v03.n1262 1: Re: Fatigue (was Re: My take on the whole) 2: Re: Separating attributes (was Re: My take on the whole) 3: Re: My take on the whole) 4: Re: High-Powered Games 5: Re: fixing Scoial skills (was Re: I smell Cham(FNORD)!) 6: Smells like Acad- 7: Re: Separating attributes (was Re: My take on the whole) 8: Re: detecting spellcasters 9: Re: multi-genre problems... 10: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 11: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 12: Re: My "whole" take on the whole 13: Re: My "whole" take on the whole 14: Re: Fatigue (was Re: My take on the whole) 15: Re: My "whole" take on the whole 16: Re: multi-genre problems... 17: Is PD correct? 18: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 19: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) v03.n1263 1: Re: My "whole" take on the whole 2: Re: Minor whinge re: GURPS Mecha Index. Kromm? 3: Re: My "whole" take on the whole 4: PROJECT : SKYDANCER 5: Re: Will, Hit Points & Fatigue (was Re: My take on the whole) 6: Re: High-Powered Games 7: Re: detecting spellcasters 8: Weapons becoming unready? 9: Re: High-Powered Games 10: Re: My take on the whole) 11: Re: Earth to Air 12: Re: High-Powered Games 13: Re: Fatigue (was Re: My take on the whole) 14: Errata for GURPS Basic Set 3E7 - Aim 15: Re: Earth to Air 16: Re: High-Powered Games 17: Reading Tarot 18: Re: My "whole" take on the whole 19: Re: Minor whinge re: GURPS Mecha Index. Kromm? 20: Re: Request: Gun Design, Onno?, Kromm? Anyone? 21: Re: High-Powered Games v03.n1264 1: Re: Minor whinge re: GURPS Mecha Index. Kromm? 2: old Gurps books 3: Re: detecting spellcasters 4: Re: My take on the whole) 5: Re: GURPS Mecha Index. Kromm? 6: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 7: Re: My "whole" take on the whole 8: Re: Fatigue (was Re: My take on the whole) 9: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 10: Re: My "whole" take on the whole 11: Re: Upcoming/Techwar repl 12: Re: Fatigue (was Re: My take on the whole) 13: Re: My "whole" take on the whole 14: re:Re: Social Skills & New Attributes 15: Re: Fatigue (was Re: My take on the whole) 16: Re: Will as an attribute! 17: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 18: Re: Pot of ___ at the End of the Rainbow 19: Re: Weapons becoming unready? 20: Re: Minor whinge re: GURPS Mecha Index. Kromm? 21: Re: My "whole" take on the whole 22: Unsubscribing for a bit... 23: TUA sniper rifle 24: Re: multi-genre problems... 25: Re: Is PD correct? 26: Re: My "whole" take on the whole 27: Re: Reading Tarot v03.n1265 1: Re: My "whole" take on the whole 2: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 3: Re: Will, Hit Points & Fatigue (was Re: My take on the whole) 4: Re: Pot of ___ at the End of the Rainbow 5: Re: multi-genre problems... 6: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 7: When do weapons become unready? 8: Re: My "whole" take on the whole 9: Return of... well, you know 10: Re: Separating attributes (was Re: My take on the whole) 11: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 12: Affecting part of an area with Area spells? Kromm? 13: Re: My take on the whole) 14: JOAT, one more time 15: Re: Unsubscribing for a bit... 16: Back Sunday!!! 17: Return of... well, you know 18: Re: I smell Acad- v03.n1266 1: Re: Reading Tarot 2: Re: Breakdown of Magical Aptitude 3: Looking for a group 4: Re: Unsubscribing for a bit... 5: Re: Weapons becoming unready? 6: Re: I smell Acad- 7: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 8: Affecting Partial Areas with Area Spells? 9: Re: Return of... well, you know 10: Re: Return of... well, you know 11: Re: Weapons becoming unready? 12: Re: multi-genre problems / ATTRIBUTES 13: Re: Weapons becoming unready? 14: Re: Unsubscribing for a bit... 15: Re: High-Powered Games 16: Re: My "whole" take on the whole 17: multi-genre problems / ATTRIBUTES 18: tough 25 point NPC contest - JUDGED 19: GURPS Mage, 2nd ed. 20: Re: Request: Gun Design, Onno?, Kromm? Anyone? 21: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 22: Re: My take on the whole 23: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 24: Re: Request: Gun Design, Onno?, Kromm? Anyone? 25: Re: Reading Tarot v03.n1267 1: Re: When do weapons become unready? 2: Re: My "whole" take on the whole 3: Re: My "whole" take on the whole 4: Re: GMAST-L mailing list? 5: Old GURPS Books 6: Re: Reading Tarot 7: Re: Unsubscribing for a bit... 8: Re: Fatigue (was Re: My take on the whole) 9: Re: GURPSnet-Digest V3 #1263 10: Re: Reading Tarot 11: Re: Request: Gun Design, Onno?, Kromm? Anyone? 12: Re: Earth to Air 13: Re: Scarcity of Magic (was Re: My take on the whole) 14: Re: multi-genre problems / ATTRIBUTES 15: Re: Is PD correct? 16: Cap on arrow damage - Some questions 17: Re: Reading Tarot 18: Another RPG rules CD-ROM 19: Re: Fatigue (was Re: My take on the whole) 20: Re: When do weapons become unready? 21: Re: Is PD correct? 22: Re: High-Powered Games 23: RE: When do weapons become unready? 24: Re: Unsubscribing for a bit... 25: Re: Request: Gun Design, Onno?, Kromm? Anyone? 26: Re: When do weapons become unready? 27: Re: Weapons becoming unready? 28: Re: High-Powered Games 29: Re: Minor whinge re: GURPS Mecha Index. Kromm? 30: Re: Tactics Courses 31: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 32: Re: My take on the whole) 33: Re: Return of... well, you know v03.n1268 1: Re: High-Powered Games 2: Re: Is PD correct? 3: RE: Is PD correct? 4: Re: Unsubscribing for a bit... 5: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 6: Re: GURPSnet-Digest V3 #1262 7: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 8: Re: old Gurps books 9: Re: High-Powered Games 10: Re: Another RPG rules CD-ROM 11: Re: My take on the whole 12: Re: Will, Hit Points & Fatigue (was Re: My take on the whole) 13: House rules, PD 14: Baddest 25 point NPC contest - JUDGED 15: Re: My "whole" take on the whole 16: Re: Request: Gun Design, Onno?, Kromm? Anyone? 17: Re: High-Powered Games 18: Re: Reading Tarot 19: re:Re: Social Skills & New Attributes 20: Re: Pot of ___ at the End of the Rainbow 21: Re: Earth to Air v03.n1269 1: Re: My "whole" take on the whole 2: Re: Unsubscribing for a bit... 3: Re: Tactics Courses 4: Re: When do weapons become unready? 5: Re: Reading Tarot 6: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 7: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 8: Re: High-Powered Games 9: Re: Separating attributes (was Re: My take on the whole) 10: Re: multi-genre problems / ATTRIBUTES 11: Knockback query. 12: Re: Reading Tarot 13: Summary: Suggested Social ability changes. Kromm? 14: Re: When do weapons become unready? 15: re:Re: Social Skills & New Attributes 16: Re: Affecting part of an area with Area spells? Kromm? 17: Re: Is PD correct? 18: Re: JOAT, one more time 19: potshards 20: Re: Disads Discussion 21: Re: High-Powered Games 22: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) v03.n1270 1: Re: High-Powered Games 2: Re: Another RPG rules CD-ROM 3: Re: My take on the whole) 4: Re: High-Powered Games 5: Re: I smell Cham(FNORD)! 6: Re: High-Powered Games 7: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 8: Re: ST and HP 9: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 10: Re: multi-genre problems / ATTRIBUTES v03.n1271 1: Re: When do weapons become unready? 2: Re: Reading Tarot 3: Re: I smell Acad- 4: Re: I smell Acad- 5: Re: Minor whinge re: GURPS Mecha Index. Kromm? 6: Re: multi-genre problems / ATTRIBUTES 7: Re: Affecting part of an area with Area spells? Kromm? 8: Re: multi-genre problems / ATTRIBUTES 9: Re: Reading Tarot 10: Re: Return of... well, you know 11: "Jack of All Trades" Advantage (was Re: Social Skills & New Attributes) 12: Re: High-Powered Games 13: Scarcity of Magic (was Re: My take on the whole) 14: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 15: Re: Separating attributes (was Re: My take on the whole) v03.n1272 1: Re: High-Powered Games 2: Re: Minor whinge re: GURPS Mecha Index. Kromm? 3: Re: Will, Hit Points & Fatigue (was Re: My take on the whole) 4: Re: Knockback query. 5: Re: Minor whinge re: GURPS Mecha Index. Kromm? 6: Re: Minor whinge re: GURPS Mecha Index. Kromm? 7: Re: High-Powered Games 8: Re: The Notebooks of Lazarus Long 9: Re: Elite Guard Defensive Tactics 10: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 11: Re: My "whole" take on the whole 12: Campaign Costs Q. 13: Re: My take on the whole) 14: Re: Unsubscribing for a bit... 15: Re: Is PD correct? 16: Re: High-Powered Games 17: Re: Minor whinge re: GURPS Mecha Index. Kromm? 18: Re: Another RPG rules CD-ROM 19: Re: My take on the whole v03.n1273 1: Re: Another RPG rules CD-ROM 2: Re: House rules, PD 3: Re: JOAT, one more time 4: Re: Conservatism in GURPS (my final thoughts) 5: Re: High-Powered Games 6: Re: Another RPG rules CD-ROM 7: Re: High-Powered Games 8: JOAT as Gizmos? 9: Re: Knockback query. 