v03.n1015 1: RE: Suggestions for PC team discussions? 2: Re: Luck Points 3: Re: The Madlands 4: Re: Thermite Grenades 5: Re: Flying Glass! (Was: TractorBeam +) 6: Illuminati 7: [none] 8: Aplayer 9: Re: [GURPS POWERS]Pre pre pre pre alpha 10: Re: Re:Reign of Steel Bindings Poor 11: Re: [GURPS POWERS] My $0.02... 12: Re: [GURPS POWERS] My $0.02... 13: [ADV]: Omnipresent 14: Re: Thermite Grenades 15: Re: Silly question 16: Re: Scale rules (was Re: Game Worlds) 17: Re: GURPS Indians (was Re: Game Worlds) 18: Re: klingon pointy thing 19: Re: [GURPS POWERS]Pre pre pre pre alpha 20: There can be only one (humor) 21: Re: Suggestions for PC team discussions? 22: Mammals supplanting Dinosaurs 23: Re:Magic Tech Levels 24: Re: Game Worlds) 25: Re: Dr. Daka 26: Re: Starting a GURPS Campaign 27: RE: Suggestions for PC team discussions? 28: Re: Whither RPGs?) 29: Re: Please help: Suggestions for PC team discussion? v03.n1016 1: Re: Luck Points 2: Re: Magic vs Tech; a rebuttal to easy magic; a rebuttal to a rebuttal 3: Re: [ADV]: Omnipresent 4: Orbital Mind Control Laser 5: Re: The Madlands 6: Re: Throw Spell and Stuff - KROMM 7: Re: Suggestions for PC team discussion? 8: Re: Suggestions for PC team discussions? 9: Re: [GURPS POWERS]Pre pre pre pre alpha 10: Re:Making Gurps Popular 11: Re: GURPS Indians (was Re: Game Worlds) 12: Re: Supers vs Psionics vs Magic 13: Re: klingon pointy thing 14: Magic TL 15: Re: [ADV]: Omnipresent 16: Re: Supers vs Psionics vs Magic 17: Re: [GURPS POWERS] Two More Cents! 18: Re: [GURPS POWERS]Pre pre pre pre alpha 19: Re: [ADV]: Omnipresent v03.n1017 1: Re: Thermite Grenades 2: Re: Luck Points 3: Re: Supers vs Psionics vs Magic 4: Re: Strong Morals Copyright 5: Re: Supers vs Psionics vs Magic 6: Re: Thermite Grenades 7: Re: Disads for normals 8: Re: Thermite Grenades 9: Re: Luck Points 10: Re: [GURPS POWERS] My $0.02... 11: Re: Scale rules (was Re: Game Worlds) 12: Re: Suggestions for PC team discussion? 13: Re: Everway 14: Re: Disads for normals 15: Re: Making GURPS Popular (was Re: Whither RPGs?) 16: Weapon Master & Bastard sword 17: Re: Supers vs Psionics vs Magic 18: Re: Scale rules (was Re: Game Worlds) 19: Re: The Madlands 20: Re: Disads for normals 21: Re: [GURPS POWERS]Pre pre pre pre alpha 22: Re: Making Gurps Popular 23: Re: Dr. Daka v03.n1018 1: Re: Supers vs Psionics vs Magic 2: Re: Scale rules (was Re: Game Worlds) 3: Re: Suggestions for PC team discussions? 4: Re: Please help: Suggestions for PC team discussion? 5: Re: Making GURPS Popular (was Re: Whither RPGs?) 6: Re: Making GURPS Popular (was Re: Whither RPGs?) 7: Question about voting for books 8: Re: [GURPS POWERS] My $0.02... 9: Re: Thermite Grenades 10: Re: [GURPS POWERS]Pre pre pre pre alpha 11: Re: [ADV]: Omnipresent 12: RE: Suggestions for PC team discussions? 13: Re: klingon pointy thing 14: Re: Weapon Master & Bastard sword 15: Re: Thermite Grenades 16: Enlarge Spell (Kromm?) 17: Re: There can be only one (humor) v03.n1019 1: Monowire: Fact or Fiction? 2: Re: Disads for normals 3: Re: Suggestions for PC team discussion? 4: RE: Magic vs Tech 5: Re: klingon pointy thing 6: Re: Theology vs. Physics 7: Re: Aplayer 8: Re: Mammals supplanting Dinosaurs 9: Re: Luck Points 10: Re: Whither RPGs?) 11: Re: Dr. Daka 12: Captain America's Shield 13: Re: Supers vs Psionics vs Magic 14: RE: Suggestions for PC team discussions? 15: Re: Weapon Master & Bastard sword 16: Re: Making GURPS Popular (was Re: Whither RPGs?) 17: Re: Enlarge Spell (Kromm?) 18: Re: Thermite Grenades 19: Re: Supers vs Psionics vs Magic 20: Re: Monowire: Fact or Fiction? 21: Re: Enlarge Spell (Kromm?) 22: Re: Thermite Grenades 23: Re[2]: Monowire: Fact or Fiction? 24: Re: Monowire: Fact or Fiction? v03.n1020 1: Re: Theology vs. Physics 2: Tacoma Gurps players 3: Re: Disads for normals 4: Re: Monowire: Fact or Fiction? 5: Re: Thermite Grenades 6: Mike Hammer like name 7: Re: Weapon Master & Bastard sword 8: Re: Dr. Daka 9: Re: Weapon Master & Bastard sword 10: Re: Monowire: Fact or Fiction? 11: Re: Thermite Grenades 12: Re: Whither RPGs?) 13: Re: Supers vs Psionics vs Magic 14: Re: Thermite Grenades 15: Tractorbeam! 16: Re: Thermite Grenades 17: re: blowin' glass dust 18: Re: Disads for normals 19: Vehicles program question 20: Close Combat 21: Re: Supers vs Psionics vs Magic 22: u-boats 23: Re: Making GURPS Popular (was Re: Whither RPGs?) 24: Re: Weapon Master & Bastard sword 25: Junk Gadgeteering 26: Re: Thermite bullets? 27: Re: Enlarge Spell (Kromm?) 28: Re: Thermite Grenades 29: Re: Enlarge Spell (Kromm?) 30: Re: Monowire: Fact or Fiction? 31: Re: Disads for normals v03.n1021 1: Re: [GURPS POWERS]Pre pre pre pre alpha 2: Re: Monowire: Fact or Fiction? 3: Medsensor Implants 4: Re: It's Just Not Right 5: Re: Re[2]: Monowire: Fact or Fiction? 6: Re: Supers vs Psionics vs Magic 7: Re: Enlarge Spell (Kromm?) 8: Re: Mike Hammer like name 9: Re: Supers vs Psionics vs Magic 10: Re: Thermite Grenades 11: Re: Disads for normals 12: Re: Supers vs Psionics vs Magic 13: Re: Supers vs Psionics vs Magic 14: Re: Game Worlds) 15: Re: Theology and ethics books 16: Re: Luck Points 17: Re: u-boats 18: Re: Re[2]: Monowire: Fact or Fiction? 19: Re: GURPSnet-Digest V3 #1020 20: Re: Supers vs Psionics vs Magic 21: Re: There can be but one 22: Re: GURPS Indians (was Re: Game Worlds) 23: Re: Thermite Grenades 24: Re: It's Just Not Right 25: Re: Flying Glass 26: Re: Thermite bullets? 27: Re: Captain America's Shield 28: Re: Thermite bullets? 29: Re: There can be only one (humor) 30: Re: u-boats 31: Re: The Madlands 32: Re: Making GURPS Popular (was Re: Whither RPGs?) v03.n1022 1: Re: Mike Hammer like name 2: Re: Dr. Daka 3: Re: Mike Hammer like name 4: Junk Gadgeteering 5: Re: Thermite bullets? 6: Re: Junk Gadgeteering 7: Re: Monowire: Fact or Fiction? 8: Re: Mike Hammer like name 9: Dark Modern Grimoire 10: Re: Supers vs Psionics vs Magic 11: Re: Supers vs Psionics vs Magic 12: Re: Character Experience 13: Re: Enlarge Spell (Kromm?) 14: Re: Whither RPGs? / X-Files 15: Re: Supers vs Psionics vs Magic 16: Re: Game Worlds) 17: Re: Close Combat 18: Re: Suggestions for PC team discussion? 19: Re: Theology vs. Physics 20: RE: Please help: Suggestions for PC team discussion? 21: Re: GURPSnet-Digest V3 #1020 v03.n1023 1: Re: Weapon Master & Bastard sword 2: Re: The Madlands 3: Re: There can be only one (humor) 4: Re: Suggestions for PC team discussion? 5: Re: u-boats 6: Re: Dark Modern Grimoire 7: Re: [GURPS POWERS] My $0.02... 8: Vehicles problems again 9: Re: Whither RPGs? 10: (Fwd) How many CP do I have to pony up? 11: Re: Supers vs Psionics vs Magic 12: No Victory over resistance? 13: Re: Thermite Grenades 14: Re: GURPS Indians (was Re: Game Worlds) 15: Re: Whither RPGs? / X-Files 16: Re: Disads for normals 17: Languages (was Re: Dr. Daka) 18: Re: Supers vs Psionics vs Magic 19: Re: Whither RPGs? / X-Files 20: Steelwraithed Weapons 21: Re: [GURPS POWERS]Pre pre pre pre alpha 22: Re: Dark Modern Grimoire 23: Re: Thermite Grenades 24: Re: Close Combat 25: Re: Weapon Master & Bastard sword 26: Re: Dr. Daka 27: Re: Supers vs Psionics vs Magic 28: Re: Disads for normals 29: Re: Mike Hammer like name 30: Re: Supers vs Psionics vs Magic 31: Re: Luck Points v03.n1024 1: Re: Question about voting for books 2: Re: Steelwraithed Weapons 3: Re: Making GURPS Popular (was Re: Whither RPGs?) 4: Re: Thermite Grenades 5: Re: Steelwraithed Weapons 6: Re: Vehicles problems again 7: Re: Vehicles problems again 8: Horse racing 9: WARNING: I will not see mail from juno.com 10: Re: Luck Points 11: Re: Steelwraithed Weapons 12: Re: Dark Modern Grimoire 13: Re: GURPS Indians (was Re: Game Worlds) 14: Re: Close Combat 15: Re: Steelwraithed Weapons 16: Re: Steelwraithed Weapons 17: Re: Supers vs Psionics vs Magic 18: SUPERS 19: Gurps Gurps 20: Re: Thermite Grenades 21: Low-Tech Requests? 22: Offensive GURPS Books 23: Re: The Madlands 24: Chaos chess 25: Re: Whither RPGs? 26: Re: Mike Hammer like name 27: Re: The most offensive GURPS book (was GURPS Indians) 28: UMana Levels 29: Re: Magic vs Tech 30: Re: Steelwraithed Weapons 31: Re: Mike Hammer like name 32: Tractorbeams - The Unanswerable 33: MORE SPACE QUESTIONS 34: Re: Low-Tech Requests? 35: Re: Low-Tech Requests? 36: Re: Low-Tech Requests? 37: Re: Steelwraithed Weapons 38: Re: Supers vs Psionics vs Magic v03.n1025 1: Sodium Bullets 2: Re: Sodium Bullets 3: Re: Weapon Master & Bastard sword 4: Re: Horse racing 5: Re: Supers vs Psionics vs Magic 6: Re: Thermite bullets? 7: Re: Supers vs Psionics vs Magic 8: Re: Supers vs Psionics vs Magic 9: Re: [GURPS POWERS] Two More Cents! 10: Re: Horse racing 11: Re: Making Gurps Popular 12: Re: Suggestions for PC team discussions? 13: Re: Thermite bullets? 14: Re: Supers vs Psionics vs Magic 15: Re: Disads for normals 16: Re: Low-Tech Requests? 17: Re: Luck Points 18: Re: Dark Modern Grimoire 19: Re: Making GURPS Popular (was Re: Whither RPGs?) 20: Re: Making GURPS Popular (was Re: Whither RPGs?) 21: Re: Suggestions for PC team discussions? 22: Re: Making GURPS Popular (was Re: Whither RPGs?) v03.n1026 1: Re: Making Gurps Popular 2: Re: Please help: Suggestions for PC team discussion? 3: Re: Luck Points 4: Re: Suggestions for PC team discussions? 5: Re: Dark Modern Grimoire 6: Re: AD&D style hit points... 7: Re: Magic TL 8: Re: It's Just Not Right 9: Re: Whither RPGs? 10: Re: klingon pointy thing 11: Re: Tacoma Gurps players 12: Character Alignment 13: RE: SW Force Swords - GURPS 14: Re: MORE SPACE QUESTIONS 15: Re: Tractorbeams - The Unanswerable 16: Re: Thermite bullets? 17: Re: Sodium Bullets 18: Sun? What sun? 19: Re: Making GURPS Popular (was Re: Whither RPGs?) 20: Re: Making GURPS Popular (was Re: Whither RPGs?) 21: Re: Sun? What sun? 22: Re: Sun? What sun? 23: Re: Sun? What sun? 24: Re: Character Alignment 25: Re: Character Alignment 26: u-boats 27: u boats 28: Re: Steelwraithed Weapons 29: Re: Thermite bullets? 30: Re: Steelwraithed Weapons 31: Re: Steelwraithed Weapons 32: Re: Mike Hammer like name 33: Re: Steelwraithed Weapons v03.n1027 1: Re: Low-Tech Requests? 2: Re: Whither RPGs? 3: Re: Low-Tech Requests? 4: Re: Making Gurps Popular 5: Re: Making GURPS Popular (was Re: Whither RPGs?) 6: Re: Making GURPS Popular (was Re: Whither RPGs?) 7: Re: Sun? What sun? 8: World of Darkness (was Re: Making Gurps Popular) 9: Re: Low-Tech Requests? 10: Re: Steelwraithed Weapons 11: Re: Low-Tech Requests? 12: Re: The most offensive GURPS book 13: Re: Steelwraithed Weapons 14: Re: Steelwraithed Weapons 15: Re: Making Gurps Popular 16: Re: Whither RPGs? 17: [GURPS POWERS] another problem (Was - Making Gurps Popular) 18: Re: Thermite bullets? 19: Pentrgram vs Alcamacy (sp) explosion 20: Re: Steelwraithed Weapons 21: Re: Character Alignment 22: Re: Low-Tech Requests? 23: Re: Character Alignment 24: needles 25: Re: Low-Tech Requests? 26: Re: Warped Areas of Effect 27: Re: Steelwraithed Weapons 28: Re: Horse racing 29: Re: UMana Levels Question from Carl Kushinsky 30: Non Official Fantasy Adventures Wanted 31: Re: [GURPS POWERS] another problem (Was - Making Gurps Popular) 32: Re: Sun? What sun? v03.n1028 1: First Aid for crushed throte 2: IQ vs Damage 3: Re: Disads for normals 4: Re: Steelwraithed Weapons 5: Re: Tractorbeams - The Unanswerable 6: Re: First Aid for crushed throte 7: Re: World of Darkness (was Re: Making Gurps Popular) 8: Creat Object / Duplicate 9: I got IN 10: Re: Tractorbeams - The Unanswerable 11: Re: Disads for Texans 12: Re: Steelwraithed Weapons 13: Re: WARNING: I will not see mail from juno.com 14: Re: GURPS Indians 15: Re: Whither RPGs? 16: Hey SD! 17: Re: S. John's UMana and Clerical Magic 18: Re: Low-Tech Requests? 19: Re: Suggestions for PC team discussions? 20: Re: Disads for Texans 21: Re: Character Alignment 22: Re: S. John's UMana and Clerical Magic 23: Re: Illuminati Strategy 24: Re: Magic vs Tech; a rebuttal to easy magic 25: Re: Dark Modern Grimoire 26: Re: Steelwraithed Weapons 27: Re: First Aid for crushed throte 28: Re: S. John's UMana and Clerical Magic 29: Re: Steelwraithed Weapons 30: Re: Disads for Texans 31: Re: Warped Areas of Effect (Modems) 32: Re: Making Gurps Popular (VtM discussion) 33: Re: Making GURPS Popular (was Re: Whither RPGs?) 34: Re: Steelwraithed Weapons v03.n1029 1: Re: Steelwraithed Weapons 2: Re: Making GURPS Popular (Four-Color Discussion) 3: Re: Making GURPS Popular (Digressing to Batman) 4: Re: Character Alignment 5: Re: Low-Tech Requests? 6: Re: Magic vs Tech; a rebuttal to easy magic 7: Re: The most offensive GURPS book (and other PC matters) 8: Re: Steelwraithed Weapons 9: Re: Dark Modern Grimoire (Cthulhupunk) 10: Re: Character Alignment 11: Re: Steelwraithed Weapons 12: Re: Sun? What sun? 13: Re: Making GURPS Popular (was Re: Whither RPGs?) 14: Re: Magic vs Tech; a rebuttal to easy magic 15: Re: needles 16: Re: Magic vs Tech; a rebuttal to easy magic 17: Names for Magic User types (was Re: S. John's UMana and Clerical Magic) 18: Re: Low-Tech Requests? 19: GURPS X-Files? (was Re: Whither RPGs?) 20: Re: Sun? What sun? 21: Re: World of Darkness (was Re: Making Gurps Popular) 22: Cement and Concrete (Was: Game Worlds) 23: Test Message: Feel Free to Kill 24: Re: The most offensive GURPS book (and other PC matters) 25: Re: IQ vs Damage 26: Re: Chrushed Throats and Remote Assistance v03.n1030 1: Re: Mike Hammer like name 2: (Fwd) Re: Steelwraithed Weapons 3: Re: World of Darkness (was Re: Making Gurps Popular) 4: Re: The most offensive GURPS book (and other PC matters) 5: Re: The most offensive GURPS book (and other PC matters) 6: (Fwd) Re: The most offensive GURPS book (and other PC matters) 7: Re: Low-Tech Requests? 8: Re: Low-Tech Requests? 9: Fatigue / Blood Points / Magic Power 10: Re: Low-Tech Requests? 11: Re: GURPS X-Files? (was Re: Whither RPGs?) 12: Re: Cement and Concrete (Was: Game Worlds) 13: Re: The most offensive GURPS book (and other PC matters) 14: Re: Fatigue / Blood Points / Magic Power 15: Re: The most offensive GURPS book (and other PC matters) 16: Re: The most offensive GURPS book (and other PC matters) 17: Re: Sun? What sun? 18: Re: Low-Tech Requests? 19: Re: The most offensive GURPS book (and other PC matters) 20: Re: Magic vs Tech; a rebuttal to easy magic 21: Re: Low-Tech Requests? 22: Re: Making GURPS Popular (Digressing to Batman) 23: Re: World of Darkness (was Re: Making Gurps Popular) 24: Re: WARNING: I will not see mail from juno.com 25: Re: The most offensive GURPS book (and other PC matters) 26: Re: Creat Object / Duplicate 27: Re: The most offensive GURPS book (and other PC matters) 28: Re: Low-Tech Requests? 29: Re: Creat Object / Duplicate 30: Re: Chrushed Throats and Remote Assistance 31: Re: needles v03.n1031 1: Re: GURPS X-Files? (was Re: Whither RPGs?) 2: Re: S. John's UMana and Clerical Magic 3: Re: Whither RPGs? 4: Disads for Texans 5: Re: GURPS X-Files? (was Re: Whither RPGs?) 6: Re: The most offensive GURPS book (and other PC matters) 7: Re: Fatigue / Blood Points / Magic Power 8: Re: The most offensive GURPS book (and other PC matters) 9: Re: Fatigue / Blood Points / Magic Power 10: Re: Steelwraithed Weapons 11: Re: Mike Hammer like name 12: Re: Fatigue / Blood Points / Magic Power 13: Re: The most offensive GURPS book (and other PC matters) 14: Re: Character Alignment 15: GURPS Dead Guys 16: Re: Chrushed Throats and Remote Assistance (fwd) 17: Re: Sun? What sun? 18: Re: The most offensive GURPS book (and other PC matters) 19: Re: Magic vs Tech; a rebuttal to easy magic 20: Re: Fatigue / Blood Points / Magic Power 21: Re: Low-Tech Requests? 