v03.n1347 1: Re: Lethal damage to legs? 2: Re: Dodging Bullets Question [Kromm] 3: Re: Godzilla stats and CyberPunk Cthulhu 4: Re: Armor Damage (was Re: Toughness ...) 5: Apology to Kromm, Hunter & Gurpsnet 6: Re: Toughness & Resistance Rolls (Kromm) 7: Re: GURPS Aliens Problem 8: Re: artificial world design 9: Tyranny and revolution. Gaming, now! 10: Re: Lethal damage to legs? 11: Re: GURPS Star Trek 12: Re: Armor Damage (was Re: Toughness ...) 13: Re: Toughness & Resistance Rolls (Kromm) 14: Re: Tyranny and revolution. Gaming, now! 15: Re: Toughness & Resistance Rolls (Kromm) v03.n1348 1: Re: Tyranny and revolution. Gaming, now! 2: Re: Falling Things (was Re: Toughness ...) 3: Re: Kromm & The Canadian Illuminati 4: Re: GURPS and four-color characters 5: Re: Age of GURPSnetters 6: Re: Gift of Tongues 7: Re: The Silver Surfer is not a 500 CP Character 8: Re: Lethal damage to legs? 9: Re: Hard-assed Regent 10: Re: Average age of GURPSnetters 11: Re: Tyranny and revolution. Gaming, now! 12: Re: GURPS Star Trek 13: Re: GURPS Star Trek 14: Re: Tyranny and revolution. Gaming, now! 15: Re: GURPS Star Trek 16: Re: Average age of GURPSnetters 17: Re: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-C olor Feebleness) 18: Power of the GM 19: MARS design and wheels 20: Re: GURPS Star Trek v03.n1349 1: Re: Hard-assed Regent 2: Re: Hard-assed Regent 3: Re: Kromm & The Canadian Illuminati 4: Re: The Silver Surfer is not a 500 CP Character 5: Re: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-C olor Feebleness) 6: Re: DIGEST 7: Re: GURPS Star Trek 8: Re: GURPS Star Trek 9: Re: Age of GURPSnetters 10: Re: Toughness & Resistance Rolls (Kromm) 11: Re: Hard-assed Regent 12: Re: Tyranny and revolution. Gaming, now! 13: Re: artificial world design 14: Re: Alter Questions 15: Re: Armor Damage (was Re: Toughness ...) 16: Re: Dodging Bullets Question [Kromm] 17: Babylon 5 campaign ideas 18: Re: Kromm & The Canadian Illuminati 19: Re: Lethal damage to legs? 20: Re: Toughness & Resistance Rolls (Kromm) 21: Re: GURPS Star Trek 22: Re: GURPS Aliens Problem 23: Re: Alter Questions 24: Re: Campaign Meeting (to whom it may concern) 25: Re: Gift of Tongues 26: Re: Falling Things (was Re: Toughness ...) 27: Re: Hard-assed Regent 28: Re: Gift of Tongues 29: Re: Lethal damage to legs? 30: Re: Tyranny and revolution. Gaming, now! v03.n1350 1: [ADMIN] Last word 2: One-shot weapon recoil... 3: Re: GURPS Star Trek 4: Re: Babylon 5 campaign ideas 5: Re: Kromm & The Canadian Illuminati 6: Re: Tyranny and revolution. Gaming, now! 7: Re: GURPS Star Trek 8: Re: GURPS Star Trek 9: Re: Toughness & Resistance Rolls (Kromm) 10: Re: Tyranny and revolution. Gaming, now! 11: Re: Alter Questions 12: Re: Kromm & The Canadian Illuminati 13: Metal Shields? 14: Re: GURPS Aliens Problem 15: Re: Gift of Tongues 16: Re: GURPS Star Trek 17: Re: Age of GURPSnetters 18: Re[2]: GURPS Star Trek 19: Re: Falling Things (was Re: Toughness ...) 20: Re: Lethal damage to legs? 21: Re: Tyranny and revolution. Gaming, now! 22: Re: GURPS Star Trek 23: Re: Gift of Tongues 24: Re: Alter Power 25: Re: Toughness & Resistance Rolls (Kromm) 26: Re: The Silver Surfer is not a 500 CP Character v03.n1351 1: Re: Alter Questions 2: Re: One-shot weapon recoil... 3: Re: GURPS Star Trek 4: Re: The Silver Surfer is not a 500 CP Character (was RE: GURPS Four-C olor Feebleness) 5: Re: Toughness & Resistance Rolls (Kromm) 6: Re: MARS design and wheels 7: Re: Kromm & The Canadian Illuminati 8: Re: Toughness & Resistance Rolls (Kromm) 9: Re: Armor Damage (was Re: Toughness ...) 10: Re: Toughness & Resistance Rolls (Kromm) 11: Re: Average age of GURPSnetters 12: Re: Babylon 5 campaign ideas 13: Re: Tyranny and revolution. Gaming, now! 14: Re: Lethal damage to legs? 15: Re: Babylon 5 campaign ideas 16: Re: Kromm & The Canadian Illuminati 17: Re: [ADMIN] Last word 18: Re: Toughness & Resistance Rolls (Kromm) 19: Re: GURPS Star Trek 20: Re: One-shot weapon recoil... v03.n1352 1: Re: Average age of GURPSnetters 2: Re: Kromm & The Canadian Illuminati 3: Re: Average age of GURPSnetters 4: Re: Armor Damage (was Re: Toughness ...) 5: Re: GURPS Star Trek 6: Re: Supers Point Levels 7: Re: One-shot weapon recoil... 8: Re: GURPS Star Trek 9: Re: Metal Shields? 10: Re: GURPS Star Trek 11: Re: Lethal damage to legs and Hemophilia disadvantage.? 12: Re: Armor Damage (was Re: Toughness ...) 13: Re: Metal Shields? 14: Re: One-shot weapon recoil... 15: Re: Metal Shields? 16: Re: Speeding up combat. 17: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 18: Re: Toughness & Resistance Rolls (Kromm) 19: Re: GURPS Star Trek 20: Re: The Silver Surfer is not a 500 CP Character 21: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 22: Re: GURPS Star Trek v03.n1353 1: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 2: Re: Gift of Tongues 3: Re: GURPS Star Trek 4: Re: Supers Point Levels 5: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 6: Re: 12 is "kind of embarrassing." 7: Re: Armor Damage (was Re: Toughness ...) 8: Re: One-shot weapon recoil... 9: Re: Average age of GURPSnetters 10: Re: Tyranny and revolution. Gaming, now! 11: Re: One-shot weapon recoil... 12: Re: 12 is "kind of embarrassing." 13: Re: Gift of Tongues 14: Costumes (was Re: Kromm & The Forbidden Topic) 15: Re: Gift of Tongues 16: Re: Armor Damage (was Re: Toughness ...) 17: Re: The Silver Surfer is not a 500 CP Character 18: Re: GURPS Star Trek 19: Re: Toughness & Resistance Rolls (Kromm) 20: Re: Toughness & Resistance Rolls (Kromm) 21: Firearms Stuff (was Re: Armor Damage . . .) 22: Re: 12 is "kind of embarrassing." 23: Re: Gift of Tongues 24: Re: Lethal damage to legs? 25: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 26: Re: 12 is 27: Re: Supers Point Levels v03.n1354 1: Re: GURPS Star Trek 2: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 3: Re: Armor Damage (was Re: Toughness ...) 4: Re: Costumes (was Re: Kromm & The Forbidden Topic) 5: Re: +67% 6: Re: Gift of Tongues 7: Semi-modest proposal... 8: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm)) 9: 12 is "kind of embarrassing" 10: Re: GURPS Star Trek 11: Re: 12 is "rather embarrassing" 12: Re: 12 is "kind of embarrassing." 13: Re: Costumes 14: Re: Costumes 15: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 16: Re: Semi-modest proposal... 17: Re: GURPS Star Trek 18: R: One-shot weapon recoil... 19: Re: GURPS Star Trek 20: Re: 12 is "kind of embarrassing" 21: Re: GURPS Star Trek 22: Re: 12 is "kind of embarrassing." 23: Re: 12 is 24: Whoops! 25: Perpetual Luck (was: Re: Gift of Tongues) 26: Re: The Silver Surfer is not a 500 CP Character 27: Re: GURPS Star Trek 28: Re: [ADMIN] Last word 29: Re: GURPS Star Trek 30: Re: 12 is "kind of embarrassing." 31: Re: 12 is "kind of embarassing" 32: Re: 12 is "kind of embarrassing" 33: Re: Gen Con 34: Couple questions. 