v01.n617 1: Re: Drain mana arrows works... 2: Re: Dispell Magic arrow works... 3: hellooo? 4: Re: hellooo? 5: Re: hellooo? 6: Re: hellooo? 7: Re: hellooo? 8: Re: hellooo? 9: Re: hellooo? 10: Unsubscribing 11: Re: Unsubscribing 12: Re: problems 13: 1889 DTAs 14: ... 15: Copyright and GURPS Word of Darkness 16: Re: problems 17: A bit more on alchemy 18: Re: Unsubscribing 19: Elf Questions v01.n618 1: Re: Elf Questions 2: House Rules 3: What spells should be resisted? 4: Re: Elf Questions 5: Witches -- protected group? 6: Political Correctness on the list 7: Trouble with Elfquest Magic conversion 8: Re: Witches -- protected group? 9: Re: Political Correctness on the list 10: A bit more on alchemy v01.n619 1: Re: Witches -- protected group? 2: Re: Unsubscribing 3: Vehicle of the week 62 - TL10 jeep 4: Witches 5: Ask Alaconus 6: Re: Elf Questions 7: RE: Trouble with Elfquest Magic conversion 8: Re: Ask Alaconus 9: Re: Trouble with Elfquest Magic conversion 10: Re[2]: Non-fatiguing spells? 11: Re: Vampire 12: Re[2]: Non-fatiguing spells? 13: Thy wish is granted 14: Familiar subject 15: Re: Familiar subject v01.n620 1: Venomous Bite -- Information Solicited 2: Re: Familiar subject 3: Re: Venomous Bite -- Information Solicited 4: The GURPS line 5: Re: The GURPS line 6: Re: Vampire 7: Re: Political Correctness on the list 8: Re: GURPS Supers question 9: Re: Vampire 10: Re: GURPS Terradyne 11: Re: GURPS Terradyne 12: The GURPS line 13: All of the Above v01.n621 1: Re: The GURPS line 2: Re: gurpsnet-digest V1 #620 3: Re: Vehicle of the week 62 - TL10 jeep 4: My Vehicle Post 5: Re: gurpsnet-digest V1 #620 6: Re: GURPS Supers question 7: Re: Alchemy Rules 8: chainmail history 9: Re: Familiar subject 10: Re: gurpsnet-digest V1 #620 11: Re: Unsubscribing 12: Re: Elf Questions 13: Re: House Rules 14: Re: Trouble with Elfquest Magic conversion 15: Re: Familiar subject 16: Re: The GURPS line 17: GURPS Books 18: [FAQ] GURPSnet FAQ v01.n622 1: Another Vehicle 2: Re: chainmail history 3: Re: The GURPS line 4: chainmail history 5: Re: GURPS Supers question 6: GURPS Books 7: Re: All of the Above 8: Re: gurpsnet-digest V1 #620 9: Re: Familiar subject 10: Re: The GURPS line 11: Re: GURPS Terradyne 12: Re: The GURPS line v01.n623 1: RE: The GURPS line 2: Re: GURPS Terradyne 3: GURPS Books 4: chainmail history 5: Re: Elf Questions 6: Re: Alchemy Rules 7: Clarification 8: Re: Elf Questions 9: Bloodtypes Vs Vampire the Masquerade 10: RE: the GURPS line 11: Sweet Possessions 12: Re: GURPS Terradyne v01.n624 1: Error 2: Re: GURPS Books 3: Re: GURPS Books 4: Re: GURPS Terradyne 5: Re: Terradyne politics 6: Re: GURPS Terradyne 7: Re: Bloodtypes Vs Vampire the Masquerade 8: Re: chainmail history 9: Bad time for RPGs 10: Supers Anyone? 11: Character Assistant WWW Wanted!!! 12: Re: Bad time for RPGs v01.n625 1: Re: Bad time for RPGs 2: Re: your mail 3: Re: GURPS Books 4: Re: Elf Questions 5: Re: GURPS Books 6: Re: Bloodtypes Vs Vampire the Masquerade 7: Re: GURPS Terradyne 8: Re: Bad time for RPGs 9: Re: Bloodtypes Vs Vampire the Masquerade 10: Re: Elf Questions 11: Books we want 12: GURPS Books 13: Re: GURPS Books 14: Re: GURPS Terradyne 15: Re: Elf Questions 16: Re: GURPS Books 17: Re: Sense Rolls v01.n626 1: Re: GURPS Books 2: Re: GURPS Terradyne 3: Re: House Rules 4: Re: GURPS Terradyne 5: Re: Bad time for RPGs 6: Wish List 7: Re: House Rules 8: Re: GURPS Books 9: GDW Closing Down (fwd) 10: GURPS Terradyne 11: Re: Bloodtypes Vs Vampire the Masquerade 12: Re[2]: GURPS Terradyne 13: Re: Bad time for RPGs 14: Re: Re[2]: GURPS Terradyne 15: Re: GURPS Books v01.n627 1: Re: GURPS Terradyne 2: The GURPS Line [Repost] 3: CyberPunk Troll - Chip Implants for Animals 4: Re: GURPS POLL 5: Sense Rolls 6: terradyne 7: Gurps Books 8: Re: CyberPunk Troll - Chip Implants for Animals 9: Re: GURPS POLL 10: GURPS Books 11: Re: GURPS Books 12: Hard Drive Crash v01.n628 1: RE: CyberPunk Troll - Chip Implants for Animals 2: Re: Wish List 3: Re: GURPS POLL 4: Re: CyberPunk Troll - Chip Implants for Animals 5: Re: CyberPunk Troll - Chip Implants for Animals 6: Re: GURPS Books 7: Re: GURPS Terradyne 8: Re: Wish List 9: Gurps Medic, was Re: GURPS Books 10: Re: Wish List 11: Re: GURPS Terradyne 12: Wish List 13: Re: GURPS Books 14: Re: GURPS Books 15: Re: Bad time for RPGs v01.n629 1: A Great Time for RPGs. 2: Re: Wish List 3: GURPS Primitive 4: Re: GURPS Primitive 5: Re: The GURPS line 6: Re: Vehicles Ideas (was Annoucements) 7: Re: The GURPS line 8: Re: GURPS Books 9: Re: GURPS Books 10: Re: The GURPS line 11: GURPS availability 12: Re: Vehicles Ideas (was Annoucements) 13: Re: Gurps Medic, was Re: GURPS Books 14: Re: The GURPS line 15: Re: GURPS availability 16: Re: GURPS availability 17: Re: GURPS availability 18: AD&D->GURPS(need aspirin) v01.n630 1: Re: GURPS availability 2: Re: AD&D->GURPS(need aspirin) 3: Re: Terradyne politics 4: Re: GURPS Terradyne 5: Re: GURPS Terradyne 6: Re: AD&D->GURPS(need aspirin) 7: Various Books 8: Re: AD&D->GURPS(need aspirin) 9: Re: GURPS POLL 10: SJG question 11: Re: Gurps Medic, was Re: GURPS Books 12: ADMIN: Call for votes on ASK ALACONIUS 13: Re: SJG question 14: Re: GURPS availability 15: Re: GURPS availability 16: Steve Jackson Traveller 17: Re: GURPS Terradyne 18: Looking for GURPS Gaming Groups - weekly posting v01.n631 1: Re: Steve Jackson Traveller 2: Re: Looking for GURPS Gaming Groups - weekly posting 3: Re: Various Books 4: Re: GURPS Terradyne 5: Re: Various Books 6: Re: AD&D->GURPS(need aspirin) 7: Re: SJG question 8: Re: GURPS POLL 9: Re: Steve Jackson Traveller 10: Re: GURPS availability 11: Vehicle of the week 63 - All-Terrain Halftrack 12: Re: GURPS Terradyne 13: Re: GURPS Terradyne 14: Terradyne and ROBOTS 15: Re: GURPS Traveller? 16: Re: Gurps Medic, was Re: GURPS Books 17: Re: CyberPunk Troll - Chip Implants for Animals v01.n632 1: Re: GURPS POLL 2: Re: Vehicles Ideas (was Annoucements) 3: Re: GURPS POLL 4: Re: Wish List 5: Re: CyberPunk Troll - Chip Implants for Animals 6: Re: Gurps Medic, was Re: GURPS Books 7: Re: CyberPunk Troll - Chip Implants for Animals 8: GURPS Toon City 9: Re: Gurps Medic, was Re: GURPS Books v01.n633 1: ADMIN: GURPS *rtfm!* 2: Re: GURPS availability 3: Re: A Great Time for RPGs. 4: Re: AD&D->GURPS(need aspirin) 5: Re: GURPS Terradyne 6: Re: GURPS Terradyne 7: Re: Steve Jackson Traveller 8: GURPS Medic 9: GURPS FAQ (*not* the list FAQ) v01.n634 1: Re: ADMIN: GURPS *rtfm!