v03.n742 1: Re: Immunity to Poison and Resistance to Poison 2: Re: Rapier skill in CII 3: Re: Self-Deploying Hovertank 4: Re: GMing Book 5: Re: Enchantment Quirks 6: Re: Enchantment Quirks 7: Re: Rapier skill in CII 8: Cloning 9: Re: GMing Book 10: GURPS Web Ring 11: Re: Self-Deploying Hovertank 12: Re: Self-Deploying Hovertank 13: Re: Mixed-level games 14: Re: GURPS In Nomine 15: Re: GURPS Kult? 16: Reserve of Will 2 17: Re: Cloning 18: Re: Need Magic Systen var 19: Re: To defoiliate or not defoiliate...wasPowersuits V.S. Ho 20: Re: Powersuits V.S. Hovertanks 21: Re: Rapier skill in CII 22: Re: Rapier skill in CII 23: Re: GURPS In Nomine 24: Re: Fantasy Wargaming & Dicing with Dragons 25: Re: Reserve of Will 2 26: Re: Don't Let Them Cut Me, ACE!!!! 27: Re: Advantages... 28: Re: [Kromm] Cost of Weapon Master 29: Re: GURPS Autoduel 30: Re: Fit Advantage Clarifications 31: Re: Primals! v03.n743 1: Re: GURPS In Nomine 2: Re: Fantasy Wargaming 3: Re: GURPS In Nomine 4: Re: Rapier skill in CII 5: On vacation 6: Re: Cloning 7: Re: Realistic energy weapons 8: Re: Cloning 9: Re: Gurps Archives: Encore! (sorry, Not-GURPS) 10: Re: GURPS In Nomine 11: Re: Reserve of Will 2 12: Re: Tabby 13: Re: GURPS In Nomine 14: Re: Advantages... 15: Re: Cloning 16: Re: [Kromm] Cost of Weapon Master 17: Re: Skill modifiers/Ranged weapons 18: Re: GURPS Web Ring 19: Re: Space Knights - an analysis of the available data 20: Alternate Were Rules by S. John Ross 21: Racial cost question 22: Re: Rapier skill in CII 23: Robots v03.n744 1: Re: Cyberworld 2: Re: Cloning 3: Re: Automatic Fire for Laser 4: Re: Benchmark Survey (Kromm) 5: Re: Travel Rates (Kromm?) 6: Movement Rates 7: Re: Self-Deploying Hovertank 8: Re: Robots 9: Re: Realistic energy weapons 10: Re: Cloning 11: Re: Robots 12: Re: Reserve of Will 2 13: Re: GURPS In Nomine 14: Re: Cloning 15: Re: Jammer problem 16: Re: Adding ISBN to bibliographies? 17: Re: Vehicles II erratum 18: Re: Self-Deploying Hovertank 19: Re: Immunity to Poison and Resistance to Poison 20: Re: Rapier skill in CII 21: Recovering Fatigue 22: Re: HT/ST/Height/Weight/etc. 23: Re: Robots v03.n745 1: Re: Why Tinker? 2: Re: GURPS Autoduel 3: Re: Reserve of Will Advantage 4: Re: HT/ST (was Re:Why Tinker?) 5: Serpent Design Studios TL8 EM Weapons 6: Re: Rapier skill in CII 7: Re: [Kromm] Cost of Weapon Master 8: Re: Recovering Fatigue 9: Re: Mixed-level games 10: Re: [Kromm] Cost of Weapon Master 11: Re: Don't Let Them Cut Me 12: Regeneration & Regrowth 13: Re: GURPS Web Ring 14: Re: GURPS Fantasy GMs Pack 15: Re: Reserve of Will 2 16: Re: Racial cost question 17: Re: HT/ST (was Re:Why Tinker?) 18: How would you handle the following using GURPS rules? 19: Ultra Powerful Characters 20: Re: Ultra Powerful Characters 21: Re: Ultra Powerful Characters 22: Bolie Williams IV : Re: Final format survey 23: Errata (?) in GURPS Robots 24: Re: Ultra Powerful Characters 25: Where did the Navajo live ? 26: Re: HT/ST (was Re:Why Tinker?) 27: Re: Immunity to Poison and Resistance to Poison 28: Re: Ultra Powerful Characters v03.n746 1: GURPSnet-L Question 2: Re: Primals! 3: Re: Rapier skill in CII 4: Re: GURPSnet-L Question 5: Re: Fit Advantage Clarifications 6: GURPS Vehicles: Ground Maneuvering 7: Re: HT/ST (was Re:Why Tinker?) 8: Re: GURPSnet-L Question 9: Re: How would you handle the following using GURPS rules? 10: Re: Ultra Powerful Characters 11: Re: GURPSnet-L Question 12: Re: Recovering Fatigue 13: Re: Rapier skill in CII 14: Re: Cloning 15: Re: Regeneration & Regrowth 16: Re: Robots 17: TUA blaster pistol 18: TUA blaster pistol 19: Re: Realistic energy weapons 20: Re: Fit Advantage Clarifications 21: Missing/Destroyed Cities 22: Re: Where did the Navajo live ? 23: Re: Robots 24: Re: Ultra Powerful Characters 25: Re: Realistic energy weapons 26: Re: Cloning 27: Re: Where did the Navajo live ? 28: Re: Missing/Destroyed Cities 29: Re: GURPS In Nomine 30: Re: Realistic energy weapons 31: Re: Cyberworld v03.n747 1: Re: Where did the Navajo live ? 2: Re: Missing/Destroyed Cities 3: Earth Federation Campaign Update 4: Re: Light Automatics with single shots 5: Re: Cloning 6: Re: HT/ST (was Re:Why Tinker?) 7: Re: Cloning 8: Re: Where did the Navajo live ? 9: Possibly Stupid Question 10: Re: Reserve of Will 2 11: Re: Regeneration & Regrowth 12: Re: GURPS In Nomine 13: Re: Ultra Powerful Characters 14: Re: Recovering Fatigue 15: Re: Missing/Destroyed Cities 16: Re: tech level descriptions (was cloning) 17: Re: Possibly Stupid Question 18: Re: Possibly Stupid Question 19: Re: Light Automatics with single shots 20: Re: Movement Rates 21: Re: Racial cost question 22: Re: Travel Rates (Kromm?) 23: Re: Ultra Powerful Characters 24: Re: [Kromm] Cost of Weapon Master 25: Need stats on Bab5 Starfurries 26: Re: GURPSnet-L Question 27: Re: Fit Advantage Clarifications 28: Re: Light Automatics with single shots 29: Re: Movement Rates 30: Re: Regeneration & Regrowth v03.n748 1: Re: Possibly Stupid Question 2: Re: Travel Rates (Kromm?) 3: Shotgun Mechanic 4: Re: Robots 5: Re: tech level descriptions (was cloning) 6: Re: Self-Deploying Hovertank 7: Re: Need stats on Bab5 Starfurries 8: Vehicle of the week 123 - TL 9 orbital craft 9: Re: Earth Federation Campaign Update 10: Re: GURPS Vehicles: Ground Maneuvering 11: Re: Missing/Destroyed Cities 12: Re: GURPS In Nomine 13: Re: GURPS In Nomine 14: Re: Illusory Rulebooks 15: Re: SV: Robots 16: SV: Robots 17: Re: How would you handle the following using GURPS rules? 18: Re: Jammer problem 19: My Critical Spell Failure Chart. 20: Differing tech levels in a campaignworld (was: Robots) v03.n749 1: GURPS Wargaming? (was Re: Movement Rates) 2: Ultra Powerful Concept online 3: Re: Recovering Fatigue 4: Re: How would you handle the following using GURPS rules? 5: Re: Recovering Fatigue 6: Re: Cloning 7: Re: Missing/Destroyed Cities 8: allergy cost 9: Re: tech level descriptions (was cloning) 10: Re: HT/ST (was Re:Why Tinker?) 11: Re: Illusory Rulebooks 12: Re: Light Automatics with single shots 13: Re: Need stats on Bab5 Starfurries 14: Re: allergy cost 15: Re: Missing/Destroyed Cities 16: Re: allergy cost 17: Re: GURPS Wargaming? (was Re: Movement Rates) 18: Re: Travel Rates (Kromm?) 19: Re: Realistic energy weapons 20: Re: Where did the Navajo live ? 21: Re: GURPS Wargaming? (was Re: Movement Rates) 22: Re: Recovering Fatigue 23: Re: GURPS Wargaming? (was Re: Movement Rates) 24: Re: Travel Rates (Kromm?) 25: Re: Cloning 26: Re: Recovering Fatigue 27: Re: Movement Rates v03.n750 1: Re: GURPS Vehicles: Ground Maneuvering 2: Re: Recovering Fatigue 3: Re: Travel Rates (Kromm?) 4: Re: HT/ST (was Re:Why Tinker?) 5: Re: What TL are we at now (was Re: Cloning) 6: Re: Cloning 7: Re: allergy cost 8: Re: Realistic energy weapons 9: Re: Missing/Destroyed Cities 10: Re: GURPS Wargaming? (was Re: Movement Rates) 11: Re: Missing/Destroyed Cities 12: Re: Racial cost question 13: Re: Where did the Navajo 14: Re: HT/ST (was Re:Why Tinker?) 15: Re: Protection vs those da... headshots (Kromm?) 16: Re: Cloning 17: Re: Relative Invulnerability (was Re: Tugging on Superman's 18: Re: Missing/Destroyed Cit 19: Re: Regeneration & Regrowth 20: Re: Realistic energy weapons 21: Re: Racial cost question 22: Re: Self-Deploying Hovertank 23: Re: Robots 24: Re: Recovering Fatigue 25: RE:GURPS wargamming rules 26: Re: tech level descriptions 27: Re: GURPS Wargaming? (was Re: Movement Rates) v03.n751 1: Re: Realistic energy weapons 2: Re: Ultra Powerful Characters 3: Re: Racial cost question 4: Re: Rapier skill in CII 5: Re: Self-Deploying Hovertank 6: Re: Self-Deploying Hovertank 7: Re: HT/ST (was Re:Why Tinker?) 8: Re: GURPS Wargaming? (PROBLEMS INHERANT TO THE SYSTEM) 9: Re: GURPS Vehicles: Ground Maneuvering 10: Re: Cyberworld 11: Re: Need stats on Bab5 Starfurries 12: Re: GURPS Wargaming? (was Re: Movement Rates) 13: Re: Missing/Destroyed Cities 14: Re: Travel Rates (Kromm?) 15: Re: Recovering Fatigue 16: Re: Travel Rates (Kromm?) 17: Re[2]: Robots 18: Guns and Angels Again (Sorry) 19: Re: Travel Rates (Kromm?) 20: Blinding Lasers 21: Re: Shotgun Mechanic 22: Re: Realistic energy weapons 23: Re: Self-Deploying Hovertank 24: Re: Realistic energy weapons 25: Re: GURPS Wargaming? (was Re: Movement Rates) 26: Re: Realistic energy weapons 27: Re: GURPSnet-L Question 28: Re: Realistic energy weapons 29: RE: Probably a stupid question 30: Re: Blinding Lasers 31: Re: Realistic energy weapons v03.n752 1: Re: Missing/Destroyed Cities 2: Re: Missing/Destroyed Cities 3: Re: GURPS Wargaming? (was Re: Movement Rates) 4: Re: What TL are we at now (was Re: Cloning) 5: Re: allergy cost 6: Re: Self-Deploying Hovertank 7: Re: Travel Rates 8: Re: Tabby 9: A question for gun nuts... 10: Re: Compendium I Out of Print (attn:KROMM) 11: Re: KROMM!!!! 12: Bolie Williams IV : Re: Final format survey 13: Re: KROMM!!!!! 14: Re: Why Tinker?) 15: Re: GURPSnet-L Question 16: Re: Final format survey 17: Re: GURPSnet-L Question 18: Re: GURPS Wargaming? (was Re: Movement Rates) 19: Re: Rapier skill in CII 20: Re: Rapier skill in CII 21: Re: Wow! 22: Re: Travel Rates (Kromm?) 23: Re: Primals 24: Re: GURPS Wargaming? (was Re: Movement Rates) 25: Re: Recovering Fatigue 26: Re: Self-Deploying Hovertank 27: Re: Self-Deploying Hovertank 28: Re: Rapier skill in CII v03.n753 1: Re: A question for gun nuts... 2: Re: Missing/Destroyed Cit 3: Re: Cloning 4: CYBERPUNK (Kromm and Hunter...) 5: Re: A question for gun nuts... 6: Re: A question for gun nuts... 7: Re: TUA Training / Fantasy Wargaming 8: Re: blinding weapons 9: Re: Possibly Stupid Question 10: Starfurries / Guerrilla WHAT? 11: Re: GURPS Wargaming? (was Re: Movement Rates) 12: Re: New Skill- Sexual Orientation Identification 13: Re: Rapier skill in CII 14: laser efficiency... 15: GURPS: SCREAMING SKULL 1 of Unknown [SKULL_01.TXT] 16: GURPS: SCREAMING SKULL 3 of Unknown [SKULL_03.TXT] 17: GURPS: SCREAMING SKULL 5 of Unknown [SKULL_05.TXT] 18: GURPS: SCREAMING SKULL 2 of Unknown [SKULL_02.TXT] 19: GURPS: SCREAMING SKULL 0 of Unknown [SKULL_00.TXT] 20: GURPS: SCREAMING SKULL 9 of Unknown [SKULL_09.TXT] 21: Re: Recovering Fatigue 22: Re: Need Magic System var 23: Re: Protection vs those da... headshots (Kromm?) 24: GURPS: SCREAMING SKULL 4 of Unknown [SKULL_04.TXT] 25: GURPS: SCREAMING SKULL 6 of Unknown [SKULL_06.TXT] 26: GURPS: SCREAMING SKULL 8 of Unknown [SKULL_08.TXT] 27: Re: Missing/Destroyed Cit 28: Re: A question for gun nuts.. v03.n754 1: Re: GURPS Wargaming? (was Re: Movement Rates) 2: Re: allergy cost 3: GURPS: SCREAMING SKULL 7 of Unknown [SKULL_07.TXT] 4: GURPS: SCREAMING SKULL 12of Unknown [SKULL_12.TXT] 5: GURPS: SCREAMING SKULL 10 of Unknown [SKULL_10.TXT] 6: GURPS: SCREAMING SKULL 13 of Unknown [SKULL_13.TXT] 7: Re: KROMM!!!!! (and a small announcement) 8: Re: Primals 9: GURPS: SCREAMING SKULL 11 of Unknown [SKULL_11.TXT] 10: Re: GURPS In Nomine 11: Re: GURPS Wargaming 12: Re: Guns and Angels Again (Sorry) 13: Re: Robots 14: Tech Levels (was Re: Cloning) 15: Re: Racial cost question 16: Re: TUA Training / Fantasy Wargaming 17: Re: Final format survey 18: Re: Missing/Destroyed Cities 19: Get-Rich-Quick-Mages Contest [Rules Repost] 20: Re: Where did the Navajo live ? 21: Re: GURPS Wargaming? (was 22: Re: Final format survey v03.n755 1: ArchaeoGURPS 2: Re: Recovering Fatigue 3: Re: GURPS Wargaming? 4: Re: Illusory Rulebooks 5: Re: Self-Deploying Hovertank 6: Re: A question for gun nuts... 7: Re: tech level descriptions 8: Technobabble (was Re: Self-Deploying Hovertank) 9: Re: Recovering Fatigue 10: Re: Travel Rates (Kromm?) 11: Re: Cloning 12: Re: Cloning 13: Conversions from Ars Magica magic to GURPS 14: Learning from books and teachers 15: Re: Travel Rates 16: Re: Final format survey 17: Re: A question for gun nuts... 18: Re: TUA Training / Fantasy Wargaming 19: Re: blinding weapons 20: Re: Realistic energy weapons 21: Re: Recovering Fatigue 22: Re: Recovering Fatigue 23: Re: Missing/Destroyed Cities v03.n756 1: Re: Recovering Fatigue 2: Re: GURPS In Nomine 3: Decapitation etc. [Kromm] 4: Re: TUA Training / Fantasy Wargaming 5: Re: Recovering Fatigue 6: Re: Missing/Destroyed Cities 7: Re: Cloning 8: RE Wargaming 9: Re: Illusory Rulebooks 10: Re: My Critical Spell Failure Chart. 11: Re: Travel Rates (Kromm?) 12: Re[2]: Tabby 13: GURPS - Warhammer conversion (long) 14: Re: Recovering Fatigue 15: Re: blinding weapons 16: Voodoo Dream World? 17: Re: Decapitation etc. [Kromm] 18: Re: Realistic energy weapons 19: New GURPS Program To Generate Grimoire 20: Re: Primals 21: Re: GURPS Wargaming? (was Re: Movement Rates) 22: Re: GURPS Wargaming? (was Re: Movement Rates) 23: Re: Missing/Destroyed Cities 24: Re: Self-Deploying Hovertank 25: Re: Ars Magica to GURPS Request 26: Re: laser efficiency... 27: Re: Don't Let Them Cut Me 28: Re: Realistic energy weap v03.n757 1: Re: Voodoo Dream World? 2: Re: Self-Deploying Hovertank 3: Gurps Animal Companions Was: Re: Fit Advantage Clarifications 4: Re: Self-Deploying Hovertank 5: Re: Self-Deploying Hovertank 6: Re: laser efficiency... 7: Warehouse 23 and IOU 8: Re: Recovering Fatigue 9: Re: laser efficiency... 10: Re: allergy cost 11: Re: A question for gun nuts... 12: Re: Final format survey 13: Re: CYBERPUNK (Kromm and Hunter...) 14: Re: GURPS Wargaming? (was 15: Powering Spells 16: Re: Technobabble (was Re: Self-Deploying Hovertank) 17: Re: Self-Deploying Hovertank 18: PBM and Charater points 19: Re: Recovering Fatigue 20: Re: Missing/Destroyed Cities 21: Re: Self-Deploying Hovertank 22: Re: Warehouse 23 and IOU 23: Illuminati 24: Re: Technobabble (was Re: Self-Deploying Hovertank) v03.n758 1: Re: Rapier skill in CII 2: Re: Warehouse 23 and IOU 3: Re: Missing/Destroyed Cities 4: Re: Recovering Fatigue 5: Re: Rapier skill in CII 6: Re: GURPS Wargaming? (was Re: Movement Rates) 7: Re: Rapier skill in CII 8: Re: Movement Rates) 9: Re: A question for gun nuts... 10: Re: A question for gun nuts... 11: Re: allergy cost 12: Re: Rapier skill in CII 13: GURPS Gladiators [Basic Rules] 14: Re: Illuminati 15: Conceptual Limitations 16: Re: Missing/Destroyed Cities 17: Re: Travel Rates (Kromm?) 18: Re: Conceptual Limitations 19: Re: Illusory Rulebooks 20: Re: Differing tech levels in a campaignworld (was: Robots) v03.n759 1: Re: TUA Training / Fantasy Wargaming 2: Re: allergy cost 3: Re: Self-Deploying Hovertank 4: Countering Self-Deploying Hovertanks 5: Re: PBM and Charater points 6: Economics in Robots and Vehicles (was: Robots) 7: Re: Missing/Destroyed Cities 8: SV: Powersuits V.S. Hovertanks 9: Re: Missing/Destroyed Cities 10: Re: Realistic energy weap 11: Re: Technobabble (was Re: Self-Deploying Hovertank) 12: Re: Travel Rates (Kromm?) 