Company Transport v1.0 (TL 09) Copyright (c) 1995 by Onno Meyer With this technology level spacemobile invasions are nearly impossible, and the designers didn't even pretend they could do it. The resulting ship is a valuable resource to local governments in trouble, but nothing more. The transport carries two dropships, a company of partly mechanized troops and the fuel for four flights (enough to deploy and recover all 160 troops). Sensors are 40-mile thermographs, 60-mile ladars, a 8-mile MAD, 10-mile multiscanners, a 1,200-mile radar, ALLTVs and recon cameras. The ship lacks space combat weaponry, but it has four point-defense miniguns (ver|cr|6d*3(2)|14|16|1 mi.|4.5 mi.|60|51,500|0.2 KWh) and a battery of ground attack missiles (*|18|cr|6d*30(3)|40|4,500|5 sec.|0|10*1/4|10*80). The ship uses TL09 tech [Dec. 93 errata sheet] with the reactionless engine, the hyperdrive and the large airlock from Space. Structure: 160,000 cf standard light body (HT 20,000), maximum load 2,000 tons, sealed body. Four 25 cf full-traverse miniturrets (DR 400A). Propulsion: Four 75t reactionless engines (DR 5, HT 2,500) and 2D-vectored thrust, 20 hyperdrive generators (DR 5, HT 125) and six 8,160 gallon tanks for the dropships (self-sealing, DR 5, HT 800). Power: Four 80 MW fusion plants (DR 5, HT 800) and 200 MWh rechargeable power cells (DR 5, HT 300). Excess power 15,760 KW. Accomodations: 180 cramped and 20 standard quarters, no windows. Crew Requirements: 20 crew, 20 subcraft crew/maintenance and 160 troops. Armor: 5,000 points advanced ablative armor, F6/1,000A B6/800A R6/800A L6/800A T6/800A U6/800A. Cargo: 18,000 cf (and a 24,000 cf hangar and 488.8 cf waste space). Accessories: 68 dischargers, compact fire extinguisher, basic IR cloaking, laser sensors, two 200-person full lifesystems, medium deceptive and area jammers (jam 10, DR 3, HT 10, electronics), radiation shielding, partial stealth, four extreme-range thermographs (scan 24, DR 3, HT 20, electronics), two LR ladars with rangefinder (scan 24, DR 3, HT 20, electronics), long-range MAD (scan 18, DR 3, HT 50, electronics), two LR multiscanners (scan 18, DR 3, HT 30, electronics), XR ground-search radar (scan 31/25, DR 3, HT 60, electronics), two ALLTVs (+6), four large airlocks, five automeds (DR 5, HT 75, equipment), four recon caneras (DR 3, HT 7, electronics), three optical mainframes (C6, DR 3, HT 60, electronics), hangar (24,000 cf of subcraft), four INS (DR 3, HT 6, electronics), four GPS, 200 man-years of provisions, eight secure long-distance radios (DR 3, HT 4, electronics), four IFF, sickbay (DR 5, HT 200, equipment), 16 lasercoms, two microwave coms, four workshops (one each, DR 5, HT 200, equipment). Programs: Database (1,246.8 GB maps and recognition guides), datalink, sensor operation (C6, skill 18 or +7), 5*gunner (C5, skill 14 or +4), tactical vehicle operation (C5, skill 16), 5*targeting (C5, +7). Weaponry: Four autostabilized heavy gauss miniguns (DR 5, HT 25) with 51,500 darts each in universal turret mounts and ten HVKK launchers (DR 5, HT 15) with 80 missiles each (mix of IRH, SALH and ARM). Statistics: Cost $108,000,000, design mass 1,500 tons, maximum cargo 225 tons, current load 500 tons, loaded mass 2,000 tons, size modifier +9, radar signature +4 (-6/-16 if jamming), IR signature +13 (+8 if coasting), acoustic signature N/A. Ground, Water and Air Performance: None. Space Performance: Acceleration 0.15 G, hyperdrive recharge time 762 min.