v04.n140 1: Re: 'Gunless' PC perils 2: Re: Theory of Time (was: lots of other threads) 3: Wandering threads 4: Re: Southren Insurrection 5: Re: Cosmo Kramer 6: Re: Cartoon Characters in a "Real World" 7: Re: Theory of Time 8: Gettysburg-era battlesuits 9: This here there Secession Thread 10: TOONS in "Real Life" 11: Re: Lee a Failure 12: Re: Southern Aggression 13: Re: Lee a Failure 14: Re: Pilum points 15: Re: Doubling Attribute Cost 16: Re: GURPS Magic Reprint? 17: Re: Space 18: Re: GURPS Black Ops 19: Re: CPR 20: Wemic Race 21: Wemics again... 22: Re: CPR 23: Vehicles of the week 162 - transport helo and mag-lev 24: A Confederate game 25: Re: Cosmo Kramer 26: Re: Doubling Attribute Cost 27: Re: Doubling Attribute Cost v04.n141 1: Re: No, Thanks, I'm on a Diet 2: Re: A Confederate game 3: Re: A Confederate game 4: Vehicle Conversion? 5: Just a thought 6: Gurps Apocalypse Merits/Flaws 7: For Cryin' Out Loud (On Topic!) 8: Re: A Confederate game 9: Re: Gettysburg-era battlesuits 10: Re: Gettysburg-era battlesuits 11: Missed opportunity 12: Re: Doubling Attribute Cost 13: Re: No, Thanks, I'm on a Diet 14: Re: Doubling Attribute Cost 15: Re: CPR 16: Re: Southren Insurrection 17: Re: A Confederate game 18: Re: CPR 19: Re: Southren Insurrection 20: Continous/pulse lasers 21: Re: Doubling Attribute Cost 22: Re: Gettysburg-era battlesuits v04.n142 1: Re: A Confederate game 2: Re: Doubling Attribute Cost 3: Re: Theory of Time (was: lots of other threads) 4: Re: Gettysburg-era battlesuits 5: Re: Theory of Time (was: lots of other threads) 6: Re: Space 7: Re: Southren Insurrection 8: Re: Theory of Time (was: lots of other threads) 9: Re: Space 10: Re: A Confederate game 11: Re: Continous-Beam Lasers ? 12: Discrimination and Racism (Was: A Confederate game 13: Re: Rounding Conventions for GURPS Mecha? 14: Re: Theory of Time (was: lots of other threads) 15: Re: infrared lifeforms 16: Re: Theory of Time (was: lots of other threads) 17: Re: [VEHICLES] Revised Sensor Rules: First Draft 18: Stats for Civil War Characters 19: GURPS? (Was: Discrimination and Racism (Was: A Confederate game 20: Thermodynamics of Hell (fwd) v04.n143 1: Re: High Ground? 2: Re: Theory of Time 3: Re: A Confederate game 4: Re: A Confederate game 5: Re: CPR 6: Re: Stats for Civil War Characters 7: Re: Theory of Time (was: lots of other threads) 8: Re: CPR 9: Re: Theory of Time (was: lots of other threads) 10: Re: Vehicles additions - release 2.0 11: Re: No, Thanks, I'm on a Diet 12: Sensors and computers... 13: Re: Vehicles additions - release 2.0 14: Lego Mania 15: Re: Theory of Time (was: lots of other threads) 16: Re: Sensors and computers... 17: Re: Stats for Civil War Characters v04.n144 1: RE: Lego Mania 2: Re: A Confederate game 3: Re: CPR 4: Re: A Confederate game 5: Re: A Confederate game 6: Thundercats or G-Force? 7: Re: Lego Mania 8: Re: Doubling Attribute Cost 9: Re: Theory of Time (was: lots of other threads) 10: Texas Secession Legal 11: Re: Theory of Time (was: lots of other threads) 12: Re: Continous-Beam Lasers ? 13: Re: Thundercats or G-Force? 14: Re: Continous-Beam Lasers ? 15: Re: CPR 16: What if Grant had died at Shiloh? 17: Re: Southren Insurrection 18: Re: The Gunless of the South TWEEEEEEEEET! time out! 19: Weight related Maintenance problems v04.n145 1: Re: GURPS Black Ops 2: Re: Lego Mania 3: Re: Gettysburg-era battlesuits 4: Re: Doubling Attribute Cost 5: Re: Continous-Beam Lasers ? 6: Re: Doubling Attribute Cost 7: Re: DamnYankees (Was:Damn Rebs.) 8: Re: Doubling Attribute Cost 9: Sensors and computers 10: Re: [VEHICLES] Revised Sensor Rules: First Draft 11: Re: A Confederate game 12: Re: Southren Insurrection 13: Re: Theory of Time (was: lots of other threads) 14: Re: Space 15: Re: Strategy 30 PC... 16: Re: CPR 17: Re: CPR 18: Re: Doubling Attribute Cost 19: GURPS hatchet job.. 20: Turns, Great Haste, and AOA (Kromm) 21: Re: Doubling Attribute Cost 22: Re: infrared lifeforms 23: Pop music skill (was: Re: No, Thanks, I'm on a Diet) 24: The Second American/GURPSnet Civil War 25: Re: No, Thanks, I'm on a Diet 26: Re: Theory of Time (was: lots of other threads) 27: Re: No, Thanks, I'm on a Diet 28: Re: No, Thanks, I'm on a Diet v04.n146 1: Re: Doubling Attribute Cost 2: Re: Strategy 30 PC... 3: Re: Theory of Time (was: lots of other threads) 4: Re: Gettysburg-era battlesuits 5: Re: Continous-Beam Lasers ? 6: Re: CPR 7: Re: Doubling Attribute Cost 8: Re: Strategy 30 PC... 9: Autoduel discussions 10: Re: Strategy 30 PC... 11: Re: Pop music skill (was: Re: No, Thanks, I'm on a Diet) 12: Re: Autoduel discussions 13: Re: Pop music skill (was: Re: No, Thanks, I'm on a Diet) 14: Re: CPR 15: Re: Doubling Attribute Cost 16: Re: Sensors and computers... 17: Re: Theory of Time (was: lots of other threads) 18: Re: Doubling Attribute Cost 19: Re: GURPS hatchet job.. 20: Re: Turns, Great Haste, and AOA (Kromm) 21: Re: Turns, Great Haste, and AOA (Kromm) 22: Re: Turns, Great Haste, and AOA (Kromm) 23: Re:GURPS hatchet job 24: "The man who knew too little" [SPOILERS] 25: Re: Lego Mania 26: Re: Lego Mania 27: Re: High Ground? v04.n147 1: Re: GURPS hatchet job.. 2: Re: Continous-Beam Lasers ? 3: Re: Gettysburg-era battlesuits 4: Re: Bio-Kinesis 5: I'm back, I think 6: Re: Autoduel discussions 7: GURPS Fantasy 8: Dice rolls (related to: No, Thanks...) 9: Re: Southren Insurrection 10: Re: CPR 11: Re: Southren Insurrection 12: Re: Doubling Attribute Cost 13: Time travel bio warfare (was Re: Southren Insurrection) 14: Re: Doubling Attribute Cost 15: Re: Lego Mania 16: Re: Shotguns and Max Weapon Accuracy 17: Re: Autoduel discussions 18: Re: Vehicle Conversion? 19: Re: Doubling Attribute Cost 20: Re: Doubling Attribute Cost 21: Re: Gettysburg-era battlesuits 22: Re: Gettysburg-era battlesuits 23: Re: Southren Insurrection 24: Re: CPR v04.n148 1: Re: Theory of Time (was: lots of other threads) 2: Re: CPR 3: Re: Pop music skill (was: Re: No, Thanks, I'm on a Diet) 4: Re: Theory of Time (was: lots of other threads) 5: Re: Theory of Time (was: lots of other threads) 6: Re: Doubling Attribute Cost 7: Re: CPR 8: Time Travelling Diseases (Re: Southern Insurrection) 9: Re: Gettysburg-era battlesuits 10: Re: Gettysburg-era battlesuits 11: Re: Turns, Great Haste, and AOA (Kromm) 12: [Vehicles] modified sensor rules 13: Re: GURPS Fantasy 14: Re: Theory of Time (was: lots of other threads) 15: Re: Supers Character 16: Re: Southren Insurrection 17: Re: Time Travelling Diseases (Re: Southern Insurrection) 18: Re: Theory of Time (was: lots of other threads) 19: Re: Lego Mania 20: Kromm's optional magic rules in GDF form 21: Newbie : hello everybody. 22: Re: Supers Character 23: Re: Turns, Great Haste, and AOA (Kromm) v04.n149 1: Re: Autoduel discussions 2: Re: Doubling Attribute Cost 3: Re: [Vehicles] modified sensor rules 4: Re: Newbie : hello everybody. 5: Re: Pop music skill (was: Re: No, Thanks, I'm on a Diet) 6: Re:GURPS hatchet job 7: Disease and Time Travel (Was Re: Southren Insurrection 8: Re: SCI-FI campaign 9: Talking of Japan... 10: Re: Continous-Beam Lasers ? 11: Re: Theory of Time (was: lots of other threads) 12: Re: Military rank and security clearances 13: Re: Texas Secession Legal 14: Re: [Vehicles] modified sensor rules 15: Re: Turns, Great Haste, and AOA (Kromm) 16: Re: Autoduel discussions 17: Tech Level question 18: Re: Shotguns and Max Weapon Accuracy 19: Re: Doubling Attribute Cost 20: Low mana 21: Re: CPR 22: Re: Low mana 23: Re: Low mana v04.n150 1: Re: GURPS Fantasy 2: Re: Time Travelling Diseases (Re: Southern Insurrection) 3: Re: Newbie : hello everybody. 4: Re: Gettysburg-era battlesuits 5: Re: Shotguns and Max Weapon Accuracy 6: Re: GURPS Fantasy 7: Re: CPR 8: Re: CPR 9: Re: CPR 10: Re: CPR 11: Re: GURPS Fantasy 12: Re: Gettysburg-era battlesuits 13: Re: CPR 14: Re: Doubling Attribute Cost 15: Re: GURPS Fantasy 16: Re: CPR 17: [VEHICLES] Nasty Physics and Sensors 18: Re: Turns, Great Haste, and AOA (Kromm) 19: Re: Turns, Great Haste, and AOA (Kromm) 20: Re: CPR 21: Re: Gettysburg-era battlesuits 22: Re: Autoduel discussions 23: Re: CPR v04.n151 1: Re: CPR 2: Re: GURPS Fantasy 3: Re: CPR 4: Re: Turns, Great Haste, and AOA (Kromm) 5: Re: Turns, Great Haste, and AOA (Kromm) 6: Re: GURPS Fantasy 7: Great Haste 8: Re: CPR 9: Re: Doubling Attribute Cost 10: Re: Tech Level question 11: Re: Low mana 12: Re: GURPS Fantasy 13: Re: GURPS Fantasy 14: Re: CPR 15: Re: CPR 16: Paddle Me (Was: Re: CPR) 17: Re: Doubling Attribute Cost 18: Re: CPR 19: Re: Doubling Attribute Cost 20: Re: Doubling Attribute Cost 21: Anti-Gravity and NASA 22: GURPS Fantasy 23: Re: Turns, Great Haste, and AOA (Kromm) 24: House Rules 25: Kromm kicking 26: Re: Anti-Gravity and NASA v04.n152 1: Re: Military rank and security clearances 2: Re: GURPSnet-Digest V4 #151 3: GURPS Fantasy 4: Re: Doubling Attribute Cost 5: Re: GURPS Fantasy 6: Re: Theory of Time (was: lots of other threads) 7: Re: Military rank and security clearances 8: Re: Talking of Japan... 9: Re: Doubling Attribute Cost 10: RE: Gurps Fantasy 11: Re: Military rank and security clearances 12: Re: Anti-Gravity and NASA 13: Re: Military rank and security clearances 14: Re: CPR 15: Re: Dice rolls (related to: No, Thanks...) 16: Re: GURPS Fantasy 17: Re: Kromm kicking 18: Re: Dice rolls (related to: No, Thanks...) 19: Re: Newbie : hello everybody. 20: Re: Kromm kicking 21: Re: CPR 22: Re: Kromm kicking 23: Re: Kromm kicking 24: RE: Tech Level question 25: Re: Kromm kicking v04.n153 1: Re[2]: Newbie : hello everybody. 2: Time travel and History (was Re: Newbie : hello everybody.) 3: GURPS Alternate Earths: Dixie myopia? 4: Re[2]: Newbie : hello everybody. 5: Re: Doubling Attribute Cost 6: Re: Dice rolls (related to: No, Thanks...) 7: Re: Autoduel discussions 8: Re: GURPS Alternate Earths: Dixie myopia? 9: GURPSnet: it's new to me... 10: Re: Gunless PC perils 11: Re: Kromm kicking 12: Re: Kromm kicking 13: Re: Gettysburg-era battlesuits 14: Re: GURPS Alternate Earths: Dixie myopia? 15: RE: High Ground? 16: Re: Kromm kicking 17: Re: Theory of Time (was: lots of other threads) 18: Strategy and Stuff (was: Dixie myopia?) 19: Re: GURPS Alternate Earths: Dixie myopia? 20: Lego Miniatures 21: RE: GURPS Alternate Earths: Dixie myopia 22: Re: GURPS Alternate Earths: Dixie myopia? 23: RE: GURPS Alternate Earths: Dixie myopia v04.n154 1: Re: GURPS Alternate Earths: Dixie myopia? 2: Re: Doubling Attribute Cost 3: Re: GURPSnet: it's new to me... 4: Explain this to me 5: Re: Kromm kicking 6: Reality's End Online (fwd) 7: Civil War and who knows about it is off-topic 8: Re: GURPSnet: it's new to me... 9: Re: GURPS Alternate Earths: Dixie myopia? 10: High pain threshold -spell penalties 11: Re: Kromm kicking 12: Re: GURPS Alternate Earths: Dixie myopia? 13: Re: Strategy 30 PC... 14: Newbie Alert! - cue Klaxons and running extras 15: Re: Anti-Gravity and NASA 16: Re: Doubling Attribute Cost 17: Re: High pain threshold -spell penalties 18: Re: GURPSnet: it's new to me... 19: Re: Kromm kicking 20: Re: GURPS Fantasy 21: Re: Turns, Great Haste, and AOA (Kromm) 22: Re: Doubling Attribute Cost 23: Disc World... 24: Re: Turns, Great Haste, and AOA (Kromm) 25: Re: Kromm kicking 26: Re: GURPS Alternate Earths: Dixie myopia? 27: Re: Bio-Kinesis 28: Re: Kromm kicking 29: Re: CPR 30: Re: Strategy 30 PC... 31: Re: Strategy 30 PC... v04.n155 1: Re: GURPSnet: it's new to me... 2: Re: High pain threshold -spell penalties 3: Re: Kromm kicking 4: Re: GURPSnet-Digest V4 #154 5: Manna Channeling... 6: Re: Strategy 30 PC... 7: Want to help me with my Psionics campaign? 