35: Re: 12 is 36: Re: 12 is v03.n1355 1: Re: 12 is "kind of embarrassing." 2: Re: 12 is 3: Re: GURPS Star Trek 4: Re: GURPS Star Trek 5: Re: 12 is "rather embarrassing" 6: Question about HP=ST or HP=HT 7: Re: Couple questions. 8: Re: Costumes 9: Re: GURPS Star Trek 10: Re: Tyranny and revolution. Gaming, now! 11: Re: GURPS Star Trek 12: ATR (was: Re: The Silver Surfer is not a 500 CP Character (was R 13: Re: 12 is "kind of embarrassing." 14: Re: MARS design and wheels 15: Re: GURPS Star Trek 16: Re: 12 is 17: Re: Question about HP=ST or HP=HT 18: Re: Tyranny and revolution. Gaming, now! 19: Re: Average age of GURPSnetters 20: Boost Your Sales With 40 Million Prospects! 21: Vehicles of the week 145 - hospital and sportscar v03.n1356 1: European Gen Con details 2: Re: 12 is 3: Re: ATR (was: Re: The Silver Surfer is not a 500 CP Character (w 4: Re: ATR 5: Re: The Silver Surfer is not a 500 CP Character 6: re:European Gen Con details 7: re: Babylon 5 campaign ideas 8: Re: GURPS Star Trek 9: RE: 100-150 pt. characters 10: Re: Gen Con 11: re: Babylon 5 campaign ideas 12: re:European Gen Con details 13: 1930's Gangbusters/FBI Campaign Ideas 14: Re: Couple questions. 15: Re: GURPS Star Trek 16: RE: 12 is "kind of embarrassing" 17: Re: GURPS Star Trek 18: Re: GURPS Star Trek 19: Re: R: One-shot weapon recoil... 20: Boost Your Sales With 40 Million Prospects! 21: Herozine at GENCON 22: Re: Gen Con 23: Re: 12 is 24: RE: The Silver Surfer is not a 500 CP Character v03.n1357 1: Wanted: Women for GURPS Mage in Austin 2: Re: 12 is 3: Re: GURPS Star Trek 4: Re: 1930's Gangbusters/FBI Campaign Ideas 5: Re: GURPS Star Trek 6: Fw: Gen Con 7: Looking for Des Moines, Iowa GURPS players 8: B5 => GURPS conversions 9: Re: Average age of GURPSnetters 10: Re: Babylon 5 campaign ideas 11: The ability to fly through the cosmos sure is expensive! 12: Re: 12 is 13: Re: Couple questions. 14: Re: GURPS Star Trek 15: Re: 12 is 16: Re: GURPS Star Trek 17: Projectile Energy Warheads 18: RE: 100-150 pt. characters 19: Re: The ability to fly through the cosmos sure is expensive! 20: Conan, and GURPS 21: re:European Gen Con details 22: re:Re: 12 > is a combination of 6 & 6? 23: Attribute Point Limit 24: Hydrogen engines 25: Re: Babylon 5 campaign ideas 26: Re: Semi-modest proposal... 27: Re: Hard-assed Regent 28: unsubscribe 29: Re: Couple questions. 30: Re: GURPS Star Trek 31: Re: GURPS Star Trek 32: Re: The ability to fly through the cosmos sure is expensive! 33: Temporarily Away 34: Re: GURPS Star Trek 35: Re: Conan, and GURPS 36: Re: Attribute Point Limit 37: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm)) v03.n1358 1: Re[2]: The Silver Surfer is not a 500 CP Character 2: Re: Projectile Energy Warheads 3: RE: The ability to fly through the cosmos sure is expensive! 4: RE: Attribute Point Limit 5: Re: Attribute Point Limit 6: RE: Conan, and GURPS 7: Re: The ability to fly through the cosmos sure is expensive! 8: Re: GURPS Star Trek 9: Re: MARS design and wheels 10: Re: Hydrogen engines 11: Re: Hard-assed Regent 12: Re: Attribute Point Limit 13: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 14: Re: Boost Your Sales With 40 Million Prospects! 15: Re: The ability to fly through the cosmos sure is expensive! 16: Axe a question 17: Re: [ADMIN] Last word 18: Re: 1930's Gangbusters/FBI Campaign Ideas 19: Re: Costumes (was Re: Kromm & The Forbidden Topic) 20: Re: Hydrogen engines 21: Re: The ability to fly through the cosmos sure is expensive! 22: Re: Gen Con 23: RE: The ability to fly through the cosmos sure is expensive! 24: Re: Attribute Point Limit 25: Re: Age of GURPSnetters 26: Re: 100-150 pt. characters v03.n1359 1: Re: Conan, and GURPS 2: Re: Semi-modest proposal... 3: Re: Attribute Point Limit 4: Re: The ability to fly through the cosmos sure is expensive! 5: Re: GURPS Star Trek 6: RE: The ability to fly through the cosmos sure is expensive! 7: Wedsday evening get together before Gen_Con 8: Post the Admin as a GURPS Character (was Re: [ADMIN] Last word) 9: GenCon MEET (Read Me) 10: Re: Perpetual Luck (was: Re: Gift of Tongues) 11: Re: 12 is 12: Re: Grapples, Locks, and Unarmed Combat (Kromm) 13: Re: Attribute Point Limit 14: Re: +67% 15: Re: testmail - please ignore ... 16: Re: 1930's Gangbusters/FBI Campaign Ideas 17: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 18: Re: Attribute Point Limit 19: Re: The ability to fly through the cosmos sure is expensive! 20: Re: 1930's Gangbusters/FBI Campaign Ideas 21: Re: Attribute Point Limit 22: RE: The ability to fly through the cosmos sure is expensive! 23: Re: Firearms Stuff (was Re: Armor Damage . . .) 24: Detect Lies Mind Shield, Hide Thoughts and Acting 25: Re: The ability to fly through the cosmos sure is expensive! 26: Re: Average age of GURPSnetters 27: Re: The ability to fly through the cosmos sure is expensive! v03.n1360 1: Re: GURPS Star Trek 2: Questions 3: Re: Gift of Tongues 4: re:RE: 100-150 pt. characters 5: Re: GURPS Star Trek 6: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm)) 7: Re: Perpetual Luck (was: Re: Gift of Tongues) 8: Re: GURPS Star Trek 9: Re: Hydrogen engines 10: Re: MARS design and wheels 11: New PBEM 12: Re: Questions 13: Re: Questions 14: Re: Axe a question 15: Re: Couple questions. 16: Re: Lethal damage to legs and Hemophilia disadvantage.? 17: Re: GURPS Star Trek 18: Re: The ability to fly through the cosmos sure is expensive! 19: Default Skills (was Re: Attribute Point Limit) 20: Re: Average age of GURPSnetters 21: re:Re: 12 > is a combination of 6 & 6? v03.n1361 1: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm)) 2: Re: Axe a question 3: RE: GURPS Star Trek 4: Re: GURPS and Fantasy (was Average Age...) 5: Re: Questions 6: Re: 1930's Gangbusters/FBI Campaign Ideas 7: Re: 12 is 8: Re: Age of GURPSnetters 9: Re: Lethal damage to legs and Hemophilia disadvantage.? 10: Re: Default Skills (was Re: Attribute Point Limit) 11: Re: Post the Admin as a GURPS Character (was Re: [ADMIN] Last word) 12: Re: Attribute Point Limit 13: Re: Axe a question 14: Re: Firearms Stuff (was Re: Armor Damage . . .) 15: Re: Perpetual Luck (was: Re: Gift of Tongues) 16: Re: Axe a question 17: Re: The ability to fly through the cosmos sure is expensive! 18: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 19: In atmsopheric hyperflight 20: re:Re: 12 > is a combination of 6 & 6? 21: Re: Axe a question 22: RE: 100-150 pt. characters 23: Space Ship Design 24: Re: GURPS Star Trek 25: Re: Questions 26: Re: GURPS Star Trek 27: Re: Perpetual Luck (was: Re: Gift of Tongues) v03.n1362 1: Re: Axe a question 2: Re: Questions 3: Re: GURPS Star Trek 4: Re: GURPS Star Trek 5: Re: GURPS Star Trek 6: Re: Perpetual Luck (was: Re: Gift of Tongues) 7: Re: Axe a question 8: Random Characters 9: Re: Firearms Stuff (was Re: Armor Damage . . .) 