22: Re: S. John's UMana and Clerical Magic 23: Re: The most offensive GURPS book (and other PC matters) 24: Re: The most offensive GURPS book (and other PC matters) 25: Re: GURPS X-Files 26: Re: needles 27: Re: Warped Areas of Effect (Modems) 28: Re: [GURPS POWERS] another problem 29: Re: GURPSnet-Digest V3 #1027 30: Offensive Gurps worldbooks & making Gurps popular 31: Re: (Fwd) Re: The most offensive GURPS book (and other PC matters) 32: Re: Steelwraithed Weapons 33: Re: GURPSnet-Digest V3 #1027 34: Re: Thermite Grenades v03.n1032 1: Re: Low-Tech Requests? 2: Re: Making GURPS popular 3: Umana as Magic from Mean Gods 4: Re: Steelwraithed Weapons 5: Re: The most offensive GURPS book (and other PC matters) 6: Re: Making GURPS Popular (was Re: Whither RPGs?) 7: Re: S. John's UMana and Clerical Magic 8: Re: needles 9: Re: Magic vs Tech; a rebuttal to easy magic 10: Re: Non Official Fantasy Adventures Wanted 11: Re: Starting a GURPS Campaign 12: Re: The most offensive GURPS book (and other PC matters) 13: Re: The most offensive GURPS book (and other PC matters) 14: Re: Suggestions for PC team discussions? 15: Tough Sounding Names 16: Re: Suggestions for PC team discussions? 17: RE: Suggestions for PC team discussions? 18: Re: Suggestions for PC team discussions? 19: Re: Warped Areas of Effect (Modems) 20: Re: Making GURPS Popular (Digressing to Batman) 21: Re: needles 22: Re: Chrushed Throats and Remote Assistance 23: Re: Making GURPS Popular (was Re: Whither RPGs?) 24: Re: The most offensive GURPS book (and other PC matters) 25: Re: The most offensive GURPS book (and other PC matters) 26: Re: Steelwraithed Weapons 27: Re: Magic vs Tech; a rebuttal to easy magic v03.n1033 1: Re: The most offensive GURPS book (and other PC matters) 2: Re: I got IN 3: RE: GURPS X-Files? (was Re: Whither RPGs?) 4: Re: Tough Sounding Names 5: Re: Dark Modern Grimoire 6: Re: Low-Tech Requests? 7: Re: Sun? What sun? 8: Re: Suggestions for PC team discussions? 9: Re: IQ vs Damage 10: Re: Umana as Magic from Mean Gods 11: Re: The most offensive GURPS book (and other PC matters) 12: GUNPOWDER 13: Re: [GURPS POWERS] another problem 14: Re: The most offensive GURPS book (and other PC matters) 15: Re: Making GURPS Popular 16: looking for spell books 17: Re: Low-Tech Requests? 18: Re: The most offensive GURPS book (and other PC matters) 19: Re: I got IN (and now I'm getting out...) 20: Waterwheels 21: Re: MORE SPACE QUESTIONS 22: Re: The most offensive GURPS book (and other PC matters) 23: Re: looking for spell books 24: Re: Whither RPGs?) 25: Re: Vehicles problems again 26: Re: Making GURPS Popular 27: Re: Suggestions for PC team discussions? v03.n1034 1: Re: The most offensive GURPS book (and other PC matters) 2: Vehicle of the week 132 - near-future jeep 3: Re: Steelwraithed Weapons 4: Re: Magic vs Tech; a rebuttal to easy magic 5: Re: Steelwraithed Weapons 6: Re: needles 7: Re: needles 8: Re: Steelwraithed Weapons 9: Re: looking for spell books 10: Re: The most offensive GURPS book (and other PC matters) 11: Re: Chrushed Throats and Remote Assistance 12: Re: Umana as Magic from Mean Gods 13: Re: Suggestions for PC team discussions? 14: Re: Magic vs Tech; a rebuttal to easy magic 15: RE: Suggestions for PC team discussions? 16: Re: The most offensive GURPS book (and other PC matters) 17: Re: Suggestions for PC team discussions? 18: Re: Suggestions for PC team discussions? 19: Re: Suggestions for PC team discussions? 20: GURPSnet FTP Adventure site 21: Re: Waterwheels 22: Re: Killer Kobolds 23: Re: Tough Sounding Names 24: Re: Making GURPS Popular(Not Blasphemous) 25: Re: Making GURPS Popular (Digressing to Batman) 26: Re: Making GURPS Popular (was Re: Whither RPGs?) 27: Re: Mike Hammer like name v03.n1035 1: Re: The most offensive GURPS book (and other PC matters) 2: Re: Steelwraithed Weapons 3: Re: Tough Sounding Names 4: Re: Making GURPS Popular (was Re: Whither RPGs?) 5: Re: GURPS X-Files 6: Names for types of Mages (was Re: S. John's UMana and Clerical Magic) 7: Re: Steelwraithed Weapons 8: test 9: RE: Suggestions for PC team discussions? 10: Re: Horse racing 11: Re: GURPS X-Files? (was Re: Whither RPGs?) 12: Re: Suggestions for PC team discussions? 13: Re: The most offensive GURPS book 14: Re: Sodium bullets 15: Re: Steelwraithed Weapons 16: Re: Making GURPS Popular (was Re: Whither RPGs?) 17: Re: Making GURPS Popular (was Re: Whither RPGs?) 18: Re: Steelwraithed Weapons 19: Re: Making GURPS Popular 20: Re: Offensive Gurps worldbooks & making Gurps popular 21: Re: Low-Tech request 22: Re: Suggestions for PC team discussions? 23: Re: Suggestions for PC team discussions? v03.n1036 1: Re: GURPSnet FTP Adventure site 2: Re: The most offensive GURPS book (and other PC matters) 3: Re: Suggestions for PC team discussions? 4: vehicles question (Kromm) 5: Re: looking for spell books 6: Re: Waterwheels 7: Re: Sun? What sun? 8: Re: Making GURPS Popular (was Re: Whither RPGs?) 9: Re: Suggestions for PC team discussions? 10: Re: Steelwraithed Weapons 11: Re: Sun? What sun? 12: RE: Suggestions for PC team discussions? 13: Re: GURPSnet FTP Adventure site 14: Dark Modern Grimoire 15: .01 16: Re: Suggestions for PC team discussions? 17: Re: GURPS X-Files? (was Re: Whither RPGs?) 18: Re: vehicles question (Kromm) 19: Re: [ADV]: Omnipresent 20: Re: vehicles question (Kromm) 21: Low-Tech Requests? 22: Re: The most offensive GURPS book 23: Re: Steelwraithed Weapons 24: Re: GURPSnet FTP Adventure site 25: Re: Suggestions for PC team discussions? 26: RE: Suggestions for PC team discussions? 27: Re: The most offensive GURPS book (and other PC matters) 28: Re: Steelwraithed Weapons 29: Re: Supers vs Psionics vs Magic 30: Re: Steelwraithed Weapons v03.n1037 1: RE: Suggestions for PC team discussions? 2: Re: Sun? What sun? 3: Re: The most offensive GURPS book (and other PC matters) 4: Re: Sun? What sun? 5: GURPS Astro City 6: Re: The most offensive GURPS book (and other PC matters) 7: Re: Offensive Gurps worldbooks & making Gurps popular 8: Re: Suggestions for PC team discussions? 9: Re: Steelwraithed Weapons (SW/STNG discussion) 10: Re: Making GURPS Popular (was Re: Whither RPGs?) 11: Re: Making GURPS Popular 12: Re: GURPSnet ftp Adventure site 13: Re: Vehicles problems again 14: Re: WARNING: I will not see mail from juno.com 15: Re: Suggestions for PC team discussions? 16: Re: Low-Tech Requests? 17: Re: Making GURPS Popular (Digressing to Batman) 18: Re: Low-Tech Requests? 19: "the sun" 20: Re: Waterwheels 21: Re: Making GURPS Popular 22: Re: The most offensive GURPS book (and other PC matters) 23: Re: Suggestions for PC team discussions? 24: Re: I got IN 25: Re: Steelwraithed Weapons 26: Re: Steelwraithed Weapons 27: Re: Steelwraithed Weapons 28: Re: Steelwraithed Weapons v03.n1038 1: Re: The most offensive GURPS book (and other PC matters) 2: Re: Offensive Gurps worldbooks & making Gurps popular 3: Re: Suggestions for PC team discussions? 4: Re: Making GURPS Popular 5: Re: The most offensive GURPS book (and other PC matters) 6: Re: Suggestions for PC team discussions? 7: Re: Steelwraithed Weapons 8: Re: SW/STNG discussion [was: Steelwraithed Weapons] 9: Re: Low-Tech Requests? 10: [Fwd: Just in case this EVER comes up...] 11: Re: Low-Tech Requests? 12: IN> Special request from the AA of Children (fwd) 13: Re: Suggestions for PC team discussions? 14: 'Universe Mechanics' and space combat 15: Re: Suggestions for PC team discussions? 16: Re: Suggestions for PC team discussions? 17: Re: Vehicles problems again 18: Re: The most offensive GURPS book (and other PC matters) 19: Re: Suggestions for PC team discussions? 20: Re: Making GURPS Popular 21: Re: Making GURPS Popular 22: Re: Low-Tech Requests? 23: Re: Low-Tech Requests(grandaddy'd blacksmith shop)? 24: Re: Whither RPGs?) 25: Re: Suggestions for PC team discussions? 26: Re: Tough Sounding Names 27: Re: The most offensive GURPS book (and other PC matters) 28: Re: Sun? What sun? 29: Re: The most offensive GURPS book (and other PC matters) 30: Re: Steelwraithed Weapons (SW/STNG discussion) 31: Re: The most offensive GURPS book v03.n1039 1: Re: SW/STNG discussion [was: Steelwraithed Weapons] 2: Re: Steelwraithed Weapons 3: Re: Tough Sounding Names 4: Re: Thermite bullets? 5: Re: Suggestions for PC team discussions? 6: Re: Tractorbeams - The Unanswerable 7: Re: Making GURPS Popular 8: Re: Dodging a Car... 9: soon 10: Re: Making GURPS Popular 11: Re: Suggestions for PC team discussions? 12: Making Offensive RPG's Popular & GURPS 13: Hello? 14: Re: Suggestions for PC team discussions? 15: Re: Rolling tactics 16: Re: Low-Tech Requests? 17: Re: Happy Little Narwhal 18: Re: Making GURPS Popular (was Re: Whither RPGs?) 19: Re: Steelwraithed Weapons (SW/STNG discussion) 20: Time Travel into the past as a weapon? 21: Re: Making GURPS Popular 22: Re: Hello? 23: Re: Suggestions for PC team discussions? 24: Re: Suggestions for PC team discussions? 25: Re: Suggestions for PC team discussions? 26: Re: Suggestions for PC team discussions? v03.n1040 1: Re: GURPSnet-Digest V3 #1037 2: Re: Steelwraithed Weapons 3: Re: Making GURPS Popular 4: Re: Whither RPGs? 5: Re: soon 6: Re: Low-Tech Requests? 7: Re: Suggestions for PC team discussions? 8: Re: Low-Tech Requests? 9: Re: Making GURPS Popular(Not Blasphemous) 10: Re: Offensive Gurps worldbooks & making Gurps popular 11: Re: Making GURPS more popular 12: SW/STNG/B5 Hoo'd Win Space Combat, bay-bee! 13: Re: "the sun" 14: Re: Low-Tech Requests? 15: Re: Time Travel into the past as a weapon? 16: Re: Low-Tech Requests? 17: Re: Making GURPS Popular 18: Re: IN> Special request from the AA of Children (fwd) 19: Re: Low-Tech Requests? 20: Black Ops 21: xena 22: Re: Chrushed Throats and Remote Assistance 23: Re: Whither RPGs?) 24: Re: Making GURPS Popular 25: RE: HOL 26: Re: Disads for normals 27: Re: Low-Tech Requests? 28: Re: Suggestions for PC team discussions? 29: Re: Suggestions for PC team discussions? v03.n1041 1: Re: Disads for Texans 2: Axe in the head ([Fwd: Just in case this EVER comes up...]) 3: GURPS Hitler 4: HoL 5: Re: Low-Tech Requests? 6: Games and Gamers (Was Suggestions for PC team Discussion?) 7: Re: Making GURPS Popular (was Re: Whither RPGs?) 8: Re: Low Tech 9: Re: Offensive Gurps worldbooks & making Gurps popular 10: Re: The most offensive GURPS book (and other PC matters) 11: Re: Making Gurps Better 12: Re: Low-Tech Requests? 13: Re: Steelwraithed Weapons (SW/STNG discussion) 14: Re: Chrushed Throats and Remote Assistance 15: Duplicate messages... 16: Re: Low-Tech Requests? 17: Re: Suggestions for PC team discussions? 18: Re: Making GURPS Popular 19: Re: Making Offensive RPG's Popular & GURPS 20: SJOHN-- Low-Tech 21: Re: Offensive Gurps worldbooks & making Gurps popular 22: Re: Suggestions for PC team discussions? 23: Re: Steelwraithed Weapons 24: Re: Steelwraithed Weapons 25: Re: Hello? 26: Re: Low-Tech Requests? 27: Re: HOL 28: Re: xena 29: Re: Low-Tech Requests? 30: Re: HOL 31: Re: Making GURPS Popular (was Re: Whither RPGs?) 32: Re: Duplicate messages... 33: Re: Umana as Magic from Mean Gods v03.n1042 1: Re: Duplicate messages... 2: Re: GURPS Hitler 3: Re: Low-Tech Requests? 4: RE: HOL: It's a joke, people! 5: Re: IN> Special request from the AA of Children (fwd) 6: Re: Suggestions for PC team discussions? 7: Re: Offensive Gurps worldbooks & making Gurps popular 8: Getting your SO involved / Introducing GURPS to new players. 9: Re: GURPS Hitler 10: Re: Suggestions for PC team discussions? 11: Re: Spy Games (was Making GURPS Popular) 12: Re: IN> Special request from the AA of Children (fwd) 13: Re: The most offensive GURPS book (and other PC matters) 14: Re: The most offensive GURPS book (and other PC matters) 15: Re: Suggestions for PC team discussions? 16: Re: Making GURPS Popular(Not Blasphemous) 17: Re: Axe in the head ([Fwd: Just in case this EVER comes up...]) 18: Re: Whither RPGs?) 19: Re: Duplicate messages... 20: Re: Offensive Gurps worldbooks & making Gurps popular 21: Re: Low-Tech Requests? 22: Re: The most offensive GURPS book (and other PC matters) 23: Re: Making GURPS Popular 24: Re: Whither RPGs?) 25: Building the Enterprise (in GURPS Vehicles) 26: Re: Getting your SO involved / Introducing GURPS to new players. 27: Re: Disads for Texans 28: Re: Getting your SO involved / Introducing GURPS to new players. v03.n1043 1: Re: Getting your SO involved / Introducing GURPS to new players. 2: Re: Getting your SO involved / Introducing GURPS to new players. 3: Re: GURPS Hitler 4: Low-Tech Stuff 5: Re: Offensive Gurps worldbooks & making Gurps popular 6: Re: Building the Enterprise (in GURPS Vehicles) 7: Re: Spy Games (was Making GURPS Popular) 8: Re: [Fwd: Just in case this EVER comes up...] 9: Re: HOL 10: Re: HOL: It's a joke, people! 11: Re: Getting your SO involved 12: Re: The most offensive GURPS book (and other PC matters) 13: Re: The most offensive GURPS book (and other PC matters) 14: Re: Building the Enterprise (in GURPS Vehicles) 15: NUDE GIRLS!! 16: Re: Duplicate messages... 17: Re: HOL 18: Gurps magic: What do I need? 19: Re: Getting your SO involved / Introducing GURPS to new players. 20: Re: [Fwd: Just in case this EVER comes up...] 21: Re: Gurps magic: What do I need? 22: Re: GURPS Hitler 23: Re: Building the Enterprise (in GURPS Vehicles) 24: Re: Gurps magic: What do I need? 25: Re: Making GURPS Popular(Not Blasphemous) 26: INWO Suggestions 27: Re: GURPS Hitler 28: RE: HOL: It's a joke, people! 29: Re: GURPS Hitler 30: Re: Books 31: Re: GURPS Indians 32: Re: GURPS Hitler 33: Re: NUDE GIRLS!! 34: Re: Chrushed Throats and Remote Assistance v03.n1044 1: Re: Making GURPS Popular 2: Re: GURPS Hitler 3: Re: Offensive Gurps worldbooks & making Gurps popular 4: Re: Whither RPGs?) 5: Re: Offensive Gurps worldbooks & making Gurps popular 6: Re: Steelwraithed Weapons (SW/STNG discussion) 7: Re: Duplicate messages... 8: Re: *NOT* NUDE GIRLS!! 9: Re: Building the Enterprise (in GURPS Vehicles) 10: Re: "the sun" 11: Re: Duplicate messages... 12: Re: Duplicate messages... 13: Re: Sun? What sun? 14: Re: Gurps magic: What do I need? 15: Re: Spy Games (was Making GURPS Popular) 16: Re: NUDE GIRLS!! 17: Re: Time Travel into the past as a weapon? 18: Supernatural Beasties 19: Re: Hitler 20: Re: The most offensive GURPS book (and other PC matters) 21: UMANA: Powerstones 22: Re: Chrushed Throats and Remote Assistance 23: Re: Getting your SO involved / Introducing GURPS to new players. 24: Re: Making Offensive RPG's Popular & GURPS 25: Re: Offensive Gurps worldbooks & making Gurps popular 26: Re: Offensive Gurps worldbooks & making Gurps popular 27: Re: Offensive Gurps worldbooks & making Gurps popular 28: Re: The most offensive GURPS book (and other PC matters) 29: Re: GURPS Hitler 30: Re: Axe in the head ([Fwd: Just in case this EVER comes up...]) 31: Re: *NOT* NUDE GIRLS!! 32: Re: *NOT* NUDE GIRLS!! 33: Re: Spy Games (was Making GURPS Popular) v03.n1045 1: Re: Spy Games (was Making GURPS Popular) 2: Re: Suggestions for PC team discussions? 3: Re: Gurps magic: What do I need? 4: Ogres 5: Re: Building the Enterprise (in GURPS Vehicles) 6: GURPS RULES 7: Re: Low-Tech Requests? 8: Re: Suggestions for PC team discussions? 9: Re: Low-Tech Requests? 10: Bulletproof Nudity (was: NUDE GIRLS!!) 11: Re: Gurps magic: What do I need? 12: Re: Gurps magic: What do I need? 13: Fantasy Folk origins 14: Re: Styles of GMing (was: Suggestions for PC team discussions?) 15: Re: Time Travel into the past as a weapon? 16: Re: Making Offensive RPG's Popular & GURPS 17: Re: Making GURPS Popular(Not Blasphemous) 18: RE: NUDE GIRLS!! 19: Re: Journalism scams (was Making GURPS popular) 20: Re: Building the Enterprise (in GURPS Vehicles) v03.n1046 1: Babylon 5 2: Re[2]: Low-Tech Requests? 3: Re: Suggestions for PC team discussions? 