8: Re: Strategy 30 PC... 9: Re: Strategy 30 PC... 10: Magic Insperation (was Re: Strategy 30 PC...) 11: Re: Gettysburg-era battlesuits 12: Re: Doubling Attribute Cost 13: Re: Strategy and Stuff (was: Dixie myopia?) 14: Re: Strategy 30 PC... 15: Re: Kromm kicking 16: Re: Kromm kicking 17: How does Multimillionaire affect income? 18: Telepathy Question 19: Converting Knacks to Super Advantages or Powers 20: Re: GURPS Alternate Earths: Dixie myopia? 21: Re: Autoduel discussions 22: Re: GURPS Fantasy 23: Re: House Rules 24: Re: [VEHICLES] Nasty Physics and Sensors v04.n156 1: Re: GURPSnet: it's new to me... 2: Re: Lee a Failure 3: Re: Kromm kicking 4: Re: A confederate game 5: Re: Kromm kicking 6: Re: Gettysburg-era battlesuits 7: GURPS stuff 8: Re: How does Multimillionaire affect income? 9: Re: CPR 10: Re: GURPSnet: it's new to me... 11: Re: GURPS Alternate Earths: Dixie myopia? 12: RE: GURPSnet: it's new to me... 13: Re: GURPS Alternate Earths: Dixie myopia 14: Re: GURPS stuff 15: Re: GURPS stuff 16: High skill levels (was Strategy-30 PC) 17: Re: GURPS stuff 18: Re: GURPSnet: it's new to me... 19: Re: Turns, Great Haste, and AOA (Kromm) 20: Re: High pain threshold -spell penalties 21: Re: Explain this to me 22: Re: Newbie Alert! - cue Klaxons and running extras 23: Re: High pain threshold -spell penalties 24: Re: High skill levels (was Strategy-30 PC) 25: New Disad: Male 26: Re: Kromm Kicking 27: Re: GURPS Fantasy 28: Re: A confederate game 29: Re: Doubling Attribute Cost 30: GURPS Fantasy v04.n157 1: Re: How does Multimillionaire affect income? 2: Toecutters 3: Re: GURPSnet: it's new to me... 4: Re: GURPS stuff 5: Re: How does Multimillionaire affect income? 6: Re: Turns, Great Haste, and AOA (Kromm) 7: Re: How does Multimillionaire affect income? 8: New Psi Skills 9: RE: GURPSnet: it's new to me... 10: Re: Turns, Great Haste, and AOA (Kromm) 11: Re: GURPS stuff 12: Re: How does Multimillionaire affect income? 13: point values for RSI 14: Re: How does Multimillionaire affect income? 15: Re: GURPS stuff 16: Centaur costs (Kromm) 17: Re: Centaur costs (Kromm) 18: Re. GURPS Fantasy 19: Re: Doubling Attribute Cost 20: Re: Centaur costs (Kromm) 21: FIt and Very Fit questions (Kromm) 22: Re: GURPS Alternate Earths: Dixie myopia? 23: Re: Gettysburg-era bs/Brisco 24: Re: Kromm kicking 25: point values for RSI 26: Re: Doubling Attribute Cost v04.n158 1: GURPS: Medical Gear 2: Power Cell Recharging 3: Combo devices and bionic arms 4: Re: Gettysburg-era battlesuits 5: Re: Re. GURPS Fantasy 6: Re: FIt and Very Fit questions (Kromm) 7: RE: GURPSnet: it's new to me... 8: Re: Turns, Great Haste, and AOA (Kromm) 9: Re: Turns, Great Haste, and AOA (Kromm) 10: Re: Re. GURPS Fantasy 11: Re: Turns, Great Haste, and AOA (Kromm) 12: Re: Turns, Great Haste, and AOA (Kromm) 13: FIt and Very Fit questions (Kromm) 14: Re: Converting Knacks to Super Advantages or Powers 15: Re: Toecutters 16: Re: point values for RSI 17: Re: GURPS Alternate Earths: Dixie myopia? 18: Re: Power Cell Recharging 19: Re: Combo devices and bionic arms 20: Re: A Confederate game 21: Re: Toecutters 22: Re: Converting Knacks to Super Advantages or Powers 23: Re[2]: How does Multimillionaire affect income? 24: Re[2]: Re. GURPS Fantasy 25: Jobstables - usage!? 26: Re[2]: Turns, Great Haste, and AOA (Kromm) 27: Re: GURPS stuff 28: Re: GURPS stuff (On Topic!) :) v04.n159 1: Re: Doubling Attribute Cost 2: Re: Doubling Attribute Cost 3: Questions appearing in Pyramid? 4: Re: Questions appearing in Pyramid? 5: Toes: (shrug) "I got four left ..." 6: Gun lengths question... 7: Re:Toecutters 8: Re:tocutters (regarding my post) 9: Re:Toecutters 10: RE: GURPSnet: it's new to me... 11: Re: Toes: (shrug) "I got four left ..." 12: Smartgun link 13: Re: GURPSnet: it's new to me... 14: Need new Regent 15: Re: Gun lengths question... 16: Re: Doubling Attribute Cost 17: RE: GURPSnet: it's new to me... v04.n160 1: Re: Doubling Attribute Cost 2: GURPS Fantasy 3: RE: GURPSnet: it's new to me... 4: Re. GURPS Fantasy (Abydos) 5: Re: Questions appearing in Pyramid? 6: RE: GURPSnet: it's new to me... 7: Re: Toes: (shrug) "I got four left ..." 8: Re: GURPS stuff 9: Re: Want to help me with my Psionics campaign? 10: Stargate SG1 Denizens 11: Off Hand penalties and Bionic weapons 12: Re: Smartgun link 13: Re: Centaur costs (Kromm) 14: Most embarrasing personal GURPS oversight (was: RE: Centaur costs (Kromm)) 15: GURPS gamers in Houston? 16: Erotica & GURPS 17: Gurps DarkSun - Anybody? 18: Re: Toes: (shrug) "I got four left ..." 19: Re: How does Multimillionaire affect income? 20: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur v04.n161 1: Re: GURPSnet: it's new to me... 2: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 3: dhampires:characters 4: Women and GURPS 5: Re: GURPS stuff 6: Re: dhampires:characters 7: Gully Dwarves 8: RE: GURPSnet: it's new to me... 9: Re: Re. GURPS Fantasy (Abydos) 10: RE: GURPSnet: it's new to me... 11: RE: GURPSnet: it's new to me... 12: PC interaction 13: Re: GURPSnet: it's new to me... 14: Re: PC interaction 15: Re: PC interaction 16: Re: Doubling Attribute Cost 17: Re: PC interaction 18: Increased Speed question 19: Re: Toes: (shrug) "I got four left ..." 20: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 21: Re: FIt and Very Fit questions (Kromm) 22: Magic, Yrth, Theology 23: revised modern social status 24: Re: PC interaction 25: Re: Doubling Attribute Cost 26: cutting toes down under... v04.n162 1: Re: Increased Speed question 2: Re: Magic, Yrth, Theology 3: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 4: Re: Toes: (shrug) "I got four left ..." 5: Re: Magic, Yrth, Theology 6: Re: cutting toes down under... 7: Re: Toes: (shrug) "I got four left ..." 8: From Toe to Foot in Mouth 9: Re: Smartgun link 10: RE: GURPSnet: it's new to me... 11: Re: Toes: (shrug) "I got four left ..." 12: Re: dhampires:characters 13: Re: Gurps DarkSun - Anybody? 14: TL8 battlesuits 15: Re: Magic, Yrth, Theology 16: Re: Cosmo Kramer 17: Re: FIt and Very Fit questions (Kromm) 18: Re: Want to help me with my Psionics campaign? 19: Re: Women and GURPS 20: Parry: 1/2 skill vs. 2/3 skill 21: Re: Increased Speed question 22: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 23: Re: Magic, Yrth, Theology 24: Re: Increased Speed question 25: Re: Increased Speed question 26: Re: Increased Speed question 27: Re: Toecutters 28: Re: Erotica & GURPS 29: Re: Toes: (shrug) "I got four left ..." v04.n163 1: Re: FIt and Very Fit questions (Kromm) 2: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 3: Re: Most embarrasing personal GURPS oversight 4: Re: Cosmo Kramer 5: Re: Magic, Yrth, Theology 6: Re:Cutting toes down under 7: Re:Toes: (Shrug) "I got four left..." 8: Re:Toecutters (My Mistake) 9: Stats for a Verm Queen! 10: Re: Strategy and Stuff (was: Dixie myopia?) 11: Re: Magic Insperation (was Re: Strategy 30 PC...) 12: Re: Theory of Time (was: lots of other threads) 13: Re: No, Thanks, I'm on a Diet 14: Re: Toes: (shrug) "I got four left ..." 15: Healing spells (was Re: Low mana) 16: Re: PC interaction 17: Re: GURPSnet: it's new to me... 18: BT (was Re: dhampires:characters) 19: Re: Want to help me with my Psionics campaign? 20: Female sexual interest (was Re: GURPSnet: it's new to me...) 21: Re: Smartgun link 22: Re: Gully Dwarves v04.n164 1: Re: Gettysburg-era bs/Brisco 2: Re: Cosmo Kramer 3: A thought and a question... 4: Re: A thought and a question... 5: Re: BT (was Re: dhampires:characters) 6: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 7: Re: Doubling Attribute Cost 8: Re: Female sexual interest (was Re: GURPSnet: it's new to me...) 9: Power for Resurrection 10: Scrounging *Was Re: Cosmo Kramer 11: Re: Toecutters (My Mistake) 12: Re: Power for Resurrection 13: Styx Freezes Over 14: Re. Gibson and Toecutters 15: Modern Mercenaries (was: Re: Just a thought) 16: Re: Lego Mania 17: Re: Toes: (shrug) "I got four left ..." 18: Re: Styx Freezes Over 19: RE: Dice rolls (related to: No, Thanks...) 20: GURPS: SSatan's Handtool? 21: The Stainless Steel Rat Lives! 22: Re: Increased Speed question 23: Re: Increased Speed question 24: Re: FIt and Very Fit questions (Kromm) 25: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 26: Re: The Stainless Steel Rat Lives! 27: Re: Increased Speed question 28: re:character death & name change notice 29: Re: GURPSnet: it's new to me... v04.n165 1: Re: GURPS Fantasy 2: Re: Power for Resurrection 3: Re: Parry: 1/2 skill vs. 2/3 skill 4: about my Manna Channeling advantage.. 5: Re: GURPS: SSatan's Handtool? 6: Juinor Woodchucks guidebook... 7: Re: Increased Speed question 8: Re: Embarrassing GURPS Mistakes 9: Will Styx freeze over 10: Re: Styx Freezes Over 11: Re: Juinor Woodchucks guidebook... 12: Re: GURPS Fantasy 13: Re: Female sexual interest (was Re: GURPSnet: it's new to me...) 14: Re: Doubling Attribute Cost 15: Re:Gully Dwarves 16: Re:Gully Dwarves -Another thought 17: Re:Most embarrasing personal GURPS oversight 18: Re: Female sexual interest (was Re: GURPSnet: it's new to me...) 19: Re: Parry: 1/2 skill vs. 2/3 skill 20: Re: Juinor Woodchucks guidebook... 21: Absorb Super Power variation 22: Re: Juinor Woodchucks guidebook... 23: Re: Juinor Woodchucks guidebook... 24: Re: Power for Resurrection 25: Re: Gully Dwarves 26: [none] v04.n166 1: Re: Gully Dwarves -Another thought 2: Re: Juinor Woodchucks guidebook... 3: Re: Absorb Super Power variation 4: Re: Absorb Super Power variation 5: Re: Juinor Woodchucks guidebook... 6: Re: Gully Dwarves 7: Re: Juinor Woodchucks guidebook... 8: Re: Re. Gibson and Toecutters 9: Re: No, Thanks, I'm on a Diet 10: Re: GURPS: SSatan's Handtool? 11: CPR yet again 12: Re: Manna Channeling... 13: Re: Gully Dwarves 14: Re: Turns, Great Haste, and AOA (Kromm) 15: Re: Juinor Woodchucks guidebook... 16: Re: Power for Resurrection 17: Yrth Fantasy Adventures ( was Re: GURPS Fantasy ) 18: Re: Yrth Fantasy Adventures ( was Re: GURPS Fantasy ) 19: Re: Juinor Woodchucks guidebook... 20: Immortal/Older than Dirt PC's 21: RE: Female sexual interest 22: Re: GURPS: SSatan's Handtool? 23: Re: Modern Mercenaries (was: Re: Just a thought) v04.n167 1: The Gender Thing 2: Re:GURPS : SSatan's Handtool 3: Re: The Gender Thing 4: Re: TL8 battlesuits 5: Re: Gurps DarkSun - Anybody? 6: Re: Healing spells (was Re: Low mana) 7: Re: character death & name change notice 8: Re: Gully Dwarves 9: Re: Parry: 1/2 skill vs. 2/3 skill 10: [none] 11: Re: Gun lengths question... 12: Re: Female sexual interest (was Re: GURPSnet: it's new to me...) 13: Re: Parry: 1/2 skill vs. 2/3 skill 14: Re: Juinor Woodchucks guidebook... 15: Re: Women and GURPS 16: Re: The Gender Thing 17: Re: TL8 battlesuits 18: Re: TL8 battlesuits 19: Re: Immortal/Older than Dirt PC's 20: Re: Power for Resurrection 21: TL8 Gunship v04.n168 1: Re: Manna Channeling... 2: Re: Doubling Attribute Cost 3: Wargaming and GURPS 4: Re: GURPS Fantasy 5: Re: Juinor Woodchucks guidebook... 6: Playing Women 7: Re: 8: Re: The Gender Thing 9: TL3 GURPS Vehicles 10: Re: TL8 battlesuits 11: Re: Juinor Woodchucks guidebook... 12: Re: Want to help me with my Psionics campaign? 13: Re: TL8 battlesuits 14: Re: Juinor Woodchucks guidebook... 15: Re: Juinor Woodchucks guidebook... 16: Re: TL8 battlesuits 17: Re:Junior Woodchuck guidebook [KROMM!] 