v03.n1413 1: BS4 Layout 2: Humanx 3: Re: BS4 and Layout (was: Re: Organizing Ads...) 4: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 5: Re: BS4 Layout 6: Re: BS4 and Layout (was: Re: Organizing Ads...) 7: Re: Mage: the Ascension 8: Re: Campaign Costs Q(no duplicate) 9: Re: Organizing Ads...) 10: Re: Revealed Skills 11: Re: Humanx 12: Re: Light Amp Conflict 13: Re: Space Submarines and Cloaking Device 14: Re: Re[2]: New Ultra-Tech Gadget 15: Re: SICM 16: Vehicles of the week 149 - sensor van and spy car v03.n1414 1: Re: BS4 Layout, graeme@babylon.wsc.monash.edu.au 2: Re: Campaign Costs Q(no duplicate) 3: Re: Humanx 4: Re: Mage: the Ascension 5: Re: BS4 Layout 6: Re: BS4 and Layout (was: Re: Organizing Ads...) 7: Re: When Health Hits Zero... 8: Re: Cats - (was Re: Non-human characters) 9: Re: Powerful Questions 10: Re: Some questions on lifeforms 11: Re: A dagger in the heart can not kill? 12: Re: Hiting the brain from behind 13: When Health Hits Zero & BS4 14: Re: Some questions on lifeforms 15: Re: Space Submarines and Cloaking Device 16: Re: Cats - (was Re: Non-human characters) 17: Re: Suggested Carification for BS4 18: Re: Powerful Questions 19: Re: Hiting the brain from behind 20: Re: SICM 21: Re: Cats - (was Re: Non-human characters) v03.n1415 1: Re: Light Amp Conflict 2: Mana Enhancer questions 3: Re: Mana Enhancer questions 4: Re: Mana Enhancer questions 5: Re: Powerful Questions 6: Re: Mana Enhancer questions 7: Re: Cats - (was Re: Non-human characters) 8: Re: Cats - (was Re: Non-human characters) 9: Re: Cats - (was Re: Non-human characters) 10: Re: Powerful Questions 11: Re: Humanx 12: Re: GURPS B4 13: Re: Humanx 14: Re: Humanx 15: [none] 16: New Webpage w/Ultimate List of Links 17: Re: GURPS B4 18: Re: Cats - (was Re: Non-human characters) 19: Re: BS4 Layout 20: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 21: Re: Revealed Skills 22: GURPS & D&D Modules. 23: Re: When Health Hits Zero & BS4 24: Re: BS4 and Layout (was: Re: Organizing Ads...) 25: Re: GURPS & D&D Modules. 26: Re: GURPS & D&D Modules. 27: Re: GURPS & D&D Modules. 28: Re: Passive vs Active use of senses 29: Re: Firearms Stuff (was Re: Armor Damage . . .) v03.n1416 1: Re: Campaign Costs Q(no duplicate) 2: Re: GURPS & D&D Modules. 3: Re: GURPS B4 4: Re: Space Submarines and Cloaking Device 5: Re: BS4 Layout 6: Re: BS4 and Layout (was: Re: Organizing Ads...) 7: Re: Passive vs Active use of senses 8: Re: Organizing Ads/Disads/Quirks in BS4 9: Re: Suggested Carification for BS4 10: Re: Powerful Questions 11: Limitations to High Technology advantage 12: Re: Revealed Skills 13: Re. GURPS & D&D Modules v03.n1417 1: Re: GURPS & D&D Modules. 2: Re: GURPS & D&D Modules. 3: Re: BS4 and Layout (was: Re: Organizing Ads...) 4: Damn AD&D Modules 5: Re: Revealed Skills 6: Phantom Armor 7: Re: Re. GURPS & D&D Modules 8: Re: GURPS B4 9: Re: Revealed Skills 10: Re: Reactionless Thrusters 11: Re[2]: Cats - (was Re: Non-human characters) 12: Re[2]: Cats - (was Re: Non-human characters) 13: Calculating STL Travel Times 14: Re: SICM 15: Re: Cats - (was Re: Non-human characters) 16: Re: BS4 Layout 17: Re: Revealed Skills 18: Re: GURPS B4 19: Re: Cats - (was Re: Non-human characters) 20: Re: Revealed Skills 21: Re: Passive vs Active use of senses 22: Re: GURPS & D&D Modules. 23: Re: Revealed Skills 24: Re: Revealed Skills v03.n1418 1: Re: Revealed Skills 2: Babylon 5 3: Re: Calculating STL Travel Times 4: Re: GURPS B4 5: Re: BS4 and Layout (was: Re: Organizing Ads...) 6: Re: GURPS B4 7: Re: Revealed Skills 8: Re: Re. GURPS & D&D Modules 9: Re: GURPS & D&D Modules. 10: Re: Babylon 5 11: Re:GURPS & D&D Modules 12: When Health Hits Zero & BS4 13: Re: BS4 Layout 14: MageTrap 15: Thanks 16: Re: Revealed Skills 17: Re: Some questions on lifeforms 18: Re: Humanx 19: Re: Re. GURPS & D&D Modules 20: Re: Light Amp Conflict 21: Re: Calculating STL Travel Times 22: Re Aliens adaption v03.n1419 1: Re: Space Submarines and Cloaking Device 2: Three little vehicles problems 3: Re: BS4 Layout 4: cost of claws 5: Re: BS4 and Layout (was: Re: Organizing Ads...) 6: Re: Damn AD&D Modules 7: Re: BS4 and Layout (was: Re: Organizing Ads...) 8: Re: Limitations to High Technology advantage 9: Re: Firearms Stuff (was Re: Armor Damage . . .) 10: True Faith enhancement? 11: Traps (B68) 12: Looking for players in Tampa, FL 13: Re: cost of claws 14: Re: Suggested Carification for BS4 15: Re: Revealed Skills 16: Electrical vs. Electronic (was Re: Suggested Carification for BS4) 17: Re: Phantom Armor 18: Re: cost of claws 19: Re: GURPS & D&D Modules v03.n1420 1: Re: Traps (B68) 2: Re: When Health Hits Zero & BS4 3: Re: Revealed Skills 4: Question on Reduced Hit Points 5: Re: Revealed Skills 6: Re: Space Submarines and Cloaking Device 7: Re: Suggested Carification for BS4 8: Re: Traps (B68) 9: More Spells 10: Re: Question on Reduced Hit Points 11: Re: Question on Reduced Hit Points 12: Re: Revealed Skills 13: Re: Light Amp Conflict 14: Re: Revealed Skills 15: Re: Space Submarines and Cloaking Device 16: RANT: Semantics Thing 17: Re: Three little vehicles problems 18: Re: Light Amp Conflict 19: Character Sheet Secrecy 20: Re: Traps (B68) 21: Re: More Spells 22: Re: More Spells 23: Computer/Electronics/Electrical skills (was Re: Suggested Carification for BS4) 24: GURPS FTP Site... v03.n1421 1: Re: More Spells 2: Re: More Spells - correction 3: [none] 4: Re: More Spells 5: Re: Question on Reduced Hit Points 6: Re: Damn AD&D Modules 7: Enchanted vehicles question 8: Re: Calculating STL Travel Times 9: NMZ & Mana Enhancer questions 10: Re: More Spells 11: Re; Cpst of claws 12: Dungeons&Dials&B4... 13: Colorado GURPers 14: Re: BS4 and Layout (was: Re: Organizing Ads...) 15: Re: cost of claws 16: Re: Calculating STL Travel Times 17: Re: More Spells 18: [none] 19: Re: cost of claws 20: Re: GURPS FTP Site... 21: Re: Character Sheet Secrecy v03.n1422 1: All New! GURPSnet Databases! 2: Re: NMZ & Mana Enhancer questions 3: Re: Revealed Skills 4: Re: Phantom Armor 5: Re: Re Aliens adaption 6: Re: Traps (B68) 7: Re: More Spells 8: Re: NMZ & Mana Enhancer questions 9: Re: Cats - (was Re: Non-human characters) 10: Re: NMZ & Mana Enhancer questions 11: Re: More Spells 12: Re: True Faith enhancement? 13: Re: GURPS FTP Site... 14: Re: BS4 and Layout (was: Re: Organizing Ads...) 15: Re: GURPS FTP Site... 16: Re: More Spells 17: Fw: Re: Computer/Electronics/Electrical skills 18: Re: Traps (B68) 19: Re: NMZ & Mana Enhancer questions v03.n1423 1: Re: cost of claws 2: Re: NMZ & Mana Enhancer questions 3: Re: NMZ & Mana Enhancer questions 4: Re: Fwd: Re: Jaws II 5: Re: Phantom Armor 6: Re: More Spells 7: Re: Revealed Skills 8: Re: Traps (B68) 9: Re: SICM 10: Re: RANT: Semantics Thing 11: Re: NMZ & Mana Enhancer questions 12: Re: NMZ & Mana Enhancer questions 13: Re: More Spells 14: Re: Phantom Armor 15: Re: Cost of Claws 16: Re: Light Amp Conflict 17: Re: Re Aliens adaption 18: Mag-Lev problems 19: GURPS Traveller newsflash 20: Blaster design..., and maybe a Murphy 21: Re: Light Amp Conflict 22: Re: Space Submarines and Cloaking Device v03.n1424 1: Re: GURPS Traveller newsflash 2: Re: Light Amp Conflict 3: Re: GURPS Traveller newsflash 4: Re: GURPS FTP Site... 5: Re: BS4 and Layout (was: Re: Organizing Ads...) 6: Intelligent buggers... 7: Re: GURPS Traveller newsflash 8: Re: Intelligent buggers... 9: Re: Intelligent buggers... 10: Re: NMZ & Mana Enhancer and knacks 11: Fantasy race points cost 12: Re Aliens adaption 13: Re: MemberDB GameDB 14: RE: Fantasy race points cost 15: Re: Re your mail v03.n1425 1: Re: NMZ & Mana Enhancer and knacks 2: Re: Traps (B68) 3: Re: Light Amp Conflict 4: Re: More Spells 5: Re: More Spells 6: Re. Blaster Design 7: Re: NMZ & Mana Enhancer questions 8: Re: NMZ & Mana Enhancer and knacks 9: Re: GURPS Traveller newsflash 10: Re: GURPS Traveller newsflash 11: Re: More Spells 12: Re: Blaster design..., and maybe a Murphy 13: Re: NMZ & Mana Enhancer and knacks 14: Insupstaility Q 15: Re: NMZ & Mana Enhancer questions 16: Re: NMZ & Mana Enhancer and knacks 17: Re: NMZ & Mana Enhancer questions 18: Re: Blaster design..., and maybe a Murphy 19: Re: Insupstaility Q 20: Re: GURPS Traveller newsflash 21: Re: Blaster design..., and maybe a Murphy v03.n1426 1: Underground Conversion 2: Re: GURPS Traveller newsflash 3: Mounting 75mm HV Cannons on a fighter 4: Re: Intelligent buggers... 5: Re: GURPS Traveller newsflash 6: Re: Blaster design..., and maybe a Murphy 7: Re: More Spells 8: Re: GURPS Traveller newsflash 9: Re: GURPS Traveller newsflash 10: Re: Intelligent buggers... 11: Re: GURPS Traveller newsflash 12: Re: Mounting 75mm HV Cannons on a fighter 13: A quick additional note on blasters... 14: Re: Mounting 75mm HV Cannons on a fighter 15: The fighter debate 16: Re: Insupstaility Q 17: Re: NMZ & Mana Enhancer questions 18: a real big DOH! 19: Re: More Spells 20: Re: Intelligent buggers... 21: Space Survey Mission 22: Re: GURPS Traveller newsflash 23: ftp site question v03.n1427 1: Re: GURPS Traveller newsflash 2: Re: Blaster design..., and maybe a Murphy 3: Re: Mounting 75mm HV Cannons on a fighter 4: Re: Mounting 75mm HV Cannons on a fighter 5: Re: GURPS Traveller newsflash 6: Re: The fighter debate 7: Re: More Spells 8: Re: The fighter debate 9: Re: Calculating STL Travel Times 10: Re: ftp site question 11: Re: Intelligent buggers... 