13: Re: CYBERPUNK (Kromm and Hunter...) 14: Re: Travel Rates (Kromm?) 15: Re: Travel Rates (Kromm?) 16: Re: Travel Rates (Kromm?) 17: Re: A question for gun nuts... 18: Re: GURPS: SCREAMING SKULL 0 of Unknown [SKULL_00.TXT] 19: Re: Technobabble & Tech Development 20: Re: PBM and Charater points 21: Re: Recovering Fatigue 22: Re: Technobabble (was Re: Self-Deploying Hovertank) 23: Re: TUA Training / Fantasy Wargaming 24: Re: Travel Rates (Kromm?) 25: Art of Autoduel Design 26: Re: Warehouse 23 and IOU 27: Re: Warehouse 23 and IOU v03.n760 1: Re: Art of Autoduel Design 2: Re: Art of Autoduel Design 3: GURPS wargaming rules 2 4: GURPS wargaming rules 1 5: [FAQ] FAQ Reminder 6: GURPS wargaming rules 3 7: Re: Illusory Rulebooks 8: GURPS wargaming rules 0 9: Re: Travel Rates (Kromm?) 10: Re: blinding weapons 11: Re: Travel Rates (Kromm?) 12: Re: Travel Rates (Kromm?) 13: Re: Travel Rates (Kromm?) 14: Re: Travel Rates (Kromm?) 15: Re: Travel Rates (Kromm?) 16: Re: Travel Rates (Kromm?) 17: Blinding Lasers (was Re: Realistic energy weapons 18: Re: Travel Rates (Kromm?) 19: Re: Illusory Rulebooks 20: Re: Illusory Rulebooks 21: Mathematics skill [Kromm] v03.n761 1: Map drawing available... 2: Re: Travel Rates (Kromm?) 3: (Fwd) Re: GURPS Wargaming? (was Re: Movement Rates) 4: Re: Travel Rates (Kromm?) 5: Re: Travel Rates (Kromm?) 6: Re: Gurps Animal Companions Was: Re: Fit Advantage Clarifications 7: Re: Travel Rates (Kromm?) 8: Re: Recovering Fatigue 9: Re: CYBERPUNK (Kromm and Hunter...) 10: Re: Economics in Robots and Vehicles (was: Robots) 11: Re: Art of Autoduel Design 12: H.G. Wells Copyrights (was Re: GURPS: SCREAMING SKULL 0 of Unknown [SKULL_00.TXT]) 13: Re: Travel Rates (Kromm?) 14: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 15: Re: Warehouse 23 and IOU 16: Re: SV: Powersuits V.S. Hovertanks 17: Re: TUA Training / Fantasy Wargaming 18: Re: TUA Training / Fantasy Wargaming 19: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) v03.n762 1: Re: Mathematics skill [Kromm] 2: Re: Self-Deploying Hovertank 3: Re: A question for gun nuts... 4: Re: Missing/Destroyed Cities 5: Re: Realistic energy weapons 6: Re: Realistic energy weapons 7: GURPS: Wargames, who needs it? 8: Re: Travel Rates (Kromm?) 9: Re: Self-Deploying Hovertank 10: Re: Travel Rates (Kromm?) 11: GURPS Vehicles: Ground Maneuvering Take II (long) 12: JFK in Warehouse 23 13: TUA Training/ Fantasy Wargaming 14: Missing/Destroyed Cities 15: Re: Travel Rates (Kromm?) 16: Re: JFK in Warehouse 23 17: Re: Technobabble 18: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 19: Re: allergy cost 20: Powercells 21: Laser Lad! 22: Re: Differing tech levels in a campaignworld (was: Robots) 23: Re: allergy cost v03.n763 1: Re: Travel Rates (Kromm?) 2: Re: Technobabble (was Re: Self-Deploying Hovertank) 3: Re: Recovering Fatigue 4: Re: Travel Rates (Kromm?) 5: Re: Cloning 6: Re: TUA Training / Fantasy Wargaming 7: Errata for Mathematics! 8: Re: Travel Rates (Kromm?) 9: Re: Cloning (fwd) 10: Re: Where did the Navajo live ? 11: Re: H.G. Wells Copyrights (was Re: GURPS: SCREAMING SKULL 0 of Unknown [SKULL_00.TXT]) 12: Re: allergy cost 13: Re: allergy cost 14: Re: Technobabble (was Re: Self-Deploying Hovertank) 15: Re: Errata for Mathematics! 16: Re: Errata for Mathematics! 17: Re: Realistic energy weapons 18: Re: Errata for Mathematics! v03.n764 1: Re: Errata for Mathematics! 2: Re: Travel Rates (Kromm?) 3: Re: Travel Rates (Kromm?) 4: Re: Travel Rates (Kromm?) 5: Re: H.G. Wells Copyrights (was Re: GURPS: SCREAMING SKULL 0 of Unknown [SKULL_00.TXT]) 6: Re: Errata for Mathematics! 7: Re: Errata for Mathematics! 8: New Magic request 9: Re: Travel Rates (Kromm?) 10: Re: Errata for Mathematics! 11: Buckaroo Banzai...(very long) 12: Re: blinding weapons 13: Re: New Magic request 14: Chase 15: Re: Errata for Mathematics & Cooking 16: GURPS Gladiator MAGES [Gladiators II] By S. John Ross v03.n765 1: Cooking at different TLs 2: IOU????? 3: Re: blinding weapons 4: Re: Cooking at different TLs 5: Re: Travel Rates (Kromm?)) 6: Stopping 7: Re: IOU????? 8: Re: Buckaroo Banzai...(very long) 9: Re: Cooking at different TLs 10: Re: Errata for Mathematics & Cooking 11: Re: Cooking at different TLs 12: Re: Stopping 13: Re: IOU????? 14: Re: Stopping 15: Re: Recovering Fatigue 16: Re: Recovering Fatigue 17: Re: Cooking at different TLs 18: Re: Buckaroo Banzai...(very long) 19: Re: Cooking at different TLs 20: Re: Errata for Mathematics & Cooking-biscuits 21: Re: Rapier skill in CII 22: Re: Final format survey 23: Re: Cooking at different TLs v03.n766 1: Re: Cooking at different TLs 2: Re: Travel Rates (Kromm?)) 3: Re: Warehouse 23 and IOU 4: Re: Stopping 5: Re: Cooking at different TLs 6: Re: Stopping 7: Re: Errata for Mathematics! 8: Re: Stopping 9: Re: Buckaroo Banzai...(very long) 10: Re: IOU????? 11: Re: Chase 12: Re: Cooking at different TLs 13: Re: Errata for Mathematics & Cooking-biscuits 14: Re: Errata for Mathematics & Cooking 15: Re: Cooking at different TLs 16: Re: IOU????? 17: Re: Errata for Mathematics & Cooking-biscuits 18: Re: Travel Rates (Kromm?)) 19: Re: Cooking at different TLs 20: Re: Cooking at different TLs 21: Re: GURPS Wargaming? (was Re: Movement Rates) 22: Re: CYBERPUNK (Kromm and Hunter...) v03.n767 1: From Warehouse 23... 2: Re: Errata for Mathematics! 3: Re: Cyberworld 4: Re: Errata for Mathematics & Cooking-biscuits 5: Re: IOU????? 6: Re: Errata for Mathematics! 7: Re: IOU????? 8: Re: GURPS Wargaming? (was Re: Movement Rates) 9: Re: Travel Rates (Kromm?)) 10: Re: Cooking at different TLs 11: Re: Errata for Mathematics & Cooking-biscuits 12: Multi-TLs 13: Re: Cooking at different TLs 14: Cabalah Magic? 15: Re: Errata for Mathematics & Cooking 16: Re: Errata for Mathematics & Cooking 17: Re: Travel Rates (Kromm?)) 18: Re: IOU????? 19: Re: Final format survey 20: Strange e-mail.... 21: Re: Errata for Mathematics! 22: Skills for guards? 23: Re: TUA Training / Fantasy Wargaming 24: Re: Self-Deploying Hovertank 25: Re: Skills for guards? 26: Re: ArchaeoGURPS 27: Re: Cooking at different TLs 28: Re: IOU????? 29: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) v03.n768 1: Re: Travel Rates (Kromm?) 2: Re: Travel Rates (Kromm?) 3: Re: Errata for Mathematics! 4: Re[2]: Errata for Mathematics! 5: Re: Skills for guards? 6: Re: Skills for guards? 7: Re: Chase 8: Gurps Military (was Re: Travel Rates (Kromm?)) 9: Re: Travel Rates (Kromm?) 10: Re: Cooking at different TLs 11: Re: Skills for guards? 12: New spells 13: Re: Cooking at different TLs 14: Re: Travel Rates (Kromm?) 15: Re: Cooking at different TLs 16: Re: Gurps Military (was Re: Travel Rates (Kromm?)) 17: Re: Stopping 18: Re: GURPS Wargaming? (was Re: Movement Rates) 19: Biscuits for the Ignorant 20: Re: Cooking at different TLs 21: Re: Cabalah Magic? 22: Greetings and autofire 23: Re: Cooking at different TLs 24: Re: Strange e-mail.... 25: Re: Biscuits for the Ignorant 26: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 27: Re: Cooking at different TLs 28: Re: Cooking at different TLs 29: Fluffy bicuits? (was Re: Cooking at different TLs) 30: Re: Biscuits for the Ignorant v03.n769 1: Re: Skills for guards? 2: Re: Skills for guards? 3: Re: Biscuits for the Ignorant 4: Re: Buckaroo Banzai...(quoted, but still very long) 5: Re: Cooking at different TLs 6: Re: GURPS Wargaming? (was Re: Movement Rates) 7: Re: Self-Deploying Hovertank 8: Re: Fluffy bicuits? (was Re: Cooking at different TLs) 9: Re: Biscuits for the Ignorant 10: Re: Buckaroo Banzai...(very long) 11: GURPS Fallout fallen out ? 12: Re: Greetings and autofire 13: Re: Biscuits for the Ignorant 14: Biscuits for the Ignorant 15: Re: Fluffy bicuits? (was Re: Cooking at different TLs) 16: Re: Fluffy bicuits? (was Re: Cooking at different TLs) 17: Re: Cooking at different TLs 18: Re: Fluffy bicuits? (was Re: Cooking at different TLs) 19: Re: Re[2]: Errata for Mathematics! 20: Re: Stopping 21: Re: Strange e-mail.... 22: Re: GURPS Wargaming? (was Re: Movement Rates) 23: Re: Buckaroo Banzai...(very long) v03.n770 1: Re: Buckaroo Banzai...(very long) 2: Wargame rules 3: Re: Buckaroo Banzai...(very long) 4: Re: Cooking at different TLs 5: Re: Cooking at different TLs 6: Re: Stopping 7: Re: Stopping 8: Action-Movie Advantages for GURPS 9: GURPS and ST stat 10: Re: Cooking at different TLs 11: Re: Stopping 12: Re: Buckaroo Banzai...(quoted, but still very long) 13: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm? v03.n771 1: Re: Fluffy bicuits? (was Re: Cooking at different TLs) 2: Re: Stopping 3: Armor Divisors 4: Re: Errata for Mathematics! 5: Re: Armor Divisors 6: Re: Biscuits for the Ignorant 7: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 8: Re: Travel Rates (Kromm?) 9: Re: Gurps Military (was Re: Travel Rates (Kromm?)) 10: Re: Buckaroo Banzai...(very long) 11: Re: Buckaroo Banzai...(very long) 12: Re: Cabalah Magic? 13: Re: Skills for guards? 14: Steampunk Vehicles 15: Re: Stopping 16: Story and Character 17: Re: Buckaroo Banzai...(very long) 18: Re: Biscuits for the Ignorant 19: Re: Biscuits for the Ignorant 20: Re: Armor Divisors 21: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) v03.n772 1: Re: Stopping 2: Re: Cooking at different TLs 3: My Angels 4: GURPS Wargame 5: Re: Biscuits for the Ignorant 6: Re: Travel Rates (Kromm?) 7: Re: Steampunk Vehicles 8: Re: Buckaroo Banzai...(very long) 9: Re: Action-Movie Advantages for GURPS 10: Enchantment plus Alchemy 11: Re: Skills for guards? 12: Re: Errata for Mathematics & Cooking-biscuits 13: Re: Technobabble (was Re: Self-Deploying Hovertank) 14: Re: Cabalah Magic? 15: Re: New spells 16: Re: Buckaroo Banzai...(very long) 17: Re: Action-Movie Advantages for GURPS 18: Re: Travel Rates (Kromm?) 19: Re: Armor Divisors 20: Re: Enchantment plus Alchemy 21: Re: Technobabble (was Re: Self-Deploying Hovertank) 22: Re: Biscuits for the Ignorant 23: Re: Fluffy biscuits? (was Re: Cooking at different TLs) 24: Re: Technobabble (was Re: Self-Deploying Hovertank) 25: Re: Action-Movie Advantages for GURPS 26: Thrusting Slashes 27: Re: Cooking at different TLs 28: Re: Technobabble (was Re: Self-Deploying Hovertank) 29: Re: Fluffy biscuits? (was Re: Cooking at different TLs) 30: Re: Biscuits for the Ignorant 31: GURPS Cooking: The Saga Continues 32: Re: Biscuits for the Ignorant 33: Re: Enchantment plus Alchemy 34: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) v03.n773 1: Re: Cooking at different TLs 2: Re: Errata for Mathematics & Cooking 3: Re: Cooking at different TLs 4: Re: Rapier skill in CII 5: Were like shape shifers 6: GURPS X-Files The Lone Gunmen - Frohike 7: GURPS X-Files The Lone Gunmen - Langly 8: GURPS X-Files The Lone Gunmen - Byers 9: Barbarian Cooking ;) 10: Your mutton will be ready in six weeks 11: Re: GLARP! 12: Re: Treknobabble 13: Re: Greetings and autofire 14: I can't hear you! (or is it read you...?) 15: re: I can't hear you! 16: Re: Biscuits for the Ignorant 17: Re: Action-Movie Advantages for GURPS 18: Re: Final format survey 19: Vehicles 2e. vs 1e. ? 20: Magnifying sights (numbers needed) 21: Cyberworld describing Europe 22: GURPS Wargame 23: GURPS Civilizations / Cultures 24: Re: Skills for guards? 25: AotA??? 26: Re: Vehicles 2e. vs 1e. ? 27: Re: Thrusting Slashes 28: Re: Biscuits for the Ignorant 29: Re: Vehicles 2e. vs 1e. ? 30: Re: Fluffy biscuits? (was Re: Cooking at different TLs) v03.n774 1: Re: GURPS Cooking: The Saga Continues 2: Re: Cyberworld describing Europe 3: Re: Powercells 4: Re: Thrusting Slashes 5: Re: Magnifying sights (numbers needed) 6: Re: Stopping 7: Re: GURPS and ST stat 8: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 9: Re: Gurps Military (was Re: Travel Rates (Kromm?)) 10: Re: Travel Rates (Kromm?) 11: Re: Strange e-mail.... 12: Re: GURPS Wargaming? (was Re: Movement Rates) 13: Re: Greetings and autofire 14: Re: AotA??? 15: Re: Treknobabble 16: Re: Barbarian Cooking ;) 17: Re: I can't hear you! 18: GURPS wargame 19: Re: Cooking at different TLs 20: Re: Treknobabble 21: Re: Strange e-mail.... 22: Re: GURPS Cooking: The Saga Continues 23: Re: Biscuits for the Ignorant 24: Re: Travel Rates (Kromm?)) 25: Re: Travel Rates (Kromm?) 26: Re: Travel Rates (Kromm?)) 27: Re: Greetings and autofire 28: Re: Cooking at different TLs 29: Re: Travel Rates (Kromm?)) 30: Re: Technobabble (was Re: Self-Deploying Hovertank) v03.n775 1: Re: Technobabble (was Re: Self-Deploying Hovertank) 2: Clay Pot TL 3: Re: Biscuits for the Ignorant 4: Re: Buckaroo Banzai...(not very long) 5: Re: Cooking at different TLs 6: Re: tech level descriptions (was cloning) 7: Re: OK, OK, more architecture 8: Re: GURPS X-Files The Lone Gunmen - Frohike 9: Re: GURPS X-Files The Lone Gunmen - Langly 10: Re: Technobabble (was Re: Self-Deploying Hovertank) 11: Re: GURPS Wargaming? (was Re: Movement Rates) 12: Re: Clay Pot TL 13: Re: Stopping 14: Re: New Magic request 15: Re: GURPS Civilizations / Cultures 16: Re: Errata for Mathematics! 17: Re: GURPS Wargame 18: Computer Programming is TL 8? 19: Re: Cyberworld describing Europe 20: Re: Biscuits for the Ignorant 21: Re: Cyberworld describing Europe 22: Re: GURPS Civilizations / Cultures 23: Re: Biscuits for the Ignorant 24: Re: Treknobabble (trivia) 25: Re: Buckaroo Banzai...(very long) 26: Re: Action-Movie Advantages for GURPS 27: Re: Travel Rates (Kromm?) 28: Re: Errata for Mathematics! 29: Re: Gurps Military (was Re: Travel Rates (Kromm?)) 30: Re: New spells v03.n776 1: Makechar Files... 2: Re: GURPS wargame 3: Re: GURPS X-Files The Lone Gunmen - Frohike 4: Re: Damage (Gamesystem-Theory) 5: Re: GURPS and ST stat 6: Re: Fluffy bicuits? (was Re: Cooking at different TLs) 7: Re: Decapitation etc. [Kromm] 8: Damage (Gamesystem-Theory) 9: Re: - Frohike: Shy guy or sex crazed pervert screaming to get out? 10: Cooking TL? No. CL, yes. 11: New Spell -- Acid Blood 12: Re: Cooking TL? No. CL, yes. 13: Re: New Spell -- Acid Blood 14: Re: - Frohike: Shy guy or sex crazed pervert screaming to get out? 15: Re: Technobabble (was Re: Self-Deploying Hovertank) 16: Re: Action-Movie Advantages for GURPS 17: Re: GURPS Wargaming? (was Re: Movement Rates) 18: Re: Technobabble (was Re: Self-Deploying Hovertank) 19: Re: tech level descriptions (was cloning) 20: Re: GURPS wargame 21: Food Mages 22: Enchantment plus Alchemy 23: Re: Steampunk Vehicles 24: Re: Food Mages 25: Re: Technobabble (was Re: Self-Deploying Hovertank) 26: Re: Decapitation etc. [Kromm] 27: Re: Thrusting Slashes 28: Re: Warehouse 23 and IOU 29: Re: Computer Programming is TL 8? 