v01.n545 1: Re[2]: DR of Water 2: Re: GURPS: A.L.U. 3: Storms and Vehicles and X-Files Oh My! 4: Re: Supers Throwing/Homing skill/power 5: Re: Banestorm and Vehicles 6: Re: Who are Sue and Sean? 7: Re: Re[2]: Technomagic 8: Re: Banestorm and Vehicles 9: Re: Re[2]: Technomagic 10: Re: Banestorm and Vehicles 11: Enhancements, Limitations and Manoeuvers 12: Re: GURPS: A.L.U. 13: Comments on the "Who Cares"... thread 14: Re: DR vs. Absorption/Reflection 15: Storms and Vehicles and X-Files Oh My! 16: Re: Illusions and Delusions. 17: Re: Force Domes, etc. v01.n546 1: Re: Re[2]: Dark Sun Races 2: RE: $250 cookie recipie 3: SF adventure seed 4: Re: Using the PCs 5: Re: Megalomania vs Overconfidence 6: Re: Supers Throwing/Homing skill/power 7: Re: Enhancements, Limitations and Manoeuvers 8: Re: Using the PCs 9: GURPS X-Files 10: Re: Banestorm and Vehicles 11: Re: how do reporter PC's get an interview? 12: Re: Q 13: Re: Firelizards PC race 14: copyrights??? 15: Re: Comments on the "Who Cares"... thread v01.n547 1: Re: Supers Throwing/Homing skill/power 2: Conduct Power 3: Re: Supers Throwing/Homing skill/power 4: Re: Supers Throwing/Homing skill/power 5: X-Files 6: Re: Q 7: Re: Banestorm and Vehicles 8: Re: Banestorm and Vehicles 9: Re: Alien Sense of Humor 10: Re: GURPS: A.L.U. 11: Re: Re[2]: Technomagic 12: The 'Q' plot 13: Re: Using the PCs 14: Re: how do reporter PC's get an interview? 15: Re: Comments on the "Who Cares"... thread 16: TOPIC OF DISCUSSION: Best/Funniest Game session/s 17: Re: Super Jumping 18: Re: Banestorm and Vehicles 19: Re: Reality check : Supers v01.n548 1: Re: 2: Re: Megalomania vs Overconfidence 3: Re: Supers Throwing/Homing skill/power 4: Re: Supers Throwing/Homing skill/power 5: Re: Banestorm and Vehicles 6: Re: Using the PCs 7: Re: Comments on the "Who Cares"... thread 8: Re: Banestorm and Vehicles 9: Re: Comments on the "Who Cares"... thread 10: Re: Hells Bells Grandma.Look at what I went and dun!!! 11: Re: Re[2]: Technomagic 12: Re: Conduct Power 13: Re: Q 14: Re: Hells Bells Grandma.Look at what I went and dun!!! 15: Ads/Disads in US Presidency? v01.n549 1: test - please ignore 2: Re: Hells Bells Grandma.Look at what I went and dun!!! 3: Re: Hells Bells Grandma.Look at what I went and dun!!! 4: Re: Conduct Power 5: Twilight 2000 6: Re: Hells Bells Grandma.Look at what I went and dun!!! 7: Re: Comments on the "Who Cares"... thread 8: Hells Bells Grandma.Look what I went and dun!!! 9: Re: Conduct Power 10: BLOWING UP THE UNIVERSE via e-mail!!! 11: Re: Conduct Power 12: Q: Do GURPS people ROLEPLAY much? 13: unsuscribe 14: Re: Q: Do GURPS people ROLEPLAY much? 15: MakeChar Program 16: Re: Q: Do GURPS people ROLEPLAY much? v01.n550 1: Thanks for the Q ideas! 2: RE: Q: Do GURPS people ROLEPLAY much? 3: Re: Thanks for the Q ideas! 4: Re: Hells Bells Grandma.Look at what I went and dun!!! 5: Re: Conduct Power 6: Re: Thanks for the Q ideas! 7: Re: Q: Do GURPS people ROLEPLAY much? 8: Re: MakeChar Program 9: Hard Sci-fi 10: Re: Conduct Power 11: Re: Q: Do GURPS people ROLEPLAY much? 12: Re: Conduct Power 13: Re: Conduct Power 14: Re: Banestorm and Vehicles -Reply 15: The 'Q' plot -Reply 16: Re: X-Files 17: Powered Knacks v01.n551 1: [none] 2: Re: Using the PCs 3: Sue and Sean. 4: RE: Powered Knacks 5: Re: Banestorm and Vehicles 6: RE: Powered Knacks 7: Re: Powered Knacks 8: 1000 point POWERSTONE 9: 1000 pt powerstone cont. 10: 1000 pt powerstone III 11: powerstone finale 12: Undead geniuses for a weird tomorrow 13: Re: powerstone finale v01.n552 1: Re: powerstone finale 2: Re: The 'Q' plot -Reply 3: divinations: honesty 4: Re: powerstone finale 5: Re: powerstone finale 6: Re: Hells Bells Grandma.Look what I went and dun!!! 7: Re: Q: Do GURPS people ROLEPLAY much? 8: Re: Conduct Power 9: Re: Thanks for the Q ideas! 