4: RE:GURPS Hitler 5: Re: Gurps magic: What do I need? 6: Re: Making GURPS Popular(Not Blasphemous) 7: Re: NUDE GIRLS!! 8: Re: Bulletproof Nudity with Loads of Humor - Kromm!!! 9: Re: Bulletproof Nudity with Loads of Humor - Kromm!!! 10: Re: Bulletproof Nudity (was: NUDE GIRLS!!) 11: Re: SW&ST 12: Re: Supernatural Beasties 13: Re: Making GURPS Popular 14: Re: Chrushed Throats and 15: Re: Spy Games (was Making GURPS Popular) 16: Re: Low-Tech Requests? 17: Re: Low-Tech Requests? 18: Re: Suggestions for PC te 19: Re: Making GURPS Popular 20: Re: Spy Games (was Making GURPS Popular) 21: Re: Supernatural Beasties 22: Re: Spy Games (was Making GURPS Popular) 23: Re: SW/STNG discussion [was: Steelwraithed Weapons] 24: Re: Suggestions for PC team discussions? 25: Re: Fantasy Folk origins 26: Re: Making GURPS Popular(Not Blasphemous) 27: Re: Styles of GMing (was: Suggestions for PC team discussions?) v03.n1047 1: Evil 2: Re: Hitler 3: Re: Bulletproof Nudity with Loads of Humor - Kromm!!! 4: Re: SW/STNG discussion and penance for its intrusion... 5: Re: Making GURPS Popular(Not Blasphemous) 6: Re: Babylon 5 7: RE: NUDE GIRLS!! 8: Re: Bulletproof Nudity (and other poor SPAM concealments...) 9: Re: Building the Enterprise (in GURPS Vehicles) 10: Evil, in all its glory... 11: Greg's Adventure 12: Commonly ignored posters... 13: Re: PC matters (Movies and child porn...) 14: Re: Fantasy Folk origins 15: Re: SW&ST 16: Duplicate messages... Duplicate messages... Duplicate messages... 17: Re: Time Travel methods and theories... 18: Regarding the downward mental spiral of S. John Ross... 19: Re: Black Ops (and movie correlations) 20: Re: Whither RPGs?) 21: Re: soon 22: Re: Supernatural Beasties 23: Re: Bulletproof Nudity (was: NUDE GIRLS!!) 24: Re: Journalism scams (was Making GURPS popular) 25: Re: Supernatural Beasties 26: Re: Styles of GMing (was: Suggestions for PC team discussions?) 27: Re: Scafing the Smif 28: Re: SW&ST 29: Re: Evil 30: Powerstones and Umana 31: Re: Making GURPS Popular(Not Blasphemous) 32: Re: Building the Enterprise (and other ST topics...) 33: Re: The most offensive GURPS book (and other PC matters) 34: Re: Gaming styles (Was: Suggestions for PC team discussions?) 35: Re: Bulletproof Nudity (and other poor SPAM concealments...) 36: Re: Bulletproof Nudity with Loads of Humor - Kromm!!! 37: Re: Bulletproof Nudity (was: NUDE GIRLS!!) 38: Re: Low-Tech Requests? 39: Re: Evil 40: Re: Hitler v03.n1048 1: Re: Hitler 2: Re: Time Travel into the past as a weapon? 3: Re: Chrushed Throats and Remote Assistance 4: Re: Making GURPS Popular(Not Blasphemous) 5: Re: Making GURPS Popular(Not Blasphemous) 6: Re: GURPS RULES 7: Re: SW&ST 8: Re: Spy Games (was Making GURPS Popular) 9: Gaming Styles (Was: Suggestions for PC team discussions?) 10: Re: Evil 11: Re: Whither RPGs?) 12: Re: Greg's Adventure 13: Re: Making GURPS Popular(Not Blasphemous) 14: Re: Making GURPS Popular(Not Blasphemous) 15: Re: S. John's Pizzeria 16: Re: Making GURPS Popular(Not Blasphemous) 17: Re: Scafing the Smif 18: Evil 19: Re: Spy Games (was Making GURPS Popular) 20: Re: Spy Games (was Making GURPS Popular) 21: Re: Umana as Magic from Mean Gods 22: Re: Evil in RPGs 23: Re: needles v03.n1049 1: Re: Fantasy Folk origins 2: Re: S. John's Pizzeria 3: Re: Disads for normals 4: Re: Powerstones and Umana 5: Re: Evil 6: Re: Building the Enterprise (in GURPS Vehicles) 7: Re: GURPS Hitler 8: Re: Whither RPGs?) 9: Re: Making GURPS Popular(Not Blasphemous) 10: Re: Evil, in all its glory... 11: Re: Making GURPS Popular(Not Blasphemous) 12: Re: HOL: It's a joke, people! 13: Re: Time Travel methods and theories... 14: Whence Kromm? (Was Re: Getting your SO involved) 15: Re: Making GURPS Popular(Not Blasphemous) 16: Re: SW&ST 17: Re: Time Travel into the past as a weapon? 18: Re: Were-Creatures 19: Re: Babylon 5 20: Re: Supernatural Beasties 21: Re: Making GURPS Popular(Not Blasphemous) 22: Re: Bulletproof Nudity (was: NUDE GIRLS!!) 23: Re: Time Travel methods and theories... 24: Re: Making GURPS Popular(Not Blasphemous) 25: Re: Gurps magic: What do I need? 26: Re: Duplicate messages... 27: Re: Time Travel methods and theories... 28: Re: GURPS Hitler 29: Re: Spy Games (was Making GURPS Popular) 30: GM Suggestions - Evil characters 31: Re: Fantasy Folk origins v03.n1050 1: Heavy Trigger Finger 2: How I game teleporters (was: Building the Enterprise) 3: Re: Low-Tech Requests? 4: Re: Babylon 5 5: Re: Whither RPGs?) 6: Re: Ogres 7: Re: Gurps magic: What do I need? 8: Re: Whence Kromm? (Was Re: Getting your SO involved) 9: Sensing in hyperspace, a mini-scenario 10: Re: S. John's Pizzeria 11: Everyone's a Critic (was: Scafing the Smif) 12: Re: S. John's Pizzeria 13: Re: Gaming styles (Was: Suggestions for PC team discussions?) 14: Re: Scafing the Smif 15: Re: The most offensive GURPS book (and other PC matters) 16: Re: Duplicate messages... Duplicate messages... Duplicate messages... 17: RE: Making GURPS Popular (Not Blasphemous) 18: Re: Whence Kromm? (Was Re: Getting your SO involved) 19: OGRES 20: Re: Finding the One True RPG: GURPS (Was: Whence Kromm? (Was Re: Getting your SO involved)) 21: Re: GM Suggestions - Evil characters 22: Re: Gaming Styles (Was: Suggestions for PC team discussions?) 23: Holy Pizza [And Pizza Is Too On Topic: We're Gamers] v03.n1051 1: Re: Time Travel methods and theories... 2: Re: Chrushed Throats and Remote Assistance (fwd) 3: Re: Time Travel methods and theories... 4: Re: Control-freaks and their psyches 5: CONAN 6: Re: Fluffy Nervous Breakdowns 7: Re: Kromm's Sjohn chant 8: FNORD 9: RE: Insufficient Light 10: OPH (Kromm) 11: Re: Fantasy Folk origins 12: Re: S. John's Pizzeria 13: Re: Scafing the Smif 14: Canadian bacon 15: Stalin 16: Re: Making GURPS Popular(Not Blasphemous) 17: Re: S. John's Pizzeria 18: Whence GURPS (Was: Whence Kromm) 19: Re: S. John's Pizzeria 20: RE: Meant to Fly 21: Re: S. John's Pizzeria 22: Re: S. John's Pizzeria 23: Re: Gaming styles (Was: Suggestions for PC team discussions?) 24: Re: Scafing the Smif 25: RE: Evil - inherent or not? 26: Re: Allah be praised! 27: SPACE SHUTTLE 28: Re: Time Travel into the past as a weapon? 29: Re: FNORD 30: Re: Fantasy Folk origins 31: RE:S.John's Pizziaria 32: RE: GURPS Hitler 33: Re: Low-Tech Requests? 34: Re: Making GURPS Popular(Not Blasphemous) 35: Re: Lost Mail 36: Re: GM Suggestions - Evil characters 37: Beat You to the Punch 38: Re: Building the Enterpri 39: Re: Fantasy Folk origins 40: Absolutely not GURPS (habanero) 41: Re: Spy Games (was Making GURPS Popular) 42: New Building Rules On-Line 43: New Offensive GURPS Idea 44: RE: CONAN 45: RE: GURPS Hitler 46: Re: GM Suggestions - Evil Characters v03.n1052 1: Re: Fantasy Folk origins 2: Re: S. John's Pizzeria 3: Re: Fantasy Folk origins 4: Re: Everyone's a Critic (was: Scafing the Smif) 5: Re: Suggestions for PC team discussions? 6: Re: Hitler 7: Re: FNORD 8: Re: Time Travel into the past as a weapon? 9: Re: Fantasy Folk origins 10: Re: Beat You to the Punch 11: Re: FNORD 12: Re: Suggestions for PC team discussions? 13: Re: Suggestions for PC team discussions? 14: Re: Spy Games (was Making GURPS Popular) 15: Re: FNORD 16: Age/skill points limit (was: Gurps magic: What do I need?_ 17: PRINCIE 18: Re: Fantasy Folk origins 19: Re: Spy Games (was Making GURPS Popular) 20: Re: Scafing the Smif 21: Re: Scafing the Smif 22: Useful Scrap of Trivia from Sjohn 23: What Canadian Bacon Is 24: Re: Holy Pizza [And Pizza Is Too On Topic: We're Gamers] 25: Re: Scafing the Smif 26: Re: Journalism scams (was Making GURPS popular) 27: Re: Holy Pizza [And Pizza Is Too On Topic: We're Gamers] 28: Re: OGRES 29: Re: Gurps magic: What do I need? 30: From the Desk of Sjohn 31: Re: Greg's Adventure 32: Re: Heavy Trigger Finger 33: Evil (and related topics) 34: Vehicles/tech translation problem 35: Re: Gurps magic: What do I need? 36: Re: FNORD 37: Timetravel with Alternate Timelines as a weapon? v03.n1053 1: Re: Everyone's a Critic (was: Scafing the Smif) 2: Re ST and SW 3: SV: Fantasy Folk origins 4: Re: Beat You to the Punch 5: Re: SW&ST 6: Re: What Canadian Bacon Is 7: Re: Everyone's a Critic (was: Scafing the Smif) 8: Re: GURPSnet-Digest V3 #1047 9: Re: CONAN 10: Re: Scafing the Smif 11: Re: Fantasy Folk origins 12: Re: S. John's Pizzeria 13: Re: Babylon 5 14: Re: Scafing the Smif 15: Evil vs Good 16: Re: Sensing in hyperspace, a mini-scenario 17: Re: Graphic Sex, SJohn, Triple-X, Sjohn, Buxom Babes, SJohn... 18: Building the Enterprise (replicators) 19: Re: Making GURPS Popular(Not Blasphemous) 20: Evil (and related topics). 21: Re: Fantasy Folk origins 22: Re: Age/skill points limit (was: Gurps magic: What do I need?_ 23: Re: OPH (Kromm) 24: Re: Gurps magic: What do I need? 25: Re: Getting your SO involved)) 26: Re: S. John's Pizzeria v03.n1054 1: Re: FNORD 2: Re: Making GURPS Popular(Not Blasphemous) 3: Re: Scale rules (was Re: Game Worlds) 4: Re: Everyone's a Critic (was: Scafing the Smif) 5: Re: Gurps magic: What do I need? 6: Re: SW&ST 7: Re: Fantasy Folk origins 8: Re: Supernatural Beasties 9: Re: Re ST and SW 10: Re: Scafing the Smif 11: Re: Suggestions for PC team discussions? 12: Re: GM Suggestions - Evil characters 13: Re: Building the Enterprise (replicators) 14: Re: Scafing the Smif 15: Re: The most offensive GURPS book (and other PC matters) 16: Options for GURPS Mecha v03.n1055 1: Re: Evil (and related topics). 2: Re: Spy Games (was Making GURPS Popular) 3: Re: GM Suggestions - Evil characters 4: Re: Evil in RPGs 5: Getting into GURPS (was Re: Getting your SO involved)) 6: Re: Vehicles/tech translation problem 7: Kromm Q: Tactics/Strategy 8: Re: Vehicles/tech translation problem 9: Re: Getting your SO involved / Introducing GURPS to new players. 10: How did you find GURPS? (Was: Getting your SO involved) 11: Re: Suggestions for PC team discussions? 12: Re: Sensing in hyperspace, a mini-scenario 13: GURPS Henry V 14: Cultural Hurling 15: Re: Babylon 5 16: Re: S. John's Pizzeria 17: Re: Chrushed Throats and Remote Assistance v03.n1056 1: Re: Scafing the Smif 2: SJohn Sex SJohn T&A SJohn Gratuitous Nudity (was Re: From the Desk of Sjohn) 3: Re: Gaming Styles 4: Re: Whither RPGs?) 5: Re: OPH (Kromm) 6: Re: bobbo 7: Re: GURPS X-Files? (was Re: Whither RPGs?) 8: Re: Finding the One True RPG: GURPS (Was: Whence Kromm? (Was Re: Getting your SO involved)) 9: Re: Chrushed Throats and Remote Assistance (fwd) 10: Re: Fantasy Folk origins 11: Re: Fantasy Folk origins 12: Re: Fantasy Folk origins 13: Re: Scafing the Smif 14: Re: Fantasy Folk origins 15: Re: Finding the One True RPG: GURPS 16: Re: What Canadian Bacon Is 17: Re: The most offensive GURPS book (and other PC matters) 18: RE: CONAN 19: Re: Vehicles/tech translation problem 20: Re: Spy Games (was Making GURPS Popular) 21: Re: Evil in RPGs 22: Re: Gurps magic: What do I need? 23: Re: What Canadian Bacon Is 24: Re: Gurps magic: What do I need? 25: Re: S. John's Pizzeria 26: Subject: Re: Scafing the Smif 27: Re: Cultural Hurling 28: Re: Kromm Q: Tactics/Strategy 29: Re: FNORD 30: Re: Fantasy Folk origins v03.n1057 1: Re: Scafing the Smif 2: GURPS Just So Stories 3: Re: Cultural Hurling 4: Re: Cultural Hurling 5: RE: Evil 6: Re: Kromm Q: Tactics/Strategy 7: Re: Spy Games (was Making GURPS Popular) 8: RE:First GURPS experience. 9: Re: S. John's Pizzeria 10: Re: Whence GURPS (Was: Whence Kromm) 11: Re: Missed quotes... 12: Dice 13: Re: Kromm Q: Tactics/Strategy 14: RE: FNORD 15: Re: OPH (Kromm) 16: Re: Fantasy Folk origins 17: Anyone bored? 18: Question about cybernetics (Kromm) 19: Re: Kromm Q: Tactics/Strategy 20: Pancake Geography (was Re: SJohn Sex SJohn T&A SJohn Gratuitous Nudity) 21: GURPS Mecha -- Advanced and Simplified Transformation rules 22: Re: FNORD 23: Food 24: Re: Babylon 5 25: Re: Pancake Geography (was Re: SJohn Sex SJohn T&A SJohn Gratuitous Nudity) 26: RE: FOOD 27: prayer 28: Re: Cultural Hurling 29: Re: Cultural Hurling 30: Re: Kromm Q: Tactics/Strategy 31: RE: FOOD 32: Re: Spy Games (was Making GURPS Popular) 33: Re: From the Desk of Sjohn 34: Re: Cultural Hurling 35: Re: Food 36: Re: prayer 37: Re: Building the Enterprise(Replicators) 38: Re: FNORD 39: Re: Question about cybernetics (Kromm) 40: Re: GURPS Mecha -- Advanced and Simplified Transformation rules 41: Re: GURPS Mecha -- Advanced and Simplified Transformation rules 42: Re: GURPS Mecha -- Advanced and Simplified Transformation rules 43: Re: GURPS Mecha -- Advanced and Simplified Transformation rules v03.n1058 1: Re: The most offensive GURPS book (and other PC matters) 2: Re: From the Desk of Sjohn 3: Re: S. John's Pizzeria 4: Re: Fantasy Folk origins 5: Re: SJohn Sex SJohn T&A SJohn Gratuitous Nudity (was Re: From the Desk of Sjohn) 6: Re: Scafing the Smif 7: Re: Dice 8: Re: GURPS Mecha -- Advanced and Simplified Transformation r 9: Re: Fantasy Folk origins 10: Re: Spy Games (was Making GURPS Popular) 11: Re: Cultural Hurling 12: Re: New Offensive GURPS Idea 13: Re: From the Desk of Sjohn 14: Re: Anyone bored? 15: Re: prayer 16: Re: Kobolds and Hobgoblins 17: Re: Spy Games (was Making GURPS Popular) 18: Re: Kromm Q: Tactics/Strategy 19: Re: Building the Enterprise (replicators) 20: Re: Options for GURPS Mecha 21: Re: Gurps magic: What do I need? 22: Re: Building the Enterprise(Replicators) 23: Re: Cultural Hurling 24: Re: Whence Kromm? 25: Re: S. John's Pizzeria 26: Cyberpunk Adventure 27: Re: Lost Mail 28: Re: GURPS Henry V 29: Re: GURPS X-Files? (was Re: Whither RPGs?) (fwd) 30: Re: Cultural Hurling 31: Re: Scafing the Smif 32: Fwd: Chicken Guns [Humor] v03.n1059 1: KROMM: enslave question 2: Re: Disads for normals 3: Re: Kobolds and Hobgoblins 4: Re: Scafing the Smif 5: Re: S. John's Pizzeria 6: Smif art 7: Re: Spy Games (was Making GURPS Popular) 8: Re: Timetravel 9: Re: Fantasy Folk origins 10: Re: PC matters 11: RE:Babylon 5 12: Overwhelming post total... 13: RE: Evil Characters 14: Re: Cultural Hurling 15: Re: Dice 16: Re: KROMM: enslave question 17: Re: prayer 18: Re: Fwd: Chicken Guns [Humor] 19: Re: Means of communication 20: Re: Shakespearean plots 21: Re: Cultural Hurling 22: Re: Whence Kromm? 23: Re: Building the Enterprise (replicators) 24: Re: Scafing the Smif 25: Re: Spy Games (was Making GURPS Popular) 26: Re: PC matters 27: Re: Shakespearean plots 28: Re: Non Official Fantasy Adventures Wanted 29: Re: Babylon 5 30: Re: Anyone bored? 31: Conspiracy X 32: Re: Gurps magic: What do I need? 33: Re: Truly Badass and Being There 34: Random Vehicles Questions 35: Re: GURPS Henry V 36: Re: Shakespearean plots 37: Re: Cultural Hurling 38: Re: Shakespearean plots v03.n1060 1: Re: Building the Enterprise (replicators) 2: Re: Disads for normals 3: Selves as Characters 4: Re: Disads for normals 5: Re: Babylon 5 6: Re: Question about cybernetics 7: Re: Building the Enterprise (in GURPS Vehicles) 8: Re: Cultural Hurling 9: RE:Babylon 5 10: Re: Babylon 5 11: Re: Kromm Q: Tactics/Strategy 12: Re: GURPS Mecha -- Advanced and Simplified Transformation rules 13: Re: Gurps magic: What do I need? 14: Re: exchanging documents (Kromm) 15: Re: Vietnamese Coffee 16: Re: Cultural Hurling 17: Re: Kromm Q: Tactics/Strategy 18: Battletech " 3025 Marauder" converted to GURPS Mecha stats 19: Re: Kromm Q: Tactics/Strategy 20: DR as Dodge -- Cinematic Option 21: Re: SJohn Sex SJohn T&A SJohn Gratuitous Nudity (was Re: From the Desk of Sjohn) 22: Re: Finding the One True RPG: GURPS (Was: Whence Kromm? (Was Re: Getting your SO involved)) 23: Re: Question about cybernetics (Kromm) 24: Re: Building the Enterprise(Replicators) 25: Electric Turbofan Question (MA Lloyd) 26: MHD Turbine Reaction engines? 