Converting a 2nd Ed. AD&D Character to GURPS (C) 1995 Tony Limbert All Rights Reserved. Copy freely, Thou Shall Not Modify. AD&D is a trademark of TSR, INC. GURPS is a Trademark of Steve Jackson Games. ..---------------------. .------------------. | STR ST | .------------------. |(INT+WIS)/2 IQ | | : 1 : 1 | |DEX DX | | : 1 : 4 | | : 2 : 2 | | : 1 : 1 | | : 2 : 5 | | : 3 : 3 | | : 2 : 2 | | : 3 : 6 | | : 4 : 4 | | : 3 : 3 | | : 4 : 7 | | : 5 : 5 | | : 4 : 4 | | : 5 : 8 | | : 6 : 6 | | : 5 : 5 | | : 6 : 8 | | : 7 : 7 | | : 6 : 6 | | : 7 : 9 | | : 8 : 8 | | : 7 : 7 | | : 8 : 9 | | : 9 : 9 | | : 8 : 8 | | : 9 : 10 | | : 10 : 10 | | : 9 : 9 | | : 10 : 10 | | : 11 : 10 | | : 10 : 10 | | : 11 : 10 | | : 12 : 11 | | : 11 : 10 | | : 12 : 11 | | : 13 : 11 | | : 12 : 11 | | : 13 : 12 | | : 14 : 12 | | : 13 : 12 | | : 14 : 13 | | : 15 : 13 | | : 14 : 13 | | : 15 : 14 | | : 16 : 14 | | : 15 : 14 | | : 16 : 15 | | : 17 : 15 | | : 16 : 15 | | : 17 : 16 | | : 18 : 16 | | : 17 : 16 | | : 18 : 17 | | : 18/01-50 : 17 | | : 18 : 17 | | : 19 : 18 | | : 18/51-75 : 18 | | : 19 : 18 | | : 20 : 19 | | : 18/76-90 : 19 | | : 20 : 19 | | : 21 : 24 | | : 18/91-99 : 20 | | : 21 : 23 | | : 22 : 32 | | : 18/00 : 21 | | : 22 : 32 | | : 23 : 41 | | : 19 : 25 | | : 23 : 40 | | : 24 : 50 | | : 20 : 28 | | : 24 : 54 | | : 25 : 60 | | : 21 : 32 | | : 25 : 65 | `------------------' | : 22 : 39 | [===========================================] | : 23 : 45 | [THAC0: 20 - 15 DX +0 THAC0: -1 - -5 DX +5] | : 24 : 57 | [THAC0: 14 - 10 DX +1 THAC0: -6 - -9 DX +6] | : 25 : 70 | [THAC0: 9 - 5 DX +2 THAC0:-10 - -15 DX +7] `---------------------' [THAC0: 4 - 1 DX +3 ] ..------------------. [THAC0: 0 DX +4 ] |CON HT | [===========================================] | : 1 : 1 | .-------------------------------------------. | : 2 : 2 | |Charisma 1 - 12 ignore | | : 3 : 4 | | 13 - 15 Charisma +1 | | : 4 : 6 | | 16 - 17 Charisma +2 | | : 5 : 7 | | 18 - 19 Charisma +3 | | : 6 : 8 | | 20 Charisma +4 | | : 7 : 8 | | 21 Charisma +5 | | : 8 : 9 | | 22 Charisma +6 | | : 9 : 10 | | 23 Charisma +7 | | : 10 : 10 | | 24 Charisma +8 | | : 11 : 10 | | 25 Charisma +10 | | : 12 : 11 | `-------------------------------------------' | : 13 : 12 | .--------------------------------------------------. | : 14 : 13 | | WEAPON SKILLS AND THAC0 : NOTE: Don't add in STR | | : 15 : 14 | | or DEX bonus to | | : 16 : 15 | | thac0! | | : 17 : 16 | | If you use the | | : 18 : 17 | | THAC0 chart for a | | : 19 : 18 | | Warrior X = 20 | | : 20 : 19 | | Priest X = 18 | | : 21 : 22 | | Rogue X = 16 | | : 22 : 32 | | Wizard X = 10 | | : 23 : 41 | | Your weapon skill is DX + (X - THAC0) | | : 24 : 53 | `--------------------------------------------------' | : 25 : 66 | `------------------' Nothing could be so daunting as to convert a high fantasy character in an AD&D game into a cinematic or normal GURPS game. Strait conversion, while simple and easy, doesn't always work out in the end. The following tables allow a GURPS player to convert his favorite character with a dearth of trouble. If the tables and system below don't work for you, I heartily encourage your comments. Anything bordered by a == is conciderd optional at this point. [==========[ COMLINESS ]=====================] [ -16 Hideously Ugly ] [ -15 - -9 Hideously Ugly ] [ -8 - 0 Hideously Ugly ] [ 1 - 6 Ugly ] [ 7 - 9 Ugly ] [ 10 - 13 normal ] [ 14 - 17 attractive ] [ 18 - 21 handsome /beautiful ] [ 22 - 25 Very handsome / beautiful, voice] [ 26+ unearthly beauty, voice, ] [ sex-appeal at 25! ] [============================================] AD&D NON-WEAPON PROFICIENCIES to GURPS SKILLS and ADV / DISADS GENERAL Agriculture Agronomy / TL? Animal Handling Animal Handling or A. Empathy Animal Training Animal Handling Artistic Ability Artist or Writing Blacksmithing Blacksmith Brewing Distilling [FANT.113] IQ-4 M/A Carpentry Carpentry Cobbling Leather working (specialty) Cooking Cooking Dancing Dancing Direction Sense **** or Absolute Direction ? Etiquette Savoir-Faire Fire-Building Survival (any) IQ-3 Fishing Fishing Heraldry Heraldry Languages, Modern Language Skill Leatherworking Leatherworking Mining Prospecting * Navigation Navigation Pottery Pottery * Reading / Writing Literacy Riding, Airborne Riding Riding, Land-based Riding Rope Use Lasso Seamanship Seamanship / TL Seamstress / Tailor ??Needlecraft [F.114] DX-4 PA Singing Singing Stonemasonry Masonry [F.114] IQ-3 