Recon Starfighter v1.0 (TL 10) This aerospace fighter combines the passive sensor suite usually found only on capital ships with a hyperdrive for interstellar travel. The fighter has 120-mile thermographs, 90-mile xadars, a 24-mile MAD, 10-mile multiscanners, ALLTVs and recon cameras. It is armed with missiles, a xaser (ver|imp|6d*10(2)|3|20|6 mi.|15 mi.|4|20 KWh) and a pair of gauss miniguns (ver|cr|6d*3(3)|4|16|1 mi.|4.5 mi.|60|5,000|0.2 KWh). The crew has no proper quarters, but the seats are quite spacious. The fighter uses TL10 tech [Oct. 95 errata sheet] with the reactionless engine and the hyperdrive from Space. Structure: 2,000 cf advanced heavy body (HT 2,000), maximum load 60 tons, excellent streamlining, sealed body, three retractable wheels (DR 2, HT 112/223), waverider wings (HT 1,000), vertol lift system and advanced controls. Two 20 cf full-traverse pop miniturrets (DR 75). Propulsion: 7.5t reactionless engine (DR 5, HT 400), triple 17.5t fusion rockets (DR 5, HT 75) with two 595-gallon wing tanks for 40 minutes, a refueling probe and a hyperdrive generator (DR 5, HT 125). Power: Two 4 MW fusion plants (DR 5, HT 50) and 6 MWh rechargeable power cells (DR 5, HT 24). Excess power 414 KW. Accomodations: Four roomy seats, no significant windows. Crew Requirements: Pilot, co-pilot, engineer and sensor operator. Armor: 1,200 points adv. armor, F6/150 B6/150 R6/150 L6/150 T6/150 U6/150 RW6/150 LW6/150. Cargo: None, but 108.9 cf access space could be used. Accessories: 25 decoy dischargers, compact fire extinguisher, improved IR cloaking, laser sensors, six-person full lifesystem, heavy deceptive jammer (jam 14, DR 3, HT 25, electronics), radiation shielding, radical stealth, two adv. XR thermographs (scan 27, DR 3, HT 20, electronics), two advanced medium xadars with rangefinder (scan 25, DR 3, HT 10, electronics), advanced LR MAD (scan 21, DR 3, HT 50, electronics), two med. multiscanners (scan 18, DR 3, HT 6, electronics), two ALLTVs (+7), four HUDWAC with pupil scanner, mini-airlock, two recon cameras (DR 3, HT 7, in the turrets), three optical genius minicomps (C6, DR 3, HT 4, electronics), optical genius microframe (C7, DR 3, HT 12, electronics), dual controls, galley, two INS (DR 3, HT 6, electronics), two GPS, four neural interface jacks, three secure long-distance radios (DR 3, HT 4, electronics), two IFF, two IR spotlights (DR 5, HT 2, in the turrets), two terrain-following radars, four EM coms, two neutrino coms (DR 3, HT 3, electronics). Programs: Database (181.9 GB recognition guides and starmaps), datalink, sensor operation (C7, skill 20 or +9), 3*gunner (C5, skill 15 or +5), tactical vehicle operation (C5, skill 17), 3*targeting (C5, +8). Weaponry: Two autostabilized heavy gauss miniguns (DR 5, HT 25) with 5,000 darts each in universal turrets, an autostabilized heavy gatling xaser (DR 5, HT 30) in a front cyberslave and a 80 cf weapon bay. Statistics: Cost $64,000,000, design mass 27t, max. payload 33t, current load 3t, loaded mass 30t, size modifier +5, radar signature -7 (-21 if jamming), IR signature +3 (+7 on rockets), acoustic signature +7. Ground and Water Performance: N/A and none. Air Performance: Speed factor 160, top speed 2,000 mph, acceleration 25 mph/s, deceleration 10 mph/s, MR 8, SR 5, ceiling unlimited. Space Performance: Reactionless acceleration 0.25 to 0.3 G, fusion accel 2 to 2.46 G, fusion delta-V 45 km/s, hyperdrive recharge time 434 min.