v03.n1160 1: Re: Campaign Characters (Was Re: Lend HT on self) 2: Re: Compendium I Released? 3: Re: Grimiores 4: Re: tanks&planes 5: Higher Purpose and Code of Honor 6: Re: How unbalancing is Martial Arts? 7: Re: I Smell In Nom(FNORD) 8: Re: Dodge & ST 9: Re: I smell Cham(FNORD)! 10: Re: Grimiores 11: Re: How unbalancing is Martial Arts 12: Re: Grimiores 13: Re: GURPS Channeling (based on the Wheel of Time) 14: Re: Dodge & ST 15: ST Damage (was Re: Dodge and ST) 16: Relative weapon speeds (was Re: Speed Equation & Scale) 17: Re: Speed Equation & Scale 18: Re: GURPS Mythic Age/The Age of Fable 19: Re: tanks&planes 20: Re: Lend HT on self) 21: Re: Atheism vs Agnosticism 22: Unsubbing . . . 23: Re: I smell Cham(FNORD)! 24: Re: Speed Equation & Scale v03.n1161 1: Re: (Fwd) ST as an extrinsic 2: Re: I Smell Cham(FNORD)! 3: Re: My take on the whole 4: Re: Grimiores 5: Re: Gurps M:tA 6: Re: I Smell In Nom(FNORD)! 7: Re: Gurps M:tA 8: Re: I Smell Cham(FNORD)! 9: Re: I smell Cham(FNORD)! 10: Re: Speed Equation & Scale 11: Re: I smell Cham(FNORD)! 12: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 13: Re: Archery 14: Re: Typical Markup 15: Re: Close combat - Yo! Kromm... 16: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 17: Re: I smell Cham(FNORD)! 18: Random Char Gen (was Re: I Smell Cham(FNORD)!) 19: Re: I smell Cham(FNORD)! v03.n1162 1: GURPS Character Generator 2: Re: GURPS Mythic Age/The Age of Fable 3: Judo parries and cinematic sytles. 4: Re: Long Threads (Kromm & Gene to the rescue) 5: Re: Dodge & ST 6: Idea for New attribute. 7: Re: tanks&planes 8: Re: I smell Cham(FNORD)! 9: Re: I Smell Cham(FNORD)! 10: Re: Close combat - Yo! Kromm... 11: Re: Close combat - Yo! Kromm... 12: Re: Close combat - Yo! Kromm... 13: Re: I smell Cham(FNORD)! v03.n1163 1: re: Grimiores 2: Re: Grimiores 3: Magic Resistance: Percentage of Population 4: Re: Organized Structures (inspired by MegaCorps) 5: Complimentary skills and averaging 6: Re: My take on the whole 7: Re: Close combat - Yo! Kromm... 8: Re: GURPS Character Generator 9: Re: (Fwd) ST as an extrinsic 10: Re: GURPS Character Generator 11: Re: I smell Cham(FNORD)! 12: Re: Dr K on Fatigue (was Re: Dodge & ST) 13: Re: Close combat - Yo! Kromm... 14: Re: tanks&planes 15: Magickal Longevity 16: Re: tanks&planes 17: Gurps 4th. Yes it need s fixing but... 18: Re: Grimiores 19: Re: Magic Resistance: Percentage of Population 20: Re: Close combat - Yo! Kromm... 21: Re: Atheism vs. Agnosticism 22: Re: (Fwd) ST as an extrinsic 23: Re: Idea for New attribute. 24: Re: Rule Tweaks, inc. Attributes, Skills, and Strategy/Tactics 25: Re: Idea for New attribute. v03.n1164 1: Re: Compendium I Released? 2: Re: GURPS Mythic Age/The Age of Fable 3: Re: Close combat - Yo! Kromm... 4: TUAF squad support weapon 5: Repost: Magickal Longevity 6: Re: I Smell Cham(FNORD)! 7: Re: My take on the whole 8: Sylvia Thandiron, was Re: Campaign Characters 9: TL* Armor 10: Re: Dodge & ST 11: Gean Races (was Re: Fantasy Folk Martial Arts) 12: Sample Magic System (Still under construction) 13: Re: (Fwd) ST as an extrinsic 14: Re: I smell Cham(FNORD)! v03.n1165 1: Re: Archery 2: Re: Dodge & ST 3: Re: Judo parries and cinematic sytles. 4: FW: Typical Markup 5: RE: Pheromone Control and Eunuch 6: Sample Magick System (Redux) 7: FW: Hello? & Questions 8: Re: Idea for New attribute. 9: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 10: Re: TL* Armor 11: Re: (Fwd) ST as an extrinsic 12: GURPS:Storyteller games...And powers 13: Re: Idea for New attribute. 14: Re: Organized Structures (inspired by MegaCorps) 15: Re: TL* Armor 16: Re: TL* Armor 17: Vehicle of the week 136 - bicycle v03.n1166 1: Re: Judo parries and cinematic sytles. 2: Re: tanks&planes 3: Re: Compendium I Released? 4: Re: (Fwd) ST as an extrinsic 5: Opinions on proposed changes to GURPS 6: Re: FW: Hello? & Questions 7: Re: Dr K on Fatigue (was Re: Dodge & ST) 8: Re: Judo parries and cinematic sytles. 9: New stats: executive summary 10: Re: Hello? & Questions 11: Re: Organized Structures (inspired by MegaCorps) 12: Playtesting (Yo Kromm!) 13: Some thoughts on abstract space combat 14: Re: New stats: executive summary 15: Re: Dodge & ST 16: Re: Idea for New attribute. v03.n1167 1: Re: How Gauche! 2: Martial Arts References 3: Re: tanks&planes 4: Feeding armies 5: Re: GURPS Character Generator 6: Re: tanks&planes 7: Re: Evil Magic 8: Re: Typical Markup 9: Re: Judo parries and cinematic sytles. 10: Re: tanks&planes 11: Re: How Gauche! 12: Sanity Check 13: Re: (Fwd) ST as an extrinsic 14: Re: New stats: executive summary 15: Re: New stats: executive summary 16: Re: Feeding armies 17: Re: Judo parries and cinematic sytles. 18: Re: Atheism vs. Agnosticism 19: Re: Judo parries and cinematic sytles. 20: Re: Dr K on Fatigue 21: Re: That thing you do 22: Shadowrun Conversion 23: Re: GURPS Dragonlance? 24: Re: I smell Cham(FNORD)! 25: Re: GURPS Dragonlance v03.n1168 1: Re: Organized Structures (inspired by MegaCorps) 2: Re: Some thoughts on abstract space combat 3: Re: tanks&planes 4: Re: Atheism vs. Agnosticism & Clarke's Law 5: Re: tanks&planes 6: Re: Idea for New attribute. 7: Re: (Fwd) ST as an extrinsic 8: Re: Organized Structures (inspired by MegaCorps) 9: Wizard of Oz/Pink Floyd (Way off topic) 10: Re: tanks&planes 11: Re: Sanity Check 12: Re: tanks&planes 13: Re: My take on the whole 14: Re: I Smell Cham(FNORD)! 15: Re: Sanity Check 16: Re: Idea for New attribute. 17: Attention Nethack / Omega / Rogue GURPSnet players! v03.n1169 1: Re: tanks&planes 2: Re: Dodge & ST 3: Hey Gene! [was: Re: I Smell Cham(FNORD)!] 4: Re: Sanity Check 5: Re: tanks&planes 6: Re: I Smell Cham(FNORD)! 7: Re: Wizard of Oz/Pink Floyd (Way off topic) 8: Returned mail: User unknown (fwd) 9: Re: Judo parries and cinematic sytles. 10: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 11: Re: Sanity Check 12: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 13: Re: I smell Cham(FNORD)! 14: Re: I Smell Cham(FNORD)! 15: Re: New stats: executive summary 16: Re: Judo parries and cinematic sytles. 17: Re: Idea for New attribute. 18: Re: Some thoughts on abstract space combat 19: Re: I smell Cham(FNORD)! v03.n1170 1: Re: I smell Cham(FNORD)! 2: Re: I smell Cham(FNORD)! 3: Re: tanks&planes 4: Re: Gurps 4th. Yes it need s fixing but... 5: Re: GURPS Dragonlance? 6: Re: New stats: executive summary 7: Re: Problems with the GURPS damage system 8: Re: I smell Cham(FNORD)! 9: Re: tanks&planes 10: Re: tanks&planes 11: Re: Vehicle of the week 136 - bicycle 12: Re: Feeding armies 13: Re: tanks&planes 14: Re: Judo parries and cinematic sytles. 15: Re: GURPS Mythic Age/The Age of Fable 16: Depleted Uranium 17: Re: How Gauche! 18: Playtesting (Kromm/Gene) 19: Re: GURPS Mythic Age/The Age of Fable 20: Neat Physiology 21: Re: GURPS Dragonlance? 22: Re: Idea for New attribute. 23: Re: GURPS Mythic Age/The Age of Fable 24: Re: New stats: executive summary v03.n1171 1: Playtesting (Yo Kromm/Gene!) 2: Playtesting (Yo Kromm/Gene!) 3: Re: Sanity Check 4: Re: Judo parries and cinematic sytles. 5: Re: tanks&planes 6: Re: New stats: executive summary 7: TSR Bought out by WOTC / Deal Fianalized. 8: Playtesting (Yo Kromm/Gene!) 9: Playtesting (Yo Kromm/Gene!) 10: Re: Magickal Longevity 11: Re: Organized Structures (inspired by MegaCorps) 12: Re: I smell Gur(FNORD) v03.n1172 1: Playtesting (Yo Kromm/Gene!) 2: Re: Gurps M:tA 3: Re: GURPS Mythic Age/The Age of Fable 4: New campain..new GM..help? 5: Re: tanks&planes 6: Re: GURPS Mythic Age/The Age of Fable 7: Re: New stats: executive summary 8: Degrees of GURPS 9: Re: Judo parries and cinematic sytles. 10: Re: GURPS Mythic Age/The Age of Fable 11: Re: Idea for New attribute. 12: Re: tanks&planes 13: Re: Gurps M:tA 14: Re: Playtesting (Yo Kromm/Gene!) 15: Re: Judo parries and cinematic sytles. 16: Re: GURPS Dragonlance? 17: Re: GURPS Mythic Age/The Age of Fable 18: How heavey is the arm 19: Re: Gurps 4th. Yes it need s fixing but... v03.n1173 1: Re: New stats: executive summary 2: Re: Atheism vs. Agnosticism & Clarke's Law 3: Re: Attention Nethack / Omega / Rogue GURPSnet players! 4: GURPS Xena 5: Re: Hey Gene! [was: Re: I Smell Cham(FNORD)!] 6: Re: Gurps M:tA 7: Re: Problems with the GURPS damage system 8: Re: Neat Physiology 9: Re: Organized Structures (inspired by MegaCorps) 10: Re: New stats: executive summary 11: Re: New stats: executive summary 12: Power and Control (Atributes in GURPS) 13: 100+ pts 14: Pt lvls v03.n1174 1: Re: Judo parries and cinematic sytles. 