10: Re: Fatigue (was Re: My take on the whole) 11: Re: My "whole" take on the whole 12: Re: Return of... well, you know 13: Re: Return of... well, you know 14: Re: Elite Guard Defensive Tactics (fwd) 15: What is the most current version of the Basic Set, please? Kromm? 16: MiB 17: Re: The Notebooks of Lazarus Long 18: Re: Another RPG rules CD-ROM 19: Re: Summary: Suggested Social ability changes. Kromm? 20: Re: Back Sunday!!! 21: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 22: Re: Another RPG rules CD-ROM 23: Two New Phobias... 24: Re: My "whole" take on the whole 25: Call for Cyberworld NERCC characters v03.n1274 1: Re: Affecting part of an area with Area spells? Kromm? 2: Re: Minor whinge re: GURPS Mecha Index. Kromm? 3: Re: Fatigue (was Re: My take on the whole) 4: Re: My "whole" take on the whole 5: Re: Cap on arrow damage - Some questions 6: Re: Scarcity of Magic (was Re: My take on the whole) 7: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 8: Re: High-Powered Games 9: Re: Minor whinge re: GURPS Mecha Index. Kromm? 10: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 11: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 12: Re: multi-genre problems / ATTRIBUTES 13: Re: Fatigue (was Re: My take on the whole) 14: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 15: Re: Elite Guard Defensive Tactics 16: Re: Minor whinge re: GURPS Mecha Index. Kromm? 17: Re: Fatigue (was Re: My take on the whole) 18: Re: MiB 19: Re: High-Powered Games 20: Re: Conservatism in GURPS (my final thoughts) v03.n1275 1: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 2: Re: High-Powered Games 3: 52 Stats and nothings On 4: JOAT or the I want to do it all Syndrome 5: Re: MiB 6: Re: Conservatism in GURPS (my final thoughts) 7: GURPS WORLD CHAMPIONSHIPS 8: Re: MiB 9: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 10: Re: Minor whinge re: GURPS Mecha Index. Kromm? 11: Re: multi-genre problems / ATTRIBUTES 12: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 13: Re: JOAT as Gizmos? 14: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 15: Re: Campaign Costs Q. 16: Re: Two New Phobias... 17: Re: Back Sunday!!! 18: Re: Campaign Costs Q. 19: Re: Cap on arrow damage - Some questions 20: re:"Jack of All Trades" Advantage (was Re: Social Skills & New 21: Re: What is the most current version of the Basic Set, please? Kromm? 22: TL-10 machinegun 23: re:Re: Cap on arrow damage - Some questions 24: Re: Request: Gun Design, Onno?, Kromm? Anyone? 25: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 26: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) v03.n1276 1: Re: MiB 2: 79 Racial Templates 3: Re: Affecting part of an area with Area spells? Kromm? 4: Re: High-Powered Games 5: Re: MiB 6: Re: Summary: Suggested Social ability changes. Kromm? 7: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 8: Re: High-Powered Games 9: Re: Back Sunday!!! 10: Re: JOAT as Gizmos? 11: Re: High-Powered Games 12: Re: Back Sunday!!! 13: Re: re:Re: Cap on arrow damage - Some questions 14: Two GURPS Questions 15: Re: Elite Guard Defensive Tactics 16: Enhanced ST 17: Re: multi-genre problems / ATTRIBUTES 18: Re: JOAT or the I want to do it all Syndrome 19: Another giant leap? 20: GURPS ROBOTS QST. - heks 21: Could somebody find my post? 22: Re: 52 Stats and nothings On 23: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 24: Re: GURPS WORLD CHAMPIONSHIPS 25: Re: What is the most current version of the Basic Set, please? 26: Re: My take on the whole 27: Re: Two New Phobias... 28: Re: JOAT as Gizmos? 29: Re: Return of... well, you know 30: Re: Two New Phobias... v03.n1277 1: Re: Two GURPS Questions 2: Re: JOAT as Gizmos? 3: Re: Campaign Costs Q. 4: Re: MiB 5: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 6: Re: multi-genre problems / ATTRIBUTES 7: Re: Starship Troopers ( was MIB ) 8: TL 4 Science! 9: Re: Two GURPS Questions 10: Re: Cap on arrow damage - Some questions 11: Duplicate messages!? 12: Re: Summary: Suggested Social ability changes. Kromm? 13: Re: When do weapons become unready? 14: Re: Social Skills & New Attributes 15: Re: Reading Tarot 16: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 17: Re: Two GURPS Questions 18: Re: Campaign Costs Q. 19: Re: Campaign Costs Q. 20: Re: Duplicate messages!? 21: Re: GURPS ROBOTS QST. - heks 22: Re: multi-genre problems / ATTRIBUTES v03.n1278 1: Re: Two GURPS Questions 2: Re: Campaign Costs Q. 3: Re: When do weapons become unready? 4: Re: Disads Discussion 5: Re: GURPS ROBOTS QST. - heks 6: Re: When do weapons become unready? 7: Re: Reading Tarot 8: TL 4 Science! Resub. 9: Re: Is PD correct? 10: Re: Cap on arrow damage - Some questions 11: Re: Campaign Costs Q. 12: Re: When do weapons become unready? 13: Re: Another RPG rules CD-ROM 14: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 15: Post-holocaust, and a web-site 16: Re: When do weapons become unready? 17: Re: Campaign Costs Q. 18: Re: Reading Tarot 19: Re: Duplicate messages!? 20: Re: I smell Acad- 21: Re: Cap on arrow damage - Some questions 22: Re: Campaign Costs Q. 23: Is AD&D High Mana? - AD&D Magic in GURPS (was Re: My take on the whole) 24: Re: multi-genre problems / ATTRIBUTES 25: Re: 52 Stats and nothings On v03.n1279 1: Re: My "whole" take on the whole 2: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 3: Re: GURPS ROBOTS QST. - heks 4: Re: MiB 5: Re: Cap on arrow damage - Some questions 6: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 7: Re: Two GURPS Questions 8: Re: Duplicate messages!? 9: Re: Cap on arrow damage - Some questions 10: Re: JOAT as Gizmos? 11: Re: Back Sunday!!! 12: Re: TL 4 Science! Resub. 13: Re: Another RPG rules CD-ROM 14: Re: Campaign Costs Q. 15: Re: Campaign Costs Q. 16: (Fwd) Re: Starship Troopers 17: Re: Two GURPS Questions 18: Re: Is AD&D High Mana? - AD&D Magic in GURPS (was Re: My take on 19: Re: Two GURPS Questions 20: Re: I smell Acad- 21: Re: Two GURPS Questions v03.n1280 1: Re: Cap on arrow damage - Some questions 2: Magical Affinity - AD&D Schools of Philosophy 3: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 4: interrogation 5: Re: Campaign Costs Q. 6: Re: Campaign Costs Q. 7: Re: Affecting part of an area with Area spells? Kromm? 8: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 9: Re: Is PD correct? 10: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 11: Re: My "whole" take on the whole 12: Re: My take on the whole) 13: Re: Separating attributes (was Re: My take on the whole) 14: Re: GURPSnet-Digest V3 #1263 15: Re: Is PD correct? 16: Re: House rules, PD 17: Re: My "whole" take on the whole 18: Re: Cap on arrow damage - Some questions 19: Re: Two GURPS Questions 20: Re: Campaign Costs Q. 21: Re: Will, Hit Points & Fatigue (was Re: My take on the whol 22: Re: My "whole" take on the whole 23: Re: Magical Affinity - AD&D Schools of Philosophy 24: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 25: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) v03.n1281 1: Re: I smell Cham(FNORD)! 2: Re: ST and HP 3: Re: Two GURPS Questions 4: Re: multi-genre problems... 5: Re: Separating attributes (was Re: My take on the whole) 6: Re: Affecting part of an area with Area spells? Kromm? 7: Re: Campaign Costs Q. 8: AD&D & GURPS Magic (was Re: My take on the whole) 9: Re: Cap on arrow damage - Some questions 10: Re: Another RPG rules CD-ROM 11: SJGames' Survey 12: Re: Disads Discussion 13: Re: Two GURPS Questions 14: Re: multi-genre problems / ATTRIBUTES 15: Re: Campaign Costs Q. v03.n1282 1: Re: Is PD correct? 2: Re: Campaign Costs Q. 3: Re: Campaign Costs Q. 4: Re: Campaign Costs Q. 5: Re: Campaign Costs Q. 6: Re: Campaign Costs Q. 7: Re: Campaign Costs Q. 8: Re: GURPS ROBOTS QST. - heks 9: Re: Duplicate messages!? 10: Re: High-Powered Games 11: Races +1 of Muteness (Was: Two GURPS Questions) 12: Re: Separating attributes (was Re: My take on the whole) 13: Re: Campaign Costs Q. 14: Re: Campaign Costs Q(no duplicate) 15: GM evilness 16: Spellsinger Tiger Racial Update 17: Re: High-Powered Games 18: Re: AD&D & GURPS Magic (was Re: My take on the whole) v03.n1283 1: Re: Cap on arrow damage - Some questions 2: Re: GM evilness 3: Re: SJGames' Survey 4: Re: Campaign Costs Q. 5: Re: Magical Affinity - AD&D Schools of Philosophy 6: Re: multi-genre problems / ATTRIBUTES 7: Re: Two GURPS Questions. Kromm? 8: Re: GM evilness 9: High Mana Worlds 10: Re: Campaign Costs Q. 11: Re: Another RPG rules CD-ROM 12: Re: Cap on arrow damage - Some questions 13: Re: Two GURPS Questions 14: Re: Separating attributes (was Re: My take on the whole) 15: Re: Cap on arrow damage - Some questions 16: Re: Cap on arrow damage - Some questions 17: Re: Two GURPS Questions 18: Re: GM Evilness 19: Re: House rules, PD (somewhat long) v03.n1284 1: Re: Two GURPS Questions 2: Re: High Mana Worlds 3: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 4: Re: Campaign Costs Q. 5: Re: Post-holocaust, and a web-site 6: Re: SJGames' Survey 7: Re: High Mana Worlds 8: Re: Cap on arrow damage - Some questions 9: Re: Campaign Costs Q(no duplicate) 10: Re: Cap on arrow damage - Some questions 11: Re: Two GURPS Questions. Kromm? 