v01.n999 1: Re: Great Shapeshifting 2: Kromm's TL8 Campaign 3: Re: H&K G11 4: Re: GURPS Star Wars--Droids 5: Re: Snapshot 6: Re: GURPS Star Wars--Droids 7: Re: GURPS Star Wars--Droids 8: Re: GURPS Conversions 9: RE: GURPS Star Wars--Droids 10: RE: GURPS Star Wars--Droids 11: RE: GURPS Star Wars--Droids 12: Re: Wishes and Mass combat 13: Re: GURPS Star Wars--Droids 14: Re: Adventures in Spac v01.n1000 1: Re: Ship size/radius 2: Vehicle of the week 75 - again tank & jet 3: GURPS Magic 2nd Edition 4: RE: GURPS Star Wars--Droids 5: Re: Blade Runner 6: Re: GURPS:Dinosaurs 7: Re: GURPS Conversions 8: Re: In-Depth Books 9: Re: In-Depth Books 10: Re: H&K G11 11: Cyberpunk Weapons 12: Re: OK, I'm impressed 13: RE: GURPS Star Wars--Droids 14: Alaconius qualification 15: Re: What about Bloodtypes and Robots v01.n1001 1: Re: Just thinking... 2: Re: In-Depth Books 3: RE: GURPS Star Wars--Droids 4: Dear Alaconius 5: RE: GURPS Star Wars--Droids 6: Re: GURPS Star Wars--Droids 7: Re: gurpsnet-digest V1 #994 8: Re: GURPS Star Wars--Droids 9: RE: GURPS Star Wars--Droids 10: Re: GURPS Conversions 11: Re: Wishes and Mass combat 12: RE: GURPS Star Wars--Droids 13: RE: GURPS Star Wars--Droids 14: Re: GURPS Star Wars--Droids 15: Re: Cyberpunk Weapons 16: Re: In-Depth Books 17: Re: GURPS Star Wars--Droids v02.n001 1: RE: GURPS Star Wars--Droids 2: Re: H&K G11 3: Re: In-Depth Books 4: [FAQ] GURPSnet FAQ 5: Re: in search of same genric 'Fur' races 6: RE: GURPS Star Wars--Droids 7: Re: In-Depth Books 8: Re: FF2e 9: Re: FF2e 10: RE: GURPS Star Wars--Droids 11: Adressing problem of GREATSHAPESHIFT v02.n002 1: Re: OK, I'm impressed 2: Re: Kromm's TL8 Campaign 3: RE: GURPS Star Wars--Droids 4: Re: Weapons question... Fast-Draw.... 5: I'm bAA...aaack 6: In search of Bret Slocum's character sheets for Unix... 7: Re: GURPS Star Wars--Droids 8: Re: Dear Alaconius 9: Re: gurpsnet-digest V1 #994 10: Re: gurpsnet-digest V1 #992 11: Re: gurpsnet-digest V1 #1000 12: Parry missile weapons 13: Re: Cyberpunk Weapons 14: Flame Jet and Close Combat 15: Re: Growth ... 16: Re: GURPS:Dinosaurs 17: Kromm's TL8 Campaign v02.n003 1: Re: In-Depth Books 2: Re: GURPS Conversions 3: Re: Wishes and Mass combat 4: Re: Wishes and Mass combat 5: Dear Alaconius 6: Re: GURPS Star Wars--Droids 7: Mummy Dearest (was: In-Depth Books) 8: Re: Just thinking... 9: Re: FF2e 10: Powerdown and Starwars... 11: Re: In-Depth Books 12: RE: GURPS Star Wars--Droids 13: Re: Katanas and other swords. 14: Star Wars 15: Any ideas???? 16: Re: Parry missile weapons 17: Re: GURPS Star Wars--Droids 18: Disads v02.n004 1: Flame Jet and Close Combat 2: Re: GURPS Star Wars--Droids 3: Subject: Flame Jet and Close Combat 4: Re: GURPS Star Wars--Droids 5: Star Wars droids 6: Re: Growth ... 7: Spells for an Advanced world... 8: Re: Katana and other weapons 9: Re: GURPS Star Wars--Droids 10: Re: GURPS Star Wars--Droids 11: Re: Adressing problem of GREATSHAPESHIFT 12: Re: GURPS Magic 2nd Edition 13: Re: in search of same genric 'Fur' races 14: Re: Disads v02.n005 1: Re: OK, I'm impressed 2: Re: Subject: Flame Jet and Close Combat 3: Applause for the Benevolent Dictators! 4: Re: Attribute costs 5: Re: GURPS Magic 2nd Edition 6: STARWARS ENGINES 7: Re: GURPS Star Wars--Droids 8: Re: ST & Fatigue; HT & HP 9: Re: Adressing problem of GREATSHAPESHIFT 10: Re: Ship size/radius 11: Re: HT,ST, Fatigue & HP - Compromise? 12: Re: Katana and other weapons 13: Re: Adressing problem of GREATSHAPESHIFT 14: RE: GURPS Star Wars--Droids v02.n006 1: RE: GURPS Star Wars--Droids 2: Re: Any ideas???? 3: Re: Subject: Flame Jet and Close Combat 4: Re: Katana and other weapons 5: Re: In-Depth Books 6: Re: Ship size/radius 7: RE: GURPS Star Wars--Droids 8: RE: GURPS Star Wars--Droids 9: Re: Disads 10: RE: GURPS Star Wars--Droids 11: Re: Eiditic memory. 12: Cyberpsi and Eidetic Memory... 13: Re: Subject: Flame Jet and Close Combat 14: Rule Server on SJG Web Page 15: Re: Disads 16: Re: FF2e (fwd) 17: Re: Adressing problem of GREATSHAPESHIFT v02.n007 1: Re: In-Depth Books 2: Re: Disads 3: Re: Cyberpsi and Eidetic Memory... 4: Re: Rule Server on SJG Web Page 5: [none] 6: Re: Cyberpsi and Eidetic Memory... 7: Re: FF2e (fwd) 8: Re: Can you give me a Hand? 9: Re: FF2e (fwd) 10: Re: GURPS Conversions 11: Re: Disads 12: RE: GURPS Star Wars--Droids 13: Re: Cyberpsi and Eidetic Memory... 14: Re: GURPS Star Wars--Droids 15: RE: GURPS Star Wars--Droids 16: Fantasy Bestiary v02.n008 1: Re: Subject: Flame Jet and Close Combat 2: Re: Ship size/radius 3: Re: Disads 4: Maneuver rules for COMPENDIUM 5: Re: H&K G11 6: Re: Rule Server on SJG Web Page 7: watch out! 8: Re: FF2e (fwd) 9: Re: Rule Server on SJG Web Page 10: Re: Katanas & cutting 11: Re: Cyberpsi and Eidetic Memory... 12: Re: Just Thinking... (favorite games) 13: Re: Subject: Flame Jet and Close Combat 14: RE: GURPS Star Wars--Droids 15: Re: Ship size/radius 16: Re: Ship size/radius 17: Re: Cyberpunk Weapons v02.n009 1: Re: 1 Question 2: RE: GURPS Star Wars--Droids 3: Re: Rule Server on SJG Web Page 4: Re: Kromm's TL8 Campaign 5: Maneuver Combinations 6: Re: Disads 7: Re: Adressing problem of GREATSHAPESHIFT 8: [FAQ] FAQ Reminder 9: Re: Cyberpsi and Eidetic Memory... 10: Re: FF2e (fwd) 11: Re: DIN/MAGIC 12: Re: GURPS Star Wars--Droids 13: In Nomine 14: Re: Disads 15: Re: Adressing problem of GREATSHAPESHIFT 16: Re: Maneuver Combinations 17: RE: GURPS Star Wars--Droids 18: Re: Maneuver Combinations 19: IR vision: (was FF2e) 20: Re: GURPS Conversions v02.n010 1: Re: Subject: Flame Jet and Close Combat 2: Re: 1 Question 3: Re: Rule Server on SJG Web Page 4: Maneuver Combinations 5: Maneuver Combinations 6: Re: Adressing problem of GREATSHAPESHIFT 7: Why droids don't look human 8: Re: Maneuver Combinations 9: Re: Subject: Flame Jet and Close Combat 10: (Fwd) Re: WFRP digest 338 11: Re: watch out! 12: Re: Subject: Flame Jet and Close Combat 13: Polymorphic Age 14: Re: Cyberpsi and Eidetic Memory... 15: Re: Dear Alaconius / TL7 guns v02.n011 1: Re: Maneuver Combinations 2: Re: GURPS Star Wars--Droids 3: Gurps Star Wars 4: Re: GURPS Star Wars--Droids 5: NEW SHAPESHIFT SPELLS 6: Re: Maneuver Combinations 7: The range of Magic 8: Re: Maneuver Combinations 9: Re: Just Thinking... (favorite games) 10: Re: Adressing problem of GREATSHAPESHIFT 11: $8 Pocket-sized BS3! Clinton Threatens Trade War! 12: Why droids don't look human v02.n012 1: Re: GURPS Star Wars--Droids 2: Re: GURPS Star Wars--Droids 3: World of Darkness 4: Re: Cyberpsi and Eidetic Memory... 5: Re: Cyberpsi and Eidetic Memory... 6: Re: Maneuver Combinations 7: HELP DR. KROMM... 8: Re: Dear Alaconius / TL7 guns 9: Re: Maneuver Combinations 10: Re: Just Thinking... (favorite games) 11: (Fwd) Re: Playtest Item for the Web 12: Re: Why droids don't look human 13: Re: Maneuver Combinations 14: Re: Dear Alaconius / TL7 guns v02.n013 1: Sentienal 2: Re: Why droids don't look human 3: Re: Cyberpsi and Eidetic Memory... 4: Re: $8 Pocket-sized BS3! Clinton Threatens Trade War! 5: Re: Polymorphic Age 6: Re: Maneuver Combinations 7: Re: Cyberpsi and Eidetic Memory... 8: Re: The range of Magic 9: Re: $8 Pocket-sized BS3! Clinton Threatens Trade War! 10: Re: Just Thinking... (favorite games) 11: Re: GURPS Star Wars--Droids 12: Re: Maneuver Combinations 13: Re: Just Thinking... (favorite games) 14: Re: Dear Alaconius / TL7 guns 15: Re: Adressing problem of GREATSHAPESHIFT 16: Re: Adressing problem of GREATSHAPESHIFT 17: Re: Why droids don't look human 18: Re: Dear Alaconius / TL7 guns v02.n014 1: Re: (Fwd) Re: WFRP digest 338 2: Re: Cyberpsi and Eidetic Memory... 3: Re: Just Thinking... (favorite games) 4: Re: SW vehicles for GURPS 5: Re: Just Thinking... (favorite games) 6: Re: Cyberpsi and Eidetic Memory... 7: Re: OK, I'm impressed 8: Re: Maneuver Combinations 9: Re: World of Darkness 10: Re: Dear Alaconius / TL7 guns 11: Re: Maneuver Combinations 12: Re: Maneuver Combinations 13: Re: The range of Magic v02.n015 1: Re: Dear Alaconius / TL7 guns 2: Re: Cyberpsi and Eidetic Memory... 3: Re: Dear Alaconius / TL7 guns 4: Real Neural Nets 5: [none] 6: [none] 7: [none] 8: [none] 9: [none] 10: [none] 11: FF2e Enhanced ST: Help! 12: Re: Dear Alaconius / TL7 guns 13: Re: Dear Alaconius / TL7 guns 14: Re: Why droids don't look human 15: GURPsters UNITE! 16: Minimum skill levels for rolling, and minimum crits 17: Re: SW vehicles for GURPS 18: Re: The range of Magic 19: Re: HELP DR. KROMM... v02.n016 1: Re: Just Thinking... (favorite games) 2: Re: Cyberpsi and Eidetic Memory... 3: Re[2]: GURPS Star Wars--Droids 4: Re: GURPS Star Wars--Droids 5: Re: Dear Alaconius / TL7 guns 6: Re: GURPS Star Wars--Droids 7: Re: Maneuver Combinations 8: Re: Cyberpsi and Eidetic Memory... 9: Blank Messages 10: Re: Dear Alaconius / TL7 guns 11: Re: Cyberpsi and Eidetic Memory... 12: Re: Sentinel 13: Re: GURPSNet empty messages 14: Re: Maneuver Combinations 15: Re: Cyberpsi and Eidetic Memory... 16: Re: The range of Magic 17: RE: GURPS Star Wars--Droids 18: Re: Dear Alaconius / TL7 guns 19: Devitalize Air v02.n017 1: Re: Minimum skill levels for rolling, and minimum crits 2: Re: Maneuver Combinations 3: Re: The range of Magic 4: Re: Question: Close Combat 5: Re: Cyberpsi and Eidetic Memory... 6: Re: FF2e Enhanced ST: Help! 7: Ground Effect and Wing vehicles 8: Re[2]: GURPS Star Wars--Droids 9: Re[2]: GURPS Star Wars--Droids 10: Re: HELP DR. KROMM... 11: Re: GURPS Star Wars--Droids 12: Sentienal 13: naval battles 14: Re: Question: Invisibility 15: GM Question: Sense of Wonder 16: Re: Dear Alaconius / TL7 guns v02.n018 1: Re: vertol vs 2-D vectored thrust 2: Re[2]: Disads 3: RE: SW vehicles for GURPS 4: Re: Parrying question 5: Re: Just Thinking... (favorite games) 6: Re: The range of Magic 7: Re: Just Thinking... (favorite games) 8: Re: FF2e Enhanced ST: Help! 9: Re: Maneuver Combinations 10: Re: Maneuver Combinations (question for Dr K) 11: Re: Adressing problem of GREATSHAPESHIFT 12: Re: Ground Effect and Wing vehicles 13: Re: Sentienal 14: Re: $8 Pocket-sized BS3! v02.n019 1: Re: Maneuver Combinations 2: RE: SW vehicles for GURPS 3: Re: Just Thinking... (favorite games) 4: Re: Cyberpsi and Eidetic Memory... 5: Re: Just Thinking... (favorite games) 6: Re: Maneuver Combinations 7: Star Wars: Why didn't droids look like Humans? 8: Re: Cyberpsi and Eidetic Memory... 9: Re: Ground Effect and Wing vehicles 10: Re: Ground Effect and Wing vehicles 11: Integrating Star wars 12: Re: The range of Magic 13: Re: Maneuver Combinations 14: Re: Just Thinking... (favorite games) 15: Re: Star Wars: Why didn't droids look like Humans? 16: Droids v02.n020 1: Re: Adressing problem of GREATSHAPESHIFT 2: Re: Why droids don't look human 3: Re: Just Thinking... (favorite games) 4: Uplift Ads in Compendium? 5: Re: NEW SHAPESHIFT SPELLS 6: Re: Maneuver Combinations 7: Re: Ground Effect and Wing vehicles 8: Re: Just Thinking... (favorite games) 9: Cyberwear Operations 10: Re: Maneuver Combinations 11: Re: Sentinel 12: Re: 1 Question 13: SW license for GURPS? At which point in the dev cycle? 14: Re: The range of Magic & Faster than Light Teleporting 15: Duel Cyberlegs and Speed/Move 16: Re: Maneuver Combinations v02.n021 1: Re: Maneuver Combinations 2: Re: Adressing problem of GREATSHAPESHIFT 3: Re: Ground Effect and Wing vehicles 4: Re: 1 Question 5: Re: SW vehicles for GURPS 6: Re: Sentinel 7: Re: Just Thinking... (favorite games) 8: Re: Sentinel 9: Re: The range of Magic 10: Re: FF2e Enhanced ST: Help! 11: Re: Maneuver Combinations 12: Re: Maneuver Combinations 13: Re: Maneuver Combinations 14: Re: HELP DR. KROMM... 15: Re: Maneuver Combinations (question for Dr K) 16: Re: Duel Cyberlegs and Speed/Move v02.n022 1: Re: The range of Magic 2: Re: Maneuver Combinations 3: Re: Duel Cyberlegs and Speed/Move 4: Re: Duel Cyberlegs and Speed/Move 5: Re: Cyberwear Operations 6: Re: Maneuver Combinations 7: Re: Uplift Ads in Compendium? 8: Re: The range of Magic & Faster than Light Teleporting 9: [none] 10: Re: FF2e Enhanced ST: Help! 11: Re: Adressing problem of GREATSHAPESHIFT 12: Re: Just Thinking... (favorite games) 13: Created & Magical Creatures vs. No Mana Zones 14: Re: Maneuver Combinations 15: Re: HELP DR. KROMM... 16: Re: Maneuver Combinations 17: Re: The range of Magic v02.n023 1: Re: Cyberpsi and Eidetic Memory... 