12: Re: GURPS Traveller newsflash 13: Re: GURPS Traveller newsflash 14: Re: Space Survey Mission 15: The Ravenmocker M-01 16: Re: Space Survey Mission 17: Re: Space Survey Mission 18: Re: Space Survey Mission 19: Looking for players for a GURPS PBEM v03.n1428 1: Re: NMZ & Mana Enhancer and knacks 2: Re: GURPSnet-Digest V3 #1425 3: Re: GURPS Traveller newsflash 4: Re: GURPS FTP Site... 5: Re: GURPS Traveller newsflash 6: Re: BS4 and Layout (was: Re: Organizing Ads...) 7: Re: GURPS Traveller newsflash 8: Re: BS4 Layout 9: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 10: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 11: Re: BS4 and Layout (was: Re: Organizing Ads...) 12: Re: Some questions on lifeforms 13: Re: More Spells 14: Re: BS4 Layout 15: Fantasy Character Templates 16: Re: GURPS Traveller newsflash 17: Re: More Spells 18: Re: More Spells 19: Re: More Spells 20: Re: ftp site question 21: Re: GURPS FTP Site... 22: Re: More Spells v03.n1429 1: Re: BS4 and Layout (was: Re: Organizing Ads...) 2: Re: Phantom Armor 3: Re: Suggested Carification for BS4 4: Advanced Combat Computer Program Survey 5: New Spell:Pocket Jaws 6: Re: Cats - (was Re: Non-human characters) 7: Re: GURPS Traveller newsflash 8: Re: Cats - (was Re: Non-human characters) 9: Re: Cats - (was Re: Non-human characters) 10: Re: Cats - (was Re: Non-human characters) 11: Power enchantment with multiple enchanted spells 12: Re: Advanced Combat Computer Program Survey 13: Re: Space Survey Mission 14: Re: Intelligent buggers... 15: Re: More Spells 16: Re: Power enchantment with multiple enchanted spells 17: Re: Intelligent buggers... 18: Re: GURPS Traveller newsflash 19: Re: Space Survey Mission 20: Re: Advanced Combat Computer Program Survey 21: Re: Space Survey Mission v03.n1430 1: Re: GURPS Traveller newsflash 2: Re: Space Survey Mission 3: Re: Some questions on lifeforms 4: Re: Cats - (was Re: Non-human characters) 5: Re: Space Survey Mission 6: Technical Skills 7: Using vectored thrust to fire from defilade 8: Mounting cannons in the root of an airplanes tail 9: Space Survey Mission 10: Space Survey Mission 11: Limiting Mage versatility -- is this TOO limited? 12: GURPS Magic? 13: Re: Using vectored thrust to fire from defilade 14: Re: Intelligent buggers... 15: Re: Cats - (was Re: Non-human characters) 16: Re: ftp site question 17: Re: BS4 Layout 18: Re: Advanced Combat Computer Program Survey 19: Re: More Spells 20: Re: SICM 21: Re: BS4 and Layout (was: Re: Organizing Ads...) v03.n1431 1: Re: Intelligent buggers... 2: Re: True Faith enhancement? 3: Re: Fwd: Re: Jaws II 4: Setting HP (was Re: Cats) 5: Re: Space Survey Mission 6: Re: Advanced Combat Computer Program Survey 7: Re: More Spells 8: Re: Advanced Combat Computer Program Survey 9: Re: BS4 and Layout (was: Re: Organizing Ads...) 10: Re: True Faith enhancement? 11: Re: Limiting Mage versatility -- is this TOO limited? v03.n1432 1: Re: More Spells 2: Re: Advanced Combat Computer Program Survey 3: Re: BS4 and Layout (was: Re: Organizing Ads...) 4: Spreading the disease [Fwd: FW: New E-Mail Virus] 5: Re: Keith Horsfield's comments 6: Re: Advanced Combat Computer Program Survey 7: Re: Cats - (was Re: Non-human characters) 8: Re: The fighter debate 9: Re: GURPS Traveller newsflash 10: Re: BS4 and Layout (was: Re: Organizing Ads...) 11: Re: Limiting Mage versatility -- is this TOO limited? 12: Re: BS4 and Layout (was: Re: Organizing Ads...) 13: Re: Limiting Mage versatility -- is this TOO limited? 14: Re: Limiting Mage versatility -- is this TOO limited? 15: Re: Mounting cannons in the root of an airplanes tail 16: Re: Hitches and Pins (was: Re: Three Little Vehicles Problems) 17: Re: Spreading the disease [Fwd: FW: New E-Mail Virus] v03.n1433 1: Re: GURPS Traveller newsflash 2: Re: GURPS Traveller newsflash 3: Re: Light Amp Conflict 4: Re: Blaster design..., and maybe a Murphy 5: Re: BS4 Layout 6: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 7: Vehicles of the week 150 - SAM launcher and spy motorbike 8: Re: Cats - (was Re: Non-human characters) 9: Re that crazy fighter :-) 10: Re: BS4 Layout 11: Re: GURPS Traveller newsflash 12: Re: BS4 Layout 13: Re: BS4 and Layout (was: Re: Organizing Ads...) v03.n1434 1: Re: Space Survey Mission 2: herbalism? 3: non-mage enchanters 4: Re: Intelligent buggers... 5: Create Army spell 6: Re: Cats - (was Re: Non-human characters) 7: GURPS Birthright (was: non-mage enchanters) 8: Re: BS4 Layout 9: Punji stick damage 10: Re: GURPS Traveller newsflash 11: Re: Limiting Mage versatility -- is this TOO limited? 12: Re: GURPS Birthright (was: non-mage enchanters) 13: Re: BS4 and Layout 14: Re: non-mage enchanters 15: Re: GURPS Traveller newsflash 16: Re: Create Army spell 17: Re: Using vectored thrust to fire from defilade 18: Re: More Spells 19: Re: Mounting cannons in the root of an airplanes tail 20: Re that crazy fighter :-) 21: Re: GURPS Traveller newsflash v03.n1435 1: Re: Using vectored thrust to fire from defilade 2: Re: Space Survey Mission 3: Re: Using vectored thrust to fire from defilade 4: Re: Intelligent buggers... 5: Re: Setting HP (was Re: Cats) 6: Vehicle Control Roll Modifiers 7: Re: herbalism? 8: Re: GURPS Magic? 9: Re: Punji stick damage 10: Re: Campaign Costs Q(no duplicate) 11: Re: Space Survey Mission 12: Re: Leif's comments 13: Explaining Ravenmocker Design Decisions 14: Re: GURPS Birthright (was: non-mage enchanters) 15: Re: BS4 and Layout (was: Re: Organizing Ads...) 16: Re: GURPS Traveller newsflash 17: Re: GURPS Traveller newsflash 18: Re: More Spells v03.n1436 1: Re: Campaign Costs Q(no duplicate) 2: Re: Intelligent buggers... 3: Re: non-mage enchanters 4: Re: Re that crazy fighter :-) 5: Re: Intelligent buggers... 6: Re: More Spells 7: Re: Intelligent buggers... 8: Re: Fwd: Re: Jaws II 9: Re: Re that crazy fighter :-) 10: Re: Re that crazy fighter :-) 11: Re: Intelligent buggers... v03.n1437 1: Nanoseeds [Kromm, Pulver, Onno, anyone?] 2: Re: GURPS Traveller newsflash 3: Re: Explaining Ravenmocker Design Decisions 4: Re: Nanoseeds [Kromm, Pulver, Onno, anyone?] 5: Re: Re that crazy fighter :-) 6: Re: Explaining Ravenmocker Design Decisions 7: Re: Re that crazy fighter :-) 8: Re: Nanoseeds [Kromm, Pulver, Onno, anyone?] 9: Re: Explaining Ravenmocker Design Decisions 10: Re: GURPS Traveller newsflash 11: Re: Explaining Ravenmocker Design Decisions 12: Re: Re that crazy fighter :-) 13: Re: Intelligent buggers... 14: Star Wars Races 15: TL9 Battlesuit, v.1.25 v03.n1438 1: Re: Punji stick damage 2: Call 1-900-BLU-ROOM For Steamy, Sweaty, Undulating, Leathery Fun 3: Re: Re that crazy fighter :-) 4: Re: GURPS Traveller newsflash 5: Re: Explaining Ravenmocker Design Decisions 6: Re: Intelligent buggers... 7: Psi Campaign 8: Re: Nanoseeds [Kromm, Pulver, Onno, anyone?] 9: Optional Attribute Schemes 10: Re: Re that crazy fighter :-) 11: Re: non-mage enchanters 12: Re: GURPS Birthright (was: non-mage enchanters) 13: Re: Re that crazy fighter :-) 14: Re: Optional Attribute Schemes 15: Re: Re that crazy fighter :-) 16: Not so clear GURPS rules. v03.n1439 1: Re: Not so clear GURPS rules. 2: Fantasy Character Templates 3: Re: More Spells 4: Re: Psi Campaign 5: Re: Optional Attribute Schemes 6: Re: Not so clear GURPS rules. 7: CII Detailed Combat Checklist 8: Re: Hitches and Pins (was: Re: Three Little Vehicles Problems) 9: Re: Punji stick damage 10: Re: Calculating STL Travel Times 11: Re: GURPS Traveller newsflash 12: Re: Intelligent buggers... 13: Re: Cats - (was Re: Non-human characters) 14: Re: Not so clear GURPS rules. 15: Re: GURPS FTP Site... 16: Re: Intelligent buggers... 17: Re: Psi Campaign 18: Re: Setting HP (was Re: Cats) 19: Re: Cats - (was Re: Non-human characters) 20: Cy2020 Weapons 21: Re: CII Detailed Combat Checklist v03.n1440 1: Re: TL9 Battlesuit, v.1.25 2: Re: Optional Attribute Schemes 3: Re: herbalism? 4: Re: Cy2020 Weapons 5: Re: Nanoseeds [Kromm, Pulver, Onno, anyone?] 6: Re: Cy2020 Weapons 7: Re: Intelligent buggers... 8: Re: Cy2020 Weapons 9: Re: Punji stick damage 10: Re: Space Survey Mission 11: Re: Intelligent buggers... 12: Re: GURPS FTP Site... 13: Re: TL9 Battlesuit, v.1.25 14: Re: Cats - (was Re: Non-human characters) 15: Vehicle Option -- Scruffy Looking 16: Re: Punji Stix are for Kids 17: Re: Not so clear GURPS rules. 18: GURPS middle ages. 19: Re: Vehicle Option -- Scruffy Looking v03.n1441 1: .45 vs. .44 2: Out Print... 3: Re: Vehicle Option -- Scruffy Looking 4: Re: GURPS Birthright (was: non-mage enchanters) 5: Re: Vehicle Option -- Scruffy Looking 6: Re: Out Print... 7: RE: .45 vs. .44 8: Re. Cy2020 Weapons 9: Not so clear Rules and Will Roles 10: Re: Out Print... 11: Re: Out Print... 12: Re: Not so clear Rules and Will Roles 13: Re: Not so clear Rules and Will Roles 14: Re: Not so clear Rules and Will Roles 15: Re: Out Print... 16: Re: GURPS Traveller newsflash 17: Re: Intelligent buggers... 18: Re: Setting HP (was Re: Cats) 19: Re: Out Print... 