10: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm)) 11: Spammers using GURPSnet... 12: Dice Rolls and Question 13: Re: Space Ship Design 14: Re: Firearms Stuff (was Re: Armor Damage . . .) 15: flight in low gravity (was RE: The ability to fly through...) 16: Intro/Invitation 17: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm)) 18: Share a character 19: Re: Spammers using GURPSnet... 20: Re: GURPS Star Trek 21: Re: Space Ship Design 22: Re: Random Characters 23: Re: Space Ship Design 24: Re: Dice Rolls and Question v03.n1363 1: Re: In atmsopheric hyperflight 2: RE: GURPS Star Trek 3: Re: Space Ship Design 4: Re: Space Ship Design 5: Re: Attribute Point Limit 6: Enchantment spells(Miscellanea) 7: Re: Perpetual Luck (was: Re: Gift of Tongues) 8: Re: Random Characters 9: Re: Axe a question 10: Re: Question about HP=ST or HP=HT 11: RE: Random Characters 12: Re: 12 is 13: Re: How dow you spell "Van Newman" (was: Van Newman Machines) 14: Re: Enchantment spells(Miscellanea) 15: Re: Spammers using GURPSnet... 16: Re: Dice Rolls and Question 17: Re[2]: Regeneration for Robots 18: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 19: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm)) 20: Re: How dow you spell "Van Newman" (was: Van Newman Machines) 21: Re: Conan, pirate women, and GURPS 22: Humans<=Aliens/Fantasy Folk 23: Re: Lethal damage to legs and Hemophilia disadvantage.? 24: Re: Dice Rolls and Question v03.n1364 1: Random Characters-p2 2: re:Re: 12 > is a combination of 6 & 6? 3: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 4: Re: 100-150 pt. characters 5: Re: In atmsopheric hyperflight 6: Re: Dice Rolls and Question 7: Re: flight in low gravity (was RE: The ability to fly through...) 8: Re: 1930's Gangbusters/FBI Campaign Ideas 9: Re: Space Ship Design 10: Re: Space Ship Design 11: Re: Magic spell questions 12: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 13: Re: Projectile Energy Warheads 14: re:Re: Dice Rolls and Question 15: Re: flight in low gravity (was RE: The ability to fly through...) 16: Re: Axe a question 17: Re: Axe a question 18: Re: Humans<=Aliens/Fantasy Folk 19: Re: GURPS and four-color characters 20: re: 100-150 pt. characters 21: re:Re: Dice Rolls and Question 22: re:Re: 12 > is a combination of 6 & 6? 23: Re: Random Characters-p2 24: Re: Axe a question 25: Re: Space Ship Design v03.n1365 1: Re: Dice Rolls and Question 2: Re: Magic spell questions 3: Re: Hard-assed Regent 4: Re: Dice Rolls and Question 5: Re: Firearms Stuff (was Re: Armor Damage . . .) 6: Re: GURPS Star Trek 7: Re: GURPS Star Trek 8: Re: Space Ship Design 9: Re: Axe a question 10: Point Balancing 11: Hey, KROMM! Point-balancing again. (Was GURPS Star Trek) 12: Re: Dice Rolls and Question 13: Re: Space Ship Design 14: Re: Firearms Stuff (was Re: Armor Damage . . .) 15: Re: Space Ship Design 16: Re: Space Ship Design 17: CARDBOARD HEROES 18: Re: MARS design and wheels 19: Re: Dice Rolls and Question 20: re:Re: 12 > is a combination of 6 & 6? 21: RE: Hey, KROMM! Point-balancing again. (Was GURPS Star Trek) 22: Re: Projectile Energy Warheads 23: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 24: Re: Random Characters-p2 25: RE: How dow you spell "Van Newman" (was: Van Newman Machines) 26: Re: Post the Admin as a GURPS Character (was Re: [ADMIN] La v03.n1366 1: Re: Space Ship Design 2: Re: Re[2]: Regeneration for Robots 3: Re: Dice Rolls and Question 4: Re: Axe a question 5: Re: Dice Rolls and Question 6: Penalizing characters 7: Re: Axe a question 8: Whipping Axes Around 9: Re: Dice Rolls and Question 10: Re: Firearms Stuff (was Re: Armor Damage . . .) 11: Re: The Silver Surfer is not a 500 CP Character 12: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 13: Re: Firearms Stuff (was Re: Armor Damage . . .) 14: New GURPS Web Page Announcement... 15: Re: Axe a question 16: CARDBOARD HEROES (repost) 17: B5 convert to Gurps 18: Re: Spammers using GURPSn 19: re:Re: 12 - is a combination of 6 & 6? 20: Re: Space Ship Design 21: re:Re: 12 > is a combination of 6 & 6? (NGC) v03.n1367 1: Re: Space Ship Design 2: Re: B5 convert to Gurps 3: Getting Players 4: Re: Regeneration for Robots 5: Re: Regeneration for Robots 6: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 7: Re: Astronomical Distances 8: Re: Axe a Question 9: Re: Dice Rolls and Question 10: Re: B5 convert to Gurps 11: Re: Starfleet & Skills 12: Re: Re[2]: Regeneration for Robots 13: Re: Axe a question 14: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 15: Re: Hard-assed Regent 16: Re: Axe a Question 17: Re: B5 convert to Gurps 18: Rotating ship sections 19: Re: GURPS Star Trek 20: Re: Detect Lies Mind Shield, Hide Thoughts and Acting 21: Re: Axe a question 22: Re: Astronomical Distances 23: Re: B5 convert to Gurps 24: Re: Point Balancing 25: Re: Regeneration for Robots v03.n1368 1: Re: B5 convert to Gurps 2: Re: Starfleet & Skills 3: Re: Generic Universal Roleplaying SYSTEM? (was Re: Breakdow 4: Re: Axe a Question 5: SPAWN is not a 500pt character 6: Re: Getting Players 7: Re: Enchantment spells(Miscellanea) 8: Re: Getting Players 9: Re: GURPS Star Trek 10: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 11: Re: Dice Rolls and Question 12: Re: Dice Rolls and Question 13: Bubblegum Crunch Anyone? 14: Re: Starfleet & Skills 15: Re: B5 convert to Gurps 16: Narn ST in GURPS 17: Altered Time Rate (was Re: The Silver Surfer is not a 500 CP Cha 18: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 19: Re: Narn ST in GURPS 20: damn axes 21: Re: Narn ST in GURPS 22: Re: Starfleet & Skills v03.n1369 1: Re: Narn ST in GURPS 2: Kevlar and Monocrys 3: Re: Enchantment spells(Miscellanea) 4: Re: GURPS Star Trek 5: Re: SPAWN is not a 500pt character 6: Re: Enchantment spells(Miscellanea) 7: Re: Starfleet & Skills 8: Re: damn axes 9: Re: Narn ST in GURPS 10: Re: Narn ST in GURPS 11: Re: Narn ST in GURPS 12: Re: Narn ST in GURPS 13: Axe hooking 14: Re: Narn ST in GURPS 15: Re: Dice Rolls and Question 16: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 17: Bullet damage (was firearm stuff) 18: Re: Kevlar and Monocrys 19: Vehicles of the week 146 - ambulance APC and spy car 20: looking for help with magic items v03.n1370 1: Vehicles problems and a possible Murphy 2: Re: Vehicles problems and a possible Murphy 3: Re: GURPS Star Trek 4: Re: SPAWN is not a 500pt character 5: Re: Axe a question 6: re:Vehicles problems and a possible Murphy 7: Three-Round Bursts 8: Re: Bullet damage (was firearm stuff) 9: Re: Conan 10: Re: In atmsopheric hyperflight 11: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 12: Re: Axe a Question 13: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm)) 14: Re: Attribute Point Limit 15: Re: Kevlar and Monocrys 16: Re: Narn ST in GURPS 17: Re: Bullet damage (was firearm stuff) 18: TestMessages are a crime against Shub-Internet. 