2: Re: tanks&planes 3: Ciao 4: Re: New stats: executive summary 5: Re: Degrees of GURPS 6: Re: Compendium I Released? 7: Re: Archery 8: Re: Judo parries and cinematic sytles. 9: Re: Test 10: Re: Close combat - Yo! Kromm... 11: Re: Degrees of GURPS 12: Re: Pt lvls 13: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 14: Re: I Smell Cham(FNORD)! 15: Re: New campain..new GM..help? 16: Re: Pt lvls 17: Re: Atheism vs. Agnosticism & Clarke's Law 18: Re: Degrees of GURPS 19: Re: Judo parries and cinematic sytles. 20: Re: Depleted Uranium 21: New campagin..new GM..help? PLEASE!?! 22: Re: Grimoires 23: Re: Hey Gene! [was: Re: I Smell Cham(FNORD)!] 24: Re: I smell Gur(FNORD) v03.n1175 1: Re: Speed Equation & Scale 2: Viva Lost Vegas! 3: Re: I Smell Cham(FNORD)! 4: Re: Atheism vs. Agnosticism & Clarke's Law 5: Re: Degrees of GURPS 6: Re: Problems with the GURPS damage system 7: Re: I Smell In Nom(FNORD)! 8: Re: Gurps 4th. Yes it need s fixing but... 9: Re: Atheism vs. Agnosticism 10: Re: Degrees of GURPS 11: Re: Pt lvls 12: Re: Degrees of GURPS 13: Re: Neat Physiology 14: Re: Atheism vs. Agnosticism 15: Re: New campagin..new GM..help? PLEASE!?! 16: Re: Pt lvls 17: Re: Degrees of GURPS v03.n1176 1: Bye for now 2: Re: Gurps 4th. Yes it need s fixing but... 3: Re: Degrees of GURPS 4: Re: Idea for New attribute. 5: Re: Feeding armies 6: Re: tanks&planes 7: Re: Problems with the GURPS damage system 8: Re: Pt lvls 9: Re: How Gauche! 10: Re: My take on the whole 11: Re: Neat Physiology 12: Re: New stats: executive summary 13: Re: Gurps 4th. Yes it need s fixing but... 14: Re: Pt lvls 15: Re: GURPS:Storyteller games...And powers 16: Re: Neat Physiology 17: Re: Depleted Uranium 18: Re: How heavey is the arm 19: Re: Vehicle of the week 136 - bicycle 20: Re: Pt lvls 21: Re: New stats: executive summary 22: Re: I smell Cham(FNORD)! 23: Re: I Smell In Nom(FNORD)! v03.n1177 1: Re: Pt lvls 2: Re: GURPS Dragonlance? 3: Re: Year 2000 Compliance (fwd) 4: Origon Votes 5: RE: Pt lvls 6: Re: Gurps 4th. Yes it need s fixing but... 7: Re: GURPS Mythic Age/The Age of Fable 8: Re: New stats: executive summary 9: Re: Gurps 4th. Yes it need s fixing but... 10: Re: How heavey is the arm 11: Re: Neat Physiology 12: Re: Pt lvls 13: Re: Atheism vs. Agnosticism & Clarke's Law 14: Fencing / Martial Arts styles using Compendium only 15: New Attributes Summary 16: Re: New stats: executive summary 17: Re: Judo parries and cinematic sytles. 18: Re: Degrees of GURPS 19: Re: GURPS:Storyteller games...And powers 20: Re: I smell Gur(FNORD) 21: Re: Feeding armies v03.n1178 1: 100pts 2: Re: GURPS Mythic Age/The Age of Fable 3: Re: Point Levels 4: Re: GURPS Mythic Age/The Age of Fable 5: Re: I smell Gur(FNORD) 6: GURPS Grail 7: Re: I Smell In Nom(FNORD)! 8: Re: Organized Structures (inspired by MegaCorps) 9: Re: Pt lvls 10: Re: Judo parries and cinematic sytles. 11: Re: Judo parries and cinematic sytles. 12: Re: Judo parries and cinematic sytles. 13: Re: Judo parries and cinematic sytles. 14: Re: New stats: Power and Control 15: Re: Pt lvls 16: Re: Gurps 4th. Yes it need s fixing but... 17: Re: Atheism vs. Agnosticism & Clarke's Law v03.n1179 1: Re: New Attributes Summary 2: Re: Degrees of GURPS 3: Re: How heavey is the arm 4: Re: Degrees of GURPS 5: Re: GURPS Mythic Age/The Age of Fable 6: Re: New Attributes Summary 7: TL* Armor 8: Re: Re: Atheism vs. Agnosticism & Clarke's Law 9: Re: Judo parries and cinematic sytles. 10: Re: Neat Physiology 11: Tanks & Planes 12: "Big Bills" & Future Trouble 13: Re: New stats: executive summary 14: Re: Pt lvls v03.n1180 1: Re: Feeding armies 2: Re: Judo parries and cinematic sytles. 3: Re: Judo parries and cinematic sytles. 4: Re: Judo parries and cinematic sytles. 5: GURPS & Reality Checks 6: Re: Pt lvls 7: Re: 100pts 8: Re: 4th of July? 4th something ... 9: Re: New stats: Power and Control 10: Re: Neat Physiology 11: Re: Judo parries and cinematic sytles. 12: Re: Judo parries and cinematic sytles. 13: Re: How heavey is the arm 14: Re: I smell Gur(FNORD) 15: Re: New Attributes Summary 16: Re: Judo parries and cinematic sytles. 17: Re: My take on the whole 18: Hello, Everybody!!! 19: silicon based life 20: Re: New stats: executive summary 21: Re: How heavey is the arm 22: NPC Ally Groups 23: Re: New Attributes Summary v03.n1181 1: Re: Degrees of GURPS 2: Vehicles spreadsheet 3: Re: Degrees of GURPS 4: Re: Pt lvls 5: Re: I Smell In Nom(FNORD)! 6: Re: Some thoughts on abstract space combat 7: Re: New stats: Power and Control 8: Re: Vehicle of the week 136 - bicycle 9: Re: Gurps 4th. Yes it need s fixing but... 10: Re: GURPS Grail 11: Re: GURPS & Reality Checks 12: Re: Degrees of GURPS 13: Re: New Attributes Summary 14: Re: Atheism vs. Agnosticism & Clarke's Law 15: Re: New Attributes Summary 16: Re: Gurps 4th. Yes it need s fixing but... 17: Re: Organized Structures (inspired by MegaCorps) v03.n1182 1: Re: Gurps 4th. Yes it need s fixing but... 2: Re: New stats: executive summary 3: Re: I Smell In Nom(FNORD)! 4: Re: New stats: executive summary 5: Hello from me too.. 6: Re: New stats: Power and Control 7: Re: Atheism vs. Agnosticism & Clarke's Law 8: Re: New campagin..new GM..help? PLEASE!?! 9: Re: Idea for New attribute. 10: Re: New Attributes Summary 11: Re: New Attributes Summary 12: No HP (was Re: I smell Gur(FNORD)) 13: Re: Feeding armies 14: Re: Gurps 4th. Yes it need s fixing but... v03.n1183 1: Re: New Attributes Summary 2: Re: silicon based life 3: Re: Atheism vs. Agnosticism & Clarke's Law 4: Re: GURPS Grail 5: Re: Viva Lost Vegas! 6: Re: New campagin..new GM..help? PLEASE!?! 7: Re: Atheism vs. Agnosticism & Clarke's Law 8: Re: Degrees of GURPS 9: Re: silicon based life 10: Re: GURPS:Storyteller games...And powers 11: Re: Idea for New attribute. 12: Re: New stats: executive summary 13: Re: Fencing / Martial Arts styles using Compendium only 14: Re: Pt lvls 15: Re: Vehicles spreadsheet 16: Re: Pt lvls 17: Re: New Attributes Summary 18: Re: Organized Structures (inspired by MegaCorps) 19: Re: [Fwd: Re: Idea for New attribute.] 20: Re: New Attributes Summary 21: Maneuvers for Weapon Users? 22: Uh, let me explain ... 23: Re: GURPS & Reality Checks 24: Re: Judo parries and cinematic sytles. v03.n1184 1: Re: I smell Gur(FNORD) 2: Re: New stats: executive summary 3: Re: My take on the whole 4: Fwd: Re: War against The Chtorr, book five 5: Re: Organized Structures (inspired by MegaCorps) 6: Re: Pt lvls 7: Re: Judo parries and cinematic sytles. 8: Re: Neat Physiology 9: Re: Gurps 4th. Yes it need s fixing but... 10: Re: No HP (was Re: I smell Gur(FNORD)) 11: You're Not Real! 12: Re: No HP (was Re: I smell Gur(FNORD)) 13: Re: Point Levels 14: Re: Gurps 4th. Yes it need s fixing but... 15: Re: New Attributes Summary 16: Re: New Attributes Summary 17: Re[2]: silicon based life 18: Re: GURPS & Reality Checks v03.n1185 1: Re: GURPS:Storyteller games...And powers 2: Magic / Fencing 3: Re: Atheism vs. Agnosticism & Clarke's Law 4: Re: silicon based life 5: Re: silicon based life 6: Re: GURPS & Reality Checks 7: Re: silicon based life 8: RE: Gurps 4th. Yes it need s fixing but... 9: Sorry about that, Chief... 10: RE: Gurps 4th. Yes it need s fixing but... 11: Away for the Weekend (NGC) 12: Whiny Little Me 13: Re: New Attributes Summary 14: Re: GURPS & Reality Checks 15: Re: GURPS Grail 16: Re: Idea for New attribute. 17: Re: silicon based life 18: Re: Re[2]: silicon based life 19: Re: New Attributes Summary 20: Re: silicon based life 21: Battle Rules 22: Re: GURPS Mythic Age/The Age of Fable v03.n1186 1: Re: GURPS Mythic Age/The Age of Fable 2: Re: GURPS Mythic Age/The Age of Fable 3: Re: "Big Bills" & Future Trouble 4: Re: silicon based life 5: Official Inconsistancy 6: Re: GURPS Mythic Age/The Age of Fable 7: Re: No HP (was Re: I smell Gur(FNORD)) 8: RE: 100pts 9: Re: Neat Physiology 10: Re: GURPS & Reality Checks 11: Re: 100pts 12: Re: Hey Gene! [was: Re: I Smell Cham(FNORD)!] 13: Re: silicon based life 14: Re: Neat Physiology 15: Re: GURPS Mythic Age/The Age of Fable 16: Re: Maneuvers for Weapon Users? 17: Re: GURPS & Reality Checks 18: Re: No HP (was Re: I smell Gur(FNORD)) 19: Re: Atheism vs. Agnosticism & Clarke's Law 20: Re: Neat Physiology 21: Re: Neat Physiology 22: RE: Terra Arkana 23: Re: My take on the whole v03.n1187 1: Re: Judo parries and cinematic sytles. 2: Re: silicon based life 3: Re: Re[2]: silicon based life 4: Re: silicon based life 5: Re: silicon based life 6: Re: New Attributes Summary 7: Re: GURPS Grail 8: Re: GURPS & Reality Checks 9: Re: Gurps 4th. Yes it need s fixing but... 10: Re: Vehicles spreadsheet 11: [Fwd: Re: Idea for New attribute.] 