20: Re: Re that crazy fighter :-) 21: Aliens revisited 22: Re: Hitches and Pins 23: Re: Cy2020 Weapons 24: Re: Cy2020 Weapons 25: Re: .45 vs. .44 26: Re: GURPS Birthright (was: non-mage enchanters) 27: Re: Re that crazy fighter :-) 28: Re: Optional Attribute Schemes 29: Magic Susceptibility v03.n1442 1: Re: GURPS Traveller newsflash 2: Re: Blaster design..., and maybe a Murphy 3: Re: Vehicle Option -- Scruffy Looking 4: Re: .45 vs. .44 5: Increasing Magery 6: Re: GURPS middle ages. 7: Re: Punji stick damage 8: RE: Magic Susceptibility 9: RE: Magic Susceptibility 10: Re: Setting HP (was Re: Cats) 11: Re: Increasing Magery 12: Sonic weapons underwater. 13: Re: GURPS Traveller newsflash 14: Re: Vehicle Option -- Scruffy Looking 15: Re: Increasing Magery 16: Re: .45 vs. .44 17: Re: GURPS Traveller newsflash 18: Re: Increasing Magery 19: Re: Intelligent buggers... 20: Re: Increasing Magery 21: Re: Punji stick damage 22: Re: Leif's comments (was Re: Space Survey Mission) v03.n1443 1: RE: Magic Susceptibility 2: Re: Intelligent buggers... 3: Re: Setting HP (was Re: Cats) 4: High HT 5: Re: Cy2020 Weapons 6: Re: Out Print... 7: Re: Increasing Magery 8: Weight of Individual Armor Bits in UT2 9: Re: GURPS Traveller newsflash 10: RE: Magic Susceptibility 11: Fatigue costs for knacks [Kromm] 12: Re: Increasing Magery 13: Looking for a Car, Motorcycle, Plane or Train 14: Re: Punji stick damage 15: Re: Sonic weapons underwater. 16: Doubling Attribute Cost 17: RE: .45 vs. .44 18: Re: GURPS Traveller newsflash 19: Re: GURPS Traveller newsflash 20: Re: .45 vs. .44 21: Re: Optional Attribute Schemes 22: Re: Weight of Individual Armor Bits in UT2 23: RE: .45 vs. .44 24: Re: Fatigue costs for knacks [Kromm] 25: RE: Magic Susceptibility 26: Re: Increasing Magery 27: Re: GURPS Traveller newsflash 28: Re: GURPS Traveller newsflash 29: Re: Psi Campaign v03.n1444 1: Re: Fatigue costs for knacks [Kromm] 2: Re: Intelligent buggers... 3: Re: GURPS Traveller newsflash 4: Re: GURPS Traveller newsflash 5: Re: Doubling Attribute Cost 6: Re[2]: Weight of Individual Armor Bits in UT2 7: Re: Increasing Magery 8: Re[2]: Fatigue costs for knacks [Kromm] 9: Re: More Spells 10: Re: Fantasy Character Templates 11: Re: GURPS Traveller newsflash 12: Re: Sonic weapons underwater and exploding powercells 13: Re: GURPS Traveller newsflash 14: Re: Fantasy Character Templates 15: Re: Intelligent buggers... 16: Fantasy Bombers 17: Re: Sonic weapons underwater and exploding powercells 18: Re: Increasing Magery 19: Re: Cats 20: Re: Intelligent buggers... 21: Re: Weight of Individual Armor Bits in UT2 22: Re: Fantasy Character Templates v03.n1445 1: Re: Increasing Magery 2: Re: Doubling Attribute Cost 3: Re. High HT 4: Re: Out Print... 5: Re: GURPS Traveller newsflash 6: Re. High HT 7: Re: Intelligent buggers... 8: Re[2]: Weight of Individual Armor Bits in UT2 9: Re: Increasing Magery 10: Re: Fantasy Character Templates 11: Re: Fantasy Bombers 12: Re: GURPS Traveller newsflash 13: Re: High HT 14: Re: Fantasy Character Templates 15: Re: GURPS Traveller newsflash 16: Re: Re. High HT 17: Re:Traveler Newsflash 18: Re: Sonic weapons underwater and exploding powercells 19: Re: Sonic weapons underwater and exploding powercells 20: Re: Punji stick damage 21: Hight HT, Combat Time, and Animal damage 22: Re. Jump Fuel and Traveller 23: Re: GURPS Traveller newsflash v03.n1446 1: Re: Hight HT, Combat Time, and Animal damage 2: Re: Doubling Attribute Cost 3: Re: Sonic weapons underwater and exploding powercells 4: Re: Re. Jump Fuel and Traveller 5: Re: Re that crazy fighter :-) 6: Re: GURPS Traveller newsflash 7: Re: .45 vs. .44 8: Re: GURPS Traveller newsflash 9: Re: GURPS Traveller newsflash 10: Re: Sonic weapons underwater and exploding powercells 11: Magic with default skill levels 12: Re: Punji stick damage 13: Re: Doubling Attribute Cost 14: Re: Increasing Magery 15: Re: Doubling Attribute Cost 16: Dissadvantages was:Re: Magic Susceptibility 17: Re: Increasing Magery 18: Re: Intelligent buggers... 19: re: Weight of Individual Armor Bits in UT2 20: Re: Re. High HT 21: Re: Intelligent buggers... 22: Re: Re. Jump Fuel and Traveller 23: RE: .45 vs. .44 24: Re: Advanced Combat Computer Program Survey v03.n1447 1: Re: BS4 and Layout (was: Re: Organizing Ads...) 2: Re: BS4 and Layout (was: Re: Organizing Ads...) 3: Re: Intelligent buggers... 4: Re: Hight HT, Combat Time, and Animal damage 5: Re: Magic with default skill levels 6: Re: Sonic weapons underwater and exploding powercells 7: Re: BS4 and Layout (was: Re: Organizing Ads...) 8: Re: Intelligent buggers... 9: Salvaging water from expended p-cells. 10: Re:Intelligent buggers 11: Re: Punji Stick Damage 12: Re: Re. Jump Fuel and Traveller 13: Re: Re. High HT 14: 9mm vs .357 (was 45 vs. .44) 15: Re: Campaign Costs Q(no duplicate) 16: Re: Hight HT, Combat Time, and Animal damage 17: Re: Re. Jump Fuel and Traveller 18: Re:Consciousness after going negative HT 19: Re: GURPS Traveller newsflash v03.n1448 1: Driving (was Re: Intelligent buggers...) 2: Re: GURPS Traveller newsflash 3: Re: Out Print... 4: Re: Sonic weapons underwater and exploding powercells 5: Re: 9mm vs .357 (was 45 vs. .44) 6: Re: BS4 and Layout (was: Re: Organizing Ads...) 7: Re: Re. Jump Fuel and Traveller 8: Increasing Attribs 9: Re: Out Print... 10: Re: Driving (was Re: Intelligent buggers...) 11: re: Weight of Individual Armor Bits in UT2 12: Re:Intelligent buggers 13: Re: Magic with default skill levels 14: Re: Magic with default skill levels 15: Real-World Nanotech (was: RE>Magic with default skill levels) 16: Re: Re. Jump Fuel and Traveller 17: Attributes (longish) 18: Re:Consciousness after going negative HT 19: Re: Fantasy Bombers 20: Re: Increasing Attribs 21: Re: Intelligent buggers... 22: Re: Attributes (longish) 23: Re: Consciousness after going negative HT 24: Re: 9mm vs .357 (was 45 vs. .44) 25: Re: GURPS Traveller newsflash v03.n1449 1: Normal Human Points & Forgetting skills... 2: Re: Sonic weapons underwater and exploding powercells 3: Re: OJT 4: Re: Intelligent buggers... 5: Re: Salvaging water from expended p-cells. 6: Middle ages rules 7: Re: BS4 and Layout (was: Re: Organizing Ads...) 8: Increased figured attributes 9: Re: Sonic weapons underwater and exploding powercells 10: Re: Sonic weapons underwater and exploding powercells 11: Re: Increasing Magery 12: Re: Doubling Attribute Cost 13: Powersell Energy 14: Re: Doubling Attribute Cost 15: Re: Middle ages rules 16: Re: Doubling Attribute Cost 17: Re: Out Print... 18: Re: Normal Human Points & Forgetting skills... 19: Re: OJT 20: Re: Re. Jump Fuel and Traveller 21: Re: BS4 and Layout (was: Re: Organizing Ads...) 22: Re: Salvaging water from expended p-cells. v03.n1450 1: Re: Increased figured attributes 2: Re: Re. Jump Fuel and Traveller 3: Re: Re. Jump Fuel and Traveller 4: Re: Re. Jump Fuel and Traveller 5: Re: Re. Jump Fuel and Traveller 6: Re: Doubling Attribute Cost 7: Re: Re. Jump Fuel and Traveller 8: Re: Re. Jump Fuel and Traveller 9: Re: Re. Jump Fuel and Traveller 10: Re. Out of Print 11: Re: Re. Jump Fuel and Traveller 12: Re: Intelligent buggers... 13: Re: Driving (was Re: Intelligent buggers...) 14: Re: Re. Jump Fuel and Traveller 15: Re: GURPS Traveller newsflash 16: Re: Middle ages rules 17: Re: OJT 18: Re: Re. Jump Fuel and Traveller 19: Re: Intelligent buggers... 20: Re: Middle ages rules 21: Dealing with cortex bombs 22: Re: Normal Human Points & Forgetting skills... 23: Re: BS4 and Layout (was: Re: Organizing Ads...) 24: Re: GURPS Traveller newsflash v03.n1451 1: Re:Normal Human Points and forgetting skills 2: Hunter's New Book Submissions 3: Re: Intelligent buggers... 4: Re: Intelligent buggers... 5: Re: Re. Jump Fuel and Traveller 6: Re: Re. Jump Fuel and Traveller 7: Re: Re. Jump Fuel and Traveller 8: Re: Re. Jump Fuel and Traveller 9: Re: Powersell Energy 10: Re: Re. Jump Fuel and Traveller 11: Re: Doubling Attribute Cost 12: Re: Re. Jump Fuel and Traveller 13: Re: Doubling Attribute Cost 14: Re: Weight of Individual Armor Bits in UT2 15: Vast Quantities of Books (Hunter, Kromm) 16: Re: BS4 and Layout (was: Re: Organizing Ads...) 17: Re: Breakdown of Magical Aptitude (was Re: My take on the whole) 18: Re: Campaign Costs Q(no duplicate) 19: Scale Systems (was Re: BS4 and Layout (was: Re: Organizing Ads...) 20: Will Rolls 21: Re: Doubling Attribute Cost 22: unrelated armor question. 23: Re: Vast Quantities of Books (Hunter, Kromm) v03.n1452 1: Re: Vast Quantities of Books (Hunter, Kromm) 2: I'm back on the list... 3: Re: Re. Jump Fuel and Traveller 4: Re: Will Rolls 5: Re: BS4 and Layout (was: Re: Organizing Ads...) 6: Re: Hunter's New Book Submissions 7: usage of Created servent 8: Re: Campaign Costs Q(no duplicate) 9: Raising Attributes Was: Re: Doubling Attribute Cost 10: Re: unrelated armor question. 11: Re Powersell Energy 12: Re: Sonic weapons underwater and exploding powercells 13: Re: Vast Quantities of Books (Hunter, Kromm) 14: Daze Spell 15: Vehicle and mecha compendiums 16: Re: Vast Quantities of Books (Hunter, Kromm) 17: Re: Psi Campaign 18: Compendium of Vehicles (was Jump Fuel and Traveller) 19: Re: unrelated armor question. 20: Re: Doubling Attribute Cost 21: Re: Re Powersell Energy 22: Re: Normal Human Points & Forgetting skills... 