Total area 730 sf. Structure: Heavy, cheap frame. Hit Points: Bo 1,800. Wh 200 each. Tu 30. Ar 120. Special Structural Option: Total compartmentalization in Bo. Armor: BoF PD 5, DR 750. Wh PD 4, DR 40 (tires PD 3, DR 6). All others PD 4, DR 400. All armor is cheap laminate. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Puncture-resistant tires. Vision and Details: Poor view (sensors are used instead), three hatches on top, door in rear, weak landing/running lights, safety belts. Statistics: Empty weight 57,000 lbs. Ammo 84 lbs. Usual payload 22,916 lbs. Loaded weight 80,000 lbs. (40 tons). Volume 1,000 cf, size modifier +4. Price $1,600,000. HT 10. Maintenance requirement 6 man- hours per day. Ground Performance: Speed 180 mph. gAccel 10 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 4. Extremely high GP, no off-road performance. Water Performance: Drag 400. Aquatic motive thrust 20,000 lbs. Top water speed 45 mph. wAccel 5 mph/s. wMR 0.75. wSR 6. wDecel 10(12.5) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 20,000 lbs. Drag 630. Top speed 490 mph. aAccel 5 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. Space Performance: sAccel 0.25 G. sMR 0.25. TL10 Medium MRL Drop Pod-Z-10 (v2.0, OM 6/00) A pod with six remote-controlled artillery rockets for deployment by special grav AFVs. It can be reloaded, but this takes place in rear areas. Game mechanics: The pod is a robot mine according to the rule on VE118. It uses TL10 as modified by GURPS Traveller. GT TL10 would be TL 12-13 under the old Traveller TL system. Armament: Medium MRL-Z-10 (HP 20). 6 x 300mm rockets (HP 50). High-angle mount. Instruments and Electronics: Sensitive radio receiver (x10, HP 1). Scrambled medium range laser communicator (10,000 miles, HP 1, 0.1 kW). Dumb, hardened, small computer (C3, HP 1). Datalink (C1). Targeting (C3, +4). Miscellaneous: Compact fire suppression system (HP 6). Self- destruct (50mm normal HE warhead, 6d*12[4d], HP 1). Power: rE power cell (360,000 kWs, HP 2) powers all systems for 1,000 hours. Space: 4.7 cf empty space. Volume: 36 cf. Area: 75 sf. Structure: Light frame. Hit Points: 56. Armor: PD 3, DR 10 standard composite. Surface Features: Seal. Basic emission cloaking. Basic stealth. Statistics: Empty weight 600 lbs. Ammo 1,200 lbs. Loaded weight 1,800 lbs. (0.9 tons). Volume 36 cf, size modifier +2. Price $19,000. HT 11. TL10 Medium MRL-Z-10, 300mm (v2.0, OM 6/00) A salvo launcher for artillery rockets. Game mechanics: Rocket with 300mm modest warhead, disposable six-tube launcher rated for ordnance between 100 lbs. and 200 lbs. and between 240mm and 300mm. The design is compatible with GURPS Traveller rules. Medium MRL-Z-10 300 lbs. 6 cf $312.5 ICM rocket 200 lbs. 4 cf $12,000 SICM rocket 200 lbs. 4 cf $110,000 SATNUC rocket 200 lbs. 4 cf $220,000 Rocket Malf Type Radius SS Acc Spd End IFR RoF ICM Crit. Spcl. 945 yards 20 16 1,000 30 150,000 6NR SICM Crit. Spcl. 945 yards 20 16 1,000 30 150,000 6NR SATNUC Crit. Spcl. 1,890 yards 20 16 1,000 30 150,000 6NR TL10 VRFGG-Z-10, 4mm (v2.0, OM 5/00) A very rapid fire gauss gun for vehicle mounts. Game mechanics: 4mm, electromag, long-barreled, six-barrel gatling. The design is compatible with GURPS Traveller rules. VRFGG-Z-10, 4mm 29 lbs. 0.58 cf $8,700 Solid round 0.0032 lbs. 0.000021 cf $0.026 APS round 0.0021 lbs. 0.000021 cf $0.13 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power Solid Ver. Cr. 14d+1 20 15 1,500 6,100 100* var. 1,280 kW APS Ver. Cr. 18d(2) 20 15 2,250 9,150 100* var. 1,280 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ether Gig v1.0 (Superscience TL5) Copyright 2001 by Onno Meyer No Victorian mad scientist could possibly leave home without some sort of ether flyer. Described here is a pretty small model with seats for four people - counting the coachman - and ample room for luggage. It is powered by a compact internal combustion engine. If the passengers are willing to endure some discomfort, the Ether Gig can make up to 50 miles per hour. The vehicle uses GURPS Vehicles TL5 [second edition, first printing, June 99 errata] with the superscience levitation option. Subassemblies: Skids (Skd, two skids). Propulsion and Lift Systems: 30 kW aerial propeller (75 lbs. aerial motive thrust). Levitation coating. Controls: Mechanical. Crew Station: "Coachman" controls all systems from an exposed, normal crew station (HP 40). Crew: "Coachman". Occupancy: Short. Passengers: Three. Accomodations: Three exposed, normal seats (HP 40 each). Power and Fuel: 30 kW gasoline engine (uses 1.8 gph G, HP 40) powers the aerial propeller. 10 gallon tank (fire +1, HP 8). 10 gallons gasoline (fire on 12) last for 5 hours and 33 minutes. Access, Cargo and Empty Space: 14 cf access space. 40 cf open cargo space. 10.5 cf empty space. Volumes: Bo 120 cf. Skd 6 cf. Areas: Bo 150 sf. Skd 20 sf. Total area 170 sf. Structure: Very expensive, extra-light frame. Hit Points: Bo 56. Skd 4 each. Armor: Bo PD 1, DR 1 expensive wood, Skd PD 3, DR 5 expensive metal. Vision and Details: Good view, two small doors in the sides of the open cockpit, weak landing/running lights, no keys. Statistics: Empty weight 1,340 lbs. Fuel 60 lbs. Payload 1,600 lbs. Loaded weight 3,000 lbs. (1.5 tons). Volume 126 cf, size modifier +3. Price $19,825. HT 9. Maintenance interval 142 hours. Ground Performance: Speed 20 mph. gAccel 3 mph/s. gDecel 5 mph/s. gMR 0.75. gSR 3. Low GP, off-road speed 1/3. Aerial Performance: Stall speed 0. Aerial motive thrust 75 lbs. Drag 210. Top speed 50 mph. aAccel 1 mph/s. aMR 1. aSR 1. aDecel 4 mph/s. Frontier Army MF-2 'Paarma' Miniaturized Fighter v2.0 (TL8) Copyright 2001 by Pauli Hakala (pauli.hakala@mail.suomi.net) Small camo-painted low-cost fighter with four wings and two silent ducted fan engine pods on its sides. Pilots seating is more like a battlesuit seat rather than the usual chair. Pilot is positioned horizontally, much like a motorcycle racer (except that the seat is entirely inside the vehicle). Very agile, simple to fly and with wingspan of only 11 feet the minifighter is well suited for low level flying, even in urban environments. Armed with TL8 version of the gatling laser (Or a less costly conventional slugthrower), 120mm HEAT and HESH rockets and difficult to detect, it can engage targets like AFVs, infantry, choppers or buildings with swiftly executed hit and run tactics. Equipped with folding wings for easy transportation and storage, maximum of eight fighters can be carried by semi-truck along with runway consisting of detachable plastic plates. Alternatively, it can easily take off from or land on building roofs sturdy enough, or from suitable stretch of pavement. ____ ____ \_--_/ _____O(())O_____ d d d (ASCII picture, frontal view) The vehicle uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata]. The biocomputer option and hardwired software come from Robots, the ablative foam comes from UT and the blackout paint comes from UTT. The use of a battlesuit seat violates the letter of the rules, but it was choosen to match the description above. Subassemblies and Body Features: Retractable wheels (Wh, three wheels, retract into body and wings). Two biplane wings (WiR/WiL). Two pods (PoR/PoL, on BoR/BoL). Good streamlining. Propulsion: Two 200 kW ducted fans (PoR/PoL, 800 lbs. aerial motive thrust, HP 6 each). Instruments and Electronics: Short range radio (Bo, 10 miles, HP 1). Scrambled short ramge radio (Bo, 10 miles, HP 1). LLTV (BoF, x10, +3/+6, HP 1). LLTV (BoB, x5, +2/+4, HP 1). IFF (Bo, HP 1). Global positioning system (Bo, HP 1). Advanced radar/laser detector (Bo, HP 3). Small, dumb, hardened, high-capacity, neural-net, biocomputer (Bo, C2, HP 2). Computer navigation (C2). Damage control (C2, +2 to skill). Databases (C1 each, 1 GB navigation charts for country, 0.1 GB repair schematics, 4 GB vehicle recognition manuals for ground, air, water and space vehicles). Datalink (C1). Routine vehicle operation (C2, skill 12). Targeting (C2, hardwired on ROM deck, +4). Miscellaneous: Modular socket (Bo, 0.6 cf, HP 5). Four modular sockets (two each WiR/WiL, 1.5 cf, HP 8 each). Controls: Computerized. Crew Station: "Pilot" controls all systems from a quick access battlesuit system (Bo, 150 lbs. "Pilot" weight, HP 13). Crew: "Pilot". Occupancy: Short. Environmental System: Six man-hours limited life system (Bo, HP 5, 0.5 kW). Power: 16 rE power cells (Bo, 180,000 kWs, HP 2 each) power all systems for two hours. Cargo and Empty Space: 2.37 cf cargo space (Bo). 12.6718975 cf each empty space (WiR/WiL). Volumes: Bo 13.1241 cf. Wh 0.656205 cf. WiR/WiL 16 cf each. PoR/PoL 0.98 cf each. Areas: Bo 33.4 sf. Wh 4.1 sf. WiR/WiL 114.3 sf each. PoR/PoL 5.9 sf each. Total area 277.9 sf. Structure: Very cheap, medium frame for Bo, Wh, PoR/PoL. Very cheap, light frame for WiR/WiL. Hit Points: Bo 50. Wh 2 each. WiR/WiL 85 each. PoR/PoL 9 each. Special Structural Options: Improved suspension. Folding wings. Armor: DR 30 advanced, fireproof ablative armor covered by PD 4, DR 16 advanced metal armor. Surface Features: Seal. Puncture-resistant tires. Blackout paint. Ablative foam. Vision and Details: Fair vision, small cockpit canopy, running and landing lights, IR lock and key. Statistics: Cheaply made. Empty weight 2,897.8395 lbs. Modules and payload 530 lbs. Loaded weight 3,427.8395 lbs. (1.71 tons). Volume 47.0841 cf, size modifier +2. Price $65,708.465. HT 7. Maintenance interval 39 hours. Ground Performance: Speed 305 mph. gAccel 15 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Extremely high GP, no off-road performance. Aerial Performance: Stall speed 30 mph. Takeoff run 15 yards. Landing run 23 yards. Aerial motive thrust 1,600 lbs. Drag 91.27. Top speed 365 mph. aAccel 9 mph/s. aMR 13.5. aSR 3. aDecel 54 mph/s. TL7 7.62mm GPMG Module (v1.1, Pauli Hakala 2/01) This is a variant of old M60 series machineguns, easily mass- produced with 2049 era tools, it is retooled to fit into 30lb module slot. It fires the cheap and widespread 7.62mm Nato FMJ round, ejecting the cartridge casings below the aircraft. This type of module is often used by the more disposable or low- ranking pilots instead of a laser or a minigun, to cut down on the armament costs. Game mechanics: 7.62mm, conventional rifled, long- barreled, heavy automatic, with 250 rounds and 0.1875 cf waste space in a 0.6 cf module. In the OuluPol 2049 (mature TL8) setting, obsolete TL7 weapons and ammo - like this weapon module - are available at half the listed cost. 7.62mm GPMG Module 16 lbs. 0.5075 cf $1,440 AP round 0.055 lbs. 0.00037 cf $0.33 Round Malf Type Damage SS Acc 1/2D Max RoF Shots AP Crit. Cr. 7d(2) 17 13 780 4,100 20* 250 TL8 Colt 2035 'Shredder' Module (v1.0, Pauli Hakala 1/01) This is the infamous Colt 2035 'Shredder' infantry support weapon which has been retooled into a weapon module. Ammunition capacity and armor penetration are limited, but rate of fire is staggering and combined with targeting systems this weapon is capable of engaging multiple targets at once or ripping apart other aircraft in dogfights. Game mechanics: 6.85mm, caseless, conventional rifled, long-barreled, six-barrel electric gatling, with 700 rounds and 0.091 cf waste space in a 0.6 cf module. 6.85mmCR Caseless Minigun Module 16 lbs. 0.411 cf $4,320 AP round 0.02 lbs. 0.00027 cf $0.24 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Power AP Ver.(Crit.) Cr. 6d(2) 17 13 740 4,000 100* 700 0.4 kW TL7-8 RPG7 Launcher System Module (v1.1, Pauli Hakala 2/01) Unique design, Launch System is made with advanced technology of 2049, but fires the common and cheap RPG7 rocket, which is easily purchased from black markets around the world, or almost equally easily made with up to date technology. Unlike many other rocket launchers, LS is fully automatic, firing volleys of light antitank rockets. With the 2049 era tech, rate of fire is fully selective, burst size can be adjusted before firing. Game mechanics: TL7 rocket with 85mm small HEAT warhead. TL8 heavy automatic launcher rated for ordnance between 2.5 lbs. and 5 lbs. and between 68mm and 85mm, with 11 rockets in a 1.5 cf module. In the OuluPol 2049 (mature TL8) setting, obsolete TL7 weapons and ammo - like the rockets for this weapon module - are available at half the listed cost. RPG7 Launcher System Module 20 lbs. 0.4 cf $3,600 HEAT rocket 5 lbs. 0.1 cf $110 Rocket Malf Type Damage SS Acc Spd End 1/2D Max RoF Shots HEAT Crit. Exp. 6d*5(10) 17 12 250 2.8 415 700 4* 11 TL8 120mm Rocket Launcher Pack (v1.0, Pauli Hakala 1/01) This weapon module takes disposable shoulder-fired VelCo Inc's DRL120 rocket launchers and makes them suitable for aircraft use. Typical targets for HEAT rounds include heavy combat cyborgs, AFVs and the like. HESH round is intended for use against buildings, infantry teams or really heavy armor at close ranges. Game mechanics: Rocket with 120mm small HEAT or 120mm modest HESH warhead. Five-tube disposable launcher rated for ordnance between 4.35 lbs. and 8.7 lbs. and between 96mm and 120mm, with five rockets and 0.4038 cf waste space in a 1.5 cf module. 120mm Rocket Launcher Pack 11.31 lbs. 0.63 cf $101.79 120mm HEAT Rocket 8.7 lbs. 0.174 cf $210 120mm HESH Rocket 8.7 lbs. 0.174 cf $310 Rocket Malf Type Damage SS Acc Spd End 1/2D Max RoF Shots HEAT Crit. Exp. 6d*20(10) 14 13 750 1 - 750 5 5NR HESH Crit. Exp. 6d*54 14 10 200 1 - 200 5 5NR TL8 Cheap Gatling Laser Module (v1.0, Pauli Hakala 1/01) Relatively cheap knockoff from Steiner Optics GLA270 infantry support gatling laser, this weapon is mass produced with low- quality parts and has been refitted with some packing material to fit into 30lb weapon module. Despite the weapons tendency to overheat quickly, it is still accurate and very deadly instrument of destruction. Game mechanics: Laser, 1,223 kJ, cyclic rate 4, compact, cheap. Weight and volume were increased in accordance with VE97. Mounted in a 0.6 cf module. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Crit. Imp. 6d*3 17 21 7,000 14,000 30 4* $9,000 9,784 kW TL8 Cheap Heavy Gatling Laser Module (v1.0, Pauli Hakala 1/01) This weapon is similar to the 30lb Cheap Gatling Laser Module, but it has improved and heavier cooling systems as well as higher rate of fire. It is intended for the wing module sockets, providing accurate and powerful line-of-sight attack capability. However, its great cost practically limits this weapon for the most higher ranking pilots only. Game mechanics: Laser, 1,223 kJ, cyclic rate 12, compact, cheap. Mounted in a 1.5 cf module. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Crit. Imp. 6d*3 20 21 7,000 14,000 75 12* $27,600 29,352 kW LSP Eagle-Class MRL Sled v2.0 (GURPS Traveller TL11) Copyright 2001 by Onno Meyer On many worlds of the Imperium, small and scattered populations have to be defended against corsair or ihatei raids. One option are reaction forces with vehicles like the Eagle-class MRL Sled by Ling Standard Products. With ten tubes, it can launch 160 rockets in 64 seconds. Since it mounts no real cutting-edge technology, the Eagle can be sold to planetary defense forces and corporate security with good credentials. The engine pack and avionics of the Eagle are based on the Falcon-class APC to simplify logistics. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL11 would be TL14 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, four skids). Turret (Tu, full traverse, on BoT). Very good streamlining with lifting body. Propulsion and Lift Systems: Three vectored 40,000 lbs. super reactionless thrusters (HP 50, 2,000 kW each). Three 120,000 lbs. contragrav generators (HP 8, 120 kW each). Armaments: Ten 240mm Light ARL-11 (T, concealed due to streamlining, HP 40 each). 160 x 240mm ICM rockets (HP 300). Link for Light ARLs. Full stabilization for Light ARLs (HP 7 each). High-angle mounts for Light ARLs. Anti-blast magazine for rockets. 3.6 MJ Heavy PD Laser-11 (TuF, concealed due to streamlining, HP 60). Full stabilization for Heavy PD Laser (Tu, HP 11). Universal mount for Heavy PD Laser (Tu, HP 40). Instruments and Electronics: Six scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Two scrambled short range meson communicators (1,500 miles, HP 5, 0.1 kW each). AESA (TuF, 500 miles, scan 27, HP 15, 125 kW). PESA (TuF, 500 miles, scan 27, HP 18). Four PESAs (F/B/R/L, 18 miles, scan 18, HP 2 each). Two radscanners (750 miles, scan 28, HP 15 each). Surveillance sound detector (10 levels, HP 1). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1 each). Three inertial navigation systems (HP 2 each). Three terrain-following radars (HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 10, HP 10, 10 kW). Eight decoy dischargers (various types, HP 6 each). Three hardened microframes (C7, HP 13, 0.1 kW each). Three terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 111.95 GB recognition guides). Datalink (C1). Fire direction (C7, +8). Gunner (C7, skill 15 or +5). Routine vehicle operation (C5, skill 15). Two targeting (C7, +8). Transmission profiling (C5). Miscellaneous Equipment: Compact fire suppression system (HP 6). Airlock (T, one person, HP 100). Controls: Computerized. Two sets of duplicate computerized controls. Crew Stations: "Pilot", "Commander" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, all from roomy crew stations (HP 75 each). Crew: "Pilot", "Commander" and "Gunner". Occupancy: Short. Environmental Systems: Two full life systems for 15 persons each (HP 40, 1.5 kW each). Safety Equipment: Three crashwebs (HP 4 each). Power: 175 kW RTG (14 years endurance, HP 10) and 8,000 kW fusion reactor (200 years endurance, HP 125) power all systems except for the Heavy PD Laser with 1,672.75 kW excess power. This recharges a Heavy PD Laser shot in 5.7 seconds. 50 rE power cells (450,000 kWs, HP 2 each) provide power for 2,343 Heavy PD Laser shots. Access, Cargo and Empty Space: 150.2 cf access space (Bo). 40 cf cargo space (Bo). 18.6698 cf empty space (Bo). Volumes: Bo 1,450 cf. Skd 72.5 cf. Tu 50 cf. Areas: Bo 800 sf. Skd 125 sf. Tu 100 sf. Total area 1,025 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 4,800. Skd 188 each. Tu 600. Special Structural Option: Total compartmentalization in Bo and Tu. Armor: Skd PD 4, DR 300. All others PD 4, DR 700. All armor is cheap laminate. Surface Features: Seal. Basic emission cloaking. Basic sound baffling. Basic stealth. Instant chameleon. Psi shielding. Radiation shielding. Thermal superconducting armor. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, door in rear, weak landing/running lights, safety belts, codelock. Statistics: Empty weight 100,000 lbs. Ammo 16,000 lbs. Usual payload 4,000 lbs. Loaded weight 120,000 lbs. (60 tons). Volume 1,500 cf, size modifier +5. Price $3,200,000. HT 12. Maintenance requirement 9 man- hours per day. Ground Performance: Speed 150 mph. gAccel 20 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. Very high GP, off-road speed 1/8. Water Performance: Drag 524. Aquatic motive thrust 120,000 lbs. Top water speed 75 mph. wAccel 20 mph/s. wMR 0.75. wSR 7. wDecel 10(20) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 120,000 lbs. Drag 180. Top speed 2,235 mph. aAccel 20 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. Space Performance: sAccel 1 G. sMR 1. TL11+ Light ARL-11, 240mm (v2.0, OM 6/00) An automatic launcher for small artillery rockets. Game mechanics: Rocket with 240mm modest warhead, fast autoloader launcher rated for ordnance between 50 lbs. and 100 lbs. and between 192mm and 240mm. The design is compatible with GURPS Traveller rules. Light ARL-11 250 lbs. 5 cf $5,625 ICM rocket 100 lbs. 2 cf $6,000 SICM rocket 100 lbs. 2 cf $55,000 SATNUC rocket 100 lbs. 2 cf $110,000 Rocket Malf Type Radius SS Acc Spd End IFR RoF Shots ICM Crit. Spcl. 605 yards 20 16 1,400 12 84,000 1/4 var. SICM Crit. Spcl. 605 yards 20 16 1,400 12 84,000 1/4 var. SATNUC Crit. Spcl. 1,210 yards 20 16 1,400 12 84,000 1/4 var. TL11 3.6 MJ Heavy PD Laser-11 (v2.0, OM 5/00) A rapid fire laser for vehicle mounts. Game mechanics: X-ray laser, 3,600 kJ, cyclic rate 20, extreme range, compact. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*6(2) 25 26 40,000 120,000 500 20* $93,000 192 MW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GP Calit-Class MRL Sled v2.0 (GURPS Traveller TL12) Copyright 2001 by Onno Meyer The planetary siege campaigns of the Fifth Frontier War showed the need for spacemobile grav AFVs that could participate in assault drops. In 1114, General Products started to develop the Calit-class MRL Sled, an indirect fire vehicle based on the engine pack and avionics of the Emerald-class APC. The Calit carries 180 light artillery rockets and ten launch tubes. Speed and armor are supposed to protect it from counterbattery fire. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL12 would be TL15 under the old Traveller TL system. Subassemblies and Body Features: Retractable skids (Skd, four skids). Turret (Tu, full traverse, on BoT). Very good streamlining with lifting body. 30 degree slope on BoF. Propulsion and Lift Systems: Three vectored 80,000 lbs. super reactionless thrusters (HP 100, 4,000 kW each). Three 160,000 lbs. contragrav generators (HP 9, 160 kW each). Armaments: Ten 240mm Light ARL-11 (T, concealed due to streamlining, HP 40 each). 180 x 240mm ICM rockets (HP 400). Link for Light ARLs. Full stabilization for Light ARLs (HP 7 each). High-angle mounts for Light ARLs. Anti-blast magazine for rockets. 3.6 MJ Heavy PD Laser-12 (TuF, concealed due to streamlining, HP 60). Full stabilization for Heavy PD Laser (Tu, HP 11). Universal mount for Heavy PD Laser (Tu, HP 40). Instruments and Electronics: Two scrambled extreme range radios (5,000,000 miles, HP 18, 0.4 kW each). Six scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Four scrambled medium range meson communicators (20,000 miles, HP 8, 1 kW each). AESA (TuF, 500 miles, scan 27, HP 15, 125 kW). Sonar (U, active/passive, 0.15 miles, scan 6/8, HP 1, 0.375 kW). PESA (TuF, 500 miles, scan 27, HP 18). Four PESAs (F/B/R/L, 30 miles, scan 20, HP 3 each). Two radscanners (1,500 miles, scan 30, HP 24 each). Two surveillance sound detectors (10 levels, HP 1 each). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Three terrain-following radars (HP 1, 0.25 kW each). Three HUDWACs with pupil scanners. Laser spot tracker (HP 1). Deceptive jammer (jam rating 10, HP 10, 10 kW). 12 decoy dischargers (various types, HP 6 each). Three hardened microframes (C8, HP 13, 0.1 kW each). Three terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 25.725 GB recognition guides). Datalink (C1). Fire direction (C8, +9). Gunner (C8, skill 16 or +6). Routine vehicle operation (C5, skill 15). Two targeting (C8, +9). Transmission profiling (C5). Miscellaneous Equipment: Full fire suppression system (HP 16). Airlock (T, one person, HP 100). Controls: Computerized. Two sets of duplicate computerized controls. Crew Stations: "Pilot", "Commander" and "Gunner" control a set of maneuver controls, a terminal and a HUDWAC each, all from roomy crew stations (HP 75 each). Crew: "Pilot", "Commander" and "Gunner". Occupancy: Short. Environmental Systems: Two full life systems for 12 persons each (HP 40, 1.2 kW each). Safety Equipment: Three crashwebs (HP 4 each). Power: 175 kW RTG (14 years endurance, HP 10) and 15,000 kW fusion reactor (200 years endurance, HP 150) power all systems except for the Heavy PD Laser with 2,548.975 kW excess power. This recharges a Heavy PD Laser shot in 3.8 seconds. 25 rE power cells (540,000 kWs, HP 2 each) provide power for 1,406 Heavy PD Laser shots. Access, Cargo and Empty Space: 251.4 cf access space (Bo). 20 cf cargo space (Bo). 20.7639 cf empty space (Bo). Volumes: Bo 1,950 cf. Skd 97.5 cf. Tu 50 cf. Areas: Bo 1,000 sf. Skd 150 sf. Tu 100 sf. Total area 1,250 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 6,000. Skd 225 each. Tu 600. Special Structural Option: Total compartmentalization in Bo and Tu. Armor: BoF PD 5, DR 3,000. All others PD 4, DR 2,000. All armor is standard laminate. Surface Features: Seal. Radical emission cloaking. Basic sound baffling. Radical stealth. Instant chameleon. Psi shielding. Thermal superconducting armor. Hardpoint rated for 9,000 lbs. Vision and Details: Poor view (sensors are used instead), airlock hatch on top, door in rear, weak landing/running lights, safety belts, codelock. Statistics: Empty weight 140,000 lbs. Ammo 18,000 lbs. Usual payload 2,000 lbs. Loaded weight 160,000 lbs. (80 tons). Volume 2,000 cf, size modifier +5. Price $6,400,000. HT 12. Maintenance requirement 12 man- hours per day. Ground Performance: Speed 180 mph. gAccel 25 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 4. Very high GP, off-road speed 1/8. Water Performance: Drag 635. Aquatic motive thrust 240,000 lbs. Top water speed 85 mph. wAccel 30 mph/s. wMR 0.75. wSR 7. wDecel 10(25) mph/s. Draft 0. Aerial Performance (clean hardpoint): Stall speed 0. Aerial motive thrust 240,000 lbs. Drag 220. Top speed 2,860 mph. aAccel 30 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. Space Performance: sAccel 1.5 G. sMR 1.5. TL11+ Light ARL-11, 240mm (v2.0, OM 6/00) An automatic launcher for small artillery rockets. Game mechanics: Rocket with 240mm modest warhead, fast autoloader launcher rated for ordnance between 50 lbs. and 100 lbs. and between 192mm and 240mm. The design is compatible with GURPS Traveller rules. Light ARL-11 250 lbs. 5 cf $5,625 ICM rocket 100 lbs. 2 cf $6,000 SICM rocket 100 lbs. 2 cf $55,000 SATNUC rocket 100 lbs. 2 cf $110,000 Rocket Malf Type Radius SS Acc Spd End IFR RoF Shots ICM Crit. Spcl. 605 yards 20 16 1,400 12 84,000 1/4 var. SICM Crit. Spcl. 605 yards 20 16 1,400 12 84,000 1/4 var. SATNUC Crit. Spcl. 1,210 yards 20 16 1,400 12 84,000 1/4 var. TL12 3.6 MJ Heavy PD Laser-12 (v2.0, OM 5/00) A rapid fire laser for vehicle mounts. Game mechanics: X-ray laser, 3,600 kJ, cyclic rate 20, extreme range, compact. The design is compatible with GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*8(2) 25 26 43,000 129,000 500 20* $47,000 192 MW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Subcompact Mk.IV v1.0 (TL11) Copyright 2001 by Onno Meyer Even if interstellar ships ply the spacelanes, much urban traffic will use ground vehicles. The Electric Subcompact is such a car, a four-seater with a little bit of cargo space. It is powered by a single energy storage cell, but advanced materials give it an empty weight of 272 kg and thus a good speed and range. A basic computer system assists the driver. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, June 99 errata]. Subassemblies: Standard wheels (Wh, four wheels). Propulsion: 19 kW wheeled drivetrain (HP 5). Instruments and Electronics: Medium range cellular phone (5,000 miles, HP 1). Two LLTVs (F, x2, +1/+2, HP 1 each). Two LLTVs (B, x1, HP 1 each). GPS (HP 1). Three dumb, hardened, small computers (C4, HP 1 each). Terminal (HP 4). Database (C1, 0.0375 GB manuals). Datalink (C1). Routine vehicle operation (C3, skill 13). Controls: Computerized. Crew Station: "Driver" controls all systems from cramped crew station (HP 50). Crew: "Driver". Occupancy: Short. Passengers: Three. Accomodations: Three cramped seats (HP 50 each). Environmental System: Environmental control for four persons (HP 4, 1 kW). Safety Equipment: Four crashwebs (HP 4 each). Power: rE power cell (450,000 kWs, HP 2) powers all systems for 6 hours and 15 minutes. Access, Cargo and Empty Space: 0.78 cf access space. 10 cf cargo space. 5.22 cf empty space. Volumes: Bo 100 cf. Wh 10 cf. Area: Bo 150 sf. Wh 30 sf. Total area 180 sf. Structure: Light, very cheap frame. Hit Points: Bo 113, Wh 11 each. Special Structural Option: Improved brakes. Armor: PD 3, DR 5 cheap metal armor. Vision and details: Good view, four doors and a rear hatch, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 600 lbs. Usual payload 1,000 lbs. Loaded weight 1,600 lbs. (0.8 tons). Volume 110 cf, size modifier +3. Price $9,000. HT 12. Maintenance interval 211 hours. Ground Performance: Speed 80 mph. gAccel 4 mph/s. gDecel 15 mph/s. gMR 1. gSR 4. Moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Family Car Mk.IV v1.0 (TL11) Copyright 2001 by Onno Meyer Even if interstellar ships ply the spacelanes, much urban traffic will use ground vehicles. The Electric Family Car is one example, a five-seater (two seats in front, three on a bench in the rear). It has electric motors powered by two energy storage cells. The motors are weak by 20th century standards, but advanced materials give it an empty weight of 454 kg and thus a good speed and range. A basic computer system assists the driver. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, June 99 errata]. Subassemblies: Standard wheels (Wh, four wheels). Propulsion: 28.75 kW wheeled drivetrain (HP 6). Instruments and Electronics: Medium range cellular phone (5,000 miles, HP 1). Four LLTVs (2F/2B, x2, +1/+2, HP 1 each). GPS (HP 1). Three dumb, hardened, small computers (C4, HP 1 each). Terminal (HP 4). Damage Control (C2, +2). Database (C1, 0.9 GB manuals). Datalink (C1). Routine vehicle operation (C4, skill 14). Controls: Computerized. Crew Station: "Driver" controls all systems from roomy crew station (HP 75). Crew: "Driver". Occupancy: Short. Passengers: Four. Accomodations: Roomy seat (HP 75). Three normal seats (HP 60 each). Environmental System: Environmental control for five persons (HP 4, 1.25 kW). Safety Equipment: Five crashwebs (HP 4 each). Power: Two rE power cells (450,000 kWs, HP 2 each) power all systems for 8 hours, 20 minutes. Access, Cargo and Empty Space: 0.975 cf access space. 20 cf cargo space. 4.025 cf empty space. Volumes: Bo 200 cf. Wh 20 cf. Area: Bo 250 sf. Wh 50 sf. Total area 300 sf. Structure: Light, very cheap frame. Hit Points: Bo 188, Wh 19 each. Special Structural Options: Improved brakes. Smartwheels. Armor: PD 3, DR 5 cheap metal armor. Vision and details: Good view, four doors and a rear hatch, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 1,000 lbs. Usual payload 1,400 lbs. Loaded weight 2,400 lbs. (1.2 tons). Volume 220 cf, size modifier +3. Price $16,000. HT 12. Maintenance interval 158 hours. Ground Performance: Speed 80 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 1.25 gSR 4. Moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Minivan Mk.IV v1.0 (TL11) Copyright 2001 by Onno Meyer Even if interstellar ships ply the spacelanes, much urban traffic will use ground vehicles. The Electric Minivan is one example, a transport for seven people (six if there is a driver, but the van has a computer system and cameras to drive it). The Minivan has electric motors powered by three energy storage cells. Advanced materials give the Minivan an empty weight of 545 kg and thus a good speed with the low-powered motors. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, June 99 errata]. Subassemblies: Standard wheels (Wh, four wheels). Propulsion: 33.25 kW wheeled drivetrain (HP 6). Instruments and Electronics: Sensitive receiver (x10, HP 1). Medium range cellular phone (5,000 miles, HP 1). Four LLTVs (2F/2B, x2, +1/+2, HP 1 each). GPS (HP 1). Three dumb, hardened, small computers (C4, HP 1 each). Terminal (HP 4). Damage Control (C2, +2). Database (C1, 0.155 GB manuals). Datalink (C1). Routine vehicle operation (C4, skill 14). Controls: Computerized. Crew Station: "Driver" controls all systems from roomy crew station (HP 75). Crew: "Driver". Occupancy: Short. Passengers: Six. Accomodations: Six roomy seats (HP 75 each). Environmental System: Environmental control for seven persons (HP 5, 1.75 kW). Safety Equipment: Seven crashwebs (HP 4 each). Power: Three rE power cells (450,000 kWs, HP 2 each) power all systems for 10 hours, 43 minutes. Access, Cargo and Empty Space: 1.065 cf access space. 10 cf cargo space. 2.435 cf empty space. Volumes: Bo 300 cf. Wh 30 cf. Area: Bo 300 sf. Wh 60 sf. Total area 360 sf. Structure: Light, very cheap frame. Hit Points: Bo 225, Wh 23 each. Special Structural Options: Improved brakes. All-wheel steering. Smartwheels. Armor: PD 3, DR 5 standard metal armor. Vision and details: Good view, three doors and a rear hatch, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 1,200 lbs. Usual payload 1,600 lbs. Loaded weight 2,800 lbs. (1.4 tons). Volume 330 cf, size modifier +4. Price $20,000. HT 12. Maintenance interval 141 hours. Ground Performance: Speed 80 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 1.5 gSR 4. Moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Naasirka "Dama" Tracked ATV v1.0 (GURPS Traveller TL6) Copyright 2001 by Onno Meyer The "Dama" tracked all-terrain vehicle is a very common sight on newly settled worlds with a limited industrial infrastructure. Naasirka sells it fully assembled, as kit or in the form of plans and licenses. The 3.5 dton payload bay of the ATV can be reconfigured easily with seats for up to 60 passengers. Described here is a "Dama" with seats for fourteen passengers, a small kitchen and much remaining cargo space. The vehicle uses GURPS Vehicles TL6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL6 would be TL5-6 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, four tracks). Flotation hull (flotation rating 136,718.75 lbs.). Propulsion: 240 kW tracked drivetrain (HP 60). Instruments and Electronics: Medium range radio (10 miles, HP 2, 0.1 kW). Long range radio with direction finder (100 miles, HP 10, 0.4 kW). Two searchlights (F, 2 miles, HP 6, 2 kW each). Active sonar (U, 0.2 miles, scan 7, HP 6, 0.5 kW). Navigation instruments (HP 4). Transponder (HP 2). Miscellaneous: Two fire extinguisher systems (HP 13 each). Cargo ramp (B). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls, "Co-Driver" operates all other systems, both from roomy crew stations (HP 75 each). Crew: "Driver" and "Co-Driver". Occupancy: Short. Passengers: 14. Accomodations: 14 roomy seats (HP 75 each). Small galley (HP 100). Environmental System: Environmental control for 16 persons (HP 13, 4 kW). Power and Fuel: 250 kW standard diesel engine (uses 10 gph D, HP 100) and 5 kW standard diesel engine (uses 0.2 gph D, HP 10) power all systems with 6 kW excess power. Four 2,000 kWs lead-acid batteries (HP 2 each). Eight 100 gallon tanks (fire +1, HP 40 each). 800 gallons diesel (fire on 10) fuel main engine for 80 hours or secondary engine for 167 days. Access, Cargo and Empty Space: 94 cf access space. 1,000 cf cargo space. 174.1 cf empty space. Volumes: Bo 2,187.5 cf. Tr 1,312.5 cf. Area: Bo 1,200 sf. Tr 800 sf. Total area 2,000 sf. Structure: Heavy frame. Hit Points: Bo 3,600, Tr 600 each. Armor: Bo PD 3, DR 6 standard metal armor. Tr PD 3, DR 12 standard metal armor. Surface Features: Waterproof. High-visibility paint job. Hitch. Vision and details: Fair view, two side doors, four top hatches, one rear ramp, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 42,000 lbs. Fuel 4,800 lbs. Usual payload 23,200 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $96,070. HT 12. Maintenance interval 65 hours. Ground Performance: Speed 25 mph. gAccel 2 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Very low GP, off-road speed 4/5. Water Performance: Drag 1,698. Aquatic motive thrust 480 lbs. Top water speed 4 mph. wAccel 0.1 mph/s. wMR 0.05. wSR 5. wDecel 5(5.05) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sharushid "Dukushir" Tracked ATV v1.0 (GURPS Traveller TL7) Copyright 2001 by Onno Meyer The "Dukushir" tracked all-terrain vehicle can be found on worlds all over the Marches. Sharushid itself produced only a few prototypes, but it has sold licenses, plans and specialized CAD programs for the ATV to many local manufacturers. Most variants of the "Dukushir" have air filtration and overpressure systems, seals and an airlock for operations on worlds with chemically or biologically tainted atmospheres, but it needs oxygen for the gas turbines. The vehicle uses GURPS Vehicles TL7 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL7 would be TL7 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, four tracks). Flotation hull (flotation rating 136,718.75 lbs.). Propulsion: 390 kW tracked drivetrain (HP 75). Instruments and Electronics: Long range radio with direction finder (300 miles, HP 4, 0.04 kW). Long range tight-beam radio (3,000 miles, HP 10, 0.04 kW). Light amplifier (F, HP 1). Active sonar (U, 0.4 miles, scan 8, HP 4, 1 kW). Navigation instruments (HP 4). Transponder (HP 1). GPS (HP 1). Small computer (C1, HP 1). Terminal (HP 10). Database (C1, 3.335 GB manuals). Datalink (C1). Miscellaneous: Two compact fire suppression systems (HP 6 each). Winch (ST 275, 275 yards, HP 60, 1.375 kW). Cargo ramp (B). Airlock (R, one person, HP 100). Controls: Mechanical. Crew Stations: "Driver" operates maneuver controls and light amplifier, "Co-Driver" operates all other systems, both from roomy crew stations (HP 75 each). Crew: "Driver" and "Co-Driver". Occupancy: Short. Passengers: 14. Accomodations: 14 roomy seats (HP 75 each). Small galley (HP 100). Environmental System: NBC kit for 16 persons (HP 24, 4 kW). Power and Fuel: 400 kW optimized gas turbine (uses 20 gph M, HP 60) and 5 kW optimized gas turbine (uses 0.25 gph M, HP 8) power all systems with 8.545 kW excess power. Six 2,500 kWs lead-acid batteries (HP 2 each). Eight 100 gallon self-sealing tanks (fire -1, HP 40 each). 