Carrier v1.0 (TL 10) Copyright 1995 by Onno Meyer This ship tries to be everything in one - troop transport, fighter base craft and combat unit. The result is an incredibly expensive ship, but you don't have to worry about helpless auxiliaries while the warships are busy. For space combat, the carrier is armed with four cyberslaved railguns (ver|cr|6d*50(3)|3|16|3 mi.|10 mi.|1|15,000|5 KWh), two cyberslaved lasers (ver|imp|6d*50|3|20|25 mi.|50 mi.|4|200 KWh) and two micronuclear missile launchers (prog|24|pxp|6d*4,000|400|4,000|1 min.|+2|1/8|500), with eight miniguns (ver|cr|6d*3(3)|4|16|1 mi.|4.5 mi.|60|11,500|0.2 KWh) for missile defense. Sensors are 120-mile thermographs, 900-mile ladars, 24-mile MADs, 7,200-mile radars and cameras. The flight of four fighters docks with matching sets of four airlocks each, but one at a time can be taken into a hangar for maintenance/repairs. The 2,000 marines are not trained or equipped for planetary operations, instead concentrating on boarding actions and zero-G combat. While the ship is a TL10 vehicle [Dec. 93 errata sheet] with parts from Space, many TL9+ technologies are assumed to be unavailable. Structure: 1,600,000 cf advanced heavy body (HT 200,000), max. load N/A, seal, vertol lift and advanced controls. 1,000,000 cf full-traverse "turret" (HT 60,000) and eight 25 cf full-traverse miniturrets (DR 1,000A). Propulsion: Four 48,000t fusion rockets (DR 5, HT 15,000) with 4,800,000 gallons water (self-sealing, DR 5, HT 50,000) for 44 minutes and 480 hyperdrive generators (DR 5, HT 125). Power: Four 1 GW fusion plants (DR 5, HT 1,200) and a 5 GWh rechargeable power cell array (DR 5, HT 2,000). Excess power 3,777,700 KW. Accomodations: 3,600 cramped and 100 standard quarters, no windows. Crew Requirements: 900 crew, 700 fighter crew/support and 2,000 marines. Armor: 12,000 points adv. ablative armor, F6/2,000A B6/2,000A R6/2,000A L6/2,000A T6/2,000A U6/2,000A and 10,000 points adv. ablative turret armor, TF6/2,000A TB6/2,000A TR6/2,000A TL6/2,000A TT6/2,000A. Cargo: 100,000 cf holds in the turret, 15,033.2 cf access space in the body and 7,911 cf access space in the turret. Accessories: In the body - 848 dischargers, compact fire extinguisher, improved IR cloaking, eight IR jammers (DR 3, HT 10, universal turret), laser sensors, four radar locators, two heavy deceptive jammers (jam 14, DR 3, HT 25, electronics), two heavy area jammers (jam 14, DR 3, HT 25, electronics), radiation shielding, radical stealth, four advanced XR thermographs (scan 27, DR 3, HT 20, electronics), four advanced XR ladars with rangefinder (scan 31, DR 3, HT 60, electronics), two advanced LR MADs (scan 21, DR 3, HT 50, electronics), four advanced early-warning air-search radars with rangefinder (scan 36/30, DR 3, HT 125, electronics), 12-person airlock, 16 mini-airlocks, 8 recon cameras (DR 3, HT 7, electronics), eight INS (DR 3, HT 6, electronics), GPS, 24 secure long-distance radios (DR 3, HT 4, electronics), four IFF, 32 EM coms. In the turret - compact fire extinguisher, triple 4,000-person full lifesupport, 16 optical genius microframe TCs (C7, DR 3, HT 10, electronics), four optical megacomps (C8, DR 3, HT 250, electronics), entertainment complex, hangar (for a 10,000 cf craft), 1,800 man-years of provisions, eight sickbays (DR 5, HT 200, equipment), 16 workshops (four each, DR 5, HT 200, equipment). Programs: Database (839 GB maps and recognition guides), datalink, sensor operation (C8, skill 21 or +10), 16*gunner (C7, skill 17 or +7), tactical vehicle operation (C8, skill 20), 16*targeting (C7, +10). Weaponry: Eight heavy gauss miniguns (DR 5, HT 25) with 11,500 darts each in autostabilized universal turret mounts, four 25mm railguns (DR 5, HT 60) with 15,000 APSSDU darts each in autostabilized cyberslaves, two XH rainbow lasers (DR 5, HT 250) in autostabilized cyberslaves and two XH missile launchers (DR 5, HT 75) 500 XH micronuke HVGM each. Included Subcraft: Four fully loaded 200-ton fighters (described earlier) with five ammo/fuel reloads (i.e. 20,000 gallons water, 20 missiles, 23,000 gauss darts and 500 railgun darts) each. Statistics: Cost $13,378,000,000, design mass 47,000 tons, current load 1,000 tons, loaded mass 48,000 tons, size modifier +12, radar signature 0 (-14/-28 if jamming), IR signature +14 (+9 if coasting). Ground, Water and Air Performance: None. Space Performance: Acceleration 4 G to 7.6 G, delta-V 140 km/s.