NEW DISADVANTAGES Chiveer (-20 points) Once every 20 to 30 years in a ramians long life, he enters into 'chiveer' for two months. They become barbaric and hostile (gaining the Bad Temper and Bloodlust disadvantages). Only a critical Willpower roll will prevent Chiveer. These 'Chiven Ranchu-eh' gain a high reputation (+3, all ramians, all the time). Low Isho (-1 point/level) A normal person has 10 Isho points available. Each point of this disadvantage reduces Isho by 1, down to a minimum of 1 (Low Isho -9). No Isho (-15 points) This disadvantage is only possessed by the ramian. They are blind to the flow and ebb of Isho that surrounds them. They cannot manipulate Isho, learn Colours or use dyshas. They are invisible to creatures using Signature, Tra-sense or Tra-Vision. Odious Personal Habit (T.L.C). (-5 points) The unfortunate individual affected with the minor personality disorder popularly known as Thriddle Language Complex has devoted such a substantial interval of time to the concentrated study of Triddis (Triddis; the nuncupative mode of communication favored by thriddle) that khe inadvertently gravitates towards using needlessly complicated and indeed strangely convoluted mannerisms in what would otherwise happen to be the speakers prevalent mode of conversation. Furthermore, this has a surprisingly negative effect on other participants involved in dialogue with the afflicted person, d'you see? (Non-thriddle who spends points on Triddis should roll their Willpower to avoid gaining this disadvantage. Each full point spent reduces the Willpower roll by one. Example: Edwain spends 1 point learning Triddis. To avoid T.L.C., he must roll his Willpower-1. If he later spends 3 more points on Triddis, the roll is Willpower-4.) Poor Colour Vision (-5 points) You have difficulty telling certain colors apart. This makes it somewhat hard for you to function in a civilized society. Your dress sense will certainly suffer. Woffen have this disadvantage. Scatter-Brained (-10 points) Sort of like the opposite of Common Sense. Any time you start to do something really smart, you must roll against your IQ or mess up in some spectacular fashion. Scarmis have this disadvantage. Thriddle Madness (-15 points) A mild form of Epilepsy. During times of stress, you must roll vs. your HT+2 or suffer from shaking, inability to speak and paranoia for 1D6 minutes. Your trid-nodes will certainly quiver. A successful Savoir-Faire (thriddle) roll will halve the duration. Only thriddle suffer from this malady.