PE Swimming Swiming Weather Sense Meteorology / TL Weaving Weaving [F.114] DX-2 PE PRIEST Ancient History History (specialized) Astrology Astrology Engineering Engineer / TL Healing Physician / TL Herbalism Naturalist Languages, Ancient Language Skill Local History Area Knowledge (Local) Musical Instrument Musical Instrument Religion Theology (Specialized) Spellcraft ROGUE Ancient History History (Specialized) Appraising Merchant Blind-fighting Disguise Disguise * Endurance Running or Hiking Forgery Forgery Gaming Gambling Gem Cutting * Herbalism Naturalist * Hunting Tracking Juggling Performance?????? Jumping Jumping Local History Area Knowledge (Local) Musical Instrument Musical Instrument Reading Lips Lip reading Set Snares Traps Tightrope Walking Acrobatics Tumbling Acrobatics Ventriloquism Ventriloquism * Religion Theology (Specialized) * Survival Survival * Tracking Tracking WARRIOR Animal Lore Zoology Armorer Armoury (Specialized) Blind-fighting Bowyer / Fletcher Armoury (Specialized) Charioteering Driving (Chariot) Endurance running or hiking Gaming Gambling Hunting Tracking or Stealth Mountaineering Climbing Running Running Set Snares Traps Survival Survival Tracking Tracking Weaponsmithing Armoury (Specialized) WIZARD Ancient History History (specialized) Astrology Astrology Engineering Engineer / TL Gem Cutting Herbalism Naturalist Languages, Ancient Language Skill Religion Theology (Specialized) Spellcraft Tony Limbert [ Limbert@corp.aldhfn.com ] -----ARMOR.A2G----------------------------------------------------------------- AD&D Armor to GURPS Armor (C) 1995 Tony Limbert All Rights Reserved. Copy freely, Thou Shall Not Modify. AD&D is a trademark of TSR, INC. GURPS is a Trademark of Steve Jackson Games. Armor types are given in Basic Armor values. =================================== ========================================= AD&D GURPS =================================== ========================================= Padded Armor (AC 8) Cloth Armor PD:1 DR:1 Leather Armor (AC 8) Leather Armor PD:2 DR:2 Gnomish Workman's Leather (AC 7) *1* --- PD:2 DR:3 Studded Leather Armor (AC 7) --- PD:2 DR:3 Spiked Leather Armor (AC 7) --- PD:2 DR:3 Ring Mail (AC 7) --- PD:2 DR:3 Imp: PD1 DR1 Hide Armor (AC 6) --- PD:2 DR:4 Scale Mail (AC 6) Scale Armor PD:3 DR:4 Sea Elf Scale Mail (AC 6) *2* --- PD:3 DR:4 Coin Mail (AC 6) --- PD:3 DR:4 Brigadine Armor (AC 6) --- PD:3 DR:3 Chain Mail (AC 5) Chainmail PD:3 DR:4 Imp: PD1 DR2 Drow Chain Mail (AC 4) *3* --- PD:3 DR:5 Imp: PD2 DR3 Elven Chain Mail (AC 5) *3* --- PD:3 DR:5 Imp: PD2 DR4 Banded Mail (AC 4) --- PD:3 DR:4 Splint Mail (AC 4) --- PD:3 DR:4 Bronze Plate Mail (AC 4) Breastplate PD:4 DR:4 Plate Mail (AC 3) Breastplate PD:4 DR:5 Dwarven Plate Mail (AC 2) *4* --- PD:4 DR:9 Field Plate Armor (AC 2) Corslet PD:4 DR:6 Full Plate Armor (AC 1) Heavy Corslet PD:4 DR:7 Elven armor will weigh 50% of the original weight and Dwarvish metal armor will gain an additional DR+1 ================================== ========================================= AD&D Barding Values GURPS Barding values ================================== ========================================= LIGHT BARDING LIGHT BARDING ---------------------------------- ----------------------------------------- Padded Barding (AC 6) --- PD:1 DR:2 Leather Barding (AC 6) --- PD:2 DR:5 ---------------------------------- ----------------------------------------- MEDIUM BARDING MEDIUM BARDING ---------------------------------- ----------------------------------------- Scale Barding (AC 6) --- PD:3 DR:4 Brigadine Barding (AC 6) --- PD:3 DR:5 Ring Barding (AC 6) --- PD:2 DR:5 Imp PD1 DR3 Studded Leather Barding (AC 6) --- PD:2 DR:7 Chain Barding (AC 6) --- PD:3 DR:7 Imp PD1 DR4 ---------------------------------- ----------------------------------------- HEAVY BARDING HEAVY BARDING ---------------------------------- ----------------------------------------- Banded Barding (AC 6) --- PD:3 DR:6 Splint Barding (AC 6) --- PD:3 DR:7 Plate Barding (AC 6) --- PD:4 DR:9 Field Plate Barding (AC 6) --- PD:4 DR:10 Full Plate Barding (AC 6) --- PD:4 DR:11 Special Notes: *1* Can be trapped. *2* Does not rust, and is immune to rust spells. *3* Made from the magical metal mithril or adamantite. It takes ten years to manufacture. Can be worn under clothing, and while sleeping. Extremely silent armor. *4* Made in dwarf size only. Tony Limbert [ Limbert@corp.aldhfn.com ]