800 gallons diesel (fire on 8) fuel main turbine for 40 hours or secondary turbine for 133 days. Access, Cargo and Empty Space: 59.5 cf access space. 1,000 cf cargo space. 164.1 cf empty space. Volumes: Bo 2,187.5 cf. Tr 1,312.5 cf. Area: Bo 1,200 sf. Tr 800 sf. Total area 2,000 sf. Structure: Heavy frame. Hit Points: Bo 3,600, Tr 600 each. Special Structural Option: Heavy compartmentalization in Bo. Armor: Bo PD 3, DR 10 standard metal armor. Tr PD 4, DR 20 standard metal armor. Surface Features: Sealed. High-visibility paint job. Hitch. Pin. Vision and details: Fair view, left side door, right side airlock hatch, two top hatches, rear ramp, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 42,000 lbs. Fuel 4,800 lbs. Usual payload 23,200 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $500,000. HT 12. Maintenance interval 28 hours. Ground Performance: Speed 40 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Very low GP, off-road speed 4/5. Water Performance: Drag 1,698. Aquatic motive thrust 780 lbs. Top water speed 5 mph. wAccel 0.2 mph/s. wMR 0.1. wSR 5. wDecel 10(10.1) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is the April 1st, 2001, entry: Solar Surfboard v1.0 (TL9) Copyright 2001 by Onno Meyer Solar sails have been proposed for interplanetary and even interstellar craft, but the sporting possibilities are just as exciting. Windsurfing has been tried on the water, snow and roads, and space is an obvious next step. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, June 99 errata]. Propulsion: Lightsail (1 square mile, 5.26 lbs. thrust under standard conditions, HP 10). Controls: Primitive. Crew Stations: "Surfer" controls all systems from a strap-on (harness) crew station. Crew: "Surfer". Occupancy: Short. Volume: 2 cf. Area: 10 sf. Structure: Light, very expensive frame. Hit Points: 8. Armor: PD 2, DR 3 standard metal. Surface Feature: Seal. Vision and Details: Good view, no lights, simple safety belt, no locks or keys. Statistics: Empty weight 417 lbs. Payload 200 lbs. Loaded weight 617 lbs. (0.31 tons). Volume 2 cf, size modifier -1. Price $201,390. HT 8. Maintenance interval 45 hours. Space Performance (under standard conditions): sAccel 0.0085 G. sMR 0.0085. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Stanley" Tracked ATV v1.0 (GURPS Traveller TL8) Copyright 2001 by Onno Meyer The Imperium has settled some very inhospitable places - moons without atmosphere, worlds with runaway greenhouse effects and the like. For these markets, Delgado produces the "Stanley" tracked all-terrain vehicle. With four wide tracks, it can cross swamps or deserts, and the fission reactor can operate for years on one set of fuel rods. The range is mainly limited by the air supply (40 man-days) and the maintenance requirements. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL8 would be TL8 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, four tracks). Flotation hull (flotation rating 136,718.75 lbs.). Propulsion: 500 kW tracked drivetrain (HP 60). Two 250 kW hydrojets (HP 19 each) with total 10,000 lbs. aquatic motive thrust. Instruments and Electronics: Long range radio with direction finder (1,000 miles, HP 2, 0.04 kW). Long range laser communicator (2,000 miles, HP 10, 0.4 kW). Four LLTVs (F/B/R/L, x5, +2/+4, HP 1 each). AESA (F, 5 miles, scan 15, HP 3, 1.25 kW). Active sonar (U, 0.4 miles, scan 8, HP 2, 1 kW). Navigation instruments (HP 4). Two transponders (HP 1 each). Inertial navigation system (HP 4). GPS (HP 1). Two radar/laser detectors (HP 1 each). Hardened minicomputer (C3, HP 11). Two terminals (HP 10 each). Computer navigation (C2). Database (C1, 7.86 GB manuals). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (HP 6). Winch (ST 330, 330 yards, HP 40, 1.65 kW). Cargo ramp (B). Airlock (T, one person, HP 100). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" operate all systems, both from roomy crew stations (HP 75 each). Crew: Two "Drivers". Occupancy: Short. Passengers: Eight. Accomodations: Eight roomy seats (HP 75 each). Small galley (HP 100). Environmental System: Two 10 x 2 man-days limited life systems (HP 100, 5 kW each). Safety Equipment: Ten crashwebs (HP 4 each). Power: 500 kW fission reactor (2 years endurance, HP 150) and 10 kW RTG (14 years endurance, HP 13) power one of the propulsion systems, one of the life systems and all other systems with 0.66 kW excess power. Access, Cargo and Empty Space: 165 cf access space. 1,000 cf cargo space. 204.3 cf empty space. Volumes: Bo 2,187.5 cf. Tr 1,312.5 cf. Area: Bo 1,200 sf. Tr 800 sf. Total area 2,000 sf. Structure: Expensive, heavy frame. Hit Points: Bo 3,600, Tr 600 each. Special Structural Options: Heavy compartmentalization. Improved suspension. Armor: PD 4, DR 70 advanced metal armor. Surface Features: Sealed. High-visibility paint job. Hitch. Pin. Vision and details: Poor view, two side doors, top airlock hatch, rear ramp, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 48,000 lbs. Usual payload 22,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $2,000,000. HT 12. Maintenance requirement 7 man-hours per day. Ground Performance: Speed 50 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance: Drag 1,698. Aquatic motive thrust 10,000 lbs. Top water speed 20 mph. wAccel 3 mph/s. wMR 0.25. wSR 6. wDecel 10(11.5) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GP "Pathfinder" Tracked ATV v1.0 (GURPS Traveller TL9) Copyright 2001 by Onno Meyer No planet can be fully explored from orbit, and that is where ATVs like the General Products "Pathfinder" come in. With four wide tracks and a low center of gravity, it can operate safely under atmospheric conditions that would blow most contragrav flyers away. The ATV has accomodations for five to ten persons and a payload bay for two displacement tons of cargo or the equivalent amount of equipment (e.g. a laboratory). The vehicle uses GURPS Vehicles TL9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL9 would be TL9-11 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, four tracks). Flotation hull (flotation rating 136,718.75 lbs.). Propulsion: 750 kW tracked drivetrain (HP 100). Two 375 kW hydrojets (HP 24 each) with total 15,000 lbs. aquatic motive thrust. Instruments and Electronics: Two long range radios (10,000 miles, HP 1, 0.04 kW each). Scrambled medium range tight-beam radio (10,000 miles, HP 1). Long range laser communicator (20,000 miles, HP 6, 0.4 kW). Three LLTVs (B/R/L, x5, +2/+4, HP 1 each). AESA (F, 5 miles, scan 15, HP 2, 1.25 kW). Active sonar (U, 5 miles, scan 15, HP 10, 12.5 kW). PESA (F, 5 miles, scan 15, HP 2). Radscanner (5 miles, scan 15, HP 4). Surveillance sound detector (10 levels, HP 1). Two sets of navigation instruments (HP 4 each). Two transponders (HP 1 each). Two inertial navigation systems (HP 2 each). GPS (HP 1). Three hardened minicomputers (C4, HP 7 each). Five terminals (HP 6 each). Damage control (C2, +2). Cartography (C3). Computer navigation (C2). Database (C1, 16.285 GB manuals). Datalink (C1). Routine vehicle operation (C4, skill 14). Miscellaneous: Compact fire suppression system (HP 6). Winch (ST 350, 350 yards, HP 40, 1.75 kW). Cargo ramp (B). Airlock (T, one person, HP 100). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" operate a set of maneuver controls and a terminal each, three "Scientific Observers" operate a terminal each, all from normal crew stations (HP 60 each). Crew: Four "Drivers", optionally six "Scientifc Observers". Occupancy: Long. Accomodations: Five bunks (HP 150 each). Environmental System: 10 x 1 man-days limited life system (HP 50, 5 kW). Full life system for ten persons (HP 150, 100 kW). Safety Equipment: Five crashwebs (HP 4 each). Power: 1,000 kW fission reactor (2 years endurance, HP 75) and 5 kW RTG (14 years endurance, HP 6) power one of the propulsion systems and all other systems with 134.02 kW excess power. rE power cell (270,000 kWs, HP 2). Access, Cargo and Empty Space: 206 cf access space. 1,000 cf cargo space. 12.7 cf empty space. Volumes: Bo 2,187.5 cf. Tr 1,312.5 cf. Area: Bo 1,200 sf. Tr 800 sf. Total area 2,000 sf. Structure: Heavy frame. Hit Points: Bo 3,600, Tr 600 each. Special Structural Options: Total compartmentalization. Improved suspension. Armor: PD 4, DR 80 expensive metal armor. Surface Features: Sealed. High-visibility paint job. Radiation shielding. Hitch. Pin. Vision and details: Poor view, two side doors, top airlock hatch, rear ramp, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 48,000 lbs. Usual payload 22,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $960,000. HT 12. Maintenance requirement 5 man-hours per day. Ground Performance: Speed 60 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance: Drag 1,698. Aquatic motive thrust 15,000 lbs. Top water speed 25 mph. wAccel 4 mph/s. wMR 0.5. wSR 7. wDecel 10(12) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TTC "Tasman" Tracked ATV v1.0 (GURPS Traveller TL10) Copyright 2001 by Onno Meyer The "Tasman" combines some of the best features of a ground vehicle and a grav sled. It has tracks to cross most types of terrain during a detailed survey from the ground and contragrav to fly over any remaining obstacles. The All-Terrain Vehicle can carry five to ten persons and two displacement tons of cargo. The "Tasman" has an extensive sensor array and enough space in the cargo bay to carry a fairly complete laboratory. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL10 would be TL12-13 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, two tracks). Flotation hull (flotation rating 136,718.75 lbs.). Propulsion and Lift Systems: 1,000 kW tracked drivetrain (HP 100). Two vectored 3,500 lbs. standard reactionless thrusters (HP 19, 175 kW each). Two 100,000 lbs. contragrav generators (HP 7, 100 kW each). Instruments and Electronics: Three scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Three scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Four LLTVs (F/B/R/L, x10, +3/+6, HP 1 each). Four AESAs (F/B/R/L, 15 miles, scan 18, HP 2, 3.75 kW each). Active/passive sonar (U, 4 miles, scan 14/16, HP 11, 10 kW). PESA (F, 15 miles, scan 18, HP 3). Radscanner (15 miles, scan 18, HP 3). Surveillance sound detector (10 levels, HP 1). Medium-resolution planetary survey array (F, HP 11, 0.5 kW). Navigation instruments (HP 4). Three IFF (HP 1 each). Three inertial navigation systems (HP 2 each). Three GPS (HP 1 each). Two advanced radar/laser detectors (HP 3 each). Three hardened minicomputers (C5, HP 5 each). Five terminals (HP 4 each). Cartography (C3). Computer navigation (C2). Damage control (C4, +4). Database (C1, 1.17 GB manuals). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Airlock (T, one person, HP 100). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" operate a set of maneuver controls and a terminal each, three "Scientific Observers" operate a terminal each, all from normal crew stations (HP 60 each). Crew: Four "Drivers", optionally six "Scientifc Observers". Occupancy: Long. Accomodations: Five bunks (HP 150 each). Environmental System: 10 x 1 man-days limited life system (HP 30, 5 kW). Full life system for ten persons (HP 100, 100 kW). Safety Equipment: Five crashwebs (HP 4 each). Power: 20 kW RTG (14 years endurance, HP 6) and 2,000 kW fusion reactor (200 years endurance, HP 100) power all systems with 338 kW excess power. Two rE power cells (360,000 kWs, HP 2 each). Access, Cargo and Empty Space: 246 cf access space. 1,000 cf cargo space. 33.3 cf empty space. Volumes: Bo 2,187.5 cf. Tr 1,312.5 cf. Area: Bo 1,200 sf. Tr 800 sf. Total area 2,000 sf. Structure: Extra-heavy frame. Hit Points: Bo 7,200, Tr 2,400 each. Special Structural Options: Total compartmentalization. Improved suspension. Armor: PD 4, DR 125 expensive metal armor. Surface Features: Sealed. High-visibility paint job. Radiation shielding. Hitch. Pin. Vision and details: Poor view, top airlock hatch, rear ramp, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 48,000 lbs. Usual payload 22,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $1,600,000. HT 12. Maintenance requirement 6 man-hours per day. Ground Performance (using only the drivetrain): Speed 70 mph. gAccel 4 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance (using only the thrusters): Drag 366. Aquatic motive thrust 7,000 lbs. Top water speed 30 mph. wAccel 2 mph/s. wMR 0.5. wSR 7. wDecel 10(11) mph/s. Draft 0 feet. Aerial Performance: Stall speed 0. Aerial motive thrust 7,000 lbs. Drag 2,000. Top speed 160 mph. aAccel 2 mph/s. aMR 2.5. aSR 5. aDecel 10 mph/s. Space Performance: sAccel 0.1 G. sMR 0.1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sternmetal "Cortes" Tracked ATV v1.0 (GURPS Traveller TL11) Copyright 2001 by Onno Meyer Sternmetal Horizons, LIC, produces the "Cortes" all-terrain vehicle for mining camps on inhospitable worlds. The strongly compartmentalized ATV has a hold for two displacement tons of cargo, a cabin for eight passengers and a cab for two drivers. The one-person airlock opens into the cabin and the cab. There are several variants of the "Cortes", including an ambulance, a fire engine and a VIP transport. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL11 would be TL14 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, two tracks). Flotation hull (flotation rating 136,718.75 lbs.). Propulsion and Lift Systems: 1,200 kW tracked drivetrain (HP 125). Two vectored 3,500 lbs. super reactionless thrusters (HP 10, 175 kW each). Three 100,000 lbs. contragrav generators (HP 7, 100 kW each). Instruments and Electronics: Three scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Three scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Four LLTVs (F/B/R/L, x30, +4/+9, HP 1 each). Four AESAs (F/B/R/L, 50 miles, scan 21, HP 3, 12.5 kW each). Active sonar (U, 3 miles, scan 14, HP 7, 7.5 kW). PESA (F, 50 miles, scan 21, HP 4). Radscanner (50 miles, scan 21, HP 2). Three sets of navigation instruments (HP 4 each). Three transponders (HP 1 each). Three inertial navigation systems (HP 2 each). Three dumb, hardened minicomputers (C5, HP 5 each). Two terminals (HP 4 each). Damage control (C5, +5). Computer navigation (C2). Database (C1, 25.93 GB manuals). Datalink (C1). Routine vehicle operation (C5, skill 15). Miscellaneous: Compact fire suppression system (HP 6). Emergency lights and siren (T). Cargo ramp (B). Airlock (T, one person, HP 100). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" operate a set of maneuver controls and a terminal each, both from roomy crew stations (HP 75 each). Crew: Two "Drivers". Occupancy: Short. Passengers: Eight. Accomodations: Eight roomy seats (HP 75 each). Small galley (HP 100). Environmental System: Three full life systems for ten persons each (HP 30, 1 kW each). Safety Equipment: Ten crashwebs (HP 4 each). Power: 75 kW RTG (14 years endurance, HP 6) and 2,000 kW fusion reactor (200 years endurance, HP 100) power all systems with 163 kW excess power. rE power cell (450,000 kWs, HP 2). Access, Cargo and Empty Space: 130 cf access space. 1,000 cf cargo space. 379.7 cf empty space. Volumes: Bo 2,187.5 cf. Tr 1,312.5 cf. Area: Bo 1,200 sf. Tr 800 sf. Total area 2,000 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 7,200, Tr 2,400 each. Special Structural Options: Total compartmentalization. Improved suspension. Armor: PD 4, DR 200 expensive metal armor. Surface Features: Sealed. High-visibility paint job. Radiation shielding. Hitch. Vision and details: Poor view, top airlock hatch, rear ramp, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 48,000 lbs. Usual payload 22,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $1,000,000. HT 12. Maintenance requirement 5 man-hours per day. Ground Performance (using only the drivetrain): Speed 75 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance (using only the thrusters): Drag 366. Aquatic motive thrust 7,000 lbs. Top water speed 30 mph. wAccel 2 mph/s. wMR 0.75. wSR 7. wDecel 10(11) mph/s. Draft 0 feet. Aerial Performance: Stall speed 0. Aerial motive thrust 7,000 lbs. Drag 2,000. Top speed 160 mph. aAccel 2 mph/s. aMR 3. aSR 5. aDecel 12 mph/s. Space Performance: sAccel 0.1 G. sMR 0.1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - IISS Tracked Survey Vehicle v1.0 (GURPS Traveller TL12) Copyright 2001 by Onno Meyer The Imperial Interstellar Scout Service uses the Tracked Survey Vehicle on planets which are too hostile for standard MEBs. On wide tracks, it can crawl around if the atmospheric conditions are too violent for low-altitude flying. Powerful thrusters and contragrav generators are used if the wind has less than hurricane strength. The armored shell of the TSV can resist extreme pressures, attacks by large animals and most corrosive atmospheres. Surplus TSVs are popular with those private scouts who can afford them. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL12 would be TL15 under the old Traveller TL system. Subassemblies and Body Features: Tracks (Tr, two tracks). Flotation hull (flotation rating 136,718.75 lbs.). Propulsion and Lift Systems: 1,600 kW tracked drivetrain (HP 150). Four vectored 17,500 lbs. super reactionless thrusters (HP 30, 875 kW each). Four 70,000 lbs. contragrav generators (HP 6, 70 kW each). Instruments and Electronics: Three scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Medium range VLF radio (5,000 miles, HP 1). Three scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Scrambled medium range meson communicator (20,000 miles, HP 8, 1 kW). Four LLTVs (F/B/T/U, x10, +3/+6, HP 1 each). Four AESAs (F/B/R/L, 150 miles, scan 24, HP 7, 37.5 kW each). Active/passive sonar (F, 2.5 miles, scan 13/15, HP 8, 6.25 kW). Four PESAs (F/B/R/L, 50 miles, scan 21, HP 4 each). Geophone (U, 5 miles, scan 15, HP 6). Three radscanners (150 miles, scan 24, HP 5 each). Three surveillance sound detectors (10 levels, HP 1 each). Medium- resolution planetary survey array (F, HP 11, 0.5 kW). Densitometer (F, 500 yards, HP 2, 15 kW). Neural activity sensor (F, 300 yards, HP 4). Three sets of precision navigation instruments (HP 4 each). Three IFF (HP 1 each). Three inertial navigation systems (HP 2 each). Three terrain-following radars (HP 1, 0.25 kW each). Three hardened minicomputers (C7, HP 5 each). Five terminals (HP 4 each). Cartography (C3). Computer navigation (C2). Damage control (C2, +2). Database (C1, 0.395 GB manuals). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous: Full fire suppression system (HP 16). Winch (ST 240, 240 yards, HP 40, 2.4 kW). Cargo ramp (B). Airlock (R, four persons, HP 250). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" operate a set of maneuver controls and a terminal each, three "Scientific Observers" operate a terminal each, all from normal crew stations (HP 60 each). Crew: Four "Drivers", optionally six "Scientific Observers". Occupancy: Long. Accomodations: Five bunks (HP 150 each). Environmental System: Three full life systems for ten persons each (HP 30, 1 kW each). Grav unit (HP 60, 1,000 kW). Safety Equipment: Five crashwebs (HP 4 each). Power: 45 kW RTG (14 years endurance, HP 4) and two 5,000 kW fusion reactors (200 years endurance, HP 100 each) power all systems with 3,485.8 kW excess power. rE power cell (540,000 kWs, HP 2). Access, Cargo and Empty Space: 527 cf access space. 400 cf cargo space. 45.3 cf empty space. Volumes: Bo 2,187.5 cf. Tr 1,312.5 cf. Area: Bo 1,200 sf. Tr 800 sf. Total area 2,000 sf. Structure: Extra-heavy frame. Hit Points: Bo 7,200, Tr 2,400 each. Special Structural Options: Total compartmentalization. Improved suspension. Armor: PD 4, DR 640 advanced metal armor. Surface Features: Sealed. High-visibility paint job. Psi shielding. Radiation shielding. Hitch. Pin. Vision and details: Poor view, right airlock hatch, rear ramp, headlights and running lights, codelocks, safety belts. Statistics: Empty weight 60,000 lbs. Usual payload 10,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $3,200,000. HT 12. Maintenance requirement 9 man-hours per day. Ground Performance (using only the drivetrain): Speed 90 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 7. Very low GP, off-road speed 4/5. Water Performance (using only the thrusters): Drag 366. Aquatic motive thrust 70,000 lbs. Top water speed 70 mph. wAccel 20 mph/s. wMR 0.75. wSR 7. wDecel 10(20) mph/s. Draft 0 feet. Aerial Performance: Stall speed 0. Aerial motive thrust 70,000 lbs. Drag 2,000. Top speed 510 mph. aAccel 20 mph/s. aMR 3.5. aSR 5. aDecel 14 mph/s. Space Performance: sAccel 1 G. sMR 1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - UNISTAR Wingship v1.0 (GURPS Mecha TL9) Copyright 2001 by Onno Meyer This is one of the two wingships operated by UNISTAR Section Two from Stark Field, Australia, to fight the aliens hiding on the far side of the moon. The ship has a sleek airframe with small wings and four swiveling rocket engines for vertical takeoff and landing. It saw some combat as an assault transport with XM-12 Kamen Panzer and XM-13 Kuonoichi Mecha in the cargo bay, but it is nearly impossible to cover the engine signature up. Most missions so far involved use as a testbed for the engines and sensors of the Stormhawk fighter. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, June 99 errata] similar to the tech used by the humans in the Cybermech Damocles setting from GURPS Mecha. The delta-V calculation comes from the real world. Subassemblies and Body Features: Retractable wheels (Wh, six wheels, retract into Bo and WiR/WiL). Two wings (WiR/WiL). Radical streamlining with lifting body. Propulsion: Four vectored 80,000 lbs. fusion rockets (use 1,600 gph W each, HP 150 each). Two 1,000 lbs. standard reactionless thrusters (WiR/WiL, HP 50, 500 kW each). Instruments and Electronics: Two scrambled very long range radios (100,000 miles, HP 6, 0.1 kW each). Six scrambled long range laser communicators (20,000 miles, HP 6, 0.4 kW each). LLTV (T, stabilized for astronomy, x200, +7/+14, HP 7). Two AESAs (F/B, 100 miles, scan 23, HP 13, 25 kW each). Two PESAs (F/B, 50 miles, scan 21, HP 10 each). Medium- resolution planetary survey array (F, HP 11, 0.5 kW). Two flight data recorders (HP 2 each). Two sets of navigation instruments (HP 4 each). Four IFF (HP 1 each). Four inertial navigation systems (HP 2 each). Two terrain-following radars (HP 1, 0.25 kW each). Four HUDWACs. Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 8, HP 16, 20 kW). IR jammer (jam rating 4, HP 4, 0.5 kW). 20 decoy dischargers (ten each WiR/WiL, various types, HP 6 each). Four hardened minicomputers (C4, HP 7 each). Four terminals (HP 6 each). Cartography (C3). Computer navigation (C2). Damage control (C4, +4). Database (C1, 28.2 GB manuals). Datalink (C1). Routine vehicle operation (C4, skill 14). Transmission profiling (C3). Miscellaneous: Full fire suppression system (HP 16). Cargo ramp (B). Airlock (L, two persons, HP 150). Refueling probe (HP 7). Modular socket (50 cf, HP 100). Controls: Computerized. Three sets of duplicate maneuver controls. Crew Stations: "Pilot", "Copilot", "Astrogator" and "Engineer" control a set of maneuver controls, a HUDWAC and a terminal each, all from roomy crew stations (HP 75 each). Crew: "Pilot", "Copilot", "Astrogator" and "Engineer". Occupancy: Short. Environmental System: Two 10 x 1 man-days limited life systems (HP 50, 5 kW each). Safety Equipment: Crew escape capsule (HP 75). Power and Fuel: 1,500 kW fission reactor (2 years endurance, HP 100) powers all systems with 415.9 kW excess power. Six rE power cells (270,000 kWs, HP 2 each). Six 1,600 gallon self-sealing tanks (fire -3, HP 250 each). 9,600 gallons water last for 90 minutes. Access, Cargo and Empty Space: 536 cf access space (Bo). 20 cf each access space (WiR/WiL). 1,000 cf cargo space (Bo). 51.95 cf empty space (Bo). 90 cf each empty space (WiR/WiL). Volumes: Bo 5,740 cf. Wh 287 cf. WiR/WiL 280 cf each. Areas: Bo 2,000 sf. Wh 300 sf. WiR/WiL 450 sf each. Total area 3,200 sf. Structure: Heavy, expensive frame. Hit Points: Bo 6,000. Wh 300 each. WiR/WiL 1,350 each. Armor: PD 4, DR 100 advanced laminate. Surface Features: Seal. Basic IR cloaking. Basic stealth. Two hardpoints rated for 2,500 lbs. each. Puncture-resistant tires. Vision and Details: Good view, airlock hatch on left side and ramp in rear, landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 78,400 lbs. Fuel 81,600 lbs. Payload 40,000 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 6,300 cf, size modifier +6. Price $84,400,000. HT 11. Maintenance requirement 44 man-hours per day. Ground Performance (fusion rockets, nearly full tanks): Speed 500 mph. gAccel 25 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 4. Extremely high GP, no off-road performance. Aerial Performance (fusion rockets, nearly full tanks, clean hardpoints): Stall speed 0. Aerial motive thrust 320,000 lbs. Drag 72.5. Top speed 5,755 mph. aAccel 32 mph/s. aMR 4. aSR 5. aDecel 16 mph/s. Space Performance (fusion rockets): sAccel 1.6 to 2.7 G. sMR 1.6 to 2.7. delta-V 108,908 m/s. Space Performance (reactionless thrusters, full tanks): sAccel 0.01 G. sMR 0.01. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tostag Gebberoth Wingship v0.3 (GURPS Mecha TL10) Copyright 2001 by Onno Meyer The alien criminals hiding on the moon use modified commercial shuttles for their smuggling operations. Due to intercepts by UNISTAR, there is some turnover in the fleet, but the wingship described here is representative. It started out as a cargo hauler, but it was refitted with better sensors, some electronic warfare gear and a low-signature hull coating. It remains visible to human sensors during reentry, but at low speed and altitude it is very hard to detect. For combat drops, the wingship could carry four Deathstrikers or twenty Vandals, but it is too small for the Seraph Delta. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, June 99 errata] similar to the tech used by the aliens in the Cybermech Damocles setting from GURPS Mecha. The delta-V calculation comes from the real world. Subassemblies and Body Features: Retractable wheels (Wh, ten wheels). Excellent streamlining with lifting body. Propulsion: Two 180,000 lbs. fusion rockets (use 3,600 gph W each, HP 175 each). Two vectored 20,000 lbs. super reactionless thrusters (HP 150, 10,000 kW each). Instruments and Electronics: Two scrambled very long range radios (500,000 miles, HP 4, 0.1 kW each). Two scrambled long range laser communicators (100,000 miles, HP 4, 0.4 kW each). Radar (F, air search, 500 miles, scan 27, HP 18, 125 kW). AESA (F, 200 miles, scan 25, HP 13, 50 kW). PESA (F, 100 miles, scan 23, HP 10). Digital recon camera (B, HP 2). Three flight data recorders (HP 2 each). Three sets of navigation instruments (HP 4 each). Two IFF (HP 1 each). Three inertial navigation systems (HP 2 each). Terrain-following radar (HP 1, 0.25 kW). Two HUDWACs. Two advanced radar/laser detectors (HP 3 each). Deceptive jammer (jam rating 10, HP 16, 20 kW). Three hardened minicomputers (C5, HP 5 each). Two terminals (HP 4 each). Computer navigation (C2). Damage control (C5, +5). Database (C1, 92.125 GB manuals). Datalink (C1). Routine vehicle operation (C5, skill 15). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Airlock (R, five persons, HP 250). Controls: Computerized. Duplicate maneuver controls. Crew Stations: "Pilot" and "Copilot" control a set of maneuver controls, a HUDWAC and a terminal each, both from roomy bridge-style crew stations (HP 150 each). Crew: "Pilot" and "Copilot". Occupancy: Short. Passengers: Four. Accomodations: Four roomy seats (HP 75 each). Environmental Systems: 6 x 1 man-days limited life system (HP 20, 3 kW). Full life system for six persons (HP 75, 60 kW). Power and Fuel: 21,000 kW fusion reactor (200 years endurance, HP 150) powers all systems with 740.75 kW excess power. Two rE power cells (360,000 kWs, HP 2 each). Ten 1,080 gallon tanks (fire -2, HP 200 each). 10,800 gallons water last for 90 minutes. Access, Cargo and Empty Space: 635.5 cf access space. 1,000 cf cargo space. 193.65 cf empty space. Volumes: Bo 6,966 cf. Wh 348.3 cf. Areas: Bo 2,500 sf. Wh 300 sf. Total area 2,800 sf. Structure: Heavy frame. Hit Points: Bo 7,500. Wh 180 each. Armor: PD 4, DR 125 advanced composite. Surface Features: Seal. Basic IR cloaking. Basic stealth. Vision and Details: Good view, airlock hatch on right side and ramp in rear, landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 68,200 lbs. Fuel 91,800 lbs. Payload 40,000 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 6,966 cf, size modifier +6. Price $7,000,000. HT 12. Maintenance requirement 13 man-hours per day. Ground Performance: Speed 555 mph. gAccel 30 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 4. Extremely high GP, no off-road performance. Aerial Performance: Stall speed 0. Aerial motive thrust 400,000 lbs. Drag 125. Top speed 4,900 mph. aAccel 40 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. Space Performance (fusion rockets): sAccel 1.8 to 3.3 G. sMR 1.8 to 3.3. delta-V 127,622 m/s. Space Performance (reactionless thrusters, full tanks): sAccel 0.2 G. sMR 0.2. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SDC Basic Wheeled ATV v1.0 (GURPS Traveller TL5) Copyright 2001 by Onno Meyer SpinDevCorp runs industrial projects on many underdeveloped planets in the Marches. For ground transport under primitive conditions, SDC designed the Basic Wheeled All-Terrain Vehicle. The off-road performance of the ATV is limited by modern standards, but the name can be explained by the fact that it fits into the ATV Cradle of the 50-ton Modular Cutter. The Basic ATV can carry a 4C Standardized Cargo Container (10' by 10' by 20') or an equivalent amount of cargo. The vehicle uses GURPS Vehicles TL5 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL5 would be TL2-4 under the old Traveller TL system (in this case TL4). Subassemblies and Body Features: Heavy wheels (Wh, eight wheels). Flotation hull (flotation rating 182,291.6667 lbs.). Propulsion: 140 kW wheeled drivetrain (HP 40). Instruments and Electronics: Two searchlights (F, 0.75 miles, HP 5, 0.75 kW each). Miscellaneous: Cargo ramp (B). Controls: Mechanical. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: 17. Accomodations: 17 normal seats (HP 60 each). Small galley (HP 100). Environmental System: Environmental control for 18 persons (HP 23, 4.5 kW). Power and Fuel: 150 kW gasoline engine (uses 9 gph G, HP 100) powers all systems with 4 kW excess power. 5,000 kWs lead-acid battery (HP 5). Four 100 gallon tanks (fire +1, HP 40 each). 400 gallons gasoline (fire on 12) last for 44 hours and 27 minutes. Access, Cargo and Empty Space: 74.8 cf access space. 2,000 cf cargo space. 107.9167 cf empty space. Volumes: Bo 2,916.6667 cf. Wh 583.3333 cf. Area: Bo 1,500 sf. Wh 500 sf. Total area 2,000 sf. Structure: Very expensive frame. Hit Points: Bo 2,250, Wh 188 each. Armor: PD 2, DR 4 standard metal armor. Surface Features: Waterproof. Hitch. Pin. Vision and details: Fair view, six doors in sides, hatch on top, ramp in rear, headlights and running lights, no keys, safety belts. Statistics: Empty weight 24,000 lbs. Fuel 2,400 lbs. Usual payload 43,600 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $72,460. HT 11. Maintenance interval 74 hours. Ground Performance: Speed 25 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 5. Very high GP, off-road speed 1/8. Water Performance: Can float. No water propulsion. Multi-role STOVL Aircraft "T8 Piranha" v3.1(TL 8) Copyright 2001 by Geoffrey Fagan (gef_gurps@hotmail.com) The Piranha represents the next step in "black box" technology, total replacement. Instead of troubleshooting a specific part, replacing an entire component, or "black box", saves time. Total replacement treats an entire aircraft as a black box. Older support models called for delivery of a fixed number of aircraft, with increasingly costly maintenance and upgrades over a 10 to 20 year life cycle. The total replacement model keeps aircraft in production throughout that time. The original proposal for the Piranha called for a small fighter-bomber capable of deployment from improvised fields or submersible carriers, cheap enough to be supported by total replacement (less than 1 megabuck per plane). Bid specifications allowed compromises in performance for the benefit of large-scale deployment, although the piranha compares favorably to fighters of the previous generation. While the piranha has seen sporadic demand from first-world powers since the original bid - pilots refer to it as a "disposable" airplane - it has proven popular among developing nations and mercs. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata] with a writeup based upon Steampunk/Ground Forces. The jet features superior streamlining, a seal, basic emission cloaking, basic stealth, folding wings and controlled instability. It is cheaply made. Subassemblies: Body +3, three retractable wheels +0 each, two high agility wings +1 each, two pods +1 each. P&P: Two vectored, afterburning 5,884.5 lbs. turbofans. 3,600 kWs rechargeable power cell. Fuel: 353.07-gallon self-sealing tanks providing two hours endurance. Occupancy: 2 CCS. Armor: Body: 4/16A over 3/5C Wheels: 3/5C Wings: 4/16A over 3/5C Pods: 4/52A over 3/5C Weaponry: Modular socket for 2 cf concealed weapon [Body:F]. Cyberslave mount. Three modular sockets for 0.2 cf magazines. 2 x 250 lbs. hardpoints. 4 x 1,000 lbs. hardpoints. 2 x 1,500 lbs. hardpoints. Equipment: Body: Two long-range communicators with scramblers; Two long-range communicators with scramblers and direction finders; two short-range lasercoms; Two LLTVs (x15); Air-search AESA (70 miles); Passive radar (15 miles); Flight recorder; Navigation instruments; Ruggedized IFF; Inertial navigation system; Military GPS; Terrain-following radar; Advanced bombsight; Two HUDWACs; Laser spot tracker; Advanced radar/laser detector; Deceptive jammer (rating 4); IR jammer (rating 4); 20 decoys; Blip enhancer; Complexity 3 hardened, ruggedized minicomputer with two terminals; Computer navigation (C2). Database (C1, 3 GB recognition manuals); Datalink (C1); Routine vehicle operation (C2, skill 12); Transmission profiling (C3); Compact fire suppression system; Refueling probe; 2 x 12h limited life system; Two ejection seats; Two G- seats. Statistics: Size: 40'x20'x10' Payload: 4.1 tons Lwt: 9.8 tons Volume: 253.9 cf Maint: 13 hours Price: $980k HT: 8 HP: 292 [Body] 26 [Wheels] 188 [Wings] 36 [Pods] aSpeed: 1,870 aAccel: 20 aDecel: 28 aMR: 7 aSR: 4 Design Notes: The 184.7 cf body and 9.24 cf wheels have a medium frame. The 11.88 cf wings have heavy frames. The 22.72 cf engine pods have light frames. Armor is expensive composite and expensive, fireproof ablative. TL8 Cheap Drop Tank "PB-1" (v3.0, GEF 5/01) The hardpoint on the PB-1 allows a stack of 2 or 3 tanks to be attached to one pylon (rated for at least 2 or 3 thousand pounds respectively). Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Body Feature: Excellent streamlining. Fuel: 88.2675 gallon tank (fire -2, HP 40). 