RACES We have not tried to determine Early Maturation vs. Short Lifespan, High Technology vs. Primitive or Wealth vs. Poverty. You are welcome to add these, should you feel you need them. An optional 'skill package' is included for each race. This includes skills that would be known by most adult members of that race. The cost of the skill package is not included in the total racial point cost. ACUBON (-12 points) Acubon have +1 ST (10 points), -2 IQ (-15 points) and +1 HT (10 points). They have the advantages Acute Hearing +1 (2 points), Amphibious (10 points), Damage Resistance +1 (3 points), Gills (10 points), Nictating Membrane +1 (10 points) and Pressure Support +1 (5 points). They have the disadvantages Appearance (ugly) (-10 points), Bad Temper (-10 points), Dependency (fresh water, weekly) (-10 points), Low Isho -3 (-3 points), Odious Racial Habit -2 (no sense of humor) (-10 points) and Reputation -2 (-10 points). Acubon skill package (4 points): Brawling at DX (1 point), Language (Acubon) at IQ (free), Savoir-Faire (acubon) at IQ (1 point), Spear at DX-1 (1 point) and Stealth at DX-1 (1 point). BLOUNT (-70 points) Blount have -1 ST ( -10 points), -2 IQ (-15 points) and -1 HT (-10 points). They have the advantage Nictating Membrane +1 (10 points). They have the disadvantages Appearance (ugly) (-10 points), Dependency (moisture, daily) (-15 points), Low Isho -5 (-5 points), No Sense of Smell /Taste (-5 points), Reduced Hit Points -1 (-5 points) and Uneducated (-5 points). Blount skill package (8 points): Area Knowledge (swamp) at IQ (1 point), Botany at IQ-2 (1 point), Knife at DX-1 (1/2 point), Language (Abahth) at IQ (free), Poisons at IQ-1 (2 points), Savoir-Faire (blount) at IQ (1 point), Stealth at DX-1 (1 point), Survival (swampland) at IQ-1 (1 point) and Swimming at DX-1 (1/2 point) BOCCORD (26 points - 30 for females) Boccord have +2 ST (20 points) and +1 HT (10 points). They have the advantages Extra Hit Points +1 (5 points) and Normal Isho (0 points). They have the disadvantages of Giantism (-10 points) and Social Stigma (second-class citizen) (-5 points). They have the racial skill bonuses of Interference +2 (3 points) and Signature +2 (3 points). Female Boccord add +2 to their Colour (Desti and Launtra) (4 points). Boccord skill package (7 points): Animal Handling at IQ-2 (2 points), Bow at DX-2 (1 point), Interference at IQ (1 point), Language (Entren) at IQ (free), Savoir-Faire (boccord) at IQ (1 point), Signature at IQ (1 point) and Two-Handed Sword at DX-1 (1 point). BRONTH (49 points) Bronth have +4 ST (45 points) and DX +1 (10 points). Their advantages are Acute Hearing +3 (6 points), Acute Taste and Smell +1 (2 points), Damage Resistance +1 (3 points) and Extra Hit Points +2 (10 points). Their disadvantages are Code of Honor (bronth) (-10 points), Inconvenient Large Size (-10 points), Low Isho -2 (-2 points) and Odious Racial Habit -1 (mallmis-freaks) (-5 points). Bronth skill package (6 points): Animal Handling at IQ-2 (1 point), Broadsword at DX-1 (1 point), Games at IQ (1 point), Language (Boru) at IQ (free), Savoir-Faire (bronth) at IQ (1 point), Strategy at IQ-2 (1 point) and Tactics at IQ-2 (1 point). CLEASH (64 points) Cleash have -2 IQ (-15 points) and -1 DX (-10 points). They have the advantages Acute Hearing +2 (4 points), Acute Vision +2 (4 points), Capsule Production (30 points), Damage Resistance +4 (12 points), Extra Arms +2 (20 points), Extra