27: Re: Disads for normals 28: RE:Babylon 5 29: Re: Disads for normals 30: Re: Truly Badass and Being There 31: Re: Selves as Characters 32: RE:Babylon 5 33: Re: Overwhelming post total... 34: Re: Non Official Fantasy Adventures Wanted 35: Re: Battletech-GURPS "3025 Marauder" v03.n1061 1: SID 6.7 (virtuosity) 2: Internet note in the front of all GURPS books 3: Re: Cultural Hurling 4: Re: KROMM: enslave question 5: Re: Question about cybernetics (Kromm) 6: Re: Selves as Characters 7: RE:Babylon 5 8: Re: Finding the One True RPG: GURPS (Was: Whence Kromm? (Was Re: Getting your SO involved)) 9: Re: World of Darkness (was Re: Making Gurps Popular) 10: Re: Selves as Characters 11: Re: MHD Turbine Reaction engines? 12: Re: Scafing the Smif 13: Flux and other Cyberworld/Cthulhupunk matters 14: Re: Truly Badass and Being There 15: Re: Selves as Characters 16: RE:Babylon 5 17: Aluminum armor 18: Re: Getting your SO involved)) 19: Re: SID 6.7 (virtuosity) 20: Re: Kromm Q: Tactics/Strategy 21: Re: Sidhe Grace 22: Re: Scafing the Smif 23: TL3 explosives 24: Kindred Generation 25: Guns and Magic 26: Re: GURPS Henry V 27: Re: Truly Badass and Being There 28: Re: Battletech-GURPS "3025 Marauder" 29: Re: DR as Dodge -- Cinematic Option 30: Re: Truly Badass and Being There 31: Re: TL3 explosives 32: Re: Finding the One True RPG: GURPS (Was: Whence Kromm? (Was Re: 33: Re: GURPS Henry V 34: Re: Guns and Magic v03.n1062 1: Re: Smif art 2: Re: Babylon 5 3: Re: Gurps magic: What do I need? 4: Re: GURPS X-Files? (was Re: Whither RPGs?) (fwd) 5: Re: Scafing the Smif 6: Re: Internet note in the front of all GURPS books 7: Re: SID 6.7 (virtuosity) 8: Re: Overwhelming post total... 9: Re: Kindred Generation 10: Re: Battletech-GURPS "3025 Marauder" 11: Re: World of Darkness (was Re: Making Gurps Popular) 12: Re: Spellthrower's Wand 13: Re: Disads for normals 14: Re: Battletech-GURPS "3025 Marauder" 15: Re: Battletech-GURPS "3025 Marauder" 16: Re: Battletech-GURPS "3025 Marauder" 17: Re: GURPSnet FTP Adventure site 18: Re: World of Darkness (was Re: Making Gurps Popular) 19: Re: GURPS Hitler 20: Mana Enhancement 21: Re: Guns and Magic 22: Re: Building the Enterprise(Replicators) 23: Re: Timetravel with Alternate Timelines as a weapon? 24: Psi Corps, Babylon 5 25: Re: GURPSnet FTP Adventure site 26: Re: Battletech-GURPS "3025 Marauder" 27: Re: Timetravel with Alternate Timelines as a weapon? v03.n1063 1: Re: Chicken Guns [Humor] 2: Re: prayer (fwd) 3: Re: GURPSnet-Digest V3 #1060 4: Re: Building the Enterprise(Replicators) 5: Re: GURPSnet-Digest V3 #1060 6: Re: executive decision maker decision 7: rule MECHAnics comment 8: Re: DR as Dodge -- Cinematic Option 9: Re: Mana Enhancement 10: Re: Guns and Magic 11: Re: Gurps magic: What do I need? 12: Re: Guns and Magic 13: Re: Psi Corps, Babylon 5 14: Re: GURPS Hitler 15: Re: OGRES 16: Re: GURPSnet FTP Adventure site 17: Re: Battletech-GURPS "3025 Marauder" 18: Re: OGRES and GURPS MD Geist 19: Re: Psi Corps, Babylon 5 20: Re: GURPS Hitler 21: Re: GURPSnet FTP Adventure site 22: Tremere Geniology 23: Re: GURPS Hitler 24: Voodoo Question 25: Re: Dice 26: Re: Age/skill points limit (was: Gurps magic: What do I need?_ 27: Re: Guns and Magic 28: Re: Overwhelming post total... 29: Re: How did you find GURPS? (Was: Getting your SO involved) 30: Re: Kromm Q: Tactics/Strategy 31: Re: Guns and Magic 32: Re: SID 6.7 (virtuosity) v03.n1064 1: Re: Steelwraithed Weapons 2: Re: Guns and Magic 3: Re: Building the Enterprise (replicators) 4: Re: Building the Enterprise (replicators) 5: Re: Steelwraithed Weapons 6: Re: Psi Corps, Babylon 5 7: Re: Tremere Geniology 8: Re: Tremere Geniology 9: Re: Battletech-GURPS 10: Re: GURPS Hitler 11: Re: GURPS Hitler 12: Re: Scafing the Smif 13: Re: SID 6.7 (virtuosity) 14: Re: Random Vehicles Questions 15: Re: GURPS Book Names 16: Re: Tremere Geniology 17: Re: TL3 explosives 18: Re: Truly Badass and Being There 19: Vehicle of the week 133 - truck 20: Re: Tremere Geniology 21: Re: Timetravel 22: Re: Random Vehicles Questions 23: GURPSnet archive! WWW and FTP 24: Re: GURPS Hitler 25: Re: Tremere Geniology 26: Re: Dice 27: Re: Timetravel 28: Computers! skill 29: Re: Truly Badass and Being There v03.n1065 1: Re: GURPS Hitler 2: Re: Guns and Magic 3: Re: Tremere Geniology 4: Re: TL3 explosives 5: Re: Voodoo Question 6: Re: executive decision maker decision 7: Re: Psi Corps, Babylon 5 8: Re: World of Darkness (was Re: Making Gurps Popular) 9: TLS magic gauss weapons. 10: Re: Timetravel 11: Re: OGRES 12: Re: Gurps magic: What do I need? 13: Re: Battletech-GURPS "3025 Marauder" 14: Re: Computers! skill 15: Re: Mana Enhancement 16: Re: Tremere Geniology 17: Re: Computers! skill 18: Re: Battletech-GURPS "3025 Marauder" 19: Gurps Architecture & Vehicle Cooling 20: GURPS BattleTech - I'm back 21: Re: TLS magic gauss weapons. 22: Re: Tremere Geniology 23: Re: Psi Corps, Babylon 5 24: Re: Aluminum armor 25: Re: Aluminum armor 26: Re: Psi Corps, Babylon 5 27: Re: TL3 explosives 28: Re: Pancake Geography (was Re: SJohn Sex SJohn T&A SJohn Gratuitous Nudity) 29: Re: TLS magic gauss weapons. 30: Re: TLS magic gauss weapons. 31: Re: Shakespearean plots 32: Re: Truly Badass and Being There[S. John Please read] 33: Re: TLS magic gauss weapons. v03.n1066 1: Re: Tremere Geniology 2: Re: B5 drives 3: Re: OGRES 4: Re: World of Darkness (was Re: Making Gurps Popular) 5: Re: Guns and Magic 6: Re: Battletech-GURPS "3025 Marauder" 7: New disadvantage: computer bunny 8: RE: Timetravel 9: Re: Question about cybernetics (Kromm) 10: Re: Mana Enhancement 11: Re: Aluminum armor 12: Re: Holy Pizza [And Pizza Is Too On Topic: We're Gamers] 13: Re: Aluminum armor 14: Re: Voodoo Question 15: Re: Tremere Geniology 16: KURSK 17: Re: GURPS Book Names 18: Re: OGRES 19: Re: Random Vehicles Questions 20: Re: Guns and Magic v03.n1067 1: Re: World of Darkness (was Re: Making Gurps Popular) 2: Re: Truly Badass and Being There[S. John Please read] 3: Cinematic Adds 4: Re: FNORD 5: Re: Spy Games (was Making GURPS Popular) 6: B5, psi and Brazil 7: Re: Battletech-GURPS 8: RE: Question about cybernetics (Kromm) 9: Re: Psi Corps, Babylon 5 10: Re: Guns and Magic 11: Re: Gurps magic: What do I need? 12: Re[2]: GURPS Hitler 13: Re: Battletech-GURPS "3025 Marauder" 14: Re: Age/skill points limit (was: Gurps magic: What do I need?_ 15: Re: TLS magic gauss weapons. 16: Re: GURPS Bread 17: Re: Truly Badass and Being There 18: Re: GURPS Hitler 19: Re: New disadvantage: computer bunny 20: Re: Building the Enterprise(Replicators) 21: MECHA: design/commentary 22: Re: Battletech-GURPS 23: Re: Cinematic Adds v03.n1068 1: Re: Spy Games (was Making GURPS Popular) 2: Re: From the Desk of Sjoh 3: Re: PRINCIE 4: Re: Re ST and SW 5: Re: Gurps Architecture & Vehicle Cooling 6: Re: Anyone bored? 7: Re: Vaguely derived from Re: GURPS Hitler 8: Re: Psi Corps, Babylon 5 9: Re: Kromm Q: Tactics/Strategy 10: Re: Psi Corps, Babylon 5 (Season 4 Spoiler Alert! MAJOR) 11: Re: Steelwraithed Weapons 12: Re: GURPS Hitler 13: Re: Spy Games (was Making GURPS Popular) 14: Re: Psi Corps, Babylon 5 15: Re: OGRES 16: Re: Psi Corps, Babylon 5 17: Re: Re[2]: GURPS Hitler 18: Re: GURPS Bread 19: Re: Cinematic Adds 20: Re: GURPS Hitler 21: Re: Psi Corps, Babylon 5 22: Re: Kromm Q: Tactics/Stra 23: Re: TL3 explosives 24: RE: Time Travel into the past as a weapon? 25: Re: Mana Enhancement 26: Re: Shakespearean plots 27: Adventures/Fiction 28: Re: Tremere Geniology 29: Re: Random Vehicles Questions 30: GURPSifying B5 31: Re: Adventures/Fiction 32: Re: Tremere Geniology 33: Re: Tremere Geniology 34: Re: Truly Badass and Being There v03.n1069 1: Re: Low Tech requests 2: Re: Tremere Geniology 3: B5 Spoilers 4: Re: Kromm Q: Tactics/Strategy 5: SUPERS: Enhancements for Costume Advantage 6: Re: Spy Games (was Making GURPS Popular) 7: Re: M. Smith's Magic System 8: Re: Never Looks Like an Idiot 9: Re: M. Smith's Magic System 10: Re: Cinematic Adds 11: Re: Spy Games 12: Re: SUPERS: Enhancements for Costume Advantage 13: Re: TLS magic gauss weapons. 14: Re: Adventures/Fiction 15: Gadget: Soulkiller 16: Re: Random Vehicles Questions 17: Re: Truly Badass and Being There 18: Re: SUPERS: Enhancements for Costume Advantage 19: Re: GURPSifying B5 20: Re: TL3 magical gauss weapons 21: Re: SUPERS: Enhancements for Costume Advantage 22: Re: Cinematic Adds 23: Re: SUPERS: Enhancements for Costume Advantage 24: Re: Cinematic Adds 25: Re: Cinematic Adds 26: Re: Battletech-GURPS 27: Re: GURPSifying B5 28: Re: GURPSnet FTP Adventure site 29: Re: GURPSifying B5 30: Re: GURPSifying B5 v03.n1070 1: Re: TL3 magical gauss weapons 2: Re: Psi Corps, Babylon 5 3: Re: Spy Games (was Making GURPS Popular) 4: Gurps basic book as a weapon 5: Re: KURSK 6: Re: Battletech-GURPS "3025 Marauder" 7: Btech 8: Re: Kromm Q: Tactics/Stra 9: Re: Computers! skill 10: RE: Question about cybernetics (Kromm) 11: Re: Psi Corps, Babylon 5 12: Line Breaks 13: Re: TL3 magical gauss weapons 14: Re: Line Breaks 15: Re: Random Vehicles Questions 16: Re: Btech 17: Re: Wings Questions [Kromm] 18: Re: Computers! skill 19: Re: TL3 magical gauss weapons 20: Telnet access 21: Re: Random Vehicles Questions 22: What do you call a Kobold Illuminati Organization? 23: Re: Kromm Q: Tactics/Stra 24: thereturn of the sone of cyberbooks part three 25: City-based Campaign 26: Question: 27: Re: Telnet access 28: Re: Question: 29: Re: What do you call a Kobold Illuminati Organization? 30: Re: M. Smith's Magic System 31: (fwd) Re: DeepBlue fans 32: Re: Psi Corps, Babylon 5 33: Re: Random Vehicles Questions v03.n1071 1: Re: Psi Corps, Babylon 5 2: Re: Psi Corps, Babylon 5 3: "spam" 4: Re: Battletech-GURPS "3025 Marauder" 5: Re: Question: 6: Re: City-based Campaign 7: Re: TL3 explosives 8: Re: SUPERS: Enhancements for Costume Advantage 9: Re: Shakespearean plots 10: Re: Truly Badass and Being There 11: Re: Line Breaks 12: Re: Psi Corps, Babylon 5 13: Re: Battletech-GURPS 14: SV: Fantasy Folk origins 15: Re: Computers! skill 16: SV: Fantasy Folk origins 17: Re: Psi Corps, Babylon 5 18: Re: Kromm Q: Tactics/Stra 19: Re: B5, psi and Brazil 20: Re: Tremere Geniology 21: Re: "spam" 22: Re: Random Vehicles Questions 23: Re: Gurps basic book as a weapon 24: Re: Question: 25: Re: Battletech-GURPS 26: Re: City-based Campaign 27: Re: Age/skill points limit (was: Gurps magic: What do I need?_ 28: Re: GURPS Hitler 29: Re: Question: 30: Re: Battletech-GURPS "3025 Marauder" v03.n1072 1: Re: Tremere Geniology 2: Re: Tough Sounding Names 3: Re: Gurps basic book as a weapon 4: Re: Truly Badass and Being There 5: Re: Tremere Geniology 6: Re: Wings Questions [Kromm] 7: Re: Vehicle of the week 133 - truck 8: Re: SUPERS: Enhancements for Costume Advantage 9: Re: Re: Spy Games (was Making GURPS Popular) 10: Re: OGRES 11: Re: Psi Corps, Babylon 5 (SPOILER: Recent Season 4 Episode discussed) 12: Re: thereturn of the sone of cyberbooks part three 13: Re: Psi Corps, Babylon 5 14: Re: Psionics vs Magic (New Rules and Platitudes) 15: Re: Truly Badass and Being There 16: Re: Non traditional Characters in a fantasy (or not) setting AND 17: Conversions (was: Re: Battletech-GURPS) 18: Re: Battletech-GURPS 19: Re: Hitler, 20: Re: Question: v03.n1073 1: Re: Hitler, again 2: How does IFF work 3: Re: Question: 4: Re: Psi Corps, Babylon 5 5: Re: thereturn of the sone of cyberbooks part three 6: Re: Computers! skill 7: Re: Gurps basic book as a weapon 8: Re: Gurps basic book as a weapon 9: Re: thereturn of the sone of cyberbooks part three 10: Re: How does IFF work 11: Re: Psionics vs Magic (New Rules and Platitudes) 12: Re: Tremere Geniology 13: Big Ass Magnets 14: WOTC 15: BASIC BOOK AS A WEAPON 16: Re: City-based Campaign 17: Vehicle Weapon Creator... 18: Re: Hitler, again 19: Re: Truly Badass and Being There 20: Re: Battletech-GURPS 21: Heat Sinks (Was: Battletech-GURPS) 22: Re: B5, psi and Brazil 23: Re: How does IFF work 24: Re: Battletech-GURPS 25: Re: Battletech-GURPS 26: Dan Smith 27: Re: Truly Badass and Being There v03.n1074 1: Re: Battletech-GURPS 2: Re: Gurps basic book as a weapon 3: Re: Question: 4: Re: Big Ass Magnets 5: Re: Big Ass Magnets 6: Re: "spam" 7: Re: Psi Corps, Babylon 5 (SPOILER: Recent Season 4 Episode discussed) 8: Re: Psi Corps, Babylon 5 9: Re: Spy Games (was Making GURPS Popular) 10: Re: thereturn of the sone of cyberbooks part three 11: Re: Big Ass Magnets 12: Re: How does IFF work 13: Re: Vehicle Weapon Creator... 14: Re: Vehicle Weapon Creator... 15: Re: Psionics vs Magic (New Rules and Platitudes) 16: Re: Heat Sinks (Was: Battletech-GURPS) 17: Re: Random Vehicles Questions 18: Re: Battletech-GURPS 19: RE: Question about cybernetics (Kromm) 20: Re: Big Ass Magnets 21: Re: Truly Badass and Being There 22: Re: Big Ass Magnets 23: HELP! My Mech Can't Move!!! v03.n1075 1: Re: Big Ass Magnets 2: Re: Battletech-GURPS 3: Re: Gurps basic book as a weapon 4: Re: How does IFF work 5: Re: TL3 magical gauss weapons 6: Re: Big Ass Magnets 7: Re: Heat Sinks (Was: Battletech-GURPS) 8: Re: Hitler, again 9: Re: Psi Corps, Babylon 5 10: Re: OGRES 11: Re: Heat Sinks (Was: Battletech-GURPS) 12: Re: Big Ass Magnets 13: Re: BASIC BOOK AS A WEAPON 14: Re: GURPSnet-Digest V3 #1059 15: Re: How does IFF work 16: Re: Big Ass Magnets 17: Re: SV: Fantasy Folk origins 18: Re: SV: Fantasy Folk origins 19: Re: Dan Smith 20: Re: Heat Sinks (Was: Battletech-GURPS) 21: Steam Mechs 22: "GET OUT OF MY MIND" (was: Re: Psionics vs Magic) 23: Re: BASIC BOOK AS A WEAPON 24: rain nor snow maybe but electronics?? 25: Re: Big Ass Magnets 26: Delayed Teleport 27: Delayed TPO 28: Re: Psi Corps, Babylon 5 (SPOILER: Recent Season 4 Episode discussed) v03.n1076 1: Re: SUPERS: Costume 2: Re: Question: 3: Re: Steam Mechs 4: Re: Heat Sinks (Was: Battletech-GURPS) 5: Re: SUPERS: Costume 6: Kromm enslave question 7: Re: HELP! My Mech Can't Move!!! 8: Re: Tremere Geniology 9: Re: Psionics vs Magic (New Rules and Platitudes) 10: Re: Big Ass Magnets 11: How many would like to see a Deryni worldbook? 12: Re: Vehicle Weapon Creator... 13: Re: Truly Badass and Being There 14: Re: City-based Campaign 15: Re: Dan Smith 16: Re: Random Vehicles Questions 17: Re: Kromm Q: Tactics/Strategy 18: Re: Dan Smith 19: Re: Wings Questions [Kromm] 20: Re: Kromm enslave question 21: Re: Psionics vs Magic (New Rules and Platitudes) 22: Re: Heat Sinks (Was: Battletech-GURPS) 23: Re: Tremere Geniology 24: How would IFF work TL8-9 25: Re: Heat Sinks (Was: Battletech-GURPS) 26: Re: Truly Badass and Being There 27: Re: Truly Badass and Being There v03.n1077 1: Re: Heat Sinks (Was: Battletech-GURPS) 2: Re: Btech 3: Re: Truly Badass and Being There 4: Re: How many would like to see a Deryni worldbook? 5: Reign of Steel 6: Re: Psi Corps, Babylon 5 7: Re: Dan Smith 8: Re: Heat Sinks (Was: Battletech-GURPS) 9: Re: How would IFF work TL8-9 10: gurpsnet, rpg tools 11: Re: How would IFF work TL8-9 12: Re: Random Vehicles Questions 13: Re: BASIC BOOK AS A WEAPON 14: Re: Truly Badass and Being There 15: Building Building 16: Re: Reign of Steel 17: Re: How would IFF work TL8-9 18: Re: Dan Smith 19: Re: Heat Sinks 20: RE: Question about cybernetics (Kromm) 21: Re: Heat Sinks 22: Re: Battletech-GURPS 23: Re: SUPERS: Costume 24: Re: Random Vehicles Questions 25: Re: Kromm enslave question 26: My stupid idea for the E-books 27: Re: Truly Badass and Being There v03.n1078 1: Re: Kromm enslave question 2: Re: How would IFF work TL8-9 3: Re: Wings Questions [Kromm] 4: Re: How does IFF work 5: Re: Kromm Q: Tactics/Strategy 6: Re: Truly Badass and Being There 7: Re: Dan Smith 8: RE: Question about cybernetics (Kromm) 9: RE: Reign of Steel 10: Re: Truly Badass and Being There 11: Re: Reign of Steel 12: Re: Reign of Steel 13: Re: Dan Smith 14: RE: Question about cybernetics (Kromm) 15: Re: Vehicle maintenace intervals 16: Re: Heat Sinks (Was: Battletech-GURPS) 17: Vehicle maintenace intervals 18: Re: How many would like to see a Deryni worldbook? 