10: Re: 1000 pt powerstone III 11: Re: divinations: honesty 12: Cross-Tech Vehicles, Re: Banestorm and Vehicles 13: Vehicle of the week 58 v01.n553 1: Re: powerstone finale 2: Re: powerstone finale 3: Re: Q: Do GURPS people ROLEPLAY much? 4: About Reaction(mass)less drives 5: RE:: Makechar program 6: Re: 1000 pt powerstone III 7: Re: About Reaction(mass)less drives 8: Re: Q: Do GURPS people ROLEPLAY much? 9: Braintaping/Soul 10: Q: Do GURPS people ROLEPLAY much? (fwd) 11: Re: powerstone finale 12: Re: 1000 pt powerstone III 13: 1000 point powerstones 14: Magic Items 15: Re: 1000 point powerstones 16: Re: Q: Do GURPS people ROLEPLAY much? v01.n554 1: Re: Supers Throwing/Homing skill/power 2: Re: Supers Throwing/Homing skill/power 3: Re: powerstone finale 4: Re: divinations: honesty 5: Re: Conduct Power 6: Re[2]: X-Files 7: Re: powerstone finale -Reply 8: Roleplaying and Realism. 9: Powerstones different type of stones. 10: Re: divinations: honesty 11: Re: powerstone finale -Reply 12: Re: powerstone finale 13: Re: Conduct Power 14: Re: powerstone finale 15: Re: About Reaction(mass)less drives 16: Re[2]: 1000 point powerstones v01.n555 1: Details on MakeChar program? 2: Re: Megalomania vs Overconfidence 3: Powerstones and Different types of gems. 4: Fatigue from 100,000 mw spells. 5: "I wish that magic never fatigued me." 6: Powerstones and Different types of gems. -Reply 7: RE: Powered Knacks 8: Re: "I wish that magic never fatigued me." 9: RE: Powered Knacks 10: Missile Shields 11: Re: powerstone finale 12: MuncBatstardized Spells foto teach to munchkins 13: RE: Powered Knacks 14: Re: Missile Shields v01.n556 1: Re: 1000 pt powerstone III 2: Failure on Divinations (was 1K powerstones) 3: RE: Powered Knacks 4: Re: 1000 point powerstones 5: Re: Powerstones different type of stones. 6: Re: Missile Shields 7: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 8: Re: Failure on Divinations (was 1K powerstones) 9: Re: Missile Shields 10: Re: Details on MakeChar program? 11: Re: powerstone finale 12: Re: MuncBatstardized Spells foto teach to munchkins 13: Re: Failure on Divinations (was 1K powerstones) v01.n557 1: Re: powerstone finale 2: Re: Powerstones different type of stones. 3: Re: Powerstones different type of stones. 4: Re: powerstone finale 5: Re: Powerstones different type of stones. 6: Dark Sun stuff 7: Re: powerstone finale 8: Re: Powerstones different type of stones. 9: Re: MuncBatstardized Spells foto teach to munchkins 10: Newtons revenge(was:reactionless drive) 11: Re: Missile Shields 12: Re: Ads/Disads in US Presidency? 13: X-Files Update 14: One Night adventures (or Adventure Pizza (tm)) 15: Re: 1000 pt powerstone III 16: Re: Missile Shields v01.n558 1: Re: Missile Shields 2: X-Files please! 3: Re: Missile Shields 4: Re: 1000 pt powerstone III 5: Re: Missile Shields 6: Re: Powerstones different type of stones. 7: Re: Missile Shields 8: Re: Missile Shields 9: Re: powerstone finale 10: Re: About Reaction(mass)less drives 11: Re: One Night adventures (or Adventure Pizza (tm)) 12: Re: Magic Items 13: Q: werewolfs in GURPS 14: Re: Missile Shields v01.n559 1: Re: Missile Shields 2: Re: Missile Shields 3: Re: "I wish that magic never fatigued me 4: Re: Comments on the "Who Cares"... thread 5: Re: Powerstones different type of stones. 6: Re: Missile Shields 7: Re: X-Files Update 8: Re: Missile Shields 9: Powerstones - any quirks on purpose? 10: Re: Conduct Power 11: Re: Missile Shields 12: Re: Re: Missile Shields 13: Re: 1000 pt powerstone III 14: Re: Ads/Disads in US Presidency? 15: Re: powerstone finale v01.n560 1: Re: powerstone finale 2: Re: One Night adventures (or Adventure Pizza (tm)) 3: Re: powerstone finale 4: Re: powerstone finale 5: Question about Gravity 6: X-Files Update -responce 7: Re: Missile Shields 8: Re: Missile Shields 9: Re: Question about Gravity 10: Re: Powerstones different type of stones. 11: RE: divinations... 12: Magic working differently for different v01.n561 1: Re: Powerstones - any quirks on purpose? 2: Re: 1000 pt powerstone III 3: Useful Utilities 4: Re: Re[2]: Technomagic 5: Re: your mail 6: RE:: Makechar program 7: Re: Question about Gravity 8: Re: Missile Shields 9: Re: Question about Gravity 10: Re: Missile Shields 11: RE: Question about Gravity 12: Re: Powerstones different type of stones. 13: no subject (file transmission) v01.n562 1: RE: Missile Shield Problems 2: Divinations. 