12: Re: Hello from me too.. 13: Re: Judo parries and cinematic sytles. 14: Re: Judo parries and cinematic sytles. v03.n1188 1: Re: silicon based life 2: Re: Whiny Little Me 3: So what should it cost? [Used to be attribute thread] 4: Re: Whiny Little Me 5: Re: Battle Rules 6: Vampire Home Rules 7: Tactics and Strategy... 8: Re: How heavey is the arm 9: Re: New stats: executive summary 10: active/passive perception 11: Re: How heavey is the arm 12: Re: Power and Control (Atributes in GURPS) 13: Re: My take on the whole 14: Re: My take on the whole 15: Re: New Attributes Summary 16: Re: GURPS:Storyteller games...And powers 17: Re: New Attributes Summary 18: Re: Gurps 4th. Yes it need s fixing but... 19: Re: GURPS & Reality Checks 20: Re: New Attributes Summary v03.n1189 1: re:Tactics and Strategy... 2: Re: Judo parries and cinematic sytles. 3: Re: Judo parries and cinematic sytles. 4: Re: [Fwd: Re: Idea for New attribute.] 5: Re: I smell Gur(FNORD) 6: Re: Playtesting (Yo Kromm/Gene!) 7: Re: Neat Physiology 8: Re: Judo parries and cinematic sytles. 9: Playtest-mishap (sorry guys) 10: Re: GURPS & Reality Checks 11: Re: silicon based life 12: RE: Terra Arkana 13: Heat Rules 3 - Even Hotter 14: Re: Whiny Little Me 15: Re: Official Inconsistancy 16: Re: No HP 17: "Big Bills" and Future Trouble v03.n1190 1: Re: GURPS Grail 2: Re: New Attributes Summary 3: Re: So what should it cost? [Used to be attribute thread] 4: Re: silicon based life 5: Re: New Attributes Summary 6: Re: GURPS & Reality Checks 7: Re: [Fwd: Re: Idea for New attribute.] 8: Re: [Fwd: Re: Idea for New attribute.] 9: Horns of the Bovine Race 10: Re: Gurps 4th. Yes it need s fixing but... 11: Re: Tactics and Strategy... 12: Re: Foils... 13: Re: Organized Structures (inspired by MegaCorps) 14: Re: Uh, let me explain ... 15: Re: Maneuvers for Weapon Users? 16: RE: Shield Walls 17: Re: GURPS:Storyteller games...And powers 18: RE: Terra Arkana 19: Re: GURPS Mythic Age/The Age of Fable 20: Re: Uh, let me explain ... 21: Re: Maneuvers for Weapon Users? v03.n1191 1: Re: Judo parries and cinematic sytles. 2: RE: Top Heavy Tanks 3: Re: silicon based life 4: Re: Whiny Little Me 5: Re: No HP 6: Re: Judo parries and cinematic sytles. 7: Re: New Attributes Summary 8: Re: GURPS Mythic Age/The Age of Fable 9: Re: GURPS Grail 10: Re: [Fwd: Re: Idea for New attribute.] 11: Re: GURPS & Reality Checks 12: Re: Official Inconsistancy 13: Re: GURPS Mythic Age/The Age of Fable 14: Re: Battle Rules 15: Re: Whiny Little Me 16: Re: GURPS & Reality Checks 17: Re: New Attributes Summary 18: Re: Tactics and Strategy... 19: Re: Judo parries and cinematic sytles. 20: Re: So what should it cost? [Used to be attribute thread] 21: RE: Shield Walls 22: Re: silicon based life 23: Re: Tactics and Strategy... 24: Re: silicon based life 25: Re: New Attributes Summary 26: Re: Foils... v03.n1192 1: Re: Pt lvls 2: Re: No HP 3: archery rules 4: Re: Tactics and Strategy... 5: Re: [Fwd: Re: Idea for New attribute.] 6: Re: Judo parries and cinematic sytles. 7: Re: Whiny Little Me 8: Re: Sorry about that, Chief... 9: Re: GURPS Grail 10: Re: Organized Structures (inspired by MegaCorps) 11: Re: Maneuvers for Weapon Users? 12: Re: GURPS & Reality Checks 13: Re: Judo parries and cinematic sytles. 14: Re: Judo parries and cinematic sytles. 15: Re: Judo parries and cinematic sytles. 16: Re: I smell Cham(FNORD)! 17: Re: (Fwd) Re: Kromm Q: Tactics/Strategy 18: (Fwd) Fatigue 19: RE: Shield Walls v03.n1193 1: Re: Hey Gene! [was: Re: I Smell Cham(FNORD)!] 2: Re: New Attributes Summary 3: Re: So what should it cost? [Used to be attribute thread] 4: Re: Gurps 4th. Yes it need s fixing but... 5: Re: Judo parries and cinematic sytles. 6: Re: I smell Cham(FNORD)! 7: Re: Battle Rules 8: Re: I smell Cham(FNORD)! 9: Re: Foils... 10: Re: So what should it cost? [Used to be attribute thread] 11: Re: [Fwd: Re: Idea for New attribute.] 12: Re: How Gauche! 13: Re: GURPS Mythic Age/The Age of Fable 14: FTP address 15: Re: Uh, let me explain ... 16: Re: Judo parries and cinematic sytles. 17: Re: Gurps 4th. Yes it need s fixing but... 18: UMana and normal magery 19: Re: Maneuvers for Weapon Users? 20: Re: Foils... v03.n1194 1: Re: Uh, let me explain ... 2: Re: Gurps 4th. Yes it need s fixing but... 3: Katana debate again (or maybe not) 4: Re: Judo parries and cinematic sytles 5: Re: New Attributes Summary 6: Re: Judo parries and cinematic sytles. 7: IDEA: ADV. AS ATTRIBUTES [Was: So what should it cost?] 8: Re: silicon based life 9: Re: GURPS & Reality Checks 10: Re: New Attributes Summary 11: Re: New Attributes Summary 12: Re: Judo parries and cinematic sytles. 13: Re: Maneuvers for Weapon Users? 14: Re: Maneuvers for Weapon Users? 15: Re: Foils... 16: Re: New Attributes Summary 17: Re: Heat Rules 3 - Even Hotter v03.n1195 1: Re: Neat Physiology 2: Re: (Fwd) Fatigue 3: Re: Judo parries and cinematic sytles. 4: Re: Foils... 5: Re: Tactics and Strategy... 6: Re: silicon based life 7: Re: silicon based life 8: Re: Official Inconsistancy 9: Re: UMana and normal magery 10: Re: UMana and normal magery 11: Re: Foils... 12: Re: silicon based life 13: RE: Shield Walls 14: Marizhavashti Kali : Re: GURPS Mythic Age/The Age of Fable 15: Re: Foils... 16: Re: Foils... 17: Re: Tactics and Strategy... 18: Re: Shield Walls 19: FTP address 20: Re: IDEA: ADV. AS ATTRIBUTES [Was: So what should it cost?] 21: There Comes A Time In Every GURPS Player's Life . . . 22: Re: Foils... 23: Invisibility in a high-tech world 24: Take it outside? 25: Re: Foils... 26: Re: Foils... 27: Re: Foils... 28: Re: GURPS:Storyteller games...And powers 29: Re: Official Inconsistancy v03.n1196 1: Re: silicon based life 2: Judo and Immovable Stance 3: Re: I smell Cham(FNORD)! 4: 4th ed and High Speed maneuvres 5: Magical Permutations: Create Warrior and Possession 6: Re: New Attributes Summary 7: Re: silicon based life 8: Re: Invisibility in a high-tech world 9: Re: Battle Rules 10: Re: UMana and normal magery 11: Re: Hello from me too.. 12: Re: New Attributes Summary 13: Re: Magical Permutations: Create Warrior and Possession 14: Re: 4th ed and High Speed maneuvres 15: Re: Maneuvers for Weapon Users? 16: Re: Foils... 17: Re: There Comes A Time In Every GURPS Player's Life . . . 18: Re: Invisibility in a high-tech world 19: Re: I smell Cham(FNORD)! 20: RE: Shield Walls 21: Re: GURPSnet-Digest V3 #1192 22: Re: UMana and normal magery 23: Re: I smell Cham(FNORD)! 24: Re: Magical Permutations: Create Warrior and Possession 25: Re: GURPS Supers & suitability to the genre 26: Re: Foils... 27: Re: Invisibility in a high-tech world 28: Re: GURPSnet-Digest V3 #1192 29: Re: New Attributes Summary v03.n1197 1: Re: Judo and Immovable Stance 2: Throttle, a Dwarven martial art. 3: Re: There Comes A Time In Every GURPS Player's Life . . . 4: Re: Invisibility in a high-tech world 5: Gulliver? What is it? 6: New Idea for Net.book. Please read. (long!) 7: Re: Fencing 8: Re: No HP (was Re: I smell Gur(FNORD)) 9: Re: Throttle, a Dwarven martial art. 10: Re: Invisibility in a high-tech world 11: Re: Take it outside? 12: Re: Magical Permutations: Create Warrior and Possession 13: Re: Judo and Immovable Stance 14: Re: No HP (was Re: I smell Gur(FNORD)) 15: Re: Invisibility in a high-tech world 16: Re: Foils... 17: Re: There Comes A Time In Every GURPS Player's Life . . . 18: GURPS Xena & Sidekick? 19: Re: "Big Bills" & Future Trouble 20: Re: Invisibility in a high-tech world 21: Re: Throttle, a Dwarven martial art. v03.n1198 1: Re: Throttle, a Dwarven martial art. 2: Re: New Attributes Summary 3: Re: Official Inconsistancy 4: Re: Foils... 5: Re: Foils... 6: Re: Magical Permutations: Create Warrior and Possession 7: Re: Invisibility in a high-tech world 8: Re: Invisibility in a high-tech world 9: Re: GURPS UTSWR 10: Re: TUAF squad support weapon 11: Re: tanks&planes 12: Tricky Martial Arts maneuver 13: Re: Invisibility in a high-tech world 14: PD Rules & Hero Conversion 15: Re: Throttle, a Dwarven martial art. 16: Re: Tricky Martial Arts maneuver 17: Re: PD Rules & Hero Conversion 18: Re: Battle Rules 19: Re: PD Rules & Hero Conversion 20: Re: Tricky Martial Arts maneuver 21: Re: Invisibility in a high-tech world 22: Vehicle of the week 137 - Subcompact car 23: Vehicles question: decoy dischargers 24: re:Re: Foils... 25: re:Re: Hello from me too.. v03.n1199 1: Re: Vehicle of the week 137 - Subcompact car 2: Re: Tricky Martial Arts maneuver 3: Re: Battle Rules 4: Re: Organized Structures (inspired by MegaCorps) 5: Re: Magical Permutations: Create Warrior and Possession 6: Re: Heat Rules 3 - Even Hotter 7: Re: Foils... 