* 2: Re: AD&D->GURPS(need aspirin) 3: Re: I will do it! 4: Re: GURPS Terradyne 5: Re: GURPS Terradyne 6: Re: GURPS Terradyne 7: Re: GURPS Books 8: Mundanity Question 9: Re: GURPS Terradyne 10: Re: GURPS availability 11: Re: Gurps Medic, was Re: GURPS Books 12: Re: Gurps Medic, was Re: GURPS Books v01.n635 1: Re: GURPS Terradyne 2: Re: Mundanity Question 3: Blood Types and Makechar 4: Re: GURPS availability 5: Re: ADMIN: GURPS *rtfm!* 6: GURPS Primitive 7: Re: GURPS Terradyne 8: Re: GURPS Terradyne 9: Guns in Space 10: Re[2]: GURPS availability 11: Re: GURPS Terradyne 12: Mundanity Question 13: Re: Gurps Medic, was Re: GURPS Books 14: Re: Alchemy Rules v01.n636 1: Re: GURPS Terradyne 2: Re: GURPS Terradyne 3: New GURPS books 4: Re: Alchemy Rules 5: Re: GURPS Terradyne 6: Re: GURPS Terradyne 7: GURPS Heinlein 8: Re: Guns in Space 9: Re: The GURPS line 10: Re: AD&D->GURPS(need aspirin) 11: Re: GURPS Terradyne 12: Re: GURPS POLL 13: Re: GURPS Heinlein 14: Sense Rolls (fwd) 15: Fatigue Problems. (fwd) v01.n637 1: Sirine abilities. (fwd) 2: Priestly powers. (fwd) 3: Prerequisite to Glue=Haste!?!?! (fwd) 4: Re: AD&D->GURPS(need aspirin) 5: Re: AD&D->GURPS(need aspirin) 6: Re: Sirine abilities. (fwd) 7: Re: Message to Revenant (fwd) v01.n638 1: Re: AD&D->GURPS(need aspirin) 2: Re: GURPS availability 3: Teradyne & Asteroid Impacts 4: Re: GURPS Terradyne 5: RE: GURPS Heinlein 6: Re: ADMIN: GURPS *rtfm!* 7: Re: GURPS Heinlein 8: Re: Prerequisite to Glue=Haste!?!?! (fwd) 9: POLL 10: Re: Fatigue Problems. (fwd) 11: Re: Prerequisite to Glue=Haste!?!?! (fwd) 12: Minor retraction 13: Re: POLL 14: Re: ADMIN: GURPS *rtfm!* 15: Guns in Space 16: Psionic Healing 17: Re: ADMIN: GURPS *rtfm!* 18: Prerequisite to Glue=Haste!?!?! 19: Fatigue Problems. v01.n639 1: GURPS Terradyne-Power Sattelites 2: Re: GURPS:1889 3: New GURPS Books 4: Re: AD&D->GURPS(need aspirin) 5: Proot! 6: Re: GURPS Terradyne 7: Re: AD&D->GURPS(need aspirin) 8: Blood Types and Makechar 9: Re: Guns in Space 10: Re: Proot! 11: poll 12: Re: Prerequisite to Glue=Haste!?!?! (fwd) 13: Re: hellooo? 14: Re: Gurps Medic, was Re: GURPS Books 15: Death From Above! v01.n640 1: Re: Death From Above! 2: files 3: Re: Death From Above! 4: Asteroids 5: Re: GURPS Heinlein 6: Some spell Questions 7: Re: Asteroids 8: Dragonlance Magic 9: Non-combat maneuvers(was Re: Alchemy Rules) 10: Re: files 11: Re: GURPS Terradyne 12: Re: Sirine abilities. (fwd) 13: Re: AD&D->GURPS(need aspirin) 14: Re: AD&D->GURPS(need aspirin) 15: Re: Wish List v01.n641 1: Re: Prerequisite to Glue=Haste!?!?! (fwd) 2: Re: Fatigue Problems. (fwd) 3: Re: AD&D->GURPS(need aspirin) 4: Re: poll 5: Re: Teradyne & Asteroid Impacts 6: GURPS availability 7: Re: Death From Above! 8: Re: Fatigue Problems. (fwd) 9: Re: Teradyne & Asteroid Impacts 10: Is there an "advanced" advantage? 11: Running a small kingdom... 12: Re: Prerequisite to Glue=Haste!?!?! (fwd) 13: Re: Is there an "advanced" advantage? 14: Re: Is there an "advanced" advantage? 15: Re: Some spell Questions 16: RE: Is there an "advanced" advantage? 17: RE: Running a small kingdom... v01.n642 1: Re: Elf Questions 2: Re: Running a small kingdom... 3: Re: Is there an "advanced" advantage? 4: Re: Teradyne & Asteroid Impacts 5: Re: Is there an "advanced" advantage? 6: Re: Psionic Healing 7: Re: throwing rocks at the earth 8: Re: AD&D->GURPS(need aspirin) 9: Thanks... 10: Weather... 11: Re: throwing rocks at the earth 12: Re: AD&D->GURPS(need aspirin) 13: Re: Elf Questions 14: Poll Guy 15: Re: Elf Questions v01.n643 1: Re: throwing rocks at the earth 2: Enhanced ST for Makechar 3: Re: Bloodtypes 4: Re: throwing rocks at the earth 5: Vampire 6: Re: Elf Questions 7: GURPS Oz with a twist (Was Re: New GURPS Books) 8: Re: Weather... 9: HP and Fatigue question 10: Re: Elf Questions 11: Re: Elf Questions 12: Re: Elf Questions 13: Rain of X 14: GURPS Oz with a twist (Was Re: New GURPS Books) 15: Re: HP and Fatigue question 16: Re: Is there an "advanced" advantage? 17: Re: Elf Questions v01.n644 1: Re: HP and Fatigue question 2: Re: Elf Questions 3: Re: GURPS Heinlein 4: Re: HP and Fatigue question 5: Re: Elf Questions 6: Re: Elf Question (aka dark elf debate) 7: Re: Alchemy Rules 8: Re: New GURPS Books 9: Re: GURPS Terradyne 10: Re: Teradyne & Asteroid Impacts 11: Re: Elf Questions 12: MAKECHAR File Formats 13: Re: Death From Above! 14: DR vs Hit Points 15: Disadvantage Limits 16: Re: Running a small kingdom 17: Re: GURPS Oz with a twist (Was Re: New GURPS Books) 18: another sourcebook idea v01.n645 1: Re: Death From Above! 2: Advanced advantage continued.... 3: Starting Points and later? 4: Re: Disadvantage Limits 5: Re: Elf Questions 6: GURPS: Org Crime 7: Re: Elf Question (aka dark elf debate) 8: Re: AD&D->GURPS(need aspirin) 9: Re: Teradyne events... 10: Re: GURPS Terradyne 11: Question about "Darkness" 12: Re: another sourcebook idea 13: Re: Starting Points and later? 14: [none] 15: Re: DR vs Hit Points v01.n646 1: Re: Disadvantage Limits 2: Re: DR vs Hit Points 3: Re: Starting Points and later? 4: Re: New GURPS Books 5: Re: Death From Above! 6: Re: Death From Above! 7: Re: Running a small kingdom 8: Re: Elf Questions 9: Re: another sourcebook idea 10: RE: Starting Points and later? 11: RE: another sourcebook idea 12: Re: Starting Points and later? 13: Re: Elf Questions v01.n647 1: A Question of Magery 2: Re: Question about "Darkness" 3: Re: DR vs Hit Points 4: Re: Disadvantage Limits 5: Is www.io.com off? 6: Re: Starting Points and later? 7: Looking for the following folks! 8: Breath Holding 9: Re: Starting Points and later? 10: Re: Starting Points and later? 11: Re: Advanced advantage continued.... 12: No Sense of Touch 13: Gurps Books 14: Re: A Question of Magery 15: Re: HP and Fatigue question 16: Re: MAKECHAR File Formats 17: Re: Starting Points and later? 18: Re: Is www.io.com off? 19: HP and Fatigue question v01.n648 1: MAKECHAR File Formats 2: Re: Starting Points and later? 3: Re: GURPS Books 4: Re: Gurps Medic, was Re: GURPS Books 5: Re: GURPS Supers question 6: Re: The GURPS line 7: Re: Sense Rolls 8: GURPS line 9: Re: Wish List 10: GURPS Vampire 11: Re: GURPS Terradyne 12: Re: Various Books 13: Re: Terradyne politics 14: Re: GURPS Terradyne 15: Re: Elf Questions 16: Re: Elf Questions v01.n649 1: Re: Elf Questions 2: Is there an "advanced" advantage? 3: Calories Table 4: Re: Starting Points and later? 