Characteristics and Characters CHARACTERISTICS Since Skyrealms of Jorune operates with a D20 roll against stats and skills (vs. GURPS with a 3D6 bell curve), it is advisable to modify the Skyrealms of Jorune scores slightly to make them better usable with the GURPS system. Multiply the Skyrealms of Jorune characteristic by 5 and find the GURPS score that is closest (on the 'probability of success'-table, p. B45). Example: a Skyrealms of Jorune Strength of 14 (70%) is closest to 12 (74%) in GURPS. The table below summarizes this: Jorune GURPS 1 5 2 6 3-4 7 5-6 8 7-8 9 9-11 10 12-13 11 14-15 12 16-17 13 18 14 19 15 20 16 To convert a Skyrealms of Jorune character to GURPS, follow these steps: ST: Convert Strength on the above table. Add or subtract any injury bonus to that score. For example, a boccord with Strength 13 and a +1 injury modifier would have a final GURPS ST of 12 (13 is converted to 11 and +1 is added). DX: Convert Agility on the table. IQ: First, find the average of Education and Learn (round up). Then convert that score on the table. HT: Convert Constitution on the table. Hit Points: Each point of positive size modifier gives Extra Hit Points +1. Each point of negative Size modifier gives Reduced Hit Points -1. Other Skyrealms of Jorune characteristics and their use: Social: Converted, it becomes Savoir-Faire (culture) skill Colour: Look at the Colour advantage. Each point of Colour gives 1 point to spend on Colours. Isho: An 11 in this score gives the Normal Isho advantage. Any amount lower than that gives the Low Isho disadvantage at (11-Isho). A higher amount gives the High Isho advantage at (Isho-11). Speed: Converted, it becomes Running skill. Aim: Converted, it becomes Throwing skill. Spot: Each two points above 11 gives one level of Acute Vision (i.e. Spot 13 would give +1 Acute Vision). A Spot score below 7 qualifies a person for the Bad Sight disadvantage. Listen: Each two points above 11 gives one level of Acute Hearing (i.e. Listen 14 would give +2 Acute Hearing). A Listen score below 7 qualifies a person for the Hard of Hearing disadvantage. Let's take an example from the Skyrealms of Jorune rules and convert him. Looking at p. SoJ206, we find Drenn Edwain Yoplon, who has the following stats: Constitution 12, Social 16, Colour 12, Isho 15, Strength 16, Education 14, Learn 13, Agility 12, Speed 13, Aim 15, Spot 14, Listen 14 In GURPS terms, he would have: ST 13, DX 11, IQ 12, HT 11 Advantages: Acute Hearing +2, Acute Vision +2, Colour (Moons 12), High Isho +4, Status 2 (Drenn) Skills: Running 11, Savoir-Faire 13, Throwing 12 CHARACTERS Recommended starting points for a new Skyrealms of Jorune character is 100 points. Sholaris wishing to run a more epic and cinematic game can increase that value at their whim (200 point starting characters will give a more 'John Carter, Warlord of Mars'/'Cliffhangers' feel). Literacy is an advantage on Jorune, costing the normal 10 points (but see the Semi-literate advantage). The starting wealth for new characters is 1000 gemules (one gemule is worth one GURPS $). Use the prices shown in the Skyrealms of Jorune rulebook (or, better still, The Sholari's Companion) to buy equipment. A new character, starting in a country using the Drenn system, is considered Status 0 (an average toth) unless he travels to Ardoth and begins his tothis. When he has received his challisk, he is now Status 1 (tauther) and must pay the normal 5 character points for that advantage. His old friends will readily sign his challisk (giving him free Drenn points equal to his Savoir-Faire skill).