19: Re: Dice Rolls and Question 20: Layout idea for BS4 21: Re: looking for help with magic items 22: Arkana testers! 23: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 24: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 25: Re: Axe a question 26: Re: Question about HP=ST or HP=HT 27: Re: Firearms Stuff (was Re: Armor Damage . . .) v03.n1371 1: Re: Bullet damage (was firearm stuff) 2: Re: Vehicles problems and a possible Murphy 3: Re: damn axes 4: Re: Firearms Stuff (was Re: Armor Damage . . .) 5: Re: Narn ST in GURPS 6: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 7: Re: Space Ship Design 8: Re: Layout idea for BS4 9: Re: Van Newman Machines(Re: Toughness & Resistance Rolls(Kromm)) 10: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 11: Re: Techniques for speeding up the players? 12: Re: Bullet damage (was firearm stuff) 13: Re: Axe hooking 14: Re: SPAWN is not a 500pt character 15: Re: Axe a Question 16: A Gripe About Vehicles 17: Re: Regeneration for Robots 18: Re: Dice Rolls and Question 19: Re: Astronomical Distances 20: Re: SPAWN is not a 500pt character 21: Crossbow questions... v03.n1372 1: Re: Layout idea for BS4 2: Re: Three-Round Bursts 3: Re: Vehicles problems and a possible Murphy 4: Re: Bullet damage (was firearm stuff) 5: Re: Vehicles problems and a possible Murphy 6: Re: Layout idea for BS4 7: Re: Layout idea for BS4 8: Re: SPAWN is not a 500pt character 9: Re: Vehicles problems and a possible Murphy 10: Re: Narn ST in GURPS 11: Re: Narn ST in GURPS 12: Re: Whipping Axes Around 13: Narn Martial Arts 14: Re: TestMessages are a crime against Shub-Internet. 15: Re: looking for help with magic items 16: Re: Narn ST in GURPS 17: Play by E-Mail gaming 18: Re: Layout idea for BS4 19: Humans Aren't Alive? 20: Vdesign (was H.A. Regent) 21: Re: Vehicles problems and 22: Re: Layout idea for BS4 23: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 24: Trek Feedback 25: Re: Crossbow questions... 26: Re: Play by E-Mail gaming 27: Re: Narn ST in GURPS v03.n1373 1: Re: Kevlar and Monocrys 2: Re: Axe a Question 3: Re: Layout idea for BS4 4: Re: Play by E-Mail gaming 5: Re: Whipping Axes Around 6: re:Re: Kevlar and Monocrys 7: Re: Crossbow questions... 8: Weapons and PD 9: Re: Whipping Axes Around 10: Re: damn axes 11: Re: Dice Rolls and Question 12: Re: Whipping Axes Around 13: Re: damn axes 14: re:Re: Axe a Question 15: Re: Whipping Axes Around 16: Evil Twin. {KROMM} 17: Combat monsters ....aka mad archers 18: Re: Narn ST in GURPS 19: Re: Layout idea for BS4 20: Re: Narn ST in GURPS 21: Turning Undead 22: Re: Vehicles problems and 23: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 24: Re: looking for help with magic items 25: Re: Layout idea for BS4 26: Re: Humans Aren't Alive? 27: DR? 28: spaceship weaponry accuracy... 29: Re: Play by E-Mail gaming 30: Re: Narn ST in GURPS 31: Re: Narn ST in GURPS v03.n1374 1: Re: Humans Aren't Alive? 2: Re: Weapons and PD 3: Re: Layout idea for BS4 4: Re: DR? 5: Re: A Gripe About Vehicles 6: Re: spaceship weaponry accuracy... 7: Re: DR? 8: Re: Humans Aren't Alive? 9: Re: A Gripe About Vehicles 10: Re: Vehicles problems and a possible Murphy 11: Re: spaceship weaponry accuracy... 12: Re: GURPS Star Trek 13: Re: Humans Aren't Alive? 14: Re: Narn ST in GURPS 15: Re: Turning Undead 16: Re: Narn ST in GURPS 17: Re: Vehicles problems and a possible Murphy 18: Re: Turning Undead 19: Re: Narn ST in GURPS 20: Re: Vehicles problems and a possible Murphy 21: Re: Narn ST in GURPS 22: Re: Starfleet & Skills 23: Re: Vehicles problems and a possible Murphy 24: Re: Space Ship Design v03.n1375 1: MARS One revisited, some questions 2: Re: DR? 3: Another (related) Axe question. 4: Re: Turning Undead 5: von Neumann Machines and sex (was Re: Humans Aren't Alive?) 6: Re: Weapons and PD 7: re:Re: Axe a Question 8: Murphy's Rules 9: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm 10: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm 11: Re: Firearms Stuff (was Re: Armor Damage . . .) 12: Re: Play by E-Mail gaming 13: Re: Grapples, Locks, and Unarmed Combat (Kromm) 14: Re: Narn ST in GURPS 15: Re: GURPS Star Trek 16: Re: Whipping Axes Around 17: Re: damn axes 18: What type of PC would you like to see? 19: re:Re: Axe a Question 20: Re: Murphy's Rules 21: More mecha 22: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm 23: GURPS High Elves 24: Re: Play by E-Mail gaming 25: Re: Rotating ship sections 26: Some Questions 27: Firearms comment. 28: Re: Bullet damage (was firearm stuff) 29: Re: Humans Aren't Alive? 30: E-mail Problems (NGC) 31: Re: Humans Aren't Alive? 32: Mana Q's v03.n1376 1: Re: Turning Undead 2: Re: Evil Twin. {KROMM} 3: Re: DR? 4: Re: Bullet damage (was firearm stuff) 5: Re: Another (related) Axe question. 6: Parrying Claws or other strikers 7: Re: damn axes 8: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm 9: Bouncy Bloody Bullets 10: Grey Havens 11: Moving to Atlanta GA. Looking for GURPS players in that area 12: Re: DR? 13: Re: Vdesign (was H.A. Regent) 14: Re: Turning Undead 15: Re: Firearms comment. 16: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 17: Martial Arts question. 18: Re: Firearms Stuff (was Re: Armor Damage . . .) 19: Re: Axe a Question 20: Re: More mecha 21: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm 22: Re: MARS One revisited, some questions 23: Re: damn axes 24: Re: Bullet damage (was firearm stuff) 25: [Fwd: PAPER PC'S---formerly CARDBOARD HEROES] 26: Re: Murphy's Rules v03.n1377 1: Grey Havens 2: Re: Layout idea for BS4 3: Re: Some Questions 4: Re: Turning Undead 5: Re: Starfleet & Skills 6: Re: What type of PC would you like to see? 7: Re: Grey Havens 8: Re: More mecha 9: Re: Vehicles problems and a possible Murphy 10: Re: What type of PC would you like to see? 11: Re: Weapons and PD 12: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm 13: Re: Firearms Stuff (was Re: Armor Damage . . .) 14: Re: Murphy's Rules 15: Re: Starfleet & Skills 16: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 17: the Illuminated books 18: Re: Turning Undead 19: Re: Firearms Stuff (was Re: Armor Damage . . .) 20: Re: Bullet damage (was firearm stuff) 21: FYI: GURPS Espionage WW2 22: Re: Another (related) Axe question. 23: Firearms and Fright Checks 24: Re: Another (related) Axe question. 25: Re: Axe a Question 26: Re: Weapons and PD 27: Re: Whipping Axes Around v03.n1378 1: Re: damn axes 2: Re: Vdesign 3: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm) 4: GURPS Espionage WW2 5: Re: Parrying Claws or other strikers 6: Re: Some Questions 7: Re: More mecha 8: Re: damn axes 9: Re: Bouncy Bloody Bullets 10: Re: What type of PC would you like to see? 11: Re: damn axes 12: Re: Default Skills (was Re: Attribute Point Limit) 13: interrogation 14: Re: Firearms Stuff (was Re: Armor Damage . . .) 