30: Re: Food Mages 31: GURPS/Nexus Web Page 32: Re: Food Mages 33: "Academic Diplomas" 34: Re: Food Mages 35: Re: Greetings and autofire 36: Re: Treknobabble 37: Re: Food Mages 38: Re: "Academic Diplomas" v03.n777 1: Re: Treknobabble 2: Re: Treknobabble 3: Re: Errata for Mathematics! 4: Re: Decapitation etc. [Kromm] 5: Re: Cooking at different TLs 6: Re: Landing Pads 7: Re: Landing Pads 8: New thingie at ERT 9: Re: Food Mages 10: Re: Food Mages 11: Re: Computer Programming is TL 8? 12: GURPS CABAL 13: Re: GURPS CABAL 14: Re: GURPS CABAL 15: Re: I can't hear you! (or is it read you...?) 16: User friendly TL (was Biscuits for the Ignorant) 17: Re: Buckaroo Banzai...(very long) 18: Re: Action-Movie Advantages for GURPS 19: Re: User friendly TL (was Biscuits for the Ignorant) 20: Re: Action-Movie Advantages for GURPS 21: Re: Self-Deploying Hovertank 22: Re: Strange e-mail.... 23: Re: Errata for Mathematics & Cooking 24: Re: Skills for guards? 25: Re: JFK in Warehouse 23 26: Re: Realistic energy weapons 27: Re: Earth Federation Campaign Update 28: Lycanthropic ST 29: Re: JFK in Warehouse 23 30: Re: "Academic Diplomas" 31: Re: Adding ISBN to bibliographies? [Kromm] 32: Re: Landing Pads v03.n778 1: Biscuits 2: Re: Errata for Mathematics! 3: Re: Computer Programming is TL 8? 4: Re: Action-Movie Advantages for GURPS 5: Re: GURPS CABAL 6: Whitewolf --> GURPS 7: Vehicles 2ed.. good for TL7? 8: Booze!!! (By S. John) 9: The GURPS Cabal Drama 10: Re: Landing Pads 11: Re: Landing Pads 12: Re: Damage (Gamesystem-Theory) 13: Re: Clay Pot TL 14: Re: Food Mages 15: Re: Computer Programming is TL 8? 16: Re: Buckaroo Banzai...(very long) 17: Re: Computer Programming is TL 8? 18: Re: Landing Pads 19: Re: TUA Training 20: Re: TUA Training / Fantasy Wargaming 21: Re: 100mm Defiance Electromag Cannon (TL8) 22: Re: Artillery ( 23: Re: TUA basic training 24: Re: 100mm Defiance Electromag Cannon (TL8) v03.n779 1: Re: Food Mages 2: Re: GURPS CABAL 3: Re: Voayher landing gear was Treknobabble 4: Re: Technobabble (was Re: Self-Deploying Hovertank) 5: Re: Treknobabble (trivia) 6: Re: GURPS CABAL 7: Re: Clay Pot TL 8: Re: Food Mages 9: Re: Thrusting Slashes 10: Re: The GURPS Cabal Drama 11: Re: Decapitation etc. [Kromm] 12: Re: Technobabble (was Re: Self-Deploying Hovertank) 13: Re: Decapitation etc. [Kromm] 14: Re: Thrusting Slashes 15: Re: Food Mages 16: Re: Decapitation etc. [Kromm] 17: Re: Decapitation etc. [Kromm] 18: Re: GURPS CABAL 19: Food College Mages, New Spell -- Alter Food 20: Re: Computer Programming is TL 8? 21: Re: Decapitation etc. [Kromm] 22: Re: User friendly TL 23: Re: Greetings and autofire 24: Two physics questions 25: Re: Decapitation etc. [Kromm] 26: Re: Fluffy biscuits? (was Re: Cooking at different TLs) 27: Re: GURPS Civilizations / Cultures 28: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 29: Re: Thrusting Slashes 30: Re: Travel Rates (Kromm?) v03.n780 1: Re: Travel Rates (Kromm?)) 2: Re: Two physics questions 3: Re: Computer Programming is TL 8? 4: Master Li and Number Ten Ox 5: SV: AotA??? 6: Re: TUA Training 7: Vehicle of the week 124 - another starship 8: Re: Cyberworld describing 9: Re: Your mutton will be r 10: Re: GURPS wargaming rules 11: Re: Strange e-mail.... 12: Re: Vehicles 2ed.. good for TL7? 13: Re: JFK in Warehouse 23 14: Re: Two physics questions 15: Re: Landing Pads 16: Re: Thrusting Slashes 17: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 18: Re: GURPS Civilizations / Cultures 19: Re: Food Mages 20: Re: Travel Rates (Kromm?) 21: Re: Landing Pads 22: (Even) more on Vitals, damage, etc. 23: Re: Your mutton will be r 24: Re: Wargame rules 25: Re: Barbarian Cooking ;) 26: Re: GURPS Civilizations / Cultures 27: Re: Stopping 28: Re: H.G. Wells Copyrights (was Re: GURPS: SCREAMING SKULL 0 of Unknown [SKULL_00.TXT]) 29: Re: Strange e-mail.... v03.n781 1: Re: Errata for Mathematics! 2: Re: Landing Pads 3: Re: GURPS CABAL 4: Re: Lycanthropic ST 5: Re: User friendly TL 6: Re: Barbarian Cooking ;) 7: Re: Two physics questions 8: Re: Travel Rates (Kromm?) 9: Re: Two physics questions 10: Re: Travel Rates (Kromm?) 11: Re: Your mutton will be r 12: Re: TUA Training 13: Re: Computer Programming is TL 8? 14: Re: H.G. Wells Copyrights (was Re: GURPS: SCREAMING SKULL 0 of Unknown [SKULL_00.TXT]) 15: Re: Two physics questions 16: Re: Travel Rates (Kromm?) 17: Re: Two physics questions 18: Re: Lycanthropic ST 19: GURPS Miscellany 20: What if you shoot at a zeppelin? 21: Re[2]: GURPS CABAL 22: Re: Two physics questions 23: Re: Cyberworld describing 24: Re: What if you shoot at a zeppelin? 25: Re: Two physics questions 26: Re: Magnifying sights (numbers needed) 27: just a thought... 28: RE: What if you shoot at a zeppelin? 29: Re: GURPS Civilizations / Cultures 30: GURPS Military coauthor needed 31: Li Kao and his Esteemed Client 32: Re: Clay Pot TL 33: Re: Technobabble (was Re: Self-Deploying Hovertank) v03.n782 1: Re: Two physics questions 2: Re: Master Li and Number Ten Ox 3: Re: Decapitation etc. [Kromm] 4: Re: GURPS Civilizations / Cultures 5: Re: Computer Programming is TL 8? 6: Re: Lycanthropic ST 7: Re: Landing Pads 8: Re: "Academic Diplomas" 9: Re: GURPS Wargame 10: GURPS World Support (was: Re: GURPS Mass Combat (long)) 11: Re: just a thought... 12: Language/Cursing (was Re: Biscuits for the Ignorant 13: Re: Final format survey 14: Re: Steampunk Vehicles 15: Re: Travel Rates (Kromm?) 16: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 17: PC Monsters 18: Re: GURPS Civilizations / Cultures 19: Re: GURPS Civilizations / Cultures 20: Re: Language/Cursing (was Re: Biscuits for the Ignorant 21: Re: GURPS World Support (was: Re: GURPS Mass Combat (long)) 22: RE: Language/Cursing (was Re: Biscuits for the Ignorant 23: Re: GURPS Civilizations / Cultures 24: RE: just a thought... 25: Re: GURPS Civilizations / Cultures 26: mythos checks 27: working mages 28: Son of TL gripes (was Re: GURPS Civilizations / Cultures) v03.n783 1: Working Mages 2: In Nomine => GURPS Rules Now Online! 3: Re: GURPS Civilizations / Cultures 4: Re: Computer Programming is TL 8? 5: Re: Cooking at different TLs) 6: Re: What if you shoot at a zeppelin? 7: Re: Food Mages 8: Re: Biscuits for the Ignorant 9: Re: Steampunk Vehicles 10: Re: GURPS World Support (was: Re: GURPS Mass Combat (long)) 11: Re: Son of TL gripes (was Re: GURPS Civilizations / Cultures) 12: Re: "Academic Diplomas" 13: Re: Travel Rates (Kromm?) 14: Re: Wargame rules/GLARP 15: Re: GURPS Civilizations / Cultures 16: Re: In Nomine => GURPS Rules Now Online! 17: Re: working mages 18: Re: working mages 19: Re: Biscuits for the Ignorant 20: Grappling 21: Re: GURPS Civilizations / Cultures 22: Magic and Psi? 23: Re: In Nomine => GURPS Rules Now Online! 24: Re: Reserve of Will 2 25: Re: Realistic energy weapons 26: Monsters as PCs. (was Travel Rates (Kromm?) 27: Re: mythos checks 28: RE: Language/Cursing (was Re: Biscuits for the Ignorant v03.n784 1: Re: Biscuits for the Ignorant 2: Re: GURPS Civilizations / Cultures 3: Re: Cooking at different TLs) 4: Re: mythos checks 5: Re: GURPS Civilizations / Cultures 6: Re: "Academic Diplomas" 7: Re: GURPS Civilizations / Cultures 8: Re: Buckaroo Banzai...(not very long) 9: Re: Food Mages 10: Re: Strange e-mail.... 11: Re: Realistic energy weapons 12: Re: Biscuits for the Ignorant 13: In Nomine.....!! 14: Re: What if you shoot at a zeppelin? 15: Re: "Academic Diplomas" 16: Re: Two physics questions 17: Re: GURPS World Support (was: Re: GURPS Mass Combat (long)) 18: Re: Two physics questions 19: Re: Victorian Copyrights 20: Re: Landing Pads 21: Re: just a thought... 22: Re: just a thought... 23: Re: Two physics questions 24: Re: In Nomine => GURPS Rules Now Online! 25: German (was Re: Biscuits for the Ignorant) 26: Re: GURPS Military coauthor needed 27: Re: Wargame rules/GLARP 28: Re: Wargame rules/GLARP 29: RE: Language/Cursing (was Re: Biscuits for the Ignorant 30: Re: In Nomine => GURPS Rules Now Online! 31: Re: Wargame rules/GLARP v03.n785 1: Re: In Nomine => GURPS Rules Now Online! 2: Re: In Nomine => GURPS Rules Now Online! 3: Re: just a thought... 4: Re: In Nomine => GURPS Rules Now Online! 5: Re: What if you shoot at a zeppelin? 6: Li Kao and his Esteemed Client 7: Re: Manuever Questions. 8: Re: In Nomine.....!! 9: Re: Biscuits for the Ignorant 10: Re: Food Mages 11: Re: Travel Rates (Kromm?) 12: [Silly] New Spell:Wall Of Frog 13: Re: What if you shoot at a zeppelin? 14: Re: Why Tinker? 15: Re: just a thought... 16: More Complex Magery 17: Atomic Horror Robots 18: Re: GURPS Military coauthor needed 19: Line eater bug... 20: Re: Cooking at different TLs) 21: Re: working mages 22: Re: Working Mages 23: Re: Biscuits for the Ignorant 24: Re: GURPS Military coauthor needed 25: Re: Son of TL gripes (was Re: GURPS Civilizations / Cultures) 26: Re: Working Mages v03.n786 1: Re: just a thought... 2: Re: working mages 3: Re: Atomic Horror Robots 4: Re: just a thought... 5: Re: In Nomine => GURPS Rules Now Online! 6: Recoilless Railguns 7: Re: Cloning 8: Yet another sourcebook request... 9: Zepplin Conspiracy Theory 10: Re: GURPS World Support 11: White Scars Codex Soon! 12: Manuever Questions. 13: Re: Recoilless Railguns 14: Re: just a thought... 15: Re: Recoilless Railguns 16: Re: Yet another sourcebook request... 17: Re: Recoilless Railguns 18: Gurps Cabal II 19: Re: [Silly] New Spell:Wall Of Frog 20: Re: Son of TL gripes (was Re: GURPS Civilizations / Cultures) 21: Re: Atomic Horror Robot v03.n787 1: Re: Victorian Copyrights 2: Re: I can't hear you! 3: Re: GURPS Civilizations / Cultures 4: Re: Magnifying sights (numbers needed) 5: Re: GURPS Civilizations / Cultures 6: Udskrivning med HTML 7: GURPS Pellucidar 8: Some Ideas for Worldbooks 9: Re: GURPS Civilizations / Cultures 10: Re: maneuver Questions 11: Re: GURPS Pellucidar 12: Re: Udskrivning med HTML 13: FW: German (was Re: Biscuits for the Ignorant) 14: Re: Some Ideas for Worldbooks 15: Re: Manuever Questions. 16: High-Tech Question 17: Re: Cyberworld describing 18: Re: Cyberworld describing 19: A question about sand 20: Re: Computer Programming is TL 8? 21: More stuff . . . 22: Re: Biscuits for the Ignorant 23: Re: TUA Training 24: Re: Atomic Horror Robots 25: Re: Udskrivning med HTML 26: Re: working mages 27: Re: Cyberworld describing v03.n788 1: Re: Computer Programming is TL 8? 2: Re: In Nomine => GURPS Rules Now Online! 3: SV: Udskrivning med HTML 4: Re: just a thought... 5: Re: just a thought... 6: Re: Recoilless Railguns 7: Re: Magnifying sights (numbers needed) 8: Re: Cyberworld describing 9: Re: "Academic Diplomas" 10: Re: Travel Rates (Kromm?) 11: Re: Travel Rates (Kromm?) 12: Re: Landing Pads 13: Re: Landing Pads 14: possible Vehicles 2 erratum? 15: Re: Manuever Questions. 16: How would you.... (Help needed) 17: air guns 18: New magic Long Range Modifiers Table 19: Re: What if you shoot at a zeppelin? 20: Gurps Character-based Mass Combat v03.n789 1: Re: Landing Pads 2: Re: possible Vehicles 2 erratum? 3: Re: air guns 4: Re: Computer Programming is TL 8? 5: Re: High-Tech Question 6: Re: What if you shoot at a zeppelin? 7: Re: Travel Rates (Kromm?) 8: [FAQ] FAQ Reminder 9: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 10: Re: White Scars Codex Soon! 11: Re: Manuever Questions. 12: Re: GURPS Pellucidar 13: Re: In Nomine => GURPS Rules Now Online! 14: Re: FW: German (was Re: Biscuits for the Ignorant) 15: Re: Magnifying sights (numbers needed) 16: Re: just a thought... 17: Re: New magic Long Range Modifiers Table 18: Warehouse 23 19: Re: just a thought... 20: Re: Errata for Mathematics! 21: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 22: Re: High-Tech Question 23: Re: What if you shoot at a zeppelin? 24: Re: Some Ideas for Worldbooks v03.n790 1: Re: Travel Rates (Kromm?)) 2: What Sells Games? (was Re: Roleplaying Monsters) 3: GURPS Military question 4: afe Adv and a rules Question 5: Re: New magic Long Range Modifiers Table 6: Re: just a thought... 7: Re: What if you shoot at a zeppelin? 8: Re: What Sells Games? (was Re: Roleplaying Monsters) 9: Re: FW: German (was Re: Biscuits for the Ignorant) 10: Re: Cooking at different TLs) 11: Re: What Sells Games? (was Re: Roleplaying Monsters) 12: reply-to 13: Re: working mages 14: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 15: Re: What Sells Games? (was Re: Roleplaying Monsters) 16: Re: Working Mages 17: Just a thought... 18: Re: reply-to 19: Re: reply-to 20: Re: reply-to 21: Re: High-Tech Question 22: Re: High-Tech Question 23: Re: "Academic Diplomas" 24: Re: High-Tech Question 25: Re: What if you shoot at a zeppelin? 26: Re: Cyberworld describing 27: Re: Roleplaying Monsters) 28: Re: Roleplaying Monsters 29: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) v03.n791 1: Re: Cyberworld describing 2: Re: reply-to 3: Re: working mages 4: Re: GURPS Military question 5: Re: just a thought... 6: Re: working mages 7: Re: just a thought... 8: Re: Roleplaying Monsters) 9: Re: reply-to 10: Re: What if you shoot hot led at a zeppelin? 11: Re: What Sells Games? (was Re: Roleplaying Monsters) 12: Re: GURPS Military coauthor needed 13: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 14: RE: GURPS Pellucidar 15: Re: GURPS Military question 16: Aerodynamic Drag 17: Re: Computer Programming is TL 8? 18: Re: What Sells Games? (was Re: Roleplaying Monsters) v03.n792 1: Re: just a thought... 2: RE: GURPS Pellucidar 3: Re: What Sells Games? (was Re: Roleplaying Monsters) 4: Re: Roleplaying Monsters) 5: Re: Roleplaying Monsters) 6: Re: Cyberworld describing 7: Re: What Sells Games? (was Re: Roleplaying Monsters) 8: Re: "Academic Diplomas" 9: Re: just a thought... 10: Re: Working Mages 11: Re: What Sells Games? (was Re: Roleplaying Monsters) 12: Re: GURPS Military question 13: Uplifting GURPS Uplift 14: Re: Yet another sourcebook request... 15: Re: What Sells Games? (was Re: Roleplaying Monsters) 16: Re: What Sells Games? (was Re: Roleplaying Monsters) 17: Re: What Sells Games? (was Re: Roleplaying Monsters) 18: Re: What Sells Games? (was Re: Roleplaying Monsters) 19: Re: Uplifting GURPS Uplift 20: Re: What Sells Games? (was Re: Roleplaying Monsters) 21: Re: Yet another sourcebook request... 22: Re: What Sells Games? (was Re: Roleplaying Monsters) 23: Re: What Sells Games? (was Re: Roleplaying Monsters) 24: More Manuever Happiness, and an addt'l query... 