[GURPS and GURPS Vehicles are trademarks of Steve Jackson Games. Traveller and MegaTraveller are Trademarks of the Game Designers Workshop, GDW.] AIR RAFT This is the standard Imperial Air Raft. One problem was that Antigravity occurs sooner in Traveller and it works differently (it can "push" rather than just screen). For this reason I used the same stats it would take to put in a reactionless VTOL system for the Contragravity system. With a GURPS power system fuel is not a problem. Also, I've used the amount of Cargo Space listed in MegaTraveller even though more would have fit. Structure: 972 cf advanced light body (body HT 600), max load 12 tons, fair streamlining, 2 skids (PD 2, DR 3, HT 100). Propulsion: "Contragravity" (DR 5, HT 20). Power: 702 KW fusion plant (DR 5, HT 75). Accomodations: 4 Roomy seats. Armor: 30 points advanced armor (F,B,L,R,T,U all 3/5). Weaponry: None. Cargo: 194 cf. Accessories: Evironmental, Ladar Detector (DR 3, HT 4), Radar Locator (DR 3, HT 4), IR Dectector (Scan 22, DR 3, HT 4), MiniLadar (Scan 22, DR 3, HT 2), MiniRadar (Scan 24, DR 3, HT 2), Midget Computer (Complexity 2, DR 3, HT 2). Statistics: Cost $306,000, design mass 1.4 tons, max. payload 10.7 tons, max. cargo 5.0 tons, loaded mass 7.0 tons, size mod. +4, radar signature +4, IR signature +9, acoustic signature +1. Ground and Water Performance: None. Air Performance: Speed factor 42, top speed 84 mph, acceleration 4 mph/s, deceleration 24 mph/s, MR 7, SR 6, Far Orbit.