2: Re: Ground Effect and Wing vehicles 3: Re: Duel Cyberlegs and Speed/Move 4: RE: Human (and Alien) Resource list for 5: Re: Maneuver Combinations 6: Re: Maneuver Combinations 7: Re: Just Thinking... (favorite games) 8: Cyberwear Operations 9: Re: $8 Pocket-sized BS3! 10: Re: $8 Pocket-sized BS3! 11: Re: Duel Cyberlegs and Speed/Move 12: Re: Maneuver Combinations 13: Re: HELP DR. KROMM... 14: Re: Maneuver Combinations 15: True Faith 16: Re: Maneuver Combinations 17: French Gurps Products v02.n024 1: Re: HELP DR. KROMM... 2: Re: Just Thinking... (favorite games) 3: Re: 1 Question 4: Re: HELP DR. KROMM... 5: Re: Adressing problem of GREATSHAPESHIFT 6: Re: Created & Magical Creatures vs. No Mana Zones 7: Re: Just Thinking... (favorite games) 8: Duel Cyberlegs and Speed/Move 9: Re: The range of Magic 10: Re: Maneuver Combinations 11: Re: Maneuver Combinations 12: Re: Why droids don't look human 13: [none] 14: Re: The range of Magic & Faster than Light Teleporting v02.n025 1: Re: Maneuver Combinations 2: PUNch lines (was: Maneuver Combinations) 3: SW vehicles 4: Re: GURPS Star Wars--Droids 5: Vehicles Programs 6: Re: Maneuver Combinations 7: Re: Created & Magical Creatures vs. No Mana Zones 8: Re: Cyberpsi and Eidetic Memory... 9: Re: Uplift Ads in Compendium? 10: Re: Telepathy 11: Re: $8 Pocket-sized BS3! 12: Repulsorlifts... 13: Re: Maneuver Combinations 14: Re: GURPS Star Wars--Droids 15: Re: Uplift Ads in Compendium? 16: Re: Ground Effect and Wing vehicles v02.n026 1: Re: predisposition to adiction 2: Re: (Fwd) Re: WFRP digest 338 3: Re: Star Wars: Why didn't droids look like Humans? 4: Re: GM Question: Sense of Wonder 5: Maneuver combinations 6: Inks by IR 7: Re: Just Thinking... (favorite games) 8: Easter Break 9: Re: Star Wars: Why didn't droids look like Humans? 10: Re: Uplift Ads in Compendium? 11: Re: Cyberpsi and Eidetic Memory... 12: Re: Cyberpsi and Eidetic Memory... 13: Re: GURPS Star Wars--Droids 14: Re: Created & Magical Creatures vs. No Mana Zones 15: Re: Star Wars: Why didn't droids look like Humans? 16: Re: Star Wars: Why didn't droids look like Humans? 17: Re: GURPS Star Wars--Droids v02.n027 1: Re: Created & Magical Creatures vs. No Mana Zones 2: Re: GURPS Star Wars--Droids 3: Re: GURPS Star Wars--Droids 4: Re: Star Wars: Why didn't droids look like Humans? 5: Re: Maneuver Combinations 6: Re: Cyberpsi and Eidetic Memory... 7: Re: Cyberpsi and Eidetic Memory... 8: Re: Maneuver Combinations 9: Re: GURPS Star Wars--Droids 10: Re: Repulsorlifts... 11: Re: Star Wars: Why didn't droids look like Humans? 12: Re: $8 Pocket-sized BS3! 13: Lonely 14: Re: Star Wars: Why didn't droids look like Humans? 15: Re: Star Wars: Why didn't droids look like Humans? 16: Re: Created & Magical Creatures vs. No Mana Zones 17: Re: Snapshot 2 18: Re: HELP DR. KROMM... 19: Re: Created & Magical Creatures vs. No Mana Zones 20: Re: watch out! v02.n028 1: Re: HELP DR. KROMM... 2: Re: Undead 3: Re: gurpsnet-digest V1 #992 4: Re: What about Bloodtypes and Robots 5: Re: Ground Effect and Wing vehicles 6: Re: OK, I'm impressed 7: Re: Maneuver Combinations 8: Re: OK, I'm impressed 9: Re: Maneuver Combinations 10: Re: Growth ... 11: Re: Kromm's TL8 Campaign 12: Re: Human (and Alien) Resource list for GURPS... 13: Re: Just Thinking... (favorite games) 14: Re: What about Bloodtypes and Robots 15: Re: Attribute cost v02.n029 1: Re: Growth ... 2: Re: Attribute cost 3: Re: Growth ... 4: Re: Star Wars: Why didn't droids look like Humans? 5: Re: H&K G11 6: Out-of-print SGJ books 7: Re: Any ideas???? 8: Re: $8 Pocket-sized BS3! 9: Re: Lonely 10: Re: Maneuver Combinations 11: Hohmann Interplanetary Flight Transfer Point equations URL 12: Re: Growth ... 13: Re: Growth ... v02.n030 1: Re: Cyberpsi and Eidetic Memory... 2: Re: Just Thinking... (favorite games) 3: Lonely 4: Re: SW license for GURPS? At which point in the dev cycle? 5: Undead Types & Worlds 6: Re: Maneuver Combinations 7: Re: Just Thinking... (favorite games) 8: Re: (Fwd) Re: WFRP digest 338 9: Re: Maneuver Combinations 10: GUNS GUNS GUNS 11: Re: Out-of-print SGJ books 12: Re: Cyberpsi and Eidetic Memory... 13: Re: Star Wars: Why didn't droids look like Humans? 14: Re: GUNS GUNS GUNS 15: Re: Just Thinking... (favorite games) 16: Re: Cyberpsi and Eidetic Memory... 17: Re: Out-of-print SGJ books v02.n031 1: MA2e questions. 2: Gurps Computer Programs 3: Re: GURPS Star Wars--Droids 4: Re: Star Wars: Why didn't droids look like Humans? 5: Re: GURPS Star Wars--Droids 6: Imperial Roman History (Was: Re: GURPS Star Wars--Droids) 7: RE: Shooting with two pistols? 8: Re: Cyberpsi and Eidetic Memory... 9: Re: OK, I'm impressed 10: Re: Ground Effect and Wing vehicles 11: Re: Growth ... 12: Re: Out-of-print SGJ books 13: Re: Attribute cost v02.n032 1: Re: Star Wars: Why didn't droids look like Humans? 2: Re: Just Thinking... (favorite games) 3: Re: Just Thinking... (favorite games) 4: Re: (Fwd) Re: WFRP digest 338 5: Re: Growth ... 6: Are there any Jewellers here? 7: High-speed horses... 8: victim's worth 9: Re: Ground Effect and Wing vehicles 10: Re: Just Thinking... (favorite games) 11: Re: Attribute cost v02.n033 1: Re: GURPS Star Wars--Droids 2: Star Frontiers 3: Re: Martial Arts combination question 4: Re: Just Thinking... (favorite games) 5: Re: Just Thinking... (favorite games) 6: Adventures in Space. 7: Re: Growth ... 8: Re: High-speed horses... 9: Re: Attribute cost 10: Re: Just Thinking... (favorite games) 11: Re: gGurps Computer Programs 12: Movement v02.n034 1: Re: Ground Effect and Wing vehicles 2: Re: Movement 3: Re: Cyberpsi and Eidetic Memory... 4: GURPS Undead 5: Re: Cyberpsi and Eidetic Memory... 6: Re: Sentinel (fwd) 7: Re: 1 Question 8: Re: Cyberpsi and Eidetic Memory... 9: Re: Out-of-print SGJ books 10: Re: Created & Magical Creatures vs. No Mana Zones 11: Forwarded mail....Addiction quest. 12: Re: (Fwd) Re: WFRP digest 338 13: Re: Cyberpsi and Eidetic Memory... 14: Re: 1 Question 15: FF2e Enhanced ST: Help! 16: Re: Are there any Jewellers here? 17: Re: Maneuver Combinations 18: Re: Maneuver combinations v02.n035 1: Re: GURPS Undead 2: Re: Maneuver Combinations 3: Re: Created & Magical Creatures vs. No Mana Zones 4: Re: Are there any Jewellers here? 5: Growth ... 6: Re: (Fwd) Re: WFRP digest 338 7: Re: Movement 8: Re: Dear Alaconius / TL7 guns 9: Re: (Fwd) Re: WFRP digest 338 10: Re: Just Thinking... (favorite games) 11: Re: 1 Question 12: Re: Maneuver Combinations 13: Re: Cyberpsi and Eidetic Memory... 14: Re: Movement v02.n036 1: Re: Maneuver Combinations 2: Places of Mystery question 3: Re: Katanas and other swords. 4: Write up of Dr. Kromm for GURPS 5: Kromm as a GURPS Character 6: Re: GURPS Star Wars--Droids 7: Re: Movement 8: Re: Cyberpsi and Eidetic Memory... 9: Leg Sweeps? 10: Suggestions for Spell Changes 11: Re: Growth ... 12: Re: Out-of-print SGJ books 13: Re: Attribute cost v02.n037 1: RE: Out-of-Print SJG Books 2: gurpsnet-digest V2 #30 3: Re: Just Thinking... (favorite games) 4: Re: Cyberpsi and Eidetic Memory... 5: Re: Movement 6: Re: Attribute cost 7: Re: What about Bloodtypes and Robots 8: Re: Star Frontiers 9: Psiberpunk Campaign Background *BIG* 10: Re: Created & Magical Creatures vs. No Mana Zones 11: Re: (Fwd) Re: WFRP digest 338 12: Re: Suggestions for Spell Changes v02.n038 1: Re: Maneuver Combinations 2: Re: Star Frontiers 3: Re: Just Thinking... (favorite games) 4: Re: Just Thinking... (favorite games) 5: Re: Cyberpsi and Eidetic Memory... 6: Re: Cyberpsi and Eidetic Memory... 7: Re: Cyberpsi and Eidetic Memory... 8: Re: Suggestions for Spell Changes 9: Re: Write up of Dr. Kromm for GURPS 10: Re: Maneuver Combinations 11: Re: Cyberpsi and Eidetic Memory... 12: Re: Kromm as a GURPS Character 13: Re: Katanas and other swords. 14: Re: Suggestions for Spell Changes v02.n039 1: Re: naval battles 2: Re: Adventures in Space. 3: H&K G-11 & Pulse Rifle 4: Re: Cyberpsi and Eidetic Memory... 5: Vehicle of the week 76 - tank & hovertank 6: Re: Suggestions for Spell Changes 7: RE: Kromm as a GURPS Character 8: Re: GURPS Star Wars--Droids 9: Re: ST & Fatigue; HT & HP 10: Re: Star Wars: Why didn't droids look like Humans? 11: Re: Attribute cost v02.n040 1: Re: 1 Question 2: Re: Just Thinking... (favorite games) 3: Re: Suggestions for Spell Changes 4: Re: Are there any Jewellers here? 5: Re: Just Thinking... (favorite games) 6: Re: Movement 7: Re: 1 Question 8: Re: Cyberpsi and Eidetic Memory... 9: Re: Created & Magical Creatures vs. No Mana Zones 10: Re: H&K G-11 & Pulse Rifle 11: Recoil 12: Re: Growth ... 13: Velocity additional damage 14: Re: Growth ... v02.n041 1: Re: Dear Alaconius / TL7 guns 2: Re: Star Wars: Why didn't droids look like Humans? 3: Re: Kromm's TL8 Campaign 4: Re: Suggestions for Spell Changes 5: Re: MA2e questions. 6: Re: Leg Sweeps? 7: Re: Suggestions for Spell Changes 8: Re: Movement 9: Re: Just Thinking... (favorite games) 10: Re: Just Thinking... (favorite games) 11: Re: Attribute cost 12: Re: Cyberpsi and Eidetic Memory... 13: Mage Wars: Ultimatum 14: Re: OK, I'm impressed 15: Re: Recoil/Railguns v02.n042 1: Re: Attribute cost 2: Re: H&K G-11 & Pulse Rifle 3: Re: Velocity additional damage 4: Re: Dear Alaconius / TL7 guns 5: Re: H&K G-11 & Pulse Rifle 6: Re: Cyberpsi and Eidetic Memory... 7: Hello? 8: Re: Star Frontiers 9: Re: Kromm's TL8 Campaign 10: Re: Just Thinking... (favorite games) 11: Re: (Fwd) Re: WFRP digest 338 12: Re: (Fwd) Re: WFRP digest 338 v02.n043 1: Re: Recoil 2: Re: Recoil 3: Play yourself 4: GURPS Space 5: Re: Recoil/Railguns 6: Re: Suggestions for Spell Changes 7: Re: Dear Alaconius / TL7 guns 8: Re: Mage Wars: Ultimatum 9: Re: Dear Alaconius / TL7 guns 10: Re: Dear Alaconius / TL7 guns 11: Re: Attribute cost 12: Re: Star Frontiers 13: Is GURPS rocket science?? 14: Re: (Fwd) Re: WFRP digest 338 15: Re: Just Thinking... (favorite games) v02.n044 1: Re: Movement 2: hex-grid playing surface 3: Re: Velocity additional damage 4: Just Thinking . . . favorite games 5: Just Thinking . . . favorite games 6: Re: Recoil 7: Notes, Unconcious characters, etc 8: Re: Any ideas???? 9: RE: Forwarded mail....Addiction quest. 10: Re: Play yourself 11: Re: Play yourself 12: Re: Recoil/Railguns 13: Re: Just Thinking... (favorite games) 14: RE: Suggestions for Spell Changes v02.n045 1: Re: Just Thinking... (favorite games) 2: Seeking Geoffrey E. Fagan and Bob Traynor 3: Change Alaconius to TL/guns 4: Re: Just Thinking... (favorite games) 5: Re: GURPS Space 6: Couple question about Robots and computer brains 7: Re: hex-grid playing surface 8: Re: Play yourself 9: Re: Just Thinking . . . favorite games 10: Re: Psiberpunk Campaign Background 11: Re: Recoil (fwd) 12: Re: Just Thinking... (favorite games) 13: Re: Play yourself v02.n046 1: Re: vampire & feeding 2: Re: Various questions 3: Re: Movement 4: Re: Just Thinking... (favorite games) 5: Re: Just Thinking... (favorite games) 6: Re: Play yourself 7: Re: Is GURPS rocket science?? 8: Re: Play yourself 9: Re: Play yourself 10: Re: Psiberpunk Campaign Background 11: RE: Suggestions for Spell Changes 12: Re: 1 Question 13: Re: Just Thinking... (favorite games) 14: Re: Play yourself 15: Re: Quirky Skills 16: Sathar v02.n047 1: Playtest stuff 2: Re: Velocity additional damage 3: Re: Play yourself 4: Re: hex-grid playing surface 5: Re: Psiberpunk Campaign Background 6: Re: Attribute cost 7: Enhanced ST, HP/FT, and Move (was Re: ST & Fatigue; HT & HP) 8: Re: 1 Question 9: Re: hex grid playing surface/subRe: Cardboard Heroes 10: play yourself 11: Re: Character creation versus design 12: [FAQ] FAQ Reminder 13: Re: GURPS Space 14: Re: Various questions v02.n048 1: Re: Recoil 2: Re: Recoil 3: Re: Notes, Unconcious characters, etc 4: Re: Play yourself 5: Re: Various questions 6: Re: Recoil/Railguns 7: Re: Psiberpunk Campaign Background 8: Re: Suggestions for Spell Changes 9: Re: Quirky Skills 10: Re: Is GURPS rocket science?? 11: Re: Is GURPS rocket science?? 12: Re: Recoil 13: Re: ST & Fatigue; HT & HP v02.n049 1: Looking for a DM in Houston 2: ST & Fatigue; HT & HP 3: Re: Suggestions for Spell Changes 4: Re: 1 Question 5: Re: Play yourself 6: Re: Just Thinking... (favorite games) 7: Recoil 8: Re: Play yourself 9: Play yourself 10: Re: Quirky Skills 11: Re: Maneuvers and Robotic programs 12: Bestiary 2E Were-Creature rules 13: Re: gurpsnet-digest V2 #44 14: Re: gurpsnet-digest V2 #43 15: V:tm 16: Galaxy Rangers 17: Change Alaconius to TL/guns v02.n050 1: Re: (Fwd) Re: WFRP digest 338 2: Re: Recoil 3: Re: FF2e Enhanced ST: Help! 4: Re: Uplift Ads in Compendium? 