25: Re: GURPS Military question 26: Re: What Sells Games? (was Re: Roleplaying Monsters) 27: Re: GURPS Military coauthor needed 28: Re: In Nomine => GURPS Rules Now Online! 29: Re: Why Tinker? v03.n793 1: Re: just a thought... 2: Re: just a thought... 3: Uplifting GURPS Uplift (fwd) 4: Next Modular weapon system 5: Re: In Nomine => GURPS Rules Now Online! 6: Re: Cyberworld describing 7: Re: What Sells Games? 8: Re: German (very non-GURPS) 9: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 10: Re: What Sells Games? (was Re: Roleplaying Monsters) 11: Re: Travel Rates (Kromm?) 12: Re: German 13: Re: Yet another sourcebook request... 14: Re: New magic Long Range Modifiers Table 15: Re: Decapitation etc. [Kromm] 16: Re: Decapitation etc. [Kromm] 17: Re: Thrusting Slashes 18: Re: just a thought... 19: Re: What Sells Games? (was Re: Roleplaying Monsters) 20: Re: [ADMIN] reply-to 21: Re: GURPS Military question 22: Re: New magic Long Range Modifiers Table 23: Re: Just a thought... 24: Re: Just a thought... 25: Re: Udskrivning med HTML 26: Re: just a thought... v03.n794 1: Re: In Nomine => GURPS Rules Now Online! 2: Re: GURPSnet-Digest V3 #792 3: Re: Cyberworld describing 4: Re: What Sells Games? 5: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 6: Re: just a thought... 7: Re: Roleplaying Monsters) 8: Re: Travel Rates (Kromm?) 9: Re: teaching and books 10: Re: What Sells Games? (was Re: Roleplaying Monsters) 11: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm?)) 12: Weapons question 13: Re: In Nomine => GURPS Rules Now Online! 14: Re: Cyberworld describing 15: Re: Travel Rates (Kromm?) 16: Re: What if you shoot hot led at a zeppelin? 17: Cost of licenses (Was GURPS Pellucidar) 18: Re: More Manuever Happiness, and an addt'l query... 19: Re: Yet another sourcebook request... 20: Re: GURPS Mass Combat (long) (was: Re: Travel Rates (Kromm? 21: Re: Travel Rates (Kromm?) 22: Re: Movement Rates 23: Re: What Sells Games? 24: Re: GURPS World Support (was: Re: GURPS Mass Combat (long)) 25: Re: Travel Rates (Kromm?) 26: Re: Travel Rates (Kromm?) v03.n795 1: Re: Travel Rates (Kromm?) 2: Re: German 3: Re: Cyberworld describing 4: Re: just a thought... 5: Re: Just a thought... 6: Re: GURPS Military coauthor needed 7: Re: In Nomine => GURPS Rules Now Online! 8: Re: Gurps Character-based Mass Combat 9: Re: New magic Long Range Modifiers Table 10: Watch it Doc! 11: Re: Cost of licenses (Was GURPS Pellucidar) 12: Re: What Sells Games? (was Re: Roleplaying Monsters) 13: GURPS Mass Combat -- partial system (long) 14: Re: Cost of licenses (Was GURPS Pellucidar) 15: Re: GURPSnet-Digest V3 #794 16: Re: just a thought... 17: Re: Cyberworld describing 18: Re: Just a thought... 19: Re: What Sells Games? 20: Re: Watch it Doc! 21: GURPS _is_ Cool 22: Syndicate Wars (NON-GURPS) v03.n796 1: Re: Uplifting GURPS Uplift 2: Greetings and Autofire 2 3: GURPS _is_ Cool! 4: Re: What if you shoot hot led at a zeppelin? 5: Re: What Sells Games? 6: Re: What Sells Games? (was Re: Roleplaying Monsters) 7: Re: What Sells Games? (was Re: Roleplaying Monsters) 8: Re: Decapitation etc. [Kromm] 9: freeware games 10: Re: Cost of licenses (Was GURPS Pellucidar) 11: Re: GURPS _is_ Cool! 12: Re: working mages 13: More on ASCII In Nomine => GURPS 14: Re: New magic Long Range Modifiers Table 15: Re: Re: What if you shoot hot led at a zeppelin? 16: Re: Cyberworld describing 17: Re: just a thought... 18: Re: What if you shoot hot led at a zeppelin? 19: UMana Special Calamity Table -- Fire Magic 20: Re: New spells 21: Re: working mages 22: Re: Travel Rates (Kromm?) 23: Re: working mages 24: Re: Cost of licenses 25: Re: Cyberworld describing 26: Re: Zepplin Conspiracy Theory v03.n797 1: Re: working mages 2: Re: Some Ideas for Worldbooks 3: Re : Zeppelins 4: Re: What Sells Games? (was Re: Roleplaying Monsters) 5: Re: Cyberworld describing 6: Re: working mages 7: Re: Watch it Doc! 8: Re: Roleplaying Monsters) 9: Re: Roleplaying Monsters) 10: Re: What Sells Games? 11: Re: Roleplaying Monsters) 12: SJG and Eris 13: Re: Cyberworld describing 14: Re: Cyberworld describing 15: Re: GURPS Military question 16: Re: What Sells Games? 17: Re: GURPS Military coauthor needed 18: Re: GURPS Military question 19: Re: GURPS Military coauthor needed 20: Re: Selling Games (was Re: Roleplaying Monsters) 21: Re: UMana Special Calamity Table -- Fire Magic 22: Re: Cost of licenses (Was GURPS Pellucidar) 23: Re: Watch it Doc! v03.n798 1: Re: Cyberworld describing 2: Re: Cyberworld describing 3: Re: Cyberworld describing 4: Re: Travel Rates (Kromm?) 5: Re: Cost of licenses 6: Re: Cost of licenses 7: Re: Roleplaying Monsters) 8: Re: Roleplaying Monsters) 9: Re: GURPS _is_ Cool! 10: Re: UMana Special Calamity Table -- Fire Magic 11: Re: Cyberworld describing 12: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 13: Re: Watch it Doc! (Dr. Kromm? Paging Dr. Kromm. Bumper stickers, stat!) 14: 90mm+ Autocannons 15: Re: What Sells Games? (was Re: Roleplaying Monsters) 16: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 17: Signature neural nets? 18: Cyberpunk Questions [Kromm?] 19: Re: Uplifting GURPS Uplift 20: Re: Cyberworld describing 21: Brasil as Superpower 22: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 23: Re: working mages 24: Re: Cyberworld describing 25: Re: GURPS _is_ Cool 26: Re: New magic Long Range Modifiers Table 27: Re: What Sells Games? (was Re: Roleplaying Monsters) 28: Re: More Manuever Happiness, and an addt'l query... 29: Re: GURPS Military coauthor needed 30: Re: GURPS Military coauthor needed 31: Re: What Sells Games? (was Re: Roleplaying Monsters) 32: Re: Weapons question 33: Re: Uplifting GURPS Uplift 34: remembering the 60's 35: Re: Roleplaying Monsters) v03.n799 1: Re: 90mm+ Autocannons 2: Re: Cyberworld describing 3: Re: Cyberworld describing 4: Re: Cyberworld describing 5: Re: 90mm+ Autocannons 6: Re: so how about those vampire-rules? 7: Re: What Sells Games? (was Re: Roleplaying Monsters) 8: Re: Cost of licenses 9: Question of distance ? 10: Re: Question of distance ? 11: Re: GURPS Military question 12: Re: What Sells Games? (was Re: Roleplaying Monsters) 13: Re: Cyberworld describing 14: Re: Brasil as Superpower 15: Re: Question of distance ? 16: RE: German (was Re: Biscuits for the Ignorant) 17: Re: Decapitation etc. [Kromm] 18: Re: Question of distance ? 19: Re: Skills for guards? 20: Re: Uplifting GURPS Uplift 21: Re: teaching and books 22: re: Freeware games 23: Year 2050: Who's got the power (Was: Brasil as Superpower) v03.n800 1: Re: Cyberworld describing 2: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 3: Re: German (was Re: Biscuits for the Ignorant) 4: Re: working mages 5: Re: What Sells Games? 6: Re: What Sells Games? (was Re: Roleplaying Monsters) 7: Re: Brasil as Superpower 8: Re: Udskrivning med HTML 9: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 10: Re: Brasil as Superpower 11: Re: More Manuever Happiness, and an addt'l query... 12: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 13: Re: GURPS Military question 14: Re: Cyberworld describing 15: Re: Brasil as Superpower 16: Re: so how about those vampire-rules? 17: Re: Cost of licenses 18: Re: working mages 19: Re: Cyberworld describing 20: Re: Card History (was Travel Rates) 21: Re: What Sells Games? 22: Re: Gaming Atmospheres (was Roleplaying Monsters) 23: Re: Cyberworld describing & Remembering the '60s 24: Re: What Sells Games? (was Re: Roleplaying Monsters) 25: Re: Cyberpunk Questions [Kromm?] 26: Brazil 27: Re: working mages 28: Re: What Sells Games? (was Re: Roleplaying Monsters) v03.n801 1: Re: working mages 2: Re: What Sells Games? 3: Re: What Sells Games? (was Re: Roleplaying Monsters) 4: Re: GURPSnet-Digest V3 #798 5: Re: Cyberworld describing & Remembering the '60s 6: Re: Brasil as a Superpower 7: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 8: Re: GURPS Military question 9: Re: Weapons question 10: Re: What Sells Games? (was Re: Roleplaying Monsters) 11: Re: Card History (was Travel Rates) 12: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 13: Re: GURPS Military coauthor needed 14: Re: GURPS Military coauthor needed 15: Re: Cyberworld describing & Remembering the '60s 16: Re: Brasil as Superpower 17: Re: Cyberworld describing 18: Re: Brazil 19: Re: GURPS Military coauthor needed 20: Re: Uplifting GURPS Uplift 21: Re: Cyberworld describing 22: Re: Uplifting GURPS Uplift 23: Re: working mages 24: Re: working mages 25: Re: Brasil as Superpower 26: Re: Brasil as Superpower v03.n802 1: Re: Cyberworld describing 2: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 3: Re: working mages 4: Re: Re : Zeppelins 5: Re: Brazil 6: NPC reference chart - help wanted... 7: Re: Cyberworld describing 8: Re: What Sells Games? (was Re: Roleplaying Monsters) 9: Re: New magic Long Range Modifiers Table 10: Re: Watch it Doc! 11: Re: Uplifting GURPS Uplift 12: Re: Cyberworld describing 13: Gurps Autodeul 14: Re: What if you shoot hot led at a zeppelin? 15: Re: working mages 16: Re: Cyberworld describing 17: Cyberspace: Real networks don't splash 18: Re: Cyberworld describing 19: Re: Travel Rates (Kromm?) 20: Re: What if you shoot hot led at a zeppelin? 21: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 22: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 23: Re: GURPS Military magic 24: Re[2]: Uplifting GURPS Uplift 25: Re: UMana Special Calamity Table -- Fire Magic v03.n803 1: Re: What if you shoot hot led at a zeppelin? 2: Re: Roleplaying Monsters) 3: Re: Brazil 4: Re: Roleplaying Monsters) 5: Re: Gurps Autodeul 6: reply-to 7: Re: Cyberworld describing 8: Re: Uplifting GURPS Uplift 9: Re: GURPS Military coauthor needed 10: Re: Cyberworld describing 11: GURPS Jobs 12: Re: Uplifting GURPS Uplift 13: Re: reply-to 14: Re: Cyberworld describing 15: Re: Cyberworld describing 16: Re: Cyberworld describing & Remembering the '60s 17: Re: Gurps Autodeul 18: Re: GURPS Jobs 19: Re: Watch it Doc! 20: Re: Roleplaying Monsters) 21: Re: Re : Zeppelins 22: Re: GURPS Military & Magic 23: RE: German 24: RE: More Manuever Happiness, and an addt'l query... 25: Re: Cyberpunk Questions [Kromm?] v03.n804 1: RE: What Sells Games? (was Re: Roleplaying Monsters) 2: Re: What Sells Games? (was Re: Roleplaying Monsters) 3: Re: Gurps Autodeul 4: Re: GURPS Jobs 5: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 6: Re: Uplifting GURPS Uplift 7: Re: GURPS _is_ Cool! 8: Re: freeware games 9: Re: What Sells Games? (was Re: Roleplaying Monsters) 10: Re: New magic Long Range Modifiers Table 11: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 12: Re: What Sells Games? (was Re: Roleplaying Monsters) 13: Re: Travel Rates (Kromm?) 14: More Generic Magic? (was Re: What Sells Games?) 15: Re: Cost of licenses (Was GURPS Pellucidar) 16: Re: Cyberworld describing 17: Re: GURPS Jobs 18: Re: GURPS Jobs 19: Re: Roleplaying Monsters 20: Re: What Sells Games? (was Re: Roleplaying Monsters) 21: Re: UMana Special Calamity Table -- Fire Magic 22: Re: Question of distance ? 23: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 24: Re: GURPS Military coauthor needed 25: Re: What Sells Games? (was Re: Roleplaying Monsters) 26: Re: More Manuever Happiness, and an addt'l query... v03.n805 1: Re: GURPS Military coauthor needed 2: Re: More Generic Magic? (was Re: What Sells Games?) 3: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 4: Re: What Sells Games? (was Re: Roleplaying Monsters) 5: Re: GURPS Jobs 6: Re: Travel Rates (Kromm?) 7: Re: Cyberpunk Questions [Kromm?] 8: Re: Cyberworld describing 9: Re: Cyberworld describing 10: Re: GURPS Military coauthor needed 11: Re: GURPS Jobs 12: Re: Cyberworld describing 13: Re: Cyberworld describing 14: Re: What Sells Games? (was Re: Roleplaying Monsters) 15: Re: Cyberworld describing 16: Re: Cyberworld describing 17: Re: GURPS Jobs 18: Re: What Sells Games? (was Re: Roleplaying Monsters) 19: Re: What Sells Games? (was Re: Roleplaying Monsters) 20: Re: What Sells Games? (was Re: Roleplaying Monsters) 21: Re: What Sells Games? (was Re: Roleplaying Monsters) 22: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 23: Re: Travel Rates (Kromm?) v03.n806 1: Re: More Manuever Happiness, and an addt'l query... 2: Re: so how about those vampire-rules? 3: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 4: Re: Cyberworld describing 5: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 6: Re: What Sells Games? (was Re: Roleplaying Monsters) 7: Re: Why not more GURPS players? 8: Re: so how about those vampire-rules? 9: Re: What Sells Games? (was Re: Roleplaying Monsters) 10: How much to purchase a license for GURPS? 11: Re: Travel Rates (Kromm?) 12: Re: Cost of licenses 13: RE: Cyberworld Describing 14: Re: GURPS Military coauthor needed 15: Re: What Sells Games? 16: Re: What Sells Games? 17: Re: Zepplin Conspiracy Theory 18: Re: Zepplin Conspiracy Theory 19: Re: Cost of licenses 20: Re: Landing Pads 21: Re: Cyberworld describing 22: Re: Zepplin Conspiracy Theory 23: Re: GURPS Military coauthor needed 24: Re: Gamey gamers was: What Sells Games? (was Re: Roleplaying Monsters) 25: Re: Roleplaying Monsters) 26: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 27: Re: Travel Rates (Kromm?) 28: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) v03.n807 1: Re: What Sells Games? (was Re: Roleplaying Monsters) 2: Re: Travel Rates (Kromm?) 3: Re: What Sells Games? (was Re: Roleplaying Monsters) 4: Re: What Sells Games? (was Re: Roleplaying Monsters) 5: Alcohol Question. 6: re: NPC reference chart 7: Re: H.G. Wells Copyrights (was Re: GURPS: SCREAMING SKULL 0 8: Re: I didn't read that 9: Re: freeware games 10: Re: What Sells Games? (was Re: Roleplaying Monsters) 11: Re: What Sells Games? 12: Re: What Sells Games? (was Re: Roleplaying Monsters) 13: Re: What Sells Games? (was Re: Roleplaying Monsters) 14: Re: GURPS Military coauthor needed 15: Re: What Sells Games? (was Re: Roleplaying Monsters) 16: Re: Year 2050: Who's got the power 17: Re: GURPS Military coauthor needed 18: Re: GURPS Military coauthor needed 19: Re: I didn't read that 20: Re: What Sells Games? (was Re: Roleplaying Monsters) 21: Re: What Sells Games? (was Re: Roleplaying Monsters) 22: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 23: Re: Roleplaying Monsters) 24: Munchkins and GURPS 25: Re: What Sells Games? (was Re: Roleplaying Monsters) 26: Re: GURPS Jobs v03.n808 1: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 2: Re: What Sells Games? (was Re: Roleplaying Monsters) 3: Re: GURPS Military coauthor needed 4: Re: GURPS Jobs 5: What is real? was Re: GURPS Jobs 6: Re: What Sells Games? (was Re: Roleplaying Monsters) 7: Re: Travel Rates (Kromm?) 