3: Re: Missile Shields 4: Re: Conduct Power 5: RE:: Makechar program 6: Powerstone Solution: Personalize the Powerstones... 7: Re: X-Files Update 8: Re: Powerstones different type of stones. 9: Undead Pilots v. Missile shields? 10: Re: powerstone finale 11: Re: Question about Gravity 12: Re: powerstone finale 13: Re: powerstone finale v01.n563 1: Re: powerstone finale 2: Special Ops Redux 3: Re: Q: Do GURPS people ROLEPLAY much? 4: Real flames for flame wars. 5: Re: Missile Shields 6: CHANGELINGS 7: MAKECHAR 8: Re: Special Ops Redux 9: Re: Missile Shields 10: Types Performance Augmentation. 11: Re: Missile Shields 12: Re: GURPS Magic: Enchantment ? 13: Re: Powerstone Solution: Personalize the Powerstones... 14: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 15: Re: 1000 pt powerstone III v01.n564 1: Re: Special Ops Redux 2: Missile Shield and Flying 3: Diffent magic for differant races 4: RE: divinations... 5: Re: Special Ops Redux 6: Re: 1000 pt powerstone III 7: Re: Missile Shields 8: RE:: Makechar program 9: RE: divinations... 10: Re: X-Files Update 11: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 12: Re: divinations... 13: Re: powerstone finale 14: Re: Powerstones different type of stones. 15: RE: divinations... v01.n565 1: Re: 1000 pt powerstone III -Reply 2: RE: divinations... 3: RE: divinations... 4: An NPC: Jessica Uthraven 5: Re: divinations... 6: Re: Powerstones different type of stones. 7: RE: divinations... 8: RE: divinations... 9: Re: Powerstones different type of stones. 10: RE: divinations... 11: RE: divinations... 12: Re: divinations... 13: Fated Children 14: [none] v01.n566 1: Re: Types Performance Augmentation. 2: Types Performance Augmentation. 3: x-files mailing. 4: RE: divinations... 5: Re: Missile Shields 6: RE: divinations... 7: Re: CHANGELINGS 8: Re: divinations... 9: Re: Powerstones different type of stones. 10: Re: Question about Gravity 11: Re: Special Ops Redux 12: divining mage v01.n567 1: Re: Q: Do GURPS people ROLEPLAY much? 2: Q: Do GURPS people ROLEPLAY much? 3: Re: Question about Gravity 4: Re: Q: Do GURPS people ROLEPLAY much? 5: Urgent Message 6: Re: Q: Do GURPS people ROLEPLAY much? 7: Re: Q: Do GURPS people ROLEPLAY much? 8: Re: Q: Do GURPS people ROLEPLAY much? 9: Limitations for Powerstones 10: Changelings 11: Makechar packages 12: re: Makechar 13: RE:: Makechar program 14: Re: Powerstones different type of stones. 15: Re: Powerstones different type of stones. 16: EPC's was Divining Mage. 17: Re: Powerstones different type of stones. v01.n568 1: RE: Types Performance Augmentation. 2: Re: Q: Do GURPS people ROLEPLAY much? 3: Re: Missile Shields 4: Powerstone Limitations 5: Re: Powerstones different type of stones. -Reply 6: Re: Powerstones different type of stones. -Reply 7: GURPS: Star Wars 8: Re: Divining Mage 9: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 10: Oops. Sorry 11: differnet types of magery (was Re: Diffent magic for differant races) 12: Re: Missile Shield and Flying 13: Re: divinations... 14: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles v01.n569 1: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 2: Re: divinations... 3: Is anyone Still out there? 4: Re: divinations... 5: Create object 6: Re: Q: Do GURPS people ROLEPLAY much? 7: Re: Create object 8: Re: Create object 9: Re: Create object -Reply 10: Create object (fwd)/tarot 11: Re: Create object 12: GURPS X-Files has been sent! 13: Atmosphere: Gurps Roleplaying. 14: divinations 15: Re: Opals 16: Re: Create object -Reply v01.n570 1: War in the Sky Follow-up 2: Re: Create object (fwd)/tarot 3: Re: Create object -Reply 4: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 5: Re: divinations... 6: Re: Missile Shields 7: MakeChar Program 8: Re: GURPS X-Files has been sent! 9: Re: Q: Do GURPS people ROLEPLAY much? 10: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 11: Re: GURPS X-Files has been sent! 12: Re: divinations... 13: Re: GURPS X-Files has been sent! 14: Re: GURPS X-Files has been sent! 15: [FAQ] GURPSnet FAQ v01.n571 1: Re: Create object 2: Re: GURPS X-Files has been sent! 3: Re: divinations... 