Hit Points +1 (5 points), Passive Defense +3 (75 points), Scarmis Control (40 points) and Temperature Tolerance (partial) (5 points). They have the disadvantages Appearance (hideous) (-20 points), Bloodlust (-10 points), Fanaticism (kill all shanthas and invade the Mountain Crown) (-15 points), Incompetence (Stealth) (-1 point), Intolerance (all other races except scarmis) (-10 points), Low Isho -9 (-9 points), Odious Racial Habit -3 (uses their unhatched eggs as currency) (-15 points), Poor Grip (-5 points) and Reputation -4 (-20 points). They have the racial quirk Loves to eat spirrics (-1 point). Cleash skill package (9 points): Camouflage at IQ-1 (1/2 point), Crossbow at DX (1 point), Language (Cleash) at IQ (free), Language (Gee'bo'ko'ushic) at IQ-2 (1 point), Polearm at DX-1 (1/2 point), Savoir-Faire (cleash) at IQ (1 point), Survival (arctic) at IQ (2 points), Survival (jungle) at IQ-1 (1 point), Throwing at DX (1 point) and Traps at IQ-1 (1 point). Note: Cleash have a reaction penalty of at least -12, so they are not exactly welcome at the more fashionable Jorune restaurants... CORASTIN (42 points) Corastin have Enhanced Strength 17 (80 points), -1 DX (-10 points) and -2 IQ (-15 points). They have the advantages Claws (15 points), Damage Resistance +2 (6 points), Extra Hit Points +3 (15 points), High Pain Threshold (10 points), Language Talent +1 (2 points), Passive Defense +1 (25 points) and Sharp Teeth (5 points). They have the disadvantages Appearance (ugly, but very intimidating) (-10 points), Bad Sight (nearsighted) (-25 points), Compulsive Behavior -2 (needs privacy for daily grooming) (-10 points), Greed (-15 points), Hard of Hearing (-10 points), Inconvenient Large Size (-10 points), Low Isho -9 (-9 points) and Uneducated (-5 points). They have the racial skill bonus of Intimidation +3 (3 points). Corastin skill package (7 points): Axe/Mace at DX-2 (2 points), Brawling at DX (1 point), Freight Handling at IQ-1 (1 point), Language (Corastin) at IQ+2 (free), Language (Entren) at IQ+1 (1 point), Savoir-Faire (corastin) at IQ (1 point), Savoir-Faire (human) at IQ-3 (1/2 point) and Savoir-Faire (thriddle) at IQ-1 (1/2 point). CROID (100 points) Croid have Enhanced Strength 18 (90 points), -1 DX (-10 points) and -3 IQ (-20 points). They have the advantages Burst of Speed (10 points), Cast Iron Stomach (15 points), Claws (15 points), Damage Resistance +3 (9 points), Extra Hit Points +3 (15 points), High Pain Threshold (10 points), Passive Defense +1 (25 points) and Long Tusks (50 points). They have the disadvantages Appearance (hideous) (-20 points), Bad Sight (nearsighted) (-25 points), Berserk (-15 points), Hard of Hearing (-10 points), Inconvenient Large Size (-10 points), Low Isho -9 (-9 points), Reduced Move -2 (-10 points), Uneducated (-5 points) and Weakness (cold) (-5 points). Croid skill package (2 points): Brawling at DX (1 point), Language (Croid) at IQ (free) and Throwing at DX (1 point). CRUGAR (14 points) Crugar have +1 DX (10 points). They have the advantages Acute Hearing +3 (6 points), Acute Taste and Smell +2 (4 points), Claws (15 points), Colour (Desti 3) (3 points), Combat Reflexes (15 points), Damage Resistance +1 (3 points), Enhanced Move +2 (but only when on all fours) (10 points), Perfect Balance (15 points) and Sharp Teeth (5 points). They have the disadvantages Bad Sight (Nearsighted) (-25 points), Bad Temper (-10 points), Code of Honor (crugar) (-5 points), Colour Blindness (-10 points), Intolerance (woffen) (-5 points), Low Isho -2 (-2 points) and Reputation -3 (killers of Iscin) (-15 points). Crugar skill package (9 points): Brawling at DX (1 point), Broadsword at DX-3 (1 point), Climbing at DX-1 (1 point), Dysha Throwing at DX-1 (1/2 point), Jumping at DX (1 point), Language (Chaun-Tse) at IQ (free), Lightning Blast at IQ-1 (1/2 point), Savoir-Faire (crugar) at IQ (1 point), Running at HT-2 (1 point), Spear at DX-3 (1 point) and Stealth at DX-1 (1 point). Note: The cygra, northern cousins of the crugar, does not have the Bad Temper disadvantage. It costs 24 points to play a cygra. HUMAN (0 points) Humans have normal characteristics, advantages and disadvantage. Most humans have the advantage Normal Isho (0 points). LAMORRI (at least 249 points) Lamorri have +4 ST (30 points), +1 DX (10 points), +2 IQ (20 points) and +3 HT (30 points). They have the advantages Acute Hearing +3 (6 points), Acute Vision +2 (4 points), Ally Group (20-100 slaves, on a 12 or less) (60 points), Claws (15 points), Combat Reflexes (15 points), Damage Resistance +4 (12 points), Enhanced Move +1 (10 points), Extended Lifespan +2 (10 points), Extra Hit Points +2 (10 points), Night Vision (10 points), Passive Defense +2 (50 points), Secret Communication (20 points), Sharp Teeth (5 points), Strong Will +2 (8 points) and Unfazable (15 points). They have the disadvantages Appearance (hideous) (-20 points), Inconvenient Large Size (-10 points), Intolerance (all non-lamorri) (-10 points), No Isho (-15 points), Odious Racial Habit -2 (no sense of humor) (-10 points), Reputation -4 (-20 points) and Stubbornness (-5 points). They have the racial quirk of Never forgets an injury or injustice (-1 point). Note: Lamorri will have easy access to very advanced technology (TL 10+). MUADRA (-12 points) Muadra have -1 ST (-10 points). They have the advantage High Isho +10 (10 points). They have the disadvantages Reduced Hit Points -1 (-5 points), Reputation -1 (from most humans) (-2 points) and Social Stigma (second-class citizen) (-5 points). Muadra skill package (1 point): Language (Entren) at IQ (free) and Savoir-Faire (muadra) at IQ (1 point) Note: Muadra Caji would be skilled in Caji Entropy, Dysha Throwing, Isho Weather, Tra-sense and Unweaving. RAMIAN (38 points) Ramian have +1 ST (10 points) and +2 DX (20 points). They have the advantages Acute Hearing +2 (4 points), Acute Vision +2 (4 points), Combat Reflexes (15 points), Damage Resistance +2 (6 points), Enhanced Move +1 (10 points), Extended Lifespan +1 (5 points), Extra Hit Points +1 (5 points), Passive Defense +1 (25 points), Secret Communication (20 points) and Unfazable (15 points). They have the disadvantages Appearance (ugly) (-10 points), Dread (shanthas) (-15 points), Inconvenient Large Size (-10 points), Intolerance (all non-ramian) (-10 points), No Isho (-15 points), Odious Racial Habit -2 (no sense of humor) (-10 points), Reputation -2 (-10 points) and Unhealing (heals very slowly without shirm-eh) (-20 points). They have the racial quirk of Never forgets an injury or injustice (-1 point). Ramian skill package (10 points): Agronomy at IQ or Fishing at IQ+1 (2 points), Bolas at DX-1 (1 point), Climbing at DX-1 (1 point), Hard-sword (use Broadsword skill) at DX-1 (1 point), Language (Rorch-ko) at IQ (free), Running at HT-1 (2 points), Savoir-Faire (ramian) at IQ (1 point) and