5: Re: Cyberpsi and Eidetic Memory... 6: Re: Cyberpsi and Eidetic Memory... 7: Re: Just Thinking... (favorite games) 8: Rockets and acceleration 9: Re: Is GURPS rocket science?? 10: Re: Notes, Unconcious characters, etc 11: Re: Is GURPS rocket science?? 12: Re: Velocity additional damage 13: hex-grid playing surface 14: Re: Notes, Unconcious characters, etc 15: Re: vampire & feeding 16: Re: Play yourself v02.n051 1: Re: Is GURPS rocket science?? 2: Re: Recoil/Railguns 3: Re: Just Thinking... (favorite games) 4: Re: GURPS Space 5: Rules Questions (Probably nitpicks) 6: Re: Recoil 7: GURPS Traveller? 8: Re: Sathar 9: Re: Playtest stuff 10: Re: Suggestions for Spell Changes 11: Re: Play yourself 12: Re: Play yourself 13: Re: Just Thinking... (favorite games) 14: Re: hex-grid playing surface 15: Enhanced ST, HP/FT, and Move (was Re: ST & Fatigue; HT & HP) 16: Re: Suggestions for Spell Changes 17: Re: Various questions v02.n052 1: Re: ST & Fatigue; HT & HP 2: Re: Bestiary 2E Were-Creature rules 3: Adventures in space 4: Re: Quirky Skills 5: RE: Suggestions for Spell Changes 6: Re: hex-grid playing surface 7: Gauss Needles 8: Re: Play yourself 9: Re: Play yourself 10: Re: Just Thinking... (favorite games) 11: Re: Play yourself 12: Bestiary 2E Were-Creature rules v02.n053 1: Weight and encumbrance 2: Re: Just Thinking... (favorite games) 3: Re: GURPS Real Life 4: RE: Suggestions for Spell Changes 5: Re: Rules Questions (Probably nitpicks) 6: Repulsorlift engines... 7: Re: Flaming Blades 8: Re: Cyberpsi and Eidetic Memory... 9: Re: Uplift Ads in Compendium? 10: Re: Velocity additional damage 11: Re: Play yourself 12: Re: GURPS Traveller? 13: Re: Play yourself 14: Re: Play yourself 15: Re: Gauss Needles 16: Re: gurpsnet-digest V2 #52 17: Re: Recoil v02.n054 1: Repulsorlift landspeeder 2: Re: Rules Questions (Probably nitpicks) 3: Re: Velocity additional damage 4: Re: Recoil 5: MA2 question - Kusarigama 6: Re: Just Thinking . . . favorite games 7: GURPS Space (dif question) 8: Re: Play yourself 9: Re: just thinking (gameshelf thread) 10: Re: Play yourself 11: Re: Gauss Needles 12: Re: Enhanced ST, HP/FT, and Move (was Re: ST & Fatigue; HT & HP) 13: Re: GURPS Space (dif question) 14: Re: Play yourself 15: RE: Suggestions for Spell Changes v02.n055 1: Re: Just Thinking... (favorite games) 2: Re: Star Wars: Why didn't droids look like Humans? 3: Re: Just Thinking... (favorite games) 4: Re: GURPS Real Life 5: Re: Rockets and acceleration 6: GURPS Space (dif question) 7: Re: Just Thinking... (favorite games) 8: Re: GURPS Traveller? 9: Re: Sathar 10: Re: Various questions 11: Re: Is GURPS rocket science?? 12: Re: Suggestions for Spell Changes 13: RE: Suggestions for Spell Changes 14: Re: MA2 question - Kusarigama 15: Re: Recoil 16: Re: Just Thinking... (favorite games) 17: Re: Just Thinking... (favorite games) v02.n056 1: Re: Gauss Needles 2: Re: Recoil 3: Re: Recoil 4: Re: Velocity additional damage 5: Play yourself 6: Re: H&K G-11 & Pulse Rifle 7: Re: gurpsnet-digest V2 #48 8: Re: H&K G-11 & Pulse Rifle 9: Re: H&K G-11 & Pulse Rifle 10: Re: Playtest stuff 11: Re: Repulsorlift landspeeder 12: Re: Galaxy Rangers 13: Re: Just Thinking... (favorite games) 14: Clanbook Tsimicze 15: Re: Just Thinking... (favorite games) v02.n057 1: Re[2]: Just Thinking... (favorite games) 2: Re: V:tm 3: Players passing notes 4: Re: Gauss Needles 5: Re: Is GURPS rocket science?? 6: Re: Repulsorlift landspeeder 7: Re: Suggestions for Spell Changes 8: Re: GURPS Real Life 9: Re: GURPS Space (dif question) 10: Re: GURPS Uplift/Space/Rocket Science 11: Re: Rockets and acceleration v02.n058 1: Re: Playing Yourself 2: Re: Suggestions for Spell Changes 3: Re: Gauss Needles 4: Re: Play yourself 5: RE: Suggestions for Spell Changes 6: Re: Notes, Unconcious characters, etc 7: re:Body Comps 8: Recoil 9: Re: Suggestions for Spell Changes 10: Gurps and Babylon5 11: Re: Gauss Needles 12: Re: Bestiary 2E Were-Creature rules 13: INWO 14: Re: Recoil 15: Re: Just thinking (favorite games) 16: Re: Enhanced ST, HP/FT, and Move (was Re: ST & Fatigue; HT & HP) 17: Re: Play yourself 18: Re: Play yourself v02.n059 1: Re: Notes, Unconcious characters, etc 2: Re: Bestiary 2E Were-Creature rules 3: Re: Gauss Needles 4: Re: Clanbook Tsimicze 5: Re: Just Thinking... (favorite games) 6: Re: Is GURPS rocket science?? 7: Re: Play yourself 8: Re: Just Thinking... (favorite games) 9: Re: Weight and encumbrance 10: Just wondering... 11: Re: Playing Yourself 12: Re: Players passing notes 13: Re: Playing Yourself 14: Re: Various questions 15: Re: hex-grid playing surface 16: C-3PO v02.n060 1: RE: Suggestions for Spell Changes 2: Re: naval battles 3: Re: Velocity additional damage 4: basing MV on ST 5: RE: Suggestions for Spell Changes 6: Re: Play yourself 7: Re: Recoil 8: Re: Is GURPS rocket science?? 9: Re: Players passing notes 10: Re: Just Thinking... (favorite games) 11: The Gaming Shelf 12: [none] 13: Re: Gauss Needles 14: Re: Play yourself (IQ) 15: Re: Psiberpunk Campaign Background v02.n061 1: Re: Rockets and acceleration 2: Re: Adventures in space 3: Re: Just wondering... 4: Re: Recoil 5: Re: GURPS Space (dif question) 6: Re: Suggestions for Spell Changes 7: Slow Thinker disad? 8: Re: GURPS Uplift/Space/Rocket Science 9: Re: Gurps and Babylon5 10: Re: Just wondering... 11: Re: Recoil 12: Re: naval battles 13: Re: Just thinking (favorite games) 14: Re: The Gaming Shelf 15: RE: Suggestions for Spell Changes 16: Re: Just Thinking... (favorite games) v02.n062 1: Re: Gauss Needles 2: Re: Just Thinking... (favorite games) 3: Re: Just Thinking... (favorite games) 4: Re: Just Thinking . . . favorite games 5: Re: Just Thinking... (favorite games) 6: Re: Just wondering... 7: Re: Just Thinking... (favorite games) 8: Re: Is GURPS rocket science?? 9: Re: Play yourself 10: Re: Gauss Needles 11: Re: Recoil 12: Re: Just thinking (favorite games) 13: Re: Gauss Needles 14: Screwy GMing (was Re: Playing Yourself) 15: Re: Is GURPS rocket science?? 16: GURPS, Rocket Science, etc 17: Re: naval battles 18: Re: Play yourself 19: Re: Just Thinking... (favorite games) v02.n063 1: Re: Play yourself 2: Re: Play yourself 3: Re: Gauss Needles 4: Re: Weight and encumbrance 5: Re: The Gaming Shelf 6: Re: Play yourself 7: Re: Play yourself 8: Re: Just Thinking... (favorite games) 9: Re: Just Thinking... (favorite games) 10: Re: Just Thinking... (favorite games) 11: Re: Gurps and Babylon5 12: Is GURPS Rocket Science? 13: Re: Recoil 14: Re: Gauss Needles 15: Re: Just wondering... 16: Re: Is GURPS rocket science?? 17: Re: Recoil v02.n064 1: Re: Play yourself 2: Re: Is GURPS rocket science?? 3: C-3PO 4: Re: gurpsnet-digest V2 #59 5: Re: The Gaming Shelf 6: Re: Just wondering... 7: Re: Play yourself 8: Re: Gauss Needles 9: Re: Play yourself 10: Re: Players passing notes 11: Re: Players passing notes 12: Re: Play yourself 13: Re: Gauss Needles (fwd) 14: Re: hex-grid playing surface 15: Getting rid of advanced combat 16: Re: Bestiary 2E Were-Creature rules 17: Re: Just Thinking... (favorite games) v02.n065 1: Recoil 2: Re: Sathar 3: Re: Various questions 4: Re: Recoil 5: Re: Recoil 6: Games I have known 7: RE: Suggestions for Spell Changes 8: RE: Suggestions for Spell Changes 9: Re: Notes, Unconcious characters, etc 10: Re: Psiberpunk Campaign Background 11: Re: Just wondering... 12: RE: Suggestions for Spell Changes 13: Re: The Gaming Shelf v02.n066 1: Re: Recoil 2: Re: Just thinking... (favorite games) 3: Re: Notes, Unconcious characters, etc 4: Cross-Lateral Disad 5: Re: Weight and encumbrance 6: Just wondering... 7: Monowire (was Gauss Needles) 8: Re: Play yourself 9: Re: naval battles 10: Re: hex-grid playing surface 11: Play yourself 12: Re: Play yourself 13: -40pts max?? 14: Re: Just wondering... 15: Deadliness of GURPS (was: Suggestions for Spell Changes) 16: Re: Play yourself v02.n067 1: Enhanced ST, HP/FT, and Move (was ST & Fatigue; HT & HP) 2: Re: The Gaming Shelf 3: Re: Is GURPS rocket science?? 4: Re: Weight and encumbrance 5: Re: hex-grid playing surface 6: Recoil 7: Re: Recoil 8: Re: GURPS, Rocket Science, etc 9: basing MV on ST 10: RE: Monowire (was Gauss Needles) 11: Re: Just thinking (favorite games) 12: Hard To Kill (was Suggestions for Spell Changes) 13: Re: hex-grid playing surface 14: Re: GURPS, Rocket Science, etc 15: Re: Bestiary 2E Were-Creature rules 16: Re: Play yourself v02.n068 1: Re: Bestiary 2E Were-Creature rules 2: Re: (Fwd) Re: WFRP digest 338 3: Re: hex-grid playing surface 4: Re: Gauss Needles 5: Mage to the rescue (Rapid transit wanted) 6: Gurps: Castle Falkenstein 7: Re: Weight and encumbrance 8: Re: GURPS, Rocket Science, etc 9: Re: naval battles 10: Re: The Gaming Shelf 11: Re: Weight and encumbrance 12: Re: Bestiary 2E Were-Creature rules 13: Just wondering... 14: RE: Suggestions for Spell Changes 15: Handling Combat Mages in Higher TLs v02.n069 1: Dying Instantly [was RE: Suggestions for Spell Changes] 2: Re: Bestiary 2E Were-Creature rules 3: Re: Bestiary 2E Were-Creature rules 4: Re: Just wondering... 5: Re: Just wondering... 6: Re: Just wondering... 7: Re: naval battles 8: Re: Recoil 9: Re: GURPS, Rocket Science, etc 10: Re: Play yourself 11: Re: Gauss Needles 12: Re: Just Thinking... (favorite games) 13: Re: naval battles 14: Re: Bestiary 2E Were-Creature rules 15: Re: naval battles 16: Re: Bestiary 2E Were-Creature rules 17: Re: Just wondering... v02.n070 1: Re: hex-grid playing surface 2: 1st vs 2nd editions (was: naval battles) 3: Re: H&K G-11 & Pulse Rifle 4: Re: C-3PO 5: Re: Just wondering... 6: Deadliness of GURPS (was: Suggestions for Spell Changes) 7: Re: Just wondering... 8: Rasputin - closer to the truth 9: Dying Instantly [was RE: Suggestions for Spell Changes] 10: Re: Play yourself 11: Cross-Lateral Disad 12: If I had to play myself - my "personal" stats in GURPS terms 13: Re: Cross lateral 14: Handling Combat Mages in Higher TLs 15: Monowires (was Gauss Needles) 16: Re: Handling Combat Mages in Higher TLs 17: Re: Bestiary 2E Were-Creature rules v02.n071 1: Re: Handling Combat Mages in Higher TLs 2: Re: Notes, Unconcious characters, etc 3: Re: Just Thinking . . . favorite games 4: Re: Play yourself 5: Re: The Gaming Shelf 6: Re: If I had to play myself - my "personal" stats in GURPS terms 7: Re: Just wondering... 8: Re: hex-grid playing surface 9: Re: hex-grid playing surface 10: Re: Just wondering... 11: RE>Glaser ammo 12: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 13: basing MV on ST 14: Re: Weight and encumbrance 15: Re: Rasputin - closer to the truth v02.n072 1: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 2: Screwy GMing (was Re: Playing Yourself) 3: Re: naval battles 4: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 5: Re: GURPS, Rocket Science, etc 6: GURPS: Name 7: Re: GURPS, Rocket Science, etc 8: Re: gurpsnet-digest V2 #58 9: Re: Play yourself 10: Re: If I had to play myself - my "personal" stats in GURPS terms 11: Just wondering... 12: Re: Suggestions for Spell Changes 13: Re: Play yourself 14: Re: GURPS: Name 15: Re: Various questions 16: Re: Just Thinking... (favorite games) 17: Re: New to system: Q's about Skills v02.n073 1: Re: GURPS, Rocket Science, etc 2: Re: gurpsnet-digest V2 #58 3: Re: Just wondering... 4: [none] 5: Re: GURPS: Name 6: Re: Notes 7: Re: Weight and encumbrance 8: monowire 9: Re: Handling Combat Mages in Higher TLs 10: Character plots vs GM Knowledge 11: Re: Weight and encumbrance 12: Fat Yazirians 13: Re: GURPS: Name 14: Spam/spam/spam (was: Message from Internet) 15: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 16: Re: Screwy GMing (was Re: Playing Yourself) 17: Re: Just wondering... 18: Re: Just wondering... v02.n074 1: Re: Just wondering... 2: Re: GURPS, Rocket Science, etc 3: Re: Cross lateral 4: Re: If I had to play myself - my "personal" stats in GURPS terms 5: Re: Play yourself 6: Re: Suggestions for Spell Changes 7: Just Thinking 8: Re: GURPS: Name 9: Re: gurpsnet-digest V2 #59 10: Re: The Gaming Shelf 11: Recoil 12: Re: Enhanced ST, HP/FT, and Move (was ST & Fatigue; HT & HP) 13: Re: Dying Instantly [was RE: Suggestions for Spell Changes] v02.n075 1: Re: naval battles 2: Re: Just wondering... 3: Re: Disads 4: "They" (was: Just wondering...) 5: Re: Play yourself 6: re: tech mages 7: Re: Play yourself 8: Re: naval battles 9: Re: Cyberpsi and Eidetic Memory... 