IMPERIAL SCOUT Copyright (c) 1995 by David P. Summers This is a "100 ton" Imperial Scout Ship for my GURPS Traveller rules. Basically it takes the stats for a Jump Drive (size weight and fuel) from MegaTraveller and plops it into a ship designed with GURPS Vehicles (the fuel and power for the jump drive are assumed to be completely independent from other systems). Stats for "grav plates" and neutrino detectors have also been taken from MegaTraveller. The lack of an airlock is not an oversight. Scout ships don't have them (clearly the Imperial Scout Service had them built as cheap as possible). If you want to exit the ship in space you either evacuate the air raft bay, the cargo area, or another portion of the ship. One additional issue, GURPS fusion drives are a lot more efficient and only need refueling every 200 years. Either... a) PC's will never have to worry about running out of manuever fuel or power (lifesupport needs to be regenerated, a GM should decided how much reserve a ship has past the minimum 1-2 weeks) and the ship has 5,750 cf extra space. b) Alternatively, a GM may simply use the Traveller rules for maneuver drive consumption (38,000 gallons, 5,750 cf will give 4 weeks). The ship uses TL11 except for computers (TL 8, to fit better with Traveller level of computing power) and Traveller stuff. I haven't armed it. To add armaments, you will need to add a turret or stick them in extra space, if any (or sacrifice the Air Raft or Cargo space). Structure: 49,750 cf advanced heavy body (body HT 16,000), max load 1,492 tons, good streamlining, sealed body, Compartimentalization, Vehicle Bay (Air Raft), 4 retractable skids (PD 4, DR 10, HT 1,778). Propulsion: Four 300 ton reactionless thrusters (DR 5, HT 500, 30 MW) with VTOL, Jump Drive with Fuel (107 or 145 Gallons, Liquid Hydrogen) Power: 141 MW fusion plant (DR 5, HT 400). Accomodations: 8 standard quarters. Armor: 300 points advanced armor (F,B,R,L,T,U all 6/50). Weaponry: None. Cargo: 1,485 cf. Accessories: (All sensors are 360 degrees) Grav Plates (DR 5, HT 400), Grav Compensators (DR 3, HT 50), Full Life Support (DR 5, HT 100), Ladar Detector, Radar Locator, IR Dectector (Scan 28, DR 3, HT 16), Ladar (Scan 30, DR 3, HT 40), Radar (Scan 32, DR 3, HT 40), Densiometer (Scan 32, DR 3, HT 40), Neutrino Detector (DR 3, HT 50), Advanced Low-Light TV, Long Distance Radio (DR 3, HT 4), MicroComputer (Complex 4, DR 3, HT 12), Inertial Navigation (DR 3, HT 6), Fuel Scoops, Fuel Purification Plant (DR 5, HT 250, Radation Shielding, Compact Fire ext., Air Raft (see below). Statistics: Cost $44,300,000, design mass 539 tons, max. payload 953 tons, max. cargo 45 tons, loaded mass 584 tons, size mod. +8, radar signature +8, IR signature +15, acoustic signature +6. Ground and Water Performance: None. Air Performance: Speed factor 60, top speed 600 mph, acceleration 20 mph/s, deceleration 10 mph/s, MR 2, SR 4, ceiling none. Space Performance: Acceleration 2 G, Jump 2 (2 Parsec per 1 week jump). AIR RAFT This is the standard Imperial Air Raft. One problem was that Antigravity occurs sooner in Traveller and it works differently (it can "push" rather than just screen). For this reason I used the same stats it would take to put in a reactionless VTOL system for the Contragravity system. With a GURPS power system fuel is not a problem. Also, I've used the amount of Cargo Space listed in MegaTraveller even though more would have fit. Structure: 972 cf advanced light body (body HT 600), max load 12 tons, fair streamlining, 2 skids (PD 2, DR 3, HT 100). Propulsion: "Contragravity" (DR 5, HT 20). Power: 702 KW fusion plant (DR 5, HT 75). Accomodations: 4 Roomy seats. Armor: 30 points advanced armor (F,B,L,R,T,U all 3/5). Weaponry: None. Cargo: 194 cf. Accessories: Evironmental, Ladar Detector (DR 3, HT 4), Radar Locator (DR 3, HT 4), IR Dectector (Scan 22, DR 3, HT 4), MiniLadar (Scan 22, DR 3, HT 2), MiniRadar (Scan 24, DR 3, HT 2), Midget Computer (Complexity 2, DR 3, HT 2). Statistics: Cost $306,000, design mass 1.4 tons, max. payload 10.7 tons, max. cargo 5.0 tons, loaded mass 7.0 tons, size mod. +4, radar signature +4, IR signature +9, acoustic signature +1. Ground and Water Performance: None. Air Performance: Speed factor 42, top speed 84 mph, acceleration 4 mph/s, deceleration 24 mph/s, MR 7, SR 6, Far Orbit.