8: Re: PD Rules & Hero Conversion 9: re:Re: re:Re: Foils... 10: Re: Atheism vs. Agnosticism & Clarke's Law 11: composite bows 12: Party Conflict Catalysts 13: RE: PD Rules & Hero Conversion 14: RE: Party Conflict Catalysts 15: Re: Party Conflict Catalysts 16: Re: PD Rules & Hero Conversion 17: Re: Party Conflict Catalysts 18: RE: PD Rules & Hero Conversion 19: Re: GURPSnet-Digest V3 #1192 20: Re: How Gauche! v03.n1200 1: Re: Heat Rules 3 - Even Hotter 2: Re: No HP (was Re: I smell Gur(FNORD)) 3: GM Screen 4: Re: Invisibility in a high-tech world 5: GURPS: Immortal? 6: Re: PD Rules & Hero Conversion 7: Re: Battle Rules 8: Re: Net Cardboard Heroes? 9: Re: Official Inconsistancy 10: a few quick questions . . . 11: Mages Guild Contract 12: FYI: Re: Foils... 13: Re: Foils... 14: Re: Organized Structures (rather long...) 15: Re: Vehicle of the week 137 - Subcompact car 16: RE: PD Rules & Hero Conversion 17: Re: PD Rules & Hero Conversion v03.n1201 1: Have I been disconnected or was there little traffic last night 2: Re: Vehicle of the week 137 - Subcompact car 3: Re: PD Rules & Hero Conversion 4: Re: Vehicles question: decoy dischargers 5: Re: Foils... 6: Re: a few quick questions . . . 7: Re: composite bows 8: Re: Foils... 9: Misc Gurps questions 10: Fantasy Hero to Gurps 11: Improvised magic system 12: GULLIVER Errata / Gulliver? What is it? 13: re:Re: Vehicle of the week 137 - Subcompact car 14: List Synchronisity (Re: Invisibility in a high-tech world) 15: re:Re: Foils... 16: re:Re: composite bows 17: re:Re: Foils... 18: Re: a few quick questions . . . 19: Re: GURPS Mythic Age/The Age of Fable 20: Re: Mages Guild Contract 21: Re: Fantasy Hero to Gurps 22: Re: Take it outside? 23: Re: There Comes A Time In Every GURPS Player's Life . . . 24: Re :Mages Guild Contracts 25: bye for summer holidays 26: Gurps Barsoom...Unofficial....anybody know of a copy v03.n1202 1: Re: Mages Guild Contract 2: Re: Vehicle of the week 137 - Subcompact car 3: Re: Invisibility in a high-tech world 4: Re: a few quick questions . . . 5: Re: Heat Rules 3 - Even Hotter 6: Re: GURPS Mythic Age/The Age of Fable 7: In Nomine on Yrth? 8: Re: a few quick questions . . . 9: Re: New Attributes Summary 10: Re: a few quick questions . . . 11: Re: Organized Structures (rather long...) 12: Re: Vehicles question: decoy dischargers 13: Re: a few quick questions . . . 14: Re: a few quick questions . . . 15: Re: PD Rules & Hero Conversion 16: re:Re: Foils... 17: RE: PD Rules & Hero Conversion 18: Re: Vehicles question: decoy dischargers 19: Re: I smell Cham(FNORD)! 20: More Vehicle questions in space 21: Judo:Parry, Immovable Stance 22: Re: Neat Physiology 23: Re: GM Screen 24: Re: Misc Gurps questions v03.n1203 1: Re: GURPS Mythic Age/The Age of Fable 2: Re: Mages Guild Contracts 3: Re: Invisibility in a high-tech world 4: Re: Fantasy Hero to Gurps 5: Re: PD Rules & Hero Conversion 6: Re: Foils... (fwd) 7: Re: Party Conflict Catalysts 8: Re: Misc Gurps questions 9: Re: Official Inconsistancy 10: Re: a few quick questions . . . 11: Campaign question 12: Re: I smell Cham(FNORD)! 13: Re: I smell Cham(FNORD)! 14: GURPS Mecha *does* exist, right? 15: Re: a few quick questions . . . 16: Re: GURPS Xena & Sidekick? 17: Re: UMana and normal magery 18: Re: GURPS Supers & suitability to the genre 19: Re: I smell Cham(FNORD)! 20: Inconsistancies in GURPS Dinosaurs (was Re: Official Inconsistancy) 21: Re: Gulliver? What is it? 22: Re: GURPS Mecha *does* exist, right? 23: Re: Vehicle of the week 137 - Subcompact car 24: Re: Vehicles question: decoy dischargers 25: (Fwd) Please forward 26: List Synchronisity [Part II] (Re: Invisibility in a high-tech world) 27: Re: Gulliver? What is it? v03.n1204 1: Re: GURPS Mecha *does* exist, right? 2: Re: Improvised magic system 3: Re: GURPS Mecha *does* exist, right? 4: re:Re: Foils... (fwd) 5: Re: GURPS:Storyteller games...And powers 6: Re: No HP (was Re: I smell Gur(FNORD)) 7: Re: GURPS Mythic Age/The Age of Fable 8: Re: GURPS Mythic Age/The Age of Fable 9: Re: Composite Bows 10: Re: New stats: executive summary 11: Re: New Attributes Summary 12: Re: New Attributes Summary 13: Re: New Attributes Summary 14: Re: I smell Cham(FNORD)! 15: Re: GURPS:Storyteller games...And powers 16: Re: GURPS Supers & suitability to the genre 17: Re: a few quick questions . . . 18: Re: Vehicles question: decoy dischargers 19: re:Re: Vehicle of the week 137 - Subcompact car 20: Re: Vehicle of the week 137 - Subcompact car 21: Re: My take on the whole 22: Re: My take on the whole 23: Re: GURPS Mythic Age/The Age of Fable 24: Re: Heat Rules 3 - Even Hotter 25: Re: GM Screen v03.n1205 1: Re: Take it outside? 2: Re: GURPS:Storyteller games...And powers 3: Re: Gurps 4th. Yes it need s fixing but... 4: Re: I smell Cham(FNORD)! 5: Re: Heat Rules 3 - Even Hotter 6: Re: GURPS Mecha *does* exist, right? 7: re:Re: Composite Bows 8: Re: Gurps 4th. Yes it need s fixing but... 9: Re: Magic / Fencing 10: Re: I smell Cham(FNORD)! 11: Re: Organized Structures (rather long...) v03.n1206 1: Re: In Nomine on Yrth? 2: Re: More Vehicle questions in space 3: Re: GM Screen 4: re:Re: re:Re: Composite Bows 5: Compendium-1 6: Re: Organized Structures (rather long...) 7: Reply to GURPS Xena replies 8: Re: GURPS Mecha *does* exist, right? 9: Re: Viva Lost Vegas! 10: re:Re: GURPS Mecha *does* exist, right? 11: Re: GURPS Xena & Sidekick? 12: Dragonskin Bookcovers 13: Re: re:Re: Composite Bows 14: Veh2: questions about airships and hydrogen 15: Re: Campaign question 16: Credit in GURPS Campaigns 17: Re: GURPS Mecha *does* exist, right? 18: Re: Viva Lost Vegas! 19: Re: Vehicle of the week 137 - Subcompact car v03.n1207 1: Power Stunts for GURPS Supers 2: Re: Vehicle of the week 137 - Subcompact car 3: Re: Magic / Fencing 4: Re: Party Conflict Catalysts 5: RE: Improvised Magic 6: Acrobatics and falling durning combat 7: Re: Take it outside? 8: Off topic: Cyborgs 9: Re: I smell Cham(FNORD)! 10: Re: More Vehicle questions in space 11: Re: I smell Cham(FNORD)! 12: Re: GURPS Mecha *does* exist, right? Dozens are n local shelves 13: Judo Throw/Takedown damage 14: Re: Composite Bows 15: Re: GURPS Mecha *does* exist, right? 16: Re: Foils... (fwd) 17: Re: Invisibility in a high-tech world 18: Re: Magic / Fencing v03.n1208 1: Re: Magic / Fencing & Combat Styles 2: Re: Misc Gurps questions 3: re:Re: Foils... (fwd) 4: Re: Vehicles question: decoy dischargers 5: Re: Re: Vehicle of the week 137 - Subcompact car 6: Re: Cyborgs (Off-Topic no longer...) 7: Re: Judo Throw/Takedown damage 8: RE: Improvised Magic 9: Re: Veh2: questions about airships and hydrogen 10: Re: Credit in GURPS Campaigns 11: Re: Party Conflict Catalysts 12: Re: Judo Throw/Takedown damage 13: Re: Compendium-1 14: Esoteric Skills ?s 15: Re: Party Conflict Catalysts 16: RE: Improvised Magic 17: Re: Credit in GURPS Campaigns 18: Re: Acrobatics and falling durning combat 19: Re: Power Stunts for GURPS Supers 20: RE: Improvised Magic 21: Power Pool for Supers v03.n1209 1: Tough 25-point NPC contest 2: Re: Compendium-1 3: Re: Judo:Parry, Immovable Stance 4: Re: More Vehicle questions in space 5: Re: Judo Throw/Takedown damage 6: Re: Maneuvers for Weapon Users? 7: Re: Compendium-1 8: The Best Web Page Ever 9: Re: Party Conflict Catalysts 10: GURPS Low-Tech 11: Re: Reply to GURPS Xena replies 12: Re: My take on the whole 13: Re: I smell Cham(FNORD)! 14: Re: GURPS Supers & suitability to the genre 15: HELP! I'm DROWNING! 16: Re: klingon pointy thing 17: Casting Time (was Re: Magic / Fencing) 18: Re: GURPS:Storyteller games...And powers 19: Re: Acrobatics and falling durning combat 20: OFF-LINE 21: Dear Web-meister, please remove me from this mailing list... 22: Re: Foils... (fwd) v03.n1210 1: Re: Credit in GURPS Campaigns 2: Re: Misc Gurps questions 3: Re: I smell Cham(FNORD)! 4: Looking for someone: DC Heroes/GURPS Conversion 5: Re: GURPS Low-Tech 6: Re: GURPS:Storyteller games...And powers 7: Re: Magic / Fencing 8: Re: My take on the whole 9: Re: I smell Cham(FNORD)! 10: RE: Improvised Magic 11: Re: GURPS Mythic Age/The Age of Fable 12: Thanks for Everything 13: Re: GURPS Mythic Age/The Age of Fable 14: Social Skills & New Attributes 15: Re: (Fwd) Please forward 16: Re: Cyborgs (Off-Topic no longer...) 17: Re: klingon pointy thing v03.n1211 1: Re: Mages Guild Contract 2: Re: I smell Cham(FNORD)! 3: Re: I smell Cham(FNORD)! 4: Re: I smell Cham(FNORD)! 5: Re: I smell Cham(FNORD)! 6: Re: Compendium-1 7: Re: Esoteric Skills ?s 8: Re: Veh2: questions about airships and hydrogen 9: Re: I smell Cham(FNORD)! 