12: Re: High-Powered Games 13: Re: MiB 14: Re: MiB 15: Re: MiB 16: Re: SJGames' Survey 17: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 18: Re: SJGames' Survey 19: Re: Two GURPS Questions. Kromm? 20: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 21: Re: Two GURPS Questions 22: Re: Campaign Costs Q(no duplicate) 23: Re: High Mana Worlds v03.n1285 1: Re: Social Skills & New Attributes 2: Re: Two GURPS Questions 3: Re: GURPS ROBOTS QST. - heks 4: Vehicles of the week 141 - lg. truck and motorcycle 5: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 6: Re: Another RPG rules CD-ROM 7: Evil and the GURPS Survey 8: Re: Social Skills & New Attributes 9: Re: GM evilness 10: re:Re: Cap on arrow damage - Some answers 11: Feint 12: Re: MiB 13: Re: Conservatism in GURPS (my final thoughts) 14: More modeling combat 15: Re: MiB 16: Re: MiB 17: Re: interrogation 18: Re: MiB v03.n1286 1: Re: MiB 2: Re: MiB 3: Roundabout 4: Re: 52 Stats and nothings On 5: Re: Cap on arrow damage - Some questions 6: Re: Social Skills & New Attributes 7: Re: Magical Affinity - AD&D Schools of Philosophy 8: Magical Affinity - AD&D Schools of Philosophy (Body Control College) 9: Re: Magical Affinity - AD&D Schools of Philosophy 10: Re: Two GURPS Questions 11: Re: MiB 12: Re: Two GURPS Questions 13: Re: Evil and the GURPS Survey 14: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 15: Re: A question of power 16: Re: Another RPG rules CD-ROM 17: Re: MiB 18: Re: Social Skills & New Attributes 19: Re: Social Skills & New Attributes 20: Re: Campaign Costs Q(no duplicate) 21: Re: High Mana Worlds 22: Re: High-Powered Games 23: Re: When do weapons become unready? 24: Re: More modeling combat 25: [none] v03.n1287 1: Re: multi-genre problems... 2: Re: Elite Guard Defensive Tactics (fwd) 3: Re: High Mana Worlds 4: Re: Social Skills & New Attributes 5: Longbows...Everything you wanted to know and more... 6: Re: Races +1 of Muteness (Was: Two GURPS Questions) 7: Re: High Mana Worlds 8: Re: MiB 9: Re: GURPS ROBOTS QST. - heks 10: Gerbil beam revisited 11: Re: Social Skills & New Attributes 12: Re: Social Skills & New Attributes 13: Re: Muteness 14: Re: Campaign Costs Q. 15: Re: MiB 16: Godzilla stats 17: Re: MiB 18: Re: Two GURPS Questions 19: TL/3 Equipment v03.n1288 1: Re: MiB (now Starship Trooper) 2: Re: (Fwd) Re: Starship Troopers 3: Re: Feint 4: Re: MiB 5: Re: Godzilla stats 6: Chicago Comicon 7: Re: Another RPG rules CD-ROM 8: Re: GURPS ROBOTS QST. - heks 9: Re: High Mana Worlds 10: Re: Campaign Costs Q. 11: Re: Magical Affinity - AD&D Schools of Philosophy 12: Re: Social Skills & New Attributes 13: Re: I smell Acad- 14: re:TL/3 Equipment 15: Re: Godzilla stats 16: High Mana Worlds - YE OLDE BAG OF WYRMS! 17: Re: MiB (now Starship Trooper) 18: Starship Troopers (off-topic) 19: Re: Two GURPS Questions. Kromm? 20: Re: Campaign Costs Q. 21: Re: Social Skills & New Attributes 22: Re: Campaign Costs Q(no duplicate) 23: Re: Another RPG rules CD-ROM v03.n1289 1: Re: Separating attributes (was Re: My take on the whole) 2: Re: Campaign Costs Q. 3: Re: MiB 4: Re: Godzilla stats 5: Re: Campaign Costs Q. 6: Re: Feint 7: Re: Another RPG rules CD-ROM 8: Re: Social Skills & New Attributes 9: Re: TL/3 Equipment 10: Re: Campaign Costs Q(no duplicate) 11: Re: MiB 12: Re: Godzilla stats 13: Re: Two GURPS Questions. Kromm? 14: Re: Starship Troopers (was: MiB) 15: Re: Social Skills & New Attributes 16: Re: Campaign Costs Q(no duplicate) 17: Re: Campaign Costs Q. 18: Re: Godzilla stats 19: Re: High Mana Worlds 20: Re: Campaign Costs Q(no duplicate) 21: Re: High Mana Worlds 22: Re: Campaign Costs Q. 23: Re: Cap on arrow damage - Some questions v03.n1290 1: Re: Godzilla stats and CyberPunk Cthulhu 2: Re: Godzilla stats 3: Who owns Antarctica? 4: Re: Another RPG rules CD-ROM 5: StarShip Troopers 6: Re: Godzilla stats 7: Re: Another RPG rules CD-ROM 8: Re: Two GURPS Questions. Kromm? 9: Literacy (was: Re: Social Skills & New Attributes) 10: Re: Campaign Costs Q(no duplicate) 11: Re: MiB (now Starship Trooper) 12: Re: Reading Tarot 13: Mine, too! [Re: Conservatism in GURPS (my final thoughts)] 14: Re: Godzilla stats and CyberPunk Cthulhu 15: Re: Campaign Costs Q. 16: Re: Another RPG rules CD-ROM 17: Re: High Mana Worlds 18: Re: 52 Stats and nothings On 19: Re: Campaign Costs Q(no duplicate) 20: Re: MiB 21: Re: Who owns Antarctica? 22: Re: Who owns Antarctica? 23: Re: GM evilness 24: re:Who owns Antarctica? 25: Re: Godzilla stats 26: re:Re: Another RPG rules CD-ROM 27: Re: interrogation v03.n1291 1: Re: Godzilla stats 2: Re: High Mana Worlds 3: Re: Godzilla stats and CyberPunk Cthulhu 4: Re: High-Powered Games 5: Re: High Mana Worlds 6: Re: Campaign Costs Q(no duplicate) 7: Re: Campaign Costs Q(no duplicate) 8: Re: interrogation 9: Re: Campaign Costs Q(no duplicate) 10: Re: Another RPG rules CD-ROM 11: Re: Campaign Costs Q(no duplicate) 12: Re: Who owns Antarctica? 13: Playtesters/proof-readers wanted 14: Re: Cap on arrow damage - Some questions 15: Re: GM evilness 16: Re: Who owns Antarctica? 17: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 18: Re: Who owns Antarctica? 19: Re: Breakdown of Magical Aptitude (was Re: My take on the whole v03.n1292 1: Re: Social Skills & New Attributes 2: Re: Godzilla stats 3: Re: Who owns Antarctica? 4: Re: Campaign Costs Q(no duplicate) 5: Re: Who owns Antarctica? 6: Re: Who owns Antarctica? 7: Generic Universal Roleplaying SYSTEM? (was Re: Breakdown of Magical Aptitude (was Re: My take on the whole)) 8: Re: Another RPG rules CD-ROM 9: Re: Who owns Antarctica? 10: Re: Literacy (was: Re: Social Skills & New Attributes) 11: Re: Another RPG rules CD-ROM 12: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 13: Re: Who owns Antarctica? 14: Re: High Mana Worlds 15: Re: Cap on arrow damage - Some questions 16: Re: MiB 17: Re: Who owns Antarctica? 18: Weaponmaster 19: Re: Godzilla stats and CyberPunk Cthulhu 20: Re: Campaign Costs Q. 21: Re: Two GURPS Questions 22: Re: Campaign Costs Q(no duplicate) v03.n1293 1: multiple attributes (just when you thought it was over-NOT) 2: Re: Two GURPS Questions 3: Re: Who owns Antarctica? 4: Basic Training (was Re: interrogation) 5: re:Re: Campaign Costs Q(no duplicate) 6: Re: High Mana Worlds 7: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 8: Re: Another RPG rules CD-ROM 9: Re: Campaign Costs Q(no duplicate) 10: New GURPS PBEM 11: Re: Godzilla stats 12: Re: Godzilla stats and CyberPunk Cthulhu 13: Re: Social Skills & New Attributes 14: Re: More modeling combat 15: Re: Campaign Costs Q(no duplicate) 16: Re: MiB (now Starship Trooper) 17: Re: Muteness 18: Re: Social Skills & New Attributes 19: Re: v03.n1294 1: Re: Campaign Costs Q(no duplicate) 2: Re: Godzilla stats 3: Re: TechWar and (relevant 4: GURPS Mecha - why no monomolecular cutting jaws? 5: Re: GM evilness 6: Re: Literacy (was: Re: Social Skills & New Attributes) 7: Re: Techwars: teams and a 8: Re: 9: Re: Separating attributes (was Re: My take on the whole) 10: Babylon 5 PPG, ok? 11: Re: Social Skills & New Attributes 12: Re: Breakdown of Magical Aptitude (was Re: My take on the whole 13: Re: Two GURPS Questions 14: Re: Another RPG rules CD-ROM 15: Re: GM evilness 16: My little mail problem ... 17: Re: Who owns Antarctica? 18: Re: Cap on arrow damage - Some questions 19: re:Re: Campaign Costs Q(no duplicate) 20: Re: Campaign Costs Q(no duplicate) v03.n1295 1: Re: High Mana Worlds 2: Re: Campaign Costs Q(no duplicate) 3: Roleplaying books. Was: Campaign Costs Q(no duplicate) 4: Re: Who owns Antarctica? 5: Re: Who owns Antarctica? 6: Playtesters Acquired 7: Re: Basic Training (was Re: interrogation) 8: Re: interrogation 9: Re: Social Skills & New Attributes 10: re:Re: Another RPG rules CD-ROM 11: Good Movies (was Re: MiB) 12: re:Re: Who owns Antarctica? 13: Re: Social Skills & New Attributes 14: Re: Two GURPS Questions 15: Re: Social Skills & New Attributes 16: re:Re: interrogation 17: Re: Separating attributes (was Re: My take on the whole) 18: TV commercials? 19: Re: Godzilla stats and CyberPunk Cthulhu 20: Re: High Mana Worlds v03.n1296 1: Re: GURPS Mecha - why no monomolecular cutting jaws? 2: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdown of 3: Re: Who owns Antarctica? 4: Re: Cap on arrow damage - Some questions 5: Re: Re: Literacy (was: Re: Social Skills & New Attributes) 6: Re: My little mail problem ... 7: Re: Social Skills & New Attributes 8: re:Re: Another RPG rules CD-ROM 9: Re: Literacy 10: re:TL/3 Equipment 11: Re: Good Movies (was Re: MiB) 12: Re: TV commercials? 13: Re: High Mana Worlds 14: Re: High Mana Worlds 15: multiple attributes (just when you thought it was over-NOT) 16: Re: Social Skills & New Attributes 17: Re: High Mana Worlds 18: Re: Social Skills & New Attributes 19: Re: TV commercials? 