23: Re: .45 vs. .44 24: Re: Campaign Costs Q(no duplicate) v03.n1453 1: Re: Psi Campaign 2: Re: Daze Spell 3: RE: Hunter's New Book Submissions 4: Re: BS4 and Layout (was: Re: Organizing Ads...) 5: Re: BS4 and Layout (was: Re: Organizing Ads...) 6: Re: Psi Campaign 7: Re: Psi Campaign 8: Re: Hunter's New Book Submissions 9: RE: .45 vs. .44 10: Re: usage of Created servent 11: RE: Daze Spell 12: What are nominal values? 13: Re: exploding powercells 14: Re: Daze Spell 15: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 16: Re: Daze Spell 17: Re:B-25H 18: Re: ...exploding powercells 19: Re: Vast Quantities of Books (Hunter, Kromm) 20: Re: What are nominal values? 21: Re: Psi Campaign 22: Re: Daze Spell 23: Re: Doubling Attribute Cost v03.n1454 1: Re: Vast Quantities of Books (Hunter, Kromm) 2: Crossbow bolt in the eye 3: Re: Daze Spell 4: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 5: Re: What are nominal values? 6: Re: Weight of Individual Armor Bits in UT2 7: Re:Military Vehicle Terms Defined 8: Re: Daze Spell 9: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 10: Re: Intelligent buggers... 11: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 12: Re: Normal Human Points & Forgetting skills... 13: Re: Ultra-Tech 2 14: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 15: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 16: Re: Psi Campaign 17: Re:Military Vehicle Terms Defined 18: Slam SUPER Attack 19: Re: Cats 20: Re: High HT, Combat Time, and Animal damage 21: Re: Setting HP (was Re: Cats) 22: Re: BS4 and Layout (was: Re: Organizing Ads...) 23: Re. High HT 24: Campaign Idea 25: Re: Daze Spell 26: Re: Hitches and Pins 27: Re: Dealing with cortex bombs 28: Re: GURPS Traveller newsflash v03.n1455 1: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 2: Re: Re that crazy fighter :-) 3: Re: Normal Human Points & Forgetting skills... 4: Re: Dealing with cortex bombs 5: Re: Campaign Idea 6: Re: Vast Quantities of Books (Hunter, Kromm) 7: Re: Crossbow bolt in the eye 8: Re:Military Vehicle Terms Defined 9: Re: Hunter's New Book Submissions 10: Re: Sonic weapons underwater and exploding powercells 11: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 12: Re: Normal Human Points & Forgetting skills... 13: Re: GURPS Traveller newsflash 14: Re: Hunter's New Book Submissions 15: Re: Crossbow bolt in the eye 16: Re: Doubling Attribute Cost v03.n1456 1: Re: Raising Attributes Was: Re: Doubling Attribute Cost 2: Re: Slam SUPER Attack 3: Re: Fwd: Re: Jaws II 4: Re: Magic with default skill levels 5: Re: Crossbow bolt in the eye 6: Re: GURPS Traveller newsflash 7: Re: Intelligent buggers... 8: Re: Doubling Attribute Cost 9: Re: Out Print... 10: Han Solo's Parsecs (was Re: GURPS Traveller newsflash) 11: Re: Normal Human Points & Forgetting skills... 12: Re: GURPS Traveller newsflash 13: Lost Books 14: Re: Dealing with cortex bombs 15: Re: Hight HT, Combat Time, and Animal damage 16: Re: GURPS Traveller newsflash 17: Re: Campaign Idea 18: Re: True Faith enhancement? 19: Re: Out Print... 20: Re: True Faith enhancement? 21: Re: Re:B-25H v03.n1457 1: Re: New Spell:Pocket Jaws 2: Re: Campaign Idea 3: GURPS Travelle: 2D or not 2D? 4: Re: Crossbow bolt in the eye 5: Re: Campaign Idea 6: Re: Intelligent buggers... 7: Re: B-25H 8: Re: Han Solo's Parsecs (was Re: GURPS Traveller newsflash) 9: Re:B-25H 10: Re: GURPS Traveller newsflash 11: Re: GURPS Traveller newsflash 12: Re:Hunters's new book submissions 13: Re: Exploding Powercells 14: Re: Dealing with Cortex Bombs 15: Re:Out of print 16: Re: Han Solo's Parsecs (was Re: GURPS Traveller newsflash) 17: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 18: Re: Psi Campaine 19: Re: GURPS Traveller newsflash 20: Psionics 21: Re: Daze Spell 22: Re: Daze Spell 23: Re: GURPS Traveller newsflash 24: Book Names 25: Re: Exploding Powercells v03.n1458 1: Re:Hunters's new book submissions 2: Re: Campaign Idea 3: Girmmiare (sp) rules for creations 4: Re. Psi Campaign, Psionics 5: Re: Han Solo's Parsecs (was Re: GURPS Traveller newsflash) 6: Re:Gregory Littman, re: Hunter's new 7: Re: Re. Psi Campaign, Psionics 8: Re: Psionics 9: Optional Magic Variations (was Re: Daze Spell) 10: Traveller TLs vs. GURPS TLs 11: New Disadvantage 12: Re: Raising Attributes 13: Re: Daze Spell 14: Re:Military Vehicle Terms Defined 15: Re: Crossbow bolt in the eye 16: Re: Doubling Attribute Cost 17: Re: Compendium of Vehicles (was Jump Fuel and Traveller) 18: Re: Vast Quantities of Books (Hunter, Kromm) 19: Re: True Faith enhancement? 20: Re: Doubling Attribute Cost 21: Re: Girmmiare (sp) rules for creations 22: Question about Rope Skill 23: Re: Intelligent buggers... 24: Re: Crossbow bolt in the eye v03.n1459 1: Re: Psionics 2: Re: Question about Rope Skill 3: Re: Crossbow bolt in the eye 4: Hitches and Pins, [Pretty Long] 5: GURPS Starship Rules 6: Re Campaign Idea 7: Re: Question about Rope Skill 8: Re: Doubling Attribute Cost 9: Re: Doubling Attribute Cost 10: Re: Hitches and Pins, [Pretty Long, some short Errata] 11: Re: Raising Attributes 12: GURPS Tome of Necromance 13: Re: Crossbow bolt in the eye 14: Re: Re Campaign Idea 15: Re: Crossbow bolt in the eye 16: Re: Question about Rope Skill 17: Re: Vast Quantities of Books (Hunter, Kromm) 18: Re: Vast Quantities of Books (Hunter, Kromm) 19: Re: Hunter's New Book Submissions 20: Re: Han Solo's Parsecs 21: Re: Lost Books 22: Re: Vast Quantities of Books (Hunter, Kromm) 23: Re:Military Terms Defined pt. 1 of ? v03.n1460 1: Getting a page on the web 2: Re: Raising Attributes 3: Re: Crossbow bolt in the eye 4: Cyborgs 5: Psionics 6: Copy of Humanx, anyone? 7: Re: Crossbow bolt in the eye 8: Handling captured mages (was Re: Daze Spell) 9: Re: Vast Quantities of Books (Hunter, Kromm) 10: Revised Random Character Gen. (was Re: What are nominal values?) 11: Re: Getting a page on the web 12: Re: Question about Rope Skill 13: Re: GURPS Traveller newsflash 14: Re: Intelligent buggers... 15: Re: Handling captured mages (was Re: Daze Spell) 16: Re: Vast Quantities of Books (Hunter, Kromm) 17: Re: Crossbow bolt in the eye 18: Re: Vast Quantities of Books (Hunter, Kromm) 19: New Advantage 20: Re: Crossbow bolt in the eye 21: Re: GURPS Tome of Necromance 22: Re: Hunter's New Book Submissions 23: CDR Character Sheet 24: Re: Doubling Attribute Cost 25: Weak/Strong Will 26: Re: Han Solo's Parsecs 27: Re: GURPS Traveller newsflash 28: Hacking off a limb? 29: Re: GURPS Traveller newsflash 30: Re: 9mm vs .357 (was 45 vs. .44) v03.n1461 1: Re: Crossbow bolt in the eye 2: Re: Intelligent buggers... 3: Re: exploding powercells 4: Re: exploding powercells 5: Re: Exploding Powercells 6: Technomancer (was Re: Re Campaign Idea) 7: RE: Daze Spell 8: Re: Crossbow bolt in the eye 9: Re Vehicles Compendium 10: Revised Stats for Conan 11: Vehicles of the week 151 - 20' Container and MARS-like Vehicle v03.n1462 1: Re[2]: unrelated armor question. 2: Re: Intelligent buggers... 3: Re: Cyborgs 4: Re: GURPS Tome of Necromance 5: Blowing Out the Tires 6: Re: Daze Spell 7: Re: Question about Rope Skill 8: Re:Military Terms Defined pt. 1 of ? 9: Magic Components 10: Re: Revised Random Character Gen. (was Re: What are nominal valu 11: Re: Vast Quantities of Books (Hunter, Kromm) 12: Re: Question about Rope Skill 13: Re: Weak/Strong Will 14: Re: Cats 15: Re: Handling captured mages (was Re: Daze Spell) 16: Re: Campaign Idea 17: Re: Getting a page on the web 18: Re: Hacking off a limb? 19: Re: Blowing Out the Tires 20: Re: Question about Rope Skill 21: Re: GURPS Tome of Necromance 22: Re: Blowing Out the Tires 23: Re: Normal Human Points & Forgetting skills... 24: Re: Re Vehicles Compendium 25: Re: Intelligent buggers... 26: Re: Hacking off a limb? 27: Re: Handling captured mages (was Re: Daze Spell) 28: Re: Vast Quantities of Books (Hunter, Kromm) 29: Re: Weak/Strong Will 30: Re: Magic Components v03.n1463 1: Re: 9mm vs .357 (was 45 vs. .44) 2: Re: Cats 3: Re: GURPS Tome of Necromance 4: Gauss Needlers 5: Re: Vast Quantities of Books (Hunter, Kromm) 6: Re: GURPS Tome of Necromance 7: Re: Vast Quantities of Books (Hunter, Kromm) 8: Re: Magic Components 9: Re: GURPS Traveller newsflash 10: Re: Blowing Out the Tires 11: I'm baack... 12: Re: Gauss Needlers 13: Re: GURPS Tome of Necromance 14: Re: GURPS Tome of Necromance 15: Psioniscs 16: Re: GURPS Tome of Necromance 17: Re: Magic Components 18: AD&D -> GURPS Mage conversions 19: Re: Magic Components 20: Re: GURPS Starship Rules 21: Re: Magic Components 22: Re: Blowing Out the Tires 23: Re: Re[2]: unrelated armor question. 24: Re: Military Terms Defined pt. 1 of ? 25: Re: Cats 26: Re: AD&D -> GURPS Mage conversions 27: Handling Captured Mages. 28: Re: Magic Components v03.n1464 1: Re: Re[2]: unrelated armor question. 2: Re: AD&D -> GURPS Mage conversions 3: Re: GURPS Starship Rules 4: Re: Handling captured mages (was Re: Daze Spell) 5: Re: Weak/Strong Will 6: re: Weight of Individual Armor Bits in UT2 7: Re: Magic Components 8: Re: Crossbow bolt in the eye 9: Re: Cats 10: Re: Vast Quantities of Books (Hunter, Kromm) 11: Re: GURPS Tome of Necromance 12: Re: Blowing Out the Tires 13: Re: Cats 14: Adding guns to setting 15: Re: Vast Quantities of Books (Hunter, Kromm) 16: Re: GURPS Tome of Necromance 17: RE: .45 vs. .44 18: Re: Adding guns to setting 19: Question about modern bows 20: Re: AD&D -> GURPS Mage conversions 21: Re: Adding guns to setting 22: Re: Vast Quantities of Books (Hunter, Kromm) 23: Re: Space Survey Mission 24: Re: Doubling Attribute Cost 25: Re: Re. Out of Print v03.n1465 1: Re: Re. Psi Campaign, Psionics 2: Re: Out Print... 