18: Spell Critical Failures 19: Fantasy Magic with Voodoo Rules 20: Re: Immortal/Older than Dirt PC's 21: Re: Modern Mercenaries (was: Re: Just a thought) 22: Re: TL8 battlesuits v04.n169 1: playing in an online game.. 2: Re: TL8 battlesuits 3: Re: TL3 GURPS Vehicles 4: Re: 5: GURPS Stainless Steel Rat 6: Re: TL8 battlesuits 7: Re: Wargaming and GURPS 8: Re: Wargaming and GURPS 9: Re: TL8 battlesuits 10: Re. Wargaming and GURPS 11: Re: Immortal/Older than Dirt PC's 12: GURPS WoD Ads & Disads 13: Re: GURPS WoD Ads & Disads 14: Re: The Gender Thing 15: Re: Doubling Attribute Cost 16: Re: Parry: 1/2 skill vs. 2/3 skill 17: Re: Doubling Attribute Cost 18: PCs of the opposite sex / player interaction 19: Shock and Initiative 20: Re: Parry: 1/2 skill vs. 2/3 skill 21: Re: GURPS WoD Ads & Disads 22: Re: Doubling Attribute Cost 23: Re: Immortal/Older than Dirt PC's 24: Re: GURPS WoD Ads & Disads 25: Re: Doubling Attribute Cost 26: Re: TL3 GURPS Vehicles v04.n170 1: Re: TL8 battlesuits 2: Skills[Fwd: Return of... well, you know] 3: Re: TL8 battlesuits 4: Re: GURPS Fantasy 5: Re: Parry: 1/2 skill vs. 2/3 skill 6: Re: Parry: 1/2 skill vs. 2/3 skill 7: Re: GURPS WoD Ads & Disads 8: Re: BT (was Re: dhampires:characters) 9: Re: GURPS stuff 10: Vehicles of the week 163 - another helo, another mag-lev 11: Re: No, Thanks, I'm on a Diet 12: Re: Wargaming and GURPS 13: Re: TL8 battlesuits 14: Re: TL8 battlesuits 15: GURPS Discworld questions 16: Re: Female sexual interest v04.n171 1: Re: Erotica & GURPS 2: Re: TL3 GURPS Vehicles 3: Inborn Combat Reflexes / was Doubling Attribute Cost 4: Re: TL8 battlesuits 5: Re: TL8 battlesuits 6: Re: Wargaming and GURPS 7: Re: BT (was Re: dhampires:characters) 8: Re: Immortal/Older than Dirt PC's 9: Re: Female sexual interest 10: Re: TL8 battlesuits 11: Re: Doubling Attribute Cost 12: Re: Doubling Attribute Cost 13: Re: Male Sexual Interest(Was Female sexual interest) 14: Re: Inborn Combat Reflexes / was Doubling Attribute Cost 15: Re: TL8 battlesuits 16: Re: Doubling Attribute Cost v04.n172 1: Battlesuit design concepts 2: Help with a character approvel 3: Re: Immortal/Older than Dirt PC's 4: Re: GURPS WoD Ads & Disads 5: Re: GURPSnet: it's new to me... 6: Consciousness Rolls 7: Re: Magic Insperation (was Re: Strategy 30 PC...) 8: Re: Help with a character approvel 9: Old West Black Ops 10: Re: Doubling Attribute Cost 11: Re: Theory of Time (was: lots of other threads) 12: Re: Consciousness Rolls v04.n173 1: Re: Battlesuit design concepts 2: Computer linkups 3: Re: Consciousness Rolls 4: Re: Computer linkups 5: RE: Female sexual interest 6: Re: Help with a character approvel 7: Gender insight 8: Re: No, Thanks, I'm on a Diet 9: Re: GURPSnet: it's new to me... 10: Re: GURPS WoD Ads & Disads 11: Re: Doubling Attribute Cost 12: Re: Help with a character approvel 13: Re: Doubling Attribute Cost 14: Liquid Propellant 15: Re: TL3 GURPS Vehicles 16: Re: TL8 battlesuits 17: Re: Help with a character approvel 18: Re: Doubling Attribute Cost 19: Re: TL8 battlesuits 20: Grifter 21: Re: Female sexual interest 22: Re: Doubling Attribute Cost 23: Re: Wargaming and GURPS 24: Re: Playing Women 25: Re: Women and GURPS 26: Re: Doubling Attribute Cost 27: Re: Doubling Attribute Cost v04.n174 1: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 2: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 3: Re: Gully Dwarves 4: Re: Doubling Attribute Cost 5: Re: Women and GURPS 6: Re: Doubling Attribute Cost 7: Re: Doubling Attribute Cost 8: Re: BT (was Re: dhampires:characters) 9: Alternate Earths/Dixie from a few days ago 10: Re:Gender insight 11: Re: Doubling Attribute Cost 12: RE: Female sexual interest 13: Modern Mercenaries 14: Re: Doubling Attribute Cost 15: Re: TL8 battlesuits 16: Re: TL8 battlesuits 17: Re: Women and GURPS 18: Re: GURPS WoD Ads & Disads 19: Re: Grifter 20: Re: Help with a character approvel 21: "Smells Sexy" 22: Re: TL8 battlesuits 23: Re: Inborn Combat Reflexes / was Doubling Attribute Cost 24: Re: Liquid Propellant 25: Re: Gurps DarkSun - Anybody? (fwd) 26: Re: Doubling Attribute Cost v04.n175 1: Re: Help with a character approvel 2: Re: Battlesuit design concepts 3: Re: Help with a character approvel 4: Re: Doubling Attribute Cost 5: Re: TL8 battlesuits 6: Re: Liquid Propellant 7: Re: TL8 battlesuits 8: Re: TL8 battlesuits 9: Re: Battlesuit design concepts 10: Re: TL8 battlesuits 11: Re: "Smells Sexy" 12: Re: Battlesuit design concepts 13: Re: Help with a character approvel v04.n176 1: Re: Battlesuit design concepts 2: Battlesuit design [Pulver] 3: Re: TL8 battlesuits 4: Re: TL8 battlesuits 5: Re: TL8 battlesuits 6: Re: Help with a character approvel 7: Re: Battlesuit design concepts 8: Re: Doubling Attribute Cost 9: Re: Computer linkups 10: Re: Liquid Propellant 11: Re: Doubling Attribute Cost 12: Re: Want to help me with my Psionics campaign? 13: Re: Doubling Attribute Cost 14: Re: TL8 battlesuits 15: Re: Liquid Propellant 16: Re: Doubling Attribute Cost 17: Fantasy-Island Amazons 18: Re: Doubling Attribute Cost 19: Re: Doubling Attribute Cost 20: Re: GURPS Discworld questions 21: Re: Doubling Attribute Cost 22: RE: House Rules 23: Re: Battle suit design concepts v04.n177 1: Re: Wargaming and GURPS 2: Re: House Rules 3: Initiative (was Re: Doubling Attribute Cost) 4: Re: Doubling Attribute Cost 5: Re: Styx Freezes Over 6: Re: Wargaming and GURPS 7: Re: Spell Critical Failures 8: Re: Doubling Attribute Cost 9: Re: Doubling Attribute Cost 10: Re: Battlesuit design concepts 11: Re: Modern Mercenaries 12: Re: Wargaming and GURPS 13: Re: Fantasy-Island Amazons 14: RE: House Rules 15: Re: Doubling Attribute Cost 16: Re: Doubling Attribute Cost 17: Re: Juinor Woodchucks guidebook... 18: Re: Fantasy-Island Amazons 19: Re: Theory of Time (was: lots of other threads) 20: Re: Doubling Attribute Cost 21: RE: House Rules 22: Juinor Woodchucks gu˙˙˙˙˙ 23: Re: Doubling Attribute Cost 24: Re: House Rules 25: Humans vs Animals (was Re: Doubling Attribute Cost) 26: Re: Fantasy-Island Amazons 27: Re: Doubling Attribute Cost 28: Re: Humans vs Animals (was Re: Doubling Attribute Cost) v04.n178 1: Re: Doubling Attribute Cost 2: TL8 battlesuits 3: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 4: Cute names 5: Re: House Rules 6: Re: Wargaming and GURPS 7: Re: BT (was Re: dhampires:characters) 8: Re: TL8 battlesuits 9: Re: Help with a character approvel 10: Re: Inborn Combat Reflexes / was Doubling Attribute Cost 11: Re: No, Thanks, I'm on a Diet 12: Re: GURPS WoD Ads & Disads 13: Re: Fantasy-Island Amazons 14: Re: House Rules 15: Re: House Rules 16: Re: Doubling Attribute Cost 17: Re: Wargaming and GURPS 18: Re: Battle suit design concepts 19: Re: Fantasy-Island Amazons 20: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 21: Ice Age Illuminatit (was: Re: Old West Black Ops) 22: DR. Kromm venting steam (was Re:Anit-Gravity and NASA) 23: Re: GURPS Fantasy v04.n179 1: Re: Female sexual interest 2: Re: Doubling Attribute Cost 3: Combat Reflexes (was Re: Doubling Attribute Cost) 4: Re: Female sexual interest 5: Re: Battlesuit design [Pulver] 6: Re: Doubling Attribute Cost 7: Re: "Smells Sexy" 8: Re: TL8 battlesuits 9: Re: TL8 battlesuits 10: Re: Magic Insperation (was Re: Strategy 30 PC...) 11: Re: Theory of Time (was: lots of other threads) 12: Re: Doubling Attribute Cost 13: Re: Gully Dwarves 14: Re: DR. Kromm venting steam (was Re:Anit-Gravity and NASA) 15: Re: House Rules 16: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 17: Re: Doubling Attribute Cost 18: Re: House Rules 19: What the huh? v04.n180 1: Re: House Rules 2: RE: Gurps DarkSun - Anybody? (fwd) 3: Radios 4: Re: House Rules 5: Amazon Island 6: Re: GURPS WoD Ads & Disads 7: Broken Links 8: Re: Wargaming and GURPS 9: Re: Theory of Time (was: lots of other threads) 10: Re: Female sexual interest 11: Avoiding Surprise Attack? (was Re: Combat Reflexes) 12: Another (small) idea for the CD-Rom 13: Re: Female sexual interest 14: Re: Doubling Attribute Cost 15: Re: House Rules 16: Re: Cute names 17: Re: Another (small) idea for the CD-Rom 18: Re: Doubling Attribute Cost 19: Re: Doubling Attribute Cost 20: Mega Munchkins: late entry 21: Re: Doubling Attribute Cost 22: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) v04.n181 1: Re: DR. Kromm venting steam (was Re:Anit-Gravity and NASA) 2: Time Op in American Civil War: TL8 Dirigible 3: Re: House Rules 4: Re: Radios 5: Re: Computer linkups 6: Re: Another (small) idea for the CD-Rom 7: Re: Wargaming and GURPS 8: Re: Fantasy-Island Amazons 9: Re: Another (small) idea for the CD-Rom 10: Re: DR. Kromm venting steam (was Re:Anit-Gravity and NASA) 11: Re. House Rules 12: Re: 13: Ultra-Tech Useful in Real Life (may also count as Kromm Kicking) 14: Re: Fantasy-Island Amazons 15: Re: Radios 16: Re: Jobstables - usage!? 17: Re: Another (small) idea for the CD-Rom v04.n182 1: Re: House Rules 2: Re: Doubling Attribute Cost 3: Re: 4: Re[2]: Fantasy-Island Amazons 5: Re: Radios 6: GURPS Traveller Playtesting 7: Stats for Starship Trropers Bugs 8: Break 9: Re: House Rules 10: Re: Supersonic 11: Today 12: Re: GURPS Traveller Playtesting 13: Re: Stats for Starship Trropers Bugs 14: Re: Supersonic 15: Trying to figure out a super power 16: Re: Today 17: Re: House Rules 18: Animals vs. Humans 19: G.I. Joe Vehicles? 20: Re: House Rules v04.n183 1: Re: Re. House Rules 2: Re: House Rules 3: Re: Another (small) idea for the CD-Rom 4: Battlesuit Strategy Question 5: Re: House Rules 6: Re: GURPS WoD Ads & Disads 7: Re: House Rules 8: Re: Female sexual interest 9: Re: TL8 battlesuits 10: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 11: Re: Theory of Time (was: lots of other threads) 12: Re: GURPS WoD Ads & Disads 13: Sniper Dodges 14: Re: 15: GURPS Aslan 16: Re. House Rules 17: Gurps WoD???? 18: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 19: Re: G.I. Joe Vehicles? 20: Mercenaries and Modern Vehicles 21: Re: Battlesuit Strategy Question 22: Re: GURPS Aslan v04.n184 1: Re: House Rules 2: Re: House Rules 3: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 4: Re: GURPS Aslan 5: Re: GURPS WoD Ads & Disads 6: Re: Trying to figure out a super power 7: Re: House Rules 8: Re: House Rules 9: Re: Doubling Attribute Cost 10: Re: Theory of Time (was: lots of other threads) 11: Re: Gurps DarkSun - Anybody? (fwd) 12: Re: Gurps WoD???? 13: Re: Doubling Attribute Cost 14: Re: House Rules 15: Re:Trying to figure out a super power 16: Firearm Specialization Defaults 17: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 18: Re: House Rules 19: Once more unto the breach of Munchkinism v04.n185 1: Re: Doubling Attribute Cost 2: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 3: Re: Doubling Attribute Cost 4: Re: Gurps DarkSun - Anybody? (fwd) 5: Re: GURPS Aslan 6: Re: Gurps DarkSun - Anybody? (fwd) 7: GURPSnet MIB 8: Re: House Rules 9: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 10: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 11: Re: GURPS Traveller Playtesting 12: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 13: Re: Sniper Dodges 14: Re: Doubling Attribute Cost 15: Elgin question 16: Re: Female sexual interest 17: Re: Doubling Attribute Cost 18: Re: Stats for Starship Trropers Bugs 19: Re: Trying to figure out a super power 20: Re: House Rules 21: Re: Trying to figure out a super power 22: Today the mistake 23: Re:Trying to figure out a super power 24: Look out, Sonny! v04.n186 1: Sexuality in Gurps 2: Riding Beasts-strange and varied 3: Re: Look out, Sonny! 4: Re: Riding Beasts-strange and varied 5: Descriptions for the Archives 6: Re: Cute names 7: The Son of House Rule or The House Rules Strike Back. 8: GURPS Yrth: The High Guild 9: Re: GURPS Yrth: The High Guild 10: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 11: Re: Firearm Specialization Defaults 12: Re: Gurps DarkSun - Anybody? (fwd) 13: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 14: Re: GURPS WoD Ads & Disads 15: Re: Doubling Attribute Cost 16: Re: House Rules 17: Re: The Son of House Rule or The House Rules Strike Back. 18: Re: TL8 battlesuits 19: Re: The Son of House Rule or The House Rules Strike Back. 20: Re: GURPS WoD Ads & Disads 21: Re: Look out, Sonny! 