4: Re: GURPS X-Files has been sent! 5: Re: Create object 6: Re: GURPS X-Files has been sent! 7: Re: Q: Do GURPS people ROLEPLAY much? 8: Re: Q: Do GURPS people ROLEPLAY much? 9: Re: Q: Do GURPS people ROLEPLAY much? 10: Re: Q: Do GURPS people ROLEPLAY much? 11: Re: Q: Do GURPS people ROLEPLAY much? 12: Re: Q: Do GURPS people ROLEPLAY much? 13: Importance of combat? 14: Re: Missile Shields 15: Re: Atmosphere: Gurps Roleplaying. 16: Re: Create object v01.n572 1: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 2: Re: DR of Water. 3: Re: Q: Do GURPS people ROLEPLAY much? 4: Dr of Water. 5: Re: Create object 6: Re: Q: Do GURPS people ROLEPLAY much? 7: Re: Divinations 8: Re: Divinations 9: Re: Powerstones different type of stones. 10: Re: Re[2]: Technomagic 11: Re: Question about Gravity 12: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 13: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 14: different types of magery (was Re: Diffe 15: Another question (was Re: Create object 16: GURPSChar 17: Re: different tyes of magary -Plus a a drug that effets magic v01.n573 1: PBEM Gurps. 2: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 3: Makechar packages 4: Dodging Bullets 5: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 6: Dodging Bullets (fwd) 7: Re: Types Performance Augmentation. 8: Vehicle of the week 59 - Helicopter 9: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 10: Re: DR of Water. 11: Phantom 12: Tech Levels 13: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 14: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 15: GURCHAR v01.n574 1: Re: Q: Do GURPS people ROLEPLAY much?(New 're' needed) 2: Re: gurpsnet-digest V1 #573 3: PBEM rules? 4: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 5: Enhanced Senses 6: RE: Importance of combat? 7: Re: GURPS X-Files has been sent! 8: Two little questions 9: RE: Phantom 10: Re: Supers Throwing/Homing skill/power 11: Re: GURPS X-Files has been sent! -Reply 12: tech levels 13: Re: Importance of combat? 14: RE: Dodging Bullets 15: RE: Phantom v01.n575 1: Re: Q: Do GURPS people ROLEPLAY much?(New 're' needed) 2: Re: Enhanced Senses 3: Re: Two little questions 4: Re: Enhanced Senses 5: Re: X-Files... 6: GURPS: Star Wars - Comments? 7: Re: Two little questions 8: RE: Importance of combat? 9: Re: Two little questions 10: How much are these disadvantages worth? 11: Primatives and Vehicles 12: Re: GURPS: Star Wars - Comments? 13: Re: PBEM Gurps. 14: Re: Tech Levels 15: Re: GURPSChar 16: Re: How much are these disadvantages worth? v01.n576 1: Re: PBEM Gurps. 2: Re: powerstone finale 3: Neilson ratings for GURPS Reporters 4: Re: X-Files novels 5: RE: Importance of combat? 6: What would you do? 7: Special Ops Redux 8: GURPS X-Files options 9: Re: Primatives and Vehicles 10: Re: your mail 11: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 12: Re: Dodging Bullets 13: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 14: Re: Tech Levels 15: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles v01.n577 1: Re: your mail 2: Re: Supers Throwing/Homing skill/power 3: Re: Importance of combat? 4: Lost Mails ... 5: RE: Dodging Bullets 6: Re: powerstone finale 7: RE: Importance of combat? 8: RE: Importance of combat? 9: Divination/Magic v01.n578 1: Re: X-Files novels 2: GURPS Skills List 3: Re: powerstone finale 4: Re: What would you do? 5: Luck Points 6: Importance of combat 7: Fatigue 8: Starvation 9: A familiar subject 10: Re: Enhanced Senses 11: Hunting 12: Re: X-Files 13: Re: Tech Levels 14: Re: gurpsnet-digest V1 #576 15: Re: Hunting 16: Re: Divination/Magic 17: Re: powerstone finale 18: Re: Divination/Magic v01.n579 1: Gurps Character Assistant 2: Re: Hunting 3: Send X-files and Star Wars again. 4: Where is Blind Fighting 5: Where is Blind Fighting 6: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 7: Re: Where is Blind Fighting 8: Mechanical/Natural/Magical Tech Levels 9: GURPS X-Files comments 10: Wards and Spell identification (was powerstone finale) 11: Re: Hunting 12: Re: Importance of combat? 