3: Re: Weak/Strong Will 4: Re: Re. Jump Fuel and Traveller 5: Re: Sonic weapons underwater and exploding powercells 6: Re: Cats 7: Reproduction of GURPS material. 8: Re: Magic Components 9: Re: AD&D -> GURPS Mage conversions 10: Re: GURPS Starship Rules 11: Plotting Orbits and Space Probes (was Re: Normal Human Points & Forgetting skills... 12: Re: Sonic weapons underwater and exploding powercells 13: Re: AD&D -> GURPS Mage conversions 14: Krommian Query-- Weapon Master + Throwing Art 15: Re: AD&D -> GURPS Mage conversions 16: Re: Re. Out of Print 17: TL10 Detonation Laser 18: Re: Re. Jump Fuel and Traveller 19: Re: Question about modern bows 20: Whimsy 21: re: Weight of Individual Armor Bits in UT2 22: Re: Weak/Strong Will 23: Re: Vast Quantities of Books (Hunter, Kromm) 24: Re: GURPS Tome of Necromance 25: GURPS Starships -- Default Universe 26: Controlling Automatic Fire 27: Re: GURPS Tome of Necromance 28: Re: Krommian Query-- Weapon Master + Throwing Art v03.n1466 1: Re: Re. Jump Fuel and Traveller 2: Re: GURPS Tome of Necromance 3: Re: Magic Components 4: Re: Sonic weapons underwater and exploding powercells 5: Re: GURPS Tome of Necromance 6: Re: GURPS Tome of Necromance 7: Re: GURPS Tome of Necromance 8: Re: GURPS Tome of Necromance 9: Re: GURPS Tome of Necromance 10: Mage War in the Streets! 11: Re: Krommian Query-- Weapon Master + Throwing Art 12: Re: Controlling Automatic Fire 13: Re: Getting a page on the web 14: Legal Question 15: Re: Whimsy 16: Heat Shields 17: Always playing one character... 18: Re: TL10 Detonation Laser 19: Cube roots in Excel... 20: Re: Sonic weapons underwater and exploding powercells 21: Re: Sonic weapons underwater and exploding powercells 22: Re: Sonic weapons underwater and exploding powercells 23: Re: Mage War in the Streets! 24: Re: Legal Question 25: Re: Cube roots in Excel... 26: Re: Cube roots in Excel... 27: Re: Sonic weapons underwater and exploding powercells 28: Re: Cube roots in Excel... 29: Re: GURPS Tome of Necromance 30: Re: Mage War in the Streets! 31: Re: Gauss Needlers 32: Re: GURPS Tome of Necromance 33: Re: GURPS Tome of Necromance 34: Re: Campaign Idea v03.n1467 1: Re: Cube roots in Excel... 2: Re: Adding guns to setting 3: Re: Cube roots in Excel... 4: Re: Re Vehicles Compendium 5: First Aid (KROMM) 6: Re: Sonic weapons underwater and exploding powercells 7: Re: Military Terms Defined pt. 1 of ? 8: Cube roots -- thanks and apologies 9: Re: Always playing one character... 10: Re: Cube roots in Excel... 11: Re: Always playing one character... 12: GURPS Magic in high point settings. 13: Re: GURPS Tome of Necromance 14: Re: GURPS Tome of Necromance 15: Re:Veh. of the week 16: Re: Always playing one character... 17: Re: GURPS Tome of Necromance 18: TL10 Drop Ship 19: Re: Campaign Idea 20: Re: Mage War in the Streets! 21: Re: Whimsy 22: Re: GURPS Magic in high point settings. 23: Re: Sonic weapons underwater and exploding powercells 24: Re: GURPS Magic in high point settings. 25: Re: First Aid (KROMM) v03.n1468 1: Various Tech Stuff 2: Re: GURPS Magic in high point settings. 3: Re[2]: First Aid (KROMM) 4: TL10 Drop Capsule & Battlesuit 5: Re: GURPS Magic in high point settings. 6: TL10 Drop Ship Weaponry 7: Psionics 8: Star ship books? 9: Need help!! 10: Re: Various Tech Stuff 11: Re: GURPS Tome of Necromance 12: Re: AD&D -> GURPS Mage conversions 13: Re: AD&D -> GURPS Mage conversions 14: Re: Various Tech Stuff 15: Re: TL 10 Detonation Laser 16: Custom Ammunition in V2 17: Re: Re[2]: First Aid (KROMM) 18: Re: Various Tech Stuff 19: Re: Mage War in the Streets! 20: Re: AD&D -> GURPS Mage conversions 21: Re: Always playing one character... v03.n1469 1: Re: Always playing one character... 2: Re: Campaign Idea 3: Re: GURPS Magic in high point settings. 4: Re: Whimsy 5: Re: Weak/Strong Will 6: Re: Always playing one character... 7: Re: Mage War in the Streets! 8: Re: GURPS Magic in high point settings. 9: Re: Weak/Strong Will 10: Re: Gauss Needlers 11: Re: Vast Quantities of Books (Hunter, Kromm) 12: Re: Out Print... 13: Re: Weak/Strong Will 14: Re: Always playing one character... 15: re: Weight of Individual Armor Bits in UT2 16: Re: Always playing one character... 17: Re: GURPS Tome of Necromance 18: Re: Mage War in the Streets! 19: Re: Always playing one character... 20: Re: 9mm vs .357 21: Powercells in everyday use, was: Sonic ... 22: Re: Custom Ammunition in V2 23: Re: Star ship books? 24: Partial TLs, was Traveller 25: Re: Campaign idea v03.n1470 1: Re: Out Print... 2: Vehicles Compendium and Military Terms 3: Re: Adding guns to setting 4: Re: Always playing one character... 5: Re: Han Solo's Parsecs (was Re: GURPS Traveller newsflash) 6: Military skills 7: Re: Adding guns to setting 8: Re: Always playing one character... 9: Re: GURPS Tome of Necromance 10: Re: Han Solo's Parsecs (was Re: GURPS Traveller newsflash) 11: Re: Han Solo's Parsecs (was Re: GURPS Traveller newsflash) 12: [ADMIN] If you missed/deleted a GURPSnet post 13: Re: Reproduction of GURPS material. 14: Re: Han Solo's Parsecs (was Re: GURPS Traveller newsflash) 15: Re: GURPS Tome of Necromance 16: Re: Custom Ammunition in V2 17: [none] 18: Re: 9mm vs .357 19: Snap Out Wings 20: Re: Powercells in everyday use, was: Sonic ... 21: Re: Star ship books? 22: Re: TL10 Drop Capsule & Battlesuit 23: Re: Need help!! 24: re: Weight of Individual Armor Bits in UT2 25: Re: Vehicles Compendium and Military Terms v03.n1471 1: Re: GURPS Tome of Necromance 2: Re: Gauss Needlers 3: Re: First Aid (KROMM) 4: Re: Re[2]: First Aid (KROMM) 5: Re: Various Tech Stuff 6: Re: Weak/Strong Will 7: Re: GURPS Tome of Necromance 8: Re: Adding guns to setting 9: Re: TL10 Drop Capsule & Battlesuit 10: Re: Always playing one character... 11: Re: GURPS Tome of Necromance 12: Re: [ADMIN] If you missed/deleted a GURPSnet post 13: [ADMIN] Rumor control -- no access fee for GURPSnet 14: Re: Mage War in the Streets! 15: Re: Always playing one character... v03.n1472 1: Re: GURPS Tome of Necromance 2: Re: Mage War in the Streets! -Reply 3: Re: Partial TLs 4: Re: Weak/Strong Will 5: Re: Partial TLs 6: Re: Various Tech Stuff 7: Re: Various Tech Stuff 8: Re: First Aid (KROMM) 9: Re: Weak/Strong Will 10: Re: Re[2]: First Aid (KROMM) 11: STL Travel Time 12: Re: 9mm vs .357 13: Re: Powercells 14: Re: Vehicles Compendium and Military Terms 15: Re: [ADMIN] Rumor control -- no access fee for GURPSnet 16: Re: GURPS Tome of Necromance 17: Re: Various Tech Stuff 18: [ADMIN] Topic drift (was Re: STL Travel Time) 19: Re: Always playing one character... 20: Re: Vast Quantities of Books (Hunter, Kromm) v03.n1473 1: Re: Adding guns to setting 2: Re: [ADMIN] Topic drift (was Re: STL Travel Time) 3: Re: Weak/Strong Will 4: Re[2]: Need help!! 5: Re: Adding guns to setting 6: Re: Need help!! 7: Re: First Aid (KROMM) 8: Gurps:Gunsmithing 9: Gauss Needlers 10: Re: Vehicles Compendium and Military Terms 11: Re: Vehicles Compendium and Military Terms 12: Re: [ADMIN] Topic drift (was Re: STL Travel Time) 13: Re: Re[2]: Need help!! 14: Re: Always playing one character... 15: Re:Military Terms 16: Re: Re[2]: Need help!! 17: Re: [ADMIN] Topic drift (was Re: STL Travel Time) 18: Re: Always playing one character... 19: Re: Vehicles Compendium and Military Terms 20: Re:Military Terms 21: Re:Military Terms 22: Re: Military Terms Defined pt. 1 of ? v03.n1474 1: Re: Campaign idea 2: Re:Always playing one character 3: Re: Star ship books? 4: Re:Military Terms 5: Explosions and GurpsNet 6: Re: Gauss Needlers 7: 2nd try: Speed Forging 8: Re: Whimsy 9: Re: Powercells in everyday use, was: Sonic ... 10: Re: Powercells 11: Re: Military Terms Defined pt. 1 of ? 