5: Re: Starting Points and later? 6: Starting Points and later? 7: Re: No Sense of Touch 8: Re: GURPS Terradyne 9: Re: GURPS Vampire 10: Re: GURPS Supers question v01.n650 1: previous mails 2: Re: Elf Questions 3: Re: GURPS Terradyne 4: Re: HP and Fatigue question 5: Re: Elf Questions 6: Re: Wish List 7: Current E-Mail needed badly! 8: Re: GURPS Terradyne 9: Re: No Sense of Touch 10: Character Skills throughout the ages 11: Re: Elf Questions 12: Re: Elf Questions 13: Re: No Sense of Touch 14: Re: AD&D->GURPS(need aspirin) 15: Re: Question about "Darkness" 16: Re: Elf Questions v01.n651 1: Fun With Biology (was Re: GURPS Terradyne) 2: Re: previous mails 3: Re: A Question of Magery 4: Re: Elf Questions 5: Re: Advanced advantage continued.... 6: Re: Elf Questions 7: Re: Disadvantage Limits 8: Re: GURPS: Org Crime 9: Re: DR vs Hit Points 10: Re: New GURPS Books 11: Re: DR vs Hit Points 12: Re: Teradyne events... 13: Re: Breath Holding 14: Re: No Sense of Touch 15: Re: GURPS Oz with a twist 16: Re: Gurps Books v01.n652 1: Re: Starting Points and later? 2: Re: GURPS Vampire 3: Re: Elf Questions 4: Re: DR vs HitPoints 5: Re: Question about "Darkness" 6: Re: Starting Points and later? 7: Re: DR vs Hit Points 8: Re: previous mails 9: Re: No Sense of Touch 10: Re: Starting Points and later? 11: Re: Elf Questions 12: Re: previous mails 13: Re: No Sense of Touch 14: Re: Disadvantage Limits 15: Re: DR vs Hit Points 16: Re: DR vs Hit Points v01.n653 1: Re: Starting Points and later? 2: Re: Disadvantage Limits 3: Re: Starting Points and later? 4: Re: Starting Points and later? 5: Re: GURPS: Org Crime (fwd) 6: Re: GURPS: Org Crime (fwd) 7: Elves and Dark Elves 8: Re: Starting Points and later? 9: Re: Starting Points and later? v01.n654 1: Re: No Sense of Touch 2: Re: No Sense of Touch 3: Re: Advanced advantage continued.... 4: Re: DR vs Hit Points 5: Re: Starting Points and later? 6: Re: DR vs Hit Points 7: Re: Fun With Biology (was Re: GURPS Terradyne) 8: Re: GURPS line 9: Supers 1=>2 10: Re: GURPS: Org Crime 11: Re: Starting Points and later? 12: Re: Starting Points and later? 13: Re: Starting Points and later? 14: Re: Starting Points and later? v01.n655 1: Poll progress 2: Re: DR vs Hit Points 3: Re[2]: GURPS Terradyne 4: Re[2]: No Sense of Touch 5: Re: gurpsnet-digest V1 #654 6: Re: New GURPS Books 7: I.O. Playtest Info 8: Supers Question 9: Re: I.O. Playtest Info 10: Smells Bad 11: Re: Smells Bad 12: Re: World of Darkness (fwd) 13: Re: GURPS Heinlein 14: Re: No Sense of Touch 15: Re: Disadvantage Limits v01.n656 1: Re: Starting Points and later? 2: Re: GURPS Terradyne 3: Re: ADMIN: Call for votes on ASK ALACONIUS 4: Re: Celtic Myth and Pyramid 5: Re: Celtic Myth and Pyramid 6: Re: Looking for the following folks! 7: Re: Braintaping/Soul 8: Re: Smells Bad 9: Re: gurpsnet-digest V1 #650 10: Re: HP and Fatigue question 11: Re: No Sense of Touch 12: Re: No Sense of Touch 13: Re: Elf Questions v01.n657 1: Re: Starting Points and later? 2: Re: I.O. Playtest Info 3: Structural (Dis)Ads and Non-Structural (Dis)Ads 4: Re: Starting Points and later? 5: Re: Fencing 6: [FAQ] rec.games.frp.gurps 7: Sense of touch 8: Re: Re[2]: No Sense of Touch 9: Re: Smells Bad 10: Re: Smells Bad 11: Random Event Generators 12: Re: GURPS Alchemy for the 90s v01.n658 1: RE: Starting Points and later? 2: Re: Smells Bad 3: G Medicine 4: Re: No Sense of Touch 5: Re: Elf Questions 6: Martial Arts Questions 7: Re: GURPS availability 8: Re[4]: No Sense of Touch 9: Re: gurpsnet-digest V1 #650 10: Re: Smells Bad 11: Re: GURPS Vampire-bis 12: Re: Sense of touch 13: Re: No Sense of Touch 14: Re: Martial Arts Questions 15: Re: I.O. Playtest Info v01.n659 1: Re: Supers 1=>2 2: Re: Fencing 3: Re: Fencing 4: Re: No Sense of Touch 5: Re: Smells Bad 6: Re: GURPS Vampire-bis 7: Re: GURPS availability 8: Re: Starting Points and later? 9: Re: Smells Bad 10: Ooops [was Re: I.O. Playtest Info] 11: Re: G Medicine 12: Re: Is there an "advanced" advantage? 13: Re: Elf Questions 14: Re: G Medicine 15: Re: Is there an "advanced" advantage? 16: Dragon Magic 17: Re: Fencing v01.n660 1: Re: Smells Bad 2: Poll Preliminary 3: Re: GURPS line 4: Unlimited mana chart 5: life in gen. 6: Re: Supers Question 7: No Sense of Touch 8: GURPS & AD&D 9: DR & Toughness 10: Skills for an immortal 11: Re: DR vs Hit Points 12: Re: Smells Bad v01.n661 1: Re: Braintaping/Soul 2: Priestly Magic 3: Dependent / Ally Question 4: Re: Dragon Magic 5: Priestly Magic (oops!) 6: Re: Elf Questions 7: Re: Fencing 8: Re: Dragon Magic 9: Re: Dragon Magic v01.n662 1: Re: Poll Preliminary 2: DR and what it protects against? 3: makechar - still 4: Re: Guns in Space 5: Re: Dependent / Ally Question 6: Magic in warfare 7: Re: Dragon Magic 8: Re: DR and what it protects against? 9: Re: Dragon Magic 10: Forgetting Skills that aren't used. 11: Re: Fencing 12: Re: Magic in warfare 13: More on GURPS Heinlein v01.n663 1: Guns in Space. 2: Organized Crime and Fantasy Backgrounds 3: Re: Braintaping/Soul 4: Re: Magic in warfare 5: Re: Supers 1=>2 6: Dependent / Ally Question 7: Re: Elf Questions 8: Re: GURPS Books 9: Re: AD&D->GURPS(need aspirin) 10: Re: GURPS Books 11: Re: Dragon Magic 12: Re: Elf Questions 13: Re: Fencing 14: Re: Dragon Magic 15: War in Magical Worlds. 16: Re: More on GURPS Heinlein 17: Braintaping/Soul 18: Organized Crime and Fantasy Backgrounds 19: Re: Magic in warfare v01.n664 1: Re: Poll Preliminary 2: Re: Poll Preliminary 3: Re: DR and what it protects against? 4: Re: Guns in Space 5: Re: Magic in warfare 6: Re: Dragon Magic 7: Re: Elf Questions 8: Re: No Sense of Touch 9: Re: Priestly Magic 10: Re: Dragons 11: Re: Forgetting Skills that aren't used. 12: Re: Dragon Magic 13: Re: War in Magical Worlds. 14: Re: Fencing 15: Re: Dependent / Ally Question 16: Re: War in Magical Worlds. v01.n665 1: RIFTS to GURPS 2: Re: Braintaping/Soul 3: Re: Magic in warfare 4: Re: More on GURPS Heinlein 5: Poll Prelim... 6: Re: War in Magical Worlds. 7: Re: RIFTS to GURPS 8: Re: Dependent / Ally Question 9: Re: Dependent / Ally Question 10: Re: Priestly Magic 11: Re: Dependent / Ally Question 12: AT Con - Austin 13: Re: Supers 1=>2 14: Re: Poll Preliminary 15: Re: Elf Questions 16: Re: Dragon Magic v01.n666 1: Re: No Sense of Touch 2: Re: Magic in warfare 3: Re: War in Magical Worlds 4: Re: Poll Prelim.... 5: Re: War in Magical Worlds. 