10: Re: I smell Cham(FNORD)! 11: Sigma 12: Re: Battle Rules 13: Heregoes...Security Devices in GURPS! 14: RE: More Vehicle questions in Space v03.n1212 1: Re: More Vehicle questions in space 2: Re: Vehicle of the week 137 - Subcompact car 3: Re: GURPS Mecha *does* exist, right? 4: Hmmm 5: Re: Social Skills & New Attributes 6: Re: Party Conflict Catalysts 7: Re: Compendium-1 8: Cyborgs - heks 9: Re: GURPS Low-Tech 10: Mental Maneuvering 11: Re: Power Stunts for GURPS Supers 12: Re: Cyborgs - heks 13: Re: Sigma 14: [Off Topic]Why are there veins of ore? 15: RE: Social Skills & New Attributes 16: Re: Heregoes...Security Devices in GURPS! 17: Re: Party Conflict Catalysts 18: Re: Credit in GURPS Campaigns 19: Re: Casting Time (was Re: Magic / Fencing) 20: Fantasy Armor 21: RE: Social Skills & New Attributes 22: Re: Sigma 23: gripping/squeezing damage and other assorted stuff 24: Re: Casting Time (was Re: Magic / Fencing) 25: Re: Party Conflict Catalysts v03.n1213 1: Re: GURPS Supers & suitability to the genre 2: Re: Mages Guild Contract 3: Re: [Off Topic]Why are there veins of ore? 4: Re: Compendium-1 5: Re: Social Skills & New Attributes 6: Re: Hmmm 7: Re: gripping/squeezing damage and other assorted stuff 8: Re: I smell Cham(FNORD)! 9: Re: Heregoes...Security Devices in GURPS! 10: Ideas for assassin powers? 11: Re: Hmmm 12: Re: Hmmm 13: Re: Social Skills & New Attributes 14: Re: Social Skills & New Attributes 15: Re: Social Skills & New Attributes 16: Re: Social Skills & New Attributes 17: Re: My take on the whole 18: Re: Social Skills & New Attributes 19: Re: Social Skills & New Attributes v03.n1214 1: Social Defaults; Was: I smell Cham(FNORD)! 2: Re: My take on the whole 3: Re: Fantasy Armor 4: Re: Mental Maneuvering 5: Point of the Disadvantages system? 6: Re: I smell Cham(FNORD)! 7: Re: Casting Time sterilize 8: Re: I smell Cham(FNORD)! 9: Re: GURPS:Storyteller games...And powers 10: Meta-Powers system (was Re: I smell Cham(FNORD)!) 11: cost of spells 12: Re: I smell Cham(FNORD)! 13: Re: No HP (was Re: I smell Gur(FNORD)) 14: Re: Compendium-1 15: GEN CON 16: Re: Meta-Powers system (was Re: I smell Cham(FNORD)!) v03.n1215 1: Social stuff (was: Re: I smell Cham(FNORD)!) 2: Re: Mental Maneuvering 3: Re: cost of spells 4: Re: [Off Topic]Why are there veins of ore? 5: Re: Social Defaults; Was: I smell Cham(FNORD 6: Hit Points and Protiens: A Vehicles/Robots/Mecha Question 7: Re: My take on the whole 8: Re: Party Conflict Catalysts 9: Re: GURPS:Storyteller games...And powers 10: Re: Sigma 11: Re: cost of spells 12: Re: I smell Cham(FNORD)! 13: Re: No HP (was Re: I smell Gur(FNORD)) 14: Re: Intuition Was:Gurps 4th... 15: SV: GURPS:Storyteller games...And powers 16: The best ever. 17: Re: The best ever. 18: Re: Fantasy Armor 19: RE: Social Skills & New Attributes 20: Re: I smell Cham(FNORD)! v03.n1216 1: RE: Social Skills & New Attributes 2: Re: Social Skills & New Attributes 3: Re: Social Skills & New Attributes 4: RE: Social Skills & New Attributes 5: Re: Social Skills & New Attributes 6: Re: Social Skills & New Attributes 7: Re: Klingon Pointy Thing 8: Re: Casting Time 9: Re: Social Skills & New Attributes 10: GURPS Vehicle spreadsheet in Excell97 11: Re: Point of the Disadvantages system? 12: Re: [Off Topic]Why are there veins of ore? 13: Re: Fantasy Armor 14: Re: Heregoes...Security Devices in GURPS! 15: Re: Ideas for assassin powers? 16: Re: Klingon Pointy Thing 17: as the world Churns... 18: Re: Fantasy Armor 19: Conservatism in GURPS (was Re: Uh, let me explain ...) 20: Re: Social Skills & New Attributes v03.n1217 1: Re: as the world Churns... 2: Re: The best ever. 3: Re: The best ever. 4: Ahoy! 5: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 6: Re: The best ever. 7: Re: as the world Churns... 8: Re: The best ever. 9: Re: I smell Cham(FNORD)! 10: Re: The best ever. 11: Re: The best ever. 12: Re: Ahoy! 13: Re: Ahoy! 14: Re: The best ever. 15: Re: Ahoy! 16: Re: Social Skills & New Attributes 17: Re: Social Skills & New Attributes 18: GURPS/Star Wars conversion 19: Re: The best ever. 20: Re: as the world Churns... 21: Re: Party Conflict Catalysts 22: Re: Ahoy! 23: Re: Compendium-1 24: Fantasy Folk & Gulliver 25: Re: Point of the Disadvantages system? 26: Re: Ahoy! 27: Re: GURPS/Star Wars conversion 28: Vehicles of the week 138 - car and escape capsule v03.n1218 1: TBAM questions 2: Re: Ahoy! 3: Re: Hit Points and Protiens: A Vehicles/Robots/Mecha Question 4: Re: Social Skills & New Attributes 5: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 6: Re: Fantasy Folk & Gulliver 7: Re: GURPS/Star Wars conversion 8: Re: Ahoy! 9: Re: Ahoy! 10: Re: Fantasy Armor 11: Re: Ahoy! 12: Re: GURPS/Star Wars conversion 13: Re: Ahoy! 14: Calling All Supers! 15: Moment of death (fine-tuning my Draconians) 16: Re: GURPS/Star Wars conversion 17: Re: Fantasy Folk & Gulliver 18: Re: Party Conflict Catalysts 19: SV: Fantasy Armor 20: Re: Party Conflict Catalysts 21: Re: Hit Points and Protiens: A Vehicles/Robots/Mecha Question 22: I smell a new round of the Literacy debate 23: Baddest 25 point NPC Contest v03.n1219 1: Re: Fantasy Armor 2: Martial Arts costs 3: Re: Ahoy! 4: Magical Engineers 5: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 6: A new campaign and a new GM 7: Re: Calling All Supers! 8: History Question 9: Re: Ahoy! 10: Re: SV: Fantasy Armor 11: Re: Social Skills & New Attributes 12: Re: Conservatism in GURPS 13: Re: GEN CON 14: Re: Compendium-1 15: SV: GURPS:Storyteller games...And powers 16: Re: Moment of death (fine-tuning my Draconians) 17: Chinese or Eastern Magic done up Voodoo Style? 18: Re: Fantasy Armor 19: Gadgeteer and magic 20: Bye 21: Re: New GURPS based computer game 22: Superwire beehive? 23: V2E: missile design 24: RE: Ideas for assassin powers? 25: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 26: Onno? Sublight Life Capsule - 10 persons V1.0 27: Re: Social Skills & New Attributes 28: Fw: Ahoy! 29: Re: Baddest 25 point NPC Contest 30: Great Blasphemy! 31: Re: SV: Fantasy Armor 32: Re: No HP (was Re: I smell Gur(FNORD)) 33: Psst! It's Back! v03.n1220 1: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 2: Re: The best ever. 3: Making use of Gulliver 4: Re: Hit Points and Protiens: A Vehicles/Robots/Mecha Question 5: Gratuitous Post 6: Disadvantage Value question 7: My Social Skills proposal and points balance. 8: Re: I smell a new round of the Literacy debate 9: Re: TBAM questions 10: Re: History Question 11: Re: History Question 12: Re: Hit Points and Protiens: A Vehicles/Robots/Mecha Question 13: re:A new campaign and a new GM 14: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 15: Rage's Rune Rules! 16: Re: Moment of death (fine-tuning my Draconians) 17: Re: Hit Points and Protiens: A Vehicles/Robots/Mecha Question 18: Re: Conservatism in GURPS 19: Re: Gadgeteer and magic 20: Re: Disadvantage Value question 21: GURPS Quake? 22: Re: Gadgeteer and magic 23: Re: Ahoy! 24: Re: GEN CON 25: DOLT! (Was: Re: Conservatism in GURPS (was Re: Uh, let me explain ...)) 26: Re: Psst! It's Back! 27: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 28: GURPS space stats for Star Wars Hyperdrives 29: Requiem 30: Re: Baddest 25 point NPC Contest 31: Re: Ideas for assassin powers? 32: Re: Superwire beehive? 33: Re: Conservatism in GURPS 34: Re: I smell a new round of the Literacy debate v03.n1221 1: Re: Ideas for assassin powers? 2: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 3: Re: Gratuitous Post 4: Re: Mages Guild Contract 5: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 6: Re: Reversing street directions (was: Conservatism in GURPS) 7: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 8: Re: History Question 9: Re: Conservatism in GURPS 10: Re: Rage's Rune Rules! 11: re:A new campaign and a new GM 12: Re: A new campaign and a new GM 13: Re: History Question 14: Re: Baddest 25 point NPC Contest 15: Re: Moment of death (fine-tuning my Draconians) 16: Re: My Social Skills proposal and points balance. 17: Re: Martial Arts costs 18: Re: Gratuitous Post 19: Re: Superwire beehive? 20: Re: Psst! It's Back! 21: Re: Baddest 25 point NPC Contest 22: Re: Sigma 23: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 24: RE: Ideas for assassin powers? 25: Re: Gratuitous Post v03.n1222 1: ST, Damge, & DR (was Re: Conservatism in GURPS) 2: Re: Disadvantage Value question 3: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 4: Re: A new campaign and a new GM 5: Re: Jem Ha'dar 6: Re: GURPS space stats for Star Wars Hyperdrives 7: True Biomechanics for Vehicles/Robots/Mecha 8: New GURPS WebPage 9: Re: Where's Kromm? 