12: Travel Times 13: Re:Military Terms 14: Re: Gurps:Gunsmithing 15: Re: [ADMIN] Topic drift (was Re: STL Travel Time) 16: Re: 2nd try: Speed Forging 17: Necromancy 18: Re: 9mm vs .357 (was 45 v 19: Re: Normal Human Points & 20: Re:Military Vehicle Terms 21: Re: Gauss Needlers v03.n1475 1: Re: Gauss Needlers 2: Re: Military Terms 3: Re:Always playing one character 4: Re: Campaign idea 5: re: Weight of Individual Armor Bits in UT2 6: Re: 9mm vs .357 (was 45 v 7: Equipment: Regen Pod 8: Re: Need help!! 9: Re: Always playing one character 10: Re: Military Terms 11: Re: [ADMIN] Topic drift (was Re: STL Travel Time) 12: Munchkin vs Min/Max vs PGamer 13: Re: [ADMIN] Topic drift (was Re: STL Travel Time) 14: Re: Gauss Needlers 15: RE: Vehicles Compendium and Military Terms 16: RE: Military Vehicle Terms 17: Re: Munchkin vs Min/Max vs PGamer 18: Re: Gauss Needlers 19: re: Weight of Individual Armor Bits in UT2 20: Re: Munchkin vs Min/Max vs PGamer 21: Re: Campaign idea 22: Re: Munchkin vs Min/Max vs PGamer v03.n1476 1: Re: Munchkin vs Min/Max vs PGamer 2: Re: 2nd try: Speed Forging 3: Re: Campaign idea 4: Re: Gauss Needlers 5: Re[4]: Need help!! 6: Powercells 7: Re: Munchkin vs Min/Max vs PGamer 8: Re: Gauss Needlers 9: Re: Munchkin vs Min/Max vs PGamer 10: Re[2]: Need help!! 11: Re: Travel Times 12: Wayward threads 13: Re: Heat Shields 14: Re: Re[4]: Need help!! 15: Resistance is futile, you will be assimilated 16: Re: Equipment: Regen Pod 17: Re: Gauss Needlers 18: Re: Gauss Needlers v03.n1477 1: Re: Campaign idea 2: Combo attacks in Supers 3: Re: Munchkin vs Min/Max vs PGamer 4: Re[6]: Need help!! 5: Re: Gauss Needlers 6: Re: Vehicles Compendium and Military Terms 7: Re: Heat Shields 8: Re: Munchkin vs Min/Max vs PGamer 9: Re: Munchkin vs Min/Max vs PGamer 10: Re: Munchkin vs Min/Max vs PGamer 11: Re: Resistance is futile, you will be assimilated 12: Re: Resistance is futile, you will be assimilated 13: Re: Munchkin vs Min/Max vs PGamer 14: Gods as enemies/patrons 15: Re: Combo attacks in Supers 16: Re: Gauss Needlers 17: Re: Munchkin vs Min/Max vs PGamer v03.n1478 1: Gurps:Black Company 2: Re: Gods as enemies/patrons 3: Re: Gods as enemies/patrons 4: Re: Gods as enemies/patrons 5: Re: Resistance is futile, you will be assimilated 6: Sense of Perception 7: Re: Travel Times 8: Re: Gurps:Black Company 9: Re: Middle ages rules 10: Re:munchskins 11: Resistance is futile, you will be assimilated 12: Re: Gurps:Black Company 13: Re: 2nd try: Speed Forging 14: Re: Gurps:Black Company 15: Re: 2nd try: Speed Forging 16: Re: Gauss Needlers 17: An "average" person? 18: Re: Resistance is futile, you will be assimilated 19: Re: An "average" person? 20: Re: Powercells in everyday use, was: Sonic ... 21: Arty in a fantasy game v03.n1479 1: Re: Resistance is futile, you will be assimilated 2: Re:What novel was it, Was Guass Needlers 3: Re:Michael Smith -re:powercells 4: Re:munchskins 5: Re: An "average" person? 6: Re: Sense of Perception 7: Re: Resistance is futile, you will be assimilated 8: Re:What novel was it, Was Guass Needlers 9: Re: Gurps:Black Company 10: Re: An "average" person? 11: Re:an "average" person 12: Re: Sense of Perception 13: Re: Munchkin vs Min/Max vs PGamer 14: Re: Resistance is futile, you will be assimilated 15: Re: Resistance is futile, you will be assimilated 16: Re. GURPS Black Company 17: Re: An "average" person? 18: Re: Gauss Needlers v03.n1480 1: Re: Gauss Needlers 2: Re: an "average" person 3: Re: An "average" person? 4: Re: Gurps:Black Company 5: High/Very High Powered Ammo 6: Re: Munchkin vs Min/Max vs PGamer 7: Re: Gauss Needlers 8: Re: An "average" person? 9: Re:an "average" person 10: Re: Gurps:Black Company 11: Re: TL10 Drop Capsule & Battlesuit 12: Apology for empty mail 13: Re: Military skills 14: Re: Always playing one character... 15: Re[2]: Resistance is futile, you will be assimilated 16: Truename disadvantage 17: Re: Sense of Perception 18: Re: an "average" person 19: Re: Powercells in everyday use, was: Sonic ... 20: TOW carriers, was Vehicles Compendium 21: Re: Gurps:Black Company 22: [ADMIN] Spoilers? (was Re: Gurps:Black Company) 23: Space 2 ed? 24: Re: An "average" person? 25: Re: Gauss Needlers 26: Re: High/Very High Powered Ammo v03.n1481 1: Re: Sonic weapons underwater and exploding powercells 2: Hoverers and transformers 3: Re: Always playing one character... 4: Re: High/Very High Powered Ammo 5: Re: Powercells in everyday use, was: Sonic ... 6: Re: Gauss Needlers 7: Re: an "average" person 8: Re: An "average" person? 9: Re: Truename disadvantage 10: Re: TOW carriers, was Vehicles Compendium 11: Re: an "average" person? 12: Re: Re. GURPS Black Company 13: Re: Military skills 14: Re: An "average" person? 15: Re: Gauss Needlers 16: Re: Gauss Needlers 17: Re: Gauss Needlers v03.n1482 1: Re: Gauss Needlers 2: Re: Gods as enemies/patrons 3: Re: Sense of Perception 4: Re: an "average" person 5: Re. GURPS DOOM (re Cyberpunk weapons) 6: Re: an "average" person? 7: Re: Always playing one character... 8: Re: Munchkin vs Min/Max vs PGamer 9: Re: Hoverers and transformers 10: Re: Sense of Perception 11: Re: [ADMIN] Spoilers? (was Re: Gurps:Black Company) 12: Average people, Part 2 13: Re: An "average" person? 14: Re: Gauss Needlers 15: Re: TOW carriers, was Vehicles Compendium 16: Re: Resistance is futile, you will be assimilated 17: Re: Vechical Program 18: Re: TOW carriers, was Vehicles Compendium 19: Re: TOW carriers, was Vehicles Compendium 20: [NON-GURPS] Good-bye, again 21: Re: Hoverers and transformers 22: Re: Gauss Needlers 23: Re: TOW carriers, was Vehicles Compendium 24: High Powered Ammo, Take II (was Re: High/Very High Powered Ammo) v03.n1483 1: Re: An "average" person? 2: Re: An "average" person? 3: Re: Resistance is futile, you will be assimilated 4: Re: Average people, Part 2 5: Vehicles nuts: interesting magazine! 6: Re: TOW carriers, was Vehicles Compendium 7: Re: Always playing one character... 8: Re: TOW carriers, was Vehicles Compendium 9: Gauss Needlers, Cyberpunk 10: Pick getting stuck 11: Re: Re. GURPS Black Company 12: Re: Gurps:Black Company 13: Re: Gurps:Black Company 14: Re: Gurps:Black Company 15: Re: Pick getting stuck 16: Re: an "average" person? 17: Battle rules 18: Re: TOW carriers, was Vehicles Compendium 19: Re: an "average" person? v03.n1484 1: Re: Gauss Needlers, Cyberpunk 2: Re: TOW carriers, was Vehicles Compendium 3: Re: Vast Quantities of Books (Hunter, Kromm) 4: Re: Munchkin vs Min/Max vs PGamer 5: Re: Munchkin vs Min/Max vs PGamer 6: SV: Hoverers and transformers 7: Re: SV: Hoverers and transformers 8: Re: Gurps:Black Company [spoilers] 9: Re: an "average" person? 10: Re: Gurps:Black Company [spoilers] 11: Re: Hoverers and transformers 12: Re: SV: Hoverers and transformers 13: Re: GURPS Magic in high point settings. 14: Re: Re. GURPS DOOM (re Cyberpunk weapons) 15: Re: An "average" person? 16: More Pick questions 17: Re: an "average" person? 18: Re: Munchkin vs Min/Max vs PGamer 19: Re: Resistance is futile, you will be assimilated v03.n1485 1: Re. TOW Carriers 2: Re: an "average" person? (MA treatment of TKD) 3: Re: Gauss Needlers, Cyberpunk 4: Re: Gauss Needlers 5: Re: Hoverers and transformers 6: Re: Munchkin vs Min/Max vs PGamer 7: Re: Speed Forging 8: Re: More Pick questions 9: Re: Gauss Needlers 10: Re: An "average" person? 11: Re: An "average" person? 12: Strange legalities. . . 13: Re: Munchkin vs Min/Max vs PGamer 14: Re: Re:munchskins 15: Re: Gauss Needlers 16: A PS . . . 17: Re: More Pick questions 18: Hack'n'Slash, Knee-Jerks, Etc. (was Re: Gauss Needlers...) v03.n1486 1: Re: Gauss Needlers, Cyberpunk 2: Re: Hoverers and transformers 3: Re: Munchkin vs Min/Max vs PGamer 4: [none] 5: VIOLENT Gaming 6: Re: Hoverers and transformers 7: Re: Crippling Limbs 8: Re: Gurps:Black Company 9: Re: an "average" person? 10: Re: GURPSnet-Digest V3 #1484 11: Re: Resistance is futile, you will be assimilated 12: Re: SV: Hoverers and transformers 13: Re: Hoverers and transformers 14: Powercells (was Re: Sonic weapons underwater and exploding powercells) 15: Re: AD&D -> GURPS Mage conversions 16: Re: Handling captured mages (was Re: Daze Spell) 17: Re: Magic Components 18: Re: Intelligent buggers... 19: Re: Question about Rope Skill 20: Re: Intelligent buggers... 21: Re: Magic Components v03.n1487 1: Re: Psionics 2: Re: Middle ages rules 3: Re: Handling captured mages (was Re: Daze Spell) 4: Re: Hoverers and transformers 5: Re: Magic Components 6: Re: VIOLENT Gaming 7: Re: Hack'n'Slash, Knee-Jerks, Etc. (was Re: Gauss Needlers...) 8: Re: An "average" person? 9: Re: Gauss Needlers 10: Re: Resistance is futile, you will be assimilated 11: Re: Question about Rope Skill 12: Re: Hoverers and transformers 13: Re: Munchkin vs Min/Max vs PGamer 14: Re: Resistance is futile, you will be assimilated 15: Crippling injuries 16: Possible Vehicles/Mecha Errata? 17: Re: Resistance is futile, you will be assimilated v03.n1488 1: Machine Pistols 2: Re: VIOLENT Gaming 3: Re: Resistance is futile, you will be assimilated 4: Re: Resistance is futile, you will be assimilated 5: Re: Possible Vehicles/Mecha Errata? 6: Re: Possible Vehicles/Mecha Errata? 7: Re: Resistance is futile, you will be assimilated 8: Re: 9: Re: Deadlier Combat 10: Re: Resistance is futile, you will be assimilated 11: Cutting Limbs (was:Deadlier Combat) 12: Re: Possible Vehicles/Mecha Errata? 13: Lopping off limbs 14: Re: Possible Vehicles/Mecha Errata? 15: Re: Intelligent buggers... 16: Cinematic Action Advantages 17: Re: 18: Re: Lopping off limbs 19: Re: Deadlier Combat 20: Eddings Magic 21: Space Survey Mission Launched! v03.n1489 1: lopping off limbs 2: Re: Deadlier Combat 3: Re: Lopping off limbs 4: Re: an "average" person? 5: Re: Deadlier Combat 6: Re: Cinematic Action Advantages 7: Re: VIOLENT Gaming 8: Re: Possible Vehicles/Mecha Errata? 9: Re: Possible Vehicles/Mecha Errata? 10: Vasoconstriction and Bleeding (was Deadlier Combat) 11: Re: Possible Vehicles/Mecha Errata? 12: Re: Possible Vehicles/Mecha Errata? 13: Re:Average Person 14: Re: GURPS DOOM 15: Ultra-Tech 2 Questions 16: Re:Gil, re: munchskins 17: evil gm plots and star trek.... 18: Army TOE 19: Re:TKD 20: Psionics question 21: Re: Army TOE 22: Re:TKD 23: Re: Munchkin vs Min/Max vs PGamer 24: Re: Machine Pistols v03.n1490 1: Re: Resistance is futile, you will be assimilated 2: Re: An "average" person? 3: COC Flamethrower 4: Re: TOW carriers, was Vehicles Compendium 5: Re:captured mages 6: Re: Powercells in everyday use, was: Sonic ... 