15: Oddly enough, Magneto IS a 500 point character 16: Are Gauss & Electrothermal Munitions "Caseless" ? 17: Re: Some Questions 18: Re: damn axes 19: Re: the Illuminated books 20: Re: Murphy's Rules 21: Re: Turning Undead 22: Warehouse 23 23: Re: Turning Undead 24: Re: Some Questions 25: Re: Some Questions 26: Re: Vdesign (was H.A. Regent) 27: Re: DR? 28: Re: Bouncy Bloody Bullets v03.n1379 1: Re: the Illuminated books 2: Re: More mecha 3: Re: Another (related) Axe question. 4: Re: Turning Undead 5: Re: Some Questions 6: Re: Some Questions 7: Re: damn axes 8: Play by E-Mail gaming 9: Damn Basket Hilts 10: Re: Narn ST in GURPS 11: Re: Firearms Stuff (was Re: Armor Damage . . .) 12: Re: Van Newman Machines(Re: Toughness & Resistance Rolls (Kromm 13: Re: PAPER PC'S - Feedback 14: Re: Default Skills (was Re: Attribute Point Limit) 15: Re: Martial Arts question. 16: Re: Firearms and Fright Checks 17: Re: Vehicles problems and a possible Murphy 18: Re: MARS One revisited, some questions 19: Re: Another (related) Axe question 20: Re: Axe a Question 21: von Neumann Machines, Prions and Terminally Ill 22: PAPER PC'S & Technical Challenge 23: Re: Are Gauss & Electrothermal Munitions "Caseless" ? 24: Re: Whipping Axes Around 25: Re: Parrying Claws or other strikers v03.n1380 1: Re: Turning Undead 2: Re: damn axes 3: Bullet Damage 4: Re: Narn ST in GURPS 5: Re: damn axes 6: Re: Vehicles problems and a possible Murphy 7: Re: Bullet Damage 8: [Discuss] Looking for lists 9: Re: More mecha 10: Gestalt - Ceremonial Casting 11: RE: Oddly enough, Magneto IS a 500 point character 12: S. John Gets Himself In Trouble 13: Slip-Slidin' Away 14: Re: More mecha 15: Re: Another (related) Axe question. 16: Vehicles - Wing Design and Errata 17: Re: Turning Undead 18: Re: damn axes 19: Re: Bullet Damage 20: Alternatives to HT Consciousness rolls? 21: Re: Bullet Damage 22: Re: DR? 23: Re: Murphy's Rules 24: Re: Weapons and PD 25: Re: What type of PC would you like to see? 26: Re: Alternatives to HT Consciousness rolls? 27: Re: Bouncy Bloody Bullets 28: Re: Firearms Stuff (was Re: Armor Damage . . .) 29: Re: Bouncy Bloody Bullets 30: Re: DR? 31: Re: More mecha 32: Re: Alternatives to HT Consciousness rolls? 33: Re: Layout idea for BS4 v03.n1381 1: Re: Vehicles problems and a possible Murphy 2: Re: Magic spell questions 3: Re: Rifled Rounds 4: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 5: Re: Bullet damage (was firearm stuff) 6: Re: Perpetual Luck (was: Re: Gift of Tongues) 7: Re: Axe a Question 8: Re: Weapons and PD 9: re:Re: Kevlar and Monocrys 10: Re: Axe a question 11: Re: DR? 12: Re: Bullet Damage 13: Re: Vehicles problems and a possible Murphy 14: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 15: RE: GURPS High Elves 16: Re: Rifled Rounds 17: Re: More mecha 18: Re: Detect Lies Mind Shield, Hide Thoughts and Acting 19: Re: Rifled Rounds 20: Re: Oddly enough, Magneto IS a 500 point character v03.n1382 1: Re: More mecha 2: Re: Bullet Damage 3: Rifled Rounds 4: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 5: Re: Vehicles problems and a possible Murphy 6: Re: Damn Basket Hilts 7: Mana Enhancer 8: Damaging Armor (was: Re: DR?) 9: Re: Narn ST in GURPS 10: Vehicles Question 11: Re: Whipping Axes Around 12: Re: Narn ST in GURPS 13: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 14: Re: Murphy's Rules 15: Re: Vehicles problems and a possible Murphy 16: Re: Weapons and PD 17: Re: Axe a Question 18: Re: DR? 19: Re: Narn ST in GURPS 20: Re: Murphy's Rules 21: Re: Firearms Stuff (was Re: Armor Damage . . .) 22: Re: DR? 23: Re: Narn ST in GURPS 24: Re: Alternatives to HT Consciousness rolls? 25: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 26: Re: Are Gauss & Electrothermal Munitions "Caseless" ? 27: Re: Vehicles - Wing Design and Errata. 28: Re: Vehicles problems and a possible Murphy v03.n1383 1: Re: damn axes 2: GURPS Vagabond? 3: Re: Vehicles Question 4: Re: Murphy's Rules 5: Re: Turning Undead 6: Re: Rifled Rounds 7: Re: DR? 8: Re: Narn ST in GURPS 9: Re: Narn ST in GURPS 10: Re: Murphy's Rules 11: Re: Murphy's Rules 12: Re: Mana Enhancer 13: Re: Narn ST in GURPS 14: Re: Narn ST in GURPS 15: Narn ST in GURPS 16: Re: Narn ST in GURPS 17: Re: Narn ST in GURPS 18: Re: Turning Undead 19: Re: Narn ST in GURPS 20: Re: Magic spell questions 21: Re: Damaging Armor (was: Re: DR?) 22: Re: Mana Enhancer 23: Re: DR? 24: Re: Detect Lies Mind Shield, Hide Thoughts and Acting 25: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 26: Re: Mana Enhancer v03.n1384 1: Re: Narn ST in GURPS 2: Re: DR? 3: One-Hand Ear Clap (Kromm) 4: Re: Perpetual Luck (was: Re: Gift of Tongues) 5: Re: Weapons and PD 6: Re: Narn ST in GURPS 7: Re: Narn ST in GURPS 8: Re: GURPS Vagabond? 9: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 10: Re: Vehicles problems and a possible Murphy 11: Re: Narn ST in GURPS 12: Readying Unbalanced Weapons, and the Kukri 13: Re: One-Hand Ear Clap (Kromm) 14: DM/GMing (was: Re: Turning Undead) 15: Re: Detect Lies Mind Shield, Hide Thoughts and Acting 16: Re: Narn ST in GURPS 17: Re: Narn ST in GURPS 18: Re: Vehicles problems and a possible Murphy v03.n1385 1: Skill 40 (was Re: The Silver Surfer is not a 500 CP Character) 2: Re: DM/GMing (was: Re: Turning Undead) 3: GURPS Footnote on CNN 4: Re: Vehicles - Wing Design and Errata 5: Re: damn axes 6: Paranoia 7: Re: Weapons and PD 8: Cool film 9: Re: Vehicles Question 10: Re: Murphy's Rules 11: Vehicles of the week 147 - SAM AFV and spy van 12: Re: Narn ST in GURPS 13: Re: Narn ST in GURPS 14: Re: Narn ST in GURPS 15: re:Re: Kevlar and Monocrys 16: Re: Vehicles problems and a possible Murphy 17: Re: Vehicles problems and a possible Murphy 18: Re: Vehicles problems and a possible Murphy v03.n1386 1: Re: DR? 2: Re: Cool film 3: I hate to do this, but... 4: Re: Murphy's Rules 5: I'm burnin' for you 6: Re: I'm burnin' for you 7: Darksun for Gurps 8: Re: Magic spell questions 9: Re: Narn ST in GURPS 10: Getting all GUI in Basic Set 4.0 11: Re: One-Hand Ear Clap (Kromm) 12: Re: Narn ST in GURPS 13: Re: Paranoia 14: Monowire 15: Re: Magic spell questions 16: Re: I'm burnin' for you 17: Re: Magic spell questions 18: Re: Paranoia 19: Re: Getting all GUI in Basic Set 4.0 20: Re: Oddly enough, Magneto IS a 500 point character 21: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 22: Re: Axe a Question 23: Teleporting and Enhanced Mana 24: Re: Firearms Stuff (was Re: Armor Damage . . .) 25: Re: Readying Unbalanced Weapons, and the Kukri v03.n1387 1: What if Galileo were wrong? 2: Re: Paranoia 3: Re: Weapons and PD 4: Re: Mana Enhancer 5: Re: I'm burnin' for you 6: Re: MARS One revisited, some questions 7: Re: damn axes 8: Re: Play by E-Mail gaming 9: Re: Weapons and PD 10: Re: MARS One revisited, some questions 11: Re: Readying Unbalanced Weapons, and the Kukri 12: Re: damn axes 13: Re: Cool film 14: Re: One-Hand Ear Clap (Kromm) 15: Re: Firearms Stuff (was Re: Armor Damage . . .) 