10: Re: GURPS, Rocket Science, etc 11: Re: Disads 12: Re: Adressing problem of GREATSHAPESHIFT 13: Re: The Gaming Shelf 14: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 15: Re: Just wondering... 16: Re: Screwy GMing (was Re: Playing Yourself) 17: Real IQs and GURPS ones (was: play yourself) v02.n076 1: Re: Handling Combat Mages in Higher TLs 2: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 3: test 4: re: hard to die, etc. 5: Re: Just Thinking... (favorite games) 6: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 7: Re: The Gaming Shelf 8: Re: gurpsnet-digest V2 #73 9: Re: If I had to play myself - my "personal" stats in GURPS term 10: Re: The Gaming Shelf 11: GURPS Space: Lacks focus 12: Re: Just wondering... 13: Re: Roleplaying Chess 14: Re: Just Thinking... (favorite games) 15: Re: Disads and limits (was Play Yourself) 16: Re: naval battles 17: Repell spell in Real Time numbers? v02.n077 1: Re: Just wondering... 2: Re: naval battles 3: Re: RE>Glaser ammo 4: Re: The Gaming Shelf 5: Re: GURPS Space: Lacks focus 6: Re: GURPS Space: Lacks focus 7: Re: Psiberpunk Campaign Background 8: Re: GURPS: Name 9: Star Wars Vehicles 10: Vehicles of the week 77 - tank and boat 11: Re: If I had to play myself - my "personal" stats in GURPS term 12: Re: GURPS: Name v02.n078 1: Re: Notes 2: Re: Play yourself 3: Re: Gauss Needles 4: Re: Getting Rid of Advanced Combat 5: Re: If I had to play myself - my "personal" stats in GURPS terms 6: Fantasy Adventures 2 (was Re: Screwy GMing) 7: Re: The Gaming Shelf 8: GURPS popularity 9: Re: GURPS Real Life 10: In Nomine 11: looking for... 12: keep advanced 13: Re: GURPS: Name 14: Re: monowire 15: Re: Just Thinking... (favorite games) 16: Overboard with Quirks v02.n079 1: Re: Weight and encumbrance 2: Re: naval battles 3: Re: RE>Glaser ammo 4: Re: Just wondering... 5: Re: GURPS: Name 6: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 7: Brazilian GURPS_players 8: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 9: Re: GURPS: Name 10: Overweight Martial Artists 11: Re: Real IQs and GURPS ones (was: play yourself) 12: Re: GURPS: Name 13: Re: Just wondering... 14: Re: Just wondering... 15: Re: GURPS: Name 16: Re: If I had to play myself - my "personal" stats in GURPS terms 17: Re: Just wondering v02.n080 1: Re: Just wondering... 2: New Disadvantage: Mortal Enemy 3: GURPS Magic and Shadowrun 4: Re: Play yourself 5: Keeping advanced... 6: Re: Play yourself 7: Re: gurpsnet-digest V2 #73 8: Re: New to system: Q's about Skills 9: Re: Psiberpunk Campaign Background 10: Re: Notes, Unconcious characters, etc 11: Re: If I had to play myself - F/up from Stephane's comments 12: Re: GURPS: Name 13: Re: Play yourself 14: ST & Fatigue 15: Re: looking for... 16: Re: Disads and limits (was Play Yourself) v02.n081 1: Re: Play yourself 2: learning to shoot 3: Re: naval battles 4: re: hard to die, etc. 5: Re: If I had to play myself - my "personal" stats in GURPS terms 6: Re: Suggestions for Spell Changes 7: Re: Play yourself 8: Celebrities... 9: RE: Disads and limits (was Play Yourself) 10: Re: If I had to play myself - my "personal" stats in GURPS terms 11: Re: GURPS: Name 12: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 13: Re: Just Thinking... (favorite games) 14: Re: Just wondering... 15: Re: The Gaming Shelf v02.n082 1: Re: Various questions 2: Re: Overboard with Quirks 3: hard to die 4: Re: Just wondering... 5: Re: Just wondering... 6: Re: Just wondering... 7: Re: GURPS name 8: Re: Re[2]: Various questions 9: "Re-plays" in Japan 10: Re: Recoil 11: what's the difference? 12: Census 13: Best Advantage 14: Re: Play yourself 15: Re: GURPS Space: Lacks focus 16: Re[2]: Various questions 17: ADuD vs Gurps. 18: Ellyllon - The Buy-off v02.n083 1: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 2: Re: Gauss Needles 3: Eddie Murphy 4: Re: Just wondering... 5: Ellyl Venom&Defenses 6: Re: GURPS: Name 7: Re: GURPS: Name 8: Re: Rasputin - closer to the truth 9: Re: Ellyl Venom&Defenses 10: Re: Just Thinking... (favorite games) 11: Re: gurpsnet-digest V2 #73 12: Re: Ellyllon - The Buy-off 13: Re: GURPS: Name 14: Ellyl Armor&Weapons 15: Re: Just Thinking... (favorite games) v02.n084 1: Re: If I had to play myself - my "personal" stats in GURPS term 2: Re: If I had to play myself - my "personal" stats in GURPS term 3: Portrait of the gamer as a PC 4: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 5: Re: Getting Rid of Advanced Combat 6: Playing ourselves, Everyone's got an IQ 14..? 7: Re: Just thinking (favorite games) 8: What's "Versatile"? 9: Re: Overboard with Quirks 10: Re: The Gaming Shelf 11: Re: GURPS, Rocket Science, etc 12: Re: Just Thinking... (favorite games) 13: Re: Re[2]: Various questions 14: Re: Just Thinking... (favorite games) v02.n085 1: Re: GURPS: Name 2: RE: Overweight Martial Artists 3: Re: GURPS: Name 4: Re: Best Advantage 5: Change to the GURPS Cryptography article online 6: Re: Just Thinking... (favorite games) 7: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 8: Re: Just wondering... 9: Re: Overboard with Quirks 10: Re: keep advanced 11: RE: Overweight Martial Artists 12: Re: GURPS: Name 13: Re: Any ideas???? 14: Re: The Gaming Shelf 15: Simple roleplaying / cut-down GURPS 16: Re: what's the difference? 17: Re: GURPS Space: Lacks focus v02.n086 1: Re: learning to shoot 2: Re: Keeping advanced... 3: Me as GURPS Character 4: Re: Notes, Unconcious characters, etc 5: Balanced Rules 6: Re: Weight and encumbrance 7: Re: Balanced Rules 8: IQ and stuff. 9: Re: GURPS: Name 10: Re: GURPS Space: Lacks focus 11: Re: Spam/spam/spam (was: Message from Internet) v02.n087 1: Re: GURPS name 2: Re: GURPS: Name 3: Body-levels 4: Re: GURPS: Name 5: IST Villains help needed. 6: Re: GURPS: Name 7: Re: Lotsa junk. 8: Playing oneselfs, snowball fights about IQ. 9: Re: Best Advantage 10: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 11: Re: If I had to play myself - my "personal" stats in GURPS terms 12: Re: Ellyl Venom&Defenses 13: Re: Gurps Basic _set_ Name 14: Changeing the 'Basic Set' 15: Re: GURPS Space: Lacks focus 16: Re: "Re-plays" in Japan 17: Re: Play yourself 18: Re: GURPS, Rocket Science, etc 19: Re: Just wondering... 20: [none] 21: Fighting every adventure. v02.n088 1: Lost at sea. 2: Re: The Gaming Shelf 3: Re: GURPS popularity 4: a race Q 5: Infantry loads 6: Re: New Disadvantage: Mortal Enemy 7: Re:Best Advantage 8: Re: Overweight Martial Artists 9: Re: GURPS Space: Lacks focus 10: Re: what's the difference? 11: Re: hex-grid playing surface 12: Alien Warrior, Re: Lotsa junk. 13: Re: GURPS: Name 14: Re: ADuD vs Gurps. 15: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 16: Re: Lotsa junk. 17: RIFTS -> GURPS v02.n089 1: Adventures in Space. 2: Re: GURPS Space: Lacks focus 3: Re: Balanced Rules 4: Re: Changeing the 'Basic Set' 5: Re: Just Thinking... (favorite games) 6: Re: Body-levels 7: Re: learning to shoot 8: Adventures in Space. 9: Re: Me as GURPS Character (quip added) 10: Re: Ellyl Venom&Defenses 11: increase reaction 12: Re: GURPS: Name 13: Re: Best Advantage 14: Cellular Phones 15: Re: Useful Non-Gurps Supplements... 16: Re: Infantry loads v02.n090 1: Fighting every adventure. 2: Re: GURPS: Name 3: Re: GURPS popularity 4: Re: Just Thinking... (favorite games) 5: X-Files: Mulder & Scully Write-Ups 6: Re: Just Thinking... (favorite games) 7: Re: Playing oneselfs, snowball fights about IQ. 8: learning to shoot 9: Fat Martial Artists 10: Re: GURPS: Name 11: Re: Just wondering... v02.n091 1: Shadow History 2: Re: Balanced Rules 3: Re: Play yourself 4: Re: GURPS: Name 5: Re: learning to shoot 6: Hello? 7: Since we've been talking about it... 8: Monomolecular Wire 9: GURPS Space: Lacks focus 10: The Gaming Shelf 11: Chapter names 12: Re: test 13: Enhanced ST, HP/FT, and Move (was ST & Fatigue; HT & HP) 14: Re: Play yourself 15: Paranoia 16: Re: Best Advantage 17: Tech Levels? 18: Re: Ellyl Venom&Defenses 19: Re: GURPS name 20: Gurps advantragees you'd buy for yourself. v02.n092 1: Re: GURPS popularity 2: Re: Handling Combat Mages in Higher TLs 3: Re: Me as GURPS Character (quip added) 4: Re: Rasputin - closer to the truth 5: Re: GURPS Real Life 6: Re: The Gaming Shelf 7: Simple roleplaying / cut-down GURPS 8: Re: Balanced Rules 9: Bookshelf 10: Re: GURPS name 11: Re: The Gaming Shelf 12: Re: Ellyl Venom&Defenses 13: hard to die, etc. 14: Re: Re[2]: Various questions 15: Re: Cellular Phones 16: Re: Best Advantage 17: Re: Change to the GURPS Cryptography article online 18: Recoil: New Question 19: Re: GURPS: Name 20: Re: Fantasy Adventures 2 (was Re: Screwy GMing) 21: Re: Just thinking (favorite games) v02.n093 1: Re: Just Thinking... (favorite games) 2: Re: Best Advantage 3: Re: What's "Versatile"? 4: Re: Infantry loads 5: Self-Advantages 6: Re: Lotsa Junk 7: Re: Just thinking (favorite games) 8: GURPS IQ vs "real IQ" 9: Re: Just Thinking... (favorite games) 10: Weight and encumbrance 11: Fat Martial Artists 12: Re: GURPS: Name 13: Canadian Advantage 14: Re: Recoil 15: Re: Overboard with Quirks 16: Re: Just wondering... 17: Re: Just Thinking . . . favorite games 18: Ellyl Venom&Defenses 19: Re: Suggestions for Vehicles, Mecha v02.n094 1: Re: Balanced Rules 2: Re: Fantasy Adventures 2 (was Re: Screwy GMing) 3: Re: S/W Will 4: Re: Change to the GURPS Cryptography article online 5: Re: Tech Levels? 6: learning guns skill 7: Re: Cyberpsi and Eidetic Memory... 8: Re: The Gaming Shelf 9: ST & Fatigue 10: Re: Just wondering... 11: Re: Play yourself 12: Weight and encumbrance 13: Re: Weight and encumbrance v02.n095 1: basing MV on ST 2: Re: Balanced Rules 3: Re: Cellular Phones 4: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 5: Re: Star Wars Vehicles 6: Re: Cyberpsi and Eidetic Memory... 7: Re: learning to shoot 8: Re: The Gaming Shelf 9: Re: Real IQs and GURPS ones (was: play yourself) v02.n096 1: Re: If I had to play myself - my "personal" stats in GURPS term 2: Re: Best Advantage 3: Re: GURPS: Name 4: Re: Ellyl Venom&Defenses 5: Re: Infantry loads 6: GURPS Magic and Shadowrun 7: Re: Best Advantage 8: Re: GURPS: Name 9: Re: Lotsa junk. 10: Re: Overboard with Quirks 11: Re: Canadian Advantage 12: Re: Cellular Phones 13: Re: learning guns skill 14: Spell Locks for SR and GURPS 15: ALIENS v02.n097 1: Re: Just wondering... 2: Re: GURPS popularity 3: Re: Hello? 4: Re: Notes, Unconcious characters, etc 5: Re: GURPS: Name 6: Re: NEW VIRUS 7: Re: If I had to play myself - my "personal" stats in GURPS 8: Re: Canadian Advantage 9: Perceptions of SCI-FI 10: Re: The Gaming Shelf 11: Re: GURPS: Name 12: RE: martial arts and overweight disad. 13: Re: your mail 14: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 15: What happened to Digests #82 and #83? 16: Re: a race Q v02.n098 1: Adud and gurps 2: Re: Human (and Alien) Resource list for GURPS... 3: Re: Me as GURPS Character (quip added) 4: [FAQ] FAQ Reminder 5: Re: Change to the GURPS Cryptography article online 6: About IQ. 7: Re: Recoil 8: Re: ST & Fatigue 9: Re: Infantry loads 10: Re: Play yourself 11: Re: a race Q 12: REQ: Wookiees 13: Re: Gurps Basic _set_ Name 14: In search of technobabble 15: Re: The Gaming Shelf 16: Re: learning to shoot 17: Re: The Gaming Shelf 18: Re: Balanced Rules and Intelligent playing v02.n099 1: Re: Ellyl Venom&Defenses 2: Re: Lost at sea. 3: Best Advantage 4: Re: Weight and encumbrance 5: re:what's the difference? 6: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 7: I just love hearing about other peoples adventures. 8: Re: Play yourself (Johnny Carson/Ed McMahon) 9: Tech Levels? 10: Re: Weight and encumbrance 11: Canadians. 12: Re: Alien Warrior, Re: Lotsa junk. 13: a race Q 14: Re: Gurps Flowchart for injury rolls and such. 15: Re: Infantry loads 16: Gurps Aliens. 17: Mail Hiccup v02.n100 1: Re: Aliens 2: Re: What's "Versatile"? 3: Cellular phones. 4: Re: GURPS name 5: Re: Re[2]: Various questions 6: Re: Just wondering... 7: Re: Cellular Phones 8: Vehicle Combat Vehicle1e. 9: Errors just located... 10: Re: The Gaming Shelf 11: Re: GURPS: Name 12: Re: Change to the GURPS Cryptography article online 13: Junk and other xenomorphs... 14: Re: Cellular Phones 15: Re: GURPS: Name 16: Re: Play yourself 17: Re: Cellular Phones v02.n101 1: Re: Grapple with this 2: Re: Changeing the 'Basic Set' 3: Re: Cellular Phones 4: Canadian Advantage 5: Re: Is GURPS rocket science?? 6: Re: Chapter names 7: Re: Fighting every adventure. 