88.2675 gallons jet fuel (fire on 11). Volume: Bo (17.87 cf). Surface Area: Bo 41, total area and structural area 41. Structure: Extra-light, very cheap. Hit Points: 15. Armor: Standard composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon, hardpoint rated for 1,830.2 lbs. Statistics: Empty weight 367.29 lbs. Fuel 573.74 lbs. Loaded weight 941.03 lbs. Volume 17.87 cf, size modifier +1. Price $10,833.80. TL8 Cheap Sonobuoy "CSB20M4" (v3.0, GEF 5/01) Game Mechanics: Remote sensor according to the rule on VE55. Cheaply made. Requires database. Body Feature: Excellent streamlining. Instruments and Electronics: Short range tight-beam radio (100 miles, HP 1) with scrambler. Active/passive sonar (BoU, 20 miles, scan 19/21, HP 40, 50 kW). MAD (4.5 miles, scan 15, HP 9). Dumb, small computer (C1, HP 1) dedicated to datalink (C1). Miscellaneous: Vehicular parachute (1,000 lbs. rated weight, HP 4). Power: 6 E cells (360,000 kWs, HP 2 each) power all systems for 12 hours. Volume: Bo (20.85 cf). Surface Area: Bo 45.5, total area and structural area 45.5. Structure: Extra-light. Hit Points: 17. Armor: Advanced composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon. Statistics: Weight 999.7 lbs. Volume 20.85 cf, size modifier +1. Price $105,108. TL8 Cheap Lidar Buoy "CSB30L" (v3.0, GEF 5/01) Game Mechanics: Remote sensor according to the rule on VE55. Cheaply made. Body Feature: Excellent streamlining. Instruments and Electronics: Short range tight-beam radio (100 miles, HP 1) with scrambler. Surface search, no-targeting ladar BoU, 300 miles nominal range, scan 26 (underwater 18), HP 40, 150 kW). Dumb, small computer (C1, HP 1) dedicated to datalink (C1). Miscellaneous: Vehicular parachute (1,000 lbs. rated weight, HP 4). Power: 9 E cells (360,000 kWs, HP 2 each) power all systems for 6 hours. Empty Space: Bo (2.2 cf). Volume: Bo (20.85 cf). Surface Area: Bo 45.5, total area and structural area 45.5. Structure: Extra-light. Hit Points: 17. Armor: Expensive composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon. Statistics: Weight 981.1 lbs. Volume 20.85 cf, size modifier +1. Price $132,795.2. TL8 Cheap Sonobuoy Recovery Pod "Buoy Recovery System" (v3.1, GEF 5/01) Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Body Feature: Excellent streamlining. Miscellaneous: Winch (ST 70, 70 yards, HP 14, 0.35 kW). External cradle (for 1,000 lbs. subcraft, HP 10). Volume: Bo (7.425 cf). Surface Area: Bo 22.8, total area and structural area 22.8. Structure: Light, very cheap. Hit Points: 17. Armor: Cheap composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon. Statistics: Empty weight 466.52 lbs. Sonobuoy 999.7 lbs. Loaded weight 1,466.22 lbs. Volume 7.425 cf, size modifier +0. Price $8,439. TL8 Concealed 7.62mm ET Minigun Module (v3.0, GEF 5/01) Game mechanics: 7.62mm, conventional rifled, extremely-long-barreled, six-barrel gatling with electrothermal option, concealed with full stabilization and 0.185 cf waste space in a module and 1,080 APS rounds with a 17,107.2 kWs power cell in a module according to VE72. Conc. 7.62mm ET Minigun Module 36.3 lbs. 2 cf $18,156 7.62mm ET Minigun Ammo Module 20 lbs. 0.2 cf $393.6 APS round 0.0176 lbs. 0.000176 cf $0.26 Malf Type Damage SS Acc 1/2D Max RoF Power Ver. Cr. 6d*3(2) 20 15 2,700 12,300 100* 1,584 kW TL8 Concealed Extra-Light Laser Module (v3.0, GEF 5/01) Game mechanics: Laser, 109 kJ, cyclic rate 16, extreme range, compact, concealed with full stabilization and 0.008 cf waste space in a module. Concealed Extra-Light Laser Module 39.6 lbs. 2 cf $26,832 Malf Type Damage SS Acc 1/2D Max RoF Power Ver. Imp. 2d-1 20 24 17,000 34,000 16* 3,488 kW TL8 Ranging Torpedo "RECTOR" (REConnaissance TORpedo) (v2.0, GEF 4/01) Game Mechanics: Cheap torpedo with 105mm huge HEAT warhead and enlarged PSH guidance. Malf Guid. Type Damage Speed End Max Skill WPS CPS 16 PSH Exp. 6d*35(10) 40 147 5,880 20 250 $26k TL8 Anti-Tank Missile "Z-8" (v2.0, GEF 4/01) Game Mechanics: Cheap missile with 120mm huge HEAT warhead, enlarged IIRH guidance and enlarged SALH guidance. Malf Guid. Type Damage Speed End Max Skill WPS CPS 16 IIRH/SALH Exp. 6d*40(10) 400 127 50,800 21/19 250 $39k TL8 Anti-Aircraft Missile "Photon" (v2.0, GEF 4/01) Game Mechanics: Cheap missile with 120mm huge HEPF warhead, enlarged SALH guidance and enlarged OH guidance. Malf Guid. Type Damage Speed End Min Max Skill WPS CPS 16 SARH/OH Exp.* 6d*216[20d] 4,800 3 50 14,400 16/21 250 $35k TL8 Kinetic Kill Missile "Silver Bullet" (v2.0, GEF 4/01) Game Mechanics: Cheap missile with 120mm huge APDU warhead and enlarged ARH guidance. Malf Guid. Type Damage Speed End Max Skill WPS CPS 16 ARH Cr. 6d*120(3) 4,800 3 14,400 20 250 $91k TL8 Smartbomb "Hard Rock" (v2.0, GEF 4/01) Game Mechanics: Cheap bomb with 195mm huge HEAT warhead and RTVG guidance. Malf Guid. Type Damage Skill WPS CPS 16 RTVG Exp. 6d*65(10) OG 125 $12,000 TL8 Clusterbomb "Mosh " (v2.0, GEF 4/01) Game Mechanics: Cheap bomb with 250mm huge ICM warhead. Malf Type Radius / Damage WPS CPS 16 Spcl. 1,313 yards / 4d[4d](10) 250 $13k TL8 1/2-ton Torpedo "Guppie" (v2.0, GEF 4/01) Game Mechanics: Cheap torpedo with 270mm huge HEAT warhead, enlarged PSH guidance and enlarged ASH guidance. Malf Guid. Type Damage Speed End Max Skill WPS CPS 16 PSH/ASH Exp. 6d*90(10) 80 84 6,720 20/16 1,000 $68k TL8 3/4-ton Torpedo "Guppie II" (v2.0, GEF 4/01) Game Mechanics: Cheap torpedo with 360mm huge HEAT warhead, enlarged PSH guidance and enlarged ASH guidance. Malf Guid. Type Damage Speed End Max Skill WPS CPS 16 PSH/ASH Exp. 6d*120(10) 80 65 5,200 20/18 1,500 $92k TL8 1/2-ton Bomb "Soft Rock" (v2.0, GEF 4/01) Game Mechanics: Cheap, retarded bomb with 396mm Huge HEC warhead. Malf Type Damage WPS CPS 16 Exp. 6d*10,350 990 $12k - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Naasirka "Ukan" Wheeled ATV v1.0 (GURPS Traveller TL6) Copyright 2001 by Onno Meyer Naasirka sells the "Ukan" all-terrain vehicle on newly settled worlds with a limited infrastructure. It is designed to transport passengers and cargo over rough roads and trails. In the standard configuration, the ATV has a cab with 18 seats in four rows and a bay for a 4C Standardized Cargo Container (10' by 10' by 20') or four displacement tons of cargo. Naasirka produced countless variants, from a mobile hospital to a small cinema with 30 seats. The vehicle uses GURPS Vehicles TL6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL6 would be TL5-6 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, eight wheels). Flotation hull (flotation rating 182,291.6667 lbs.). Propulsion: 240 kW all-wheel drivetrain (HP 40). Instruments and Electronics: Long range radio (100 miles, HP 10, 0.4 kW). Searchlight (F, 1.25 miles, HP 4, 1.25 kW). Miscellaneous: Fire extinguisher system (HP 13). Cargo ramp (B). Controls: Mechanical. Crew Station: "Driver" controls all systems from a roomy crew station (HP 75). Crew: "Driver". Occupancy: Short. Passengers: 17. Accomodations: 17 normal seats (HP 60 each). Small galley (HP 100). Environmental System: Environmental control for 18 persons (HP 15, 4.5 kW). Power and Fuel: 250 kW standard diesel engine (uses 10 gph D, HP 100) powers all systems with 3.85 kW excess power. Five 2,000 kWs lead-acid batteries (HP 2 each). Four 100 gallon tanks (fire +1, HP 40 each). 400 gallons diesel (fire on 9) last for 40 hours. Access, Cargo and Empty Space: 76.4 cf access space. 2,000 cf cargo space. 93.5167 cf empty space. Volumes: Bo 2,916.6667 cf. Wh 583.3333 cf. Area: Bo 1,500 sf. Wh 500 sf. Total area 2,000 sf. Structure: Expensive frame. Hit Points: Bo 2,250, Wh 188 each. Armor: PD 3, DR 5 standard metal armor. Surface Features: Waterproof. Hitch. Vision and details: Fair view, seven doors in sides, hatch on top, ramp in rear, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 24,000 lbs. Fuel 2,400 lbs. Usual payload 43,600 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $72,705. HT 11. Maintenance interval 74 hours. Ground Performance: Speed 40 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 5. High GP, off-road speed 1/4. Water Performance: Drag 1,698. Aquatic motive thrust 480 lbs. Top water speed 4 mph. wAccel 0.1 mph/s. wMR 0.05. wSR 5. wDecel 5(5.05) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sharushid "Diiam" Wheeled ATV v1.0 (GURPS Traveller TL7) Copyright 2001 by Onno Meyer The "Diiam" by Sharushid is a popular all-terrain vehicle for planets with insufficient technology to maintain contragrav flyers. The ATV has a cab with ten seats and a cargo hold for a 4C Standardized Cargo Container (10' by 10' by 20') or four displacement tons of cargo. The "Diiam" uses hydrogen as fuel, which should be available at every decent spaceport. Some variants have bigger tanks at the expense of passenger or cargo space. The vehicle uses GURPS Vehicles TL7 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL7 would be TL7 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, eight wheels). Flotation hull (flotation rating 182,291.6667 lbs.). Propulsion: 235 kW all-wheel drivetrain (HP 30). Instruments and Electronics: Medium range radio (30 miles, HP 1). Medium range cellular phone (30 miles, HP 1). Light amplifier (F, HP 1). GPS (HP 1). Dedicated, small computer (C1, HP 1) with database (C1, 3 GB manuals). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Mechanical. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: Nine. Accomodations: Nine normal seats (HP 60 each). Small galley (HP 100). Environmental System: Environmental control for ten persons (HP 6, 2.5 kW). Power and Fuel: 240 kW fuel cell (uses 36 gph H, HP 100) powers all systems with 2.5 kW excess power. Five 2,500 kWs lead-acid batteries (HP 2 each). Ten 100 gallon tanks (HP 40 each). 1,000 gallons hydrogen (fire on 13) last for 27 hours and 47 minutes. Access, Cargo and Empty Space: 59.2 cf access space. 2,000 cf cargo space. 294.8167 cf empty space. Volumes: Bo 2,916.6667 cf. Wh 583.3333 cf. Area: Bo 1,500 sf. Wh 500 sf. Total area 2,000 sf. Structure: Cheap frame. Hit Points: Bo 2,250, Wh 188 each. Armor: BoF DR 5 standard composite armor covered by PD 3, DR 10 open-frame standard metal armor. All others PD 3, DR 5 standard composite armor. Surface Features: Waterproof. Puncture-resistant tires. Hitch. Pin. Vision and details: Fair view, five doors in sides, hatch on top, ramp in rear, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 27,420 lbs. Fuel 580 lbs. Usual payload 42,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $150,000. HT 11. Maintenance interval 52 hours. Ground Performance: Speed 40 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 5. High GP, off-road speed 1/4. Water Performance: Drag 1,698. Aquatic motive thrust 470 lbs. Top water speed 4 mph. wAccel 0.1 mph/s. wMR 0.1. wSR 5. wDecel 10(10.05) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Marco Polo" Wheeled ATV v1.0 (GURPS Traveller TL8) Copyright 2001 by Onno Meyer Delgado manufactures the "Marco Polo" wheeled all-terrain vehicle for the export to newly settled worlds. It can carry a dozen people and a 4C Standardized Cargo Container (10' by 10' by 20') or the equivalent amount of smaller boxes over bad roads or moderately broken terrain. The "Marco Polo" has a fuel cell with enough hydrogen for a range of 2,000 km under good conditions. On top of the ATV is a solar array that can power radios, lights, air conditioning and heating indefinitely under most suns. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL8 would be TL8 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, eight wheels). Flotation hull (flotation rating 182,291.6667 lbs.). Propulsion: 230 kW all-wheel drivetrain (HP 24). Instruments and Electronics: Two medium range radios (100 miles, HP 1 each). Light amplifier (F). Sound system (HP 4). Two GPS (HP 1 each). Small computer (C2, HP 1). Terminal (HP 10). Database (C1, 1.9 GB manuals). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Electronic. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: 11. Accomodations: 11 normal seats (HP 60 each). Small galley (HP 100). Environmental System: Environmental control for 12 persons (HP 7, 3 kW). Power and Fuel: 240 kW fuel cell (uses 31.2 gph H, HP 50) powers all systems with 7 kW excess power. Two rE power cells (180,000 kWs, HP 2 each). Five 200 gallon tanks (fire -2, HP 60 each). 1,000 gallons hydrogen (fire on 11) last for 32 hours and 3 minutes. Access, Cargo and Empty Space: 32 cf access space. 2,000 cf cargo space. 287.4667 cf empty space. Volumes: Bo 2,916.6667 cf. Wh 583.3333 cf. Area: Bo 1,500 sf. Wh 500 sf. Total area 2,000 sf. Structure: Very cheap frame. Hit Points: Bo 2,250, Wh 188 each. Armor: PD 3, DR 10 cheap composite armor. Surface Features: Waterproof. Puncture-resistant tires. Hitch. 300 sf solar cells (nominal output 12 kW). Vision and details: Fair view, three doors in sides, hatch on top, ramp in rear, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 27,020 lbs. Fuel 580 lbs. Usual payload 42,400 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $80,000. HT 11. Maintenance interval 71 hours. Ground Performance: Speed 40 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 5. High GP, off-road speed 1/4. Water Performance: Drag 1,698. Aquatic motive thrust 460 lbs. Top water speed 4 mph. wAccel 0.1 mph/s. wMR 0.25. wSR 6. wDecel 10(10.05) mph/s. Draft 2.7 feet. Multi-role STOVL Aircraft "F80 Barracuda" v3.3(TL 8) Copyright 2001 by Geoffrey Fagan (gef_gurps@hotmail.com) The barracuda is designed to match the physical profile of the piranha, albeit with superior performance, so that it can be deployed from the same submersible carrier and carry the same hardpoint loads, notably "Plus" series ordnance. The radar profiles of the two craft are difficult to distinguish, and their range with a pair of drop tanks is comparable. Price reflects limited production. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata] with a writeup based upon Steampunk/Ground Forces. The jet features excellent streamlining, a seal, radical emission cloaking, basic stealth, basic chameleon (over the body, engine pods and wings), improved suspension, folding wings, controlled instability and improved brakes. It is cheaply made. Subassemblies: Body +3, three retractable wheels +0 each, two high agility wings +1 each, two pods +1 each. P&P: Two vectored, afterburning 5,884.5 lbs. turbofans. 3,600 kWs rechargeable power cell. Fuel: 262-gallon self-sealing tanks providing 89 minutes endurance. Occupancy: 2 CCS. Armor: Body: 4/16A over 3/5C Wheels: 3/5C Wings: 4/16A over 3/5C Pods: 4/88A over 3/5C Weaponry: Modular socket for 2 cf concealed weapon [Body:F]. Cyberslave mount. Three modular sockets for 0.2 cf magazines. 2 x 250 lbs. hardpoints. 4 x 1,000 lbs. hardpoints. 2 x 1,500 lbs. hardpoints. Equipment: Body: Two long-range communicators with scramblers; Two long-range communicators with scramblers and direction finders; two short-range lasercoms; Two LLTVs (x15); AESA (150 miles); Passive radar (30 miles); Flight recorder; Navigation instruments; Ruggedized IFF; IFF; Inertial navigation system; Military GPS; Terrain-following radar; Advanced bombsight; Two HUDWACs; Laser spot tracker; Advanced radar/laser detector; Deceptive jammer (rating 7); IR jammer (rating 4); 16 decoys; Blip enhancer; Complexity 4 ruggedized, compact, genius, hardened, high- capacity minicomputer and complexity 3 compact, genius, hardened small computer with two terminals; Computer navigation (C2). Database (C1, 103 GB maps and recognition manuals); Datalink (C1); Routine vehicle operation (C2, skill 12); Transmission profiling (C3); Compact fire suppression system; Refueling probe; 2 x 12h limited life system; Two ejection seats; Two G-seats; Two womb seats. Statistics: Size: 40'x20'x10' Payload: 4.1 tons Lwt: 9.7 tons Volume: 253.9 cf Maint: 49 man-hours/day Price: $26M HT: 10 HP: 584 [Body] 26 [Wheels] 375 [Wings] 36 [Pods] gSpeed: 885 gAccel: 40 gDecel: 15 gMR: 0.5 gSR: 3 aSpeed: 1,595 aAccel: 20 aDecel: 60 aMR: 15 aSR: 4 Stall Speed: 0. (Stats on afterburner, with eight fully loaded hardpoints) Design Notes: The 184.7 cf body has a heavy frame. The 9.24 cf wheels have a medium frame. The 11.88 cf wings have extra-heavy frames. The 22.72 cf engine pods have light frames. All frames are responsive. Armor is advanced composite and advanced, fireproof ablative. TL8 Cheap Radar Jammer Pod "C-Ko" (v3.9, GEF 6/01) The name of the radar jammer pod can be traced to an in-joke for the radio jammer - "A-Ko" instead of "O-Kay" - which set a pattern for the series. That established the naming convention for A-Ko and B-Ko. The designers were completely unaware of an animated piece from the 20th century entitled "Project A-Ko". A C-series Piranha or Barracuda is recommended for jammers, because it has a CIWS for defense, and jammers make bright targets. Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Body Feature: Excellent streamlining. Electronics: Area jammer (rating 12, HP 50, 10,000 kW). Power: 2,337,000 kWs rechargeable power cell (HP 11). Volume: Bo (30.5 cf). Surface Area: Bo 58.6, total area and structural area 58.6. Structure: Extra-light. Hit Points: 22. Armor: Expensive composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon. Statistics: Weight 1,500 lbs. Volume 30.5 cf, size modifier +2. Price $126,206.975. TL8 Cheap Radio Jammer Pod "A-Ko" (v3.9, GEF 6/01) The radio jammer pod was named for a lame design team in-joke, saying "A-Ko" instead of "O-Kay" - because they were being jammed. That established the naming convention for B-Ko and C-Ko as well. The designers were completely unaware of an animated piece from the 20th century entitled "Project A-Ko". A C-series Piranha or Barracuda is recommended for jammers, because it has a CIWS for defense, and jammers make bright targets. Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Body Feature: Excellent streamlining. Electronics: Extreme-range radio jammer (100 miles, HP 50, 0.4 kW). Power: 1,537,000 kWs rechargeable power cell (HP 9). Empty Space: Bo (0.9 cf). Volume: Bo (30.5 cf). Surface Area: Bo 58.6, total area and structural area 58.6. Structure: Extra-light, very cheap. Hit Points: 22. Armor: Standard composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon. Statistics: Weight 1,500 lbs. Volume 30.5 cf, size modifier +2. Price $23,195.475. TL8 Cheap Rail-Mounted Commo Pod "Charlie" (v3.3, GEF 5/01) Charlie can talk to a low-orbit satellite. A T8 can mount a Charlie on one rail and a B-Ko on the other. Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Body Feature: Excellent streamlining. Instruments and Electronics: Scrambled long-range tight-beam communicator (10,000 miles, HP 6, 0.04 kW). Long-range laser communicator (2,000 miles, HP 10, 0.4 kW). LLTV (70-power, +6/+11, HP 5). Volume: Bo (5 cf). Surface Area: Bo 17.5, total area and structural area 17.5. Structure: Super-light, very cheap. Hit Points: 3. Armor: Advanced composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon. Statistics: Weight 250 lbs. Volume 5 cf, size modifier +0. Price $17,885. TL8 Cheap Rail-Mounted Commo Pod "Charlie-Bravo" (v3.3, GEF 5/01) Charlie Bravo can talk to a submerged carrier. A T8 can mount a Charlie on one rail and a B-Ko on the other. Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Body Feature: Excellent streamlining. Instruments and Electronics: Scrambled long-range VLF communicator (1,000 miles, HP 10, 0.04 kW). Searchlight (5 miles, HP 6, 5 kW). LLTV (70-power, +6/+11, HP 5). Volume: Bo (5 cf). Surface Area: Bo 17.5, total area and structural area 17.5. Structure: Super-light, very cheap. Hit Points: 3. Armor: Advanced composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon. Statistics: Weight 250 lbs. Volume 5 cf, size modifier +0. Price $16,885. TL8 Cheap Rail-Mounted Power Pod "B-Ko" (v3.9, GEF 6/01) The "B-Ko" power pod was designed to provide power to equipment pods like the "C-Ko" jammer or the E-series sensor pods, providing enough juice for 2 hours of lidar or 1 hour of long range radar. The name can be traced to an in-joke for the radio jammer - "A-Ko" instead of "O-Kay" - which set a pattern for the series. The designers were completely unaware of an animated piece from the 20th century entitled "Project A-Ko". Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Body Feature: Excellent streamlining. Power: 1,747,000 kWs rechargeable power cell (HP 10). Empty Space: Bo (1.78 cf). Volume: Bo (5 cf). Surface Area: Bo 17.5, total area and structural area 17.5. Structure: Super-light. Hit Points: 3. Armor: Advanced composite. PD 3, DR 5. Surface Features: Waterproof, basic emission cloaking, basic chameleon. Statistics: Weight 250 lbs. Volume 5 cf, size modifier +0. Price $13,388.5. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Battlesuit "Rabbit" v3.6(TL 8) Copyright 2001 by Geoffrey Fagan (gef_gurps@hotmail.com) Design philosophy: The primary purpose of powered armor is to enable infantry to carry bigger guns, and secondarily to carry bigger sensors and commsuites. Additional protection is a lesser consideration, but a battlesuit should stand up to small arms fire and shrapnel. Mobility should compare favorably to non-mechanized infantry, but speed is not expected to match a tank or infantry fighting vehicle. Light construction is acceptable, except for the body which must anchor the drivetrain. Internal cargo space is not necessary for a battlesuit whose arms can lift crates weighing hundreds of pounds. Because of their expense, battlesuits of this era will be issued to elite soldiers, so the allotment for pilot weight must be generous. The rabbit is a small, cheap battlesuit with most of the amenities of a larger one, especially with a booster pod. Where the Mite is popular in poor armies, the Rabbit is more common in developed countries. The low cost-point of the Rabbit enables an army to field large formations of powered infantry or to consider adding battlesuits as a "backbone" to mixed squads. Although it's not as tough as a "real" battlesuit, it protects better than CID, moves at running speed all day, provides just enough strength for a squad level weapon, and is light enough for a strong man to move unpowered. Like the Mite, it can use small arms or Top Gunsmith extra-light mecha rifles (90 lbs. unarmored with 1 magazine). A Rabbit with the hexapus pod is ideal for specialists like medics and combat engineers who perform delicate work but can't risk being unprotected in a fire zone, as the armor protects vital organs from shrapnel and assault rifle rounds extremely well. The helmet and breastplate have a discernable keel, like the bottom of a boat, sloping off to the sides at 30 degrees in each direction, a design feature replicated in several larger suits. The detachable helmet weighs 31.3 lbs. The suit uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata] with some rules from Mecha, parts from Ultra-Tech Two and a writeup based upon Ground Forces. The pilot uses Battlesuit skill. The suit has quick access to his crew station, computerized controls, six hours of limited life support and NBC protection. The surface features a seal and a 64 lbs. hardpoint. Subassemblies: Body, top limited-rotation turret, two arms, two legs. Standard human size modifiers. P&P: 27.5 kWh rechargeable cells with 0.4 kW leg drivetrains [legs]. Endurance: 25 hours of operation. Occupancy: CCS. Armor F Other faces Body/Turret: 5/60L over 4/30NR 4/40L over 4/20NR All else: 4/20L over 4/20NR (all faces) Equipment: Body: Medium range communicator with scrambler; Military GPS; Radar/laser detector. Turret: Light amplification; Near miss indicator; 3-mile scan 14 thermograph; 5-mile laser designator. Arms: 2 x ST 20 arm motors. Statistics: Size: 7'1" tall. Payload: 175 lbs. Lwt: 483 lbs. Volume: 6.36 cf. Maint: 50 hours. Price: $40k. HT: 12 HP: 39 [Body] 2 [Turret] 2 [Arms] 2 [Legs] gSpeed: 12 gAccel: 5 gDecel: 20 gMR: 3.25 gSR: 2 Very low GP. Off-road speed: 15. Design Notes: The suit features a heavy, advanced structure for the torso and an extra-light, advanced structure for turret, arms and legs. Volumes/areas are torso 3.24 cf/13.1 sf, head 0.66 cf/4.5 sf, arms 0.26 sf/2.4 sf each and legs 0.97 cf/5.9 sf each. Armor is advanced laminate and non-rigid. TL8 Cheap Battlesuit Transport "Rabbit Hutch" (v4.1, GEF 6/01) Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Body Feature: Excellent streamlining. Equipment: Vehicle bay (9.21 cf battlesuit with pod and rifle, HP 30). Vehicular parachute (1,000 lbs. rated weight, HP 4). Volume: Bo (13.6 cf). Surface Area: Bo 34.2, total area and structural area 34.2. Structure: Light, very cheap. Hit Points: 26. Armor: PD 3, DR 5 expensive composite. Surface Features: Waterproof. Basic emission cloaking. Basic stealth Statistics: Empty weight 346.63 lbs. Subcraft 637 lbs. Loaded weight 983.63 lbs. Volume 13.6 cf, size modifier +1. Price $7,271.15. TL8 Cheap Booster Pod "Bunny Hop" (v3.6, GEF 6/01) Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Propulsion: 486 lbs. vectored liquid-fuel rocket (534.6 gph R, HP 1). Power and Fuel: 99 kWs rechargeable power cell (HP 1). 2.97 gallon light, self-sealing tank (fire -2, HP 4). 2.97 gallons rocket fuel (fire on 11) last for 20 seconds. Volume: Bo (0.7 cf). Surface Area: Bo 4.7, total area and structural area 4.7. Structure: Super-light, expensive. Hit Points: 1. Armor: PD 4, DR 20 advanced laminate over DR 20 non-rigid. Surface Feature: Waterproof. Statistics: Empty weight 34.24 lbs. Fuel 29.7 lbs. Loaded weight 63.94 lbs. Volume 0.7 cf, size modifier -2. Price $1,351.53. Performance (with "Rabbit"): Jump-capable. High jump 7'10". Broad jump 15'7". TL8 Cheap Medic Pod "Hexapus" (v3.6, GEF 6/01) The Hexapus is not an independent robot; its arms are controlled through the battlesuit interface. Default configuration is medical, with mechanic tools to extricate a trooper from his mangled battlesuit, although engineering variants are possible: Substitute engineering tools for either mechanic toolkit, and substitute armory or electronics tools for any medical toolkit. Default config gives -2 to mechanic skill rolls, +2 to medical skill rolls. Computer can access expert systems if availailable (i.e., in the ambulance); otherwise replace with a compact genius suit computer to run expert systems locally ($200k, +$20k ea for Physician & Surgey skill 11). Game Mechanics: Equipment pod according to the rule on VE95. Cheaply made. Subassemblies: Six arms (Ar1 to Ar6). Electronics: Dedicated, dumb, hardened, small computer (C1, HP 1) with datalink (C1). Equipment: Two ST 3 cheap, micromanipulator, extra-flexible, retractable, striker arm motors (Ar1, Ar2, HP 1, 0.015 kW each). ST 3 extendible, extra-flexible, retractable, striker arm motor (Ar3, HP 1, 0.015 kW). ST 6 extra-flexible, retractable, striker arm motor (Ar4, HP 1, 0.03 kW). Two ST 15 retractable, striker arm motors (Ar5, Ar6, HP 1, 0.075 kW each). Two sets of mechanical integral tools (Ar5, Ar6, HP 2 each). Cutting torch (Ar4, HP 2). Three sets of medical tools (Ar1, Ar2, Ar3, HP 1 each). Power: Draws 0.225 kW from suit. Volume: Bo (1.05 cf). Ar1, Ar2 (0.076 cf each). Ar3 (0.076 cf). Ar4 (0.276 cf). Ar5, Ar6 (0.245 cf each) Surface Area: Bo 6.2, Ar1, Ar2 1.1 each, Ar3 1.1, Ar4 2.5, Ar5, Ar6 2.3 each, total area and structural area 16.6. Structure: Super-light, advanced. Hit Points: Bo 1. Ar1 to Ar6 1 each. Armor: Bo PD 4, DR 25 advanced, fireproof ablative over DR 5 advanced composite. Ar1 to Ar6 PD 3, DR 5 open-frame advanced composite. Surface Feature: Waterproof. Statistics: Weight 63.98 lbs. Volume 1.05 cf, size modifier -1. Price $7.577.3. GP "Dromedary" Wheeled ATV v1.0 (GURPS Traveller TL9) Copyright 2001 by Onno Meyer The General Products "Dromedary" is popular with colonists on habitable worlds. The all-terrain vehicle is affordable, easy to operate and maintain and able to carry four displacement tons of cargo. The cab has seats for a driver and nine passengers. The ATV is powered by a fuel cell with enough hydrogen for three standard days. On good roads, that gives a range of more than 4,000 km. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL9 would be TL9-11 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, eight wheels). Flotation hull (flotation rating 182,291.6667 lbs.). Propulsion: 235 kW all-wheel drivetrain (HP 24). Instruments and Electronics: Two medium range radios (1,000 miles, HP 1 each). LLTV (F, x1, HP 1). GPS (HP 1). Small computer (C3, HP 1). Terminal (HP 6). Database (C1, 0.88 GB manuals). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: Nine. Accomodations: Nine normal seats (HP 60 each). Environmental System: Environmental control for ten persons (HP 6, 2.5 kW). Power and Fuel: 240 kW fuel cell (uses 27.6 gph H, HP 50) powers all systems with 2.5 kW excess power. Two rE power cells (270,000 kWs, HP 2 each). Ten 200 gallon tanks (fire -2, HP 60 each). 2,000 gallons hydrogen (fire on 11) last for 72 hours and 28 minutes. Access, Cargo and Empty Space: 32.15 cf access space. 2,000 cf cargo space. 248.9167 cf empty space. Volumes: Bo 2,916.6667 cf. Wh 583.3333 cf. Area: Bo 1,500 sf. Wh 500 sf. Total area 2,000 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 4,500, Wh 375 each. Armor: BoF DR 10 cheap composite armor covered by PD 3, DR 16 open-frame cheap metal armor. All others PD 3, DR 10 cheap composite armor. Surface Features: Waterproof. Puncture-resistant tires. Hitch. Vision and details: Fair view, four doors in sides, hatch on top, ramp in rear, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 26,840 lbs. Fuel 1,160 lbs. Usual payload 42,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $90,000. HT 12. Maintenance interval 67 hours. Ground Performance: Speed 40 mph. gAccel 2 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 5. High GP, off-road speed 1/4. Water Performance: Drag 1,698. Aquatic motive thrust 470 lbs. Top water speed 4 mph. wAccel 0.1 mph/s. wMR 0.5. wSR 7. wDecel 10(10.05) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TTC "Perry" Wheeled ATV v1.0 (GURPS Traveller TL10) Copyright 2001 by Onno Meyer Some commercial starships carry wheeled all-terrain vehicles because of their high payload capacity. The Trexalon Technical Consortium designed the "Perry" ATV for this market, with advanced electronics for navigation on unfamiliar worlds and an isotope battery as power plant. The ATV has seats for up to twenty people and a hold for a 4C Standardized Cargo Container (10' by 10' by 20') or four displacement tons of cargo. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL10 would be TL12-13 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, eight wheels). Flotation hull (flotation rating 182,291.6667 lbs.). Propulsion: 400 kW all-wheel drivetrain (HP 40). Instruments and Electronics: Two scrambled long range radios (50,000 miles, HP 1, 0.04 kW each). Scrambled long range laser communicator (100,000 miles, HP 4, 0.4 kW). Four LLTVs (F/B/R/L, x10, +3/+6, HP 1 each). AESA (F, 15 miles, scan 18, HP 2, 3.75 kW). Radscanner (15 miles, scan 18, HP 3). Navigation instruments (HP 4). IFF (HP 1). Inertial navigation system (HP 2). Two GPS (HP 1 each). Three hardened small computers (C4, HP 1 each). Two terminals (HP 4 each). Damage control (C2, +2). Database (C1, 0.4 GB manuals). Datalink (C1). Routine vehicle operation (C3, skill 13). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Duplicate maneuver controls. Crew Stations: Two "Drivers" operate a set of maneuver controls and a terminal each, both from normal crew stations (HP 60 each). Crew: Two "Drivers". Occupancy: Short. Passengers: 18. Accomodations: 18 normal seats (HP 60 each). Small galley (HP 100). Environmental System: Two 20 x 2 man- days limited life systems (HP 50, 10 kW each). Power: 425 kW RTG (14 years endurance, HP 27) powers all systems with 0.77 kW excess power. Six rE power cells (360,000 kWs, HP 2 each). Access, Cargo and Empty Space: 21.6 cf access space. 2,000 cf cargo space. 177.6667 cf empty space. Volumes: Bo 2,916.6667 cf. Wh 583.3333 cf. Area: Bo 1,500 sf. Wh 500 sf. Total area 2,000 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 4,500, Wh 375 each. Special Structural Options: Improved suspension. Smartwheels. Armor: PD 4, DR 30 standard metal armor. Surface Features: Sealed. Puncture-resistant tires. Hitch. Vision and details: Poor view, two doors in sides, two hatches on top, ramp in rear, headlights and running lights, codelocks, safety belts. Statistics: Empty weight 26,000 lbs. Usual payload 44,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $300,000. HT 12. Maintenance interval 37 hours. Ground Performance: Speed 60 mph. gAccel 3 mph/s. gDecel 15 mph/s. gMR 1. gSR 6. High GP, off-road speed 1/4. Water Performance: Drag 1,698. Aquatic motive thrust 800 lbs. Top water speed 5 mph. wAccel 0.2 mph/s. wMR 0.5. wSR 7. wDecel 10(10.1) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sternmetal "Drake" Wheeled ATV v1.0 (GURPS Traveller TL11) Copyright 2001 by Onno Meyer Sternmetal Horizons, LIC, uses the "Drake" wheeled all-terrain vehicle to support mining operations on some worlds in the Marches. Usually ground vehicles are inferior to grav flyers, but where nuclear power plants are heavily regulated, the efficiency of wheeled vehicles becomes important. The ATV is powered by a pair of 180 kW fuel cells with hydrogen and oxygen for a day, and it can carry four displacement tons of cargo and ten people. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL11 would be TL14 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, eight wheels). Flotation hull (flotation rating 182,291.6667 lbs.). Propulsion: 350 kW all-wheel drivetrain (HP 30). Instruments and Electronics: Three scrambled long range radios (50,000 miles, HP 1, 0.04 kW each). Four LLTVs (2F/2B, x16, +4/+7, HP 1 each). Radscanner (10 miles, scan 17, HP 1). Navigation instruments (HP 4). Three transponders (HP 1 each). Inertial navigation system (HP 2). Three hardened small computers (C5, HP 1 each). Terminal (HP 4). Database (C1, 0.4 GB manuals). Datalink (C1). Routine vehicle operation (C5, skill 15). Miscellaneous: Compact fire suppression system (HP 6). Winch (F, ST 300, 300 yards, HP 40, 1.5 kW). Cargo ramp (B). Airlock (R, two persons, HP 150). Controls: Computerized. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: Nine. Accomodations: Nine normal seats (HP 60 each). Environmental System: Two full life systems for ten persons each (HP 30, 1 kW each). Power and Fuel: Two 180 kW closed cycle fuel cells (use 20.7 gph H and 10.35 gph LOX, HP 50 each) power all systems with 6.38 kW excess power. rE power cell (450,000 kWs, HP 2). Six 250 gallon self-sealing tanks (fire -3, HP 75 each). 1,000 gallons hydrogen (fire on 10) and 500 gallons oxygen (fire on 10) last for 24 hours and 9 minutes. Access, Cargo and Empty Space: 48.1 cf access space. 2,000 cf cargo space. 157.5667 cf empty space. Volumes: Bo 2,916.6667 cf. Wh 583.3333 cf. Area: Bo 1,500 sf. Wh 500 sf. Total area 2,000 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 4,500, Wh 375 each. Special Structural Options: Heavy compartmentalization. Improved brakes. Smartwheels. Armor: PD 4, DR 30 cheap composite armor. Surface Features: Sealed. Puncture-resistant tires. Hitch. Vision and details: Poor view, door on left side, hatches on right side and top, ramp in rear, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 22,620 lbs. Fuel 5,380 lbs. Usual payload 42,000 lbs. Loaded weight 70,000 lbs. (35 tons). Volume 3,500 cf, size modifier +6. Price $180,000. HT 12. Maintenance interval 47 hours. Ground Performance: Speed 50 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 5. High GP, off-road speed 1/4. Water Performance: Drag 1,698. Aquatic motive thrust 700 lbs. Top water speed 4 mph. wAccel 0.2 mph/s. wMR 0.75. wSR 7. wDecel 10(10.1) mph/s. Draft 2.7 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LSP "Elephant" Wheeled ATV v1.0 (GURPS Traveller TL12) Copyright 2001 by Onno Meyer Unlike grav vehicles, wheeled all-terrain vehicles like the "Elephant" by Ling Standard Products can be loaded until the suspension breaks or the ground crumbles under them, and the "Elephant" is a pretty tough ATV. It can carry ten displacement tons of cargo and ten people, but if the tarp is removed, it still fits into the ATV Cradle of the 50-ton Modular Cutter. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL12 would be TL15 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, eight wheels). Flotation hull (flotation rating 182,291.6667 lbs.). Propulsion: 720 kW all-wheel drivetrain (HP 50). Instruments and Electronics: Two long range cellular phones (50,000 miles, HP 1, 0.04 kW each). Two searchlights (F, 1 mile, HP 2, 1 kW each). Four LLTVs (2F/2B, x5, +2/+4, HP 1 each). Two transponders (HP 1 each). Two GPS (HP 1 each). Three hardened small computers (C6, HP 1 each). Terminal (HP 4). Database (C1, 4.65 GB manuals). Datalink (C1). Routine vehicle operation (C5, skill 15). Miscellaneous: Compact fire suppression system (HP 6). Cargo ramp (B). Controls: Computerized. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: Nine. Accomodations: Nine normal seats (HP 60 each). Environmental System: Full life system for ten persons (HP 30, 1 kW). Power: 725 kW RTG (14 years endurance, HP 24) powers all systems with 1.92 kW excess power. Two rE power cells (540,000 kWs, HP 2 each). Access, Cargo and Empty Space: 29.7 cf access space. 5,000 cf open cargo space. 