6: Re: More on GURPS Heinlein 7: Re: Poll Prelim... 8: Re: DR vs Hit Points 9: Re: GURPS Terradyne 10: Re: Elf Questions 11: Re: Braintaping/Soul 12: Re: Elf Questions 13: Re: Magic in warfare v01.n667 1: Re: Fencing 2: Re: Dragon Magic 3: Re: Dragon Magic 4: Re: War in Magical Worlds. 5: Re: Braintaping/Soul 6: Re: War in Magical Worlds. 7: Re: More on GURPS Heinlein 8: Re: Dragon Magic 9: GURPS PHILOSOPHY- long! 10: Re: Guns in Space 11: Re: More on GURPS Heinlein 12: Re: War in Magical Worlds. 13: Re: War in Magical Worlds. v01.n668 1: ADMIN: Call for votes on ASK ALACONIUS 2: Re: Dragon Magic 3: Re: Magic in warfare 4: Re: Dragon Magic 5: Re: GURPS PHILOSOPHY- long! 6: Re: War in Magical Worlds. 7: Re: War in Magical Worlds. 8: Re: Fencing 9: Re: Dragon Magic 10: A New Skill - Hot Pepper Tolerance 11: Re: Dragons 12: Re: Dragon Magic v01.n669 1: Re: Structural (Dis)Ads and Non-Structural (Dis)Ads 2: Re: Dragon Magic 3: [none] 4: Re: Dragon Magic 5: Re: Poll Prelim... 6: Re: Dragon Magic 7: RIFTS to GURPS 8: Looking for GURPS Gaming Groups - weekly posting 9: Re: GURPS PHIL. continued 10: Re: War in Magical Worlds. 11: Re: AD&D->GURPS(need aspirin) 12: Net.Book.Of.Names 13: Re: Magic in warfare v01.n670 1: Re: RIFTS to GURPS 2: Re: Magic in warfare 3: Re: Magic in warfare 4: Re: No sense of touch. 5: Re: GURPS PHILOSOPHY 6: Re: Martial Arts Questions 7: Re: Fencing 8: Re: Fencing 9: Powerstone-Fabrique 10: Re: War in Magical Worlds. 11: Re: Starting Points and later? 12: Re: Starting Points and later? 13: Re: Dependent / Ally Question 14: Re: Starting Points and later? v01.n671 1: Re: AD&D->GURPS(need aspirin) 2: Re: AD&D->GURPS(need aspirin) 3: Re: Magic in warfare 4: Re: gurpsnet-digest V1 #669 5: RE:Organized Crime and Fantasy Background 6: Re: Elf Questions 7: High-Power NPCs 8: net books 9: Income 10: Re: More on GURPS Heinlein 11: Re: Starting Points and later? 12: Re: Guns in Space 13: Tranquilizer Guns 14: Re: Elf Questions 15: Re: Elf Questions v01.n672 1: Re: GURPS PHILOSOPHY 2: Re: Starting Points and later? 3: Re: No sense of touch. 4: Re: War in Magical Worlds. 5: Re: AD&D->GURPS(need aspirin) 6: Re: Net.Book.Of.Names 7: Re: RIFTS to GURPS 8: Powerstone Factories 9: Re: High-Power NPCs 10: Re: High-Power NPCs 11: Re: Income 12: Re: GURPS PHILOSOPHY 13: Shapeshifting v01.n673 1: Re: Income 2: Re: AD&D->GURPS(need aspirin) 3: Re: Income 4: War in Magical Worlds 5: Re: High-Power NPCs 6: Re: RIFTS to GURPS 7: Sorry to ask, but 8: Re: GURPS PHIL. continued 9: Re: AD&D->GURPS(need aspirin) 10: Re: War in Magical Worlds. 11: Re: Elf Questions 12: Re: Dependent / Ally Question 13: Re: Powerstone Factories 14: Re: AD&D->GURPS(need aspirin) 15: Re: War in Magical Worlds 16: Re: Elf Questions 17: Re: War in Magical Worlds v01.n674 1: Re: Powerstone Factories 2: Re: War in Magical Worlds 3: Re: GURPS PHIL. continued 4: Re: Elf Questions 5: Re: Elf Questions 6: Re: Powerstone Factories 7: Re: Guns in Space 8: Re: War in Magical Worlds 9: adventure Idea 10: Re: Elf Questions 11: Re: GURPS PHIL. continued 12: Re: Guns in Space 13: Re: Powerstone Factories 14: Re: Guns in Space. 15: Re: Guns in Space 16: AD&D->GURPS(need aspirin) v01.n675 1: Re: Guns in Space. 2: Vehicle of the Week 64 - TL10 Motorcycle 3: Re: Sorry to ask, but 4: Re: GURPS PHIL. continued 5: Re: Elf Questions 6: Re: Guns in Space 7: Re: Guns in Space. 8: Re: AD&D->GURPS(need aspirin) 9: Re: AD&D->GURPS(need aspirin) 10: Re: Guns in Space 11: Re: War in Magical Worlds. + Powerstones 12: Re: Starting Points and later? 13: Fighting with two weapons?? (fwd) 14: Re: Guns in Space 15: Re: GURPS PHIL. continued v01.n676 1: Re: GURPS Books 2: RE: huh - twisted minds? 3: PBEM? 4: Re: Organized Crime and Fantasy Backgrounds 5: Re: Guns in Space (fwd) 6: Re: DR vs Hit Points 7: Re: Guns in Space. 8: Re: Elf Questions 9: Re: Looking for the following folks! 10: Women and Lenses (was: Re: More on GURPS Heinlein) 11: Power Enchantment - Kromm question 12: Re: Shapeshifting 13: RE: G Medicine 14: Re: Fighting with two weapons?? (fwd) 15: Re: Martial Arts Questions v01.n677 1: Re: GURPS PHIL. continued 2: Re: Guns in Space. 3: Re: Starting Points and later? 4: Re: Organized Crime and Fantasy Backgrounds 5: Re: Guns in Space. 6: Re: GURPS PHIL. continued 7: Re: Power Enchantment - Kromm question 8: Doging Bullets 9: Re: GURPS PHIL. continued 10: Re: GURPS Books 11: Re: GURPS PHILOSOPHY 12: Re: Fencing 13: Re: GURPS PHILOSOPHY 14: Was War in Magical : Diseases and Magic resistance. 15: PBEM 16: Organized Crime and Fantasy Backgrounds. v01.n678 1: Re: Guns in Space 2: Re: No Sense of Touch 3: Re: New GURPS Books 4: War, Magic, and You! 5: Re: gurpsnet-digest V1 #672 6: oops 7: Enchantment: Ideal Staff 8: RE:Organized Crime and Fantasy Background 9: Re: War in Magical Worlds 10: Re: GURPS PHIL. continued 11: Re: Was War in Magical : Diseases and Magic resistance. 12: Re: War, Magic, and You! 13: Diseases and Magic Resistance. 14: Re: Enchantment: Ideal Staff 15: Re: Powerstone Factories 16: Re: Diseases and Magic Resistance. 17: Re: Income 18: Practice required? 19: Re: gurpsnet-digest V1 #672 20: Re: Practice required? 21: Re: War in Magical Worlds. 22: Re: War in Magical Worlds. 23: Re: War in Magical Worlds. 24: Creating scenarios 25: Re: Income 26: Reality Check on Strength 27: Re: Guns in Space 28: Re: Powerstone-Fabrique 29: Re: GURPS PHILOSOPHY 30: ultimate mage's staff 31: Re: Powerstone Factories 32: Calling Revenant 33: Re: Powerstone Factories 34: Re: War, Magic, and You! 35: Re: Powerstone Factories 36: Re: Powerstone Factories 37: Re: Guns in Space. 38: Re: Guns in Space. 39: Re: Women and Lenses (was: Re: More on GURPS Heinlein) 40: Re: Guns in Space. 41: Re: AD&D->GURPS(need aspirin) 42: Re: Elf Questions 43: Re: GURPS PHIL. continued 44: Re: Creating scenarios 45: Re: Elf Questions 46: Re: Powerstone Factories 47: Re Powerstone Factories 48: Re: War in Magical Worlds. + Powerstones 49: Re: Dragon Magic 50: Re: PBEM? 51: Re: Guns in Space. (fwd) 52: Re: Braintaping/Soul 53: Re: GURPS PHIL. continued 54: Re: No Sense of Touch 55: Re: Priestly Magic 56: Re: New GURPS Books 57: Re: Was War in Magical : Diseases and Magic resistance. 58: Re: War, Magic, and You! 59: Re: Diseases and Magic Resistance. 60: Re: Creating scenarios 61: Re: Powerstone Factories 62: Re: Was War in Magical : Diseases and Magic resistance. 