8: Re: Lost at sea. 9: Re: GURPS: Name 10: Cellular Phones 11: Re: advatages Qs 12: Re: Cellular Phones 13: Re: Balanced Rules 14: Re: Canadian Advantage v02.n102 1: Dropship speed/time?? 2: learning to shoot 3: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 4: Re: Balanced Rules and Intelligent playing 5: Re: The Gaming Shelf 6: Re: Infantry loads 7: Re: GURPS name 8: Re: Alien Warrior, Re: Lotsa junk. 9: Re: Changeing the 'Basic Set' 10: Re: GURPS: Name 11: Re: Cellular Phones 12: Re: Change to the GURPS Cryptography article online 13: Natural Strength for teeny people? 14: Re: Weight and encumbrance 15: Re: Cellular Phones v02.n103 1: Re: GURPS name 2: Re: If I had to play myself - my "personal" stats in GURPS 3: Re: Just wondering... 4: Re: If I had to play myself - my "personal" stats in GURPS 5: Re: If I had to play myself - my "personal" stats in GURPS 6: Re: The Gaming Shelf 7: Re: Just Thinking... (favorite games) 8: Re: Play yourself 9: Re: Alien Warrior, Re: Lotsa junk. 10: Re: GURPS: Name 11: Re: I just love hearing about other peoples adventures. 12: Re: If I had to play myself - my "personal" stats in GURPS 13: Scanning for Cell Calls. 14: Re: Infantry loads 15: Re: GURPS: Name 16: Re: X-Files: Mulder & Scully Write-Ups 17: Re: GURPS: Name 18: Re: GURPS: Name v02.n104 1: Re: Cellular Phones 2: Re: Play yourself (Johnny Carson/Ed McMahon) 3: Re: Cellular Phones 4: Alaconius Lecture 5: Re: Perceptions of SCI-FI 6: Re: Hello? 7: Re: Cyberpsi and eidetic memory 8: Re: Weight and encumbrance 9: Re: Best Advantage 10: Re: Infantry loads 11: Re: Grapple with this v02.n105 1: Best Advantage 2: Re: Fantasy Adventures 2 (was Re: Screwy GMing) 3: Re: Cellular Phones 4: Re: Infantry loads 5: Brazilian GURPS_players - partial list 6: Re: Infantry loads 7: Re: Canadians. 8: Re: Grapple with this 9: WoD --> GURPS Character Conversions 10: Re: About IQ. 11: Re: Just Thinking... (favorite games) 12: Recoil-again 13: Re: GURPS: Name 14: Re: In search of technobabble 15: Re: GURPS: Name 16: Re: About IQ. 17: Re: Infantry loads v02.n106 1: Re: Natural Strength for teeny people? 2: Re: GURPS IQ vs "real IQ" 3: Re: Cellular Phones (fwd) 4: Re: Perceptions of SCI-FI 5: Re: Cellular Phones 6: Re: Proportion of players who GM their own worlds 7: RIFTS -> GURPS 8: Re: Grapple with this 9: Re: About IQ. 10: Re: Perceptions of SCI-FI 11: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 12: Re: Play yourself (Johnny Carson/Ed McMahon) 13: Re: Just wondering... 14: Re: Weight and encumbrance 15: Re:X-Files, Mulder & Scully Write ups 16: Re: X-Files: Mulder & Scully Write-Ups v02.n107 1: Re: Canadian Advantage 2: Re: Re- GURPS- Name 3: Re: Re- GURPS- Name 4: Re: Is GURPS rocket science?? 5: In search of technobabble 6: Re: Canadian Advantage 7: Arsenic toxicity (Was:Re: Rasputin - closer to the truth 8: Re: Canadians. 9: Re: Cellular Phones / Caller ID 10: Homemade Worlds (was GURPS: Name) 11: Re: Overboard with Quirks 12: Re: Canadian Advantage 13: Re: Scanning for Cell Calls. 14: Re: Cellular Phones 15: GURPS: Name 16: Correlation between conversation threads 17: Re: Infantry loads 18: Re: Shadow History v02.n108 1: Re: Canadian Advantage 2: ST & Fatigue 3: Ellyl Wings 4: Re: If I had to play myself - my "personal" stats in GURPS 5: Re: Gurps Basic _set_ Name 6: Re: GURPS: Name 7: Recoil: New Question 8: Recoil: New Question 9: Re: Scanning for Cell Calls. 10: Re: Useful Non-Gurps Supplements... 11: Re: Best Advantage 12: Re: Notes, Unconcious characters, etc 13: Re: Grapple with this 14: Recoil-again 15: Re: learning to shoot 16: Rules question, close combat 17: Re: Canadian Advantage v02.n109 1: Re: Ellyl Wings 2: Re: X-Files: Mulder & Scully Write-Ups 3: Re: Alaconius Lecture 4: Weapon Weights 5: Re: Grapple with this 6: Re: Weight and encumbrance 7: Memory or the Art of Remembering 8: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 9: Re: What's "Versatile"? 10: Re: Canadian Advantage 11: Re: Tech Levels? 12: Re: gurpsnet-digest V2 #92 13: Re: About IQ. 14: Re: In search of technobabble v02.n110 1: Re: X-Files: Mulder & Scully Write-Ups 2: Re: Weight and encumbrance 3: Re: GURPS Space: Lacks focus 4: Re: Just wondering... 5: Re: In search of technobabble / Neutrinos 6: Re: Canadian Advantage 7: Natural Strength for teeny people? 8: Re: Best Advantage 9: RE: RE>Glaser ammo 10: Aliens 11: Re: Grapple with this 12: Re: The Gaming Shelf 13: Re: GURPS: Name 14: More stuff about energy plants from another list 15: Re: Just Thinking... (favorite games) 16: Re: What's "Versatile"? 17: Conspiracy X RPG 18: RE: Overweight Martial Artists v02.n111 1: Re: Best Advantage 2: I catch his punch and crush his fist 3: Re: Shadow History 4: Re: Screwy GMing (was Re: Playing Yourself) 5: Re: basing MV on ST 6: Powerplants - from another list... 7: Killing a cat. 8: Re: Just wondering... (fwd) 9: Hide Object Enchantment 10: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 11: Re: Playing oneselfs, snowball fights about IQ. 12: Re:X-Files, Mulder & Scully Write ups 13: Re: Tech Levels? 14: Re: Canadian Advantage 15: World Creation 16: Ellyl Knockback v02.n112 1: GURPS Me 2: Re: Scanning for Cell Calls. 3: Re: If I had to play myself--modified 4: Campaign Creation (was Re: GURPS: Name) 5: Re: Best Advantage 6: Re: Canadian Advantage 7: Re: Play yourself (Johnny Carson/Ed McMahon) 8: Time Travel Idea? 9: Re: Recoil 10: Re: Dropship speed/time?? 11: SW designs, Re: In search of technobabble 12: Re: About IQ. 13: Re: In search of technobabble 14: Re: Change to the GURPS Cryptography article online v02.n113 1: Re: Cellular Phones (fwd) 2: Re: Killing a cat. 3: Re: World Creation 4: Re: If I had to play myself - my "personal" stats in GURPS 5: Re: GURPS: Name 6: Re: If I had to play myself - my "personal" stats in GURPS 7: Re: Useful Non-Gurps Supplements... 8: Re: Best Advantage 9: Re: Ellyl Wings 10: Re: Correlation between conversation threads 11: Re: Change to the GURPS Cryptography article online 12: Re: Play yourself (Johnny Carson/Ed McMahon) 13: Re: Killing a cat 14: Re: hex-grid playing surface 15: Re: Re- GURPS- Name 16: Hmm. 17: re: Ellyl Knockback 18: Re: Homemade Worlds (was GURPS: Name) v02.n114 1: Re: Ellyl Wings 2: Re: Notes, Unconcious characters, etc 3: Re: World Creation 4: Re: Canadian Advantage 5: Re: Correlation between conversation threads 6: Re:X-Files, Mulder & Scully Write ups 7: Re: GURPS: Name 8: Re: Killing a cat. 9: Re: Ellyl Wings 10: Re: In search of technobabble 11: Re: Infantry loads 12: Re: Killing a cat. 13: Re: Canadian Advantage 14: Re: Killing a cat. 15: Re: About IQ. 16: Re: About IQ. v02.n115 1: Re: Memory or the Art of Remembering 2: Re: Weight and encumbrance 3: Re: About IQ. 4: Re: ST & Fatigue 5: Re: Best Advantage 6: Re: Canadian Advantage 7: RE: RE>Glaser ammo 8: Re: Killing a cat. 9: Re: GURPS: Name 10: On Ellyll Wings... 11: A Thought Re: Attribute Levels (was Re: About IQ.) 12: Re: Cellular Phones / Caller ID 13: Places of Mystery 14: Re: Play yourself (Johnny Carson/Ed McMahon) v02.n116 1: Re: Ellyl Wings 2: Re: In search of technobabble / Neutrinos 3: Re: Canadian Advantage 4: Re: hex-grid playing surface 5: Re: About IQ. 6: Re: Infantry loads 7: Re: Correlation between conversation threads 8: Re: Best advantage 9: Re: Powerplants - from another list... 10: Re: Best Advantage 11: Re: Time Travel Idea? 12: Re: GURPS: Name 13: Re: I catch his punch and crush his fist 14: Re: About IQ. 15: Re:X-Files, Mulder & Scully Write ups 16: Re: Memory or the Art of Remembering 17: Re: Recoil-again 18: RE- Cellular Phones v02.n117 1: Fantasy II in print ? 2: Re: Tech Levels? 3: Re: Rules question, close combat 4: Re: Killing a cat. 5: Re: If I had to play myself - my "personal" stats in GURPS 6: Re: X-Files: Mulder & Scully Write-Ups 7: Re: GURPS Lensman, revised. 8: Re: If I had to play myself - my "personal" stats in GURPS 9: Re: X-Files: Mulder & Scully Write-Ups 10: Re: Weight and encumbrance 11: Re: Tech Levels? 12: Re: Playing oneselfs, snowball fights about IQ. 13: Re: Just wondering... 14: Re: GURPS: Name 15: Re: Playing oneselfs, snowball fights about IQ. 16: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 17: Re: In search of technobabble v02.n118 1: Re- GURPS- Name 2: Re: Ellyl Knockback 3: Re: Memory or the Art of Remembering 4: Re: I catch his punch and crush his fist 5: Martial Arts 2nd Ed errata 6: Re: On Ellyl Wings.... 7: Re: In search of technobabble 8: GURPS Me 9: Re: Infantry loads 10: Re: Cellular Phones / Caller ID 11: Re: Keeping advanced... 12: Uplift 13: Re: Killing a cat. 14: Re: If I had to play myself - my "personal" stats in GURPS 15: Re: World Creation v02.n119 1: Re: Play yourself 2: Re: Killing a cat. 3: Re: Grapple with this 4: Re: X-Files: Mulder & Scully Write-Ups 5: Re: About IQ. 6: Re: About IQ. 7: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 8: Playing oneself's, snowball fights about IQ. 9: Re: Hmm. 10: Re: Balanced Rules and Intelligent playing 11: Re: Canadian Advantage 12: Re: GURPS Lensman, revised. 13: Re:X-Files, Mulder & Scully Write ups 14: Re: World Creation 15: Re: X-Files: Mulder & Scully Write-Ups 16: Re: X-Files: Mulder & Scully Write-Ups v02.n120 1: Canadian Prime Minister Attacks President Clinton! 2: Re: Weight and encumbrance 3: Re: Weight and encumbrance 4: GURPS Rifts Conversion (Part 1: Weapons) 5: Re: GURPS: Name 6: Re: Weight and encumbrance 7: Re: Memory or the Art of Remembering 8: Re: On Ellyl Wings.... 9: Cross country movement 10: Re: hex-grid playing surface 11: Re: I catch his punch and crush his fist v02.n121 1: Re: Grapple with this 2: Re: Cellular Phones / Caller ID 3: Re: Killing a cat. 4: Re: Rules question, close combat 5: Re: About IQ. 6: Re: X-Files: Mulder & Scully Write-Ups 7: Re: GURPS: Name 8: Re: X-Files: Mulder & Scully Write-Ups 9: Re: Just wondering... 10: Re: About IQ. 11: Re: Uplift 12: Re: X-Files: Mulder & Scully Write-Ups 13: Re: X-Files: Mulder & Scully Write-Ups 14: Re: Homemade Worlds 15: Re: X-Files, Mulder & Scully Write ups [ IS SCULLY/ANDERSON ATTRACTIVE???] v02.n122 1: Re: GURPS Lensman, revised. 2: GURPS Rifts Conversion (Part 1: Weapons) 3: Re: Is GURPS rocket science?? 4: Re: Killing a cat. 5: Re: GURPS: Name 6: Re: Uplift 7: Re: On Ellyl Wings.... 8: Re- GURPS- Name 9: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 10: Re: Cellular Phones / Caller ID 11: Jinxed to Cursed 12: Re: Grapple with this 13: Re: GURPS: Name v02.n123 1: Re: Martial Arts 2nd Ed errata 2: Re: Balanced Rules and Intelligent playing 3: Re: Playing oneself's, snowball fights about IQ. 4: Re: Re- GURPS- Name 5: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 6: Re: I catch his punch and crush his fist 7: Re: Rules question, close combat 8: Re: Uplift 9: Re: If I had to play myself - my "personal" stats in GURPS 10: Re: World Creation 11: Re: World Creation 12: Re: Grapple with this 13: Re: Balanced Rules and Intelligent playing 14: Re: World Creation v02.n124 1: Re: If I had to play myself - my "personal" stats in GURPS terms 2: Re: Rasputin - closer to the truth 3: Re: Uplift 4: Re: World Creation 5: Re: Grapple with this 6: Re: GURPS: Name 7: Re: X-Files: Mulder & Scully Write-Ups 8: Re: X-Files: Mulder & Scully Write-Ups 9: Re: Uplift 10: Re: X-Files, Mulder & Scully Write ups [ IS SCULLY/ANDERSON ATTRACTIVE???] 11: Re: Playing ourselves, Everyone's got an IQ 14..? 12: Re: X-Files: Mulder & Scully Write-Ups 13: Re: hex-grid playing surface 14: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 15: Re: Re- GURPS- Name 16: Re: Cellular Phones / Caller ID v02.n125 1: Re: X-Files: Mulder & Scully Write-Ups 2: Re: hex-grid playing surface 3: Re: GURPS: Name 4: Re: Playing oneself's, snowball fights about IQ. 5: Re: Grapple with this 6: X-Files: Mulder & Scully Write-Ups Round II 7: Re: Just wondering... 8: Re: Balanced Rules and Intelligent playing 9: Re: Uplift 10: Re: Jinxed to Cursed 11: Re: Alien Warrior 12: Re: Re- GURPS- Name 13: Re: Just wondering... 14: Re: Just wondering... v02.n126 1: Re: GURPS: Name 2: Re: X-Files: Mulder & Scully Write-Ups 3: Re: Change to the GURPS Cryptography article online 4: Re: GURPS: Name 5: Pacifism 6: Re: Grapple with this 7: Re: Just wondering... 8: Re: X-Files: Mulder & Scully Write-Ups 9: Re: Re- GURPS- Name 10: Re: GURPS: Name 11: Re: Just wondering... 