22: Re: 23: Re: Battlesuit Strategy Question v04.n187 1: Re: Cute names 2: Re: GURPS WoD Ads & Disads 3: Re: DR. Kromm venting steam (was Re:Anit-Gravity and NASA) 4: Re: Computer linkups 5: Re: GURPS WoD Ads & Disads 6: Re: The Son of House Rule or The House Rules Strike Back. 7: Re: The Son of House Rule or The House Rules Strike Back. 8: Re: GURPS WoD Ads & Disads 9: Re: Elgin question 10: Re: GURPS WoD Ads & Disads 11: Re: The Son of House Rule or The House Rules Strike Back. 12: Re: Look out, Sonny! 13: Re: GURPS Fantasy 14: Re: GURPS WoD Ads & Disads 15: Re: TL8 battlesuits 16: Re: GURPSnet: it's new to me... 17: Re: The Son of House Rule or The House Rules Strike Back. 18: Quirks Page 19: Re: Quirks Page 20: Re: GURPS Yrth: The High Guild 21: Re: GURPS Traveller Playtesting 22: Re: House Rules 23: Steampunk Island Economy 24: Re: Wargaming and GURPS 25: Re: BT (was Re: dhampires:characters) 26: Re: Doubling Attribute Cost v04.n188 1: Re: House Rules 2: Re: Look out, Sonny! 3: Re: House Rules 4: Battlesuit design concepts 5: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 6: Re: GURPS: SSatan's Handtool? 7: What the huh? 8: Re: Trying to Recreate a Super power 9: Re: Computer linkups 10: Re: Cute names 11: *NOT* Doubling Attribute Cost... 12: Re: Doubling Attribute Cost 13: Re: Doubling Attribute Cost 14: Re: Computer linkups 15: Re: Re your mail (Zepplin) 16: Re: Female sexual interest 17: Re: Female sexual interest 18: Re: Battlesuit Strategy Question v04.n189 1: Re: Battlesuit Strategy Question 2: Re: House Rules 3: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 4: Re: Re. House Rules 5: Re: Once more unto the breach of Munchkinism 6: Re: Riding Beasts-strange and varied 7: Re: Amazon Island 8: Re: Fantasy-Island Amazons 9: Re: Healing spells (was Re: Low mana) 10: Re: Theory of Time (was: lots of other threads) 11: Re: Theory of Time (was: lots of other threads) 12: Re: Gurps DarkSun - Anybody? (fwd) 13: Re: Help with a character approvel 14: Re: House Rules 15: Re: Firearm Specialization Defaults 16: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 17: Re: Fantasy-Island Amazons 18: Re: Doubling Attribute Cost 19: Re: Once more unto the breach of Munchkinism 20: Re: Theory of Time (was: lots of other threads) v04.n190 1: Re: Gurps DarkSun - Anybody? (fwd) 2: RE: Roach swat (was Ultra-Tech Useful in Real Life) 3: RE: Gurps DarkSun - Anybody? (fwd) 4: RE: Gurps DarkSun - Anybody? (fwd) 5: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 6: Re: Cute names 7: Ultra-Tech Useful in Real Life (may also count as Kromm Kicking) 8: Re: Mega Munchkins: late entry 9: Re: Computer linkups 10: Re: Cute names 11: Re: GURPS Traveller Playtesting 12: Re: Riding Beasts-strange and varied 13: RE: Ultra-Tech Useful in Real Life (may 14: Re: Cute names 15: Re: House Rules 16: RE: Ultra-Tech Useful in Real Life (may 17: Re: House Rules 18: Re: Healing spells (was Re: Low mana) 19: RE: GURPS Traveller Playtesting 20: Re: House Rules 21: Re: Stats for Starship Trropers Bugs 22: Re[2]: Trying to figure out a super power v04.n191 1: Re: House Rules 2: Re: Quirks Page 3: Re: Cute names 4: Re: Riding Beasts-strange and varied 5: Re: Sniper Dodges 6: Re: Battlesuit Strategy Question 7: Re[2]: Riding Beasts-strange and varied 8: Re: House Rules 9: Re: Riding Beasts-strange and varied 10: Re: Wargaming and GURPS 11: Re[2]: Cute names 12: Re: House Rules 13: Re: GURPS Traveller Playtesting 14: Spending of Character Points, Aquiring Disadvantages 15: Re: Battlesuit Strategy Question 16: Re: What the huh? 17: RE: House Rules 18: Re: Erotica & GURPS 19: Low damage and Insects (Attn T-Bone.) 20: Re: Sniper Dodges 21: Re: Re[2]: Trying to figure out a super power v04.n192 1: Semi-Tropical Island 2: Re: GURPS Traveller Playtesting [LISTEN UP!] 3: Re: Computer linkups 4: Re: GURPS Traveller Playtesting 5: Re: Computer linkups 6: Re: GURPS Aslan 7: Re: Spending of Character Points, Aquiring Disadvantages 8: Re[4]: Trying to figure out a super power 9: Re: Riding Beasts-strange and varied 10: Re: Re. House Rules 11: Re: Low damage and Insects (Attn T-Bone.) 12: Re: Battlesuit design concepts 13: City among the forest... ...at TL8! 14: Re: GURPS Aslan 15: Re: Computer linkups 16: vehicles combat - Kromm question enclosed as well. 17: Re: Battlesuit design concepts 18: Re: Computer linkups 19: Re: Styx Freezes Over 20: Re: Most embarrasing personal GURPS oversight v04.n193 1: Re: Computer linkups 2: Re: Computer linkups 3: Re: Computer linkups 4: Re: Doubling Attribute Cost 5: Re: Firearm Specialization Defaults 6: Re: Riding Beasts-strange and varied 7: Re: Doubling Attribute Cost 8: Re: Doubling Attribute Cost 9: Re: GURPS WoD Ads & Disads 10: Cop Cars/ Spy Cars 11: Re: GURPS WoD Ads & Disads 12: Re: 13: Re: The Son of House Rule or The House Rules Strike Back. 14: Re: Cute names 15: Re: GURPS WoD Ads & Disads 16: Re: DR. Kromm venting steam (was Re:Anit-Gravity and NASA) 17: Re: House Rules 18: Re: City among the forest... ...at TL8! 19: Re: Spending of Character Points, Aquiring Disadvantages 20: Re: DR. Kromm venting steam (was Re:Anit-Gravity and NASA) 21: Re: Spending of Character Points, Aquiring Disadvantages 22: Re: House Rules 23: Re: Cop Cars/ Spy Cars 24: Re:Cop Cars/Spy Cars 25: Re: Re: 26: Re: The Son of House Rule or The House Rules Strike Back. v04.n194 1: compartmentalized mind.. 2: Re: compartmentalized mind.. 3: Re: compartmentalized mind.. 4: Re:Battlesuit Strategy Question 5: Re: Cop Cars/ Spy Cars 6: Re: Cop Cars/ Spy Cars 7: Re:Ultra-Tech useful in Real Life 8: Roaches in GURPS 9: Re: Gettysburg-era battlesuits 10: Re: Cop Cars/ Spy Cars 11: Re:Sniper Doges 12: Re: Spending of Character Points, Aquiring Disadvantages 13: Re: BT (was Re: dhampires:characters) 14: Re: compartmentalized mind.. 15: Re: GURPS Aslan 16: Re: GURPS WoD Ads & Disads 17: Re: Steampunk Island Economy 18: Re: GURPS WoD Ads & Disads 19: Re: GURPS WoD Ads & Disads 20: Re: House Rules 21: Re: Avoiding Surprise Attack? (was Re: Combat Reflexes) 22: re: GURPS Traveller Playtesting per A. Shock 23: Gunfire indoors 24: Chakrams(real) 25: That thar island again 26: Re: Cop Cars/ Spy Cars 27: Re: Most embarrasing personal GURPS oversight (was: RE: Centaur 28: Re: Cute names 29: Re: Semi-Tropical Island/Steampunk Island Economy 30: Re: Computer linkups 31: Re: Gurps DarkSun - Anybody? (fwd) 32: Re: GURPS Traveller Playtesting per A. Shock v04.n195 1: Achieving player-inspired games? 2: Re: Computer linkups 3: Re: Gurps WoD???? 4: Re: Chakrams (*NOT* real) 5: Try Enhanced Time Sense (was: compartmentalized mind) 6: Re: Doubling Attribute Cost 7: natural armor 8: gun silencing 9: Re: House Rules 10: Re: Achieving player-inspired games? 11: Re:Ultra-Tech useful in Real Life 12: Re: GURPS Aslan 13: Re: Look out, Sonny! 14: Re: House Rules 15: Re: Healing spells (was Re: Low mana) 16: Re: Cop Cars/ Spy Cars 17: Re: Achieving player-inspired games? 18: Re:Cop Cars/Spy Cars 19: Re:Cop Cars/Spy Cars 20: Psionics and Paraphysics 21: Re: Achieving player-inspired games? 22: Re: Firearm Specialization Defaults 23: Re: House Rules 24: Re: Achieving player-inspired games? 25: Re: Try Enhanced Time Sense (was: compartmentalized mind) 26: Re: Psionics and Paraphysics v04.n196 1: Re: Try Enhanced Time Sense (was: compartmentalized mind) 2: Re: GURPS WoD Ads & Disads 3: Re: GURPS WoD Ads & Disads 4: Re: Try Enhanced Time Sense (was: compartmentalized mind) 5: GURPS Gulliver 6: Re: Try Enhanced Time Sense (was: compartmentalized mind) 7: Re: natural armor 8: Re: GURPS Gulliver 9: Re: compartmentalized mind.. 10: Re: Gunfire indoors 11: Re: natural armor 12: Re[2]: Look out, Sonny! 13: are all rich people Greedy??? 14: Robots, Vehicles, and Mecha 15: Re: are all rich people Greedy??? 16: Re: are all rich people Greedy??? 17: Re: Robots, Vehicles, and Mecha 18: Re: natural armor 19: Re: natural armor 20: Re: GURPS Traveller Playtesting per A. Shock 21: Re: GURPS Traveller Playtesting per A. Shock 22: Re: Robots, Vehicles, and Mecha 23: current TL 24: Re: GURPS Traveller Playtesting per A. Shock 25: Re: GURPS Traveller Playtesting per A. Shock 26: Re: natural armor 27: Re: current TL 28: Re: Doubling Attribute Cost 29: Re: current TL 30: Re: current TL v04.n197 1: Re: current TL 2: Re: current TL 3: Re: current TL 4: Re: current TL 5: Re: current TL 6: GURPS Hercules? 7: Re: GURPS Hercules? 8: Charm vs Enslave 9: Re: Requiem 10: Island Economies 11: Re: Roaches in GURPS 12: Re: Try Enhanced Time Sense (Kromm) 13: Re: Achieveing player-inspired games? 14: Re: Requiem 15: Re: Computer linkups 16: Re: current TL 17: Re: GURPS Traveller Playtesting per A. Shock 18: Re: GURPS Traveller Playtesting per A. Shock 19: Re: current TL 20: Re: current TL 21: Re: Computer linkups 22: Re: Computer linkups 23: Re: Chakrams(real) 24: Re: GURPS Traveller Playtesting per A. Shock 25: Re: Robots, Vehicles, and Mecha 26: Re: gun silencing 27: Re:Gunfire Indoors 28: Re: Re. House Rules 29: Re: Robots, Vehicles, and Mecha 30: Re: GURPS Traveller Playtesting per A. Shock 31: Re: Achieving player-inspired games? v04.n198 1: Airship detection chances 2: Re: What the huh? (Mecha) 3: Fantasy Island Navy 4: Re: GURPS Traveller Playtesting per A. Shock 5: Re: are all rich people Greedy??? 6: Re: natural armor 7: Re: GURPS WoD Ads & Disads 8: Re: Achieving player-inspired games? 9: Re: Erotica & GURPS 10: Re: Charm vs Enslave 11: Re: GURPS Traveller Playtesting per A. Shock 12: Re: Achieveing player-inspired games? 13: Re: Achieving player-inspired games? 14: Re: Try Enhanced Time Sense (Kromm) 15: Rich, greedy people 16: Re: Achieving player-inspired games? 17: RE: Erotica & GURPS v04.n199 1: Re: GURPS Traveller Playtesting per A. Shock 2: Re: House Rules 3: Re: are all rich people Greedy??? 4: Re: House Rules 5: Re: Fantasy Island Navy 6: Re: House Rules 7: Re: Rich, greedy people 8: Re: are all rich people Greedy??? 9: Re: Computer linkups 10: Re: are all rich people Greedy??? 11: Re: Try Enhanced Time Sense (was: compartmentalized mind) 12: Re[2]: Cute names 13: Re: are all rich people Greedy??? 14: Re: GURPS WoD Ads & Disads 15: Re: Another (small) idea for the CD-Rom 16: (Fwd) Charm vs Enslave 17: Re: GURPS Mummies (a la Anne Rice) 18: Re: Airship detection chances 19: Re: natural armor 20: Re: are all rich people Greedy??? v04.n200 1: Battlesuit Evolution (Long) 2: Re: current TL 3: Re: GURPS WoD Ads & Disads 4: Re: GURPS Traveller Playtesting per A. Shock 5: Re: GURPS Traveller Playtesting per A. Shock 6: Battle Gestures 7: Re:Battlesuit Evolution(Long) 8: Re: current TL 9: Re: are all rich people Greedy??? 10: Re: GURPS Traveller Playtesting per A. Shock 11: The Trouble With Ghouls 12: Re: Battle Gestures 13: Re: Battle Gestures 14: Re:Battlesuit Evolution(Long) 15: Re[2]: GURPS Traveller Playtesting per A. Shock 16: Re: GURPS Traveller Playtesting per A. Shock 17: RE: Battle Gestures v04.n201 1: Skill Tech Levels 2: RE: Battle Gestures 3: Re: Re[2]: GURPS Traveller Playtesting per A. Shock 4: Re: Spending of Character Points, Aquiring Disadvantages 5: Re: natural armor 6: Re: GURPS Traveller Playtesting per A. Shock 7: Re: GURPS Traveller Playtesting per A. Shock 8: Re: GURPS Traveller Playtesting per A. Shock 9: Re: natural armor 10: Re: GURPS Traveller Playtesting per A. Shock 11: Re: GURPS Traveller Playtesting per A. Shock 12: Re: current TL 13: Re: Battle Gestures 14: Re: Battle Gestures 15: Re: Battle Gestures 16: M.A.R. Barker & Gurps 17: M.A.R. Barker & Gurps 18: Re: natural armor 19: Re: natural armor 20: Re: House Rules v04.n202 1: Re: GURPS Traveller Playtesting per A. Shock 2: Re. GURPS Traveller Playtesting per A. Shock 3: Re: 4: Re: Semi-Tropical Island/Steampunk Island Economy 5: Re:current TL 6: Re: Battle Gestures 7: Re: Fantasy Island Navy 8: Re: GURPS Traveller Playtesting per A. Shock 9: Re: Rich, greedy people 10: Re: Skill Tech Levels 11: Re: House Rules 12: Cavalry Horse template 13: Re: Chakrams (*NOT* real) 14: Re: GURPS Hercules? 