Spacemobile Self-Propelled Gun v1.0 (TL 9) Copyright (c) 1995 by Onno Meyer This vehicle carries 100mm massdiver gun, even if it is only as big as a jeep. It was build to replace big mortars with something more precise. The only weapon is a massdriver (ver|*|*|no|15|n/a|20 mi.|1|125|5 KWh), mounted in a full-traverse turret. For firing, the four wheels are partly retracted to set the vehicle onto the baseplate. Typical ammo are optical- homing HEAT rounds (6d*10(10)) against tanks, IR-homing WP (30 yd.) against light vehicles and SICM (150 yd.) against armored troopers. Sensors are a 18-mile thermograph, a 14-mile ladar, a 5-mile multiscanner and an ALLTV. The SP gun is a TL09 vehicle [Dec. 93 errata sheet] with a nuclear power unit from Robots. Structure: 160 cf advanced XH body (HT 600), maximum load 7.2 tons, sealed body, four retractable and puncture-resistant wheels with off-road suspension (DR 5, HT 38/75) and a 30 cf full-traverse turret (HT 60). Propulsion: 140 KW all-wheel drivetrain. Power: 225 KW cheap nuclear power unit (DR 5, HT 25) and a 1 MWh rechargeable power cell (DR 5, HT 8). Excess power 78.5 KW. Accomodations: Two cramped seats, only vision slits. Crew Requirements: Driver and gunner. Armor: 900 points advanced lamimate armor, F6/150L B6/150L R6/150L L6/150L T6/150L U6/150L and 750 points advanced laminate turret armor, TF6/150L TB6/150L TR6/150L TL6/150L TT6/150L. Cargo: 10 cf. Accessories: Instant chameleon, three dischargers, improved IR cloaking, laser sensors, 2*36h limited lifesystem, NBC kit, basic sound baffling, partial stealth, long-range thermograph (scan 22, DR 3, HT 10, turret), short-range ladar with rangefinder (scan 20, DR 3, HT 4, turret), med. multiscanner (scan 16, DR 3, HT 6, electronics), ALLTV (+6), comp. FDC (DR 3, HT 30, electronics), opt. miniTC (C4, DR 3, HT 3, electronics), two optical midgetcomps (C3, DR 3, HT 2, electronics), INS (DR 3, HT 6, electronics), GPS, two secure tactical radios, two IFF, two lasercoms, tow hook. Programs: Database (7.1 GB maps and recognition guides), datalink, sensor operation (C3, skill 15 or +4), gunner (skill 13 or +3), tactical vehicle operation (skill 14), targeting (C4, +6). Weaponry: 100mm light massdriver (DR 5, HT 60) in an autostabilized turret mount with 25 OH HEAT, 25 IRH WP and 75 SICM. Statistics: Cost $1,300,000, design mass 4.5t, maximum payload 2.7t, max. cargo 0.45t, current load 0.3t, loaded mass 4.8t, size modifier +3 (0/- 3 to spot), radar signature -2, IR signature -3, acoustic signature -2. Ground Performance: Speed factor 30, top speed 90 mph, acceleration 4.5 mph/s, deceleration 10 mph/s, MR 1.25, SR 4. Water and Air Performance: None. And as a special addition the Line Battlesuit (TL09) v1.0 This battlesuit was build for a spacemobile task force. It can be used for zero-G assaults and to support/screen armor units on planetary surfaces. Against the expected individual armored targets, the suit has a razergun (imp|7d(10)|8|14|500|1,000|4*|3,000/D|-|0) and a rocket launcher (with HEAT sxp|6d*4(10)|13|2|-|500|1|4|9|0), plus a laser torch (imp|1d+1|10|1|3|16|4*|90/C|-|0) as door-opener. Most of the sensors are passive, a chemscanner was included for customs or MP work and the active sonar works in hot smoke or blackout gas. The suit is a TL09 'robot' [GURPS Robots first ed.] with parts from UT. Accomodations: Quick-access battlesuit seat for a 160-lbs. user (32 lbs., 3.12 cf, $3,600) with 6h life support (25 lbs., 0.5 cf, $250) and a CBR filter (1 lbs., 0.02 cf, $100). Brain: Small hardened brain with +3 DX booster (3 lbs., 0.06 cf, $7,500, complexity 3). Sensors: Basic sensors plus laser rangefinder, thermograph, 360 degree vision, radscanner, chemscanner and level 1 sonar (6 lbs., 0.12 cf, $10,250). Communicator: Basic communicator with medium radio and IFF (1 lb., 0.02 cf, $600). Arm Motors: Two cheap ST40 motors (each 12 lbs. 0.24 cf, $6,000 and 0.2 KW). Propulsion: 2 KW leg drivetrain (80 lbs., two motors with 0.8 cf each, $16,000) and a thruster pack (45 lbs., 0.9 cf, $1,000). Weaponry: Light rocket launcher (15 lbs., 0.3 cf, $1,000), gauss razergun (20 lbs., 0.4 cf, $6,000) and medium laser torch (5 lbs., 0.1 cf, $125). Accessories: Gyrobalance ($2,500), inertial compass (0.5 lbs., 0.01 cf, $125). Power System: Power requirement 2.4 KW. A rE cell (20 lbs., 0.2 cf, $2,000) lasts for 31.25h. Subassemblies: Body, head, two arms and two legs. Body Design: Contains the torso of the user, lifesupport, CBR filter, thruster pack, compass, power cell, head rotation space and a 0.11 cf cargo compartment, total volume 3.4 cf. Head Design: Limited traverse, holds the head of the user, comp, sensors and com, volume 0.6 cf. Arm Design: Holds the arm of the user, an arm motor and weaponry (razergun right, launcher and laser left), volume 0.8 cf. Leg Design: Contains a leg of the user and a leg motor, 1.2 cf. Area: Body 14, head 5, arms 6 each, legs 7 each, total area 45. Structure: XH frame (270 lbs., $22,500). Hit Points: Body 84, head 30, arms 72 each, legs 42 each. Armor: DR 80 laminate armor, basic chameleon, rad shielding, seal, stealth and IR cloaking (together 292.5 lbs., $30,825). Statistics: Design mass 840 lbs., loaded mass 1,000 lbs. (0.5t), 8 cf (8'), $116,375. Body ST 120, arm ST 40, HT 12/84. Ground speed 8, can't float. Legality rating 0.