13: Re: Fatigue 14: Re: What would you do? 15: Re: X-Files v01.n580 1: Re: Hunting 2: Gurps Character Assistant 3: RE: Importance of combat? 4: Divination: Feng Shui 5: Re: Hunting -Reply 6: Re: How much are these disadvantages wor 7: Initiation; Rules for. 8: RE: Importance of combat? 9: RE: Importance of combat? 10: Re: X-Files 11: Re: Importance of combat? 12: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 13: Re[2]: X-Files novels 14: Re: references 15: Re: Hunting v01.n581 1: Re: Hunting 2: Re: Fatigue 3: Re: references 4: Re: Hunting -Reply 5: Re: Importance of combat? 6: RE: Importance of combat? 7: RE: Importance of combat? 8: Re: references (Radiation) 9: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 10: Re: Re[2]: X-Files novels 11: RE: Importance of combat? 12: Re: Hunting (fwd) 13: Re: Fatigue 14: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles v01.n582 1: Re: Hunting 2: X-Files and Spelljammers 3: RE: Importance of combat? 4: RE: Importance of combat? 5: Technology vs Magic 6: Hunting-possible answer 7: Mages vs. High Tech / Battlesuits 8: Re: Divination: Feng Shui 9: Re: Technology vs Magic 10: Re: Two little questions 11: Re: Hunting 12: RE: Importance of combat? 13: Re: Two little questions 14: Vampire data files for MakeChar??? v01.n583 1: Re: Mages vs. High Tech / Battlesuits 2: Re: What would you do? 3: Re: Fatigue 4: animal empathy 5: Re: What would you do? 6: Re: Mages vs. High Tech / Battlesuits 7: Re: Q: Do GURPS people ROLEPLAY much?(New 're' needed) 8: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 9: Re: Two little questions 10: Re: powerstone finale 11: Re: Luck Points 12: Re: Importance of combat 13: Re: X-Files and Spelljammers 14: Re: gurpsnet-digest V1 #580 15: What would you do? -Reply 16: RE: Importance of combat? 17: Re: animal empathy 18: Compendium v01.n584 1: Re: Two little questions 2: Re: Technology vs Magic 3: Re: Luck Points 4: GURPS Voodoo Spirits 5: Re: Help, please ;-) 6: Re: animal empathy 7: Re: animal empathy 8: Re: X-Files and Spelljammers 9: Re: animal empathy 10: Re: animal empathy 11: Re: Fatigue 12: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 13: Re: Enhanced Senses 14: Re: Re[2]: Dark Sun Races 15: GURPS Terradyne 16: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles v01.n585 1: Vampire 2: Re: Vampire data files for MakeChar??? 3: Re: Vampire 4: Re: GURPS Terradyne 5: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 6: Re: Help, please ;-) 7: Re: GURPS Terradyne 8: SEND X-FILES PLEASE! 9: Re: GURPS Terradyne 10: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 11: Re: GURPS Terradyne 12: Re: What would you do? -Reply 13: Re: Hunting 14: Re: GURPS Terradyne -Reply 15: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 16: Re: Where is Blind Fighting 17: GURPS Twilight:2000 v01.n586 1: Re: GURPS Terradyne -Reply 2: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 3: Re: GURPS Terradyne 4: Re: What would you do? (New Question) 5: Re: Help, please ;-) 6: Re: What would you do? (New Question) 7: Re: What would you do? (New Question) 8: Re: GURPS Terradyne 9: Re: What would you do? (New Question) 10: Re: What would you do? (New Question) 11: Re: Raising IQ (was re: Point Distributions) 12: Re: What would you do? (New Question) 13: Re: divinations... 14: Re: Powerstone Limitations v01.n587 1: GURPS Books 2: Re: Hunting 3: World of Darkness 4: Re: Importance of combat? 5: Re: your mail 6: Re: your mail 7: Re: Hunting 8: Re: Hunting 9: Re: Hunting (fwd) 10: Re: X-Files and Spelljammers 11: How to keep mail 12: Re: powerstone finale 13: Re: What would you do? (New Question) 14: Technomagic and Enchantment v01.n588 1: Subject: Re: What would you do? (New Question)Re: What would you do? (New Question) 2: Makechar .dta files 3: Re: What would you do? 4: Re: Mages vs. High Tech / Battlesuits 5: Celtic Myth and Pyramid 6: Re: What would you do? (New Question) 7: Re: X-Files and Spelljammers 8: Re: Vampire 9: Re: What would you do? (New Question) 10: Re: powerstone finale 11: Re: World of Darkness 12: A couple of rules points for Compendium. . . 