44.5167 cf empty space. Volumes: Bo 2,916.6667 cf. Wh 583.3333 cf. Area: Bo 1,500 sf. Wh 500 sf. Total area 2,000 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 9,000, Wh 750 each. Special Structural Options: Heavy compartmentalization. Improved brakes. Smartwheels. Armor: PD 4, DR 30 cheap metal armor. Surface Features: Sealed. Puncture-resistant tires. Hitch. Vision and details: Fair view, four doors, hatch on top, ramp in rear, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 18,000 lbs. Usual payload 102,000 lbs. Loaded weight 120,000 lbs. (60 tons). Volume 3,500 cf, size modifier +6. Price $240,000. HT 12. Maintenance interval 41 hours. Ground Performance: Speed 55 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.75. gSR 5. Very high GP, off-road speed 1/6. Water Performance: Drag 2,433. Aquatic motive thrust 1,440 lbs. Top water speed 5 mph. wAccel 0.2 mph/s. wMR 0.75. wSR 7. wDecel 10(10.1) mph/s. Draft 3.3 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steam Buggy v1.0 (GURPS Steampunk TL(5+1)) Copyright 2001 by Onno Meyer The steam buggy is a carriage not just without horses but also without the need for coal. The 14 hp turbine burns petroleum, thus dispensing with the stoker. On macadamized roads it can move as fast as 50 miles per hour and the steam carriage comes close to ten miles per hour across fields. The vehicle uses GURPS Vehicles TL6 [second edition, first printing, June 99 errata] without electric systems as described by GURPS Steampunk. Subassemblies: Standard wheels (Wh, four wheels). Propulsion: 10 kW wheeled drivetrain (HP 7). Controls: Mechanical. Crew Station: "Driver" controls all systems from an exposed, cramped crew station (HP 30). Crew: "Driver". Occupancy: Short. Passengers: One. Accomodations: Exposed, cramped seat (HP 30). Power and Fuel: 10 kW steam turbine (uses 1 gph fuel oil, HP 40) powers the drivetrain. 10 gallon tank (fire +1, HP 8). 10 gallons fuel oil (fire on 10) last for ten hours. Access, Cargo and Empty Space: 16.2 cf access space. 5 cf cargo space. 1.1 cf empty space. Volumes: Bo 60 cf. Wh 6 cf. Area: Bo 100 sf. Wh 20 sf. Total area 120 sf. Structure: Light, expensive frame. Hit Points: Bo 75, Wh 8 each. Armor: PD 2, DR 4 expensive metal metal armor. Surface Feature: Convertible ragtop. Vision and details: Good view, no doors (open vehicle), no lights, no keys, no safety belts. Statistics: Empty weight 1,475 lbs. Fuel 60 lbs. Usual payload 500 lbs. Loaded weight 2,035 lbs. (1.02 tons). Volume 66 cf, size modifier +2. Adjusted price $197.5. HT 12. Maintenance interval 318 hours. Ground Performance: Speed 50 mph. gAccel 3 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. High GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Express Dirigible v1.0 (GURPS Steampunk TL(5+1)) Copyright 2001 by Onno Meyer With a lenth of almost 900' and a beam over 100', the express dirigible rivals oceangoing steamers in size. It carries up to 10 passengers and some 60,000 lbs. of cargo at speeds around 60 mph. This might be lower than the speed of modern trains, but unlike trains the aerostat can cross oceans, deserts and jungles with ease. The express dirigible is propelled by means of two airfoils driven by geared steam turbines in two outriggers. The vehicle uses GURPS Vehicles TL6 [second edition, first printing, June 99 errata] without electric systems as described by GURPS Steampunk. Subassemblies and Body Features: Two pods (Po1 and Po2, on BoR/BoL). Excellent streamlining. Propulsion and Lift Systems: Two 1,200 kW aerial propellers (Po1 and Po2, 3,000 lbs. aerial motive thrust each). 5,920,000 cf hydrogen (400,000 lbs. useful lift). Instruments: Telescope (F, x24, +4/+8, HP 5). Navigation instruments (HP 4). Controls: Mechanical. Crew Stations: "Pilot" operates maneuver controls, "Navigator" operates telescope and navigation instruments, "Engineer" operates steam turbines and "Master" supervises, all from roomy crew stations (HP 75 each). Crew: "Master", "Mate", two "Pilots", "Navigator", three "Engineers", 60 "Riggers", "Cook" and "Steward". Occupancy: Long. Passengers: Ten. Accomodations: 64 bunks (HP 150 each). Eight double-occupancy cabins (HP 400 each). Provisions: 320 man-days (HP 125). Power and Fuel: Two 1,200 kW steam turbines (Po1 and Po2, 120 gph FO each, HP 500 each) power aerial propellers. Six 3,000 gallon light tanks (fire +2, HP 400 each). 18,000 gallons fuel oil (fire on 11) last for 75 hours. Cargo and Empty Space: 3,000 cf cargo hold (Bo). 63,662.08 cf empty space (Bo). Volumes: Bo 8,100,000 cf. Po1 and Po2 610 cf each. Area: Bo 240,000 sf. Po1 and Po2 500 sf each. Total area 241,000 sf. Structure: Super-light, advanced frame. Hit Points: Bo 36,000. Po1 and Po2 75 each. Armor: PD 1, DR 1 non-rigid armor. Surface Feature: Seal. Vision and details: Fair view, two access ramps, no running lights. Statistics: Empty weight 191,770 lbs. Fuel 108,000 lbs. Provisions 3,840 lbs. Crew and payload 76,000 lbs. Loaded weight 379,610 lbs. (189.81 tons). Volume 8,101,210 cf, size modifier +12. Adjusted price $1,096,721.5. HT 12. Maintenance requirement 22 man-hours per day. Aerial Performance: Stall speed 0. Aerial motive thrust 6,000 lbs. Drag 12,050. Aerial top speed 60 mph. aAccel 0.3 mph/s. aMR 0.125. aSR 4. aDecel 0.5 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Kian" Range Truck and Cargo Trailer v1.0 (GURPS Traveller TL5) Copyright 2001 by Onno Meyer Delgado produces a number of wheeled utility vehicles, commonly called range trucks, for use on hospitable worlds. The "Kian" is a simple design, cheap and easy to maintain under frontier conditions. The basic model has three seats in the enclosed cab and a small flatbed for cargo, but there are countless variants from cranes to tankers. The "Kian" is often used to tow trailers up to 5,000 kg. The vehicle uses GURPS Vehicles TL5 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL5 would be TL2-4 under the old Traveller TL system (in this case TL4). Subassemblies: Heavy wheels (Wh, four wheels). Propulsion: 125 kW wheeled drivetrain (HP 30). Controls: Mechanical. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: Two. Accomodations: Two normal seats (HP 60 each). Power and Fuel: 125 kW gasoline engine (uses 7.5 gph G, HP 100) powers all systems. 1,500 kWs lead-acid battery (HP 2). Two 50 gallon tanks (fire +1, HP 24 each). 100 gallons gasoline (fire on 12) last for 13 hours and 20 minutes. Access, Cargo and Empty Space: 63.6 cf access space. 80 cf open cargo space. 27.575 cf empty space. Volumes: Bo 300 cf. Wh 60 cf. Area: Bo 300 sf. Wh 100 sf. Total area 400 sf. Structure: Light frame. Hit Points: Bo 225, Wh 38 each. Armor: BoF DR 4 standard metal armor covered by PD 3, DR 10 open-frame standard metal armor. All others PD 2, DR 4 standard metal armor. Surface Features: High-visibility paint job. Hitch. Pin. Vision and details: Good view, two doors in cab, headlights and running lights, no keys, safety belts. Statistics: Empty weight 7,200 lbs. Fuel 600 lbs. Usual payload 2,200 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 360 cf, size modifier +4. Price $7,585. HT 10. Maintenance interval 230 hours. Ground Performance: Speed 60 mph. gAccel 4 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. High GP, off-road speed 1/6. CARGO TRAILER: Subassemblies: Heavy wheels (Wh, two wheels). Cargo Space: 200 cf open cargo space. Volumes: Bo 100 cf. Wh 20 cf. Area: Bo 150 sf. Wh 50 sf. Total area 200 sf. Structure: Medium frame. Hit Points: Bo 225, Wh 75 each. Armor: PD 2, DR 4 standard metal armor. Surface Feature: Pin. Details: Running lights powered by towing vehicle. Statistics: Empty weight 2,982.5 lbs. Usual payload 4,000 lbs. Loaded weight 6,982.5 lbs. (3.49 tons). Volume 120 cf, size modifier +3. Price $2,131.25. HT 11. Maintenance interval 433 hours. Ground Performance (towed by Delgado "Kian"): Speed 45 mph. gAccel 3 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 4. Very high GP, off-road speed 1/8. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sharushid "Knight" Range Truck v1.0 (GURPS Traveller TL6) Copyright 2001 by Onno Meyer The "Knight" by Sharushid is a wheeled utility vehicle (a range truck) for six persons and their gear. With a mere fabric cover over the seats and no heater, it can be uncomfortable in cold weather, but the range truck has good ergonomics and an amazing reliability. That makes it a popular choice on worlds where settlements are widely scattered. The vehicle uses GURPS Vehicles TL6 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL6 would be TL5-6 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, four wheels). Flotation hull (flotation rating 15,625 lbs.). Propulsion: 100 kW all-wheel drivetrain (HP 23). Instruments and Electronics: Short range radio (1 mile, HP 1). Miscellaneous Equipment: Winch (ST 30, 30 yards, HP 20, 0.15 kW). Controls: Mechanical. Crew Station: "Driver" controls all systems from an exposed, roomy crew station (HP 50). Crew: "Driver". Occupancy: Short. Passengers: Five. Accomodations: Five exposed, roomy seats (HP 50 each). Power and Fuel: 100 kW standard diesel engine (uses 4 gph D, HP 50) powers drivetrain. 3,000 kWs lead-acid battery (HP 3) powers radio, winch and lights for 333 minutes. Two 25 gallon tanks (fire +1, HP 15 each). 50 gallons diesel (fire on 10) last for 12 hours and 30 minutes. Access, Cargo and Empty Space: 32 cf access space. 25 cf open cargo space. 39.575 cf empty space. Volumes: Bo 250 cf. Wh 50 cf. Area: Bo 250 sf. Wh 100 sf. Total area 350 sf. Structure: Medium frame. Hit Points: Bo 375, Wh 75 each. Armor: PD 2, DR 4 standard metal armor. Surface Features: Waterproof. Convertible ragtop. Hitch. Vision and details: Good view, four doors, headlights and running lights, simple keys, safety belts. Statistics: Finely made. Empty weight 6,000 lbs. Fuel 300 lbs. Usual payload 1,700 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 300 cf, size modifier +3. Price $50,660. HT 13. Maintenance interval 355 hours. Ground Performance: Speed 80 mph. gAccel 4 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 4. Moderate GP, off-road speed 1/3. Water Performance: Drag 400. Aquatic motive thrust 200 lbs. Top water speed 5 mph. wAccel 0.5 mph/s. wMR 0.1. wSR 4. wDecel 10(10.25) mph/s. Draft 1.3 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Icebear" Range Truck and Fuel Trailer v1.0 (GURPS Traveller TL7) Copyright 2001 by Onno Meyer Delgado produces a number of wheeled utility vehicles, commonly called range trucks, for use on hospitable worlds. The "Icebear" is a design that can be built and maintained with pre-gravitic industries. The basic model has three seats in the enclosed cab and a small flatbed for cargo, but there are many specialized variants. The "Icebear" is used to tow trailers up to 10,000 kg as well. The vehicle uses GURPS Vehicles TL7 [second edition, first printing, June 99 errata]. GURPS Traveller doesn't change the available technology, but it influences design decisions. GURPS Traveller TL7 would be TL7 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, four wheels). Flotation hull (flotation rating 18,750 lbs.). Propulsion: 195 kW all-wheel drivetrain (HP 27). Instruments and Electronics: Medium range radio (30 miles, HP 1). Searchlight (F, 1.5 miles, HP 3, 1.5 kW). GPS (HP 1). Small computer (C1, HP 1). Terminal (HP 10). Database (C1, 1.075 GB manuals). Datalink (C1). Miscellaneous: Compact fire suppression system (HP 6). Emergency lights and siren. Controls: Mechanical. Crew Station: "Driver" controls all systems from a roomy crew station (HP 75). Crew: "Driver". Occupancy: Short. Passengers: Two. Accomodations: Two roomy seats (HP 75 each). Environmental System: Environmental control for three persons (HP 3, 0.75 kW). Power and Fuel: 200 kW standard diesel engine (uses 7 gph D, HP 75) powers all systems with 2.75 kW excess power. 1,500 kWs lead-acid battery (HP 2). Two 50 gallon tanks (HP 24 each). 100 gallons diesel (fire on 9) last for 14 hours and 17 minutes. Access, Cargo and Empty Space: 41.2 cf access space. 80 cf open cargo space. 38.75 cf empty space. Volumes: Bo 300 cf. Wh 60 cf. Area: Bo 300 sf. Wh 100 sf. Total area 400 sf. Structure: Cheap frame. Hit Points: Bo 450, Wh 75 each. Special Structural Option: Improved brakes. Armor: BoF DR 5 standard metal armor covered by PD 3, DR 15 open-frame standard metal armor. All others PD 3, DR 5 standard metal armor. Surface Features: Waterproof. High-visibility paint job. Puncture- resistant tires. Hitch. Pin. Vision and details: Good view, two doors in cab, headlights and running lights, simple keys, safety belts. Statistics: Empty weight 7,200 lbs. Fuel 600 lbs. Usual payload 2,200 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 360 cf, size modifier +4. Price $37,500. HT 12. Maintenance interval 103 hours. Ground Performance: Speed 100 mph. gAccel 5 mph/s. gDecel 15 mph/s. gMR 0.75. gSR 4. High GP, off-road speed 1/4. Water Performance: Drag 464. Aquatic motive thrust 390 lbs. Top water speed 6 mph. wAccel 0.8 mph/s. wMR 0.25. wSR 4. wDecel 10(10.4) mph/s. Draft 1.4 feet. FUEL TRAILER: Subassemblies: Off-road wheels (Wh, four wheels). Fuel: 2,000 gallons tank (HP 300). 2,000 gallons diesel (fire on 9). Volumes: Bo 300 cf. Wh 60 cf. Area: Bo 300 sf. Wh 100 sf. Total area 400 sf. Structure: Cheap frame. Hit Points: Bo 450, Wh 75 each. Armor: PD 3, DR 8 cheap open-frame metal armor. Surface Feature: Pin. Details: Running lights powered by towing vehicle. Statistics: Empty weight 6,029 lbs. Fuel 12,000 lbs. Loaded weight 18,029 lbs. (9.01 tons). Volume 360 cf, size modifier +4. Price $20,406.5. HT 10. Maintenance interval 140 hours. Ground Performance (towed by Delgado "Icebear"): Speed 60 mph. gAccel 3 mph/s. gDecel 15 mph/s. gMR 0.25. gSR 5. High GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sharushid "Baron" Range Truck v1.0 (GURPS Traveller TL8) Copyright 2001 by Onno Meyer The "Baron" by Sharushid is a wheeled utility vehicle (a range truck) for six persons and their gear. It isn't very fast or flashy, grav flyers corner that part of the market, but it is reliable, easy to maintain and comfortable. The 100 kW ceramic engine can burn hydrocarbons from alcohol to avgas without any modifications. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL8 would be TL8 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, four wheels). Flotation hull (flotation rating 15,625 lbs.). Propulsion: 100 kW all-wheel drivetrain (HP 15). Instruments and Electronics: Two medium range radios (100 miles, HP 1 each). Searchlight (F, 0.5 miles, HP 1, 0.5 kW). Two light amplifiers (F). Two GPS (HP 1). Small computer (C2, HP 1). Terminal (HP 10). Database (C1, 0.085 GB manuals). Datalink (C1). Miscellaneous Equipment: Winch (ST 80, 80 yards, HP 16, 0.4 kW). Controls: Computerized. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: Five. Accomodations: Five normal seats (HP 60 each). Environmental System: Environmental control for six persons (HP 5, 1.5 kW). Power and Fuel: 100 kW ceramic engine (uses 3 gph M, HP 21) powers drivetrain. rE power cell (180,000 kWs, HP 2) powers radios, winch, environmental controls and lights for 20 hours and 50 minutes. Two 25 gallon self-sealing tanks (fire -3, HP 15 each). 50 gallons diesel (fire on 6) last for 16 hours and 40 minutes. Access, Cargo and Empty Space: 9.9 cf access space. 25 cf cargo space. 10.7 cf empty space. Volumes: Bo 250 cf. Wh 50 cf. Area: Bo 250 sf. Wh 100 sf. Total area 350 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 750, Wh 150 each. Armor: PD 3, DR 5 standard metal armor. Surface Features: Waterproof. Detachable hardtop. Hitch. Vision and details: Good view, four doors, rear hatch, headlights and running lights, laser keys, safety belts. Statistics: Finely made. Empty weight 6,000 lbs. Fuel 300 lbs. Usual payload 1,700 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 300 cf, size modifier +3. Price $100,000. HT 13. Maintenance interval 253 hours. Ground Performance: Speed 80 mph. gAccel 4 mph/s. gDecel 10 mph/s. gMR 1. gSR 4. Moderate GP, off-road speed 1/3. Water Performance: Drag 400. Aquatic motive thrust 200 lbs. Top water speed 5 mph. wAccel 0.5 mph/s. wMR 0.5. wSR 5. wDecel 10(10.25) mph/s. Draft 1.3 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Poni" Range Truck and 4D Container Trailer v1.0 (GURPS Traveller TL9) Copyright 2001 by Onno Meyer Delgado produces a number of wheeled utility vehicles, commonly called range trucks, for use on hospitable worlds. Grav flyers may be faster, but ground vehicles like the "Poni" are useful when it comes to the pushing or pulling of loads without their own CG generator. The "Poni" has three seats and a little cargo hold, but what counts are the 250 kW internal combustion engine and the hitch rated for 20,000 kg trailers. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL9 would be TL9-11 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, four wheels). Flotation hull (flotation rating 18,750 lbs.). Propulsion: 240 kW all-wheel drivetrain (HP 24). Instruments and Electronics: Medium range radio (1,000 miles, HP 1). Searchlight (F, 0.5 miles, HP 1, 0.5 kW). LLTV (F, x5, +2/+4, HP 1). GPS (HP 1). Three small computers (C3, HP 1 each). Three terminals (HP 6 each). Database (C1, 1.51 GB manuals). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous Equipment: Compact fire suppression system (HP 6). Winch (ST 200, 200 yards, HP 30, 1 kW). Emergency lights and siren. Controls: Computerized. Crew Station: "Driver" controls maneuver controls and one terminal, two "Co-Drivers" control one terminal each, all from roomy crew stations (HP 75 each). Crew: "Driver", two "Co-drivers". Occupancy: Short. Environmental System: Environmental control for three persons (HP 3, 0.75 kW). Power and Fuel: 250 kW ceramic engine (uses 7.5 gph M, HP 40) powers all systems with 7.75 kW excess power. rE power cell (270,000 kWs, HP 2). Two 50 gallon tanks (fire -2, HP 24 each). 100 gallons diesel (fire on 7) last for 13 hours and 20 minutes. Access, Cargo and Empty Space: 23.1 cf access space. 80 cf cargo space. 24.1 cf empty space. Volumes: Bo 300 cf. Wh 60 cf. Area: Bo 300 sf. Wh 100 sf. Total area 400 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 900, Wh 150 each. Special Structural Options: Improved suspension. Improved brakes. Armor: BoF DR 8 cheap metal armor covered by PD 4, DR 40 open-frame cheap metal armor. All others PD 3, DR 8 cheap metal armor. Surface Features: Waterproof. High-visibility paint job. Puncture- resistant tires. Hitch. Pin. Vision and details: Good view, two doors in cab, hatch in rear, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 7,200 lbs. Fuel 600 lbs. Usual payload 2,200 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 360 cf, size modifier +4. Price $50,000. HT 12. Maintenance interval 89 hours. Ground Performance: Speed 125 mph. gAccel 5 mph/s. gDecel 15 mph/s. gMR 1.25. gSR 5. High GP, off-road speed 1/4. Water Performance: Drag 464. Aquatic motive thrust 480 lbs. Top water speed 6 mph. wAccel 1 mph/s. wMR 0.75. wSR 6. wDecel 10(10.5) mph/s. Draft 1.4 feet. 4D CONTAINER TRAILER: Subassemblies: Standard wheels (Wh, four wheels). Cargo Space: 1,000 cf open cargo space. Volumes: Bo 500 cf. Wh 50 cf. Area: Bo 400 sf. Wh 100 sf. Total area 500 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 1,200, Wh 150 each. Armor: PD 3, DR 15 standard open-frame metal armor. Surface Feature: Pin. Details: Running lights powered by towing vehicle. Statistics: Empty weight 4,995 lbs. Usual payload 24,000 lbs. Loaded weight 28,995 lbs. (14.5 tons). Volume 550 cf, size modifier +4. Price $10,810. HT 12. Maintenance interval 192 hours. Ground Performance (towed by Delgado "Poni"): Speed 65 mph. gAccel 3 mph/s. gDecel 15 mph/s. gMR 0.25. gSR 6. Very high GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sharushid "Count" Range Truck v1.0 (GURPS Traveller TL10) Copyright 2001 by Onno Meyer The "Count" by Sharushid is a wheeled utility vehicle (a range truck) for six persons and their gear. It isn't very fast or flashy, grav flyers corner that part of the market, but it is reliable, easy to maintain and comfortable. It is powered by an isotope battery with a design lifetime well over a decade, which makes it independent of gas stations. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL10 would be TL12-13 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, four wheels). Flotation hull (flotation rating 15,625 lbs.). Propulsion: 100 kW all-wheel drivetrain (HP 15). Instruments and Electronics: Two medium range radios (5,000 miles, HP 1 each). Four LLTV (2F/2B, x5, +2/+4, HP 1 each). Two transponders (HP 1 each). Two GPS (HP 1 each). Three small computers (C4, HP 1 each). Terminal (HP 4). Damage control (C2, +2). Database (C1, 0.0875 GB manuals). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous Equipment: Winch (ST 100, 100 yards, HP 18, 0.5 kW). Controls: Computerized. Crew Station: "Driver" controls all systems from a normal crew station (HP 60). Crew: "Driver". Occupancy: Short. Passengers: Five. Accomodations: Five normal seats (HP 60 each). Environmental System: Environmental control for six persons (HP 5, 1.5 kW). Safety Equipment: Six crashwebs (HP 4 each). Power: 105 kW RTG (14 years endurance, HP 12) powers all systems with 3 kW excess power. Access, Cargo and Empty Space: 6.2 cf access space. 40 cf cargo space. 8.3 cf empty space. Volumes: Bo 250 cf. Wh 50 cf. Area: Bo 250 sf. Wh 100 sf. Total area 350 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 750, Wh 150 each. Special Structural Option: Improved suspension. Armor: PD 4, DR 32 cheap metal armor. Surface Features: Sealed. Detachable hardtop. Hitch. Pin. Vision and details: Good view, four doors, rear hatch, headlights and running lights, laser keys, safety belts. Statistics: Finely made. Empty weight 6,000 lbs. Usual payload 2,000 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 300 cf, size modifier +3. Price $200,000. HT 13. Maintenance interval 179 hours. Ground Performance: Speed 90 mph. gAccel 4 mph/s. gDecel 10 mph/s. gMR 1.25. gSR 5. Moderate GP, off-road speed 1/3. Water Performance: Drag 400. Aquatic motive thrust 200 lbs. Top water speed 5 mph. wAccel 0.5 mph/s. wMR 0.75. wSR 6. wDecel 10(10.25) mph/s. Draft 1.3 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Yalhi" Range Truck and 4C Container Trailer v1.0 (GURPS Traveller TL11) Copyright 2001 by Onno Meyer Delgado produces a number of wheeled utility vehicles, commonly called range trucks, for use on hospitable worlds. Grav flyers may be faster, but ground vehicles like the "Yalhi" are useful when it comes to the pushing or pulling of loads without their own CG generator. The "Yalhi" has three seats in the cab and a small cargo hold, but what counts are the 360 kW internal combustion engine and the hitch rated for 40,000 kg trailers. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL11 would be TL14 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, four wheels). Flotation hull (flotation rating 18,750 lbs.). Propulsion: 350 kW all-wheel drivetrain (HP 30). Instruments and Electronics: Medium range radio (5,000 miles, HP 1). Searchlight (F, 2 miles, HP 4, 2 kW). Four LLTV (2F/2B, x1, HP 1 each). Transponder (HP 1). GPS (HP 1). Three small computers (C5, HP 1 each). Three terminals (HP 4 each). Damage control (C2, +2). Database (C1, 1.33 GB manuals). Datalink (C1). Routine vehicle operation (C5, skill 15). Miscellaneous Equipment: Compact fire suppression system (HP 6). Winch (ST 200, 200 yards, HP 30, 1 kW). Emergency lights and siren. Controls: Computerized. Crew Station: "Driver" controls maneuver controls and one terminal, two "Co-Drivers" control one terminal each, all from roomy crew stations (HP 75 each). Crew: "Driver", two "Co-drivers". Occupancy: Short. Environmental System: Environmental control for three persons (HP 3, 0.75 kW). Power and Fuel: 360 kW ceramic engine (uses 10.8 gph M, HP 50) powers all systems with 6.25 kW excess power. rE power cell (450,000 kWs, HP 2). Two 50 gallon tanks (fire -2, HP 24 each). 100 gallons diesel (fire on 7) last for 9 hours and 16 minutes. Access, Cargo and Empty Space: 33 cf access space. 80 cf cargo space. 5.5 cf empty space. Volumes: Bo 300 cf. Wh 60 cf. Area: Bo 300 sf. Wh 100 sf. Total area 400 sf. Structure: Extra-heavy, very cheap frame. Hit Points: Bo 1,800, Wh 300 each. Special Structural Options: Improved suspension. Improved brakes. Smartwheels. Armor: BoF DR 30 cheap metal armor covered by PD 4, DR 120 open-frame cheap metal armor. All others PD 4, DR 30 cheap metal armor. Surface Features: Waterproof. High-visibility paint job. Puncture- resistant tires. Hitch. Pin. Vision and details: Good view, two doors in cab, hatch in rear, headlights and running lights, laser keys, safety belts. Statistics: Empty weight 7,200 lbs. Fuel 600 lbs. Usual payload 2,200 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 360 cf, size modifier +4. Price $75,000. HT 12. Maintenance interval 73 hours. Ground Performance: Speed 150 mph. gAccel 5 mph/s. gDecel 20 mph/s. gMR 1.5. gSR 5. High GP, off-road speed 1/4. Water Performance: Drag 464. Aquatic motive thrust 700 lbs. Top water speed 7 mph. wAccel 1 mph/s. wMR 1. wSR 6. wDecel 10(10.5) mph/s. Draft 1.4 feet. 4C CONTAINER TRAILER: Subassemblies: Standard wheels (Wh, six wheels). Cargo Space: 2,000 cf open cargo space. Volumes: Bo 1,000 cf. Wh 100 cf. Area: Bo 600 sf. Wh 150 sf. Total area 750 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 1,800, Wh 150 each. Armor: PD 3, DR 20 cheap open-frame metal armor. Surface Feature: Pin. Details: Running lights powered by towing vehicle. Statistics: Empty weight 4,005 lbs. Usual payload 48,000 lbs. Loaded weight 52,005 lbs. (26 tons). Volume 1,100 cf, size modifier +5. Price $15,540. HT 12. Maintenance interval 160 hours. Ground Performance (towed by Delgado "Yalhi"): Speed 60 mph. gAccel 3 mph/s. gDecel 20 mph/s. gMR 0.25. gSR 6. Extremely high GP, off-road speed 1/8. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sharushid "Duke" Range Truck v1.0 (GURPS Traveller TL12) Copyright 2001 by Onno Meyer The "Duke" by Sharushid is a wheeled utility vehicle (a range truck) for six persons and their gear. With strong zero-G alloys and composites, it is designed to last for generations (every decade, the isotope battery should be replaced). The "Duke" comes with wooden paneling, leather seat covers and optionally racks for skis, surfboards or hunting rifles. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL12 would be TL15 under the old Traveller TL system. Subassemblies and Body Features: Off-road wheels (Wh, four wheels). Flotation hull (flotation rating 15,625 lbs.). Propulsion: 100 kW all-wheel drivetrain (HP 15). Instruments and Electronics: Two medium range radios (5,000 miles, HP 1 each). Four LLTV (2F/2B, x5, +2/+4, HP 1 each). Two transponders (HP 1 each). Two GPS (HP 1 each). Three small computers (C6, HP 1 each). Three terminals (HP 4 each). Damage control (C2, +2). Database (C1, 0.3375 GB manuals). Datalink (C1). Routine vehicle operation (C2, skill 12). Miscellaneous Equipment: Winch (ST 100, 100 yards, HP 18, 0.5 kW). Controls: Computerized. Crew Station: "Driver" controls maneuver controls and one terminal, two "Co-drivers" control one terminal each, all from normal crew stations (HP 60 each). Crew: "Driver", two "Co-drivers". Occupancy: Short. Passengers: Three. Accomodations: Three normal seats (HP 60 each). Environmental System: Full life support for six persons (HP 20, 0.6 kW). Safety Equipment: Six crashwebs (HP 4 each). Power: 105 kW RTG (14 years endurance, HP 12) powers all systems with 3.4 kW excess power. rE power cell (540,000 kWs, HP 2). Access, Cargo and Empty Space: 4.9 cf access space. 40 cf cargo space. 4.3 cf empty space. Volumes: Bo 250 cf. Wh 50 cf. Area: Bo 250 sf. Wh 100 sf. Total area 350 sf. Structure: Heavy, very cheap frame. Hit Points: Bo 750, Wh 150 each. Special Structural Option: Improved suspension. Armor: PD 4, DR 110 cheap metal armor. Surface Features: Sealed. Detachable hardtop. Hitch. Pin. Vision and details: Good view, four doors, rear hatch, headlights and running lights, laser keys, safety belts. Statistics: Finely made. Empty weight 6,000 lbs. Usual payload 2,000 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 300 cf, size modifier +3. Price $200,000. HT 13. Maintenance interval 179 hours. Ground Performance: Speed 90 mph. gAccel 4 mph/s. gDecel 10 mph/s. gMR 1.25. gSR 5. Moderate GP, off-road speed 1/3. Water Performance: Drag 400. Aquatic motive thrust 200 lbs. Top water speed 5 mph. wAccel 0.5 mph/s. wMR 1. wSR 6. wDecel 10(10.25) mph/s. Draft 1.3 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "Mobile Maru" Oceanographic Research Ship v1.0 (TL8) Copyright 2001 by Onno Meyer The "Mobile Maru" was launched in 2037 by Hiromatsu Power Systems for the oceanographic research division of a subsidiary. The main function of the "Mobile Maru" is mapping and prospecting in support of offshore oil and ore exploitation, but for publicity reasons the ship contains facilities for other sciences as well. The "Mobile Maru" is some 60 meters long. Most of the deck is filled by the superstructure and the helicopter pad. The ship has two enclosed lifeboats and usually a few small boats stacked on deck. The yard left some free space for diver support equipment and perhaps even a minisub, but the gear hasn't been fitted yet. The current crew enjoys the roomy accomodations. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, July 01 errata] with restrictions according to GURPS Cyberworld. Subassemblies: One superstructure (on top of body, Su). Two open mounts (full rotation, on top of superstructure and mast, OM1 and OM2). One 27' mast (on top of superstructure, Ma). Body Feature: Hydrodynamic hull with mediocre lines (flotation rating 5,016,000 lbs.). Propulsion: 4,500 kW ducted propeller (Bo, 90,000 lbs. aquatic motive thrust, HP 400). Instruments and Electronics: Six scrambled very long range communicators with radio direction finders (Su, 10,000 miles, HP 10, 0.1 kW each), two scrambled tight-beam radios (Su, 1,000 miles, HP 1 each), two scrambled long range VLF radios (Su, 1,000 miles, HP 2, 0.04 kW each), eight searchlights (two each SuF/SuB/SuR/SuL, 1 mile, HP 2, 1 kW each), LLTV (OM1F, x40, +4/+9, HP 4), radar (OM1F, no targeting, low-res imaging, 240 miles, scan 25, HP 30, 120 kW), active sonar (BoF, 16 miles, scan 18, HP 21, 40 kW), active sonar (BoU, depth finding, 0.5 miles, scan 9, HP 2, 1.25 kW), passive sonar (BoB, towed array, 160 miles, scan 24, HP 100), MAD (Bo, 16 miles, scan 18, HP 21), six sets of precision navigation instruments (Su, HP 4 each), four transponders (Bo, HP 1 each), inertial navigation system (Bo, HP 4), two global positioning systems (Bo, HP 1 each), four hardened, small computers (Bo, C2, HP 1 each), three mainframes (one Bo, two Su, C5, HP 30, 1 kW each), 38 terminals (10 Bo, 28 Su, HP 10 each), cartography (C5), computer navigation (C2), damage control (C2, +2), database (C1, 62.27 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12), transmission profiling (C5). Miscellaneous: Two full fire suppression systems (Bo, HP 16 each), ten science labs (six in Bo, four in Su, archaeology, biochemistry, cartography, chemistry, geology, metallurgy, meteorology, paleontology, physics and zoology, HP 600 each, 3 to 100 kW each), complete workshop (Bo, HP 800, 1 kW), crane (OM2F, 2 tons, 12', HP 75, 2 kW), winch (Bo, ST 2,000, 2,000 yards, HP 150, 10 kW), operating room (Su, HP 250, 0.5 kW), conference room (Su, 200 sf, 20 persons, HP 1,000, 0.2 kW), mess (Su, 200 sf, 20 persons, HP 1,000, 0.2 kW), two external cradles (Su, 20,000 lbs., HP 75 each), hangar (Su, for 2,000 cf of subcraft, HP 2,000). Controls: Computerized. Duplicate maneuver controls at "Chief Engineer" and two "Bridge Wing Helmsman" stations. Crew Stations: Two "Bridge Wing Helmsmen" control a set of maneuver controls and a terminal each, both from exposed, roomy bridge-style crew stations in the superstructure. "Helmsman" controls a set of maneuver controls and a terminal, "Commo Operator", "Sensor Operator", eight "Scientists" and "Watch Officer" control a terminal each, all from roomy bridge-style crew stations in the superstructure. "Chief Engineer" controls a set of maneuver controls and a terminal, five "Mechanics" control a terminal each, all from roomy bridge-style crew stations in the body. Occupancy: Long. Passengers: None. Accomodations: 40 luxury cabins (24 in Bo, 16 in Su, HP 600 each). Crew: "Captain", "Chief Engineer", three "Commo Operators", "Cook", three "Deckhands", three "Helmsmen", five "Mechanics", "Medic", three "Sensor Operators", up to 15 "Scientists", "Steward", and three "Watch Officers". Environmental Systems: Two sets of environmental controls for 40 persons each (Bo/Su, HP 16, 10 kW each). 720 man-days of provisions (Bo, HP 200). Power: Three 1,500 kW ceramic engines (Bo, 45 gph M, HP 125 each) power the propeller. 400 kW ceramic engine (Bo, 12 gph M, HP 50) powers all other systems with 66.17 kW excess. 400,000 kWs advanced battery (Bo, HP 24). Ten 6,000 gallon tanks (Bo, fire -2, HP 600 each). 60,000 gallons diesel (fire on 7) fuel the generator for 208 days, the generator and one propulsion engine for 44 days or the generator and all three propulsion engines for 17 days. Space: Access Space: 1,313.6 cf (Bo). Cargo Space: 8,000 cf (Bo). Empty Space: 28,724.22 cf (Bo). 58.78 cf (Su). Volumes: Bo (88,000 cf). Su (30,000 cf). OM1 (12 cf). OM2 (48 cf). Ma (1.97 cf). Surface Area: Bo 12,000, Su 6,500, OM1 40, OM2 100, Ma 10, total area 18,650 sf and structural area 18,500 sf. Structure: Heavy. Options: Heavy compartmentalization for body and superstructure. Hit Points: Bo 36,000. Su 19,500, OM1 80, OM2 200, Ma 20. Armor: Expensive metal. Body: PD 4, DR 60. Superstructure: PD 4, DR 20. Surface Features: Waterproof, 600 sf top deck (Su), 800 sf landing pad (Bo). Vision: Fair. Details: Many hatches, many lights, locks on external hatches, labs and cabins. Statistics: Empty weight 820,000 lbs. Usual payload 220,000 lbs. Loaded weight 1,400,000 lbs. (700 tons). Volume 118,061.97 cf. Size modifier +9. Price $16,900,000. HT 10. Water Performance (one/three propulsion engines running): Drag 2,503. Aquatic motive thrust 30,000/90,000 lbs. Top water speed 14/20 mph. wAccel 0.4/1 mph/s. wMR 0.1. wSR 7. wDecel 2(2.2/2.5) mph/s. Draft 8.2'. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hiromatsu "Type 30" Enclosed Lifeboat v1.0 (TL8) Copyright 2001 by Onno Meyer The "Type 30" is a standardized lifeboat for use on small ships like the "Mobile Maru". It has seats and basic survival gear for 40 persons. The lifeboat has a fully enclosed hull and heating for use in extreme climates, but it lacks the oxygen supply that would be necessary to survive burning oil for extended periods. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, July 01 errata] with restrictions according to GURPS Cyberworld. Body Feature: Hydrodynamic hull with mediocre lines (flotation rating 57,000 lbs.). Propulsion: 30 kW ducted propeller (Bo, 600 lbs. aquatic motive thrust, HP 16). Instruments and Electronics: Long range communicator (Bo, 1,000 miles, HP 2, 0.04 kW), navigation instruments (Bo, HP 4), transponder (Bo, HP 1), global positioning system (Bo, HP 1), radar reflector (stowed in Bo, HP 13). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Mechanical. Crew Stations: "Helmsman" controls maneuver controls, "Navigator" controls all other systems, both from cramped crew stations. Occupancy: Long. Passengers: 38. Accomodations: 38 cramped seats. Crew: "Helmsman" and "Navigator". Environmental Systems: Environmental controls for 40 persons (Bo, HP 16, 10 kW). 80 man-days of provisions (Bo, HP 50). Power: 40 kW ceramic engine (Bo, 1.2 gph M, HP 12) powers the propeller and environmental controls. 12,000 kWs advanced battery (Bo, HP 2) powers electronics for 83 hours and 20 minutes. 100 gallon tank (Bo, fire -2, HP 40). 100 gallons diesel (fire on 7) fuel the engine for 83 hours and 20 minutes. Space: Access Space: 13.4 cf (Bo). Cargo Space: 20 cf (Bo). Empty Space: 25.89 cf (Bo). Volumes: Bo (1,000 cf). Surface Area: Bo 600, total area and structural area 600 sf. Structure: Medium. Hit Points: Bo 900. Armor: Standard composite. Body: PD 3, DR 14. Surface Features: Waterproof, 50 sf top deck. Vision: Poor. Details: Large entry hatches, running lights, seatbelts, no locks. Statistics: Empty weight 7,000 lbs. Usual payload 8,400 lbs. Loaded weight 16,000 lbs. (8 tons). Volume 1,000 cf. Size modifier +4. Price $57,150. HT 12. Water Performance: Drag 127. Aquatic motive thrust 600 lbs. Top water speed 10 mph. wAccel 0.8 mph/s. wMR 0.25. wSR 4. wDecel 5(5.4) mph/s. Draft 1.8'. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "Kamchatka Maru" Ocean Tug v1.0 (TL8) Copyright 2001 by Onno Meyer The "Kamchatka Maru" is a large tug used by Hiromatsu Power Systems to safeguard corporate freighters (or anybody else with valuta) in the eastern Pacific Rim area. Built in the late 2020s, it is getting a bit old, but it has been overhauled and modernized several times. The tug has a high superstructure for good visibility, a helipad on the foredeck and a clear stern for easy line handling. Faired into the superstructure are the stacks of the twin 6,000 kW engines and the two lifeboats. The "Kamchatka Maru" has a modern radar and communications system, but the computer network is quite limited - early 2030s tech. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, July 01 errata] with restrictions according to GURPS Cyberworld. While technically weapons, the water cannon are intended for firefighting. Subassemblies: One superstructure (on top of body, Su). Six open mounts (full rotation, OM1 to OM5 on top of superstructure, OM6 on top of mast). One 27' mast (on top of superstructure, Ma). Body Feature: Hydrodynamic hull with mediocre lines (flotation rating 6,720,000 lbs.). Propulsion: Two 6,000 kW ducted propellers (Bo, 120,000 lbs. aquatic motive thrust each, HP 400 each). Weaponry: Four Heavy Water Cannon (OM1F to OM4F, HP 9 each). Weapon Accessories: Universal mounts for Water Cannon (OM1 to OM4, HP 6 each). Instruments and Electronics: Four scrambled very long range communicators with radio direction finders (Su, 10,000 miles, HP 10, 0.1 kW each), scrambled long-range tight-beam radio (Su, 10,000 miles, HP 6, 0.04 kW), four searchlights (OM1F to OM4F, 3 miles, HP 5, 3 kW each), LLTV (OM6F, x40, +4/+9, HP 4), radar (OM6F, no targeting, low-res imaging, 240 miles, scan 25, HP 30, 120 kW), active sonar (BoF, 8 miles, scan 16, HP 13, 20 kW), active sonar (BoU, depth finding, 1.5 miles, scan 12, HP 5, 3.75 kW), four sets of precision navigation instruments (Su, HP 4 each), six transponders (Bo, HP 1 each), two global positioning systems (Bo, HP 1 each), four hardened, small computers (Bo, C2, HP 1 each), 20 terminals (5 Bo, 15 Su, HP 10 each), computer navigation (C2), damage control (C2, +2), database (C1, 29.26 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Two full fire suppression systems (Bo, HP 16 each), three complete workshops (Bo, HP 800, 1 kW each), crane (OM5F, 10 tons, 60', HP 250, 10 kW), winch (Bo, ST 20,000, 20,000 yards, HP 600, 100 kW), mess (Su, 300 sf, 40 persons, HP 1,500, 0.3 kW), two external cradles (Su, 20,000 lbs., HP 75 each). Controls: Computerized. Duplicate maneuver controls at "Watch Officer" and two "Bridge Wing Helmsman" stations. Crew Stations: Two "Bridge Wing Helmsmen" control a set of maneuver controls and a terminal each, both from exposed, roomy bridge-style crew stations in the superstructure. "Helmsman" and "Watch Officer" control a set of maneuver controls and a terminal each, "Commo Operator" and "Sensor Operator" control a terminal each, all from roomy bridge-style crew stations in the superstructure. "Chief Engineer" and three "Mechanics" control a terminal each, all from roomy bridge-style crew stations in the body. Occupancy: Long. Passengers: None. Accomodations: 40 luxury cabins (25 in Bo, 15 in Su, HP 600 each). Crew: "Captain", "Chief Engineer", three "Commo Operators", "Cook", 15 "Deckhands", three "Helmsmen", eight "Mechanics", three "Sensor Operators", two "Stewards" and three "Watch Officers". Environmental Systems: Environmental controls for 40 persons (Bo, HP 16, 10 kW), 40 x 6 man-hours limited life system (Bo, HP 60, 20 kW). 1,250 man-days of provisions (Bo, HP 300). Power: Two 6,000 kW ceramic engines (Bo, 180 gph M, HP 400 each) power the propellers. 400 kW ceramic engine (Bo, 12 gph M, HP 50) powers all other systems with 100.51 kW excess. 1,600,000 kWs advanced battery (Bo, HP 75). 12 30,000 gallon tanks (Bo, fire -2, HP 2,000 each). 360,000 gallons diesel (fire on 7) fuel the generator for 1,250 days or the generator and both propulsion engines for 40 days. Space: Access Space: 3,416.2 cf (Bo). Cargo Space: 5,750 cf (Bo). Empty Space: 4,686.62 cf (Bo). 1,248.38 cf (Su). Volumes: Bo (110,000 cf). Su (20,000 cf). OM1 to OM4 (3.6 cf). OM5 (240 cf). OM6 (12 cf). Ma (1.97 cf). Surface Area: Bo 15,000, Su 5,000, OM1 to OM4 15 each, OM5 250, OM6 40, Ma 10, total area 20,360 sf and structural area 20,000 sf. Structure: Extra-heavy, cheap. Options: Heavy compartmentalization for body and superstructure, roll stabilizer. Hit Points: Bo 90,000. Su 30,000, OM1 to OM4 30, OM5 500, OM6 80, Ma 20. Armor: Standard metal. Body: PD 4, DR 100. Superstructure: PD 4, DR 100. Surface Features: Sealed, 400 sf top deck (Su), 800 sf top deck (Bo), 1,600 sf landing pad (Bo), tow hitch. Vision: Good (from bridge). Details: Many hatches, many lights, locks on external hatches. Statistics: Empty weight 1,685,000 lbs. Usual payload 155,000 lbs. Loaded weight 4,000,000 lbs. (2,000 tons). Volume 130,268.37 cf. Size modifier +9. Price $9,500,000. HT 10. Water Performance: Drag 5,040. Aquatic motive thrust 240,000 lbs. Top water speed 20 mph. wAccel 1 mph/s. wMR 0.1. wSR 9. wDecel 2(2.5) mph/s. Draft 11.6'. TL8 Heavy Water Cannon (v1.0, OM 9/01) A water cannon that can fire 240 gallons water or foam per minute. Game mechanics: Heavy water cannon without integral tank. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Crit. Spcl. 4d 5 10 80 120 80 8 $2,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado "Magellan" Air/Raft v1.0 (GURPS Traveller TL8) Copyright 2001 by Onno Meyer The "Magellan" air/raft is designed for the standardized hangar on small starships like the Sulieman class Scout/Courier and the Empress Marava class Far Trader. It isn't tough enough for the truly hostile planets a scout might encounter, but the "Magellan" functions well on earthlike worlds. With a low pricetag, the air/raft is popular with independent merchants. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, July 01 errata] as modified by GURPS Traveller. GURPS Traveller TL8 would be TL8 under the old Traveller TL system. Body Feature: Flotation hull (flotation 15,625 lbs.). Propulsion: Two vectored 125 lbs. reactionless thrusters (Bo, HP 9, 62.5 kW each). Two 10,000 lbs. contragrav generators (Bo, HP 5, 10 kW each). Instruments and Electronics: Two long range communicators (Bo, 1,000 miles, HP 2, 0.04 kW each), long range tight-beam communicator (Bo, 10,000 miles, HP 6, 0.04 kW), two LLTVs (BoF/BoB, x5, +2/+4, HP 1 each), radar (BoF, low-res imaging, no targeting, 5 miles, scan 15, HP 2, 2.5 kW), flight recorder (Bo, HP 4), navigation instruments (Bo, HP 4), global positioning system (Bo, HP 1), two dumb, hardened, small computers (Bo, C1, HP 1 each), two terminals (Bo, HP 10 each), datalink (C1). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Stations: "Pilot" controls the maneuver controls and a terminal, "Navigator" controls a terminal, both from normal crew stations. Occupancy: Short. Passengers: Two. Accomodations: Two normal seats. Crew: "Pilot", optionally "Navigator". Environmental Systems: NBC kit for four persons (Bo, HP 6, 1 kW). Power: 150 kW MHD turbine (Bo, 30 gph, HP 15) powers all systems with 0.38 kW excess power. Two rE cells (Bo, 180,000 kWs, HP 2 each) power all systems for 40 minutes. Three 100 gallon self-sealing tanks (Bo, fire -3, HP 40 each). 300 gallons hydrogen (fire on 10) last for 10 hours. Space: Access Space: 8.85 cf (Bo). Cargo Space: 41.3 cf (Bo). Empty Space: 16.95 cf. Volumes: Bo (250 cf). Surface Area: Bo 250, total area and structural area 250. Structure: Cheap. Hit Points: Bo 375. Armor: Standard metal. PD 3, DR 5. Surface Features: Sealed, convertible hardtop. Vision: Good. Details: Four side doors and rear hatch, landing/running lights, safety belts, codelock. Statistics: Empty weight 3,200 lbs. Fuel 174 lbs. Usual payload 1,626 lbs. Loaded weight 5,000 lbs. (2.5 tons). Volume 250 cf. Size modifier +3. Price $68,000. HT 12. Water Performance: Drag 63. Aquatic motive thrust 250 lbs. Top water speed 19 mph. wAccel 1 mph/s. wMR 0.5. wSR 5. wDecel 10(10.5) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 250 lbs. Drag 250. Top speed 85 mph. aAccel 1 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GP "Mule" Air/Raft v1.0 (GURPS Traveller TL9) Copyright 2001 by Onno Meyer General Products designed the "Mule" air/raft for the standard hangar on small starships like the Sulieman class Scout/Courier and the Empress Marava class Far Trader. The avionics are a bit simple, but the "Mule" has all essential features for operations on alien worlds. The air/raft can operate in space, but reentry maneuvers would be extremely risky. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, July 01 errata] as modified by GURPS Traveller. GURPS Traveller TL9 would be TL9-11 under the old Traveller TL system. Body Feature: Flotation hull (flotation 15,625 lbs.). Propulsion: Two vectored 125 lbs. super reactionless thrusters (Bo, HP 5, 62.5 kW each). Two 10,000 lbs. contragrav generators (Bo, HP 3, 10 kW each). Instruments and Electronics: Two long range communicators (Bo, 10,000 miles, HP 1, 0.04 kW each), long range tight-beam communicator (Bo, 100,000 miles, HP 4, 0.04 kW), two LLTVs (BoF/BoB, x7.5, +3/+5, HP 1 each), radar (BoF, low-res imaging, 5 miles, scan 15, HP 2, 2.5 kW), flight recorder (Bo, HP 2), navigation instruments (Bo, HP 4), two transponders (HP 1 each), global positioning system (Bo, HP 1), two dumb, hardened, small computers (Bo, C2, HP 1 each), terminal (Bo, HP 6), database (C1, 0.025 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Stations: "Pilot" controls all systems from a normal crew station. Occupancy: Short. Passengers: Three. Accomodations: Three normal seats. Crew: "Pilot". Environmental Systems: 4 x 1 man-day limited life system (Bo, HP 24, 2 kW). Power: 150 kW RTG (Bo, 14 years endurance, HP 25) powers all systems with 0.38 kW excess power. rE cell (Bo, 270,000 kWs, HP 2) powers all systems for 30 minutes. Space: Access Space: 10.35 cf (Bo). Cargo Space: 60 cf (Bo). Empty Space: 37.25 cf. Volumes: Bo (250 cf). Surface Area: Bo 250, total area and structural area 250. Structure: Medium. Hit Points: Bo 375. Armor: Standard metal. PD 3, DR 10. Surface Features: Sealed, convertible hardtop. Vision: Good. Details: Two gullwing doors, top hatch and rear hatch, landing/running lights, safety belts, laser keys. Statistics: Empty weight 3,000 lbs. Usual payload 2,000 lbs. Loaded weight 5,000 lbs. (2.5 tons). Volume 250 cf. Size modifier +3. Price $96,000. HT 12. Water Performance: Drag 63. Aquatic motive thrust 250 lbs. Top water speed 19 mph. wAccel 1 mph/s. wMR 0.75. wSR 6. wDecel 10(10.5) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 250 lbs. Drag 250. Top speed 85 mph. aAccel 1 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. Space Performance: sAccel 0.05 G. sMR 0.05. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TTC "al-Ghazali" Air/Raft v0.2 (GURPS Traveller TL10) Copyright 2001 by Onno Meyer The Trexalon Technical Consortium uses the "al-Ghazali" as a subcraft on some of their starships. It fits into the standard hangar of small Imperial ships like the Empress Marava class Far Trader or the Sulieman class Scout/Courier as well. A popular feature of the air/raft are the computer terminals in front of each seat, if only for entertainment on long flights. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, July 01 errata] as modified by GURPS Traveller. GURPS Traveller TL10 would be TL12-13 under the old Traveller TL system. Body Features: Flotation hull (flotation rating 15,625 lbs.). Very good streamlining. Propulsion: Two vectored 625 lbs. reactionless thrusters (Bo, HP 6, 31.25 kW each). Two 10,000 lbs. contragrav generators (Bo, HP 3, 10 kW each). Instruments and Electronics: Two long range communicators (Bo, 50,000 miles, HP 1, 0.04 kW each), long range laser communicator (Bo, 100,000 miles, HP 4, 0.4 kW), two LLTVs (BoF/BoB, x20, +4/+8, HP 1 each), radar (BoF, low-res imaging, 15 miles, scan 18, HP 3, 7.5 kW), flight recorder (Bo, HP 2), navigation instruments (Bo, HP 4), two transponders (HP 1 each), global positioning system (Bo, HP 1), terrain-following radar (Bo, HP 1, 0.25 kW), four hardened, small computers (Bo, C4, HP 1 each), four terminals (Bo, HP 4 each), damage control (C2, +2), database (C1, 1.875 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6), winch (Bo, ST 20, 20 yards, HP 6, 0.1 kW). Controls: Computerized. Crew Stations: "Pilot" runs maneuver controls and a terminal, three "Observers" run a terminal each, all from normal crew stations. Occupancy: Short. Crew: "Pilot", optionally three "Observers". Environmental Systems: 4 x 2.5 man-day limited life system (Bo, HP 30, 2 kW). Safety Systems: Four crashwebs (Bo, HP 4 each). Power: 100 kW RTG (Bo, 14 years endurance, HP 11) powers all systems with 7.17 kW excess power. rE cell (Bo, 360,000 kWs, HP 2) powers all systems for 65 minutes. Space: Access Space: 4.975 cf (Bo). Cargo Space: 50 cf (Bo). Empty Space: 1.925 cf. Volumes: Bo (250 cf). Surface Area: Bo 250, total area and structural area 250. Structure: Very cheap. Hit Points: Bo 375. Armor: Standard metal. PD 4, DR 25. Surface Features: Sealed, convertible hardtop. Vision: Good. Details: Four side doors, top hatch and rear hatch, landing/running lights, safety belts, laser keys. Statistics: Empty weight 3,200 lbs. Usual payload 1,800 lbs. Loaded weight 5,000 lbs. (2.5 tons). Volume 250 cf. Size modifier +3. Price $72,000. HT 12. Water Performance: Drag 63. Aquatic motive thrust 1,250 lbs. Top water speed 30 mph. wAccel 5 mph/s. wMR 0.75. wSR 6. wDecel 10(12.5) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 1250 lbs. Drag 50. Top speed 435 mph. aAccel 5 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. Space Performance: sAccel 0.25 G. sMR 0.25. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sternmetal "Strider" Air/Raft v1.0 (GURPS Traveller TL11) Copyright 2001 by Onno Meyer Sternmetal designed the "Strider" air/raft to support prospecting and mining operations on frontier worlds. The standard model has four seats and a large cargo hold, but the "Strider" can be modified to carry as many as ten persons. It fits into the hangar bays of the Sulieman class Scout/Courier and other small starships. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, July '01 errata] as modified by GURPS Traveller. GURPS Traveller TL11 would be TL14 under the old Traveller TL system. Body Feature: Flotation hull (flotation rating 15,625 lbs.). Propulsion: Two vectored 1,250 lbs. super reactionless thrusters (Bo, HP 5, 62.5 kW each). Two 10,000 lbs. contragrav generators (Bo, HP 3, 10 kW each). Instruments and Electronics: Two medium range communicators (Bo, 5,000 miles, HP 1 each), two LLTVs (BoF/BoB, x30, +5/+9, HP 1 each), AESA (BoF, 30 miles, scan 20, HP 2, 7.5 kW), radscanner (Bo, 10 miles, scan 17, HP 1), two flight recorders (Bo, HP 2 each), navigation instruments (Bo, HP 4), two transponders (HP 1 each), inertial navigation system (Bo, HP 2), military GPS (Bo, HP 1), terrain- following radar (Bo, HP 1, 0.25 kW), four dumb, hardened, small computers (Bo, C4, HP 1 each), two terminals (Bo, HP 4 each), damage control (C2, +2), database (C1, 0.15 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6), winch (Bo, ST 20, 20 yards, HP 6, 0.1 kW), cargo ramp (BoB). Controls: Computerized. Duplicate maneuver controls at "Copilot" station. Crew Stations: "Pilot" and "Copilot" run maneuver controls and a terminal each, both from normal crew stations. Occupancy: Short. Passengers: Two. Accomodations: Two normal seats. Crew: "Pilot", optionally "Copilot". Environmental Systems: Full life support for four persons (Bo, HP 16, 0.4 kW). Safety Systems: Four crashwebs (Bo, HP 4 each). Power: 160 kW RTG (Bo, 14 years endurance, HP 9) powers all systems with 6.75 kW excess power. rE cell (Bo, 450,000 kWs, HP 2) powers all systems for 49 minutes. Space: Access Space: 3.95 cf (Bo). Cargo Space: 110 cf (Bo). Empty Space: 0.6 cf. Volumes: Bo (250 cf). Surface Area: Bo 250, total area and structural area 250. Structure: Very cheap. Hit Points: Bo 375. Armor: Standard metal. PD 4, DR 20. Surface Features: Sealed, high-visibility paint job, convertible hardtop. Vision: Good. Details: Two side doors, top hatch and rear ramp, landing/running lights, safety belts, codelock. Statistics: Empty weight 2,000 lbs. Usual payload 3,000 lbs. Loaded weight 5,000 lbs. (2.5 tons). Volume 250 cf. Size modifier +3. Price $76,000. HT 12. Water Performance: Drag 63. Aquatic motive thrust 2,500 lbs. Top water speed 40 mph. wAccel 10 mph/s. wMR 1. wSR 6. wDecel 10(15) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 2500 lbs. Drag 250. Top speed 275 mph. aAccel 10 mph/s. aMR 4.5. aSR 4. aDecel 18 mph/s. Space Performance: sAccel 0.5 G. sMR 0.5. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - IISS Survey Air/Raft v1.0 (GURPS Traveller TL12) Copyright 2001 by Onno Meyer Most Scout Service starships and bases have some air/rafts assigned to them. Many are standard commercial models, but for scientific work R&D came up with the Survey Air/Raft. It has attachment points for instrument packages, long landing gear for uneven ground, redundant engines and power plants and a hull tough enough for reentry. The IISS tries to get Survey Air/Rafts into all Donosev class Survey Scouts. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, July '01 errata] as modified by GURPS Traveller. GURPS Traveller TL12 would be TL15 under the old Traveller TL system. Subassemblies: Three retractable skids (Skd). Body Features: Flotation hull (flotation 15,625 lbs.). Lifting body with very good streamlining. Propulsion: Two vectored 2,500 lbs. super reactionless thrusters (Bo, HP 8, 125 kW each). Two 10,000 lbs. contragrav generators (Bo, HP 3, 10 kW each). Instruments and Electronics: Two long range communicators (Bo, 50,000 miles, HP 1, 0.04 kW each), medium range laser communicator (Bo, 10,000 miles, HP 1, 0.1 kW), two LLTVs (BoF/BoB, x12, +3/+6, HP 1 each), AESA (BoF, 30 miles, scan 20, HP 2, 7.5 kW), PESA (BoF, 5 miles, scan 15, HP 1), radscanner (Bo, 30 miles, scan 20, HP 2), low- resolution planetary survey array (BoF, HP 4, 0.05 kW), densitometer (Bo, 500 yards, HP 1, 15 kW), flight recorder (Bo, HP 2), precision navigation instruments (Bo, HP 4), two IFF (HP 1 each), GPS (Bo, HP 1), two inertial navigation systems (Bo, HP 2 each), terrain- following radar (Bo, HP 1, 0.25 kW), three hardened, small computers (Bo, C6, HP 1 each), four terminals (Bo, HP 4 each), cartography (C6), damage control (C2, +2), database (C1, 2.645 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6), winch (Bo, ST 40, 40 yards, HP 10, 0.2 kW), modular socket (Bo, 2 cf, HP 10). Controls: Computerized. Duplicate maneuver controls at "Copilot" station. Crew Stations: "Pilot" and "Copilot" run maneuver controls and a terminal each, two "Scientific Observers" run a terminal each, all from normal crew stations. Occupancy: Short. Crew: "Pilot", optionally "Copilot" and two "Scientific Observers". Environmental Systems: Full life support for four persons (Bo, HP 16, 0.4 kW). Safety Systems: Four crashwebs (Bo, HP 4 each). Power: Two 150 kW RTGs (Bo, 14 years endurance, HP 9 each) power all systems with 6.42 kW excess power. rE cell (Bo, 540,000 kWs, HP 2) powers all systems for 31 minutes. Space: Access Space: 7.1 cf (Bo). Cargo Space: 25 cf (Bo). Empty Space: 10.545 cf. Volumes: Bo (250 cf). Skd (12.5 sf). Surface Area: Bo 250, Skd 40, total area and structural area 290. Structure: Very cheap. Option: Improved suspension. Hit Points: Bo 375. Skd 20 each. Armor: Standard metal. PD 4, DR 100. Surface Features: Sealed, psi shielding, radiation shielding, one hardpoint rated for 400 lbs., convertible hardtop. Vision: Good. Details: Four side doors and top hatch, landing/running lights, safety belts, codelock. Statistics: Empty weight 3,600 lbs. Module 100 lbs. Usual payload 1,300 lbs. Loaded weight 5,000 lbs. (2.5 tons). Volume 250 cf. Size modifier +3. Price $180,000. HT 12. Ground Performance: Speed 345 mph. gAccel 40 mph/s. gDecel 5 mph/s. gMR 1.25. gSR 4. Low GP, off-road speed 1/3. Water Performance: Drag 63. Aquatic motive thrust 5,000 lbs. Top water speed 55 mph. wAccel 20 mph/s. wMR 1. wSR 6. wDecel 10(20) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 5,000 lbs. Drag 50. Top speed 865 mph. aAccel 20 mph/s. aMR 5. aSR 3. aDecel 20 mph/s. Space Performance: sAccel 1 G. sMR 1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survey Drone (aquatic) Mk.IV v1.0 (TL11) Copyright 2001 by Onno Meyer The aquatic Survey Drone is carried by the Survey Ship to explore the oceans of earthlike worlds. Some scouts have used them to explore the atmosphere of gas giants as well, but the sensor array is optimized for underwater use. On a typical mission, the Survey Ship would load two or three cells of the 300mm rotary launcher with aquatic Drones. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, July '01 errata]. Body Features: Submersible hull (flotation rating 1,250 lbs.) with radical streamlining. Propulsion: Vectored 4,000 lbs. super reactionless thruster (Bo, HP 11, 200 kW). Instruments and Electronics: Scrambled long range communicator (Bo, 50,000 miles, HP 1, 0.04 kW), scrambled medium range neutrino communicator (Bo, 15,000 miles, HP 3, 1 kW), searchlight (BoF, 1 mile, HP 2, 1 kW), six LLTVs (BoF/B/R/L/T/U, x8, +3/+5, HP 1 each), AESA (BoF, 36 miles, scan 20, HP 3, 9 kW), active/passive sonar (BoF, 1.5 miles, scan 12/14, HP 6, 3.75 kW), multiscanner (Bo, 36 miles, scan 20, HP 3), gravscanner (Bo, 0.5 miles, scan 9, HP 4), flight recorder (Bo, HP 2), IFF (Bo, HP 1), inertial navigation system (Bo, HP 2), hardened, robotic minicomputer (Bo, C6, DX 11, IQ 9, HP 5), damage control (C2, +2), database (C1, 31.3 GB manuals), datalink (C1), electronics operation (sensors) skill program (C5, 8 points, skill 24), piloting (aerospace) skill program (C5, 8 points, skill 13), shiphandling (submersible) skill program (C5, 8 points, skill 23). Power: 225 kW RTG (Bo, 14 years endurance, HP 11) powers all systems with 10.21 kW excess power. rE power cell (Bo, 450,000 kWs, HP 2). Space: Empty Space: 2.4786 cf (Bo). Volumes: Bo (20 cf). Surface Area: Bo 50, total area and structural area 50. Structure: Submersible, robotic frame. Hit Points: Bo 75. Armor: Advanced metal. Body: PD 4, DR 100. Surface Features: Sealed, basic emission cloaking, basic sound baffling, radiation shielding. Details: Small maintenance hatches, strong running lights. Statistics: Weight 1,000 lbs. (0.5 tons). Volume 20 cf. Size modifier +1. Price $300,000. HT 12. Water Performance: Drag 100. Aquatic motive thrust 4,000 lbs. Top water speed 40 mph. wAccel 80 mph/s. wMR 1.25. wSR 5. wDecel 10(50) mph/s. Draft 0.7 feet. Submerged Performance: Drag 116. Submerged motive thrust 4,000 lbs. Submerged speed 20 mph. uAccel 65 mph/s. wMR 1.25. wSR 5. wDecel 10(42.5) mph/s. Draft 3.6 feet. Aerial Performance: Stall speed 0. Aerial motive thrust 3,000 lbs. Drag 1.25. Top speed 4,245 mph. aAccel 60 mph/s. aMR 5.5. aSR 3. aDecel 22 mph/s. Space Performance: sAccel 4 G. sMR 4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survey Drone (astrometric) Mk.IV v1.0 (TL11) Copyright 2001 by Onno Meyer The astrometric Drone is carried by the Survey Ship to study nebulae, stars and similar objects. It has sensors for much of the EM spectrum. Since first-in scouts are seldom interested in pure research, usually only one of the eight cells of the 300mm rotary launcher is loaded with an astrometric Drone. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, July '01 errata]. Propulsion: Vectored 2,000 lbs. super reactionless thruster (Bo, HP 7, 100 kW). Instruments and Electronics: Very sensitive receiver with radio direction finder (Bo, x100, HP 1), long range tight-beam radio (Bo, 500,000 miles, HP 2, 0.04 kW), radscanner (Bo, 1,000 miles, scan 29, HP 18), astronomical instruments (BoF, x1,000, +9/+18, HP 12), flight recorder (Bo, HP 2), IFF (Bo, HP 1), inertial navigation system (Bo, HP 2), hardened, robotic minicomputer (Bo, C6, DX 11, IQ 9, HP 5), damage control (C2, +2), database (C1, 0.35 GB manuals), datalink (C1), electronics operation (sensors) skill program (C5, 8 points, skill 24), piloting (high-performance spacecraft) skill program (C5, 8 points, skill 13). Power: 100 kW RTG (Bo, 14 years endurance, HP 7) powers all systems except for the tight-beam radio. rE power cell (Bo, 450,000 kWs, HP 2) powers the tight-beam radio for 130 days. Space: Empty Space: 8.1 cf (Bo). Volumes: Bo (20 cf). Surface Area: Bo 50, total area and structural area 50. Structure: Robotic frame. Hit Points: Bo 75. Armor: Standard composite. Body: PD 4, DR 80. Surface Features: Sealed, radiation shielding. Details: Small maintenance hatches, weak running lights. Statistics: Weight 1,000 lbs. (0.5 tons). Volume 20 cf. Size modifier +1. Price $760,000. HT 12. Water Performance: Drag 100. Aquatic motive thrust 2,000 lbs. Top water speed 35 mph. wAccel 40 mph/s. wMR 1.25. wSR 5. wDecel 10(30) mph/s. Draft 0.7 feet. Aerial Performance: Stall speed 0. Aerial motive thrust 1,000 lbs. Drag 50. Top speed 385 mph. aAccel 20 mph/s. aMR 5.5. aSR 3. aDecel 22 mph/s. Space Performance: sAccel 2 G. sMR 2. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survey Drone (sample return) Mk.IV v1.0 (TL11) Copyright 2001 by Onno Meyer The sample return Survey Drone is carried by the Survey Cruiser and the Survey Ship to collect samples for a detailed shipboard analysis. The Drone has a small payload compartment and two folding arms. With these arms, it can fill air, water, soil and vegetation samples into test tubes. On typical missions, the Survey Ship loads at most one of the rotary launcher cells with a sample return Drone. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, July '01 errata] with the transformable structure rule from Mecha. The delta-V calculation comes from real-world physics. Subassemblies: Two arms (Ar1/Ar2). Body Feature: Radical streamlining. Propulsion: Vectored 6,000 lbs. super reactionless thruster (Bo, HP 15, 300 kW). Instruments and Electronics: Scrambled long range communicator (Bo, 50,000 miles, HP 1, 0.04 kW), scrambled medium range neutrino communicator (Bo, 15,000 miles, HP 3, 1 kW), searchlight (BoU, 1 mile, HP 2, 1 kW), six LLTVs (BoF/B/R/L/T/U, x5, +2/+4, HP 1 each), radar (BoU, surface search, 6 miles, scan 15, HP 1, 1.5 kW), multiscanner (Bo, 50 miles, scan 21, HP 4), surveillance sound detector (Bo, 10 levels, HP 1), flight recorder (Bo, HP 2), IFF (Bo, HP 1), inertial navigation system (Bo, HP 2), hardened, robotic minicomputer (Bo, C6, DX 11, IQ 9, HP 5), damage control (C2, +2), database (C1, 11.95 GB manuals), datalink (C1), electronics operation (sensors) skill program (C5, 8 points, skill 24), piloting (aerospace) skill program (C5, 8 points, skill 13). Miscellaneous: Two arm motors (Ar1/Ar2, SR 100, cheap, extendable, HP 5, 0.5 kW each). Power: Ten rE power cells (Bo, 450,000 kWs, HP 2 each) power all systems for 246 minutes. Space: Cargo Space: 1 cf (Bo). Empty Space: 4.5186 cf (Bo). Volumes: Bo (18.8 cf). Ar1/Ar2 ( 0.6 cf each). Surface Area: Bo 50, Ar1/Ar2 5 each, total area and structural area 60. Structure: Robotic frame. Transformable with two configurations: "flight" (arms folded) and "operations" (no subassemblies folded). Hit Points: Bo 150. Ar1/Ar2 30 each. Armor: Advanced metal. Body: PD 4, DR 100. Arms: PD 4, DR 100. Surface Features: Sealed, radiation shielding. Details: One cargo hatch and small maintenance hatches, strong running lights. Statistics: Empty weight 980 lbs. Payload 20 lbs. Loaded weight 1,000 lbs. (0.5 tons). Volume 20 cf. Size modifier +1. Price $400,000. HT 12. Water Performance: Drag 100. Aquatic motive thrust 6,000 lbs. Top water speed 45 mph. wAccel 120 mph/s. wMR 1.25. wSR 5. wDecel 10(70) mph/s. Draft 0.7 feet. Aerial Performance (flight): Stall speed 0. Aerial motive thrust 5,000 lbs. Drag 1.375. Top speed 5,220 mph. aAccel 100 mph/s. aMR 5.5. aSR 3. aDecel 22 mph/s. Aerial Performance (operations): Stall speed 0. Aerial motive thrust 5,000 lbs. Drag 1.5. Top speed 600 mph. aAccel 100 mph/s. aMR 5.5. aSR 3. aDecel 22 mph/s. Space Performance: sAccel 6 G. sMR 6. Delta-V 868,774 m/s. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Space Tug v1.0 (TL9) Copyright 2001 by Onno Meyer The Space Tug is an interstellar ship for rescue, salvage and towing operations. It serves as mothership for a dozen EVA Workpods and 25 EVA Worksuits and it is fitted with a grapple rated for load of 400 tons or much heavier ships at a low acceleration. The Tug is shaped roughly like a 15 m by 15 m by 30 m tower, with a large hangar for Workpods and perhaps a shuttle just below the grapple and a smaller hangar for Worksuits amidships. Most of the space aft of the second hangar is filled with the massive engines and power plants, which leaves little room for quarters and work areas. The oversized bridge has ten extra consoles where techs can remotely operate drones, 'suits or 'pods. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, July '01 errata] with hyperdrive rules as described below. Propulsion: Four vectored 200,000 lbs. standard reactionless thrusters (Bo, HP 2,000, 100,000 kW each) and two 6,000-ton hyperdrives (Bo, HP 1,200, 60,000 kW each during hyperspace travel and 2,160,000,000 kWs each to enter hyperspace). Instruments and Electronics: Four extreme range communicators with radio direction finders (Bo, 1,000,000 miles, HP 30, 0.4 kW each), two extreme range tight-beam radios (Bo, 10,000,000 miles, HP 100, 0.4 kW each), two long range laser communicators (Bo, 20,000 miles, HP 6, 0.4 kW each), ten searchlights (BoF, 3 miles, HP 5, 3 kW each), two LLTVs (BoT/U, x1,000, stabilized for astronomy, +9/+18, HP 19 each), four air-search radars (BoR/L/T/U, no targeting, 16,000 miles, scan 36, HP 200, 4,000 kW each), four low-resolution imaging radars (BoF/B/R/L, 160 miles, scan 24, HP 21, 80 kW each), multiscanner (Bo, 800 miles, scan 28, HP 200), four flight recorders (Bo, HP 2 each), four sets of precision navigation instruments (Bo, HP 4 each), four transponders (Bo, HP 1 each), six inertial navigation systems (Bo, HP 2 each), laser rangefinder (BoF, 200 miles, HP 9), two advanced radar/laser detectors (Bo, HP 3 each), four hardened mainframes (Bo, C6, HP 40, 1 kW each), 30 terminals (Bo, HP 6 each), computer navigation (C2), damage control (C5, +5), database (C1, 210.65 GB manuals), datalink (C1), routine vehicle operation (C5, skill 15). Miscellaneous: Ten full fire suppression systems (Bo, HP 16 each), four complete workshops (Bo, HP 800, 1 kW each), two operating rooms (Bo, HP 250, 0.5 kW each), 20 cryonic (freeze) capsules (Bo, HP 100, 0.2 kW each), 10 automeds (Bo, HP 150, 0.1 kW each), conference room (Bo, 300 sf, 30 persons, HP 1,500, 0.3 kW), four airlocks (Bo, 4 persons, HP 250 each), airlock (Bo, 18 persons, HP 600) with armored passage tube (Bo, HP 75), spacedock (Bo, for 500 cf of subcraft, HP 600), spacedock (Bo, for 5,000 cf of subcraft, HP 3,000), external cradle (Bo, for 400 tons of subcraft, HP 1,000). Controls: Computerized. Duplicate maneuver controls at "Captain" and one "Mechanic" stations. Crew Stations: Bridge with "Captain" and "Helmsman" controlling a terminal and a set of maneuver controls each, "Astrogator", "Boat Bay Controller", "three "Commo Operators", ten "Drone Controllers" and three "Sensor Operators" controlling a terminal each. Engine room with a "Mechanic" controlling a terminal and a set of maneuver controls, "Chief Engineer" and eight "Mechanics" controlling a terminal each, all from roomy, bridge-style crew stations. Occupancy: Long. Passengers: None. Crew: Three "Astrogators", "Boat Bay Controller", "Captain", "Chief Engineer", three "Commo Operators", "Cook", three "Helmsmen", 29 "Mechanics", two "Medics", three "Sensor Operators", "Steward" and two "Watch Officers". Accomodations: 10 single-occupancy cabins (Bo, HP 400 each). 20 double-occupancy cabins (Bo, HP 400 each). Environmental Systems: Four full life systems for 50 persons each (Bo, HP 400, 500 kW each). Power: 625 kW RTG (Bo, 14 years endurance, HP 75) and two 210,000 kW fusion reactors (Bo, 200 years endurance, HP 2,000) power all systems with 2,257.5 kW excess power. 16,000 rE power cells (Bo, 270,000 kWs, HP 2 each) provide power for one hyperspace entry with both drives. Space: Access Space: 76,064 cf (Bo). Cargo Space: 12,000 cf (Bo). Empty Space: 24,402.2 cf (Bo). Volume: Bo (200,000 cf). Surface Area: Bo 25,000, total area and structural area 25,000. Structure: Extra-heavy, very cheap. Option: Heavy compartmentalization. Hit Points: Bo 150,000. Armor: Advanced metal. Body: PD 4, DR 250. Surface Features: Sealed, radiation shielding, reflective coating. Vision: Poor. Details: Two spacedock doors and five airlock hatches, many bright running lights, safety belts, no locks or keys. Statistics: Empty weight 3,600,000 lbs. Usual payload 400,000 lbs. Loaded weight 4,000,000 lbs. (2,000 tons). Volume 200,000 cf. Size modifier +9. Price $186,000,000. HT 12. Space Performance: sAccel 0.2 G. sMR 0.2. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EVA Workpod v1.0 (TL9) Copyright 2001 by Onno Meyer The Space Tug carries a dozen EVA Workpods for rescue and salvage operations. The Workpod is unstreamlined, with three thrusters mounted around a small reactor, a single-seat cockpit and two telescoping arms. These arms are used to grab starship sections or containers which are then held in place or towed away. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, July '01 errata]. Subassemblies: Two arms (on body, ArR/ArL). Propulsion: Three vectored 500 lbs. standard reactionless thrusters (Bo, HP 40, 250 kW each). Instruments and Electronics: Two long range communicators (Bo, 10,000 miles, HP 1, 0.04 kW each), two searchlights (ArR/ArL, 3 miles, HP 5, 3 kW each), six LLTVs (BoF/B/R/L/T/U, x10, +3/+6, HP 1 each), two high-resolution imaging radars (BoF/B, 1.6 miles, scan 12, HP 9, 20 kW each), multiscanner (Bo, 5 miles, scan 15, HP 6), two flight recorders (Bo, HP 2 each), navigation instruments (Bo, HP 4), two transponders (Bo, HP 1 each), inertial navigation system (Bo, HP 2), two hardened minicomputers (Bo, C4, HP 7 each), terminal (Bo, HP 6), damage control (C2, +2), database (C1, 0.625 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Two arm motors (ArR/ArL, ST 100, cheap, extendable, HP 7, 0.5 kW each), compact fire suppression system (Bo, HP 6), emergency lights and siren. Controls: Computerized. Crew Station: "Pilot" controls all systems from a normal crew station. Occupancy: Short. Passengers: None. Crew: "Pilot". Environmental Systems: Two 1x24 man-hour limited life systems (Bo, HP 10, 0.5 kW each). Power: 800 kW fission reactor (Bo, 2 years endurance, HP 75) powers all systems with 1.92 kW excess power. rE power cell (Bo, 270,000 kWs, HP 2). Space: Access Space: 81 cf (Bo). Cargo Space: 10 cf (Bo). Empty Space: 3.5 cf (Bo). 8.2 cf each (ArR/L). Volumes: Bo (220 cf). ArR/L (10 cf each). Surface Area: Bo 250, ArR/L 30, total area and structural area 310. Structure: Heavy. Hit Points: Bo 750. ArR/L 180. Armor: Advanced metal. Body: PD 4, DR 100. Arms: PD 4, DR 100. Surface Features: Sealed, radiation shielding, reflective coating. Vision: Good. Details: Aircraft-like canopy, strong running lights, safety belts, no lock. Statistics: Empty weight 9,600 lbs. Usual payload 400 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 240 cf. Size modifier +3. Price $650,000. HT 12. Space Performance: sAccel 0.15 G. sMR 0.15. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EVA Worksuit v1.0 (TL9) Copyright 2001 by Onno Meyer The Space Tug carries some two dozen EVA Worksuits for rescue and salvage operations. The Worksuit was designed for orbital construction work, but the combination of powerful motors and maneuvering thrusters, a tough armored shell, a laser cutter and a plasma torch has proven invaluable when it comes to tearing ships apart. As listed here, the suit is designed for human men around 185 cm and 80 kg, but different versions exist for other body shapes. The vehicle uses GURPS Mecha TL9 [Oct. '99 errata] with "weapons" according to the rules from GURPS Vehicles. Subassemblies: Two manipulator arms, two legs, limited-rotation turret. Drivetrain: 2.5 kW leg drivetrain in legs. Arm Motors: Cheap ST 120 motor in each arm. Thrusters: 50 lbs. reactionless thruster in each leg. Battlesuit System: Pilot weight 200 pounds. Upgrades: Suit computer with Complexity 3, limited lifesystem with triple extra air (together 24 hours), trauma maintenance system. Built-In Weapons: 192 kJ Laser Cutter in right arm, 270 kJ Plasma Torch in left arm. Sensors: 1-mile range AESA and 2-mile range PESA in turret facing forward. Comsuite: Basic comsuite in turret. Energy Bank: 270,000 kWs rE cell in right arm stores power for 625 Laser Cutter shots. 