19: V2E: first draft of heat rules. 20: Re: Btech 21: BTECH 22: Re: Kromm enslave question 23: Re: SUPERS: Costume v03.n1079 1: That Anime Mallet... 2: Re: TL3 explosives 3: Re: V2E: first draft of heat rules. 4: Re: V2E: first draft of heat rules. 5: Re: V2E: first draft of heat rules. 6: Re: Psi Corps, Babylon 5 7: Re: SV: etc., etc.: Fantasy Folk origins 8: Re: Heat Sinks (Was: Battletech-GURPS) 9: Re: Dan Smith 10: Re: Truly Badass and Being There 11: Re: B5, Psi, LOS 12: Re: Strategy/Tactics Specialisations 13: Re: Tremere Geniology 14: Re: Building Building 15: Re: Kromm Q: Tactics/Stra 16: Re: V2E: first draft of heat rules. 17: Re: Wings Questions [Kromm] 18: Re: SUPERS: Costume 19: Re: SUPERS: Costume 20: Re: Dan Smith 21: My first Steam Mech, by the book. 22: Re: Tremere Geniology 23: Re: Kromm enslave question -- RATS! 24: Grappling and Teleport variants - Kromm 25: Re: My stupid idea for the E-books 26: New Spell - Retrieve 27: Re: My stupid idea for the E-books 28: Re: How does IFF work 29: Re: Reign of Steel 30: Re: BASIC BOOK AS A WEAPON v03.n1080 1: Re: Wings Questions [Kromm] 2: Re: TL3 explosives 3: Re: Truly Badass and Being There 4: Re: Kromm Q: Tactics/Strategy 5: Re: Kromm enslave question 6: Re: Grappling and Teleport variants - Kromm 7: Re: Reign of Steel 8: Re: My stupid idea for the E-books 9: Hitler/History/Frivolity 10: Re: Grappling and Teleport variants - Kromm 11: Re: Grappling and Teleport variants - Kromm 12: Re: Re: Spy Games (was Making GURPS Popular) 13: V2E: first draft of heat rules. 14: Re: SUPERS: Costume 15: Re: How does IFF work 16: Re: My stupid idea for the E-books 17: Re: Steam Mechs 18: Re: Psi Corps, Babylon 5 19: Funny gaming bumper sticker (was Re: V2E: first draft of heat ru 20: Re: Reign of Steel 21: Re: Btech 22: Re: My stupid idea for the E-books 23: Re: BTECH 24: Re: OGRES 25: Re: (fwd) Re: DeepBlue fans (non-GURPS) v03.n1081 1: Re: Reign of Steel 2: Re: Grappling and Teleport variants - Kromm 3: Re: V2E: first draft of heat rules. 4: Re: TL3 explosives 5: Re: Kromm Q: Tactics/Strategy 6: Re: My stupid idea for the E-books 7: Re: New Spell - Retrieve 8: Re: Grappling and Teleport variants - Kromm 9: Re: How does IFF work 10: Re: Kromm Q: Tactics/Strategy 11: Re: Grappling and Teleport variants - Kromm 12: Re: Grappling and Teleport variants - Kromm 13: Re: Kromm enslave question 14: Re: Tremere Geniology 15: Question about weapons 16: Re: Psi Corps, Babylon 5 17: Re: BTECH 18: RE: Kromm Q:tactics/Strategy 19: Re: How does IFF work 20: Re: V2E: first draft of heat rules. 21: Re: Kromm Q: Tactics/Strategy 22: Re: Vehicle maintenace intervals 23: Re: V2E: first draft of heat rules. v03.n1082 1: Re: V2E: first draft of heat rules. 2: RE: BAMs 3: Re: Grappling and Teleport variants - Kromm 4: Castles 5: Re: V2E: first draft of heat rules. 6: Re: Kromm Q: Tactics/Strategy 7: Re: V2E: first draft of heat rules. 8: Re: Kromm Q: Tactics/Strategy 9: Big Big Dinos 10: TL 3-4 magic weapons 1st draft 11: Re: New Spell - Retrieve 12: Some Magic Questions [Kromm] 13: martial arts 14: Re: Grappling and Teleport variants - Kromm 15: Re: Big Big Dinos 16: Re: V2E: first draft of heat rules. 17: Re: Supers Costume 18: Re: Tremere Geniology 19: Compendium I 20: Dedicated Computer House Rule 21: A couple of useful sites for you all... 22: Re: Grappling and Teleport variants - Kromm 23: Re: V2E: first draft of heat rules. v03.n1083 1: Re: Question about weapons 2: Some Magic Questions [Kromm] 3: Re: GURPSnet-Digest V3 #1079 4: Re: BTECH 5: Re: Grappling and Teleport variants - Kromm 6: TL 3/4 explosives 7: TL4 explosives 8: Re: BTECH 9: Silly Campaign Rules 10: Re: BAMs 11: Re: Big Big Dinos 12: Overly specialized skills 13: Re: Big Big Dinos 14: Re: Grappling and Teleport variants - Kromm 15: gurpsnet - off topic, Microsoft support 16: Re: V2E: first draft of heat rules. 17: Re: Grappling and Teleport variants - Kromm 18: Re: V2E: first draft of heat rules. 19: Dinosaurs & Sliders 20: Lots of Spells 21: Re: Big Big Dinos 22: Re: V2E: first draft of heat rules. 23: Re: New Spell - Retrieve v03.n1084 1: Re: Big Big Dinos 2: Re: Compendium I 3: Re: Grappling and Teleport variants - Kromm 4: Re: Supers Costume 5: Re: V2E: first draft of heat rules. 6: Ultra-Potent Spell 7: Re: gurpsnet - off topic, Microsoft support 8: Re: Some Magic Questions [Kromm] 9: Re: Kromm Q: Tactics/Strategy 10: WPS to VPS conversion 11: Re: Dedicated Computer House Rule 12: Re: TL 4 explosives 13: Re: Hitler, again 14: Beam Weapons kvetch (was Re: Overly specialized skills) 15: Re: Steam Mechs 16: Re: Tremere Geniology 17: Re: Vehicle Weapon Creator... 18: did the list go down? 19: Re: BTECH 20: Re: Psi Corps, Babylon 5 21: Re: TL4 explosives 22: Re: TL 4 explosives 23: Re: WPS to VPS conversion 24: Re: Tremere Geniology 25: Re: Truly Badass and Being There 26: Re: Tremere Geniology v03.n1085 1: Re: Tremere Geniology 2: Re: Tremere Geniology 3: Re: Tremere Geniology 4: Re: Dinosaurs & Sliders 5: Re: Big Big Dinos 6: Re: BTECH 7: Re: Big Big Dinos 8: Re: Dinosaurs & Sliders 9: Re: Overly specialized skills 10: Re: Dinosaurs & Sliders 11: Re: Kromm Q: Strategy/Tactics Proposal 12: Re: Big Big Dinos 13: Re: Ultra-Potent Spell 14: Re: Big Big Dinos 15: Re: Overly specialized skills 16: SV: Realistic GURPS movement 17: Re: Dinosaurs & Sliders 18: Re: A toy from my toybox 19: Re: Grappling and Teleport variants - Kromm 20: Re: World of Darkness (was Re: Making Gurps Popular) v03.n1086 1: Re: World of Darkness (was Re: Making Gurps Popular) 2: Re: Scale rules (was Re: Game Worlds) 3: Re: Sidhe Grace 4: Re: Timetravel 5: Re: Timetravel with Alternate Timelines as a weapon? 6: Re: Eerie Presence 7: Re: Sidhe Grace 8: Re: Kromm Q: Tactics/Strategy 9: Re: Kromm Q: Tactics/Strategy 10: Re: New Spell - Retrieve 11: Re: Scale rules (was Re: Game Worlds) 12: Re: Compendium I 13: Re: Tremere Geniology 14: Re: Castles 15: Re: TL4 explosives 16: Re: Tremere Geniology v03.n1087 1: Re: Supers Costume 2: Re: Over the top (was strategy/tactics) 3: Re: Ultra-Potent Spell 4: Advantage with Disadvantage built-in 5: Re: Grappling and Teleport variants - Kromm 6: Re: Eerie Presence 7: Re: Compendium I 8: Whose four-color? (was Re: Over the top (was strategy/tactics)) 9: Re: Big Big Dinos 10: Re: Tremere Geniology 11: Super Combos 12: Re: Scale rules (was Re: Game Worlds) 13: Re: Tremere Geniology 14: Re: World of Darkness (was Re: Making Gurps Popular) 15: Re: Tremere Geniology 16: Re: How would IFF work TL8-9 17: Re: Timetravel v03.n1088 1: [BAB]: WOOF / A Jumpgate in the deep dark 2: Re: How would IFF work TL8-9 3: Re: V2E: first draft of heat ru 4: Re: Eerie Presence 5: Re: Advantage with Disadvantage built-in 6: Re: Tremere Geniology 7: Re: Sidhe Grace 8: Re: gurpsnet - off topic, Microsoft support 9: Re: Tremere Geniology 10: Re: Timetravel 11: Re: Tremere Geniology 12: Re: Eerie Presence 13: Re: Advantage with Disadvantage built-in 14: Re: World of Darkness (was Re: Making Gurps Popular) 15: Re: Eerie Presence 16: Re: Tremere Geniology 17: Re: Tremere Geniology v03.n1089 1: Re: World of Darkness (was Re: Making Gurps Popular) 2: Re: Tremere Geniology 3: Re: Timetravel 4: Re: Tremere Geniology 5: Re: Eerie Presence 6: Re: Eerie Presence 7: Re: Eerie Presence 8: Re: Tremere Geniology 9: It's worse than you imagine 10: Re: Tremere Geniology 11: Re: gurpsnet - off topic, Microsoft support 12: Re: V2E: first draft of heat ru 13: Re: [BAB]: WOOF / A Jumpgate in the deep dark 14: Re: V2E: first draft of heat ru 15: Re: Tremere Geniology 16: Re: Kromm Q: Tactics/Strategy 17: Re: BTECH v03.n1090 1: Bringing GURPS: VtM closer to Storyteller 2: Costs for Magical Aptitude in GURPS Dragonlance? ; Kromm? 3: Re: Tremere Geniology 4: Re: Tremere Geniology 5: Re: How would IFF work TL8-9 6: Re: Tremere Geniology 7: Re: Tremere Geniology 8: Re: Big Big Dinos 9: AESA sensor range 10: gurpnet, off topic, I switched back to Netscape 11: Re: Kromm Q: Tactics/Stra v03.n1091 1: Re: Grappling and Teleport variants - Kromm 2: Re: Tremere Geniology 3: Re: Tremere Geniology 4: Re: AESA sensor range 5: Re: Tremere Geniology 6: Re: AESA sensor range 7: Re: Tremere Geniology 8: Re: Tremere Geniology 9: Re: Tremere Geniology 10: Re: A couple of useful sites for you all... 11: Re: Dedicated Computer House Rule 12: Re: Compendium I 13: Re: Tremere Geniology 14: Re: Tremere Geniology 15: Re: AESA sensor range 16: Re: Compendium I 17: Re: BTECH 18: Re: V2E: first draft of heat ru 19: Re: [BAB]: WOOF / A Jumpgate in the deep dark 20: Re: Tremere Geniology 21: Re: V2E: first draft of heat ru 22: Re: Advantage with Disadvantage built-in 23: Re: V2E: first draft of heat ru 24: Re: AESA sensor range 25: Re: AESA sensor range 26: Re: V2E: first draft of heat ru 27: Re: God 'n' GURPS 28: Re: Tremere Geniology v03.n1092 1: Re: [BAB]: WOOF / A Jumpgate in the deep dark 2: Re: Beam Weapons kvetch 3: Re: Tremere Geniology 4: Test test test 5: Re: Tremere Geniology 6: Krommcakes 7: Re: Whose four-color? (was Re: Over the top (was strategy/tactic 8: Re: Tremere Geniology 9: Re: [BAB]: WOOF / A Jumpgate in the deep dark 10: Re: Eerie Presence 11: Re: Tremere Geniology 12: Re: Kromm Q: Tactics/Strategy 13: Re: Krommcakes 14: Egyptian Pantheon 15: Re: Ultra-Potent Spell 16: Re: Tremere Geniology 17: Economy 18: Retrotopicalised for your enjoyment! was Re: gurpnet, off topic, I switched back to Netscape 19: Re: BTECH 20: Tremere Genealogy 21: The Pentagon? (was Re: A couple of useful sites for you all...) 22: Re: [BAB]: WOOF / A Jumpgate in the deep dark 23: Re: Tremere Geniology 24: Re: Tremere Geniology 25: Re: [BAB]: WOOF / A Jumpgate in the deep dark 26: Re: Tremere Geniology v03.n1093 1: Re: Krommcakes 2: Re: Tremere Geniology 3: Re: Tremere Geniology 4: Re: Retrotopicalised for your enjoyment! was Re: gurpnet, off topic, I switched back to Netscape 5: Re: Eerie Presence 6: Re: Whose four-color? (was Re: Over the top (was strategy/tactic 7: Re: The Pentagon? (was Re: A couple of useful sites for you all...) 8: Re: Tremere Geniology[sic] 9: Re: Tremere Geniology 10: A Hail of Arrows 11: Very High Mana, and Energy Renewal 12: Re: Egyptian Pantheon 13: Re: Beam Weapons kvetch 14: The Story So Far... 15: Re: SV: Realistic GURPS movement 16: Re: [BAB]: WOOF / A Jumpgate in the deep dark 17: RE: Question about cybernetics (Kromm) 18: Jumpgates / Gamemechanics 19: Re: Krommcakes 20: Re: AESA sensor range 21: Re: A toy from my toybox 22: Re: BTECH 23: Re: Beam Weapons kvetch v03.n1094 1: Re: Very High Mana, and Energy Renewal 2: Re: Dragonlance Magic 3: Re: Krommcakes 4: Re: Krommcakes 5: Re: The Story So Far... 6: RE: Question about cybernetics (Kromm) 7: martial arts 8: Re: AESA sensor range 9: BAM's Redooks 10: RE: Question about cybernetics (Kromm) 11: cruise control 12: Dauntain Interest 13: Re: GURPSnet-Digest V3 #1092 14: Re: Whose four-color? (was Re: Over the top (was strategy/tactic 15: Re: AESA sensor range 16: Btech 17: Re: AESA sensor range 18: Re: Egyptian Pantheon 19: Re: Beam Weapons kvetch 20: Re: God 'n' GURPS 21: Re: AESA sensor range 22: Re: Tremere Geniology 23: Re: [BAB]: WOOF / A Jumpgate in the deep dark 24: Re: V2E: first draft of heat ru 25: Reign of Steel - and AI 26: GURPS SPACE - engines 27: Re: Tremere Geniology 28: Re: BTECH 29: Re: God 'n' GURPS 30: Re: Kromm Q: Tactics/Strategy 31: RE: Big Big Dinos 32: Big Big Dinos v03.n1095 1: Robotech conversion #1 of 8 "Excaliber" 2: Re: cruise control 3: Re: Tremere Geniology 4: Re: Tremere Geniology[sic] 5: Re: Krommcakes 6: Re: A Hail of Arrows 7: Re: Reign of Steel - and AI 8: Re: God 'n' GURPS 9: Re: God 'n' GURPS 10: Re: GURPS SPACE - engines 11: Re: The Pentagon? (was Re: A couple of useful sites for you all...) 12: Re: Whose four-color? (was Re: Over the top (was strategy/tactic 13: Re: The Story So Far... 14: Re: God 'n' GURPS 15: Re: BAM's Redooks 16: Re: Egyptian Pantheon 17: Re: Kromm Q: Tactics/Strategy 18: Re: BAM's Redooks 19: Re: martial arts 20: Re: Tremere Geniology[sic] 21: Re: Dauntain Interest 22: RE: The Pentagon? (was Re: A couple of useful sites for you all...) 23: RE: Beam Weapons kvetch 24: Re: BAM's Redooks 25: TUAF Infantry Armour v03.n1096 1: Re: Tremere Geniology 2: Re: Very High Mana, and Energy Renewal 3: Re: Krommcakes 4: Re: GURPS SPACE - engines 5: Re: AESA sensor range 6: V2E: really big ones 7: Victorian Mecha name(s) 8: Recommended Viewing 9: Re: Tremere Geniology 10: RE: Question about cybernetics (Kromm) 11: Re: God 'n' GURPS 12: RE: Question about cybernetics (Kromm) 13: Re: A toy from my toybox 14: Re: Dinosaurs & Sliders 15: Re: Compendium I 16: the PENTAGON 17: Was: Re: God 'n' GURPS(kinda) 18: Re: A Hail of Arrows 19: Re: Reign of Steel 20: Re: V2E: really big ones 21: Re: GURPS SPACE - engines v03.n1097 1: Re: SV: Realistic GURPS movement 2: Re: Tremere Geniology 3: Re: A Hail of Arrows 4: Vehicle of the week 134 - rocket carrier 5: Re: Tremere Geniology[sic] 6: Re: Dauntain Interest 7: The Pentagon! 8: RE: Question about cybernetics (Kromm) 9: Re: Tremere Geniology 10: Re: V2E: really big ones 11: Re: Tremere Geniology 12: Martial Arts with weapons 13: Re: the PENTAGON 14: God's Own Hail of Arrows 15: Re: Victorian Mecha name(s) 16: Re: Tremere Geniology 17: Re: Whose four-color? 18: Re: SV: Realistic GURPS movement 19: Re: Very High Mana and Energy Renewal 20: Re: Compendium I 21: Re: Martial Arts with weapons 22: Re: Kromm Q: Tactics/Strategy v03.n1098 1: Re: Victorian Mecha name(s) 2: Re: Tremere Geniology 3: Re: Kromm Q: Tactics/Strategy 4: Re: Tremere Geniology[sic] 5: Re: Kromm Q: Tactics/Strategy 6: Re: Tremere Geniology 7: Re: God's Own Hail of Arrows 8: RE: Question about cybernetics (Kromm) 9: Re: Ultra-Potent Spell 10: Re: Very High Mana, and Energy Renewal 11: Re: Tremere Geniology[sic] 12: Herbal concoctions for humans to make? 13: V2E: really big ones 14: Re: Retrotopicalised for your enjoyment! was Re: gurpnet, off topic, I switched back to Netscape 15: Herbary & Science skills 16: Re: It's worse than you imagine 17: Re: Herbal concoctions for humans to make? 18: Re: Victorian Mecha name(s) 19: Are you ready? 20: Re: AI? 21: Re: Very High Mana, and Energy Renewal 22: Re: A Hail of Arrows 23: Re: GURPS SPACE - engines 24: Re: Very High Mana, and Energy Renewal 25: Re: Martial Arts with weapons 26: AI? 27: Timeframes and timecomsument for adventures v03.n1099 1: Mass Combat Rules Query 2: Re: Retrotopicalised for your enjoyment! was Re: gurpnet, off topic, I switched back to Netscape 3: Re: AI? 4: RE: Question about cybernetics (Kromm) 5: RE: Question about cybernetics (Kromm) 6: Re: A Hail of Arrows 7: Re: Timeframes and timecomsument for adventures 8: Re: God 'n' GURPS 9: Re: Herbal concoctions for humans to make? 10: Re: Question about cybernetics (Kromm) 11: Re: Egyptian Pantheon 12: Re: Very High Mana and Energy Renewal 13: RE: Question about cybernetics (Kromm) 14: GURPS Cynosure/ Callahan's 15: Official GURPS (was Re: Compendium I) 16: RE: Question about cybernetics (Kromm) 17: Re: Victorian Mecha name(s) 18: Re: Dragonlance Magic 19: Re: Very High Mana, and Energy Renewal 20: Re: V2E: really big ones 21: Re: AI? 22: Re: V2E: really big ones 23: Re: Tremere Geniology 24: Re: Victorian Mecha name(s) v03.n1100 1: Re: Robotech conversion #1 of 8 "Excaliber" 2: Re: Healing (was Very High Mana, and Energy Renewal) 3: Re: Question about cybernetics (Kromm) 4: Re: Question about cybernetics (Kromm) 5: RE: Question about cybernetics (Kromm) 6: RE: Question about cybernetics (Kromm) 7: Re: AI? 8: RE: Question about cybernetics (Kromm) 9: Re: Herbary & Science skills 10: Re: Official GURPS (was Re: Compendium I) 11: V2E: battlesuit seats 12: RE: Question about cybernetics (Kromm) 13: Re: God 'n' GURPS 14: Re: GURPS SPACE - engines 15: Re: Very High Mana and Energy Renewal 16: Re: Tremere Geniology 17: RE: Question about cybernetics (Kromm) 18: Re: A Hail of Arrows 19: RE: Question about cybernetics (Kromm) 20: Re: Victorian Mecha name(s) 21: How unbalancing is Martial Arts? 22: Requiem?? 