7: Re: Gauss Needlers 8: Re: Army TOE 9: Re: Resistance is futile, you will be assimilated 10: Two more cannon for the fantasy game 11: Re: Ultra-Tech 2 Questions 12: Re: Powercells in everyday use, was: Sonic ... 13: Vehicles of the week 152 - container and survival vehicle 14: IFVs and APCs, was Vehicles Compendium proposal 15: Re: [ADMIN] Spoilers? (was Re: Gurps:Black Company) 16: Re: GURPS DOOM 17: Re: Powercells in everyday use, was: Sonic ... v03.n1491 1: Re: evil gm plots and star trek.... 2: Re: Two more cannon for the fantasy game 3: Re: Resistance is futile, you will be assimilated 4: Re: Resistance is futile, you will be assimilated 5: Re: Cutting Limbs (was:Deadlier Combat) 6: Crippling & Amputating Limbs 7: Re. Ultra-Tech 2 Questions 8: Re: Cutting Limbs (was:Deadlier Combat) 9: Re: evil gm plots and star trek.... 10: Re: Gauss Needlers 11: Flour (was Re:Gil, re: munchskins) 12: Re: Gauss Needlers 13: Re: IFVs and APCs, was Vehicles Compendium proposal 14: Re: Two more cannon for the fantasy game 15: Re: Crippling & Amputating Limbs 16: SUPERS Instantaneous Qustion 17: Re: Eddings Magic 18: Re: Resistance is futile, you will be assimilated 19: Re: Hack'n'Slash, Knee-Jerks, Etc. (was Re: Gauss Needlers...) 20: Re: Crippling & Amputating Limbs v03.n1492 1: Re: lopping off limbs 2: Re: Hoverers and transformers 3: IFVs, GURPS and otherwise :-) 4: Re: Crippling & Amputating Limbs 5: Re: Re. Ultra-Tech 2 Questions 6: Re: Question about Rope Skill 7: Re: TOW carriers, was Vehicles Compendium 8: Re[2]: Resistance is futile, you will be assimilated 9: Re: Psionics question 10: Re: Ultra-Tech 2 Questions 11: Re: Re[2]: Resistance is futile, you will be assimilated 12: Re: Munchkin vs Min/Max vs PGamer 13: Re: Ultra-Tech 2 Questions 14: Re: SUPERS Instantaneous Qustion 15: Re: IFVs, GURPS and otherwise :-) 16: Re: Captured Mages 17: Repairing Stuff 18: Re: Always playing one character... 19: Re: GURPS Tome of Necromance 20: Gurps Grimoire 21: A ? on Attributes 22: Re: IFVs, GURPS and otherwise :-) 23: Re: Hoverers and transformers 24: Re: 2nd try: Speed Forging v03.n1493 1: Re: Munchkin vs Min/Max vs PGamer 2: Re: More Pick questions 3: Re: Repairing Stuff 4: Re: Deadlier Combat 5: Re: Deadly Combat 6: unlimited character points... 7: Sound! 8: Personal Gear 9: Re: Re[2]: Resistance is futile, you will be assimilated 10: Re: Crippling & Amputating Limbs 11: Re: Re[2]: Resistance is futile, you will be assimilated 12: Re: Gauss Needlers 13: Re: Gauss Needlers 14: Re: Gauss Needlers 15: Re: unlimited character points... 16: Re. TOW Carriers 17: From out of the blue, Tony Limbert returns! 18: Re: unlimited character points... 19: Re: Whimsy 20: Re: Gauss Needlers 21: Re: unlimited character points... v03.n1494 1: Re: Personal Gear 2: G: Celtic shapeshift spell 3: Re: unlimited character points... 4: Re: Personal Gear 5: RE: A ? on Attributes 6: Re: unlimited character points... 7: Re: unlimited character points... 8: Re: unlimited character points... 9: Re: G: Celtic shapeshift spell 10: 30's Cars 11: Re[4]: Resistance is futile, you will be assimilated 12: Re: Gauss Needlers 13: Re: Average people, Part 2 14: Re: A ? on Attributes 15: Re[4]: Resistance is futile, you will be assimilated 16: Re: Re[4]: Resistance is futile, you will be assimilated 17: Re: unlimited character points... 18: What if unskilled meant 19: Re: 30's Cars 20: Re: unlimited part II v03.n1495 1: Re[6]: Resistance is futile, you will be assimilated 2: Re: What if unskilled meant 3: Re: Average people, Part 2 4: Re: Re[6]: Resistance is futile, you will be assimilated 5: Re: What if unskilled meant 6: Query 7: Re: What if unskilled meant 8: Re: What if unskilled meant 9: Re: What if unskilled meant 10: Fiberglass and football. 11: Re: What if unskilled meant 12: Re: 30's Cars 13: Re: What if unskilled meant 14: Wheel World 15: Re[2]: 30's Cars 16: Grey Havens 17: Re:COC Flamethrower. 18: Re:Tank Commanders 19: Re: Re[2]: Resistance is futile, you will be assimilated 20: Re:Onno Meyer re:IFVs 21: Conversions and Magic 22: Re[4]: Resistance is futile, you will be assimilated 23: APC & IFV upgrade trends 24: Re:You will be assemilated. 25: Re:M-2 armor package. 26: Re:Tank Commanders 27: Re:Average People II 28: Re:Tank commanders 29: Re: What if unskilled meant v03.n1496 1: Re: What if unskilled meant 2: Re: Resistance is futile, you will be assimilated 3: Re: Gauss Needlers 4: Re: Possible Vehicles/Mecha Errata? 5: Re: Resistance is futile, you will be assimilated 6: Re: Wheel World 7: Re: Personal Gear 8: Re:M-2 armor package. 9: Re:M-2 armor package. 10: Re: Re[2]: 30's Cars 11: Sound? 12: Re: Re[2]: 30's Cars 13: Re: What if unskilled meant 14: Re:Average People II 15: Re: unlimited part II 16: Re: APC & IFV upgrade trends 17: Re: IFVs, GURPS and otherwise :-) 18: Re: Average people, Part 2 19: Re: Sound? 20: Re: Sound? 21: Re: [ADMIN] Spoilers? (was Re: Gurps:Black Company) 22: Re: Conversions and Magic v03.n1497 1: Re: Gauss Needlers 2: attributes (longish) 3: GURPS Sitcom (Was Re: Conversions and Magic) 4: RE: Average people, Part 2 5: Re: Wheel World 6: Re: unlimited character points... 7: Re: Average people, Part 2 8: Vehicles Problem: HEAT/HEDP damage 9: 3 mm gauss rifle/carbine 10: Re: Repairing Stuff 11: Re: Resistance is futile, you will be assimilated 12: Re: Vehicles Problem: HEAT/HEDP damage 13: Re: TOW carriers, was Vehicles Compendium 14: Entomb Balanced with other Spells? 15: Re: M-2 armor package. 16: RE: Average people, Part 2 17: Re: Sound? 18: Re: TOW carriers, was Vehicles Compendium 19: Re: Entomb Balanced with other Spells? 20: Re: Vehicles Problem: HEAT/HEDP damage 21: G: Magic & Grimoire Spells in Voodoo Format? 22: Re: 3 mm gauss rifle/carbine 23: Re: Entomb Balanced with other Spells? 24: Re: Entomb Balanced with other Spells? 25: Re: Entomb Balanced with other Spells? v03.n1498 1: Re: Entomb Balanced with other Spells? 2: Re: Entomb Balanced with other Spells? 3: Re: Entomb Balanced with other Spells? 4: Re: Conversions and Magic 5: gurps name 6: Questions 7: Re: Possible Vehicles/Mecha Errata? 8: Boredom at TL 13? 9: Re: Questions 10: RE: Magic & Grimoire Spells in Voodoo Format? 11: Re: HEAT damage, 3mm needlers 12: Re: gurps name 13: Re: Boredom at TL 13? 14: Re: Resistance is futile, you will be assimilated 15: Re: Entomb Balanced with other Spells? 16: Re: Re[4]: Resistance is futile, you will be assimilated 17: Damage Questions 18: Re: Entomb Balanced with other Spells? 19: Re: Centaur Hit Location 20: Re: Boredom at TL 13? 21: Re: Damage Questions 22: Re:lachance re:M-2 23: Re: Entomb Balanced with other Spells? 24: Re: Entomb Balanced with other Spells? 25: VEHICLES II errata? (KROMM, PULVER, HUNTER?) v03.n1499 1: Re: Sound? 2: Re: 3 mm gauss rifle/carbine 3: Re: Boredom at TL 13? 4: Re: Vehicles Problem: HEAT/HEDP damage 5: Re: Damage Questions 6: Re. VEHICLES II Errata 7: Re: Boredom at TL 13? 8: The Daily Attribute 9: Re: 3 mm gauss rifle/carbine 10: RE: unlimited character points... 11: Re: gurps name 12: Re: Boredom at TL 13? 13: Re: Damage Questions 14: Re: Questions 15: Re:Gil, re: munchskins 16: Re: Centaur Hit Location 17: Re: 3 mm gauss rifle/carbine 18: Re: 3 mm gauss rifle/carbine 19: Re: Resistance is futile, you will be assimilated 20: Re: Boredom at TL 13? 21: Re: Damage Questions 22: Re: unlimited character points... 23: Re: Boredom at TL 13? 24: When blowthru? (was Re: 3 mm gauss rifle/carbine) 25: Re: Damage Questions 26: Re:lachance re:M-2 27: Re: Boredom at TL 13? v03.n1500 1: Re: Vehicles Problem: HEAT/HEDP damage 2: Re: AP (was 3 mm gauss rifle/carbine) 3: Re: Boredom at TL 13? 4: Deathtouch Locations 5: Re: 3 mm gauss rifle/carbine 6: Cinematic... politics? 7: Re: gurps name 8: Re: Damage Questions 9: Re: Deathtouch Locations 10: Tech 13 11: Re: Cinematic... politics? 12: Re: Centaur Hit Location 13: RE: unlimited character points... 14: Re: Questions 15: Re: Boredom at TL 13? 16: Re: Boredom at TL 13? 17: Re: Boredom at TL 13? 18: Re: Re that crazy fighter :-) 19: GURPS name 20: Re: gurps name 21: Re: Cinematic... politics? 22: Re: Questions 23: Re: VEHICLES II errata? (KROMM, PULVER, HUNTER?) 24: Re: Boredom at TL 13? 25: Re: gurps name v03.n1501 1: Re: Boredom at TL 13? 2: Re[6]: Resistance is futile, you will be assimilated 3: Re: Cinematic... politics? -Reply 4: Re: gurps name 5: Re: Boredom at TL 13? 6: Re: gurps name 7: Re: Cinematic... politics? -Reply 8: Re: Entomb Balanced with other Spells? 9: Re: GURPS name 10: Re: gurps name 11: Re: Cinematic... politics? 12: Re: gurps name 13: GURPS retailers 14: Re: VEHICLES II errata? (KROMM, PULVER, HUNTER?) 15: People Who Can't Find GURPS Books 16: Re: Boredom at TL 13? 17: New Advantage 18: Re: gurps name 19: Re:Sami Kivela 20: Re:GURPS name 21: Re: New Advantage 22: Re: Entomb Balanced with other Spells? v03.n1502 1: Re: Cinematic... politics? 2: Re: Cinematic... politics? 3: Re: Entomb Balanced with other Spells? 4: Re: Questions 5: Re: gurps name 6: Re: Boredom at TL 13? 7: Re: Entomb Balanced with other Spells? 8: I mixed the BMPs up ... 9: Re: Entomb Balanced with other Spells? 