270,000 kWs rE cell in left arm stores power for 200 Plasma Torch shots. Four 270,000 kWs rE cells in body store power for four hours of thruster operation and 20 hours of of walking operation. Volumes: Body 5 cf, each arm 2 cf, each leg 3 cf, turret 1 cf. Structure and Hit Points: Extra-heavy frame, cheap materials. Body HP 108, each arm HP 120, each leg HP 78, turret HP 36. Surface Feature: Self-sealing. Armor: Body, arms, legs and turret PD 4, DR 75. All armor is metal. Statistics: Loaded weight 2,000 lbs. Empty weight 1,800 lbs. Loaded mass 1 ton. Mecha volume 16 cf. Size modifier +1, arms -1, legs -1, turret -2. Price $128,225. HT 12. ST and Reach: Body ST 120, arm ST 120 (reach 2, damage thr 13d, sw 15d). Ground Performance: Speed 13 mph, gMR 3, gSR 1, move 6. Jump-capable. Space Performance: sAccel 0.05 g. TL9 192 kJ Laser Cutter (v1.0, OM 11/01) A cutting and welding tool. Game mechanics: Rainbow laser, 192 kJ, cyclic rate 20, close range, energy drill modifications. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Imp. 3d 22 10 690 1,400 20 20* $2,000 8,640 kW TL9 270 kJ Plasma Torch (v1.0, OM 11/01) A cutting tool. Game mechanics: Flamer, 270 kJ, cyclic rate 4, close range, energy drill modifications. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Spcl. 16d 13 15 74 220 15 4* $2,300 5,400 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hypercom Relay Station v1.0 (TL10) Copyright 2001 by Onno Meyer The Hypercom Relay Station serves a single purpose - it places a FTL communicator away from the gravity well of a planet. The Station houses supporting systems, from in-system communicators, computers and workstations for message handling to the power plant and the maintenance 'shop. Ten people live and work on the Station, and the hydroponics section can maintain them for a long time, but usually the shifts are just a few weeks. The Hypercom Relay Station has maneuvering thrusters which dwarf the performance of most 21st century spacecraft, but by the standards of an interstellar society it isn't mobile. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, July '01 errata]. It assumes that the FTL communicator (listed as "TL?" on VE48) is available at this TL and that it doesn't function on planets. Propulsion: Six vectored 2,000 lbs. standard reactionless thrusters (Bo, HP 60, 1,000 kW each). Instruments and Electronics: Six extreme range communicators (Bo, 5,000,000 miles, HP 18, 0.4 kW each), six extreme range tight-beam radios (Bo, 50,000,000 miles, HP 60, 0.4 kW each), six long range laser communicators (Bo, 100,000 miles, HP 4, 0.4 kW each), medium range FTL communicator (Bo, 1 parsec, HP 5,000, 10,000 kW), LLTV (BoT, x200, stabilized for astronomy, +7/+14, HP 4), six ladars (BoF/B/R/L/T/U, 5 miles, scan 15, HP 1, 2.5 kW each), radscanner (Bo, 50 miles, scan 21, HP 7), precision navigation instruments (Bo, HP 4), four transponders (Bo, HP 1 each), two inertial navigation systems (Bo, HP 2 each), blip enhancer (BoF, HP 6, 2.5 kW), four hardened microframes (Bo, C6, HP 13, 0.1 kW each), 10 terminals (Bo, HP 4 each), computer navigation (C2), damage control (C6, +6), database (C1, 225.275 GB manuals), datalink (C1), routine vehicle operation (C6, skill 16). Miscellaneous: Compact fire suppression system (Bo, HP 6), complete workshop (Bo, HP 800, 1 kW), automed (Bo, HP 125, 0.1 kW), conference room (Bo, 100 sf, 10 persons, HP 600, 0.1 kW), airlock (Bo, 4 persons, HP 250), spacedock (Bo, for 1,000 cf of subcraft, HP 1,000). Controls: Computerized. Crew Stations: "Systems Operator" runs maneuver controls and a terminal, nine "Commo Operators" run a terminal each, all from roomy, bridge-style crew stations. Occupancy: Long. Passengers: None. Crew: Ten "Operators". Accomodations: Ten single-occupancy cabins (Bo, HP 400 each). Environmental Systems: Two total life systems for 20 persons each (Bo, HP 400, 200 kW each), two grav units (Bo, HP 175, 1,000 kW each). Power: 20,000 kW fusion reactor (Bo, 200 years endurance, HP 150) powers all systems with 1,573.5 kW excess power. 15 rE power cells (Bo, 360,000 kWs, HP 2 each). Space: Access Space: 600 cf (Bo). Empty Space: 7,106.6 cf (Bo). Volume: Bo (40,000 cf). Surface Area: Bo 8,000, total area and structural area 8,000. Structure: Light, very cheap. Hit Points: Bo 6,000. Armor: Standard metal. Body: PD 4, DR 25. Surface Features: Sealed, radiation shielding. Vision: Poor. Details: One spacedock door and one airlock hatch, many bright running lights, no locks. Statistics: Empty weight 1,180,000 lbs. Usual payload 20,000 lbs. Loaded weight 1,200,000 lbs. (600 tons). Volume 40,000 cf. Size modifier +8. Price $52,000,000. HT 6. Space Performance: sAccel 0.01 G. sMR 0.01. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Subcompact Mk.V v0.1 (TL12) Copyright 2002 by Onno Meyer If a world develops contragrav, most ground vehicles become obsolete. But in the corridors of an arcology, in the tunnels of a lunar city or in a crowded urban sprawl, small and efficient cars like the Electric Subcompact are still useful. The Subcompact seats two people with room for a bit of luggage. It is powered by a standard rE cell which lasts for twenty hours of driving. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, July '01 errata]. Subassemblies: Four wheels (Wh). Propulsion: 7 kW wheeled drivetrain (Bo, HP 4). Instruments and Electronics: Short range cellular phone (Bo, 500 miles, HP 1), LLTV (BoF, x5, +2/+4, HP 1), 'flight' recorder (Bo, HP 2), global positioning system (Bo, HP 1), two dumb, hardened, small computers (Bo, C5, HP 1 each), terminal (Bo, HP 4), damage control (C2, +2), database (C1, 0.398 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12), socket interface. Controls: Computerized. Crew Station: "Driver" controls maneuver controls, terminal and socket interface, from a roomy crew station. Occupancy: Short. Passengers: One. Accomodation: Roomy seat (Bo, HP 75). Crew: "Driver". Environmental Systems: Environmental controls for two persons (Bo, HP 2, 0.5 kW). Safety Systems: Two crashwebs (Bo, HP 4 each). Power: rE power cell (Bo, 540,000 kWs, HP 2) powers all systems for 20 hours. Space: Cargo Space: 10 cf (Bo). Access Space: 0.54 cf (Bo). Empty Space: 6.69 cf (Bo). Volumes: Bo (100 cf). Wh (10 cf). Surface Area: Bo 150, Wh 30, total area and structural area 180. Structure: Light, very cheap frame. Hit Points: Bo 113. Wh 11 each. Option: Improved brakes. Armor: Cheap composite. Body: PD 3, DR 5. Wheels: PD 3, DR 5. Details: Two doors and a rear hatch, headlights and running lights, seatbelts, codelock. Statistics: Empty weight 400 lbs. Payload 600 lbs. Loaded weight 1,000 lbs. (0.5 tons). Volume 110 cf. Size modifier +3. Price $7,999. HT 12. Ground Performance: Speed 60 mph. gAccel 3 mph/s. gDecel 15 mph/s. gMR 1. gSR 4. Low GP, off-road speed 1/3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Family Car Mk.V v0.1 (TL12) Copyright 2002 by Onno Meyer If a world develops contragrav, most ground vehicles become obsolete. But in the corridors of an arcology, in the tunnels of a lunar city or in a crowded urban sprawl, small and efficient cars like the Electric Family Car are still useful. The Family Car has seats for four adults, but two adults and three children would fit in as well. It has a solar array on the roof to recharge the rE power cell. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, July '01 errata]. Subassemblies: Four wheels (Wh). Propulsion: 11 kW wheeled drivetrain (Bo, HP 5). Instruments and Electronics: Short range cellular phone (Bo, 500 miles, HP 1), LLTV (BoF, x5, +2/+4, HP 1), 'flight' recorder (Bo, HP 2), sound system (Bo, HP 2), global positioning system (Bo, HP 1), two dumb, hardened, small computers (Bo, C5, HP 1 each), terminal (Bo, HP 4), damage control (C2, +2), database (C1, 0.754 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12), socket interface. Controls: Computerized. Crew Station: "Driver" controls maneuver controls, terminal and socket interface, from a roomy crew station. Occupancy: Short. Passengers: Three. Accomodation: Three roomy seats (Bo, HP 75 each). Crew: "Driver". Environmental Systems: Environmental controls for four persons (Bo, HP 4, 1 kW). Safety Systems: Four crashwebs (Bo, HP 4 each). Power: rE power cell (Bo, 540,000 kWs, HP 2) powers all systems for 12 hours and 30 minutes. Space: Cargo Space: 10 cf (Bo). Access Space: 0.62 cf (Bo). Empty Space: 25.08 cf (Bo). Volumes: Bo (200 cf). Wh (20 cf). Surface Area: Bo 250, Wh 50, total area and structural area 300. Structure: Light, cheap frame. Hit Points: Bo 188. Wh 19 each. Option: Improved brakes. Armor: Cheap composite. Body: PD 3, DR 5. Wheels: PD 3, DR 5. Surface Feature: 100 sf solar cells (8 kW nominal output). Details: Four doors and a rear hatch, headlights and running lights, seatbelts, codelock. Statistics: Empty weight 600 lbs. Payload 1,000 lbs. Loaded weight 1,600 lbs. (0.8 tons). Volume 220 cf. Size modifier +3. Price $14,999. HT 12. Ground Performance: Speed 60 mph. gAccel 3 mph/s. gDecel 15 mph/s. gMR 1. gSR 4. Low GP, off-road speed 1/3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electric Minivan Mk.V v0.1 (TL12) Copyright 2002 by Onno Meyer If a world develops contragrav, most ground vehicles become obsolete. But in the corridors of an arcology, in the tunnels of a lunar city or in a crowded urban sprawl, small and efficient cars like the Electric Minivan are still useful. The Minivan has two seats in front and two benches with two seats each facing each other. The roof is covered with a solar array to recharge the pair of rE power cells. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, July '01 errata]. Subassemblies: Four wheels (Wh). Propulsion: 18 kW wheeled drivetrain (Bo, HP 5). Instruments and Electronics: Short range cellular phone (Bo, 500 miles, HP 1), LLTV (BoF, x5, +2/+4, HP 1), 'flight' recorder (Bo, HP 2), sound system (Bo, HP 2), global positioning system (Bo, HP 1), two dumb, hardened, small computers (Bo, C5, HP 1 each), two terminals (Bo, HP 4 each), damage control (C2, +2), database (C1, 0.107 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12), socket interface. Controls: Computerized. Crew Station: "Driver" controls maneuver controls, a terminal and the socket interface, "Co-Driver" controls a terminal, both from roomy crew stations. Occupancy: Short. Passengers: Four. Accomodation: Four roomy seats (Bo, HP 75 each). Crew: "Driver", optionally "Co-Driver". Environmental Systems: Environmental controls for six persons (Bo, HP 5, 1.5 kW). Safety Systems: Six crashwebs (Bo, HP 4 each). Power: Two rE power cells (Bo, 540,000 kWs, HP 2 each) power all systems for 15 hours and 23 minutes. Space: Cargo Space: 20 cf (Bo). Access Space: 0.76 cf (Bo). Empty Space: 32.9 cf (Bo). Volumes: Bo (300 cf). Wh (30 cf). Surface Area: Bo 300, Wh 60, total area and structural area 360. Structure: Light, cheap frame. Hit Points: Bo 225. Wh 23 each. Option: Improved brakes. Armor: Cheap composite. Body: PD 3, DR 5. Wheels: PD 3, DR 5. Surface Feature: 100 sf solar cells (8 kW nominal output). Details: Three doors and a rear hatch, headlights and running lights, seatbelts, codelock. Statistics: Empty weight 800 lbs. Payload 1,600 lbs. Loaded weight 2,400 lbs. (1.2 tons). Volume 330 cf. Size modifier +4. Price $17,999. HT 12. Ground Performance: Speed 60 mph. gAccel 3 mph/s. gDecel 15 mph/s. gMR 1. gSR 4. Moderate GP, off-road speed 1/4. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Niccolo-Polo-Class Scout Rider v1.0 (TL13) Copyright 2002 by Onno Meyer The Niccolo Polo, registry 13-HMS-1116/001, was launched on Avalon in the year 5250 as the lead ship of her class. The Polo is a Scout Rider, a sublight exploration craft that is dropped in a promising system by a large interstellar ship and later retrieved. The Rider has a streamlined wedge shape with a big x-ray laser in the nose and sensors all over the hull, covered by a low signature surface. Inside there are comfortable cabins for twenty people, but with the help of the AI and the maintenance robots one or two crew could fly her. On a typical mission, most of the crew are scientists and surveyors. A big hangar in the rear is used for cargo and the subcraft, usually an all-terrain vehicle and a small vertol. The vehicle uses GURPS Vehicles TL13 [second edition, first printing, July '01 errata] with some tech restrictions for Nigel's Human Diaspora game. Some gadgets come from Ultra-Tech 2 and Bio-Tech. Subassemblies: Four retractable skids (Skd). Body Feature: Radical streamlining. Propulsion: Four vectored 2,500,000 lbs. super reactionless thrusters (Bo, HP 800, 125,000 kW each). Four 2,500,000 lbs. contragrav generators (Bo, HP 60, 2,500 kW each). Weaponry: Four 18 MJ Space Combat Xasers (BoR/L/T/U, concealed due to streamlining, HP 250 each). 2.7 GJ Space Combat Xaser (BoF, concealed due to streamlining, HP 1,200). Weapon Accessories: Full stabilization for 18 MJ Space Combat Xasers (Bo, HP 60 each). Cyberslave mounts for 18 MJ Space Combat Xasers (Bo, HP 300 each). Full stabilization for 2.7 GJ Space Combat Xaser (Bo, HP 250). Instruments and Electronics: Four scrambled extreme range communicators with radio direction finders (Bo, 5,000,000 miles, HP 18, 0.4 kW each), four scrambled extreme range tight-beam radios (Bo, 50,000,000 miles, HP 60, 0.4 kW each), scrambled extreme range laser communicator (Bo, 10,000,000 miles, HP 100, 4 kW), scrambled extreme range neutrino communicator (Bo, 20,000,000 miles, HP 175, 40 kW), two LLTVs (BoT, stabilized for astronomy, x1,000, +9/+18, HP 12 each), AESA (BoF, 16,000 miles, scan 36, HP 150, 4,000 kW), five AESAs (BoB/R/L/T/U, 4,000 miles, scan 32, HP 60, 1,000 kW each), PESA (BoF, 16,000 miles, scan 36, HP 200), five PESAs (BoB/R/L/T/U, 4,000 miles, scan 32, HP 75 each), two multiscanners (Bo, 16,000 miles, scan 36, HP 200 each), gravscanner (Bo, 4,000 miles, scan 32, HP 600), two high-resolution planetary survey arrays (BoF, HP 50, 5 kW each), six flight recorders (Bo, HP 2 each), four sets of precision navigation instruments (Bo, HP 4 each), four IFF (Bo, HP 1 each), four inertial navigation systems (Bo, HP 2 each), deceptive jammer (Bo, rating 16, HP 50, 100 kW), four hardened, robotic, sentient mainframes (Bo, C10, DX 13, IQ 15, HP 24, 1 kW each), twenty terminals (Bo, HP 4 each), cartography (C8), computer navigation (C2), damage control (C8, +8), database (C1, 396.675 GB manuals), datalink (C1), Electronic Operations (Commo) skill program (C6, 11 points, skill 36), Electronic Operations (Sensors) skill program (C6, 11 points, skill 36), Gunner (Beam) skill program (C8, 32 points, skill 18), Piloting (Aerospace) skill program (C8, 32 points, skill 18), Piloting (High-Performance Spacecraft) skill program (C8, 32 points, skill 18), targeting (C8, +9), transmission profiling (C8), twenty socket interfaces. Miscellaneous: Three full fire suppression systems (Bo, HP 16 each), complete workshop (Bo, HP 800, 1 kW), twenty standard nanofacs (Bo, HP 150, 8 kW each), two industrial nanofacs (Bo, 2,000 lbs., HP 2,000, 500 kW each), two science labs (Bo, Planetology (Earthlike and Rock/Ice), HP 600, 3 kW each), tractor beam (BoU, ST 10,000, HP 400, 10,000 kW), two automeds (Bo, HP 100, 0.1 kW each), two chrysalis machines (Bo, HP 175, 0.1 kW each), conference room (Bo, 400 sf, 40 persons, HP 2,000, 0.4 kW), holoventure zone (Bo, 100 sf, 10 persons, HP 800, 1 kW), four forcelocks (BoB/R/L/U, HP 11, 2 kW each), space dock (Bo, for 20,000 cf of subcraft, HP 8,000). Controls: Computerized. Duplicate maneuver controls at second "Pilot" station. Crew Stations: Two "Pilots" control a set of maneuver controls, a terminal and a socket interface each, a "Commo Operator", two "Flight Engineers", two "Gunners", a "Sensor Operator" and twelve "Scientists" control a terminal and a socket interface each, all from roomy bridge-style crew stations. Occupancy: Long. Passengers: None. Accomodations: Twenty luxury cabins (Bo, HP 600 each). Crew: "Commo Operator", two "Flight Engineers", two "Gunners", two "Pilots", "Sensor Operator" and up to twelve "Scientists" as required for the mission. Environmental Systems: Four total life systems for 50 persons each (Bo, HP 250, 5 kW each). Eight grav units (Bo, HP 60, 1,000 kW each). Two grav compensators (Bo, compensate 4 G at listed load, HP 75, 1,000 kW each). Power: 95 kW RTG (Bo, 14 years endurance, HP 7) and four 150,000 kW fusion reactors (Bo, 200 years endurance, HP 500 each) power all systems except for the weapons with 3,737 kW excess power. This recharges a shot of the 2.7 GJ Space Combat Xaser in 32 minutes. 1,200 rE power cells (Bo, 630,000 kWs, HP 2 each) provide power for 105 shots of the 2.7 GJ Space Combat Xaser. Each shot of the 2.7 GJ Space Combat Xaser equals 150 shots of a 18 MJ Space Combat Xaser. Space: Access Space: 17,324 cf (Bo). Cargo Space: 9,000 cf (Bo). Empty Space: 7,926.0654 (Bo). Volumes: Bo (200,000 cf). Skd (10,000 cf). Surface Area: Bo 25,000, Skd 3,000, total area and structural area 28,000. Structure: Extra-heavy, very cheap. Options: Heavy compartmentalization. Hit Points: Bo 150,000. Skd 4,500 each. Armor: Advanced metal. Body: PD 4, DR 1,500. Skids: PD 4, DR 1,500. Surface Features: Sealed, radical emission cloaking, radical stealth, basic chameleon, radiation shielding, thermal superconducting armor, force screen (DR 200, 56,000 kW). Vision: Poor (sensors are used instead). Details: Several hatches, no windows, strong landing/running lights, safety belts, no locks. Statistics: Empty weight 1,800,000 lbs. Usual payload 200,000 lbs. Loaded weight 2,000,000 lbs. (1,000 tons). Volume 200,000 cf. Size modifier +9. Price $177,000,000. HT 13. Ground Performance: Speed 330 mph. gAccel 45 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Water Performance: Drag 3,420. Aquatic motive thrust 10,000,000 lbs. Top water speed 190 mph. wAccel 100 mph/s. wMR 0.25. wSR 8. wDecel 10(60) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 10,000,000 lbs. Drag 625. Top speed 10,955 mph. aAccel 100 mph/s. aMR 2.5. aSR 7. aDecel 10 mph/s. Space Performance: sAccel 5 G. sMR 5. TL13 18 MJ Space Combat Xaser (v1.0, OM 12/01) A rapid-fire x-ray laser. Game mechanics: Xaser, 18,000 kJ, cyclic rate 20, extreme range, compact. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*21(2) 30 29 100k 300k 5,000 20 $350k 960 MW TL13 2.7 GJ Space Combat Xaser (v1.0, OM 12/01) A long-ranged x-ray laser. Game mechanics: Xaser, 2,700,000 kJ, cyclic rate 1/2, extreme range, compact. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*254(2) 30 35 1,282k 3,846k 50,000 1/2 $3.3M 3.6 GW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Scoutship v1.0 (TL11) Copyright 2002 by Onno Meyer Take a small warp drive, two maneuvering thrusters, a fusion reactor, some electronics and spartan quarters for two crewmembers, and you have the Light Scoutship. Not much of a ship, of course, but enough to take two people to the stars. The cigar-shaped Scoutship has most sensors in the nose, followed by the cockpit, the living area, a tiny cargo hold and finally the engine room in the rear. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, July '01 errata]. Subassemblies: Three retractable skids (Skd). Body Feature: Superior streamlining. Propulsion: Two vectored 120,000 lbs. super reactionless thrusters (Bo, HP 125, 6,000 kW each). 120 WTF warp drive (Bo, HP 200, 12,000 kW). Instruments and Electronics: Two extreme range communicators (Bo, 5,000,000 miles, HP 18, 0.4 kW each), very long range laser communicator (Bo, 1,000,000 miles, HP 18, 1 kW), long range neutrino communicator (Bo, 150,000 miles, HP 13, 4 kW), LLTV (BoT, stabilized for astronomy, x200, +7/+14, HP 4), two AESAs (BoR/BoL, 160 miles, scan 24, HP 7, 40 kW each), FTL radar (BoF, 800 lightseconds, scan 60, HP 24, 400 kW), two PESAs (BoT/U, 160 miles, scan 24, HP 9 each), multiscanner (Bo, 1,600 miles, scan 30, HP 40), gravscanner (Bo, 1 mile, scan 11, HP 6), medium-resolution planetary survey array (BoF, HP 11, 0.5 kW), flight recorder (Bo, HP 2), two sets of precision navigation instruments (Bo, HP 4 each), two IFF (Bo, HP 1 each), two inertial navigation systems (Bo, HP 2 each), two terrain-following radars (Bo, HP 1, 0.25 kW each), deceptive jammer (Bo, rating 6, HP 4, 2.5 kW), two hardened minicomputers (Bo, C6, HP 5 each), two terminals (Bo, HP 4 each), cartography (C5), damage control (C5, +5), database (C1, 2.82 GB manuals), datalink (C1), routine vehicle operation (C5, skill 15), two socket interfaces. Miscellaneous: Compact fire suppression system (Bo, HP 6), mini-workshop (Bo, mechanic, HP 175, 0.5 kW), two forcelocks (BoR/L, HP 11, 2 kW each). Controls: Computerized. Duplicate maneuver controls at "Engineer" station. Crew Stations: "Pilot" and "Engineer" control a set of maneuver controls, a terminal and a socket interface each, both from roomy bridge-style crew stations. Occupancy: Long. Passengers: None. Accomodations: Two bunks (Bo, HP 150 each). Crew: "Pilot" and "Engineer". Environmental Systems: Two total life systems for 5 persons each (Bo, HP 50, 0.5 kW each). Grav unit (Bo, HP 60, 1,000 kW). Power: A 25 kW RTG (Bo, 14 years endurance, HP 4) and a 15,000 kW fusion reactor (Bo, 200 years endurance, HP 150) power one set of drives and all other systems with 1,530.2 kW excess power. 15 rE power cells (Bo, 450,000 kWs, HP 2 each) provide power for 500 seconds. Space: Access Space: 809 cf (Bo). Cargo Space: 400 cf (Bo). Empty Space: 140.4885 (Bo). Volumes: Bo (3,440 cf). Skd (172 cf). Surface Area: Bo 2,000, Skd 200, total area and structural area 2,200. Structure: Heavy, very cheap. Hit Points: Bo 6,000. Skd 200 each. Armor: Expensive metal. Body: PD 4, DR 240. Skids: PD 4, DR 240. Surface Features: Sealed, radiation shielding. Vision: Poor (sensors are used instead). Details: Two hatches, few windows, strong landing/running lights, safety belts, codelocks. Statistics: Empty weight 72,000 lbs. Usual payload 8,000 lbs. Loaded weight 80,000 lbs. (40 tons). Volume 3,440 cf. Size modifier +6. Price $3,000,000. HT 12. Ground Performance: Speed 255 mph. gAccel 35 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Water Performance: Drag 1,857. Aquatic motive thrust 240,000 lbs. Top water speed 65 mph. wAccel 60 mph/s. wMR 0.75. wSR 7. wDecel 10(40) mph/s. Draft 2.9 feet. Aerial Performance: Stall speed 0. Aerial motive thrust 160,000 lbs. Drag 200. Top speed 2,450 mph. aAccel 40 mph/s. aMR 3. aSR 5. aDecel 12 mph/s. Space Performance: sAccel 3 G. sMR 3. Warpspeed 3 parsec per day. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Instellarms FS-001 Demon Strikefighter v1.0 (GURPS Traveller TL6) Copyright 2002 by Onno Meyer Instellarms produces the FS-001 Strikefighter - and the slightly more advanced FS-003 - for worlds which cannot maintain proper starfighters. The fighters are completely outclassed by any modern aerospace defense, but a squadron might convince a corsair band or a star merc company to look for easier pickings. In addition to the 30mm cannon, the Demon is usually armed with unguided rockets and bombs since it lacks targeting electronics. The vehicle uses GURPS Vehicles TL6 [second edition, first printing, July '01 errata]. GURPS Traveller doesn't affect the technology rules, but it influences the design decisions. Subassemblies: Three retractable wheels (Wh, retract into body). Two STOL wings (WiR/WiL). Body Feature: Very good streamlining. Propulsion: 10,000 lbs. turbojet (Bo, uses 1,000 gph J, HP 125, provides 100 kW). Weaponry: 30mm Autocannon/6 (BoF, concealed due to streamlining, HP 60). 400x30mm APCR rounds (Bo, HP 19). Instruments and Electronics: Scrambled long range communicator (Bo, 100 miles, HP 10, 0.4 kW), vehicle camera (BoF, HP 2), navigation instruments (Bo, HP 4), IFF (Bo, HP 4), improved bombsight (Bo, HP 1), radar detector (Bo, HP 2), ten decoy dischargers (WiR/WiL, chaff, HP 6 each). Miscellaneous: Fire extinguisher system (Bo, HP 13). Controls: Mechanical. Crew Station: "Pilot" controls all systems from a normal crew station. Occupancy: Short. Passengers: None. Crew: "Pilot". Environmental Systems: 12 man-hour limited life system (Bo, HP 11, 0.5 kW). Power: 3,200 kWs lead-acid battery (Bo, HP 4). Fuel: Two 300 gallon light tanks (Bo, fire +2, HP 100 each) and two 200 gallon light tanks (WiR/WiL, fire +2, HP 60 each). 1,000 gallons jet fuel (fire on 15) last for one hour. Space: Access Space: 70 cf (Bo). Empty Space: 15.1 cf (Bo). Volumes: Bo (430 cf). Wh (21.5 cf). WiR/WiL (35 cf each). Surface Area: Bo 400, Wh 50, WiR/WiL 150 each, total area and structural area 750. Structure: Expensive. Option: Folding wings. Hit Points: Bo 600. Wh 50 each. WiR/WiL 225 each. Armor: Advanced Metal. Body: PD 3, DR 6. Wheels: PD 3, DR 6. Wings: PD 3, DR 6. Surface Features: Sealed, camouflage paint job, four 500 lbs. wing hardpoints, four 1,000 lbs. wing hardpoints, 4,000 lbs. fuselage hardpoint. Vision: Good. Details: Aircraft canopy, landing/running lights, safety belts, no locks or keys. Statistics: Cheaply made. Empty weight 12,500 lbs. Usual payload 200 lbs. Loaded weight 30,000 lbs. (15 tons). Volume 500 cf. Size modifier +4. Price $280,295. HT 8. Ground Performance: Speed 225 mph. gAccel 10 mph/s. gDecel 10 mph/s. gMR 0.25. gSR 3. Extremely high GP, no off-road performance. Aerial Performance: Stall speed 135. Takeoff run 456 yards. Landing run 456 yards. Aerial motive thrust 10,000 lbs. Drag 185. Top speed 635 mph. aAccel 7 mph/s. aMR 2.5. aSR 2. aDecel 10 mph/s. TL6 30mm Autocannon/6 (v1.0, OM 1/02) An autocannon for vehicle mounts. Game mechanics: 30mm, conventional rifled, very-long-barreled, heavy automatic. The design is compatible with the GURPS Traveller rules. 30mm Autocannon/6 610 lbs. 12.2 cf $4,100 Solid round 2 lbs. 0.013 cf $1 APCR round 2 lbs. 0.013 cf $5 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Solid Crit. Cr. 6d*5 25 15 1,700 6,600 12 var. APCR Crit. Cr. 6d*7(2) 25 15 1,700 6,600 12 var. TL6 Delgado SureKill 150mm HEAT Rocket/6 (v1.0, OM 1/02) A simple aerial rocket. Game mechanics: Rocket with 150mm normal HEAT warhead. The design is compatible with the GURPS Traveller rules. Malf Type Damage Acc Spd End 1/2D Max WPS CPS Crit. Exp. 6d*10(10) 13 400 10 664 4,000 100 $350 TL6 Instellarms 1,000-lb. GP Bomb/6 (v1.0, OM 1/02) A simple general purpose bomb. Game mechanics: 400mm huge HE warhead, retarded. The design is compatible with the GURPS Traveller rules. Malf Type Damage WPS CPS Crit. Exp.* 6d*2,000[12d] 1,000 $6,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Instellarms FS-003 Banshee Strikefighter v1.0 (GURPS Traveller TL7) Copyright 2002 by Onno Meyer Instellarms produces the FS-003 Strikefighter - and the slightly less advanced FS-001 - for worlds which cannot maintain proper starfighters. The fighters are completely outclassed by any modern aerospace defense, but a squadron might convince a corsair band or a star merc company to look for easier pickings. The Banshee is equipped to carry laser-guided and radar-guided ordnance, but usually it has infrared-homing AAMs for self-defense and plain iron bombs in addition to the twin 30mm cannon. The vehicle uses GURPS Vehicles TL7 [second edition, first printing, July '01 errata]. GURPS Traveller doesn't affect the technology rules, but it influences the design decisions. Subassemblies: Three retractable wheels (Wh, retract into body). Two STOL wings (WiR/WiL). Body Feature: Very good streamlining. Propulsion: 10,000 lbs. turbofan (Bo, uses 300 gph J, HP 75, provides 100 kW). Weaponry: Two 30mm Autocannon/7 (BoF, concealed due to streamlining, HP 60 each). 400x30mm APCR rounds (Bo, HP 19). Weapon Accessories: Link between Autocannon, full stabilization for both Autocannon (Bo, HP 11 each). Instruments and Electronics: Two scrambled long range communicators (Bo, 300 miles, HP 4, 0.04 kW each), LLTV (BoF, x20, +4/+8, HP 4), radar (BoF, 30 miles, scan 20, HP 13, 7.5 kW), navigation instruments (Bo, HP 4), IFF (Bo, HP 2), inertial navigation system (Bo, HP 6), global positioning system (Bo, HP 1), terrain-following radar (Bo, HP 4, 0.25 kW), advanced bombsight (Bo, HP 2), HUDWAC (Bo, HP 2), laser designator (BoU, 5 miles, HP 1), advanced radar/laser detector (Bo, HP 5), ten decoy dischargers (WiR/WiL, various loads, HP 6 each), two hardened, small computers (Bo, C1, HP 1 each), terminal (Bo, HP 10), database (C1, 0.5 GB manuals), datalink (C1), two targeting (C1, cannon and bombs, +2 each). Miscellaneous: Compact fire suppression system (Bo, HP 6), refueling probe (Bo, HP 18). Controls: Computerized. Crew Station: "Pilot" controls all systems from a normal crew station. Ejection seat (Bo, HP 18), G-seat. Occupancy: Short. Passengers: None. Crew: "Pilot". Environmental Systems: 12 man-hour limited life system (Bo, HP 10, 0.5 kW). Power: 1,000 kWs lead-acid battery (Bo, HP 1). Fuel: Two 300 gallon tanks (Bo, HP 100 each) and two 200 gallon tanks (WiR/WiL, HP 60 each). 1,000 gallons jet fuel (fire on 13) last for three hours and 20 minutes. Space: Access Space: 44 cf (Bo). Empty Space: 28.04 cf (Bo). Volumes: Bo (430 cf). Wh (21.5 cf). WiR/WiL (35 cf each). Surface Area: Bo 400, Wh 50, WiR/WiL 150 each, total area and structural area 750. Structure: Body and wheels medium, wings heavy. Option: Folding wings. Hit Points: Bo 600. Wh 50 each. WiR/WiL 450 each. Armor: Advanced Metal. Body: PD 3, DR 6. Wheels: PD 3, DR 6. Wings: PD 3, DR 6. Surface Features: Sealed, camouflage paint job, four 500 lbs. wing hardpoints, four 1,000 lbs. wing hardpoints, 4,000 lbs. fuselage hardpoint, puncture-resistant tires. Vision: Good. Details: Aircraft canopy, landing/running lights, safety belts, no locks or keys. Statistics: Cheaply made. Empty weight 12,500 lbs. Usual payload 200 lbs. Loaded weight 30,000 lbs. (15 tons). Volume 500 cf. Size modifier +4. Price $800,000. HT 8. Ground Performance: Speed 225 mph. gAccel 10 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Extremely high GP, no off-road performance. Aerial Performance: Stall speed 135. Takeoff run 456 yards. Landing run 456 yards. Aerial motive thrust 10,000 lbs. Drag 185. Top speed 635 mph. aAccel 7 mph/s. aMR 7. aSR 4. aDecel 28 mph/s. TL7 30mm Autocannon/7 (v1.0, OM 1/02) An autocannon for vehicle mounts. Game mechanics: 30mm, conventional rifled, very-long-barreled, heavy automatic. The design is compatible with the GURPS Traveller rules. 30mm Autocannon/7 510 lbs. 10.2 cf $18,000 Solid round 2 lbs. 0.013 cf $4 APCR round 2 lbs. 0.013 cf $20 Round Malf Type Damage SS Acc 1/2D Max RoF Shots Solid Crit. Cr. 6d*5 25 15 1,800 6,900 12* var. APCR Crit. Cr. 6d*7(2) 25 15 1,800 6,900 12* var. TL7 Instellarms 200mm Short Range AAM/7 (v1.0, OM 1/02) A multirole missile against starships, aircraft and grav AFVs. Game mechanics: Missile with 200mm normal HEAT warhead and enlarged IIRH guidance. The design is compatible with the GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. IIRH Exp. 6d*20(10) 2,000 16 32,000 16 500 $60,000 TL7 Instellarms 1,000 lb. GP Bomb/7 (v1.0, OM 1/02) A simple general purpose bomb. Game mechanics: 400mm huge HE warhead, retarded. The design is compatible with the GURPS Traveller rules. Malf Type Damage WPS CPS Crit. Exp.* 6d*2,667[12d] 1,000 $24,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - General Products FS84 Barbican Strikefighter v1.0 (GURPS Traveller TL8) Copyright 2002 by Onno Meyer The FS84 is a popular fighter with Planetary Defense Forces all over the Imperium. It is designed for low altitude strike and CAS missions. The FS84 Barbican can carry a wide variety of ordnance in the internal weapon bay, from unguided rockets to advanced anti-starship missiles. General products offers upgrade packages - an x-ray laser is the most common - but customers who want a more advanced fighter should buy the FS106 or the FS128 instead. The vehicle uses GURPS Vehicles TL8 [second edition, first printing, July '01 errata] as modified by GURPS Traveller. Subassemblies: Three retractable wheels (Wh, retract into body). Two high-agility wings (WiR/WiL). Body Feature: Superior streamlining. Propulsion: 20,000 lbs. turbofan (Bo, 300 gph J, HP 75, provides 200 kW). 80,000 lbs. contragrav generator (Bo, HP 10, 80 kW). Weapon Accessories: 10,000 lbs. weapon bay (Bo, HP 300). Instruments and Electronics: Two scrambled long range communicators (Bo, 1,000 miles, HP 2, 0.04 kW each), two scrambled medium range laser communicators (Bo, 200 miles, HP 2, 0.1 kW each), LLTV (BoF, x100, +6/+12, HP 6), radar (BoF, 100 miles, scan 23, HP 16, 25 kW), thermograph (BoF, 15 miles, scan 18, HP 5), precision navigation instruments (Bo, HP 4), two IFF (Bo, HP 1 each), inertial navigation system (Bo, HP 4), military global positioning system (Bo, HP 1), terrain-following radar (Bo, HP 2, 0.25 kW), advanced bombsight (Bo, HP 2), HUDWAC, laser designator (BoU, 15 miles, HP 1), advanced radar/laser detector (Bo, HP 5), 18 decoy dischargers (WiR/WiL, various loads, HP 6 each), two hardened, small computers (Bo, C2, HP 1 each), terminal (Bo, HP 10), computer navigation (C2), damage control (C2, +2), database (C1, 2.1 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6), refueling probe (Bo, HP 11). Controls: Computerized. Crew Station: "Pilot" controls all systems from a normal crew station. Ejection seat (Bo, HP 18), G-seat. Occupancy: Short. Passengers: None. Crew: "Pilot". Environmental Systems: 12 man-hour limited life system (Bo, HP 8, 0.5 kW). Power: rE cell (Bo, 180,000 kWs, HP 2) powers all systems for 28 minutes. Fuel: Four 300 gallon self-sealing tanks (Bo, fire -3, HP 100 each). 1,200 gallons jet fuel (fire on 10) last for four hours. Space: Access Space: 44 cf (Bo). Empty Space: 39.6184 cf (Bo). 31 cf each (WiR/WiL). Volumes: Bo (920 cf). Wh (46 cf). WiR/WiL (40 cf each). Surface Area: Bo 600, Wh 100, WiR/WiL 150 each, total area and structural area 1,000. Structure: Heavy, very cheap. Option: Folding wings. Hit Points: Bo 1,800. Wh 200 each. WiR/WiL 450 each. Armor: Advanced Metal. Body: PD 3, DR 10. Wheels: PD 3, DR 10. Wings: PD 3, DR 10. Crewstation: DR 30 (component armor). Surface Features: Sealed, basic emission cloaking, basic stealth, puncture-resistant tires. Vision: Good. Details: Aircraft canopy, weak landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 22,000 lbs. Usual payload 200 lbs. Loaded weight 40,000 lbs. (20 tons). Volume 1,000 cf. Size modifier +4. Price $1,600,000. HT 12. Ground Performance: Speed 280 mph. gAccel 15 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Extremely high GP, no off-road performance. Water Performance: Drag 252. Aquatic motive thrust 20,000 lbs. Top water speed 55 mph. wAccel 10 mph/s. wMR 0.5. wSR 5. wDecel 10(15) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 20,000 lbs. Drag 90. Top speed 1,290 mph. aAccel 10 mph/s. aMR 7. aSR 6. aDecel 28 mph/s. TL8 Instellarms 300mm Medium Range AAM/8 (v1.0, OM 1/02) A multirole missile against spacecraft and grav AFVs. Game mechanics: Missile with 300mm big APEX warhead and enlarged, cheap ARH guidance. The design is compatible with the GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. ARH Cr. 6d*225(2) 4,000 10 40,000 21 1,000 $240,000 plus Exp.* 6d*1,688[12d] TL8 Instellarms 500mm Heavy AGM/8 (v1.0, OM 1/02) A stand-off ground attack missile with a big fragmentation warhead. Game mechanics: Missile with 500mm big HE warhead and IG guidance. The design is compatible with the GURPS Traveller rules. Malf Guid. Type Damage Speed End Max WPS CPS Crit. IG Exp.