15: Re: Chakrams(real) 16: Re: House Rules v04.n203 1: My House Rules 2: Re: Airship detection chances 3: Re: GURPS Traveller Playtesting per A. Shock 4: Re: GURPS Traveller Playtesting per A. Shock 5: Re. GURPS Traveller Playtesting per A. Shock 6: GURPS Miniatures rules (long) 7: Re: Achieving Player inspred games 8: Re: Re. GURPS Traveller Playtesting per A. Shock 9: GURPS Traveller 10: Spy Car 11: Re: Semi-Tropical Island 12: Re: GURPS Traveller Playtesting [LISTEN UP!] 13: Re: Re. GURPS Traveller Playtesting per A. Shock 14: Re: GURPS Hercules? v04.n204 1: Re: Spy Car 2: Re: GURPS Traveller Playtesting [LISTEN UP!] 3: RE: Cavalry Horse template 4: Re: GURPS Traveller Playtesting per A. Shock 5: Re: natural armor 6: Re: Alternative Elves and Orcs 7: Re: GURPS Traveller Playtesting per A. Shock 8: Re: Spending of Character Points, Aquiring Disadvantages 9: Re: are all rich people Greedy??? 10: Re: Campaign Costs Q. 11: Re: Gritty Supers Character 12: Dropped Weapons Design for Vehicles 13: Re: GURPS Hercules? 14: Archery in Rome? 15: Re: GURPS Hercules? 16: Gritty Super characters 17: Re: Archery in Rome? 18: Re: Charm vs Enslave 19: Re: Archery in Rome? 20: Re: GURPS Miniatures rules (long) 21: More spy-car stuff 22: GURPS Magic 23: Re: Re. GURPS Traveller Playtesting per A. Shock v04.n205 1: Vehicles Spreadsheet 2: Re: Archery in Rome? 3: Vehicles Spreadsheet 4: Re: Battlesuit Evolution (Long) 5: Re: The Trouble With Ghouls 6: Playtest Addresses 7: Re: GURPS Magic 8: Re: GURPS Hercules? 9: Re: More spy-car stuff 10: Re:current TL 11: Re: Archery in Rome? 12: Re: GURPS Traveller 13: Re: Spy Car 14: Re: GURPS Traveller Playtesting [LISTEN UP!] 15: Fuel for Thought 16: The Archive 17: Re: My House Rules 18: Re: GURPS Miniatures rules (long) 19: Re: Vehicles Spreadsheet (Quattro Pro?) 20: Re: GURPS Magic 21: Re: Character Templates 22: Re: natural armor 23: Re: Vehicles Spreadsheet 24: Re: Spy Car 25: Re: Charm vs Enslave 26: Re: Archery in Rome? 27: Re: Archery in Rome? v04.n206 1: Re: Archery in Rome? 2: Re: Archery in Rome? 3: Re: Spy Car 4: Re: Archery in Rome? 5: Re: are all rich people Greedy??? 6: Re: Archery in Rome? 7: Re: House Rules 8: Fantasy Magic with Voodoo Rules, Version 2 9: Re: Battlesuit Evolution (Long) 10: Re: are all rich people Greedy??? 11: Re: Spy Car 12: Military Rank names for Knights Orders. 13: Re: Campaign Costs Q. 14: Giving your heart 15: Knife Missile v04.n207 1: Re: Archery in Rome? 2: Re: Archery in Rome? 3: Re: Fuel for Thought 4: Re: GURPS WoD Ads & Disads 5: Re: Archery in Rome? 6: Re: are all rich people Greedy??? 7: Re: Re. GURPS Traveller Playtesting per A. Shock 8: Re: are all rich people Greedy??? 9: Re: House Rules 10: Re: GURPS Magic 11: Re: House Rules 12: Re: compartmentalized mind.. 13: Re: Achieving player-inspired games? 14: Re: Chakrams(Not real) 15: Re: Semi-Tropical Island/Steampunk Island Economy 16: Re: Computer linkups 17: Re: Computer linkups 18: Re: House Rules v04.n208 1: Re: GURPS WoD Ads & Disads 2: Re: natural armor (Supers) 3: Re: House Rules 4: Re: Fantasy Island Navy 5: Re: GURPS Traveller Playtesting [LISTEN UP!] 6: Re: Giving your heart 7: Re: GURPS Traveller 8: Re: The Archive 9: Re: are all rich people Greedy??? 10: You Aztec, I Answertec (I know, bad joke) 11: Re: Military Rank names for Knights Orders. 12: Vehicles/Spy Car 13: GURPS:Traveller Metric? 14: Re: Archery in Rome? 15: Re: GURPS Traveller Playtesting per A. Shock 16: Re: Archery in Rome? 17: Point Calculations adjustment due to race v04.n209 1: Re. GURPS Traveller Playtesting per A. Shock 2: Re: natural armor 3: Re: Archery in Rome? 4: Re: Spy Car 5: Re: GURPS Magic 6: Re: GURPS Traveller Playtesting per A. Shock 7: Re: Point Calculations adjustment due to race 8: Re: GURPS Traveller Playtesting [LISTEN UP!] 9: Re: GURPS Traveller Playtesting [LISTEN UP!] 10: Re: Re. GURPS Traveller Playtesting per A. Shock 11: Re: Vehicles Spreadsheet 12: Re: Vehicles Spreadsheet 13: Re:current TL 14: Re: are all rich people Greedy??? 15: Re: House Rules 16: Fuel Use and GURPS Traveller 17: Re: GURPS:Traveller Metric? 18: Re: GURPS WoD Ads & Disads 19: Re: Re. GURPS Traveller Playtesting per A. Shock 20: Re: GURPSnet-Digest V4 #208 21: Re: The Archive 22: RE:Military Rank names for Knights Orders. 23: Re: Vehicles Spreadsheet 24: Re: Roman Archery 25: Re: Re. GURPS Traveller Playtesting per A. Shock 26: Re: RE:Military Rank names for Knights Orders. 27: Underbarrel shotgun 28: Re: Re. GURPS Traveller Playtesting per A. Shock v04.n210 1: Re: Military Rank names for Knights Orders. 2: Re: My House Rules 3: Re: GURPS Hercules? 4: Re: GURPS Hercules? 5: Re: GURPS Hercules? 6: H/X: Characters 7: Re: The Archive 8: Re: Character Templates 9: Ducted Fans/Cerablate Armor [Kromm] 10: Re: Roman Archery 11: Re: Military Rank names for Knights Orders. 12: Re: Archery in Rome? 13: Ballistas(Greek) & De Camp 14: Re: GURPS Traveller Playtesting per A. Shock 15: Re: Re. GURPS Traveller Playtesting per A. Shock 16: Re: Military Rank names for Knights Orders. 17: Re: GURPS Hercules? 18: Re: H/X: Characters 19: Re: Airship detection chances 20: Vehicles of the week 164 - truck and starfighter v04.n211 1: Probable Terradyne Erratum 2: Joxer was Re: H/X: Characters 3: Re: natural armor 4: Re: are all rich people Greedy??? 5: Re: Point Calculations adjustment due to race 6: Re: You Aztec, I Answertec (I know, bad joke) 7: Re: GURPS WoD Ads & Disads 8: Re: Vehicles/Spy Car 9: Re: Airship detection chances 10: Knife Missile 11: Re: Fantasy Island Navy/Economy 12: Re: Vehicles/Spy Car 13: Umm.. Help?:Character Concept (fwd) 14: Re: GURPSnet-Digest V4 #210 15: Re: Vehicles/Spy Car 16: Re: Point Calculations adjustment due to race 17: Re: Cop Cars/Spy Cars 18: Re: Semi-Tropical Island/Steampunk Island Economy 19: Re: Ballistas(Greek) & De Camp 20: Re: Vehicles/Spy Car v04.n212 1: Re: Vehicles/Spy Car 2: Re: Sniper Dodges 3: Re: Theory of Time (was: lots of other threads) 4: Re: Erotica & GURPS 5: Re: GURPS:Traveller Metric? 6: Re: Ducted Fans/Cerablate Armor [Kromm] 7: Re: GURPS Traveller Playtesting per A. Shock 8: Re: Cop Cars/Spy Cars 9: Re:Cop Cars/Spy Cars 10: Re: Airship detection chances 11: Re: Vehicles/Spy Car 12: Re: Cop Cars/Spy Cars 13: Software 14: Re: Re. GURPS Traveller Playtesting per A. Shock 15: Re: Re. GURPS Traveller Playtesting per A. Shock 16: Re: Battlesuit Evolution (Long) 17: Re: Re. GURPS Traveller Playtesting per A. Shock 18: Re: GURPS Traveller Playtesting per A. Shock 19: Re: Ducted Fans/Cerablate Armor [Kromm] 20: Re: GURPS Hercules? 21: Re: Vehicles/Spy Car 22: Re: Point Calculations adjustment due to race 23: Re: GURPS Traveller Playtesting per A. Shock 24: Re: are all rich people Greedy??? 25: Kromm is OUT 26: Re: Software 27: Re: Ducted Fans/Cerablate Armor [Kromm] 28: Re: GURPSnet-Digest V4 #210 29: Re: Point Calculations adjustment due to race 30: Re: Ducted Fans/Cerablate Armor [Kromm] 31: Re: Re. GURPS Traveller Playtesting per A. Shock v04.n213 1: Re: Vehicles/Spy Car 2: [ADMIN] Almost gone 3: Re: GURPS:Traveller Metric? 4: Re. GURPS Traveller Playtesting per A. Shock 5: Re: GURPS Traveller Playtesting per A. Shock 6: Re: Re. GURPS Traveller Playtesting per A. Shock 7: Metric, Was: GURPSnet-Digest V4 #208 8: Re: Re. GURPS Traveller Playtesting per A. Shock 9: Re: Cop Cars/Spy Cars 10: Re: Software 11: Re: Vehicles/Spy Car 12: Pirates...in...spaaaaaace..... 13: Computers in Traveller 14: [ADMIN] New Regent 15: Re: Cop Cars/Spy Cars 16: Plasma guns in Traveller 17: Re: GURPS Traveller Playtesting per A. Shock 18: Re: Pirates...in...spaaaaaace..... 19: Coffee & Bio-tech 20: Re: Sniper Dodges 21: Re: natural armor 22: Re: [ADMIN] New Regent 23: Re: [ADMIN] New Regent 24: Re: Cop Cars/Spy Cars 25: Re: Pirates...in...spaaaaaace..... 26: Re: Vehicles/Spy Car v04.n214 1: Re: Cop Cars/Spy Cars 2: Re: Pirates...in...spaaaaaace..... 3: Re: Campaign Costs Q. 4: Re: Vehicles/Spy Car 5: Re: Knife Missile 6: Re: GURPSnet-Digest V4 #208 7: GURPS world jumping.. 8: Re: Ballistas(Greek) & De Camp 9: Re: Cop Cars/Spy Cars 10: Re: GURPS world jumping.. 11: Re: GURPS world jumping.. 12: Re: Vehicles/Spy Car 13: Re: Cop Cars/Spy Cars 14: Re: My House Rules 15: Re: GURPS world jumping.. 16: Re: My House Rules 17: Re: Sniper Dodges 18: Re: Pirates...in...spaaaaaace..... 19: Re: Cop Cars/Spy Cars 20: Re: Cop Cars/Spy Cars 21: Re: Cop Cars/Spy Cars 22: Re: Vehicles/Spy Car 23: Re: Cop Cars/Spy Cars 24: ReCop Cars/Spy Cars 25: Re: Cop Cars/Spy Cars v04.n215 1: IIRC 2: Re:Cop Cars/Spy Cars [different subject] 3: Re:Cop Cars/Spy Cars (Yet another different subject) 4: Re:Pirates...in...spaaaaaace..... 5: Re: Vehicles/Spy Car 6: Re: Campaign Costs Q. 7: Re: Vehicles/Spy Car 8: Vision penalties 9: GURPS WAR stuff 10: Re: Joxer was Re: H/X: Characters 11: Re:Joxer was Re: H/X: Characters 12: Re: IIRC 13: Re: Vision penalties 14: Re: GURPS WoD Ads & Disads 15: Re: Vehicles/Spy Car 16: Re: Cop Cars/Spy Cars 17: Re: Cop Cars/Spy Cars 18: rules check: Enhanced ST 19: Re: ReCop Cars/Spy Cars 20: Re:Pirates...in...spaaaaaace..... 21: Re: GURPS world jumping.. 22: Re: Campaign Costs Q. 23: RE: Cop Cars/Spy Cars 24: Re: Psionics and Paraphysics 25: RE: Cop Cars/Spy Cars 26: Re: rules check: Enhanced ST v04.n216 1: Ducted Fans/Cerablate Armor [Kromm] 2: Re: Psionics and Paraphysics 3: RE: Cop Cars/Spy Cars 4: Re: rules check: Enhanced ST 5: Re: Vehicles/Spy Car 6: RE: rules check: Enhanced ST 7: Battlesuit Evolution (Long) 8: Draw power and enchantments (was Re: Fantasy Island Navy) 9: Head Shots 10: Re: Vehicles/Spy Car 11: Re: rules check: Enhanced ST 12: Re: Head Shots 13: GURPS World jumpers/Many worlds campaign. 14: Re: Vehicles/Spy Car 15: Re: Battlesuit Evolution (Long) v04.n217 1: Re: Vehicles/Spy Car 2: Re: Head Shots 3: Re: GURPS Traveller Playtesting per A. Shock 4: Re: Plasma guns in Traveller 5: Re: IIRC 6: Re: Vehicles/Spy Car 7: Re: GURPS Traveller Playtesting per A. Shock 8: Re: GURPS world jumping.. 9: Re: Pirates...in...spaaaaaace..... 10: Re: Head Shots 11: Re:Pirates...in...spaaaaaace..... 12: Re: You Aztec, I Answertec (I know, bad joke) 13: Re: Pirates...in...spaaaaaace..... 14: Re: Battlesuit Evolution (Long) 15: Vehicles: Missile Design: Possible Errata 16: Re:Cop Cars/Spy Cars (Yet another different subject) 17: Re:Cop Cars/Spy Cars [different subject] 18: Re:Cop Cars/Spy Cars [stoppers] 19: Re: Sniper Dodges 20: Re: Battlesuit Evolution (Long) 21: Re: Head Shots 22: Re: Head Shots 23: Traveller Jump Drives 24: Re: Traveller Jump Drives v04.n218 1: Re: Battlesuit Evolution (Long) 2: Re: Battlesuit Evolution (Long) 3: Re: Battlesuit Evolution (Long) 4: Re: GURPS Traveller Playtesting per A. Shock 5: Vehicle Concept 6: Re: Cop Cars/Spy Cars 7: Re: Battlesuit Evolution (Long) 8: Re: Battlesuit Evolution (Long) 9: Re: Battlesuit Evolution (Long) 10: Re: Battlesuit Evolution (Long) 11: Re: Traveller Jump Drives 12: Re: GURPS world jumping.. 