16: Re: Getting all GUI in Basic Set 4.0 17: Re: Oddly enough, Magneto IS a 500 point character 18: Re: What if Galileo were wrong? 19: Re: One-Hand Ear Clap (Kromm) 20: Re: Getting all GUI in Basic Set 4.0 21: Re: Oddly enough, Magneto IS a 500 point character 22: Re: Weapons and PD 23: No "unobservant" or opposite to "Alertness?" 24: Re: Monowire 25: Re: Firearms Stuff (was Re: Armor Damage . . .) 26: Re: Perpetual Luck (was: Re: Gift of Tongues) 27: Re: What if Galileo were wrong? 28: Re: What if Galileo were wrong? v03.n1388 1: Re: What if Galileo were wrong? 2: Re: Mana Enhancer 3: Re: Oddly enough, Magneto IS a 500 point character 4: Re: Monowire 5: Vehicles question. 6: Re: What if Galileo were wrong? 7: Vehicles question. 8: Re: MARS One revisited, some questions 9: Re: Zen Sophistry (Was: Re: One-Hand Ear...) 10: Re[2]: I'm burnin' for you 11: GURPS Usual Suspects 12: Re: What if Galileo were wrong? 13: Re: damn axes 14: Re: Getting all GUI in Basic Set 4.0 15: Re: Firearms Stuff (was Re: Armor Damage . . .) 16: Re: Firearms Stuff (was Re: Armor Damage . . .) 17: GURPS'ware 18: Table of Organization 19: Tech 10 brainstorming 20: Re: No "unobservant" or opposite to "Alertness?" 21: Re: One-Hand Ear Clap (Kromm) 22: Re: Getting all GUI in Basic Set 4.0 23: G: Veh II what's wrong with this pic? 24: Re: GURPS'ware 25: Re: Table of Organization 26: Re: Getting all GUI in Basic Set 4.0 27: Re: One-Hand Ear Clap (Kromm) 28: Re: No "unobservant" or opposite to "Alertness?" 29: Re: No "unobservant" or opposite to "Alertness?" 30: Re: What if Galileo were wrong? 31: Re: No "unobservant" or opposite to "Alertness?" 32: Cliffhangers v03.n1389 1: Control! (was Re: damn axes) 2: Re: Vehicles question. 3: Re: Getting all GUI in Basic Set 4.0 4: Re: What if Galileo were wrong? 5: Re: damn axes 6: Re: The Silver Surfer is not a 500 CP Character (was RE: GU 7: Re: Oddly enough, Magneto IS a 500 point character 8: Re: No "unobservant" or opposite to "Alertness?" 9: Special Ops. 10: Re: What if Galileo were wrong? 11: Re: No "unobservant" or opposite to "Alertness?" 12: Possable disad. conflict [KROMM] 13: Gurps Vehicles ..1300(!) wheels. (heks) 14: Re: Special Ops. 15: Re: Weapons and PD 16: Re: GURPS'ware 17: Rules on CD-ROM (was: Getting all GUI in Basic Set 4.0) 18: Re: No "unobservant" or opposite to "Alertness?" 19: Re: What if Galileo were wrong? 20: Re: What if Galileo were wrong? 21: Re: Vehicles question. 22: Re: What if Galileo were wrong? 23: Re: Possable disad. conflict [KROMM] 24: Re: Tech 10 brainstorming 25: Re: Special Ops. 26: Re: damn axes 27: Re: Possable disad. conflict [KROMM] 28: Re: Firearms Stuff (was Re: Armor Damage . . .) 29: Re: Tech 10 brainstorming v03.n1390 1: Re: What if Galileo were wrong? 2: ATTENTION vehicles designers 3: Re: No unobservent.... 4: Instant Spells??? 5: Re: Special Ops. 6: Re: G: Veh II what's wrong with this pic? 7: Re: Tech 10 brainstorming 8: Re: Tech 10 brainstorming 9: Re: G: Veh II what's wrong with this pic? 10: Re: No "unobservant" or opposite to "Alertness?" 11: Re: G: Veh II what's wrong with this pic? 12: Head vs Jaw 13: Re: Special Ops. 14: Re: Possable disad. conflict [KROMM] 15: Re: Gurps Vehicles ..1300(!) wheels. (heks) 16: Limb Crippling 17: Re: G: Veh II what's wrong with this pic? 18: Re: Tech 10 brainstorming 19: Re: Possable disad. conflict [KROMM] 20: Eidetic Memory Fix? 21: Re: G: Veh II what's wrong with this pic? 22: Re: Tech 10 brainstorming 23: Re: Firearms Stuff (was Re: Armor Damage . . .) 24: Robotics skills v03.n1391 1: Re: Special Ops. 2: Re: Special Ops. 3: Re: What if Galileo were wrong? 4: Re: Possable disad. conflict [KROMM] 5: Re[2]: Special Ops. 6: Re: G: Veh II what's wrong with this pic? 7: Re: Tech 10 brainstorming 8: Re: Tech 10 brainstorming 9: Re: Rules on CD-ROM (was: Getting all GUI in Basic Set 4.0) 10: Re: Vehicles question. 11: Re: Tech 10 brainstorming 12: Re: Tech 10 brainstorming 13: Re: Possable disad. conflict [KROMM] 14: Re: G: Veh II what's wrong with this pic? 15: Re: What if Galileo were wrong? 16: Re: Tech 10 brainstorming 17: Re: Firearms Stuff (was Re: Armor Damage . . .) 18: Re: Instant Spells??? 19: Re: G: Veh II what's wrong with this pic? v03.n1392 1: Re: Tech 10 brainstorming 2: Re: Gurps Vehicles ..1300(!) wheels. (heks) 3: Re: Tech 10 brainstorming 4: Retreating 5: Re: Tech 10 brainstorming 6: Vehicles II sensor rules problem... (Kromm?) 7: Re: What if Galileo were wrong? 8: Re: What if Galileo were wrong? 9: Re: What if Galileo were wrong? 10: Re: Gurps Vehicles ..1300(!) wheels. (heks) 11: V2nd sensor rules 12: Re: Vehicles question. 13: Re: 52 Stats and nothings On 14: Re: 52 Stats and nothings On 15: Re: Vehicles question. 16: Re: Possable disad. conflict [KROMM] 17: Robot Skill Levels, Sensor Ranges 18: Re: What if Galileo were wrong? 19: Robot Skill Levels, Sensor Ranges 20: Re: Special Ops. 21: Re: No "unobservant" or opposite to "Alertness?" 22: Re: Eidetic Memory Fix? 23: Re: question on senses 24: Blue Planet 25: Re: Instant Spells??? 26: Re: Special Ops. 27: Re: Head vs Jaw 28: Re: Instant Spells??? v03.n1393 1: Re: What if Galileo were wrong? 2: Re: Limb Crippling 3: Re: Head vs Jaw 4: Re: Tech 10 brainstorming 5: Re: Special Ops. 6: Re: Eidetic Memory Fix? 7: Re: What if Galileo were wrong? 8: Re: Eidetic Memory Fix? 9: Re: G: Veh II what's wrong with this pic? 10: Re: Tech 10 brainstorming 11: Re: Layout idea for BS4 12: Re: Firearms Stuff (was Re: Armor Damage . . .) 13: Re: G: Veh II what's wrong with this pic? 14: Re: Tech 10 brainstorming 15: Re: What if Galileo were wrong? 16: Re: Instant Spells??? 17: Re: Head vs Jaw 18: Space Submarines 19: Re: No "unobservant" or opposite to "Alertness?" 20: More on Cyrstal Spheres... 21: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 22: Re: Special Ops. v03.n1394 1: Re: Tech 10 brainstorming 2: Re: Tech 10 brainstorming 3: Re: Robotics skills 4: Re: interrogation 5: Re: Eidetic Memory Fix? 6: Re: Firearms Stuff (was Re: Armor Damage . . .) 7: Re: Possable disad. conflict [KROMM] 8: Re: Possable disad. conflict [KROMM] 9: Re: Retreating 10: Re: Tech 10 brainstorming 11: Re: Firearms Stuff (was Re: Armor Damage . . .) 12: Re: Vehicles II sensor rules problem... (Kromm?) 13: Re: Tech 10 brainstorming 14: Re: What if Galileo were wrong? 15: SICM 16: Re: Robotics skills 17: Re: Head vs Jaw 18: Diarhea however you spell it 19: Re: Instant Spells 20: Re: What if Galileo were wrong? 21: Re: Retreating 22: Re: Getting all GUI in Basic Set 4.0 v03.n1395 1: One-Handed Ear Claps: The Ruling? 2: Re: Limb Crippling 3: Re: Firearms Stuff (was Re: Armor Damage . . .) 