20: Problem: Readingspeed and Speakingspeed 21: Re: TV commercials? 22: Re: My little mail problem ... 23: Re: Social Skills & New Attributes 24: Re: Weaponmaster 25: Re: Campaign Costs Q(no duplicate) 26: Re: Two GURPS Questions 27: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdown of Magical Aptitude (was Re: My take on the whole)) 28: Re: Campaign Costs Q(no duplicate) 29: Re: Social Skills & New Attributes v03.n1297 1: Re: Godzilla stats 2: Re: High Mana Worlds 3: Re: High Mana Worlds 4: Re: High Mana Worlds 5: A couple of Mecha Questions 6: Re: Campaign Costs Q(no duplicate) 7: Re: Problem: Readingspeed and Speakingspeed 8: Re: Godzilla stats 9: Re: Literacy 10: Re: Social Skills & New Attributes 11: Re: Godzilla stats 12: Re: Godzilla stats 13: Another Mecha Query: Reactionless Thrusters? 14: Yet *another* mecha query (but I'll try and make this the last one) 15: Re: High Mana Worlds 16: Re: Problem: Readingspeed and Speakingspeed 17: Re: High Mana Worlds 18: Re: Who owns Antarctica? 19: Vehicles question 20: Armor DR 21: re:Re: Who owns Antarctica? 22: Re: Basic Training (was Re: interrogation) 23: Re: Social Skills & New Attributes 24: Re: High Mana Worlds 25: Re: Yet *another* mecha query (but I'll try and make this the la 26: Re: High Mana Worlds 27: Re: Armor DR 28: Re: Another Mecha Query: Reactionless Thrusters? 29: Re: Armor DR 30: Re: High Mana Worlds 31: Re: Literacy (was: Re: Social Skills & New Attributes) v03.n1298 1: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdown of 2: Re: A couple of Mecha Questions 3: Re: Problem: Readingspeed and Speakingspeed 4: Re: Who owns Antarctica? 5: Re: Yet *another* mecha query (but I'll try and make this the last one) 6: Re: A couple of Mecha Questions 7: Re: High Mana Worlds 8: GURPS ROBOTS QST. - heks 9: Re: GM evilness 10: Re: Basic Training (was Re: interrogation) 11: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdown of Magical Aptitude (was Re: My take on the whole)) 12: Re: Basic Training (was Re: interrogation) 13: Re: Social Skills & New Attributes 14: Re: Separating attributes (was Re: My take on the whole) 15: Re: Cap on arrow damage - Some questions 16: Re: My little mail problem ... v03.n1299 1: Re: Vehicles question 2: Re: A couple of Mecha Questions 3: Re: A couple of Mecha Questions 4: The Flea (TL 8 Helicopter) 5: Re: Godzilla stats 6: Re: A couple of Mecha Questions 7: Re: A couple of Mecha Questions 8: Re: High Mana Worlds 9: Re: Yet *another* mecha query (but I'll try and make this t 10: Re: A couple of Mecha Questions 11: Re: High Mana Worlds 12: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdown of 13: Re: GM evilness 14: Re: GM evilness 15: Re: High Mana Worlds 16: Re: Social Skills & New Attributes 17: Re: Yet *another* mecha query (but I'll try and make this the last one) 18: Re: High Mana Worlds 19: Re: Literacy 20: re:Re: Who owns Antarctica? 21: Re: Literacy 22: Re: Social Skills & New Attributes v03.n1300 1: Re: Social Skills & New Attributes 2: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdown of 3: re:Re: Cap on arrow damage - Some questions 4: Re: High Mana Worlds 5: Re: Godzilla stats 6: Re: High Mana Worlds 7: Re: Problem: Readingspeed and Speakingspeed 8: Re: Social Skills & New Attributes 9: Re: High Mana Worlds 10: Re: Vehicles question 11: Re: Godzilla stats 12: Mecha/Vehicles overlap 13: Re: Who owns Antarctica? 14: Re: High Mana Worlds 15: Re: Social Skills & New Attributes 16: Re: Social Skills & New Attributes 17: Re: Yet *another* mecha query (but I'll try and make this the last one) 18: Re: A couple of Mecha Questions 19: Sailor vs. Seamanship, "fixing" GURPS 20: Re: High Mana Worlds 21: Re: Social Skills & New Attributes 22: Re: Literacy 23: Re: A couple of Mecha Questions v03.n1301 1: Re: High Mana Worlds 2: Re: Mecha/Vehicles overlap 3: Re: Literacy 4: One-College Magery: Additional Penalty? 5: Re: Godzilla stats 6: Forced Player Evolution 7: Re: Social Skills & New Attributes 8: Re: Social Skills & New Attributes 9: Re: Godzilla stats 10: Re: Social Skills & New Attributes 11: Re: Yet *another* mecha query (but I'll try and make this the last one) 12: Re: Forced Player Evolution 13: Re: Another Mecha Query: Reactionless Thrusters? 14: Re: Literacy 15: Re: A couple of Mecha Questions 16: Re: A couple of Mecha Questions 17: Re: Social Skills & New Attributes 18: Re: Yet *another* mecha query (but I'll try and make this t 19: Re: High Mana Worlds 20: Re: Forced Player Evolution 21: Re: GM evilness 22: Re: Social Skills & New Attributes 23: Re: Forced Player Evolution 24: Re: Forced Player Evolution 25: Re: Armor DR 26: Re: High Mana Worlds 27: Re: Forced Player Evolution 28: Re: High Mana Worlds v03.n1302 1: Re: Metric 2: Re: Forced Player Evolution 3: Re: Literacy (was: Re: Social Skills & New Attributes) 4: Re: Mecha/Vehicles overlap 5: Re: Forced Player Evolution 6: Re: Forced Player Evolution 7: Vehicles Program and Astronauts 8: Re: Godzilla stats 9: Re: Toughness & Resistance Rolls 10: Re: Forced Player Evolution 11: Re: Forced Player Evolution 12: Re: Forced Player Evolution 13: Re: Vehicles Program and Astronauts 14: Re: Forced Player Evolution 15: Re: Toughness & Resistance Rolls 16: Re: Metric 17: Re: High-Powered Games 18: CRPG Page Dedicated to DODM up! 19: Re: One-College Magery: Additional Penalty? 20: Re: Metric 21: Re: Ignorance Disad in Contemporary Society 22: Re: Social Skills & New Attributes 23: Re: Godzilla stats 24: Re: Vehicles Program and Astronauts v03.n1303 1: Re: Social Skills & New Attributes 2: Re: Social Skills & New Attributes 3: Re: Toughness & Resistance Rolls (Kromm) 4: Re: Armor DR 5: Re: Forced Player Evolution 6: Re: Forced Player Evolution 7: Re: Forced Player Evolution 8: Re: Social Skills & New Attributes 9: Re: One-College Magery: Additional Penalty? 10: Re: Toughness & Resistance Rolls (Kromm) 11: Swashbucklers: A Question. 12: Re: Toughness & Resistance Rolls (Kromm) 13: Re: Cities & Towns 14: Re: Toughness & Resistance Rolls (Kromm) 15: How much do a leg cost? 16: Re: Literacy 17: Re: Social Skills & New Attributes 18: Re: Armor DR 19: Re: High Mana Worlds 20: Re: How much do a leg cost? 21: Re: Forced Player Evolution 22: Re: Godzilla stats 23: Re: Forced Player Evolution 24: Re: Forced Player Evolution 25: Re: Forced Player Evolution 26: Re: Forced Player Evolution v03.n1304 1: Re: Forced Player Evolution 2: Re: Forced Player Evolution 3: Re: Forced Player Evolution 4: Re: Social Skills & New Attributes 5: RE: A couple of Mecha Questions 6: U.S. Metrification (lecture) 7: Vehicles question 8: RE: A couple of Mecha Questions 9: RE: A couple of Mecha Questions 10: Womb Tanks in Mecha? 11: Vehicles question 12: Re: Vehicles question 13: Re: Forced Player Evolution 14: Re: Forced Player Evolution 15: Re: U.S. Metrification (lecture) 16: Re: Forced Player Evolution 17: Re: Forced Player Evolution 18: Cthulhu in Movies [was Godzilla stats...] Off topic 19: Re: Womb Tanks in Mecha? 20: Vehicles of the week 142 - workshop trailer and 4x4 v03.n1305 1: Re: U.S. Metrification (lecture) 2: Re: Who owns Antarctica? 3: Re: U.S. Metrification (lecture) 4: RE: A couple of Mecha Questions 5: Re: Womb Tanks in Mecha? 6: conversion done? 7: Race creation question 8: Re: Cthulhu in Movies [was Godzilla stats...] Off topic 9: Nevermiss 10: Re: Who owns Antarctica? 11: Re: One-College Magery: Additional Penalty? 12: Re: A couple of Mecha Questions 13: Re: Social Skills & New Attributes 14: Murphy's Rules: Preserve Food vs. Stone to Flesh 15: Re: Forced Player Evolution 16: Re: Who owns Antarctica? 17: Re: Cthulhu in Movies [was Godzilla stats...] Off topic 18: Re: Forced Player Evolution 19: Re: Race creation question 20: TL difference penalties 21: Re: Vehicles Program and Astronauts 22: Re: conversion done? 23: Re: Godzilla stats 24: Re: Race creation question 25: Re: Race creation question 26: Re: U.S. Metrification (lecture) 27: RE: A couple of Mecha Questions 28: Re: Social Skills & New Attributes 29: Re: Race creation question 30: Re: High Mana Worlds 31: Re: Cities & Towns 32: Re: Womb Tanks in Mecha? 33: Re: One-College Magery: Additional Penalty? v03.n1306 1: RE: A couple of Mecha Questions 2: Re: Armor DR 3: Re: One-College Magery: Additional Penalty? 4: Re: Armor DR 5: Lighten Burden and Minimum ST 6: Re: Ignorance Disad in Contemporary Society 7: Re: TL difference penalties 8: problem with (lack of) skills 9: Re: Godzilla stats and CyberPunk Cthulhu 10: Re: Forced Player Evolution 11: Roleplaying Books 12: Re: Vehicles Program and Astronauts 13: Re: Generic Universal Roleplaying SYSTEM? (was RE: Breakdown of 14: Re: Cthulhu in Movies [was Godzilla stats...] Off topic 15: RE: A couple of Mecha Questions 16: Re: Vehicles Program and Astronauts 17: Re: Nevermiss 18: Re: U.S. Metrification (lecture) 19: Re: One-College Magery: Additional Penalty? 