10: Re: Ideas for assassin powers? 11: Re: Gratuitous Post 12: Re: Sigma 13: Re: Social Skills & New Attributes 14: Jem Ha'dar 15: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 16: Re: Social Skills & New Attributes 17: Email on the fritz 18: Re: Gadgeteer and magic 19: Re: Onno? Sublight Life Capsule - 10 persons V1.0 20: Re: I smell a new round of the Literacy debate 21: Re: Gratuitous Post 22: Re: Onno? Sublight Life Capsule - 10 persons V1.0 23: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 24: Re: Sigma 25: Re: I smell a new round of the Literacy debate v03.n1223 1: Re: Martial Arts costs 2: Re: A new campaign and a new GM 3: Re: Where's Kromm? 4: Re: Disadvantage Value question 5: Re: Conservatism in GURPS 6: Re: GURPS Quake? 7: Re: GEN CON 8: Re: Martial Arts costs 9: Re: [SW-RPG] Cybernetic Hand (was: Luke at Jabba's) 10: Re: Jem Ha'dar 11: Re: Gratuitous Post 12: Re: Gadgeteer and magic 13: Nanotech Construction and Vehicles 14: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 15: Invulnerability 16: Re: I smell a new round of the Literacy debate 17: Re: Moment of death (fine-tuning my Draconians) 18: Re: V2E: missile design 19: Re: Disadvantage Value question 20: bye for now 21: Re: A new campaign and a new GM 22: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 23: RE: Fantasy Armor 24: Re: Sigma 25: Re: I smell a new round of the Literacy debate 26: Re: Rage's Rune Rules 27: Reign of Steel - heks 28: Re: Conservatism in GURPS v03.n1224 1: Re: Gratuitous Post 2: Fw: GEN CON 3: Re: Rage's Rune Rules! 4: Krommcakes - the Sequel 5: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 6: Re: GURPS Quake? 7: Re: Disadvantage Value question 8: artwork 9: Re: cost of spells 10: Re: Conservatism in GURPS 11: Re: Gadgeteer and magic 12: Re: Sigma 13: Variant Psi Disad 14: GURPS Star Wars Conversion 15: Re: I smell a new round of the Literacy debate 16: Re: A new campaign and a new GM 17: Re: GURPS Quake? 18: Re: cost of spells 19: Re: Gadgeteer and magic 20: Re: Hit Points and Protiens: A Vehicles/Robots/Mecha Question 21: Re: Gadgeteer and magic 22: Re: GEN CON 23: Re: GURPS Q&A Martial Arts maneuvers and skills 24: Re: Nanotech Construction and Vehicles 25: Re: Reign of Steel - heks 26: Re: A new campaign and a new GM 27: Re: Gadgeteer and magic 28: Re: Conservatism in GURPS v03.n1225 1: Re: Krommcakes - the Sequel 2: Re: Onno? Sublight Life Capsule - 10 persons V1.0 3: Re: Gadgeteer and magic 4: Re: Nanotech Construction and Vehicles 5: Re: GEN CON 6: Do yachts tip over if you take the keel off 7: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 8: Re: Do yachts tip over if you take the keel off 9: Re: Krommcakes - the Sequel 10: Re: Gadgeteer and magic 11: Re: Krommcakes - the Sequel 12: Re: Invulnerability 13: Re: Krommcakes - the Sequel 14: Re: Krommcakes - the Sequel 15: Re: Gadgeteer and magic 16: Re: Gadgeteer and magic 17: Re: Do yachts tip over if you take the keel off 18: Re: GURPS Quake? 19: Re: Conservatism in GURPS 20: Re: [SW-RPG] Cybernetic Hand (apologies :) ) 21: Re: Do yachts tip over if you take the keel off 22: Re: Do yachts tip over if you take the keel off 23: Re: Krommcakes - the Sequel 24: Book of Examples 25: Re: Reversing street directions (was: Conservatism in GURPS) 26: Re: Point of the Disadvantages system? 27: Re: cost of spells 28: Re: Krommcakes - the Sequel 29: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 30: Re: I smell a new round of the Literacy debate 31: Re: Do yachts tip over if you take the keel off 32: Re: Gratuitous Post 33: Re: cost of spells v03.n1226 1: Kromm is back! here are some saved up questions. 2: Re: Disadvantage Value question 3: Re: Point of the Disadvantages system? 4: Re: Do yachts tip over if you take the keel off 5: Re: Krommcakes - the Sequel 6: Re: Gadgeteer and magic 7: [Fwd: Re: Gadgeteer and magic] 8: PoDR/Overkill. 9: Re: Gadgeteer and magic 10: Re: Gadgeteer and magic 11: Re: GURPS Quake? 12: Re: I smell a new round of the Literacy debate 13: Re: Gadgeteer and magic 14: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 15: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 16: Re: Conservatism in GURPS 17: Magical Gadgeteering (was RE: Gadgeteer and magic) v03.n1227 1: Many thanks 2: Re: Invulnerability 3: Re: GURPS Quake? 4: Re: Conservatism in GURPS 5: Re: Conservatism in GURPS (was Re: Uh, let me explain ...) 6: Re: Conservatism in GURPS 7: Re: Magical Gadgeteering (was RE: Gadgeteer and magic) 8: Extra-Effort Lift on ST 500 (was Re: Invulnerability) 9: Re: PoDR/Overkill. 10: Prevent Neo-Nazi NG (non-gurps) 11: Shape Light Q 12: Re: PoDR/Overkill. 13: Re: Prevent Neo-Nazi NG (non-gurps) 14: Taking a Flying Leap... 15: Re: GURPS Quake? 16: Re: Literacy for GURPS 4th (was Re: I smell a new round of the Literacy debate) 17: Prevent Neo-Nazi NG (non-gurps) 18: Re: Prevent Neo-Nazi NG (non-gurps) 19: Re: Prevent Neo-Nazi NG (non-gurps) 20: Re: Disadvantage Value question 21: Re: Book of Examples 22: Re: PoDR/Overkill. v03.n1228 1: Re: Do yachts tip over if you take the keel off 2: RE: ST, Damge, & DR (was Re: Conservatism in GURPS) 3: We're looking for a few good freaks! 4: Re: Conservatism in GURPS 5: Re: Gadgeteer and Magic 6: Re: GURPS Quake? 7: Re: Shape Light Q 8: Re: Conservatism in GURPS 9: Re: Conservatism in GURPS 10: Re: Baddest 25 point NPC Contest 11: Re: Gadgeteer and magic 12: Re: Shape Light Q 13: Re: Kromm is back! here are some saved up questions. 14: Need help designing a new Magic Item 15: Re: Prevent Neo-Nazi NG (non-gurps) 16: Re: Prevent Neo-Nazi NG (non-gurps) 17: Re: Conservatism in GURPS 18: Re: New magic related skill v03.n1229 1: Re: Taking a Flying Leap... 2: Re: Many thanks 3: New magic related skill 4: Re: Prevent Neo-Nazi NG (non-gurps) 5: Re: Need help designing a new Magic Item 6: Re: Magical Gadgeteering (was RE: Gadgeteer and magic) 7: Re: Extra-Effort Lift on ST 500 (was Re: Invulnerability) 8: Re: Magical Gadgeteering (was RE: Gadgeteer and magic) 9: Re: PoDR/Overkill. 10: Re: GURPS Quake? 11: Re: Kromm is back! here are some saved up questions. 12: Re: Gadgeteer and magic 13: Re: ST, Damge, & DR (was Re: Conservatism in GURPS) 14: Mass Persuasion 15: Re: Social stuff (was: Re: I smell Cham(FNORD)!) 16: Re: Conservatism in GURPS 17: Re: Social Skills & New Attributes 18: SV: Book of Examples 19: SV: Kromm is back! here are some saved up questions. 20: Re: Social Skills & New Attributes 21: Re: SV: GURPS:Storyteller games...And powers 22: Re: Social Skills & New Attributes 23: Re: Meta-Powers system and C:NE v03.n1230 1: Re: Social Skills & New Attributes 2: Re: Prevent Neo-Nazi NG (non-gurps) 3: Re: New magic related skill 4: Re: Prevent Neo-Nazi NG (non-gurps) 5: So long, and thanks for all the fish... 6: Re: GURPS Quake? 7: Re: Book of Examples 8: Re: PoDR/Overkill. 9: Re: Social Skills & New Attributes 10: Re: Social Skills & New Attributes 11: Two grappling questions... 12: Re: Literacy for GURPS 4th (was Re: I smell a new round of the Literacy debate) 13: Re: Invulnerability 14: Re: SV: GURPS Quake? 15: Re: GURPS Quake? 16: Re: Kromm is back! here are some saved up questions. 17: Re: SV: GURPS Quake? 18: Re: active/passive perception 19: Re: artwork 20: Re: Fw: Ahoy! 21: Re: GURPS:Storyteller games...And powers v03.n1231 1: Re: Book of Examples 2: Re: I smell Cham(FNORD)! 3: Re: Invulnerability 4: Re: Ideas for assassin powers? 5: Re: GURPS:Storyteller games...And powers 6: [none] 7: Q&A 8: Re: Social Skills & New Attributes 9: Re: Invulnerability 10: Re: We're looking for a few good freaks! 11: Re: New magic related skill 12: More re: Point of the Disadvantages system? 13: Re: New magic related skil 14: Re: Magical Gadgeteering (was RE: Gadgeteer and magic) 15: Re: Social Skills & New Attributes 16: Re: Social Skills & New Attributes 17: Re: My take on the whole v03.n1232 1: Re: Intuition Was:Gurps 4th... 2: Re: I smell Cham(FNORD)! 3: Re: I smell Cham(FNORD)! 4: Re: Social Skills & New Attributes 5: Re: SV: GURPS:Storyteller games...And powers 6: Re: Invulnerability 7: Re: GURPS:Storyteller games...And powers 8: Re: GURPS Quake? 9: Low point characters and the Ally advantage 10: Re: Prevent Neo-Nazi NG (non-gurps) 11: Re: Literacy for GURPS 4th (was Re: I smell a new round of v03.n1233 1: Re: My take on the whole 2: Metals R Us 3: Re: Ideas for assassin powers? 4: Re: GURPS Quake? 