4: Re: Possable disad. conflict [KROMM] 5: Re: Special Ops. 6: Re: Special Ops. 7: Re: Tech 10 brainstorming 8: Re. Space Submarines 9: Re: Control! (was Re: damn axes) 10: Re: Robot Skill Levels, Sensor Ranges 11: Re: Retreating 12: Powergaming (wa Re: Campaign Costs Q(no duplicate)) 13: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 14: Re: Special Ops. 15: Re: Campaign Costs Q(no duplicate) 16: Re: Instant Spells??? 17: Re: Campaign Costs Q(no duplicate) 18: Re: Tech 10 brainstorming 19: Re: Getting all GUI in Basic Set 4.0 20: Jaws II 21: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 22: Re: Diarhea however you spell it 23: Re: Tech 10 brainstorming v03.n1396 1: Re: Robotics skills 2: Re: Murphy's Rules 3: Re: Diarhea however you spell it 4: Re: Jaws II 5: Re: Firearms Stuff (was Re: Armor Damage . . .) 6: Re: Tech 10 brainstorming 7: RE: Retreating 8: Berserk Death Checks 9: Re: Special Ops. 10: Re: Diarhea however you spell it 11: Re: Retreating 12: Re: Instant Spells??? 13: Re: Diarhea however you spell it 14: Re: interrogation 15: Re: One-Handed Ear Claps: The Ruling? 16: Re: Retreating 17: Maximum Loads in GURPS: Vehicles 2nd Edition 18: Re: GURPS'ware 19: Martial Arts. 20: Re: Getting all GUI in Basic Set 4.0 21: Re: Control! (was Re: damn axes) 22: Re: Powergaming (wa Re: Campaign Costs Q(no duplicate)) 23: Attn: GURPSnetters 24: Re: Head vs Jaw 25: Re: Diarhea however you spell it 26: Re: Firearms Stuff (was Re: Armor Damage . . .) 27: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 28: Vehicles of the week 148 - SAM sensor and spy car v03.n1397 1: Re: Maximum Loads in GURPS: Vehicles 2nd Edition 2: Re: SICM 3: Re: Tech 10 brainstorming 4: Re: Space Submarines 5: Re: In atmsopheric hyperflight 6: Installing Campaign Cartographer's Demo 7: Re: Tech 10 brainstorming 8: Re: Berserk Death Checks 9: Some questions on lifeforms 10: Re: Jaws II 11: Re: interrogation 12: Re: Special Ops. 13: Re: Campaign Costs Q(no duplicate) 14: Re: Retreating 15: Re: Firearms Stuff (was Re: Armor Damage . . .) 16: Re: Robotics skills and limitations... 17: Re: Tech 10 brainstorming v03.n1398 1: Re: Maximum Loads in GURPS: Vehicles 2nd Edition 2: Re: Attn: GURPSnetters 3: New Web Page 4: Re: Control! (was Re: damn axes) 5: Fuzion 6: Re: Firearms Stuff (was Re: Armor Damage . . .) 7: Re: Control! (was Re: damn axes) 8: Re: Maximum Loads in GURPS: Vehicles 2nd Edition 9: A question of Firepower 10: Re: Control! (was Re: damn axes) 11: Re: Some questions on lifeforms 12: Re: GURPS'ware 13: Re[2]: Diarhea however you spell it 14: Re: GURPS'ware 15: Re: Re. Space Submarines 16: Re: GURPS'ware 17: Re: Control! (was Re: damn axes) 18: Re: Control! (was Re: damn axes) 19: Re: Maximum Loads in GURPS: Vehicles 2nd Edition 20: Re: Tech 10 brainstorming 21: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 22: Re: Instant Spells??? 23: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 24: Re: SICM 25: Re: Control! (was Re: damn axes) 26: RE: Powergaming (wa Re: Campaign Costs Q(no duplicate)) 27: RE: Powergaming (wa Re: Campaign Costs Q(no duplicate)) 28: Re: SICM 29: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 30: Re: Campaign Costs Q(no duplicate) v03.n1399 1: Re: Retreating 2: Re: Re[2]: Diarhea however you spell it 3: Re: GURPS'ware 4: Re: Help, please 5: Re: One-Handed Ear Claps: The Ruling? 6: Sensors... Shed some light please! 7: Re: Getting all GUI in Basic Set 4.0 8: Re: Possable disad. conflict [KROMM] 9: Re: SICM 10: Re: Control! (was Re: damn axes) 11: Re: GURPS'ware 12: Re: Firearms Stuff (was Re: Armor Damage . . .) 13: Big oops in Fantasy Folk? 14: Re: Instant Spells??? 15: Re: GURPSnet-Digest V3 #1398 16: Re: GURPSnet-Digest V3 #1398 17: Re: Instant Spells??? 18: Help, please 19: Organizing Ads/Disads/Quirks in BS4 20: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) (fwd) 21: Re: GURPSnet-Digest V3 #1398 22: Re: GURPS'ware 23: Re: Re. Space Submarines v03.n1400 1: Re: Instant Spells??? 2: Re: Firearms Stuff (was Re: Armor Damage . . .) 3: Re: Organizing Ads/Disads/Quirks in BS4 4: Re: Maximum Loads in GURPS: Vehicles 2nd Edition 5: Re: Space Submarines 6: Re: Control! (was Re: damn axes) 7: Re: Organizing Ads/Disads/Quirks in BS4 8: RE: Powergaming (wa Re: Campaign Costs Q(no duplicate)) 9: Greetings and Questions. 10: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 11: Re: GURPS'ware 12: Re: Big oops in Fantasy Folk? 13: Re: Some questions on lifeforms 14: Cloaks 15: Re: Retreating 16: Re: Control! (was Re: damn axes) 17: Critical condition 18: Re: Questions on Current spell v03.n1401 1: Re: Vdesign (was H.A. Reg 2: Re: VDesign (relevant to 3: Silicon based lifeforms (was Re: Some questions on lifeforms) 4: Re: Silicon based lifeforms (was Re: Some questions on lifeforms) 5: Fwd: Re: Jaws II 6: Re: Cloaks 7: Re: Cloaks 8: Re: Fwd: Re: Jaws II 9: Re: GURPS'ware 10: Re: GURPS'ware 11: Re: Retreating 12: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 13: Passive vs Active use of senses 14: Re: Fuzion 15: Vehicles Queries: Tiltrotors (Kromm!) 16: Re: Getting all GUI in Basic Set 4.0 17: Re: Retreating 18: Re: Greetings and Questions. 19: re:Re: Vdesign (was H.A. Reg 20: Re: Silicon based lifeforms (was Re: Some questions on lifeforms) 21: Re: Control! (was Re: damn axes) 22: Re: Control! (was Re: damn axes) 23: Re: GURPS'ware 24: Light Amp Conflict 25: Re: Help, please v03.n1402 1: Re: Maximum Loads in GURPS: Vehicles 2nd Edition 2: Re: Cloaks 3: Re: Some questions on lifeforms 4: Re: Retreating 5: Re: Getting all GUI in Basic Set 4.0 6: Re: Greetings and Questions. 7: GURPSnet files 8: Re: Retreating 9: Re: Silicon based lifeforms (was Re: Some questions on lifeforms) 10: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 11: RE: Silicon based lifeforms (was Re: Some questions on lifeforms) 12: Re: Greetings and Questions. 13: Re: GURPS'ware 14: Re: Some questions on lifeforms 15: Re: Cloaks 16: Re: Control! (was Re: damn axes) 17: Re: Organizing Ads/Disads/Quirks in BS4 18: Re: Fwd: Re: Jaws II 19: When Health Hits Zero... v03.n1403 1: Powerful Questions 2: Mixing HarnMaster rules into GURPS 3: Re: When Health Hits Zero... 4: Re: When Health Hits Zero... 5: Re: Silicon based lifeforms (was Re: Some questions on lifeforms) 6: Re: Greetings and Questions. 7: New Ultra-Tech Gadget 8: Re: Retreating 9: Re: Retreating 10: Re: Powerful Questions 11: Re: Retreating 12: Re: Greetings and Questions. 13: Character creation utilities 14: Re: GURPS'ware 15: Re: When Health Hits Zero... 16: Delays 17: Re: Retreating 18: Re: Retreating 19: Using a sash as a weapon (Kromm) 20: A dagger in the heart can not kill? 21: Re: Control! (was Re: damn axes) 22: Re: Fwd: Re: Jaws II 23: Re: Greetings and Questions. 24: Re: Greetings and Questions. 