* 6d*11,719[12d] 600 60 36,000 2,000 $100,000 TL11 Delgado SuperNova 185mm Flare/11 (v1.0, OM 1/02) An illumination round with a miniature contragrav generator. Game mechanics: 185mm huge starshell warhead. The design is compatible with the GURPS Traveller rules. Malf Type Radius WPS CPS Crit. Spcl. 36,000 yards 100 $2,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Instellarms FS-008 Fury Strikefighter v1.0 (GURPS Traveller TL9) Copyright 2002 by Onno Meyer Instellarms has produced weaponry for the star merc market for almost half a millenium. The FS-008 Fury has been in production nearly as long. The fighter is no match for starfighters like the Iramda or the Rampart, but it is easy to maintain on underdeveloped worlds and cheap enough to risk in combat. If the wings are folded and the tailfins are removed, two FS-008 and a basic load of spares and ordnance fit into a 4A Cargo Container. The vehicle uses GURPS Vehicles TL9 [second edition, first printing, July '01 errata] as modified by GURPS Traveller. Subassemblies: Three retractable wheels (Wh, retract into body). Two high agility wings (WiR/WiL). Body Feature: Very good streamlining. Propulsion: Two 4,000 lbs. super reactionless thrusters (Bo, HP 40, 2,000 kW each). 80,000 lbs. contragrav generator (Bo, HP 6, 80 kW). Weaponry: 4 MJ RF Laser/9 (BoF, concealed due to streamlining, HP 40). Weapon Accessories: Full stabilization for RF Laser (Bo, HP 7), 4,000 lbs. weapon bay (Bo, HP 150). Instruments and Electronics: Two scrambled long range communicators (Bo, 10,000 miles, HP 1, 0.04 kW each), two long range laser communicators (Bo, 20,000 miles, HP 6, 0.4 kW each), AESA (BoF, 100 miles, scan 23, HP 13, 25 kW), thermograph (BoF, 50 miles, scan 21, HP 6), radscanner (Bo, 5 miles, scan 15, HP 4), flight recorder (Bo, HP 2), navigation instruments (Bo, HP 4), two IFF (Bo, HP 1 each), inertial navigation system (Bo, HP 2), military GPS (Bo, HP 1), terrain-following radar (Bo, HP 1, 0.25 kW), advanced bombsight (Bo, HP 1), HUDWAC, laser designator (BoU, 15 miles, HP 1), deceptive jammer (Bo, rating 6, HP 10, 10 kW), 12 decoy dischargers (WiR/WiL, various loads, HP 6 each), two hardened, small computers (Bo, C3, HP 1 each), terminal (Bo, HP 6), computer navigation (C2), damage control (C2, +2), database (C1, 9.325 GB manuals), datalink (C1), two routine vehicle operations (C2, Piloting (Aerospace) and Piloting (High-Performance Spacecraft), skill 12), two targeting (C3, laser and bombs, +4 each), transmission profiling (C3). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Station: "Pilot" controls all systems from a normal crew station. Ejection seat (Bo, HP 18), G-seat. Occupancy: Short. Passengers: None. Crew: "Pilot". Environmental Systems: 12 man-hour limited life system (Bo, HP 6, 0.5 kW). Power: 320 rE cells (Bo, 270,000 kWs, HP 2 each) power all systems except for the RF Laser for 5 hours and 50 minutes. Each shot of the RF Laser reduces this by 2.19 seconds. Space: Access Space: 33 cf (Bo). Empty Space: 8.1 cf (Bo). 29 cf each (WiR/WiL). Volumes: Bo (430 cf). Wh (21.5 cf). WiR/WiL (35 cf each). Surface Area: Bo 400, Wh 50, WiR/WiL 150 each, total area and structural area 750. Structure: Heavy, very cheap. Option: Folding wings. Hit Points: Bo 1,200. Wh 100 each. WiR/WiL 450 each. Armor: Advanced metal. Body: PD 4, DR 40. Wheels: PD 4, DR 40. Wings: PD 4, DR 40. Surface Features: Sealed, camouflage paint job, four 2,000 lbs. wing hardpoints, puncture-resistant tires. Vision: Good. Details: Aircraft canopy, landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 19,800 lbs. Usual payload 200 lbs. Loaded weight 32,000 lbs. (16 tons). Volume 500 cf. Size modifier +4. Price $1,800,000. HT 12. Ground Performance: Speed 195 mph. gAccel 10 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Extremely high GP, no off-road performance. Water Performance: Drag 217. Aquatic motive thrust 8,000 lbs. Top water speed 40 mph. wAccel 5 mph/s. wMR 0.75. wSR 6. wDecel 10(12.5) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 8,000 lbs. Drag 160. Top speed 610 mph. aAccel 5 mph/s. aMR 9.5. aSR 5. aDecel 38 mph/s. Space Performance: sAccel 0.25 G. sMR 0.25. TL9 4 MJ RF Laser/9 (v1.0, OM 1/02) A rapid fire laser for starfighters. Game mechanics: Rainbow laser, 4,000 kJ, cyclic rate 8. The design is compatible with the GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Imp. 6d*5 20 23 13,000 39,000 250 8* $30,000 72 MW TL9 Instellarms 500 lb. GP Bomb/9 (v1.0, OM 1/02) A general purpose (fragmentation) bomb. Game mechanics: 315mm huge HE warhead, retarded. The design is compatible with the GURPS Traveller rules. Malf Type Damage WPS CPS Crit. Exp.* 6d*5,860[12d] 500 $12,000 TL9 Delgado Leveler 500 lb. Cluster Bomb/9 (v1.0, OM 1/02) A canister with dual-purpose bomblets. Game mechanics: 315mm huge ICM warhead. The design is compatible with the GURPS Traveller rules. Malf Type Radius WPS CPS Crit. Spcl. 2,100 yards 500 $50,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - General Products FS106 Shama Strikefighter v1.0 (GURPS Traveller TL10) Copyright 2002 by Onno Meyer The FS106 fighter is used by Planetary Defense Forces and second-line Imperial Army units for close aerospace support and low altitude strike missions. With thin armor, the FS106 Shama relies on speed, agility and terrain cover to survive. It pops over the horizon, scans for targets, fires smart missiles and disappears again. The design team assumed that enemy point defense systems would engage the inbound missiles, not the outbound fighter. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, July '01 errata] as modified by GURPS Traveller. Subassemblies: Three retractable wheels (Wh, retract into body). Two high-agility wings (WiR/WiL). Body Feature: Excellent streamlining. Propulsion: Two 20,000 lbs. reactionless thrusters (WiR/WiL, HP 50, 1,000 kW each). Two 80,000 lbs. contragrav generators (Bo, HP 6, 80 kW each). Weaponry: 14.4 MJ RF Laser/10 (BoF, concealed due to streamlining, HP 100). Weapon Accessories: Full stabilization for RF Laser (Bo, HP 18), 10,000 lbs. weapon bay (Bo, HP 300). Instruments and Electronics: Four scrambled long range communicators (Bo, 50,000 miles, HP 1, 0.04 kW each), four scrambled long range laser communicators (Bo, 100,000 miles, HP 4, 0.4 kW each), AESA (BoF, 1,000 miles, scan 29, HP 40, 250 kW), thermograph (BoF, 1,000 miles, scan 29, HP 30), thermograph (BoB, 100 miles, scan 23, HP 6), radscanner (Bo, 100 miles, scan 23, HP 11), flight recorder (Bo, HP 2), precision navigation instruments (Bo, HP 4), two IFF (Bo, HP 1 each), two inertial navigation systems (Bo, HP 2 each), military global positioning system (Bo, HP 1), terrain-following radar (Bo, HP 1, 0.25 kW), advanced bombsight (Bo, HP 1), HUDWAC, laser designator (BoU, 20 miles, HP 1), laser spot tracker (Bo, HP 1), deceptive jammer (Bo, rating 6, HP 6, 5 kW), 24 decoy dischargers (Bo, various loads, HP 6 each), two hardened microframes (Bo, C6, HP 13, 0.1 kW each), terminal (Bo, HP 4), computer navigation (C2), damage control (C4, +4 to skill), database (C1, 14.725 GB manuals), datalink (C1), gunner (C4, skill 12), two routine vehicle operation (C4, Piloting (Aerospace) and Piloting (High-Performance Spacecraft), skill 14), targeting (C6, laser, +7), transmission profiling (C4). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Station: "Pilot" controls all systems from a normal crew station. Ejection seat (Bo, HP 18), G-seat. Occupancy: Short. Passengers: None. Crew: "Pilot". Environmental Systems: Two 24 man-hour limited life systems (Bo, HP 6, 0.5 kW each). Power: 2,500 kW fusion reactor (Bo, 200 years endurance, HP 100) powers all systems except for the RF Laser with 81.79 kW excess power. This recharges a RF Laser shot every 469 seconds. 40 rE cells (Bo, 360,000 kWs, HP 2 each) provide power for 375 shots of the RF Laser. Space: Access Space: 52 cf (Bo). 20 cf each (WiR/WiL). Empty Space: 65.1863 cf (Bo). Volumes: Bo (920 cf). Wh (46 cf). WiR/WiL (40 cf each). Surface Area: Bo 600, Wh 100, WiR/WiL 150 each, total area and structural area 1,000. Structure: Heavy, very cheap. Options: Heavy compartmentalization, folding wings. Hit Points: Bo 1,800. Wh 200 each. WiR/WiL 450 each. Armor: Expensive Metal. Body: PD 4, DR 120. Wheels: PD 4, DR 120. Wings: PD 4, DR 120. Surface Features: Sealed, basic emission cloaking, basic stealth, basic chameleon, psi shielding, radiation shielding. Vision: Good. Details: Aircraft canopy, weak landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 29,800 lbs. Usual payload 200 lbs. Loaded weight 40,000 lbs. (20 tons). Volume 1,000 cf. Size modifier +4. Price $3,200,000. HT 12. Ground Performance: Speed 395 mph. gAccel 20 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Extremely high GP, no off-road performance. Water Performance: Drag 252. Aquatic motive thrust 40,000 lbs. Top water speed 70 mph. wAccel 20 mph/s. wMR 0.75. wSR 6. wDecel 10(20) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 40,000 lbs. Drag 45. Top speed 2,580 mph. aAccel 20 mph/s. aMR 8. aSR 6. aDecel 32 mph/s. Space Performance: sAccel 1 G. sMR 1. TL10 14.4 MJ RF Laser/10 (v1.0, OM 12/01) A rapid fire laser for starfighters. Game mechanics: X-ray laser, 14,400 kJ, cyclic rate 20, compact. The design is compatible with the GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Imp. 6d*10(2) 25 22 9,000 27,000 1,000 20* $320,000 768 MW TL10 Instellarms 300mm Medium Range AAM/10 (v1.0, OM 1/02) A multirole missile against spacecraft and grav AFVs. Game mechanics: Stealthy missile with 300mm big APEX warhead and brilliant, enlarged, cheap ARH guidance. The design is compatible with the GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. BARH Cr. 6d*338(2) 6,000 16 96,000 25 1,000 $710,000 plus Exp.* 6d*2,531[12d] TL10 Instellarms 500mm Heavy AGM/10 (v1.0, OM 1/02) A stand-off ground attack missile with a fragmentation warhead. Game mechanics: Missile with 500mm normal HE warhead and IG guidance. The design is compatible with the GURPS Traveller rules. Malf Guid. Type Damage Speed End Max WPS CPS Crit. IG Exp.* 6d*11,719[12d] 1,600 180 288,000 2,000 $72,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Submersible Battlesuit "Sea Turtle" v6.5 (TL8) Copyright 2002 by Geoffrey Fagan (gef_gurps@hotmail.com) Commissioned by navy and marine special forces to attach mines to naval hulls, the Sea Turtle is designed to maximize the conflicting properties of flotation and crush depth. Like its namesake, the suit can "transform" by folding its limbs and turret into its torso, better protected with ablative armor. Folding the turret fixes lidar in the upward position, i.e., forward for a swimmer - the same position as the sonar. With a float (see below), the suit can carry an additional heavy mine dispenser or a light vehicular weapon as a rifle, and its stronger arm can throw mines over 100 yards. Price reflects limited production. The battlesuit uses Mecha rules with parts from Vehicles and Robots and rules for active flotation and flotation from limbs. Subassemblies: Two legs, two manipulator arms, full turret. Drivetrains: 4.8 kW motive power drivetrain in legs. Arm Motors: ST 180 motor in right arm, ST 20 motor in left arm. Thrusters: Chemical rocket with 2,784 lbs. thrust in each leg, burn total of 6124.8 gal. rocket fuel per hour (1.7 gal. per second). 154.825 kW hydrojet in each leg. 137.9 kW hydrojet in body. Battlesuit System: Pilot weight 200 pounds, pilot occupies body. Battlesuit upgrades: Complexity 2 suit computer (in body), datalink program, hydroponics database (10 GB), NBC kit (in body), limited lifesystem (in body) with double extra air (in legs), quick access and trauma maintenance (in body). Built-in Weapons: Heavy limpet mine dispenser in right arm with five mines. Vibro-chainsaw in left arm. Modular socket for 0.8 cf weapon and modular sockets for three 0.2 cf magazines in right arm. HUDWAC with pupil scanner. Sensors: 7-power LLTV with 3' periscope, 7-mile blue-green ladar, 3-mile thermograph and near miss indicator in turret, 20-mile passive sonar in body. Comsuite: Scrambled medium radio, scrambled medium VLF radio, medium blue-green laser communicator, IFF, inertial navigation system, military GPS, radar/laser detector in body. Energy Banks: Two 1,598,400 kWs rechargeable power cells in legs, power all systems for 116 minutes or all systems except for the hydrojets and life support for 68 hours. Fuel: Two 8.5 gallon light, self-sealing tanks in legs with ten seconds rocket fuel (fire 11) for thrusters. Volumes: Legs 11 cf each, right arm 4.72 cf, left arm, 1.68 cf, turret 1.331 cf, body 20.2 cf. Structure and Hit Points: Extra-heavy frame strength, advanced materials. Submersible with submersible lines. Improved suspension. Transformable with two configurations: "cruise" (all subassemblies folded) and "amphibian" (all subassemblies unfolded). Each leg 178 HP, right arm 203 HP, left arm 102 HP, turret 44 HP, body 267 HP. Surface Features: Basic stealth and chameleon, radical sound baffling. Armor: Overall PD 4, DR 120 advanced laminate plus PD 4, DR 240 advanced, fireproof ablative over body. Statistics: Loaded weight 5,878.2 lbs. Empty weight 5,378.2 lbs. Loaded mass 2.94 tons. Battlesuit volume 49.931 cf. Size modifier legs +1, right arm +0, left arm -1, turret -1, body +1. Price $2,026,983.8. HT 12. ST and Reach: Body ST 152, right arm ST 180 (reach 2), left arm ST 20 (reach 1). Ground Performance (amphibian): Ground speed 12 mph, gMR 3.25, gSR 2, ground move 24, jump-capable. Water Performance (amphibian or cruise): Water speed 55 mph, wMR 0.75, wSR 4, water move 110. Submerged Performance (amphibian or cruise): Submerged speed 35 mph, uMR 0.75, uSR 4, submerged move 70, crush depth 5,200 yards. Cheap Rifle Float Surface Feature: Flotation hull (flotation rating 837.5 lbs.) Miscellaneous: 4 cf modular socket (Po, HP 16), 1 cf modular socket (Po, HP 6). Space: 8.4 cf empty space (Po). Volume: 13.4 cf. Surface area: Po 33.85 cf, total area and structural area 33.85 cf. Structure: Heavy, expensive. Hit Points: Po 102. Armor: Advanced composite. Pod: PD 4, DR 20. Surface Feature: Waterproof. Statistics: Empty weight 220 lbs. Loaded weight 570 lbs. Volume 13.4 cf. Size modifier +1. Price $12,722.7. HT 12. TL8 Top Gunsmith Extra-Light Blue-Green Laser (v1.0, GEF 2/02) For the Sea Turtle, Top Gunsmith manufactures a blue-green laser that fits an extra-light weapon socket. Game mechanics: Blue-green laser, 580 kJ, cyclic rate 12, compact. The laser is mounted with full stabilization in a 0.8 cf module. The price was doubled to reflect limited production as per VE199. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Imp. 9d 20 19 2,400 4,800 39.6 12* $64,000 13,920 kW TL8 Top Gunsmith Light Mini-Torpedo Launcher Module (v1.0, GEF 3/02) Likewise, Top Gunsmith manufactures a mini-torpedo launcher which the Sea Turtle can wield as a rifle, although it fits any light weapon socket. Game Mechanics: The module uses GURPS Vehicles rules [second edition, first printing, July '01 errata] and fits into a 4 cf socket at per VE72. Weaponry: Top Gunsmith Light Mini-Torpedo Launcher (HP 10). Two Top Gunsmith Light Mini-Torpedoes (HP 10). Weapon Accessories: Full stabilization (HP 2). Space: Empty Space: 0.01 cf. Volume: 4 cf. Statistics: Empty weight 104.5 lbs. Ammo 95 lbs. Loaded weight 199.5 lbs. (0.1 tons). Price $18,240. TL8 Top Gunsmith Mini-Torpedo Launcher (v1.0, GEF 3/02) Game mechanics: Slow autoloader rated for ordnance between 49.2mm and 61.5mm and between 23.75 lbs. and 47.5 lbs. The price was doubled to reflect limited production as per VE199. SS RoF Wt Cost Lrds Rating 20 1/2 95 $14,250 0 47.5 TL8 Top Gunsmith Mini-Torpedo (v1.0, GEF 3/02) Game mechanics: Torpedo with 61.5mm huge HEAT warhead and ASH or enlarged PSH guidance. Malf Guid Type Damage Spd End Max Skill WPS VPS CPS Crit. ASH or PSH Exp. 6d*21(10) 30 42 1,260 14 or 18 47.5 0.95 $19k LSP/FG-10 Starfighter v1.0 (GURPS Traveller TL11) Copyright 2002 by Onno Meyer The LSP/FG-10 is one answer to increasingly capable grav tanks in the hands of threat forces. The fighter was designed around a massive x-ray laser with the power to burn through any realistic amount of armor. The secondary armament is a weapon bay for 24 SIM-12 space combat missiles or other ordnance. The vehicle uses GURPS Vehicles TL11 [second edition, first printing, July '01 errata] as modified by GURPS Traveller. Subassemblies: Four retractable skids (Skd, retract into body). Body Features: Very good streamlining and lifting body. Propulsion: Five 200,000 lbs. vectored super reactionless thrusters (Bo, HP 150, 10,000 kW each). Two 480,000 lbs. contragrav generators (Bo, HP 18, 480 kW each). Weaponry: Heavy 90 MJ RF Laser/11 (BoF, concealed due to streamlining, HP 800). Weapon Accessories: Full stabilization for RF Laser (Bo, HP 150), 7,200 lbs. weapon bay (Bo, HP 250). Instruments and Electronics: Two scrambled very long range communicators (Bo, 500,000 miles, HP 4, 0.1 kW each), four very long range laser communicators (Bo, 1,000,000 miles, HP 18, 1 kW each), AESA (BoF, 5,000 miles, scan 33, HP 75, 1,250 kW), PESA (BoF, 1,000 miles, scan 29, HP 30), PESA (BoB, 200 miles, scan 25, HP 10), two radscanners (Bo, 1,000 miles, scan 29, HP 18 each), flight recorder (Bo, HP 2), two sets of precision navigation instruments (Bo, HP 4 each), two IFF (Bo, HP 1 each), two inertial navigation systems (Bo, HP 2 each), military global positioning system (Bo, HP 1), two terrain-following radars (Bo, HP 1, 0.25 kW each), advanced bombsight (Bo, HP 1), two HUDWACs, laser designator (BoU, 20 miles, HP 1), deceptive jammer (Bo, rating 10, HP 10, 10 kW), 25 decoy dischargers (Bo, various loads, HP 6 each), three hardened microframes (Bo, C7, HP 13, 0.1 kW each), two terminals (Bo, HP 4 each), computer navigation (C2), damage control (C6, +6 to skill), database (C1, 677.305 GB manuals), datalink (C1), gunner (C6, skill 14), two routine vehicle operation (C6, Piloting (Aerospace) and Piloting (High-Performance Spacecraft), skill 16), targeting (C7, Laser, +8), transmission profiling (C6). Miscellaneous: Compact fire suppression system (Bo, HP 6), airlock (Bo, one person, HP 100). Controls: Computerized. Duplicate maneuver controls at "Sensor Operator" station. Crew Stations: "Pilot" and "Sensor Operator" control all systems, from roomy crew stations. Two G-seats. Occupancy: Short. Passengers: None. Crew: "Pilot" and "Sensor Operator". Environmental Systems: Two full life systems for two persons each (Bo, HP 10, 0.2 kW each). Power: 60,000 kW fusion reactor (Bo, 200 years endurance, HP 300) powers all systems except for the Laser with 7,774.9 kW excess power. This recharges a Laser shot in 31 seconds. 200 rE cells (Bo, 450,000 kWs, HP 2 each) provide power for 375 Laser shots. Space: Access Space: 890 cf (Bo). Cargo Space: 20 cf (Bo). Empty Space: 35.0802 cf (Bo). Volumes: Bo (5,000 cf). Skd (250 cf). Surface Area: Bo 2,000, Skd 250, total area and structural area 2,250. Structure: Extra-heavy, very cheap. Option: Total compartmentalization. Hit Points: Bo 12,000. Skd 375 each. Armor: Expensive Metal. Body: PD 4, DR 720. Skids: PD 4, DR 200. Surface Features: Sealed, radical emission cloaking, radical stealth, radiation shielding. Vision: Poor. Details: Airlock hatch on left side, weak landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 192,000 lbs. Usual payload 800 lbs. Loaded weight 200,000 lbs. (100 tons). Volume 5000 cf. Size modifier +6. Price $12,000,000. HT 12. Ground Performance: Speed 330 mph. gAccel 45 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. Very high GP, off-road speed 1/8. Water Performance: Drag 737. Aquatic motive thrust 1,000,000 lbs. Top water speed 145 mph. wAccel 100 mph/s. wMR 0.75. wSR 7. wDecel 10(60) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 1,000,000 lbs. Drag 400. Top speed 4,330 mph. aAccel 100 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. Space Performance: sAccel 5 G. sMR 5. TL11 Heavy 90 MJ RF Laser/11 (v1.0, OM 1/02) A rapid-fire laser for large starfighters. Game mechanics: X-ray laser, 90,000 kJ, cyclic rate 20, very long range. The design is compatible with the GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*32(2) 30 28 99,000 297,000 25,000 20 $840k 4,800 MW TL9 Delgado Caltrop 500 lb. Mine Cluster/9 (v1.0, OM 1/02) A canister with anti-battledress mines. Game mechanics: 315mm huge FASCAM warhead. The design is compatible with the GURPS Traveller rules. Malf Type Radius WPS CPS Crit. Spcl. 2,100 yards 500 $50,000 TL12 Delgado WhiteOut 150mm Chaff Rocket/12 (v1.0, OM 1/02) A rocket to create a chaff cloud in front of the aircraft. Game mechanics: Stealthy rocket with 150mm normal chaff warhead. The design is compatible with the GURPS Traveller rules. Malf Type Radius Acc Spd End 1/2D Max WPS CPS Crit. Spcl. 675 yards 18 3,000 9 4,980 27,000 100 $51,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - General Products FS128 Citadel Strikefighter v1.0 (GURPS Traveller TL12) Copyright 2002 by Onno Meyer The Citadel is used by the Planetary Defense Forces of wealthy worlds and some light Imperial Army units. It is designed for precision strike missions and close aerospace support. The FS128 Citadel mounts a 14.4 MJ x-ray laser and a bay for up to five tons of ordnance, from anti-armor missiles to anti-battledress mine clusters. The FS128 could operate in orbit or deep space, but the low acceleration would be a disadvantage. The vehicle uses GURPS Vehicles TL12 [second edition, first printing, July '01 errata] as modified by GURPS Traveller. Subassemblies: Three retractable wheels (Wh, retract into body). Two high-agility wings (WiR/WiL). Body Feature: Radical streamlining. Propulsion: Two 50,000 lbs. super reactionless thrusters (WiR/WiL, HP 50, 2,500 kW each). Two 80,000 lbs. contragrav generators (Bo, HP 6, 80 kW each). Weaponry: 14.4 MJ RF Laser/12 (BoF, concealed due to streamlining, HP 100). Weapon Accessories: Full stabilization for RF Laser (Bo, HP 18), 10,000 lbs. weapon bay (Bo, HP 300). Instruments and Electronics: Four scrambled long range communicators (Bo, 50,000 miles, HP 1, 0.04 kW each), four scrambled long range laser communicators (Bo, 100,000 miles, HP 6, 0.4 kW each), AESA (BoF, 2,000 miles, scan 31, HP 40, 500 kW), PESA (BoF, 2,000 miles, scan 31, HP 50), thermograph (BoB, 200 miles, scan 25, HP 10), two radscanners (Bo, 200 miles, scan 25, HP 6 each), two flight recorders (Bo, HP 2 each), precision navigation instruments (Bo, HP 4), two IFF (Bo, HP 1 each), two inertial navigation systems (Bo, HP 2 each), military global positioning system (Bo, HP 1), two terrain-following radars (Bo, HP 2, 0.25 kW each), advanced bombsight (Bo, HP 1), HUDWAC, laser designator (BoU, 45 miles, HP 2), laser spot tracker (Bo, HP 1), area jammer (Bo, rating 8, HP 6, 250 kW), deceptive jammer (Bo, rating 8, HP 6, 5 kW), 24 decoy dischargers (Bo, various loads, HP 6 each), two hardened microframes (Bo, C8, HP 13, 0.1 kW each), terminal (Bo, HP 4), computer navigation (C2), damage control (C6, +6 to skill), database (C1, 36.4 GB manuals), datalink (C1), gunner (C6, skill 14), two routine vehicle operation (C6, Piloting (Aerospace) and Piloting (High-Performance Spacecraft), skill 16), targeting (C8, laser, +9), transmission profiling (C6). Miscellaneous: Compact fire suppression system (Bo, HP 6). Controls: Computerized. Crew Station: "Pilot" controls all systems from a normal crew station. Ejection seat (Bo, HP 18), G-seat. Occupancy: Short. Passengers: None. Crew: "Pilot". Environmental Systems: Two full life systems for one person each (Bo, HP 6, 0.1 kW each). Power: 6,000 kW fusion reactor (Bo, 200 years endurance, HP 100) powers all systems except for the RF Laser with 82.34 kW excess power. This recharges a RF Laser shot every 466 seconds. 40 rE cells (Bo, 540,000 kWs, HP 2 each) provide power for 562 shots of the RF Laser. Space: Access Space: 66 cf (Bo). 20 cf each (WiR/WiL). Empty Space: 2.6957 cf (Bo). Volumes: Bo (920 cf). Wh (46 cf). WiR/WiL (40 cf each). Surface Area: Bo 600, Wh 100, WiR/WiL 150 each, total area and structural area 1,000. Structure: Heavy, very cheap. Options: Heavy compartmentalization, folding wings. Hit Points: Bo 1,800. Wh 200 each. WiR/WiL 450 each. Armor: Expensive Metal. Body: PD 4, DR 350. Wheels: PD 4, DR 350. Wings: PD 4, DR 350. Surface Features: Sealed, basic emission cloaking, basic stealth, basic chameleon, psi shielding, radiation shielding, puncture-resistant tires. Vision: Good. Details: Aircraft canopy, weak landing/running lights, safety belts, no locks or keys. Statistics: Empty weight 29,800 lbs. Usual payload 200 lbs. Loaded weight 40,000 lbs. (20 tons). Volume 1,000 cf. Size modifier +4. Price $4,800,000. HT 12. Ground Performance: Speed 620 mph. gAccel 30 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. Extremely high GP, no off-road performance. Water Performance: Drag 252. Aquatic motive thrust 100,000 lbs. Top water speed 95 mph. wAccel 50 mph/s. wMR 1. wSR 6. wDecel 10(35) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 100,000 lbs. Drag 22.5. Top speed 5,775 mph. aAccel 50 mph/s. aMR 9.5. aSR 6. aDecel 38 mph/s. Space Performance: sAccel 2.5 G. sMR 2.5. TL12 14.4 MJ RF Laser/12 (v1.0, OM 12/01) A rapid fire laser for starfighters. Game mechanics: X-ray laser, 14,400 kJ, cyclic rate 20, compact. The design is compatible with the GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power V(C) Imp. 6d*16(2) 25 23 11,000 33,000 1,000 20* $80,000 768 MW TL12 Instellarms 300mm Medium Range AAM/12 (v1.0, OM 1/02) A multirole missile against spacecraft and grav AFVs. Game mechanics: Stealthy missile with 300mm big APEX warhead and brilliant, enlarged, cheap ARH guidance. The design is compatible with the GURPS Traveller rules. Malf Guid. Type Damage Speed End Max Skill WPS CPS Crit. BARH Cr. 6d*450(2) 8,000 12 96,000 27 1,000 $630,000 plus Exp.* 6d*2,531[12d] TL12 Instellarms 500mm Heavy AGM/12 (v1.0, OM 1/02) A stand-off ground attack missile with a fragmentation warhead. Game mechanics: Missile with 500mm normal HE warhead and IG guidance. The design is compatible with the GURPS Traveller rules. Malf Guid. Type Damage Speed End Max WPS CPS Crit. IG Exp.* 6d*11,719[12d] 1,600 240 384,000 2,000 $71,000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is the April 1st, 2002, entry: Bilstein Yards "Alea Darling" Space Yacht v1.0 (GURPS Traveller TL12) Copyright 2002 by Onno Meyer The Bilstein Yards have a long experience with custom starships, but the "Alea Darling" is unusual even by their standards. The hull of the space yacht looks like an arab dhow, a terran pre-contact watercraft. The cabin decoration follows the same motif, but the wooden decks and bulkheads hide all modern amenities, and there are too many scimitars hanging from the walls to be historically correct ... The vehicle uses GURPS Vehicles TL12 [second edition, first printing, July '01 errata] as modified by GURPS Traveller with a TL5 structure. Body Features: Flotation hull with mediocre hydrodynamics (flotation rating 5,700,000 lbs.). Propulsion: Two 2,000,000 lbs. vectored super reactionless thrusters (Bo, HP 800, 100,000 kW each). Jumpdrive (jump-3 for a 200-dton ship, HP 600, 80,000 kW). Two 2,000,000 lbs. contragrav generators (Bo, HP 50, 2,000 kW each). Instruments and Electronics: Two extreme range communicators (Bo, 5,000,000 miles, HP 18, 0.4 kW each), extreme range laser communicator (Bo, 10,000,000 miles, HP 100, 4 kW), medium range meson communicator (Bo, 20,000 miles, HP 8, 1 kW), two AESAs (BoF/BoB, 15,000 miles, scan 36, HP 150, 3,750 kW each), two PESA (BoF/BoB, 3,000 miles, scan 32, HP 60 each), radscanner (Bo, 10,000 miles, scan 35, HP 100), flight recorder (Bo, HP 2), two sets of precision navigation instruments (Bo, HP 4), two IFF (Bo, HP 1 each), two inertial navigation systems (Bo, HP 2 each), advanced radar/laser detector (Bo, HP 3), three hardened mainframes (Bo, C9, HP 24, 1 kW each), six terminals (Bo, HP 4 each), astrogation (C4, jump-3), damage control (C2, +2 to skill), database (C1, 665 GB manuals), datalink (C1), routine vehicle operation (C8, skill 18). Miscellaneous: Three full fire suppression systems (Bo, HP 16 each), complete workshop (Bo, HP 800, 1 kW), operating room (Bo, HP 250, 0.5 kW), three automeds (Bo, HP 100, 0.1 kW each), diagnosis table (Bo, HP 125), bar (Bo, 200 sf, 20 persons, HP 1,000, 0.2 kW), six-person airlock (Bo, HP 300), six-person airlock (Bo, HP 300) with armored passage tube (Bo, HP 75), vehicle bay (Bo, for 15,000 cf Ships's Boat, HP 4,000), spacedock (Bo, for 3,750 cf of subcraft, HP 2,500). Controls: Computerized. Crew Stations: "Pilot" controls the maneuver controls and a terminal, "Astrogator" and "Sensor/Commo Operator" control a terminal each, all from roomy bridge-style crew stations. Occupancy: Long. Passengers: Up to 17. Crew: "Astrogator", "Cook", two "Engineers", "Medic", "Pilot", "Sensor/Commo Operator", two "Stewards". Accomodations: Single-occupancy cabin (Bo, HP 400), four double-occupancy cabins (Bo, HP 400 each), eight double-occupancy luxury cabins (Bo, HP 600 each), two luxury cabins merged into a single-occupancy suite (Bo, HP 1,000). Environmental Systems: Two total life systems for 30 persons each (Bo, HP 150, 3 kW each). Four grav units (Bo, HP 60, 1,000 kW each). Power: Three 80,000 kW fusion reactors (Bo, 200 years endurance, HP 400 each) power all systems with 24,483.2 kW excess power. 45 rE cells (Bo, 540,000 kWs, HP 2 each). Fuel: Ten 20,000 gallon light, self-sealing tanks (Bo, fire -2, HP 1,500 each). 200,000 gallons hydrogen (fire on 11) last for one jump-3. Space: Access Space: 8,960.8 cf (Bo). Cargo Space: 1,040 cf (Bo). Empty Space: 5,254.9409 cf (Bo). Volumes: Bo (100,000 cf). Surface Area: Bo 15,000, total area and structural area 15,000. Structure: TL5 Medium. Hit Points: Bo 22,500. Armor: Expensive wood. Body: PD 4, DR 75. Surface Features: Sealed, radiation shielding. Vision: Poor. Details: Few hatches and viewports, strong running lights, safety belts, no locks or keys. Statistics: Finely made. Empty weight 1,750,000 lbs. Usual payload 24,800 lbs. Loaded weight 2,000,000 lbs. (1,000 tons). Volume 100,000 cf. Size modifier +8. Price $208,000,000. HT 8. Water Performance: Drag 3,175. Aquatic motive thrust 4,000,000 lbs. Top water speed 130 mph. wAccel 40 mph/s. wMR 0.5. wSR 7. wDecel 10(30) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 4,000,000 lbs. Drag 15,000. Top speed 600 mph. aAccel 40 mph/s. aMR 2.5. aSR 7. aDecel 10 mph/s. Space Performance: sAccel 2 G. sMR 2. Jump 3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Monster Galley v1.0 (TL2) Copyright 2002 by Onno Meyer A proper Evil Overlord has to travel in style. The Monster Galley is just the ship to do that. Much of the time, the galley is rowed by nearly two thousand slaves. With primitive rigging, the sail only works properly with wind on the stern. If possible, the galley should come to shore every night, but it has water and food for five days - more if the slaves are put on short rations. The den of the Evil Overlord and his toadies is a large tent on the deck. It was impossible to fit a proper Dungeon into the bilges, but there are a few cells for prisoners who are not suitable as rowers. The TL2 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata] and Vehicles Expansion 1. Subassemblies: Superstructure (on top of body, Su). Open mount (on top of mast, Om1). 10 open mounts (full rotation, on top of body, Om2 to Om11). 4 open mounts (limited rotation, on top of body, Om12 to Om15). 100-foot mast (Ma). Body Feature: Flotation hull with very fine lines (flotation 6,435,000 lbs.). Propulsion: 1,920 rowing positions (Bo, together 960 lbs. aquatic motive thrust, HP 30 each). 4,000 sf square-rigged sail (8,000 lbs. aquatic motive thrust in a fresh breeze). Weaponry: Ten Scorpions (Om2F-Om11F, HP 23 each). 2,000 darts (Bo, HP 125). Four Ballistae (Om12F-Om15F, HP 600 each). 500 stones (Bo, HP 400). Ten Fire Siphons (two each BoF/BoB, three each BoR/BoL, HP 40 each). 800 shots of greek fire (in Fire Siphons). Miscellaneous: Corvus (Bo, 37.5'), brig (Bo, 2 bunks, HP 150 each), restraints (Bo, on 1,920 rower seats). Controls: Primitive. Crew Stations: "Helmsman" operates maneuver controls and ten "Fire Siphon Gunners" fire Fire Siphons from normal crew stations in the body, ten "Scorpion Gunners" fire Scorpions from normal crew stations in open mounts 2-11, four "Ballista Gunners" fire Ballistae from normal crew stations in open mounts 12-15. Occupancy: Short. Passengers: None (but "Command Staff" members may not be ship's crew). Accomodations: Five luxury cabins (Su, HP 600 each). Roomy standing room for 445 (Bo). Exposed, cramped standing room for 5 (Om1). 1,920 normal seats (Bo, HP 60 each). Crew: 1,920 "Rowers", 24 "Gunners", 78 "Loaders", "Helmsman", five "Lookouts", 72 "Naval Crew", 250 "Marines", 50 "Command Staff". Provisions: 12,000 man-days (Bo, HP 1,500). Space: Cargo Space: 2,500 cf (Bo). Empty Space: 8,780 cf (Bo). 2,000 cf (Su). 0.3 cf each (Om2-Om11). Volumes: Bo (143,000 cf). Su (7,000 cf). Om1 (50 cf). Om2-Om11 (45 cf each). Om12-Om15 (1,133 cf each). Ma (100 cf). Surface Area: Bo 20,000, Su 2,500 sf, Om1 100, Om2-Om11 100 each, Om12-Om15 800 each, Ma 150, total area 26,950 and structural area 22,500. Structure: Medium body, super-light superstructure. Hit Points: Bo 30,000. Su 375. Om1-Om11 200 each. Om12-Om15 1,600 each. Ma 300. Armor: Body: Expensive wood. PD 4, DR 30. Superstructure: Non-rigid. PD 1, DR 1. Mast: Expensive wood. PD 4, DR 20. Surface Features: Waterproof, ram, 2,900 sf top deck. Vision: Good (from deck). Statistics: Empty weight 1,294,100 lbs. Ammo 31,900 lbs. Provisions 144,000 lbs. Usual payload 530,000 lbs. Loaded weight 2,000,000 lbs. (1,000 tons). Volume 155,132 cf. Size modifier +9. Price $1,287,470. HT 8. Water Performance (oars): Drag 794. Aquatic motive thrust 960 lbs. Top water speed 6 mph. wAccel 0.01 mph/s. wMR 0.005. wSR 4. wDecel 0.03 mph/s. Draft 11.8 feet. Water Performance (sail in a fresh breeze): Aquatic motive thrust 8,000 lbs. Top water speed 13 mph. wAccel 0.08 mph/s. wDecel 0.07 mph/s. TL2 Scorpion (v1.0, OM 2/02) A big crossbow for a galley. Game mechanics: ST 60 spring-powered bolt thrower. Malf Type Damage SS Acc 1/2D Max RoF Wt Cost WPS CPS Crew Crit. Imp. 8d-1 20 6 440 550 1/39 360 $2,760 2.25 $4.5 2 TL2 Ballista (v1.0, OM 2/02) A big catapult for a galley. Game mechanics: ST 500 torsion-powered stone thrower. Malf Type Damage SS Acc 1/2D Max RoF Wt Cost WPS CPS Crew Crit. Cr. 6d*9 30 2 440 550 1/112 50,000 $104,800 50 $25 13 TL2 Fire Siphon (v1.0, OM 2/02) An early greek fire projector for a galley. Game mechanics: Heavy flamethrower with a tank for 80 shots. Malf Type Damage SS Acc 1/2D Max RoF Wt Cost WPS CPS Crew 14 Spcl. 1d 10 4 2 3 1 600 $3,000 3 $0.5 3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kelso Starworks Marshall-class Courier v1.0 (GURPS Traveller TL10) Copyright 2002 by Onno Meyer Officially, Marshalls are listed as courier ships or yachts, but most experienced spacers know what they really are - bounty hunter ships. The starship can be operated by one pilot, but it takes three or four crewmembers to keep up with maintenance requirements and bridge watches. The Marshall has ten small cabins, usually five are configured as cells and five house crew or passengers. With jump-3 range, the Marshall can outjump most merchants, but 2 g acceleration and a single laser are not enough for space combat. The vehicle uses GURPS Vehicles TL10 [second edition, first printing, July '01 errata] as modified by GURPS Traveller. Subassemblies: Three retractable skids (Skd, retract into body). Pop turret (full rotation, on top of body, Tu). Body Features: Very good streamlining and lifting body. Propulsion: Two 500,000 lbs. vectored reactionless thrusters (Bo, HP 500, 25,000 kW each). Jumpdrive (Bo, jump-3 for a 100-dton ship, HP 400, 40,000 kW). Two 1,000,000 lbs. contragrav generators (Bo, HP 30, 1,000 kW each). Weaponry: Light 360 MJ Laser/10 (TuF, concealed due to pop turret, HP 500). Weapon Accessories: Full stabilization for Laser (Tu, HP 100). Universal mount for Laser (Tu, HP 400). Instruments and Electronics: Two extreme range communicators (Bo, 5,000,000 miles, HP 18, 0.4 kW each), extreme range laser communicator (Bo, 10,000,000 miles, HP 100, 4 kW), six LLTVs (BoF/B/R/L/T/U, x12, +3/+6, HP 1 each), AESA (BoF, 10,000 miles, scan 35, HP 175, 2,500 kW), AESA (BoB, 1,000 miles, scan 29, HP 40, 250 kW), PESA (BoF, 3,000 miles, scan 32, HP 100), PESA (BoB, 300 miles, scan 26, HP 20), radscanner (Bo, 2,000 miles, scan 31, HP 100), flight recorder (Bo, HP 2), precision navigation instruments (Bo, HP 4), two IFF (Bo, HP 1 each), two inertial navigation systems (Bo, HP 2 each), military global positioning system (Bo, HP 1), HUDWAC with pupil scanner, laser rangefinder (TuF, 125 miles, HP 6), advanced radar/laser detector (Bo, HP 3), deceptive jammer (Bo, rating 6, HP 6, 5 kW), three hardened mainframes (Bo, C7, HP 24, 1 kW each), three terminals (two Bo, one Tu, HP 4 each), astrogation (C4, jump-3), damage control (C2, +2 to skill), database (C1, 64.95 GB manuals), datalink (C1), two routine vehicle operation (C6, Piloting (Aerospace) and Piloting (High-Performance Spacecraft), skill 16). Miscellaneous: Full fire suppression system (Bo, HP 16), workshop (Bo, mechanic, HP 400, 1 kW), four-person airlock (Bo, HP 250) with passage tube (Bo, HP 75, brig (5 double-occupancy cabins, HP 400 each) ), high-security alarm (skill 20). Controls: Computerized. Duplicate maneuver controls at "Copilot" station. Crew Stations: "Pilot" and "Copilot" control a set of maneuver controls and a terminal each, both from roomy bridge-style crew stations in the body, "Gunner" controls a terminal and a HUDWAC, from a roomy bridge-style crew station in the turret. Occupancy: Long. Passengers: Two. Crew: "Pilot", "Copilot" and "Gunner". Accomodations: Five single-occupancy cabins (Bo, HP 400 each). Environmental Systems: Two total life systems for ten persons each (Bo, HP 250, 100 kW each). Two grav units (Bo, HP 60, 1,000 kW each). Power: Two 30,000 kW fusion reactors (Bo, 200 years endurance, HP 200 each) power all systems except for the Laser with 3,036.2 kW excess power. This recharges one shot of the Laser in 316 seconds. 