13: Re: Cop Cars/Spy Cars 14: Re: Cop Cars/Spy Cars 15: Re: Battlesuit Evolution (Long) 16: Re: Battlesuit Evolution (Long) 17: Re: Battlesuit Evolution (Long) 18: ReCop Cars/Spy Cars 19: Re: Draw power and enchantments (was Re: Fantasy Island Navy) v04.n219 1: Re:Re:Cop Cars/Spy Cars 2: Re: Battlesuit Evolution (Long) 3: Re: Head Shots 4: Re: 5: Re: Vehicle Concept 6: Re:Vehicles:Missile Design: Possible 7: Battle Suits or the Charge of the Light Brigade. 8: Re: GURPS Traveller Playtesting per A. Shock 9: Re: Battlesuit Evolution (Long) 10: Re: Vehicles: Missile Design: Possible Errata 11: military cutbacks and modernization 12: Re: GURPS Traveller Playtesting per A. Shock 13: Re: GURPS Traveller Playtesting per A. Shock 14: Re: [ADMIN] New Regent 15: Re: Battle Suits or the Charge of the Light Brigade. 16: Re: Vehicles/Spy Car 17: Re: [ADMIN] New Regent 18: Re: [ADMIN] New Regent 19: RE: Cop Cars/Spy Cars 20: Re: Dice + Adds (was: My House Rules) 21: Re: H/X: Characters 22: Re: Racial Attributes (was: GURPS Hercules?) v04.n220 1: Re: H/X: Characters 2: RE: Cop Cars/Spy Cars 3: RE: Cop Cars/Spy Cars 4: Re: GURPS Traveller Playtesting per A. Shock 5: Re: Cop Cars/Spy Cars 6: Re: Cop Cars/Spy Cars (Yet another different subject) 7: Re: Draw power and enchantments (was Re: Fantasy Island Navy) 8: Battlesuit Murphy? 9: Explosive/CHEM round problem ( D.Pulver ?) 10: Re: Cop Cars/Spy Cars 11: Re: Plasma guns in Traveller 12: Re: Traveller Jump Drives 13: Re: Head Shots 14: Re: Cop Cars/Spy Cars 15: Re: Dice + Adds (was: My House Rules) 16: Re: GURPS world jumping.. 17: Missing players 18: Re: Head Shots 19: Re: House Rules 20: Re: Missing players 21: vehicle force screens 22: Re: Explosive/CHEM round problem ( D.Pulver ?) 23: Re: Missing players 24: Re: Rules check: Enhanced ST v04.n221 1: Re: GURPS world jumping.. 2: Re: H/X: Characters 3: Re: GURPS WAR stuff 4: Re: Battle Suits or the Charge of the Light Brigade. 5: Re: Battlesuit Evolution (Long) 6: Re: Battlesuit Evolution (Long) 7: Re: Vehicle Concept 8: Re: military cutbacks and modernization 9: Re: Missing players 10: Re: Cop Cars/Spy Cars (Yet another different subject) 11: Re: Vehicles/Spy Car 12: Re: Cop Cars/Spy Cars 13: Recoiless Gun Weight 14: A No-kill Campaign 15: Cidi Powered Armor 16: Re: [ADMIN] New Regent 17: Re: H/X: Characters v04.n222 1: Re: [ADMIN] New Regent 2: Re: Missing players 3: Re: Cop Cars/Spy Cars 4: Re: Head Shots 5: Re: Racial Attributes (was: GURPS Hercules?) 6: Re:Head Shots (neuro) 7: Re: Joxer was Re: H/X: Characters 8: Backpack for War Wallu 9: Unusual Background (was: RE: Racial Attributes (was: GURPS Hercul es?)) 10: Internet Acronyms (off topic) 11: Re: Unusual Background (was: RE: Racial Attributes (was: GURPS Hercul 12: Re: Battle Suits or the Charge of the Light Brigade. 13: Re: House Rules 14: Re: Missing players 15: Re: Missing players 16: Re: [ADMIN] New Regent 17: Re: Explosive/CHEM round problem ( D.Pulver ?) 18: Re: House Rules 19: Re: Unusual Background (was: RE: Racial Attributes (was: GURPS Hercul es?)) 20: Re: Battlesuit Evolution (Long) 21: Re: Vehicles: 22: Re: Vehicles: Missile Design: Possible Errata 23: Re: Explosive/CHEM round problem ( D.Pulver ?) v04.n223 1: Re: House Rules 2: Re: Missing players 3: Re: vehicle force screens 4: Joxer and Gabby 5: Re: Battle Suits or the Charge of the Light Brigade. 6: Re: House Rules 7: Re: House Rules 8: Re: Vehicles: 9: Re: Explosive/CHEM round problem ( D.Pulver ?) 10: Re: Dice + Adds (was: My House Rules) 11: Re: Battlesuit Evolution (Long) 12: Re: vehicle force screens 13: Re: Battle Suits or the Charge of the Light Brigade. 14: Re: Vehicles: 15: Re: Racial Attributes (was: GURPS Hercules?) 16: Re: Head Shots 17: Re: House Rules 18: Re: Head Shots 19: Re: GURPS Traveller Playtesting per A. Shock 20: Re: GURPS Traveller Playtesting per A. Shock 21: Re: Explosive/CHEM round problem ( D.Pulver ?) 22: Re: Battle Suits or the Charge of the Light Brigade. 23: Re: Joxer was Re: H/X: Characters 24: Re: Head Shots 25: RE: Cop Cars/Spy Cars v04.n224 1: Re: House Rules 2: Re: House Rules 3: Re: Explosive/CHEM round problem ( D.Pulver ?) 4: Grimoire request 5: Re: Grimoire request 6: Re: Explosive/CHEM round problem ( D.Pulver ?) 7: Re: vehicle force screens 8: Re: Grimoire request 9: Re: Head Shots 10: Xena and Herc [POSSIBLE SPOILERS] 11: Re: Grimoire request 12: Re:Head Shots (neuro) 13: Re:Battle Suits or the Charge of the Light Brigade 14: Kaa-Skinner Correction 15: Powered Infantry Units 16: Grant at Desert Storm or Battlesuits 17: Re: House Rules 18: Re: Missing players 19: Re: House Rules 20: Re: Unusual Background (was: RE: Racial Attributes (was: GURPS Hercules?)) 21: Fueling an Explosive argument 22: Sentient Tumbleweeds (source) 23: Re: Unusual Background (was: RE: Racial Attributes (was: GURPS Hercules?)) v04.n225 1: Re: Cop Cars/Spy Cars 2: Re: House Rules 3: Re: Head Shots 4: Re: Fueling an Explosive argument 5: Re: House Rules 6: Re. Walla Walla Backpack 7: Physicians & healing magic 8: Re: Missing players 9: PD reduction 10: P-Beams 11: Re: House Rules 12: Re: Grant at Desert Storm or Battlesuits 13: request for physician info 14: Sentient Tumbleweeds walk among us (blow through among us?) aah, whatever 15: Re: House Rules 16: Re: Plasma guns in Traveller 17: Re: Missing players 18: Catcher Support Pod 19: "Snack-Catcher" Space Boarding Suit 20: Battlesuits(shortlived) 21: Re: Catcher Support Pod 22: Re: Desert Storm or Battlesuits v04.n226 1: Re: Grant at Desert Storm or Battlesuits 2: Re: Grant at Desert Storm or Battlesuits 3: Re: Grant at Desert Storm or Battlesuits 4: Re: House Rules 5: Re: Fueling an Explosive argument 6: Re: Grant at Desert Storm or Battlesuits 7: Re: House Rules 8: Re: PD reduction 9: Re: Head Shots 10: Re: House Rules 11: slow learning players/was Re: House Rules 12: Re: PD reduction 13: Re: Grant at Desert Storm or Battlesuits 14: Re: Plasma guns in Traveller 15: Re: House Rules 16: Triplanetary out! 17: PD reduction suggestion v04.n227 1: Re: PD reduction 2: Re. PD Reduction 3: Re: Plasma guns in Traveller 4: Re: Explosive/CHEM round problem ( D.Pulver ?) 5: Re: Joxer was Re: H/X: Characters 6: Re: House Rules 7: Re: PD reduction 8: Re: Re. PD Reduction 9: Re: House Rules 10: Re: Missing Players 11: Re: Re. PD Reduction 12: Re. PD Reduction, Tigers 13: Re: PD reduction 14: Re: Explosive/CHEM round problem ( D.Pulver ?) 15: Re: Explosive/CHEM round problem ( D.Pulver ?) 16: Re: Desert Storm or Battlesuits 17: Re: Grant at Desert Storm or Battlesuits 18: Re: spy cars/cop cars v04.n228 1: Re: PD Reduction, Tigers 2: Re: House Rules 3: Anti-bullet glass 4: Seeing invisible via magery 5: Weight and recoil? 6: Re: Joxer was Re: H/X: Characters 7: Re: GURPSnet-Digest V4 #226 8: Re: "Snack-Catcher" Space Boarding Suit 9: Re: Catcher Support Pod 10: Re: Anti-bullet glass 11: Re: PD reduction suggestion 12: Re: PD reduction suggestion 13: Re: Joxer was Re: H/X: Characters 14: re: PD reduction 15: RE: Seeing invisible via magery 16: My vehicle design procedures 17: Re: Catcher Support Pod 18: Suits, armor and their competition 19: Re: PD Reduction 20: Re: Weight and recoil? 21: Re: P-Beams 22: neural-net vs. sentient (was: Catcher Support Pod) 23: Re: Seeing invisible via magery 24: Space Utility 25: Re: PD reduction 26: Re: Battlesuits(shortlived) v04.n229 1: Re: Head Shots 2: GURPS In Nomine, anyone? anyone? Bueller? Bueller? 3: re: mediocre Monocrys and TL7 armor 4: Quick Helicopters 5: Re: Explosive/CHEM round problem ( D.Pulver ?) 6: Re: Explosive/CHEM round problem ( D.Pulver ?) 7: Re: Explosive/CHEM round problem ( D.Pulver ?) 8: Re: Battlesuit Evolution (Long) 9: Re: Traveller Jump Drives 10: Re: Battlesuits(shortlived) 11: Re: Battlesuits(shortlived) 12: Re: Re. PD Reduction 13: Re: Re. PD Reduction 14: Re: Explosive/CHEM round problem ( D.Pulver ?) 15: Re: Desert Storm or Battlesuits 16: Vehicles Gun creation system question 17: Re: Fueling an Explosive argument 18: Re: Catcher Support Pod 19: Re: Quick Helicopters 20: Re: Battlesuits(shortlived) 21: Re: Grant at Desert Storm or Battlesuits 22: Re: Battlesuits(shortlived) 23: Re: My vehicle design procedures 24: Re: Grant at Desert Storm or Battlesuits 25: Re: Catcher Support Pod 26: Re:Battlesuits (hacking) 27: Re: Vehicles Gun creation system question 28: Re: Vehicles Gun creation system question 29: Re: Grant at Desert Storm or Battlesuits 30: Re:Battlesuits (hacking) v04.n230 1: Re: Campaign Costs Q. 2: Re:Battlesuits (hacking) 3: Re: Quick Helicopters 4: Re: Triplanetary Out! 5: David ... Come Out and Play! 6: Re: Traveller Jump Drives 7: Re: Campaign Costs Q. 8: Basic Battlesuit Budget Balancing (Briefly) 9: Re:Battlesuits (hacking) 10: Re: Re. PD Reduction 11: Re: Traveller Jump Drives 12: Re: Basic Battlesuit Budget Balancing (Briefly) 13: Re:Battlesuits (hacking) 14: Re: Re. PD Reduction 15: Re: Battlesuits (hacking) 16: Re: Re. PD Reduction 17: Re: Traveller Jump Drives 18: Re: Traveller Jump Drives 19: EM Guns - Gatling? 20: Re: EM Guns - Gatling? 21: Re: EM Guns - Gatling? 22: Re: Traveller Jump Drives 23: Re: Explosive/CHEM round problem ( D.Pulver ?) 24: Re: Re. PD Reduction 25: Re: Explosive/CHEM round problem ( D.Pulver ?) 26: Re: Joxer was Re: H/X: Characters v04.n231 1: Dive! Dive! 2: Re: Explosive/CHEM round problem ( D.Pulver ?) 3: Re: David ... Come out and Play 4: Re: Traveller Jump Drives 5: Re: Vehicles Gun creation system question 6: Re: Basic Battlesuit Budget Balancing (Briefly) 7: Re: Traveller Jump Drives 8: Re: David ... Come out and Play 9: Re: Explosive/CHEM round problem ( D.Pulver ?) 10: Pharm animals 11: Re: House Rules 12: Re: Battlesuits (hacking) 13: Re: Explosive/CHEM round problem ( D.Pulver ?) 14: Re: David ... Come out and Play 15: Re: Traveller Jump Drives 16: Re: Seeing invisible via magery 17: Re: Traveller Jump Drives 18: Re: Explosive/CHEM round problem ( D.Pulver ?) 19: Re: Explosive/CHEM round problem ( D.Pulver ?) 20: Re: David ... Come out and Play 21: Re: House Rules 22: Re: Vehicles: 23: Re: Dive! Dive! 24: Re: Vehicles: 25: Re: Re your mail 26: Fuel requirements and all that (Re: Traveller Jump Drives) 27: Re: Head Shots 28: Re: Pharm animals & plants 29: a new charecter, please give him a look.. v04.n232 1: Re. Pharm Animals and Plants 2: Re: Re. PD Reduction 3: Re: Re your mail 4: Re: Seeing invisible via magery 5: GURPS Space 6: Re: are all rich people Greedy??? 7: Traveller Jump Drives (long) 8: Re: Plasma guns in Traveller 9: Re: Pharm animals 10: Re:Battlesuits (hacking) 11: Re: Basic Battlesuit Budget Balancing (Briefly) 12: TRAVELLER JUMP DRIVES 13: Re: Re. PD Reduction 14: Re: Head Shots 15: Re: are all rich people Greedy??? 16: Weapons for the common grunt 17: Re: Dice + Adds 18: Re: Head Shots 19: Re: Missing players 20: Re: Fueling an Explosive argument 21: Re: Pharm animals & plants 22: Re: Weapons for the common grunt 23: Re:"Snack-Catcher" Space Boarding Suit 24: Petty Drake Write Up 25: Re: Dive! Dive! 26: Re: Sentient Tumbleweeds (source) 27: Re: Weapons for the common grunt v04.n233 1: Re: Explosive/CHEM round problem ( D.Pulver ?) 