20: Forced Player Evolution 21: Re: How much do a leg cost? 22: Re: TL difference penalties 23: Re: Forced Player Evolution 24: Re: conversion done? 25: Re: Lighten Burden and Minimum ST 26: Re: Who owns Antarctica? v03.n1307 1: Re: Forced Player Evolution 2: Re: Literacy 3: Re: One-College Magery: Additional Penalty? 4: Re: Forced Player Evolution 5: Re: One-College Magery: Additional Penalty? 6: Re: Godzilla stats 7: Re: Forced Player Evolution 8: RE: A couple of Mecha Questions 9: Re: U.S. Metrification (lecture) 10: Re: Cthulhu in Movies 11: Re: Who owns Antarctica? 12: Re[2]: Forced Player Evolution 13: Re: Forced Player Evolution 14: Survey Q: Adv. Combat & Miniatures 15: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 16: Re: Forced Player Evolution 17: Re: Forced Player Evolution 18: Send Me Your Weird, Your Creepy... 19: Re: Vehicles question 20: Re: Vehicles Program and Astronauts 21: Re: TL difference penalties 22: Re: TL difference penalties 23: Re: Forced Player Evolution v03.n1308 1: Re: Survey Q: Adv. Combat & Miniatures 2: Re: Survey Q: Adv. Combat & Miniatures 3: Re: Race creation question 4: re:Survey Q: Adv. Combat & Miniatures 5: Spell difficulty 6: Re: demi-godhood for Onno 7: Variant Magical Colleges? 8: Re: Cthulhu in Movies [was Godzilla stats...] Off topic 9: Re: Send Me Your Weird, Your Creepy... 10: Re: One-College Magery: Additional Penalty? 11: Re: Survey Q: Adv. Combat & Miniatures 12: re:Survey Q: Adv. Combat & Miniatures 13: re:Survey Q: Adv. Combat & Miniatures 14: Re: One-College Magery: Additional Penalty? 15: Re: One-College Magery: Additional Penalty? 16: Re: Survey Q: Adv. Combat & Miniatures 17: Re: Cities & Towns 18: Re: Lighten Burden and Minimum ST 19: Re: Survey Q: Adv. Combat & Miniatures 20: Re: Survey Q: Adv. Combat & Miniatures 21: Re: TL difference penalties 22: Re: One-College Magery: Additional Penalty? 23: Re: Spell difficulty 24: Re: Lighten Burden and Minimum ST 25: Re: TL difference penalties 26: Re: U.S. Metrification (lecture) 27: Re: problem with (lack of) skills 28: Re: One-College Magery: Additional Penalty? 29: Re: One-College Magery: Additional Penalty? 30: Re: Survey Q: Adv. Combat & Miniatures 31: Headline: Cthulhu Survives A Nuking (was Re: Godzilla stats and CyberPunk Cthulhu) 32: gone for a while 33: Gurps FTP site 34: Re: One-College Magery: Additional Penalty? 35: Re: High Mana Worlds 36: Re: Survey Q: Adv. Combat & Miniatures 37: Re: Survey Q: Adv. Combat & Miniatures v03.n1309 1: Re: Survey Q: Adv. Combat & Miniatures 2: Re: Demigodhood for Onno 3: Re: Race creation question 4: Re: One-College Magery: Additional Penalty? 5: Re: TL difference penalties 6: Tons explained, dated, and converted. 7: Re: One-College Magery: Additional Penalty? 8: Re: Forced Player Evolution 9: Re: Send Me Your Weird, Your Creepy... 10: Re: Lighten Burden and Minimum ST 11: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 12: Vampires (was Re: Forced Player Evolution) 13: Re: Godzilla stats and CyberPunk Cthulhu 14: Re: Survey Q: Adv. Combat & Miniatures 15: Re: Lighten Burden and Min ST (Kromm) 16: Re[2]: Survey Q: Adv. Combat & Miniatures 17: re:Survey Q: Adv. Combat & Miniatures 18: Re: Race creation question 19: Re: Survey Q: Adv. Combat & Miniatures 20: Re: Survey Q: Adv. Combat & Miniatures 21: Re: Survey Q: Adv. Combat & Miniatures 22: Re: Variant Magical Colleges? 23: Fwd: Breaking news story (fwd) 24: Re: Lighten Burden and Min ST (Kromm) 25: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 26: Re: Godzilla stats and CyberPunk Cthulhu v03.n1310 1: Re: Demigodhood for Onno 2: Re: One-College Magery: Additional Penalty? 3: Re: Forced Player Evolution 4: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 5: Re: Survey Q: Adv. Combat & Miniatures 6: Re: Forced Player Evolution 7: Re: Spell difficulty 8: Re[2]: Forced Player Evolution 9: Re: Lighten Burden and Min ST (Kromm) 10: Re: Demigodhood for Onno 11: Revenant's Computer Woes. :( 12: Re: One-College Magery: Additional Penalty? 13: Re[2]: Demigodhood for Onno 14: Re: Demigodhood for Onno 15: Re: One-College Magery: Additional Penalty? 16: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 17: Re: Vehicles Program and Astronauts 18: Re: Headline: Cthulhu Survives A Nuking (was Re: Godzilla stats and CyberPunk Cthulhu) 19: Re: Survey Q: Adv. Combat & Miniatures 20: Re: One-College Magery: Additional Penalty? 21: Re: One-College Magery: Additional Penalty? 22: FTP Site down ? 23: Re: problem with (lack of) skills 24: Re: Demigodhood for Onno 25: Still another Mecha Question - Cost of Machine Guns? 26: Re: problem with (lack of) skills 27: Re: One-College Magery: Additional Penalty? 28: Re: Forced Player Evolution v03.n1311 1: Re: Demigodhood for Onno 2: Re: FTP Site down ? 3: Re: Demigodhood for Onno 4: Re: Godzilla stats and CyberPunk Cthulhu 5: Re: One-College Magery: Additional Penalty? 6: Re: One-College Magery: Additional Penalty? 7: Re: problem with (lack of) skills 8: Re: One-College Magery: Additional Penalty? 9: Re: One-College Magery: Additional Penalty? 10: Re: Survey Q: Adv. Combat & Miniatures 11: Re: Still another Mecha Question 12: Re: Demigodhood for Onno 13: Re: Vehicles Program and Astronauts 14: Re: Demigodhood for Onno 15: Re: Survey Q: Adv. Combat & Miniatures 16: Re: Vampires (was Re: Forced Player Evolution) 17: Re: One-College Magery: Additional Penalty? 18: Advanced Combat, and some questions 19: Re: One-College Magery: Additional Penalty? 20: Re: problem with (lack of) skills 21: Re: One-College Magery: Additional Penalty? 22: Re: Forced Player Evolution 23: Re: FTP Site down ? 24: Re: Vehicles Program and Astronauts 25: Re: One-College Magery: Additional Penalty? 26: Re: Demigodhood for Onno 27: Players/Campaigns in the Seattle area 28: Re: Survey Q: Adv. Combat & Miniatures 29: BGC capabilities from Anime 30: Re[2]: Vampires (was Re: Forced Player Evolution) v03.n1312 1: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 2: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 3: Re: Advanced Combat, and some questions 4: Going on vacation... 5: Re: Demigodhood for Onno 6: Re: Godzilla stats and CyberPunk Cthulhu 7: Re: Survey Q: Adv. Combat & Miniatures 8: BGC Hardsuits in Mecha (just a bit long) 9: Re: Survey Q: Adv. Combat & Miniatures 10: Re: Survey Q: Adv. Combat & Miniatures 11: GURPS Robots 12: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 13: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 14: Re: GURPS ROBOTS QST. - heks 15: Re: U.S. Metrification (lecture) 16: Greetings! 17: Clerical Magic - Divine Inspiration 18: Re: Vehicles Program and Astronauts 19: Re: Womb Tanks in Mecha? 20: Re: GURPS Robots 21: Hawk Shenanigans 22: Re: One-College Magery: Additional Penalty? 23: Still another Mecha Question - Cost of Machine Guns? 24: Re: Players/Campaigns in the Seattle area 25: Re: Survey Q: Adv. Combat & Miniatures 26: Re: Demigodhood for Onno 27: Re: Survey Q: Adv. Combat & Miniatures 28: Re: Lighten Burden and Min ST (Kromm) 29: Re: One-College Magery: Additional Penalty? 30: Re: Player enforcement v03.n1313 1: Re: Survey Q: Adv. Combat & Miniatures 2: Is One-College Magery overpriced? 3: OCM-Condensed 4: Re: BGC capabilities from 5: Re: Players/Campaigns in 6: Re: GURPS Robots 7: Re: Still another Mecha Question 8: Re: One-college magery 9: Re: Clerical Magic - Divine Inspiration 10: Re: Demigodhood for Onno 11: Re: GURPS Robots 12: Re: Survey Q: Adv. Combat & Miniatures 13: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh (Kromm?) 14: Re: Forced Player Evolution 15: Re: Re[2]: Forced Player Evolution 16: Re: Hawk Shenanigans 17: Re: Lighten Burden and Min ST (Kromm) 18: Re: Clerical Magic - Divine Inspiration 19: one college magic crock... 20: Re: Clerical Magic - Divine Inspiration 21: Re: One-college magery 22: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 23: Re: Survey Q: Adv. Combat & Miniatures 24: Re: OCM-Condensed v03.n1314 1: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 2: Re: Clerical Magic - Divine Inspiration 3: Re: one college magic crock... 4: Re: Clerical Magic - Divine Inspiration 5: Re: Hawk Shenanigans 6: Re: Greetings! 7: Re: Demigodhood for Onno 8: Re: One-college magery, High Mana & No Mana 9: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 10: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 11: Re: OCM-Condensed 12: Morrow Project Vehicles, followup 13: Re: Is One-College Magery overpriced? 14: Advanced Combat: Retreating 15: Re: Hawk Shenanigans 16: Regeneration for Robots 17: Re: One-college magery 18: Re: Survey Q: Adv. Combat & Miniatures 19: Skill-based magic? v03.n1315 1: Re: OCM-Condensed 2: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 3: Re: One-college magery 4: Re: Is One-College Magery overpriced? 5: Re: Demigodhood for Onno 6: Re: Demigodhood for Onno 7: Re: Regeneration for Robots 8: Re: Survey Q: Adv. Combat & Miniatures 9: Re: Skill-based magic? 