12: Re: Hide Object Enchantment 13: Re: GURPS: Name 14: Re: Balanced Rules and Intelligent playing 15: Re: GURPS Lensman, revised. v02.n127 1: Re: Grapple with this 2: Re: About IQ. 3: Re: A Thought Re: Attribute Levels (was Re: About IQ.) 4: Re: I catch his punch and crush his fist 5: Re: Correlation between conversation threads 6: Re: About IQ. 7: Re: Re- GURPS- Name 8: Re: GURPS: Name 9: Re: Re- GURPS- Name 10: Re: GURPS: Name 11: Re: X-Files: Mulder's eidetic memory 12: Re: GURPS Lensman, revised. 13: Re: Change to the GURPS Cryptography article online 14: Re: Recoil v02.n128 1: Re: GURPS Me 2: Re: Correlation between conversation threads 3: Re: GURPS: Name 4: Re: Just wondering... 5: Re: GURPS: Name 6: Re: Tech Levels? 7: Re: X-Files: Mulder & Scully Write-Ups 8: Memory without EM? 9: Re: Re- GURPS- Name 10: Re: X-Files: Mulder & Scully Write-Ups 11: Re: Cellular Phones / Caller ID 12: Re: GURPS: Name 13: Re: GURPS: Name 14: Re: Play yourself 15: Re: X-Files: Mulder & Scully Write-Ups 16: Re: GURPS: Name v02.n129 1: Memory rolls 2: Basic & Advance Guides - clarification! 3: Re: I catch his punch and crush his fist 4: Re: GURPS: Name 5: Re: GURPS: Name 6: Re: Re- GURPS- Name 7: Re: GURPS: Name 8: Re: About IQ. 9: Re: GURPS: Name v02.n130 1: Re: GURPS: Name 2: Re: GURPS: Name (I agree!) 3: Re: Re- GURPS- Name 4: Re: The Gaming Shelf 5: Re: If I had to play myself - my "personal" stats in GURPS 6: X-Files: Mulder & Scully Write-Ups Round II 7: Re: Just wondering... 8: Re: Correlation between Conversations 9: Cost of GURPS Books (was: Re: GURPS:Name) 10: Re: Basic & Advance Guides - clarification! 11: Re: GURPS: Name v02.n131 1: Re: GURPS: Name 2: Re: GURPS: Name 3: Re: Canadian Advantage 4: Re: I catch his punch and crush his fist 5: Re: I catch his punch and crush his fist 6: Re: Jinxed to Cursed 7: Cost of GURPS Books (was: Re: GURPS:Name) 8: Re: Correlation between Conversations 9: Re: Killing a cat. 10: Re: Best Advantage 11: Re: Campaign Creation (was Re: GURPS: Name) 12: Re:X-Files, Mulder & Scully Write ups 13: Re: X-Files: Mulder & Scully Write-Ups 14: GURPS my wife 15: Re: World Creation 16: Re: Canadians. 17: Re: X-Files: Mulder & Scully Write-Ups Round II v02.n132 1: Psionic Aptitude, or PsiQ 2: Re: Cost of GURPS Books (was: Re: GURPS:Name) 3: Re: Notes, Unconcious characters, etc 4: Re: GURPS: Name 5: Re: Just wondering... 6: Re: GURPS: Name 7: Re: On Ellyl Wings.... 8: Re: About IQ. 9: Re: About IQ. 10: Re: X-Files: Mulder & Scully Write-Ups 11: Re: About IQ. 12: Re: Grapple with this 13: Re: Notes, Unconcious characters, etc 14: Re: Re- GURPS- Name v02.n133 1: Re: Killing a cat. 2: Re: X-Files: Mulder & Scully Write-Ups 3: Re: I catch his punch and crush his fist 4: Re: About IQ. 5: Re: GURPS Space: Lacks focus 6: Re: On Ellyl Wings.... 7: Re: gurpsnet-digest V2 #102 8: Re: Is GURPS rocket science?? 9: Re: Killing a cat. 10: Re: Memory or the Art of Remembering 11: Re: In search of technobabble / Neutrinos 12: Re: X-Files: Mulder & Scully Write-Ups 13: Re: gurpsnet-digest V2 #126 14: Re: Re- GURPS- Name 15: Re: In search of technobabble 16: Re: GURPS: Name 17: Re: Weight and encumbrance v02.n134 1: Re: In search of technobabble 2: Re: Ellyl Knockback 3: Re: Killing a cat. 4: Re: I catch his punch and crush his fist 5: Re: Re- GURPS- Name 6: Re: In search of technobabble / Neutrinos 7: Re: About IQ. 8: New Disadvantage - Pregnancy 9: Re: Campaign Creation 10: Re: Cost of GURPS Books (was: Re: GURPS:Name) 11: Vehicle of the week 78 - tank and satellite v02.n135 1: Re: Killing a cat. 2: Dropships, Jump Carriers and TL 3: Re: About IQ 4: Re: GURPS PC Creation Time. 5: Mulder & Scully in my Fantasy 6: Re: X-Files: Mulder & Scully Write-Ups 7: Re: GURPS: Name 8: Re: GURPS: Name 9: Re: Re- GURPS- Name 10: Re: Memory or the art of.... 11: Re: Re- GURPS- Name 12: Re: Memory rolls 13: Star Frontiers! 14: Re: GURPS: Name 15: Re: I catch his punch and crush his fist 16: Re: Weight and encumbrance v02.n136 1: Re: Best Advantage 2: Re: GURPS: Name 3: Re: Cost of GURPS Books (was: Re: GURPS:Name) 4: Re: Just wondering... 5: Re: Memory rolls 6: phobias, vows, etc. 7: Where these Disadvantages? 8: Re: gurpsnet-digest V2 #126 9: Re: Martial Arts 2nd Ed errata 10: Re: GURPS: Name 11: Re: Correlation between Conversations 12: Re: The Gaming Shelf 13: Re: RE- Cellular Phones 14: Re: X-Files: Mulder & Scully Write-Ups 15: Re: X-Files: Mulder & Scully Write-Ups 16: Re: About IQ. 17: Re: X-Files: Mulder & Scully Write-Ups 18: GURPS Wheel of Time 19: Re: Grapple with this v02.n137 1: GURPS Point Costs 2: Re: Re- GURPS- Name 3: Re: X-Files: Mulder & Scully Write-Ups 4: Re: Is GURPS rocket science?? 5: Re: Cellular Phones / Caller ID 6: Re: X-Files: Mulder & Scully Write-Ups Round II 7: Re: Re- GURPS- Name 8: A question of potions... 9: GURPS Books I Won't Buy 10: Re: Notes, Unconcious characters, etc 11: Re: Just wondering... 12: Re: About IQ. 13: X-Files: Mulder & Scully Write-Ups Round II v02.n138 1: Re: Rules question, close combat 2: GURPS: Myself 3: Re: About IQ. 4: Re: Canadian Advantage 5: Re: X-Files: Mulder & Scully Write-Ups 6: Re: New Disadvantage - Pregnancy 7: Re: About IQ. 8: Re: GURPS: Name 9: Re: About IQ. 10: X-Files: Mulder & Scully Write-Ups Round II v02.n139 1: Re: Dying Instantly [was RE: Suggestions for Spell Changes] 2: Re: I catch his punch and crush his fist 3: Re: Memory or the Art of Remembering 4: Re: Re- GURPS- Name 5: MAGE WAR RECRUITMENT 6: GURPS PULP Adventures Series 7: Re: Memory without EM? 8: Adventures in Space: Plasma Jets 9: Re: Re- GURPS- Name 10: Re: Canadian Advantage 11: Re: Pacifism and breaking of party 12: Re: SW designs, Re: In search of technobabble 13: Re: Re- GURPS- Name v02.n140 1: Re: GURPS: Name 2: Where these Disadvantages? 3: Re: Re- GURPS- Name 4: Eidetic Memory & Skill Point Costs 5: Talents 6: Re: GURPS: Name 7: Re: Re- GURPS- Name 8: Re: Infantry loads 9: Re: Rasputin - closer to the truth 10: Re: Notes, Unconcious characters, etc 11: Re: Where these Disadvantages? 12: Re: I catch his punch and crush his fist 13: Re: GURPS: Name 14: Infantry Equipment v02.n141 1: Re: Cellular Phones 2: Re: advatages Qs 3: Re: GURPS Wheel of Time 4: GURPS Voodoo 5: Re: About IQ. 6: Hello? 7: Re: GURPS: Name 8: Re: Re- GURPS- Name 9: Re: Correlation between Conversations 10: Re: gurpsnet-digest V2 #131 11: Re: Is GURPS rocket science?? 12: Re: GURPS: Name 13: Re: Re- GURPS- Name 14: Re: Re- GURPS- Name 15: Re: Proportion of players who GM their own worlds 16: Re: gurpsnet-digest V2 #131 17: Re: GURPS: Name (I agree!) 18: RE: Character Class Examples v02.n142 1: Re: Correlation between Conversations 2: Re: GURPS Point Costs 3: Re: Just wondering... 4: Re: GURPS: Name 5: Re: Re- GURPS- Name 6: CP award totals (was: GURPS: Name) 7: Re: Correlation between conversation threads 8: Re: X-Files: Mulder & Scully Write-Ups 9: Re: Re- GURPS- Name 10: Re: GURPS Books I Won't Buy 11: Re: GURPS Books I Won't Buy 12: Re: Re- GURPS- Name 13: Re: Grapple with this 14: Re: Correlation between conversation threads 15: GURPS Wheel of Time 16: Re: Memory or the Art of Remembering 17: Re: Re- GURPS- Name 18: Re: Just wondering... v02.n143 1: Re: Where these Disadvantages? 2: Re: Infantry loads 3: Re: A question of potions... 4: Re: Re- GURPS- Name 5: RE: World Design Digest V2 #219 (fwd) 6: Fnords <> 7: Re: I catch his punch and crush his fist 8: Re: I catch his punch and crush his fist 9: Re: Grapple with this 10: Re: X-Files: Mulder & Scully Write-Ups 11: Re: GURPS: Name 12: Re: Re- GURPS- Name 13: Re: Eidetic Memory & Skill Point Costs 14: GURPS Point Costs 15: GURPS- Generations (was Re- 16: Re: Memory without EM? 17: Re: Eidetic Memory & Skill Point Costs 18: Where these Disadvantages? v02.n144 1: Re: Grapple with this 2: Re: I catch his punch and crush his fist 3: Re: GURPS: Name 4: Re: Infantry loads 5: Re: advatages Qs 6: Re: GURPS: Name 7: Re: GURPS: Name 8: [none] 9: Re: GURPS: Name 10: Re: Just wondering... 11: Re: Just wondering... 12: Re: About IQ. 13: Re: GURPS Voodoo 14: Re: X-Files: Mulder & Scully Write-Ups v02.n145 1: Re: GURPS Pulp Adventures 2: Re: Re- GURPS- Name 3: Re: X-Files: Mulder & Scully Write-Ups Round II 4: Re: Correlation between Conversations 5: Re: Weight and encumbrance 6: Intelligence 7: Re: GURPS: Name 8: Re: Proportion of players who GM their own worlds 9: Mental disads (was: X-Files: Mulder & Scully Write-Ups) 10: Re: "Modules" 11: Grasshopper seeks truth: MA2E questions 12: Re: Re- GURPS- Name 13: Re: World Creation 14: Re: Rules question, close combat 15: Re: Eidetic Memory & Skill Point Costs v02.n146 1: Re: GURPS: Name 2: Re: SW designs, Re: In search of technobabble 3: Evil Attribute Costs (sorry, lost thread name) 4: Re: GURPS Point Costs 5: Re: GURPS Wheel of Time 6: Re: X-Files: Mulder & Scully Write-Ups 7: Re: GURPS: Name 8: GURPS Wheel of Time - Aes Sedai 9: Re: GURPS- Name 10: Rapture 11: Re: Eidetic Memory & Skill Point Costs 12: _Illuminatus!_ Trilogy 13: Re: Infantry loads 14: Shadowrun Physical Adepts in GURPS? 15: Re: GURPS Books I Won't Buy v02.n147 1: Re: Eidetic Memory & Skill Point Costs 2: Re: About IQ. 3: Re: About IQ. 4: Re: Re- GURPS- Name 5: Re: GURPS Point Costs 6: Re: X-Files: Mulder & Scully Write-Ups 7: Re: Re- GURPS- Name 8: Re: Just wondering... 9: Re: Fnords <> 10: Re: GURPS Point Costs 11: Re: Correlation between conversation threads 12: Re: I catch his punch and crush his fist 13: Re: Just wondering... 14: Re: I catch his punch and crush his fist 15: Re: GURPS Point Costs 16: Re: advatages Qs 17: Re: GURPS Voodoo v02.n148 1: Re: GURPS: Name (I agree!) 2: Re: CP award totals (was: GURPS: Name) 3: Re: I catch his punch and crush his fist 4: Re: Mental disads (was: X-Files: Mulder & Scully Write-Ups) 5: Re: Eidetic Memory & Skill Point Costs 6: Re: GURPS: Name 7: Re: GURPS: Name 8: Re: New Disadvantage - Pregnancy 9: Re: Grapple with this 10: Re: Memory or the Art of Remembering 11: Re: About IQ. 12: Re: gurpsnet-digest V2 #143 13: Re: Grasshopper seeks truth: MA2E questions v02.n149 1: Re: World Creation 2: RE: World Design Digest V2 #219 (fwd) 3: Re: Grapple with this 4: Re: GURPS Wheel of Time - Aes Sedai 5: Re: Re- GURPS- Name 6: GURPS Old-Timers 7: Re: Re- GURPS- Name 8: Re: Ellyl Wings 9: Disappearing Tarot 10: Re: Eidetic Memory & Skill Point Costs 11: Re: X-Files: Mulder & Scully Write-Ups 12: Re: GURPS- Generations (was Re- 13: Re: Re- GURPS- Name 14: Re: Killing a cat 15: Re: GURPS: Name 16: Re: X-Files: Mulder & Scully Write-Ups Round II 17: Re: Best Advantage 18: Re: Just wondering... 19: Re: Cost of GURPS Books (was: Re: GURPS:Name) 20: GURPS Shadowrun v02.n150 1: Re: Killing a cat. 2: Re: Balanced Rules 3: Re: GURPS Books I Won't Buy 4: Character Sheets anyone? 5: Looking for... 6: Re: Re- GURPS- Name 7: Re: Re- GURPS- Name 8: RE: World Design Digest V2 #219 (fwd) 9: Re: Re- GURPS- Name 10: Re: Rules question, close combat 11: Re: New Disadvantage - Pregnancy 12: Re: Shadowrun Physical Adepts in GURPS? 13: Re: GURPS Lensman, revised. 14: Re: GURPS Wheel of Time 15: GURPS Generations (was GURPS - Name) 16: Re: Martial Arts 2nd Ed errata 17: Re: GURPS Point Costs 18: Re: Killing a cat. 19: Re: Is GURPS rocket science?? v02.n151 1: Shadowrun Physical Adepts in GURPS? 2: Re: GURPS: Name 3: Re: X-Files: Mulder & Scully Write-Ups 4: Re: GURPS- Generations (was Re- 5: Re: Martial Arts 2nd Ed errata 6: Re: Re- GURPS- Name 7: RE: GURPS Books I Won't Buy 8: Re: I catch his punch and crush his fist 9: Re: Killing a cat. 10: GURPS- Generations (was: Re- GURPS- Name) 11: Re: World Creation 12: Re: GURPS Point Costs 13: Re: GURPS Pulp Adventures 14: Re: X-Files: Mulder & Scully Write-Ups 15: Re: GURPS Point Costs 16: Re: Correlation between conversation threads 17: GURPS Wheel of Time - Aes Sedai v02.n152 1: Re: CP award totals (was: GURPS: Name) 2: Re: Rules question, close combat 3: Re: Killing a cat. 4: Re: X-Files: Mulder & Scully Write-Ups 5: Re: GURPS Voodoo 6: Player/character memory 7: GURPS Pregnant 8: Re: GURPS Point Costs 9: Re: GURPS Voodoo 10: Re: Balanced Rules and Intelligent playing 11: Re: Re- GURPS- Name 12: Re: Re- GURPS- Name 13: Re: Balanced Rules and Intelligent playing 14: Alaconius Lecture v02.n153 1: Re: GURPS Pulp Adventures 2: Re: I catch his punch and crush his fist 3: Re: I catch his punch and crush his fist 4: Re: Alaconius Lecture 5: Re[2]: X-Files: Mulder & Scully Write-Ups 6: Re: GURPS: Name 7: Re: GURPS Point Costs 8: Re: About IQ. 9: Re: Eidetic Memory & Skill Point Costs 10: Re: GURPS Point Costs 11: Re: Mental disads (was: X-Files: Mulder & Scully Write-Ups) 12: Re: GURPS- Name 13: Re: GURPS Books I Won't Buy - WHATTTT? 