63: Re: Calories Table 64: Re: Diseases and Magic Resistance. 65: Re: Martial Arts Questions 66: Re: Doging Bullets 67: Re: Fencing 68: Re: War, Magic, and You! 69: RE: Organized Crime and Fantasy Backgrounds. 70: Re: Powerstone Factories 71: Re: Martial Arts Questions 72: Re: War, Magic, and You! 73: Re: Mundanity Question 74: Re: Enchantment: Ideal Staff 75: Re: GURPS PHIL. continued 76: Re: GURPS PHIL. continued 77: Re: Was War in Magical : Diseases and Magic resistance. 78: Re: Diseases and Magic Resistance. 79: Re: Practice required? 80: Re: Fun With Biology (was Re: GURPS Terradyne) 81: Re: Martial Arts Questions 82: Re: Disadvantage Limits 83: Re: Elf Questions 84: Re: Fatigue 85: Re: Martial Arts Questions 86: Re: Powerstone Factories 87: Re: GURPS PHIL. continued 88: Re: Fencing 89: Re: Diseases and Magic Resistance. 90: Re: Diseases and Magic Resistance. 91: Fatigue while fighting (was: Fencing) v01.n679 1: Re: Elf Questions 2: Re: Elf Questions 3: Fighting with two weapons?? (fwd) 4: Re: Elf Questions 5: Re: Enchantment: Ideal Staff 6: Re: Enchantment: Ideal Staff 7: Re: Priestly Magic 8: Address is unsafe for mailing to programs 9: Re: Powerstone Factories 10: . 11: Re: War, Magic, and You! 12: Re Powerstone Factories 13: Re: GURPS PHILOSOPHY 14: Fatigue while fighting. 15: Creating scenarios 16: Area Dodges 17: Re: Priestly Magic 18: Re: Area Dodges v01.n680 1: Organized Crime and Magic. 2: Fatigue while fighting (was: Fencing) 3: Re: Enchantment: Ideal Staff 4: Cross counry Movement 5: Re: GURPS PHILOSOPHY 6: Re: War, Magic, and You! 7: [none] 8: Re: No Sense of Touch 9: Re: AD&D->GURPS(need aspirin) 10: Re: Dragon Magic 11: Re: Fencing 12: Multiple divinations, one subject 13: Re: AD&D->GURPS(need aspirin) 14: Re: Enchantment: Ideal Staff 15: Re: War in Magical Worlds v01.n681 1: Re: War in Magical Worlds. 2: Re: Multiple divinations, one subject 3: Re: GURPS PHILOSOPHY 4: Re: War in Magical Worlds. 5: Re: Multiple divinations, one subject 6: Re: What spells should be resisted? 7: Re: What spells should be resisted? 8: Munchkinisms with spells 9: Re: Elf Questions 10: Re: Fencing 11: Re: What spells should be resisted? 12: Re: AD&D->GURPS(need aspirin) 13: Re: What spells should be resisted? 14: Re: What spells should be resisted? v01.n682 1: Re: What spells should be resisted? 2: Re: GURPS PHILOSOPHY 3: Re: your mail 4: Re: Diseases and Magic Resistance. 5: Re: Elf Questions 6: Re: Enchantment: Ideal Staff 7: Re: Powerstone Factories 8: Re: Area Dodges 9: Re: Enchantment: Ideal Staff 10: Re: No Sense of Touch 11: Re: What spells should be resisted? 12: Re: What spells should be resisted? 13: Re: Fatigue while fighting (was: Fencing) 14: Re: GURPS line 15: Re: No Sense of Touch 16: Re: More on GURPS Heinlein 17: Re: More on GURPS Heinlein 18: RE:Organized Crime and Fantasy Background 19: Re: Income v01.n683 1: Re: Guns in Space. 2: Re: No Sense of Touch (fwd) 3: Re: Fatigue while fighting (was: Fencing) 4: Re: GURPS PHILOSOPHY 5: Re: SPELLS AND WISEGUYS 6: Re: Income 7: Re: Enchantment: Ideal Staff 8: Re: Income 9: Malushary Maneuver (was: Re: What spells should be resisted?) 10: Re: What spells should be resisted? 11: Re: What spells should be resisted? 12: Re: Cross counry Movement 13: Re: War in Magical Worlds. 14: Re[2]: No Sense of Touch 15: Re[2]: Dragon Magic v01.n684 1: Re: Disadvantage Limits 2: Re: Diseases and Magic Resistance. 3: Re: More on GURPS Heinlein 4: Re: Malushary Maneuver (was: Re: What spells should be resisted?) 5: Re: Elf Questions 6: Re: GURPS availability 7: Play by mail GURPS campaign 8: Mass Combat Rules 9: Mana Operating System 10: Re: SPELLS AND WISEGUYS 11: Re: Mass Combat Rules 12: Re: Cross counry Movement 13: Re: Enchantment: Ideal Staff 14: FTP site 15: Retraction 16: Re: Dependent / Ally Question v01.n685 1: Re: Cross counry Movement 2: Re: GURPS PHILOSOPHY 3: Cross counry Movement 4: Re: Enchantment: Ideal Staff 5: Re: Retraction 6: Re: help 7: War in Magical Worlds 8: Re: Retraction 9: Re: Enchantment: Ideal Staff 10: Re: Retraction 11: Re: Creating scenarios 12: JON BERG is a jerk. Was Powerstone factories. 13: Re: War, Magic, and You! v01.n686 1: lost mail 2: Chtorran Damage Resistance 3: Re: FTP site 4: Re: Priestly Magic 5: Enchanted Missiles 6: Re: War in Magical Worlds 7: Re: Priestly Magic 8: Re: Enchanted Missiles 9: a couple of replies 10: Re: Income 11: Re: Powerstone Factories 12: another vehicle design 13: vehicle design 14: Re: War in Magical Worlds 15: Re: FTP site 16: Enhanced ST 17: Re: War in Magical Worlds. 18: Re: Disadvantage Limits v01.n687 1: Re: your mail 2: Re: Elf Questions 3: Re: Cross counry Movement (fwd) 4: Re: Mass Combat Rules 5: Re: Retraction 6: Re: Income 7: Re: Retraction 8: E-mail Gaming 9: Re: Enchanted Missiles 10: Re: Powerstone Factories 11: Re: Priestly Magic 12: Re: GURPS PHILOSOPHY 13: Re: Priestly Magic 14: One Helluva long discussion !! 15: Re: Enchanted Missiles 16: Re: Enchantment: Ideal Staff v01.n688 1: Re: Enhanced ST 2: Re: Mass Combat Rules 3: Re: Enhanced ST 4: Re: Cross counry Movement 5: Conceal Magic - False Aura 6: Biomechanical Robots 7: Re: War in Magical Worlds. 8: Re: Conceal Magic - False Aura 9: Re: GOD's WILL 10: Re: Enchanted Missiles 11: War in Magical Worlds 12: Re: Cross counry Movement 13: Re: Enchanted Missiles 14: Divination in wafare 15: Re: Conceal Magic - False Aura 16: Re: Enchanted Missiles 17: Re: Enchanted Missiles 18: GURPS 4-Color Supers: Speed & Strength v01.n689 1: Re: Cross counry Movement (fwd) 2: Re: Powerstone Factories 3: RE: Enchanted Missiles 4: Re: GURPS PHIL. continued 5: Re: I.O. Playtest Info 6: Continual Light Spell 7: Re: Enchanted Missiles 8: Re: War in Magical Worlds. 9: Re: GURPS PHIL. continued 10: Copyright (was: Re: Mass Combat Rules) 11: Psychic vampirism VS. Animal#s and area effect vampirism 12: RE: Enchanted Missiles 13: Re: What spells should be resisted? v01.n690 1: Re: War in Magical Worlds. 2: Re: Rarity of Mages 3: Re: Powerstone Factories 4: Re: GOD's WILL 5: Re: Enchanted Missiles 6: Re: I.O. Playtest Info 7: Biomechanical Robots 8: one shot enchantments 9: Re: Continual Light Spell 10: Magic Items. 11: RE: Enchanted Missiles 12: Re: War in Magical Worlds. 13: Campaign Style, Different Styles. 14: Re: Conceal Magic - False Aura 15: Re: GURPS PHILOSOPHY 16: Re: GURPS 4-Color Supers: Speed & Strength v01.n691 1: Re: War in Magical Worlds. 