23: Re: AI? 24: Re: Victorian Mecha name(s) 25: Scale v03.n1101 1: Re: V2E: really big ones 2: Living Metal and repairs 3: Re: Victorian Mecha name(s) 4: Re: Question about cybernetics (Kromm) 5: Re: Kromm Q: Tactics/Strategy 6: Re: Strategy/Tactics Specialisations 7: Krommcakes 8: Re: Timeframes and timecomsument for adventures 9: Are you ready? (fwd) 10: Re: Kromm Q: Tactics/Strategy 11: RE: Question about cybernetics (Kromm) 12: Re: Healing (was Very High Mana, and Energy Renewal) 13: Vehicles I've built... 14: Re: Tremere Geniology 15: Re: Victorian Mecha name(s) 16: Re: Kromm Q: Tactics/Strateg 17: Re: AI? 18: Re: V2E: really big ones 19: Re: Robotech conversion #1 of 8 "Excaliber" 20: RE: Are you ready? 21: Re: Robotech conversion #1 of 8 "Excaliber" v03.n1102 1: RE: Question about cybernetics (Kromm) 2: Name that play 3: Re: Living Metal and repairs 4: Re: Are you ready? [SPAM] 5: Were critters and money 6: Re: How unbalancing is Martial Arts? 7: Re: How unbalancing is Martial Arts? 8: Bunnies&Burrows 9: STR as DR 10: Re: Herbal concoctions for humans to make? 11: Re: God 'n' GURPS 12: Re: A Hail of Arrows 13: Re: Scale 14: Re: Question about cybernetics (Kromm) 15: Re: Herbal concoctions for humans to make? 16: [none] 17: RE: Question about cybernetics (Kromm) 18: Re: Scale 19: Re: Victorian Mecha name(s) 20: Re: How unbalancing is Martial Arts? 21: Re: Victorian Mecha name(s) 22: Re: Whose four-color? (was Re: Over the top (was strategy/tactic 23: Re: How unbalancing is Martial Arts? 24: Re: Martial Arts with weapons 25: Re: GURPS SPACE - engines 26: Re: God 'n' GURPS 27: Re: GURPS SPACE - engines 28: Re: Healing (was Very High Mana, and Energy Renewal) 29: Re: Costs for Magical Aptitude in GURPS Dragonlance? ; Kromm? v03.n1103 1: RE: Question about cybernetics (Kromm) 2: Fantasy Folk Martial Arts 3: Re: Kromm Q: Tactics/Strategy 4: Re: Very High Mana and Energy Renewal 5: Dodge & ST (was RE: Question about cybernetics...) 6: Re: How unbalancing is Martial Arts? 7: Bunnies&Burrows 8: Re: Robotech conversion #1 of 8 "Excaliber" 9: Re: Were critters and money 10: RE: Question about cybernetics (Kromm) 11: Re: Healing (was Very High Mana, and Energy Renewal) 12: RE: Question about cybernetics (Kromm) 13: Re: Requiem?? 14: ok character challage 15: Re: V2E: battlesuit seats 16: Bunnies&Burrows 17: Re: Are you ready? (fwd) 18: Re: V2E: battlesuit seats 19: RE: Question about cybernetics (Kromm) 20: RE: Question about cybernetics (Kromm) 21: Re: Bunnies&Burrows 22: RE:GURPS CYNOSURE/CALLAHAN's 23: Re: Vehicles I've built... 24: Re: Nekkid Barbarians 25: Re: Scale 26: RE: Question about cybernetics (Kromm) v03.n1104 1: GURPS on CD 2: Re: How unbalancing is Martial Arts? 3: Re: Martial Arts with weapons 4: Re: Requiem?? 5: Re: Scale 6: Re: How unbalancing is Martial Arts? 7: Re: How unbalancing is Martial Arts? 8: Re: How unbalancing is Martial Arts? 9: Re: V2E: really big ones 10: RE: Question about cybernetics (Kromm) 11: RE:Martial Arts... 12: Re: Victorian Mecha name(s) 13: Re: Very High Mana and Energy Renewal 14: Re: Martial Arts with weapons 15: Re: STR as DR 16: Re: Fantasy Folk Martial Arts 17: Re: Krommcakes 18: Re: Bunnies&Burrows 19: Re: Requiem?? 20: RE:STR AS DR 21: Re: Healing (was Very High Mana, and Energy Renewal) 22: Re: Fantasy Folk Martial Arts 23: Re: Requiem?? 24: Re: ok character challage 25: Re: GURPS on CD 26: Encumbrance (was RE: Question about cybernetics) v03.n1105 1: RE: Question about cybernetics (Kromm) 2: Re: Victorian Mecha name(s) 3: Re: How unbalancing is Martial Arts? 4: Re: ok character challage 5: Re: How unbalancing is Martial Arts? 6: Re: ok character challage 7: RE: Question about cybernetics (Kromm) 8: Re: Healing (was Very High Mana, and Energy Renewal) 9: Re: Victorian Mecha name(s) 10: Re: Victorian Mecha name(s) 11: RE: Question about cybernetics (Kromm) 12: Re: Victorian Mecha name(s) 13: RE:Martial Arts... 14: Re: GURPS Cynosure/ Callahan's 15: B5/Telepathy Ranges 16: Re: Very High Mana and Energy Renewal 17: More rituals 18: Plausable weapon master 19: Re: Dinosaurs & Sliders 20: Re: Are you ready? (fwd) 21: Re: Healing (was Very High Mana, and Energy Renewal) 22: Re: Running 23: Re: Main-Gauche Clarification [KROMM] 24: Re: Healing (was Very High Mana, and Energy Renewal) v03.n1106 1: Re: Healing (was Very High Mana, and Energy Renewal) 2: Re: How unbalancing is Martial Arts? 3: Re: Were critters and money 4: Re: ok character challage 5: Re: Martial Arts with weapons 6: Re: Fantasy Folk Martial Arts 7: Re: Fantasy Folk Martial Arts 8: Re: Very High Mana and Energy Renewal 9: Lend HT on self 10: Re: GURPS Cynosure/ Callahan's 11: Re: Fantasy Folk Martial Arts 12: Re: Victorian Mecha name(s) 13: Re: Victorian Mecha name(s) 14: Re: Healing (was Very High Mana, and Energy Renewal) 15: Re: Healing (was Very High Mana, and Energy Renewal) 16: Re: Victorian Mecha name(s) 17: Re: Victorian Mecha name(s) 18: Re: GURPS Cynosure/ Callahan's 19: RE: Question about cybernetics (Kromm) 20: RE:Martial Arts... 21: Re: GURPS Cynosure/ Callahan's 22: Re: Ros & Gil 23: Re: Timetravel 24: Re: Carriage Returns 25: Plausable weapon master 26: Plausable weapon master 27: Re: Healing (was Very High Mana, and Energy Renewal) 28: Re: Are you ready? (fwd) v03.n1107 1: B5/Telepathy Ranges 2: B5/Telepathy Ranges 3: Re: Victorian Mecha name(s) 4: Re: Are you ready? (fwd) 5: Re: Dinosaurs & Sliders 6: Re: Healing (was Very High Mana, and Energy Renewal) 7: Re: Very High Mana and Energy Renewal 8: Re: Healing (was Very High Mana, and Energy Renewal) 9: Re: Very High Mana and Energy Renewal 10: Re: Victorian Mecha name(s) 11: Re: Victorian Mecha name(s) 12: Re: Dinosaurs & Sliders 13: More rituals 14: More rituals 15: Re: Healing (was Very High Mana, and Energy Renewal) 16: Re: Martial Arts with weapons 17: Re: Are you ready? (fwd) 18: Re: How unbalancing is Martial Arts? 19: Re: God 'n' GURPS 20: Re: Tremere Geniology 21: Re: Recover ST 22: Re: How unbalancing is Martial Arts? v03.n1108 1: Re: How unbalancing is Martial Arts? 2: Re: Question about cybernetics...) 3: Re: Very High Mana, and Energy Renewal 4: Re: Are you ready? (fwd) 5: Re: Very High Mana and Energy Renewal 6: Re: Tremere Geniology 7: Re: [BAB]: WOOF / A Jumpgate in the deep dark 8: Bad Temper (was Re: Was: Re: God 'n' GURPS(kinda)) 9: Re: Tremere Geniology 10: Re: Big Big Dinos 11: Re: V2E: really big ones 12: Legged Vs. Hover Vs. Tracked 13: Re: Are you ready (fwd) 14: Re: Dinosaurs & Sliders 15: Concentration 16: Re: How unbalancing is Martial Arts? 17: Re: Very High Mana and Energy Renewal 18: Revising the BS? (Re: Healing (was Very High Mana, and Energy Renewal) 19: Re: Legged Vs. Hover Vs. Tracked 20: Re: Main-Gauche Clarification [KROMM] 21: Re: Concentration 22: Mail Weirdness... 23: Re: ok character challage v03.n1109 1: Re: God 'n' GURPS 2: Re: Healing (was Very High Mana, and Energy Renewal) 3: ??? 4: Re: Main-Gauche Clarification [KROMM] 5: Re: ok character challenge 6: RE:GURPS CYNOSURE/CALLAHAN's 7: Re: Dodge & ST 8: Re: Recover ST 9: Re: Fantasy Folk Martial Arts 10: RE: Scale 11: Re: Very High Mana, and Energy Renewal 12: Re: Question about cybernetics...) 13: Re: Running 14: Re: Very High Mana, and Energy Renewal 15: Re: Lend HT on self 16: Re: Plausable weapon master 17: Re: Main-Gauche Clarification [KROMM] 18: Re: Robotech conversion #1 of 8 "Excaliber" 19: Re: How unbalancing is Martial Arts? 20: Re: How unbalancing is Martial Arts? 21: Re: V2E: battlesuit seats 22: Re: Very High Mana and Energy Renewal 23: RE: Question about cybernetics (Kromm) 24: Re: How unbalancing is Martial Arts? 25: Re: V2E: really big ones 26: Re: Fantasy Folk Martial Arts v03.n1110 1: (Fwd) Re: Kromm Q: Tactics/Strategy 2: Re: Legged Vs. Hover Vs. Tracked 3: Re: Legged Vs. Hover Vs. Tracked 4: RE: Question about cybernetics (Kromm) 5: Re: How unbalancing is Martial Arts? 6: Re: Mail Weirdness... 7: Re: Healing (was Very High Mana, and Energy Renewal) 8: Re: [BAB]: WOOF / A Jumpgate in the deep dark 9: Re: Victorian Mecha name(s) 10: Re: ??? 11: Re: ??? 12: Re: Ros & Gil 13: Re: Are you ready? (fwd) 14: Re: Vehicles I've built... 15: Re: Mail Weirdness... 16: Re: How unbalancing is Martial Arts? 17: Re: Robotech conversion #1 of 8 "Excaliber" 18: Re: How unbalancing is Martial Arts? 19: Re: How unbalancing is Martial Arts? 20: Re: Legged Vs. Hover Vs. Tracked 21: Re: How unbalancing is Martial Arts? v03.n1111 1: Re: ??? 2: RE: Question about cybernetics (Kromm) 3: Re: Mail Weirdness... 4: Re: Mail Weirdness... 5: Re: AESA sensor range 6: Re: Legged Vs. Hover Vs. Tracked 7: Re: Costs for Magical Aptitude in GURPS Dragonlance? 8: Re: Very High Mana and Energy Renewal 9: Re: Mail Weirdness... 10: Re: Dragonlance Magic 11: Re: RE:GURPS CYNOSURE/CALLAHAN's 12: Re: Tremere Geniology 13: Pyramid 25. 14: Re: Vehicles I've built... 15: B & B 16: Re: Pyramid 25. 17: Re: Mail Weirdness... 18: Re: Concentration 19: Re: RE:GURPS CYNOSURE/CALLAHAN's 20: Re: V2E: battlesuit seats 21: Re: Revising the BS? (Re: Healing (was Very High Mana, and Energy Renewal) 22: Re: Vehicles I've built... 23: Re:Run&Dodge 24: Re: How unbalancing is Martial Arts? 25: Re: Recover ST 26: Re: Big Big Dinos v03.n1112 1: Re: Mail Weirdness... 2: Re: Vehicles I've built... 3: Re: Concentration 4: Re: More rituals 5: Re: GURPS 4th (was Healing) 6: Re: B5/Telepathy Ranges (Spoiler Warning!) 7: Re: How unbalancing is Martial Arts 8: Re: Vehicles I've built... 9: Re: How unbalancing is Martial Arts? 10: Re: Psionics vs Magic (New Rules and Platitudes) 11: Re: Are you ready? (fwd) 12: Re:Run&Dodge 13: Re: V2E: battlesuit seats 14: Re: Dinosaurs & Sliders 15: Re: Tremere Geniology 16: Re: Legged Vs. Hover Vs. Tracked 17: Re: V2E: battlesuit seats 18: Re: Healing (was Very High Mana, and Energy Renewal) 19: Re: Dodge & ST 20: Re: How unbalancing is Martial Arts? 21: Re: Legged Vs. Hover Vs. Tracked v03.n1113 1: GURPS B&BH...not likely, but you never know. 2: Re: [BAB]: WOOF / A Jumpgate in the deep dark 3: Re: Concentration 4: Re: ??? 5: Re: Main-Gauche Clarification [KROMM] 6: Re: Are you ready? (fwd) 7: Re: Running 8: Re: GURPS B&BH...not likely, but you never know. 9: Re: Recover ST 10: Re: ok character challage 11: Re: GURPS B&BH...not likely, but you never know. 12: Re: Main-Gauche Clarification [KROMM] 13: Re: Archery 14: Re: Martial Arts with weapons 15: Re: Very High Mana, and Energy Renewal 16: Fantasy Martial Arts 17: Re: Running 18: Re: Ros & Gil 19: Re: ??? 20: Re: How unbalancing is Martial Arts? 21: (Fwd) BOUNCE gurpsnet-l@lists.io.com: Non-member submission 22: Re: Recover ST 23: Re: Main-Gauche Clarification [KROMM] 24: (Fwd) BOUNCE gurpsnet-l@lists.io.com: Non-member submission 25: Re: Attributes v03.n1114 1: Re: Archery 2: Re: ??? 3: PC Humiliation 4: Re: How unbalancing is Martial Arts? 5: Re: Archery 6: Re: Main-Gauche Clarification [KROMM] 7: Re: Dinosaurs & Sliders 8: Re: Ros & Gil 9: Re: How unbalancing is Martial Arts? 10: Re: Concentration 11: Re: Very High Mana and Energy Renewal 12: Re: Egyptian Pantheon 13: Re: How unbalancing is Martial Arts? 14: Main-Gauche Clarification 15: Re: How unbalancing is Martial Arts? 16: Re: Recover ST 17: Re:Run&Dodge 18: Re: GURPSnet-Digest V3 #1112 19: Re: Robotech conversion #1 of 8 "Excaliber" 20: Re: Legged Vs. Hover Vs. Tracked 21: Re: Archery 22: Re: ok character challage 23: Re: Legged Vs. Hover Vs. Tracked 24: Computers, Netrunning, and Software v03.n1115 1: Re: ok character challage 2: Re: Carriage Returns 3: Re: Question about cybernetics (Kromm) 4: Re: ok character challage 5: Re: Main-Gauche Clarification [KROMM] 6: Re: Archery 7: This Darn Sig, again! 8: Re: Archery 9: Re: How unbalancing is Martial Arts? 10: Re: Main-Gauche Clarification [KROMM] 11: Re: Computers, Netrunning, and Software 12: Re: Fantasy Folk Martial Arts 13: Ruh-Roh 14: Re: Legged Vs. Hover Vs. Tracked 15: Re: Main-Gauche Clarification [KROMM] 16: Re:Run&Dodge 17: Multiple Combat Actions Questions... 18: Re: Healing (was Very High Mana, and Energy Renewal) 19: Re: Vehicles I've built... 20: Re: Main-Gauche Clarification 21: Re: Main-Gauche Clarification [KROMM] 22: Re: How unbalancing is Martial Arts? 23: Re: How unbalancing is Martial Arts? 24: Re: Main-Gauche Clarification [KROMM] 25: Re: Multiple Combat Actions Questions... 26: Re: Question about cybernetics (Kromm) 27: Re: [BAB]: WOOF / A Jumpgate in the deep dark 28: Re: Fantasy Folk Martial Arts 29: Re: GURPS B&BH...not likely, but you never know. 30: Re: ok character challage 31: Re: This Darn Sig, again! v03.n1116 1: Re: ok character challage 2: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 3: Re: V2E: battlesuit seats 4: Help stop SPAM! (fwd) 5: Re: Main-Gauche Clarification 6: Re: Main-Gauche Clarification [KROMM] 7: Re: Ros & Gil 8: Re: Main-Gauche Clarification 9: Re: Ros & Gil 10: Re: Computers, Netrunning, and Software 11: Re: Main-Gauche Clarification 12: Re: How unbalancing is Martial Arts? 13: Re: How unbalancing is Martial Arts? 14: Dodge & ST 15: Re: GURPS B&BH...not likely, but you never know. 16: Re: Dodge & ST 17: How unbalancing is Martial Arts? 18: Fantasy Folk Martial Arts 19: Re: Vehicles I've built... 20: Re: Computers, Netrunning, and Software 21: Re: Over the top (was strategy/tactics) 22: Re: Main-Gauche Clarification [KROMM] 23: Re: Main-Gauche Clarification 24: Re: gurpsnet - off topic, Microsoft support 25: Re: How unbalancing is Martial Arts? 26: A Disadvantage v03.n1117 1: Re: PC Humiliation 2: GURPS 4th 3: Re: Ruh-Roh 4: Re: How unbalancing is Martial Arts? 5: Re: Main-Gauche Clarification [KROMM] 6: Re: Vehicles I've built... 7: Re: GURPS B&BH...not likely, but you never know. 8: Re: GURPSnet-Digest V3 #1115 9: Re: How unbalancing is Martial Arts? 10: Re: How unbalancing is Martial Arts? 11: Re: Maine-Gauche 12: Re: GURPS B&BH...not likely, but you never know. 13: Re: Dodge and ST 14: Re: Dodge & ST 15: Re: V2E: really big ones 16: Re: Ruh-Roh 17: Re: V2E: battlesuit seats 18: Maine-Gauche Clarification 19: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 20: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 21: Re: Main-Gauche Clarification [KROMM] 22: Re: GURPS B&BH...not likely, but you never know. 23: Re: How unbalancing is Martial Arts? 24: Re: STR as DR v03.n1118 1: Quad ST (was RE: Dodge & ST) 2: Re: Dodge & ST 3: Re: Fantasy Martial Arts 4: Re: Fantasy Folk Martial Arts 5: Re: Revising the BS? (Re: Healing (was Very High Mana, and Energy Renewal) 6: Re: [BAB]: WOOF / A Jumpgate in the deep dark 7: Re: Healing (was Very High Mana, and Energy Renewal) 8: Re: Tremere Geniology 9: Re: Computers, Netrunning, and Software 10: Re: Costs for Magical Aptitude in GURPS Dragonlance? 11: Re: Healing (was Very High Mana, and Energy Renewal) 12: Re: Dragonlance Magic 13: Re: World of Darkness (was Re: Making Gurps Popular) 14: Re: Question about cybernetics (Kromm) 15: Do levelled Disadvantages count as one or many? (was Re: ok character challage) 16: Re: gurpsnet - off topic, Microsoft support 17: Re: Main-Gauche Clarification 18: Re: Archery 19: I smell Cham(FNORD)! 