10: Re: High-Powered Games 11: Re: Is One-College Magery overpriced? 12: Re: Re[2]: Forced Player Evolution 13: Looking for Answers... 14: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 15: Re: Campaign Costs Q(no duplicate) 16: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh (Kromm?) 17: Re: one college magic crock... 18: Techniques for speeding up the players? 19: Re: Separating attributes (was Re: My take on the whole) 20: Re: OCM & Omni College Spells 21: Particle Beams and Momentum 22: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 23: Re: one college magic crock... 24: Re: Survey Q: Adv. Combat & Miniatures 25: Re: Lighten Burden and Min ST (Kromm) v03.n1316 1: Re: One-college magery 2: Re: one college magic crock... 3: Re: OCM-Condensed 4: Re: Morrow Project Vehicles, followup 5: Re: Lighten Burden and Min ST (Kromm) 6: Re: Vampires (was Re: Forced Player Evolution) 7: Re: Hawk Shenanigans 8: Re: OCM-Condensed 9: Re: Is One-College Magery overpriced? 10: Re: Survey Q: Adv. Combat & Miniatures 11: Re: One-College Magery: Additional Penalty? 12: Re: Separating attributes (was Re: My take on the whole) 13: Re: Skill-based magic? 14: Re: Advanced Combat: Retreating 15: Re: BGC Hardsuits in Mecha (just a bit long) 16: Greetings from France v03.n1317 1: Survey: Advanced Combat 2: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh (Kromm?) 3: Re: One-college magery 4: Re: Particle Beams and Momentum 5: Re: Survey: Advanced Combat 6: Re: Techniques for speeding up the players? 7: Re: Particle Beams and Momentum 8: Re: Morrow Project Vehicles, followup 9: Re: One-college magery 10: Re: One-College Magery: Additional Penalty? 11: Re: Is One-College Magery overpriced? 12: Re: Morrow Project Vehicles, followup 13: Re: Particle Beams and Momentum 14: Re: Morrow Project Vehicles, followup 15: Re: High-Powered Games 16: Re: High-Powered Games 17: Re: High-Powered Games 18: Re: Techniques for speeding up the players? 19: Re: Is One-College Magery overpriced? 20: Re: Survey: Advanced Combat 21: Re: Is One-College Magery overpriced? 22: Moterbike stats 23: Re: Is One-College Magery overpriced? 24: Re: GURPS Mecha - why no monomolecular cutting jaws? 25: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 26: Re: Skill-based magic? v03.n1318 1: Re: Survey Q: Adv. Combat & Miniatures 2: Re: GURPS Mecha - why no monomolecular cutting jaws? 3: Re: Womb Tanks in Mecha? 4: Re: Players/Campaigns in 5: Re: Is One-College Magery overpriced? 6: Re: Race creation question 7: Re: Survey: Advanced Combat 8: Points Cost Inflation? (was Re: High-Powered Games) 9: Re: Forced Player Evolution 10: Re: Survey: Advanced Combat 11: Re: Moterbike stats 12: Some "templates" we have for DODM [your input, please] 13: Re: Clerical Magic - Divine Inspiration 14: Re: Forced Player Evolution 15: Re: Armor DR 16: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 17: Re: Advanced Combat: Retreating 18: Re: Forced Player Evolution 19: Re: Techniques for speeding up the players? 20: Re: Forced Player Evolution 21: Re: Toughness & Resistance Rolls (Kromm) 22: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow v03.n1319 1: Re: One-college magery, High Mana & No Mana 2: Re: Is One-College Magery overpriced? 3: Re: One-college magery 4: Re: Forced Player Evolution 5: Out of time... 6: Some "templates" we have for DODM [your input, please] 7: Re: Separating attributes (was Re: My take on the whole) 8: Re: Morrow Project Vehicles, followup 9: Re: Toughness & Resistance Rolls (Kromm) 10: Re: Some "templates" we have for DODM [your input, please] 11: Re: Murphy's Rules: Preserve Food vs. Stone to Flesh 12: Re: Forced Player Evolution 13: Re: Clerical Magic - Divine Inspiration 14: Re: interrogation 15: Re: Moterbike stats 16: Subject: Re: One-college magery, High Mana & No Mana 17: Re: Toughness & Resistance Rolls - Vise Damage? 18: Re: Is One-College Magery overpriced? 19: Re: One-College Magery: Additional Penalty? 20: Re: Players/Campaigns in 21: Re: Subject: Re: One-college magery, High Mana & No Mana 22: Re: Forced Player Evolution 23: Re: Is One-College Magery overpriced? v03.n1320 1: Re: One-College Magery: Additional Penalty? (fwd) 2: Re: Greetings from France 3: Re: GURPSnet-Digest V3 #1318 4: Re: Separating attributes (was Re: My take on the whole) 5: Help! Example of 2 rounds of mecha combat? 6: Re: BOUNCE gurpsnet-l@lists.io.com: Admin request: /^subject:\ 7: Vehicles of the week 43 - engineer tank, tank and boat v03.n1321 1: re:Re: Greetings from France 2: Re: Social Skills & New Attributes 3: Re: Forced Player Evolution 4: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 5: Re: Campaign Costs Q(no duplicate) 6: Re: Some "templates" we have for DODM [your input, please] 7: Re: OCM & Omni College Spells 8: Re: Advanced Combat: Retreating 9: The DODM templates 10: Re: Moterbike stats 11: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 12: Re: Is One-College Magery overpriced? 13: Re: Techniques for speeding up the players? 14: Re: Some "templates" we have for DODM [your input, please] 15: Re: Toughness & Resistance Rolls - Vise Damage? v03.n1322 1: Re: Regeneration for Robots 2: Skill-based magic? 3: Re: Advanced Combat: Retreating 4: GURPS Alien Problem 5: Re: Is One-College Magery Overpriced? 6: Re: Re[2]: Forced Player Evolution 7: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 8: Re: Is One-College Magery overpriced? 9: Re: Players/Campaigns in 10: Re: GURPS Alien Problem 11: Re: Techniques for speeding up the players? 12: Re: Is One-College Magery overpriced? 13: L5R2GURPS 14: Re: Is One-College Magery overpriced? 15: Re: Some "templates" we have for DODM [your input, please] 16: Re: Techniques for speeding up the players? 17: Re: Techniques for speeding up the players? 18: Re: Advanced Combat: Retreating 19: Combat turns in Gurps??? 20: Re: Forced Player Evolution 21: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow v03.n1323 1: Re: Toughness & Resistance Rolls - Vise Damage? 2: Re: Toughness & Resistance Rolls (Kromm) 3: Re: Separating attributes (was Re: My take on the whole) 4: Re: Advanced Combat: Retreating 5: Re: Help! Example of 2 rounds of mecha combat? 6: Re: Toughness & Resistance Rolls (Kromm) 7: Re: Toughness & Resistance Rolls - Vise Damage? 8: Re: Seattle-Tacoma Area GURPSing 9: Re: Toughness & Resistance Rolls (Kromm) 10: Re: Advanced Combat: Retreating 11: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 12: Re: OCM & Omni College Spells 13: Re: GURPSnet-Digest V3 #1318 14: Re: OCM & Omni College Spells 15: Looking for an Heir or two... 16: Re: Toughness & Resistance Rolls - Vise Damage? 17: Re: Advanced Combat: Retreating 18: Re: Advanced Combat: Retreating 19: One College Challenge v03.n1324 1: Re: Techniques for speeding up the players? 2: Re: Toughness & Resistance Rolls (Kromm) 3: Re: The DODM templates 4: Re: OCM & magic items 5: Re: OCM & Omni College Spells 6: Re: Toughness & Resistance Rolls - Vise Damage? 7: Re: Combat turns in Gurps??? 8: Re: GURPSnet-Digest V3 #1318 9: Re: Social Skills & New Attributes 10: Re: Advanced Combat: Retreating 11: Re: GURPSnet-Digest V3 #1318 12: Re: L5R2GURPS 13: RE: Colleges (was One-College Magery) 14: Of costs, Attributes, and Advantages... 15: Tranquilizer Dart Guns 16: Re: Toughness & Resistance Rolls (Kromm) v03.n1325 1: Another temporary departure 2: Re: Toughness & Resistance Rolls - Vise Damage? 3: Re: Toughness & Resistance Rolls - Vise Damage? 4: Re: OCM & Omni College Spells 5: Re: Toughness & Resistance Rolls (Kromm) 6: Re: Toughness & Resistance Rolls - Vise Damage? 7: Re:GURPS Alien Problem 8: RE: Colleges (was One-College Magery) 9: Re: GURPSnet-Digest V3 #1318 10: Re: L5R2GURPS 11: Re: Campaign Costs Q(no duplicate) 12: Re: OCM & Omni College Spells 13: Re: One College Challenge 14: Re: OCM & Omni College Spells 15: Re: Combat turns in Gurps??? 16: Re: Out of time... 17: Re: Is One-College Magery overpriced? 18: Re: Toughness & Resistance Rolls - Vise Damage? 19: Re: L5R2GURPS 20: artificial worlds 21: Re: Tranquilizer Dart Guns 22: Re: OCM & magic items 23: Re: Combat turns in Gurps??? 24: Re: Combat turns in Gurps??? v03.n1326 1: Re: Toughness & Resistance Rolls - Vise Damage? 2: Re: Social Skills & New Attributes 3: Re: Vehicles of the week 43 - engineer tank, tank and boat 4: Re: artificial worlds 5: Re: artificial worlds 6: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 7: Re: artificial worlds 8: Magic spell questions 9: Re: artificial worlds 10: Drama Deck from Torg 11: Re: Campaign Costs Q(no duplicate) 12: +3ers Anonymous. Was: Re: GURPSnet-Digest V3 #1318 13: Re: Toughness & Resistance Rolls (Kromm) 14: Re: GURPS Aliens Problem. 15: Re: Combat turns in Gurps??? 16: Re: Toughness & Resistance Rolls - Vise Damage? 17: Re: Out of time... 18: Re: Of costs, Attributes, and Advantages... 