Survival (swampland) at IQ (2 points). SALU (44 points) Salu have +1 ST (10 points) and +1 HT (10 points). They have the advantages Acute Hearing +1 (2 points), Amphibious (10 points), Damage Resistance +1 (5 points), Gills (10 points), Nictating Membrane +1 (10 points) and Pressure Support +1 (5 points). They have the disadvantages Appearance (unattractive) (-5 points), Dependency (salt water, weekly) (-10 points) and Low Isho -3 (-3 points). Salu skill package (5 points): Language (Entren) at IQ (free), Savoir-Faire (salu) at IQ (1 point), Seamanship at IQ+1 (2 points), Shipbuilding IQ-2 (1 point) and Spear at DX-1 (1 point). SCARMIS (53 points) Scarmis have -2 IQ (-15 points). They have the advantages Acute Hearing +1 (2 points), Acute Vision +1 (2 points), Damage Resistance +4 (12 points), Enhanced Move +1 (10 points), Extra Legs +2 (5 points), Language Talent +1 (2 points), Passive Defense +3 (75 points), Peripheral Vision (15 points) and Venom (irritant, sprayed) (20 points). They have the disadvantages Appearance (ugly) (-10 points), Dread (durlig) (-10 points), Incompetence (Stealth) (-1 point), Low Isho -9 (-9 points), Reputation -2 (-10 points), Scatter-Brained (-10 points), Subjugated (by the cleash) (-20 points) and Uneducated (-5 points). Scarmis skill package (9 points): Botany at IQ-2 (1 point), Brawling at DX-1 (1/2 point), Language (Cleash) at IQ (2 points), Language (Gee'bo'ko'ushic) at IQ+1 (free), Savoir-Faire (cleash) at IQ-1 (1/2 point), Savoir-Faire (scarmis) at IQ (1 point), Running at HT-2 (2 points), Spear at DX-1 (1 point) and Throwing at DX (1 point). SHANTHA (at least 303 points) Shantha have +1 ST (10 points), +2 DX (20 points), +1 IQ (10 points) and +1 HT (10 points). They have the advantages Acute Hearing +1 (2 points), Acute Vision +8 (16 points), Colour (all seven Moons 20+) (140 points), Empathy (15 points), Extended Lifespan +2 (10 points), Extra Hit Points +1 (5 points), High Isho +50 (50 points), Tra-Vision (50 points), Unfazable (15 points) and Voice (10 points). They have the disadvantages Appearance (unattractive) (-5 points), Blindness (-50 points) and Intolerance (most h-oomans) (-5 points). Some typical skills are Dysha Throwing, Ebitra, Isho Weather, Language (Shantha), Savoir-Faire (shantha), multiple dyshas and Unweaving. THIVIN (31 points) Thivin have -1 ST (-10 points) and +1 DX (10 points). They have the advantages Acute Hearing +1 (2 points), Acute Vision +1 (2 points), Extended Lifespan +1 (5 points), Language Talent +2 (4 points), Musical Ability +3 (3 points), Normal Isho (0 points), Rapid Healing (5 points) and Voice (10 points) They have the disadvantages Compulsive Behavior (gambling) (-10 points) and Reduced Hit Points -1 (-5 points). They have the racial skill bonus of Merchant +3 (3 points) and an overall +2 bonus to all Craft skills (12 points). Thivin skill package (15 points): Bard at IQ+1 (1 point), Craft skill (specify) (4 points), Fast-Talk at IQ-1 (1 point), Language (Entren) at IQ+1 (1 point), Gambling at IQ (2 points), Games at IQ (1 point), Language (Thivin) at IQ+2 (free), Merchant at IQ+3 (2 points), Musical Instrument at IQ+1 (1 point), Savoir-Faire (human) at IQ (1 point), Savoir-Faire (thivin) at IQ+2 (1 point). THRIDDLE (29 points) Thriddle have -4 ST (-30 points), -1 DX (-10 points), +4 IQ (45 points) and -2 HT (-15 points). They have the advantages Acute Vision +2 (4 points), Cultural Adaptability (25 