This vehicle fits into the universe of Michael Smith, where mankind recovered UFO technology in the Roswell incident. Thus the anachronistic hyperdrive. Prototype Hyperdrive Craft v1.0 (TL 08) Copyright 1996 by Onno Meyer When mankind found FTL technology in an UFO, they tried to duplicate it. This clumsy starship is the first working product of that effort. A rotating habitat section allows scientists and ambassadors to live in relative comfort. The crew has smaller quarters in the zero-G core, closer to their workstations. The cargo hold will contain some 100 tons of payload (a good part of this will be food). Sensors for science and navigation are thermographs (30 miles nominal range), a MAD (6 miles), radars (900 miles) and ALLTVs. In case the aliens are unfriendly, the ship has ten tactical nuclear missiles (IG(ALH)|20|exp|6d*4,000,000|2 mi.|600|40 min.|+1|1/8|10) with about 25 km/s delta-V. The ship is a TL08 vehicle [July 96 errata sheet] with the airlock from Space, the rocket engine from Robots and these engines: TL 8 Hyperdrive Generators Faster-than-light drives are usually TL9 tech, but outside influence can give the critical nudge in the right direction. One generator (2 tons, 162 cf and HT 200, $40,000,000) is required per 100 tons of ship, plus 200 KWh per ton to skip into hyperspace and 20 KW per ton to stay there. GMs should be creative with side effects. Structure: 60,000 cf advanced XL body (HT 5,000), maximum load 450 tons (not relevant in zero-G), sealed body. 10,000 cf full-traverse turret (HT 3,000). Propulsion: 100-ton chemical rocket (DR 5, HT 125) with 2D vectored thrust and with 220,000 gallons fuel (DR 5, HT 6,500, fire on 11) for 132 min. at full thrust and ten hyperdrive generators (as above). Power: Two 12 MW fission plants (DR 5, HT 250) and 200 MWh rechargeable power cells (DR 5, HT 400). Excess power 1,400 KW in hyperspace. Accomodations: 25 standard quarters in the turret, 15 cramped quarters in the body, no significant windows. Armor: 1,800 points advanced ablative armor, F6/300A B6/300A R6/300A L6/300A T6/300A U6/300A. 1,500 points advanced ablative turret armor, TF6/300A TB6/300A TR6/300A TL6/300A TT6/300A. Cargo: 10,000 cf (and 4,514 cf access space). Accessories: Automatic fire suppression, laser sensors, two 40-person full lifesystems, four radar locators, rad shielding, two advanced extreme- range thermographs (scan 23, DR 3, HT 20, electronics), advanced long- range MAD (scan 17, DR 3, HT 50, electronics), two early-warning radars with rangefinder (scan 30, DR 3, HT 125, electronics), four ALLTVs (+5, DR 3, HT 4, electronics), two 4-person airlocks, four opt. mainframes (C5, DR 3, HT 60, electronics), four INS (DR 3, HT 6, electronics), two GPS, four secure long-distance radios (DR 3, HT 4, electronics), four IFF, sickbay (DR 5, HT 200, equipment), four lasercoms. Programs: Database (644.45 GB starmaps), datalink, sensor operation (C5, skill 16 or +5), gunner (C5, skill 13 or +3), tactical vehicle operation (C5, skill 15). Weaponry: Concealed, fixed heavy LRSM launcher (DR 5, HT 75) with ten IG(ALH)/evasive tacnuke missiles. Statistics: Cost $450,000,000, design mass 875t, max. payload N/A, current payload 125t, loaded mass 1,000t, size modifier +8, radar signature +8, IR signature +17 (+11 if coasting), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.1 to 0.222 G, delta-V 11,280 m/s, hyperdrive recharge time 560 minutes in realspace.