8: Re: What Sells Games? (was Re: Roleplaying Monsters) 9: Re: What Sells Games? (was Re: Roleplaying Monsters) 10: Re: What Sells Games? (was Re: Roleplaying Monsters) 11: Re: What Sells Games? (was Re: Roleplaying Monsters) 12: Re: What Sells Games? (was Re: Roleplaying Monsters) 13: Re: What Sells Games? (was Re: Roleplaying Monsters) 14: Re: What Sells Games? (was Re: Roleplaying Monsters) 15: Re: Munchkins and GURPS 16: Re: Roleplaying Monsters) 17: Re: What Sells Games? (was Re: Roleplaying Monsters) 18: Re: Alcohol Question. 19: Re: Cyberworld describing 20: Re: Gamey gamers was: What Sells Games? (was Re: Roleplaying Mo 21: [META] Petition Steve (was: Re: Roleplaying Monsters)) 22: Re: How much to purchase a license for GURPS? 23: Who wrote this? 24: Re: Roleplaying Monsters) 25: Re: Weapons question 26: Re: GURPS Jobs 27: Re: Cyberworld describing 28: Re: GURPS Military coauthor needed v03.n809 1: Re: What Sells Games? (was Re: Roleplaying Monsters) 2: A Voodoo question v03.n810 1: Grunge-Tech 2: Re: Gamey gamers was: What Sells Games? (was Re: Roleplaying Mo 3: Re: Munchkins and GURPS 4: Re: Gamey gamers was: What Sells Games? (was Re: Roleplaying Mo 5: Re: Travel Rates (Kromm?) 6: Re: What Sells Games? (was Re: Roleplaying Monsters) 7: Re: Roleplaying Monsters) 8: Re: What Sells Games? (was Re: Roleplaying Monsters) 9: Re: Munchkins and GURPS 10: Re: What Sells Games? (was Re: Roleplaying Monsters) 11: Re: Cyberworld describing 12: Re: Cyberworld describing 13: Re: What Sells Games? (was Re: Roleplaying Monsters) 14: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 15: Re: Munchkins and GURPS 16: Re: What Sells Games? (was Re: Roleplaying Monsters) 17: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 18: Re: Why not more GURPS players? v03.n811 1: Re: Munchkins and GURPS 2: Re: Munchkins and GURPS 3: Re: What Sells Games? (was Re: Roleplaying Monsters) 4: Re: What Sells Games? (was Re: Roleplaying Monsters) 5: Poll 6: Re: GURPS Military coauthor needed 7: Re: GURPS Jobs 8: Re: What Sells Games? (was Re: Roleplaying Monsters) 9: Net Petition 10: Re: freeware games 11: [META] Petition Steve (was: Re: Roleplaying Monsters)) 12: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 13: Re: reply-to 14: Re: GURPS Military coauthor needed 15: Re: NPC reference chart - help wanted... 16: Re: UMana Special Calamity Table -- Fire Magic 17: Re: Year 2050: Who's got the power (Was: Brasil as Superpower) 18: Re: Decapitation etc. [Kromm] 19: GURPS 20: Re: Decapitation etc. [Kromm] 21: Re: What Sells Games? (was Re: Roleplaying Monsters) v03.n812 1: Re: What Sells Games? (was Re: Roleplaying Monsters) 2: Re: What Sells Games? (was Re: Roleplaying Monsters) 3: Re: What Sells Games? (was Re: Roleplaying Monsters) 4: Re: What Sells Games? (was Re: Roleplaying Monsters) 5: Re: What Sells Games? (was Re: Roleplaying Monsters) 6: Re: A Magic System Supplement? (Re: What Sells Games? ) 7: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 8: Re: What Sells Games? (was Re: Roleplaying Monsters) 9: Re: Gamey gamers was: What Sells Games? (was Re: Roleplaying Mo 10: Re: Travel Rates (Kromm?) 11: Re: GURPS 12: Re: What Sells Games (was Re: Roleplaying Monsters) 13: Re: What Sells Games? (was Re: Roleplaying Monsters) 14: Re: What Sells Games? (was Re: Roleplaying Monsters) 15: A Magic System Supplement? (Re: What Sells Games? ) 16: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 17: Re: What Sells Games? (was Re: Roleplaying Monsters) 18: Re: What Sells Games? (was Re: Roleplaying Monsters) 19: Re: What Sells Games? (was Re: Roleplaying Monsters) 20: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 21: Re: What Sells Games? (was Re: Roleplaying Monsters) 22: Re: What Sells Games? (was Re: Roleplaying Monsters) 23: Re: [META] Petition Steve 24: Re: What Sells Games? (was Re: Roleplaying Monsters) 25: Re: What Sells Games? (was Re: Roleplaying Monsters) 26: generic SPACE thingies 27: Re: What Sells Games? (was Re: Roleplaying Monsters) 28: Re: Travel Rates (Kromm?) 29: Re: Lensman 30: Re: GURPS v03.n813 1: Re: What Sells Games? (was Re: Roleplaying Monsters) 2: Re: What Sells Games? (was Re: Roleplaying Monsters) 3: CHARACTER OF THE **** CHAR004.TXT 4: Re: Net Petition 5: Re: Weapons question 6: Re: What Sells Games? (was Re: Role-playing Monsters) 7: Re>Net Petition 8: Re: Net Petition 9: Re: NPC reference chart - help wanted... 10: Re: Cyberworld describing 11: Re: What Sells Games? (was Re: Roleplaying Monsters) 12: Re: What Sells Games? (was Re: Roleplaying Monsters) 13: Re: What Sells Games? (was Re: Roleplaying Monsters) 14: Re: A Magic System Supplement? (Re: What Sells Games? ) 15: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 16: RE: Decapitation etc. [Kromm] 17: Poll 18: Re: What Sells Games? (was Re: Roleplaying Monsters) 19: Re: reply-to 20: RE: generic SPACE thingies 21: RE: GURPS Military coauthor needed 22: Re: What Sells Games? (was Re: Roleplaying Monsters) v03.n814 1: Re: GURPS Jobs 2: Re: Net Petition 3: Re: Net Petition 4: Re: Weapons question 5: Re: What Sells Games? (was Re: Roleplaying Monsters) 6: Re: What Sells Games? (was Re: Roleplaying Monsters) 7: Re: Net Petition 8: Petition 9: Re: What Sells Games? (was Re: Roleplaying Monsters) 10: Re: Net Petition 11: Aspects of an Adventure 12: Re: What Sells Games (was Re: Roleplaying Monsters) 13: Re: Munchkins and GURPS 14: Re: What Sells Games? (was Re: Roleplaying Monsters) 15: Fun With Blowthrough 16: Re: Net Petition 17: Re: What Sells Games? (was Re: Roleplaying Monsters) 18: Re: Cyberworld describing 19: Re: Petition 20: Re: A Magic System Supplement? (Re: What Sells Games? ) 21: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 22: Re: Net Petition 23: Re: Gamey gamers was: What Sells Games? (was Re: Roleplaying Mo 24: Re: A Magic System Supplement? (Re: What Sells Games? ) 25: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 26: [Umana]Necromancy Calamity Table v03.n815 1: Re: Net Petition 2: Re: Roleplaying Monsters) 3: [META] Petition Steve 4: [META] Petition Steve 5: Re: Travel Rates (Kromm?) 6: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 7: Re: Net Petition 8: Re: Roleplaying Monsters) 9: Re: NPC reference chart - help wanted... 10: Re: Munchkins and GURPS 11: Re: Fun With Blowthrough 12: Re: Net Petition 13: Re: What Sells Games (was Re: Roleplaying Monsters) 14: Two thoughts 15: Re: What Sells Games? 16: Re: What Sells Games? 17: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 18: G.T. get through? 19: Re: Munchkins and GURPS 20: Re: net Petition 21: Re: What Sells Games? (was Re: Roleplaying Monsters) 22: Damage Multipliers 23: Re: Petition 24: Re: net Petition 25: RE: Fun With Blowthrough 26: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 27: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 28: Re: What Sells Games? 29: Re: Two thoughts v03.n816 1: Re: Two thoughts 2: Re: What Sells Games? 3: Re: Net Petition 4: Re: Travel Rates (Kromm?) 5: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 6: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 7: Re: A Magic System Supplement? (Re: What Sells Games? ) 8: Some Questions... 9: Re: Two thoughts 10: Re: Roleplaying Monsters)) 11: Re: Damage Multipliers 12: Re: GURPS 13: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 14: Re: A Magic System Supplement? (Re: What Sells Games? ) 15: Pulling it all together (Re: What Sells Games?) 16: Re: Travel Rates (Kromm?) 17: Re: Damage Multipliers 18: Re: Travel Rates (Kromm?) 19: Re: Damage Multipliers 20: Re: GURPS 21: Re: What Sells Games? (was Re: Roleplaying Monsters) 22: Re: What Sells Games? (was Re: Roleplaying Monsters) v03.n817 1: Re: What Sells Games? (was Re: Roleplaying Monsters) 2: Re: GURPS Jobs 3: Re: Fun With Blowthrough 4: Munchkins (was Re: Net Petition) 5: Re: What Sells Games? (was Re: Roleplaying Monsters) 6: Electrolasers 7: Re: What Sells Games? (was Re: Roleplaying Monsters) 8: Re: Fun With Blowthrough 9: Re: Some Questions... 10: Re: Fun With Blowthrough 11: Re: Travel Rates (Kromm?) 12: Vehicles of the week 125 - Hoverbike and Starship 13: Addendum to Munchkins 14: Re: Munchkinism 15: Re: Fun With Blowthrough 16: Re: What Sells Games? (was Re: Roleplaying Monsters) 17: Re: GURPS Jobs 18: What sells games v03.n818 1: Re: What Sells Games? 2: Re: A Voodoo question 3: Lights off! Action! 4: Re: Damage Multipliers 5: Re: Electrolasers 6: Re: Net Petition 7: Re: Lights off! Action! 8: Re: Travel Rates (Kromm?) 9: Re: What Sells Games? (was Re: Roleplaying Monsters) 10: Re: What Sells Games? (was Re: Roleplaying Monsters) 11: Re: What Sells Games? 12: Re: What Sells Games? (was Re: Roleplaying Monsters) 13: More Generic Magic? (was Re: What Sells Games?) 14: Re: Why not more GURPS players? 15: Re: Cyberworld describing 16: Vehicles 2 questions 17: Re: Electrolasers 18: Evil Stevie (was Re: What Sells Games?) 19: Re: Fun With Blowthrough 20: Re: Lights off! Action! 21: Re: generic SPACE thingies 22: Re: GURPS Jobs 23: Re: What Sells Games? v03.n819 1: Re: What Sells Games? (was Re: Roleplaying Monsters) 2: Re: What Sells Games? (was Re: Roleplaying Monsters) 3: Gurps Libraries 4: Customer Feedback (was Re: What Sells Games?) 5: Re: Some Questions... Programming a MANUVER?! 6: Re: GURPS Military question 7: Re: What Sells Games? (was Re: Roleplaying Monsters) 8: Re: Poll 9: Re: Lights off! Action! 10: Re: Addendum to Munchkins 11: Re: What Sells Games? (was Re: Roleplaying Monsters) 12: Re: What Sells Games? (was Re: Roleplaying Monsters) 13: Re: Cyberworld describing 14: Re: Customer Feedback (was Re: What Sells Games?) 15: Re: Roleplaying Monsters) 16: Re: What Sells Games? (was Re: Roleplaying Monsters) 17: Re: Customer Feedback (was Re: What Sells Games?) 18: Frozen GURPS Evolution 19: Re: Fun With Blowthrough 20: RE: generic SPACE thingies 21: Re: Gurps Libraries 22: Re: Munchkinism 23: Re: Electrolasers 24: Mass Combat Re: Who wrote this? 25: Re: generic SPACE thingies 26: Templates v03.n820 1: Re: Damage Multipliers 2: Re: What Sells Games? 3: Re: Why not more GURPS players? 4: Re: What Sells Games? (was Re: Roleplaying Monsters) 5: Re: Electrolasers 6: Re: Addendum to Munchkins 7: Re: Mass Combat Re: Who wrote this? 8: Re: What Sells Games? (was Re: Roleplaying Monsters) 9: Re: Electrolasers 10: Re: What Sells Games? (was Re: Roleplaying Monsters) 11: Re: Some Questions... 12: Re: GURPSnet-Digest V3 #815 13: Re: Damage Multipliers 14: Re: Damage Multipliers 15: Re: What Sells Games? 16: Re: GURPS Military question 17: Re: Lights off! Action! 18: Re: Cyberworld describing 19: Character Templates 20: Re: What Sells Games? (was Re: Roleplaying Monsters) 21: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 22: Re: Some Questions... Programming a MANUVER?! 23: Re: Gurps Libraries 24: Re: What Sells Games? (was Re: Roleplaying Monsters) 25: Re : What Sells Games? (was Re: Roleplaying Monsters) 26: Re: Templates 27: Re: What Sells Games? (was Re: Roleplaying Monsters) v03.n821 1: Nettiquette 2: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 3: Re: What Sells Games? AND Re: Net Petition 4: Re: Why not more GURPS players? 5: Re: Gurps Libraries 6: Re: NPC reference chart - help wanted... 7: Re: A Magic System Supplement? (Re: What Sells Games? ) 8: Re: Decapitation etc. [Kromm] 9: Re: GURPS 10: Re: GURPS 11: Re: Two thoughts 12: Re: What Sells Games (was Re: Roleplaying Monsters) 13: Re: Fun With Blowthrough 14: Re: GURPS 15: Templates, was Re: What Sells Games? (was Re: Roleplaying Monsters) 16: Re: Gurps Libraries 17: Re: What Sells Games? (was Re: Roleplaying Monsters) 18: Re: What Sells Games? (was Re: Roleplaying Monsters) 19: Re: net Petition 20: RE: Damage Multipliers 21: Is this it? v03.n822 1: Re: Travel Rates (Kromm?) 2: Re: What Sells Games? (was Re: Roleplaying Monsters) 3: Re: What Sells Games? AND Re: Net Petition 4: Re: Lights off! Action! 5: Re: Lights off! Action! 6: Broken Costs (was Re: Net Petition) 7: Re: What Sells Games? 8: Re: Addendum to Munchkins 9: Re: Broken Costs (was Re: Net Petition) 10: Re: Nettiquette 11: What skill would you use? 12: Re: Lights off! Action! 13: Re: [META] Petition Steve (was: Re: Roleplaying Monsters)) 14: Re: Templates, was Re: What Sells Games? (was Re: Roleplaying Monsters) 15: Re: Gurps Libraries 16: Re: What Sells Games? (was Re: Roleplaying Monsters) 17: Nettiquette and Grunge 18: Re: Munchkinism 19: Low Power Disads (Humor) 20: Re: Nettiquette 21: Eradicate which skills? (was: Re: What Sells Games?) 22: Campaign Flavor - Knowledge of the Way things are 23: Re: What skill would you use? 24: Re: What Sells Games? (was Re: Roleplaying Monsters) 25: Re: Templates, was Re: What Sells Games? (was Re: Roleplaying 26: Re: What Sells Games? (was Re: Roleplaying Monsters) 27: Re: Gurps Libraries 28: IOU or Not Cleared for That 29: Re: Nettiquette 30: Re: Campaign Flavor - Knowledge of the Way things are v03.n823 1: Re: Low Power Disads (Humor) 2: Re: Eradicate which skills? (was: Re: What Sells Games?) 3: Re: Some Questions... 4: Re: Gurps Libraries 5: Re: Campaign Flavor - Knowledge of the Way things are 6: Re: Low Power Disads (Humor) 7: Re: Gurps Libraries 8: Re: Lights off! Action! 9: Re: Roleplaying Monsters (was Re: Travel Rates (Kromm?)) 10: Re: Cyberworld describing 11: Re: Gurps Libraries 12: Re: Gurps Libraries 13: Re: Nettiquette 14: Re: Some Questions... Programming a MANUVER?! 15: Re: What Sells Games (was Re: Roleplaying Monsters) 16: Re: Some Questions... 17: Re: Munchkinism 18: Re: Low Power Disads (Humor) 19: Re: Gurps Libraries 20: Re: Gurps Libraries 21: Re: Campaign Flavor - Knowledge of the Way things are 22: Yrth and Gunpowder 23: Re: Gurps Libraries 24: Re: Nettiquette 25: Re: Gurps Libraries v03.n824 1: Re: Character Templates 2: Re: Munchkinism 3: Re: Eradicate which skills? (was: Re: What Sells Games?) 4: Re: Gurps Libraries 5: Re: Campaign Flavor - Knowledge of the Way things are 6: Re: What Sells Games? (was Re: Roleplaying Monsters) 7: Cost of extra move 8: Re: Gurps Libraries 9: Re: Templates 10: Re: Why not more GURPS players? 11: Re Petition and Templates 12: Re: More Generic Magic? (was Re: What Sells Games?) 