20: Re: Healing (was Very High Mana, and Energy Renewal) 21: Re: Ruh-Roh 22: Re: (Fwd) Re: Kromm Q: Tactics/Strategy v03.n1119 1: Re: Do levelled Disadvantages count as one or many? 2: Re: Dodge and ST 3: Re: Lend HT on self 4: Re: How unbalancing is Martial Arts? 5: Re: Ruh-Roh 6: Re: Main-Gauche Clarification 7: Re: Healing (was Very High Mana, and Energy Renewal) 8: Re: I smell Cham(FNORD)! 9: Re: Question about cybernetics (Kromm) 10: Re: Quad ST (was RE: Dodge & ST) 11: Re: Lend HT on self 12: Re: How unbalancing is Martial Arts? 13: Re: Ros & Gil 14: Re: Concentration 15: Re: Healing (was Very High Mana, and Energy Renewal) 16: Re: How unbalancing is Martial Arts? 17: Re: Revising the BS? (Re: Healing (was Very High Mana, and Energy Renewal) 18: Re: Ruh-Roh 19: Re: Ros & Gil 20: Re: Main-Gauche Clarification 21: Re: Costs for Magical Aptitude in GURPS Dragonlance? 22: Re: Dodge and ST 23: Re: Computers, Netrunning, and Software 24: Re: I smell Cham(FNORD)! v03.n1120 1: Re: Healing (was Very High Mana, and Energy Renewal) 2: Re: I smell Cham(FNORD)! 3: Skills / Age / Lerntemplate? 4: Re: Archery 5: Re: gurpsnet - off topic, Microsoft support 6: Re: Archery 7: Magnolocks and EMP 8: Re: How unbalancing is Martial Arts? 9: Re: Costs for Magical Aptitude in GURPS Dragonlance? 10: Re: Archery 11: Re: Maine-Gauche 12: New Heatsink Rules! 13: Re: Knife-Fight Story (off topic) 14: Re: Skills / Age / Lerntemplate? 15: Re: Legged Vs. Hover Vs. Tracked 16: Re: Legged Vs. Hover Vs. Tracked 17: Serrated Edges on weapons 18: Re: Computers, Netrunning, and Software 19: Re: Dodge & ST 20: Re: Computers, Netrunning, and Software v03.n1121 1: Re: Maine-Gauche 2: Re: Serrated Edges on weapons 3: Off topic and non GURPS 4: Re: Archery 5: Re: How unbalancing is Martial Arts? 6: Re: How unbalancing is Martial Arts? 7: Re: Concentration 8: Re: How unbalancing is Martial Arts? 9: Re: Computers, Netrunning, and Software 10: Re: Healing (was Very High Mana, and Energy Renewal) 11: Re: Knife-Fight Story (off topic) 12: Re: Dodge & ST 13: Re: Maine-Gauche 14: Re: How unbalancing is Martial Arts? 15: Re: Main-Gauche Clarification [KROMM] 16: Re: Main-Gauche Clarification [KROMM] 17: Martial Arts Parries vs weapons (was Main Gauche Clarification) 18: Re: Main-Gauche Clarification 19: Re: How unbalancing is Martial Arts? 20: Re: Concentration 21: Re: How unbalancing is Martial Arts? 22: Re: I smell Cham(FNORD)! 23: Re: I smell Cham(FNORD)! 24: Re: Revising the BS? 25: Re : Revising the BS / I smell Cham(FNORD)! 26: Re: Serrated Edges on weapons 27: Re: (Fwd) Re: Kromm Q: Tactics/Strategy v03.n1122 1: Re: Reign of Steel 2: Re: Dodge & ST 3: Re: Fantasy Martial Arts 4: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 5: Re: I smell Cham(FNORD)! 6: Re: Concentration 7: Re: Lend HT on self 8: Re: Costs for Magical Aptitude in GURPS Dragonlance? 9: Re: I smell Cham(FNORD)! 10: Re: Lend HT on self 11: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 12: Re: Skills / Age / Lerntemplate? 13: Re: How unbalancing is Martial Arts? 14: Re: GURPS 4th 15: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 16: Re: How unbalancing is Martial Arts? 17: Re: How unbalancing is Martial Arts? 18: Re: Living Metal and repairs 19: Re: Maine-Gauche 20: Re: Main-Gauche Clarification [KROMM] 21: Re: Revising the BS? 22: Re: I smell Cham(FNORD)! 23: Re: gurpsnet - off topic, Microsoft support 24: Re: Computers, Netrunning, and Software 25: Re: Concentration 26: Re: How unbalancing is Martial Arts? v03.n1123 1: Re: How unbalancing is Martial Arts? 2: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 3: Battle Skill 4: Re: Lend HT on self 5: Magic vs Vodoo 6: Re: Serrated Edges on weapons 7: Re: Maine-Gauche 8: Re: How unbalancing is Martial Arts? 9: Re: How unbalancing is Martial Arts? 10: Re: How unbalancing is Martial Arts? 11: Bow Maximum Damage (Kromm) 12: Re: Ros & Gil 13: Re: Concentration 14: Re: How many would like to see a Deryni worldbook? 15: Re: Ros & Gil 16: Re: How unbalancing is Martial Arts? 17: Re: How unbalancing is Martial Arts? 18: Re: Main-Gauche Clarification 19: Re: How unbalancing is Martial Arts? 20: Re: How unbalancing is Martial Arts? 21: Re: Revising the BS? 22: Re: How unbalancing is Martial Arts? 23: Re: How unbalancing is Martial Arts? 24: Re: Main-Gauche Clarification v03.n1124 1: Re: Knife-Fight Story (off topic) 2: Re: How unbalancing is Martial Arts? 3: Re: I smell Cham(FNORD)! 4: Re: Alternative Magic for GURPS 5: Re: Computers, Netrunning, and Software 6: Re: Lend HT on self 7: Re: I smell Cham(FNORD)! 8: Re: Serrated Edges on weapons 9: Magic: Multiple systems 10: Re: I smell Cham(FNORD)! 11: Re: How unbalancing is Martial Arts? 12: Re: Alternative Magic for GURPS 13: GURPS Low-Tech (was: Re: Archery) 14: Re: I smell Cham(FNORD)! 15: Re: Knife-Fight Story (off topic) 16: Re: New Heatsink Rules! 17: Heat Management 18: Re: Concentration 19: Vehicles sheet 20: Re: I smell Cham(FNORD)! 21: Re: Battle Skill 22: GURPS Necromunda in progress on my homepage 23: Re: Lend HT on self 24: Re: Archery 25: Kromm: Charm and shapeshift other question v03.n1125 1: Re: GURPS 4th 2: Re: I smell Cham(FNORD)! 3: Re: I smell Cham(FNORD)! 4: Re: Battle Skill 5: Re: How unbalancing is Martial Arts? 6: Re: I smell Cham(FNORD)! 7: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 8: Re: Quad ST (was RE: Dodge & ST) 9: Re: Heat Management 10: Alien Conversion Challenge #1 11: Re: I smell Cham(FNORD)! 12: Re: Ros & Gil 13: Re: Concentration 14: Re: Ros & Gil 15: Re: I smell Cham(FNORD)! 16: Re: I smell Cham(FNORD)! v03.n1126 1: SUPERS for Caleon and Yrth 2: Re: I smell Cham(FNORD)! 3: Re: How unbalancing is Martial Arts? 4: Re: I Smell Cham(FNORD)! 5: Re: Heat Management 6: Re: I smell Cham(FNORD)! 7: Re: Kromm: Charm and shapeshift other question 8: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 9: Re: I smell Cham(FNORD)! 10: Re: Adapting games to other systems. (fwd) 11: Re: Adapting games to other systems. (fwd) 12: Re: I smell Cham(FNORD)! 13: Building an ultra-tech Yrth 14: Re: Battle Skill 15: Mistake in my last reply - Re: Reign of Steel 16: G: 4th Edition and metric measures 17: Re: GURPS Necromunda in progress on my homepage 18: Vehicles hitpoints 19: Re: Building an ultra-tech Yrth v03.n1127 1: Re: Revising the BS? 2: Re: Costs for Magical Aptitude in GURPS Dragonlance? 3: Costs for Draconians in Dragonlance? (was Re: Costs for Magical Aptitude in GURPS Dragonlance?) 4: Vehicles of the week 135 - helo and UFO 5: Re: gurpsnet - off topic, Microsoft support 6: Re: I smell Cham(FNORD)! 7: Re: How unbalancing is Martial Arts? 8: Re: Main-Gauche Clarification 9: Re: How unbalancing is Martial Arts? 10: Re: I smell Cham(FNORD)! 11: Re: G: 4th Edition and metric measures 12: Re: Draconian Death Powers 13: Re: Knife-Fight Story (near topic) 14: Re: How unbalancing is Martial Arts? 15: Re: DTP Software (semi-topical) 16: Re: I smell Cham(FNORD)! 17: Re: Reign of Steel v03.n1128 1: Re: Knife-Fight Story (near topic) 2: Re: Knife-Fight Story (near topic) 3: Re: G: 4th Edition and metric measures 4: Re: I smell Cham(FNORD)! 5: Re: How unbalancing is Martial Arts? 6: Re: I smell Cham(FNORD)! 7: Re: Knife-Fight Story (near topic) 8: Re: G: 4th Edition and metric measures 9: Re: Knife-Fight Story (near topic) 10: Re: I Smell Cham(FNORD)! 11: Re: I smell Cham(FNORD)! 12: Re: I Smell Cham(FNORD)! 13: Re: gurpsnet - off topic, Microsoft support 14: Re: Alternative Magic for GURPS 15: Re: G: 4th Edition and metric measures 16: Re: New Heatsink Rules! v03.n1129 1: Greys 2: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 3: Re: G: 4th Edition and metric measures 4: Re: Costs for Magical Aptitude in GURPS Dragonlance? 5: Re: Battle Skill 6: FW: Building an ultra-tech Yrth 7: Re: G: 4th Edition and metric measures 8: Re: Magic vs Vodoo 9: Re: Costs for Magical Aptitude in GURPS Dragonlance? 10: Re: I Smell Cham(FNORD)! 11: RE: I smell Cham(FNORD)! 12: Re: I smell Cham(FNORD)! 13: Re: I smell Cham(FNORD)! 14: Re: New Heatsink Rules! 15: Re: New Heatsink Rules! 16: Re: G: 4th Edition and metric measures 17: Re: Magical Healing 18: Re: I Smell Cham(FNORD)! v03.n1140 1: Re: Re Terminally Ill 2: Female pilots 3: Re: Red Dwarf 4: Re: Costs for Magical Aptitude in GURPS Dragonlance? 5: Re: Armour Dates 6: codgerians 7: Re: article ownership and copyrights... 8: Re: Red Dwarf/and another sig quote 9: Re: Costs for Magical Aptitude in GURPS Dragonlance? 10: Re: I Smell Cham(FNORD)! 11: Re: I Smell Cham(FNORD)! 12: Re: I Smell Cham(FNORD)! 13: Re: article ownership and copyrights... 14: Re: Adapting games to other systems. (fwd) 15: Re: Adapting games to other systems. (fwd) 16: Re: Designing Megacorps 17: Re: Adapting games to other systems. (fwd) 18: Re: Re Terminally Ill 19: Re: G: 4th Edition and metric measures 20: Re: article ownership and copyrights... 21: Re: Red Dwarf 22: Binding a Gurps Book 23: Re: I Smell Cham(FNORD)! 24: Re: Correlating Attributes v03.n1141 1: Re: Kromm: Charm and shapeshift other question 2: Re: Concentration 3: Re: Armour Dates 4: Re: Computers, Netrunning, and Software 5: Neck Snap for Super Strength 6: Re: Adapting games to other systems. (fwd) 7: Re: Hello everybody, and some questions. 8: Re: Quad ST (was RE: Dodge & ST) 9: Re: Maltheism 10: Re: I Smell Cham(FNORD)! 11: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 12: Re: Serrated Edges on weapons 13: Re: Apology: was Terminally Ill 14: Re: Decorum 15: Re: I smell Cham(FNORD)! 16: Re: Catching up through the digest 17: Re: Riddle me this... 18: Re: Re Terminally Ill 19: Re: Correlating Attributes 20: Re: Lend HT on self 21: Re: Adapting games to other systems. (fwd) 22: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 23: Re: Kromm: Charm and shapeshift other question 24: Re: Archery v03.n1142 1: Hello? & Questions 2: Re: Designing Megacorps 3: Re: Adapting games to other systems. (fwd) 4: 25-50 pt PCs (was: Lend HT on self) 5: Re: I Smell Cham(FNORD)! 6: Re: I smell Cham(FNORD)! 7: Re: I smell Cham(FNORD)! 8: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 9: Close combat - Yo! Kromm... 10: Re: Archery 11: Re: The Prisoner 12: Re: Adapting games to other systems. (fwd) 13: Re: I smell Cham(FNORD)! 14: Re: Lend HT on self 15: Re: Costs for Magical Aptitude in GURPS Dragonlance? 16: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 17: Sample Fantasy Race: Tolkien Elves 18: Re: Archery 19: Re: Close combat - Yo! Kromm... 20: Re: PCs Aging? (was Re: I Smell Cham(FNORD)!) 21: Sir Lenthor's tale... v03.n1143 1: Re: I Smell Cham(FNORD)! 2: Re: Hello everybody, and some questions. 3: Re: Costs for Magical Aptitude in GURPS Dragonlance? 4: Re: Correlating Attributes 5: Sample Fantasy Character: Thief 6: I Smell In Nom(FNORD)! 7: Re: Lend HT on self 8: Re: I smell Cham(FNORD)! 9: Re: Ros & Gil 10: Re Terminally Ill 11: Re: Hello? & Questions 12: Re: Archery 13: Re: I smell Cham(FNORD)! 14: Re: Close combat - Yo! Kromm... 15: Re: Close combat - Yo! Kromm... 16: Re: 25-50 pt PCs (was: Lend HT on self) 17: Re: Adapting games to other systems. (fwd) 18: Re: article ownership and copyrights... 19: Re: Adapting games to other systems. (fwd) 20: Re: Re Terminally Ill 21: Re: Ros & Gil 22: Re: Hello? & Questions 23: Re: ST in Move / New advantage. 24: Re: Ros & Gil 25: Re: Bow Maximum Damage (Kromm) 26: Re: GURPS Talislanta 27: Re: I Smell Cham(FNORD)! 28: Re: Armour Dates 29: Re: article ownership and copyrights... 30: Re: Adapting games to other systems. (fwd) 31: Re: Archery 32: Re: Binding a Gurps Book (2nd Question) 33: Re: Lend HT on self v03.n1144 1: Re: Hello? & Questions 2: Re: I smell Cham(FNORD)! 3: Re: Re Terminally Ill 4: Re: Lend HT on self 5: Re: I smell Cham(FNORD)! 6: Re: Close combat - Yo! Kromm... 7: copyrights and stuff 8: Re: Close combat - Yo! Kromm... 9: Re: Armour Dates 10: Re: Armour Dates 11: Pheromone Control and Eunuch 12: Re: I smell Cham(FNORD)! 13: Re: Sample Fantasy Character: Thief 14: Re: I smell Cham(FNORD)! 15: Re: Adapting games to other systems. (fwd) 16: Re: Pheromone Control and Eunuch 17: Re: I Smell Cham(FNORD)! 18: Organized Structures (inspired by MegaCorps) 19: Re: I Smell Cham(FNORD)! 20: Re: 25-50 pt PCs (was: Lend HT on self) 21: Re: Tremere Geniology 22: Re: I smell Cham(FNORD)! 23: Re: article ownership and copyrights... 24: Re: G: 4th Edition and metric measures 25: Re: Hello? & Questions 26: Re: I Smell Cham(FNORD)! 27: fantasy races 28: Re: I Smell Cham(FNORD)! 29: Re: Heat Management v03.n1145 1: Heat Rules - The Sequel 2: Re: Tremere Geniology 3: Re: ST in Move / New advantage. 4: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 5: Re: Riddle me this... 6: Re: Armour Dates 7: Re: I smell Cham(FNORD)! 8: Re: Adapting games to other systems. (fwd) 9: Re: I smell Cham(FNORD)! 10: Re: I smell Cham(FNORD)! 11: Re: The Prisoner 12: Re: Armour Dates 13: Re: Adapting games to other systems. (fwd) 14: Re: article ownership and copyrights... 15: Re: I Smell Cham(FNORD)! 16: Re: Armour Dates 17: Re: Riddle me this... 18: Re: Close combat - Yo! Kromm... 19: Religion in Fantasy (was Re: Lend HT on self) 20: Re: Apology: was Terminally Ill 21: Re: Apology: was Terminally Ill 22: Re: Close combat - Yo! Kromm... 23: Re: I smell Cham(FNORD)! 24: Re: Dodge & ST 25: [none] 26: Re: I smell Cham(FNORD)! 27: Re: Dodge & ST 28: Re: fantasy races 29: Re: I smell Cham(FNORD)! v03.n1146 1: Re: Neck Snap for Super Strength 2: Re: ST 3: Re: Ros & Gil 4: Re: Tremere Geniology 5: Re: Organized Structures (inspired by MegaCorps) 6: Re: I smell Cham(FNORD)! 7: Re: Tremere Geniology 8: Re: How unbalancing is Martial Arts? 9: Re: How unbalancing is Martial Arts? 10: Re: Close combat - Yo! Kromm... 11: Re: Heat Rules - The Sequel 12: Re: I smell Cham(FNORD)! 13: Re: I Smell Cham(FNORD)! 14: Mecha Scaling Rules [Hey Gene, Look!] 15: Re: Religion in Fantasy (was Re: Lend HT on self) 16: Re: I smell Cham(FNORD)! 17: RE: Sample Fantasy Race: Tolkien Elves 18: Re: I smell Cham(FNORD)! 19: Re: How unbalancing is Martial Arts? 20: Re: 25-50 pt PCs 21: Eidetic memory 22: Re: How unbalancing is Martial Arts? 23: Re: Female pilots 24: Re: How unbalancing is Martial Arts? v03.n1147 1: Re: I smell Cham(FNORD)! 2: Re: How unbalancing is Martial Arts? 3: Campaign Characters (Was Re: Lend HT on self) 4: why the houserule exists... 5: Re: Tremere Geniology 6: Re: GURPSnet-Digest V3 #1142 7: Re: I Smell In Nom(FNORD)! 8: Re: I smell Cham(FNORD)! 9: Re: Hello? & Questions 10: Re: Mecha Scaling Rules [Hey Gene, Look!] 11: Re: Female pilots 12: Re: I smell Cham(FNORD)! 13: Re: I Smell Cham(FNORD)! 14: Re: How unbalancing is Martial Arts? 15: Mars / Phobos / HighTech 16: Re: Red Dwarf 17: Re: I Smell Cham(FNORD)! 18: codgerians 19: Kay Shapero and Thanks... 20: Re: How unbalancing is Martial Arts? 21: Re: PCs Aging? (was Re: I Smell Cham(FNORD)!) 22: Re: How unbalancing is Martial Arts? 23: Re: How unbalancing is Martial Arts? 24: Re: Apology: was Terminally Ill 25: Re: I smell Cham(FNORD)! 26: Re: How unbalancing is Martial Arts? 27: Locksmith 28: Re: Pheromone Control and Eunuch 29: Net Cardboard Heros? 30: Re: Adapting games to other systems. (fwd) 31: Re: Adapting games to other systems. (fwd) v03.n1148 1: Re: I smell Cham(FNORD)! 2: Re: Eidetic memory 3: Re: How unbalancing is Martial Arts? 4: Re: Archery 5: Decorum 6: Re: How unbalancing is Martial Arts? 7: Re: How unbalancing is Martial Arts? 8: Re: Binding a Gurps Book 9: Re: How unbalancing is Martial Arts? 10: Re: Battle Skill 11: Re: How unbalancing is Martial Arts? 12: Re: Correlating Attributes 13: Re: I smell Cham(FNORD)! 