Since there seems to be a least a little interest in this, here are the conversions of AD&D monsters that I have done so far. This is purely a conversion of stats; habitat, appearance, etc. remains as for the AD&D description (though I will eventually change some of this as well). Comments and suggestions are more than welcome, as I am relatively new to GURPS. I have been adjusting the monsters so that they fit more of what I think they should be. I have been using the Bestiary (which I own), and some hints in the Basic Set. Peter (peter_gourlay@mindlink.bc.ca) Basilisk ST: 20 DX: 13 IQ: 2 HT: 15/20-25 Move/Dodge: 6/4 PD/DR: 2/4 Damage: 1d cut Size: 1 -petrification; HT check on eye contact -can be petrified by its own reflected gaze Basilisk, Greater ST: 35 DX: 13 IQ: 3 HT: 16/35-40 Move/Dodge: 7/7 PD/DR: 2/4 Damage: 2d-1 cut Size: 1 -petrification; HT check on eye contact -poison bite/claws; HT check at +3 -poison breath; HT check at +2 -poison bite does 1d+1 damage in 1-3 minutes, breath does 1d-2 immediately, with another save needed every 5 seconds -can be petrified by own gaze, but reflection must be within 10' Bugbear ST: 13 DX: 12 IQ: 9 HT: 12/15 Move/Dodge: 6/6; Parry: 7 PD/DR: 2/2 Damage: Axe (2d+1 cut, reach 1, 2; 1 turn to ready); Warhammer (2d+1 imp; reach 1, 2; 1 turn to ready; may get stuck); Spear (1d+3 imp, reach 1, 2) Size: 1 Armor: leather armor (PD2/DR2) Infravision, Bloodlust, Bad Temper Great Axe/Warhammer/Spear 15, Knife 12, Camouflage 10, Stealth 13 Carrion Crawler ST: 20 DX: 14 IQ: 2 HT: 13/17 Move/Dodge: 6/7 PD/DR: 2/3 on head, 1/1 other Damage: 1d-3 cr + special Size: 1 -paralysis on hit; HT check at +3 or paralyzed for 2-12 minutes -8 attacks per turn, all at the same target Chimera ST: 25 DX: 14 IQ: 4 HT: 15/27 Move/Dodge: 4, Fl 9/7 PD/DR: special Damage: 1d/1d+2/2d-2 Size: 1 -armor is 2/5 (flank), 1/2 (front), 1/1 (rear) -three independent attacks; goat head (cr), lion head (cut), and dragon head (cut) -dragon head breaths fire (skill-14) for 1d+2 Cockatrice ST: 5-7 DX: 13 IQ: 2 HT: 13 Move/Dodge: 4, Fl 7/6 PD/DR: 0/0 Damage: 1d-4 cr + special Size: <1 -petrification; HT check on hit to avoid; does not work through metal armor (will strike for exposed flesh), but PD of other armor does not protect Dog, Blink ST: 10 DX: 13 IQ: 9 HT: 14 Move/Dodge: 9/6 PD/DR: 1/1 Damage: 1d-1 cut Size: <1 -blink at will (body sense-16) Dryad ST: 8 DX: 13 IQ: 12 HT: 12 Move/Dodge: 6/6 PD/DR: 0/0 Damage: 1d-4 imp, 1d-5 cut (knife) Size: 1 -Magic Resistance (5 levels) -Enslave (20) 3/day -Teleport (at will) from a tree to home oak tree -Plant Speech (at will) Eagle, Giant ST: 25 DX: 13 IQ: 10 HT: 13/18 Move/Dodge: 3, Fl 16/5 or 8 PD/DR: 1/1 Damage: 1d+2 cr Size: 1 -+3 to attack roll and 2d+2 damage if diving from 50'+ -alertness +3 Ettin ST: 25 DX: 12 IQ: 7 HT: 15/23 Move/Dodge: 