2: Magic Cantrips 3: Detecting young mages 4: [none] 5: Magic Cantrips 6: Re: Detecting young mages 7: Re: one shot enchantments 8: Re: Magic Cantrips 9: Optional Rules for Body Conrol College 10: Re: War in Magical Worlds. 11: Re: Magic Cantrips 12: OK, OK that's Enough! 13: Re: War in Magical Worlds. 14: Character creation versus design 15: Re: one shot enchantments 16: Re: Detecting young mages 17: Re: Cross counry Movement 18: Favorite house rules... v01.n692 1: Attn.: Revenant@apana.org.au 2: Re: Mass Combat Rules 3: Re: Conceal Magic - False Aura 4: Re: Powerstone Factories 5: Re: Enhanced ST 6: Re: GURPS 4-Color Supers: Speed & Strength 7: Re: War in Magical Worlds. 8: Re: Enchanted Missiles 9: Re: Magic Cantrips 10: Re: Character creation versus design 11: Re: Attn.: Revenant@apana.org.au 12: Re: Priestly Magic 13: TO ALL RE: MY E-MAIL ADDRESS 14: Re: Campaign Style, Different Styles. 15: Re: Character creation versus design 16: Re: Magic Cantrips v01.n693 1: Re: Powerstone Factories 2: Re: Character creation versus design 3: Re: GOD's WILL 4: Re: Character creation versus design 5: Re: gurpsnet-digest V1 #686 6: Re: Cross Country Movement (on foot) 7: Re: Character creation versus design 8: Re: Character creation versus design 9: Play by e-mail GURPS campaign 10: Re: Mass Combat Rules 11: Re: War in Magical Worlds. 12: Re: Conceal Magic - False Aura 13: Help! Police! 14: ADMIN: Important addition to the FAQ 15: Re: Character creation versus design v01.n694 1: Re: Character creation versus design 2: Re[2]: GURPS 4-Color Supers: Speed & Strength 3: Re: Character creation versus design 4: Re: ADMIN: Important addition to the FAQ 5: REVENANT MAIL 6: Re: ADMIN: Important addition to the FAQ 7: Back issues 8: Re: Help! Police! 9: Defenses Against Magic (was: Re: gurpsnet-digest V1 #686) 10: Re: ADMIN: Important addition to the FAQ 11: In a bad mood and taking it out on a dumb letter, OK? 12: Souls/braintaping. 13: Re: Magic in warfare 14: Re: Powerstone Factories 15: Re: In a bad mood and taking it out on a dumb letter, OK? 16: Re: Hit by the clue-bus (was 'In a bad mood...') v01.n695 1: Re: Defenses Against Magic (was: Re: gurpsnet-digest V1 #686) 2: Character creation versus design 3: RE: Enchanted Missiles 4: Russian attack helo 5: Re: Character creation versus design 6: Re: ADMIN: Important addition to the FAQ 7: Re: Character creation versus design 8: RE: In a bad mood and taking it out on a dumb letter, OK? 9: Re: Character creation versus design 10: Re: Gurps Medic, was Re: GURPS Books 11: Re: Conceal Magic - False Aura 12: Re: REVENANT MAIL 13: Re: ADMIN: Important addition to the FAQ 14: My E-mail is now FINE!!!!! 15: Re: Character creation versus design v01.n696 1: Re: GURPS Terradyne 2: Re: ADMIN: Important addition to the FAQ 3: Re: Gurps Medic, was Re: GURPS Books 4: Re: Defenses Against Magic (was: Re: gurpsnet-digest V1 #686) 5: RE: In a bad mood and taking it out on a dumb letter, OK? 6: Re: Magic Items. 7: Re: Psychic vampirism VS. Animal#s and area effect vampirism 8: Re: Favorite house rules... 9: Re: Cross counry Movement 10: Re: Cross counry Movement 11: Re: Cross counry Movement 12: Re: Conceal Magic - False Aura 13: Chtorran Damage Resistance 14: Re: Good PLAYER Design 15: Re: Continual Light Spell 16: Elf Questions v01.n697 1: Re: Character creation versus design 2: Re: Cross counry Movement 3: Re: ADMIN: Important addition to the FAQ 4: Is Lestat out there? 5: Gea House Rules 6: Re: income 7: Re: Income 8: The Effect of Magic 9: Re: Souls/braintaping. 10: RE: In a bad mood and taking it out on a dumb letter, OK? 11: Re: Back issues 12: Re: More on GURPS Heinlein 13: Gurps Medic, or Search and Rescue. 14: Gming Styles, Methods. v01.n698 1: Quick 'n Dirty Combat 2: Re: Souls/braintaping. 3: Hovercraft comments 4: Charger comments 5: Re: In a bad mood and taking it out on a dumb letter, OK? 6: Hellooooo? ... 7: Re: Help! Police! 8: Re: Cross country Distance 9: Re: The Effect of Magic 10: Re: Quick 'n Dirty Combat 11: House rules 12: Newby Asks A Question! 13: RPG PBEM design tips? 14: Re: Magic Cantrips 15: Re: Newby Asks A Question! v01.n699 1: RE: Newby Asks A Question! 2: Looking for GURPS Gaming Groups - weekly posting 3: ADMIN: Call for votes on ASK ALACONIUS 4: Vehicle of the week 65 - tunneler/miner 5: Re: Newby Asks A Question! 6: Powerstones 7: Re: Russian attack helo 8: Animals and dodge 9: RE: Animals and dodge 10: Re: Magic Cantrips 11: 135,000 rounds/minute 12: Re: ADMIN: Important addition to the FAQ 13: Re: RPG PBEM design tips? v01.n700 1: RE: Magic Cantrips 2: Re: ADMIN: Important addition to the FAQ 3: Re: Animals and dodge 4: Re: RPG PBEM design tips? 5: Re: Newby Asks A Question! 6: Re: Animals and dodge 7: Re: House rules 8: Re: ADMIN: Important addition to the FAQ 9: Re: Animals and dodge 10: PBEM Campaign Discussions. 11: Re: 135,000 rounds/minute 12: Re: Animals and dodge 13: Re: RPG PBEM design tips? 14: Re: Animals and dodge v01.n701 1: Re: Newby Asks A Question! 2: Re: Organized Crime and Fantasy Background 3: Re: Newby Asks A Question! 4: Re: Russian attack helo 5: Space adventure seed 6: Bullet LR 7: Advantage Costs 8: Re: Advantage Costs 9: RE: Magic Cantrips 10: Re: Advantage Costs 11: Re: 135,000 rounds/minute 12: Re: GURPS Adventures mailing list 13: Going soon.... 14: Re: Animals and dodge 15: Income 16: Government Money 17: Re: GURPS Adventures mailing list v01.n702 1: Crow Familiar (was Re: Animals and dodge) 2: Going soon.... 3: Re: Crow Familiar (was Re: Animals and dodge) 4: Re: Advantage Costs 5: Re: Crow Familiar (was Re: Animals and dodge) 6: New list? 7: Re: Advantage Costs 8: Re: Advantage Costs 9: POLL 10: Wild Mana 11: allies, dependents, and other farcical aquatic ceremonies 12: Re: New list? 13: Re: New list? 14: Re: Wild Mana 15: Re: Crow Familiar (was Re: Animals and dodge) 16: Re: Wild Mana 17: Kritter's Reply [was Re: In a bad mood and taking it out on a dumb letter, OK?] v01.n703 1: Re: ADMIN: Important addition to the FAQ 2: Re: ADMIN: Important addition to the FAQ 3: Re: allies, dependents, and other farcical aquatic ceremonies 4: Re: GURPS Adventures mailing list 5: British Slang... 6: Re: Government Money 7: Re: New list? 8: RE: Animals and dodge 9: Re: New list? 10: RE: Newby Asks A Question! 11: Re: Newby Asks A Question! 