GRUPS Trills Copyright (c) 1996 by John Stanford This a little reworking I did on the Trills in your posted notes on the GRUPS Star Trek Web Page. TRILL Humanoid(10 or 0 points) Symbiont (50 points) For Full joined Trill (60 or 50 points) Attributes: Hum. IQ: +1 (+10) Sym. IQ: +1 (+10) Joined IQ: +2 (+20) This the total bonus for the joined character. Advantages: Symbiont: *Eidetic Memory - 1 level (+30) *Cultural Adaptability (+25) Extended Lifespan - 3 levels (+75) *Racial Memory (+40) Disadvantages: Symbiont: Fragile (-20) Invertebrate (-20) No Manipulators (-50) Parasite (Once joined) Trills (-30) Reduced Hit Points 2 (-10) Humanoid with raised forheads: Phobia (Transporters) (-10) Required skills: Humanoid: Language: Trill at IQ (0) DESCRIPTION: Trills are a symbiotic species consisting of two races of humanoid hosts and a worm-like symbiont which lives in the abdomen of the host. The worm-like symbiont is extremely long lived. Once joined the humanoid hosts do not lose any of their memories, but they are capable of accessing the memories and skills of the symbiont from all of its past joinings. This is refected in through the Racial Memory Advantage. If the host body is near death, the symbiont is generally transferred to another host. After four days, the merger between the host and the symbiont is permanent. If the symbiont and the humanoind host are seperated both will die unless they are rejoined or new "partners" can be found with in that 4 day zone. Once the two are seperate all advantages gained by the joining are lost to the old humanoid host and are gained by the new host. Trill humanoids are very interested in the welfare of their symbiont. Trill humanoids even enter into contests from which the winners become the next 'class' of people honored to become hosts. Trill humanoids are very honored by their selection to become hosts. Some potential hosts who do not 'make the cut' will consider suicide. The Trill humanoid with the charactoristic forhead ridges creates a unique effect on the symbiont's body chemestry. This chemical change is not harmful to the symbiont in anyway but it makes it possible for the symbiont to be damaged by the transporter process. Through out the training a Trill goes through this group of Trills has it "beat" in to there heads not to use the transporter except in emergencies. This is why this group of Trills has a minor phobia of the transporter. The other Trill race does not seem to be bothered by beaming. This race of Trill appears even more human there there sister race, except for a slight spotty marking along the sides of the face that runs down the lenth of there bodies. This marking is unique to each Trill, just as unique as a Terran human's fingerprints. This marking does not detract from their appearance in any way. Both humanoid races of the Trill homeworld have colorations that range through out the human "norm". The Trill symbiont lifespan is long enough that they are used to most any type of race they would happen to come across. This is represented by the symbiont's Cultural Adaptability advantage. Trill symbionts also remember all of the experiences of all of their previous hosts. This is best represented by one level of Eidetic Memory. Some Trill may well have two levels of Eidetic Memory. *Advantages marked with a * are used by both the symbiont and the host right after joining. After joining the two become one, this is show in the cost of the seperate species and the total of the joined species.