14: Re: fantasy races 15: Re: I smell Cham(FNORD)! 16: Re: I smell Cham(FNORD)! 17: Re: Pheromone Control and Eunuch 18: Re: How unbalancing is Martial Arts? 19: Re: Weapons Skills 20: Re: Hello? & Questions 21: Re: I Smell Cham(FNORD)! v03.n1149 1: Re: Close combat fails Hal's logic test... 2: Re: I smell Cham(FNORD)! 3: Re: Religion in Fantasy (was Re: Lend HT on self) 4: Re: How unbalancing is Martial Arts? 5: Re: Main-Gauche Clarification 6: Re: Adapting games to other systems. (fwd) 7: Re: Correlating Attributes 8: Re: How unbalancing is Martial Arts? 9: Re: Binding a Gurps Book 10: How Gauche! 11: Re: Adapting games to other systems. (fwd) 12: Religion in Fantasy 13: Re: I Smell Cham(FNORD)! 14: Re: Heat Rules - The Sequel 15: Re: GURPSnet-Digest V3 #1143 16: Re: Kromm: Charm and shapeshift other question 17: Re: copyrights and stuff 18: Is there a GURPS meta design system? (was RE: I smell Cham(FNORD)!) 19: GURPS Mythic Age/The Age of Fable 20: Re: copyrights and stuff v03.n1150 1: Grimiores 2: Re: Ros & Gil 3: Random Character Generation 4: Re: I smell Cham(FNORD)! 5: Re: Armour Dates 6: Re: I smell Cham(FNORD)! 7: An idea for fixing HP and Fatigue... 8: Re: Ros & Gil 9: Re: Ros & Gil 10: (Fwd) Re: (Fwd) (Fwd) Re: Kromm Q: Tactics/Strategy 11: Re: Religion in Fantasy 12: Re: Ros & Gil 13: Re: Armour Dates 14: Re: Hello? & Questions 15: Re: Religion in Fantasy 16: Re: Close combat - Yo! Kromm... 17: Re: How unbalancing is Martial Arts? 18: Re: Close combat fails Hal's logic test... 19: Re: Hello? & Questions 20: Re: Weapons Skills 21: Re: Correlating Attributes 22: Re: Lend HT on self) 23: Re: Is there a GURPS meta design system? (was RE: I smell Cham(F 24: Re: Armour Dates Request is yes 25: Re: GURPS Mythic Age/The Age of Fable 26: Re: I smell Cham(FNORD)! v03.n1151 1: Typical Markup 2: Re: I smell Cham(FNORD)! 3: Re: How unbalancing is Martial Arts? 4: Re: I smell Cham(FNORD)! 5: Re: Adapting games to other systems. (fwd) 6: Re: Dodge and ST 7: Re: I Smell Cham(FNORD)! 8: Re: GURPS Mythic Age/The Age of Fable 9: Re: Battle Skill 10: Re: How unbalancing is Martial Arts? 11: Re: How unbalancing is Martial Arts? 12: GURPS Dragonlance: Explosive Demises 13: Cyberpunk 2nd Edition? 14: Re: Correlating Attributes 15: Re: Correlating Attributes 16: Re: Correlating Attributes 17: Re: Extraordinary ST: The DeLameter Protocols 18: Re: Ros & Gil 19: Re: I smell Cham(FNORD)! 20: Re: I Smell Cham(FNORD)! 21: Extraordinary ST: The DeLameter Protocols v03.n1152 1: Re: I smell Cham(FNORD)! 2: Re: I Smell Cham(FNORD)! 3: Re: GURPS Mythic Age/The Age of Fable 4: Re: Dodge & ST 5: Re: Typical Markup 6: Re: Pheromone Control and Eunuch 7: Re: I Smell Cham(FNORD)! 8: Re: I smell Cham(FNORD)! 9: Re: Knife-Fight Story (near topic) 10: Re: Cyberpunk 2nd Edition? 11: Re: I smell Cham(FNORD)! 12: Re: Close combat - Yo! Kromm... 13: Re: Dodge & ST 14: Re: Organized Structures (inspired by MegaCorps) 15: Re: Typical Markup 16: Re: Typical Markup 17: Re: Speed Equation (Was: I smell the blood of an Englishman...) 18: Re: How Gauche! 19: Re: Ros & Gil 20: Re: Hello? & Questions 21: Re: I smell Cham(FNORD)! - WILL 22: Re: How unbalancing is Martial Arts? 23: Re: Close combat fails Hal's logic test... 24: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 25: Re: Archery 26: Re: GURPS Mythic Age/The Age of Fable 27: Re: why the houserule exists... 28: Re: I Smell Cham(FNORD)! 29: Re: Vehicle Weapon Creator v03.n1153 1: Re: Dodge and ST 2: (Fwd) ST as an extrinsic 3: Re: Heat Rules - The Sequel 4: Re: Campaign Characters (Was Re: Lend HT on self) 5: Re: Lend HT on self) 6: Re: I smell Cham(FNORD)! 7: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 8: Re: Dodge & ST 9: Re: Heat Rules - The Sequel 10: 5 Elements (was Re: Hello? & Questions) 11: Foolish assumptions. (was: Hello? & Questions) 12: Re: How Gauche! 13: Re: PBEM Combat?? 14: Re: I smell Cham(FNORD)! 15: Re: How unbalancing is Martial Arts? v03.n1154 1: Re: I smell Cham(FNORD)! 2: Re: I smell Cham(FNORD)! 3: Re: I Smell Cham(FNORD)! 4: Re: Typical Markup 5: Re: Heat Rules - The Sequel 6: Re: Re: Hello? & Questions 7: Re: Net Cardboard Heroes? 8: Re: Religion in Fantasy 9: Re: Mars / Phobos / HighTech 10: Re: Correlating Attributes 11: Re: Religion in Fantasy 12: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 13: Re: Religion in Fantasy 14: Re: GURPS Mythic Age/The Age of Fable 15: New GURPS page: Transitioning from AD&D 16: Re: How Gauche! 17: Religion in Fantasy (more) (was Re: Lend HT on self) 18: tanks&planes 19: Re: How Gauche! 20: Re: How unbalancing is Martial Arts? 21: GURPS book binding 22: Re: (Fwd) ST as an extrinsic 23: Re: GURPS Mythic Age/The Age of Fable 24: Re: I Smell Cham(FNORD)! 25: Re: Correlating Attributes v03.n1155 1: Re: (Fwd) ST as an extrinsic 2: re: Grimiores 3: Titanium Silicon Carbide 4: Techwars simulation: initial query 5: Re: tanks&planes 6: Re: Close combat - Yo! Kromm... 7: Re: How unbalancing is Martial Arts? 8: Re: Red Dwarf 9: Re: GURPS Mythic Age/The Age of Fable 10: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 11: Looking for 'Unlimited Mana' 12: Re: (Fwd) ST as an extrinsic 13: Re: GURPS Mythic Age/The Age of Fable 14: Re: I smell Cham(FNORD)! 15: Re: I Smell Cham(FNORD)! 16: Re: How Gauche! 17: Re: I Smell Cham(FNORD)! 18: Re: PBEM Combat?? 19: Re: Close combat fix... v03.n1156 1: Re: Maine-Gauche 2: Re: Dodge & ST 3: Gurps M:tA 4: Re: I Smell Cham(FNORD)! 5: Re: I smell Cham(FNORD)! 6: Re: I smell Cham(FNORD)! 7: Re: Dodge & ST 8: Re: Grimiores 9: Re: I smell Cham(FNORD)! 10: Goodbye (for now) 11: Re: Close combat fails Hal's logic test... 12: Re: I Smell Cham(FNORD)! 13: Evil Magic 14: Re: tanks&planes 15: Re: Speed Equation (Was: I smell the blood of an Englishman...) 16: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 17: Re: tanks&planes 18: Re: Close combat - Yo! Kromm... 19: Dr K on Fatigue (was Re: Dodge & ST) 20: Re: tanks&planes 21: Re: Archery 22: Re: (Fwd) ST as an extrinsic 23: Re: Dodge & ST 24: Re: I smell Cham(FNORD)! 25: Re: I Smell Cham(FNORD)! 26: Re: I smell Cham(FNORD)! 27: Re: I smell Cham(FNORD)! 28: Re: How unbalancing is Martial Arts? 29: Re: Typical Markup 30: Re: I smell Cham(FNORD)! 31: Re: Speed Equation (Was: I smell the blood of an Englishman...) 32: Re: Martial Arts Balance (Was: Something My Mailer Ate) v03.n1157 1: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 2: Re: How unbalancing is Martial Arts? 3: Re: Atheism vs. Agnosticism 4: Re: I smell Cham(FNORD)! 5: Re: Lend HT on self) 6: Re: Typical Markup 7: Re: How unbalancing is Martial Arts? 8: Re: I Smell Cham(FNORD)! 9: Re: I smell Cham(FNORD)! 10: Re: 5 Elements (was Re: Hello? & Questions) 11: Re: I Smell Cham(FNORD)! 12: Re: I smell Cham(FNORD)! 13: I Smell In Nom(FNORD)! 14: Re: Looking for 'Unlimited Mana' 15: Re: tanks&planes 16: Re: GURPS Mythic Age/The Age of Fable 17: Re: Sample Fantasy Race: Tolkien Elves 18: Re: Grimiores 19: Re: Rule Tweaks, inc. Attributes, Skills, and Strategy/Tactics v03.n1158 1: Re: Adapting games to other systems. (fwd) 2: GURPS Channeling (based on the Wheel of Time) 3: Re: Organized Structures (inspired by MegaCorps) 4: re: Grimiores 5: Re: PCs Aging? (was Re: I Smell Cham(FNORD)!) 6: Re: Campaign Characters (Was Re: Lend HT on self) 7: Re: Hello? & Questions 8: Re: Re: Hello? & Questions 9: Re: I smell Cham(FNORD)! 10: Re: Archery 11: Re: How unbalancing is Martial Arts? 12: Re: Close combat - Yo! Kromm... 13: Re: Speed Equation & Scale 14: Re: Foolish assumptions. (was: Hello? & Questions) 15: Re: I smell Cham(FNORD)! 16: Re: I Smell Cham(FNORD)! 17: Re: why the houserule exists... 18: Re: I Smell Cham(FNORD)! 19: Re: I smell Cham(FNORD)! 20: Re: fantasy races 21: Re: I Smell Cham(FNORD)! 22: Re: Locksmith 23: Re: Speed Equation (Was: I smell the blood of an Englishman...) 24: Re: (Fwd) Re: Kromm Q: Tactics/Strategy v03.n1130 1: Re: I Smell Cham(FNORD)! 2: Re: G: 4th Edition and metric measures 3: Re: I smell Cham(FNORD)! 4: Re: I Smell Cham(FNORD)! 5: Re: I smell Cham(FNORD)! 6: Re: gurpsnet - off topic, Microsoft support 7: Re: I smell Cham(FNORD)! 8: Re: G: 4th Edition and metric measures 9: A Hex Upon You 10: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 11: Re: I Smell Cham(FNORD)! 12: Re: I smell Cham(FNORD)! 13: Re: Cussin' Skill 14: Re: I Smell Cham(FNORD)! 15: Re: G: 4th Edition and metric measures 16: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 17: Re: Costs for Magical Aptitude in GURPS Dragonlance? 18: I think I've been thrown off the list 19: Re: I Smell Cham(FNORD)! 20: Re: I smell Cham(FNORD)! 21: Re: I smell Cham(FNORD)! 22: Re: Adapting games to other systems. (fwd) v03.n1131 1: Re: Battle Skill 2: Re: Adapting games to other systems. (fwd) 3: Re: G: 4th Edition and metric measures 4: Re: G: 4th Edition and metric measures 5: Vacation 6: Re: Robotech conversion #1 of 8 "Excaliber" 7: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 8: Re: Legged Vs. Hover Vs. Tracked 9: Designing Megacorps 10: Re: A Hex Upon You 11: Re: I smell Cham(FNORD)! 12: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 13: Re: I Smell Cham(FNORD)! 14: Re: I Smell Cham(FNORD)! 15: Re: I Smell Cham(FNORD)! 16: Re: Designing Megacorps 17: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 18: Re: Adapting games to other systems. (fwd) 19: Re: I smell Cham(FNORD)! 20: Re: Legged Vs. Hover Vs. Tracked v03.n1132 1: Re: Designing Megacorps 2: Re: I Smell Cham(FNORD)! 3: Re: Lend HT on self 4: Re: I Smell Cham(FNORD)! 5: Re: I Smell Cham(FNORD)! 6: Re: Building an ultra-tech Yrth 7: Re: Designing Megacorps 8: Re: Vehicles hitpoints 9: Re: Designing Megacorps 10: Ritual Magic 11: Re: Designing Megacorps 12: Re: I smell Cham(FNORD)! 13: Re: I smell Cham(FNORD)! 14: Re: I smell Cham(FNORD)! 15: Re: Costs for Magical Aptitude in GURPS Dragonlance? v03.n1133 1: bad mail episode 2: Re: Designing Megacorps 3: Re: Knife-Fight Story (near topic) (fwd) 4: Re: Knife-Fight Story (near topic) 5: Re: Fantasy Folk Martial Arts 6: Re: Tremere Geniology 7: Re: Knife-Fight Story (near topic) 8: Re: Costs for Magical Aptitude in GURPS Dragonlance? 9: Re: Designing Megacorps 10: Re: BTECH 11: Re: Healing (was Very High Mana, and Energy Renewal) 12: Re: G: 4th Edition and metric measures 13: Re: Dodge & ST 14: Kromm Summons (Was: I forget...) 15: Re: Tremere Geniology 16: Re: I Smell Cham(FNORD)! 17: Armour Dates 18: Re: Dodge & ST 19: Re: I Smell Cham(FNORD)! 20: Re: BTECH 21: PBEM Combat?? 22: Re: Adapting games to other systems. (fwd) 23: Re: Building an ultra-tech Yrth 24: Re: G: 4th Edition and metric measures 25: Gurps; Simple?{was;Re: I smell Cham(FNORD)!] 26: Re: Costs for Magical Aptitude in GURPS Dragonlance? 27: Re: Armour Dates v03.n1134 1: Re: Serrated Edges on weapons 2: Re: I smell Cham(FNORD)! 3: Re: G: 4th Edition and metric measures 4: Re: Knife-Fight Story (near topic) 5: Re: I Smell Cham(FNORD)! 6: Re: I Smell Cham(FNORD)! 7: Re: I Smell Cham(FNORD)! 8: Re: Designing Megacorps 9: Re: Kromm Q: Tactics/Strategy 10: Riddle me this... 11: Re: Armour Dates 12: Re: I Smell Cham(FNORD)! 13: Re: gurpsnet - off topic, Microsoft support 14: Re: A Hex Upon You 15: Re: I Smell Cham(FNORD)! 16: Re: I Smell Cham(FNORD)! 17: Re: Serrated Edges on weapons 18: Re: Adapting games to other systems. (fwd) 19: Re: I Smell Cham(FNORD)! 20: Red Dwarf 21: Re: I smell Cham(FNORD)! 22: Re: I Smell Cham(FNORD)! 23: Re: Armour Dates 24: re: Magical Healing 25: Re: Serrated Edges on weapons 26: Re: Costs for Magical Aptitude in GURPS Dragonlance? 27: Re: I Smell Cham(FNORD)! v03.n1135 1: Break up IQ... 2: PCs Aging? (was Re: I Smell Cham(FNORD)!) 3: Re: I Smell Cham(FNORD)! 4: Re: I Smell Cham(FNORD)! 5: fantasy races martial arts 6: Re Terminally Ill 7: Re: Building an ultra-tech Yrth 8: Re: I smell Cham(FNORD)! 9: Re: Legged Vs. Hover Vs. Tracked 10: Re: Serrated Edges on weapons 11: Re: How unbalancing is Martial Arts? 12: Re: I smell Cham(FNORD)! 13: Re: I smell Cham(FNORD)! v03.n1136 1: Re: I Smell Cham(FNORD)! 2: Re: Decorum 3: Re: Re Terminally Ill 4: Re: Costs for Magical Aptitude in GURPS Dragonlance? 5: Re: G: 4th Edition and metric measures 6: Re: Re Terminally Ill 7: Re: Knife-Fight Story (near topic) 8: Re: Re Terminally Ill 9: Correlating Attributes 10: Re: Decorum 11: My take on the whole stat thing 12: Couple UT toys 13: Re: I Smell Cham(FNORD)! 14: Re: I Smell Cham(FNORD)! 15: Re: Armour Dates 16: Re: Battle Skill 17: Hello 18: Re: Re Terminally Ill 19: Re: Armour Dates v03.n1137 1: Re: I smell Cham(FNORD)! 2: Re: I Smell Cham(FNORD)! 3: Re: I smell Cham(FNORD)! 4: Re: I smell Cham(FNORD)! 5: Re: Costs for Magical Aptitude in GURPS Dragonlance? 6: Re: I smell Cham(FNORD)! 7: Re: Armour Dates 8: Re: I smell Cham(FNORD)! 9: Re: I Smell Cham(FNORD)! 10: Re: I smell Cham(FNORD)! 11: Hello everybody, and some questions. 12: Re: I smell Cham(FNORD)! 13: Re: I Smell Cham(FNORD)! 14: Re: Costs for Magical Aptitude in GURPS Dragonlance? 15: Re: Building an ultra-tech Yrth 16: Re: Red Dwarf 17: Re: Tremere Geniology 18: Re: I smell Cham(FNORD)! 19: Re: Armour Dates 20: Re: Re Terminally Ill 21: Re: I smell Cham(FNORD)! 22: Re: Kromm Summons (Was: I forget...) 23: Re: I Smell Cham(FNORD)! 24: Re: Re Terminally Ill 25: Re: Correlating Attributes v03.n1138 1: Re: Adapting games to other systems. (fwd) 2: Re: Armour Dates 3: Re: I Smell Cham(FNORD)! 4: Re: I Smell Cham(FNORD)! 5: Re: Adapting games to other systems. (fwd) 6: Re: Legged Vs. Hover Vs. Tracked 7: Re: I smell Cham(FNORD)! 8: Re: Tremere Geniology 9: Re: I Smell Cham(FNORD)! 10: Re: Riddle me this... 11: Re: Re Terminally Ill 12: Re: Break up IQ... 13: Re: Hello everybody, and some questions. 14: Re: Armour Dates 15: Re: I Smell Cham(FNORD)! 16: Re: Riddle me this... 17: Re: Red Dwarf 18: Re: Designing Megacorps 19: The Prisoner 20: Re: Armour Dates 21: Re: I Smell Cham(FNORD)! 22: Re: Adapting games to other systems. (fwd) 23: Re: Riddle me this... 24: Re: Lend HT on self 25: Special Ops v03.n1139 1: Re: Re Terminally Ill 2: Re: I smell Cham(FNORD)! 3: Apology: was Terminally Ill 4: article ownership and copyrights... 5: Re: I smell Cham(FNORD)! 6: Re: I Smell Cham(FNORD)! 7: Re: Riddle me this... 8: Re: Tremere Geniology 9: Re: Legged Vs. Hover Vs. Tracked 10: Re: Adapting games to other systems. (fwd) 11: Re: Catching up through the digest 12: Re: I Smell Cham(FNORD)! 13: Catching up through the digest 14: Re: Lend HT on self 15: Re: Correlating Attributes 16: Re: Designing Megacorps 17: Re: I Smell Cham(FNORD)! 18: Re: Legged Vs. Hover Vs. Tracked 19: Re: I smell Cham(FNORD)! 20: Re: Armour Dates 21: Re: Serrated Edges on weapons 22: Re: Quad ST (was RE: Dodge & ST) 23: Re: I Smell Cham(FNORD)! 24: Re: Costs for Magical Aptitude in GURPS Dragonlance? 25: Re: article ownership and copyrights... v03.n1159 1: Re: Titanium Silicon Carbide 2: Re: Hello? & Questions 3: Re: I Smell Cham(FNORD)! 4: Re: PCs Aging? (was Re: I Smell Cham(FNORD)!) 5: Re: I smell Cham(FNORD)! 6: Re: Rule Tweaks, inc. Attributes, Skills, and Strategy/Tactics 7: Re: PCs Aging? (was Re: I Smell Cham(FNORD)!) 8: Re: I Smell Cham(FNORD)! 9: Re: GURPS Mythic Age/The Age of Fable 10: Re: I smell Cham(FNORD)! 11: Re: How unbalancing is Martial Arts? 12: Re: tanks&planes 13: Re: Grimiores 14: Re: Atheism vs. Agnosticism 15: Re: How unbalancing is Martial Arts? 16: Compendium I Released? 17: Re: Campaign Characters (Was Re: Lend HT on self) 18: Re: GURPS Mythic Age/The Age of Fable 19: Re: Gurps M:tA 20: Re: Grimiores 21: Re: GURPS Mythic Age/The Age of Fable