12: Re: allies, dependents, and other farcical aquatic ceremonies 13: Re: Government Money 14: New list? 15: Re: Kritter's Reply [was Re: In a bad mood and taking it out on a dumb letter, OK?] 16: Bullet LR 17: Re: Advantage Costs v01.n704 1: Crow Intellect 2: Re: New list? 3: Re: British Slang... 4: Re: allies, dependents, and other farcical aquatic ceremonies 5: Makechar dta. and gen. files 6: Re: GURPS Adventures mailing list 7: Sapient Supercedure 8: Sapient Supercedure-oops 9: Re: one shot enchantments 10: Re: Gming Styles, Methods. 11: Re: Rarity of Mages 12: Re: Advantage Costs 13: Re: RPG PBEM design tips? v01.n705 1: Re: Gming Styles, Methods. 2: Equipment Lists 3: Makechar dta. and gen. files 4: Re: Newby Asks A Question! 5: Re: British Slang... 6: Re: Gming Styles, Methods. 7: Adventures, Ftp Site, Methods of Posting. 8: Re: ADMIN: Important addition to the FAQ 9: Re: Government Money 10: Bullet LR 11: Re: Vehicle of the week s 12: Gming Style 13: Re: Gming Styles, Methods. 14: Arbitrariness of GURPS 15: Re: Advantage Costs 16: Re: British Slang... 17: Bullet LR 18: Re: ADMIN: Important addition to the FAQ v01.n706 1: Re: British Slang... 2: Re: allies, dependents, and other farcical aquatic ceremonies 3: Re: allies, dependents, and other farcical aquatic ceremonies 4: Re: Bullet LR 5: Re: Bullet LR 6: Re: Bullet LR 7: Re: Advantage Costs 8: Re: Gming Style 9: Re: Gming Styles, Methods. 10: Overpopulation on Kirna 11: Electrifying: "spam" is anagram for "amps"! 12: Re: GURPS Adventures mailing list 13: Re: Arbitrariness of GURPS 14: Re: Arbitrariness of GURPS 15: Re: New list? v01.n707 1: Powerstones 2: Re: Elf Questions 3: Re: ADMIN: Important addition to the FAQ 4: Re: Powerstones 5: Gming Style 6: Re: GURPS PHILOSOPHY 7: Re: Area Dodges 8: Re: Arbitrariness of GURPS 9: Re: Arbitrariness of GURPS 10: Re: GURPS Adventures mailing list 11: Re: Gming Styles, Methods. 12: Re: Vehicle of the week s 13: Re: ADMIN: Important addition to the FAQ 14: Re: Adventures, Ftp Site, Methods of Posting. 15: Re: Area Dodges 16: Re: Gming Styles, Methods. 17: Re: Adventures, Ftp Site, Methods of Posting. 18: Re: Adventures, Ftp Site, Methods of Posting. v01.n708 1: Re: Arbitrariness of GURPS 2: Re: ADMIN: Important addition to the FAQ 3: Re: Advantage Costs 4: GURPS Adventures mailing list 5: Re: Gming Styles, Methods. 6: Re: ADMIN: Important addition to the FAQ 7: Re: ADMIN: Important addition to the FAQ 8: ftp site address 9: Re: GURPS Adventures mailing list 10: Re: Character generation methods. 11: Is the list still up? 12: Re: New list? 13: Re: Arbitrariness of GURPS 14: Re: ADMIN: Important addition to the FAQ v01.n709 1: Re: Ask Alaconus -Reply 2: Re: allies, dependents, and other farcical aquatic ceremonies 3: Re: Gming Style 4: Re: Gming Style 5: Re: Gming Styles, Methods. 6: Re: Electrifying: "spam" is anagram for "amps"! 7: Re: ADMIN: Important addition to the FAQ 8: Minor Magic for GURPS (was Re: Magic Cantrips) 9: Re: allies, dependents, and other farcical aquatic ceremonies 10: Re: GURPS Adventures mailing list 11: Re: Character generation methods. 12: Re: Ask Alaconus -Reply 13: Re: Gming Styles, Methods. 14: Re: Vehicle of the week s 15: Re: Vehicle of the week s 16: Robots 17: Re: Arbitrariness of GURPS v01.n710 1: POLL 2: Small creatures in Bestiary 3: Re: Bullet LR 4: Re: ADMIN: Important addition to the FAQ 5: GURPS Adventures mailing list 6: Re: GURPS PHILOSOPHY 7: Re: Gming Styles, Methods. 8: Immurement Q for the Chief Munchkin 9: GURPS Traveller 10: Re: Immurement Q for the Chief Munchkin 11: Re: Small creatures in Bestiary 12: Re: Robots 13: Tech Development 14: Io.com Playtesting. 15: Souls/Braintaping 16: Re: Immurement Q for the Chief Munchkin 17: Io.com Playtesting 18: Re: Robots 19: Ultra-Tech II v01.n711 1: Re: Arbitrariness of GURPS 2: Re: GURPS PHILOSOPHY 3: Mages Power Level. 4: Re: Robots 5: Re: Character generation methods. 6: Vampire 7: Re: GURPS PHILOSOPHY 8: Re: Arbitrariness of GURPS 9: ftp site address 10: Re: Io.com Playtesting 11: Re: Character generation methods. 12: Re: Mages Power Level. 13: Re: Io.com Playtesting 14: Re: Mages Power Level & GURPS Mage ??? (attn: Kromm) 15: Mages Power Level. 16: Re: Character generation methods. 17: Re: GURPS Traveller 18: Re: Character generation methods v01.n712 1: Re: Arbitrariness of GURPS 2: Re: Arbitrariness of GURPS 3: Re: Powerstone Solution: Personalize the Powerstones... 4: Re: Mages Power Level. 5: Re: Small creatures in Bestiary 6: Re: Mages Power Level. 7: Re: ftp site address 8: Re: Immurement Q for the Chief Munchkin 9: Re: Character generation methods. 10: Re: Mages Power Level. 11: Re: GURPS PHILOSOPHY 12: Re: POLL 13: Re: GURPS Traveller 14: Re: Mages Power Level. 15: Re: GURPS PHILOSOPHY v01.n713 1: Re: Arbitrariness of GURPS 2: Re: Arbitrariness of GURPS 3: Spell Queries (Hey, Dr. Kromm!) 4: Re: Vampire 5: Re: Vampire 6: Plots? 7: Powerful wizards... 8: Re: Arbitrariness of GURPS 9: Re: allies, dependents, and other farcical aquatic ceremonies 10: Re: Mages Power Level. 11: POLL v01.n714 1: Judo Parry 2: Re: ADMIN: Important addition to the FAQ 3: Re: POLL 4: Re: Spell Queries (Hey, Dr. Kromm!) 5: Re: Vampire 6: Re: Compendium? 7: Re: Judo Parry 8: Re: Gming Styles, Methods. 9: Re: Compendium? 10: Special Ops 11: Re: Judo Parry 12: Bullet LR 13: Re: POLL 14: Re: Mages Power Level. (fwd) v01.n715 1: Re: Vampire 2: Re: Gming Styles, Methods. 3: Re: Gming Styles, Methods. 4: Kevlar and Monocry 5: FTP and Playtest materials? 6: Re: Kevlar and Monocry 7: international wealth success 8: Re: FTP and Playtest materials? 9: Re: Small creatures in Bestiary 10: Evisceration vs. Armor 11: Re: Evisceration vs. Armor 12: Re: Gming Styles, Methods. 13: Re: Conceal Magic - False Aura 14: Re: Small creatures in Bestiary 15: Re: Special Ops 16: Re: Small creatures in Bestiary 17: Re: Evisceration vs. Armor 18: Re: Powerful wizards... v01.n716 1: Re: allies, dependents, and other farcical aquatic ceremonies 2: Re: Evisceration vs. Armor 3: Re: Small creatures in Bestiary 4: Re: Powerful wizards... 5: Re: allies, dependents, and other farcical aquatic ceremonies 6: Re: Special Ops 7: Re: Special Ops 8: Re: Special Ops 9: Re: Special Ops 10: Re: Special Ops 11: Hal.. 12: Space Mine 13: Re: Mages Power Level. 