60 rE cells (Bo, 360,000 kWs, HP 2 each) provide power for 22 Laser shots. Fuel: Ten 10,000 gallon self-sealing tanks (Bo, fire -3, HP 800 each). 100,000 gallons hydrogen (fire on 10) last for one jump-3. Space: Access Space: 4,640.8 cf (Bo). Cargo Space: 2,000 cf (Bo). Empty Space: 4,690.3523 cf (Bo). 306 cf (Tu). Volumes: Bo (50,000 cf). Skd (2,500 cf). Tu (1,500 cf). Surface Area: Bo 10,000, Skd 1,200, Tu 800, total area and structural area 12,000. Structure: Medium. Hit Points: Bo 15,000. Skd 600 each. Tu 1,200. Armor: Advanced metal. Body: PD 4, DR 100. Skids: PD 4, DR 100. Turret: PD 4, DR 100. Surface Feature: Sealed. Vision: Poor. Details: Airlock hatch in rear, emergency hatch on top, strong landing/running lights, safety belts, codelocks on all doors. Statistics: Empty weight 400,000 lbs. Usual payload 42,000 lbs. Loaded weight 500,000 lbs. (250 tons). Volume 50,000 cf. Size modifier +8. Price $28,000,000. HT 11. Ground Performance: Speed 210 mph. gAccel 30 mph/s. gDecel 5 mph/s. gMR 0.25. gSR 4. High GP, off-road speed 1/6. Water Performance: Drag 1,357. Aquatic motive thrust 1,000,000 lbs. Top water speed 120 mph. wAccel 40 mph/s. wMR 0.25. wSR 7. wDecel 10(30) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 1,000,000 lbs. Drag 2,000. Top speed 1,935 mph. aAccel 40 mph/s. aMR 1.5. aSR 5. aDecel 6 mph/s. Space Performance: sAccel 2 G. sMR 2. Jump-3. TL10 Light 360 MJ Laser/10 (v1.0, OM 1/02) The standard x-ray laser, reverse-engineered from GT157. Game mechanics: X-ray laser, 360,000 kJ, cyclic rate 1/2, extreme range. The design is compatible with the GURPS Traveller rules. Malf Type Damage SS Acc 1/2D Max Wt RoF Cost Power Ver. Imp. 6d*50(2) 30 32 360,000 1,080,000 13,000 1/2 $880k 480 MW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Upgraded Orbital Transfer Vehicle v1.0 (TL8-9) Copyright 2002 by Onno Meyer Early spacecraft with their fuel-hungry drives have to be constructed with enormous attention to mass savings. If better engines come around, it might make sense to upgrade the those old hulls instead of building new ones. The OTV is an upgrade of the "Mailbag"-Class Orbital Transfer Vehicle for GURPS Terradyne, vehicle of the week #185. This does not imply that the new OTV fits into the Terradyne background. The TL8-9 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata], the jumpdrive listed below and a delta-V calculation based on real-world physics. Propulsion: TL9 100,000 lbs. vectored fusion rocket (Bo, uses 2,000 gph W, HP 175). Early TL9 500 ton jumpdrive (Bo, HP 125, 1,800,000,000 kWs per jump). Instruments and Electronics: Two TL9 extreme range communicators (Bo, 1,000,000 miles, HP 30, 0.4 kW each), two TL8 LLTVs (BoF/BoB, x1, HP 1 each), TL9 radar (BoF, air search, 80 miles, scan 22, HP 9, 20 kW), two sets of TL9 precision navigation instruments (Bo, HP 4 each), two TL8 transponders (Bo, HP 1 each), two TL9 inertial navigation systems (Bo, HP 2 each), four TL9 global positioning systems (Bo, HP 1 each), TL8 laser rangefinder (BoF, 10 miles, HP 2), two TL8 advanced radar detectors (Bo, HP 2 each), two TL8 hardened minicomputers (Bo, C3, HP 11 each), two TL8 terminals (Bo, HP 10 each), TL9 datalink (C1), database (C1, 61.95 GB manuals), TL9 routine vehicle operation (C3, skill 13). Miscellaneous: TL9 mini-workshop (Bo, mechanic, HP 175, 0.5 kW), TL8 airlock (Bo, 4 persons, HP 250) with TL9 passage tube (Bo, HP 75), TL9 refueling probe (Bo, HP 7). Controls: TL8 computerized. TL8 duplicate maneuver controls at "Copilot" station. Crew Stations: "Pilot" and "Copilot" control a set of maneuver controls and a terminal each, both from roomy crew stations. Occupancy: Long. Passengers: Two. Crew: "Pilot" and "Copilot". Accomodations: Two bunks (Bo, HP 150 each). Environmental Systems: TL9 full life system for four persons (Bo, HP 100, 40 kW). Power: TL9 5,000 kW fusion reactor (Bo, 200 years endurance, HP 400) powers all systems with 4,938.7 kW excess power. This recharges a jump in 101 hours. 6,800 TL9 rE cells (Bo, 270,000 kWs, HP 2 each) provide power for one jump with 2% reserve power. Fuel: Ten TL9 5,000 gallon light tanks (Bo, fire -1, HP 500 each). 50,000 gallons water last for 25 hours at full thrust. Space: Access Space: 1,463 cf (Bo). Cargo Space: 18,000 cf (Bo). Empty Space: 5,206.45 cf (Bo). Volumes: Bo (35,000 cf). Surface Area: Bo 6,500, total area and structural area 6,500. Structure: TL8 light, very expensive. Hit Points: Bo 4,875. Armor: TL8 advanced composite. Body: PD 3, DR 10. Surface Features: TL8 seal, TL8 radiation shielding. Vision: Poor. Details: Airlock hatch in front, emergency hatch in rear, running lights, safety belts at crew stations. Statistics: Empty weight 214,200 lbs. Reaction mass 425,000 lbs. Usual payload 360,800 lbs. Loaded weight 1,000,000 lbs. (500 tons). Volume 35,000 cf. Size modifier +8. Price $23,200,000. HT 6. Space Performance: sAccel 0.1 to 0.174 G. sMR 0.1 to 0.174. Delta-V 114,961 m/s. TL9 Jumpdrive (v1.0, OM 2/02) GURPS Space suggests to introduce FTL drives at TL9, but Vehicles has only numbers for TL10+. The table on VE39 is expanded by adding these lines: TL Type Weight Cost Early 9 Jumpdrive 8 $1,400 Late 9 Jumpdrive 8 $140 All other stats are as for TL 10+ jumpdrives as per VE39. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q-Ship v1.0 (TL9-10) Copyright 2002 by Onno Meyer The hunt for interstellar pirates or commerce raiders can be like the search for a needle in a haystack. One way is to turn a cargo ship into a camouflaged naval auxiliary - a Q-Ship - that tries to be found. Since it fights at very close range, the ship is armed only with beam weapons. The eight x-ray lasers, their power cells and the fire control system take a third of the payload, but the Q-Ship retained some cargo capacity to deceive spotters. The Q-Ship is an upgrade of the Medium Freighter, vehicle of the week #186. The TL9-10 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata], the hyperdrive listed below and a delta-V calculation based on real-world physics. Propulsion: Four TL9 200,000 lbs. vectored fusion rockets (Bo, use 4,000 gph W each, HP 300 each). Three early TL9 2,000-ton hyperdrives (Bo, HP 600, 20,000 kW each during hyperspace travel and 720,000,000 kWs each to enter hyperspace). Weaponry: Eight TL10 Heavy 360 MJ Lasers (four each BoF/BoB, concealed, HP 1,000 each). Weapon Accessories: TL10 full stabilization for eight Lasers (Bo, HP 200 each), TL10 cyberslave mounts for eight Lasers (Bo, HP 1,000 each). Instruments and Electronics: Four TL9 extreme range communicators (Bo, 1,000,000 miles, HP 30, 0.4 kW each), four TL10 extreme range laser communicators (Bo, 10,000,000 miles, HP 100, 4 kW each), two TL9 LLTVs (BoF, x400, +8/+15, stabilized for astronomy, HP 10 each), four TL9 radars (BoF/BoB/BoR/BoL, 3,200 miles, air search, no targeting, scan 32, HP 75, 800 kW each), two TL9 radars (BoF, 160 miles, low-res imaging, no targeting, scan 24, HP 13, 80 kW each), two TL10 AESAs (BoF/BoB, 16,000 miles, scan 36, HP 250, 4,000 kW each), TL10 PESA (BoF, 16,000 miles, scan 36, HP 300), four TL10 PESAs (BoR/BoL/BoT/BoU, 3,200 miles, scan 32, HP 100 each), TL10 radscanner (Bo, 16,000 miles, scan 36, HP 400), four TL9 flight recorders (Bo, HP 2 each), four sets of TL9 precision navigation instruments (Bo, HP 4 each), four TL10 IFF (Bo, HP 1 each), six TL9 inertial navigation systems (Bo, HP 2 each), eight TL10 HUDWACs with pupil scanners, two TL9 advanced radar/laser detectors (Bo, HP 3 each), TL10 deceptive jammer (Bo, jam rating 12, HP 30, 50 kW), 35 TL10 decoy dischargers (Bo, various loads, HP 6 each), TL10 blip enhancer (Bo, HP 6, 2.5 kW), two TL9 hardened mainframes (Bo, C6, HP 40, 1 kW each), two TL10 hardened mainframes (Bo, C7, HP 24, 1 kW each), 40 TL9 terminals (Bo, HP 6 each), 10 TL10 terminals (Bo, HP 4 each), TL9 computer navigation (C2), TL9 damage control (C6, +6 to skill,), database (C1, 449.5 GB manuals), TL10 datalink (C1), TL10 gunner (C6, skill 14 or +4), TL9 routine vehicle operation (C6, skill 16), eight TL10 targeting (C6, +7), TL10 transmission profiling (C6). Miscellaneous: 40 TL9 compact fire suppression systems (Bo, HP 6 each), two TL9 complete workshops (Bo, HP 800, 1 kW each), two TL10 workshops (Bo, armoury and electronics, HP 400, 1 kW each), TL9 operating room (Bo, 2 tables, HP 400, 1 kW), TL9 automed (Bo, HP 150, 0.1 kW), four TL10 automeds (Bo, HP 125, 0.1 kW each), TL9 airlock (Bo, 6 persons, HP 300), TL9 airlock (Bo, 72 persons, HP 2,000), TL9 refueling probe (Bo, HP 7). Controls: TL9 computerized. TL9 duplicate maneuver controls at second "Pilot" station. Crew Stations: Two "Helmsmen" control a set of maneuver controls and a terminal each, eight "Weapon Operators" control a HUDWAC and a terminal each, "Captain", four "Commo Operators", six "Engineers", two "EW operators", two "Helmsmen", ten "Mechanics". three "Medics", three "Mess and Service Crew", six "Sensor Operators", "Surgeon", "XO" and a "Yeoman" control a terminal each, all from roomy bridge-style crew stations. Occupancy: Long. Passengers: None. Crew: "Captain", four "Commo Operators", six "Engineers", two "EW operators", four "Helmsmen", ten "Mechanics". three "Medics", three "Mess and Service Crew", six "Sensor Operators", "Surgeon", eight "Weapon Operators", "XO" and a "Yeoman". Accomodations: 22 TL9 double-occupancy cabins (Bo, HP 400 each) and 6 TL9 double-occupancy cabins (Bo, HP 400 each). Environmental Systems: Three TL9 total life systems for 50 persons each (Bo, HP 1,000, 500 kW each). Power: Three TL9 30,000 kW fusion reactors (Bo, 200 years endurance, HP 600 each) power all systems with 17,060.4 kW excess power. This recharges a Laser shot in 56 seconds. 12 TL9 200,000,000 kWs rechargeable power cells (Bo, HP 175 each) provide power for one hyperspace entry with all drives with 11% excess power. 6,480 TL10 rE cells (Bo, 360,000 kWs, HP 2 each) provide power for 2,430 Laser shots. Fuel: Eight TL10 40,000 gallon self-sealing tanks (Bo, fire -3, HP 2,000 each). 320,000 gallons water last for 20 hours at full thrust. Space: Access Space: 13,212 cf (Bo). Cargo Space: 129,500 cf (Bo). Empty Space: 128,420.65 cf (Bo). Volumes: Bo (400,000 cf). Surface Area: Bo 40,000, total area and structural area 40,000. Structure: TL9 medium. Hit Points: Bo 60,000. Armor: TL9 standard composite. Body: PD 4, DR 90. Surface Features: TL9 seal, TL9 radiation shielding. Vision: Poor. Details: Docking airlock in front and maintenance airlock in rear, strong running lights, safety belts at crew positions and in cabins, codelocks on many hatches. Statistics: Empty weight 2,680,000 lbs. Reaction mass 2,720,000 lbs. Usual payload 2,600,000 lbs. Loaded weight 8,000,000 lbs. (4,000 tons). Volume 400,000 cf. Size modifier +10. Price $186,000,000. HT 7. Space Performance: sAccel 0.1 to 0.15 G. sMR 0.1 to 0.15. Delta-V 86,320 m/s. Hypershunt factor 1.5. TL9 Hyperdrive (v1.0, OM 4/98) GURPS Space and Vehicles give rough guidelines how to create rules for FTL engines, but they leave the details to the GM. Space has a sample system, which is expanded to TL 9 by adding these lines to the table on VE39: TL Type Weight Cost Early 9 Hyperdrive 20 $4,000 Late 9 Hyperdrive 20 $400 All other stats are as for TL 10+ hyperdrives as per VE39. Initial power can be supplied by power cells instead of capacitors. TL10 Heavy 360 MJ Laser (v1.0, OM 5/99) A variant of the standard x-ray laser with a much improved rate of fire. Game mechanics: 360,000 kJ extreme range xaser. Medium 360 MJ Laser 40,000 lbs. $2,700,000 Malf Type Damage SS Acc 1/2D Max. RoF Power Ver Imp 6d*50(2) 30 32 360,000 1,080,000 4 3,840,000 kW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30' Sailboat v1.0 (TL2) Copyright 2002 by Onno Meyer The 30' Sailboat is just the right size to carry a party of heroes on their quest. It can be operated by two people - one at the helm and one working the sail - and it has room for half a dozen persons. With food and water in the cargo hold, it could stay out for a few days. The TL2 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata] and Vehicles Expansion 1. Subassembly: 30-foot mast (Ma). Body Feature: Flotation hull with average lines (flotation 31,200 lbs.). Propulsion: 270 sf lateen-rigged sail (432 lbs. aquatic motive thrust in a fresh breeze). Controls: Primitive. Crew Station: "Helmsman" operates maneuver controls from an exposed, roomy crew station in the body. Occupancy: Long. Passengers: Usually three. Accomodations: Four exposed, roomy seats (Bo). Three bunks (Bo). Crew: "Helmsman" and "Sailor". Space: Cargo Space: 100 cf (Bo). Volumes: Bo (600 cf). Ma (2.7 cf). Surface Area: Bo 500, Ma 12, total area 512 and structural area 500. Structure: Extra-light. Hit Points: Bo 188. Ma 24. Armor: Standard wood. Body: PD 2, DR 3. Mast: PD 2, DR 3. Surface Features: Waterproof, 80 sf top deck. Vision: Good. Details: A large and a small hatch lead into the cabin. Statistics: Empty weight 5,000 lbs. Usual payload 3,000 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 502.7 cf. Size modifier +4. Price $3,199. HT 10. Water Performance (sailing in a fresh breeze): Drag 40. Aquatic motive thrust 432 lbs. Top water speed 13 mph. wAccel 1 mph/s. wMR 0.1. wSR 1. wDecel 1(1.5) mph/s. MUA 35°. Draft 1.6 feet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Loryn PowerSkates v1.0 (TL8) Copyright 2002 by Onno Meyer The PowerSkates are roller skates with compact but powerful electric motors. They are powered by batteries which last a bit over an hour at top speed. A remote control with little more than a speed dial is worn on the wrist. Skaters should wear protective gear - at least a helmet and a tough jumpsuit. The initial advertising campaign was aimed at teenagers and sporting enthusiasts. They were fashionable for a some time, but like all these toys the PowerSkates went out of fashion just as quickly as they were introduced. In recent years, PowerSkates had something of a revival in congested urban areas. Commuters and skate couriers wear them to avoid the worst of the traffic jam. The TL8 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata] and Vehicles Expansion 1. The listed stats are for a matched pair, which is justified by the description of a harness crew station. Stats for people with a single shoe are left to the GM ... Subassemblies: Eight heavy wheels (Wh). Propulsion: 0.16 kW wheeled drivetrain (Bo, HP 1). Controls: Primitive. Crew Station: "Driver" controls all systems from a harness crew station. Occupancy: Short. Passengers: None. Crew: "Driver". Power: Two 1,800 kWs advanced batteries (Bo, HP 1 each) power the drivetrain for 375 minutes. Space: Empty Space: 0.0704 cf (Wh). Volumes: Bo (0.088 cf). Wh (0.088 cf). Surface Area: Bo 1.5, Wh 1.5, total area and structural area 3. Structure: Extra-light. Hit Points: Bo 1. Wh 1 each. Armor: Body: Non-rigid. PD 3, DR 5. Wheels: Advanced composite. PD 2, DR 2. Vision: Good. Details: Worn like shoes. Statistics: Empty weight 10 lbs. Usual payload 150 lbs. Loaded weight 160 lbs. (0.08 tons). Volume 0.176 cf. Size modifier .3. Price $225.5. HT 6. Ground Performance: Speed 25 mph. gAccel 1 mph/s. gDecel 10 mph/s. gMR 0.75. gSR 2. High GP, off-road speed 1/6. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Delgado Baffin Utility G-Carrier v1.0 (GURPS Traveller TL8) Copyright 2002 by Onno Meyer Small contragrav flyers like the Baffin are used as utility vehicles on medium starships or frontier worlds. The Baffin is a simple design, powered by a MHD turbine instead of the usual isotope battery to keep the maintenance requirements down. The g-carrier has a small cupola on top where additional sensors or a VRFGG could be mounted. The TL8 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata], Vehicles Expansion 1 and Traveller. Subassemblies: Underbelly skids. Turret (full rotation, on top of body, Tu). Body Feature: Flotation hull (flotation 30,875 lbs.). Propulsion: Two 250 lbs. vectored reactionless thrusters (Bo, HP 15, 125 kW each). Two 20,000 lbs. contragrav generators (Bo, HP 6, 20 kW each). Instruments and Electronics: Two long range communicators (Bo, 1,000 miles, HP 2, 0.04 kW each), long-range tight-beam radio (Bo, 10,000 miles, HP 6, 0.04 kW), searchlight (TuF, 3 miles, HP 5, 3 kW), two LLTVs (BoF/BoB, x5, +2/+4, HP 1 each), radar (BoF, low-res imaging, no targeting, 5 miles, scan 15, HP 2, 2.5 kW), thermograph (TuF, 2.5 miles, scan 13, HP 1), flight recorder (Bo, HP 4), navigation instruments (Bo, HP 4), transponder (Bo, HP 1), global positioning system (Bo, HP 1), advanced radar/laser detector (Bo, HP 3), two dumb, hardened small computers (Bo, C1, HP 1 each), two terminals (Bo, HP 10 each), database (C1, 0.52 GB manuals), datalink (C1). Miscellaneous: Compact fire suppression system (Bo, HP 6), winch (Bo, ST 60, 60 yards, HP 13, 0.3 kW), cargo ramp (BoB). Controls: Computerized. Crew Stations: "Pilot" controls the maneuver controls and a terminal, "Navigator" controls a terminal, both from normal crew stations. Two crashwebs. Occupancy: Short. Passengers: Six. Accomodations: Six normal seats. Six crashwebs. Crew: "Pilot", optionally "Navigator". Environmental Systems: NBC kit for eight persons (Bo, HP 9, 2 kW). Power: 300 kW standard MHD turbine (Bo, 60 gph H, HP 22) powers all systems with 2.08 kW excess power. rE cell (Bo, 180,000 kWs, HP 2) powers all systems for 10 minutes. Fuel: Ten 100 gallon self-sealing tanks (Bo, fire -3, HP 40 each). 1,000 gallons hydrogen (fire on 10) last for 16 hours 40 minutes. Space: Access Space: 16 cf (Bo). Cargo Space: 31 cf (Bo). Empty Space: 24.8 cf (Bo). 5.3 cf (Tu). Volumes: Bo (494 cf). Tu (6 cf). Surface Area: Bo 400, Tu 20, total area and structural area 420. Structure: Cheap. Hit Points: Bo 600. Tu 30. Armor: Standard metal. Body: BoB PD 4, DR 50, all others PD 3, DR 5. Turret: PD 3, DR 5. Surface Feature: Sealed. Vision: Fair. Details: Hatches on right side and turret top, ramp in rear, landing/running lights, safety belts, codelock. Statistics: Empty weight 7,200 lbs. Usual payload 2,220 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 500 cf. Size modifier +4. Price $120,000. HT 12. Ground Performance: Speed 30 mph. gAccel 4 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 3. Very low GP, no off-road performance. Water Performance: Drag 100. Aquatic motive thrust 500 lbs. Top water speed 20 mph. wAccel 1 mph/s. wMR 0.5. wSR 5. wDecel 10(10.5) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 500 lbs. Drag 420. Top speed 95 mph. aAccel 1 mph/s. aMR 2.5. aSR 4. aDecel 10 mph/s. Space Performance: sAccel 0.05 G. sMR 0.05. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - General Products Husky Utility G-Carrier v1.0 (GURPS Traveller TL9) Copyright 2002 by Onno Meyer Small contragrav flyers like the Husky are used as utility vehicles on medium starships or frontier worlds. The Husky can operate in most tainted atmospheres and in vacuum. The isotope battery lasts for more than a decade, but life support is limited to a day with ten persons. The g-carrier has a small cupola on top where additional sensors or a VRFGG could be mounted. The TL9 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata], Vehicles Expansion 1 and Traveller. Subassemblies: Underbelly skids. Turret (full rotation, on top of body, Tu). Body Feature: Flotation hull (flotation 30,875 lbs.). Propulsion: Two 250 lbs. vectored super reactionless thrusters (Bo, HP 8, 125 kW each). Two 20,000 lbs. contragrav generators (Bo, HP 4, 20 kW each). Instruments and Electronics: Two long range communicators (Bo, 10,000 miles, HP 1, 0.04 kW each), long-range tight-beam radio (Bo, 100,000 miles, HP 4, 0.04 kW), searchlight (TuF, 1 mile, HP 2, 1 kW), two LLTVs (BoF/BoB, x7.5, +3/+5, HP 1 each), radar (BoF, low-res imaging, 5 miles, scan 15, HP 2, 2.5 kW), thermograph (TuF, 5 miles, scan 15, HP 1), flight recorder (Bo, HP 2), navigation instruments (Bo, HP 4), two transponders (Bo, HP 1 each), global positioning system (Bo, HP 1), advanced radar/laser detector (Bo, HP 3), two dumb, hardened small computers (Bo, C2, HP 1 each), two terminals (Bo, HP 6 each), database (C1, 8.175 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6), winch (Bo, ST 100, 100 yards, HP 18, 0.5 kW), cargo ramp (BoB). Controls: Computerized. Crew Stations: "Pilot" controls the maneuver controls and a terminal, "Navigator" controls a terminal, both from normal crew stations. Two crashwebs. Occupancy: Short. Passengers: Eight. Accommodations: Eight normal seats. Eight crashwebs. Crew: "Pilot", optionally "Navigator". Environmental Systems: 10x1 man-day limited life system (Bo, HP 50, 5 kW). Power: 300 kW RTG (Bo, 14 years endurance, HP 40) powers all systems with 0.88 kW excess power. rE cell (Bo, 270,000 kWs, HP 2) powers all systems for 15 minutes. Space: Access Space: 19.55 cf (Bo). Cargo Space: 80 cf (Bo). Empty Space: 40.35 cf (Bo). 5.7 cf (Tu). Volumes: Bo (494 cf). Tu (6 cf). Surface Area: Bo 400, Tu 20, total area and structural area 420. Structure: Medium. Hit Points: Bo 600. Tu 30. Armor: Standard metal. Body: BoB PD 4, DR 40, all others PD 3, DR 10. Turret: PD 3, DR 10. Surface Feature: Sealed. Vision: Fair. Details: Hatches on right side and turret top, ramp in rear, landing/running lights, safety belts, laser keys. Statistics: Empty weight 6,400 lbs. Usual payload 3,600 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 500 cf. Size modifier +4. Price $180,000. HT 12. Ground Performance: Speed 30 mph. gAccel 4 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 3. Very low GP, no off-road performance. Water Performance: Drag 100. Aquatic motive thrust 500 lbs. Top water speed 20 mph. wAccel 1 mph/s. wMR 0.75. wSR 6. wDecel 10(10.5) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 500 lbs. Drag 420. Top speed 95 mph. aAccel 1 mph/s. aMR 3. aSR 4. aDecel 12 mph/s. Space Performance: sAccel 0.05 G. sMR 0.05. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TTC Hasegawa Utility G-Carrier v1.0 (GURPS Traveller TL10) Copyright 2002 by Onno Meyer The Trexalon Technical Consortium designed the Hasegawa as a subcraft for some of their starships and for their security forces. The Hasegawa is usually configured with eight seats and some cargo space, but it can carry half a displacement ton of cargo if the rear seats are pulled. In the security role, TTC mounts a VRFGG and an AGL in the small cupola. The TL10 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata], Vehicles Expansion 1 and Traveller. Subassemblies: Underbelly skids. Turret (full rotation, on top of body, Tu). Body Features: Very good streamlining, flotation hull (flotation 30,875 lbs.). Propulsion: Two 1,250 lbs. vectored reactionless thrusters (Bo, HP 9, 62.5 kW each). Two 20,000 lbs. contragrav generators (Bo, HP 4, 20 kW each). Instruments and Electronics: Two long range communicators (Bo, 50,000 miles, HP 1, 0.04 kW each), long-range laser communicator (Bo, 100,000 miles, HP 4, 0.4 kW), searchlight (TuF, 2 miles, HP 4, 2 kW), two LLTVs (BoF/BoB, x20, +4/+8, HP 1 each), radar (BoF, low-res imaging, 15 miles, scan 18, HP 3, 7.5 kW), thermograph (TuF, 5 miles, scan 15, HP 1), radscanner (Bo, 5 miles, scan 15, HP 1), flight recorder (Bo, HP 2), navigation instruments (Bo, HP 4), two IFF (Bo, HP 1 each), global positioning system (Bo, HP 1), terrain-following radar (Bo, HP 1, 0.25 kW), four hardened small computers (Bo, C4, HP 1 each), two terminals (Bo, HP 6 each), damage control (C2, +2), database (C1, 8.275 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6), winch (Bo, ST 100, 100 yards, HP 18, 0.5 kW), cargo ramp (BoB). Controls: Computerized. Duplicate controls at "Copilot" station. Crew Stations: "Pilot" and "Copilot" control a set of maneuver controls and a terminal each, both from normal crew stations. Two crashwebs. Occupancy: Short. Passengers: Six. Accommodations: Six normal seats. Six crashwebs. Crew: "Pilot", optionally "Copilot". Environmental Systems: Two 10x1 man-day limited life systems (Bo, HP 30, 5 kW each). Power: 200 kW RTG (Bo, 14 years endurance, HP 17) powers all systems with 14.27 kW excess power. rE cell (Bo, 360,000 kWs, HP 2) powers all systems for 32 minutes. Space: Access Space: 9.05 cf (Bo). Cargo Space: 60 cf (Bo). Empty Space: 42.05 cf (Bo). 5.55 cf (Tu). Volumes: Bo (494 cf). Tu (6 cf). Surface Area: Bo 400, Tu 20, total area and structural area 420. Structure: Very cheap. Hit Points: Bo 600. Tu 30. Armor: Standard metal. Body: BoB PD 4, DR 175, all others PD 4, DR 25. Turret: PD 4, DR 25. Surface Feature: Sealed. Vision: Fair. Details: Hatch on right side, ramp in rear, landing/running lights, safety belts, laser keys. Statistics: Empty weight 7,200 lbs. Usual payload 2,800 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 500 cf. Size modifier +4. Price $120,000. HT 12. Ground Performance: Speed 75 mph. gAccel 10 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 3. Very low GP, no off-road performance. Water Performance: Drag 100. Aquatic motive thrust 2,500 lbs. Top water speed 35 mph. wAccel 5 mph/s. wMR 0.75. wSR 6. wDecel 10(12.5) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 2,500 lbs. Drag 84. Top speed 470 mph. aAccel 5 mph/s. aMR 3.5. aSR 4. aDecel 14 mph/s. Space Performance: sAccel 0.25 G. sMR 0.25. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sternmetal Pakar Utility G-Carrier v1.0 (GURPS Traveller TL11) Copyright 2002 by Onno Meyer Sternmetal builds the Pakar for prospecting and mining operations on frontier worlds. Usually the g-carrier has ten seats and a large cargo bay, but it is designed for easy modification. Common upgrades include an airlock instead of two of the rear seats and a variety of workshops in the cargo bay. A telescoping arm over the rear ramp helps to handle cargo. The TL11 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata], Vehicles Expansion 1 and Traveller. Subassemblies: Underbelly skids. Arm (on top of body, reach 4, Ar). Body Feature: Flotation hull (flotation 30,875 lbs.). Propulsion: Two 2,500 lbs. vectored super reactionless thrusters (Bo, HP 8, 125 kW each). Two 20,000 lbs. contragrav generators (Bo, HP 4, 20 kW each). Instruments and Electronics: Two medium range communicators (Bo, 5,000 miles, HP 1 each), two LLTVs (BoF/BoB, x30, +4/+9, HP 1 each), AESA (BoF, 30 miles, scan 20, HP 2, 7.5 kW), radscanner (Bo, 10 miles, scan 17, HP 1), navigation instruments (Bo, HP 4), two transponders (Bo, HP 1 each), military GPS (Bo, HP 1), inertial navigation system (Bo, HP 2), terrain-following radar (Bo, HP 1, 0.25 kW), four dumb, hardened small computers (Bo, C4, HP 1 each), two terminals (Bo, HP 6 each), damage control (C2, +2), database (C1, 0.39 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Arm motor (Ar, ST 200, bad grip, cheap, extendable, HP 7, 1 kW), compact fire suppression system (Bo, HP 6), winch (Bo, ST 50, 50 yards, HP 11, 0.25 kW), cargo ramp (BoB). Controls: Computerized. Duplicate controls at "Copilot" station. Crew Stations: "Pilot" and "Copilot" control a set of maneuver controls and a terminal each, both from normal crew stations. Two crashwebs. Occupancy: Short. Passengers: Eight. Accommodations: Eight normal seats. Eight crashwebs. Crew: "Pilot", optionally "Copilot". Environmental Systems: Full life system for 10 persons (Bo, HP 30, 1 kW). Power: 300 kW RTG (Bo, 14 years endurance, HP 13) powers all systems. rE cell (Bo, 450,000 kWs, HP 2) powers all systems for 25 minutes. Space: Access Space: 7.05 cf (Bo). Cargo Space: 150 cf (Bo). Empty Space: 8.4 cf (Bo). 4.8 cf (Ar). Volumes: Bo (494 cf). Ar (6 cf). Surface Area: Bo 400, Ar 20, total area and structural area 420. Structure: Heavy, very cheap. Hit Points: Bo 1,800. Ar 120. Armor: Standard metal. Body: PD 4, DR 40. Arm: PD 4, DR 40. Surface Features: Sealed, high-visibility paint job. Vision: Fair. Details: Two hatches on top, door on right side, ramp in rear, very strong landing/running lights, safety belts, codelock. Statistics: Empty weight 5,000 lbs. Usual payload 5,000 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 500 cf. Size modifier +4. Price $120,000. HT 12. Ground Performance: Speed 105 mph. gAccel 15 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 3. Very low GP, no off-road performance. Water Performance: Drag 100. Aquatic motive thrust 5,000 lbs. Top water speed 45 mph. wAccel 10 mph/s. wMR 1. wSR 6. wDecel 10(15) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 5,000 lbs. Drag 420. Top speed 300 mph. aAccel 10 mph/s. aMR 4. aSR 4. aDecel 16 mph/s. Space Performance: sAccel 0.5 G. sMR 0.5. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LSP Albatross Utility G-Carrier v1.0 (GURPS Traveller TL12) Copyright 2002 by Onno Meyer Ling Standard Products designed the Albatross as a starship subcraft. With strong thrusters and a good airframe, the g-carrier is supersonic. It can operate in most environments short of a gas giant atmosphere. In recent years, the Albatross has become popular with some star mercs. If a VRFGG is mounted in the sensor dome, the g-carrier is an affordable alternative to a real grav APC. The TL12 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata], Vehicles Expansion 1 and Traveller. Subassemblies: Underbelly skids. Turret (full rotation, on top of body, Tu). Body Features: Very good streamlining with lifting body, flotation hull (flotation 30,875 lbs.). Propulsion: Two 5,000 lbs. vectored super reactionless thrusters (Bo, HP 13, 250 kW each). Two 30,000 lbs. contragrav generators (Bo, HP 4, 30 kW each). Instruments and Electronics: Two long range communicators (Bo, 50,000 miles, HP 1, 0.04 kW each), medium range laser communicator (Bo, 10,000 miles, HP 1, 0.1 kW), searchlight (TuF, 1 mile, HP 2, 1 kW), radar (BoF, 30 miles, low-res imaging, no targeting, scan 20, HP 2, 15 kW), four thermographs (TuF/TuB/TuR/TuL, 2 miles, scan 13, HP 1 each), radscanner (Bo, 30 miles, scan 20, HP 1), flight recorder (Bo, HP 2), navigation instruments (Bo, HP 4), two transponders (Bo, HP 1 each), inertial navigation system (Bo, HP 2), two global positioning systems (Bo, HP 1 each), two hardened small computers (Bo, C6, HP 1 each), two terminals (Bo, HP 6 each), damage control (C2, +2), database (C1, 6.09 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6), winch (Bo, ST 80, 80 yards, HP 16, 0.4 kW), cargo ramp (BoB). Controls: Computerized. Duplicate controls at "Copilot" station. Crew Stations: "Pilot" and "Copilot" control a set of maneuver controls and a terminal each, both from normal crew stations. Two crashwebs. Occupancy: Short. Passengers: Eight. Accommodations: Eight normal seats. Eight crashwebs. Crew: "Pilot", optionally "Copilot". Environmental Systems: Full life system for 10 persons (Bo, HP 30, 1 kW). Power: 600 kW RTG (Bo, 14 years endurance, HP 21) powers all systems with 22.42 kW excess power. rE cell (Bo, 540,000 kWs, HP 2) powers all systems for 16 minutes. Space: Access Space: 13.25 cf (Bo). Cargo Space: 40 cf (Bo). Empty Space: 4.33 cf (Bo). 5.72 cf (Tu). Volumes: Bo (494 cf). Tu (6 cf). Surface Area: Bo 400, Tu 20, total area and structural area 420. Structure: Very cheap. Hit Points: Bo 600. Tu 30. Armor: Standard metal. Body: PD 4, DR 180. Turret: PD 4, DR 100. Surface Feature: Sealed. Vision: Poor. Details: Hatches on left and right side, ramp in rear, landing/running lights, safety belts, laser keys. Statistics: Empty weight 7,200 lbs. Usual payload 2,800 lbs. Loaded weight 10,000 lbs. (5 tons). Volume 500 cf. Size modifier +4. Price $150,000. HT 12. Ground Performance: Speed 150 mph. gAccel 20 mph/s. gDecel 5 mph/s. gMR 0.5. gSR 3. Very low GP, no off-road performance. Water Performance: Drag 100. Aquatic motive thrust 10,000 lbs. Top water speed 60 mph. wAccel 20 mph/s. wMR 1. wSR 6. wDecel 10(20) mph/s. Draft 0. Aerial Performance: Stall speed 0. Aerial motive thrust 10,000 lbs. Drag 84. Top speed 945 mph. aAccel 20 mph/s. aMR 4.5. aSR 3. aDecel 18 mph/s. Space Performance: sAccel 1 G. sMR 1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EGM eXecutive Business Helicopter v1.0 (GURPS Cyberworld TL8) Copyright 2002 by Onno Meyer EGM introduced the eXecutive in 2038 to complete their line of small business aircraft. With x-wing rotors, the eXecutive can take off from rooftop pads like a helicopter and cruise at more than 500 kph like a jet. The eXecutive has seats for two pilots in front and two benches with three seats each. In the VIP variant, the benches are replaced by four more comfortable seats and a minibar. The helicopter has an integrated avionics suite with fly-by-wire controls, a small weather radar and a pair of low-light cameras for night operations. The early TL8 vehicle uses GURPS Vehicles [second edition, first printing, July '01 errata] and Vehicles Expansion 2. Subassemblies: Three retractable wheels (Wh). X-wing rotor (Ro). Body Feature: Good streamlining. Propulsion: 1,000 kW x-wing CAR rotor drivetrain (Bo, 10,000 lbs. lift and 1,600 lbs. aerial motive thrust, HP 30). Two 2,000 lbs. turbofans (Bo, 30 gph J each, HP 20 each, provide 40 kW). Instruments and Electronics: Two long range communicators (Bo, 1,000 miles, HP 2, 0.04 kW each), long range cellular phone (Bo, 1,000 miles, HP 2, 0.04 kW), two LLTVs (BoF/BoU, x5, +2/+4, HP 1 each), radar (BoF, air search, no targeting, 10 miles, scan 17, HP 2, 2.5 kW), flight recorder (Bo, HP 4), navigation instruments (Bo, HP 4), transponder (Bo, HP 1), global positioning system (Bo, HP 1), four small computers (Bo, C2, HP 1 each), two terminals (Bo, HP 10), computer navigation (C2), damage control (C2, +2), database (C1, 5.26 GB manuals), datalink (C1), routine vehicle operation (C2, skill 12). Miscellaneous: Compact fire suppression system (Bo, HP 6), high security alarm (skill 20). Controls: Computerized. Duplicate maneuver controls at "Copilot" station. Crew Stations: "Pilot" and "Copilot" control all systems from normal crew stations. Occupancy: Short. Passengers: Six. Accommodations: Six normal seats. Crew: "Pilot", "Copilot". Environmental Systems: Environmental controls for eight persons (Bo, HP 6, 2 kW). Power: 1,000 kW HP gas turbine (Bo, burns 60 gph J, HP 30) powers the rotor drivetrain. 9,600 kWs advanced battery (Bo, HP 6) powers all other systems for 173 minutes, recharged by the jet engines. Fuel: Two 150 gallon tanks (Bo, fire -2, HP 50 each). 300 gallons jet fuel (fire on 11) last for five hours in either mode. Space: Access Space: 32.65 cf (Bo). Cargo Space: 22.5 cf (Bo). Empty Space: 5.3169 cf (Bo). Volumes: Bo (500 cf). Wh (25 cf). Ro (10 cf). Surface Area: Bo 400, Wh 60, Ro 105, total area and structural area 565. Structure: Light. Hit Points: Bo 300. Wh 30 each. Ro 158. Armor: Advanced Metal. PD 3, DR 6. Surface Feature: Waterproof. Vision: Good. Details: Four side doors, strong landing/running lights, safety belts, laser keys. Statistics: Empty weight 4,000 lbs. Usual payload 2,050 lbs. Loaded weight 8,000 lbs. (4 tons). Volume 510 cf. Size modifier +4. Price $360,000. HT 12. Ground Performance: Speed 280 mph. gAccel 15 mph/s. gDecel 10 mph/s. gMR 0.5. gSR 3. High GP, off-road speed 1/6. Aerial Performance (Helicopter Mode): Stall speed 0. Aerial motive thrust 1,600 lbs. Drag 168. Top speed 265 mph. aAccel 4 mph/s. aMR 5.5. aSR 5. aDecel 22 mph/s. Aerial Performance (Plane Mode): Stall speed 115. Takeoff run 220 yards. Landing run 331 yards. Aerial motive thrust 4,000 lbs. Top speed 400 mph. aAccel 10 mph/s.