13: Re: Divination: Feng Shui 14: [none] v01.n589 1: Re: Vampire 2: Re: powerstone finale 3: Re: What would you do? (New Question) -Reply 4: Moon Base 5: Re: Moon Base 6: Re: What would you do? (New Question) -Reply 7: Re: Moon Base 8: Re: What would you do? (New Question) -Reply -Reply 9: Re: Moon Base -Reply 10: Re: A couple of rules points for Compendium. . . 11: Re: Vampire 12: Re: Moon Base 13: Limitations on Power 14: Re: Vampire 15: Re: What would you do? (New Question) 16: Re: What would you do? (New Question) -Reply v01.n590 1: Dictionaries 2: Re: Vampire 3: Re: Limitations on Power 4: Re: What would you do? (New Question) -Reply 5: Fatigue 6: Multiple Replies 7: Re: Vampire 8: Re: Moon Base -Reply 9: Re: Vampire 10: Vampire, Diablerie 11: Re: Vampire, Diablerie 12: Re: A couple of rules points for Compendium. . . 13: fencing weapons? 14: Re: GURPS Books 15: Re: Limitations on Power 16: Re: A couple of rules points for Compendium. . . v01.n591 1: fencing weapons? (fwd) 2: Celtic Myth and Pyramid (fwd) 3: Re: Divination: Feng Shui 4: Re: fencing weapons? (fwd) 5: Re: fencing weapons? 6: REVISED spells for Dragonlance v01.n592 1: Re: Divination: Feng Shui 2: Importance of combat 3: Re: A couple of rules points for Compendium. . . 4: penalties (was vampire) 5: Re: GURPS Terradyne 6: Re: GURPS Terradyne 7: Re: A couple of rules points for Compendium. . . 8: Re: fencing weapons? 9: Re: fencing weapons? (fwd) 10: Re: A couple of rules points for Compendium. . . 11: Re: GURPS Terradyne v01.n593 1: Kromm will be away, so don't bug `im! 2: Re: fencing weapons? (fwd) 3: Re: fencing weapons? 4: Re: fencing weapons? 5: Vehicles, help for the blind. 6: RE: Brain Hits and HT rolls 7: Re: fencing weapons? 8: Re: Moon Base 9: Re: fencing weapons? 10: Vehicle of the week 60 - shuttle 11: Moon Base (fwd) 12: Re: Moon Base 13: Rabbits 14: Fencing 15: Re: Moon Base -Reply v01.n594 1: Re: Vehicles, help for the blind. 2: RE: What would you do? (New Question) 3: Re: Ads/Disads in US Presidency? 4: Re: Fencing 5: Re: GURPS Terradyne 6: Re: your mail re: X-Files 7: Re: A couple of rules points for Compendium. . . 8: Searching for JTMIII@aol.com 9: Re: fencing weapons? 10: Dependents, Allies, Enemies etc. 11: Re: A couple of rules points for Compendium. . . 12: Re: Makechar .dta files 13: Re: Vampire, Diablerie 14: Re: fencing weapons? 15: Re: fencing weapons? v01.n595 1: Re: A couple of rules points for Compendium. . . 2: Re: Vehicles, help for the blind. 3: Robots (and cyborgs and other stuff) 4: GURPS Star Frontiers? (was: Searching fo 5: Combat Tracking I. 6: Combat Tracking II. 7: Combat Tracking II. PS 8: Combat Tracking I. PS 9: Re: Combat Trackings 10: Enhancements/Limits v01.n596 1: Re: Celtic Myth and Pyramid 2: Re: Dependents, Allies, Enemies etc. 3: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 4: Re: fencing weapons? 5: World of Darkness stuff available 6: Re: fencing weapons? 7: Re: A couple of rules points for Compendium. . . 8: Netspells 9: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles -Reply 10: Re: fencing weapons? 11: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles -Reply 12: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles -Reply 13: Combat Tracking II. V3 14: Combat Tracking II. PS V3 15: Re: Dependents, Allies, Enemies etc. v01.n597 1: Books to be reprinted. 2: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles -Reply 3: Robots (Cyborgs and shit) 4: Re: fencing weapons? 5: Character generation methods. 6: Re: Netspells 7: Re: fencing weapons? (fwd) 8: Re: fencing weapons? 9: Re: Books to be reprinted. 10: files to the list 11: Re: Character generation methods. 12: Re: files to the list 13: Cthuhlupunk 14: War Against the Chtorr 15: Clarke's Law 16: Re: fencing weapons? 17: Re: Character generation methods. v01.n598 1: Re: Limitations on Power 2: Re: fencing weapons? 3: Re: Celtic Myth and Pyramid 4: Re: Importance of combat 5: Re: your mail 6: Re: A couple of rules points for Compendium. . . 7: Katana skill 8: Re: GURPS Terradyne 9: Re: Books to be reprinted. 10: Re: fencing weapons? 11: Re: fencing weapons? 