5: Armor PD/DR of various materials (was blank topic) 6: Re: Baddest 25 point NPC Contest 7: Re: Literacy for GURPS 4th (was Re: I smell a new round of 8: Re: SV: Kromm is back! here are some saved up questions. 9: Re: Two grappling questions... 10: Re: Social Skills & New Attributes 11: Re: Q&A 12: Re: your mail 13: Re: Taking a Flying Leap... 14: Re: Kromm is back! here are some saved up questions. 15: SV: Q&A 16: Re: Ideas for assassin powers? v03.n1234 1: Re: We're looking for a few good freaks! 2: Re: More re: Point of the Disadvantages system? 3: Re: NPC Adv/Disad values 4: Foils 5: Wrong reference 6: Re: Armor PD/DR of various materials (was blank topic) 7: Re: I smell Cham(FNORD)! 8: Re: Intuition Was:Gurps 4th... 9: Re: We're looking for a few good freaks! 10: Origin of "Steal Heat" and "Solar Power" spells. 11: Re: Social Skills & New Attributes 12: Re: Social Skills & New Attributes 13: Re: My take on the whole 14: Re: Low point characters and the Ally advantage 15: Re: SV: Q&A 16: Re: History Question 17: Re: My take on the whole 18: Re: Need help designing a new Magic Item 19: Re: Armor PD/DR of various materials (was blank topic) 20: Re: My take on the whole v03.n1235 1: Re: SV: Kromm is back! here are some saved up questions. 2: Re: History Question 3: Parry Problems 4: Attributes, GURPS, FUDGE, Tigers and Bears 5: Re: Do yachts tip over if you take the keel off 6: Re: Social Skills & New Attributes 7: Re: Social Skills & New Attributes 8: Re: My take on the whole 9: Fw: More re: Point of the Disadvantages system? 10: Vehicle of the week 139 - TL8 Sedan 11: Re: Armor PD/DR of various materials (was blank topic) 12: Material Science: Cryotempering 13: Re: GURPS Quake? 14: Re: SV: GURPS:Storyteller games...And powers 15: Re: Intuition Was:Gurps 4th... v03.n1236 1: Re: I smell Cham(FNORD)! 2: Re: My take on the whole 3: Re: Point of the Disadvantages system? 4: Re: Q&A 5: Re: Social Skills & New Attributes 6: Re: Ideas for assassin powers? 7: Re: I smell Cham(FNORD)! 8: Re: Social Skills & New Attributes 9: Re: My take on the whole 10: Re: I smell Cham(FNORD)! v03.n1237 1: Re: We're looking for a few good freaks! 2: Re: Baddest 25 point NPC Contest 3: Re: GURPS Quake? 4: Nazi NewsGroup Trouble, an appology 5: Re: GURPS Quake? 6: Re: Baddest 25 point NPC Contest 7: Re: Baddest 25 point NPC Contest 8: Re: Baddest 25 point NPC Contest -deadline 9: Re: I smell Cham(FNORD)! 10: Re: I smell a new round of the Literacy debate 11: Re: Kromm is back! here are some saved up questions. 12: Re: Point of the Disadvantages system? 13: Re[2]: We're looking for a few good freaks! 14: Re: Q&A 15: Multi-forms/Transformation/uncontrable change. 16: Re: Armor PD/DR of various materials (was blank topic) 17: Re: Armor PD/DR of various materials (was blank topic) 18: Re: My take on the whole 19: Re: GURPS Quake? 20: Re: My take on the whole v03.n1238 1: Re: Magical Gadgeteering (was RE: Gadgeteer and magic) 2: Re: SV: Kromm is back! here are some saved up questions. 3: Re: Kromm is back! here are some saved up questions. 4: W23/black-ops/illuminati plot ideas 5: Re: Kromm is back! here are some saved up questions. 6: The Created for Caleon 7: Fwd: Elenium 8: Re: Metal PD/DR 9: Re: My take on the whole 10: Re: Attributes, GURPS, FUDGE, Tigers and Bears 11: Re: Foils 12: Re: GURPS Quake? 13: Re: We're looking for a few good freaks! 14: Improving Skills with Defaults? 15: Re: Parry Problems 16: Re: Intuition Was:Gurps 4th... 17: Re: Shape Light Q 18: fnord 19: Re: Kromm is back! here are some saved up questions. 20: Steal Heat Etc 21: Re: Literacy for GURPS 4th (was Re: I smell a new round of 22: Re: Foils v03.n1239 1: Re: Foils (fwd) 2: Re: Ideas for assassin powers? 3: Re: SV: Kromm is back! here are some saved up questions. 4: Re: The Created for Caleon 5: Re: Need help designing a new Magic Item 6: Re: My take on the whole 7: Re: Vehicle of the week 139 - TL8 Sedan 8: Re: Social Skills & New Attributes 9: Re: W23/black-ops/illuminati plot ideas 10: Re: Parry Problems 11: Re: My take on the whole 12: Re: I smell Cham(FNORD)! 13: Re: Improving Skills with Defaults? 14: (Fwd) BOUNCE gurpsnet-l@lists.io.com: Admin request: /^subjec 15: Revised Rule: Exhaustion from Running 16: Re: My take on the whole v03.n1240 1: Re: My take on the whole 2: Re: My take on the whole 3: Re: Point of the Disadvantages system? 4: Re: Intuition Was:Gurps 4th... 5: Re: The Created for Caleon 6: Re: Improving Skills with Defaults? 7: Re: My take on the whole 8: Re: I smell Cham(FNORD)! 9: Re: Armor PD/DR of various materials (was blank topic) 10: Re: Revised Rule: Exhaustion from Running 11: Re: Metal PD/DR 12: Re: Shape Light Q 13: Re: Shape Light Q v03.n1241 1: Re: Point of the Disadvantages system? 2: Re: Improving Skills with Defaults? 3: Elenium 4: Re: Parry Problems 5: Re: Shape Light Q 6: Re: Vehicle of the week 139 - TL8 Sedan 7: Re: I smell Cham(FNORD)! 8: Re: Armor PD/DR of various materials (was blank topic) 9: Re: Attributes, GURPS, FUDGE, Tigers and Bears 10: Re: Curved Missile Spells (was SV: Kromm is back! here are some saved up questions.) 11: Re: Need help designing a new Magic Item 12: Re: Improving Skills with Defaults? 13: Re: My take on the whole 14: Re: GURPS Quake? 15: Re: Upcoming/Techwar repl 16: [none] 17: Re: Revised Rule: Exhaustion from Running 18: Gurps? Anyone out there? 19: Is impaling damage correct? 20: Re: My take on the whole v03.n1242 1: Re: My take on the whole 2: Re: Attributes, GURPS, FUDGE, Tigers and Bears 3: 25 point contest 4: Baddest 25 point NPC contest - Rockem Sockem 5: Re: I smell Cham(FNORD)! 6: Re: Skill uses and points Was:Intuition Formerly known as:Gurps 4th... 7: Baddest 25 point NPC contest - Slicer Dicer 8: Re: Need help designing a new Magic Item 9: Baddest 25 point NPC contest - Frosty 10: Re: Vehicle of the week 139 - TL8 Sedan 11: Baddest 25 point NPC contest - Kim Munch(rev) 12: Local Stars 13: Re: My take on the whole 14: Re: My take on the whole 15: Re: Vehicle of the week 139 - TL8 Sedan 16: Re: Improving Skills with Defaults? v03.n1243 1: Re: My take on the whole 2: Mecha - big melee weapons and reach 3: Re: My take on the whole 4: Re: Attributes, GURPS, FUDGE, Tigers and Bears 5: Re: My take on the whole 6: Re: My take on the whole 7: Re: Attributes, GURPS, FUDGE, Tigers and Bears 8: Re: Intuition Was:Gurps 4th... 9: Re: My take on the whole 10: Re: My take on the whole 11: Re: Mecha - big melee weapons and reach 12: Re: My take on the whole 13: Re: My take on the whole v03.n1244 1: Quest for GURPS RINGWORLD 2: Re: My take on the whole 3: Re: My take on the whole 4: Re: Mecha - big melee weapons and reach 5: Re: Social Skills & New Attributes 6: Re: Ideas for assassin powers? 7: Re: I smell Cham(FNORD)! 8: Re: Intuition Was:Gurps 4th... 9: Baddest 25 point NPC contest - Porky Pine 10: Re: Ideas for assassin powers? 11: New disads in GURPS Conan 12: Re: My take on the whole 13: Re: My take on the whole 14: Re: My take on the whole v03.n1245 1: Re: My take on the whole 2: Re: My take on the whole 3: Re: Social Skills & New Attributes 4: Re: My take on the whole 5: Re: Attributes, GURPS, FUDGE, Tigers and Bears 6: Re: impaling damage 7: Re: Quest for GURPS RINGWORLD 8: Re: Vehicle of the week 139 - TL8 Sedan 9: Re: Quest for GURPS RINGWORLD 10: My "whole" take on the whole v03.n1246 1: Re: Shape Light Q (nitpick) 2: Re: SV: Kromm is back! here are some saved up questions. 3: Re: My take on the whole 4: Re: Is impaling damage correct? 5: Re: Is impaling damage correct? 6: Re: I smell Cham(FNORD)! 7: multi-genre problems... 8: RE: Is impaling damage correct? 9: RE: Is impaling damage correct? 10: Re: 25 point contest 11: Re: Elenium 12: Re: Baddest 25-point NPC Contest - Pud (by Kromm) 13: Re: Is impaling damage correct? 14: RE: Is impaling damage correct? 15: Re: My take on the whole 16: Re: My take on the whole 17: Re: Shape Light Q 18: Re: I smell Cham(FNORD)! v03.n1247 1: Encumbrance and Running- what gives? Kromm? 2: Re: multi-genre problems... 3: Re: Attributes, GURPS, FUDGE, Tigers and Bears 4: Re: My take on the whole 5: Re: Is impaling damage correct? 6: Re: Fatigue and Running Question 7: Re: Quest for GURPS RINGWORLD 8: re:Re: Quest for GURPS RINGWORLD 9: Jumping and Extra Effort? 10: Soulburner gun 11: Re: My take on the whole 12: Humor (fwd) 13: Re: Shape Light Q 14: Re: Shape Light Q (nitpick) 15: Re: Shape Light Q 16: A question of power 17: Re: SV: Kromm is back! here are some saved up questions. 18: Re: SV: Kromm is back! etc... 19: Re: Encumbrance and Running- what gives? Kromm? 