10: Re: GURPS retailers 11: Re: Deathtouch limb parry 12: Two Questions. 13: Re: The Daily Attribute 14: Re: !Standardization! 15: Re: Entomb Balanced with other Spells? 16: Slam Parry!!!! 17: Re: New Advantage 18: limited versions of gadgeteering and high-technology advantages(Comments,criticism...Anyone) 19: Re: Slam Parry!!!! 20: Re: Two Questions. 21: parry a slam attack 22: Re: gurps name 23: Re: Questions 24: Re: gurps name 25: Re: Resistance is futile, you will be assimilated 26: Re: New Advantage v03.n1503 1: Re: Entomb Balanced with other Spells? 2: Re: Two Questions. 3: Re: Slam Parry!!!! 4: Re: Questions 5: Re: Two Questions. 6: Re: New Advantage 7: Re: Entomb Balanced with other Spells? 8: Damage II 9: Re: Entomb Balanced with other Spells? 10: New advantage 11: Re: Slam Parry!!!! 12: Re: Entomb Balanced with other Spells? 13: Re: gurps name 14: Re: Damage II 15: Re: Slam Parry!!!! 16: Re: Slam Parry!!!! 17: Re: Parry=Skill 18: Re: Slam Parry!!!! 19: Re: Damage II 20: Re: !Standardization! 21: Re: Cinematic... politics? 22: Re: Two Questions. 23: Re: Slam Parry!!!! 24: Re: Resistance is futile, you will be assimilated v03.n1504 1: Laminate Armor Problem (PULVER, KROMM, ONNO) 2: [ADMIN] Do not post to multiple lists (Re: !Standardization!) 3: Re: Entomb Balanced with other Spells? 4: Re: gurps name 5: Re: Damage II 6: Re: Laminate Armor Problem (PULVER, KROMM, ONNO) 7: Q:Line of Sight teleporter limitations 8: Re: Slam Parry!!!! 9: Re: Entomb Balanced with other Spells? 10: Re: Damage II 11: Re: Damage II 12: Re: Boredom at TL 13 13: Re: Q:Line of Sight teleporter limitations 14: Re: Slam Parry!!!! 15: Re: Other Questions 16: Re: Two Questions. 17: Laminate armor problem 18: Re: Slam Parry!!!! 19: One More Time... 20: One More Time (errata) 21: Looking for heroes 22: Re: Two Questions. 23: Re: One More Time... 24: Re: One More Time (errata) 25: GURPS name/retailers 26: Re: GURPS retailers 27: Need Super-Power Help 28: Re: Looking for heroes 29: Vehicles II question 30: Gliders in Vehicles 31: Line Eater? (was Re: Q:Line of Sight teleporter limitations) v03.n1505 1: Re: Entomb Balanced with other Spells? 2: Special T-Port (Help!!) 3: Re: Need Super-Power Help 4: Re: Entomb Balanced with other Spells? 5: Re: Looking for heroes 6: Re: Vehicles II question 7: Re: Special T-Port (Help!!) 8: Re: New advantage 9: Re: Damage II 10: Re: Special T-Port (Help!!) 11: Re: Two Questions. 12: Re: Vehicles II question 13: Re: Gliders in Vehicles 14: Re: GURPS retailers 15: Re: Special T-Port (Help!!) 16: Re: Questions 17: Re: Resistance is futile, you will be assimilated 18: Re: Resistance is futile, you will be assimilated 19: Re: gurps name 20: Re: Resistance is futile, you will be assimilated 21: Re: Resistance is futile, you will be assimilated 22: Re: Advanced Combat Computer Program Survey 23: Metal Armor 24: Re: Other Questions 25: Re: Laminate Armor Problem (Pulver or Kromm, please comment) v03.n1506 1: Re: Resistance is futile, you will be assimilated 2: Re: Vehicles II question 3: Re: More Pick questions 4: More realistic Character Creation / Attributes 5: Re: Advanced Combat Computer Program Survey 6: Jonathan Reid : Re: Resistance is futile, you will be assimilated 7: Re. Laminate Armor 8: Re: Laminate Armor Problem (Pulver or Kromm, please comment) 9: Re: More realistic Character Creation / Attributes 10: Re: Boredom at TL 13? 11: Re: Re. Laminate Armor 12: TL4 Ships 13: Re: Vehicles II question 14: Re: Boredom at TL 13? 15: Re: Laminate Armor Problem (Pulver or Kromm, please comment) 16: Re: Vehicles II question 17: Re: Laminate Armor Problem (Pulver or Kromm, please comment) 18: Re: Resistance is futile, you will be assimilated 19: Re: Vehicles II question v03.n1507 1: Re: Re. Laminate Armor 2: Re: Slam Parry!!!! 3: Autofire Lasers 4: Re: Laminate Armor Problem (Pulver or Kromm, please comment) 5: Re: Boredom at TL 13? 6: Obscure V2 Factoid 7: Re: Vehicles II question 8: Re: Special T-Port (Help!!) 9: re: knacks 10: Re: Boredom at TL 13? 11: re: knacks 12: Re: Slam Parry!!!! 13: Re: Autofire Lasers 14: Re: Boredom at TL 13? 15: Re: Resistance is futile, you will be assimilated 16: Re: Boredom at TL 13? 17: Re: Q:Line of Sight teleporter limitations 18: Re: More Pick questions 19: Re: Resistance is futile, you will be assimilated 20: Re: BS4 Layout 21: Re: BS4 Layout v03.n1508 1: Market Share (was: BS4 Layout) 2: re: knacks 3: Re: Resistance is futile, you will be assimilated 4: GURPS origins revealed! 5: Re: gurps name 6: Unbalanced Spells (was Re: Entomb Balanced with other Spells?) 7: Aerial Sails 8: Tomahawks and ready time 9: Re:Consciousness after going negative HT 10: Re: Market Share (was: BS4 Layout) 11: What happened to #GURPS on Undernet? 12: Re: Resistance is futile, you will be assimilated 13: Re: Market Share (was: BS4 Layout) 14: V2 Excel Spreadsheet? 15: Re: More realistic Character Creation / Attributes 16: Re: Autofire Lasers 17: Re: Market Share (was: BS4 Layout) v03.n1509 1: Knacks, etc. 2: Re: More Pick questions 3: [ADMIN] The Ecology of the Line Eater 4: Re: Boredom at TL 13? 5: Re: More Pick questions 6: Re: Unbalanced Spells (was Re: Entomb Balanced with other Spells?) 7: Re: V2 Excel Spreadsheet? 8: Re: GURPSnet-Digest V3 #1508 9: RE: Gliders in Vehicles 10: Re: gurps name 11: Default Languages 12: Re:Star Trek Computer, Notes from the ST:TNG Tech Manual 13: Shapeshift Forms 14: Re: Vehicles II question 15: Re: Looking for heroes 16: Re: Laminate Armor Problem (Pulver or Kromm, please comment) 17: Re: Autofire Lasers 18: Re: Re. Laminate Armor 19: Telereceive v03.n1510 1: Re: Laminate Armor Problem (Pulver or Kromm, please comment) 2: Re: Vehicles II question 3: parachuting, quirks, and Wierd Al 4: Re: Shapeshift Forms 5: Re: TL4 Ships 6: Re: Re. Laminate Armor 7: GURPS Paladins & Knacks 8: Re: BS4 Layout 9: GURPS character generator 10: Re: Slam Parry!!!! 11: New Combat Maneuver (was Re: Slam Parry!) 12: Vehicles of the week 153 - Another container and survival vehicle 13: Re: TL4 Ships 14: Re: Looking for heroes 15: Re: parachuting, quirks, and Wierd Al 16: RE: Gliders in Vehicles 17: Re: GURPS character generator 18: Looking for Power 19: GURPS Character Generator 20: Re: Telereceive 21: Re: GURPS character generator 22: Re: Laminate Armor Problem (Pulver or Kromm, please comment) 23: Super Powers Workup v03.n1511 1: Re: Tomahawks and ready time 2: Re:Star Trek Computer, Notes from the ST:TNG Tech Manual 3: Re: Vehicles II question 4: Re: Vehicles II question 5: Looking for a power 6: Re: Market Share (was: BS4 Layout) 7: Re:Startrek 8: Re: Default Languages 9: Re: Star Trek Computer, Notes from the ST:TNG Tech Manual 10: Supers Power workup 11: Re: Re. Laminate Armor 12: Re:Star Trek Computer, Notes from the ST:TNG Tech Manual 13: Re: Boredom at TL 13? 14: [Item]Portashower (TL 16) 15: Re: parachuting, quirks, and Wierd Al (fwd) 16: Re: Boredom at TL 13? 17: Re:Star Trek Computer, Notes from the ST:TNG Tech Manual 18: Re: Re. Laminate Armor 19: Re:Dr. K re:maintenance 20: Re: Other Questions 21: A call for errata - Vehicles II 22: Re: Other Questions 23: Re: GURPSnet-Digest V3 #1508 24: Re: Laminate Armor Problem 25: Re: Entomb Balanced with other Spells? 26: Re: Market Share (was: BS4 Layout) v03.n1512 1: FYI:OOP Gurps books found 2: Re: Laminate Armor Problem 3: Re: Star Trek Computer, Notes from the ST:TNG Tech Manual 4: Re: Other Questions 5: Re: Star Trek Computer, Notes from the ST:TNG Tech Manual 6: Re: Star Trek Computer, Notes from the ST:TNG Tech Manual 7: Re: FYI:OOP Gurps books found 8: BMP-3 guns 9: CHAR: Signy Njallsdatter (Fantasy) 10: Re: parachuting, quirks, and Wierd Al 11: Re: Market Share (was: BS4 Layout) 12: Re: GURPS character generator 13: Re: Cinematic... politics? -Reply 14: Re: 3 mm gauss rifle/carbine 15: Re: Slam Parry!!!! 16: Re:Star Trek Computer, Notes from the ST:TNG Tech Manual 17: GURPS MIB Program 18: Re: Market Share (was: BS4 Layout) 19: RE: GURPS character generator 20: Re: TL4 Ships v03.n1513 1: Kinetic Damage 2: Re: Slam Parry!!!! 3: Re: BS4 Layout 4: Re: Market Share (was: BS4 Layout) 5: Re: Kinetic Damage 6: Re: Kinetic Damage 7: Re:Dr. K re:maintenance 8: Re: GURPS Paladins & Knacks 9: Re: Kinetic Damage 10: Re: New Combat Maneuver (was Re: Slam Parry!) 11: Re: Other Questions 12: Re: FYI:OOP Gurps books found 13: Re:Star Trek Computer, Notes from the ST:TNG Tech Manual 14: Re: Looking for Power 15: $$$ for building buildings & a idea for a group 16: Re: Cinematic... politics? -Reply 17: Re: Telereceive 18: Re: Boredom at TL 13? v03.n1514 1: Re: Other Questions (Plus a little Supers commentary) 2: Re: Telereceive 3: Another supers question... 4: Re: Telereceive 5: Space Survey Equipment 6: Space Survey Vehicles 7: Re: FYI:OOP Gurps books found 8: Re: Telereceive 9: Re: GURPSnet-Digest V3 #1508 10: Re: Market Share 11: FW: [ADMIN] The Ecology of the Line Eate 12: Re: Tomahawks and ready time 13: Re: $$$ for building buildings & a idea for a group 14: Re: Another supers question... 15: Re: TL4 Ships 16: A GURPS rant 17: Re: BS4 Layout 18: Advantages Classifications 19: Re: A GURPS rant 20: Re: A GURPS rant 21: Re: TL4 Ships 22: Re: TL4 Ships 23: Re:Dr. K re:maintenance 24: Re: A GURPS rant