12: Re: GURPS Terradyne 13: Re: Robots (Cyborgs and shit) 14: Re: your mail 15: Re: Robots (Cyborgs and shit) 16: Re: gurpsnet-digest V1 #596 v01.n599 1: Fanstasy Folk and Aliens 2 2: Re: Dictionaries 3: Re: Fatigue 4: Re: Katana skill 5: In Nomine Adventure Seeds 6: Re: Books to be reprinted. 7: Re: files to the list 8: Re: Katana skill 9: Re: War Against the Chtorr 10: Re: Katana skill 11: Re: Feints, TAFE etc. v01.n600 1: Re: files to the list 2: Re: War Against the Chtorr 3: Re: Katana skill 4: Re: A couple of rules points for Compendium. . . (fwd) 5: World of Darkness stuff available 6: Re: War Against the Chtorr 7: Space combat (was: Re: Robots (Cyborgs a 8: Re: Polearms 9: SJG Officials, please read ... 10: Re: Polearms 11: Re: Robots (Cyborgs and shit) 12: Re: World of Darkness stuff available 13: Re: Katana skill 14: Re: Netspells v01.n601 1: Re: Importance of combat 2: Re: Robots (Cyborgs and shit) 3: Re:Katana skill 4: Re: World of Darkness stuff available 5: Re: Feints, TAFE etc. 6: Re: fencing weapons? 7: Re: Katana skill 8: Re: Polearms 9: Re: Polearms 10: Re: Polearms 11: Re: Polearms 12: Re: Polearms 13: Re: Polearms 14: Re: What would you do? 15: GURPS, the WoD, and Second Edition Mage v01.n602 1: Combat codes. 2: REQ: shadowrun conversions, supers adventures 3: Questions. 4: Re: Dictionaries 5: Re: Technomagic and Enchantment 6: Re: Importance of combat 7: Re: Feints, TAFE etc.--not on the list, OK? 8: YouGotMad 9: Fwd: Re: fencing weapons? 10: Fwd: Re: Polearms 11: Vehicles announcement 12: Re: Robots (and cyborgs and other stuff) 13: Re: REQ: shadowrun conversions, supers adventures 14: Re: fencing weapons? 15: Re: your mail v01.n603 1: Re: Fanstasy Folk and Aliens 2 2: Re: gurpsnet-digest V1 #596 3: Re: your mail 4: Re: World of Darkness stuff available 5: Re: Polearms 6: Re: SJG Officials, please read ... 7: Re: What would you do? 8: Re: Fanstasy Folk and Aliens 2 (fwd) 9: Re: your mail 10: Re: Fanstasy Folk and Aliens 2 (fwd) 11: Vehicles/Space Reactionless Drives 12: Re: Technomagic and Enchantment 13: Psionics: Limitation on Suggest 14: Roleplayer Magazine 15: Re: your mail 16: Re: your mail v01.n604 1: Re: GURPS, the WoD, and Second Edition Mage 2: Re: penalties (was vampire) 3: Re: Polearms 4: Re: penalties (was vampire) 5: **CLAYMORE** 6: Re: GURPS, the WoD, and Second Edition Mage 7: Re: penalties (was vampire) 8: Re: Polearms 9: Purity Control 10: Re: Purity Control 11: Re: Fanstasy Folk and Aliens 2 (fwd) 12: Who Knows? 13: Who Knows? 14: penalties (was vampire) 15: Re: Who Knows? 16: Re: Fanstasy Folk and Aliens 2 (fwd) 17: Re: GURPS, the WoD, and Second Edition Mage 18: Celtic Myth and Pyramid 19: Re: penalties (was vampire) v01.n605 1: Re: Feints, TAFE etc.--not on the list, OK? 2: Re: SJG Officials, please read ... (fwd) 3: Re: Who Knows? 4: Combat Tracking 3 5: Re: SJG Officials, please read ... 6: Re: SJG Officials, please read ... (fwd) 7: Re: SJG Officials, please read ... 8: Damage from baseball? v01.n606 1: Re: Damage from baseball? P.S. 2: Marketability of GURPS (was Re: SJG Officials, please read ...) 3: Marketability of GURPS 4: Re: Damage from baseball? P.S. 5: Sirine abilities. 6: More sirine questions. 7: Re: Damage from baseball? P.S. 8: Shapeshifting. 9: The Ultimate weapon VS. Coastal Cities 10: Greetings everybody. 11: Re: Missile Shields 12: Re: The Ultimate weapon VS. Coastal Cities 13: Re: The Ultimate weapon VS. Coastal Cities 14: Re: Marketability of GURPS v01.n607 1: Re: Missile Shields 2: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles -Reply 3: Re: Feints, TAFE etc.-- no problem 4: Re: Who Knows? 5: Re: Damage from baseball? P.S. 6: Re: The Ultimate weapon VS. Coastal Cities 7: Re: Marketability of GURPS 8: Re: Marketability of GURPS 9: Two other conundrums 10: Re: Who Knows? 11: RE: Sirine abilities. 12: GURPS WoD list??? 13: Re: Marketability of GURPS 14: MERRY CHRISTMAS TO ALL!! 15: Message to Revenant 16: Re: GURPS WoD list??? 17: Re: Marketability of GURPS v01.n608 1: Re: Who Knows? 2: Re: GURPS WoD list??? 3: Supers: 4 colour - is there a demand? 