20: Tech Magic and a Question 21: Re: 25 point contest 22: Re: Baddest 25-point NPC Contest - Contest Status 23: GURPS Vehicles 2ed and small arms 24: Re: multi-genre problems... 25: RE: Is impaling damage correct? v03.n1248 1: RE: Is impaling damage correct? 2: Re: My take on the whole 3: Re: Attributes, GURPS, FUDGE, Tigers and Bears 4: multi-genre problems... 5: Re: A question of power 6: GURPS Mecha: Combination Arm/Legs? 7: Minor whinge re: GURPS Mecha Index. Kromm? 8: Re: A question of power 9: RE: Encumbrance and Running- what gives? Kromm? 10: Re: My take on the whole 11: Re: Is impaling damage correct? 12: RE: Is impaling damage correct? Kromm? 13: Re: Is impaling damage correct? 14: Supers-Like Enhancements For Spells 15: Re: Tough 25-point NPC contest v03.n1249 1: Re: A question of power 2: Re: A question of power 3: Re: Social Skills & New Attributes 4: Re: Shape Light Q 5: re: Missile Spells & NMZs (Kromm) 6: Re: Shape Light Q 7: PARINOIA 8: Re: GURPS Vehicles 2ed and small arms 9: Re: GURPS Vehicles 2ed and small arms 10: re: Missile Spells & NMZs (Kromm) 11: Re: multi-genre problems... 12: Re: GURPS Mecha: Combination Arm/Legs? 13: Re: My take on the whole 14: Re: New disads in GURPS Conan 15: Re: multi-genre problems... 16: Re: Minor whinge re: GURPS Mecha Index. Kromm? 17: Re: multi-genre problems... 18: Re: Minor whinge re: GURPS Mecha Index. Kromm? 19: Re: My take on the whole 20: Re: GURPS Vehicles 2ed and small arms 21: A Cry In The Wilderness 22: Re: Social Skills & New Attributes 23: Re: My take on the whole 24: Re: My take on the whole 25: Re: Shape Light Q v03.n1250 1: Re: GURPS Vehicles 2ed and small arms 2: Re: GURPS Mecha: Combination Arm/Legs? 3: Re: Minor whinge re: GURPS Mecha Index. Kromm? 4: re:A Cry In The Wilderness 5: FYI: A Cry In The Wilderness 6: Re: A Cry In The Wilderness 7: Parry missle spells? 8: Re: Tough 25-point NPC contest 9: Re: multi-genre problems... 10: Re: Ideas for assassin powers? 11: Re: Jumping and Extra Effort? 12: Re: Encumbrance and Running- what gives? Kromm? 13: Skill uses and points (was Re: Intuition) 14: Re: multi-genre problems... 15: Re: Social Skills & New Attributes v03.n1251 1: Re: My "whole" take on the whole 2: Re: Is impaling damage correct? 3: Re: Tough 25-point NPC contest 4: Re: Skill uses and points (was Re: Intuition) 5: Re: A question of power 6: Re: Shape Light Q 7: Re: Minor whinge re: GURPS Mecha Index. Kromm? 8: Re: New disads in GURPS Conan 9: Re: Minor whinge re: GURPS Mecha Index. Kromm? 10: Re: Minor whinge re: GURPS Mecha Index. Kromm? 11: Re: Minor whinge re: GURPS Mecha Index. Kromm? 12: Gurps Vehicles 2ed and Small Arms - Thanks 13: Re: Quest for GURPS RINGWORLD 14: Re: Social Skills & New Attributes 15: Re: GURPS Mecha: Combination Arm/Legs? v03.n1252 1: Re: Encumbrance and Running- what gives? Kromm? 2: Re: A Cry In The Wilderness 3: more disads for GURPS Conan 4: Re: FYI: A Cry In The Wilderness 5: Re: My take on the whole 6: RE: Is impaling damage correct? Kromm? 7: Re: multi-genre problems... 8: Re: multi-genre problems... 9: Re: A Cry In The Wilderness 10: Re: My take on the whole 11: Re: My "whole" take on the whole 12: Re: Ideas for assassin powers? 13: Re: My "whole" take on the whole 14: Re: Local Stars 15: Re: My take on the whole 16: Re: Social Skills & New Attribute 17: Re: My take on the whole 18: Re: GURPS Mecha: Combination Arm/Legs? 19: Re: Social Skills & New Attributes 20: Re: Tough 25-point NPC contest v03.n1253 1: Re: My "whole" take on the whole 2: Re: My take on the whole 3: Re: My "whole" take on the whole 4: Re: Local Stars 5: Re: My "whole" take on the whole 6: Re: My "whole" take on the whole 7: Re: My take on the whole 8: Re: multi-genre problems... 9: Re: Local Stars 10: Breakdown of Magery (was Re: My take on the whole) 11: Fatigue (was Re: My take on the whole) 12: Re: A question of power 13: Re: Social Skills & New Attributes 14: Re: Social Skills & New Attributes 15: Re: I smell Cham(FNORD)! 16: Re: A Cry In The Wilderness 17: Re: Point of the Disadvantages system? 18: Re: I smell Cham(FNORD)! v03.n1254 1: Re: Minor whinge re: GURPS Mecha Index. Kromm? 2: Re: Skill uses and points (was Re: Intuition) 3: fixing Scoial skills (was Re: I smell Cham(FNORD)!) 4: Re: Fatigue (was Re: My take on the whole) 5: detecting spellcasters 6: Re: I smell Cham(FNORD)! 7: Re: My take on the whole 8: Re: Social Skills & New Attributes 9: Re: multi-genre problems... 10: Re: My take on the whole 11: Breakdown of Magical Aptitude (was Re: My take on the whole) v03.n1255 1: Separating attributes (was Re: My take on the whole) 2: Will, Hit Points & Fatigue (was Re: My take on the whole) 3: Earth to Air 4: Re: multi-genre problems... 5: Re: Social Skills & New Attributes 6: Re: Fatigue (was Re: My take on the whole) v03.n1256 1: Re: I smell Cham(FNORD)! 2: Re: I smell Cham(FNORD)! 3: Re: Fatigue (was Re: My take on the whole) 4: Re: Separating attributes (was Re: My take on the whole) 5: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 6: New Stat Idea: Will/Alertness 7: Re: GURPS Vehicles 2ed and small arms 8: Re: multi-genre problems... 9: Re: multi-genre problems... 10: Re: multi-genre problems... 11: Re: Social Skills & New Attributes 12: Re: My "whole" take on the whole 13: Re: I smell Cham(FNORD)! v03.n1257 1: Re: My "whole" take on the whole 2: Re: Is impaling damage correct? Kromm? 3: Re: I smell Cham(FNORD)! 4: Re: fixing Scoial skills (was Re: I smell Cham(FNORD)!) 5: Re: My take on the whole 6: Re: Separating Attributes 7: Re: My "whole" take on the whole 8: Re: Social Skills & New Attributes v03.n1258 1: Re: Will, Hit Points & Fatigue (was Re: My take on the whole) 2: re: My take on the whole 3: Re: I smell a new Round of the Literacy Debate 4: Re: Fatigue (was Re: My take on the whole) 5: Re: Breakdown of Magery (was Re: My take on the whole) 6: Re: Fatigue (was Re: My take on the whole) 7: Re: multi-genre problems... 8: Re: My "whole" take on the whole 9: Re: Social Skills & New Attributes 10: Re: My "whole" take on the whole 11: Re: Will, Hit Points & Fatigue (was Re: My take on the whole) 12: Re: multi-genre problems... 13: Re: I smell Cham(FNORD)! v03.n1259 1: Re: Tough 25-point NPC contest 2: Re: My "whole" take on the whole 3: Re: fixing Scoial skills (was Re: I smell Cham(FNORD)!) 4: Re: Separating attributes (was Re: My take on the whole) 5: Request: Gun Design, Onno?, Kromm? Anyone? 6: Will as an attribute! 7: Re: New stats: executive summary 8: Re: Victorian Mecha name(s) 9: Re: Separating Attributes 10: Mecha question re: jumping 11: Re: Fatigue 12: Re: New Stat Idea: Will/Alertness 13: Pot of ___ at the End of the Rainbow 14: Re: Separating Attributes 15: Re: My "whole" take on the whole 16: Techlevels B5 17: Re: My "whole" take on the whole 18: Re: Social Skills & New Attributes 19: Re: Fatigue (was Re: My take on the whole) 20: Re: GURPS Mecha: Combination Arm/Legs? 21: Re: A question of power 22: Re: Pot of ___ at the End of the Rainbow 23: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) v03.n1260 1: Re: My "whole" take on the whole 2: Re: My "whole" take on the whole 3: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 4: Re: Separating Attributes 5: Re: Tough 25-point NPC contest 6: Re: Pot of ___ at the End of the Rainbow 7: Re: Minor whinge re: GURPS Mecha Index. Kromm? 8: Mailing list problem? 9: Re: Minor whinge re: GURPS Mecha Index. Kromm? 10: Re: Pot of ___ at the End of the Rainbow 11: Re: Request: Gun Design, Onno?, Kromm? Anyone? 12: Vehicle File Announcement 13: Access space revisited 14: Vehicle of the week 140 - Minivan 15: Re: Will, Hit Points & Fatigue (was Re: My take on the whole) 16: Re: GURPS Mecha 17: Re: My "whole" take on the whole 18: Re: Social Skills & New Attributes v03.n1261 1: GMAST-L mailing list? 2: Gerbil-powered Gun 3: Re: Separating attributes (was Re: My take on the whole) 4: re:Re: Social Skills & New Attributes 5: High-Powered Games 6: Re: Pot of ___ at the End of the Rainbow 7: Re: Victorian Mecha name(s) 8: JOAT; Was: Social Skills & New Attributes 9: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 10: Re: Mecha question re: jumping 11: Re: Separating attributes (was Re: My take on the whole) 12: Re: Breakdown of Magery (was Re: My take on the whole) 13: Re: My "whole" take on the whole 14: Re: Will as an attribute! 15: Re: Fatigue (was Re: My take on the whole) 16: Re: High-Powered Games 17: Re: Fatigue (was Re: My take on the whole) 18: Re: Fatigue 19: Re: My "whole" take on the whole