13: Re: GURPS Military magic 14: Re: GURPS Military coauthor needed 15: Re: Hyper-Strength and Hyper Reflexes 16: Re: Damage Multipliers 17: Re: Damage Multipliers 18: Re: Fun With Blowthrough 19: Re: Hyper-Strength and Hyper Reflexes 20: Re: Damage Multipliers 21: Re: Damage Multipliers 22: Re: Damage Multipliers 23: Re: Damage Multipliers 24: Re: Electrolasers 25: Re: What sells games 26: Re: What Sells Games? v03.n825 1: Re: Travel Rates (Kromm?) 2: Re: Gurps Libraries 3: Re: Why not more GURPS players? 4: Re: Why not more GURPS players? 5: Re: Hyper-Strength and Hyper Reflexes 6: Re: Eradicate which skills? (was: Re: What Sells Games?) 7: Re: Gurps Libraries 8: Re: What Sells Games (was Re: Roleplaying Monsters) 9: Re: What Sells Games? (was Re: Roleplaying Monsters) 10: Re: Damage Multipliers 11: Re: Broken Costs (was Re: Net Petition) 12: Re: Gurps Libraries 13: Re: Eradicate which skills? (was: Re: What Sells Games?) 14: Enhancement erratum and questions 15: Re: What Sells Games? (was Re: Roleplaying Monsters) 16: Re: Munchkinism 17: Re: What Sells Games? (was Re: Roleplaying Monsters) 18: Re: More Generic Magic? (was Re: What Sells Games?) 19: Re: Cost of extra move 20: Re: What Sells Games? (was Re: Roleplaying Monsters) 21: Re: GURPS 22: Re: Eradicate which skills? (was: Re: What Sells Games?) v03.n826 1: Re: Gurps Libraries 2: Re: Munchkinism 3: Re: What Sells Games? (was Re: Roleplaying Monsters) 4: GURPS In Nomine 5: High Powered Advantage -- Connected! 6: RE: Gurps libraries 7: Re:Programming and Black Magic 8: Re: Campaign Flavor - Knowledge of the Way things are 9: Re: Campaign Flavor - Knowledge of the Way things are 10: Re: Travel Rates (Kromm?) 11: Re: What Sells Games (was Re: Roleplaying Monsters) 12: Earthdawn? 13: Re: Campaign Flavor - Knowledge of the Way things are 14: SJ 15: New Advantage: comments wanted 16: Re: Gurps Libraries 17: Re: High Powered Advantage -- Connected! 18: Character Templates (was What Sells Games) 19: GURPS stats vs. AD$D stats (was: Why not more GURPS players) 20: Re: Nettiquette and Grunge 21: Re: GURPS 22: Re: Eradicate which skills? 23: Re: Cost of extra move 24: Re: High Powered Advantage -- Connected! 25: Re: Eradicate which skills? (was: Re: What Sells Games?) 26: Re: Campaign Flavor - Knowledge of the Way things are v03.n827 1: Re: Gurps Libraries 2: Re: What Sells Games? (was Re: Roleplaying Monsters) 3: Re: Cost of extra move 4: Re: Character Templates 5: Eradicate which skills? 6: Re: Some Questions... Programming a MANUVER?! 7: Re: Eradicate which skills? (was: Re: What Sells Games?) 8: Re: Yrth and Gunpowder 9: Re: Gurps Libraries 10: Re: Eradicate which skills? 11: Re: What Sells Games? (was Re: Roleplaying Monsters) 12: [none] 13: Re: Munchkinism 14: Re: A Magic System Supplement? (Re: What Sells Games? ) 15: Re: Nettiquette 16: Re: What Sells Games? (was Re: Roleplaying Monsters) 17: Re:Programming and Black Magic 18: Re: What Sells Games? 19: Re: Warehouse 23, Sandwiches, and One-Liners 20: Re: What Sells Games? v03.n828 1: Re: Lights off! Action! 2: Re[2]: What Sells Games? (was Re: Roleplaying Monsters) 3: Re: What skill would you use? 4: FW: GURPS Military magic 5: Re: What Sells Games?) 6: Petition to SJ [Kromm] 7: Re: Eradicate which skills? (was: Re: What Sells Games?) 8: Re: Eradicate which skills? 9: Re: Yrth and Gunpowder 10: Re: Eradicate which skills? (was: Re: What Sells Games?) 11: Re: Eradicate which skills? (was: Re: What Sells Games?) 12: Re: Eradicate which skills? 13: Re: Yrth and Gunpowder 14: Re: 15: Re: Cost of extra move 16: Re: Eradicate which skills? (was: Re: What Sells Games?) v03.n829 1: Re: Cost of extra move 2: Re: More Generic Magic? (was Re: What Sells Games?) 3: Re: GURPS Jobs 4: GURPS Ogre: Meta, Design Notes [longish] 5: Centaurs 6: Re: Yrth and Gunpowder 7: Yrth and gunpowder 8: Re: Eradicate which skills? 9: Re: Addendum to Munchkins 10: Re: Warehouse 23, Sandwiches, and One-Liners 11: Re: Templates 12: Re: Roleplaying Monsters) 13: Re[2]: Two thoughts 14: Re: 15: Democracy...in...spaaaaaaace was Re: GURPS Jobs 16: GURPS Deadworld 17: Street Gangs - With Bikes and other Cyberware? v03.n830 1: Uplift: Qheuens 2: Re: What Sells Games? (was Re: Roleplaying Monsters) 3: Re: Yrth and Gunpowder 4: Re: GURPS Deadworld 5: Re: Eradicate which skills? 6: Re: Eradicate which skills? (was: Re: What Sells Games?) 7: The Dark Secret of Warehouse 23 8: Re: What Sells Games? 9: Re: Cost of extra move 10: Re: Eradicate which skills? (was: Re: What Sells Games?) 11: Re: Character Templates 12: Re: Nettiquette 13: Re: Warehouse 23, Sandwiches, and One-Liners 14: A late SPACE reply 15: Re: Character Templates 16: Re: Addendum to Munchkins 17: Celerity (was Re: Cost of extra move) v03.n831 1: Re: Eradicate which skills? (was: Re: What Sells Games?) 2: Re: Democracy...in...spaaaaaaace was Re: GURPS Jobs 3: Re: Eradicate which skills? (was: Re: What Sells Games?) 4: V.o.t.w. 125 - hoverbike 5: Re: Street Gangs - With Bikes and other Cyberware? 6: Re: Addendum to Munchkins 7: Re: Vehicles 2 questions 8: Re: Eradicate which skills? (was: Re: What Sells Games?) 9: Re: Eradicate which skills? (was: Re: What Sells Games?) 10: Re: Democracy...in...spaaaaaaace was 11: Re: Democracy...in...spaaaaaaace was Re: GURPS Jobs 12: Re: Damage Multipliers 13: Re: Why not more GURPS players? 14: Vampire disciplines Was: Re: Cost of extra move 15: Re: Libraries 16: Re: Eradicate which skills? 17: Re: High Powered Advantage -- Connected! v03.n832 1: Re: Templates 2: Re: Petition to SJ [Kromm] 3: Re: More Generic Magic? (was Re: What Sells Games?) 4: Re: Warehouse 23, Sandwiches, and One-Liners 5: Re: Gurps Libraries 6: Mythoic stats 7: Re: Gurps Libraries 8: Re: Nettiquette 9: Re: Why not more GURPS players? 10: Re: 11: Re: Nettiquette 12: Re: Templates 13: Re: More Generic Magic? (was Re: What Sells Games?) 14: Re: GURPS Deadworld 15: Re: Gurps Libraries 16: Angels on ftp 17: Re: Uplift: Qheuens 18: Re: 19: Re: Character Templates (was What Sells Games) 20: Re: GURPS stats vs. AD$D stats (was: Why not more GURPS players) 21: Re: Addendum to Munchkins 22: Re: High Powered Advantage -- Connected! 23: Re: Gurps Libraries 24: Re: What Sells Games? 25: Re: What Sells Games? 26: Re: What Sells Games? (was Re: Roleplaying Monsters) 27: Re: 28: Getting rid of the Guns skill RE: what sells a game? 29: Re: Eradicate which skills? 30: Re: Street Gangs - With Bikes and other Cyberware? 31: [FAQ] FAQ Reminder 32: Re: Nettiquette 33: Re: Uplift: Qheuens 34: Re: Eradicate which skills? (was: Re: What Sells Games?) 35: Re: Eradicate which skills? (was: Re: What Sells Games?) 36: Re: Character Templates 37: List Compression v03.n833 1: Re: Yrth and Gunpowder 2: Re: Libraries 3: Re: Character Templates 4: Re: Re[2]: Two thoughts 5: Re: Warehouse 23, Sandwiches, and One-Liners 6: Gunpowder on Yrth & a question 7: Re: Cost of extra move 8: Re: Eradicate which skills? (was: Re: What Sells Games?) 9: Re: Gunpowder on Yrth & a question 10: Re: Libraries 11: Re: Petition to SJ [Kromm] 12: Re: Eradicate which skills? (was: Re: What Sells Games?) 13: Re: Libraries - carrying 14: Re: Gurps Libraries 15: Re: GURPS Deadworld 16: Dirt 17: Re: List Compression 18: Re: Character Templates 19: Re: High Powered Advantage -- Connected! 20: Re: GURPS Deadworld 21: Re: GURPS Deadworld 22: Re: Eradicate which skills? (was: Re: What Sells Games?) 23: Re: Gunpowder on Yrth & a question 24: Re: Eradicate which skills? (was: Re: What Sells Games?) 25: Re: Libraries - carrying 26: Re: Libraries 27: Re: Gunpowder on Yrth & a question 28: Re: Libraries 29: Warehouse 23 30: Re: Eradicate which skills? (was: Re: What Sells Games?) 31: Re: Nettiquette 32: Re: Eradicate which skills? v03.n834 1: Re: Gurps Libraries 2: Re: List Compression 3: Re: Gunpowder on Yrth & a question 4: Re: Gunpowder on Yrth & a question 5: Re: Libraries - carrying 6: Second Edition questions 7: Re: Libraries - carrying 8: Re: Gurps Libraries 9: Optical Warfare 10: Re: Street Gangs - With Bikes and other Cyberware? 11: Badger Modular Blaster V1 12: Electrolasers V1.1 13: Re: Warehouse 23, Sandwiches, and One-Liners 14: Re: What Sells Games?) 15: Re: What Sells Games?) 16: Re: Cost of extra move) 17: Re: Uplift: Qheuens 18: Re: What Sells Games?) 19: Oregon CoosBay Swatraid on internet coffee house (fwd) 20: Re: Nettiquette v03.n835 1: Re: More Generic Magic? (was Re: What Sells Games?) 2: Re: Libraries - carrying 3: Re: Eradicate which skills? (was: Re: What Sells Games?) 4: Re: Gunpowder on Yrth & a question 5: Re: Gunpowder on Yrth & a question 6: Re: GURPS 7: Re: Gurps Libraries 8: Re: Yrth and gunpowder 9: Re: Eradicate which skills? 10: Re: [no subject] 11: Re: Cost of extra move 12: Re: Gunpowder on Yrth & a question 13: Re[2]: Warehouse 23, Sandwiches, and One-Liners 14: Re: What Sells Games?) 15: Re: What Sells Games?) 16: Re: GURPSnet-Digest V3 #831 17: Re: GURPS 18: Re[4]: Two thoughts 19: GURPS IRC 20: Re: Gunpowder on Yrth & a question 21: Re: Yrth and gunpowder 22: Re: GURPSnet-Digest V3 #831 23: Re[2]: Yrth and gunpowder 24: Re: What Sells Games?) 25: Re: Yrth and gunpowder 26: Re: Addendum to Munchkins 27: FW: Yrth and Gunpowder 28: Re: Lights off! Action! v03.n836 1: My GURPS library & a question 2: Re: Character Templates 3: Revised Jophur/traeki ver 0.1 4: Re: Inertia (was what sells games) 5: Re: Inertialess Chemistry (was What sells games) 6: Re: Re[2]: Yrth and gunpowder 7: Re: Libraries - carrying 8: Re: Yrth and gunpowder 9: C progamming help needed... 10: Re: What Sells Games?) 11: Re: Yrth and gunpowder 12: Re: What Sells Games?) 13: Re: Gunpowder on Yrth & a question 14: Re: Re[2]: Yrth and gunpowder 15: Re: Warehouse 23 16: Altered time and moving real fast (was Re: Cost of extra move) 17: Re: Character Templates 18: Guns and Mages 19: Re: Eradicate which skills? 20: Re: Gunpowder on Yrth & a question 21: Re: GURPS Deadworld 22: Re: What Sells Games?) 23: Jane's News Briefs 24: Re: Petition to SJ [Kromm] v03.n837 1: Re: Street Gangs - With Bikes and other Cyberware? 2: Re: Democracy...in...spaaaaaaace was Re: GURPS Jobs 3: Re: Inertialess Chemistry (was What sells games) 4: Re: What Sells Games?) 5: Re: Guns and Mages 6: Re: GURPS Ogre: Meta, Des 7: Re: Gunpowder on Yrth & a question 8: Re: Altered time and moving real fast (was Re: Cost of extra move) 9: Re: Inertialess Chemistry (was What sells games) 10: Re: Libraries - carrying 11: Re: GURPS stats vs. AD$D stats (was: Why not more GURPS pla 12: Re: Addendum to Munchkins 13: Re: Warehouse 23 14: SV: Centaurs 15: Re: Templates 16: Re: What Sells Games? (was Re: Roleplaying Monsters) 17: Re: What Sells Games? (was Re: Roleplaying Monsters) 18: Re: Eradicate which skills? (was: Re: What Sells Games?) 19: Re: Templates 20: Re: C progamming help needed... 21: Re: C progamming help needed... 22: Re: Mythoic stats 23: Re: GURPS Deadworld 24: Re: Jane's News Briefs v03.n838 1: Re: Guns and Mages 2: Re: Libraries 3: Re: Re[2]: Yrth and gunpowder 4: Re: Yrth and gunpowder 5: Re: Second Edition questions 6: Re: Gunpowder on Yrth & a question 7: Re: Cost of extra move 8: Re: Street Gangs - With Bikes and other Cyberware? 9: Re: Eradicate which skills? (was: Re: What Sells Games?) 10: Re: Uplift: Qheuens 11: Re: Mythoic stats 12: Re: Templates 13: Re: Gunpowder on Yrth & a question 14: Re: Templates 15: Inertialessness: Crock or Nonsense? 16: Re: GURPS 17: Alternative to rolling 3d6 for skill-checks 18: Re: GURPS stats vs. AD$D stats (was: Why not more GURPS players) 19: Re: Character Templates 20: Hitting with guns fails reality test! 21: Re: Libraries - carrying 22: Re: Mythoic stats 23: Re: Mythoic stats 24: Re: Jane's News Briefs 25: Rituals (was Eradicate Which Skills?) 26: Re: Gurps Libraries 27: Re: GURPS stats vs. AD$D stats (was: Why not more GURPS players) 28: Re: Mythoic stats v03.n839 1: Re: Mythoic stats 2: D&D Immortals to GURPS 3: Re: Eradicate which skills? (was: Re: What Sells Games?) 4: Re: GURPS stats vs. AD$D stats (was: Why not more GURPS pla 5: Re: Cost of extra move 6: Re: Jane's News Briefs 7: Re: Hitting with guns fails reality test! 8: Re: Gunpowder on Yrth & a question 9: Re: Mythoic stats 10: Re: Alternative to rolling 3d6 for skill-checks 11: [ANNOUNCEMENT] New GURPS FAQ Maintainer 12: Re: GURPS stats vs. AD$D stats (was: Why not more GURPS players) 13: Re: Eradicate which skills? (was: Re: What Sells Games?) 14: Re: Character Templates 15: Defaulting Question 16: Character Templates 17: Re: Mythoic stats 18: Phantasy Fysics (Was gunpowder) 19: Re: Gurps Libraries 20: Re: Gurps Libraries (This will sicken you) 21: Re: Mythoic stats 22: Re: Defaulting Question 23: Re: Hitting with guns fails reality test! v03.n840 1: Re: Defaulting Question 2: Re: Alternative to rolling 3d6 for skill-checks 3: Re: What Sells Games? 4: Re: Hitting with guns fails reality test! 5: Re: Eradicate which skills? 6: Re: Yrth and gunpowder 7: Re: Yrth and gunpowder 8: Re: Templates 9: Re: GURPS IRC 10: They gots legs.... 11: Re: Libraries - carrying 12: Re: Yrth and gunpowder 13: GURPS IRC 14: Re: Defaulting Question 15: Re: Defaulting Question 16: Re: What Sells Games? (was Re: Roleplaying Monsters) 17: Re: Net Petition 18: GURPS Vehicles and the Web 19: Re: Gurps Libraries (This will sicken you) 20: Re: Character Templates 21: Re: Gunpowder on Yrth & a question 22: Re: Eradicate which skills? (was: Re: What Sells Games?) 23: Re: Lights off! Action! 24: Re: Some Questions... Programming a MANUVER?! 25: Re: Nettiquette 26: Science! question v03.n841 1: Re[2]: They gots legs.... 2: Re: Nettiquette 3: Re: Democracy...in...spaaaaaaace was Re: GURPS Jobs 4: Re: Gunpowder on Yrth & a question 5: Re: Re[2]: They gots legs.... 6: Re: They gots legs.... 7: Re: Character Templates (Kromm?) 8: Re: Gunpowder on Yrth & a question 9: Armouring tires in Autoduel 10: Switchable Advantages ... 11: Re: Food Mages 12: Re: Inertialessness: Crock or Nonsense? 13: Re: Gunpowder on Yrth & a question 14: Re: GURPS Deadworld 15: Re: Rituals (was Eradicate Which Skills?) 16: GCA v2.1 Is Out 17: Re: Eradicate which skills? 18: Re: GURPS Vehicles and the Web 19: Re: Munchkinism 20: Re: Science! question 21: Re: Hitting with guns fails reality test! NOT ! 22: Re: Libraries - carrying 23: Petition -- Short 24: Sense of Wonder... er, I thought magic worked in your world... 