4: Re: Damage from baseball? P.S. 5: Re: Celtic Myth and Pyramid 6: Re: GURPS WoD list??? 7: Re: Supers: 4 colour - is there a demand? 8: Re: GURPS WoD list??? 9: Re: Marketability of GURPS 10: Re: Supers: 4 colour - is there a demand? 11: Re: The Ultimate weapon VS. Coastal Cities 12: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles -Reply 13: Re: Marketability of GURPS 14: Vehicle of the week 61 15: Revenant 16: Re: Shapeshifting. v01.n609 1: Defulting powers (was Re: Marketability of GURPS) 2: Re: Psionics: Limitation on Suggest 3: GURPS: Star Trek 4: Re: Defulting powers (was Re: Marketability of GURPS) 5: Re: Shapeshifting. 6: Re: Supers: 4 colour - is there a demand? 7: Re: SJG Officials, please read ... 8: Re: Who Knows? 9: Re: Supers: 4 colour - is there a demand? 10: Re: SJG Officials, please read ... 11: Re: SJG Officials, please read ... 12: Re: Missile Shields 13: Sense Rolls 14: Re: GURPS: Star Wars 15: Re: Cross-Tech Vehicles, Re: Banestorm and Vehicles 16: Re: Supers: 4 colour - is there a demand? 17: Re: Supers: 4 colour - is there a demand? 18: Re: GURPS: Star Wars 19: Message to Revenant v01.n610 1: Re: Missle Shields 2: Message to Revenant 3: Huge Powerstones 4: Re: Klingon Batleff (was Damage from baseball? P.S.) 5: Re: Supers: 4 colour - is there a demand? 6: Re: GURPS: Star Wars 7: Re: Klingon weapon (was Damage from baseball? P.S.) 8: Re: The Ultimate weapon VS. Coastal Cities 9: Re: Dependents, Allies, Enemies etc. 10: POWERSTONES 11: Merry Xmas to all & a Happy New Year 12: Re: POWERSTONES 13: Damage from a Baseball? 14: Non-fatiguing spells? v01.n611 1: Re: Non-fatiguing spells? 2: Re: Message to Revenant v01.n612 1: Re: Damage from a Baseball? 2: Re: POWERSTONES 3: GURPS Space : (fwd) 4: costs of living? 5: Re: Robots (and cyborgs and other stuff) 6: Re: Non-fatiguing spells? 7: Re: Damage from a Baseball? 8: Re: Damage from a Baseball? 9: Priestly powers. 10: Re: Damage from a Baseball? 11: Re: Damage from a Baseball? 12: Re: Damage from a Baseball? 13: Fatigue Problems. 14: Re: Damage from a Baseball? 15: Re: costs of living? v01.n613 1: Re: Fatigue Problems. 2: Re: Fatigue Problems. 3: Re: Fatigue Problems. 4: Re: Damage from a Baseball? 5: ADMIN: Call for votes on ASK ALACONIUS 6: Re: Non-fatiguing spells? 7: Re: Damage from a baseball 8: Re: Damage from a Baseball? 9: Re: ADMIN: Call for votes on ASK ALACONIUS 10: Re: Non-fatiguing spells? 11: Re: DL priests 12: Re: Powerstones 13: Re: fools gold v01.n614 1: Re: fools gold 2: Active Defences vs side and rear attacks? 3: Bouncing Mail 4: Prerequisite to Glue=Haste!?!?! 5: Re: ADMIN: Call for votes on ASK ALACONIUS 6: Re: ADMIN: Call for votes on ASK ALACONIUS 7: Re: ADMIN: Call for votes on ASK ALACONIUS 8: Re: ADMIN: Call for votes on ASK ALACONIUS 9: Barbarian's Point Of View 10: Lane Grate 11: Re: ADMIN: Call for votes on ASK ALACONIUS 12: Re: ADMIN: Call for votes on ASK ALACONIUS 13: Re: Lane Grate 14: Re: ADMIN: Call for votes on ASK ALACONIUS 15: Re: Lane Grate 16: Re: Lane Grate 17: How many GURPSNet msgs have you all been getting. 18: Re: Tyrant for life 19: GURPS Supers question 20: Re: The Ultimate weapon VS. Coastal Cities v01.n615 1: Forwarded mail.... (fwd) 2: Re: How many GURPSNet msgs have you all been getting. 3: RE: How many GURPSNet msgs have you all been getting. 4: Re: GURPS: Star Wars 5: Re: GURPS Supers question 6: RE: GURPS Supers question 7: Re: Active Defences vs side and rear attacks? 8: Re: GURPS Alchemy for the 90s 9: Power of magic items 10: Re: Power of magic items 11: GURPS WoD list??? 12: Re: Books to be reprinted. 13: Re: Marketability of GURPS 14: Re: GURPS: Star Wars 15: Re: Marketability of GURPS v01.n616 1: Character sheets utilities 2: Re: GURPS: Star Wars 3: Drain mana arrows -- does this work? 4: Re: GURPS: Star Wars 5: Re: GURPS Supers question 6: Re: Drain mana arrows -- does this work? 7: Re: War Against the Chtorr 8: Re: GURPS Terradyne 9: Re: Vampire 10: Re: Drain mana arrows works... 11: Re: GURPS Terradyne 12: Alchemy for the 90's 13: sending "Alchemy for the 90's" 14: problems 15: Re: Vampire 16: Re: GURPS Supers question 17: Space Opera Combat System -- Summary