14: Gamemastering 15: hoo? 16: Weapons Design Article Suggestions v01.n717 1: Re: hoo? 2: New Vampire Template: Another Look... 3: Re: Small creatures in Bestiary 4: Vehicles' sloped sides replacement (Complex) 5: Re: Mages Power Level 6: Holidays 7: Re: Small creatures in Bestiary 8: Re: Small creatures in Bestiary 9: Re: Space Mine 10: Re: Ask Alaconus -Reply 11: Re: Ask Alaconus -Reply v01.n718 1: Vehicle of the week 66 - TL9 OTV 2: Re: Ask Alaconus -Reply 3: Re: Small creatures in Bestiary (fwd) 4: Re: Weapons Design Article Suggestions 5: Re: Judo Parry 6: RE: Space Mine 7: Re: Space Mine 8: SJG web page? 9: RE: Space Mine 10: ADMIN: Call for votes on ASK ALACONIUS 11: Re: Judo Parry 12: Re: Space Mine 13: Re: Judo Parry 14: Re: Small creatures in Bestiary (fwd) 15: Engine Pods v01.n719 1: RE: Space Mine 2: Re: Powerful wizards... 3: Re: Engine Pods 4: Size modifiers 5: Gameless in Seattle 6: Re: Space Mine 7: RE: Space Mine 8: Re: Gameless in Seattle 9: list of events for RPGs... 10: Re: Small creatures in Bestiary 11: RE: Space Mine 12: Re: POLL 13: Re: Small creatures in Bestiary 14: Re: Starlight 15: Mages Power Levels 16: Gross apologies v01.n720 1: Re: Size modifiers 2: Souls/Braintaping 3: Re: Arbitrariness of GURPS 4: Re: Kevlar and Monocry 5: RE: Space Mine 6: RE: Space Mine 7: RE: Space Mine 8: RE: Space Mine 9: Re: hoo? 10: RE: Space Mine 11: Claw mass/volume in Robots? 12: Re: Fencing 13: Re: Small creatures in Bestiary 14: Re: Claw mass/volume in Robots? 15: Re: Size modifiers v01.n721 1: RE: Space Mine 2: RE: Space Mine 3: Technology... 4: Double Messages 5: Re: Space Mine 6: Cyberpunk stuff... 7: RE: Space Mine 8: RE: Space Mine 9: Shameless plug for a good book. 10: RE: Space Mine 11: RE: Space Mine 12: Re: Space Mine 13: Re: Technology 14: RE: Space Mine v01.n722 1: Re: Fencing 2: RE: Space Mine 3: Re: Space Mine 4: Re: Technology 5: Hal9000 & reaction engines... 6: Re: Hal9000 & reaction engines... 7: RE: Space Mine 8: Re: Hal9000 & reaction engines... 9: RE: Space Mine 10: Re: Hal9000 & reaction engines... 11: Re: Gameless in Seattle 12: Re: Engine Pods 13: RE: Space Mine 14: Re: Claw mass/volume in Robots? and a Q for Dr Kromm v01.n723 1: RE: Space Mine 2: Mental Stun. 3: RE: Space Mine (fwd) 4: RE: Space Mine 5: Re: Weekly "In Search of Gaming Groups" Posting 6: [none] 7: Re: Space Mine 8: RE: Space Mine 9: RE: Space Mine 10: Re: POLL 11: Re: Mental Stun. 12: RE: Space Mine 13: Number of battles in a war... v01.n724 1: Re: Space Mine 2: RE: Space Mine 3: RE: Space Mine 4: RE: Space Mine (fwd) 5: RE: Space Mine 6: RE: Space Mine 7: Vehicle: Sportscar (TL 7) 8: RE: Space Mine 9: RE: Space Mine 10: RE: Space Mine 11: RE: Space Mine 12: Technology... 13: Souls/Braintaping 14: Re: Number of battles in a war... 15: Space Mine Flaming 16: Ratcatchers v01.n725 1: Ratcatchers 2: Parry Combinations 3: RE: Space Mine (fwd) 4: RE: Number of battles in a war... 5: Re: Claw mass/volume in Robots? and a Q for Dr Kromm 6: Re: Gameless in Seattle 7: Re: Space Mine 8: Re: Gameless in Seattle 9: Re: Double Messages 10: RE: Space Mine 11: Re: ftp site address 12: Best Country (was Re: Gameless in Seattle) 13: GURPS MA2 nitpicks 14: Huh? 15: Re: GURPS MA2 nitpicks 16: RE: Space Mine v01.n726 1: Re: Souls/Braintaping 2: Re: Space Mine 3: Re: Double Messages 4: Re: Mental Stun. 5: Re: international wealth success 6: Re: Technology 7: Re: Huh? 8: Re: Number of battles in a war... 9: Re: SJG web page? 10: Huh? (What is a magsail) 11: Re: Huh? 12: Re: Space Mine 13: Re: Number of battles in a war... 14: Re: Ratcatchers 15: Re: Double Messages 16: Re: Double Messages (fwd) 17: RE: Space Mine 18: Re: Mental Stun. v01.n727 1: Re: Space Mine Flaming 2: Odious Personal Habits 3: Computer Programming 4: Undead (was Re: Souls/Braintaping) 5: Re: Huh? 6: Re: Huh? 7: Re: Space Mine Flaming 8: Re: Computer Programming 9: Brilliant Fluency 10: Where did that thread come from?? (Boring) 11: Re: Computer Programming 12: Re: GURPS MA2 nitpicks 13: GURPS talk? 14: RE: Space Mine 15: Re: Gameless in Seattle 16: Re: Computer Programming 17: GURPS: Julian May v01.n728 1: Re: Brilliant Fluency 2: Re: Number of battles in a war... 3: RE: Space Mine 4: Re: Technology 5: Re: Huh? 6: Re: Brilliant Fluency 7: RE: Space Mine 8: Re: Brilliant Fluency 9: Re: international wealth success 10: Re: Huh? 11: Re: Gameless in Seattle 12: Re: solar sails 13: Re: Brilliant Fluency 14: Re: Space Mine (fwd) 15: RE: Brilliant Fluency 16: Re: solar sails v01.n729 1: Re: solar sails 2: Re: Space Mine (fwd) 3: Re: Space Mine (fwd) 4: Re: Space Mine 5: RE: Space Mine 6: Message 7: Re: Brilliant Fluency 8: Re: solar sails 9: Point engineering (was Re: Brilliant Fluency) 10: Re: Computer Programming 11: Re: Double Messages 12: Re: Odious Personal Habits 13: Terradyne Light Sails v01.n730 1: Re: Brilliant Fluency 2: Re: Brilliant Fluency 3: USMC Web Page 4: Re: Space Mine 5: Re: Spell Costs 6: Re: Small Creatures in Bestiary 7: RE: Brilliant Fluency 8: Re: Bullet LR 9: Re: Kevlar and Monocry 10: Re: Gameless in Seattle 11: Re: Number of battles in a war... 12: Re: GURPS MA2 nitpicks 13: Re: Computer Programming 14: RE: Space Mine 15: RE: Brilliant Fluency v01.n731 1: Brilliant Fluency 2: Re: Computer Programming 3: Re: solar sails 4: Is "normal 25 pt char." too common? (was RE: Brilliant Fluency) 5: RE: Odious Personal Habits 6: Re: solar sails 7: What if-s.... 8: Re: Is "normal 25 pt char." too common? (was RE: Brilliant Flue 9: Re: What if-s.... 10: Re: Number of battles in a war... 11: Re: Kevlar and Monocry 12: Re: Fencing 13: Re: solar sails 14: Re: What if-s.... 15: Re: What if-s.... 16: best nation? v01.n732 1: RE: Space Mine 2: Re: Computer Programming 3: Re: international wealth success 4: Space Mine and other SF weapons 5: Request for rules help, and Re: Gameless in Seattle 6: Re: Computer Programming 7: RE: Space Mine 8: Re: Brilliant Fluency 9: Terradyne Light Sails 10: Now, then... 11: Re: What if-s.... 12: Re: What if-s.... 13: Re: Huh? v01.n733 1: Request for rules help, and Re: Gameless in Seattle 2: Re: Space Mine and other SF weapons 3: Re: What if-s.... 4: Re: Gameless in Seattle 5: Re: Computer Programming 6: Re: What if-s.... 7: Re: What if-s.... 8: RE: Space Mine 9: Re: solar sails 10: Technology, FTL Travel. 11: Re: Computer Programming 12: Re: Computer Programming 13: Re: Now, then... 14: Re: Computer Programming 15: Re: Brilliant Fluency 16: Re: Technology, FTL Travel. 17: Attribute Improvement