14: Re: GURPS: Name v02.n154 1: Re: Re- GURPS- Name 2: Re: Eidetic Memory & Skill Point Costs 3: Re: Eidetic Memory & Skill Point Costs 4: Re: Eidetic Memory & Skill Point Costs 5: Re: GURPS Point Costs 6: Re: GURPS Point Costs 7: RE: SW designs, Re: In search of technobabble 8: Re: Shadowrun Physical Adepts in GURPS? 9: Locking Weapons 10: Re: Grapple with this 11: Re: About IQ. 12: Re: Just wondering... v02.n155 1: Re: advatages Qs 2: Re: Grapple with this 3: Re: Grapple with this 4: Re: phobias, vows, etc. 5: Re: GURPS Old-Timers 6: Re: GURPS: Name 7: Re: About IQ. 8: Re: GURPS Old-Timers 9: Re: Just wondering... 10: Re: GURPS Old-Timers 11: Re: CP award totals (was: GURPS: Name) 12: Re: GURPS- Generations (was Re- 13: Re: Ellyl Wings 14: Re: Rules question, close combat v02.n156 1: Re: Canadian Advantage 2: Voodoo magic system's uses... 3: cyberpunk 4: Re: GURPS Point Costs 5: Re: About IQ. 6: Re: CP award totals (was: GURPS: Name) 7: Re: X-Files: Mulder & Scully Write-Ups 8: Average characters... 9: Re: About IQ. 10: Re: Intelligence 11: Re: Intelligence 12: Re: Canadian Advantage 13: Re: GURPS Old-Timers 14: Re: Re- GURPS- Name 15: Re: Re- GURPS- Name 16: Accents 17: Re: GURPS Books I Won't Buy 18: Re: I catch his punch and crush his fist v02.n157 1: Re: GURPS: Myself 2: Re: Correlation between conversation threads 3: Retreating defense... 4: Re: I catch his punch and crush his fist 5: Re: GURPS Point Costs 6: Re: GURPS Voodoo 7: Re: GURPS Books I Won't Buy - WHATTTT? 8: Re: About IQ. 9: Re: Rules question, close combat 10: Re: Intelligence 11: Merlin & Gandalf & ? oh my! 12: Re: I catch his punch and crush his fist 13: Re: GURPS Voodoo 14: Re: GURPS Wheel of Time - Aes Sedai 15: Re: GURPS Pulp Adventures 16: Re: Re- GURPS- Name v02.n158 1: Re: X-Files: Mulder & Scully Write-Ups 2: Re: GURPS Point Costs 3: Re: GURPS Point Costs 4: Re: GURPS Old-Timers 5: GURPS PBEM games 6: Re: X-Files: Mulder & Scully Write-Ups 7: Re: Correlation between conversation threads 8: I catch his punch and crush his fist 9: Re: GURPS Wheel of Time - Aes Sedai 10: Re: Is GURPS rocket science?? 11: Re: Intelligence 12: Re: GURPS Old-Timers 13: Re: About IQ. 14: Re: Grapple with this 15: Magery limitations (was: About IQ.) v02.n159 1: RE: SW designs, Re: In search of technobabble 2: Re: I catch his punch and crush his fist 3: Re: Just wondering... 4: Voodoo magic system's uses... 5: Re: Grapple with this 6: Re: About IQ. 7: Re: I catch his punch and crush his fist 8: GURPS <-> Shadowrun 9: Re: X-Files: Mulder & Scully Write-Ups 10: RE: GURPS Books I Won't Buy 11: Re: X-Files: Mulder & Scully Write-Ups 12: Re: GURPS Wheel of Time - Aes Sedai 13: Re: GURPS Old-Timers 14: Re: Mental disads (was: X-Files: Mulder & Scully Write-Ups) 15: Re: GURPS Books I Won't Buy - WHATTTT? v02.n160 1: Re: GURPS Point Costs 2: Re: GURPS Wheel of Time - Aes Sedai 3: Re: X-Files: Mulder & Scully Write-Ups 4: Re: Mental disads (was: X-Files: Mulder & Scully Write-Ups) 5: GURPS PBEM Games 6: Re: GURPS Old-Timers 7: Re: Memory or the Art of Remembering 8: Re: GURPS Point Costs 9: Re: I catch his punch and crush his fist 10: [FAQ] FAQ Reminder 11: Re: Shadowrun Physical Adepts in GURPS? 12: Re: GURPS: Name 13: Re: Re[2]: X-Files: Mulder & Scully Write-Ups 14: Re: GURPS <-> Shadowrun 15: Re: Alaconius Lecture 16: Re: GURPS Point Costs 17: Re: Canadian Advantage v02.n161 1: RE: GURPS Books I Won't Buy 2: Re: GURPS Point Costs 3: Re: X-Files: Mulder & Scully Write-Ups 4: Re: GURPS Point Costs 5: Re: The Gaming Shelf 6: Re: Correlation between Conversations 7: Re: Killing a cat 8: Re: Correlation between conversation threads 9: Re: Is GURPS rocket science?? 10: Re: Merlin & Gandalf & ? oh my! 11: Re: GURPS Old-Timers 12: Magic/Supers 13: Re: Voodoo magic system's uses... 14: Re: Cost of GURPS Books (was: Re: GURPS:Name) 15: Space-Super Crossover 16: Re: Eidetic Memory & Skill Point Costs 17: GURPS Magic Vs. GURPS Mage 18: The new version of the Basic Set, 3rd. ed. rev.? v02.n162 1: Re: I catch his punch and crush his fist 2: Re: Proportion of players who GM their own worlds 3: Re: GURPS Point Costs 4: Re: The Gaming Shelf 5: Re: I catch his punch and crush his fist 6: Re: Mental disads (was: X-Files: Mulder & Scully Write-Ups) 7: Re: Cyberpsi and eidetic memory 8: Re: Pacifism and breaking of party 9: Re: GURPS Books I Won't Buy 10: Re: Just wondering... 11: Re: cyberpunk 12: Re: Martial Arts 2nd Ed errata 13: Gamer sterotypes 14: The Much-Maligned Will 15: Re: Mental disads (was: X-Files: Mulder & Scully Write-Ups) 16: Re: Smashing There Little Heads 17: Re: Rules question, close combat v02.n163 1: Re: Mental disads (was: X-Files: Mulder & Scully Write-Ups) 2: Text errata for ftp has been updated. 3: Re: GURPS Books I Won't Buy 4: Magery and IQ 5: Re: Voodoo magic system's uses... 6: Re: Re- GURPS- Name 7: Re: Ellyl Wings 8: Killing the Party, Saving the party when they screw up 9: Re: GURPS: Name 10: Smashing There Little Heads 11: A Familiar question... 12: Re: Re- GURPS- Name 13: Comments on the Generic Universal Role Playing system 3rd Edition published by v02.n164 1: Re: Accents & Immigrants 2: Re: Useful Non-Gurps Supplements... 3: Re: Attribute cost 4: Re: GURPS Dave 5: Re: Balanced Rules and Intelligent playing 6: Re: I catch his punch and crush his fist 7: Re: About IQ. 8: Re: GURPS Wheel of Time - Aes Sedai 9: Re: Magery limitations (was: About IQ.) 10: Re: Re- GURPS- Name 11: Re: Simple roleplaying / cut-down GURPS 12: Re: Balanced Rules v02.n165 1: Re: GURPS Books I Won't Buy - WHATTTT? 2: Re: Shadowrun Physical Adepts in GURPS? 3: Re: Merlin & Gandalf & ? oh my! 4: Re: GURPS Books I Won't Buy - WHATTTT? 5: Re: Re- GURPS- Name 6: Re: GURPS Point Costs 7: Re: Grapple with this. 8: Re: Memory or the Art of Remembering 9: Re: About IQ. 10: Re: GURPS Point Costs 11: point cost for high pt enemies, patrons, allies 12: Re: I catch his punch and crush his fist 13: Re: GURPS PBEM games 14: Re: Text errata for ftp has been updated. v02.n166 1: GURPS WoD 2: Re: About IQ. 3: X-Files: Mulder & Scully *FINAL* Write-Up 4: gurpsnet-digest V2 #102 5: Re: Killing a cat 6: Much Aligned will or some such. 7: Re: Killing a cat 8: Re: Alaconius Lecture 9: Re: Balanced Rules and Intelligent playing 10: Re: Magery limitations (was: About IQ.) 11: Re: Cyberpsi and eidetic memory v02.n167 1: Brain Encryption 2: Re: Balanced Rules 3: GURPS Old-Timers 4: Re: GURPS Books I Won't Buy 5: GURPS X-Files: another take 6: Re: Cyberpsi and eidetic memory 7: Re: The new version of the Basic Set, 3rd. ed. rev.? 8: Terraforming the Moon 9: Re: Gamer sterotypes 10: Re: gurpsnet-digest V2 #144 11: Re: Memory or the Art of Remembering 12: Bullet DMG 13: Re: I catch his punch and crush his fist 14: Re: About IQ. v02.n168 1: Re: Comments on the Generic Universal Role Playing system 3rd Edition published by 2: Re: GURPS Voodoo 3: Re: I catch his punch and crush his fist 4: Re: GURPS: Name 5: Re: GURPS Pulp Adventures 6: RE: GURPS Books I Won't Buy 7: Re: gurpsnet-digest V2 #153 8: Re: GURPS Magic Vs. GURPS Mage 9: Re: Magery limitations (was: About IQ.) 10: anti-aircraft turret 11: Re: GURPS <-> Shadowrun 12: Re: Arsenic toxicity (Was:Re: Rasputin - closer to the truth 13: Re: Magery and IQ 14: Re: gurpsnet-digest V2 #137 15: Re: About IQ. 16: advantages Qs (little guy with Gigantism) v02.n169 1: Re: Is GURPS rocket science?? 2: Re: X-Files: Mulder & Scully Write-Ups 3: Re: GURPS Pulp Adventures 4: manly handshakes 5: Re: GURPS Books I Won't Buy - WHATTTT? 6: Re: GURPS Magic Vs. GURPS Mage 7: Re: GURPS Books I Won't Buy - WHATTTT? 8: Honest (was: X-Files: Mulder & Scully Write-Ups 9: Re: Memory or the Art of Remembering 10: Re: GURPS Point Costs 11: Re: Cyberpsi and eidetic memory 12: Cardboard Heroes (was: GURPS Pulp Adventures 13: Re: GURPS Point Costs 14: Re: About IQ. 15: The Primal Order 16: Re: Voodoo magic system's uses... 17: RE: SW designs, Re: In search of technobabble 18: Proportion of players who GM their own worlds 19: Re: GURPS: Name 20: Re: Terraforming the Moon v02.n170 1: Re: GURPS: Name 2: Re: GURPS Wheel of Time - Aes Sedai 3: Elves 4: RE: GURPS Books I Won't Buy 5: Re: Grapple with this 6: Re: Just wondering... 7: The Primal Order vs. GURPS Religion 8: Re: GURPS Point Costs 9: Killing/Saving the Party 10: task point idea... 11: Shield debate on Compuserve 12: Re: GURPS Dave 13: Re: Accents v02.n171 1: Re: Re- GURPS- Name 2: Re: GURPS Point Costs 3: Re: GURPS: Name 4: Re: Terraforming the Moon 5: Re: Space-Super Crossover 6: Re: I catch his punch and crush his fist 7: Re: GURPS: Name 8: Re: Re- GURPS- Name 9: Re: Brain Encryption 10: Re: Terraforming the Moon 11: Re: GURPS Point Costs 12: Re: Re- GURPS- Name 13: Re: gurpsnet-digest V2 #153 v02.n172 1: Re add-on turret 2: Re: Magery limitations (was: About IQ.) 3: Re: Comments on the Generic Universal Role Playing system 3rd E 4: RE: SW designs, Re: In search of technobabble 5: Re: Brain Encryption 6: Re: Cyberpsi and eidetic memory 7: Re: X-Files: Mulder & Scully Write-Ups 8: Re: Cyberpsi and eidetic memory 9: Re: Intelligence 10: Re: Brain Encryption 11: Re: About IQ. 12: Re: GURPS WoD v02.n173 1: Re: Text errata for ftp has been updated. 2: Re: GURPS my wife 3: _Amazing Engine_-bashing 4: Re: Memory or the Art of Remembering 5: Re: Memory or the Art of Remembering 6: Re: GURPS <-> Shadowrun 7: Arsenic 8: Re: GURPS Point Costs 9: Re: Memory or the Art of Remembering 10: Re: gurpsnet-digest V2 #131 11: Re: Terraforming the Moon 12: Re: Martial Arts 2nd Ed errata 13: Re: cyberpunk 14: Re: Proportion of players who GM their own worlds 15: Re: Comments on the Generic Universal Role Playing system 3rd Edition published by 16: Re: Memory or the Art of Remembering 17: Re: GURPS: Name (I agree!) v02.n174 1: Re: GURPS Books I Won't Buy - WHATTTT? 2: Re: Re- GURPS- Name 3: Re: Martial Arts 2nd Ed errata 4: Re: A Familiar question... 5: Re: GURPS Point Costs 6: RE: _Amazing Engine_-bashing 7: Re: Simple roleplaying / cut-down GURPS 8: Re: Grapple with this 9: Re: GURPS Books I Won't Buy 10: RE: GURPS Books I Won't Buy 11: Re: GURPS <-> Shadowrun 12: Re: cyberpunk 13: RE: GURPS Magic Vs. GURPS Mage 14: Re: Shield debate on Compuserve v02.n175 1: Re: I catch his punch and crush his fist 2: Re: GURPS Point Costs 3: RE: The Primal Order 4: Re: GURPS: Name 5: Re: Rules question, close combat 6: Re: GURPS: Name (I agree!) 7: Re: Killing a cat. 8: Re: GURPS Pulp Adventures 9: Re: Cyberpsi and eidetic memory 10: Re: Terraforming the Moon 11: Re: Arsenic 12: Re: Cyberpsi and eidetic memory 13: Re: Comments on the Generic Universal Role Playing system 3rd E 14: Re: About IQ. 15: Re: Pacifism and breaking of party 16: Re: GURPS Point Costs v02.n176 1: Re: Terraforming the Moon 2: Re: Terraforming the Moon 3: Re: GURPS Point Costs 4: Re: Terraforming the Moon 5: Re: Text errata for ftp has been updated. 6: Attributes 7: Re: I catch his punch and crush his fist 8: Re: GURPS: Name 9: Re: "Interrogation" 10: Re: Comments on the Generic Universal Role Playing system 3rd E 11: Re: Magery limitations (was: About IQ.) 12: OFF-TOPIC - PS files 13: Re: Space-Super Crossover 14: [none] v02.n177 1: Re: Alien Warrior, Re: Lotsa junk. 2: Re: I catch his punch and crush his fist 3: Lopping off heads (was Re: Attribute cost) 4: Reply-To, From and To 5: Re: Memory or the Art of Remembering 6: TL10 smuggler singleship 7: Re: GURPS Old-Timers 8: Re: Terraforming the Moon 9: Re: Comments on the Generic Universal Role Playing system 3rd Edition published 10: Re: I catch his punch and crush his fist 11: Re: The Gaming Shelf 12: Re: point cost for high pt enemies, patrons, allies 13: War against the Cthorr 14: Re: GURPS <-> Shadowrun 15: Re: GURPS: Name (I agree!) 16: Re: Magery and IQ 17: Re: The Primal Order 18: Re: I catch his punch and crush his fist v02.n178 1: Re: Martial Arts 2nd Ed errata 2: Cardboard Heroes (was: GURPS Pulp Adventures 3: Re: Memory or the Art of Remembering 4: IO Newsgroups 5: Re: Gamer sterotypes 6: RE: GURPS Magic Vs. GURPS Mage 7: Re: Martial Arts 2nd Ed errata 8: Re: GURPS Wheel of Time - Aes Sedai 9: Re: GURPS my wife 10: Re: GURPS Point Costs 11: Re: Killing the Party, Saving the party when they screw up 12: Re: GURPS: Name (I agree!) 