Copyright (c) 1995 by Onno Meyer I use space performance in analogy to air performance and include all noteworthy data: - Acceleration: the thrust/mass ratio, complicated by the fact that the fuel mass drops over time. - Delta-V: the maximum velocity change (accel * time for constant acceleration). If the flighttime is long compared to the actual engine use (e.g. for a chemical-fuel marsflight), this is much more important than mere acceleration. With fusion plants and reactionless engines, it becomes virtually infinite, but with e.g. a fusion rocket the navigator has to watch the fuel. A spacecraft with 100 km/s delta-V could accelerate to 25 km/s, brake, accelerate to 25 km/s for the return trip and brake again (this calculation ignores the various gravity fields in a system, planets can be obstacles or help). - Warpspeed if applicable: straight from Space. - Hyperspeed or jumpspeed if not constant in your universe. - Hyperdrive/jumpdrive power cell recharge time: minimum time between FTL-trips.