6/6 PD/DR: 1/3 Damage: 2d+2 cr (club)/2d-2 cr Size: 2 -two independent attacks -club (14 and 12) -infravision, alertness +2 Giant, Cloud ST: 65 DX: 13 IQ: 11 HT: 16/50 Move/Dodge: 7/7 PD/DR: 3/5 Damage: 9d sw Reach: 4 Size: 4 Weight: -mace (12-15) sw+4 cr (1 turn to ready) Giant, Fire ST: 50 DX: 12 IQ: 8 HT: 16/40 Move/Dodge: 7/6 PD/DR: 2/3 Damage: 5d+2 th, 8d-1 sw Reach: 3 Size: 4 Weight: -two handed sword (11-14) sw+3 cut, thr+2 cr -mail armor (3/4; as scale armor) -permanent Resist Fire (half damage from magical fire; immune to fiery breath weapons) Giant, Frost ST: 40 DX: 12 IQ: 8 HT: 16/35 Move/Dodge: 7/6 PD/DR: 2/3 Damage: 4d+1 th, 6d+1 sw Reach: 3 Size: 4 Weight: -armor (3/4; as scale armor) -two handed battle axe (11-14) sw+3 cut (one turn to ready) -permanent Resist Cold Giant, Hill ST: 25 DX: 11 IQ: 6 HT: 15/20 Move/Dodge: 6/5 PD/DR: 1/2 Damage: 5d-1 sw Reach: 1 Size: 3 Weight: -armor (1/1; light leather) -club (10-13) sw+2 cr (1 turn to ready) Giant, Stone ST: 30 DX: 12 IQ: 10 HT: 16/30 Move/Dodge: 7/7 PD/DR: 3/5 Damage: 5d+2 sw Reach: 3 Size: 3 Weight: 9,000# -club (11-14) sw+2 cr (1 turn to ready) Giant, Storm ST: 80 DX: 13 IQ: 14 HT: 17/60 Move/Dodge: 7/7 PD/DR: 2/3 Damage: 9d th, 11d sw Reach: 4 Size: 4 Weight: 15,000# -two handed sword (12-16) sw+3 cut, thr+3 imp -great bow (12-16) thr+3 imp (4d+2), SS 14, Acc 3, 1/2 Dam 1200, Max 1500 -armor (light plate 4/6) -immune to lightning/electricity -Lightning (4/day, 3d) -breathe water -move/fight underwater normally -Levitation (2/day; 16; 20 minutes) -Windstorm (2/day; 15; 5 minutes) -Storm (3/day; 14; 2 hours) Goblin ST: 9 DX: 12 IQ: 9 HT: 8 Move/Dodge: 5/5; Parry/Block: 6/6 PD/DR: 2 or 4/2 -Damage: short sword (cut 1d-1; imp 1d-2) 12; short bow (imp 1d-1) 11 -Armor: leather armor (PD2/DR2), small shield (PD2) -Infravision, Intolerance (-10), Weak Will -2 -Bow 10, Broadsword 12, Knife 11, Shield 12 Orc ST: 12 DX: 10 IQ: 7 HT: 12 Move/Dodge: 5.5/5; Parry/Block: 6/6 PD/DR: 2 or 4/2 -Damage: broadsword (cut 1d+3; cr 1d) 12; short bow (imp 1d-1) 11 -Armor: leather armor (PD2/DR2), small shield (PD2) -Infravision, Bully, Intolerance (-10), Sadism -Running 11, Bow 10, Broadsword 13, Knife 11, Shield 12 Skeleton ST: 10 DX: 12 IQ: 8 HT: 11 Move/Dodge: 6 (5.75)/6, Parry: 7 PD/DR: 0/0 Damage: 1d-1 cr, 1d+1 cut Size: 1 Weapon skill: 15 (broadsword) -missile/impaling does -2 damage and no bonus damage -crushing blow damage that gets through armor is doubled -never stunned, feels no pain -continues to fight if crippled -spell is broken at HT 0, and skeleton is destroyed Zombie ST: 13 DX: 11 IQ: 8 HT: 15 Move/Dodge: 5 (5.25)/5, Parry: 7 PD/DR: 0/0 Damage: 1d+1 cr, 2d cut (brdswd) Size: 1 -Weapon skill (broadsword, spear): 14 -never stunned, feels no pain -continues to fight if crippled -spell is broken at HT 0, and zombie is destroyed