13: Re: Martial Arts 2nd Ed errata 14: Re: cyberpunk 15: Re: _Amazing Engine_-bashing 16: Re: Comments on the Generic Universal Role Playing system 3rd E 17: Killing the party 18: Re: Re- GURPS- Name 19: Re: GURPS Point Costs v02.n179 1: GURPS Old-Timers 2: Re: Memory or the Art of Remembering 3: Re: Text errata for ftp has been updated. 4: Re: I catch his punch and crush his fist 5: Re: Eidetic Memory & Skill Point Costs 6: Tolkienish Elven (was Re: Elves) 7: Re: War Against the Chtorr/David Gerrold (plug!) 8: Re: The Primal Order 9: Re: Memory or the Art of Remembering 10: Re: Text errata for ftp has been updated. 11: RE: GURPS Books I Won't Buy 12: Re: GURPS Books I Won't Buy v02.n180 1: Re: Martial Arts 2nd Ed errata 2: Re: War against the Cthorr 3: Dependance on Old systems (was Re: GURPS Wheel of Time - Aes Sedai) 4: Firing Space weapons at supers (was Re: Space-Super Crossover) 5: Rivals vs Enemies 6: Re: Magic/Supers 7: Re: cyberpunk 8: Re: GURPS: Name (I agree!) 9: Flicks (was cyberpunk) 10: Re: GURPS <-> Shadowrun 11: Re: Alaconius Lecture 12: Re: GURPS Books I Won't Buy 13: Re: GURPS Wheel of Time - Aes Sedai 14: Re: Magery limitations (was: About IQ.) 15: Re: Killing a cat. 16: Re: Memory or the Art of Remembering 17: Re: War against the Cthorr 18: Re: Text errata for ftp has been updated. v02.n181 1: Re: Re- GURPS- Name 2: Re: Eidetic Memory & Skill Point Costs 3: Re: Just wondering... 4: Re: Lopping off heads (was Re: Attribute cost) 5: Re: War against the Cthorr 6: Re: GURPS Old-Timers 7: Re: GURPS Books I Won't Buy 8: Re: GURPS Old-Timers 9: Re: Memory or the Art of Remembering 10: Re: Tolkienish Elven (was Re: Elves) 11: Re: GURPS <-> Shadowrun 12: Re: Firing Space weapons at supers (was Re: Space-Super Crossover) 13: Re: GURPS: Name 14: Re: Elves 15: Re: Smashing There Little Heads v02.n182 1: Re: Tolkienish Elven (was Re: Elves) 2: Re: GURPS Books I Won't Buy 3: Packing for time travel 4: Re: Rivals vs Enemies 5: Re: "Interrogation" 6: Re: I catch his punch and crush his fist 7: Re: Rivals vs Enemies 8: Registered: http://www.io.com/sjgames/errata/gurps/new.html 9: Re: I catch his punch and crush his fist 10: Re: Attributes 11: Re: Rivals vs Enemies 12: Re: Space-Super Crossover 13: Re: Balanced Rules v02.n183 1: Ellyl armor 2: Retreating and Attacking 3: Re: Proportion of players who GM their own worlds 4: Lopping off heads (was Re: Attribute cost) 5: Re: cyberpunk 6: Re: War against the Cthorr 7: Re: Retreating defense... 8: Those damned accursed pipes (was Re: Re- GURPS- Name) 9: Re: gurpsnet-digest V2 #174 10: Re: Magery and IQ 11: Re: Killing a cat. 12: Re: Terraforming the Moon 13: Re: GURPS Dave 14: Re: GURPS: Name 15: Re: I catch his punch and crush his fist v02.n184 1: Re: GURPS Old-Timers 2: Re: MA 2E questions 3: Re: Retreating defense... 4: Re: Terraforming the Moon 5: Re: About IQ. 6: Re: Retreating and Attacking 7: RE: SW designs, Re: In search of technobabble 8: Re: Comments on the Generic Universal Role Playing system 3rd E 9: Re: Re- GURPS- Name 10: Re: GURPS: Name 11: Re: GURPS <-> Shadowrun v02.n185 1: Re: GURPS <-> Shadowrun 2: Re: Terraforming the Moon 3: Re: point cost for high pt enemies, patrons, allies 4: Re: Movie called The Quest 5: Re: Great Martial Art Flicks 6: Capsule review: Amazing Engine 7: Re: Retreating and Attacking 8: Re: Ellyl armor 9: Re: Terraforming the Moon 10: Re: War against the Cthorr 11: Re: Those damned accursed pipes (was Re: Re- GURPS- Name) 12: Re: cyberpunk 13: Re: Re- GURPS- Name 14: Re: Re- GURPS- Name 15: Re: War against the Cthorr 16: Re: About IQ. v02.n186 1: Why I luv GURPS 2: Re: GURPS Dave 3: Re: Great Martial Art Flicks 4: Re: Retreating defense... 5: Re: Comments on the Generic Universal Role Playing system 3rd E 6: Re: Terraforming the Moon 7: Re: GURPS: Name 8: Re: Eidetic Memory & Skill Point Costs 9: Packing for time travel 10: Re: Killing a cat. 11: Re: Elves 12: Re: Attributes 13: Re: Terraforming the Moon 14: Re: Pacifism and breaking of party 15: Re: Killing/Saving the Party v02.n187 1: Re: Terraforming the Moon 2: Re: Capsule review: Amazing Engine 3: Re: I catch his punch and crush his fist 4: Kromm: What does Mathematical Ability cover 5: Re: Eidetic Memory & Skill Point Costs 6: Re: Lopping off heads (was Re: Attribute cost) 7: Would I stop with the MA questions please? 8: Re: Brain Encryption 9: Re: The Primal Order 10: Metamophosis Alpha to Omega 11: Re: About IQ. 12: Re: point cost for high pt enemies, patrons, allies v02.n188 1: Re: Re- GURPS- Name 2: Re: task point idea... 3: Re: Kromm: What does Mathematical Ability cover 4: http://www.io.com/sjgames/errata/gurps/new.html 5: Would I stop with the MA questions please? 6: Re: Terraforming the Moon 7: OFFENSE: Can't get through to Revenant 8: Re: Terraforming the Moon 9: Re: MA 2E questions 10: Re: GURPS <-> Shadowrun 11: Re: GURPS <-> Shadowrun 12: Re: About IQ. 13: Re: Great Martial Art Flicks (fwd) 14: Re: Killing/Saving the Party (fwd) 15: Re: "Interrogation" v02.n189 1: Re: Re- GURPS- Name 2: Re: About IQ. (fwd) 3: Re: Would I stop with the MA questions please? 4: Re: Kromm: What does Mathematical Ability cover 5: Cyberware costs 6: Re: Capsule review: Amazing Engine 7: Re: Killing a cat. 8: Re: Great Martial Art Flicks (fwd) 9: Re: Magery and IQ 10: Re: I catch his punch and crush his fist 11: Re: GURPS Books I Won't Buy 12: Re: gurpsnet-digest V2 #137 13: RE: GURPS Magic Vs. GURPS Mage 14: Re: GURPS Wheel of Time - Aes Sedai 15: Re: GURPS Wheel of Time - Aes Sedai v02.n190 1: Re: Grapple with this 2: Re: Eidetic Memory & Skill Point Costs 3: Re: Space-Super Crossover 4: Re: Text errata for ftp has been updated. 5: Re: The Primal Order 6: GURPS Romance 7: Re: Gamer sterotypes 8: Re: GURPS Dave 9: Re: The Primal Order 10: Re: X-Files: Mulder & Scully Write-Ups 11: Compendium 12: Re: Tech Levels? 13: Re: Rivals vs Enemies 14: Re: GURPS Dave 15: Fighting styles annecdote v02.n191 1: Re: Grapple with this 2: RE: MAGE vs Magicians 3: Re: Just wondering... 4: Re: GURPS Old-Timers 5: Re: Great Martial Art Flicks 6: Re: Kromm: What does Mathematical Ability cover 7: Re: GURPS: Name 8: Re: GURPS: Name 9: Re: Proportion of players who GM their own worlds 10: Re: GURPS Books I Won't Buy - WHATTTT? 11: Re: GURPS Point Costs 12: Re: Pacifism and breaking of party 13: Re: Kromm: What does Mathematical Ability cover 14: Re: Space-Super Crossover 15: Re: Re- GURPS- Name v02.n192 1: Re: Kromm: What does Mathematical Ability cover 2: Re: Shadowrun Physical Adepts in GURPS? 3: Firing Space weapons at supers (was Re: Space-Super Crossover) 4: Re: Terraforming the Moon 5: RE: SW designs, Re: In search of technobabble 6: Re: Locking Weapons 7: Re: Comments on the Generic Universal Role Playing system 3rd Edition 8: Why I luv GURPS 9: Re: GURPS: Name 10: Re: Re- GURPS- Age of Players 11: Re: Comments on the Generic Universal Role Playing system 3rd E v02.n193 1: Re: Grapple with this 2: Re: GURPS: Name 3: Re: About IQ. 4: Re: Comments on the Generic Universal Vegetarian 5: Martial Arts questions 6: Re: Cyberware costs 7: Re: Retreating defense... 8: Re: Packing for time travel 9: Re: Re- GURPS- Name 10: Re: Eidetic Memory & Skill Point Costs (sort of) 11: URL-minder cancellation 12: Re: task point idea... 13: Re: The Primal Order v02.n194 1: PsiQ 2: Re: Retreating defense... 3: Those damned accursed pipes (was Re: Re- GURPS- Name) 4: Re: Comments on the Generic Universal Role Playing system 3rd Edition published by 5: Re: Tech Levels? 6: re. Space vs. Supers 7: Re: GURPS Romance 8: Re: RE: GURPS Books I Won't Buy 9: Re. Rivals 10: Re: Terraforming the Moon 11: Re: Compendium 12: Knockback damage 13: Re: Capsule review: Amazing Engine 14: Re: "Interrogation" 15: Re: Grapple with this 16: RE: MAGE vs Magicians 17: Re: Kromm: What does Mathematical Ability cover v02.n195 1: Re: The Primal Order 2: Re: Proportion of players who GM their own worlds 3: Re: gurpsnet-digest V2 #153 4: WFRP adventure in Pyramid 5: RE: RE>Glaser ammo 6: GURPS Vegetarianism 7: Re: Evil Attribute Costs (sorry, lost thread name) 8: Re: Grapple with this 9: Re: About IQ. 10: Re: PsiQ 11: Re: "Interrogation" 12: Re: Martial Arts questions 13: Re: Retreating defense... 14: Re: Dependance on Old systems (was Re: GURPS Wheel of Time - Aes Sedai) v02.n196 1: Re: I catch his punch and crush his fist 2: Re: Would I stop with the MA questions please? 3: Re: About IQ. 4: Re: GURPS: Name 5: Re: GURPS <-> Shadowrun 6: Re: Dependance on Old systems (was Re: GURPS Wheel of Time - Aes Sedai) 7: Re: Locking Weapons 8: Thanks Dave 9: Re: Great Martial Art Flicks (fwd) 10: Re: PsiQ 11: Re: WFRP adventure in Pyramid 12: Status/Position query 13: Vehicles of the week 79 - tank, police car and ship v02.n197 1: Re: Packing for time travel 2: Oooooops 3: Re: GURPS Romance 4: Re: I catch his punch and crush his fist 5: Re: Gamer sterotypes 6: Re: Tech Levels? 7: PBeM Gurps 8: Re: PsiQ 9: Re: GURPS: Name 10: Re: GURPS Old-Timers 11: Re: Magery limitations (was: About IQ.) 12: Re: Status/Position query 13: Re: GURPS Books I Won't Buy - WHATTTT? 14: Re: Re- GURPS- Age of Players 15: Re: Kromm: What does Mathematical Ability cover 16: Re: Simple roleplaying / cut-down GURPS 17: Re: Simple roleplaying / cut-down GURPS v02.n198 1: Re: Knockback damage 2: Re: Dependance on Old systems (was Re: GURPS Wheel of Time - Aes Sedai) 3: Re: About IQ. 4: URL-minder cancellation problem 5: Re: GURPS Wheel of Time - Aes Sedai 6: Re: Evil Attribute Costs (sorry, lost thread name) 7: Re: I catch his punch and crush his fist 8: Re: Dependance on Old systems (was Re: GURPS Wheel of Time - Aes Sedai) 9: Re: About IQ. 10: Re: PsiQ v02.n199 1: Re: Great Martial Art Flicks 2: Re: GURPS: Name 3: Re: cyberpunk 4: Re: Great Martial Art Flicks (fwd) 5: Re: About IQ. 6: Re: Knockback damage 7: Re: Simple roleplaying / cut-down GURPS 8: Re: Elves 9: Re: GURPS Wheel of Time - Aes Sedai 10: Re: I catch his punch and crush his fist 11: Re: GURPS: Name 12: Re: Re- GURPS- Age of Players 13: Re: Would I stop with the MA questions please? 14: Re: Comments on the Generic Universal Role Playing system 3 15: Re: Code Words v02.n200 1: Re: gurpsnet-digest V2 #121 2: Re: Magery limitations (was: About IQ.) 3: Re: Dependance on Old systems (was Re: GURPS Wheel of Time - Aes Sedai) 4: Re: Balanced Rules 5: Re: Martial Arts questions 6: Re: World Creation 7: Re: Great Martial Art Flicks (fwd) 8: Re: I catch his punch and crush his fist 9: Re: Magery limitations (was: About IQ.) 10: Re: Gamer sterotypes 11: Re: Rules question, close combat 12: Re: About IQ. 13: Re: How do young people grow ? v02.n201 1: Re: Evil Attribute Costs (sorry, lost thread name) 2: Re: Tech Levels? 3: Re: Status/Position query 4: Re: How do young people grow ? 5: Re: Simple roleplaying / cut-down GURPS 6: GURPS Shadowrun doing well 7: Re: cyberpunk (fwd) 8: Re: Cyberware costs (fwd) 9: Re: How do young people grow ? 10: New (?) Disadvantage: Weapon Exclusion 11: ADMIN: Stopping the Spam 12: Re: GURPS Books I Won't Buy 13: Re: GURPS Books I Won't Buy - WHATTTT? 14: Re: Packing for time travel 15: Re: GURPS: Name 16: Re: GURPS Wheel of Time - Aes Sedai v02.n202 1: Re: GURPS Point Costs 2: Re: Re- GURPS- Name 3: How do young people grow ? 4: Re: GURPS Wheel of Time - Aes Sedai 5: GURPS Shadowrun doing well 6: Wizards and Warriors (Re: cyberpunk (fwd)) 7: Mis-instruction 8: Prepare for Loss of Administrator Accident 9: Re: New (?) Disadvantage: Weapon Exclusion 10: Re: Re- GURPS- Name 11: Re: Proportion of players who GM their own worlds 12: ADMIN: Stopping the Spam 13: GURPS Traveller 14: GURPS Medieval? 15: Re: New (?) Disadvantage: Weapon Exclusion 16: Re: ADMIN: Stopping the Spam v02.n203 1: Re: New (?) Disadvantage: Weapon Exclusion 2: New (?) Disadvantage: Weapon Exclusion 3: Re: Re- GURPS- Name 4: Re: How do young people grow ? 5: Re: GURPS Books I Won't Buy 6: Re: GURPS Wheel of Time - Aes Sedai 7: Re: Status/Position query 8: Re: Re- GURPS- Name 9: Re: PsiQ 10: Re: Evil Attribute Costs (sorry, lost thread name) 11: New (?) Disadvantage: Weapon Exclusion (fwd) 12: Re: Accents & Immigrants 13: GURPS Rainman? 14: RE: MAGE vs Magicians 15: Re: Re- GURPS- Name 16: Re: Canadian Advantage 17: Re: Re- GURPS- Name