points), Eidetic Memory (30 points), Language Talent +3 (6 points), Lightning Calculator (5 points), Literacy (10 points), Normal Isho (0 points) and Mathematical Ability (10 points). They have the disadvantages Appearance (ridiculous) (-5 points), Cowardice (-10 points), Extremely Curious (-10 points), Reduced Hit Points -1 (-5 points), Reduced Move -1 (-5 points) and Thriddle Madness (-15 points). They have the racial quirk Loves to smoke giggit pipes (-1 point). Thriddle skill package (6 points): Diplomacy at IQ (1 point), History at IQ-2 (1/2 point), Language (Entren) at IQ+4 (1/2 point), Language (Shantha) at IQ+2 (1 point), Language (Triddis) at IQ+5 (free), Savoir-Faire (human) at IQ (1 point), Savoir-Faire (shantha) at IQ (1 point), Savoir-Faire (thriddle) at IQ+2 (1 point). Note: Most thriddle will also know several Scientific skills. Thriddle are the nerds of Jorune... TOLOGRA (93 points) Tologra have +2 ST (20 points) and DX +1 (10 points). They have the advantages Acute Hearing +3 (6 points), Acute Taste and Smell +3 (6 points), Acute Vision +1 (2 points), Claws (15 points), Combat Reflexes (15 points), Damage Resistance +2 (6 points), Extra Hit Points +1 (5 points), Enhanced Move +1 (10 points), Night Vision (10 points) and Sharp Teeth (5 points). They have the disadvantages Code of Honor (tologra) (-5 points), Low Isho -2 (-2 points) and Sleepy (-10 points). Tologra skill package (5 points): Brawling at DX (1 point), Broadsword at DX-1 (1 point), Climbing at DX-1 (1 point), Language (Hotha) at IQ (free), Savoir-Faire (tologra) at IQ (1 point) and Stealth at DX-1 (1 point). TRARCH (-6 points) Trarch have +1 ST (10 points) -2 IQ (-15 points) and +1 HT (10 points). They have the advantages Acute Hearing +1 (2 points), Acute Vision +1 (2 points) and Normal Isho (0 points). They have the disadvantages Appearance (unattractive) (-5 points), Odious Racial Habit -1 (swings with club while talking) (-5 points) and Uneducated (-5 points). Trarch skill package (9 points): Axe/Mace at DX (2 points), Brawling at DX (1 point), Climbing at DX-1 (1 point), Language (Troffa) at IQ (free), Naturalist at IQ-2 (1 point), Savoir-Faire (trarch) at IQ (1 point), Stealth at DX-1 (1 point), Survival (specify) at IQ-1 (1 point) and Tracking at IQ-1 (1 point). WOFFEN (28 points) Woffen have DX +1 (10 points). They have the advantages Acute Hearing +3 (6 points), Acute Taste and Smell +3 (6 points), Damage Resistance +1 (3 points), Claws (15 points), Colour (Ebba 10, Gobey 3) (13 points), Enhanced Move +1 (but only when on all fours) (5 points) and Sharp Teeth (5 points). They have the disadvantages Code of Honor (woffen) (-5 points), Compulsive Carousing (-5 points), Intolerance (crugar) (-5 points), Low Isho -2 (-2 points), Poor Colour Vision (-5 points), Reputation -1 (rowdy and smelly) (-5 points) and Weak Will -1 (-8 points). Woffen skill package (8 points): Brawling at DX (1 point), Broadsword at DX-1 (1 point), Carousing at HT (2 points), Dysha Throwing at DX-1 (1/2 point), Language (Thowtis) at IQ (free), Power-Hold at IQ-2 (1/2 point), Running at HT-2 (1 point), Savoir-Faire (woffen) at IQ (1 point) and Stealth at DX-1 (1 point). Note: The "authew" ("wretched ones") are woffen who suffer from Alcoholism (-15 points). It costs only 13 points to play an authew. Woffen cannot run on all fours for more than a few seconds without ingesting the Gawdieth limilate to loosen up their tendons.