19: Re: OCM & Omni College Spells v03.n1327 1: Re: artificial worlds 2: Re: Toughness & Resistance Rolls - Vise Damage? 3: Re: Toughness & Resistance Rolls - Vise Damage? 4: Re: Magic spell questions 5: Explosive Demolition of non-buildings 6: Re: GURPS Aliens Problem. 7: Re: artificial worlds 8: Re: GURPS Aliens Problem. 9: Re: OCM & magic items 10: Re: artificial worlds 11: DR of a Scotch Bottle 12: Re: artificial worlds 13: Re: Combat turns in Gurps??? 14: Re: artificial worlds 15: Re: Is One-College Magery overpriced? 16: re:Re: Toughness & Resistance Rolls - Vise Damage? 17: Re: artificial worlds 18: Re: Toughness & Resistance Rolls - Vise Damage? 19: Further Spell Questions 20: Re: Combat turns in Gurps??? 21: Re: GURPS Aliens Problem. 22: Re: Explosive Demolition of non-buildings 23: Looking for Answers... 24: Re: DR of a Scotch Bottle 25: Re: artificial worlds 26: Re: Drama Deck from Torg 27: Re: Toughness & Resistance Rolls - Vise Damage? 28: Re: Drama Deck from Torg v03.n1328 1: Re: artificial worlds 2: Re: Explosive Demolition of non-buildings 3: Re: Toughness & Resistance Rolls - Vise Damage? 4: Re: Of costs, Attributes, and Advantages... 5: TL16 cultures & artificial worlds 6: Re: OCM & Omni College Spells 7: Re: artificial worlds 8: Re: artificial worlds 9: question on senses 10: Re: Some "templates" we have for DODM [your input, please] 11: Vehicles of the Week 43 REPOST: Tank v03.n1329 1: WC aliens vs humans. 2: Re: DR of a Scotch Bottle 3: Re: Toughness & Resistance Rolls - Vise Damage? 4: Re: Explosive Demolition of non-buildings 5: Re: Explosive Demolition of non-buildings 6: Re: artificial worlds 7: Re: Toughness & Resistance Rolls - Vise Damage? 8: Re: artificial worlds 9: Re: artificial worlds 10: Re: Is One-College Magery overpriced? 11: Vehicles of the Week 43 REPOST: boat 12: Re: artificial worlds 13: too good to keep... 14: Re: Explosive Demolition of non-buildings 15: Re: Further Spell Questions 16: Re: L5R2GURPS 17: Re: question on senses 18: Re: DR of a Scotch Bottle 19: Onno: Vehicles Question 20: Re: Explosive Demolition of non-buildings 21: RE: Colleges (was One-College Magery) v03.n1330 1: JOAT (was: Re: Social Skills & New Attributes) 2: Re: Toughness & Resistance Rolls (Kromm) 3: Re: GURPS Four-Color Feebleness 4: Re: Explosive Demolition of non-buildings 5: Re: Toughness & Resistance Rolls - Vise Damage? 6: Re: Toughness & Resistance Rolls (Kromm) 7: Re: Further Spell Questions 8: Re: Explosive Demolition of non-buildings 9: Re: Drama Deck from Torg 10: Re: Toughness & Resistance Rolls (Kromm) 11: Re: Explosive Demolition of non-buildings 12: Re: Techniques for speeding up the players? 13: Re: Toughness & Resistance Rolls - Vise Damage? 14: Re: TL16 cultures & artificial worlds 15: Re: GURPS Aliens Problem. 16: Re: Explosive Demolition of non-buildings 17: Re: Explosive Demolition of non-buildings 18: Re: Explosive Demolition of non-buildings 19: Re: Toughness & Resistance Rolls - Vise Damage? 20: Re: Drama Deck from Torg 21: Gen Con 22: Re: Toughness & Resistance Rolls - Vise Damage? 23: Combat turns--different question 24: Armor Damage (was Re: Toughness ...) 25: Re: Explosive Demolition of non-buildings 26: Re: artificial worlds v03.n1331 1: Re: Explosive Demolition of non-buildings 2: Re: Toughness & Resistance Rolls (Kromm) 3: Re: question on senses 4: Re: artificial worlds 5: Re: DR of a Scotch Bottle 6: Re: Explosive Demolition of non-buildings 7: Re: Explosive Demolition of non-buildings 8: Re: GURPS Four-Color Feebleness 9: Re: GURPS Four-Color Feebleness 10: RE: Is One-College Magery overpriced? 11: Re: GURPS Aliens Problem. 12: Re: Armor DR 13: Re: question on senses 14: unreliable biometrics (dis?)advantage 15: Re: Explosive Demolition of non-buildings 16: Re: Toughness & Resistance Rolls - Vise Damage? 17: RE: Combat turns--different question 18: Re: Gen Con 19: Re: Drama Deck from Torg 20: Re: Explosive Demolition of non-buildings 21: Re: unreliable biometrics (dis?)advantage 22: Re: Re: Toughness & Resistance Rolls - Vise Damage? 23: The Four stages of Tequila (was DR of a Scotch Bottle) 24: Re: GURPS Four-Color Feebleness 25: Re: artificial worlds 26: Police in a High CR Society 27: Re: Gen Con 28: Re: TL16 cultures & artificial worlds 29: Re: Toughness & Resistance Rolls - Vise Damage? 30: Re: DR of a Scotch Bottle 31: Re: OCM & Omni College Spells v03.n1332 1: Re: Explosive Demolition of non-buildings 2: Re: Toughness & Resistance Rolls - Vise Damage? 3: RE: Toughness & Resistance Rolls - Vise Damage? 4: Explosive Demolition of non-buildings 5: RE: Toughness & Resistance Rolls - Vise Damage? 6: Re: Toughness & Resistance Rolls (Kromm) 7: Re: GURPS Four-Color Feebleness 8: Re: Re: Toughness & Resistance Rolls - Vise Damage? 9: Re: Police in a High CR Society 10: Re: unreliable biometrics (dis?)advantage 11: Problem with MARS 1 design 12: Problem with the skill default rules 13: Re: Combat turns--different question 14: Re: GURPSnet-Digest V3 #1324 15: Re: Police in a High CR Society 16: Announcing the Regent v03.n1333 1: Re: Explosive Demolition of non-buildings 2: Re: Explosive Demolition of non-buildings 3: Survival Vehicle (was: Problem with Mars 1) 4: Re: Gen Con 5: Re: Gen Con 6: re: artificial worlds 7: Re: Explosive Demolition of non-buildings 8: RE: Is One-College Magery overpriced? 9: Re: Explosive Demolition of non-buildings 10: Re: Problem with the skill default rules 11: RE: Is One-College Magery overpriced? 12: Re: GURPS Four-Color Feebleness 13: Re: Explosive Demolition of non-buildings 14: Re: GURPS Aliens Problem. 15: Re: Explosive Demolition of non-buildings 16: Re: GURPS Aliens Problem. 17: Re: Explosive Demolition of non-buildings 18: RE: Is One-College Magery overpriced? 19: Re: Police in a High CR Society 20: Re: Problem with the skill default rules 21: Re: Explosive Demolition of non-buildings 22: Re: Combat turns--different question 23: Re: Explosive Demolition of non-buildings 24: Re: unreliable biometrics (dis?)advantage v03.n1334 1: Re: Toughness, Resistance Rolls and Vacuum Support 2: Re: One College Challenge 3: Re: Explosive Demolition of non-buildings 4: Re: Toughness & Resistance Rolls (Kromm) 5: Re: Techniques for speeding up the players? 6: Special Ops missions 7: Re: Combat turns--different question 8: Re: GURPS Four-Color Feebleness 9: Re: Explosive Demolition of non-buildings 10: Unrevised or Revised? 11: Re: Police in a High CR Society 12: Re: Toughness & Resistance Rolls - Vise Damage? 13: RE: Is One-College Magery overpriced? 14: Re: Further Spell Questions 15: Re: Problem with the skill default rules 16: Re: Techniques for speeding up the players? 17: Re: TL16 cultures & artificial worlds 18: Re: Gen Con 19: Re: GURPS Four-Color Feebleness 20: Re: Explosive Demolition of non-buildings 21: Re: Drama Deck from Torg 22: Re: Toughness & Resistance Rolls (Kromm) 23: Re: Special Ops missions 24: Re: Toughness & Resistance Rolls (Kromm) 25: Re: unreliable biometrics (dis?)advantage v03.n1335 1: Re: question on senses 2: Re: Unrevised or Revised? 3: Re: Police in a High CR Society 4: Re: TL16 cultures & artificial worlds 5: [none] 6: Re: Problem with the skill default rules 7: Re: Explosive Demolition of non-buildings 8: Re: Toughness & Resistance Rolls - Vise Damage? 9: Re: Explosive Demolition of non-buildings 10: Re: Drama Deck from Torg 11: Re: Police in a High CR Society 12: re: combat turns in GURPS 13: Re: Special Ops missions 14: Enchanting in Low Mana 15: Re: Police in a High CR Society 16: re: combat turns in GURPS 17: Re: Explosive Demolition of non-buildings 18: SV: GURPS Four-Color Feebleness 19: re:drama deck 20: Euro GEN CON 21: Re: Announcing the Regent 22: Re: Techniques for speeding up the players? 23: Re: GURPS Four-Color Feebleness 24: Re: Explosive Demolition of non-buildings 25: Re: Problem with the skill default rules 26: Send Your Message to 50 Million---at "INSANE SPEED" !! v03.n1336 1: Re: Police in a High CR Society 2: Re: Toughness & Resistance Rolls (Kromm) 3: Re: Toughness & Resistance Rolls (Kromm) 4: Re: Toughness & Resistance Rolls (Kromm) 5: Re: Toughness & Resistance Rolls (Kromm) 6: Re: Toughness & Resistance Rolls (Kromm) 7: Re: Send Your Message to 50 Million---at "INSANE SPEED" !! 8: Re: Explosive Demolition of non-buildings 9: Re: GURPS Aliens Problem. 10: Re: Drama Deck from Torg 11: Re: Special Ops missions 12: Re: Send Your Message to 50 Million---at "INSANE SPEED" !! 13: Re: Techniques for speeding up the players? 14: Re: Toughness & Resistance Rolls (Kromm) 15: re:drama deck v03.n1337 1: Speeding up combat. 