25: Mages and Templates 26: Re: Gunpowder on Yrth & a question 27: Re: Mages and Templates 28: Re: GURPS Deadworld 29: Re: Mythoic stats 30: Magic and guns v03.n842 1: eradicating skills 2: Re: Re[2]: They gots legs.... 3: Uh-Oh (Dataweaver!) 4: Re: Mythoic stats 5: Re: Eradicate which skill 6: Repeats [Problem] 7: Re: Magic and guns 8: Re: Cost of extra move 9: Werewolf? Yrth-INWO? 10: Re: GURPS Libraries 11: Re: Eradicate which skills? (was: Re: What Sells Games?) 12: Re: Science! question 13: Re: Uh-Oh (Dataweaver!) 14: Re: Jane's News Briefs 15: Re: Science! question 16: Re: Gunpowder on Yrth & a question 17: Re: Gunpowder on Yrth & a question 18: Re: Phantasy Fysics (Was gunpowder) 19: Re: Jane's News Briefs 20: Re: They gots legs.... 21: Re: They gots legs.... 22: Re: Inertialessness: Crock or Nonsense? 23: Re: Libraries 24: Re: Gurps Libraries 25: Re: Templates 26: Re: Cost of extra move) 27: Re: Eradicate which skills? (was: Re: What Sells Games?) v03.n843 1: Re: More Generic Magic? (was Re: What Sells Games?) 2: Re: Re Petition and Templates 3: Re: Magic and guns 4: Re: Gunpowder on Yrth & a question 5: Re: More Generic Magic? (was Re: What Sells Games?) 6: Re: Sense of Wonder... er, I thought magic worked in your world... 7: Re: Petition -- Short 8: Re: Switchable Advantages ... 9: Re: Character Templates 10: Re: Petition -- Short 11: Re: Werewolf? Yrth-INWO? 12: Re: GURPSnet-Digest V3 #842 13: Re: Eradicate which skill 14: Re: Character Templates 15: Re: Character Templates 16: Petition - what to do? - accept, revise, or something different 17: Re: Character Templates 18: Re: Net Petition 19: Re: Werewolf? Yrth-INWO? 20: Re: Templates 21: Re: Character Templates 22: Elric & co. stats 23: Re: Eradicate which skill 24: Re: Hitting with guns fails reality test! 25: Re: Hitting with guns fails reality test! NOT! YES! 26: Re: Character Templates 27: Re: Hitting with guns fails reality test! 28: Re: Eradicate which skills? (was: Re: What Sells Games?) 29: Re: Templates 30: Re: Gurps Libraries 31: About this petition v03.n844 1: Re: Elric & co. stats 2: Re: Science! question 3: Re: Switchable Advantages ... 4: Re: Gunpowder on Yrth / Sensawunda 5: Re: Rituals (was Eradicate Which Skills?) 6: Re: Phantasy Fysics (Was gunpowder) 7: Re: GURPS Vehicles and the Web 8: Re: Switchable Advantages ... 9: Re: About this petition 10: Re: Jane's Newsbriefs 11: Re: Werewolf? Yrth-INWO? 12: Re: Magic and guns 13: Re: What Sells Games? 14: Re: Gunpowder on Yrth & a question 15: Re: Science! question 16: TL Penalty Variability 17: Re: Templates 18: Re: Jane's News Briefs 19: Re: Petition -- Short 20: Re: What Sells Games? 21: Re: Hitting with guns fails reality test! 22: Re: About this petition 23: Re: Templates 24: Re[2]: Switchable Advantages ... 25: Re: Hitting with guns fails reality test! 26: Re: GURPS Vehicles and the Web 27: Re: Gunpowder on Yrth & a question v03.n845 1: Re: Werewolf? Yrth-INWO? 2: Re: Eradicate which skills? (was: Re: What Sells Games?) 3: (Fwd) BOUNCE gurpsnet-l@lists.io.com: Non-member submission 4: Sense of Wonder... er, I thought magic worked in your world... 5: Re: GURPS Vehicles and the Web 6: [Fwd: Re: GURPS Vehicles and the Web] 7: Re: Character Templates 8: Re: Werewolf? Yrth-INWO? 9: Re: Petition 10: Re: What Sells Games?) 11: Re: Jane's News Briefs 12: Re: Werewolf? Yrth-INWO? 13: Re: Warehouse 23 14: Re: Re[2]: Switchable Advantages ... 15: Re: Jane's News Briefs 16: Re: Gunpowder on Yrth / Sensawunda 17: Guns and Mages 18: Re: Werewolf? Yrth-INWO? 19: Re: Switchable Advantages ... 20: Re: Switchable Advantages ... 21: Re: Switchable Advantages ... 22: Re: Switchable Advantages ... v03.n846 1: Re[4]: Switchable Advantages ... 2: FW: What Sells Games? (was Re: Roleplaying Monsters) 3: FW: Magic and guns 4: Re: What Sells Games?) 5: Re: Character Templates 6: Re: Magic and guns 7: Re: Jane's News Briefs 8: Re: About this petition 9: Re: Switchable Advantages ... 10: Re: Character Templates 11: Re: Werewolf? Yrth-INWO? 12: Re: Character Templates 13: Re: What Sells Games? 14: Re: Werewolf? Yrth-INWO? 15: Re: Rituals (was Eradicate Which Skills?) 16: Re: Repeats [Problem] 17: Re: D&D Immortals to GURPS 18: Re: Mythoic stats 19: Re: What Sells Games? 20: FAQ whines 21: Re: Petition -- Short 22: Re: Gunpowder on Yrth & a question 23: Re: Munchkinism 24: Re: Mages and Templates 25: Re: Switchable Advantages ... 26: Re: FLIGHT 13 27: Re: Magic and guns 28: Re: Hitting with guns fails reality test! NOT! YES! 29: My GURPS Library v03.n847 1: Re: Magic and guns 2: Conan 3: Re: Werewolf? Yrth-INWO? 4: Re: Werewolf? Yrth-INWO? 5: Re: My GURPS Library 6: Re: Magic and guns 7: Re: Werewolf? Yrth-INWO? 8: Re: Switchable Advantages ... 9: Re: Eradicate which skills? (was: Re: What Sells Games?) 10: Re: Eradicate which skills? 11: re: Templates 12: Re: 13: Re: My GURPS Library 14: Re: Switchable Advantages ... 15: Re: Character Templates 16: Re: Character Templates 17: Re: Templates 18: Re: Hitting with guns fails reality test! NOT! YES! 19: Re: Hitting with guns fails reality test! 20: Re: Character Templates 21: Re: Mages and Templates 22: Re: Templates 23: Re: Mages and Templates 24: Re: Character Templates 25: Re: Character Templates 26: Re: Switchable Advantages ... 27: Re: Werewolf? Yrth-INWO? 28: Re: About this petition 29: Re: Switchable Advantages ... 30: Re: Switchable Advantages ... 31: Re: Hitting with guns fails reality test! v03.n848 1: Re: Hitting with guns fails reality test! 2: Re: Character Templates 3: Re: Hitting with guns fails reality test! NOT! YES! 4: GURPS IRC 5: Re: Templates 6: GURPS will NEVER be realistic! Was Hitting with guns fails reality test! 7: Re: Hitting with guns fails reality test! 8: Re: Werewolf? Yrth-INWO? 9: Re: Hitting with guns fails reality test! 10: Re: Character Templates 11: Re: Hitting with guns fails reality test! 12: Re: Werewolf? Yrth-INWO? 13: Re: Gunpowder on Yrth & a question 14: Re: Character Templates 15: Re: Petition 16: Re: Werewolf? Yrth-INWO? 17: Re: Eradicate which skills? (was: Re: What Sells Games?) 18: Computer skills (was Re: What Sells Games?) 19: Re: Switchable Advantages ... 20: Re: Elric & co. stats 21: Re: Petition - what to do? - accept, revise, or something different 22: Re: Eradicate which skills? (was: Re: What Sells Games?) 23: Re: More Generic Magic? (was Re: What Sells Games?) v03.n849 1: How magical is magic? (was Re: Gunpowder on Yrth & a question) 2: Re: About this petition 3: Re: Vampire disciplines Was: Re: Cost of extra move 4: Re: About this petition 5: Re: Eradicate which skills? (was: Re: What Sells Games?) 6: Re: Werewolf? Yrth-INWO? 7: Re: Character Templates 8: Re: Werewolf? Yrth-INWO? 9: Re: Mages and Templates 10: Re: Character Templates 11: Re: Eradicate which skills? (was: Re: What Sells Games?) 12: Re: Computer skills (was Re: What Sells Games?) 13: Re: Switchable Advantages ... 14: Re: GURPS IRC 15: Re: GURPS IRC 16: Re: Eradicate which skills? (was: Re: What Sells Games?) 17: Re: Eradicate which skills? (was: Re: What Sells Games?) v03.n850 1: Re: What Sells Games?) 2: Petition Posts? 3: New limiting enchantment- Ritual 4: Re: GURPS will NEVER be realistic! Was Hitting with guns fails reality test! 5: Re: Hitting with guns fails reality test! 6: Re: Hitting with guns fails reality test! 7: Re: GURPS will NEVER be realistic! Was Hitting with guns fails reality test! 8: Re: Petition Posts? 9: Eradicate which skills? 10: Re: Hitting with guns fails reality test! 11: Weapons.... 12: TL9 Power Pody Armor 13: Re: Petition Posts? 14: Re: Eradicate which skills? Another side 15: Re: GURPS will NEVER be realistic! Was Hitting with guns fails reality test! 16: Re: TL9 Power Pody Armor 17: Re: Vampire disciplines Was: Re: Cost of extra move 18: How magical is magic? (was Re: Gunpowder on Yrth & a question) v03.n851 1: How magical is magic? (was Re: Gunpowder on Yrth & a question) 2: How magical is magic? (was Re: Gunpowder on Yrth & a question) 3: How magical is magic? (was Re: Gunpowder on Yrth & a question) 4: How magical is magic? (was Re: Gunpowder on Yrth & a question) 5: Re: How magical is magic? (was Re: Gunpowder on Yrth & a quest 6: Re: Vampire disciplines Was: Re: Cost of extra move 7: Re: Switchable Advantages ... 8: Computer Hacking (Was:Re: What Sells Games?) 9: Re: New limiting enchantment- Ritual 10: Re: GURPS IRC v03.n852 1: Re: Petition Posts? 2: Re: How magical is magic? (was Re: Gunpowder on Yrth & a question) 3: Templates 4: Re: Character Templates 5: Re: Character Templates 6: Re: Mages and Templates 7: Re: Gurps Libraries 8: Re: TL9 Power Pody Armor 9: Re: Cost of extra move 10: Re: Computer Hacking (Was:Re: What Sells Games?) 11: Re: Eradicate which skills? (was: Re: What Sells Games?) 12: Re: Hitting with guns fails reality test! 13: Re: Hitting with guns fails reality test! NOT! YES! 14: Re: Hitting with guns fails reality test! 15: Re: Eradicate which skills? (was: Re: What Sells Games?) 16: Re: TL9 Power Pody Armor 17: Re: Eradicate which skills? 18: Re: Hitting with guns fails reality test! 19: Re: Vampire disciplines Was: Re: Cost of extra move v03.n853 1: Re: TL9 Power Pody Armor 2: Bots and other executables 3: Re: Eradicate which skills? (was: Re: What Sells Games?) 4: Re: Hitting with guns fails reality tests! 5: Re: Templates 6: Re: Templates 7: Re: Eradicate which skills? (was: Re: What Sells Games?) 8: Re: Werewolf? Yrth-INWO? 9: Re: TL9 Power Pody Armor 10: Re: Eradicate which skills? 11: Re: TL9 Power Pody Armor 12: Re:Petition 13: Speaking of Guardians of the Flame... 14: Re: Hitting with guns fails reality tests! 15: Re: TL9 Power Pody Armor 16: Re: Petition 17: Re: Hitting with guns fails reality tests! 18: Re: Gunpowder on Yrth & a question 19: Re: TL9 Power Pody Armor v03.n854 1: Vehicles of the week 126 - Cyberworld Tank 2: TL 8 Civilian Vehicles 3: Re: Computers! skill 4: Re: Net Petition 5: Re: Vampire disciplines Was: Re: Cost of extra move 6: Re: Petition Posts? 7: Re: Bots and other executables 8: Re: Cost of extra move 9: Number of messages today? 10: Re: Number of messages today? 11: Re: Petition 12: Re: Mythoic stats 13: Re: TL 8 Civilian Vehicles 14: Re: Speaking of Guardians of the Flame... 15: Re: Crusades 16: Re: Character Templates 17: Re: Eradicate which skills? (was: Re: What Sells Games?) 18: Re: Eradicate which skills? (was: Re: What Sells Games?) 19: Re: TL 8 Civilian Vehicles v03.n855 1: Re: Vampire disciplines Was: Re: Cost of extra move 2: Re: Magic and guns 3: Re: Switchable Advantages ... 4: Re: Switchable Advantages ... 5: Re: Switchable Advantages ... 6: Re: Eradicate which skills? (was: Re: What Sells Games?) 7: Re: Cost of extra move 8: Re: TL9 Power Pody Armor 9: Re: Eradicate which skills? 10: Re: Switchable Advantages ... 11: re: GURPS IRC 12: Re: Petition 13: Re: TL9 Power Pody Armor 14: Re: D$D Immortals 15: Re: Libraries and carrying 16: Big Buildings 17: Re: Mages and Templates 18: Re: Hitting with guns fails reality tests! 19: Re: Eradicate which skills? (was: Re: What Sells Games?) 20: Re: Democracy....in.....spaaaaace.... 21: Re: TL9 Power Pody Armor 22: Question RE: Wild Swing Rules. -- (request comments) 23: Re: Crusades 24: Big Ships 25: My idea about Character Templates 26: Re: Switchable Advantages ... 27: Re: Switchable Advantages ... v03.n856 1: Re: Hitting with guns fails reality tests! 2: Re: Big Buildings 3: Re: Petition 4: Re: Computer Hacking (Was:Re: What Sells Games?) 5: Wild Swing I think I love you . . . 6: Re: Big Ships 7: Re: TL 8 Civilian Vehicles 8: Re: Cost of extra move 9: Re: Big Ships 10: Re: Eradicate which skills? (was: Re: What Sells Games?) 11: Re: Big Ships 12: Re: Question RE: Wild Swing Rules. -- (request comments) 13: Re: Big Ships 14: Re: Hitting with guns fails reality tests! 15: Re: TL Penalty Variability 16: Re: Petition 17: Re: Bots and other executables 18: Re: Munchkinism v03.n857 1: Re: Big Buildings 2: Re: Big Ships 3: Re: What Sells Games?) 4: Re: Munchkinism 5: Re: Crusades 6: Re: Computer Hacking (Was:Re: What Sells Games?) 7: Modifying magic resistance? 8: Re: Munchkinism 9: Re: Big Ships 10: Re: Modifying magic resistance? 11: Re: Munchkinism 12: Re: Modifying magic resistance? 13: I am off. 14: Re: Modifying magic resistance? 15: Re: Eradicate which skills? (was: Re: What Sells Games?) 16: You Might Be An Engineer...(non GURPS) 17: Re: Werewolf? Yrth-INWO? 18: Re: Cost of extra move 19: maglev space launchers... 20: Re: Speaking of Guardians of the Flame... 21: Re: Modifying magic resistance? 22: GURPS IRC 23: Re: You Might Be An Engineer...(non GURPS) v03.n858 1: 'magickal magick' 2: Re: Cost of extra move 3: Re: Modifying magic resistance? 4: Evil Corporations 5: Re: Werewolf? Yrth-INWO? 6: A TL8 Low-Cost Sports Car 7: Re: Cost of extra move 8: Re: Modifying magic resistance? 9: Re: Cost of extra move 10: Re: Modifying magic resistance? 11: Re: Modifying magic resistance? 12: Re: Speaking of Guardians of the Flame... 13: Re: Petition 14: Re: Magic and guns 15: Re: TL9 Power Pody Armor 16: I'll be unsubscribing 17: V2E question re. hangers 18: Re: Munchkinism 19: Re: Hitting with guns fails reality test! NOT! 20: Re: Crusades and the tooting of horns 21: Re: Crusades 22: Re: Hitting with guns fails reality test! 23: Re: New limiting enchantment- Ritual 24: Re: 'magickal magick' 25: Re: Vampire disciplines Was: Re: Cost of extra move 26: Re: Cost of extra move 27: Re: Munchkinism v03.n859 1: Re: Cost of extra move 2: Re: Cost of extra move 3: Re: Big Buildings 4: Edgar Rice Burroughs... 5: Re: Edgar Rice Burroughs... 6: Re: You Might Be An Engineer...(non GURPS) 7: Re: Eradicate which skills? 8: Re: Vampire disciplines Was: Re: Cost of extra move 9: Re: Cost of extra move 10: Re: Cost of extra move 11: Re: Cost of extra move 12: Re: Werewolf? Yrth-INWO? 13: Re: Edgar Rice Burroughs... 14: Re: Edgar Rice Burroughs... 15: Re: Big Ships 16: Re: Crusades 17: Re: Edgar Rice Burroughs... 18: Re: Speaking of Guardians of the Flame... 19: Re: Big Ships 20: Re: maglev space launchers... v03.n860 1: Re: Munchkinism 2: Re: Cost of extra move 3: Re: Speaking of Guardians of the Flame... 4: Re: Cost of extra move 5: Re: Cost of extra move 6: Disadvantages and Will 7: V2E -- Am I missing something? 8: Re: GURPS IRC 9: Re: Evil Corporations 10: Re: V2E -- Am I missing something? 11: Re: New limiting enchantment- Ritual 12: Re: 'magickal magick' 13: Re: Cost of extra move 14: Re: Edgar Rice Burroughs... 