Merchant Ship v1.1 (TL2) Copyright 1996 by Tracy Ratcliff This ship is somewhere in the transition from the knarr to the cog. It is a clinker-built open ship, much like a Viking longship, but less streamlined. It is a bit large for a Viking-era knarr. This ship can move under oars only lightly loaded or empty. Oars are mainly used to move around in harbor. This ship is translated from Sea Steeds and Wave Riders, the first roleplaying supplement to cover ships. Its author, Dave Sering, based his design on reconstructions of ships from 12th and 13th century city seals. Structure: 3,350 cf TL4- cheap medium body (wooden), maximum load 134,000 lbs., (Body HT 2,250), flotation hull with average hydrodynamics (134,000 lbs.). Propulsion: 8 three man oars, 4.8 KW with average ST10. One 65 foot mast (PD 2, DR 2, HT 325) with 2100 sf sail, 126 KW with 20 mph wind. Accomodation: None. Crew requirements: 8 crew. Accessories: Galley. Armor: 24 points cheap flammable armor (wood), F3/4F, L3/4F, R3/4F, B3/4F, T0/0, U4/8F. Cargo: 2,785 cf Statistics: $70,205 ($4,680 at TL4-), design mass 43,490 lbs, max. payload 90,510 lbs., max. cargo load 90,510 lbs., current payload 84,500 lbs., loaded mass 127,990 lbs. (64 tons). Size modifier +6, radar signature +7, IR signature +6, acoustic signature +0 (+1 if rowing). Water performance [oars, with current payload of at most 33310 lbs.]: Water Speed Factor 18 mph, Top Speed 9 mph, Acceleration .25 mph/s, Deceleration 10.125 mph/s, MR .25, SR 2, draft 7 feet. [sail] Water Speed Factor 6 mph, Top Speed 7.5 mph, Acceleration .625 mph/s, Deceleration 10.3125 mph/s, MR .25, SR 1, draft 8 feet.