2: P-Beams 3: Re: Traveller Jump Drives 4: Re: Weapons for the common grunt 5: Re: Vehicles: 6: Antiquated Weapon design 7: Re: Weapons for the common grunt 8: Re: Pharm animals & plants 9: Re: Re. PD Reduction 10: Re: Fueling an Explosive argument 11: Re: Fueling an Explosive argument 12: Re: Antiquated Weapon design 13: Re: Weapons for the common grunt 14: Re: Campaign Costs Q. 15: Re: Weapons for the common grunt 16: Re: Weapons for the common grunt 17: Re: P-Beams 18: GURPS PC Manager Beta Testers Wanted!!! (long) v04.n234 1: Re: Weapons for the common grunt 2: Re: Weapons for the common grunt 3: Re: Antiquated Weapon design 4: Re[2]: Pharm animals & plants 5: Re: Dive! Dive! 6: Re: Head Shots 7: Re: TRAVELLER JUMP DRIVES 8: Re: Re. PD Reduction 9: Re: Weapons for the common grunt 10: Re: Re. PD Reduction 11: Re: Head Shots 12: Re: P-Beams 13: Re: Traveller Jump Drives 14: Re: Traveller Jump Drives 15: re: mediocre Monocrys and TL7 armor 16: Re: Re. PD Reduction 17: [Admin]Periodic FAQ postings on the way 18: Re: Re[2]: Pharm animals & plants 19: Gurpsnet-l FAQ: Weekly reminder 20: Gurpsnet-l FAQ: Monthly post v04.n235 1: Weapons for the Common Grunt 2: Cyberpunk 3: Re: Traveller Jump Drives 4: Re: Antiquated Weapon design 5: Re: Re. PD Reduction 6: Re: Re. PD Reduction 7: Jump Drive logic 8: PD Reduction 9: Re: Fueling an Explosive argument 10: Re: Traveller Jump Drives 11: Re: Magery & seeing invisible 12: Re: drug factory advantage for real (there! Now it's Ob GURPS) 13: Bio-tech Magic? 14: Re: Weight and recoil? 15: Re: Basic Battlesuit Budget Balancing (Briefly) 16: Re: Weight and recoil? 17: Higher Tech defaults 18: Re: Head Shots 19: Re: TRAVELLER JUMP DRIVES 20: Re: Traveller Jump Drives v04.n236 1: Re: Higher Tech defaults 2: Re: Weapons for the common grunt 3: Default skills 4: Re: Jump Drive logic 5: Re: Higher Tech defaults 6: Gurps: Vang 7: "Very Fine" Vehicles and Dumb Example? 8: Jonathan Reid : Re: Pharm animals & plants 9: Re: Traveller Jump Drives 10: Re: Bio-tech Magic? 11: Re: drug factory advantage for real (there! Now it's Ob GURPS) 12: Re: Traveller Jump Drives 13: Re: your mail 14: Late TL7-Early TL8 Body Armor 15: Re: Fueling an Explosive argument 16: Re: drug factory advantage for real (there! Now it's Ob GURPS) 17: Fuel requirements and all that (Re: Traveller Jump Drives) 18: Re:Battlesuits (hacking) 19: Re: "Very Fine" Vehicles and Dumb Example? v04.n237 1: Re: Campaign Costs Q. 2: Re:Battlesuits (hacking) 3: Re:Battlesuits (hacking) 4: Re: EM Guns - Gatling? 5: GURPS Ars Magica anyone? 6: Re: Pharm animals 7: IN to GURPS conversion headache 8: Re: Pharm animals 9: Re: EM Guns - Gatling? 10: Re: GURPS Ars Magica anyone? 11: Black Ops Citycar 12: Re: "Very Fine" Vehicles and Dumb Example? 13: Re: Campaign Costs Q. 14: Re: your mail 15: Re: Higher Tech defaults 16: Number of barrels limit? 17: Re: Weight and recoil? 18: Re: Weight and recoil? 19: Re: Weapons for the common grunt 20: Re: Number of barrels limit? 21: Re: Re. PD Reduction 22: Re: Black Ops Citycar 23: Re: Number of barrels limit? 24: Re: Battlesuits (hacking) 25: Re: your mail v04.n238 1: Re: Traveller Jump Drives 2: Re:Black Ops Citycar 3: Captain Harlock 4: Re: Pharm animals & plants 5: (Long), for God's sake! (LLLOOONNNGGG!!!!!) 6: Re: Pharm animals & plants 7: Gabrielle (was Re: Joxer was Re: H/X: Characters) 8: Hercules' Appearance (was Re: Joxer was Re: H/X: Characters) 9: Wild Swings at Ellylon at -34! 10: [Fwd: Late TL7-Early TL8 Body Armor] 11: Re: Black Ops Citycar 12: Drop Tanks 13: Warbots (was Re: Weapons for the common grunt) 14: Re: Black Ops Citycar 15: AIDS Virus Post(GURPS?) 16: Re: Re. PD Reduction 17: Re: Hercules' Appearance (was Re: Joxer was Re: H/X: Characters) 18: Re: Gabrielle (was Re: Joxer was Re: H/X: Characters) 19: Re: Campaign Costs Q. 20: Re: Re. PD Reduction (long) v04.n239 1: Re: Campaign Costs Q. 2: GURPS Magic varients 3: Re: your mail 4: Re: Traveller Jump Drives 5: Super Idea: Was (Re. PD Reduction) 6: Traveller: Gurps? 7: Re: EM Guns - Gatling? 8: Re: Re. PD Reduction 9: Re: Drop Tanks 10: Re: your mail 11: Re: GURPS Magic varients 12: Cornucopia Question 13: Re: Cornucopia Question 14: Re: "Very Fine" Vehicles and Dumb Example? 15: Re: GURPS Magic varients 16: Re: Campaign Costs Q. 17: TL8 Holdout Electromag Gun 18: Re: Black Ops Citycar 19: Re: Black Ops Citycar 20: Re: Black Ops Citycar 21: Re: Missing players 22: Ultra Tech Nanites 23: Faking death in a Magical world 24: Laminate Armor (Pulver?) 25: Re: Cornucopia Question 26: GURPS Ideas 27: Re: Cornucopia Question 28: Re: GURPS Ideas 29: Re: your mail 30: Re: Faking death in a Magical world v04.n240 1: Traveller Skills 2: Re: your mail 3: Fusion 4: Re: Traveller Jump Drives 5: Re: GURPS Ideas 6: Re: Traveller: Gurps? 7: Re: Super Idea: Was (Re. PD Reduction) 8: Re: your mail 9: Re: GURPS Ideas 10: Re: "Very Fine" Vehicles and Dumb Example? 11: Grenades 12: Re: GURPS Ideas 13: Re: Faking death in a Magical world 14: Re: IN to GURPS conversion headache 15: Gurpsnet-l FAQ: Weekly reminder 16: Vehicles of the week 165 - truck and SDI sat 17: Antiquated Weapon design 18: Re: Weapons for the common grunt 19: Re: GURPS Ideas 20: Re: Laminate Armor (Pulver?) 21: Re: Number of barrels limit? v04.n241 1: Great Traveller suggestion 2: Checksums, Re: Black Ops Citycar 3: Re: GURPSnet-Digest V4 #240 4: Re: GURPS Ideas 5: Re: GURPS Ideas 6: Re: GURPS Magic varients 7: Re: Wargaming and GURPS 8: Combat Reflexes (was Re: Doubling Attribute Cost) 9: Re: House Rules 10: Re: Black Ops Templates--OOPS 11: Re: Battlesuit Strategy Question 12: Re: Healing spells (was Re: Low mana) 13: Re: I Smell Cham(FNORD)! 14: Re: Force Swords...gurps 15: Re: Black Ops Citycar 16: Re: GURPS Ideas 17: Re: GURPS Ideas 18: GURPS Micronauts? 19: Re: GURPSnet-Digest V4 #240 20: RE: GURPS Magic varients 21: Re: GURPSnet-Digest V4 #240 22: Re: Faking death in a Magical world 23: Re: Missing players 24: Anybody wanna see some new multiple forms rules? 25: Re: Traveller: Gurps? 26: Re: Black Ops Templates--OOPS 27: Re: House Rules 28: Re: your mail 29: Re:Battlesuits (hacking) 30: Re: Faking death in a Magical world v04.n242 1: Re: Campaign Costs Q. 2: Multiple Forms (Pretty Long...) 3: Re: Gurpsnet-l FAQ: Monthly post 4: Hiatus 5: Re: Gurpsnet-l FAQ: Monthly post 6: absence from the list 7: Re: Anybody wanna see some new multiple forms rules? 8: Re: GURPSnet-Digest V4 #239 9: Jump Drives and GURPS (Re: your mail) 10: Re:Battlesuits (hacking) 11: Re: Anybody wanna see some new multiple forms rules? 12: Re: GURPS Micronauts? 13: Re: your mail 14: variant GURPS 15: RE: GURPS Micronauts? 16: Re: GURPS Micronauts? 17: Re: House Rules( By Kromm!) 18: Re: your mail 19: RE: GURPS Micronauts? 20: Re: Laminate Armor (Pulver?) 21: Re: TL8 Holdout Electromag Gun 22: Re: Weight and recoil? 23: Re: Faking death in a Magical world v04.n243 1: Stats for Acroyears (was: RE: GURPS Micronauts?) 2: Re: your mail 3: Re: variant GURPS 4: Jump travel 'n stuff (was Re: your mail) 5: GURPS Whatever... 6: Re: Re. PD Reduction 7: Gravitic capacitors 8: A Steampunk Island/ Random Encounters 9: Re: your mail 10: Re: Healing spells (was Re: Low mana) 11: Gurps:Black COmpant [spoilers] 12: Re: Traveller Skills 13: Re: Gravitic capacitors 14: Re: your mail 15: Re: Fusion 16: Re: GURPS Ars Magica anyone? 17: Re: your mail 18: Stats for Vadhagh from Moorcock's Corum series 19: Re: GURPS Whatever... 20: Re: Jump Drives and GURPS (Re: your mail) 21: Re: your mail 22: Re: Fusion 23: Re: Grenades v04.n244 1: Re: Faking death in a Magical world 2: RE: A Steampunk Island/ Random Encounter 3: Re: Force Swords...gurps 4: Re: TL8 Holdout Electromag Gun 5: Force Points (SWRPG) for GURPS 6: Fake Death 7: Re: Weight and recoil? 8: Re: GURPS Micronauts? 9: Re: Jump travel 'n stuff (was Re: your mail) 10: Re: Fusion 11: Re: Traveller Skills 12: Vehicle: Ginamobile Mk 1(TL8+) 13: Re: your mail 14: Re: variant GURPS 15: Re: Force Swords...gurps 16: Re: your mail 17: Re: Force Swords...gurps 18: Re: GURPS Ideas 19: Military Rank 20: Re: Faking death in a Magical world 21: Re: Laminate Armor (Pulver?) 22: RE: Traveller: Gurps? 23: Re: Military Rank v04.n245 1: intensive learning 2: Re: Jump travel 'n stuff (was Re: your mail) 3: Intensive training and Editic... 4: Re: Fusion 5: where griffins dare... 6: Re: GURPS Whatever... 7: TL8 Grenades--again! 8: Re: Grenades 9: Interesting Gurps Books 10: Captain Power 11: Re: TL8 Grenades--again! 12: Re. Vehicle Ginamobile 1 13: Re: GURPS Ideas 14: Re: Ultra Tech Nanites 15: Re: IN to GURPS conversion headache 16: Re: Fusion 17: Re: Grenades 18: Re: Laminate Armor (Pulver?) 19: Re: your mail 20: Re: Captain Power 21: Was: Re: your mail 22: Re: Faking death in a Magical world 23: Re: Re. PD Reduction 24: Re: GURPS Micronauts? v04.n246 1: Re: Interesting Gurps Books 2: John C Dye? 3: Re: GURPS Ars Magica anyone? 4: Re: GURPS Magic varients 5: Re: Healing spells (was Re: Low mana) 6: Re: GURPS Ars Magica anyone? 7: RE: GURPS Magic varients 8: Re: Faking death in a Magical world 9: Re: GURPS Micronauts? 10: The name game and my christmas break 11: Re: Military Rank 12: Fake Death (No magic required) 13: Re: GURPS Micronauts? 14: Re: TL8 Holdout Electromag Gun 15: Re:Fusion 16: Re:Force Swords...gurps 17: Re: TL8 Holdout Electromag Gun 18: Re: Faking death in a Magical world v04.n247 1: Re: Military Rank - Long 2: Re: TL8 Grenades--again! 3: Possible Errata to Vehicles thanks to Ultra Tech 2 [Mr. Pulver] 4: Re: TL8 Grenades--again! 5: Re: Military Rank 6: Re: GURPS Micronauts? 7: Re: Force Swords...gurps 8: GURPS: Fake Death 9: Body & Soul (was: Faking death) 10: Ars Magica Rules! (Literally) (middle-length, I believe) 11: Re: GURPS Ars Magica anyone? 12: Military Rank vs. Military Enlistment 13: Liquid Propellant and TL8 Grenades 14: Re: your mail v04.n248 1: Re: Was: Re: your mail 2: Da Vinci & The Wheelock 3: Re: Ars Magica Rules! (Literally) (middle-length, I believe) 4: Re: Liquid Propellant and TL8 Grenades 5: EFPs in Vehicles 6: Liquid Propellent and ETC Costs 7: Re: Possible Errata to Vehicles thanks to Ultra Tech 2 [Mr. Pulver] 8: Re: Grenades 9: Re: Warbots (was Re: Weapons for the common grunt) 10: Re: TL8 Holdout Electromag Gun 11: Re: GURPS Micronauts? 12: Re: TL8 Grenades--again! 13: Re: TL8 Grenades--again! 14: Re:Battlesuits (hacking) 15: Re: GURPS Micronauts? 16: Re: Faking death in a Magical world 17: Re: Interesting Gurps Books 18: Re: TL8 Holdout Electromag Gun 19: Gurps-SW conversion 20: Re:J-Drive Reactors 21: Re: Warbots (was Re: Weapons for the common grunt) 22: Re: TL8 Holdout Electromag Gun (Discussion Vs.) 23: Re: your mail 24: Re: GURPS Ars Magica and Ars Magica Rules! 25: Re: Ultra Tech Nanites (on-line resources) 26: Re: GURPS Ars Magica anyone? v04.n249 1: Re: GURPS Magic varients 2: Re: GURPS Magic Varients 3: Re: Hercules' Appearance (was Re: Joxer was Re: H/X: Characters) 4: Re: Gabrielle (was Re: Joxer was Re: H/X: Characters) 5: Karate skill question 6: My Vehicles Web Page 7: Who handles SGJ liscensing? 8: Jump or Hyper Drive? (GURPS Traveller) 9: Re:J-Drive Reactors 10: Re: Warbots (was Re: Weapons for the common grunt) 11: Re: your mail 12: Re: Gurps-SW conversion 13: Re: Hercules' Appearance (was Re: Joxer was Re: H/X: Characters) 14: Re: Karate skill question 15: Re: Gabrielle (was Re: Joxer was Re: H/X: Characters) 16: Re: Who handles SGJ liscensing? 17: HD Needler rounds - what's the point? 18: Re: your mail 19: Re: J-Drive Reactors 20: Re: Toes: (shrug) "I got four left ..." 21: Re: Gurps-SW conversion 22: Re: Force Swords...GURPS v04.n250 1: GURPS licensing 2: Re. HD Needlers 3: Sorry! Re: Jump or Hyper Drive? (GURPS Traveller) 4: Re: GURPSnet-Digest V4 #248 (LONG!) 5: Re: GURPS Ars Magica anyone? 6: Re: TL8 Holdout Electromag Gun 7: Re: Traveller Jump Drives 8: SWATH hulls 9: Re: your mail 10: Re: your mail 11: Re: SWATH hulls 12: Re: your mail v04.n251 1: Re: Jump or Hyper Drive? (GURPS Traveller) 2: Re: your mail 3: Season's Greetings 4: Re: SWATH hulls 5: Santa's Sled 6: [Admin]Holiday e-mail vacations 7: GURPS X-Mas 8: Re: SWATH hulls 9: Re: Who handles SGJ liscensing? 