Copyright (c) 1996 by Lucas Albers I decided to make the basic TL 8 to make it sufficiently obsolete. Since TL8 fusion plants aren't portable and TL9 plants have a startup mass of 10 tons, the power plant is a TL10 design. GURPS offers two kinds of plasma weapons, the TL9+ flamers and the TL11+ fusion weapons. Since flamers don't have the range for a main tank weapon, I'm stuck with a TL11 gun. Hovertank v0.2 (TL 8 to 11) This hovercraft fills the classic cavalry roles - scounting, screening and pursuit. With a fusion cannon (crit|exp|6d*70|18|20|4 mi.|8 mi.|4|50 KWh) and a MG (crit|cr|12d|13|16|1,500|5,000|16*|3,500) it is well suited to kill both infantry and hard targets, but the cerametal armor can't resist serious anti-tank weapons. Sensors are thermographs (9 miles nominal range), ladars (15 miles) and ALLTVs. The hovertank requires an atmosphere to operate, but the composition doesn't really matter. It is rated for worlds up to 1.5 G. The tank is a TL8 vehicle [Mar. 96 errata sheet] with TL10 fusion plant and TL11 fusion gun. Structure: 600 cf expensive extra-heavy body (HT 1,500), maximum load 27t, 60 degree front and 30 degree top slope, seal, hovercraft lift system (DR 100L, HT 750) with vertical stabilizer and advanced controls. 100 cf full-traverse turret (HT 250) with 60 degree front slope. Propulsion: 3 MW ducted fan. Power: 4 MW TL10 fusion plant (DR 5, HT 50) and 3 MWh rechargeable power cells (DR 5, HT 24). Excess power 970 KW. Accomodations: Two normal and two cramped seats, one normal seat is half in the turret, no significant windows (only vision slits). Crew Requirements: Driver, commander/gunner and two dismounting scouts. Armor: 1,500 points advanced laminate armor, F6/1,000L (sloped) B6/200L R6/200L L6/200L T6/300L (sloped) U6/200L and 1,200 points adv. laminate turret armor, TF6/800L (sloped) TB6/200L TR6/200L TL6/200L TT6/200L. Cargo: 40 cf (and 23.3 cf access space). Accessories: In the body - twenty dischargers, compact fire extinguisher, improved IR cloaking, laser sensors, 8 man-days limited lifesystem, NBC kit, radar locator, basic sound baffling, partial stealth, two HUDWACs with virtual panorama/pupil scanner, three minicomps (C3, DR 3, HT 4, electronics), INS (DR 3, HT 6, electronics), GPS. In the turret - two long-range thermographs (scan 20, DR 3, HT 10, electronics), two medium ladars with rangefinder (scan 20, DR 3, HT 10, electronics), two ALLTVs (+5, DR 3, HT 4, electronics), two secure long-distance radios (DR 3, HT 4, electronics), two IFF, microwave com. Programs: Database (7 GB recognition guides and maps), datalink, sensor operation (C3, skill 14 or +3), routine vehicle operation (C3, skill 13), 2*targeting (C3, +4). Weaponry: A 15mmCL MG (aircraft variant, DR 5, HT 20) with 3,500 rounds coaxial to an autostabilized TL11 light fusion cannon (DR 5, HT 50) in the turret with a 300-gallon hydrogen tank (self-sealing, DR 5, HT 100, fire on 10) for 60 shots located in the body. Statistics: Cost $2,500,000, design mass 17t, maximum payload 10t, maximum cargo 1.8t, current load 1t, loaded mass 18t, size modifier +4 (turret +2), radar signature +1, IR signature +1, acoustic signature +1. Ground and Water Performance: N/A. Air Performance: Speed factor 24, top speed 120 mph, acceleration 10 mph/s, deceleration 11 mph/s, MR 0.75, SR 4, ceiling 5 feet.