25: Re: Silicon based lifeforms (was Re: Some questions on lifeforms) 26: Re: Light Amp Conflict 27: Re: Light Amp Conflict 28: Re: SICM (2nd mail attempt) 29: Re: Space Submarines (2nd mail attempt) v03.n1404 1: Re: Character creation utilities 2: Re: Control Ratings 3: Re: New Ultra-Tech Gadget 4: Re: A dagger in the heart can not kill? 5: Re: Silicon based lifeforms (was Re: Some questions on lifeforms) 6: Re: Silicon based lifeforms (was Re: Some questions on lifeforms) 7: Re: Control! (was Re: damn axes) 8: Re: Retreating 9: Re: Mixing HarnMaster rules into GURPS 10: Re: Retreating 11: Damn Brawlers 12: Reduced Encumbrance Capacity (was Re: Some questions on lifeforms) 13: Powerful Questions 14: Re: Maximum Loads in GURPS: Vehicles 2nd Edition 15: Re: Character creation utilities 16: Re: Organizing Ads/Disads/Quirks in BS4 17: Re: Silicon based lifeforms (was Re: Some questions on li v03.n1405 1: Re: Reduced Encumbrance Capacity (was Re: Some questions on lifeforms) 2: Re: Using a sash as a weapon (Kromm) 3: Re: Space Submarines (2nd mail attempt) 4: Re: When Health Hits Zero... 5: Re: Control! (was Re: damn axes) 6: Re: GURPSnet-Digest V3 #1403 7: Hiting the brain from behind 8: Re: Damn Brawlers v03.n1406 1: Retreating Further 2: Cloaking Device (was Re: Space Submarines . . .) 3: Non-human characters 4: Re: Mixing HarnMaster rules into GURPS 5: Re: Retreating 6: Re: Hiting the brain from behind 7: Re: Hiting the brain from behind 8: Re: Gestalt - Ceremonial Casting 9: Re: Hiting the brain from behind 10: Re: Fwd: Re: Jaws II 11: Re: When Health Hits Zero... 12: Re: A dagger in the heart can not kill? 13: Re: Fwd: Re: Jaws II 14: Re: Mixing HarnMaster rules into GURPS 15: RE: Character creation utilities 16: Reactionless Thrusters 17: Re: New Ultra-Tech Gadget 18: Re: Control! (was Re: damn axes) 19: Re: Character creation utilities 20: RE: Control! (was Re: damn axes) 21: Re: SICM (2nd mail attempt) 22: Hard to Hit Advantage 23: Re[2]: New Ultra-Tech Gadget 24: Re: Retreating Further 25: Re[2]: New Ultra-Tech Gadget 26: Re: Reduced Encumbrance Capacity (was Re: Some questions on life 27: Re: Light Amp Conflict v03.n1407 1: Re: Organizing Ads/Disads/Quirks in BS4 2: Re: Space Submarines (2nd mail attempt) 3: Re: Retreating 4: Re: Some questions on lifeforms 5: Re: Non-human characters (flinds and gnolls) 6: Enhancer/Damper Q&EO Fun 7: Re: Control! (was Re: damn axes) 8: Re: A dagger in the heart can not kill? 9: Re: Mixing HarnMaster rules into GURPS 10: Re: Re[2]: New Ultra-Tech Gadget 11: Cats - (was Re: Non-human characters) 12: Re: Some questions on lifeforms 13: Re: Reduced Encumbrance Capacity (was Re: Some questions on life 14: Re: Using a sash as a weapon (Kromm) 15: Re: When Health Hits Zero... 16: Re: Reactionless Thrusters 17: Re: Reactionless Thrusters 18: Re: Enhancer/Damper Q&EO Fun 19: Re[2]: Non-human characters (flinds and gnolls) 20: RE: Silicon based lifeforms (was Re: Some questions on lifeforms v03.n1408 1: Re: Damn Brawlers 2: Re: Cats - (was Re: Non-human characters) 3: Re: Vehicles Queries: Tiltrotors (Kromm!) 4: Re[4]: New Ultra-Tech Gadget 5: Re: Hard to Hit Advantage 6: Re: Reduced Encumbrance Capacity (was Re: Some questions on lifeforms) 7: Re: Re[4]: New Ultra-Tech Gadget 8: Re: GURPSnet-Digest V3 #1403 9: Re: Powerful Questions 10: A dagger in the heart cannot kill 11: Re[2]: Using a sash as a weapon (Kromm) 12: rules question? 13: RE: Silicon based lifeforms (was Re: Some questions on lifeforms 14: Re: Cats - (was Re: Non-human characters) 15: Re: Reactionless Thrusters 16: Re: Space Submarines (2nd mail attempt) 17: Re: Cats - (was Re: Non-human characters) 18: Re: Cats - (was Re: Non-human characters) 19: Re: Cats - (was Re: Non-human characters) 20: Re: Retreating 21: Re: Silicon based lifeforms (was Re: Some questions on lifeforms 22: Re[2]: New Ultra-Tech Gadget 23: Re: Retreating 24: Re: rules question? 25: Re: Space Submarines (2nd mail attempt) v03.n1409 1: Using a sash as a weapon 2: Re: Cats - (was Re: Non-human characters) 3: Re: Cats - (was Re: Non-human characters) 4: Vehicles Queries: Tiltrotors (Kromm!) [2nd Attempt] 5: Re: Control! (was Re: damn axes) 6: Re: Control! (was Re: damn axes) 7: Re: Professional GM : A Twist ? 8: Suggested Carification for BS4 9: RE: Character creation utilities 10: Re: A dagger in the heart cannot kill 11: Re: Reactionless Thrusters 12: Re: Space Submarines (2nd mail attempt) 13: Close Combat Attacks 14: Space PBEM 15: Close Combat Attacks 16: Re: Reactionless Thrusters 17: Re: Some questions on lifeforms 18: "Weapons and bomb making materials were found ..." 19: Re: A dagger in the heart can not kill? 20: Re: SICM (2nd mail attempt) 21: Re: Light Amp Conflict 22: Patrons 23: Re: Reactionless Thrusters v03.n1410 1: Re: Campaign Costs Q(no duplicate) 2: Re: Campaign Costs Q(no duplicate) 3: All-Out Defense 4: Re: GURPS'ware 5: Re: Cats - (was Re: Non-human characters) 6: Re: Suggested Carification for BS4 7: Re: "Weapons and bomb making materials were found ..." 8: Re: Campaign Costs Q(no duplicate) 9: [Fwd: Re: All-Out Defense] 10: Re: All-Out Defense 11: Robot: TL7 Planetary Microrover 12: Character Knowledge 13: Mage: the Ascension 14: Re: Fwd: Re: Jaws II 15: Re: Firearms Stuff (was Re: Armor Damage . . .) v03.n1411 1: Re: Greetings and Questions. 2: Re: Organizing Ads/Disads/Quirks in BS4 3: Re: Passive vs Active use of senses 4: Re: Silicon based lifeforms (was Re: Some questions on li 5: Re: Retreating 6: Re: Silicon based lifeforms (was Re: Some questions on li 7: Re: Organizing Ads/Disads/Quirks in BS4 8: Re: Firearms Stuff (was Re: Armor Damage . . .) 9: Re: All-Out Defense 10: Re: Character Knowledge 11: Re: Patrons 12: Re: Fwd: Re: Jaws II 13: About Armor... 14: Re: Hard to Hit Advantage 15: Re: Powerful Questions 16: Revealed Skills 17: Re: Cats - (was Re: Non-human characters) 18: Centaur Hit Location 19: Re: One-Handed Ear Claps: The Ruling? 20: BS4 and Layout (was: Re: Organizing Ads...) 21: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 22: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) v03.n1412 1: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 2: Re: About Armor... 3: Re: BS4 and Layout (was: Re: Organizing Ads...) 4: Re: Cats - (was Re: Non-human characters) 5: Re: Cats - (was Re: Non-human characters) 6: Re: Fwd: Re: Jaws II 7: Re: Some questions on lifeforms 8: List Problems Survey 9: Re: BS4 and Layout (was: Re: Organizing Ads...) 10: Re: New Ultra-Tech Gadget 11: Re: BS4 and Layout (was: Re: Organizing Ads...) 12: Des Moines Dungeon Guy... 13: Re: Revealed Skills 14: Re: One-Handed Ear Claps: The Ruling? 15: Re: Revealed Skills 16: Re: Organizing Ads/Disads/Quirks in BS4 17: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 18: Re: Cats - (was Re: Non-human characters) 19: [ADMIN] Re: List Problems Survey 20: Re: Cats - (was Re: Non-human characters) 21: Re: Firearms Stuff (was Re: Armor Damage . . .) 22: Re: Firearms Stuff (was Re: Armor Damage . . .)