10: Re: Traveller Jump Drives 11: Re: SWATH hulls 12: Re: variant GURPS 13: Re: your mail 14: Re: variant GURPS 15: TL8 Holdout Electromag Gun 16: Re: your mail 17: Re: SWATH hulls 18: Re: Traveller Jump Drives 19: GURPS Traveller Piracy 20: Re: HD Needler rounds - what's the point? 21: Re: your mail 22: Re: SWATH hulls 23: Off-Topic Greetings! 24: Re: Season's Greetings 25: Re: SWATH hulls 26: Re: your mail 27: Re: SWATH hulls 28: Re: GURPS Ideas 29: Re: your mail 30: Re: SWATH hulls 31: Re: SWATH hulls v04.n252 1: Re: Vehicle Ginamobile 1 (And a Vehicles/Robots/Mecha question or 3.) 2: Trav Mailing List 3: Re: GURPS Micronauts? 4: Re: A Steampunk Island/ Random Encounters 5: Fertility question. 6: Re: Fertility question. 7: [none] 8: Re: GURPS Traveller Piracy 9: Re: SWATH hulls 10: Re:J-Drive Reactors 11: Re: TL8 Holdout Electromag Gun 12: Re: Battlesuits (hacking) 13: Re: Karate skill question 14: Re: Season's Greetings 15: Re: Season's Greetings 16: Re: Hercules' Appearance (was Re: Joxer was Re: H/X: Characters) 17: Re: Vehicles: New Ammunition Types 18: Re: your mail 19: Re: Traveller Jump Drives 20: Re: your mail 21: Re: Vehicles: New Ammunition Types 22: GP-010 Zeus Power Armour (TL8) 23: SS formula for Weapons? 24: Re: TL8 Holdout Electromag Gun v04.n253 1: Re: SS formula for Weapons? 2: Re: variant GURPS 3: Re: TL8 Holdout Electromag Gun 4: Re: GURPS Traveller - TNE vs. CT 5: Re: GURPS Micronauts? 6: Motorcycle-shaped vehicles 7: Re: GURPS Micronauts? 8: Re: Vehicles: New Ammunition Types 9: Re: Jump Drives and GURPS (Re: your mail) 10: Re: your mail 11: CJ Carella-address(?) 12: Re: GURPS Traveller Piracy 13: Gross Planetary Products 14: Nuclear Salt Water Rocket (NSWR), v0.1alpha 15: Re: Gross Planetary Products 16: Re: GURPS Traveller Piracy 17: Re: Traveller Jump Drives 18: Re: GURPS Ars Magica anyone? 19: Re: Toes: (shrug) "I got four left ..." 20: Re: Season's Greetings 21: Re: SWATH hulls 22: Re: Santa's Sled 23: Re: GURPS Ideas v04.n254 1: JUMP! 2: Re: JUMP! 3: Addiction question 4: Re: A Steampunk Island/ Random Encounters 5: Re: Motorcycle-shaped vehicles 6: Re: SS formula for Weapons? 7: Re: SS formula for Weapons? 8: Re: Vehicles: New Ammunition Types 9: Adding VB blasters to the next printing of Vehicles 10: Re:Vehicles Ginamobile 1 (and a Veh 11: ")_KriTTeR_(" 12: Useless Christmas Gift (or is it?) 13: Re: SWATH hulls 14: Re: JUMP! 15: Re: JUMP! 16: $5,000 MasterCard, No Credit Check 17: Re: Adding VB blasters to the next printing of Vehicles 18: Re: Adding VB blasters to the next printing of Vehicles 19: Re: GURPS Traveller - TNE vs. CT 20: Re: your mail 21: Re: Traveller Jump Drives 22: Re: Addiction question 23: Merry Christmas / So long 24: Re: Karate skill question 25: Santa's Sled 26: Re: Hercules' Appearance (was Re: Joxer was Re: H/X: Characters) v04.n255 1: Re: Idle Suggestion (fwd) 2: Re: Adding VB blasters to the next printing of Vehicles 3: Re: JUMP! 4: Re: Micronauts 5: Re: GURPS Traveller - TNE vs. CT 6: Re: JUMP! 7: [VEHICLES] Sensors: signal processing 8: Re: JUMP! 9: Re: [VEHICLES] Sensors: signal processing 10: Re: JUMP! 11: Re: SS formula for Weapons? 12: Re: JUMP! 13: Re: JUMP! 14: Re: JUMP! 15: Re: JUMP! 16: Re: JUMP! 17: Re: GURPS Traveller - TNE vs. CT 18: Were-form with Enhanced Strength 19: Re: JUMP! 20: Re: JUMP! v04.n256 1: cooling in space [was Re: JUMP!] 2: Re: SS formula for Weapons? 3: Re: JUMP! 4: Re: JUMP! 5: Re: cooling in space [was Re: JUMP!] 6: Re: JUMP! 7: Re: [VEHICLES] Sensors: signal processing 8: Re: JUMP! 9: Re: Were-form with Enhanced Strength 10: Re. Traveller Fusion Reactors etc. 11: Re: cooling in space [was Re: JUMP!] 12: Re: [VEHICLES] Sensors: signal processing 13: Re: Re. Traveller Fusion Reactors etc. 14: Re: cooling in space [was Re: JUMP!] 15: Oh no! GURPS Points again? (was: are all rich people Greedy???) 16: Re: cooling in space [was Re: JUMP!] 17: Re: Season's Greetings 18: Re: JUMP! v04.n257 1: Re: JUMP! 2: Re: SS formula for Weapons? 3: Re: cooling in space [was Re: JUMP!] 4: Re: Traveller Skills (long) 5: Re: Traveller Skills (long) 6: Projectile Grenades (was Re: SS formula for Weapons?) 7: Something to mull over 8: CJ Carella-adress(?) 9: Suddenly a pirate ship appeared on the horizon! 10: Nero Wolfe for GURPS v04.n258 1: Re: Traveller Skills (long) 2: Re: JUMP! 3: Re: cooling in space [was Re: JUMP! 4: Re: JUMP! 5: Re: cooling in space [was Re: JUMP! 6: Re: Suddenly a pirate ship appeared on the horizon! 7: Re: Nero Wolfe for GURPS 8: Re: TL8 Holdout Electromag Gun 9: Re: SS formula for Weapons? 10: Re: [VEHICLES] Sensors: signal processing 11: Re: cooling in space [was Re: JUMP!] 12: Re: Suddenly a pirate ship appeared on the horizon! 13: Re: Suddenly a pirate ship appeared on the horizon! 14: Solar System v04.n259 1: Re: SS formula for Weapons? 2: Re: GURPS Ars Magica anyone? 3: Re: Antiquated Weapon design 4: Re: Traveller Jump Drives 5: Re: Suddenly a pirate ship appeared on the horizon! 6: Re: Solar System 7: Re: Suddenly a pirate ship appeared on the horizon! 8: Traveller Power Supplies (was Re: Traveller Jump Drives) 9: Re: Suddenly a pirate ship appeared on the horizon! 10: Re: Smartgun link 11: Re: GURPSnet-Digest V4 #248 (LONG!) 12: Pirates or Run up the Jolly Roger. 13: Re: SS formula for Weapons? 14: Re: SS formula for Weapons? v04.n260 1: Re: TL8 Holdout Electromag Gun 2: Re: SS formula for Weapons? 3: Gulliver: Ellyllon 4: Traveller: Fun with Striker 5: Re: Does anyone in TX still play CT? 6: Gurpsnet-l FAQ: Weekly reminder 7: Re: Liquid Propellant and TL8 Grenades 8: Re: Dropped Weapons Design for Vehicles 9: Re: Late TL7-Early TL8 Body Armor 10: Re: TL8 Holdout Electromag Gun 11: Re: Black Ops Citycar 12: Re: Solar System 13: Re: Dropped Weapons Design for Vehicles 14: Vehicles of the week 166 - 18-wheeler tractor and spy sat 15: Suit TO&E v04.n261 1: Re: Dropped Weapons Design for Vehicles 2: Re: Dropped Weapons Design for Vehicles 3: Re: SS formula for Weapons? 4: Re: Traveller Power Supplies (was Re: Traveller Jump Drives) 5: Re: Solar System 6: Sudenly a pirate ship appeared on 7: Re: SS formula for Weapons? 8: Re: Season's Greetings 9: Roleplaying new information... 10: Re: Black Ops Citycar 11: Re: Faking death in a Magical world 12: Re: Faking death in a Magical world 13: Re: Suddenly a pirate ship appeared on the horizon! 14: Re: JUMP! 15: Re: SS formula for Weapons? 16: Re: GURPSnet-Digest V4 #259 17: Re: Solar System 18: Re: Suddenly a pirate ship appeared on the horizon! v04.n262 1: Re: JUMP! 2: Re: JUMP! 3: Re: Roleplaying new information... and Season's Greetings 4: Re: JUMP! 5: Re: cooling in space [was Re: JUMP!] 6: Re: JUMP! 7: Re: Idle Suggestion (fwd) 8: Re: JUMP! 9: Re: JUMP! 10: Re: Jump! 11: Re: Jump! 12: Re: Jump! 13: Re: Suddenly a pirate ship appeared on the horizon! 14: Re: Jump! 15: Re: Jump! 16: (Off topic?)Why live on Tatooine? 17: Re: Jump! 18: Re: Jump! 19: Re: (Off topic?)Why live on Tatooine? 20: Re: (Off topic?)Why live on Tatooine? 21: Re: (Off topic?)Why live on Tatooine? 22: Re: Sudenly a pirate ship appeared on 23: Re: Why live on Tatooine? v04.n263 1: Why live on Tatooine? 2: Re: Why live on Tatooine? 3: [none] 4: Re: Why live on Tatooine? 5: Re: JUMP! 6: Re: JUMP! 7: Re: Jump! 8: Re: Jump! 9: Re: Jump! 10: Re: JUMP! 11: Re: Jump! 12: Re: JUMP! 13: Re: Dropped Weapons Design for Vehicles 14: Re: Idle Suggestion (fwd) 15: Re: Maneuver Drives (was Re: Jump!) 16: Re: Maneuver Drives (was Re: Jump!) 17: Re: Gulliver: Ellyllon 18: GURPS Vehicles math 19: Re: GURPS Vehicles math 20: Re: GP-010 Zeus Power Armour (TL8) 21: Re: Vehicle: Ginamobile Mk 1(TL8+) 22: Re: Useless Christmas Gift (or is it?) 23: Re: Sudenly a pirate ship appeared on v04.n264 1: Re: Suit TO&E 2: Re: Solar System 3: Re: GURPS Vehicles math 4: Re: Suit TO&E 5: Re: Gabrielle (was Re: Joxer was Re: H/X: Characters) 6: Re: Useless Christmas Gift (or is it?) 7: Re: SS formula for Weapons? 8: Re:Suddenly a pirate ship appeared 9: Re: Black Ops Citycar 10: RE: JUMP! 11: Toolmaking in species with natural weapons 12: Black Ops/W23 /Reign of Steel campaign 13: Re: Nero Wolfe for GURPS v04.n265 1: RE: JUMP! 2: RE: JUMP! 3: RE: JUMP! 4: Re: (Off topic?)Why live on Tatooine? 5: Are you human? 6: Re: Suit TO&E 7: Re: Suit TO&E 8: Re:Suddenly a pirate ship appeared 9: Re:Why live on Tatooine? 10: RE: JUMP! 11: JUMP! 12: Re: Suit TO&E 13: RE: Why live on Tatooine? 14: Re: Black Ops/W23 /Reign of Steel campaign 15: Re: Are you human? 16: Re: Black Ops/W23 /Reign of Steel campaign 17: Magical Espionage and Divination 18: RE: JUMP! 19: Re: Black Ops/W23 /Reign of Steel campaign v04.n266 1: Re: Magical Espionage and Divination 2: Re: Are you human? 3: Re: Traveller Jump Drives 4: Re: Are you human? 5: Re: Nero Wolfe for GURPS 6: Re: Are you human? 7: Re: Are you human? 8: Re: JUMP! ( Allies vs. Dependants) 9: Re: (Off topic?)Why live on Tatooine? 10: Re: (Off topic?)Why live on Tatooine? 11: Re: Magical Espionage and Divination 12: Re: (Off topic?)Why live on Tatooine? 13: Re: JUMP! 14: Elemental Allies? 15: Re: Black Ops/W23 /Reign of Steel campaign 16: Genre vs. Supplement (was RE: JUMP!) 17: Re: JUMP! 18: GURPS Traveller drives 19: Re: Genre vs. Supplement (was RE: JUMP!) v04.n267 1: Re. Jump 2: Re: Re. Jump 3: Re: Why live on Tatooine 4: Re: Why live on Tatooine? 5: Re: Why live on Tatooine? 6: Re: GURPS Vehicles math 7: Re: Elemental Allies? 8: Re: Black Ops Citycar 9: Re: GP-010 Zeus Power Armour (TL8) 10: Re: Are you human? (plus Heinlein) 11: Re: Toolmaking in species with natural weapons 12: Re: Suddenly a pirate ship appeared on the horizon! 13: Re: Are you human? 14: Re: JUMP! 15: Re: Motorcycle-shaped vehicles 16: Re: GURPS Vehicles math 17: Re: Vehicle: Ginamobile Mk 1(TL8+) v04.n268 1: Re: Are you human? (plus Heinlein) 2: Re: GURPS Vehicles math 3: Sakkra (frog) race 4: RE: Elemental Allies? 5: Re: Suddenly a Pirate Ship appeared on the horizon 6: Re: Nero Wolfe for GURPS 7: RE: Nero Wolfe for GURPS 8: (Traveller) Does Anyone Know? 9: Re: Suddenly a Pirate Ship appeared on the horizon 10: Re: (Off topic?)Why live on Tatooine 11: Re: Magical Espionage and Divination (long & yummy) 12: Re: Are you human? (plus Heinlein) 13: Re: Suddenly a pirate ship appeared on the horizon! 14: Re: Why live on Tatooine 15: Re:Suddenly a pirate ship appeared 16: Re: Magical Espionage and Divination v04.n269 1: Re: Suddenly a Pirate Ship appeared on the horizon 2: Season's Greetings! 3: Re: Suddenly a Pirate Ship appeared on the horizon 4: Re: Sakkra (frog) race MOO GURPS anyone? 5: Re: JUMP! 6: Re: Nero Wolfe for GURPS 7: Re: (Traveller) Does Anyone Know? 8: Re: Suddenly a Pirate Ship appeared on the horizon 9: Re: JUMP! 10: AGOG 11: Re: JUMP! 12: Happy New Year 13: Re: Suddenly a Pirate Ship appeared on the horizon 14: a tactical approach for modern pirates 15: Re: Suddenly a Pirate Ship appeared on the horizon 16: Re: Are you human? 17: Re: Are you human? (plus Heinlein) 18: Re: Are you human? 19: Re: Sakkra (frog) race 20: Magical Pirates 21: BO Autofire Rules v04.n270 1: Re: Weapons for the common grunt 2: Fwd: Sakkra (frog) race MOO GURPS anyone? 3: Re: Sakkra (frog) race 4: Re. Jump 5: Re: Are you human? 6: Re: (Off topic?)Why live on Tatooine? 7: Re: Suit TO&E 8: Re: JUMP! 9: [none] 10: Re: JUMP! 11: Re: JUMP! 12: Re: [VEHICLES] Sensors: signal processing 13: Re: Sakkra (frog) race 14: Re: JUMP! 15: Re: Suit TO&E 16: Re: JUMP! 17: Re: JUMP! 18: Re: JUMP!