DOOMed Wolfenstein: extention to GURPS DOOM Copyright (c) 1996 by jlowry@tfb.com (James Lowry) DOOM is a copyright of id Software, Inc. Wolfenstein 3-D is a copyright of idSoftware, Inc. GURPS is a copyright of Steve Jackson Games, Inc. GURPS DOOM is copyright Opusk (Jeffery Keown). James Lowry is copyright 1970 by Don and Julie Lowry. Congratulations, you've found the secret level! It looks like its been built by humans, rather than demons. You wonder who the inmates of this corner of hell will be. So begins one of the more unusual episodes of Doom ][. For those who wish to run their players through the those parts of Nazi Germany that landed in hell (deservedly).... As a last note, I have included a few half-remembered things from the original 2-D game for flavor. The Setting Wolfenstein is a huge sprawling complex located undeground. The original was underneath Castle Wolfenstein in Germany, but who knows where the exit comes up in this one. The TL of the inhabitants is 6. They seem generally unchanged since WWII, and show no signs of using the cybernetic technology in vouge among the more "normal" demons. The complex is ruled over by a CyberDemon who will doubless show up if the characters actually get close to the exit from his personal corner of hell. Skills Area Knowlege (Wolfenstein): This is available to anyone who can convince the GM that his character was held prisoner there during WWII.... The Weapons Sub-machinegun German MP40. Primitive, but has a nice rate of fire.... Type DMG SS Acc 1/2D MAX Wt RoF Shots ST Rcl Cost TL Cr. 3d-1 10 6 160 1900 10.5 8 32 10 -1 70 6 Amazingly enough, it is another 9mm weapon which will allow exchanges of bullets between it and the standard weapons of DOOMed Earth. Equipment Bulletproof Vest Better than nothing. Not much better though. PD 2, DR 4. 12 lbs. Cannonballs Too heavy to move. Grenades German potato masher. Can be found in the armories, and the occasional storage chest. Type Dmg Wt Fuse TL Cr. 2d-2 1.3 2-4 6 Helmets The distinctive German helmet may be looted from bodies to provide that extra little bit of protection. PD 4, DR4, for the head only. 5 lbs. Uniforms While the drycleaner makes sure that there are always extra uniforms laying around, the demonic humans of this place are not fooled by such trivialites. The Enemy Gestapo Guard ST 12 Move/Dodge: 6/6 Size: 1 DX 12 PD/DR: 2/4 Weight: 200 lbs. IQ 8 Damage: As weapon, or Thr 1d-1/Sw 1d+2 punch HT 12 Reach: C Fright Check: 0 Unable to spot any stranger without yelling "Gestapo!" these blond, blue eyed goons seem to have no other language skills. They are equiped with sub-machineguns, bulletproof vests and 1d6-3 grenades. They have Guns(Sub-machinegun) @13, Throw Grenade @12, and Tactics @12. Sub-machinegun Type DMG SS Acc 1/2D MAX Wt RoF Shots ST Rcl Cost TL Cr. 3d-1 10 6 160 1900 10.5 8 32 10 -1 70 6 Hell Hounds ST 12 Move/Dodge: 12/6 Size: 1 DX 12 PD/DR: 1/2 Weight: 150 lbs. IQ 5 Damage: Bite at 1d-1 HT 15 Reach: C Fright Check: -1 These vicous attack creatures will charge anyone besides their handler. They look like normal german sheperds at first glance, but their glowing eyes and saliva belie their true origins. On any attack, it will aim for the throat 1/3rd of the time. Keen ST 0 Move/Dodge:0/0 Size: 1 DX 0 PD/DR: 1/5 Weight: 110 lbs. IQ 10 Damage: How? HT 10/30 Reach: C Fright Check: -3 Four copies of this arch-enemy of hell are strung up in front of the exit to DOOMed Wolfenstein. They will have to destroyed in order gain access to the exit. It can only be hoped that his spirit will be allowed to go -anywhere- else afterwords. His only skill is Twitch Pathetically When Shot @20.