2: Re: Enchanting in Low Mana 3: Re: Police in a High CR Society 4: Re: GURPS Four-Color Feebleness 5: Re: Euro GEN CON 6: Re: Combat turns--different question 7: Re: Problem with MARS 1 design 8: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 9: Re: Send Your Message to 50 Million---at 10: Re: Toughness & Resistance Rolls (Kromm) 11: Re: Police in a High CR Society 12: Re: Drama Deck from Torg 13: Dodging Bullets Question [Kromm] 14: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 15: Re: Enchanting in Low Mana 16: Re: Gen Con 17: Re: GURPS Four-Color Feebleness 18: Re: question on senses 19: Re: GURPS Four-Color Feebleness 20: Re: Dodging Bullets Question [Kromm] v03.n1338 1: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 2: Re: Explosive Demolition of non-buildings 3: Re: Toughness & Resistance Rolls (Kromm) 4: Re: Dodging Bullets Question [Kromm] 5: Re: Problem with the skill default rules 6: Re: System Discussion 7: Re: Problem with MARS 1 design 8: Somebody after stats on MP/MARS1 Vehicle - Heregoes 9: Vehicles of the week 144 - bridgelayer and mobile home 10: Re: GURPS Aliens Problem. 11: Re: Problem with MARS 1 design 12: Re: Unrevised or Revised? 13: Re: GURPS Four-Color Feebleness 14: RE: GURPS Four-Color Feebleness 15: Re: Gen Con 16: Subject's knowledge of being a target 17: Re: Explosive Demolition of non-buildings 18: Re: Explosive Demolition of non-buildings 19: vacation time... 20: Re: Toughness & Resistance Rolls (Kromm) 21: Re: Dodging Bullets Question [Kromm] 22: RE: GURPS Four-Color Feebleness 23: Re: Problem with MARS 1 design 24: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-C olor Feebleness) v03.n1339 1: Re: Gen Con 2: Re: Problem with MARS 1 design 3: Re: Problem with MARS 1 design 4: Falling Things (was Re: Toughness ...) 5: Re: Somebody after stats on MP/MARS1 Vehicle - Heregoes 6: Accuracy modifiers to weapons again 7: Vacuum Support vs. Pressure Support (was Re: Toughness...) 8: Re: GURPS Four-Color Feebleness 9: Re: Toughness & Resistance Rolls (Kromm) 10: Re: Dodging Bullets Question [Kromm] 11: artificial world design 12: Re: Dodging Bullets Question [Kromm] 13: Re: Armor Damage (was Re: Toughness ...) 14: Kromm & The Canadian Illuminati 15: Re: Explosive Demolition of non-buildings 16: Re: Subject's knowledge of being a target 17: Re: Problem with MARS 1 design 18: Re: Problem with MARS 1 design 19: Re: Somebody after stats on MP/MARS1 Vehicle - Heregoes 20: Re: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-C olor Fe... 21: Re: Dodging Bullets Question [Kromm] 22: Re: GURPS Aliens Problem. 23: Re: Gurpsnet access 24: Return of the Ominous Music v03.n1340 1: Re: Problem with MARS 1 design 2: Re: Kromm & The Canadian Illuminati 3: Re: The Silver Surfer is not a 500 CP Character 4: Mars 1 5: re:Euro GEN CON 6: Re: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-C olor Fe... 7: Re: Kromm & The Canadian Illuminati 8: Re: Return of the Ominous Music 9: Re: Problem with MARS 1 design 10: Re: Dodging Bullets Question [Kromm] 11: Re: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-C olor Feebleness) 12: Re: GURPS Aliens Problem 13: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 14: Vacuum Support and ED 15: Re: Supers character values 16: Re: Accuracy modifiers to weapons again 17: Re: Vacuum Support vs. Pressure Support (was Re: Toughness...) 18: Re: Dodging Bullets Question [Kromm] 19: Re: Falling Things (was Re: Toughness ...) 20: Re: Dodging Bullets Question [Kromm] 21: Re: GURPS Four-Color Feebleness 22: Re: Problem with MARS 1 design 23: Re: Kromm & The Canadian Illuminati 24: Re: artificial world design 25: testmail - please ignore ... 26: Re: Dodging Bullets Question [Kromm] v03.n1341 1: Hunter out of control? 2: Re: Dodging Bullets Question [Kromm] 3: Re: Dodging Bullets Question [Kromm] 4: MARS-ONE info 5: Re: Somebody after stats on MP/MARS1 Vehicle - Heregoes 6: Re: Somebody after stats on MP/MARS1 Vehicle - Heregoes 7: Buckler in GURPS 8: Re: GURPS Four-Color Feebleness 9: Re: Dodging Bullets Question [Kromm] 10: Re: Toughness & Resistance Rolls (Kromm) 11: Re: Accuracy modifiers to weapons again 12: Re: GURPS Aliens Problem 13: re:Buckler in GURPS 14: Re: Hunter out of control? 15: GURPS Mage: The Ascension 16: Re: Return of the Ominous Music 17: Re: Accuracy modifiers to weapons again 18: Re[2]: Kromm & The Canadian Illuminati 19: Wraith to GURPS Conversion Question? 20: Re: artificial world design 21: Re: MARS-ONE info 22: Quirks & 25 point NPC's 23: Re: Falling Things (was Re: Toughness ...) 24: MARS One tri-wheel system 25: Re: Accuracy modifiers to weapons again 26: Re: Accuracy modifiers to weapons again 27: Re: Dodging Bullets Question [Kromm] 28: Re: Return of the Ominous Music 29: Re: GURPS Four-Color Feebleness 30: Re: Social Skills & New Attributes 31: Re: GURPS Aliens Problem. 32: Average age of GURPSnetters 33: Re: Dodging Bullets Question [Kromm] v03.n1342 1: GURPS Books query (was Re: Return of the Ominous Music) 2: Re: Accuracy modifiers to weapons again 3: Re: Kromm & The Canadian Illuminati 4: Re: Subject's knowledge of being a target 5: Re: GURPS Aliens Problem. 6: Re: Somebody after stats on MP/MARS1 Vehicle - Heregoes 7: Kromm & The Canadian Illuminati 8: Re: Dodging Bullets Question [Kromm] 9: Re: Armor Damage (was Re: Toughness ...) 10: Re: Return of the Ominous Music 11: Re: Dodging Bullets Question [Kromm] 12: Re: Dodging Bullets Question [Kromm] 13: Re: Kromm & The Canadian Illuminati 14: Re: artificial world design 15: Re: Average age of GURPSnetters 16: Re[2]: Kromm & The Canadian Illuminati 17: Re: Somebody after stats on MP/MARS1 Vehicle - Heregoes 18: RE: The Silver Surfer is not a 500 CP Character (was RE: GURPS Fo ur-C olor Fe... 19: Re: Dodging Bullets Question [Kromm] 20: Re: artificial world design 21: Re: artificial world design 22: Re: Dodging Bullets Question [Kromm] v03.n1343 1: Re: testmail - please ignore ... 2: Re: Social Skills & New Attributes 3: Re: Toughness & Resistance Rolls (Kromm) 4: Re: Falling Things (was Re: Toughness ...) 5: Re: Buckler in GURPS 6: Re: Buckler in GURPS 7: Re: GURPS Four-Color Feebleness 8: Average age of GURPSnetters 9: GURPS Star Trek 10: Re: Hunter out of control? 11: Re: GURPS Four-Color Feebleness 12: Re: Kromm & The Canadian Illuminati 13: Gift of Tongues (was Re: Return of the Ominous Music) 14: Re: Kromm & The Canadian Illuminati 15: Re: Accuracy modifiers to weapons again 16: Re: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-C olor Feebleness) 17: Re: Average age of GURPSnetters 18: Re: Dodging Bullets Question [Kromm] 19: Re: Average age of GURPSnetters 20: Re: Buckler in GURPS 21: Re: GURPS Aliens Problem 22: Re: Grapples, Locks, and Unarmed Combat (Kromm) 23: Re: Average age of GURPSnetters 24: Re: Vacuum Support and ED 25: Re[2]: GURPS Four-Color Feebleness 26: Re: Grapples, Locks, and Unarmed Combat (Kromm) v03.n1344 1: Re: Average age of GURPSnetters 2: Re: Kromm & The Canadian Illuminati 3: Re: Average age of GURPSnetters 4: Re: Dodging Bullets Question [Kromm] 5: *Glorius Gurps Supers* 6: Re: Average age of GURPSnetters 7: Re: Average age of GURPSnetters 8: Re: Average age of GURPSnetters 9: Re: Kromm & The Canadian Illuminati 10: Re: Average age of GURPSnetters 11: Re: Subject's knowledge of being a target 12: Re: Kromm & The Canadian Illuminati 13: Re: Return of the Ominous Music 14: Hard-assed Regent 15: Re: Average age of GURPSnetters 16: RE: GURPS Four-Color Feebleness 17: Lethal damage to legs? 18: Re: Toughness & Resistance Rolls (Kromm) 19: Re: Average age of GURPSnetters 20: Re: Buckler in GURPS 21: Re: Kromm & The Canadian Illuminati 22: Re: Toughness & Resistance Rolls (Kromm) 23: Re: Re[2]: Kromm & The Canadian Illuminati 24: Re: Buckler in GURPS v03.n1345 1: Re: Vacuum Support and ED 2: Re: testmail - please ignore ... 3: Re: Special Ops missions 4: Re[2]: Kromm & The Canadian Illuminati 5: Re: GURPS Four-Color Feebleness 6: Re: GURPS Four-Color Feebleness 7: Re: Kromm & The Canadian Illuminati 8: Re: Average age of GURPSnetters 9: Re: MARS One tri-wheel system 10: Grapples, Locks, and Unarmed Combat (Kromm) 11: Re: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-Color Feebleness) 12: Re: Lethal damage to legs? 13: Re: Average age of GURPSnetters 14: Re: GURPS Aliens Problem 15: Re: Lethal damage to legs? 16: Re: GURPS Four-Color Feebleness 17: Re: Average age of GURPSnetters 18: Re: Average age of GURPSnetters 19: Re: GURPS Star Trek v03.n1346 1: Re: Features for a character creation system? 2: Re: Kromm & The Canadian Illuminati 3: Re: Armor Damage (was Re: Toughness ...) 4: Re: GURPS Star Trek 5: RE: GURPS Four-Color Feebleness 6: Re: GURPS Star Trek 7: Morrow Project 8: Re: Gen Con 9: Re: Average age of GURPSnetters 10: Re: Toughness & Resistance Rolls (Kromm) 11: Re: GURPS Aliens Problem. 12: Re: artificial world design 13: Alter Questions 14: Re: GURPS Star Trek 15: Re: Lethal damage to legs? 16: DIGEST 17: R: Out of time... 18: Re: GURPS Aliens Problem 19: Re[2]: GURPS Star Trek 20: Re: Lethal damage to legs? 21: Re: GURPS Aliens Problem 22: Re[2]: Wraith to GURPS Conversion Question? 23: Re: Average age of GURPSnetters 24: Re: Average age of GURPSnetters 25: Re: Armor Damage (was Re: Toughness ...)