[title], Suggestions for vehicle construction autogyro, Autogyro propulsion systems cloak, how to make your vehicle turn invisible... cruising, Cruising performance for vehicles dropped.wpn, construction of dropped weapons firefire.txt, Advanced Explosive and Thermal Rounds for GURPS forcefields, standardizing force field technologies forcefields.2, standardizing force field technologies grdmaneuver, Optional rules for ground maneuvering grdspeed, Optional rules for ground performance heatrules, Battletech-inspired Heat Sinks for GURPS heatrules.v2, another take on detailed rules for heat build-up insideout, Inverting the design sequence jumping, How far can your vehicle jump? mecha.opt, Options for GURPS Mecha missiles, revised missile design multi-hull, catamarans and trimarans noise.signature, How loud is your vehicle? p-beams, realistic particle beams pulpsci, Bladeless Turbines and Exotic Lifting Gasses real.living.metal, "Realistic" Living Metal slopedarmor, Sloped Vehicle revisions structures, intermediate frame strengths/material qualities structures.v2, revision for handling frame strengths terminals, alternatives to the computer terminals from GURPS Vehicles tesla-engine.txt, Bladeless Turbines transformers, Advanced and Simplified Transformation rules for GURPS Mecha zero-point.txt, Zero-Point Energy