15: FW: Infernal Realms vs Microsoft: Look & Feel trademark/copyright violations 16: Re: V2E -- Am I missing something? 17: Re: Big Ships 18: Re: Edgar Rice Burroughs... 19: Re: Big Buildings 20: Re: Big Buildings 21: Re: Evil Corporations 22: Re: 'magickal magick' 23: Re: maglev space launchers... v03.n861 1: Re: Edgar Rice Burroughs... 2: Re: 'magickal magick' 3: Re: 'magickal magick' 4: Re: 'magickal magick' 5: Re: Evil Corporations 6: Re: Hitting with guns fails reality test! NOT! YES! 7: Materials Science tech levels 8: Re: maglev space launchers... 9: Re: V2E -- Am I missing something? 10: Re: GURPS IRC 11: Re: V2E -- Am I missing something? 12: Re: V2E -- Am I missing something? 13: Re: Cost of extra move 14: Re: GURPS IRC 15: Re: Edgar Rice Burroughs... 16: GURPS and IRC 17: sword on horseback 18: Re: Evil Corporations 19: Re: Hitting with guns fails reality test! NOT! YES! 20: Re: sword on horseback 21: Re: Edgar Rice Burroughs... 22: Re: Modifying magic resistance? v03.n862 1: Re: sword on horseback 2: Re: sword on horseback 3: Cyberspace vs Networks.....? 4: Re: New limiting enchantment- Ritual 5: Re: Big Ships 6: Re: Petition 7: Re: 'magickal magick' 8: Star Wars Tech Level 9: Re: Evil Corporations 10: More Star Wars Tech: "Float" Contragravity 11: Re: HmRe: Vehicles of the week 126 - Cyberworld Tank 12: Re: Star Wars Tech Level 13: TL9 Power Body Armor V1.1 14: SV: Evil Corporations 15: Re: Big Ships 16: Re: Materials Science tech levels 17: Re: Star Wars Tech Level 18: Re: GURPS IRC 19: GURPS: Vampire the Masquerade (was Re: Cost of extra move) v03.n863 1: Re: 'magickal magick' 2: Re: 'magickal magick' 3: Re: Munchkinism 4: GURPS Vampire the Masquerade (was Re: Cost of extra move) 5: GURPS Vampire the Masquerade (was Re: Cost of extra move) 6: Re: Evil Corporations 7: Re: Modifying magic resistance? 8: Re: More Star Wars Tech: "Float" Contragravity 9: RE: Star Wars Tech Level 10: Campaign detail (was: Re: Gurps will NEVER be realistic) 11: Re: How magical is magic? 12: Pamphlet (was: re: character templates) 13: Re: Character templates 14: Re: Character templates 15: Re: Gurps will NEVER be realistic 16: Survivors and survival 17: Re: maglev space launchers... 18: Re: Character templates 19: Re: maglev space launchers... 20: Re: Edgar Rice Burroughs... 21: Re: Re: a very interesting free offer (NON_GURPS) v03.n864 1: RE: Star Wars Tech Level 2: Star Wars Tech 3: Re: More Star Wars Tech: "Float" Contragravity 4: Re: More Star Wars Tech: "Float" Contragravity 5: Re: More Star Wars Tech: "Float" Contragravity 6: Re: Star Wars Tech Level 7: Re: More Star Wars Tech: "Float" Contragravity 8: Re: Edgar Rice Burroughs... 9: Re: 'magickal magick' 10: Re: Modifying magic resistance? 11: Re: Vampire disciplines Was: Re: Cost of extra move 12: Re: 'magickal magick' 13: Re: Modifying magic resistance? 14: Re: 'magickal magick' 15: Re: 'magickal magick' 16: Re: V2E -- Am I missing something? 17: Standing Army Size 18: Re: Big Gestalts (was Re: Munchkinism) 19: Re: 'magickal magick' 20: Re: GURPS Vampire the Masquerade (was Re: Cost of extra move) 21: Re: Edgar Rice Burroughs... 22: Re: 'magickal magick' 23: Ve2; Mean time to Failure 24: Re: Star Wars Tech Level 25: Tech Level: Star Wars 26: Re: Character templates 27: Re: Standing Army Size v03.n865 1: Re: More Star Wars Tech: "Float" Contragravity 2: [FAQ] FAQ Reminder 3: re:GURPS IRC 4: Re: 'magickal magick' 5: Re: Star Wars Tech Level 6: Re: Star Wars Tech Level 7: Re: More Star Wars Tech: "Float" Contragravity 8: Re: Star Wars TL 9: RE: Standing Army Size 10: Re: 'magickal magick' 11: Star Wars Technology 12: Re: Standing Army Size 13: Re: Star Wars Tech Level 14: Re: Star Wars Tech Level 15: More on Star Wars Hovering 16: Re: 'magickal magick' 17: Contragrav vs. Aerostatic Thrusters 18: Re: More Star Wars Tech: "Float" Contragravity 19: Re: Munchkinism 20: Re: More Star Wars Tech: "Float" Contragravity 21: Re: Contragrav vs. Aerostatic Thrusters 22: Re: Standing Army Size 23: Re: Big Gestalts (was Re: Munchkinism) 24: RE: Standing Army Size 25: Big Gestalts (was Re: Munchkinism) 26: Re: More Star Wars Tech: "Float" Contragravity 27: Re: GURPS IRC 28: Re: Cost of extra move) v03.n866 1: Re: Standing Army Size 2: RE: Star Wars Tech Level 3: Re: Contragrav vs. Aerostatic Thrusters 4: Re: Modifying magic resistance? 5: Re: Modifying magic resistance? 6: Re: 'magickal magick' 7: RE: Star Wars Tech Level 8: Re: Tech Level: Star Wars 9: Re: Contragrav vs. Aerostatic Thrusters 10: Re: Tech Level: Star Wars 11: Re: V2E question re. hang 12: Re: Star Wars Tech Level 13: Re: Munchkinism 14: Re: 'magickal magick' 15: Re: 'magickal magick' 16: Re: Cost of extra move) 17: Re: More Star Wars Tech: "Float" Contragravity 18: Re: Star Wars Technology v03.n867 1: Re: Vampire disciplines Was: Re: Cost of extra move 2: Re: Tech Level: Star Wars 3: Re: 'magickal magick' 4: Vehicles Maintenance Intervals question 5: Re: 'magickal magick' 6: Re: Grappling (Kromm?) 7: Re: Grappling 8: Re: Edgar Rice Burroughs... 9: Re: Tech Level: Star Wars 10: Re: Star Wars Tech Level 11: Re: Standing Army Size 12: Re: AD&D son of LotR? (was Modifying Magic Resistance?) 13: Re: Grappling (Kromm?) 14: Re: Star Wars Tech Level 15: Re: Star Wars Technology 16: RE: Standing Army Size 17: Re: 'magickal magick' 18: Re: Star Wars Tech Level 19: Tech levels, etc 20: Re: Star Wars Technology 21: CI:Advanced Healing System 22: RE: Star Wars Tech Level 23: Re: Vampiric Stuff - Kai, did you start this? v03.n868 1: Re: Star Wars Tech Level 2: Re: Tech levels, etc 3: Re: GURPS IRC 4: Re: CI:Advanced Healing System 5: Re: CI:Advanced Healing System 6: Archetypal Supers 7: Re[2]: Star Wars Tech Level 8: Re[2]: Tech Level: Star Wars 9: Re: Star Wars Technology 10: Re: AD&D son of LotR? (was Modifying Magic Resistance?) 11: Re: CI:Advanced Healing System 12: Re: Evil Corporations 13: Re: 'magickal magick' 14: Re: Star Wars Tech Level 15: Re: Edgar Rice Burroughs... 16: RE: Star Wars Tech Level 17: Re[2]: Evil Corporations 18: Re: GURPS IRC 19: Wings of Fate 20: Re: 'magickal magick' 21: Re: Re[2]: Evil Corporations 22: Re: 'magickal magick' 23: Re: AD&D son of LotR? (was Modifying Magic Resistance?) 24: RE: Star Wars Tech Level 25: Re: 'magickal magick' 26: Re: Wings of Fate 27: Re: Star Wars Technology v03.n869 1: Clone Wars (was Re: Star Wars Tech Level) 2: Re: Star Wars Technology 3: Re: 'magickal magick' 4: Re: Star Wars Tech Level 5: Re: AD&D son of LotR? (was Modifying Magic Resistance?) 6: Vehicles and GURPS Tech 7: Re: 'magickal magick' 8: Re: Star Wars Technology 9: Re: Star Wars Tech Level 10: Re: Tech Level: Star Wars 11: Re: Wings of Fate 12: Re: 'magickal magick' 13: Re: Archetypal Supers 14: Re: Wings of Fate 15: Re: Archetypal Supers 16: Re: Star Wars Tech Level 17: Re: Star Wars Technology 18: Re: Archetypal Supers 19: Re: Star Wars Tech Level 20: Re: Star Wars Technology 21: Re: Archetypal Supers v03.n870 1: Re: Archetypal Supers 2: Re: Wings of Fate 3: Re: Star Wars Technology 4: Re: 'magickal magick' 5: Re: 'magickal magick' 6: Re: Star Wars Tech Level 7: Re: Star Wars Tech Level 8: Re: Archetypal Supers 9: GURPS IRC 10: Re: Star Wars Technology 11: Mithril, from the AD&D Conversion thread 12: Re: Star Wars Tech Level 13: magickal magick 14: Star Wars: Screaming Tie Fighters and other Anomalies 15: Re: Contragrav vs. Aerostatic Thrusters 16: Re: Mithril, from the AD&D Conversion thread 17: nice info 18: Re: Mithril, from the AD&D Conversion thread 19: Re: Archetypal Supers v03.n871 1: Re: GURPS IRC 2: RE: Mithril, from the AD&D Conversion thread 3: Re: Mithril, from the AD&D Conversion thread 4: Re: 'magickal magick' 5: Re: Archetypal Supers 6: Re: Archetypal Supers 7: Warehouse 23 Question 8: Materials Science tech levels: Take 2 9: Re: GURPS IRC 10: Re: Mithril, from the AD&D Conversion thread 11: Re: Clone Wars (was Re: Star Wars Tech Level) 12: Re: Vehicles and GURPS Tech 13: Why MELCAM-5 Makes Useless Armor But Great Steaks 14: Re: Vampiric Stuff - Kai, did you start this? 15: Re: Mithril, from the AD&D Conversion thread 16: Re: TL Penalty Variability 17: Re: Edgar Rice Burroughs... 18: Re: Vampiric Stuff 19: Re: 'magickal magick' v03.n872 1: Re: Archetypal Supers 2: Re: Big Gestalts (was Re: Munchkinism) 3: Re: Evil Corporations 4: Re: maglev space launchers... 5: Re: Vehicles and GURPS Tech 6: Magsails (was Re: maglev space launchers...) 7: Re[2]: Vampiric Stuff 8: Re: Materials Science tech levels: Take 2 9: Re: maglev space launchers... 10: Re: Archetypal Supers 11: Re: Archetypal Supers 12: [non-GURPS]Strangest perversion of the SJG SS raid story yet 13: Re: 'magickal magick' 14: Re: Warehouse 23 Question 15: GURPS IRC 16: Re: Vampiric Stuff 17: Re: Archetypal Supers v03.n873 1: Re[2]: Vampiric Stuff 2: Re: Standing Army Size 3: Re: 'magickal magick' 4: Re: 'magickal magick' 5: Re: 'magickal magick' 6: Re: maglev space launchers... 7: Re: Archetypal Supers 8: Re: Archetypal Supers 9: Re: [non-GURPS]Strangest perversion of the SJG SS raid story yet 10: Re: GURPS IRC 11: Re: Archetypal Supers 12: Re: 'magickal magick' 13: Re: Archetypal Supers 14: Re: Archetypal Supers 15: Re: Archetypal Supers 16: Re: [non-GURPS]Strangest perversion of the SJG SS raid story yet 17: Re: Star Wars Tech Level 18: GURPS IRC GAME 19: Re: Re[2]: Vampiric Stuff 20: Re: Archetypal Supers v03.n874 1: Re: Mithril, from the AD&D Conversion thread 2: Re: Edgar Rice Burroughs... 3: Re: Star Wars tech 4: Re: Star Wars tech 5: Re: Star Wars tech 6: Re: Archetypal Supers 7: Re: Archetypal Supers 8: Re: Vampiric Stuff 9: Re: Mithril, from the AD&D Conversion thread 10: Re: Big Gestalts (was Re: Munchkinism) 11: Mithril 12: Re: Warehouse 23 Question 13: Re: Mithril, and other magical metals 14: Re: Contragrav vs. Aerostatic Thrusters 15: Re: B'ar, tender-s At Large 16: Re: [non-GURPS]Strangest perversion of the SJG SS raid story yet 17: Re: Archetypal Supers 18: WW Vampires and Gurps SUPERS 19: Re: 'magickal magick' 20: Re: Re: Archetypal Supers v03.n875 1: Re: 'magickal magick' 2: Re: Tweaking the Conspiracists (was Strangest Perversion) 3: Re: GURPS IRC Game 4: Game Balance [was: WW Vampires and GURPS SUPERS] 5: Re: Vampiric Stuff 6: Re: Vampiric Stuff - Kai, did you start this? 7: Re: Contragrav vs. Aerostatic Thrusters 8: Re: Vehicles and GURPS Tech 9: Superheroe Archetypes / Elementals... 10: Re: B'ar, tender-s At Large 11: GURPS Necromunda Races. Comments? 12: Contest: Final Announcement! 13: Re: B'ar, tender-s At Large 14: Relative Power: Psionics vs Magic 15: Re: Clone Wars (was Re: Star Wars Tech Level) 16: Re: Vampiric Stuff v03.n876 1: Re: Vampiric Stuff 2: Re: 'magickal magick' 3: Vehicles 2ed 4: Re: Archetypal Supers 5: Re: 'magickal magick' 6: Re: 'magickal magick' 7: Re: 'magickal magick' 8: Re: 'magickal magick' 9: Re: WW Vampires and Gurps SUPERS 10: Real Magic in War 11: Re: 'magickal magick' 12: Re: 'magickal magick' 13: Re: 'magickal magick' 14: WoD Mage vs Hedge 15: Re: 'magickal magick' 16: Re: 'magickal magick' 17: Re: Real Magic in War v03.n877 1: Re: Archetypal Supers 2: Re: Relative Power: Psionics vs Magic (Kromm?) 3: Re: Vehicles 2ed 4: Re: Real Magic in War 5: Re: 'magickal magick' 6: Keeping Face 7: Interstellar probes and radio ranges. 8: Re: Real Magic in War 9: Re: Keeping Face 10: Re: Keeping Face 11: Re: 'magickal magick' 12: Re: Real Magic in War 13: Re: 'magickal magick' 14: Re: Real Magic in War 15: Re: Keeping Face 16: Re: Re: Archetypal Supers 17: Re: Magsails (was Re: maglev space launchers...) 18: Re: Big Gestalts (was Re: Munchkinism) 19: Re: B'ar, tender-s At Large 20: Re: Superheroe Archetypes / Elementals... v03.n878 1: Re: WoD Mage vs Hedge 2: Long range radio and solar sail interstellar probes 3: Re: Relative Power: Psionics vs Magic (Kromm?) 4: Re: Keeping Face 5: Re: WW Vampires and Gurps SUPERS 6: Re: Keeping Face 7: MirrorMan 8: TL7 spacecraft 9: Re: WW Vampires and Gurps SUPERS 10: TL7 spacecraft (again) 11: Re: TL7 spacecraft 12: Re: Big Gestalts (was Re: Munchkinism) 13: Re: Keeping Face v03.n879 1: Re: Archetypal Supers 2: Re: 'magickal magick' 3: Re: Relative Power: Psionics vs Magic 4: Re: Vampiric Stuff 5: Re: Keeping Face 6: Re: 'magickal magick' 7: Paradox and non-mages, & other WoD inconsistencies (was Re: 'magickal magick') 8: Re: Keeping Face 9: Re: Keeping Face 10: Re: Archetypal Supers 11: Re: Archetypal Supers 12: Re: Superheroe Archetypes / Elementals... 13: Re: Relative Power: Psionics vs Magic 14: Re: Superheroe Archetypes / Elementals... 15: Re: 'magickal magick' 16: Re: Mithril vs Titanium v03.n880 1: Re: Game Balance 2: Re: Big Numbers 3: (Fwd) Returned mail: User unknown 4: Re: Superheroe Archetypes / Elementals... 5: Re: Real Magic in War 6: Re: real magic in warfare 7: Re: Vehicles 2ed 8: Re: TL7 spacecraft (again) 9: Re: Keeping Face 10: Re: Keeping Face 11: Re: Game Balance 12: Re: Saving face 13: Using Vehicles for Custom Armour 14: Re: TL7 spacecraft (again) 15: Psionics vs Magic (New Rules and Platitudes) 16: GURPS Supers 17: Vehicles2E and Magsails 18: Re: Vampiric Stuff v03.n881 1: Re: 'magickal magick' 2: Re: Vampiric Stuff 3: [none] 4: Re: Game Balance 5: Re: Using Vehicles for Custom Armour 6: Adventure Post 7: Re: Using Vehicles for Custom Armour 8: Re: Real Magic in War 9: Re: 'magickal magick' 10: Re: Archetypal Supers 11: Re: Keeping Face 12: Re: WW Vampires and Gurps SUPERS 13: Re: Real Magic in War 14: Re: Psi fixes 15: Re: Vampiric Stuff 16: Re: 'magickal magick' 17: Re: Vehicles and GURPS Tech 18: Re: Using Vehicles for Custom Armour 19: Re: Keeping Face 20: Re: Using Vehicles for Custom Armour 21: Re: Using Vehicles for Custom Armour 22: Re: Using Vehicles for Custom Armour 23: Re: Keeping Face 24: Re: GURPS IRC 25: New Psi Skill: Download 26: Re: Relative Power: Psionics vs Magic v03.n882 1: Re: Real Magic in War 2: Elixers for Sale! 3: Re: Using Vehicles for Custom Armour 4: Re: Relative Power: Psionics vs Magic (Kromm?) 5: Re: Elixers for Sale! 6: test. ignore. 7: GURPS IRC 8: Re: New Psi Skill: Download 9: Re: New Psi Skill: Download 10: Re: Munchkinism 11: Re: Elixers for Sale! 12: Re: Vampiric Stuff 13: Re: WW Vampires and Gurps SUPERS 14: Re: Psionics vs Magic (New Rules and Platitudes) 15: Re: real magic in warfare 16: Re: Real Magic in War 17: Re: Using Vehicles for Custom Armour 18: Re: Vampiric Stuff 19: Re: Superheroe Archetypes / Elementals... 20: Re: Munchkinism 21: Re: Elixers for Sale! 22: Re: Keeping Face 23: Re: Vampiric Stuff